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The Gathering... | Thief

Thief


Thieves are a marginal class. They do few things better than any other class, but have the widest range of skills available. Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors.

All thieves begin with the dagger combat skill, and are learned in steal as well. Any other weapon skills must be purchased, unless the default selection is chosen. This default skill package includes:
backstab - the art of attacking from the shadows
dagger - the weapon of choice for thieves, ideal for backstabbing
dodge - avoid blows in combat
hide - the art of remaining undetected in a room
mace - the use of maces and other blunt weapons
peek - used to look into a person's belongings
dirt kicking - skill of trickery to blind your victim with dirt
sneak- move undetected from room to room
steal - any thief is adept in retrieving objects
pick lock - a useful skill for breaking and entering
disarm - used to deprive your opponent of his weapon
second attack - with training, the skilled thief can hit twice as fast

Prime Attributes

Dexterity and Wisdom

Available Skills

dual wield, bow, build, cook, place, search, sickle, unarm traps, dagger, mace, sword, whip, backstab, claw, dirt kicking, disarm, enhanced damage, envenom,gouge, hand to hand, kick, pounce, quad attack, second attack, third attack, trip, dodge, parry, fast healing, animal training, retreat, riding, sneak, vanish, scrolls, staves, disguise, domesticate, hide, mining, pick lock, smithing, steal, stifle, trap, awareness, haggle, lore, peek, recall, scan, slice
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