**DYING
Keywords:
**DYING
Death at The Gathering... is different under different circumstances. We
are a role-playing mud so we hope to achieve some aspects of reality into the system, while at the same time, keeping the system playable and enjoyable.
To this end deaths from mobs are not permanent. Deaths from players will be
permanent. To be killed permanently though a character must be killed until
their soul is purged of karns before their spirit is forced to depart
forever. Each mortal is gifted by the gods of all, 3 rebirths or (Karn's).
As spend more time in the realm, your chances of regaining karns increases
as well. The maximum number of karns one may collect, is dependant on the
pkratio (see help pkratio). Those that live by the sword are less inclined
to regain karns. When you die, insuring you have at least one karn left,
you will be transported to the location where all are placed when given
another chance, and be naked and ready to begin anew. Left behind in the
room where you were killed, is all your clothing together with all of your equipment.
Notes
- Each time you are pkilled a Karn is automatically used as long as you have
one remaining.
- Any spells that were affecting you are cancelled upon death.
- Following and groups are not affected by the use of a Karn.
- You do not lose Karns due to MOB death, only death from other characters.
- You lose experience points for dying.
- If leve <= 20, the amount you lose is two-thirds of the experience you
have earned since the gaining of your last level.
- If level > 20, you lose a constant 500 XP per death, and can lose a
level.
Corpses decay after time, lasting *roughly* 30 hours of game time (15 minutes of real time). When a player's corpse decays, the equipment is left on the ground where the player's corpse was.