The barbarian subclass allows warriors to be trained in skills that are more closely tied to nature than their more traditional and civilized warrior counterparts. Typically residing outside the bounds of formally established civilizations, barbarians are fierce warriors, guided by instinct and tradition rather than structured laws or societal norms. Their existence is interwoven with the wilderness, relying on foraging, hunting, and sometimes nomadic practices to survive. They have a spirit of freedom and resilience, embodying untamed vitality and a primal way of life, contrasting sharply with the complexities of more developed societies.
herbalism familiar forage camouflage
Camouflage: See help Camouflage.
Superstition: [Automatic] When sucessfully hit by a ranged attack, gain +1
HR and +1 DR on next melee attack.
Danger Sense: [Automatic] Advantage on saving throws versus traps and
perception rolls for sensing sneak attacks (or hidden enemies).
War Paint
Skill Type: Buff
Attack Syntax: 1d20 [No Fail]
Remarks: Using their knowledge of herbs and nature, a barbarian can draw on their effects for themselves and others. Takes 1 full round to activate before effective. It may be 'painted' just prior to battle as preparation.
It can have the following Buff types:
- Rose Madder Paint: +1 DR for the battle
- Woad Paint: +1 HR for the battle
- Nettle Paint: +1 AC for the battle
- Ash Paint: Roll Advantage on Saves versus Status Effects
- Mud Paint: Roll Advantage on Camouflage Rolls