Tirradyn Help Files
Search the in-game help system.
2538 help files available.
***PKILL
Keywords:
***PKILL
<Pkills are not the goal of this mud. We respect only pkills derived from roleplay, but only that. If all you are looking for are pkills, this is not the mud for you>
------------------------------
Terms:
Pk'ed/pkilled = Player killed
Permed = Permanent death (your character is unplayable permanently)
Aggie spells = Any spell ...
**ACCEPTDUEL
Keywords:
**ACCEPTDUEL
Syntax: acceptduel [playername]
The acceptduel command is used to accept a challenge to duel that you have
received from another player. You can type acceptduel without the
playername, and if you are currently being challenged to duel by only one player it will accept the duel with them (otherwise tell you to specify the
name). For more ...
**BECOMEACTIVE
Keywords:
**BECOMEACTIVE
Syntax: becomeactive confirm
The becomeactive command is used to become an active player. When you are
an active player, the game is most similar to the original dawn pksystem. You may attack other active players with no requirement to duel them first.
There are a few advantages of being an active player, because an...
**DUEL
Keywords:
**DUEL
This help entry assumes you have already read all of help pksystem.
The duel system provides the mechanism to gain mutual consent before pk aggressive situations occur, the first stage in gaining mutual consent is performed using the duel command.
Syntax: duel <playername>
The duel command is used to challenge another player to ...
**DYING
Keywords:
**DYING
Death at The Gathering... is different under different circumstances. We
are a role-playing mud so we hope to achieve some aspects of reality into the system, while at the same time, keeping the system playable and enjoyable.
To this end deaths from mobs are not permanent. Deaths from players will be
permanent. To be killed permanently t...
**PK-NOTE
Keywords:
**PK-NOTE
..
Example 1:
============================================================================
Note subject: pkill of Gychal
------------------------------------------------------------------------------
IC background:
I am writing to let you know that I, Thoran Boomhammer, have player killed a blue feathered winged being (alias Gychal) at ...
**PK-REASONS
Keywords:
**PK-REASONS
..
PK REASONS
Strong ones:
------ ----
These are reasons that can justify a pkill by themselves.
- being pkilled (if a group attacked you that's reason enough to kill all the
group).
- being killed - cases such as a charmed mob killing you at the order of a
player.
- a cool rp situation - mind you, a true rp situation - like someone ...
**PK-TERMINOLOGY
Keywords:
**PK-TERMINOLOGY
When reffering to the pkill system on Dawn, there are certain terms that one
might want to be familiar with. Listed below are the basic terms that might
come up.
Pk or Pkill = Player kill
Permed = Permanent death, happens when a player is pk'd with 0 karns
Aggie spells = An aggressive spell shown on spinfo that has ! Beside it
and/or can...
**PKILL
Keywords:
**PKILL
Player Killing is allowed on The Gathering... under certain circumstances. The player combat systems have been designed in a way that it is possible for a player to roleplay a peaceful character and never be pkilled, while at the same time if a player is being abusive to others they are not immune to the attacks of others.
This particular help e...
- Vinum -
Keywords:
VINUM, DIONACUS
Religion Name: Vinum
Symbols: Grapevine, Pan Flute
Vinum is the faith of the God of Wine, Dance, and Mischief -- Dionacus.
Vinum is not a religion about partying and getting drunk. Rather, it is a faith that, much like Volupta, celebrates something that is often maligned and misunderstood. It would promote not careless reve...
Symbols: Grapevine, Pan Flute
Vinum is the faith of the God of Wine, Dance, and Mischief -- Dionacus.
Vinum is not a religion about partying and getting drunk. Rather, it is a faith that, much like Volupta, celebrates something that is often maligned and misunderstood. It would promote not careless reve...
-AC
Keywords:
-AC, ARMOR-CLASS, ACBASH, ACSLASH, ACPIERCE, ACMAGIC
Armor class refers to your ability to absorb damage, it relates to how well protected you are, it wont effect peoples chances of hitting you but will effect how much damage you take when they hit you.
-COMMAND
Keywords:
-COMMAND
Syntax: commune command <target>
Command is a mind penetrating spell that renders the victim hopeless against
your willpower, and causes then to become your devoted follower. When you
control someone, you can ORDER them to do certain things, given they aren't too dangerous.
When you command someone, you are responsible for their actio...
-DEAF
Keywords:
-DEAF
Category:
command
Syntax: deaf
deaf <character>
deaf list
deaf list <character> (immortal only)
Deaf toggles whether you can send and receive IC tells, retells, and
replies. It also blocks distant tocials and temotes. This is useful for RP
when your character cannot or will not use telepathy.
deaf by itself...
-LIGHT
Keywords:
-LIGHT
Syntax: summon light
summon light <object>
The emenating light rays of the sun can be focused onto itself to create a small ball of glowing light, or even onto a material object to give something an enchanted, glowing affect.
ELEMENTS: sun
SEASONS: spring
-REALMS
Keywords:
-REALMS, SPHERES, ELEMENTS
Spell casters must study certain sources of power, from the Realms, Spheres, and Seasons/Elements of magic in order to be able to obtain and cast spells. There are several unique classes of spellcasters, each with their own source of power. The mage draws power for spell casting from realms of magic.
The cleric draws power for prayers from spheres....
-SLEEP
Keywords:
-SLEEP
Category:
magic:spell
Syntax: cast sleep <target>
This spell attempts to put the victim to sleep against their will for a
long, long time. It is considered a form of attack.
REALMS: charm
RP Combat Information:
Spell Type: AoS
Attack Syntax: 1d20 + <SpellHitroll>
...
-SUMMON
Keywords:
-SUMMON
Category:
magic:spell
Syntax: cast summon <target>
This spell allow the caster to summon the target character from anywhere
else in the world. Characters who are fighting or in a special room may not
be summoned. Only characters that allow themselves to be open to the idea
of travel via magic can be summoned.
REALMS: conjuration summoning
SEE-ALS...
2GREETING
Keywords:
2GREETING
-. _/-. .-
___-==_ / \ _==-___
__------.=='||\=_ / .\/\ \ _=/||'==.------__
_-'{ .=' | \\-_ / /o o \ \ -// | '=. {._
.' .' | \\ -_ \ \ ' ..
3GREETING
Keywords:
3GREETING
_,-/
,-- / .
/ | /(_ Admin:
/' / \._/ .\ Ravidya
/ | /. .-' Kedanna
| | ,-. \ \_/|
| ,-|/ / ._\._/_
| /' | __. _)
|/ {:--_.---
|...
4GREETING
Keywords:
4GREETING
_,. , , .,_
,-` _ \ _,-` \ _,...,_ / `-._ / _ `-.
,-`_,-` \ ,' _,-\ :-`_,,.,,_`-: /-._ `, / `-._`-.
,-`_,' ,` ,' ,` ,':., ,.:`, `, `. `. `._`-.
,` ,' / ,`.'-./ ,``-.,_`_,.-``, \.-'...
5GREETING
Keywords:
5GREETING
'-------'
|(_/o\_)|
_'||\/X\/||'_
,-" || \ / || "-,
,' () ||o X o|| () ', _____ _ _
/ () ,-|| / \ ||-, () \ /__ (_)_ __ _ __ __ _ __| |_ _ _ __
: ..
6GREETING
Keywords:
6GREETING
_|_|_|_|_| _| _|
_| _| _|_| _| _|_| _|_|_| _|_|_| _| _| _|_|_|
_| _| _|_| _|_| _| _| _| _| _| _| ...
7GREETING
Keywords:
7GREETING
/\
_______ _____ ______ ______ _______ ______ __ __ __ _ / \
| | |_____/ |_____/ |_____| | \ \_/ | \ | / /\ \
| __|__ | \_ | \_ | | |_____/ | | \_| / / \ \
...
The Water Primordial Nammu
Keywords:
TIDAL-RAGE, PRESSURE-DOME, NAMMU-PRIMORDIAL, TZOLI-PRIMORDIAL
Water Primordial: Nammu - primordial of the subterranean waters. The water of weight and pressure.
--------------SKILLS----->
Water Creation and Control: Tzoli can, at the expense of her personal mana, create primordial water. This water can be used to cure poison and is considered the purest form of water. She cannot make much more than...
--------------SKILLS----->
Water Creation and Control: Tzoli can, at the expense of her personal mana, create primordial water. This water can be used to cure poison and is considered the purest form of water. She cannot make much more than...
Kindred
Keywords:
LAMIA, COGNATIO, KINDRED
Lamia Cognatio (Cognatio, or the Kindred) are a sect comprised mainly of those afflicted by vampirism, be them a full Vampire or a Dhampiel. The Cognatio are not a Religion, it is a way of unlife. It is not something one chooses to follow, and then gives up when their belief's change - no, for a
Cognatio cannot change what or who they are.
T...
T...
Mud Sound Protocol
Keywords:
MSP, SOUND, MUD-SOUND-PROTOCOL
MSP stands for Mud Sound Protocol. It enables people using supporting mud
clients to hear sounds linked to certain events on .
MSP has a great feature that allows a mud client to download sounds from a web server (configured with the msp url feature in game edit by the admin). The download is done only once, and then the .wav or .midi file w...
Nadur Bekhai: Ranks, Rituals and Practices
Keywords:
NADUR-RANKS-RITUAL, NADUR_RANKS_RITUAL, NADUR-BEKHAI-RANKS
Worship, Faith and Practices:
Nadur has many rituals that the members follow. The Rituals are meant to help the member focus and become one with the world around them.
The Ritual of Good Faith
This ritual is performed in the evening, generally after a meal. Candles are lit matching the beads they wear and they offer others to join as ...
Nadur has many rituals that the members follow. The Rituals are meant to help the member focus and become one with the world around them.
The Ritual of Good Faith
This ritual is performed in the evening, generally after a meal. Candles are lit matching the beads they wear and they offer others to join as ...
Nadur Bekhai
Keywords:
NADUR-BEKHAI, NADUR, NADUR_BEKHAI
Overview: Nadur focuses on the minds and hearts of the people in the religion to find spiritual balance with nature. It is heavily based on the natural world offering those who join a chance to learn the ways of the land, waters, air, fire, spirit, and the way they change or stay the same.
Leader: Halger
Symbols: A set of five bead...
Leader: Halger
Symbols: A set of five bead...
Death's Door
Keywords:
DEATHS_DOOR, DEATHS-DOOR
God: Seir
IRL Date: October 31 (Halloween)
About the Holiday
On Death's door the space between the living and the dead is the thinnest, marking the day that Kedanna stepped down as the goddess of the dead and passing that to her son Seir. The brief moment of time without a god over the afterlife left a permanent crack between the ...
IRL Date: October 31 (Halloween)
About the Holiday
On Death's door the space between the living and the dead is the thinnest, marking the day that Kedanna stepped down as the goddess of the dead and passing that to her son Seir. The brief moment of time without a god over the afterlife left a permanent crack between the ...
The Beacons of Illumination
Keywords:
BEACONS_OF_ILLUMINATION, BEACONS_ILLUMINATION, BEACONS-OF-ILLUMINATION, BEACONS-HOLIDAY
Category:
newbie
God: Ravidya
IRL Date: Hanukah (variable)
About the Holiday
The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the "Spark" worthy of her favor. Ravidya is a being who ex...
IRL Date: Hanukah (variable)
About the Holiday
The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the "Spark" worthy of her favor. Ravidya is a being who ex...
Wrath: Ranks, Rituals and Practices
Keywords:
WRATH-RANKS-RITUAL, WRATH_RANKS_RITUAL
Worship, Faith and Practices
The truest and only way to show worship is to render oneself completely to Algarath and his will. This is their only practice in adhering to his tenets and his way. His way is law. Short and simple.
Ranks and Roles
Nightfane - The Nightfane is the living temple of the night (or oblivion) that Agarath ha...
The truest and only way to show worship is to render oneself completely to Algarath and his will. This is their only practice in adhering to his tenets and his way. His way is law. Short and simple.
Ranks and Roles
Nightfane - The Nightfane is the living temple of the night (or oblivion) that Agarath ha...
Wrath
Keywords:
WRATH, WRATH-RELIGION
Overview: Born out of hatred, fear or necessity, the faith simply known as "Wrath" adheres to the ethos of "might makes right", or rather "survival of the fittest" in the more literal sense. There is no ethos nor creed they adhere to save for one: All will eventually be led to ruin, and by some grace perhaps they will be remembered by the only ...
Day of Love
Keywords:
DAY-OF-LOVE, DAY_OF_LOVE, DAY-LOVE, DAY_LOVE
God: Kedanna
IRL Date: Feb 14 (Valentine's Day)
About the Holiday
The Day of Love is a day of rest for the goddess. To ensure love goes on while she rests Kedanna created the Love Cats, tiny catlike spirits no larger than a handspan, soft-furred and wide-eyed, with delicate angelic wings and a single sacred purpose: to nudge unwil...
IRL Date: Feb 14 (Valentine's Day)
About the Holiday
The Day of Love is a day of rest for the goddess. To ensure love goes on while she rests Kedanna created the Love Cats, tiny catlike spirits no larger than a handspan, soft-furred and wide-eyed, with delicate angelic wings and a single sacred purpose: to nudge unwil...
relic give / relic return
Keywords:
RELIC-GIVE, RELIC_GIVE, RELIC-RETURN, RELIC_RETURN
Syntax:
relic give <relic name> <person>
relic return
Unsure how to stat your relics? There is a command to garner assistance with such endreavors!
Hand your relic to someone else! Be sure you trust them with your hard earned relic! with relic give you can get a friend to help you fix up those stats nicely! when they are done,...
relic give <relic name> <person>
relic return
Unsure how to stat your relics? There is a command to garner assistance with such endreavors!
Hand your relic to someone else! Be sure you trust them with your hard earned relic! with relic give you can get a friend to help you fix up those stats nicely! when they are done,...
Kitsuseiga
Keywords:
KITSUSEIGA, MOON-ALIGNMENT, KITSU
God: None
IRL Date: Frist week of August
About the Holiday
The Kitsuseiga is a week-long celestial event that occurs when the four moons of Tirradyn fall into perfect alignment. During this time natural weather patterns become wildly unstable, and the gods themselves are rendered mortal. Magic becomes dangerously unpredictable, to...
IRL Date: Frist week of August
About the Holiday
The Kitsuseiga is a week-long celestial event that occurs when the four moons of Tirradyn fall into perfect alignment. During this time natural weather patterns become wildly unstable, and the gods themselves are rendered mortal. Magic becomes dangerously unpredictable, to...
Vadoma, The Religion of Shadow and Balance
Keywords:
VADOMA
Overview: Shadows are seen as the epitome of balance, since they are an exact match to their counterpart in most instances. As such, Vadoma is the religion of Shadow and balance. Vadoma's followers are from all walks of
life. Good and evil people, and all ranges in between are accepted within
its ranks, as all are a part of universal balance, ...
Keywords:
FERTILE-BLESSINGS, FERTILE_BLESSINGS
Fertile Blessings
A sacred holiday to some, Fertile Blessings is an annual rite to restore the Withering Crop. Tradionally, festivities finds villagers, farmers, hunters, and any and all traveling into neighboring forests or wooded areas to gather three sacred woods needed to create the sacred bonfire that wil...
A sacred holiday to some, Fertile Blessings is an annual rite to restore the Withering Crop. Tradionally, festivities finds villagers, farmers, hunters, and any and all traveling into neighboring forests or wooded areas to gather three sacred woods needed to create the sacred bonfire that wil...
The Goddess Furina
Keywords:
FURINA, CULT OF FURINA
Deity of: Pestilence
Form:
The Malchoir form is a green-skinned demonic creature with no face besides pointed elven ears and a black mane of hair, streaked with lines of silver upon it. Its torso is powerful and muscular with four arms; each arm holds an
item. In the upper left, a morning star (The Star of Madness). The lower
left wields ...
Algarath Thornbush, the God of Uncreation, Cruelty, and the Undead
Keywords:
ALGARATH-OLD
Category:
command:immortal
Known Names:
Algarath, The Lord of Darkness, The Tormentor, The Puppetmaster
Epithets:
The Divine Malevolence, The Harbinger of Suffering, Master of Shadows, The Unmaker, The Puppeteer, The Undying
True Name:
Algarath Thornbush
Portfolio:
Uncreation, Cruelty, Domination, Necromancy
Derived Interests:
Power, ...
Algarath, The Lord of Darkness, The Tormentor, The Puppetmaster
Epithets:
The Divine Malevolence, The Harbinger of Suffering, Master of Shadows, The Unmaker, The Puppeteer, The Undying
True Name:
Algarath Thornbush
Portfolio:
Uncreation, Cruelty, Domination, Necromancy
Derived Interests:
Power, ...
Felindred also known as Kindred Feline
Keywords:
FELINDRED-EXTENDED
Category:
race
History of the Felindred:
Also known as Kindred Feline, Felindreds migrated from a far off land, just as the snow fae did. King Wynter, son of King Northen, helped the Felindred to build a village for themselves and they named it Wildreach. It is inside the border of Hope's Empire, just a few leagues south of Hope'...
Fynris the Spirit Wolf
Keywords:
FYNRIS, FERRIER-OF-SOULS
Category:
command:immortal
Spheres of Influence: Woods and Wild, Lycans, Ferrier of Souls
Alignment: Lawful Neutral Gods of Influence: Seneca, Seir
Known Forms: A spectral direwolf, a small ethereal wisp
Epiteths: The Ferrier of Souls, Death's Paw
Affinities: Woods, natural things, a cool night sky, the dirt under his paws
Antipathies: Wi...
Alignment: Lawful Neutral Gods of Influence: Seneca, Seir
Known Forms: A spectral direwolf, a small ethereal wisp
Epiteths: The Ferrier of Souls, Death's Paw
Affinities: Woods, natural things, a cool night sky, the dirt under his paws
Antipathies: Wi...
Monk Tier 1 Remort: Ascetic
Keywords:
ASCETIC, ASCETIC_REMORT
Through intense spiritual and physical discipline, the Ascetic learns to harness their inner energy, or chi, for external projection. They focus on self-awareness to unleash powerful ranged energy attacks and spiritual techniques. This remort trades brute force for enlightened, mystical power.
Primary Class: Monk
Primary Stats: Dexteri...
Primary Class: Monk
Primary Stats: Dexteri...
Monk Tier 1 Remort: Pugilist
Keywords:
PUGILIST, PUGILIST_REMORT
The Pugilist is a close-quarters powerhouse specializing in direct, lethal blows. They learn to harden their body, significantly reducing incoming physical damage. This remort embodies the principle of the unstoppable force and the immovable object.
Primary Class: Monk
Primary Stats: Strength, Constitution
RP Combat: In RP Com...
Primary Class: Monk
Primary Stats: Strength, Constitution
RP Combat: In RP Com...
Junlier
Keywords:
FAMILY-JUNLIER
Kyozou
|
Zero --+-- Vanna
|
Felric --+-- Chelsie --+-- Libasi
| |
.-------. Vathom
| |
Nicodemus --+-- Tamara Nighkal...
Shihaiteki Dantei
Keywords:
HISTORY-DANTEI, FORMER-DANTEI
A guild founded by a common thief, the Shihaiteki Dantei, or the Great Ten, is a syndicate of individuals whom search for a common goal. The founder, Reiki Kito, decided to start his own guild and mercenary firm, hoping to make some money for himself and his friends. As many came and go, the organization developed from just an idea to a fully...
Druid Tier 1 Remort: Cathbad
Keywords:
CATHBAD, CATHBAD_REMORT
Category:
creation
A warrior-druid, the Cathbad calls upon the raw, violent power of nature to augment their own physical combat. They enter battle with spells that bolster their strength, toughness, and attacks, effectively merging with the fury of the natural world to become a formidable melee force.
Primary Class: Druid
Primary Stats: Constitution, Wi...
Primary Class: Druid
Primary Stats: Constitution, Wi...
Druid Tier 1 Remort: Witch
Keywords:
WITCH, WITCH_REMORT
The Witch specializes in herbalism, brewing potent potions, and healing. They often employ a familiar as an aid and focus on a wide array of debuff spells to weaken and hinder their enemies through natural means.
Primary Class: Druid
Primary Stats: Wisdom, Constitution
RP Combat: In RP Combat, after successfully striking an op...
Primary Class: Druid
Primary Stats: Wisdom, Constitution
RP Combat: In RP Combat, after successfully striking an op...
Seneca the Arbiter
Keywords:
SENECA, ARBITER
Category:
command:immortal
Domains of Power: Nature, Weather, Functionality, Law, Order, Loyalty
Alignment: Lawful Neutral Opposing God: Ariana
Known Forms: a golden angelic man with golden roc wings
Epithets: The Keeper of Law, The Root of Order
Affinities: Order, Law, Ensuring that Rules make sense and are followed, Growth and Nature
Ant...
Alignment: Lawful Neutral Opposing God: Ariana
Known Forms: a golden angelic man with golden roc wings
Epithets: The Keeper of Law, The Root of Order
Affinities: Order, Law, Ensuring that Rules make sense and are followed, Growth and Nature
Ant...
The Polar Plunge
Keywords:
POLAR-PLUNGE, POLAR_PLUNGE
The Polar Plunge is a fun event taking place in any cold lake. Much like
the snowball fight, RPStats will be modified for the event. The event goes
as follows:
Everyone jumps into the lake at the same time. Rounds will be set up, and each turn, players will roll a fortitude save. Those that pass the fortitude check will proceed to the n...
Everyone jumps into the lake at the same time. Rounds will be set up, and each turn, players will roll a fortitude save. Those that pass the fortitude check will proceed to the n...
--,-'-{@ The Nostrum and Keepers of the Night @}-'-,--
Keywords:
NOSTRUM-KEEPERS-RELIGION, RELIGION_KEEPERS_NOSTRUM
The Nostrum still follow most of what the old Goddess of Darkness, Ariana
set before them. That the Realm can and will one day find Peace. In order
for that to happen a Neutral stance must be taken as Darkness can seek to aid or to take over and destroy when the time allows and calls for such
intervention. The Nostrum are not Balance as tha...
Hope's Hand
Keywords:
HOPES_HAND, HOPES-HAND
God: Kestia & Nevalis
IRL Date: December 25
About the Holiday
Hope's Hand is the sacred festival that marks the end of the annual cycle, a time of reflection and joyful anticipation created by the twin goddesses, Nevalis (Goddess of Celebration and Mercy) and Kestia (Goddess of Hope and Hearth). The holiday was born from a desire ...
IRL Date: December 25
About the Holiday
Hope's Hand is the sacred festival that marks the end of the annual cycle, a time of reflection and joyful anticipation created by the twin goddesses, Nevalis (Goddess of Celebration and Mercy) and Kestia (Goddess of Hope and Hearth). The holiday was born from a desire ...
Harmony's Abundance
Keywords:
HARMONYS_ABUNDANCE, HARMONYS-ABUNDANCE
God: Nevalis
IRL Date: May 10 (Mother's Day)
About the Holiday
Harmony's Abundance is a vibrant and deeply cherished holiday created by Nevalis, the Goddess of Fertility, Harmony, and Music. It is her annual tribute to the foundational bonds of society: the love of mothers and the potential of children. The festival is a living em...
IRL Date: May 10 (Mother's Day)
About the Holiday
Harmony's Abundance is a vibrant and deeply cherished holiday created by Nevalis, the Goddess of Fertility, Harmony, and Music. It is her annual tribute to the foundational bonds of society: the love of mothers and the potential of children. The festival is a living em...
Ingenue Fleshing
Keywords:
INGENUE-FLESHING, FLESHING, INGENUE_FLESHING
God: Ariana
IRL Date: July 4, Independence Day
About the Holiday
Ingnue Fleshing is the vibrant and deeply personal festival dedicated to Ariana. Arianas core tenet is that before one can love another or the world, one must first learn to adore the self. This holiday is a celebration of the complete Self: Body, Mind, and Spirit. I...
IRL Date: July 4, Independence Day
About the Holiday
Ingnue Fleshing is the vibrant and deeply personal festival dedicated to Ariana. Arianas core tenet is that before one can love another or the world, one must first learn to adore the self. This holiday is a celebration of the complete Self: Body, Mind, and Spirit. I...
Suscitatio Sophus
Keywords:
SUSCITATIO, SOPHUS
Category:
helpsys
The angels of the Sacred Spirit Society were all created by Kestia. The original four have been here since shortly after her own arrival to this realm, these are Choice, Voice, Season and Reason. In addition, we now have numerous more that have been added to our sibling roster. Our works over the years have focused on helping those in the realm in ...
Symphonia, The Religion of Harmony
Keywords:
SYMPHONIA, NEVALIZ-RELIGION
Overview: Symphonia is dedicated to the joy of harmony, music and performance. They are known for putting on lavish events and festivals with performance and music. They are known for song, poetry and other feats of the performing arts. They spread the word of Nevalis through their song, but truly just wish to bring out the beauty of harmony in...
Symphonia: Ranks, Rituals and Practices
Keywords:
SYMPHONIA-RANKS-RITUALS, SYMPHONIA_RANKS_RITUALS
Worship, Faith and Practices:
Each year, in the summer, Symphonia holds a festival dedicated to harmony and the arts. The summer festival brings together poets, bards, harpers, dancers, minstrels, and others to show off their talents to others and most especially the goddess. This festival is also in honor of celebration and the ceremonial pun...
Each year, in the summer, Symphonia holds a festival dedicated to harmony and the arts. The summer festival brings together poets, bards, harpers, dancers, minstrels, and others to show off their talents to others and most especially the goddess. This festival is also in honor of celebration and the ceremonial pun...
Unity
Keywords:
UNITY, UNITY-RELIGION
Overview: Those of Unity strive to be a positive influence and not a source of strife, wishing to help those within the realm. We do not judge based on lineage, but rather on the actions and words of the individual. The Angels of Kestia, known as the Sacred Spirit Society are constantly working in their quiet ways to aide those in need. Our mem...
Virtue's Hearth
Keywords:
VIRTUES_HEARTH, VIRTUES-HEARTH
God: Kestia
IRL Date: November 25 (Thanksgiving)
About the Holiday
On this day people of the realm remember when Kestia came to Tirradyn, and how she established the Sacred Sanctuary as a refuge for the Ancients and Angels who stood with her. The Ancients and Angels that supported her at the time needed a spot to stay and be prote...
IRL Date: November 25 (Thanksgiving)
About the Holiday
On this day people of the realm remember when Kestia came to Tirradyn, and how she established the Sacred Sanctuary as a refuge for the Ancients and Angels who stood with her. The Ancients and Angels that supported her at the time needed a spot to stay and be prote...
Volupta, The Religion of Desire
Keywords:
VOLUPTA
Overview: Volupta follows the goddess Ariana, once known under the guise of Grendafel, and the tenants of desire. At its core it is a community-based religion that, like their goddess, doesn't actively seek to convert so much as provide space and service for all who seek it. It is focused on fostering and encouraging desire in others and themse...
Volupta: Ranks, Rituals and Practice
Keywords:
VOLUPTA-RANKS-RITUAL, VOLUPTA_RANKS_RITUAL
Worship, Faith and Practices:
Desire is paramount. As such, common forms of worship include indulging in one's desires, sparking desire in others or fanning those flames, and placing objects of desire at altars at the temple or other places of worship.
Volupta is also prone to throwing gatherings and parties where various common subjects o...
Desire is paramount. As such, common forms of worship include indulging in one's desires, sparking desire in others or fanning those flames, and placing objects of desire at altars at the temple or other places of worship.
Volupta is also prone to throwing gatherings and parties where various common subjects o...
Ariana the Lady of Desire
Keywords:
ARIANA, LADY-OF-DESIRE
Category:
command:immortal
Domains of Power: Civilization, Cosmos, Beauty, Dreams, Desire, Narcissism
Alignment: Chaotic Neutral Opposing God: Seneca
Known Forms: A tall, ethereal figure with shimmering golden hair, adorned in flowing robes that mirror the night sky filled with stars
Epithets: The Star Queen, Lady of Infinite Allure, The Dreamweave...
Alignment: Chaotic Neutral Opposing God: Seneca
Known Forms: A tall, ethereal figure with shimmering golden hair, adorned in flowing robes that mirror the night sky filled with stars
Epithets: The Star Queen, Lady of Infinite Allure, The Dreamweave...
Mage Tier 1 Remort: Enchanter
Keywords:
ENCHANTER
The Enchanter can summon temporary spectral weapons and armor, enhance/enchant gear, and wield charming spells to beguile items and others. Their strength lies not in direct damage, but in permanently altering the battlefield's conditions through empowered items and clouded minds.
Primary Class: Mage
Primary Stats: Intelligence, Charis...
Primary Class: Mage
Primary Stats: Intelligence, Charis...
Mage Tier 1 Remort: Sorcerer
Keywords:
SORCERER, SORCERER_REMORT
A Sorcerer focuses on the direct application of arcane power to alter physical reality. They specialize in potent spells that reinforce and buff themselves or allies, alongside advanced offensive magic and deceptive illusions. Their power is internalized and projected with great force.
Primary Class: Mage
Primary Stats: Intelligence, W...
Primary Class: Mage
Primary Stats: Intelligence, W...
Email Addresses
Keywords:
EMAIL, E-MAIL, IMMEMAIL, IMM-EMAIL, ADDRESSES
---==== Mailing lists ====---
tgmudstaff@gmail.com
Weapon Flags
Keywords:
WEAPON-FLAGS, WEAPON_FLAGS, WFLAGS, WEAPONFLAGS, FLAGS
Category:
olc:oedit
Found using identify, lore, and similiar means. If the weapon is a Relic, use relic info <relic name>. - Weapon flag: Good = (Blue Aura) TBA - Weapon flag: Evil = (Red Aura) TBA - Weapon flag: Holy = (Holy) Does more damage if the character is a cleric, paladin, or other holy/unholy class. Also d...
Ordinale
Keywords:
ORDINALE
God: Seneca
IRL Date: June 22 (Summer Solstice)
About the Holiday
Oridinale is a day of quiet reflection and profound reverence dedicated to Seneca, the God of Natural Order. This holiday is not a celebration of conquest or creation, but of quiet acceptance and appreciation for the world as it isa perfectly balanced, self-regulati...
IRL Date: June 22 (Summer Solstice)
About the Holiday
Oridinale is a day of quiet reflection and profound reverence dedicated to Seneca, the God of Natural Order. This holiday is not a celebration of conquest or creation, but of quiet acceptance and appreciation for the world as it isa perfectly balanced, self-regulati...
Kedanna the Creator...
Keywords:
KEDANNA, CREATOR
Category:
command:immortal
Domains of Power: Creation, Love, Peace, Chaos, Family, Redemption
Alignment: Chaotic Good Opposing God: Algarath
Known Forms: An ethereal mrem with short locks of midnight
Epithets: Divine Matriarch, Lady of Roses, Mistress of Chaos, The Temptress
Affinities: Love, Childern, Catnip, Socializing, Beauty, Passion, ...
Alignment: Chaotic Good Opposing God: Algarath
Known Forms: An ethereal mrem with short locks of midnight
Epithets: Divine Matriarch, Lady of Roses, Mistress of Chaos, The Temptress
Affinities: Love, Childern, Catnip, Socializing, Beauty, Passion, ...
Kedanna: The Faith of Vantiga
Keywords:
VANTIGA
Overview: Vantiga fulfills many roles in service to the Goddess. They bring comfort to the dying, serve as priests who bless marriages, and offer guidance to those who seek love?s path. At times they tend orphanages, giving shelter to children left without family. In darker hours, they walk battlefields, granting mercy to the wounded and gather...
Rosewater
Keywords:
FAMILY-ROSEWATER
Ariana--+--Kedanna
|
v-------v------^---v--------v
| | | |
Varla Meridith Amerith Vedeth--+--Stianiku
| |
Shao Jideth--+--...
|
v-------v------^---v--------v
| | | |
Varla Meridith Amerith Vedeth--+--Stianiku
| |
Shao Jideth--+--...
Rosewater Shield
Keywords:
ROSEWATER_SHIELD, ROSEWATER-SHIELD, ROSEWATERSHIELD
Syntax:
commune 'rosewater shield'
This spell covers the caster's group with a protective shield that reduces the amount of damage they take. Named for the Chaos Cat herself, Kedanna, it is said that this shield of love and protection is what she uses to protect the world.
RP Combat Information
Skill Type: AOE
Attack ...
commune 'rosewater shield'
This spell covers the caster's group with a protective shield that reduces the amount of damage they take. Named for the Chaos Cat herself, Kedanna, it is said that this shield of love and protection is what she uses to protect the world.
RP Combat Information
Skill Type: AOE
Attack ...
The Felindred Family System
Keywords:
FELINDRED-FAMILY, FELINDRED_FAMILY
Category:
race
The Felindred Family System Unlike the drow house system, or the tribes
such as Yamati and Wulfriden, the felindred are broken up into families. Though they are ranked like drow houses, each family is not looked down upon nor is it ignored in favor of higher purposes or plans. Each family is named here, save for the offshoots which are very distan...
Algarath the Divine Malevolence
Keywords:
ALGARATH, ONE-GOD, DIVINE-MALEVOLENCE
Category:
command:immortal
Domains of Power: Destruction, Apathy, Annihilation, Betrayal, Solitude,
Damnation
Alignment: Chaotic Evil Opposing God: Kedanna
Known Forms: an imposing mrem with long black hair with white streaks, jade green eyes, black mrem ears and tail
Epithets: The One God, The Divine Malevolence, The Harbinger of Suffering, The...
Alignment: Chaotic Evil Opposing God: Kedanna
Known Forms: an imposing mrem with long black hair with white streaks, jade green eyes, black mrem ears and tail
Epithets: The One God, The Divine Malevolence, The Harbinger of Suffering, The...
In-Character Rules
Keywords:
IC_RULES, IC-RULES, ICRULES, REPERCUSSIONS
Category:
newbie
In order to maintain a respectful, immersive, and enjoyable environment for all players in our community, these rules are designed to promote fair play, uphold the integrity of our game world, and ensure that all participants feel safe and included. It is the responsibility of every player to understand and follow the rules. Violations of these rul...
Kasimir, The Religion of Domination
Keywords:
KASIMIR
Overview: The religion of Kasimir is the faith of the goddess Shelynn, lady of Domination, Deception and of Subjugation. It's a dark, brutal faith based upon the view that everybody falls into one or two categories: Master or slave. Both military and political in nature, the Kasimir seek to control as much of the realm as they can for their own...
Player versus Player (PVP) & Player Killing (PK) Rules
Keywords:
PVP-RULES, PK-RULES, PLAYER-KILLING, PVPRULES, PKRULES, PVP, PK, PK_RULES
Category:
newbie
In order to create a PVP (Player Versus Player) environment that everyone
enjoys and is most fair, there has been a small, but important list of rules created. Memorize these rules in case you are ever in a PVP situation.These are considered targeted attacks and actions against another player. PVP Actions should use the RP Combat System.
PVP...
PVP...
Ratha'am
Keywords:
RATHAAM
God: Algarath
IRL Date: Labor Day
About the Holiday
Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rag...
IRL Date: Labor Day
About the Holiday
Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rag...
Sexual Roleplay (SRP) Rules
Keywords:
SEX_RULES, SEX-RULES, SEXRULES, NETSEX, CYBER, SRP-RULES
Category:
newbie
Sexual Roleplay (SRP) is permitted in Tirradyn, but it is not the primary focus of the game. You must follow specific rules if you wish to engage in SRP.
Primary Rule and Guiding Light: Always prioritize mutual consent and respect the boundaries of others while engaging in SRP.
1. Age Requirements: In accordance with the rules of Tir...
Primary Rule and Guiding Light: Always prioritize mutual consent and respect the boundaries of others while engaging in SRP.
1. Age Requirements: In accordance with the rules of Tir...
Sheylynn the Queen of Tyrants and Tears
Keywords:
SHEYLYNN, QUEEN-TYRANT, QUEEN-TEARS
Category:
command:immortal
Domains of Power: Domination, Deception, Subjugation, Greed, Tyranny,
Despair
Alignment: Lawful Evil Opposing God: Kestia
Known Forms: a young ebony-haired woman with black, crimson tinted eyes
Epithets: Smiling Mask, Veiled Sovereign, Queen of Chains
Affinities: Power, Pretty things and Gifts, Subservience, Cont...
Alignment: Lawful Evil Opposing God: Kestia
Known Forms: a young ebony-haired woman with black, crimson tinted eyes
Epithets: Smiling Mask, Veiled Sovereign, Queen of Chains
Affinities: Power, Pretty things and Gifts, Subservience, Cont...
The Day of Creation
Keywords:
DAY_OF_CREATION, DAY-OF-CREATION, DAY_CREATION, DAY-CREATION
God: Kedanna
IRL Date: April 1 (MUD opening day)
About the Holiday
After the dawn of time beyond the edge of midnight, Goddess Kedanna stepped alone into the silent void. With nothing but darkness surrounding her, she listened to the whispers of times Lost, fragments of possibility and memory drifting through the emptiness. From t...
IRL Date: April 1 (MUD opening day)
About the Holiday
After the dawn of time beyond the edge of midnight, Goddess Kedanna stepped alone into the silent void. With nothing but darkness surrounding her, she listened to the whispers of times Lost, fragments of possibility and memory drifting through the emptiness. From t...
The Holidays and Celebrations of Tirradyn
Keywords:
HOLIDAYS, IC-HOLIDAYS, GOD-HOLIDAYS, DEITY-HOLIDAYS
Holiday God IRL Timing
Addanna Kedanna & Ravidya End of Hanukah to Feb 14
Day_of_Love Kedanna Feb 14 (Valentine's Day)
Festival_of_Chains Sheylynn Mar 8 (Inter. Women's Day)
Day_of_Creation All Apr 1 (MU...
Addanna Kedanna & Ravidya End of Hanukah to Feb 14
Day_of_Love Kedanna Feb 14 (Valentine's Day)
Festival_of_Chains Sheylynn Mar 8 (Inter. Women's Day)
Day_of_Creation All Apr 1 (MU...
Techincal Details, Gameplay and Primordial Applications
Keywords:
PRIMORDIAL_TECHNICAL, PRIMORDIAL_APPLICATION, PRIMORDIAL_OOC
Category:
notes
Rule and Expectations for Players on Primordials:
1. Only one alt per player.
2. Should participate in at least 1 global around the storyline- these can be some smaller stories with the immortals running the line, but they should show that they are 'worthy' of the Primordial through roleplay. These are guided stories they need to pa...
1. Only one alt per player.
2. Should participate in at least 1 global around the storyline- these can be some smaller stories with the immortals running the line, but they should show that they are 'worthy' of the Primordial through roleplay. These are guided stories they need to pa...
The Primordial Forms and Simulacra
Keywords:
PRIMORDIAL_ASPECTS, PRIMORDIAL_SIMULACRA
Category:
notes
Known Primordial Aspects:
Earth - Of the dirt and earth, the soil and the land.
Air - Of the air and wind, the breeze over the world, the breath of the lungs.
Fire - The heat that burns, the flame, the ash and smoke.
Water - The cool waters of the rivers, the sea, the lakes, the precipitate.
Metal - The hard metal wi...
Earth - Of the dirt and earth, the soil and the land.
Air - Of the air and wind, the breeze over the world, the breath of the lungs.
Fire - The heat that burns, the flame, the ash and smoke.
Water - The cool waters of the rivers, the sea, the lakes, the precipitate.
Metal - The hard metal wi...
The Primordial Nature Spirits of Tirradyn
Keywords:
PRIMORDIAL, PRIMORDIAL_BOND, PRIMORDIALS
Category:
notes
What is a Primordial?
A Primordial is an ancient thing, a concept that somehow had a Thought and came into Existence. They are beyond time, beyond divinity, and beyond nature. The Primordials are the essence of the concept itself. They are of the world and beyond the world of Tirradyn. They are Constant. They are the things that life needs ...
A Primordial is an ancient thing, a concept that somehow had a Thought and came into Existence. They are beyond time, beyond divinity, and beyond nature. The Primordials are the essence of the concept itself. They are of the world and beyond the world of Tirradyn. They are Constant. They are the things that life needs ...
The Fire Primordial Ishum
Keywords:
ZUMFIR, ISHUM, CINDERGLASS-FLAME-WALL, SIMURGHS-CAPE, SIMURGH
Ishum - a benevolent fire primordial, a guardian of fire and flame. one who seeks to travel, but it is also known as the brother of the sun.
SKILLS/SPELLS
Fire Creation and Control: Zumfir can, at the expense of his personal mana, create primordial fire. This fire can be used to purify curses and disease and is considered the purest for...
SKILLS/SPELLS
Fire Creation and Control: Zumfir can, at the expense of his personal mana, create primordial fire. This fire can be used to purify curses and disease and is considered the purest for...
The Spirit of the Rules
Keywords:
SPIRIT-OF-THE-RULES, SPIRIT-RULES
Category:
newbie
Understand and act within the intent and purpose of the rules. If you have to ask if something is within the spirit of the rules, ask yourself "Why am I considering this? What am I trying to justify? Am I trying to bend a
rule?" Staying in the Spirit of the Rule is about being thoughtful about
the rules and going beyond compliance. Understand the ...
Warrior Tier 1 Remort: Mercenary
Keywords:
MERCENARY, MERCENARY_REMORT
The Mercenary specializes in pragmatic and brutal efficiency. They master dirty fighting techniques like feints, cheap shots, and exploiting environmental hazards to gain an upper hand. This remort is defined by a ruthless, adaptable combat style focused on ending fights quickly by any means necessary.
Primary Class: Warrior
Primary S...
Primary Class: Warrior
Primary S...
Warrior Tier 1 Remort: Spellsword
Keywords:
SPELLSWORD, SPELLSWORD_REMORT
A Spellsword blends martial prowess with foundational arcane study. They learn to augment their sword skills with basic offensive and defensive spells, and can temporarily enchant their own weapon or a summoned weapon to gain an elemental or magical edge in combat. They are a versatile hybrid, using magic to enhance their role as a front-line fight...
Cleric Tier 1 Remort: Outcast
Keywords:
OUTCAST, OUTCAST_REMORT
An outcast has begun to reject the source of their divine power, turning instead to heretical and forbidden magic. They specialize in powerful curses, debilitating debuffs, and damaging spells that corrupt and wither. Their path is one of rebellion and corrosive power.
Primary Class: Cleric
Primary Stats: Wisdom, Constitution
RP...
Primary Class: Cleric
Primary Stats: Wisdom, Constitution
RP...
Eyes of Eventide Tenets
Keywords:
EYES-TENETS, EVENTIDE-TENETS
1. The only way to leave the guild is by death.
2. The guild is to remain a secret at all times.
3. Any order or request given by a higher rank is to be done without question.
4. If there is an order given that is against the tenets or ways of the guild, this is to be reported immediately to a higher rank and the Executioner.
5. Only th...
2. The guild is to remain a secret at all times.
3. Any order or request given by a higher rank is to be done without question.
4. If there is an order given that is against the tenets or ways of the guild, this is to be reported immediately to a higher rank and the Executioner.
5. Only th...
Eyes of Eventide
Keywords:
EYES-EVENTIDE, EYES, OF, EVENTIDE
Allow us to welcome you into the family of the Eyes of Eventide.
Our sole purpose is to see that information needed for the greater good of life within the realm is procured and distributed as needed for a better tomorrow. In this, life must some times be taken, and that is where you come in. We are a family, ever vigila...
Our sole purpose is to see that information needed for the greater good of life within the realm is procured and distributed as needed for a better tomorrow. In this, life must some times be taken, and that is where you come in. We are a family, ever vigila...
Seir the Dark Prince
Keywords:
SEIR, DARK-PRINCE
Category:
command:immortal
Domains of Power: Death, Control, Corruption, Disease, Discord, Disaster
Alignment: Neutral Evil Opposing God: Nevalis
Known Forms: a six foot tall Mrem with silver hair, grey ears and a grey tail
Epithets: Death Cat, Dark Lord, Emperor of Lies
Affinities: Death, Seeing people Subservient to him, Intellect
Anti...
Alignment: Neutral Evil Opposing God: Nevalis
Known Forms: a six foot tall Mrem with silver hair, grey ears and a grey tail
Epithets: Death Cat, Dark Lord, Emperor of Lies
Affinities: Death, Seeing people Subservient to him, Intellect
Anti...
Thanasis, Ranks, Rituals and Practices
Keywords:
THANASIS-RANKS-RITUALS, THANASIS_RANKS_RITUALS
Worship, Faith and Practices
They typically celebrate Death's Door. Their practices generally include funeral rites and last rites for the dead.
Despite their faith being seen as an entity to be wary of, they do generally believe in helping shepherd the dead to their final resting place. This, in a selfish way, proves to themselves that the...
They typically celebrate Death's Door. Their practices generally include funeral rites and last rites for the dead.
Despite their faith being seen as an entity to be wary of, they do generally believe in helping shepherd the dead to their final resting place. This, in a selfish way, proves to themselves that the...
Thanasis, The Religion of Death
Keywords:
THANASIS
Overview: The Thanasis faith is a pursuit of immortality and dominance over death itself. Its followers view death not as an end, but as the next, eternal phase of existence. They seek to control this transition, using disease, discord, and disaster as tools to bring others; and themselves; closer to this "enlightenment." While they respect the...
Trellan the Shadowlord
Keywords:
TRELLAN, SHADOWLORD, AMAZZAL
Category:
command:immortal
Domains of Power: Shadow, Balance, Wisdom, Intuition, Acceptance, Fate
Alignment: True Neutral Opposing God: Ravidya
Known Forms: a shadowed man, am intangible form of shadow with a line down the center
Epithets: The Shadowed Sage, Scales of Wisdom, Shadowlord
Affinities: Hidden Truths, Secrets, Introspection, The...
Alignment: True Neutral Opposing God: Ravidya
Known Forms: a shadowed man, am intangible form of shadow with a line down the center
Epithets: The Shadowed Sage, Scales of Wisdom, Shadowlord
Affinities: Hidden Truths, Secrets, Introspection, The...
Trellan's Godspells
Keywords:
TRELLAN-GODSPELL, TRELLAN_GODSPELL, BALANCED-AURA, BALANCED_AURA
Category:
magic:spell
Followers of Trellan have access to the following godspells: Embrace Shadows and Balanced Aura.
See Help Embrace_Shadows for more information on the spell.
Balanced Aura
This spell allows someone to hide their aura and find balance with the world. Forsaking good and evil to find a cosmic balance with the world.
RP Combat Infor...
See Help Embrace_Shadows for more information on the spell.
Balanced Aura
This spell allows someone to hide their aura and find balance with the world. Forsaking good and evil to find a cosmic balance with the world.
RP Combat Infor...
Bubba the Tarrasque
Keywords:
BUBBA
Bubba the Tarrasque is used as part of the punishment system on The Gathering.... Players who have failed to stop breaking the rules are sent to visit him and will then be quickly and efficiently slayed and have their corpse eaten, including their gear. The amount of gear destroyed will depend upon what level of offense they are o...
Knights of Ravelin
Keywords:
RAVELINKNIGHTS
Introduction
In generations past and times long forgotten, there have always been those who have risen to the call above the normal duty. They were Knights. Not as they are known in the land today, but something greater than the current lip service that has been paid to the varied titled leaders of Tirradyn in the current age. Long ago. there ...
In generations past and times long forgotten, there have always been those who have risen to the call above the normal duty. They were Knights. Not as they are known in the land today, but something greater than the current lip service that has been paid to the varied titled leaders of Tirradyn in the current age. Long ago. there ...
The Festival of Chains
Keywords:
FESTIVAL_OF_CHAINS, FESTIVAL_CHAINS, CHAINS_FESTIVAL, FESTIVAL-OF-CHAINS, FESTIVA-CHAINS
God: Sheylynn
IRL Day: March 8, International Women's Day
About the Holiday
The Festival of Chains is the complex and multifaceted holy day of Sheylynn, the Goddess of Domination and Subjugation. According to her doctrine, all meaningful relationships are, at their core, a form of domination and submission. Sheylynns influence was...
IRL Day: March 8, International Women's Day
About the Holiday
The Festival of Chains is the complex and multifaceted holy day of Sheylynn, the Goddess of Domination and Subjugation. According to her doctrine, all meaningful relationships are, at their core, a form of domination and submission. Sheylynns influence was...
Class Remort Tiers
Keywords:
REMORT, REMORT_TIERS, REMORT_CLASSES, REMORT_CLASS_TIERS
Current the First Tier of Remort is implemented. Tier 2 remorts are a work in progress.
A Remort class is a specialized class with increased power and abilities over their related Primary class. A Character picks a Primary class at creation, then upon meeting the pre-requisites they can pick an available Tier 1 Remort. When they reach the ne...
A Remort class is a specialized class with increased power and abilities over their related Primary class. A Character picks a Primary class at creation, then upon meeting the pre-requisites they can pick an available Tier 1 Remort. When they reach the ne...
Cleric Tier 1 Remort: Bishop
Keywords:
BISHOP, BISHOP_REMORT
The Bishop focuses on the supportive and protective aspects of faith. They master powerful healing magic, potent buffs to enhance allies, and wide-area protective spells to shield their group. This remort is the cornerstone of any party's defense and endurance.
Primary Class: Cleric
Primary Stats: Wisdom, Charisma
RP Combat: I...
Primary Class: Cleric
Primary Stats: Wisdom, Charisma
RP Combat: I...
Decim Sphaera: Ranks, Rituals and Practices
Keywords:
DECIM-RANKS-RITUAL, DECIM_RANKS_RITUAL
Worship, Faith and Practices
Kitsuseiga; The Week of Reflection: During the Kitsuseiga, Decim Sphaera leads a week of reflection. Each of the days has a different reflection theme: The Self, The Stars, The World, The People, The Creation, The Truth, The Complete, and The Nothing. People are guided through these meditations each day at sunr...
Kitsuseiga; The Week of Reflection: During the Kitsuseiga, Decim Sphaera leads a week of reflection. Each of the days has a different reflection theme: The Self, The Stars, The World, The People, The Creation, The Truth, The Complete, and The Nothing. People are guided through these meditations each day at sunr...
Decim Sphaera
Keywords:
DECIM-SPHAERA, DECIM_SPHAERA, DECIM, SPHAERA
Overview: This is a religion of Pantheism, dedicated to the pantheon as a whole. All Ten Gods are worshiped as part of a whole- dedicating themselves to the universal belief that all are necessary for the stability of the world. While each God has control over their Domain, this religion acknowledges that all are necessary to the world. The rel...
Kestia
Keywords:
KESTIA-OLD
True Name:
Kestia
Caretaker of:
Virtues or any Tirradyn tosses to Her.
Known Form:
An elven goddess with messy braids.
Known Alignment:
Lawful/Good.
Colors:
No preferences.
Symbols:
Infinity Symbol. Sacred Hearth. Mourning Dove.
Residence:
Makatza Summit
Favored Weapon:
Varied.
Tenan...
Kestia
Caretaker of:
Virtues or any Tirradyn tosses to Her.
Known Form:
An elven goddess with messy braids.
Known Alignment:
Lawful/Good.
Colors:
No preferences.
Symbols:
Infinity Symbol. Sacred Hearth. Mourning Dove.
Residence:
Makatza Summit
Favored Weapon:
Varied.
Tenan...
Rahmakhet Mhyre, the Infinite
Keywords:
RAHMAKHET, RAHMAKHET-THE-INFINITE, RAHMAKHET-MHYRE, RAHMAKHET-IKON
Category:
command:immortal
. Rahmakhet Mhyre, the Infinite
Sphere of Influence: Cyclicality, Time, Imagination
Alignment: True Neutral
God of Influence: Kedanna, Ravidya, and even Algarath.
Known Forms: Dragon (true form), draconian, human
Epithets: He of the In-Between, Dragon of the Black Sands
Affinities: The ...
Sphere of Influence: Cyclicality, Time, Imagination
Alignment: True Neutral
God of Influence: Kedanna, Ravidya, and even Algarath.
Known Forms: Dragon (true form), draconian, human
Epithets: He of the In-Between, Dragon of the Black Sands
Affinities: The ...
Ravidya the Illuminator
Keywords:
RAVIDYA, ILLUMINATOR
Category:
command:immortal
Domains of Power: Illumination, Failure, Ingenuity, Science, Motivation,
Calculation
Alignment: No Alignment Opposing God: Trellan
Known Forms: a feminine being with polychromatic, metallic hair
Epithets: Eminence of Failure, The Builder, The First Question, The Calculated Risk
Affinities: Failure and Adaptation, ...
Alignment: No Alignment Opposing God: Trellan
Known Forms: a feminine being with polychromatic, metallic hair
Epithets: Eminence of Failure, The Builder, The First Question, The Calculated Risk
Affinities: Failure and Adaptation, ...
Ravidya's Domains
Keywords:
RAVIDYA-DOMAINS
Category:
command:immortal
The Synergy of the Domains
For Ravidya, her Domains of Illumination, Failure, Ingenuity, Science, Motivation, and Calculation are not isolated things, but they form a cycle. Motivation drives a mortal to act. Ingenuity provides the initial clever approach. Science provides the rigorous method to test it. Failure provides the essential data for...
For Ravidya, her Domains of Illumination, Failure, Ingenuity, Science, Motivation, and Calculation are not isolated things, but they form a cycle. Motivation drives a mortal to act. Ingenuity provides the initial clever approach. Science provides the rigorous method to test it. Failure provides the essential data for...
Snowball Fight Rules!
Keywords:
SNOW-BALL-FIGHT, SNOW_BALL_FIGHT, SNOWBALL-FIGHT, SNOWBALL_FIGHT
As this is meant to be fun and games and not hurting anyone, all RPstats will be dropped to be equal. Stats are found at the bottom of this helpfile.
How to play:
There will be 8 rounds. If a player gets hit 3 times, they are out until the next game begins. The Team with the most players left at the end of the 8th round roun...
Thornbrush
Keywords:
FAMILY-THORNBRUSH
Algarath--+--Miraelle
|
v-----^-----V---------V
| | |
Kedanna Drexxa Kyozou--+--Myp
/ |
Stianiku--+--Maeryn Zero--...
|
v-----^-----V---------V
| | |
Kedanna Drexxa Kyozou--+--Myp
/ |
Stianiku--+--Maeryn Zero--...
The Time of Addanna
Keywords:
ADDANNA, TIME-OF-ADDANNA
God: Kedanna & Ravidya
IRL Day: End of Hanukah to Valentine's Day
About the Holiday
This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To trul...
IRL Day: End of Hanukah to Valentine's Day
About the Holiday
This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To trul...
The Player Base Council or PBC
Keywords:
PLAYER-BASE-COUNCIL, PLAYER_BASE_COUNCIL, PBC
. The PBC is a player-based council made up of a chosen group of mortals
that will meet and discuss various topics as needed.
The Players of TG will have the opportunity to work with and utilize the members of the PBC in the following ways:
1) PBC will aid in RP lines upon request of the Players. From small RP lines, Empire RP's, ...
The Players of TG will have the opportunity to work with and utilize the members of the PBC in the following ways:
1) PBC will aid in RP lines upon request of the Players. From small RP lines, Empire RP's, ...
What is a Vampire?
Keywords:
VAMPIRE-DEFINITION, VAMPIRE_DEFINITION
It's a walking, intelligent corpse that is driven by such a base desire for its own continued existence, that it continues on despite its body not functioning. As is commonly known, they do require blood. Why? A few reasons - partly it helps their body continue on and not rot (always a threat as a corpse), it serves as a fuel for their powers, as...
Sprigghan Goblin [Preternatural Races, Subrace]
Keywords:
SPRIGGHAN-GOBLIN, SPRIGGHAN-SUBRACE, SPRIGGHAN-RACE
Category:
race
At a Glance: Above-ground goblins, smarter and more attractive than their
underground cousins.
Parent Race: Goblin
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 4'6'' Weight: 30 - 75
Skin Type: Skin Coloring: Pale green, pale grey, brown
Eye Type: Standard Coloring: Bl...
Parent Race: Goblin
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 4'6'' Weight: 30 - 75
Skin Type: Skin Coloring: Pale green, pale grey, brown
Eye Type: Standard Coloring: Bl...
Agathru (Changelings) [Preternatural Races]
Keywords:
AGATHRU, CHANGELING, AGATHRU-RACE, AGATHRU-GENERAL, CHANGELING-RACE, CHANGELING-GENERAL
Category:
race
At a Glance: Shapeshifters who can look like anyone
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'-8'' Weight: 40 - 300
Skin Type: Skin Coloring: white or grey
Eye Type: Pupiless Coloring: colorless
Hair Type: None Coloring:...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'-8'' Weight: 40 - 300
Skin Type: Skin Coloring: white or grey
Eye Type: Pupiless Coloring: colorless
Hair Type: None Coloring:...
Ambar Nelath [TG Original Races]
Keywords:
AMBAR, AMBAR-RACE, AMBAR-NELATH, AMBAR-GENERAL
Category:
race
At a Glance: Gold skinned, elf-like humanoids with bird shapeshifting powers
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'8'' - 6'10'' Weight: 145 - 320
Skin Type: Skin Coloring: Iridescent Golden Hues
Eye Type: Standard Coloring: Teal, Green, Blue, Vio...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'8'' - 6'10'' Weight: 145 - 320
Skin Type: Skin Coloring: Iridescent Golden Hues
Eye Type: Standard Coloring: Teal, Green, Blue, Vio...
Angel [Preternatural Races]
Keywords:
ANGEL, ANGELS, ANGEL-RACE, ANGEL-GENERAL
Category:
race
At a Glance: Once holy creatures, now winged descendents of those created.
Known Subraces: Dark Angel
PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'5'' Weight: 100- 300
Skin Type: Skin Coloring: varies
Eye Type: Standard Coloring: varies
Hair Type: Hair ...
Known Subraces: Dark Angel
PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'5'' Weight: 100- 300
Skin Type: Skin Coloring: varies
Eye Type: Standard Coloring: varies
Hair Type: Hair ...
Avian Communications
Keywords:
AVIAN-COMMUNICATION
Category:
race
Avian Communication
The native Avian language is often described as ?guttural, yet musical?. However, the bright-feathered birds have many more ways to communicate in ways exclusive to their kind. Their body language is unique and they vocalise like wild birds to get some contexts across to others. Both these processes are subconscious like an...
The native Avian language is often described as ?guttural, yet musical?. However, the bright-feathered birds have many more ways to communicate in ways exclusive to their kind. Their body language is unique and they vocalise like wild birds to get some contexts across to others. Both these processes are subconscious like an...
Avian Rituals and Society
Keywords:
AVIAN-SOCIETY, AVIAN-FEATHER, AVIAN-PRACTICES, AVIAN-RITUAL
Category:
race
On the Importance of Feathers
Due to their spiritual connection to the winds and skies of Tirradyn, avians hold their own feathers greatly sacred. To touch an avian's wings, as a result, is sexual. Doing so unexpected or without permission is sexual harassment and can cause anger or fear. Forcefully plucking an avian or intentionally destroyin...
Due to their spiritual connection to the winds and skies of Tirradyn, avians hold their own feathers greatly sacred. To touch an avian's wings, as a result, is sexual. Doing so unexpected or without permission is sexual harassment and can cause anger or fear. Forcefully plucking an avian or intentionally destroyin...
Avian [Anthropomorphic Races]
Keywords:
AVIAN, AVIAN-RACE, AVIAN-GENERAL
Category:
race
At a Glance: Anthropomorphic feathered bird humanoids.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 50 - 100
Skin Type: Feathers Coloring: Rainbow of colors
Eye Type: Bird-like Coloring: Varies
Hair Type: None Colorin...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 50 - 100
Skin Type: Feathers Coloring: Rainbow of colors
Eye Type: Bird-like Coloring: Varies
Hair Type: None Colorin...
Character Applications
Keywords:
CHARACTER-APPLICATION, CHARACTER-APPLICATIONS, CHARACTER-REQUEST
Category:
creation
There are Application Only races where players must apply for consideration
to be one of them. These races include:
Agathru Limusi Undead Kitsune
Fierlan Inoukai Starkin Resonare
To apply for these races, the Staff expects a familiarity with the game, world setting and rules. There are the followi...
Agathru Limusi Undead Kitsune
Fierlan Inoukai Starkin Resonare
To apply for these races, the Staff expects a familiarity with the game, world setting and rules. There are the followi...
Character Stats and Attributes
Keywords:
STATS, ATTRIBUTES
Category:
creation
The stats here on The Gathering might appear to be somewhat complex. Each one is used throughout the game for combat, spells, skills, sectors and rooms in the realm.
There are 7 Primary RP stats that are reflected on RPSTATS: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Luck (Luck is a sub-attribute of charisma)
Whe...
There are 7 Primary RP stats that are reflected on RPSTATS: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Luck (Luck is a sub-attribute of charisma)
Whe...
Cinsiyet [TG Original Races]
Keywords:
CINSIYET, CINSIYET-RACE, SINSIYET-GENERAL
Category:
race
At a Glance: Dewy skin humanoids with leaf ears who can speak and sing in
multiple tones at once.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'2'' - 6'5'' Weight: 100 - 200
Skin Type: Dewy Skin Coloring: Green, Blue with Iridescence rainbow shimmer
Eye Type: monotone color...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'2'' - 6'5'' Weight: 100 - 200
Skin Type: Dewy Skin Coloring: Green, Blue with Iridescence rainbow shimmer
Eye Type: monotone color...
Clerical Foci
Keywords:
CLERICAL-FOCI, CLERICAL_FOCI, CLERIC-FOCI, CLERIC_FOCI, FOCUS, FOCI
Category:
command
Syntax:
focus manifest - materialize the clerical foci item
focus check, grace, or soulfragment - check total charges
focus <spell> <target> [amount] - channel charge into a spell
focus <spell1> <spell2> <target> - dual cast a buff/debuff and a spell
focus name/short/long/extended/ed - personalize your current fo...
focus manifest - materialize the clerical foci item
focus check, grace, or soulfragment - check total charges
focus <spell> <target> [amount] - channel charge into a spell
focus <spell1> <spell2> <target> - dual cast a buff/debuff and a spell
focus name/short/long/extended/ed - personalize your current fo...
Darkling [TG Original Races]
Keywords:
DARKLING, DARKLING-GENERAL, DARKLING-RACE
Category:
race
At a Glance: Beings consumed by and made of the shadowrealm.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 5'8'' Weight: 30 - 50
Skin Type: Skin Coloring: Dark grey to black
Eye Type: Standard Coloring: Dark and ethereal
Hair Type: Hair Col...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 5'8'' Weight: 30 - 50
Skin Type: Skin Coloring: Dark grey to black
Eye Type: Standard Coloring: Dark and ethereal
Hair Type: Hair Col...
Demon [Preternatural Races]
Keywords:
DEMON, DEMON-RACE, DEMON-GENERAL
Category:
race
At a Glance: Diverse, often powerful creatures that were once twisted souls.
Known Subraces: Deasune, Imp, Gargoyle, Gnojni
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 8'6'' Weight: Varies: 50 - 700
Skin Type: Skin, Scales, Fur Coloring: Any Color, from human to exotic
Eye Type: Varies ...
Known Subraces: Deasune, Imp, Gargoyle, Gnojni
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 8'6'' Weight: Varies: 50 - 700
Skin Type: Skin, Scales, Fur Coloring: Any Color, from human to exotic
Eye Type: Varies ...
Dhampiel [Mixed Races]
Keywords:
DHAMPIEL, DHAMPIEL-GENERAL, DHAMPIEL-RACES
Category:
race
At a Glance: Vampire/Mortal hybrid, daywalkers
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'8'' - 6'2'' Weight: 90 - 200
Skin Type: Skin Coloring: Pale to ashen tones
Eye Type: Standard Coloring: Red, blue, green, grey, black
Hair Type: Hair ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'8'' - 6'2'' Weight: 90 - 200
Skin Type: Skin Coloring: Pale to ashen tones
Eye Type: Standard Coloring: Red, blue, green, grey, black
Hair Type: Hair ...
Draconian [Standard Race]
Keywords:
DRACONIAN, DRACONIAN-GENERAL, DRACONIANS-GENERAL, DRACONIAN-RACE
Category:
race
At a Glance: Proud, dragon-like humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 7'0'' Weight: 180 - 450
Skin Type: Scales Coloring: Red, Black, Green, White, Blue and rarely Metallic
Eye Type: Slitted Pupil Coloring: Pink, Purple, Red, Yellow, Green
Hai...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 7'0'' Weight: 180 - 450
Skin Type: Scales Coloring: Red, Black, Green, White, Blue and rarely Metallic
Eye Type: Slitted Pupil Coloring: Pink, Purple, Red, Yellow, Green
Hai...
Draconians Extended Details
Keywords:
DRACONIAN-EXTENDED
Category:
race
. Draconians are a proud race of dragon-like humanoids. Their key defining features are their leathery scales, sharp claws, and webbed wings, though there is a lot more to them than that. Draconians come from a rare paring of human and dragon many generations ago, and because of that, share characteristics between the two. Although most Draconians ...
Dragonkin Kobold [Preternatural Subraces]
Keywords:
DRAGONKIN-KOBOLD, DRAGONKIN, DRAGONKIN-KOBOLD-SUBRACE
Category:
race
At a Glance: Nature-bound goblins blending with the shadows of the
wilderness.
Parent Race: Kobold
PHYSICAL DESCRIPTIONS..........
Height: 2'0'' - 3'0'' Weight: 20 - 50
Skin Type: Scales Coloring: Red, brown, blue, green, pink
Eye Type: Reptilian Coloring: Same as eyes, but...
Parent Race: Kobold
PHYSICAL DESCRIPTIONS..........
Height: 2'0'' - 3'0'' Weight: 20 - 50
Skin Type: Scales Coloring: Red, brown, blue, green, pink
Eye Type: Reptilian Coloring: Same as eyes, but...
Drow [Standard Races]
Keywords:
DROW-GENERAL, DROWS-GENERAL
Category:
race
At a Glance: Underdark elves; long lived, black skinned, pointy eared
humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 5'10'' Weight: 80 - 170
Skin Type: Skin Coloring: Dark greys, black
Eye Type: Standard Coloring: Black, grey, violet, red
Hair Typ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 5'10'' Weight: 80 - 170
Skin Type: Skin Coloring: Dark greys, black
Eye Type: Standard Coloring: Black, grey, violet, red
Hair Typ...
Duergar [Standard Races]
Keywords:
DUERGAR, DUERGAR-GENERAL, DUERGAR-RACE
Category:
race
At a Glance: Underdark Dwarves; Pale grey, Short, stout humanoid with beards
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'11'' Weight: 100 - 200
Skin Type: Skin Coloring: Shades of grey, white
Eye Type: Standard Coloring: Black, grey, white, red
Hair Ty...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'11'' Weight: 100 - 200
Skin Type: Skin Coloring: Shades of grey, white
Eye Type: Standard Coloring: Black, grey, white, red
Hair Ty...
Dwarf [Standard Races]
Keywords:
DWARF, DWARF-GENERAL, DWARVES, DWARF-RACE
Category:
race
At a Glance: Short, stoutly built humanoid with glorious beards.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'10'' Weight: 100 - 250
Skin Type: Skin Coloring: pale to light browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type:...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'10'' Weight: 100 - 250
Skin Type: Skin Coloring: pale to light browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type:...
Elf [Standard Races]
Keywords:
ELF, ELF-GENERAL, ELF-RACE
Category:
race
At a Glance: Pointed eared humanoids who are long lived.
Known Subraces: High, Sun, Moon, Wood, Sylvan, Shikigami, Snow, Water, Silver, Sekhym
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 5'10'' Weight: 80 - 180
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard ..
Known Subraces: High, Sun, Moon, Wood, Sylvan, Shikigami, Snow, Water, Silver, Sekhym
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 5'10'' Weight: 80 - 180
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard ..
Encapsulate
Keywords:
ENCAPSULATE, ENCAPSULATING
Category:
command
. Syntax:
encapsulate <potion> - Convert a potion into pills.
Encapsulate converts a potion into pills.
Success uses the encapsulate skill and a spellcraft DC check based on the potion's spell tier. The spellcraft roll uses RPstats: Intelligence, Wisdom, and Dexterity.
Spell DCs:
Base class spell: DC 13
Tie...
encapsulate <potion> - Convert a potion into pills.
Encapsulate converts a potion into pills.
Success uses the encapsulate skill and a spellcraft DC check based on the potion's spell tier. The spellcraft roll uses RPstats: Intelligence, Wisdom, and Dexterity.
Spell DCs:
Base class spell: DC 13
Tie...
Encapsulate
Keywords:
ENCAPSULATE, ENCAPSULATING
Category:
command
Syntax:
encapsulate <potion> - Convert a potion into pills.
Encapsulate converts a potion into pills.
Success uses the encapsulate skill and a spellcraft DC check based on the potion's spell tier. The spellcraft roll uses RPstats: Intelligence, Wisdom, and Dexterity.
Spell DCs:
Base class spell: DC 13
Tier ...
encapsulate <potion> - Convert a potion into pills.
Encapsulate converts a potion into pills.
Success uses the encapsulate skill and a spellcraft DC check based on the potion's spell tier. The spellcraft roll uses RPstats: Intelligence, Wisdom, and Dexterity.
Spell DCs:
Base class spell: DC 13
Tier ...
Faerie [Standard Races]
Keywords:
FAERIE, FAERIE-RACE, FAERIE-GENERAL
Category:
race
At a Glance: Tiny Magical beings, usually with wings
Known Subraces: Bog, Sugar, Forest, Garden, River, Cave, Snow, Dark, Brownie and Pixie
PHYSICAL DESCRIPTIONS..........
Height: 3''- 1'2'' Weight: 1 - 15
Skin Type: Skin Coloring: By Subrace
Eye Type: Standard Coloring: By Su...
Known Subraces: Bog, Sugar, Forest, Garden, River, Cave, Snow, Dark, Brownie and Pixie
PHYSICAL DESCRIPTIONS..........
Height: 3''- 1'2'' Weight: 1 - 15
Skin Type: Skin Coloring: By Subrace
Eye Type: Standard Coloring: By Su...
Felindred [TG Original Races]
Keywords:
FELINDRED, FELINDRED-RACE, FELINDRED-GENERAL
Category:
race
At a Glance: Spiritual Cat-Selkie humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 6'5'' Weight: 80 - 230
Skin Type: Skin & fur patches Coloring: Skin- Human tones; Fur- feline colors
Eye Type: Feline Coloring: Brown, Green, Blue, Yellow, Violet
Hai...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 6'5'' Weight: 80 - 230
Skin Type: Skin & fur patches Coloring: Skin- Human tones; Fur- feline colors
Eye Type: Feline Coloring: Brown, Green, Blue, Yellow, Violet
Hai...
Formicoid [Preternatural Racess]
Keywords:
FORMICOID-RACE, FORMICOID, FORMICOID-GENERAL
Category:
race
At a Glance: An humanoid insect being.
Known Subraces: Wasp, Bee, Ant, Beetle
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 40 - 150
Skin Type: Exoskeleton Coloring: Brown, black, variable iridescent colors
Eye Type: Insectoid Coloring: black, yellow, red
Hair...
Known Subraces: Wasp, Bee, Ant, Beetle
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 40 - 150
Skin Type: Exoskeleton Coloring: Brown, black, variable iridescent colors
Eye Type: Insectoid Coloring: black, yellow, red
Hair...
Fukai [Preternatural Races]
Keywords:
FUKAI, FUKAI-RACE, FUKAI-GENERAL
Category:
race
At a Glance: Strong, demon-dog shapeshifters
Known Subraces: none
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 7' Weight: Varies: 80 - 400
Skin Type: Skin, Fur Coloring: Pale to tanned
Eye Type: Canine Coloring: Brown, Black, Blue, Green, Hazel
Hair Type: Hair ...
Known Subraces: none
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 7' Weight: Varies: 80 - 400
Skin Type: Skin, Fur Coloring: Pale to tanned
Eye Type: Canine Coloring: Brown, Black, Blue, Green, Hazel
Hair Type: Hair ...
Giant [Standard Race]
Keywords:
GIANT, GIANTS, GIANT-GENERAL, GIANT-RACE
Category:
race
At a Glance: Ancient, enormous humanoids of Tirradyn
Known Subraces: Voadkyn, Mountain, Fire, Ice, Cyclops
PHYSICAL DESCRIPTIONS..........
Height: 9'6''- 16' Weight: 400 - 1400
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: By Subrace
Hair T...
Known Subraces: Voadkyn, Mountain, Fire, Ice, Cyclops
PHYSICAL DESCRIPTIONS..........
Height: 9'6''- 16' Weight: 400 - 1400
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: By Subrace
Hair T...
Goblin [Preternatural Races]
Keywords:
GOBLIN, GOBLIN-RACE, GOBLIN-GENERAL
Category:
race
At a Glance: Small green or brown humanoids with flat faces and pointed
ears.
Known Subraces: Pukwudgie, Sprigghan
PHYSICAL DESCRIPTIONS..........
Height: 2'8'' - 3'10'' Weight: 40 - 100
Skin Type: Skin Coloring: Green, grey, brown
Eye Type: Standard Coloring: Red, Yellow...
Known Subraces: Pukwudgie, Sprigghan
PHYSICAL DESCRIPTIONS..........
Height: 2'8'' - 3'10'' Weight: 40 - 100
Skin Type: Skin Coloring: Green, grey, brown
Eye Type: Standard Coloring: Red, Yellow...
Gulachin [Anthropomorphic Races]
Keywords:
GULACHIN, GULACHIN-RACE, GULACHIN-GENERAL
Category:
race
At a Glance: Hooved anthropomorphic humanoids
Known Subraces: Equis, Minotaur, Goat/Satyr, Sheep
PHYSICAL DESCRIPTIONS..........
Height: 4'0'' - 6'9'' Weight: 200 - 650
Skin Type: Hide and Fur Coloring: White, Gold, Brown, Black, Grey
Eye Type: Rectangular Pupil Coloring: Yellow, Black, ...
Known Subraces: Equis, Minotaur, Goat/Satyr, Sheep
PHYSICAL DESCRIPTIONS..........
Height: 4'0'' - 6'9'' Weight: 200 - 650
Skin Type: Hide and Fur Coloring: White, Gold, Brown, Black, Grey
Eye Type: Rectangular Pupil Coloring: Yellow, Black, ...
Half-Elf [Mixed Races]
Keywords:
HALF-ELF, HALFELF, HALF-ELF-GENERAL, HALF-ELF-RACES
Category:
race
At a Glance: Elf hybrid with another race, take after both.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'2'' Weight: 80 - 250
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: Brown, blue, grey, green, black, hazel,...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'2'' Weight: 80 - 250
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: Brown, blue, grey, green, black, hazel,...
Half-Giant [Mixed Races]
Keywords:
HALF-GIANT, HALFGIANT, HALF-GIANT-RACE
Category:
race
At a Glance: Mixed race of Giant and another race
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 7'6'' - 12' Weight: 400 - 1000
Skin Type: Skin Coloring: pale to dark brown
Eye Type: Standard Coloring: driven by parentage
Hair Type: Hair ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 7'6'' - 12' Weight: 400 - 1000
Skin Type: Skin Coloring: pale to dark brown
Eye Type: Standard Coloring: driven by parentage
Hair Type: Hair ...
Half-Orc [Mixed Races]
Keywords:
HALF-ORC, HALFORC, HALF-ORC-GENERAL, HALF-ORC-RACE
Category:
race
At a Glance: Mixed Race with an Orc and other.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'8'' - 7'2'' Weight: 180 - 500
Skin Type: Skin Coloring: Green, gray, leathery browns
Eye Type: Standard Coloring: Green, Black, Brown, Red, Blue, Yellow
Hair Type: H...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'8'' - 7'2'' Weight: 180 - 500
Skin Type: Skin Coloring: Green, gray, leathery browns
Eye Type: Standard Coloring: Green, Black, Brown, Red, Blue, Yellow
Hair Type: H...
Halfling [Standard Races]
Keywords:
HALFLING, HALFLING-GENERAL, HALFLINGS-GENERAL, HALFLING-RACE
Category:
race
At a Glance: Miniature Human, half-sized.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 4'0'' Weight: 30 - 75
Skin Type: Skin Coloring: pale to golden browns
Eye Type: Standard Coloring: brown, blue, green, hazel
Hair Type: Hair Coloring:...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 4'0'' Weight: 30 - 75
Skin Type: Skin Coloring: pale to golden browns
Eye Type: Standard Coloring: brown, blue, green, hazel
Hair Type: Hair Coloring:...
Hanyou [Mixed Races]
Keywords:
HANYOU, HANYOU-GENERAL, HANYOU-RACES
Category:
race
At a Glance: Half-demons with variable features, often resembling their mortal parent.
Known Subraces: Daevulf, Fellsworn
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'5'' Weight: 90 - 250
Skin Type: Skin, Scales, Fur Coloring: Varies Widely, can include any
Eye Type: Standard, can vary Color...
Known Subraces: Daevulf, Fellsworn
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'5'' Weight: 90 - 250
Skin Type: Skin, Scales, Fur Coloring: Varies Widely, can include any
Eye Type: Standard, can vary Color...
Human [Standard Race]
Keywords:
HUMAN-RACES, HUMAN_RACES, HUMAN, HUMANS
Category:
race
At a Glance: It a human. Basic, standard.
Known Subraces: Vapilas
PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 6'5'' Weight: 90 - 350
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type: Hair ...
Known Subraces: Vapilas
PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 6'5'' Weight: 90 - 350
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type: Hair ...
IRV Format
Keywords:
IRVFORMAT, IRV-FORMAT
Category:
command
Syntax:
irvformat - Show your current IRV format.
irvformat default - Use the standard IRV layout.
irvformat grouped - Use grouped IRV sections.
irvformat cgrouped - Use grouped IRV sections with color.
IRV format changes how your immunity, resistance, and vulnerability display is arranged.
default shows...
irvformat - Show your current IRV format.
irvformat default - Use the standard IRV layout.
irvformat grouped - Use grouped IRV sections.
irvformat cgrouped - Use grouped IRV sections with color.
IRV format changes how your immunity, resistance, and vulnerability display is arranged.
default shows...
Jalachara [Anthropomorphic Races]
Keywords:
JALACHARA, JALACHIN, JALACHARA-RACE
Category:
race
At a Glance: Reptilian, lizard like people
Known Subraces: None, but outward characteristics vary by reptile type
PHYSICAL DESCRIPTIONS..........
Height: 6'6'' - 7'10'' Weight: 250 - 1000
Skin Type: Scales Coloring: Varies by lizard type
Eye Type: Reptilian Coloring: Varies..
Known Subraces: None, but outward characteristics vary by reptile type
PHYSICAL DESCRIPTIONS..........
Height: 6'6'' - 7'10'' Weight: 250 - 1000
Skin Type: Scales Coloring: Varies by lizard type
Eye Type: Reptilian Coloring: Varies..
Kestia the Lady of Virtue
Keywords:
KESTIA, LADY-OF-VIRTUE
Category:
command:immortal
Domains of Power: Virtue, Magic, Hearth, Sacrifice, Life, Hope
Alignment: Lawful Good Opposing God: Sheylynn
Known Forms: an elven goddess with messy braids
Epithets: The Ancient of Caramia
Affinities: Charity, Sanctuary, Grace, Magic
Antipathies: Suffering of the innocent and animal life, violence
Gu...
Alignment: Lawful Good Opposing God: Sheylynn
Known Forms: an elven goddess with messy braids
Epithets: The Ancient of Caramia
Affinities: Charity, Sanctuary, Grace, Magic
Antipathies: Suffering of the innocent and animal life, violence
Gu...
Kitsune [Anthropomorphic Races]
Keywords:
KITSUNE, KITSUNE-RACE, KITSUNE-GENERAL
Category:
race
At a Glance: Humanoid shapeshifters who have fox ears and one to nine tails
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'1'' Weight: 80 - 210
Skin Type: Fur Coloring: Reddish brown, golden brown, white, black
Eye Type: Standard Coloring: Brown,...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'1'' Weight: 80 - 210
Skin Type: Fur Coloring: Reddish brown, golden brown, white, black
Eye Type: Standard Coloring: Brown,...
Kitven [Anthropomorphic Races]
Keywords:
KITVEN, KITVEN-RACE, KITVEN-GENERAL
Category:
race
At a Glance: Anthropomorphic Rodent humanoids
Known Subraces: Rat, Mouse, Squirrel
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'2'' Weight: 45-135
Skin Type: Fur Coloring: Usually Brown, White, Black, Grey, Red
Eye Type: Standard YColoring: Black, Pink, Red, Yellow, Green...
Known Subraces: Rat, Mouse, Squirrel
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'2'' Weight: 45-135
Skin Type: Fur Coloring: Usually Brown, White, Black, Grey, Red
Eye Type: Standard YColoring: Black, Pink, Red, Yellow, Green...
Kobold Fortress Clans
Keywords:
FORTRESS-KOBOLD-CLANS
Category:
race
Fortress kobolds are the most unique kobold race. They were bred from
dragonkin kobolds by their patron Dragon Deities, Shesha and Dharana, and are fierce fighters, never giving a quarter to any who disturb the peace of
the fortresses they are named after and the Dragons they once served.
There are four loosely connected 'families' of fortress...
There are four loosely connected 'families' of fortress...
Kobold; Fortress Kobold [Preternatural Races]
Keywords:
KOBOLD-RACES, KOBOLDS-RACE, KOBOLD, KOBOLD-FORTRESS
Category:
race
At a Glance: Disciplined, fierce kobolds bred for combat and defense,
resembling small, graceful elves with lizard-like features.
Known Subraces: Dragonkin Kobold, Wolfkin Kobold
PHYSICAL DESCRIPTIONS..........
Height: 3'0" - 4'0" Weight: 40 - 60
Skin Type: Scales and Fur Coloring: Dull red, pale gre...
Known Subraces: Dragonkin Kobold, Wolfkin Kobold
PHYSICAL DESCRIPTIONS..........
Height: 3'0" - 4'0" Weight: 40 - 60
Skin Type: Scales and Fur Coloring: Dull red, pale gre...
Limusi (slime) Detailed file
Keywords:
LIMUSI-EXTENDED, LIMUSI-DETAILS
Category:
race
Slimes are a race of semi-liquid genderless beings that are partially transparent. They come in a variety of colors, usually one suited to the environment they spend most of their growing period in as new slimes. With green slimes being in forest or grassland types areas where darker slimes like purple are raised in caves or underground. Their colo...
Limusi (Slime) [Preternatural Races]
Keywords:
LIMUSI, SLIME, LIMUSI-RACE, SLIME-RACE, LIMUSI-GENERAL, SLIME-GENERAL
Category:
race
At a Glance: Humanoid creature made of slime wrapped around a small core
Known Subraces: Color based
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 45 -145
Skin Type: Slime Coloring: Green, Blue, Red, Purple, Black, Pink, Sludge, Blood
Eye Type: Standard Colo...
Known Subraces: Color based
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 45 -145
Skin Type: Slime Coloring: Green, Blue, Red, Purple, Black, Pink, Sludge, Blood
Eye Type: Standard Colo...
Merfolk [Standard Races]
Keywords:
MERFOLK, MERFOLK-GENERAL, MERFOLK-RACE, MERMAID, MERMAN, MERMAID_GENERAL, MERMAN-GENERAL, MERMAN_GENERAL
Category:
race
At a Glance: Water Breathing beings with scales that transform from fish
tail to legs on land
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'9'' - 5'10'' Weight: 110 - 230
Skin Type: Skin and Scales Coloring: pale to dark brown skin, grey, blue, green, purple and iridescent scales
Eye Type:...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'9'' - 5'10'' Weight: 110 - 230
Skin Type: Skin and Scales Coloring: pale to dark brown skin, grey, blue, green, purple and iridescent scales
Eye Type:...
Mrem [Anthropomorphic Races]
Keywords:
MREM-GENERAL, MREMS-GENERAL, MREM
Category:
race
At a Glance: Agile, cat-like humanoids with superior senses
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'2'' Weight: 90 - 180
Skin Type: Fur Coloring: Brown, ginger, black, white, varigated
Eye Type: Feline Coloring: Gold, Green, Blue
Hair Type:...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'2'' Weight: 90 - 180
Skin Type: Fur Coloring: Brown, ginger, black, white, varigated
Eye Type: Feline Coloring: Gold, Green, Blue
Hair Type:...
Navelis' Godspells
Keywords:
NEVALIS-GODSPELLS
Category:
magic:spell
Followers of Nevalis currently have access to the following godspells:
Drinking Song, Fertility and Song of Harmony.
Drinking Song
This song bring everyone in the area who can hear it to revelry. It brings those in earshot to a state of intoxication that can cause terrible harm to their liver! It may make people a little too into their rev...
Drinking Song
This song bring everyone in the area who can hear it to revelry. It brings those in earshot to a state of intoxication that can cause terrible harm to their liver! It may make people a little too into their rev...
Nevalis Domains
Keywords:
NEVALIS-DOMAINS
Category:
command:immortal
Celebration and Honor
The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is...
The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is...
Nevalis the Celebrant
Keywords:
NEVALIS, CELEBRANT
Category:
command:immortal
Domains of Power: Celebration, Harmony, Music, Honor, Mercy, Fertility
Alignment: Neutral Good Opposing God: Seir
Known Forms: a radiant, blue tendrilled, lady with jewel bright indigo eyes
Epithets: The Merciful Song, Bountiful Honor, Celebration of Harmony
Affinities: Singing and Song, Celebrations of All Kinds,...
Alignment: Neutral Good Opposing God: Seir
Known Forms: a radiant, blue tendrilled, lady with jewel bright indigo eyes
Epithets: The Merciful Song, Bountiful Honor, Celebration of Harmony
Affinities: Singing and Song, Celebrations of All Kinds,...
Orc [Preternatural Races]
Keywords:
ORCS-GENERAL, ORC-GENERAL, ORC
Category:
race
At a Glance: Large, brutish, tusked humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 6'0'' - 7'2'' Weight: 200 - 600
Skin Type: Skin Coloring: Green, grey, leathery browns
Eye Type: Standard Coloring: Green, black, brown red
Hair Type: Hair ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 6'0'' - 7'2'' Weight: 200 - 600
Skin Type: Skin Coloring: Green, grey, leathery browns
Eye Type: Standard Coloring: Green, black, brown red
Hair Type: Hair ...
Primary Class: Cleric
Keywords:
CLERIC, CLERIC_CLASS
The Cleric is a basic divine spellcaster and holy from their faith and deity. They channel this energy to heal wounds, smite foes, and protect their allies. Their magic is a blend of supportive blessings and powerful, faith-based combat spells. A Cleric serves as both a spiritual guide and a bastion of divine power on the battlefield.
Remort ...
Remort ...
Primary Class: Druid
Keywords:
DRUID, DRUID_CLASS
The Druid is a nature-based spellcaster who draws power from the natural world. They command the elements, speak with animals, and wield magic that manipulates plants and weather. Their abilities focus on harmony with the environment, allowing them to heal, summon natural forces, or shape the terrain. They act as guardians of the wild, balancing it...
Primary Class: Mage
Keywords:
MAGE, MAGE_CLASS
The Mage is a basic arcane spellcaster who manipulates the raw energy of magic. They study ancient tomes and complex formulae to cast a variety of offensive and utility spells. Their power is versatile but often requires preparation and careful management of their magical resources. They rely on their intellect and wisdom to shape reality to their ...
Primary Class: Monk
Keywords:
MONK, MONK_CLASS
The Monk is a master of hand-to-hand combat who does not wield conventional weapons. They train their body and spirit to become a living weapon, striking with incredible speed and precision. Through disciplined practice, they develop heightened reflexes, resilience, and control over their own life energy, or ki. They are agile, focused warriors who...
Primary Class: Ranger
Keywords:
RANGER, RANGER_CLASS
The Ranger is a nature-based fighter who blends martial skill with a few small nature spells. They are skilled trackers and survivalists, at home in the wilderness. In combat, they are versatile, capable of engaging foes at range with a bow or in melee with a blade, often using their knowledge of the terrain to their advantage. They serve as protec...
Primary Class: Thief
Keywords:
THIEF, THIEF_CLASS
The Thief is a stealthy attacker and robber who excels at operating from the shadows. They use skills like pickpocketing, lockpicking, and moving silently to avoid detection. In combat, they favor ambushes and precise strikes against vulnerable targets, often employing poison or dirty tricks. Their strength lies in cunning, agility, and exploiting ...
Primary Class: Warrior
Keywords:
WARRIOR, WARRIOR_CLASS
The Warrior is a generic fighter type who masters the use of arms and armor. They rely on strength, endurance, and combat training to prevail in battle. Their skills are straightforward and powerful, focusing on dealing damage and surviving enemy attacks through sheer toughness. They form the durable, reliable core of any martial group.
Remor...
Remor...
Pukwudjie Goblin [Preternatural Races, Subrace]
Keywords:
PUKWUDJIE-GOBLIN, PUKWUDJIE-SUBRACE, PUKWUDJIE-RACE
Category:
race
At a Glance: Nature-bound goblins blending with the shadows of the
wilderness.
Parent Race: Goblin
PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 3'5'' Weight: 25 - 45
Skin Type: Skin Coloring: Green, grey, brown
Eye Type: Standard Coloring: Dark green, amber, black
H...
Parent Race: Goblin
PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 3'5'' Weight: 25 - 45
Skin Type: Skin Coloring: Green, grey, brown
Eye Type: Standard Coloring: Dark green, amber, black
H...
Ranger Tier 1 Remort: Hunter
Keywords:
HUNTER, HUNTER_REMORT
The Hunter is a specialized predator focused on studying and exploiting a target's weaknesses. They employ a variety of traps to control the battlefield and favor precise, powerful ranged attacks to take down foes from a distance. The Hunter is a patient and deadly tactician who turns every hunt into a calculated execution.
Primary Class: R...
Primary Class: R...
Ranger Tier 1 Remort: Pathfinder
Keywords:
PATHFINDER, PATHFINDER_REMORT
A master of wilderness survival, the Pathfinder excels at tracking, foraging, and crafting tools from their environment. They are adept at animal handling and can rely on well-honed thrown weapons for combat. This remort is the ultimate scout and sustainer, thriving in the wild where others would perish.
Primary Class: Ranger
Primary Sta...
Primary Class: Ranger
Primary Sta...
Rawulf [Anthropomorphic Races]
Keywords:
RAWULF, RAWULF-GENERAL, RAWULF-RACE
Category:
race
At a Glance: Anthropomorphic Canine humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'10'' - 6'11'' Weight: 220 - 600
Skin Type: Fur Coloring: Brown, Black, Grey, White, Blonde, rarely Orange hues
Eye Type: Canine Coloring: BBlack, Brown, Green, B...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'10'' - 6'11'' Weight: 220 - 600
Skin Type: Fur Coloring: Brown, Black, Grey, White, Blonde, rarely Orange hues
Eye Type: Canine Coloring: BBlack, Brown, Green, B...
relic delete
Keywords:
RELIC-DELETE, RELIC_DELETE, DELETE-RELIC, DELETE_RELIC
Syntax: relic delete <relic name>
Syntax: relic confirm delete
Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.
Relics being worn cannot be deleted. Remove the relic first.
You will be asked to type relic ...
Syntax: relic confirm delete
Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.
Relics being worn cannot be deleted. Remove the relic first.
You will be asked to type relic ...
relic refund
Keywords:
RELIC-REFUND, RELIC_REFUND, REFUND-RELIC, REFUND_RELIC, DA-REFUND, DIVINE-ARMORY-REFUND
Syntax: relic refund <relic name>
Relic refund refunds eligible Divine Armory relics for their divine token value.
You must be standing at a vendor that currently sells that exact relic type in their inventory and not be wearing the relic you wish to refund.
Relic refund refunds eligible Divine Armory relics for their divine token value.
You must be standing at a vendor that currently sells that exact relic type in their inventory and not be wearing the relic you wish to refund.
Relics and Relic Points
Keywords:
RELIC, RELICS, RELIC-ITEMS, RELIC-POINTS
Relics are magical items that have been enchanted with such powerful magic that they have nearly gained a life of their own. An item with the flag before its short is a relic.
Relics gain experience from the slaying of mobs. They do not gain experience from Roleplay XP. You may send an Immreq with the subject Relic Levels to use one...
Relics gain experience from the slaying of mobs. They do not gain experience from Roleplay XP. You may send an Immreq with the subject Relic Levels to use one...
Resonare [TG Original Races]
Keywords:
RESONARE, RESONARE-RACE, RESONARE-GENERAL
Category:
race
At a Glance: Magical pointy eared humanoid shapeshifters who are drawn to an
element.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'10'' - 7'0'' Weight: 80 - 210
Skin Type: Skin Coloring: Pale to dark browns
Eye Type: Standard Coloring: Any
Hair Type:...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4'10'' - 7'0'' Weight: 80 - 210
Skin Type: Skin Coloring: Pale to dark browns
Eye Type: Standard Coloring: Any
Hair Type:...
RP Combat: Wands Scrolls and Staves
Keywords:
WANDS, STAVES, PILLS, -SCROLLS, POTIONS
Magical items require training to use properly. If your character lacks the
necessary skill to use an item, you may fail when you try, possibly
destroying it. The item skills are as follows:
scrolls - The reading of magical scrolls, tomes and books.
staves - The use of staves and similar devices.
wands - The use of wands and similar item...
scrolls - The reading of magical scrolls, tomes and books.
staves - The use of staves and similar devices.
wands - The use of wands and similar item...
Scribe
Keywords:
SCRIBING, SCRIBE
Category:
command
Syntax:
scribe <spell> - Scribe the chosen spell onto a held blank scroll.
scribe list - List spells you can attempt to scribe.
scribe name <keywords> - Set the scroll keywords.
scribe short <short description> - Set the scroll short description.
scribe long <long descripti...
scribe <spell> - Scribe the chosen spell onto a held blank scroll.
scribe list - List spells you can attempt to scribe.
scribe name <keywords> - Set the scroll keywords.
scribe short <short description> - Set the scroll short description.
scribe long <long descripti...
Succubus/Incubus [Preternatural Races]
Keywords:
SUCCUBUS, INCUBUS, INCUBUS-GENERAL, SUCCUBUS-GENERAL, SUCCUBUS-RACE
Category:
race
At a Glance: Preternatural shapeshifting beings that feed on emotions
Known Subraces: none
PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'10'' Weight: Varies: 100 - 200
Skin Type: Skin, Scales, Fur Coloring: Any Color, from human to exotic
Eye Type: Varies Coloring: Standard to m...
Known Subraces: none
PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'10'' Weight: Varies: 100 - 200
Skin Type: Skin, Scales, Fur Coloring: Any Color, from human to exotic
Eye Type: Varies Coloring: Standard to m...
Tasellu [Anthropomorphic Races]
Keywords:
TASELLU
Category:
race
At a Glance: Simian Anthropomorphic Humanoids; Monkey or Ape
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4' - 7' Weight: 80 - 300
Skin Type: Skin, Hair Coloring: Colors found in Nature
Eye Type: Standard Coloring: Varies through the spectrum
Hair Type: Ha...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 4' - 7' Weight: 80 - 300
Skin Type: Skin, Hair Coloring: Colors found in Nature
Eye Type: Standard Coloring: Varies through the spectrum
Hair Type: Ha...
Thief Tier 1 Remort: Rogue
Keywords:
ROGUE, ROGUE_REMORT
The Rogue specializes in stealth, theft, and evasion. They excel at setting ambushes, escaping dire situations, and striking from the shadows where their target is most vulnerable. Their combat style is defined by high evasion and exploiting moments of opportunity.
Primary Class: Thief
Primary Stats: Dexterity, Strength
RP Comba...
Primary Class: Thief
Primary Stats: Dexterity, Strength
RP Comba...
Thief Tier 1 Remort: Swashbuckler
Keywords:
SWASHBUCKLER, SWASHBUCKLER_REMORT
A flamboyant and agile duelist, the Swashbuckler relies on speed, acrobatic footwork, and charismatic feints. They wield fencing weapons to deliver a rapid flurry of accurate but less damaging strikes, relying on their exceptional evasion to stay untouched. This remort combines combat prowess with theatrical charm.
Primary Class: Thief
P...
Primary Class: Thief
P...
Troll [Preternatural Races]
Keywords:
TROLL, TROLL-GENERAL, TROLL-RACE
Category:
race
At a Glance: Huge, regenerating beings with carnivorous apetites
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 6'3'' - 7'8'' Weight: 400-800
Skin Type: hide Coloring: Black, Green, Grey and Browns
Eye Type: Standard Coloring: Brown, green, black, red, yell...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 6'3'' - 7'8'' Weight: 400-800
Skin Type: hide Coloring: Black, Green, Grey and Browns
Eye Type: Standard Coloring: Brown, green, black, red, yell...
Undead [Preternatural Races]
Keywords:
UNDEAD-GENERAL, UNDEAD, UNDEAD-RACES
Category:
race
At a Glance: Raised from the dead, but not resurrected
Known Subraces: Banshee, Revenant, Skeleton, Zombie
PHYSICAL DESCRIPTIONS..........
Height: Varies Weight: Varies
Skin Type: Varies Coloring: Pale but varies
Eye Type: Standard Coloring: Generally Luminous
Ha...
Known Subraces: Banshee, Revenant, Skeleton, Zombie
PHYSICAL DESCRIPTIONS..........
Height: Varies Weight: Varies
Skin Type: Varies Coloring: Pale but varies
Eye Type: Standard Coloring: Generally Luminous
Ha...
Ursa [Anthropomorphic Races]
Keywords:
URSA, URSA-GENERAL, URSA-RACE
Category:
race
At a Glance: Bear Anthropomorphic humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'6'' - 6'10'' Weight: 170 - 400
Skin Type: Fur Coloring: Brown, Black, White, Gold
Eye Type: Standard Coloring: Black, Brown, Gold, Blue
Hair Type: Hair ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'6'' - 6'10'' Weight: 170 - 400
Skin Type: Fur Coloring: Brown, Black, White, Gold
Eye Type: Standard Coloring: Black, Brown, Gold, Blue
Hair Type: Hair ...
Vapilas [Subrace]
Keywords:
VAPILAS, VAPILAS-GENERAL, VAPILAS-SUBRACE
Category:
race
As their name suggests, the Vapilas branch of humanity is made up of the most vapid of original man. In a demonstration of enormous stupidity and ego, Vapila, the "father" of the race, resisted Kasim's wishes for no better reason than that her whim involved damaging his pride for a short-term period. Kasim, having a far greater ego than the mortal,...
Vesrine [Anthropomorphic Races]
Keywords:
VESRINE, VESRINE-GENERAL, VESRINE-RACE
Category:
race
At a Glance: Anthropomorphic Rabbit Humanoids
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 50 - 100
Skin Type: Fur Coloring: brown, white, gray, black, varigated
Eye Type: Standard Coloring: Brown, Hazel Grey
Hair Type: Hair ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 50 - 100
Skin Type: Fur Coloring: brown, white, gray, black, varigated
Eye Type: Standard Coloring: Brown, Hazel Grey
Hair Type: Hair ...
Witch's Brew
Keywords:
WITCH_BREW, WITCH-BREW, WITCHBREW
Category:
command
Syntax:
witchbrew synthesize <healing|debuff|enhancement|defensive>
witchbrew mix <spell>
This skill lets a witch make concoctions from herb items collected with the forage skill. Each Witch's Brew mixture uses 10 herbs from inventory.
A witch always knows these base Witch's Brew potions:
Bless, Haste, Heal, Cure Poison, ...
witchbrew synthesize <healing|debuff|enhancement|defensive>
witchbrew mix <spell>
This skill lets a witch make concoctions from herb items collected with the forage skill. Each Witch's Brew mixture uses 10 herbs from inventory.
A witch always knows these base Witch's Brew potions:
Bless, Haste, Heal, Cure Poison, ...
Wolfkin Kobold [Preternatural Subrace]
Keywords:
WOLFKIN-KOBOLD, WOLFKIN, WOLFKIN-KOBOLD-SUBRACE
Category:
race
At a Glance: Nature-bound goblins blending with the shadows of the
wilderness.
Parent Race: Kobold
PHYSICAL DESCRIPTIONS..........
Height: 2'6'' - 3'6'' Weight: 35 - 60
Skin Type: Fur covered hide Coloring: Brown, rarely black and white
Eye Type: Canine Coloring: Red
Hair Type:...
Parent Race: Kobold
PHYSICAL DESCRIPTIONS..........
Height: 2'6'' - 3'6'' Weight: 35 - 60
Skin Type: Fur covered hide Coloring: Brown, rarely black and white
Eye Type: Canine Coloring: Red
Hair Type:...
Ziazan the Bohemian Minister of Freedom
Keywords:
ZIAZAN, WANDERING_GODDESS
Category:
command:immortal
Sphere of Influence: Wandering
Alignment: Chaotic Good
God of Influence: Seneca and Trellan
Known Forms: a spritely halfling with a shock of rainbow hair
Epithets: The Rainbow Traveler, The Wanderer
Affinities: People, places and things! Learning all the new one, finding fun
Antipathies: Staying in one place, borin...
Alignment: Chaotic Good
God of Influence: Seneca and Trellan
Known Forms: a spritely halfling with a shock of rainbow hair
Epithets: The Rainbow Traveler, The Wanderer
Affinities: People, places and things! Learning all the new one, finding fun
Antipathies: Staying in one place, borin...
Zrankas Saurot [TG Original Races]
Keywords:
SAUROT, SAUROT-RACE, ZRANKAS-SAUROT, SAUROT-GENERAL
Category:
race
At a Glance: Silver matte-skinned, elf-like humanoids with razorblade-like
teeth
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'11'' - 6'11'' Weight: 145 - 210
Skin Type: Skin Coloring: Matte silver or grey tones
Eye Type: Standard Coloring: Dull shades of ...
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 5'11'' - 6'11'' Weight: 145 - 210
Skin Type: Skin Coloring: Matte silver or grey tones
Eye Type: Standard Coloring: Dull shades of ...
A Brief History of Rethia
Keywords:
RETHIA, RETHIA-HISTORY, RETHIA_HISTORY
Category:
newbie
Rethia is the world from which Valafar and Sinsalee originated. There, they
were the God of Death, the Dark Father, and the Goddess of Nature, the Earth
Mother, respectively. It was a vast, wild world. Full of dark, primeval
forests and many great cities. Between cities, the world was a dangerous
place, long in tooth and claw. And it was an an...
A Brief History of the Hitoshi Family
Keywords:
BRIEF-HISTORY-HITOSHI-FAMILY, FAMILY_HITOSHI_HISTORY_BRIEF
The Hitoshi Family is also one of the oldest and well known families upon the Red Moon. They are said to be the Clan that originally found the Dark Lady after she fell from the skies. Setting her to peacefully sleep upon the summit of the mountain. The family is said to have chronicles of the deed secretly hidden away.
Quite a few E...
A brief History of the Nobu Family
Keywords:
BRIEF-HISTORY-NOBU-FAMILY, FAMILY_NOBU_HISTORY_BRIEF
The house of the current Empress Nyotei is full of intrigue and a feisty bunch of Kitsune known for not only their bravery but cunning. It is rumored that the now husband of the Dark Lady has dipped his divinity into this lineage. Bechi Nobu, the cousin of the Empresses mother, Takako, claims to have had two of the Divine Fukai's children...
A Brief History of the Tsukikomo Family
Keywords:
BRIEF-HISTORY-TSUKIKOMO-FAMILY, FAMILY_TSUKIKOMO_HISTORY_BRIEF
.
One of the oldest Kitsune families known to the race and world of Tirradyn. It has housed more Empresses than any other Royal House as well as the only Divinity of the Kitsune to date. The name means Moon Child and is quite appropriate for this family lineage. They surely must be Blessed by the Moons.
Living upon the fifth an...
One of the oldest Kitsune families known to the race and world of Tirradyn. It has housed more Empresses than any other Royal House as well as the only Divinity of the Kitsune to date. The name means Moon Child and is quite appropriate for this family lineage. They surely must be Blessed by the Moons.
Living upon the fifth an...
Ability Checks
Keywords:
RP-CHECKS, RP_CHECKS
Category:
newbie
During the course of an adventure, there will be times when the outcome of a situation isn't assured and there is a chance of failure... In cases such as those, a Dungeon Master will typically call on a Player or Monster to make an Ability Check to determine whether they are successful in their attempt to do something. These are made using a...
About MERC MUDS
Keywords:
MERC, CREDIT-MERC
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and ftp.math.okstate.edu. E-mail to 'merc-request@kpc.com' to join the merc mailing list.
Thanks to ...
... Diku Mud for starting it all.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper M...
About Vampires
Keywords:
VAMPIRE-GENERAL, VAMPIRES-GENERAL, VAMPIRE
Category:
race:general
Children of the night, the Vampires aren't a true race in and of themselves, but rather a group of people who have become afflicted with a magical curse known as Vampirism. These undead being look much as they did in life, though their skin tends to be more pale than normal, and their eyes possess a certain indescribable hollowness. Only those spec...
Absentee Deed Bidding
Keywords:
ABSENTEEBID, ABSENTEE-BID, ABSENTEE_BID, AUCTION-BID-ABSENTEE, AUCTION_BID_ABSENTEE
In order to bid on a Player House, Keep, Ship and/or Shop on the scheduled auction dates if you cannot be online at the time to do so, you may send the below information required for an Absentee Bid. Please send this via immrequest to imm with immrequest subject Absentee Bid. These must be received 24 hours prior to the auction date s...
Absolution
Keywords:
ABSOLUTION
Syntax:
commune 'absolution' target
The user grant their counsel and divine absolution to the target. This spell removes one harmful affect or curse from the target.
RP Combat Information
Skill Type: Range Spell
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: n/a
Save: ...
commune 'absolution' target
The user grant their counsel and divine absolution to the target. This spell removes one harmful affect or curse from the target.
RP Combat Information
Skill Type: Range Spell
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: n/a
Save: ...
AC
Keywords:
AC, ARMOR-CLASS
Category:
pointer
Type: help -AC
To get help on what AC (Armor Class) stands for.
Type: help 'ACID BLAST'
For help on the spell Acid Blast.
Type: help ARMOUR
For help on the spell Armour.
ACCEPTDUEL
Keywords:
ACCEPTDUEL
Syntax: acceptduel <player>
Accepting duels are seen by all the players in the room.
Refer to help duel.
This command accepts your opponent's duel and you will go into 'dueling about to begin' stage lasting 15 seconds where you both cannot attack each other.
After 15 seconds the stage becomes 'active duel' stage and last...
Account Menu and Account Utilities
Keywords:
ACCOUNT
Category:
command
Account Menu
Accounts group your characters under one login. From the account menu you can pick a character, create a new one, link an existing character, and manage account-wide preferences before entering the game.
Syntax:
<number> or <character> play that character
select <number> play the numbered cha...
ACCURATE_VISION
Keywords:
ACCURATE_VISION, ACCURATE-VISION
.. Syntax: commune 'accurate vision' <direction>
Accurate vision grants a vision from above to the dedicated cleric. This
vision will give images of who is nearby. While this commune take more
effort than a simple scan, it's possible to see through doors and see farther away with this god-granted vision.
SPHERES: divination
RP ...
Acid Cloud
Keywords:
ACID-CLOUD, ACID_CLOUD
.
Remort Mage Spell
Syntax: cast 'acid cloud' <target>
Damage spell, damtype acid. enshrouds victim in cloud of acid
acid rain
Keywords:
ACID-RAIN, ACID_RAIN
Remort Nature Spell
Syntax; summon 'acid rain' <target>
Multi-hit damage spell, damtype acid.
Acid Shot
Keywords:
ACID_SHOT, ACID-SHOT
.
Remort Mage Spell
Syntax: cast 'acid shot' <target>
Damage spell, damtype acid. Shoots a ball of acid at the target.
ACID-BLAST
Keywords:
ACID-BLAST, ACID_BLAST
Category:
magic:spell
Moments after the final words of this spell are uttered, a large ball of
acid projects fromt the palms of the caster. While much more powerful than
acid arrows, the blast has been known to permanently disfigure those unfortunate to survive it's deadly force.
RP Combat Information:
Spell Type:...
ACID-RAIN
Keywords:
ACID-RAIN, ACID_RAIN
This is a remort spell, needs set on class. Needs set on class to cast.
ACID_ARROW
Keywords:
ACID_ARROW, ACID-ARROW
Category:
magic:spell
Syntax: cast 'acid arrow' <target>
Moments after the final words of this spell are uttered, searing bolts of
acid shoot out of the fingertips. They can cause nasty wounds and corrode
the finest of armors until useless if subjected to heavy doses.
REALMS: evocation essence
RPStat Information:
...
REALMS: evocation essence
RPStat Information:
...
ACID_RESISTANCE
Keywords:
ACID_RESISTANCE, LIGHTNING_RESISTANCE, ACID-RESISTANCE, LIGHTNING-RESISTANCE
Category:
magic:spell
Syntax: cast 'acid resistance'
cast 'lightning resistance'
What conquers magic better than magic itself. To protect one's self from a
potent acid blast or shocking burst of elecrical energy, the best compromise
would be a sheet magic which protects you from them. When a successful save
is made, the caster is protected from ...
Acidic Curse
Keywords:
ACIDIC_CURSE, ACIDIC-CURSE, ACIDICCURSE
Syntax:
summon 'acidic curse' target
The acidic curse spell increases the damage done by acid type attacks. It also applies damage over time that can stack.
RP Combat Information
Skill Type: Range, Attack
Attack Syntax: 1d20 [no fail check]
Damage: 1d4
Damage Type: Acid
Save: Willpower vs Spell DC
..
summon 'acidic curse' target
The acidic curse spell increases the damage done by acid type attacks. It also applies damage over time that can stack.
RP Combat Information
Skill Type: Range, Attack
Attack Syntax: 1d20 [no fail check]
Damage: 1d4
Damage Type: Acid
Save: Willpower vs Spell DC
..
Acidic Curse
Keywords:
ACIDIC-CURSE
Remort Mage Spell
Syntax: cast 'acidic curse' <target>
Offensive magic that has been finely researched and tuned can be both lingering and deadly. Acidic curse is one such advanced spell. Magi whom cast it on a target increase the acidity of their blood. Slow, but still lethal, the blood flow causes gradual damage to the afflicted internal...
Acidic Hands
Keywords:
ACIDIC_HANDS, ACIDIC-HANDS, ACIDICHANDS
Syntax:
summon 'acidic hands' target
The spell coats the caster's hands in a sizzling, corrosive green film. On contact, it sears through armor and flesh with a sharp hiss, dealing potent acid damage.
RP Combat Information
Skill Type: Touch
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Dam...
summon 'acidic hands' target
The spell coats the caster's hands in a sizzling, corrosive green film. On contact, it sears through armor and flesh with a sharp hiss, dealing potent acid damage.
RP Combat Information
Skill Type: Touch
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Dam...
Acolyte
Keywords:
ACOLYTE
The acolyte class is for those clerics that choose to follow the path of
evil. Primarily this will be for those that have always followed evil, but
is also here for those clerics that decide that good is not so good for some reason. Perhaps they feel wronged or betrayed by their deity in some
fashion, and choose evil in anger or spite. Whatever t...
ACROPHOBIA
Keywords:
ACROPHOBIA
Category:
command
Acrophobia is an acronym word game that challenges your creativity and possibly even
your sense of humor. It consists of ten rounds, and in each round you are given a
category and an acronym. Given these, the idea is to come up with a phrase or
series of words that the acronym could stand for. At the end of each round you
will be taken into the ...
ACT
Keywords:
ACT, TRIGGER_ACT
Syntax: ACT <string>
The argument is a phrase, a text string. The trigger is activated
whenever the phrase is contained in the screen message. This is a most general trigger and applies to almost every event which happens in the mud, But the output of "say", "yell" and "emote" do not trigger this event.
You can use only on...
ACTIVE
Keywords:
ACTIVE, PEACEFUL
.
Active and peaceful information
------------------------------
Terms:
- OOC noble: See help noble
- Pknote: A creative peice of writing such as journal entry, a note to a
cousin/friend, a conversation or a narrative that is written to pkill explaining the details of the pkill.
------------------------------
T...
ADDICT
Keywords:
ADDICT
Occasionally, you may gain 'addict experience' when you're out fighting
mobs. Addict experience, in short, is bonus for being connected and killing
mobs for long periods of time. The longer you've been connected and the
longer you've been mobbing, the more likely you'll get the bonus experience.
Adept
Keywords:
ADEPT
.
Remort Mage Spell
Syntax: cast 'adept' <target>
Allows affected person to comprehend words of spells.
ADMIN
Keywords:
ADMIN, ADMINISTRATION
The ADMIN Staff are those immortals who are level 209 and above.
ADMIN are responsible for conduct of all immortal staff and mortals in the game. If you have a complaint with either of these groups then send a note to ADMIN. We will endeavour to remain free of biases in all matters, including complaints about anyone on the actual ADMIN tea...
ADMIN are responsible for conduct of all immortal staff and mortals in the game. If you have a complaint with either of these groups then send a note to ADMIN. We will endeavour to remain free of biases in all matters, including complaints about anyone on the actual ADMIN tea...
Adrenaline
Keywords:
ADRENALINE
Syntax:
adrenaline
Adrenaline floods the system, granting a surge of hyper-focused aggression and speed. For a short time, hit and damage rolls increase, and speed is increased to gain an additional attack each round.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [no fail check]
Damage:...
adrenaline
Adrenaline floods the system, granting a surge of hyper-focused aggression and speed. For a short time, hit and damage rolls increase, and speed is increased to gain an additional attack each round.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [no fail check]
Damage:...
Advanced Armor
Keywords:
ADVANCED_ARMOR, ADVANCED-ARMOR
Syntax:
cast 'advanced armor' target
Unlike its predecessor, the Armor spell, this iteration lines the afflicted target with a thicker layer of mana that reduces even more damage. Keep in mind that the layer does not prevent matter from passing through, makes it harder to penetrate the magical armor.
RP Combat Information
..
cast 'advanced armor' target
Unlike its predecessor, the Armor spell, this iteration lines the afflicted target with a thicker layer of mana that reduces even more damage. Keep in mind that the layer does not prevent matter from passing through, makes it harder to penetrate the magical armor.
RP Combat Information
..
Advanced dodge
Keywords:
ADVANCED_DODGE, ADVANCED-DODGE
Syntax: automatic
Advanced dodge is a skill learned only by Monks. It improves the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target. This skill is available at level 30.
RP Combat Information:
Attack Type: Mel...
Advanced dodge is a skill learned only by Monks. It improves the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target. This skill is available at level 30.
RP Combat Information:
Attack Type: Mel...
Advanced Haste
Keywords:
ADVANCED_HASTE, ADVANCED-HASTE
Syntax:
cast 'advanced haste' target
This spell is similar to its predecessor, the Haste spell, increasing the recipient's agility and speed. Like Haste, it will grant extra attacks in a combat round. However, it goes just a step further by infusing the mana into the nervous system and joints. If the target is slowed, this will nullify ...
cast 'advanced haste' target
This spell is similar to its predecessor, the Haste spell, increasing the recipient's agility and speed. Like Haste, it will grant extra attacks in a combat round. However, it goes just a step further by infusing the mana into the nervous system and joints. If the target is slowed, this will nullify ...
Advanced Magic Missile
Keywords:
ADVANCED_MAGIC_MISSILE, ADVANCED-MAGIC-MISSILE
Syntax:
cast 'advanced magic missile' target
This spell sends forth a stream of shooting missiles of magic towards the victim, each one causing stinging pain to the unlucky victim.
RP Combat Information
Skill Type: Range Spell
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: En...
cast 'advanced magic missile' target
This spell sends forth a stream of shooting missiles of magic towards the victim, each one causing stinging pain to the unlucky victim.
RP Combat Information
Skill Type: Range Spell
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: En...
Advanced Shield
Keywords:
ADVANCED_SHIELD, ADVANCED-SHIELD
Syntax:
cast 'advanced shield' target
Similar to the base spell, the Advanced Shield spell creates a dual layer of defense using opposing force energy to reduce impacts of solid objects approaching the affected. The dual layer is a slightly thicker quality of mana that applies an even greater force to the initially shield.
RP Comb...
cast 'advanced shield' target
Similar to the base spell, the Advanced Shield spell creates a dual layer of defense using opposing force energy to reduce impacts of solid objects approaching the affected. The dual layer is a slightly thicker quality of mana that applies an even greater force to the initially shield.
RP Comb...
Advanced Slow
Keywords:
ADVANCED_SLOW, ADVANCED-SLOW
Syntax:
cast 'advanced slow' target
This spell is similar to its predecessor, the Slow spell, decreasing the recipient's agility and speed. However, it goes just a step further by infusing the mana into the nervous system and joints. If the target is hasted, this will nullify that condition.
RP Combat Information
Skill Typ...
cast 'advanced slow' target
This spell is similar to its predecessor, the Slow spell, decreasing the recipient's agility and speed. However, it goes just a step further by infusing the mana into the nervous system and joints. If the target is hasted, this will nullify that condition.
RP Combat Information
Skill Typ...
AERIUS
Keywords:
AERIUS
Staff Positions: Law Council, Customs
AKA: Steel Angel
Deity of: The Heavens, Justice, Protection
Form:
Long silky reddish-orange colored hair flows neatly down the young male elves back, continuing down to the backs of his knees. His ears hint at his elven heritage. Perhaps the most noticeable feature of the young elf is the pa...
AERIUS_GODSPELLS
Keywords:
AERIUS_GODSPELLS, AERIUS-GODSPELLS, AERIUS-DEITY-SPELLS
Category:
magic:spell
Aerius' Spells:
Heaven's Protection: This prayer makes a shield around the target that protects them from harm.
Heaven's Wrath: This prayer, once communed, hits everything in the room except the caster multiple times.
Sanctity's Embrace: This prayer makes a room safe from harm for a certain amount of time. It can only be cast within one room at ...
AFFECTS
Keywords:
AFFECTS, AFFECTS-FULL, SHOWAFFECTS
Category:
command
Syntax:
Affect
Affect Full
Showaffects
The Affect command is used to show all the spells affecting the character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown.
Affect Full is used to show ALL affects seen, the spell affect...
Affect
Affect Full
Showaffects
The Affect command is used to show all the spells affecting the character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown.
Affect Full is used to show ALL affects seen, the spell affect...
AFK
Keywords:
AFK, AWAY, FROM, KEYBOARD
Syntax: afk <message>
Typing AFK puts your character in a tell-saving mode as follows: any tell to you is stored in a special buffer, and can be seen later by typing replay. This is useful when you need to leave the mud for 5 or 10 minutes, but don't want to miss tells. AFK shows up in your prompt until it is turned off.
Tells to li...
Typing AFK puts your character in a tell-saving mode as follows: any tell to you is stored in a special buffer, and can be seen later by typing replay. This is useful when you need to leave the mud for 5 or 10 minutes, but don't want to miss tells. AFK shows up in your prompt until it is turned off.
Tells to li...
AGE
Keywords:
AGE, YEARS, DAY
Your age is determined by how much time has past since your character was created.
The date your character was born by default is 17 IC years before the day you created your character. You are able to change this age as you play to better suit your character and RP, just keep in mind to base your age on your race and how they might age.
Your age ...
AGGY
Keywords:
AGGY, AGGRESIVE
A monster that is agressive will attack you on sight. Once you
have attained 8 levels higher than the monster it will not attack you anymore.
Agility
Keywords:
AGILITY
.
Remort Mage Spell
Syntax: cast 'agility' <target>
Boosts to AC, speed, agility, and reflex. Adds agility
flag for extra strikes in combat
Agony
Keywords:
AGONY
.
Remort Mage Spell
Syntax: cast 'agony' <target>
Does a hit of holy damage to target and adds debuffs to saves and hitroll also adds curse flag to prevent recall
AGONY_SPHERE
Keywords:
AGONY_SPHERE, AGONY-SPHERE, AGONY SPHERE
Category:
magic:spell
The Agony Sphere prayer is a Furina-only clerical spell that causes those hit by it to be snared by an intense pain. This pain would keep someone from being able to move their feet. Those hit with the spell also take quite a bit of negative damage, but they can still cast spells should they be able to concentrate through the pain. Weapons can still...
Agragon - The Land of Ancient Calling
Keywords:
AGRAGON, NEW_AGRAGON, AGRAGON_CONTINENT
Category:
newbie
General Location: In the Northern Hemisphere, attached to Ethica.
General Geography: This continent is connected to Ethica. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon/Ethica, is a large Ethagon Sea. Agragon is split into two distinct regions, The Northe...
General Geography: This continent is connected to Ethica. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon/Ethica, is a large Ethagon Sea. Agragon is split into two distinct regions, The Northe...
Agran SubClass
Keywords:
AGRAN, FLAMING-HANDS, CHILLING-HANDS, ACIDIC-HANDS, SHOCKING-HANDS, BLADED-HANDS
RP Combat Information:
Spell Type: Single Target
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d6
Damage Type: Varies
Remarks: The player may choose to empower their fists with an element of na...
Aim
Keywords:
AIM
Syntax: aim <direction> <target name>
Aim is used by those with the bow skill to aim thier arrow at a at a specified target that is located in a room that is connected to the room that the player is in. For example, player is standing in room A, from room A there is a room to the northeast that has the target the player need to kill, but the t...
ALAGHI-GENERAL
Keywords:
ALAGHI-GENERAL, ALAGHIS-GENERAL
Alaghi are forest dwelling humanoids with barreled chests, short necks, and
wide flat heads. Their hands and feet are quite large. Their short legs and
hair are thick, the latter being generally blonde, reddish, brown, or charcoal gray. They stand about 6 feet tall, can weigh over 300 pounds, and are usually very strong. Alaghi communities are gen...
ALARM
Keywords:
ALARM
Category:
magic:spell
Syntax: cast alarm
When an alarm is set, an undetectable ward is set in the area, where anyone
who walks in the vicinity of it will trigger it. No matter who triggers it,
the caster will be notified by means of a magical telepathy that the alarm
has been tripped. Alarm is most effective when there is little traffic to
walk by.
REALM...
Alchemist [Subclass]
Keywords:
ALCHEMIST, ALCHEMIST-SUBCLASS
Category:
creation
The Alchemist subclass is for characters that have a penchant for mixing and brewing things for whatever purposes they need them for. They are a subclass of preparation and study. Alchemists can use the herbalism system to mix up many different things using herbs and ingredients foraged from various places. They also get access to the 'brew' skill,...
Alchemist: Concoct and Administer
Keywords:
CONCOCT, ADMINISTER
Category:
command
To concoct a brew, an Alchemist uses their knowledge of alchemy and the materials of the world. They can create concoctions that can be used in combat or concoctions that can heal allies. Their knowledge runs deep and they can cure the poisons they create.
A concoction can have a number of effects. Flags include: confused, petrified, poisoned, ...
A concoction can have a number of effects. Flags include: confused, petrified, poisoned, ...
ALCOHOL_PURGE
Keywords:
ALCOHOL_PURGE, ALCOHOL-PUURGE
Syntax: summon 'alcohol purge' <person>
Everyone enjoys, or rather over-enjoys, a little celebration once in a
while. But there is the after affects that everyone can live without. The
best cure for a hangover is to not sleep while drunk. With a gentle mixture
of wild herbs and the strength of the sun, the burden of inebriation will be ...
ALIAS
Keywords:
ALIAS, UNALIAS
Syntax: alias
alias <word>
alias <word> <substitution>
unalias <word>
The alias command allows limited shortening of command names. At this time,
aliases cannot call other aliases, and cannot generate more than one
command. Alias by itself lists your current aliases, Alias <word> lists the
alias with that na...
ALIGNMENT-CHANGE
Keywords:
ALIGNMENT-CHANGE, ALIGN-CHANGE
At some point in time, a character may want or need and alignment change.
There can be several reasons for this. Something might happen in the
characters life that changes his view of the world, the player might decide that he is having a hard time with his chosen alignment, or the imms and nobles might determine that a character is not playing by...
ALIGNSTAT
Keywords:
ALIGNSTAT, CLASSSTATS, RACESTATS
Category:
command
Syntax: alignstat
classstats
racestats
Ever curious how many lawful good kobold paladins there are? Strange combination, but we wonder as well. We can't help you determine precisely that, but we can help you determine how many lawful or good or kobold or paladin players there have been, based on all laston data. J...
ALLIANCE
Keywords:
ALLIANCE
Category:
command
Syntax: alliance show <clan>
alliance list
alliance propose <clan>
alliance accept <clan>
alliance refuse <clan>
alliance dissolve <clan>
The ALLIANCE command is used to create alliances between the various religions. ALLIANCE SHOW displays the alliances of your current religion. ALLIANCE LIST ...
alliance list
alliance propose <clan>
alliance accept <clan>
alliance refuse <clan>
alliance dissolve <clan>
The ALLIANCE command is used to create alliances between the various religions. ALLIANCE SHOW displays the alliances of your current religion. ALLIANCE LIST ...
Alt Limit
Keywords:
ALT-LIMIT, ALT_LIMIT
This mud enforces an alt limit. You are allowed to have a maximum of 25 total alts only, with the exception of those alts that were created before the rule went into effect on November 4 2011. Those that were grandfathered, were allowed to attic alts, and keep only 25 alts in play. However, anyone that has 25 alts or more, (number of alts i...
Ambar Nelath Extended
Keywords:
AMBAR-EXTENDED
Category:
race
. "Ambar Nelath" - (Amber Knight/Barbediel Season)
The Ambar Nelath are bathed in the golden hue, covering their skin in a casting of rich brilliance, often with a glittery pearl sheen. Not elven and not angelic, the Nelath are a unique and incredible sight to behold. Their facial features often lean to elven or half-elven heritage, with th...
The Ambar Nelath are bathed in the golden hue, covering their skin in a casting of rich brilliance, often with a glittery pearl sheen. Not elven and not angelic, the Nelath are a unique and incredible sight to behold. Their facial features often lean to elven or half-elven heritage, with th...
Ambush
Keywords:
AMBUSH
Category:
command
Syntax:
ambush target
When used from concealment within a natural environment, this skill allows the user to initiate combat with a devastating surprise attack. It cannot be used while the caster is flying or mounted. City sectors, air sectors or temple sectors. It can also only be used to start combat, once you are fighting it may no...
ambush target
When used from concealment within a natural environment, this skill allows the user to initiate combat with a devastating surprise attack. It cannot be used while the caster is flying or mounted. City sectors, air sectors or temple sectors. It can also only be used to start combat, once you are fighting it may no...
Amnesia
Keywords:
AMNESIA
.
Remort Mage Spell
Syntax: cast 'amnesia' <target>
Debuffs to memory and knowledge stats.
AMOTES
Keywords:
AMOTES
Syntax:
amote <target> <text>
The text must include * for your name and a @ where you want the
targets name. Pretend Rathern is the one typing the command.
eg amote guard Jumping from out of the shadows, * grabs @ by the neck.
Will send to everyone in the room this message:
Jumping from out of the shadows, Rathern grabs a guard by the ...
Amusing IC Quotes
Keywords:
QUOTES
Please be sure to send any quotes as immrequest to Lanteia, Subject: Quotes.
Nahota to Faelwen, 'What? I like bunnies. They're...friendly.'
Zaan - (IC) You say in common 'Me? Religious? Like what? Vantiga? Kedanna hates vampires, or so she says. She does hate me, so my point is proven. Nadur? I somehow think Lady Sheylynn would look skeptical...
Analyse
Keywords:
ANALYSE
Syntax: commune analyse <object>
No one knows more about the lands than those that created it. Whether you
want to know what something is made of or what enchantments affect it, a
simple commune will reveal much information. Speak with the omniscient, and
much will be revealed in a simple analysis.
SPHERES: divination
RP Combat ...
Ancient Curse
Keywords:
ANCIENT-CURSE, ANCIENT_CURSE
Remort Nature Spell
Syntax: summon 'ancient curse' <target>
Multi-hit damage spell, damtype bash
ANGEL-RELATIONS
Keywords:
ANGEL-RELATIONS
Category:
race
Angels view the world much as their gods tend to and as such can be viewed positively amoung communities or as a bane to them. People who devote their lives to faith are judged particularly harshly by Angels, who may go out of their way to test such people to ensure that their devotion is true however once an Angel is satisfied with the outcome of ...
ANGEL-SOCIETY
Keywords:
ANGEL-SOCIETY
Category:
race
Most Angels make their home on the moon of Aglet, a moon covered in ice and snow. Many cities dot the moon's landscape and what one can find within depends upon what god is venerated most within that city. On Aglet there is a strange sort of fellowship between the Angels of the various gods, each respecting the others in turn for their devotion to ...
Animal Training
Keywords:
ANIMAL-TRAINING, ANIMAL_TRAINING
Syntax:
mount <animal>
The skill animal-training is the ability for the seasoned player to
break in all but the most unruly of creatures to be ridden. Of
course, the creature in question must first be rideable (no use trying to break in a snake if you can't actually ride it). This skill differs somewhat from domesticate as it doesn't ma...
Antimagic Shell
Keywords:
ANTIMAGIC-SHELL, ANTIMAGIC_SHELL
.
Remort Mage Spell
Syntax: cast 'antimagic shell' <target>
Boosts the target's IRV to magic.
Apartment Guidelines
Keywords:
APARTMENT-HOUSING, APARTMENT
The top two floors of Roland's Cavern are now available for housing. You have the option of buying 1 to 3 room suites. Each room may be decorated (room desc) by the owner by sending a note to Andora with the description
and any colour codes.
Each room will have the option of up to 4 objects per room. Of the furnishing, you will have the ...
Each room will have the option of up to 4 objects per room. Of the furnishing, you will have the ...
Appel
Keywords:
APPEL
Syntax:
appel target
The fencer stomps their foot loudly to create a sudden distraction. This has a chance to temporarily stun an opponent for a brief moment.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Willpower vs Spel...
appel target
The fencer stomps their foot loudly to create a sudden distraction. This has a chance to temporarily stun an opponent for a brief moment.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Willpower vs Spel...
APPEND
Keywords:
APPEND, DESCRIPTION, DESCRIPTION-EDITOR
Category:
olc:redit
Append is an advanced and much more powerful form of the description command. Upon entering APPEND mode, you will be shown your present description (or lack of). This can then be edited, formatted, replaced, cleared, or shown, as per the following commands.
If you do not have a description, you may just begin entering your description. After you...
If you do not have a description, you may just begin entering your description. After you...
Application for a Guild
Keywords:
GUILD_APPLICATION, GUILD-APPLICATION, APPLICATION-GUILD, APPLICATION_GUILD, GUILD-RULES, GUILD_RULES, RULES-GUILD, RULES_GUILD
1
The Gathering offers many opportunities for your character to advance through Roleplaying. One of these avenues is by making or joining a guild. In order to -start- a guild, the following needs to take place:
** Must have one hero as part of the founding group.
** Must have five members and none of the members may be alts o...
The Gathering offers many opportunities for your character to advance through Roleplaying. One of these avenues is by making or joining a guild. In order to -start- a guild, the following needs to take place:
** Must have one hero as part of the founding group.
** Must have five members and none of the members may be alts o...
Application for Ruling an Empire
Keywords:
EMPIRE-APPLICATION, RULER-APPLICATION, EMPIRE-APP
Players who wish to rule an empire will need to send an Immrequest to RP. If they wish to rule an existing empire, then their knowledge of the empire and its history will go in their favor, and help tip the scales in their interest.
If a"player wishes to build their own empire, then they would need to send a history or background of the empire wit...
APPRAISE
Keywords:
APPRAISE
Syntax:
Appraise <object>
A skill inherent of dwarves and duergar, enabling them to value and assess an object at a glance.
Approach and Glimpse
Keywords:
APPROACH, GLIMPSE
The approach system is designed to simulate rooms having an actual size, allowing people to populate different parts of a room while still allowing
the same visual components we have always had in a room. Rooms are
invisibly divided into nine sections, much like a telephone keypad, and players may move from section to section as they like with no ...
Aquilo_Valley
Keywords:
AQUILO_VALLEY
Since magic revealed itself to the minds of mortals and Gods alike, many strange and powerful happenings have taken place. While many magical wonders are inspiring and bring forth positive results, there are others that shine a light on the darker side of magical minds. A small group of magic users began to notice the strange results of their pee...
ARCAIC
Keywords:
ARCAIC
The arcaic language is so old that not even the wisest sages or reputable
bards know of its true origins, but many venture a guess. Some tales, many
more far fetched than others, link this mysterious tongue to times as old as
the creation of Tirradyn. Others think that it's a disguised language of
code, it's true speech hidden by a power beyond ...
Arcane Cataclysm
Keywords:
ARCANE-CATACLYSM, ARCANE_CATACLYSM
Syntax:
cast 'arcane cataclysm' 100-1000
This is an Area of Effect spell that will target all enemies in a room. The damage this spell does depends on the mana spent to activate it. The activation value must be a multiple of 100. For each additional 100 mana spent on the spell, it will do additional damage.
RP Combat Information...
cast 'arcane cataclysm' 100-1000
This is an Area of Effect spell that will target all enemies in a room. The damage this spell does depends on the mana spent to activate it. The activation value must be a multiple of 100. For each additional 100 mana spent on the spell, it will do additional damage.
RP Combat Information...
Arcane Parry
Keywords:
ARCANE_PARRY, ARCANE-PARRY
Syntax:
Passive/Automatic
This skill uses arcane knowledge to parry attacks based on the users mental acuity. In combat, this skill will increase the ability to parry attacks away from the user.
RP Combat Information
Skill Type: Defensive, Self Only
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Typ...
Passive/Automatic
This skill uses arcane knowledge to parry attacks based on the users mental acuity. In combat, this skill will increase the ability to parry attacks away from the user.
RP Combat Information
Skill Type: Defensive, Self Only
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Typ...
Arcanium Rules
Keywords:
ARCANIUM-RULES
These are the rules of Arcanium Society which must be followed at all times. Any disregard for the rules will be met with swift consequences.
1. Members of the Arcanium Society are to show respect to higher ranks with a fist over the heart and a light bow.
2. Within the clan hall, there will be no offensive magic or combat of an...
1. Members of the Arcanium Society are to show respect to higher ranks with a fist over the heart and a light bow.
2. Within the clan hall, there will be no offensive magic or combat of an...
Arcanium's Joining and Leaving Policies
Keywords:
ARCANIUM-JOINLEAVE
Joining Arcanium Society is a simple process that requires the applicant to send a letter (using the Dragondale post office) to Darvose with the
following information:
(IC Info)
Full Name:
Race:
Hometown:
Profession:
Talents/Abilities:
Realm Specialization (if applies):
Just as joining is an easy process, lea...
(IC Info)
Full Name:
Race:
Hometown:
Profession:
Talents/Abilities:
Realm Specialization (if applies):
Just as joining is an easy process, lea...
Archwizard
Keywords:
ARCHWIZARD
The archwizard class consists of those wizards that have chosen to specialize in the magics that pertain to both beneficial and harmful
effects. While they retain some of the enhancement and outwardly positive
effect spells, their true power comes in their damage dealing and harm inducing spells as well as their stat buffing and shielding abilitie...
Area Checking for Balance
Keywords:
AREACHECK
Syntax: areacheck <all|rooms|objects|mobs|here>
This will check the area that you are currently in for balancing purposes. Each incorrect display should be corrected before the area is included ingame. For those areas that were added in before this feature, they are being re-checked slowly but surely.
Areacheck here will only check th...
This will check the area that you are currently in for balancing purposes. Each incorrect display should be corrected before the area is included ingame. For those areas that were added in before this feature, they are being re-checked slowly but surely.
Areacheck here will only check th...
AREA LIST
Keywords:
AREA LIST, AREAS LIST, AREA HISTORIES
Category:
helpsys
There are several areas within the world of The Gathering..., and each has
their own history and story to tell. Below is a list of areas that you may
read help files for that contain their histories...for example, if you wanted to find help on the Orc Camp, type 'help Orc Camp'.
Dark Cavern
Zetsubou Sandstorm
Flying Island
Mremisha Villa...
Dark Cavern
Zetsubou Sandstorm
Flying Island
Mremisha Villa...
Area of Effect Casting
Keywords:
AOE, AREA-OF-EFFECT, AREA_OF_EFFECT
Area of Effect (AoE): Whenever a caster, be it mage, cleric, druid, bard, etc, casts an AoE spell, all players within the specified range from the spell's helpfile, or within the 30 foot range found in Help RP-Movement are within the spell striking range, including the one who cast it. AoE spells will strike a whole area indiscriminately, be it...
AREA_HOMES
Keywords:
AREA_HOMES, AREA-HOMES
The following areas have pre-made player homes. Size, cost, and quality and number of houses may vary by area. You will need an imm to change the resets in the homes furniture wise, but thanks to Rahmakhet's coding, you are now allowed to use furniture from other areas.
Baeladar
Chyndagh Housing District
City of Nar'Got
Cormanthor Yastehanye..
Baeladar
Chyndagh Housing District
City of Nar'Got
Cormanthor Yastehanye..
AREAS
Keywords:
AREAS
.
AREAS shows you a list of areas in the game.
COMMANDS shows you a list of your commands.
You may notice that some areas are a different color than others. This is to make it easier for the player to find things that the area list is most commonly used for. See explination below for what each color means.
-> - Favored Newbie Areas...
Areas to Find Hero Gear
Keywords:
AREAS-HERO-GEAR-SETS, AREAS_HERO_GEAR_SETS, SET_GEAR_HERO_AREAS
Valuria within Colosseo di Valuria:
Be sure to bring a group of hero's, level 100, ready to fight these mobs. There is the chance of dying even in a group but we advise not to even try 1 v 1 with these gladiators. This gear is what most consider to be the best hero gear in the game that are not relics.
Nar'Got Cemetery:
...
Arena
Keywords:
ARENA
Category:
command
Syntax: arena <command>
arena <join>
arena <on/off>
arena <status>
arena <quit>
As if to answer the need for bloodshed and combat, a sport was developed that emphasizes combat amongst the most crafty, the most noble, and the most tenacious of fighters. The arena was developed for such people. When opened,
partic...
ARIANA-OLD
Keywords:
ARIANA-OLD
Name: Ariana
Title: Mistress of Darkness.
Godly Position: Darkness and the elements.
OOC Position: Administration
Details: Ariana is the mistress of darkness and just about every other element. She is a vengeful bitch when aggrivated, yet a sweet, loving wife to her two beloved partners. She heads the 'Keepers of the night...
Title: Mistress of Darkness.
Godly Position: Darkness and the elements.
OOC Position: Administration
Details: Ariana is the mistress of darkness and just about every other element. She is a vengeful bitch when aggrivated, yet a sweet, loving wife to her two beloved partners. She heads the 'Keepers of the night...
Ariandor - The Floating Continent
Keywords:
ARIANDOR, FLOATINGISLES, NEW_ARIANDOR, ARIANDOR_CONTINENT, FLOATING_ISLES
Category:
newbie
General Location: Located in the Northern hemisphere, the Main Island of Dragon's Head can be found in the Shadow Sea, east of Ethica past the Sea of Shards.
General Geography: The main island of Dragon's Head can be found in the Shadow Sea. The Continent, once whole is now mostly comprised of the Floating Isles after a strike by a meteo...
General Geography: The main island of Dragon's Head can be found in the Shadow Sea. The Continent, once whole is now mostly comprised of the Floating Isles after a strike by a meteo...
Arioch - Rethia
Keywords:
ARIOCH, ARIOCH-RETHIA, RETHIA-ARIOCH, ARIOCH_RETHIA, RETHIA_ARIOCH
Arioch. To Rethians, the very name conjures images of ghosts, of vampires,
and misfits. The city was built long ago to honor the Dark Father, Valafar.
Since, it has been ruled by those loyal to the Dark Father. In the wars
preceding the Sundering, the royal family was eradicated by the enemy, leaving the city without a King or Queen for the fir...
Ariyday the Playful
Keywords:
ARIYDAY, PLAYFUL
Category:
newbie
Background: The god of catnip, treats and toys. Often appearing as a ginger furred mrem child or teen with a bell collar. He hands out treats, catnip and toy to all the good children of the lands when he breezes through town. He was born of the first laugh of Kedanna the first time she embodied joy and love and chaos.
Personali...
Personali...
Armor Break
Keywords:
ARMOR-BREAK, ARMOR_BREAK, ARMORBREAK
A blacksmith understands metal and the construction of armor. They can use this knowledge to find flaw and weakness in the armor of their opponents.
RP Combat Information:
Skill Type Debuff
Attack Syntax 1d20 + Hitroll
Damage 1/2 standard weapon damage
Damage Type weapon type
Automatic Hit/Saving Throw n/a
Rema...
RP Combat Information:
Skill Type Debuff
Attack Syntax 1d20 + Hitroll
Damage 1/2 standard weapon damage
Damage Type weapon type
Automatic Hit/Saving Throw n/a
Rema...
ARMOUR
Keywords:
ARMOUR, ARMOR
Category:
magic:spell
Syntax: cast armour <character>
This spell creates a hard sheet-like layer of protective magic around the target that decreases (improves) their armor class.
REALMS: conjuration summoning
RP Combat Information:
Spell Type: AoS
Attack Syntax: 1d20 + <Sp...
ARMS-AND-ARMOR
Keywords:
ARMS-AND-ARMOR
Name |Location| Description
-----------------+--------+-------------------------------------------------
Ailette | Arms | Leather plates which are laced to the shoulder,
| | designed to deflect blows rather than stop them.
| | Often decorated with coats-of-arms.
----------------...
Artifacts
Keywords:
ARTIFACTS
Artifacts are special items that have a power all their own. They provide
all sorts of benefits depending on the artifact, however because of their innate power, they are known to vanish of their own volition after
twenty-one days of ownership. They are often found just laying around in
random rooms of the world. For a list of artifacts and th...
Ascension
Keywords:
ASCENSION
Syntax:
ascension
Reaching nirvana is the goal of an Ascetic. This skills helps them breakthrough a level toward this goal. This buff increases their intelligence and hitpoints. It will also provide some healing over time.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Dama...
ascension
Reaching nirvana is the goal of an Ascetic. This skills helps them breakthrough a level toward this goal. This buff increases their intelligence and hitpoints. It will also provide some healing over time.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Dama...
ASELLUS
Keywords:
ASELLUS
Name: Asellus Rosewater
Title: Goddess of the Moonlight
Goddess: Moonlight and Shadow
Position: Builder
History: Asellus is a relative newcomer to the realm and it's workings, and moreso to Goddesshood. However, she has taken to her position at t...
Title: Goddess of the Moonlight
Goddess: Moonlight and Shadow
Position: Builder
History: Asellus is a relative newcomer to the realm and it's workings, and moreso to Goddesshood. However, she has taken to her position at t...
Asphyxiate
Keywords:
ASPHYXIATE
.
Remort Mage Spell
Syntax: cast 'asphyxiate' <target>
Damage spell, damtype drowning
ASSISTANCE
Keywords:
ASSISTANCE
Syntax: commune assistance <object> Ask for a favor, and thou shalt
receive. A commune for assistance will randomly increase your performance
in some way, whether it be reasoning, stength, or perhaps quickness, to name
a few. Now that you have the favor of the gods, what you do with it is your
decision. SPHERES: combat convoc...
Assisting Players with Shorts and Descriptions
Keywords:
DCONSENT, ASSISTSHORT, ACCEPTSHORT, ASSISTDESC, VIEWDESC, ACCEPTDESC, SHORT-ASSISTANCE, DESC-ASSISTANCE, DESCRIPTION-ASSISTANCE, LONG-ASSISTANCE, LONG_ASSISTANCE
The below commands will allow players to assist one another with their short and long descriptions. This may be especially useful when players are assisting screen reader users in colouring their shorts, or if players need help with their extended descriptions.
Syntax:
Dconsent <person> - Will allow a player to grant permission for another...
Astral Shell
Keywords:
ASTRAL-SHELL, ASTRAL_SHELL
Remort Nature Spell
Syntax: summon 'astral shell'
Protects target against debuffing spells and hexes
Attaching and Detaching Containers from a Belt
Keywords:
ATTACH-BELT, DETACH-BELT, BELTS
Category:
command
Syntax: attach <container name> <belt name>
detach <container name>
Players are able to attach container items to their belts for storage with the above syntax. This can be done on any waist item.
ATTUNE
Keywords:
ATTUNE
Syntax: attune <object>
Ordinary items are crafted by ordinary means, and can be used readily
by ordinary people. From time to time, however, special artifacts and
objects might fall into one's possession, crafted not by blacksmiths, but
by powerful sorcery. These unique treasures are indeed valuable, not only
for their rarity, but for the...
Auction
Keywords:
AUCTION
Category:
command
Auctioning items is a good way to clean out your inventory and maybe make a little coin on the side. If you wish to auction an item, it has to be in your inventory. It cannot be on the ground or equiped. Not all things can be sold in the auction, its limited mostly to weapons, armor, and a some other things. This will allow a player to auction a "l...
AUCTION-SHIP
Keywords:
AUCTION-SHIP, AUCTION_SHIP, AUCTION-SHOP, AUCTION_SHOP, DEED-SHIP-AUCTION, DEED_SHOP_AUCTION, PLAYER_SHIP_AUCTION, PLAYER_SHOP_AUCTION, PLAYER-SHIP-AUCTION, PLAYER-SHOP-AUCTION
Please read this helpfile in its entirety if you wish to take part in the Auction for Player Keeps, Ships, and Shops.
For the Auction dates of Keeps, Ships and Shops, we will be shooting for Sunday, June 5th and Wednsday, June 8th at 1pm Pacific, 2pm Mountain, 3pm Central, 4pm Eastern. We will have weekday and weekend schedul...
AUGMENT_HEARING
Keywords:
AUGMENT_HEARING, AUGMENT-HEARING
Category:
magic:spell
Syntax: cast 'augment hearing' <target>
With this spell, the caster may magically enhance the target's hearing to the point that they will hear everything in the room, including all whispers.
REALMS: alteration necromancy
RP Combat Information:
Spell Type: Buff
Att...
RP Combat Information:
Spell Type: Buff
Att...
Augury
Keywords:
AUGURY
Augury is a druidic and or nature based guild, which focuses primarily on the well being of the outside world. Members of this guild must be ready to either fight to protect from invasion, offer healing services using magic or potions, or do research. This research may include the study of plants and their uses in fighting or healing, learning wh...
Aura Types
Keywords:
AURA-TYPES, AURAS, AURA-INFO
The below is a list of the different auras you might see, and what they mean.
Red Aura = Evil Alignment
White Aura = Sanctuary is cast upon the person
Gold Aura = Good Alignment
pink aura = Faerie Fire is cast upon the person
Blue Aura = Bless is cast upon the item
Red Aura = Evil Alignment
White Aura = Sanctuary is cast upon the person
Gold Aura = Good Alignment
pink aura = Faerie Fire is cast upon the person
Blue Aura = Bless is cast upon the item
AURA_OF_TEMPERANCE
Keywords:
AURA_OF_TEMPERANCE, AURA-OF-TEMPERANCE
Syntax: commune 'aura of temperance' Discovered long ago by a humble
cleric searching for her peace and harmony during the violent times of war, this spell granted her something she always desired, but had been out of
reach. She was being charged by a pack of war dogs when approaching the
gory battle scenes. Uttering a quick prayer of ...
AUTO-MAPPER
Keywords:
AUTO-MAPPER, AUTOMAPPER, MAP, MAPCLEAR, NOMAPEXITS, SECTORS
Category:
command
.
The automapper is an ASCII map display of the rooms in your proximity. The
mapper will display the rooms according to their sector type, as listed
below. The mapper makes getting to know the surrounding area simple, but it
is still critical to read the room descriptions. Some of the general
features of the automapper are:
* Rooms withi...
AUTO_COMMANDS
Keywords:
AUTO_COMMANDS
The following commands can be used to toggle specific commands to automatically function, or to turn the command off to prevent its use.
autoanswer autoassist autobag autocolor
autocompactspells autodamage autodoor autoexit
autoexamine autofeed autogold autohunger...
AUTOBALANCE
Keywords:
AUTOBALANCE
..
Stat Mage Spell Thief Druid Cleric Paladin Ranger Warrior Barbarian
filcher
ST, CO +3 +4 +5 +4 +4 +5 +5 +6 +7
QU, AG +3 +6 +7 +3 +5 +5 +6 +5 +4
ME, RE +7 +6 +5 +6 +6 +5 +5 +4 +3
IN, EM +4 +3 +3 +6 +7 +7 ...
AUTOBALANCE2
Keywords:
AUTOBALANCE2
========================================================================
Appendix B
OBJECT VALUE TABLES
========================================================================
Table B1: Materials
Table B6: Weapon damage
------------------------------------------------------------------------
Here is a chart to be used for tabulating weapon damag...
AUTOBALANCE3
Keywords:
AUTOBALANCE3
Armor Type Ac Pierce Ac Bash Ac Slash Ac Magic
---------- --------- ------- -------- --------
Finger level/10 level/10 level/10 level/15
Neck level/6 level/6 level/6 level/8
Torso level/3 level/3 level/3 level/4
Head level/4 level/4 level/4 l...
AUTOBALANCE4
Keywords:
AUTOBALANCE4
Equip Normal 1 Alliance 2 Alliance
level flag or flag and
magic flag magic flag
0-10 0 0 1
11-20 1 1 2
21-30 2 3 4
31-40 3 4 5
41-50 4 5 6
51-60 5 6 7
61-70 6 7 8
71-80 7 ...
Autocolor
Keywords:
AUTOCOLOR, AUTOCOLOUR, AUTO-COLOR, AUTO-COLOUR, NOHEX
Category:
command
Syntax: autocolor [on|off]
Autocolor controls whether the game translates custom hex colors for your current color mode. It is on by default.
When autocolor is on, hex colors remain full hex in HTML, MXP, and bright modes. In xterm mode, they are converted to the nearest 256-color xterm code. In ansi mode, they are converted to the nearest ba...
Autohunger
Keywords:
AUTOHUNGER
Syntax: Autohunger
Autohunger toggles the hungry and thirsty messages to be turned on or off. Please keep in mind that even if you don't 'see' the message notices that your stats/regening are still affected.
Autolist
Keywords:
AUTO, AUTOLIST, AUTO-LIST, AUTOANSWER, AUTOASSIST, AUTOBAG, AUTOCOLOR, AUTOCOLOUR, AUTOCOMPACTSPELLS, AUTODAMAGE, AUTODOOR, AUTOEXAMINE, AUTOEXIT, AUTOFEED, AUTOGOLD, AUTOHUNGER, AUTOKEEPALIVE, AUTOKENNEL, AUTOLANDONREST, AUTOLOOT, AUTOMAP, AUTONOBOATEXIT, AUTONOEQLIST, AUTOPEEK, AUTOPKASSIST, AUTOPOTION, AUTORECALL, AUTOREFORMAT, AUTORELIC, AUTOSAC, AUTOSAYCOLOURCODES, AUTOSAYMOTE, AUTOSELF, AUTOSHEATH, AUTOSHOOT, AUTOSORT, AUTOSPLIT, AUTOSTOREPAY, AUTOSUBDUE, AUTOTRACK, AUTOVIALKEEP, AUTOWRAPTELLS, AUTOXXX, BATTLELAG, COMBINE-ITEMS, COMPACT-MODE, NONAMES, NOHEROMSG, NOTEACH, NOSUMMON, NOCHARM, NOFOLLOW
Category:
command
Syntax: autolist
<auto command>
Autolist shows your current toggle settings. Most entries can be changed by typing the command name by itself. Some commands have additional syntax; see their individual helpfiles where noted.
Movement and Room Display
autoexit Show exits automatically. See also fullexits.
aut...
Autopotion
Keywords:
AUTOPOTION
-================================ Autopotion
Syntax: autopotion set - turns on autopotion
autopotion unset - turns off autopotion
autopotion - sets hp level you will quaff at
autopotion - sets the potion you will auto use
-========================================...
Syntax: autopotion set - turns on autopotion
autopotion unset - turns off autopotion
autopotion - sets hp level you will quaff at
autopotion - sets the potion you will auto use
-========================================...
AUTOVOTE
Keywords:
AUTOVOTE, CODE_DO_AUTOVOTE_INVALID_ARGUMENT, VOTE
Syntax: vote
autovote <value>
A Noble is called to Vote when a moot has been called upon a player. With voting, a Noble can either either in approve or disapprove of the vote, showing this with how many points are used in voting.
With Autovote, after 15 seconds have past in the mooting process, the autovote system becomes enabled.
...
Available Flag
Keywords:
SEXUAL-HARASSMENT, SEXUAL_HARASSMENT, HARASSMENT-SRP, HARASSMENT_SRP, HARASSMENT-SEXUAL, HARASSMENT_SEXUAL, AVAILABLE-FLAG, AVAILABLE_FLAG
Syntax: whodisplay available
There is a whodisplay option called 'available'. You can toggle this on or off by using the above syntax.
When toggled on, the [brackets] around your level on the who list will turn bright green instead of the dark green they normally are. This indicates that you are available f...
Avarice
Keywords:
AVARICE
.
Remort Mage Spell
Syntax: cast 'avarice' <target>
Affected person becomes greedier, searching diligently after a fight to find every last coin possible
Avian Biology
Keywords:
AVIAN-BIOLOGY, AVIAN-WINGS, AVIAN-TAIL
Category:
race
Avians, as unique as they are on the outside, are even more fascinating within. They have extra organs, hollow bones, modified muscles, and more. Very rarely does any avian possess breasts, and when they do, they are small and nonfunctional because they are oviparous. Both sexes have cloaca. Avians hatch from eggs. Eggs take three weeks to form in ...
Avian Extended Details
Keywords:
AVIAN-EXTENDED
Category:
race
On Avian Health
Due to their unique anatomy, avian health is a topic different from many races. A healthy avian has strong wings, shiny feathers, clear eyes, sharp talons, and vocalises/flicks their wings and tail frequently.
Avians have a specific diet: sugar, carbohydrates, and protein are all required in large amounts to allow the bird ...
Due to their unique anatomy, avian health is a topic different from many races. A healthy avian has strong wings, shiny feathers, clear eyes, sharp talons, and vocalises/flicks their wings and tail frequently.
Avians have a specific diet: sugar, carbohydrates, and protein are all required in large amounts to allow the bird ...
Awakened Fist
Keywords:
AWAKENED_FIST, AWAKENED-FIST, AWAKENEDFIST
Syntax:
awakenedfist target
This attack imbues the fist with pure and holy power. This attack does added damage against undead creatures.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Holy
Crit Strike Mod: x2 damage
Remarks: In Co...
awakenedfist target
This attack imbues the fist with pure and holy power. This attack does added damage against undead creatures.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Holy
Crit Strike Mod: x2 damage
Remarks: In Co...
AWARENESS
Keywords:
AWARENESS
syntax: awareness Awareness heightens your sense of hearing, and makes
you more paranoid of your surroundings. Awareness makes It difficult to
sleep in the paranoid state when there are a lot of people nearby. You are
instantly awakened when you sense a person walk into the room where you are
sleeping. Typing awareness by itself...
Azure Isles - The Isles of Musical Harmony
Keywords:
AZUREISLES, AZURE, AZURE_ISLES
Category:
newbie
General Location: In the Azure Sea, west of Samadnar
General Geography: The Azure Isle are surrounded by a coral reef that protects them from inclimate weather and catastrophic oceanic waves and storms. The shallow seas around the isles are warm and colorful from the protective living coral of the Azure Reef. The islands are formed from ...
General Geography: The Azure Isle are surrounded by a coral reef that protects them from inclimate weather and catastrophic oceanic waves and storms. The shallow seas around the isles are warm and colorful from the protective living coral of the Azure Reef. The islands are formed from ...
babystring
Keywords:
BABYSTRING
Category:
command
Syntax: babystring <name_of_object> <field> <string>
fields: name short long ed
Name : Example - babystring name newborn nearly bald newborn tiny horns
This sets the item's keywords, which are what you would type to target it. There should NOT be any color codes in this. A good idea would be to take words that a...
fields: name short long ed
Name : Example - babystring name newborn nearly bald newborn tiny horns
This sets the item's keywords, which are what you would type to target it. There should NOT be any color codes in this. A good idea would be to take words that a...
Backpalm
Keywords:
BACKPALM, BACK_PALM, BACK-PALM
Syntax:
backpalm target
This attack may be used when the target falls below 50% HP to deals massive damage to a wounded foe.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Bash
Crit Strike Mod: 2x Damage Roll
Remarks: This attack m...
backpalm target
This attack may be used when the target falls below 50% HP to deals massive damage to a wounded foe.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Bash
Crit Strike Mod: 2x Damage Roll
Remarks: This attack m...
BACKSTAB
Keywords:
BACKSTAB
Syntax: backstab
Backstab is the favoured attack of thieves, murderers, and other rogues. It can only be used while wielding a dagger or similar weapon. The damage inflicted by a backstab is determined by the attacker's level, weapon skill, backstab skill, and the power of the opponent. Only thieves and spellfilchers may learn the bac...
Backstab is the favoured attack of thieves, murderers, and other rogues. It can only be used while wielding a dagger or similar weapon. The damage inflicted by a backstab is determined by the attacker's level, weapon skill, backstab skill, and the power of the opponent. Only thieves and spellfilchers may learn the bac...
Badger Tenacity
Keywords:
BADGER_TENACITY, BADGER-TENACITY, BADGERTENACITY
Syntax:
summon 'badger tenacity'
The caster channels the stubborn endurance of a badger, hardening their own spirit and flesh. This magic significantly reduces the damage they take from ongoing, harmful effects.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Duration: Con...
summon 'badger tenacity'
The caster channels the stubborn endurance of a badger, hardening their own spirit and flesh. This magic significantly reduces the damage they take from ongoing, harmful effects.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Duration: Con...
Baeladar
Keywords:
BAELADAR
A beautiful land of forests, fields, enchanting river valleys and southern chain of nearly impassible mountains all of which support a rich and abundant wildlife. High Elves rule this land with a mix of their much less numerous gray and woodelf cousins from their stunning capital made of crystal. Perhaps the oldest known empire that pre- dates even...
Bagify
Keywords:
BAGIFY
Category:
command
Syntax: bagify <corpse name>
Bagify is a command that lets you turn the corpse of a fallen creature or player into a bag you can carry around and use to store things in. These bags aren't typically considered something you have in an IC fashion as on some occasions they're the skin of being alive and well still. They're simply a cool way ...
Bagify is a command that lets you turn the corpse of a fallen creature or player into a bag you can carry around and use to store things in. These bags aren't typically considered something you have in an IC fashion as on some occasions they're the skin of being alive and well still. They're simply a cool way ...
Bahkal
Keywords:
BAHKAL
The Bahkal Forests is inhabited and looked after by the Garians that reside within it. Being a tribe rather than a city, they are not as trusting of outsiders as most. It is said that the Garian's are one of the seven tribes of the Bhamori, barbarians like those of their kinsman and known to be the protectors, the watchers, and keepers of the seven...
BALANCE
Keywords:
BALANCE
Redirection help file.
Type: help COUNCIL
For help about the immortal Council of Balance.
Type: help BANK
For information about banks and the balance parameter.
BALANCE
Keywords:
BALANCE
Redirection help file.
Type: help COUNCIL
For help about the immortal Council of Balance.
Type: help BANK
For information about banks and the balance parameter.
Balestra
Keywords:
BALESTRA
Syntax:
balestra target
The fencer combines a forward leap with a precise thrust. This increases their dodge chance for an instant and adds significant force to their attack.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Ref...
balestra target
The fencer combines a forward leap with a precise thrust. This increases their dodge chance for an instant and adds significant force to their attack.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Ref...
BALMORIANS
Keywords:
BALMORIANS, BALMORRAL-PEOPLE
Balorians are a group of Humans who have risen from a small town to a global
power. Living upon Agragon, they are considered the undisputed masters of
the entire land and their holy riders are feared far beyond their map-drawn borders. Followers of the One God, religion holds sway in Balmorral, with all eyes warily turned to the massive church and...
Bandage
Keywords:
BANDAGE
Syntax:
bandage target
On the battlefield, one must be able to do quick first aid. This skill allows someone to staunch bleeding to prevent them from taking continued bleeding damage.
RP Combat Information
Skill Type: Touch
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Crit Strike Mo...
bandage target
On the battlefield, one must be able to do quick first aid. This skill allows someone to staunch bleeding to prevent them from taking continued bleeding damage.
RP Combat Information
Skill Type: Touch
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Crit Strike Mo...
Bandits of Baeladar
Keywords:
BANDITS_O_BAELADAR, BANDITS-OF-BAELADAR
Category:
notes
Lore: The Empire of Baeladar is often fought with bandits. Usually sent as
an arm of Dhurza, seeking to destabilize the Empire and gain goods, the bandit camp lays outside the main city in the Plains of Belwynn. Recruited from failed farmers, the downtrodden and orphans, the Bandits are given weapons and training by Dhurzan mercenaries, secret...
Bank Commands
Keywords:
BANK-COMMANDS, DEPOSIT, WITHDRAW, TRANSFER, BANKING
Syntax:
Bank deposit <amount> <coin type>
Bank withdraw <amount> <coin type>
Bank balance
Bank convert
Bank exchange
Bank transfer <amount> <coin type> <person>
Banks are available in many cities, though each of them are linked, so what you have in one bank may be drawn upon in any other. You will no longer be...
Bank deposit <amount> <coin type>
Bank withdraw <amount> <coin type>
Bank balance
Bank convert
Bank exchange
Bank transfer <amount> <coin type> <person>
Banks are available in many cities, though each of them are linked, so what you have in one bank may be drawn upon in any other. You will no longer be...
BANSHEE-GENERAL
Keywords:
BANSHEE-GENERAL, BANSHEES-GENERAL
When a soul passes on heavy with guilt or burning for revenge, it may return to the mortal plane as a tormented phantasm known as a Banshee. Forever locked in shadows and despair they creep through Tirradyn seeking out that which causes their eternal unrest, a killer perhaps or a task left unfinished before death, so that they may hopefully pass on...
Barbarian [Subclass]
Keywords:
BARBARIAN, BARBARIAN-SUBCLASS, SUPERSTITION-SKILL, DANGER-SENSE-SKILL, WAR-PAINT
Category:
command
The barbarian subclass allows warriors to be trained in skills that are more closely tied to nature than their more traditional and civilized warrior counterparts. Typically residing outside the bounds of formally established civilizations, barbarians are fierce warriors, guided by instinct and tradition rather than structured laws or societal norm...
Bard
Keywords:
BARD, SING, TUNE
Category:
magic:spell
The Bard subclass is for the storytellers of the world, poets and singers
and players of music. More than this, though, bards have learned over the
years how to make magic happen through their spellsongs, and bards have access to a full repertoire of them with each having its own unique effects
on those within earshot. Ranging from damage songs t...
Bard Buffing Songs
Keywords:
BARD_BUFF_SONGS, BARD-BUFF-SONGS, BARD_BUFFS_SONGS, BARD-BUFFS-SONGS, SONG-OF-IMPERVIANCE, SONG-OF-INSPIRATION, EPIC-TALE
Category:
magic:spell
Spell Name: Song of Imperviance
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Anyone friendly with the caster within the affected area is granted +5 to all elemental and weapon-type IRVs (Max 15) for ...
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Anyone friendly with the caster within the affected area is granted +5 to all elemental and weapon-type IRVs (Max 15) for ...
Bard Crowd-Control Songs
Keywords:
BARD_CROWDCONTROL_SONGS, BARD-CROWDCONTROL-SONGS, MOMENTARY-CHARM, ULTIMATE-LULLABY, CANCELLATION-CONCERTA, DRINKING-SONG, CACOHONY, SONG-OF-IRRESISTABLE-DANCE, SPOOKY-DIRGE, LOVE-SONG
Spell Name: Momentary Charm
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Anyone within the affected area are required to make a Willpower save with a Difficulty Class (DC) of (8 + <Charisma>) of ...
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Anyone within the affected area are required to make a Willpower save with a Difficulty Class (DC) of (8 + <Charisma>) of ...
Bard Damage Songs
Keywords:
BARD_DAMAGE_SONGS, BARD-DAMAGE-SONGS, HARMFUL-SCREECHING, FUNERAL-MARCH, SONG-OF-DESPAIR
Category:
newbie
Spell Name: Harmful Screeching
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8 + <SpellDamroll>
Damage Type: Sound
Remarks: This ability is not a Ranged AoE. You emit an ear-splitting screech in a cone-shaped burst reaching ...
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8 + <SpellDamroll>
Damage Type: Sound
Remarks: This ability is not a Ranged AoE. You emit an ear-splitting screech in a cone-shaped burst reaching ...
Bard Healing Songs
Keywords:
BARD_HEALING_SONGS, BARD-HEALING-SONGS, SCALE-OF-MINOR-HEALLING, CAMPFIRE-LULLABY
Category:
newbie
RP Combat Information:
Spell Name: Scale of Minor Healing
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 2d6 + <SpellDamroll>
Damage Type: N/A
Remarks: May only be used once, per In-Char...
BARKSKIN
Keywords:
BARKSKIN
Syntax: summon 'barkskin' <person>
Trees have one of the most formidable natural protections on the forests. Hence, it is thought that a body shield-like natural armor made of a thick,
bark-based material would provide great protection. Unfortunately, just
like the bark it's consisted of, it's very susceptible to fire and heat.
ELEM...
Barrel Roll
Keywords:
BARRELROLL, BARREL_ROLL, BARREL-ROLL
Syntax:
barrelroll
The user tucks into a ball and rolls forcefully through a group of enemies. This area-of-effect bash has a chance to knock targets prone.
RP Combat Information
Skill Type: AOE Attack
Attack Syntax: 1d20 + Hitroll Damage: 3d6 + Damroll
Damage Type: Bash
Save: Reflex vs Spell DC
Cr...
barrelroll
The user tucks into a ball and rolls forcefully through a group of enemies. This area-of-effect bash has a chance to knock targets prone.
RP Combat Information
Skill Type: AOE Attack
Attack Syntax: 1d20 + Hitroll Damage: 3d6 + Damroll
Damage Type: Bash
Save: Reflex vs Spell DC
Cr...
Barrier
Keywords:
BARRIER
.
Remort Mage Spell
Syntax: cast 'barrier' <target>
Creates an energy barrier over open doorways that prevent
movement in that direction
Bash
Keywords:
BASH
Category:
command
Syntax:
bash <victim>
The bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees. It's success depends on many factors, including the bash rating, your weight, and the size of your opponent. Larger opponents may be immune to bashing effects due to their sheer size.
RP Combat Information:
..
bash <victim>
The bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees. It's success depends on many factors, including the bash rating, your weight, and the size of your opponent. Larger opponents may be immune to bashing effects due to their sheer size.
RP Combat Information:
..
Bastion of Illumination: Ravidya's Godspell
Keywords:
BASTION_OF_ILLUMINATION, BASTION_ILLUMINATION, RAVIDYA_GODSPELL, RAVIDYA-GODSPELL, BASTION-OF-ILLUMINATION, BASTION-ILLUMINATION
Category:
magic:spell
Bastion of Illumination
Ravidya values innovation and ingenuity- creation and science. She grants those who have completed her Trials of illumination her Ability. They must posess the Sphere of Illumination to use her ability, using it to channel her inspiration to them. This is a skill of mental illumination, adaptation and ingenuity. Using...
Ravidya values innovation and ingenuity- creation and science. She grants those who have completed her Trials of illumination her Ability. They must posess the Sphere of Illumination to use her ability, using it to channel her inspiration to them. This is a skill of mental illumination, adaptation and ingenuity. Using...
Bastion of Light - Bastion of Darkness
Keywords:
BASTION_OF_LIGHT, BASTION-OF-LIGHT, BASTION_OF_DARKNESS, BASTION-OF-DARKNESS
.
Remort Cleric Prayer
Syntax: commune 'bastion of light' (for holy aligned clerics) Syntax: commune 'bastion of darkness' (for evil aligned clerics)
Protects against negative debuffing spells and hexes
Battle Cry
Keywords:
BATTLECRY, BATTLE_CRY, BATTLE-CRY
Syntax:
battlecry
Unleashing a focused, deafening shout that potentially stuns a foe with its sheer force. The surge of adrenaline from the cry also grants the warrior a minor boost to their own resilience.
RP Combat Information
Skill Type: Buff, Self only; Debuff AOE
Attack Syntax: 1d20 [No Fail Check]
Damage:..
battlecry
Unleashing a focused, deafening shout that potentially stuns a foe with its sheer force. The surge of adrenaline from the cry also grants the warrior a minor boost to their own resilience.
RP Combat Information
Skill Type: Buff, Self only; Debuff AOE
Attack Syntax: 1d20 [No Fail Check]
Damage:..
BATTLELAG
Keywords:
BATTLELAG, BATTLE, LAG
Syntax: battlelag <text>
battlelag <off/on>
battlelag clear
Battlelag <text>
Sets the text shown before your prompt while you are affected by combat lag. The default is BattleLagged.
Battlelag <off/on>
Toggles the setting on and off.
Battlelag clear
Clears your battlelag text and uses the...
battlelag <off/on>
battlelag clear
Battlelag <text>
Sets the text shown before your prompt while you are affected by combat lag. The default is BattleLagged.
Battlelag <off/on>
Toggles the setting on and off.
Battlelag clear
Clears your battlelag text and uses the...
BATTLEPROMPT
Keywords:
BATTLEPROMPT
Category:
command
Syntax: battleprompt <prompt>
BATTLEPROMPTs are the exact same as prompts, only they show up during
battle. Setting up a battleprompt is the same as a prompt, only you can't
set OLC variables into it. See 'help prompt' for more information.
A couple of unique variables for battleprompts are:
%i - Shows a health bar of the enemies' health.
%...
Battlescore
Keywords:
BATTLESCORE
Category:
command
Syntax: Battlescore
Battlescore is a score sheet that keeps tabs on the things your normal score won't. Where score focuses on the money you have on you and the affects currently on your character, your battlescore keeps an eye on things to aid you in battle and fighting, such as how much you regen every 15 seconds. Your armor comfortabil...
Battlescore is a score sheet that keeps tabs on the things your normal score won't. Where score focuses on the money you have on you and the affects currently on your character, your battlescore keeps an eye on things to aid you in battle and fighting, such as how much you regen every 15 seconds. Your armor comfortabil...
Battlespam
Keywords:
BATTLESPAM
Category:
command
Syntax: battlespam on/off
Typing this command will toggle on or off the ability to view the messages in battle that do damage. Dodges, parries, shield blocks and misses will not be shown.
Your battlespam setting is showin in the 'autolist' command.
Bears Claw
Keywords:
BEAR-CLAW, BEAR_CLAW, BEARS_CLAW, BEARS-CLAW, BEAR'S-CLAW, BEAR'S_CLAW, BEARSCLAW
Category:
magic:spell
Syntax: summon 'bears claw' <target>
The caster summons the strength of the powerful brown bear to tear their victim to shreds. Once summoned, the extended forearms of the druid are momentarily transmuted into the fearsome claws of the formidable bear, long enough to take a few swipes at their opponent.
ELEMENTS: animal earth...
Beastial Synergy [Beastmaster Subclass Skill]
Keywords:
BEASTIAL-SYNERGY, BEASTIAL_SYNERGY
This skill allows a beastmaster and their pet to commune with one another and share their strengths and weaknesses. They must both take a full round
to commune with one another before this takes effect.
RP Combat Information:
Spell Type: Self Only
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type:...
RP Combat Information:
Spell Type: Self Only
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type:...
Beastmaster [Subclass]
Keywords:
BEASTMASTER, SUBCLASS-BEASTMASTER
Beastmasters are masters of the beast and creatures of the wild. They have an affinity for the wild creatures of the world, able to connect with them in a way similar to empathy. Beastmasters are able to communicate with animals and creatures, not in the way that they can have an actual conversation with one, but they are able to sense a creatures ...
Beckon Abyss
Keywords:
BECKON-ABYSS, BECKONABYSS, BECKON_ABYSS
Category:
magic:spell
Syntax:
commune 'beckon abyss'
The caster opens a localized rift to a chaotic realm of the abyssal power to strike a foe with negative energy. This area effect damages all enemies within it over time and has a strong chance to stun them.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 + Spell Hitroll
Da...
commune 'beckon abyss'
The caster opens a localized rift to a chaotic realm of the abyssal power to strike a foe with negative energy. This area effect damages all enemies within it over time and has a strong chance to stun them.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 + Spell Hitroll
Da...
BECOMEACTIVE
Keywords:
BECOMEACTIVE
Syntax: becomeactive
This command allows you to be pk-active. Please refer to help active.
Please note this command once typed is irreversible!
Befoul Water
Keywords:
BEFOUL-WATER, BEFOUL_WATER
.
Remort Cleric Prayer
Syntax: commune 'befoul water' <drink container/fountain>
Poisons any fountain, drink container, or blood flask.
RP Combat Information:
Damage: N/A
Damage Type: N/A
Befoul Water
Keywords:
BEFOUL_WATER, BEFOUL-WATER, BEFOULWATER
Syntax:
summon 'befoul water' target
The skill Befoul Water allows the user to corrupt a water source or container with a noxious toxin. It renders the water poisonous to drink and unsuitable for most uses.
RP Combat Information
Skill Type: Enchant, Object
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Dam...
summon 'befoul water' target
The skill Befoul Water allows the user to corrupt a water source or container with a noxious toxin. It renders the water poisonous to drink and unsuitable for most uses.
RP Combat Information
Skill Type: Enchant, Object
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Dam...
Beguilde Shield
Keywords:
BEGUILE_SHIELD, BEGUILE-SHIELD
Syntax:
cast 'beguile shield' weapon
This spell enchants a weapon in the inventory of the caster. This weapon will become mobile and follow the caster and help in battle by attacking enemies.
RP Combat Information
Skill Type: Object Enchantment, Attack
Attack Syntax:: 1d20 [No Fail Check]
Damage:: n/a
Damage...
cast 'beguile shield' weapon
This spell enchants a weapon in the inventory of the caster. This weapon will become mobile and follow the caster and help in battle by attacking enemies.
RP Combat Information
Skill Type: Object Enchantment, Attack
Attack Syntax:: 1d20 [No Fail Check]
Damage:: n/a
Damage...
Beguile Weapon
Keywords:
BEGUILE_WEAPON, BEGUILE-WEAPON
Syntax:
cast 'beguile weapon' weapon
This spell enchants a weapon in the inventory of the caster. This weapon will become mobile and follow the caster and help in battle by attacking enemies. A beguiled Shield and Beguiled weapon cannot co-exist.
RP Combat Information
Skill Type: Object Enchantment, Attack
Attack Synt...
cast 'beguile weapon' weapon
This spell enchants a weapon in the inventory of the caster. This weapon will become mobile and follow the caster and help in battle by attacking enemies. A beguiled Shield and Beguiled weapon cannot co-exist.
RP Combat Information
Skill Type: Object Enchantment, Attack
Attack Synt...
Benedict
Keywords:
BENEDICT
Syntax:
commune benedict <person>
A faithful cleric may call down the favor of their diety on another, producing nothing but good affects. The recipient of this will feel like the gods are smiling upon them.
SPHERES: convocation, protection
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 ...
commune benedict <person>
A faithful cleric may call down the favor of their diety on another, producing nothing but good affects. The recipient of this will feel like the gods are smiling upon them.
SPHERES: convocation, protection
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 ...
Benefits of a Cleric's Piety
Keywords:
PIETY
The piety stat will significantly boost a clerics prayers. The higher that
it is, the more of a boost the cleric will get. Some prayers even give
additional affects if the clerics piety is high enough. Piety decreases at
a rate of 5 points each 24 hour period (real time) the cleric goes without
increasing it. A cleric can increase their piety in...
BERSERK
Keywords:
BERSERK
Syntax: berserk
Only powerful warriors can master berserking, the ability to enter insane rage in combat. It's effects are not altogether unlike the frenzy spell -- a huge surge of combat prowess, coupled with a disregard for personal safety. Berserking warriors are more resistant to the effects of magic. Basically this means higher damro...
Only powerful warriors can master berserking, the ability to enter insane rage in combat. It's effects are not altogether unlike the frenzy spell -- a huge surge of combat prowess, coupled with a disregard for personal safety. Berserking warriors are more resistant to the effects of magic. Basically this means higher damro...
Berserker [Subclass]
Keywords:
BERSERKER, BERERKER-SUBCLASS, RELENTLESS, CHAIN-ATTACK, BATTLE-RAGE, BLOODLUST
Category:
creation
The berserker warrior embodies primal fury and unyielding ferocity, a relentless force of destruction on the battlefield. Each swing of their weapon is driven by an unbridled rage, as they revel in the visceral thrill
of carnage and the intoxicating scent of blood. Battle and pain fuels them
as they lose themselves in the fight itself.
RP Ad...
RP Ad...
Bhamori Culture
Keywords:
BHAMORI-CULTURE, BHAMORI_CULTURE
Culture/Customs
1-Pressing or striking fist or weapon to chest is a sign of respect and even
greeting.
2-Bowing is only done when asking forgiveness for a major transgression and in
effect, one is offering their 'head' or life. In the case of the Council,
this is offering blood oath and undying service.
3-Seldom will a Bhamori's weapon...
Bhamori Military
Keywords:
BHAMORI-MILITARY, BHAMORI_MILITARY
Military
The Bhamori are composed of four major factions in what the civilized world would call a military. Surprisingly well organized, they rely on speed as well as tactics to surprise and overcome their enemies. Often sweeping over them before their opponents realize their borders have been crossed
Wolf Riders
The Wolf Riders are the...
BHAMORI_GENERAL_KNOWLEDGE
Keywords:
BHAMORI_GENERAL_KNOWLEDGE
Bile Blast
Keywords:
BILE_BLAST, BILE-BLAST, BILE BLAST
Category:
magic:spell
Bile blast is a Furina-only clerical prayer that causes a cloud of noxious, charged fumes to spread forth from the caster's mouth. The cloud deals negative damage and has a 50% chance to hit the victim with a plague. (This chance is 75% for people vulnerable to disease, 25% for people resistant, and 0% for those immune to diseases. Immunity to ...
Black Slime
Keywords:
SLIME-BLACK
Category:
race
Black slimes, also referred to as metal slimes even though they are not made of metal are called this due to their unique traits. They are thicker than their counterparts and no longer transparent. They are also less drippy than most slimes because of this. THey tend to make their homes in forges or mines.
Appearance: Black slimes are black and...
Appearance: Black slimes are black and...
BLACK_DEATH
Keywords:
BLACK_DEATH, BLACK-DEATH
Syntax: summon 'black death' <victim>
A common name for the dreaded plague, black death infects any who come close to the sickness, and has been known to cause those who are too weak to fend off the disease to perish.
SEASONS: summer winter
RPStat Information:
Spell Typ...
RPStat Information:
Spell Typ...
Blackjack
Keywords:
BLACKJACK
A powerful blow is given to the victim with a sap or club of some kind in an attempt to render them unconscious.
Syntax:
blackjack <target>
RP Combat Information:
Skill Type: Melee Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Bash
Automatic Hit/Saving Throw:Fortitude vs DC8 +...
Syntax:
blackjack <target>
RP Combat Information:
Skill Type: Melee Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Bash
Automatic Hit/Saving Throw:Fortitude vs DC8 +...
Blacksmith
Keywords:
BLACKSMITH
A Blacksmith is a specialist in working metal. It allows characters added skill and ability in mining ore and smithing equipment for themselves or
others. When a character becomes a blacksmith, their mining and smithing
skills are automatically raised to their maximum level, making blacksmiths experts in all sorts of smithing endeavors. They use 2...
Blade Burst
Keywords:
BLADE_BURST, BLADE-BURST
Syntax:
cast 'blade burst'
This spell will cause a summon sword to break apart in a burst of magic causing damage to all valid enemies in a room. The Summoned Sword must be summoned in the room for this to work.
RP Combat Information
Skill Type: AOE vs Enemies
Attack Syntax: 1d20 + Reflex
Damage: 6d6 + Spell ...
cast 'blade burst'
This spell will cause a summon sword to break apart in a burst of magic causing damage to all valid enemies in a room. The Summoned Sword must be summoned in the room for this to work.
RP Combat Information
Skill Type: AOE vs Enemies
Attack Syntax: 1d20 + Reflex
Damage: 6d6 + Spell ...
Blade Sweep
Keywords:
BLADESWEEP, BLADE_SWEEP, BLADE-SWEEP
Category:
command
Syntax: bladesweep
Blade sweep is a skillful technique utilized by combatants to mow down a slew of foes. Usually performed with a straight or long edged weapon, blade sweep is performed by a fighter swinging their armament in a wide horizontal arc about themselves. The result is a slash that strikes any foe within reach. One must be careful, ...
BLADESINGER
Keywords:
BLADESINGER
A magi both adept at the arcane and blades, the Bladesinger has focused their training to strengthen themselves both mentally and physically.
The below skills/spells will be gained upon becoming a bladesinger.
SKILLS:
- Sword Skill - see helpfile
- Dual Wield - see helpfile
- Third Attack - see helpfile
- Quad Attack - see helpf...
BLADESTORM
Keywords:
BLADESTORM, BLADE-STORM, BLADE_STORM
Syntax:
bladestorm
This unleashes a flurry of attacks when you are dual wielding weapons in an AOE attack. It will attack all mobs in a room.
RP Combat Information
Skill type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage + Damroll
Damage Type: Weapon Dependent
Crit Strike Modifier: ...
bladestorm
This unleashes a flurry of attacks when you are dual wielding weapons in an AOE attack. It will attack all mobs in a room.
RP Combat Information
Skill type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage + Damroll
Damage Type: Weapon Dependent
Crit Strike Modifier: ...
Blanks Above or Below the Automapper
Keywords:
NOMAPBLANKS
Category:
command
Syntax: nomapblanks
This command can be toggled on or off by typing nomapblanks. It will activate or deactivate viewing blank lines above and below the room's automapper.
Blasphemy: Withering, Maladroit, Obtuse, Grotesque, Witless, Impotence
Keywords:
WITHERING-BLASPHEMY, WITHERINGBLASPHEMY, WITHERING_BLASPHEMY, OBTUSE-BLASPHEMY, OBTUSEBLASPHEMY, OBTUSE_BLASPHEMY, WITLESS-BLASPHEMY, WITLESSBLASPHEMY, WITLESS_BLASPHEMY, GROTESQUE-BLASPHEMY, GROTESQUEBLASPHEMY, GROTESQUE_BLASPHEMY, MALADROIT-BLASPHEMY, MALADROITBLASPHEMY, MALADROIT_BLASPHEMY, IMPOTENCE-BLASPHEMY, IMPOTENCEBLASPHEMY, IMPOTENCE_BLASPHEMY, BLASPHEMY_CURSE
Category:
magic:spell
Syntax:
commune 'withering blasphemy' target
commune 'maladroit blasphemy' target
commune 'impotence blasphemy' target
commune 'grotesque blasphemy' target
commune 'witless blasphemy' target
commune 'obtuse blasphemy' target
These curses corrodes the target's fundamental being. These spells each target specific stats on the target ...
commune 'withering blasphemy' target
commune 'maladroit blasphemy' target
commune 'impotence blasphemy' target
commune 'grotesque blasphemy' target
commune 'witless blasphemy' target
commune 'obtuse blasphemy' target
These curses corrodes the target's fundamental being. These spells each target specific stats on the target ...
BLESS
Keywords:
BLESS
Syntax: commune bless <person>
commune bless <object>
Those who serve the gods can bestow the blessing of their diety to help with such things as combats, saves against spells, and do more damage to the
unholy. Blessings can be cast directly on someone, or even cast on objects
such as armor and weapons, to grant assistance....
Blessed Sight
Keywords:
BLESSED-SIGHT, BLESSED_SIGHT
.
Remort Cleric Prayer
Syntax: commune 'blessed sight' <target>
Grants all detect spells and immunity to illusion
BLINDNESS
Keywords:
BLINDNESS
Syntax: commune blindness <target>
Casting blindness on someone will cause the deity to revoke the sight of the person for what seems like an infinitely long time, if you're the one suffering from lack of vision.
RP Combat Information:
Spell Type: Debuff
Attack ...
RP Combat Information:
Spell Type: Debuff
Attack ...
BLINK
Keywords:
BLINK
Category:
magic:spell
Syntax: cast blink <direction>
A little spell of chaotic transfer to brighten the day! When you want to move somewhere, and -move- there in the blink of an eye, you can just blink away. This does take concentration however, and just because you move in a blink, does not mean that you can blink and take another action in your turn. You ne...
BLIZZARD
Keywords:
BLIZZARD
Syntax: summon 'blizzard' <target>
This powerful summon will call upon a fierce blizzard to surround
the caster's foes in freezing shards of ice. The summon requires
the full concentration of a druid, often leaving him weary once the words of power are invoked.
ELEMENTS: air land winter
Blood Points
Keywords:
BP, BLOOD-POINTS, BLOODPOINTS
Category:
newbie
Blood Points, or bp's, are only used by vampiric characters. Vampires do not need to eat or drink, but they do need to maintain their fill of blood. While a Vampire exists in an IC room, they slowly loose bp's. If their bp's reach 0, they will die. To increase their bp's they must consume blood. Blood Points can be shown in your prompt or in...
Blood Sacrifice
Keywords:
BLOOD_SACRIFICE
.
Remort Cleric Prayer
Syntax: commune 'blood sacrifice' <target>
Does damage to the caster, then does 3x that damage to the enemy
RP Combat Information:
Damage: 2d6 + Spell Damroll
Blood Slime
Keywords:
SLIME-BLOOD
Category:
race
Blood slimes, also known as vampiric slimes, are exactly what you might think. A slime comprised entirely out of blood. This is achieved by a dormant slime core being submerged in blood for a period of time to awaken it. These slime are very rare and it's unlikely for one to even know of its existence. These slimes would make their home in any loca...
Blood Spurs
Keywords:
BLOOD_SPURS, BLOOD-SPURS
.
Remort Cleric Prayer
Syntax: commune 'blood spurs' <target>
Congeals the blood into sharp spurs that dig into surrounding tissue
doing damage every tick. Damage per tick increases over time as
more and more blood congeals. Can be healed by remort healing spells.
RP Combat Information:
Damage: 2d6 + Spell Damroll
BLOOD_STAR
Keywords:
BLOOD_STAR, BLOODSTAR, BLOOD-STAR
Syntax: commune 'blood star' <weapon>
Truly an art for the wicked at heart, blood star invokes an life draining aura on the weapon that has a chance of transferring the life force to the
attacker, from the victim with every slash. The power doesn't cohere well
with the weapons, and thus aren't very powerful, but it is quite a mischievious...
Bloodsand Boardwalk
Keywords:
BLOODSAND_BOARDWALK, BLOODSAND-BOARDWALK
Category:
notes
Lore: Located off the bloodsand beach, this boardwalk is a known place
where bandits once tried to make a port only to be chased out by the viscious wildlife. Horrific man-eating sea-birds, the sazae-oni (horned;shell demons) and various venemous creatures plague this beach. The boardwalk is build over the underwater cavern of the deadly moha-...
Bloodscent
Keywords:
BLOODSCENT, BLOOD_SCENT, BLOOD-SCENT
Syntax:
Passive/Automatic
Bloodscent is a passive skill that unleashes a surge of violence after the user lands a killing blow. This surge greatly increases the damage of their next attack. It lasts for a short duration after killing an enemy.
RP Combat Information
Skill Type: Buff, Reaction
Attack Syntax: 1d20 + H...
Passive/Automatic
Bloodscent is a passive skill that unleashes a surge of violence after the user lands a killing blow. This surge greatly increases the damage of their next attack. It lasts for a short duration after killing an enemy.
RP Combat Information
Skill Type: Buff, Reaction
Attack Syntax: 1d20 + H...
Blossoming Curse
Keywords:
BLOSSOMING_CURSE, BLOSSOMING-CURSE
Syntax:
summon 'blossoming curse'
Blossoming Curse creates a field of thorns and vines that slows the targets in the area. It attacks all enemies with a slow curse. They will attack on a failed save.
RP Combat Information
Skill Type: Debuff, AOE
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type:...
summon 'blossoming curse'
Blossoming Curse creates a field of thorns and vines that slows the targets in the area. It attacks all enemies with a slow curse. They will attack on a failed save.
RP Combat Information
Skill Type: Debuff, AOE
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type:...
Blue Slime
Keywords:
SLIME-BLUE
Category:
race
Blue slimes evolved in areas with a high concentration of water and adapted to live in the water itself instead of n=just nearby. These aquatic slime can live in both freshwater and saltwater. Though is fresh water even freshwater anymore if a slime is living in it?
Appearance: Blue color in looks with Fresh water being a more pure blue while s...
Appearance: Blue color in looks with Fresh water being a more pure blue while s...
Body Slam
Keywords:
BODYSLAM, BODY_SLAM, BODY-SLAM
Category:
command
Syntax: bodyslam <target>
Bodyslam is a close-quarters tossing technique common to grappler practitioners. The skilled in-fighter slips a hand over the shoulder and the inner thigh of the target. Once grasped, the wrestler hoists their victim high in the air and tosses them swiftly to the ground. The impact from the ground can cause damage...
Bog Faeries
Keywords:
FAERIE-BOG, BOG-FAERIE, BOG_FAERIE, FAERIE_BOG
Category:
race
Bog Fae:
Bog faeries live within the swamps and boggy areas of the Realm. They tend to be aggressive like their cousins the River Fae. Using their sharp bug like claws and pointed teeth to rip and tear what ever they deem unworthy of being in their territory. These fae look nothing similar to any of the other Faeries. Dark earth...
BONDAGE
Keywords:
BONDAGE, COLLAR, UNCOLLAR, CACCEPT, CDENY, LEASH, UNLEASH, RESTRAIN, FREE, SAFEWORD, BGAG, UNBGAG, GAG, BALLGAG, MAKEWEAR, MAKEREMOVE
Category:
command
These commands are intended purely to support such types of role play in as realistic a fashion as possible in a text based game, however some people may be uncomfortable with certain aspects of it, or with the entire system; therefore, it is imperative that such things are discussed BEFORE the use of
these commands. If you find yourself uncomfort...
BONE-STORM
Keywords:
BONE-STORM, BONE_STORM
Seir god spell that summons magically reinforced chips of bone to launch throughout the room, causing traumatic damage. This may also strike the caster. The spell is pure negative damage.
BONESHATTER
Keywords:
BONESHATTER
Syntax: boneshatter <victim>
Must be wielding a mace to use this skill. Offers a bone shattering blow to your opponent. Use it to start a fight or during a fight.
Boons and Multis
Keywords:
BOONS, MULTIEXP, MULTI-EXP, MULTI_EXP, QUAD-DAMAGE, QUAD_DAMAGE, QUADDAMAGE, MULTIQP, MULTI-QP, MULTI_QP, FASTLEARNING, FAST_LEARNING, FAST-LEARNING
On occasion, typically 1 to 2 times a day, an Immortal will bestow a boon upon the players. This provides a series of positive spells (buffs) to help boost your stats. Admin will also give what is typically referred to as a multi or boost to players which is sort of like a boon on steriods. ;)
Some of the spells present in the boon inclu...
Some of the spells present in the boon inclu...
Booting People from Your House
Keywords:
BOOT
Category:
command
Syntax: boot <person>
This command is for the purpose of booting people out of your quest
houses if they refuse to leave. Quest houses are supposed to be a place of
privacy and security, and we understand that sometimes people intruding on that, and ignoring all calls to leave icly and oocly can be a frustrating
thing. Hopefully the boot com...
Boreal Blades
Keywords:
BOREAL_BLADES, BOREAL-BLADES
Syntax:
cast 'boreal blades' target
This spell summons five blades of random elemental types to slash an enemy. Each summoned magical blade slashes the enemy, these blade will each have a random element.
RP Combat Information
Each of the five attacks of this must roll to hit the target. These five summoned blades are aimed at ...
cast 'boreal blades' target
This spell summons five blades of random elemental types to slash an enemy. Each summoned magical blade slashes the enemy, these blade will each have a random element.
RP Combat Information
Each of the five attacks of this must roll to hit the target. These five summoned blades are aimed at ...
BRANDISH
Keywords:
BRANDISH, QUAFF, RECITE, ZAP, APPLY
Syntax: apply <poultice>
Syntax: brandish
Syntax: quaff <potion>
Syntax: recite <scroll> <target>
Syntax: zap <target>
Syntax: zap
APPLY will apply an herbal poultice.
BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as
opposed to DRINK, which drinks mundane liquids). RECITE re...
Bravado
Keywords:
BRAVADO
Syntax:
bravado
Adopting a ready stance, this provides a short-term boost to their overall Hitroll and armor class.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: This will remove the FRIGHTENED condition from...
bravado
Adopting a ready stance, this provides a short-term boost to their overall Hitroll and armor class.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: This will remove the FRIGHTENED condition from...
BREATH-WEAPONS
Keywords:
BREATH-WEAPONS, FIRE-BREATH, FROST-BREATH, GAS-BREATH, LIGHTNING-BREATH, ACID-BREATH, CHLORINE-BREATH, SHADOW-BREATH, STEEL-BREATH, STEAM-BREATH
Dragons are the most ancient of the races. Their powers are legendary to all, not the least of which is their breath weapons. This is an ability of which a dragon can breathe out a powerful concentration of a particular element, often that most closely associated with their nature.
The different breathe weapons are flame, frost, acid, gas, and lig...
BREEDINFO
Keywords:
BREEDINFO
Category:
command:immortal
Syntax: breedinfo <race>
This command shows you what races are able to breed with your specified breed. It also gives you the gestation period of the race you specify.
Brew
Keywords:
BREW, BREWING
Category:
command
Brewing creates magical potions from a held empty potion bottle.
Syntax:
brew <spell> - Pick the spell to brew.
brew list - List spells you can attempt to brew.
brew name <keywords> - Set the potion keywords.
brew short <short description> - Set the potion short description...
Syntax:
brew <spell> - Pick the spell to brew.
brew list - List spells you can attempt to brew.
brew name <keywords> - Set the potion keywords.
brew short <short description> - Set the potion short description...
BRIEF
Keywords:
BRIEF, COMPACT
Syntax:
brief
compact
Brief and compact help set your display options for the game. Typing brief toggles on and off the showing of room descriptions when you move around (considerably reducing the text to be processed), and typing compact removes the extra blank line before your prompt.
BROWNIE
Keywords:
BROWNIE, BROWNIES
Brownies appear as tiny bipedal beings that look surprisingly like small
elves with a greenish tint to their skin. Rarely growing taller than around
a foot and a half, their hair and eye colors are usually earth tones in
browns and greens. They are elusive creatures in the wild, choosing to live
in places untainted by the touch of civilization an...
BRUTAL_WOUND
Keywords:
BRUTAL_WOUND
The victim must make a DC15 <Fortitude> saving throw, or it's speed is reduced by 15ft until healed.
BUBBLE-OF-SILENCE
Keywords:
BUBBLE-OF-SILENCE, BUBBLE_OF_SILENCE
Category:
magic:spell
Additional Syntax: bubble <person>
disperse bubble
The 'Bubble of Silence' spell forms a sphere around the caster which functions as a one-way sound barrier. Words spoken outside of the sphere can be heard by those inside of it, but things said by those inside cannot be heard by those on the outside.
The caster can allow other...
disperse bubble
The 'Bubble of Silence' spell forms a sphere around the caster which functions as a one-way sound barrier. Words spoken outside of the sphere can be heard by those inside of it, but things said by those inside cannot be heard by those on the outside.
The caster can allow other...
buckskin
Keywords:
BUCKSKIN
Syntax:
summon 'buckskin'
This spell toughens the caster's skin, making it as resilient as thick leather. It reduces incoming physical damage and improves their armor class.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Crit Strike Mo...
summon 'buckskin'
This spell toughens the caster's skin, making it as resilient as thick leather. It reduces incoming physical damage and improves their armor class.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Crit Strike Mo...
BUG
Keywords:
BUG, TYPO
Syntax: bug <message>
typo <message>
The BUG command will make a note of a bug in the code and put it on a list for the coders to look at. A Bug would be when you type a command and something doesn't happen right. This can be anything from the command not working properly to there being a typo in the message. For example, if you typed...
Build: The Art of Woodworking
Keywords:
BUILD, BUILD-RAFT, BUILD-SHELTER, BUILD-STAFF, BUILD-FIRE
Category:
command
This skill allows rangers and others practiced in woodcraft to build simple wooden items. They must have the right amount of wood on hand. Wood can be collected via the gather skill.
There are four types of items that may be built: a campfire, a raft, a shelter or a staff.
Syntax: build fire
You may only build fires when out...
There are four types of items that may be built: a campfire, a raft, a shelter or a staff.
Syntax: build fire
You may only build fires when out...
BUILDING
Keywords:
BUILDING, BUILDER
Category:
pointer
. -- Welcome to Building on The Gathering... --
Type: help 'OLC'
For information on what OLC is and what it is used for.
MODE BUILD To enter build mode
MODE PLAY To exit build mode and return to playing.
(Entering play mode without typing done while in any OLC editor will result in your character getting frozen....
Burglar Subclass
Keywords:
BURGLAR, BURGLE
Burglars are the refinement of the traditional thief and the art of stealing. These master criminals have matured into seasoned pickpockets and skilled liberators of loot. Most dangerous in any city or town, these criminals can walk into a shop and secure scores of wares without a single person noticing. The key is the sleight of hand, art of misdi...
Burning Darkness
Keywords:
BURNING-DARKNESS, BURNING_DARKNESS
.
Remort Cleric Prayer
Syntax: commune 'burning darkness' <target>
Damage spell, one enemy, negative damage type.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Damage Type: fire
BURNING-HANDS
Keywords:
BURNING-HANDS, BURNING_HANDS
Category:
magic:spell
Syntax: cast 'burning hands' <target>
This spell allows the caster to displace huge amounts of energy through the
open palms, causing a great buildup of heat in the process. This heat can
then be transferred to the target of this spell, causing anything from a heat rash, to charred skin.
RPStat Informati...
RPStat Informati...
Burst of Darkness
Keywords:
BURST-OF-DARKNESS, BURST_OF_DARKNESS
.
Remort Cleric Prayer
Syntax: commune 'burst of darkness'
Douses all non-infinite lights in the room (with a saving throw of course)
Butterfly Hunting
Keywords:
BUTTERFLY HUNTING, BUTTERFLY, BUTTERFLIES, BAIT
Category:
command
Syntax: BAIT
NET
STOP SEARCH
Butterfly catching is a mini-game available in the Mystical Rose Garden for newbies below level 30, just south of Dragondale Square. Catching butterflies can provide a source of coin for those who may not be so inclined to go monster killing all day, or just a fun distraction.
To begin,...
NET
STOP SEARCH
Butterfly catching is a mini-game available in the Mystical Rose Garden for newbies below level 30, just south of Dragondale Square. Catching butterflies can provide a source of coin for those who may not be so inclined to go monster killing all day, or just a fun distraction.
To begin,...
CALAMITOUS_BLOW
Keywords:
CALAMITOUS_BLOW
The victim must make a DC15 <Reflex> saving throw, or it drops anything carried in it's hands.
Call Animal
Keywords:
CALL_ANIMAL, CALL-ANIMAL, CALLANIMAL
Syntax:
cast 'call animal'
You call an animal companion suited to the surrounding terrain. This animal will aid in battle while it is called. The list below show what animal is called in each terrain. The animals all have a unique ability during battle.
Shark (ocean/river/underwater/pier/boat/noswim)
Crocodile (swamp/wetlands)
Gi...
cast 'call animal'
You call an animal companion suited to the surrounding terrain. This animal will aid in battle while it is called. The list below show what animal is called in each terrain. The animals all have a unique ability during battle.
Shark (ocean/river/underwater/pier/boat/noswim)
Crocodile (swamp/wetlands)
Gi...
Call Companion
Keywords:
CALL_COMPANION, CALL-COMPANION
Syntax:
summon 'call companion'
This spell calls a companion from nearby during combat. The companion will aid the caller during combat, then leave when combat has completed. The summoner may customize their called companion as follows:
callcompanion short <text> - sets the short description (eg: a tiger)
callcompanion long <text...
summon 'call companion'
This spell calls a companion from nearby during combat. The companion will aid the caller during combat, then leave when combat has completed. The summoner may customize their called companion as follows:
callcompanion short <text> - sets the short description (eg: a tiger)
callcompanion long <text...
CALL_CREATURE
Keywords:
CALL_CREATURE, CALL-CREATURE
Syntax: summon 'call creature' <target>
This summons will bring a creature from any part of the world, to the caster. Creatures in special rooms protected from such magics, or those that
choose to not be, can't be summoned. Only characters that choose to travel
via a magical summons may be called.
ELEMENTS: air animal
...
...
CALL_LIGHTNING
Keywords:
CALL_LIGHTNING, CALL-LIGHTNING
When the conditions for thunderstorms are right, a cleric can call down a
searing bolt of lightning upon his target. This spell, naturally, only
works when outdoor.
RP Combat Information:
Spell Type: Area of Effect
Attack Syntax: 1d20 [Check for Critical Failu...
RP Combat Information:
Spell Type: Area of Effect
Attack Syntax: 1d20 [Check for Critical Failu...
Calm
Keywords:
CALM
Category:
magic:spell
Syntax: commune 'calm'
One of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room. Calmed creatures will not attack of their own volition, and are at a disadvantage in combat as long as the spell soothes their minds. The more violent activity there is in a ...
Caltrops
Keywords:
CALTROPS
Syntax:
caltrops target
The user throws out a handful of sharp metal spikes. These cause light damage to foes that slows their attack speed and can block a retreat by littering the ground.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: Pierc...
caltrops target
The user throws out a handful of sharp metal spikes. These cause light damage to foes that slows their attack speed and can block a retreat by littering the ground.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: Pierc...
Camouflage
Keywords:
CAMOFLAGE, CAMOUFLAGE
Category:
command
Syntax: camouflage visible (to become visible to the public)
The art of hiding within one's own environment, camouflage, started in the animal kingdom. Predators that hunt at night would hide within the brush or debris of their surroundings. As prey adapted to their surroundings, they adopted some of the colors of their surroundi...
Cancel talisman
Keywords:
CANCEL_TALISMAN, CANCEL-TALISMAN, CANCELTALISMAN
Syntax:
canceltalisman item
This will remove the components from a talisman to remove the stats. The components are lost when removed.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: n/a
Remarks: This strips affects from a talisman so a new...
canceltalisman item
This will remove the components from a talisman to remove the stats. The components are lost when removed.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: n/a
Remarks: This strips affects from a talisman so a new...
CANCEL_MAGIC
Keywords:
CANCEL_MAGIC, CANCEL-MAGIC
Syntax: commune 'cancel magic' <person>
This spell actually strips dwoemers from an ally. It is much less effective
than other spells that might remove magic, but it isn't considered a form of attack.
SPHERES: convocation protection
RP Combat Information:
Damage: N/A
Damage Type: N/A
CANCELLATION
Keywords:
CANCELLATION
Category:
magic:spell
Syntax: cast cancellation <person>
This spell peacefully removes spells from an ally without provoking attack. It is much more effective than other spells that might remove magics, but
requires much more concentration to cast. It also does not discriminate
between harmful and benign spells.
The chance of dispelling is based on the le...
CANNIBALIZE
Keywords:
CANNIBALIZE
Category:
unfinished
Syntax: cannibalize
This command converts hitpoints into mana. It can not be used during combat
as it takes immense concentration.
Canticle
Keywords:
CANTICLE
Syntax:
commune 'canticle' target
This ability places a divine ward on the target that increases the effectiveness of healing spells. It will add 20% to the healing.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: n/a
Durati...
commune 'canticle' target
This ability places a divine ward on the target that increases the effectiveness of healing spells. It will add 20% to the healing.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: n/a
Durati...
CANTRIP
Keywords:
CANTRIP
Category:
magic:spell
Syntax: cast cantrip <person>
cast cantrip
Uttering this minor spell brings into existence a random object or effect. It is useful for younger magic users who want to practice their channeling
of magical energies, or just impress their friends. The results vary, and
more powerful casters can create greater effects.
REAL...
Caramia
Keywords:
CARAMIA
.
In a Realm far away, is a planet with two suns, Erensia and Simin, and two moons, Tasa and Foster. Dragons, Unicorns, Pegasus and other beings no longer represented were the original Gods and Creators of the Realm. Then, a group of devious mortal minds figured out a way to steal the powers from the originals. The numbers of the originals dwindl...
In a Realm far away, is a planet with two suns, Erensia and Simin, and two moons, Tasa and Foster. Dragons, Unicorns, Pegasus and other beings no longer represented were the original Gods and Creators of the Realm. Then, a group of devious mortal minds figured out a way to steal the powers from the originals. The numbers of the originals dwindl...
Cards Against Humanity
Keywords:
CAH, CARDS-AGAINST-HUMANITY
Cards Against Humanity is a game that involves filling in blanks. It is
vulgar, offensive, racist, politically incorrect, and in most cases,
hilariously funny. It consists of black cards, which hold questions, and
white cards, which you're dealt, and those serve as the answers. In a
typical round, one of the players is chosen as the czar. This ...
carry
Keywords:
CARRY
Category:
command
You can carry your friends! with permission! just have one party set the carry flag and the other can pick them up and carry them around! great for
all kinds of RP! be resposible everyone!
Syntax:
carry - Shows how to carry
carry on/off - Toggles your carry flag
car...
Syntax:
carry - Shows how to carry
carry on/off - Toggles your carry flag
car...
Carrylist
Keywords:
CARRYLIST, CARRY-LIST, CARRY_LIST
Category:
command
Syntax: carrylist <name>
Carrylist is a command that allows a user to choose who can or carry them, whether the carry flag is on or not. This is useful for trusted people to be able to hoist up their companions without any extra hassle. Using carrylist without any argument displays which characters are on the user's carrylist.
Cartography
Keywords:
CARTOGRAPHY
Syntax:
cartography
A Pathfinder is a master of understanding the area they are in. This skill shows an area map of up to 10 rooms in any direction.
RP Combat Information
Skill Type: Information
Attack Syntax: 1d20 [No Fail Check]
Remarks: Using this skill reveals the terrain of the area. While in the area, th...
cartography
A Pathfinder is a master of understanding the area they are in. This skill shows an area map of up to 10 rooms in any direction.
RP Combat Information
Skill Type: Information
Attack Syntax: 1d20 [No Fail Check]
Remarks: Using this skill reveals the terrain of the area. While in the area, th...
Castial
Keywords:
CASTIAL-RELIGION, RELIGION-CASTIAL, CASTIAL-LANTEIA
The Goddess Lanteia is not one to believe that people should do as she dictates simply because she is a Goddess. She has a thought process that is closer to a Mortal than that of a God. Any and all may join her religion as a Follow of the Course, as no one is too lowly to be a mere 'neophyte' as so many religions and guilds have. She does believe i...
Casting Spells
Keywords:
SPELL, SPELLCASTING, SPELL-CASTING, CASTING, COMMUNE, SUMMON, CAST
Category:
command
Syntax:
c 'spellname' <target>
cast 'spellname' <target>
commune 'spellname' <target>
summon 'spellname' <target>
Spell casters are divided into three different categories for IC, or In Character, reasons. These spells are cast via MUD code mechanics, RP-Combat works based on dice rolls.
- Mages and Spellslingers...
c 'spellname' <target>
cast 'spellname' <target>
commune 'spellname' <target>
summon 'spellname' <target>
Spell casters are divided into three different categories for IC, or In Character, reasons. These spells are cast via MUD code mechanics, RP-Combat works based on dice rolls.
- Mages and Spellslingers...
CAT-SENSE
Keywords:
CAT-SENSE, CAT_SENSE, CATSENSE
Syntax: summon 'cat sense'
This spell grants the summoner the heightened visions of the cat, granting them abilities to detect those that are magically invisible.
ELEMENTS: animal sun
CATCHUP
Keywords:
CATCHUP
Syntax <note type> catchup
Catchup is used for when you don't wish to read all notes. You can use this command for roleplays, ideas, notes, etc. Please keep in mind, however, that all mortals are required to read each and every news and change.
Catmancer
Keywords:
CATMANCER
The catmancer class is the most powerful class in the game. In fact, it's
more powerful than all of the classes on all of the other games you play
too. Catmancers are all powerful, and get their strength from the awesome
powers that all cats secretly possess.
Catpaw
Keywords:
CATPAW
Syntax:
catpaw
Catpaw increases silent grace and hones reflexes. This skill enhances their dexterity and reaction time.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duration of this abilit...
catpaw
Catpaw increases silent grace and hones reflexes. This skill enhances their dexterity and reaction time.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duration of this abilit...
CAUSE_FEAR
Keywords:
CAUSE_FEAR, CAUSE-FEAR
Category:
magic:spell
Syntax: cast 'cause fear' <target>
This spell will cause the victim unimaginable fear. The luckless victim
will be unable to cast spells or prevent themselves from running widly about
the place for the duration of the spell. Victims of Cause Fear are pursued
by magical assilants which will drive the victim insane. It has even been report...
CAUSE_HEADACHE
Keywords:
CAUSE_HEADACHE, CAUSE-HEADACHE
CAUSE HEADACHE
Syntax: cast 'cause headache' <target>
With the spheres of convocation and mind, the castor can call upon divine intervention and penetrate the affected mind to feel a sudden wave of indescribale pain! This offensive spell causes the afflicted to lose self-discipline for a lengthy amount of time making it hard for the...
Syntax: cast 'cause headache' <target>
With the spheres of convocation and mind, the castor can call upon divine intervention and penetrate the affected mind to feel a sudden wave of indescribale pain! This offensive spell causes the afflicted to lose self-discipline for a lengthy amount of time making it hard for the...
CAUSE_LIGHT
Keywords:
CAUSE_LIGHT, CAUSE_SERIOUS, CAUSE_CRITICAL, HARM, CAUSE-LIGHT, CAUSE-SERIOUS, CAUSE-CRITICAL
Syntax: commune 'cause light' <victim>
commune 'cause serious' <victim>
commune 'cause critical' <victim>
commune 'cause harm' <victim>
Those trained in the healing arts are equally proficient in causing damage as well. Instead of channeling life force into the victim, it is sucked out and channeled b...
commune 'cause serious' <victim>
commune 'cause critical' <victim>
commune 'cause harm' <victim>
Those trained in the healing arts are equally proficient in causing damage as well. Instead of channeling life force into the victim, it is sucked out and channeled b...
Caustic Water
Keywords:
CAUSTIC_WATER, CAUSTIC-WATER
Syntax:
summon 'caustic water' target
Caustic Water splashes the target with a weakly acidic solution. It inflicts minor acid damage and slightly degrades the durability of the target's armor.
RP Combat Information
Skill Type: Range, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Damroll
Dam...
summon 'caustic water' target
Caustic Water splashes the target with a weakly acidic solution. It inflicts minor acid damage and slightly degrades the durability of the target's armor.
RP Combat Information
Skill Type: Range, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Damroll
Dam...
Cavalier [Subclass]
Keywords:
CAVALIER, MOUNT-SUMMON, MOUNTSUMMON
Category:
command
The Cavalier subclass is for characters that want to excel in all things
having to do with mounts and mounted combat. They are superb at all forms
of riding and control of their mounts. Though they tend to bond with one
animal and ride that one primarily for everything they need a mount for,
they can ride any animal with equal skill. Cavaliers g...
Cave Faeries & Vampire Faeries
Keywords:
FAERIE_VAMPIRE, FAERIE_CAVE, FAERIE-CAVE, FAERIE-VAMPIRE
Category:
race
Vampire / Cave fae:
These fae live in caves, caverns, holes, and any other type of dark place they can find. They have gray or black skin, and sometimes clammy white skin like fish bellies. Their eyes are muted colors and avoid light at all costs. Living in the dark their hair tends to lean toward dark colors, though some can be found with w...
These fae live in caves, caverns, holes, and any other type of dark place they can find. They have gray or black skin, and sometimes clammy white skin like fish bellies. Their eyes are muted colors and avoid light at all costs. Living in the dark their hair tends to lean toward dark colors, though some can be found with w...
Censure
Keywords:
CENSURE
Category:
magic:spell
Syntax:
commune 'censure' target
This spell reduces the target's ability to resist magical effects. This spell reduces the Saves of the target.
RP Combat Information
Skill Type: Range Spell, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: Willpower vs Spell DC
Duratio...
commune 'censure' target
This spell reduces the target's ability to resist magical effects. This spell reduces the Saves of the target.
RP Combat Information
Skill Type: Range Spell, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: Willpower vs Spell DC
Duratio...
Centaurs
Keywords:
CENTAUR-GENERAL, GENERAL_CENTAUR
Category:
race:general
Centaurs are special race that must be requested to play via immrequest to imm with immrequest subject Requesting Centaur Character. In this immrequest, please include a brief history of the character you wish to create so that staff can determine if you will be playing this race as it should be.
GENERAL:
Centaurs are hybrid c...
Cerebremancer
Keywords:
CEREBREMANCER, PSYCHIC-CRUSH, PSIONIC-EDGE, PSYCHIC-EXTENSION, PSIONIC-KNOCK, PSYCHIC-LEECH, PSIONIC-MIRROR, PSIONIC-RESTORATION, PSIONIC-SEAL, PSIONIC-UNDERSTANDING
The cerebremancer class is for those psionics that have decided to effect
things in the world in a more direct way. As their name implies, their
skills lie in the realm of things that affect more physical and energy based things. They focus on abilities that more directly affect things rather than
abilities that affect the mind. While retaining t...
CHAIN_LIGHTNING
Keywords:
CHAIN_LIGHTNING, CHAIN-LIGHTNING
Category:
magic:spell
Syntax: cast 'chain lightning' <target>
Chain lightning is a deadly spell, producing a powerful bolt of lightning that arcs from target to target in the room, until its force is fully
expended. Allies of the caster may be hit by this spell, but the caster
himself will not be struck unless no other viable target remains. Chain
lightning ...
Chains of Anti-Magic
Keywords:
CHAINS-OF-ANTIMAGIC
Remort Mage Spell
Syntax: cast 'chains of antimagic' <target>
Scholars have been working on anti-magical techniques to render opponents unable to use their mana to magical effect. Instead of a fire fight that could last for hours, now a mage is equipped the ability to fetter their opponents. Chains of Anti-Magic is an offensive spell that ...
Chains of Darkness
Keywords:
CHAINS-OF-DARKNESS, CHAINS_OF_DARKNESS
.
Remort Cleric Prayer
Syntax: commune 'chains of darkness' <target>
Binds target to the floor, take damage each round of combat, or every tick when they are not fighting.
Chains Of Penance
Keywords:
CHAINS_OF_PENANCE, CHAINS-OF-PENANCE, CHAINSOFPENANCE
Category:
magic:spell
Syntax:
commune 'chains of penance' target
This ability conjures spectral chains of dark energy that restrain the target. It severely limits their movement and removes their ability to flee.
RP Combat Information
Skill Type: Range Spell, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...
commune 'chains of penance' target
This ability conjures spectral chains of dark energy that restrain the target. It severely limits their movement and removes their ability to flee.
RP Combat Information
Skill Type: Range Spell, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...
Chalisey
Keywords:
CHALISEY
Chalisey is a special magically woven fabric that can be woven as thin as silk,
or as thick as a heavy cotton, though in texture it is closer to velvet. It
has two distinct properties associated with it. The first property is that its
color changes depending upon the mood of the wearer, with lighter shades of each color meaning a slight bit of th...
Champion [Subclass]
Keywords:
CHAMPION, CHAMPION-SUBCLASS, BLADESWEEP, FIGHT_ON, BATTLE_CONTROL
Category:
command
The Champion subclass is for those characters that wish to play themselves as a true hero, a champion of causes, and a defender of what they believe to be right in the world. Champions, no matter the character's main class, will gain all attack numbers up to and including sixth attack, allowing them to be much more devastating with their weaponry. ...
CHANGE-ALIGNMENT
Keywords:
CHANGE-ALIGNMENT, CHANGE-ALIGN
At some point in time, a character may want or need and alignment change.
There can be several reasons for this. Something might happen in the
characters life that changes his view of the world, the player might decide that he is having a hard time with his chosen alignment, or the imms and nobles might determine that a character is not playing by...
CHANGE_SEX
Keywords:
CHANGE_SEX, CHANGE-SEX
Category:
magic:spell
Sytnax: cast 'change sex' <victim>
This spell alters the gender of the character, making him/her into a her/him, or possible into an asexual being. This condition is not permanent, and usually the victim is reverted to his/her normal self once the spell wears off.
REALMS: alteration necromancy
Changeling Shapes
Keywords:
CHANGELING-SHAPES
Changelings are able to use the shapeshift command to change their shapes. The amount of shapes a changeling has is based on their level. Please see the below formula to determine how many shapes are per level.
Level 1 - 5 shapes
Level 6 - 6 shapes
Level 12 - 7 shapes
Level 18 - 8 shapes
Level 24 - 9 shapes
Level 30 - 10 shapes
Level 36...
CHANGELING-RELATIONS
Keywords:
CHANGELING-RELATIONS
Category:
race
Changelings are viewed with distrust practically everywhere. Their ability to change their shape makes some feel uneasy around a Changeling and one never knows what a Changeling might be up to, or who's form it may take next.
Changelings themselves tend to view people based upon their own individual views, but the most common way Changelin...
CHANGELING-SOCIETY
Keywords:
CHANGELING-SOCIETY
Category:
race
Changelings have no society of their own. They live amid the rest of the races of Tirradyn, adopting one form or another as it suits their purposes. Sometimes they may gain acceptance to live openly as what they are, but such is rare and many go through life never revealing their secret to any except the closest of friends.
Despite the lac...
Channel Rules
Keywords:
CHANNEL_RULES, CHANNEL-RULES
The following is a listing of rules for all public channels. To ignore
these rules will result in punishment.
No cussing on any public channels except for IC and XXX, see 'help cursing' for details.
No Sexual quotes, sayings, or actions are to be displayed on any public channel other than XXX. This includes anything to do with the penis, ...
No cussing on any public channels except for IC and XXX, see 'help cursing' for details.
No Sexual quotes, sayings, or actions are to be displayed on any public channel other than XXX. This includes anything to do with the penis, ...
CHANNELING
Keywords:
CHANNELING, SKILL-CHANNEL, SKILL_CHANNEL
Syntax: chan <#>
chan <#> <target>
Channeling is a most common practice amongst mages, but any who can control
a spell is adept enough to learn the art of channeling. This skill will
transfer magical energies, either from one person to another, or it may be used to drain the life force to restore mana.
Channeling without a...
CHANNELS
Keywords:
CHANNELS
Category:
pointer
Type: help -CHANNELS
For help on methods of communicating.
Type: help CHANNELING
For help on the skill Channel.
Type: CHANNEL
To list the status of all your current channels.
Chant
Keywords:
CHANT
Category:
command
Syntax:
chant
Raising the voice in a rhythmic, empowering incantation. This chant improves the combat accuracy of all nearby allies.
RP Combat Information
Skill Type: Buff, AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration:: WIS rounds
Remarks: This chant increase...
chant
Raising the voice in a rhythmic, empowering incantation. This chant improves the combat accuracy of all nearby allies.
RP Combat Information
Skill Type: Buff, AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration:: WIS rounds
Remarks: This chant increase...
CHAOS_LACE
Keywords:
CHAOS_LACE, CHAOS-LACE, CHAOSLACE
Category:
magic:spell
Syntax: cast 'chaos lace' <object>
This spell removes certain enchantments currently on an item like anti-evil,
flaming, etc. It can be cast on the following object types, with these
possible results:
torso armor - plus/minus hit points or strength
helmet armor - plus/minus wisdom, intelligence, or mana
leg armor...
Chaotic Healing
Keywords:
CHAOTIC_HEALING, CHAOTIC-HEALING
This is on of Kedanna's god spell that acts as a randomized healing spell. It has the chance to be either greater or lesser than a normal healing spell.
Syntax:
cast 'chaotic healing' <target>
Using this healing may be a blessing or a curse, as Kedanna toys with the great yarnball of chaos and whimsy.
RP Combat Information:
...
Syntax:
cast 'chaotic healing' <target>
Using this healing may be a blessing or a curse, as Kedanna toys with the great yarnball of chaos and whimsy.
RP Combat Information:
...
CHAOTIC-SURGE
Keywords:
CHAOTIC-SURGE, CHAOTIC_SURGE
Kedanna god spell that is a very, very random attack. Use the chaos flag command to determine the IC effect when used in RP.
CHAOTIC_POISON
Keywords:
CHAOTIC_POISON, CHAOS_POISON, CHAOTIC-POISON, CHAOS-POISON
Category:
magic:spell
Syntax: cast 'chaotic poison' <target>
Chaos prevails again! Chaotic poison is far more likely to be prove fatal
than any simple poison concoction that your average thief can brew. Those
that could shrug off the average poison might find themself feeling a little green with the chaotic nature of this poison.
The cure for somethi...
Character Re-Do
Keywords:
DOOVER, DO-OVER, DO_OVER, REDO-CHARACTER, REDO_CHARACTER, DO_OVER_CHARACTER, DO-OVER-CHARACTER
At times, we have characters that we've played a long time and they just get stagnate, or old, or you just want something fresh. But you've put SO much effort into that character and hate to lose everything on it. When situations like this occur, there is an option. A player can get a ONE TIME ONLY Do-Over. But, it comes with a cost, as refer...
Character Variable for Mprogs
Keywords:
MPROG_CHARACTER_VARIABLES
Syntax: variable list <player>
variable set <player> <variable> <value>
vsriable delete <player> <variable>
variable list <character name> - Lists all variable set on character
Setcharint - Sets a variable on a character or mob.
syntax: mp setcharint <target> <variable name> <value>
mp setcharint <target> <variable name>...
CHARACTER_STATISTICS_COMMANDS
Keywords:
CHARACTER_STATISTICS_COMMANDS
.
affects alignstat areas autolist channels
classstats classinfo count credits ctime
explored gamesettings group groups ictime
invitelist laston list moon motd
mudstats name_b4sho...
CHARDESC
Keywords:
CHARDESC
Syntax: chardesc <character>
chardesc <mobile>
This command allows you to edit a characters long description, using the
familiar description editor. You can edit a characters long description
using the character description command(chardesc). It works exactly like
the descript command (for yourself) apart from youtype the ch...
Charge
Keywords:
CHARGE
This is the ability of the Cavalier to ride their mount into the fray of combat. This attack acts can plow through an enemy line.
Syntax:
charge <target>
RP Combat Information:
Skill Type: AoE, up to 40ft in a straight line
Attack Syntax: 1d20 + Hitroll
Damage: 2d5 + Mount Damroll
Damage Type: Bash
Aut...
Syntax:
charge <target>
RP Combat Information:
Skill Type: AoE, up to 40ft in a straight line
Attack Syntax: 1d20 + Hitroll
Damage: 2d5 + Mount Damroll
Damage Type: Bash
Aut...
Charisma
Keywords:
CHARISMA, LUCK
Category:
creation
Charisma is the measure of a person's social impact on those around them.
Beauty: A measure of one's outward physical attractiveness. Though
beauty is often subjective, this stat refers to things such as body and
facial symmetry, and wholeness and perfection of features.
Empathy: A measure of the ability to sense and react to the t...
Beauty: A measure of one's outward physical attractiveness. Though
beauty is often subjective, this stat refers to things such as body and
facial symmetry, and wholeness and perfection of features.
Empathy: A measure of the ability to sense and react to the t...
Charisma Ability Checks
Keywords:
RP_CHARISMA, RP-CHARISMA
Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tri...
Charm Bracelet
Keywords:
CHARM_BRACELET, CHARM-BRACELET
Syntax:
cast 'charm bracelet' item
This spell enchants a WRIST worn equipment. When enchanted, this grants +50 at random to Intelligence, Wisdom or Charisma.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Re...
cast 'charm bracelet' item
This spell enchants a WRIST worn equipment. When enchanted, this grants +50 at random to Intelligence, Wisdom or Charisma.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Re...
Charm Person
Keywords:
CHARM-PERSON, CHARM_PERSON
Category:
magic:spell
Syntax: cast 'charm person' <target>
This spell, if successful, causes the victim to follow you and to take
orders from you. Use ORDER to order your charmed followers.
You are responsible for the actions of your followers. Conversely, other
people who attack your followers will be penalized as if they attacked you.
RPSt..
RPSt..
Charming Wink
Keywords:
CHARMING_WINK, CHARMING-WINK
Syntax:
charmingwink target
This skill delivers a disarming, charismatic glance. This attempts to charm a foe into briefly fighting as an ally, testing the fencer's charm against the target's will.
RP Combat Information
Skill Type: Range Spell
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...
charmingwink target
This skill delivers a disarming, charismatic glance. This attempts to charm a foe into briefly fighting as an ally, testing the fencer's charm against the target's will.
RP Combat Information
Skill Type: Range Spell
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...
Chat Channels
Keywords:
CHAT-CHANNELS
Category:
command
Syntax: chat <number> - joins or switches to a chat channel.
'chat 0' will turn off chat.
chat who - lists people on your current chat channel
chat own - claims ownership of the channel
chat unown - releases control of the channel
chat block - blocks and unblocks other people from entering a
...
Checkcode
Keywords:
CHECKCODE
Syntax: checkcode
This allows you to check the coding log to easily see what awesome things Trellan has been up to. He doesn't always send a change note on little things but typically will always update the codelog.
Chi Bolt
Keywords:
CHI_BOLT, CHI-BOLT, CHIBOLT
Syntax:
chibolt target
Chi Bolt is a focused projectile of chi energy. This ranged attack deals energy damage.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Energy
Crit Strike Mod: 2x Damage Roll
Remarks: The range on this attack ...
chibolt target
Chi Bolt is a focused projectile of chi energy. This ranged attack deals energy damage.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Energy
Crit Strike Mod: 2x Damage Roll
Remarks: The range on this attack ...
Chi Torrent
Keywords:
CHI_TORRENT, CHI-TORRENT, CHITORRENT
Syntax:
chitorrent
This attack unleashes a roaring wave of raw chi in the room. This area attack deals high damage and can blind enemies in the room.
RP Combat Information
Skill Type: Range, AOE
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Energy
Crit Strike Mod: 2x Damage Roll
..
chitorrent
This attack unleashes a roaring wave of raw chi in the room. This area attack deals high damage and can blind enemies in the room.
RP Combat Information
Skill Type: Range, AOE
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Energy
Crit Strike Mod: 2x Damage Roll
..
Child Characters
Keywords:
NOSRP, NO_SRP, NO-SRP, AGE-RULES, IC-AGE, CHILD-ALTS, CHILDREN-ALTS, IC_AGE, CHILD_ALTS, CHILDREN_ALTS, CHILD-CHARACTERS, CHILD_CHARACTERS, CHILDREN-IC, CHILDREN_IC
All child alts are required to have the NOSRP flag activated to display on the wholist. This is to prevent any confusion or rule infraction for players that play children of a certain age.
In addition, if it is found that the NOSRP flag is not requested to be activated on any child PCs it will be forced active by Staff.
To also clarify fo...
CHILL_TOUCH
Keywords:
CHILL_TOUCH, CHILL-TOUCH
Category:
magic:spell
Syntax: cast 'chill touch' <target>
When the final words of chill touch are uttered, the caster gets intensely
cold hands, which he then applies to the victim. This magical cold seeps
into the muscles, causing them to become stiff and harder to use, depriving any warrior of their once great strength.
RPStat Infor..
RPStat Infor..
Chop
Keywords:
CHOP
Syntax:
chop target
This skill requires an axe. It unleashes powerful strikes that have a higher chance of landing a critical hit, dealing significant damage to their enemies.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Slash
Crit Strike Mod...
chop target
This skill requires an axe. It unleashes powerful strikes that have a higher chance of landing a critical hit, dealing significant damage to their enemies.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Slash
Crit Strike Mod...
Chyndagh Empire
Keywords:
CHYNDAGH
Overview
The Chyndagh Empire is comprised of several groups of peoples found along the northeastern region of the Hikarian continent. What started out as a loose alliance of fisheries, plantations and mines that united together in order to combat rampant piracy and slavery, has solidified into a major power in Hikaru. Chyndagh city itself is locat...
circle
Keywords:
CIRCLE
Syntax: circle <target>
Similar to seeking an angle for backstab, the circle skill allows rangers to find the best angle to strike from in combat. This results in increased damage and somewhat easier fights. Keep in mind though that one can only get an angle on what one can actually see.
RP Combat Informatio..
Similar to seeking an angle for backstab, the circle skill allows rangers to find the best angle to strike from in combat. This results in increased damage and somewhat easier fights. Keep in mind though that one can only get an angle on what one can actually see.
RP Combat Informatio..
Circle of Renewal
Keywords:
CIRCLE_OF_RENEWAL, CIRCLE-OF-RENEWAL, CIRCLEOFRENEWAL
Syntax:
commune 'circle of renewal'
This is an area of effect spell that grants healing over time to all allies. This circle is infused with the divine favor of the one who called it, often favoring a particular aroma or hue of the divinity.
RP Combat Information
Skill Type: AOE, Healing
Attack Syntax: 1d20 [No Fail...
commune 'circle of renewal'
This is an area of effect spell that grants healing over time to all allies. This circle is infused with the divine favor of the one who called it, often favoring a particular aroma or hue of the divinity.
RP Combat Information
Skill Type: AOE, Healing
Attack Syntax: 1d20 [No Fail...
City of Kri'Xina
Keywords:
CITY-KRIXINA, KRIXINA-CITY, CITY_KRIXINA, KRIXINA_CITY, KRIXINA-HISTORY, HISTORY-KRIXINA, KRIXINA_HISTORY, HISTORY_KRIXINA
. Empire name - Kri'Xina
Overview
The City of Kri?Xina is strategically located in the heart of the Hikarian continent, nestled amongst the Rolling hills of the Felinta Forest, which surrounded the city providing plenty of food and supplies during its early days. Its location in the middle of the continet, off of Foggy Mind Trail and D...
Overview
The City of Kri?Xina is strategically located in the heart of the Hikarian continent, nestled amongst the Rolling hills of the Felinta Forest, which surrounded the city providing plenty of food and supplies during its early days. Its location in the middle of the continet, off of Foggy Mind Trail and D...
City of Kri'Xina - Government - Religion - Culture
Keywords:
KRIXINA-GOVERNMENT-RELIGION-CULTURE, CULTURE-RELIGION-GOVERNMENT-KRIXINA, KRIXINA_GOVERNMENT_RELIGION_CULTURE, CULTURE_RELIGION_GOVERNMENT_KRIXINA
Government
The Kingdom of Kri?Xina was ruled by a monarch and an advising council. Normally ruled by a king throughout its history, Kri?Xina has seen women take the lead as well. The royal family had supreme rule, but the council handled daily affairs of managing the City Kingdom. Citizens of Kri?Xina were provided a free education pai...
Clan Recall
Keywords:
CRECALL
Syntax: crecall
For those in a clan, you can now use crecall to recall to your main clan room and use recall to recall to your main recall point, usualy Dragondale Square.
For those in a clan, you can now use crecall to recall to your main clan room and use recall to recall to your main recall point, usualy Dragondale Square.
CLANS_GUILDS_COMMANDS
Keywords:
CLANS_GUILDS_COMMANDS
.
add clanranks demote outcast promote
seek gresources guild guildtalk gtalk
invest
CLANTALK
Keywords:
CLANTALK
Category:
command
Syntax: clantalk <message>
CLANTALK allows you to speak to all members of the religion you are currently a part of. Information here is generally IC unless noted otherwise.
CLANTALK allows you to speak to all members of the religion you are currently a part of. Information here is generally IC unless noted otherwise.
Clarion Call
Keywords:
CLARION_CALL, CLARION-CALL, CLARIONCALL
Syntax:
commune 'clarion call' target
This spell calls down the mighty divine trumpet on the target. It will cause holy damage and stun the target when it hits.
RP Combat Information
Skill Type: Range, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Hitroll
Damage Type: Holy
Save: Willp...
commune 'clarion call' target
This spell calls down the mighty divine trumpet on the target. It will cause holy damage and stun the target when it hits.
RP Combat Information
Skill Type: Range, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Hitroll
Damage Type: Holy
Save: Willp...
CLARITY
Keywords:
CLARITY, LOGIC, LUCIDITY, MNEMONICS, PERSUASION
These unique summons will imbue the caster with improved insight, improving
their view of the world. The runes called upon in the casting of these powers
have been lost, unfortunately, though certain dabblers in the herbal arts have been known to reproduce these results.
ELEMENTS: Not Applicable
Class and Race Changes
Keywords:
CLASS-CHANGE, CLASS_CHANGE, RACE_CHANGE, RACE-CHANGE, RETRAINING-CERTIFICATE, RETRAINING_CERTIFICATE
For those seeking a CLASS or Race change please submit an immrequest to imm.
Included in this must be the following:
1) Your current class or race to change, and what class or race you wish to be.
2) At least 5 lines of the OOC reasoning behind your wish to change Class or Race.
3) An RP story/reason behind this change. Thi...
Class Stats for Relics
Keywords:
RELIC STAT, RELIC STATS, RELIC-STAT, RELIC-STATS, RELIC_STAT, RELIC_STATS, RP-RELIC-STAT, RP-RELIC-STATS, RP_RELIC_STAT, RP_RELIC_STATS, RELIC-RP-STATS, RELIC_RP_STATS
When it comes time to distribute stats on your relics, you have a lot of flexibility. This is a primer on how different stats will be calculated into your RPStats.
Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma, and Luck are calculated by taking the bonus from the stat and dividing by 100. For exam...
Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma, and Luck are calculated by taking the bonus from the stat and dividing by 100. For exam...
ClassInfo - Class Information
Keywords:
CLASSINFO
Syntax: classinfo <racename>
The classinfo command is similar to the raceinfo command, only it shows prime attributes for each class, and in addition it displays the base experience points per level for a particular race/class combination.
For this reason, you must type the name of a race as the single parameter
for the classi...
CLAW
Keywords:
CLAW
Syntax:
claw <victim>
Common attack of races endowed with claws. A claw will cause great damage
to the unwary victim, often resulting in death from loss of blood.
Cleansing Winds
Keywords:
CLEANSING-WINDS, CLEANSING_WINDS
Category:
magic:spell
Syntax: commune 'cleansing winds' <target>
Cleansing winds calls forth a powerful blast of wind which will try to cleanse the soul of the victim, but will most likely only succeed in causing great damage.
RP-Combat Information:
Spell Type: Ranged
Attack Syntax: 1d20 + <Hitroll>
Damage: 3d5 + <SpellDam...
Clear Eyes
Keywords:
CLEAR_EYES, CLEAR-EYES, CLEAREYES
Syntax:
cleareyes
This ability removes the blindness effect from the user. It also briefly grants them the ability to see hidden and invisible enemies.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: Upon use, ...
cleareyes
This ability removes the blindness effect from the user. It also briefly grants them the ability to see hidden and invisible enemies.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: Upon use, ...
Cleave
Keywords:
CLEAVE
Category:
newbie
RPStat Information:
Weapon Type: Two-Handed Weapon
Damage Type: Varies
Remarks: You may make a single attack against a foe within reach. If you hit, you deal damage normally, and can make an additional attack against a foe that is adjacent...
Clerical Healing
Keywords:
CURE_LIGHT, CURE_SERIOUS, CURE_CRITICAL, HEAL, REJUVENATE, MASS_HEALING, CURE-LIGHT, CURE-SERIOUS, CURE-CRITICAL, MASS-HEALING
Syntax:
commune 'cure light' <person>
commune 'cure critical' <person>
commune 'cure serious' <person>
commune heal <person>
commune 'mass healing'
commune rejuvinate <person>
What would a cleric be without powers to mend wounds? These prayers of communion send forth healing energies into the target when the caster lays ...
commune 'cure light' <person>
commune 'cure critical' <person>
commune 'cure serious' <person>
commune heal <person>
commune 'mass healing'
commune rejuvinate <person>
What would a cleric be without powers to mend wounds? These prayers of communion send forth healing energies into the target when the caster lays ...
CLIENT
Keywords:
CLIENT, MUSHCLIENT, MUCLIENT, RAPSCALLION
There are numerous programs that have been designed specifically for mudding.
>>>WINDOWS<<<
A number of players on windows based machines use MuClient which can be downloaded from the muclient website.
Muclient -http://www.muclient.com/
MushClient - http://www.gammon.com.au/downloads/dlmushclient.htm
Z-Mud - ...
>>>WINDOWS<<<
A number of players on windows based machines use MuClient which can be downloaded from the muclient website.
Muclient -http://www.muclient.com/
MushClient - http://www.gammon.com.au/downloads/dlmushclient.htm
Z-Mud - ...
Clone
Keywords:
CLONE, CLONE-SPELL, CLONE_SPELL
Category:
magic
Syntax:
cast 'clone'
This creates one clone of the caster. The clone's stats are roughly one half those of the caster.
RP Combat Information:
Skill Type: Illusion
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: For 1d4 rounds, the caster summons a ...
cast 'clone'
This creates one clone of the caster. The clone's stats are roughly one half those of the caster.
RP Combat Information:
Skill Type: Illusion
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: For 1d4 rounds, the caster summons a ...
CLOSED_EYES
Keywords:
CLOSED_EYES, CLOSED-EYES
Syntax: summon 'closed eyes' <target>
Closed eyes causes the victim to close their eyes so tight that it's
impossible to open them, rendering them completely blind. Once the grip of
the spell wears off, the victim is once again free to open their eyes on their own will.
ELEMENTS: animal moon
RPStat Info...
RPStat Info...
Clothing Crafting
Keywords:
CRAFT-CLOTHING, CRAFT_CLOTHING, CLOTHING
Category:
command
Crafting clothing will allow you to create clothing for your character. This can be clothing that can be worn in most equipment slots. It will not have stats other that a sellable value for the creation of player shops.
To craft clothing, one must be in a room marked as (Clothing Crafting). Crafted clothing will cost 300 silver per level to ...
To craft clothing, one must be in a room marked as (Clothing Crafting). Crafted clothing will cost 300 silver per level to ...
CLOUDBURST
Keywords:
CLOUDBURST
Syntax: summon 'cloudburst' <target> Druids can call upon a cloudburst to
turn the wrath of the skies against their enemies. When this powerful
summon is invoked, a thunderous surge of energy tears through the heavens,
striking the druid's target with devastating fury. Such summons require
close proximity to their source of power, and as su...
Cmote
Keywords:
CMOTE, COMMANDMOTE
Syntax: cmote <'command in single quotes'> <gmote style text>
Cmote is an emote that combines the use of a command that works in combination with gmote like abilties which allows you to include yourself, up to 10 people/mobs, and unlimited objects in a single mote.
To use it, you place the command you wish to use in single
quotes first, then...
CODE-DISCLAIMER
Keywords:
CODE-DISCLAIMER
All code additions made to The Gathering... become the property of The Gathering... in the following respects:
1. Code that is added will remain in our code even if the person that coded it leaves for any reason.
2. Code that is added in may be modified or changed by other coders to expand or change functionality.
3. Code that is added in m...
1. Code that is added will remain in our code even if the person that coded it leaves for any reason.
2. Code that is added in may be modified or changed by other coders to expand or change functionality.
3. Code that is added in m...
CODE_AUTOMAP_OPTION
Keywords:
CODE_AUTOMAP_OPTION
The Gathering... has a line of sight mapper, that shows you the surrounding terrain, Below on the right is an example of what this map looks like... The
* represents where your character is standing, there is a path running from
the west to the east, a river running to the east and south of you (the ~),
and the rest of the map is surrou...
CODE_DAMAGE_VALUES
Keywords:
CODE_DAMAGE_VALUES
Dam == 0 "miss"
dam <= 2 "scratch"
dam <= 4 "graze"
dam <= 6 "hit"
dam <= 8 "injure"
dam <= 10 "wound"
dam <= 12 "maul"
dam <= 14 "decimate"
dam <= 16 "devastate"
dam <= 20 "maim"
dam <= 25 "MUTILATE"
dam <= 30 "DISEMBOWEL"
dam <= 40 "DISMEMBER"
dam <= 50 "MASSACRE"
dam <= 60 "MANGLE"
dam <= 70 "*** DEMOLISH ***"
dam <= 80 "*** DEVASTATE ***"
...
CODE_DO_BECOMEACTIVE_ENABLED
Keywords:
CODE_DO_BECOMEACTIVE_ENABLED
Your pk status has been changed from peaceful to active.
This is irreversible.
CODE_DO_BECOMEACTIVE_NOARGUMENT
Keywords:
CODE_DO_BECOMEACTIVE_NOARGUMENT
If you want to your pk status to become active (from peaceful) type:
becomeactive confirm
BE WARNED: The pk status once on is not able to be removed.
For more info see help becomeactive.
CODE_DO_QUESTER_ENABLED
Keywords:
CODE_DO_QUESTER_ENABLED
.
Welcome, quester. Your quester status has been activated. This can not be
turned off. Mobprogs that are programmed to work with only questers will
recognise you now.
CODE_DO_QUESTER_NOARGUMENT
Keywords:
CODE_DO_QUESTER_NOARGUMENT, QUESTER
..
By enabling the quester status, you are agreeing to be part of any quest, or autoquest, and are accepting its outcome, including deaths and loss of
equipment. Read help quester before you take any decision.
The quester status is not supposed to be removed. To get it turned off you will be mooted at least -5000xp. ...
The quester status is not supposed to be removed. To get it turned off you will be mooted at least -5000xp. ...
CODE_DO_SETAGE_NOARGUMENT
Keywords:
CODE_DO_SETAGE_NOARGUMENT
When you create a character by default you start at the age of 17. You can change your age once and only once using the setage command.
syntax:
setage <age> confirm
The age you want to be can be in the range 4 thru 100.
BE WARNED: Once your age has been set you can not change it, and you will age at the rate of 14 years per every in ...
CODE_OEDIT_ADDRESTRICT
Keywords:
CODE_OEDIT_ADDRESTRICT
Syntax: addrestrict <classgrouping> <affectprofile> [priority]
affectprofile can be listed using showaffectprofile
note: priority is optional, defaults to -1 (first -1 if all matching restrictions for a class are -1, then the first one is applied. otherwise the highest matching priority is used... if there is 2 or more matching priorities be...
CODE_PKNOTE_REQUIRED_FROM_ATTACKER
Keywords:
CODE_PKNOTE_REQUIRED_FROM_ATTACKER
You have been involved in a player kill situation in which your character
subdued or pkilled another. Player kill situations are allowed as long as
they are done within a roleplaying situation. In accordance with the PKILL
rules, you are required to submit a PKNOTE to PKILL within 2 hours of the
pkill. Pknotes MUST explain the IC backr...
CODE_PKNOTE_REQUIRED_FROM_VICTIM
Keywords:
CODE_PKNOTE_REQUIRED_FROM_VICTIM
You have been involved in a player kill situation in which your character
was subdued or pkilled. Player kill situations are allowed as long as they
are done within a roleplaying situation. In accordance with the PKILL
rules, you are required to submit a PKNOTE to PKILL within 2 hours of the
pkill. Pknotes MUST explain the IC backround...
CODE_WIZLIST
Keywords:
CODE_WIZLIST
_.--. .--._
." ." ". ".
: ." /\ ". :
: '._,-/ \-,_.` :
\ ,` / /\ \ `, /
\ ,` / /\ \ `, /
...
CODING
Keywords:
CODING
Category:
helpsys
Those wishing to code for The Gathering... should read this file seriously.
Coding is not a thing to take on lightly. It is a responsibility,
especially in the mudding community where a mud sometimes relies on coders to keep things functional and to introduce new things and fresh features that
will keep players interested in returning. That havin...
COINPURSE
Keywords:
COINPURSE, PURSE
Currently in the money system, your money is secure. It can be stolen by thieves, of course, but it's otherwise safe in the bank at least. However, our money system is not very immersive, nor very in character for the times.
In medieval times, people often carried their coin in pouches and purses. To this effect, I've coded a new coinpurse i...
COLD_RESISTANCE
Keywords:
COLD_RESISTANCE, FIRE_RESISTANCE, COLD-RESISTANCE, FIRE-RESISTANCE
Category:
magic:spell
Syntax: cast 'cold resistance'
cast 'fire resistance'
The resistances of cold and fire summon a protective aura about the caster that offers protection from these essences. Since these auras are polar opposites of each other, only one can be used at a time, or else they would cancel each other out. When protected from either c...
COLLECT
Keywords:
COLLECT
Syntax: collect water
Practitioners of the art of herbalism know that for a potion to be
successful, only the purest water can be used. This pure water can be found
all over the realm in freshwater lakes.
To collect this pure water, one must have dousing flasks available in his
inventory. And standing near the la...
Color Modes
Keywords:
COLOUR-MODE, COLOUR_MODE, COLOR-MODE, COLOR_MODE
Category:
command
COLOUR MODE allows you to set what colors appear based on your client. The Gathering... is a colorful mud with a wide range of color options to suit
every players needs. You can only use a mode if your client supports it.
Syntax:
colour mode OR color mode
color mode nocolour - This will remove all color from the game.
...
Syntax:
colour mode OR color mode
color mode nocolour - This will remove all color from the game.
...
COLOR-SPRAY
Keywords:
COLOR-SPRAY, COLOR_SPRAY, COLOUR_SPRAY, COLOUR-SPRAY
Category:
magic:spell
Syntax: cast 'colour spray' <target>
Color spray is best described as twisting and combining the rays of light, and sending them forth from the palms of the hands, much like the way a
prism bends lights. When aimed for the eyes, there is a chance that color
spray can temporarily blind the victim.
REALMS: alteration
RP Com...
Coloring One Word in a Room's Description
Keywords:
WORDCOLOR
Category:
command
Syntax:
wordcolor <colors> <word> - colors specified word in a room's description
wordcolor <colors> <word> night - colors specified word in a room's night desc
In building, this command will allow you to pick out a specified word in the room's description or night description to color automatically.
Colorize
Keywords:
COLORIZE
Category:
command
Syntax: colorize <colors> <string>
Note:
<colors> is a string of codes, like grmep, that will be used
to color the room.
Colors by Group for Screenreaders
Keywords:
SCREENREADER-HTML, SCREENREADER_HTML, SCREENREADER_XTERM, SCREENREADER-XTERM, SR-HTML, SR_HTML, SR-COLORING, SR_COLORING
Below is a list of all ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker
hues.
REDS.
`+ - Pale Red, (HTML OR XTER...
REDS.
`+ - Pale Red, (HTML OR XTER...
Colorshow
Keywords:
COLORSHOW
Category:
command
Syntax: colorshow <item>
Colorshow will allow you to see the color codes of an object. You can use colorshow for objects in the room, that you are carrying, or that you are wearing.
It will show you the keywords, short, long, and default description of the object, and if there are extra descriptions beyond that, it will show those as well.
Combat Weapon Skills
Keywords:
EXOTIC, WEAPONS, WEAPON, WEAPONSMASTER, AXE, DAGGER, FLAIL, MACE, POLEARM, STAFF, SWORD, WHIP, WEAPONMASTER, SPEAR, SICKLE
Each weapon skill applies to a specific group of armaments, and determines
how well a character fights with a particular weapon. The weaponsmaster
group provides talent in all weapons (save exotics), from chair legs to halberds. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the chara...
COMBAT_COMMANDS
Keywords:
COMBAT_COMMANDS
.
backstab bash berserk circle claw
consider dirt disarm envenom flee
gore gouge kick kill needlepoint
panic pounce retreat second surrender
subdue surge trip ...
COMBINE
Keywords:
COMBINE
Syntax:
Combine
This command will toggle weather items of a kind are shown in groups
or as separate items in your inventory or in a container:
(2) a long thin dagger,
or;
a long thin dagger
a long thin dagger
coming-storm
Keywords:
COMING_STORM, COMING-STORM
Category:
magic:spell
. Syntax: cast 'coming storm'
A mighty storm is called forth causing lightning to streak from the sky, striking at any within its reach!
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.
RP-Com...
A mighty storm is called forth causing lightning to streak from the sky, striking at any within its reach!
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.
RP-Com...
COMMAND
Keywords:
COMMAND
Category:
pointer
Type: help COMMANDS
For help on mud-related command groups.
Type: help -COMMAND
For help on the cleric spell, COMMAND
Commands Index
Keywords:
COMMANDS
Commands are the word typed into the command prompt of your client that makes your character, or yourself interact in the mud. They can be used to communicate, move and even personalize your character, and your experience here. These can be seen by typing commands into your prompt and hitting enter. However we have further broken down the commands ...
COMMUNICATION_COMMANDS
Keywords:
COMMUNICATION_COMMANDS, COMMUNICATION-COMMANDS
.
bt answer buildertalk clantalk declineooc
gs goooc ic language music
nreply ooc osay sleeptalk question
quiet replay replaychannels replayroom replayspouse
reply r...
Communing with the Dead
Keywords:
COMMUNE_WITH_DEAD, COMMUNE-WITH-DEAD
Category:
magic:spell
Syntax: commune 'commune with dead'
This commune grants the holy cleric the last words with the deceased before eternal rest. The cleric summons a ghostly spirit from whatever remains of the corpse there is, which will reveal who had brought on that terrible fate and slayed the victim. Clerics can also cast this spell upon themselves....
COMPARE
Keywords:
COMPARE
Syntax: compare <object-1> <object-2>
Syntax: compare <object>
COMPARE compares two objects in your inventory. If both objects are weapons,
it will report the one with the better average damage. If both objects are
armor, it will report the one with the better armor class.
COMPARE with one argument compares an object in your invento...
COMPREHENSION
Keywords:
COMPREHENSION
Category:
magic:spell
Through a filter of magic, this spell enables one to better understand information that the caster has learned. By activating the mind to above its normal capacity, it unlocks the most powerful part of the body. Through this spell, learned skills and languages are understood at max capacity, as if one had mastered the understandings and naunces of ...
Conceal
Keywords:
CONCEAL
Conceal allows you to hide things in your equipment list from others without
requiring a covering item. This is useful for items that you need to wear
for one reason or the other, but that you do not want showing to others at all when they look at you. Wielded weapons may not be concealed, however
sheathed weapons can be. Sheathed weapons that ar...
Concuss
Keywords:
CONCUSS
Syntax:
summon 'concuss' target
The spell releases a powerful, disorienting wave of sonic force against a single target. It stuns the victim and leaves them confused with a chance to attack their allies or themselves.
RP Combat Information
Skill Type: Attack, Debuff
Attack Syntax: 1d20 + Spell Hitroll
Damage: ...
summon 'concuss' target
The spell releases a powerful, disorienting wave of sonic force against a single target. It stuns the victim and leaves them confused with a chance to attack their allies or themselves.
RP Combat Information
Skill Type: Attack, Debuff
Attack Syntax: 1d20 + Spell Hitroll
Damage: ...
CONE_COLD
Keywords:
CONE_COLD, CONECOLD, CONE-COLD
Category:
magic:spell
Syntax: cast 'cone cold' <target>
Cone of cold send forth a powerful funnel of freezing cold, crystalized air, causing anything from a severe case of the goose bumps to a degree of frost burn. Those who are nearby will most likely get hit by the uncontrollable funnel, and might assume the spell a form of aggression.
REALMS: evoc...
Config
Keywords:
CONFIG
Category:
command
Syntax:
config unread - Toggles showing unread at login
config whererp - Toggles showing whererp at login
config whoidle - Toggles seeing idle people on who
config tododates - Toggles seeing dates on todo lists
config noconcealed - Toggles seeing concealed eq when looking at self
config anonauction...
Conflagration
Keywords:
CONFLAGRATION
Conflagration This is a spell granted to only a select few of Rayth's
followers, and only those who revere the Art. It is not restricted to
mages, nor are those who only have a minor dabbling in magic exempt. (OOC:
People with magical-based subclasses can get it too.) Typically, only his
Chosen (champions) will receive this spell. By summoning th...
Confuse
Keywords:
CONFUSE
Remort Mage Spell
Syntax: cast 'confuse' <target>
Illusionists and other dark arts magi rely on deception and trickery to win the day. It is important for their opponent to be as completely disadvantage as possible. By using mana to disorient and magically inhibit signals to the brain, a magi can prevent their opponent from moving the way ...
Conjurer Subclass
Keywords:
CONJURER, CONJURE, CONJURE-ITEM, CONJURE-CAMPSITE, CONJURE-VILE-CREATURE, CONJURE-BENIGN-CREATURE, CONJURE-BLESSED-CREATURE, CONJURE-RP-ITEM
Category:
magic:spell
.
Spell Name: Conjure Item.
Attack Syntax: 1d20 [Check for Critical Fail]
Damage Type: None
Remarks: Conjures an item of the type specified as shown below.
Syntax: cast 'Conjure item' <type>
Item types are:
light, parchment, container, instrument, drinkcontainer, food, warpstone, bloodflask, lockpick, te...
Spell Name: Conjure Item.
Attack Syntax: 1d20 [Check for Critical Fail]
Damage Type: None
Remarks: Conjures an item of the type specified as shown below.
Syntax: cast 'Conjure item' <type>
Item types are:
light, parchment, container, instrument, drinkcontainer, food, warpstone, bloodflask, lockpick, te...
CONNECT-MIRC
Keywords:
CONNECT-MIRC, MIRC, CONNECT-IRC
Category:
creation
Connecting using mIRC
Find this client at www.mircx.com. Start up mIRC and it will come up with a form titled "mIRC options". Fill in your name, email, nickname and alternate name - just in case someone is using your first chosen nickname. You will see a drop down list containing various names. Scroll through these names
until you see the n...
CONNECT-TELNET
Keywords:
CONNECT-TELNET
Connecting using Telnet
Telnet is a client found on any standard windows operating system. Press "start" down the bottom left hand corner of the screen, press "run" located
just above "shutdown". Type the following in the box:
Open: telnet
Click OK. It will bring up a large white terminal screen. Press "connect" or Alt+C and you ...
CONSENT
Keywords:
CONSENT
Category:
command
Syntax: consent
CONSENT is a toggle which allows/disallows your character to get married by the gods. Make sure to have this on when you're asking to get hitched!
CONSENT is a toggle which allows/disallows your character to get married by the gods. Make sure to have this on when you're asking to get hitched!
CONSIDER
Keywords:
CONSIDER
Syntax:
consider <character>
CONSIDER tells you what your chances are of killing a character.
Of course, it's only a rough estimate. Consider compares HP values,
telling you if the mob is smaller or larger than you, and levels, telling
you if the mob is close to your own level. There is some randomness built
in to reflect the inaccurac...
Constitution
Keywords:
CONSTITUTION
Category:
creation
Constitution is a measure of the general health and make-up of the body
and its processes.
Fortitude: A measure of the hardiness of your system and represents
your overall health.
Regen: A measure of your ability to heal and recuperate health and
energy.
Self discipline: A measure of your self control over your body's needs..
and its processes.
Fortitude: A measure of the hardiness of your system and represents
your overall health.
Regen: A measure of your ability to heal and recuperate health and
energy.
Self discipline: A measure of your self control over your body's needs..
Constitution Ability Checks
Keywords:
RP-CONSTITUTION, RP_CONSTITUTION
Constitution measures health, stamina, and vital force. Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part o f a character or monster. A Constitution check can model your attempt to push beyond normal limit...
Container Crafting
Keywords:
CRAFT-CONTAINER, CRAFT_CONTAINER, CONTAINER
Category:
command
Crafting a container will allow you to create a unique container storage item. This item can store items and be worn in a variety of locations. While functional as bags, they are mostly used to adding flare to roleplaying. These items may be sold in player shops.
To craft a container, one must be in a room marked as (Container Crafting). Cra...
To craft a container, one must be in a room marked as (Container Crafting). Cra...
Containers
Keywords:
CONTAINERS
Syntax: containers
Type this command to see a recursive list of all of your containers and the items within each one.
IMPORTANT:
Due to limited buffers, those who use this command with colours activated
will at times see your screen go buggy and perhaps will also be booted
off the mud. A remedy for this is to temporarily turn your co...
CONTINUAL-LIGHT
Keywords:
CONTINUAL-LIGHT, CONTINUAL_LIGHT
Category:
magic:spell
Syntax: cast 'continual light'
cast 'continual light' <object>
This spell creates a glowing ball of light, which you can hold as a source of light when not in a well lit city. This ball of light will last for a
very long time, almost seeming indefinate. Continual light may also be used
to give an object an enchanted glow.
...
Contribution Reward System
Keywords:
CONTRIBUTION-REWARD-SYSTEM, CONTRIBUTION_REWARD_SYSTEM, PLAYER-CONTRIBUTION-REWARDS, PLAYER_CONTRIBUTION_REWARDS
Category:
helpsys
In order to create a better TG, in the past we have asked our players if they would like to contribute whatever they would like to aid in and much of that has been given small rewards, but we would like to implement a system that is more transparent.
Below is a list of specific tasks that you the player can contribute to TG and the rewards you...
CONTROL-WEATHER
Keywords:
CONTROL-WEATHER, CONTROL_WEATHER
Syntax: commune 'control weather' This commune asks for divine
assistance in changing the affects of the weather. This works best when outdoors, since there isn't much of a noticeable weather change from
indoors. Change weather will cause the weather to get better or worse,
depending on the will of the of the cleric. SPHERE: ...
CONVERT
Keywords:
CONVERT
Category:
pointer
Type: help -CONVERT
For help on converting practices to trains.
Type: help 'GOLD-CONVERT'
For help on converting silver pieces to gold pieces.
COOK
Keywords:
COOK, COOKING
Syntax: cook <object>
With this skill you may cook raw meat and some other types of food. There must be a fire, and you must be holding cookware. Cooking the food will enhance the quality of the food, and preserve it indefinitely.
When you are holding an item you can cook with (IE: a pan or a pot) you can cook your kills! Just make s...
With this skill you may cook raw meat and some other types of food. There must be a fire, and you must be holding cookware. Cooking the food will enhance the quality of the food, and preserve it indefinitely.
When you are holding an item you can cook with (IE: a pan or a pot) you can cook your kills! Just make s...
Copystring
Keywords:
COPYSTRING
Category:
command
Syntax: copystring <name of original object> <name of target object>
This command will allow a user to take an item that they currently own and copy the visual characteristics on to another item. Both objects must be in the inventory for the command to work. After finished, the item will have the same short description, keywords, and long desc...
Corigo Hunting Grounds
Keywords:
CORIGO_HUNTING_GROUNDS, CORIGO-HUNTING-GROUNDS
Category:
notes
Lore: These hunting grounds are fertile and rich. A known migration and
habitat for the Majestic Corigo Elk, they are abundant here. In addition the wild loben make their nests in the roots of the trees here. The forest is also home to carbuncles, horned rabbits and cabbits. Hunters roam the forest along with the animal they hunt, some of the...
Cormanthor Yastehanye
Keywords:
CORMANTHOR-YASTEHANYE
'Place of Great Promise'- this is what Cormanthor means. It was the original name of the Empire that still stands upon the lands of Samandar but whose residents and scenery have changed drastically over the ages. It was founded by a distinguished group of royal elven children chosen to bring their different cultures together in hopes of keeping war...
Correction
Keywords:
CORRECTION
Category:
command
Syntax: Correction <word or statement you are correcting>
This command is used for correcting a typoed or misspelled word/sentence. It's primarily used in place of correcting such with osay for those who are Immersed or have turned off osays.
CORROSIVE_STREAM
Keywords:
CORROSIVE_STREAM, CORROSIVE_SURGE, CORROSIVE-STREAM, CORROSIVE-SURGE
Category:
magic:spell
Syntax: cast 'corrosive stream'
cast 'corrosive surge'
Both of these spells spew forth a acid from the fingertips of the caster. While not as painfully devastating as a blast of acid, both of these have been known to etch fine armors and weapons, rendering them almost useless once exposed to the effects of the acid.
REA...
cast 'corrosive surge'
Both of these spells spew forth a acid from the fingertips of the caster. While not as painfully devastating as a blast of acid, both of these have been known to etch fine armors and weapons, rendering them almost useless once exposed to the effects of the acid.
REA...
Coule
Keywords:
COULE
Syntax:
Passive/Automatic
While moving their blade in constant, subtle motion, there is a chance to inflict a minor wound. This is a dexterity based ability to trigger and cause a small amount of damage which can be increased with dexterity.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]...
Passive/Automatic
While moving their blade in constant, subtle motion, there is a chance to inflict a minor wound. This is a dexterity based ability to trigger and cause a small amount of damage which can be increased with dexterity.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]...
COUNCILS
Keywords:
COUNCILS, SUPPORT, CODE, LAW
Category:
olc:aedit
The immortal Councils exist to make the many tasks of immortals much easier by giving specific immortals control over different areas of responsibility. There are three main immortal councils, listed below.
Law
Law is in charge of enforcing rules and MUD policies. This includes watching for player cheating, multi-logging, channel violatio...
Law
Law is in charge of enforcing rules and MUD policies. This includes watching for player cheating, multi-logging, channel violatio...
COUNCILS
Keywords:
COUNCILS, SUPPORT, CODE, LAW
Category:
olc:aedit
The immortal Councils exist to make the many tasks of immortals much easier by giving specific immortals control over different areas of responsibility. There are three main immortal councils, listed below.
Law
Law is in charge of enforcing rules and MUD policies. This includes watching for player cheating, multi-logging, channel violatio...
Law
Law is in charge of enforcing rules and MUD policies. This includes watching for player cheating, multi-logging, channel violatio...
COUNT
Keywords:
COUNT
Syntax:
Count
The count command displays the number of people (that you can see) logged
into the mud. It also displays the highest number observed that day, if
it is higher.
Counter Attack
Keywords:
COUNTER
Category:
command
Syntax: Automatic
The counter skill will allow a monk to take advantage of every drop in an opponent's guard, because their blunder is your opportunity to strike fast and hard. (This is automatically done in code fighting.) This is a level 27 skill and a skill only for Monks.
RP Combat Information:
Attack Type: Melee
Att...
The counter skill will allow a monk to take advantage of every drop in an opponent's guard, because their blunder is your opportunity to strike fast and hard. (This is automatically done in code fighting.) This is a level 27 skill and a skill only for Monks.
RP Combat Information:
Attack Type: Melee
Att...
Courier
Keywords:
COURIER
Category:
command
Syntax:
courier sendobject <person> <object name> - Sends an object to the person courier sendverbal <person> <message> - Sends a verbal message to a person courier sendwritten <person> <message> - Sends a short written message to a person
Couriers are used to send packages, and short messages to
a person, to use you must be in a room with a p...
Court of Defiance
Keywords:
COURT-DEFIANCE
They are the balance keepers of Nephilim.��� All the other courts give this one a wide berth, despite it being the smallest.��� It is so small that it numbers only a few thousand.��� These few thousand though are immensely strong in both the physical and magical arts.��� They are racial purists in the extreme as well, forever seeking to better the other���s ...
Court of Fallen Stars
Keywords:
COURT-FALLEN-STARS, COURT_FALLEN_STARS
This Court is Elven in nature and resides primarily in a massive forested area.��� The third in size of the major seven demonic Courts, Fallen Stars has the odd distinction of not originally being demonic.��� The Court of Fallen Stars were originally Elven hunters, sent to Nephilim to hunt Demons.��� They ended up trapped however and failed.��� While Elv...
Court of Ice
Keywords:
COURT-ICE
This Court is notable as being utterly subterranean.��� As the name implies, they are Ice lovers and almost all the demons of this Court are affiliated with Ice in some way, the most powerful actually having some level of command over it.��� While extremely brutal, this Court is the third smallest, being larger than the Court of Isolation but still sma...
Court of Isolation
Keywords:
COURT-ISOLATION
Hailing from an archipelago, the Court of Isolation is the 2nd smallest court with only the elite Defiance being smaller amid the major Courts.��� They are strict isolationists, leaving all the other Courts alone in nearly all matters and wishing to be left alone.��� The only exception to this is that they regularly send fighters to assist against the ...
Court of Storms
Keywords:
COURT-STORMS
These Demons are, across the board and without exception, Air demons.��� They actually live not on Nephilim, but above it.��� Their cities are in the clouds and are made of clouds.��� They are the scouts and archers supreme of all the Demons.��� They are ruled by a demon named Windrazor. Picky and temperamental, these Demons have moods like the winds, alwa...
Court of the Forsaken
Keywords:
COURT-FORSAKEN
The "false Court" as it is frequently dubbed, is made up of Fallen Angels, not Demons and is the fourth largest of the major Courts.��� Angels that have failed in their tasks and were either banished or went on a self-imposed exile.��� They are looked down upon by all the other Courts, but have a wide variety of talents, being the jack-of-all-trades of...
Cover and Uncover
Keywords:
COVER, UNCOVER, WEARCOVER
Category:
command
Covering and uncover commands allow you to cover up an already worn item and
cover it with another item. This can best be used for non-removable items
like tattoos.
<cover tattoo shirt>
This will allow the tattoo to be covered over the shirt. You can uncover by following this command
<uncover tattoo shirt>
By doing so the ...
<cover tattoo shirt>
This will allow the tattoo to be covered over the shirt. You can uncover by following this command
<uncover tattoo shirt>
By doing so the ...
Crafting
Keywords:
CRAFT, CRAFTING
Category:
command
Crafting your own items is a wonderful feature of Tirradyn, however, it can be a bit complicated at times. Crafting is used to create unique RP Items, Clothing, Bags and Food. Crafting does not create Armor, Jewelry or Weapons in the traditional sense. Instead, it creates items without stat bonuses, to be used for roleplaying an...
CRANK
Keywords:
CRANK, CLANRANKS
Syntax:
crank
Lists the ranks within your clan. You can not view the ranks of
another clan.
Crash Reimbursements
Keywords:
CRASH-REIMBURSEMENTS, REIMBURSEMENTS
I'm sure all of you are aware of the frequent crashes TG has. We do apologize for the inconvenience of this, and it is something we are working on, however, during this time, we ask that you also accept this as something we do not have control over at this time.
With that said, I'd like to inform you all that what is lost in a crash, be it XP, G...
With that said, I'd like to inform you all that what is lost in a crash, be it XP, G...
CREATE_BUFFET
Keywords:
CREATE_BUFFET, CRETAE-BUFFET
Syntax: commune 'create buffet'
commune 'create buffet' <text>
This commune creates a whole buffet of enhanced food that will feel you up easily. When left casting the spell alone, you will be granted with a blessed food based on your class.
However, you can also add text after the spell to allow you the option of creating ...
CREATE_FOOD
Keywords:
CREATE_FOOD, CREATE-FOOD
Syntax: commune 'create food'
commune 'create food' <text>
This commune creates a single enhanced food for those times when only one will do. When left casting the spell alone, you will be granted a blessed food based on your class.
However, you can also add text after the spell to allow you the option of creating any food ...
CREATE_ROSE
Keywords:
CREATE_ROSE, CREATE-ROSE, CREATE_BOUQUET, CREATE-BOUQUET
Category:
magic:spell
Syntax:
summon 'create rose'
summon 'create bouquet'
This romantic summons creates a beautiful, fragrant red rose or a lovely bouquet. While a rose has nearly no value for the common shopkeeper, it is sure to win the heart of any lady.
summon 'create rose'
summon 'create bouquet'
This romantic summons creates a beautiful, fragrant red rose or a lovely bouquet. While a rose has nearly no value for the common shopkeeper, it is sure to win the heart of any lady.
CREATE_SPRING
Keywords:
CREATE_SPRING, CREATE-SPRING
Syntax: commune 'create spring'
This commune creates a fountain-type spring to be placed in the middle of
the room, where anyone can drink from it. The refreshing water has no
impuritues, has a refreshing taste, and might possibly be bottled and sold, if there were such a market for that.
SPHERES: creation elemental
RP Comb...
CREATE_WATER
Keywords:
CREATE_WATER, CREATE-WATER
Syntax: commune 'create water' <container>
This commune creates water from thin air, which in turn replenishes the empty drink container that this spell is focused at, with a refreshing, crystal clear water free of minerals and impurities.
SPHERES: creation elemental
RP Combat Information:
Damage: N/A
Damage Type: N/A
Creating Natural Weapons
Keywords:
NATURAL_WEAPON, NATURAL_WEAPONS, NATURAL-WEAPON, NATURAL-WEAPONS, NATURALWEAPON, NATURALWEAPONS
Syntax:
naturalweapon axe|dagger|bolas
This skill creates natural weapons from stone, vine, and wood. A Pathfinder can create daggers, bolas, or axes. These items are consumed using THROW or other Pathfinder abilities that use these weapons.
RP Combat Information
Skill Type: Creation
Attack Syntax: 1d20 [No Fail Ch...
naturalweapon axe|dagger|bolas
This skill creates natural weapons from stone, vine, and wood. A Pathfinder can create daggers, bolas, or axes. These items are consumed using THROW or other Pathfinder abilities that use these weapons.
RP Combat Information
Skill Type: Creation
Attack Syntax: 1d20 [No Fail Ch...
CREATION
Keywords:
CREATION
Category:
pointer
Type: help 'CREATION POINTS'
For information regarding your customized character
Type: help -CREATION
For information on the many spheres of magic
CREDIT-DAWN-EXTERNAL
Keywords:
CREDIT-DAWN-EXTERNAL
While Dawn has a vast amount of original code, it was based upon some other codebases and incorporated while extending some other features that were available to the mudding communitity as a whole (e.g. olc). Most who have contributed to those features we sourced externally which have help files are acknowledged in the helps for those features othe...
CREDIT-OBLIVION
Keywords:
CREDIT-OBLIVION
Dawn was originally based of the Oblivion code base written/released by
Wes Wagner/Airius. This codebase was initially released by Airius to the
public as 'Oblivion 1.2alpha'.
Crippling Show
Keywords:
CRIPPLING_SHOT, CRIPPLING-SHOT, CRIPPLINGSHOT
Syntax:
cripplingshot target
This skill requires a bow and ammunition. Crippling Shot is a bow skill that deals damage while also temporarily reducing an enemy's armor and increasing the chance of landing a critical hit. This is used during active combat.
RP Combat Information
Skill Type: Attack, Debuff
Attack Syntax...
cripplingshot target
This skill requires a bow and ammunition. Crippling Shot is a bow skill that deals damage while also temporarily reducing an enemy's armor and increasing the chance of landing a critical hit. This is used during active combat.
RP Combat Information
Skill Type: Attack, Debuff
Attack Syntax...
Cross Slash
Keywords:
CROSS_SLASH, CROSS-SLASH, CROSSSLASH
Syntax:
crossslash target
This attack is a pair of powerful slashes that targets the enemy to deepen a wound to cause them bleeding.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + hitroll
Damage: 3d4 + Damroll (twice)
Damage Type: slash
Save: Fortitude vs Damage
Duration: 1...
crossslash target
This attack is a pair of powerful slashes that targets the enemy to deepen a wound to cause them bleeding.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + hitroll
Damage: 3d4 + Damroll (twice)
Damage Type: slash
Save: Fortitude vs Damage
Duration: 1...
Crosshook
Keywords:
CROSSHOOK
Syntax:
crosshook target
The user throws a deceptive combination, ending with a hook that can rattle their foe's senses. This standard attack carries a chance to confuse the enemy, disorienting them.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Ty...
crosshook target
The user throws a deceptive combination, ending with a hook that can rattle their foe's senses. This standard attack carries a chance to confuse the enemy, disorienting them.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Ty...
Crusader [Subclass]
Keywords:
CRUSADER, CRUSADER-SUBCLASS, LOOT, TURN_UNDEAD, HOLY_BANNER, TURN-UNDEAD, HOLY-BANNER, CODEMN
Category:
command
The Crusader subclass is for characters that believe in a pure cause, though
for some that cause can be pure evil as often as pure good. Crusaders gain
a permanent bonus to hit points of +200, and to critical strike of +10. They may also, at their own discretion, loot up to 3 times per day in cities, to gather money to fund the crusade, as they tr...
CRUSHED_LIMB
Keywords:
CRUSHED_LIMB
The victims <limb> is crushed; it suffers disadvantage on attack rolls and ability checks utilizing arms, and suffers a loss of 15ft of movement for the legs, as appropriate to limb damaged.
CRUSHING_BLOW
Keywords:
CRUSHING_BLOW
The victim must make a DC15 <Fortitude> saving throw, or its next ability check, saving throw, or attack will be at disadvantage.
Crystal Cavern
Keywords:
CRYSTAL_CAVERN, CRYSTAL-CAVERN
Category:
notes
Lore: Formed in the volcanic caverns of Samadnar, the high density minerals and high temperatures have made a truly spectacular cave with a variety of crystaline growths. Calcite and Gypsum are in abundance in the caves.
The cave system is a last stand for the Hella-lopters and voidkin. Hated and shunned by most of the realm they moved here ...
The cave system is a last stand for the Hella-lopters and voidkin. Hated and shunned by most of the realm they moved here ...
Crystal Spear
Keywords:
CRYSTAL-SPEAR, CRYSTAL_SPEAR
Category:
newbie
RP Combat Information:
Spell Type: Ranged Attack
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 2d8 + <SpellDamroll>
Damage Type: Pierce
Remarks: The caster is able to pull a rocky spear of earth from the g...
ctable-miscellaneous
Keywords:
CTABLE-MISCELLANEOUS, CTABLE_MISCELLANEOUS
. Miscellaneous
+---------------------------------------------------------------------------+
| `x or `X will clear all colour and special values and set them to your |
| scheme's default |
| |
| `? will set a ran...
Cunning Strike
Keywords:
CUNNING_STRIKE, CUNNING-STRIKE, CUNNINGSTRIKE
Syntax:
cunningstrike target
The user delivers a swift, sneaky strike that damages the target. The blow also staggers the victim, disrupting their balance.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: n/a
Duration: 2...
cunningstrike target
The user delivers a swift, sneaky strike that damages the target. The blow also staggers the victim, disrupting their balance.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: n/a
Duration: 2...
CURE_BLINDNESS
Keywords:
CURE_BLINDNESS, CURE-BLINDNESS
Syntax: commune 'cure blindness' <person>
This commune, which some praise as nothing short of a miracle, attempts to alleviate the person of temporary blindness, that which is caused by the
malicious spell of blindness. This does not work on blindness from smoke,
dirt, or those that are naturally born blind. Best leave those miracles to
...
CURE_DEAFNESS
Keywords:
CURE_DEAFNESS, CURE-DEAFNESS
Syntax: commune 'cure deafness' <person>
When a healer finds a soul tormented by a loss of all hearing, they may pray to their Gods or Goddesses in hope that they will help the tormented in regaining their hearing. Only those close to their deity seem to get an answer though.
SPHERES: death healing
RP Combat Information:
Dam...
CURE_DISEASE
Keywords:
CURE_DISEASE, CURE-DISEASE
Syntax: commune 'cure disease' <person>
This commune works to halt the spread of plague before it breaks out into
epidemic proportions. Any who are suffering the ill effects of the dreaded
plague may be alleviated with the assistance of such a cure, or take the traumatic chance of beating the plague before it claims your life.
SPHERE...
CURE_HEADACHE
Keywords:
CURE_HEADACHE, CURE-HEADACHE
CURE HEADACHE
Syntax: cast 'cure headache' <recipient>
Needed someone to cure that everlasting headache... Those who learn cure headache by using the spheres of healing and mind can try to send forth healing energies to the recipient to allievate them of thier affliction.
SPHERES: healing mind
Syntax: cast 'cure headache' <recipient>
Needed someone to cure that everlasting headache... Those who learn cure headache by using the spheres of healing and mind can try to send forth healing energies to the recipient to allievate them of thier affliction.
SPHERES: healing mind
CURE_POISON
Keywords:
CURE_POISON, CURE-POISON
Syntax: commune 'cure poison' <person>
This commune cleanses the blood of those affected with any of the several known poisons in the realm.
Signs that you might be affected by poison include, but are not limited to:
weakness, nausea, uncontrolled perspiration and/or shivering, or a slithering snake with huge fangs latched on to your he...
CURSE
Keywords:
CURSE
Syntax: commune curse commune curse Those who serve the gods
can brings down the fury of their diety to cause greate discomfort to their
enemies. This spell causes the target to perform much worse in combats, and
reduces the chance to save against spells. It also renders the character unclean in the eyes of their god and un...
Curse of Wounding
Keywords:
CURSE-OF-WOUNDING, CURSE_OF_WOUNDING
.
Remort Cleric Prayer
Syntax: commune 'curse of wounding' <target>
If cast on an enemy, blows that would normally miss in combat
get the chance to hit anyway. It's a 50/50 chance. Can be
removed with remove curse.
Cursed Darkness
Keywords:
CURSED_DARKNESS, CURSED-DARKNESS
.
Remort Cleric Prayer
Syntax: commune 'cursed darkness'
Room affect. Room is set with utterdark, and anyone sitting
in the room takes damage every tick.
Curtain of Darkness
Keywords:
CURTAIN_OF_DARKNESS, CURTAIN-OF-DARKNESS
.
Remort Cleric Prayer
Syntax: commune 'curtain of darkness' <target>
AOE spell, negative damage type
Curtain of Light
Keywords:
CURTAIN_OF_LIGHT, CURTAIN-OF-LIGHT
.
Remort Cleric Prayer
Syntax: commune 'curtain of light' <target>
AOE spell, holy damage type
Custom Item Modpoints and How to Calculate Them
Keywords:
CUSTOM-MODPOINTS, CUSTOM_MODPOINTS, CUSTOM-MOD-POINTS, CUSTOM_MOD_POINTS, CUSTOM_CALCULATING-MODPOINGS, CUSTOM-CALCULATING-MODPOINTS, CUSTOM-ITEM-MODPOINTS, CUSTOM_ITEM_MODPOINTS
Category:
olc:oedit
Below you will find the means of Calculating Modpoints for custom items, as well as the Modpoint Values for each stat, spell, affect used on custom items.
-******************** Modpoint Values (PEMDAS) **********************-
Stat modifiers:
ST, CO, QU, AG, PR, = 3 points per +1 Max of object level/5
RE, EM, SD, ME...
Customization: RideIn and RideOut
Keywords:
RIDEIN, RIDEOUT
Category:
newbie
Ridein and rideout messages allow you to customize what displays when you
enter a romm when riding on a mount. We are fairly lenient on what you set
these to, however try not to godmode in them, and try not to do something
that is outside the bounds of your character's powers and abilities.
Syntax:
ridein <message>
ridein clear - to cl...
Syntax:
ridein <message>
ridein clear - to cl...
CUSTOMIZE
Keywords:
CUSTOMIZE, CUSTOMISE, CUSTOMIZATION, CUSTOMISATION, CHARACTER CUSTOMIZATION, CHARACTER CUSTOMISATION
Category:
newbie
Here in The Gathering..., we have many commands that allow you to customize
our character. Many things about your character, from your description to
the way you walk, are completely customizable! Here's a list of commands
that let you do just that, refer to their helpfiles for more information:
Description - Your long description, what p...
Description - Your long description, what p...
Customs Found in Oda
Keywords:
ODA-CUSTOMS
Customs
The male ruling classes follow a strict code of behaviour.
A warrior must be unswervingly, utterly loyal to his master. This
loyalty passes with the rule of a clan or family, so normally to the
succeeding son, although in cases warriors prefer to follow their
master to death. Songs and tales of s...
Customs of the Mori
Keywords:
MORI-CUSTOMS
Customs
These are verbal, rather than written, handed down through the
generations as part of the tribe's co-existence with the jungle
around them.
Use only what you need. Taking more of anything than you,
your family, or your tribespeople require harms the land and
offen...
Customs, Restrings, Custom Pets
Keywords:
CUSTOM_RESTRINGS, CUSTOM-RESTRINGS, CUSTOM-PETS, CUSTOM_PETS, CUSTOM-RULES, CUSTOM_RULES, CUSTOM-TOKEN, CUSTOM_TOKEN, CUSTOM-ITEMS, CUSTOM_ITEMS
Category:
olc:oedit
Custom items can be purchased with 1 custom token bought at the quest office. They are custom items that a player can request from staff to fit their specific wants and needs. They can have stats, spells, or affects that the player wishes, so long as they abide by the rules of custom items, found below, and the modpoint system found in help...
Customtalk
Keywords:
CUSTOMTALK, CUSTOMSAY, CUSTOMWHIS, CUSTOMQUES, CUSTOMEXCL, CUSTOM TALK
Category:
command
Syntax:
customtalk list - lists your current customtalks
customtalk clear type - removes this customtalk type
customalk <type> <text>
- Where types are say, sayto, question, questionto, exclaim, exclaimto, whisper
Syntax to set your customtalk:
customtalk say <text> - sets...
Customtalk Moods
Keywords:
MOOD
Category:
command
Syntax:
mood define <mood name> - Defines a mood
mood rename <old name> <new name> - Renames a mood
mood list - Lists your currently defined moods
mood <mood name> - Switches moods
mood normal - Returns to your normal mood
The 'mood' command ...
CUTTING-WIND
Keywords:
CUTTING-WIND, CUTTING_WIND
Category:
magic:spell
Syntax: cast 'cutting wind' <target>
This highly unpredictable spell focuses a stream of air into a thin,
fast-moving slice of air, which then hurtles downward from the sky. While
very chaotic in nature, this produces a forceful stream of wind may injure those other than the one intended. While always enough to damage its
intended victim...
CYCLONE
Keywords:
CYCLONE
Category:
magic:spell
. Syntax: commune 'cyclone' <self/target>
Cyclone surrounds the target with swirling winds which deflect damage done to the target. As a result, this spell increases the armor class of the target for a limited duration.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Pl...
Cyclone surrounds the target with swirling winds which deflect damage done to the target. As a result, this spell increases the armor class of the target for a limited duration.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Pl...
DAESUNE-GENERAL
Keywords:
DAESUNE-GENERAL
Category:
race:general
The Daesune are one of many breeds of demons, this one being known colloquially as Toad-Demons. Short, around three to four feet in height, though never reaching five, Deasune are far stronger than their small size suggests. Green skin covers their bodies, and a pair of large, slitted eyes are their most dominant features. With almost beak-like mou...
DAEVULF-GENERAL
Keywords:
DAEVULF-GENERAL
Category:
race:general
Considered cursed creatures by most, the Daevulf are the crossbreed of a Mrem and a demonic creature. Daevulf generally have the same body structure and height as a Mrem, though with demonic features that plainly mark their heritage, such as horns, manes of fire, hooves, or glowing eyes. Many Daevulf are slim and agile like their Mremmish cousins, ...
DAEVULF-RELATIONS
Keywords:
DAEVULF-RELATIONS
Category:
race
The Daevulf rarely get along well with others. Some can be friendly despite their demonic heritage, but such cases are rare.
Mrem often look at Daevulf with distaste, even out-right hatred. It is little wonder that Daevulf are often out-cast from Mremmish society, as the Mrem view these beings as being foul and tainted, fallen from nature.
...
Mrem often look at Daevulf with distaste, even out-right hatred. It is little wonder that Daevulf are often out-cast from Mremmish society, as the Mrem view these beings as being foul and tainted, fallen from nature.
...
DAEVULF-SOCIETY
Keywords:
DAEVULF-SOCIETY
Category:
race
Daevulf are most commonly the product of rape, some Demon taking advantage of a Mrem or a Succubus seducing her way to a child. In either event, Daevulf can be the product of nearly any demonic being and a Mrem, though they are most commonly raised among their feline cousins.
Like most half-breeds, the Daevulf do not have societies of their own...
Like most half-breeds, the Daevulf do not have societies of their own...
Daily RP Reward Token
Keywords:
DAILY-RP-TOKENS, DAILY_RP_TOKENS, DAILY-REWARD-SYSTEM, DAILY_REWARD_SYSTEM, DAILY-RP-REWARD, DAILY_RP_REWARD, DAILY-REWARDS, DAILY_REWARDS, TOKEN-REWARDS, TOKEN_REWARDS, RP-TOKENS, RP_TOKENS, DAILY-TOKEN, DAILY_TOKEN, RPTOKENS
TG will now be giving out Daily RP Token to players who log in each day and RP. We want to promote active RP and interaction between players. These tokens are able to be cashed in for rewards as seen below. The Staff trusts people not to abuse this since we have automated the system to get Roleplay Tokens. (Note: Staff may also award tokens...
DAM-TYPES
Keywords:
DAM-TYPES
Available Damtypes are : none bash pierce slash fire cold lightning acid poison
negative holy energy mental disease drowning light other
harm charm sound illusion
DAMROLL
Keywords:
DAMROLL, DAMAGE
Damroll determines how much damage you will do when you hit someone.
Dancing Lights
Keywords:
DANCING_LIGHTS, DANCING-LIGHTS
Remort Mage Spell
Syntax: cast 'dancing lights' Scholars have always been fascinated, but could never truly replicate the sun. The sun's warm rays and unique benefits had all but been lost before a brillant young witch had discovered the secrete to replicating the phenomena. By supercondensing mana and piling it on, one can create a mini su...
Dark Cavern
Keywords:
DARK CAVERN
Builder: Kyozou
Small cavern within the mountains southeast of Dragondale. Within the cavern there are some ruins, and this is the first known siting of an colony of insects known as the Cerithic.
Small cavern within the mountains southeast of Dragondale. Within the cavern there are some ruins, and this is the first known siting of an colony of insects known as the Cerithic.
Dark Charisma
Keywords:
DARK-CHARISMA, DARK_CHARISMA
.
Remort Cleric Prayer
Syntax: commune 'dark charisma' <target>
Stat boosts to all charisma stats.
Dark Heart
Keywords:
DARK-HEART, DARKHEART, DARK_HEART
Syntax:
commune 'dark heart'
This is a self-infused buff that fortifies the caster against opposing forces. It increases their resistance to holy and nature-based magic (+5 Holy and Nature IRV).
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...
commune 'dark heart'
This is a self-infused buff that fortifies the caster against opposing forces. It increases their resistance to holy and nature-based magic (+5 Holy and Nature IRV).
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...
Dark Martyr
Keywords:
MARTYR, DARK-MARTYR, DARKMARTYR, DARK_MARTYR
Category:
magic:spell
Syntax:
commune 'dark martyr' corpse
This spell uses a corpse to pull the remains of life or magic from it. You must be holding a corpse of a MOB for this to work. The spell will heal
RP Combat Information
Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: 3d4 (per corpse, up to 9d4) + Spell Damrol...
commune 'dark martyr' corpse
This spell uses a corpse to pull the remains of life or magic from it. You must be holding a corpse of a MOB for this to work. The spell will heal
RP Combat Information
Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: 3d4 (per corpse, up to 9d4) + Spell Damrol...
DARK-ANGEL
Keywords:
DARK-ANGEL, DARK-ANGELS
Like normal angels, dark-angels are a race of beings crafted by the Gods to serve them or to perform some service, at the ending of which, they are
simply left to wander the world freely. However, whereas angels have a
purity of spirit which reflects in their appearance, dark-angels have no such purity in them, often leading to beings of a darker ...
DARK-FAE
Keywords:
DARK-FAE, RETHIAN-DARK-FAE, FAE-DARK-RETHIAN
The Dark Fae
The dark fae were created by the Earth Mother as a gift to one of those children born of her and the Dark Father. The faeries bonded with the child, watching over and guiding her. They are a relatively young race compared to others on Rethia. Their home in the Forbidden Forest is o...
DARK_VISION
Keywords:
DARK_VISION, DARK-VISION
Syntax:
automatic
This is an ability inherent in some races which enables them to see
in the dark. Usually it is racially based, those races living below
ground tending to have this skill naturally from birth. Some mages
have been known to enchant items with the effect, but this is rare if not a myth.
Darklight
Keywords:
DARKLIGHT
.
Remort Mage Spell
Syntax: cast 'darklight' <target>
AOE affect spell, grants dark vision to everyone in the room.
DARKVISION
Keywords:
DARKVISION
Syntax: commune darkvision
This commune grants the caster the abilities to visualize heat patterns and
see others in the dark, when the normal eyesight doesn't work. Only
warm-blooded creatures are detectable using darkvision, and exits are easier to spot as well.
SPHERES: body divination
RP Combat Information:
Damage: N/A
...
DAWN
Keywords:
DAWN, CREDITS, CREDIT-DAWN, CREDIT-DOT, KALAHN
The Dawn of Time opened to the public late August 1997. It was
founded by a group of 9 immortals including Kalahn, Rathern, Reave and Bahn.
Michael Garratt (aka Kalahn) was its founding implementor. He has been the primary developer of the Dawn codebase from early 1997 up till this point in time.
While Dawn has a vast amount of original code, it...
DAWNFTP: What it is and how to get it
Keywords:
DAWNFTP, MUDFTP
The DawnFTP client allows you to edit outside of the mud's default
description editor, and on your personal computer. Once set up, you can
edit anything from your description to notes to anything done on OLC, in the Notepad program by default, or you can set up to edit your favorite word program.
To set up DawnFTP, You must download first the d...
DAYBREAK
Keywords:
DAYBREAK
Category:
magic:spell
Syntax: c 'daybreak'
By casting the spell Daybreak, a cleric calls forth sunlight to flood the room, emanating from his or her body. This light is harmless to beings who are living, but all undead within the room are seared by this light, burning flesh and scorching the very ties that keep them in the world of the living. Daybreak is one ...
By casting the spell Daybreak, a cleric calls forth sunlight to flood the room, emanating from his or her body. This light is harmless to beings who are living, but all undead within the room are seared by this light, burning flesh and scorching the very ties that keep them in the world of the living. Daybreak is one ...
DEAF
Keywords:
DEAF
Category:
pointer
Redirection help file:
Type: help DEAFNESS
For help on the Deafness spell
Type: help -DEAF
For information on the ability to toggle IC tells on/off
DEAFNESS
Keywords:
DEAFNESS
Syntax: commune prayer <target>
The deafness prayer, though not as painful as some, causes the victim to
lose any and all hearing. It may not seem like a long time to the cleric
who brought about this prayer upon the victim, but to the victim it will seem like an eternity.
SPHERES: death healing
RP Combat I...
RP Combat I...
DEASUNE-GENERAL
Keywords:
DEASUNE-GENERAL, DEASUNE
Category:
race:general
Deasune, known as Toad-Demons to some, are short creatures, ranging form three to under five feet in height. Possessing large, slitted eyes and an almost beak-like mouth, they really appear quite different from toads. They do have the green skin, however. Deasune limbs don't appear strong at first, but in the end are physically more powerful than a...
DEASUNE-RELATIONS
Keywords:
DEASUNE-RELATIONS
Category:
race
Deasune are similar to other demonic races in that they do not look kindly on most mortals. They are much more inclined to work with other demonic races or at least half-demons.
Fukai are beings of wonder to the Deasune, seeing them as powerful, almost beautiful beings to be respected and feared. Succubi and Demons are kindred, but not held wit...
Fukai are beings of wonder to the Deasune, seeing them as powerful, almost beautiful beings to be respected and feared. Succubi and Demons are kindred, but not held wit...
DEASUNE-SOCIETY
Keywords:
DEASUNE-SOCIETY
Category:
race
Deasune are considered rather primative for demons. Regardless, they are still creatures mortals fear and distrust, as these small beings are far stronger physically than their small frames would indicate. Deasune are demons most likely to congregate together and form societies, as well as the ones most likely to do so in the mortal realms.
Dea...
Dea...
DEATH
Keywords:
DEATH
Category:
pointer
Type: help DYING
For help on the mud death system.
Type: help -DEATH
For help on the cleric sphere of Death.
Type: help DEATH-WAIL
To get help on the mage spell of death wail.
Death Screech
Keywords:
DEATH-SCREECH, DEATH_SCREECH
Category:
magic:spell
. Syntax: commune 'death screech' <target>
A deafening sound, the death screech is named for what it sounds like, the wrenching screech of someone in their dying moment. It has been said that it can burst one's eardrums from a good distance away.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are abl...
A deafening sound, the death screech is named for what it sounds like, the wrenching screech of someone in their dying moment. It has been said that it can burst one's eardrums from a good distance away.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are abl...
DEATHBLOW
Keywords:
DEATHBLOW, DEATHCRY
Category:
command
Syntax: deathblow <message>
deathcry <message>
Deathblow and deathcry set custom messages for whenever you kill something, or are killed yourself, respectively. In both cases your name must be present in the message (usually as the first word). Also, you an put in the target's name/short into the message by including a $N within ...
deathcry <message>
Deathblow and deathcry set custom messages for whenever you kill something, or are killed yourself, respectively. In both cases your name must be present in the message (usually as the first word). Also, you an put in the target's name/short into the message by including a $N within ...
DEBILITATING_CUT
Keywords:
DEBILITATING_CUT
Do an additional 1d6 + 2 as additional slashing damage to the victim.
DECAY
Keywords:
DECAY
Category:
magic:spell
Syntax: cast 'decay' <target>
cast 'decay' <object>
The decay spell was originally created by a mage trying to create an aging spell, but he made it too powerful. The target aged at such a pace that it
actually fell apart and then crumbled to dust within moments. The mage,
instantly aware of the damage this could do in the wrong han...
DECLINEDUEL
Keywords:
DECLINEDUEL, DECLINE-DUEL, DECLINE_DUEL
Syntax: declineduel [playername]
The declineduel command is used to decline challenge to duel that you have
received from another player. You can type declineduel without the
playername, and if you are currently being challenged to duel by only one player it will decline the duel with them.
Pkinfo shows a list of everyone dueling ...
DECLINEOOC
Keywords:
DECLINEOOC, DECLINE-OOC
Syntax:
Declineooc <charname> <minutes>
Declineooc sends a message telling someone that you are unable to meet them
in the OOC rooms. If you specify the <minutes> field, it will tell them how
long you expect to be busy.
Decorate
Keywords:
DECORATE, OLDDEC, DECORATION
Category:
command
Syntax: Decorate add <where> <short>
Decorate remove #
Decorate list
Decorate show # (to toggle whether it shows or not)
Decorate is to be used for describing scars, tattooes, decorating a mrem's tail with a ribbon or bell, adding details to 'decorate' yourself with. It is not to be used as equipment or adding ...
Defiant Gaze
Keywords:
DEFIANT-GAZE, DEFIANT_GAZE
Syntax:
cast "defiant gaze" target
A Templar may gaze out on the field of battle and call on the power of their divine power to frighten the enemy. This gaze is known to strike directly into the hearts of their enemies.
RP Combat Info:
Spell Type: AoS
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8...
cast "defiant gaze" target
A Templar may gaze out on the field of battle and call on the power of their divine power to frighten the enemy. This gaze is known to strike directly into the hearts of their enemies.
RP Combat Info:
Spell Type: AoS
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8...
DEHYDRATION
Keywords:
DEHYDRATION
Syntax: commune 'dehydration' <target> This commune will cause the victim
to be gripped with instant thirst. The unlucky victim may be required to
consume water or other liquid immediately, or could perish from lack of
water. SPHERES: death time
RP Combat Information:
Spel...
RP Combat Information:
Spel...
Deity Prayers
Keywords:
GOD_SPELLS, GOD-SPELLS, GODSPELLS, DEITY-SPELLS, DEITY_SPELLS
Category:
command:immortal
Each Deity or God has the ability to grant any spellcaster that is devoted to them a set of special prayers based on that specific Deity's domains. These are not always granted upon request, but some Gods seek to challenge or gift such prayers to only those deserving or devout.
Previously, only clerics (and in the case of Nature, druids) could ...
Previously, only clerics (and in the case of Nature, druids) could ...
Demon Courts
Keywords:
DEMON-COURTS, DEMON_COURTS, DEMON, COURTS
On the moon of Nephilim there are 8 major "courts" and countless minor ones. No one is sure why the term court is used, but nearly all Demons term their lands and their social structures in that fashion. Each of the major courts dominates a distictive portion of the landscape of Nephilim and are the major players in all of Nephilim's political stru...
DEMON-RELATIONS
Keywords:
DEMON-RELATIONS
Category:
race
Demons in general see mortals as being to be tortured and corrupted. There are very few exceptions to this rule, beyond the few exceptional Demons.
Succubi and Fukai are beings to be feared. They are, after all, stronger demons and higher in the hierarchy. Still, they work together for a common goal.
Angels are the enemy, beings that should...
Succubi and Fukai are beings to be feared. They are, after all, stronger demons and higher in the hierarchy. Still, they work together for a common goal.
Angels are the enemy, beings that should...
DEMON-SOCIETY
Keywords:
DEMON-SOCIETY
Category:
race
Gargoyles and other lesser Demons form the rank and file of the forces of the hells. Such lesser Demons expect to be beaten, even slain, for even the slightest failure to their masters, and to never rise above their station. Demons nevertheless are bound by their purpose and can rarely escape such a role in life. A Demon is always in fear of those ...
Demonologist
Keywords:
DEMONOLOGIST
As many truly evil clerical people tend to do, demonologists are dark clerics that have chosen to delve into the more demonic areas of magic. Though the name suggests a demon oriented field, the truth is actually a
wider range than this. Through studying the dark arts and demonic powers,
demonologists have a firm grasp on a wide array of magics fr...
DESCRIPTION
Keywords:
DESCRIPTION, DESCRIBE
Category:
pointer
Type: help DESCRIPTION-EDITOR
For help on how to use the description editor.
Type: help SHORT
For help on what a Short description is and hints.
Type: help LONG
For help on what a Long description is and hints.
Type: help LONG-EXAMPLE
For an example of ...
Description Wizard
Keywords:
DESCWIZARD, DESCRIPTION-WIZARD, DESCRIPTION_WIZARD
Category:
newbie
Not everyone has an easy time trying to describe their characters appearance, some seem to breeze through it while others struggle to come up with the eight lines needed to get approved for letgain. However here at The Gathering... we have a Description Wizard that will walk you through writing a description via a series of comprehensive questions ...
Desiccate
Keywords:
DESICCATE
Syntax:
summon 'desiccate' target
Desiccate unleashes a surge of dehydrating magic upon a target. It causes thirst damage and withers a specific limb by violently pulling the moisture from it, with different limbs suffering unique debilitating effects.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d...
summon 'desiccate' target
Desiccate unleashes a surge of dehydrating magic upon a target. It causes thirst damage and withers a specific limb by violently pulling the moisture from it, with different limbs suffering unique debilitating effects.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d...
DESTROY_MAGIC
Keywords:
DESTROY_MAGIC, DESTROY-MAGIC
Syntax: commune 'destroy magic' <target>
With the help of divine powers, this commune attempts to unbind all that
binds the magics together. This spell causes a ripping sensation in the
victim when unbinding magics, causing a great pain that will most likely provoke combat.
SPHERES: combat protection
RP Comb...
RP Comb...
Detect Camouflage
Keywords:
DETECT_CAMOUFLAGE, DETECT-CAMOUFLAGE
Syntax:
summon 'detect camouflage'
Casting this spell allows the caster detect camouflaged creatures, rendering their ability to blend in in natural environments ineffective.
RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [No Fail Check]
Duration: WIS rounds
Remarks: After casting this ...
summon 'detect camouflage'
Casting this spell allows the caster detect camouflaged creatures, rendering their ability to blend in in natural environments ineffective.
RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [No Fail Check]
Duration: WIS rounds
Remarks: After casting this ...
Detect Hidden Doors
Keywords:
DETECT-HIDDEN-DOORS, DETECT_HIDDEN_DOORS
.
Remort Mage Spell
Syntax: cast 'detect hidden doors' <target>
Reveals all of the hidden exits in a room if they exist.
Detect Traps
Keywords:
DETECT-TRAPS, DETECT_TRAPS
.
Remort Mage Spell
Syntax: cast 'detect traps' <target>
Reveals all thief-set traps that might be in a room.
DETECT-HIDDEN
Keywords:
DETECT-HIDDEN
Syntax: cast 'detect hidden'
This spell enhanced the senses of the caster to help detect creatures and characters that are sneaking or otherwise hiding in the shadows. This does not help in any way to sense those that are magically hidden.
REALMS: divination
RP Combat Information:
Damage: N/A
Damage Type: N/A
DETECT_GOOD
Keywords:
DETECT_GOOD, DETECT_EVIL, DETECT-GOOD, DETECT-EVIL
Syntax: commune 'detect good'
commune 'detect evil'
This group of communes enables the caster to more easily determine who are
the goodly and evil people with merely a passing glance. It will reveal a
characteristic golden and reddish aura, respectively, which fully envelops their entity of those that have strong tendencies t...
DETECT_MAGIC
Keywords:
DETECT_MAGIC, DETECT-MAGIC
Syntax: commune 'detect magic'
Magic is everywhere, though it can't be detected when not in a more
concentrated form. This spell grants the caster to detect the auras around
objects with strong magical enchantments on them.
REALMS: divination
RP Combat Information:
Damage: N/A
Damage Type: N/A
DETECT_POISON
Keywords:
DETECT_POISON, DETECT-POISON
Syntax: commune 'detect poison' <object>
This commune detects the presence of poison in food or drink by altering the poison so that it releases obnoxious fumes that are easy for a trained cleric to smell.
SPHERES: divination nature
RP Combat Information:
Damage: N/A
Damage Type: N/A
DETECT_SCRY
Keywords:
DETECT_SCRY, DETECT-SCRY
Category:
magic:spell
Syntax: cast 'detect scry'
With magic strong once again in the realm, scrying eyes are everywhere. Whether you wish for secrecy in your dirty deeds, or are hiding from a known enemy, it might be useful to know when someone is looking in on your
actions. Success, naturally, is dependant on the casting powers of the two
parties, and there i...
Detecting Invisibility
Keywords:
DETECT-INVIS, DETECT_INVIS
Category:
magic:spell
Syntax: commune 'detect invis'
This spell grants the caster the ability to detect those that are magically invisible to the naked eye. This also works to detect objects that are hidden by the same nature.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware ...
This spell grants the caster the ability to detect those that are magically invisible to the naked eye. This also works to detect objects that are hidden by the same nature.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware ...
Dexterity
Keywords:
DEXTERITY
Category:
creation
Dexterity is a measure of your ability to coordinate your actions without
stumbling over yourself.
Flexibility: A measure of the flexibility of your joints and tendons.
Reflex: A measure of the quickness with which you are able to react to
outside stimuli.
Speed: A measure of the speed of your movements, both in motion and
w...
stumbling over yourself.
Flexibility: A measure of the flexibility of your joints and tendons.
Reflex: A measure of the quickness with which you are able to react to
outside stimuli.
Speed: A measure of the speed of your movements, both in motion and
w...
Dexterity Ability Checks
Keywords:
RP_DEXTERITY, RP-DEXTERITY
Dexterity measures agility, reflexes, and balance. A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. Your Dexterity covers your attempts to stay on your feet in a tricky situation, such as when youre trying to run across a sheet of ice, balance on a tightrope, or stay upright on ...
Dhampiel Questions & Answers
Keywords:
DHAMPIEL-QA, DHAMPIEL_QA, DHAMPIEL-QUESTIONS-ANSWERS, DHAMPIEL_QUESTIONS_ANSWERS
Below are several answered questions in regards to the Dhampiels of TG.
Q: Are Dhampiels like Vampires in that they can be killed by drinking Lycanthrope blood?
A: Any fluid exchange of a Dhampiel and a Lycan, like with a Vampire, can be dangerous. This includes blood, saliva, tears, urine, semen, vaginal fluids or ANY other b...
Dhurza
Keywords:
DHURZA
A broad far reaching land ruled by the Dhurzarian Empire spanning the mountains, plains and plateaus north to Ethica, fertile lands to the west adjoining the and bordering the inland sea. Stretching back into antiquity, this ancient kingdom was founded and still ruled by Draconians. Though resource poor, conquests through the ages have allowed the ...
DIAGNOSE
Keywords:
DIAGNOSE
Syntax: diagnose <character>
This wonderful skill for those devoted to the healing profession allows a person to look at another and determine their physical condition ailments. Many adverse affects that can be cured will also appear in their diagnosis.
DIAMOND_SOUL
Keywords:
DIAMOND_SOUL, DIAMON-SOUL
Syntax: Diamond Soul
Diamond soul fortifies a monks soul against magical energies. It increases your chances of withstanding magical attacks.
This skill is available at level 60.
RP Combat Information:
Attack Type: Buff
Attack Syntax: N/A
Da...
Diamond soul fortifies a monks soul against magical energies. It increases your chances of withstanding magical attacks.
This skill is available at level 60.
RP Combat Information:
Attack Type: Buff
Attack Syntax: N/A
Da...
Dice and Secret Dice
Keywords:
DICE, SDICE, VDICE, ROLL
Category:
command
Syntax:
dice <number of dice> <number of sides on dice> [modifier] [explanation]
- Info in [brackets] is optional
sdice <number of dice> <number of sides on dice> [modifier] [explanation]
- Info in [brackets] is optional
The DICE command allows you to essentially create a random number, as if you were rolling dice, w...
DIG
Keywords:
DIG, BURY
Syntax: bury
dig
To help with the stench of decaying corpses, one can grab a shovel and grant
a corpse a proper burial. In order to bury a corpse one must be holding a
shovel, and standing in a spot that is capable of being dug up, i.e. not the Large Plaze in Mekali, perhaps somewhere in the woods. Digging is exhausting work,...
DIKU
Keywords:
DIKU, CREDIT-DIKU
Original game idea, concept, and design:
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
Michael Seifert [Papi] (seifert@freja.diku.dk)
Sebastian Hammer ...
Dimension Slide
Keywords:
DIMENSION-SLIDE
Remort Mage Spell
Syntax: cast 'dimension slide'
Scholars have worked around teleportation magic for centuries. It has given us spells like Teleport, Doorway, and Recall, that allow us to get to where we need to go. However, there's never been a happy medium. Where one spell may teleport you to a target, random travel is either vastly wide...
Dimensional Bonding
Keywords:
DIMENSIONAL-BONDING
Remort Mage Spell
Syntax: cast 'dimensional bonding' <target>
Through advancement of travel magics being used in conjunction with epithaphs, waystations, and the like, Magi have developed the ability to link their mana to a living being to draw themselves magically to them. The Dimensional Bonding spell links mana between two people. The t...
DIRECTIONS
Keywords:
DIRECTIONS, MOVEMENT, MV, NORTH, SOUTH, EAST, WEST, NE, NW, SE, SW, UP, DOWN
Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: ne
Syntax: nw
Syntax: se
Syntax: sw
Syntax: up
Syntax: down
Use these commands to walk in the appropriate direction.
Each time you move you use up movement points set on how difficult the terrain is to traverse.
Dirt Kick
Keywords:
DIRT-KICKING, DIRTKICK, DIRT_KICKING
Category:
command
Syntax:
dirt <victim>
Consider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes. The blindness does not last long, but can provide an edge in combat.
RP Combat Information:
Skill Type: Melee Attack; Debuff
Attack Syntax: 1d20 + Hitr...
dirt <victim>
Consider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes. The blindness does not last long, but can provide an edge in combat.
RP Combat Information:
Skill Type: Melee Attack; Debuff
Attack Syntax: 1d20 + Hitr...
DISARM
Keywords:
DISARM
Syntax: disarm <victim> Disarm is a somewhat showy and unreliable skill,
designed to relieve your opponent of his weapon. The best possible chance
of disarming occurs when you are skilled in both your own and your
opponent's weapon. Only talented thieves and warriors may learn this skill.
RPStat Information...
RPStat Information...
Discernment
Keywords:
DISCERNMENT
Syntax:
discernment target
Discernment is a skill that sharpens the user's perception and focus in combat. It allows them to identify subtle weaknesses and openings in a target's defense, making their subsequent attacks more accurate and likely to hit.
RP Combat Information
Skill Type: Debuff, Single
Attack Syntax:...
discernment target
Discernment is a skill that sharpens the user's perception and focus in combat. It allows them to identify subtle weaknesses and openings in a target's defense, making their subsequent attacks more accurate and likely to hit.
RP Combat Information
Skill Type: Debuff, Single
Attack Syntax:...
Disciple
Keywords:
DISCIPLE
The disciple class is for those clerics that choose to follow the path of
good, healing, and nurturing. This could be for those clerics that have
always followed a good deity, or those that once followed evil, but have chosen to change their lives to live in a more positive fashion. Disciples, while still retaining the handicap on bladed weapons, ...
Disclaimer for Trellan's Behavior
Keywords:
TRELLAN-DISCLAIMER
Category:
command:immortal
Trellan is a cynic, and a very blunt one at that. He has his own views on
everything and isn't cautious about saying them out loud. He understands
that everyone has views, and that yours may be different from his, however while he respects your right to have different views, he won't coddle your
feelings about them by stiffling his output. Some ...
Disengage (Swashbuckler Skill)
Keywords:
DISENGAGE, DISENGAGE_SWASHBUCKLER, DISENGAGE-SWASHBUCKLER
Syntax:
disengage
A swift, controlled retreat from melee range. This allows them to safely break away from direct combat with an opponent.
RP Combat Information
Skill Type: Movement
Attack Syntax: 1d20 + DEX
Damage: n/a
Damage Type: n/a
Duration: n/a
Remarks: To disengage, roll a DEXTERITY check...
disengage
A swift, controlled retreat from melee range. This allows them to safely break away from direct combat with an opponent.
RP Combat Information
Skill Type: Movement
Attack Syntax: 1d20 + DEX
Damage: n/a
Damage Type: n/a
Duration: n/a
Remarks: To disengage, roll a DEXTERITY check...
Disguise
Keywords:
DISGUISE
Category:
command
The disguise skill allows thieves and footpads to hide their appearance with a disguise. Disguises MUST be kept IC and something that is legitmate. Please use common sense limitations. Previously, the disguise skill was an actual command that allowed a player to change their short and long description manually, but this will no longer be used. In...
Disjoint
Keywords:
DISJOINT
Syntax:
disjoint target
This strike targets an enemy's limbs and joints. It reduces their dexterity and chance to land successful attacks.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Harm
Save: Fortitude vs Spell DC
Duration: 1d4
R...
disjoint target
This strike targets an enemy's limbs and joints. It reduces their dexterity and chance to land successful attacks.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Harm
Save: Fortitude vs Spell DC
Duration: 1d4
R...
Dismantling Corpses
Keywords:
DISMANTLE_CORPSE, DISMANTLE-CORPSE, DISMANTLECORPSE
Syntax:
dismantle corpse
This allows the user to dismantle components from a corpse. Components include: Claws, Eyes, Teeth, Tongue and Bone. These components are used for creating talismans. Available components can be found in gather list.
These Components will add the following affects to Talismans:
claw - Add Damroll
eye -...
dismantle corpse
This allows the user to dismantle components from a corpse. Components include: Claws, Eyes, Teeth, Tongue and Bone. These components are used for creating talismans. Available components can be found in gather list.
These Components will add the following affects to Talismans:
claw - Add Damroll
eye -...
DISMOUNT
Keywords:
DISMOUNT
Syntax: dismount
You climb off your mount with this command. Your pet will follow you around
until you tether it up.
Disorient
Keywords:
DISORIENT
Syntax:
disorient target
Using swift and random movements before striking an attack causes the target to become disoriented and confused. This makes it easier to hit the target and makes them less likely to land blows.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll...
disorient target
Using swift and random movements before striking an attack causes the target to become disoriented and confused. This makes it easier to hit the target and makes them less likely to land blows.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll...
DISORIENTATION
Keywords:
DISORIENTATION
Category:
magic:spell
Syntax:
cast 'disorientation' <target>
A mage commanding this spell can cause great confusion in the mind of whoever is unfortunate enough to have drawn his ire. The target of this spell will believe they have been transported to a different place without actually having moved.
REALMS: charm illusion
RP Combat Information...
cast 'disorientation' <target>
A mage commanding this spell can cause great confusion in the mind of whoever is unfortunate enough to have drawn his ire. The target of this spell will believe they have been transported to a different place without actually having moved.
REALMS: charm illusion
RP Combat Information...
DISPEL_EVIL
Keywords:
DISPEL_EVIL, DISPEL_GOOD, DISPEL-EVIL, DISPEL-GOOD
Syntax: commune 'dispel good' <target>
commune 'dispel evil' <target>
The communes of dispel will channel forth energies of spiritual cleansing, inflicting horrific torment when used against those of opposing alliance to
the summoned energies. Care must be taken when channeling, for these
energies will inflict damage on the c...
DISPEL_MAGIC
Keywords:
DISPEL_MAGIC, DISPEL-MAGIC
Category:
magic:spell
Syntax: cast 'dispel magic'
Removes magical effects from the immediate area surrounding the caster. It is considered an attack spell and does not discriminate between harmful and benign spells.
The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not ...
Removes magical effects from the immediate area surrounding the caster. It is considered an attack spell and does not discriminate between harmful and benign spells.
The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not ...
Disperse
Keywords:
DISPERSE
Syntax: Disperse
Disperse bubble
Disperse is used to allow a player to remove any GOOD affect from themselves. This is an IC skill that anyone can say they have training in, since it's a concentration of internal energies to strip away beneficial affects if they are unwarranted. This skill would count as an 'action' in an RP, meaning...
Divine Armory or D.A.
Keywords:
DIVINE-ARMORY, DIVINE_ARMORY, ARMORY-DIVINE, ARMORY_DIVINE
The Divine Armory, also known as Domus Pious, is a repository of
divine-quality relic equipment. The Armory is separated into sections -
Light, Darkness, Neutrality, Magic and Shadows. Each section is dedicated
to those gods associated with each of the above spheres. Each individual
deity represented in the Armory has a full set of relic equip...
Divine Embrace
Keywords:
DIVINE_EMBRACE, DIVINE-EMBRACE, DIVINEEMBRACE
Syntax:
divineembrace 1-10
This ability will heal all the allies of the user. The user sacrifices 1 to 10 of their own hitpoints and their entire group will be healed by that amount. This ability will default to 5 if no parameter is added.
RP Combat Information
Skill Type: AOE, Friendly
Attack Syntax: 1d20 [No Fail...
divineembrace 1-10
This ability will heal all the allies of the user. The user sacrifices 1 to 10 of their own hitpoints and their entire group will be healed by that amount. This ability will default to 5 if no parameter is added.
RP Combat Information
Skill Type: AOE, Friendly
Attack Syntax: 1d20 [No Fail...
Divine Inspiration
Keywords:
DIVINE-INSPIRATION, DIVINE_INSPIRATION
Syntax:
automatic
Divine Inspiration is the clerical equivalent to the mage sorcery skill. It allows you to cast spells up to 20 levels above your current level.
This power has been known to be unpredictable at times. The prayers you
commune will vary between 1 and 20 levels higher than your own.
Divine Light
Keywords:
DIVINE-LIGHT, DIVINE_LIGHT
Syntax:
commune 'divine light'
This is a holy spell that summons a glowing light from the heavens that strikes all nearby enemies. This spell causes holy damage.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Spell Damroll
Damage Type: HOLY
Duration: n/a
Save: W...
commune 'divine light'
This is a holy spell that summons a glowing light from the heavens that strikes all nearby enemies. This spell causes holy damage.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Spell Damroll
Damage Type: HOLY
Duration: n/a
Save: W...
Divine Light
Keywords:
DIVINE-LIGHT, DIVINE_LIGHT
.
Remort Cleric Prayer
Syntax: commune 'divine light' <target>
AOE spell, holy damage type, with a chance to blind each enemy
Divine Motion
Keywords:
DIVINE_MOTION, DIVINE-MOTION
Category:
command
Syntax: commune/cast 'divine motion' <target>
Divine motion is a spell that will allow a cleric to be transferred to a specific PC/NPC that is targetted. It only works, however, if you can see the person or if the area is not protected from such magical or godly means.
Divine Spark
Keywords:
DIVINE-SPARK, DIVINE_SPARK
Category:
newbie
Spell Name: Divine Spark
Attack Syntax: 1d20 [Check for Critical Failure] >
Damage: N/A>
Damage Type: N/A
Remarks: Once per 'In-Character' week, you may call upon the power of your chosen Diety to look kindly upon both you, and the comp...
Divine Tokens and Value
Keywords:
DIVINE-TOKENS, DIVINE_TOKENS, DTS, GLOBAL-DTS, GLOBAL_DTS
Divine tokens (DT) are a way players are rewarded for participation in global storylines, driving events, roleplaying and general fun rewards from the Staff. Much like Quest Points, they can be spent on special items including Relics from the Divine Armory of Domus Pius, Special Pets, Player Keeps, Player Shops, or Player Ships.
The Staff of TG...
The Staff of TG...
Divine Torrent
Keywords:
DIVINE_TORRENT, DIVINE-TORRENT
. Syntax: commune 'divine torrent'
A divine torrent of energy is cast down from the heavens, sending bursts of divine energy through all those in the area!
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anyti...
A divine torrent of energy is cast down from the heavens, sending bursts of divine energy through all those in the area!
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anyti...
DM
Keywords:
DM
Category:
command
Syntax: dm: Toggles on/off the DM flag dsay/dsayto: Will have says appear as from the DM vdice: This rolls dice as the DM rather than as yourself dmecho: Sends an echo to the room. dmpecho : Sends a private echo to the Player Character. Abilities when DM is active: * Full ac...
Dodge
Keywords:
DODGE
Syntax: automatic
In the words of one wise warrior, 'the best way to block a blow is to not be where it lands'. The dodge skill honours this tradition, by improving the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target. ...
DONATE
Keywords:
DONATE, SACRIFICE
.
Sacrifice - Used to get rid of unwanted items from a players inventory,
can sacrifice one item, or many. To sacrifice something,
drop <item> or drop all then type sacrifice <item> or
sacrifice all. Take care in using all, as this is irreversable.
Donate - Is used to donate an item from a players inventory an...
Donating to The Gathering...
Keywords:
DONATE, DONATIONS, PERKS
DOORWAY
Keywords:
DOORWAY, SPACKLE
Syntax:
doorway <victim>
spackle <direction>
Doorway allows the user to create a temporary, magical gate through the demiplanes to a target mob, allowing people to traversing vast distances in the blink of an eye. While based upon arcane magic, this is not a spell, but instead a technique based upon force of will and the mind. ...
Doppelganger
Keywords:
DOPPELGANGER
Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils. A doppelganger���s appearance is deceivi...
Double Kick
Keywords:
DOUBLE_KICK, DOUBLE-KICK, DOUBLEKICK
Syntax:
doublekick target
The practitioner's palm glows with a cool, watery energy as they strike. This technique channels water's fluid force into a punching attack.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Crit Strike Mod: ...
doublekick target
The practitioner's palm glows with a cool, watery energy as they strike. This technique channels water's fluid force into a punching attack.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Crit Strike Mod: ...
Double Tap
Keywords:
DOUBLE_TAP, DOUBLE-TAP, DOUBLETAP
Syntax:
doubletap target
This is two consecutive attacks that has a chance to stun the target.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage
Damage Type: Weapon Based
Save: Fortitude vs DC10+STR
Duration: 1 round
Remarks: The mercenary hi...
doubletap target
This is two consecutive attacks that has a chance to stun the target.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage
Damage Type: Weapon Based
Save: Fortitude vs DC10+STR
Duration: 1 round
Remarks: The mercenary hi...
DOWNDRAFT
Keywords:
DOWNDRAFT
Category:
magic:spell
Syntax: cast downdraft
Downdraft calls a great rush of wind down upon the target, doing a bit of damage from the sheer force as well as possibly knocking some of the target's equipment to the ground. In order for the caster to do this, the air from the lower part of the room is transported to the top and then quickly thrown downward a...
Downdraft calls a great rush of wind down upon the target, doing a bit of damage from the sheer force as well as possibly knocking some of the target's equipment to the ground. In order for the caster to do this, the air from the lower part of the room is transported to the top and then quickly thrown downward a...
DRA'KON FAMILY TREE
Keywords:
DRA'KON-FAMILY-TREE, TREE_FAMILY_DRA'KON
Current Emperor & Empress: Stefan and Maeryanna Elizabaeta (Dregan) Dra'Kon
Children: Lyght, Yalinta, Marcel, Ambra
Grandparents: Arnox and Saretta (Reaver) Dra'Kon
Children: Stefan, Destyn, Sylvette
Great Grandparents: Deveral and Aubynne (Lovell) Dra'Kon
C...
Children: Lyght, Yalinta, Marcel, Ambra
Grandparents: Arnox and Saretta (Reaver) Dra'Kon
Children: Stefan, Destyn, Sylvette
Great Grandparents: Deveral and Aubynne (Lovell) Dra'Kon
C...
DRACONIAN-BREEDING
Keywords:
DRACONIAN-BREEDING, BREEDING_DRACONIAN
Breeding
At one time in their history, Draconians may have been able to interbreed with humans or possibly (though unlikely and unheard of) Dragons. Their myths tell of how a dragon and a human fell in love, and were later destroyed. Draconians were their children, and to this day they carry in their hearts the hatred that was born from...
DRACONIAN-CLASSES
Keywords:
DRACONIAN-CLASSES, CLASSES_DRACONIAN
Classes:
Draconians excel in many areas, both due to the magical power that runs through their veins, the dragon-like strength of their muscles, and their human flexibility in thought. Draconians are often honored Warriors and Mages for these reasons. Rangers are also well suited for their versatility in combat and magic. Their adherenc...
DRACONIAN-HONOR
Keywords:
DRACONIAN-HONOR, HONOR_DRACONIAN
Draconian Honor-
While many in the realm see Draconians as aggressive, their loudest trait is pride, and that pride is bound to a complicated system of Honor. To a Draconian, Honor is more important than money, land, or even life. It is not a currency, but the way other Draconians and respected ind...
DRACONIAN-LANGUAGES
Keywords:
DRACONIAN-LANGUAGES, LANGUAGES_DRACONIAN
Language:
Draconians speak a bastardization of Dragon-speech known as Draconian. While some of their words share root in Dragon tongue, they lack the size and throat capability to speak the original language. Instead, their lizard-like tongue allows them to speak the much more vicious and hissing of the Draconian language. To non-native...
DRACONIAN-NOBLE-HOUSES
Keywords:
DRACONIAN-NOBLE-HOUSES, HOUSES_NOBLE_DRACONIAN
.
Noble houses of Dhurza
While Dhurza technically is an authoritarian government with an Emperor or Empress, the real power wielded by the government comes from Dhurza's 9 noble houses. The houses provide money and men to the empire, both financing everything done within the realm as well as supplying lev...
Noble houses of Dhurza
While Dhurza technically is an authoritarian government with an Emperor or Empress, the real power wielded by the government comes from Dhurza's 9 noble houses. The houses provide money and men to the empire, both financing everything done within the realm as well as supplying lev...
DRACONIAN-RESISTANCES-VULNERABILITIES
Keywords:
DRACONIAN-RESISTANCES-VULNERABILITIES, VULNERABILITIES_RESISTANCES_DRACONIAN
Resistances / Vulnerabilities:
While their scales only offer superficial protection from being cut or stabbed, their scales are more of a hindrance against piercing weapons. Because of the overlapping nature of the leather, arrows and spears tend to get caught in their flesh, making it at times more dangerous than just having bare f...
DRACONIAN-TEMPERANCE-RELATIONSHIPS
Keywords:
DRACONIAN-TEMPERANCE-RELATIONSHIPS, RELATIONSHIPS_TEMPERANCE_DRACONIAN
Temperance / Relationships:
Often being described as filled with hate and pride, when one first meets a Draconian, they may assume them arrogant, and that might be true when a draconian compares themselves to any other race. Draconians often think themselves greater than all other races in the realm because of the dragon-heritage, t...
DRACONIANS-GENERAL
Keywords:
DRACONIANS-GENERAL, DRACONIAN-GENERAL
General Description:
Draconians are a proud race of dragon-like humanoids. Their key defining features are their leathery scales, sharp claws, and webbed wings, though there is a lot more to them than that. Draconians come from a rare paring of human and dragon many generations ago, and because of that, share characteristics between the...
Dragon Ages, Length and Height
Keywords:
DRAGON-AGES, DRAGON_AGES
Dragon Ages:
Youngling - 0-100 years of age (2-15 feet*)
Young - 100-400 years of age (15-25 feet)
Adult - 400-700 (25-40 feet)
Mature - 700-1000 (40-50 feet)
Elder 1000-2000 (50-60 feet) (Playable by request with sufficient backstory)
Ancient - 2000-3000 (Playable by request with sufficient backstory) (60-75 feet)
Eter...
Youngling - 0-100 years of age (2-15 feet*)
Young - 100-400 years of age (15-25 feet)
Adult - 400-700 (25-40 feet)
Mature - 700-1000 (40-50 feet)
Elder 1000-2000 (50-60 feet) (Playable by request with sufficient backstory)
Ancient - 2000-3000 (Playable by request with sufficient backstory) (60-75 feet)
Eter...
Dragon Basics
Keywords:
DRAGON-BASICS
Things to know before requesting to Play a Dragon on TG:
Upon being approved to play a dragon, you will need to write your descriptions for all three forms; the dragonkin (humanoid) the hybrid (an amaglam of humanoid and dragon), and the dragon itself, as described in help dragon-basics. One of the requirements is considerable roleplay with ot...
Upon being approved to play a dragon, you will need to write your descriptions for all three forms; the dragonkin (humanoid) the hybrid (an amaglam of humanoid and dragon), and the dragon itself, as described in help dragon-basics. One of the requirements is considerable roleplay with ot...
Dragon Color Types (Part One)
Keywords:
DRAGON-TYPES
Dragons are one of, if not the oldest race beside Giants upon Tirradyn. Creatures of great Myth and Legends they are careful to whom they share the
secret of being a Dragon with. They must trust you completely and have
utter faith in the person they confide in.
Dragons for the sake of safety have the ability to shift into another more human li...
Dragons for the sake of safety have the ability to shift into another more human li...
DRAGON-KIND
Keywords:
DRAGON-KIND, DRAGON-KIN, DRAGONS
Dragons are not a playable race to mortals as they are a very important role in TG. They are mobs in game that Immortals will play on occasion for RP and Globals only.
Of all the races, none are as powerful or as awe inspiring as the dragon-kin. Some say that the dragon-kin are as old as time itself, certainly there were dragons around to ...
DRAGON-RULES
Keywords:
DRAGON-RULES, DRAGON_RULES
Dragon Council/Conclave Rules:
1) To be in Dragon form you must be in wide open spaces, examples forest, lakes, seas, deserts, etc. No exceptions to this rule will be allowed without the express approval of the Dragon Council.
2) Dragons are not to fight in True form (Dragon form) unless directed to do so by the Dragon Council.
3) Onc...
1) To be in Dragon form you must be in wide open spaces, examples forest, lakes, seas, deserts, etc. No exceptions to this rule will be allowed without the express approval of the Dragon Council.
2) Dragons are not to fight in True form (Dragon form) unless directed to do so by the Dragon Council.
3) Onc...
DRAGON-TYPES-2
Keywords:
DRAGON-TYPES-2
Red Dragons:
These are the hot headed, feisty, firey Dragons. Hues of deep to bright red are mingled with those of yellow and orange hues. They live within the lava filled volcanos and along the burning beaches found outside of them. The crave the warmth of the sun and heat of any kind. Some can be found within the desserts and have ...
These are the hot headed, feisty, firey Dragons. Hues of deep to bright red are mingled with those of yellow and orange hues. They live within the lava filled volcanos and along the burning beaches found outside of them. The crave the warmth of the sun and heat of any kind. Some can be found within the desserts and have ...
Dragondale
Keywords:
DRAGONDALE
The city of Dragondale is ran by a council of merchants. It is the only city in the realm where are all welcome, and trade is denied to none. Only those who have sought to make themselves and enemy of the city through threat of war, or breaking of treaties or laws would ever be denied by them. They take pride in their impartiality, never choosing a...
Dragondale Credit Card
Keywords:
CREDIT-CARD, CREDITCARD, CREDIT_CARD
Category:
newbie
Passive Item
At the questmaster, it is possible to purchase a credit card. This item gives the player access to the funds they have in their bank account. They will have access to the money there so they do not have to carry around their coins for large purchases.
This item does not give the player the ability to interact with bank comm...
At the questmaster, it is possible to purchase a credit card. This item gives the player access to the funds they have in their bank account. They will have access to the money there so they do not have to carry around their coins for large purchases.
This item does not give the player the ability to interact with bank comm...
Dragondale Laws - Civic Conduct
Keywords:
DRAGONDALE-LAW-2, DRAGONDALE_LAW_2, DD-LAW-2
Dragondale Laws, Page Two
5. Weapons
Weapons are to remain sheathed, lowered, or otherwise peace-bound within Dragondale unless a direct threat requires immediate defense or the Guard orders otherwise.
Brandishing a weapon, drawing steel to intimidate, or using a weapon as part of a threat shall be treated as a serious breach o...
Dragondale Laws - Diplomacy and Order
Keywords:
DRAGONDALE-LAW-3, DRAGONDALE_LAW_3, DD-LAW-3
Dragondale Laws, Page Three
10. Personal Guards and Retinues
Private guards, escorts, armed servants, and military retinues may be limited or forbidden within Dragondale at the discretion of the Council or Guard. Political leaders, nobles, priests, merchants, and other persons of note may request permission to travel with personal...
Dragondale Laws - Overview
Keywords:
DRAGONDALE-LAW, DRAGONDALE_LAW, DRAGONDALELAW, DRAGODALELAW
Dragondale Laws
Dragondale is a city of trade, refuge, diplomacy, and public order. All who enter its walls are expected to respect the peace of the city, the authority of the Council of Dragondale, and the lawful commands of the Guard.
These laws apply to citizens, visitors, merchants, nobles, religious leaders, foreign officials, se...
Dragondale Laws - Public Peace
Keywords:
DRAGONDALE-LAW-1, DRAGONDALE_LAW_1, DD-LAW-1
Dragondale Laws, Page One
1. Public Peace
No person shall create a public disturbance within Dragondale. Disturbing the peace includes, but is not limited to, shouting threats, provoking violence, repeated public arguments, intimidation, harassment, unwanted pursuit, public menacing, or conduct that disrupts trade, worship, travel...
Dragondale Laws - Punishment and Authority
Keywords:
DRAGONDALE-LAW-4, DRAGONDALE_LAW_4, DD-LAW-4
Dragondale Laws, Page Four
14. Punishments
Punishments may include warning, public order to disperse, fine, seizure of unlawful goods, removal from an area, arrest, confinement, restitution, revocation of permits, loss of diplomatic courtesy, temporary banishment, indefinite banishment, or referral to higher authority.
Severity...
Drain Field
Keywords:
DRAIN-FIELD, DRAIN_FIELD
.
Remort Cleric Prayer
Syntax: commune 'drain field' <target>
Caster affected by this spell will heal by draining 5hp from every player character or mob sitting in the room with them.
DRAIN_WEAPON
Keywords:
DRAIN_WEAPON, DRAIN-WEAPON
Category:
magic:spell
Syntax: cast 'drain weapon' <weapon>
Magics can be used to give wicked enchantments to weapons to enhance their
performance in melee combat. Those that are wicked and evil at heart can
imbue their weapon with a vampiric essence using drain blade. The weapon
will slowly drain the life from the victim upon its touch, and has a slight chanc...
Dream City
Keywords:
DREAM-CITY
Located on Azure in the Jungle of the Mori within it's mountain peaks, Dream City keeps to itself for the most part, staying out of the bickering's of both man and god alike. They are open to both visitors and trade, though seek items of a magical nature. Recent housing development aiding in the influx of their population.
DREAMDUST
Keywords:
DREAMDUST, DREAM-DUST, DREAM_DUST, SLEEPTALK, SLEEP_TALK, SLEEP-TALK
Tasoula god spell that puts the target instantly to sleep, be they willing or unwilling. The caster has the ability to communicate to the victim while they are under the spell via Sleeptalk.
DREAMLAND
Keywords:
DREAMLAND
Syntax: commune dreamland <person>
This spell grants the person a moment of peace from the hectic life of the
adventure traveler. Whether they are tired, or just need a quick nap,
dreamland will send them dozing until they can't sleep any longer. This
only works on those willing to fall asleep.
SPHERES: body mind
RP Combat...
DREAMWALKING
Keywords:
DREAMWALKING, DREAM-WALKING, DREAM_WALKING, DREAM-WORLD, DREAM_WORLD, DREAMWORLD
Dreamwalking will take a person into or out of the dream realm/world.
Syntax: dreamwalk
DRINK
Keywords:
DRINK, EAT, FILL, POUR
Syntax: drink <object>
Syntax: eat <object>
Syntax: fill <object>
Syntax: pour <object> out
Syntax: pour <object> <object>
Syntax: pour <object> <character>
When you are thirsty, DRINK something.
When you are hungry, EAT something. Food and pills can be eaten from your inventory or from the room.
FILL fi...
DRINKING
Keywords:
DRINKING
When you are thirsty you have to drink. Find water or other liquid
and drink it and you will become less thirsty. Drinking some
liquids may make you drunk in which case your speech and other abilities may be impaired a little.
DROP
Keywords:
DROP, GET, GIVE, PUT, TAKE
Syntax: drop <object>
Syntax: drop <amount> coins
Syntax: get <object>
Syntax: get <object> <container>
Syntax: give <object> <character>
Syntax: give <amount> silver <character>
Syntax: give <amount> gold <character>
Syntax: put <object> <container>
DROP drops an object, or some coins, on the gro...
Drug Dust
Keywords:
DRUG-DUST, DRUG_DUST, DRUGDUST
A Scoundrel is able to create various powders to drug victims. These drugs
can have many effects.
RP Combat Information:
Skill Type: AoE Debuff, or Single Debuff
Attack Syntax: 1d20 + Hitroll
Damage: see remarks
Damage Type: see remarks
Automatic Hit/Saving Throw: Fortitude
AoE/Multi-Victim: DC8 + INT
...
RP Combat Information:
Skill Type: AoE Debuff, or Single Debuff
Attack Syntax: 1d20 + Hitroll
Damage: see remarks
Damage Type: see remarks
Automatic Hit/Saving Throw: Fortitude
AoE/Multi-Victim: DC8 + INT
...
DRUNK
Keywords:
DRUNK
Category:
pointer
Type: help DRUNKENNESS
For help on the spell Drunkeness.
Type: help DRINKING
To get help on what drunk is.
DRUNKENNESS
Keywords:
DRUNKENNESS
Category:
magic:spell
Syntax: commune drunkenness <person> This spell is more for cheap amusement
by the caster than anything harmful. It grants the victim the same
side-affects of a full night at the local tavern. The target character will
instantly feel his head spin, start talking in a slur, and may even feel
like throwing up, depending on the intoxicity of ...
DT-TRANSFERS
Keywords:
DT-TRANSFERS, DT_TRANSFERS, DT-TAX, DT_TAX, DIVINE-TOKEN-TRANSFER, DIVINE_TOKEN_TRANSFER, DIVINE-TOKENS-TRANSFER, DIVINE_TOKENS_TRANSFER
Divine tokens may now be swapped through the account menu. When on the account menu, you may now do dtswap from one character to the next. There is no tax nor limit for this. The only limitation is that divinetokens cannot be transferred between characters on another account. They must be your characters.
Dual Throw
Keywords:
DUAL_THROW, DUAL-THROW, DUALTHROW
Syntax:
dualthrow item target - throw 2 of the same type of natural weapons
dualthrow item1 item2 target - pick 2 natural weapons to throw
dualthrow target - throw the next 2 natural weapons in inventory
This attack hurls two conjured natural weapons at a single target. The caster can throw two of the same weapon type or mix...
dualthrow item target - throw 2 of the same type of natural weapons
dualthrow item1 item2 target - pick 2 natural weapons to throw
dualthrow target - throw the next 2 natural weapons in inventory
This attack hurls two conjured natural weapons at a single target. The caster can throw two of the same weapon type or mix...
DUAL_WIELD
Keywords:
DUAL_WIELD, DUAL-WIELD, SECOND
Syntax: second <weapon>
Dual wield is a skill that lets you hold a secondary weapon in your off hand. While dual wielding, you cannot wear anything in your 'hold' or 'shield' slots, but in exchange you get extra attacks based on your dual wield skill. To wield a weapon in your off-hand, use the SECOND command.
Dual wield is a skill that lets you hold a secondary weapon in your off hand. While dual wielding, you cannot wear anything in your 'hold' or 'shield' slots, but in exchange you get extra attacks based on your dual wield skill. To wield a weapon in your off-hand, use the SECOND command.
DUEL
Keywords:
DUEL
.
Syntax: duel <player>
* You can duel as many people as you like
* Peaceful players cannot duel active players
When you are asked to duel you can:
1. Decline the duel, help declineduel
2. Accept the duel, help acceptduel
3. Ignore the duel - if you fail to acceptduel or declineduel...
Dungeons of Enker Das
Keywords:
DUNGEONS_ENKER_DAS, DUNGEONS-ENKER-DAS
Category:
notes
Lore: The Ancient ruins of Enker Das were once grand, but now ruins on the
summit of the volcanic Scoria Mountain. It is said that long ago Rangda and Enker rules this grand city, but angered the primordial spirits of the Scoria Volcano. The city was a haven of high magic and scholarly pursuit, a a place where innovation flourished in combinat...
Dur'Amon
Keywords:
DUR'AMON, DURAMON
Dur'Amon can be found in the upper north portion of Agragon within the cold damp regions. The village of giants are a robust, yet friendly type yet they are all governed by their own suspicions and fear of their neighbor, Balmorral. This fear leads them to prevent anyone that might be deemed unholy by Balmorral from entering their village. They do ...
Dwarf Clans
Keywords:
DWARF-CLANS, DWARF_CLANS, DWARVES_CLANS
The history of the dwarf is semi-shrouded in mystery. To hear a dwarf tell the tale, they were created by a god of the forge. There may be some truth to this story. Short and compact in design, they are stroger and stouter than they appear they should be. Much like a blade that has been folded many times.
It is believed that there are on...
DYING
Keywords:
DYING, CORPSE, DEAD
If you died from a player killing you, please see help pkill.
When your character dies any spells that were affecting you are cancelled upon death. If you follow and are grouped, dying will not affect it.
You do not lose karns through dying from mobs (non-player characters) but
you do lose experience points for dying:
* If level <= 20, t...
EAGLE_ESSENCE
Keywords:
EAGLE_ESSENCE, EAGLE-ESSENCE
Syntax: summon 'eagle essence' <person>
Eagle essence enhances the senses of the target, as well as grants them the ability of flight. The target gains the sight and smell of the very
formidable predator known as the eagle. The sight will be capable of
detecting those hidden and invisible, and the hearing the allow you to hear faintest of...
Earth Pillar
Keywords:
EARTH_PILLAR, EARTH-PILLAR, EARTHPILLAR
Syntax:
summon 'earth pillar' target
This spell summons a pillar of earth from beneath the target. It rises then vanishes back into the earth, dropping them to the ground violently.
RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Damroll
Damage Type: bash
..
summon 'earth pillar' target
This spell summons a pillar of earth from beneath the target. It rises then vanishes back into the earth, dropping them to the ground violently.
RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Damroll
Damage Type: bash
..
Earth Slam
Keywords:
EARTH_SLAM, EARTH-SLAME, EARTHSLAM
Syntax:
earthslam target
This skill requires an Axe or a Staff. The user slams their weapon into the ground with tremendous force. The impact sends a shockwave through the earth that can knock enemies from their feet.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Axe- 3d6...
earthslam target
This skill requires an Axe or a Staff. The user slams their weapon into the ground with tremendous force. The impact sends a shockwave through the earth that can knock enemies from their feet.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Axe- 3d6...
EARTHQUAKE
Keywords:
EARTHQUAKE
Syntax: summon earthquake
This summons a unnerving groundshaking which causes the ground to tremble and shift beneath anyone close enough to the source. Everyone caught in the shaking will fall to the ground and suffer at least minor bumps and bruises. Beware that others may assume this as a sign of aggression and draw weapons.
ELEME...
EARTHWALK
Keywords:
EARTHWALK
Syntax: summon earthwalk <target>
Similar to the gate spell, this magic allows the caster to transport him/herself and possessions to another place. Its use is restricted in that the location you are coming from and the location you are going to must be wilderness-type areas.
ELEMENTS: earth
SEASONS: autumn
Ebonbrook: The Dark Citadel
Keywords:
EBONBROOK
Category:
newbie
General Information:
A city whose true nature reveals itself only as the shadows lengthen and the moon ascends, Ebonbrook is a realm of dark desires and wicked secrets that forever entwine the fates of those who walk its cursed streets. Situated in the heart of a desolate realm, its towering spires and shadowed alleys invoke a sense of dread...
A city whose true nature reveals itself only as the shadows lengthen and the moon ascends, Ebonbrook is a realm of dark desires and wicked secrets that forever entwine the fates of those who walk its cursed streets. Situated in the heart of a desolate realm, its towering spires and shadowed alleys invoke a sense of dread...
ECHO
Keywords:
ECHO, GECHO, PECHO, ZECHO, ZOECHO, GOECHO, LOCALECHO, CECHO, COECHO
Syntax: echo
Syntax: gecho
Syntax: pecho
Syntax: zecho
Syntax: zoecho
Syntax: goecho
Syntax: cecho
Syntax: coecho
These commands all perform similar functions.
Echo sends the message to all characters in the same room as the user, with no indication of who sent it.
Gec...
Echolocation
Keywords:
ECHOLOCATION
Syntax:
summon 'echolocation' target
Like a bat, a ranger may overcome blindness or other seeing imparements (darkness, closed eye, etc) with the use of echolocation. The must whistle, click or make another sound to locate objects, people and terrain. This spell allows a ranger to perceive like a bat (above ground) or like a shark (unde...
summon 'echolocation' target
Like a bat, a ranger may overcome blindness or other seeing imparements (darkness, closed eye, etc) with the use of echolocation. The must whistle, click or make another sound to locate objects, people and terrain. This spell allows a ranger to perceive like a bat (above ground) or like a shark (unde...
Eel Shock
Keywords:
EEL_SHOCK, EEL-SHOCK
Category:
magic:spell
Syntax:
summon 'eel shock' <victim>
The Electric Eel is known to be able to create quite the shock for those unlucky enough to encounter the creature. The voltage is strong enough to create burns and even stun or knock out someone who feels the sting.
ELEMENTS: lightning, animals
RP Combat Information:
Spell Type:..
summon 'eel shock' <victim>
The Electric Eel is known to be able to create quite the shock for those unlucky enough to encounter the creature. The voltage is strong enough to create burns and even stun or knock out someone who feels the sting.
ELEMENTS: lightning, animals
RP Combat Information:
Spell Type:..
Eiju, The Stormlord
Keywords:
EIJU, STORMLORD
. Eiju, the enigmatic deity, assumed custodianship over Kitsune, Storms, and Lightning during the mortal transformation of the Goddess Sachai, a strategic measure to shield these potent forces from the dominion of the Void's minions. Rarely does he tread among mortals, but when he does, he often adopts the form of a Kitsune. Whispers persist of a d...
Elation
Keywords:
ELATION
.
Remort Cleric Prayer
Syntax: commune 'elation' <target>
Stat boosts to speed, fortitude, agility, and intuition
Elemental Aegis
Keywords:
ELEMENTAL_AEGIS, ELEMENTAL-AEGIS, ELEMENTALAEGIS
Syntax:
summon 'elemental aegis' shield
The caster imbues their shield with a shimmering, protective ward. It hardens the shield's defense and grants it a random elemental resistance. This spell requires the user to wear a shield.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Che...
summon 'elemental aegis' shield
The caster imbues their shield with a shimmering, protective ward. It hardens the shield's defense and grants it a random elemental resistance. This spell requires the user to wear a shield.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Che...
Elemental Shield
Keywords:
ELEMENTAL-SHIELD
Remort Mage Spell
Syntax: cast 'elemental shield'
Through research and think tanks of mages to further understand nature manipulation, texts from druidic teachings allowed a break-through for the Magi. Elemental shield is a shroud of mana tainted with natural energies that are shared by all elements. By casting this spell, the user becomes...
Elementalist
Keywords:
ELEMENTALIST
The elementalist class is for those wilders that focus on the elements of nature, using them as the tools of their trade to accomplish their purposes. Elementalists use fire, earth, air, and water to protect themselves and others, to directly change things around them, and in combat to rain
destruction down upon their enemies. While mages call upo...
Elzeothis - The Land of Ice and Snow
Keywords:
ELZEOTHIS, NEW_ELZEOTHIS, ELZEOTHIS_CONTINENT
Category:
newbie
General Location: Located in the southern hemisphere, south of Nersa
General Geography: The continent of Elzeothis is quite cold due to its location, with plentiful tundra, taiga and glacial plateaus. This does not mean it is a lifeless wasteland, instead there are lush pockets of growth. Old woods trees, saxifrage, cold hardy plants,...
General Geography: The continent of Elzeothis is quite cold due to its location, with plentiful tundra, taiga and glacial plateaus. This does not mean it is a lifeless wasteland, instead there are lush pockets of growth. Old woods trees, saxifrage, cold hardy plants,...
Embedding Runes and Runestones
Keywords:
EMBED, RUNESTONE
Embedding runes serves the purpose of adding magical spells to your relic weapons which will go off randomly throughout a fight. You may currently add two spells per relic. Which spells your relic weapon currently has will show
up in relic info.
To obtain runestones and runes, see a Runemaster and use the quest list and quest buy...
To obtain runestones and runes, see a Runemaster and use the quest list and quest buy...
EMBRACE-SHADOWS
Keywords:
EMBRACE-SHADOWS, EMBRACE_SHADOWS
Embrace Shadows allows a player and those following them to move into the Shadow Realm via magic. To return from the Shadow Realm, simply cast the spell again.
Syntax:
cast 'embrace shadows'
RP Combat Information
Spell Type: Offensive Movement, Touch
Attack Syntax: 1d20 + Spell Hitroll vs Touch
Damage: n/a
Sa...
Syntax:
cast 'embrace shadows'
RP Combat Information
Spell Type: Offensive Movement, Touch
Attack Syntax: 1d20 + Spell Hitroll vs Touch
Damage: n/a
Sa...
EMOTES
Keywords:
EMOTES, ,, MOTE
Syntax: emote <text> (note: you cannot use @, #, or * casually within emotes.
You'll understand why if you keep reading.)
, <text> (the comma is a shortcut for emote.)
This is a basic emote. Typing 'emote looks around carefully.'w would send the message '<your short desc> looks around c...
Empath SubClass
Keywords:
EMPATH, KNOW-THINE-ENEMY, SELF-SACRIFICE, EMPATHIC-HEALING, VIGILANCE
As an Empath, emotions are your power. The ability to mold and manipulate the feelings of others make you who you are. Allies can be bolstered, foes can be weakened, and even your most hateful enemies can be brought to their knees in worship of your greatness. As an Empath, you can see both the best and worst in people - their true character is l...
Empathic Healing
Keywords:
EMPATHIC-HEALING, EMPATHIC_HEALING
.
Remort Cleric Prayer
Syntax: commune 'empathic healing' <target>
Caster heals target by taking their wounds onto themselves.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Damage Type: harm
Empire Guards/Military
Keywords:
EMPIRE-GUARDS, EMPIRE_GUARDS, EMPIRE_MILITARY, EMPIRE-MILITARY, RP-EMPIRE, RP_EMPIRE
TG will no longer be allowing any of the main cities in TG that are ran by IMMs to have mortal PCs within the ranking of their military or guard. That said, Empires that are ran by other PCs are allowed to still do so as long as the parties involved follow the rules of multi-logging and not having more than one alt ruling/leading multiple empires...
Empire of Balmorral
Keywords:
BALMORRAL, EMPIRE-BALMORRAL, BALMORRAL-EMPIRE
Category:
creation
History
Balmorral began with the building of it by, Aldan Balmorral I at the urging of a young man called Josiah Brohan, who had heard tales of wonder, of the powers of the divine. Yet he had never experienced the divine himself. He gathered together the stories that he heard, to form a way to worship this divine thing. In exchange for his coi...
Empower Familair
Keywords:
EMPOWER_FAMILIAR, EMPOWER-FAMILIAR, EMPOWERFAMILAIR
Syntax:
summon 'Empower Familiar' target
Empower Familiar channels a surge of the caster's own energy directly into their bound companion. This infusion heightens the familiar's natural combat abilities, making it faster, tougher, and more lethal. It increases the level of the familiar to match the caster's.
RP Combat Information...
summon 'Empower Familiar' target
Empower Familiar channels a surge of the caster's own energy directly into their bound companion. This infusion heightens the familiar's natural combat abilities, making it faster, tougher, and more lethal. It increases the level of the familiar to match the caster's.
RP Combat Information...
EMPOWER_WEAPON
Keywords:
EMPOWER_WEAPON, EMPOWER-WEAPON
Category:
magic:spell
Syntax: cast 'empower weapon' <weapon>
Magics can be used to give wicked enchantments to weapons to enhance their
performance in melee combat. Empower weapon charges the weapon with magical
energies, and realeases them on contact, shocking the victim much like a bolt of lightning.
REALMS: enchantment essence
RP Co...
RP Co...
Empty Altar
Keywords:
EMPTY-ALTAR, EMPTY_ALTAR, EMPTYALTAR
Category:
magic:spell
Syntax:
commune 'empty altar'
The caster channels blasphemous power through the Clerical Focus, to call on this spell as a 'finisher'. The Focus must have full Soul Fragment charges (9 of 9) and this spell will consume all the charges. It unleashes a high-damage, wisdom-based blast against all enemies in the room, which may also cau...
commune 'empty altar'
The caster channels blasphemous power through the Clerical Focus, to call on this spell as a 'finisher'. The Focus must have full Soul Fragment charges (9 of 9) and this spell will consume all the charges. It unleashes a high-damage, wisdom-based blast against all enemies in the room, which may also cau...
Empty Altar Customization
Keywords:
EMPTYALTAR
Category:
command
Syntax:
emptyaltar
Empty altar no longer creates a room object, and appearance customization has been retired.
See help empty altar for the finisher mechanics and RP combat information.
RP Combat Information:
Damage: See help empty altar
Damage Type: harm
emptyaltar
Empty altar no longer creates a room object, and appearance customization has been retired.
See help empty altar for the finisher mechanics and RP combat information.
RP Combat Information:
Damage: See help empty altar
Damage Type: harm
En Garde
Keywords:
EN_GARDE, EN-GARDE, ENGARDE
Syntax:
engarde
Adopting a ready stance, this provides a short-term boost to their overall Hitroll and armor class.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + WIS
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: To activate this stance, the user uses an action to prep...
engarde
Adopting a ready stance, this provides a short-term boost to their overall Hitroll and armor class.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + WIS
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: To activate this stance, the user uses an action to prep...
Enchant Focus
Keywords:
ENCHANT_FOCUS, ENCHANT-FOCUS
Syntax:
cast 'enchant focus' item
This spell enchants a held item that has the keyword FOCUS in its names (one can use the STRING command or PERSONALIZE to add this keyword to the names of restrung items), turning it into a spell component. It also adds Spell Hitroll and Spell Damroll to the item based on the level of the caster up to ...
cast 'enchant focus' item
This spell enchants a held item that has the keyword FOCUS in its names (one can use the STRING command or PERSONALIZE to add this keyword to the names of restrung items), turning it into a spell component. It also adds Spell Hitroll and Spell Damroll to the item based on the level of the caster up to ...
ENCHANT_ARMOUR
Keywords:
ENCHANT_ARMOUR, ENCHANT_WEAPON, ENCHANT-ARMOUR, ENCHANT-WEAPON
Category:
magic:spell
Syntax: cast 'enchant armour' <armour>
cast 'enchant weapon' <weapon>
The best way to create the best armours and weapons in the lands are either through the pricey process of having them hand-crafted by the finest smiths, or enchanting them with powerful magics.
Enchantments can focus strong magics onto the respective armo...
Enchanted Feet
Keywords:
ENCHANTED_FEET, ENCHANTED-FEET
Syntax:
cast 'enchanted feet' item
This spell enchants FEET worn equipemnt. When enchanted, this grants +100 movement and Haste to the wearer of the boots.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Rem...
cast 'enchanted feet' item
This spell enchants FEET worn equipemnt. When enchanted, this grants +100 movement and Haste to the wearer of the boots.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Rem...
ENERGY_DRAIN
Keywords:
ENERGY_DRAIN, ENERGY-DRAIN
Category:
magic:spell
This spell enables to caster to act as a conduit for magical energy around
him. There is a chance that the victim of this spell will lose experience
points, mana, and movement points when touched by the caster, and the caster will receive them in return.
RP Combat Information:
Spell Type:...
Enhanced Damage
Keywords:
ENHANCED-DAMAGE, ENHANCED_DAMAGE
Category:
command
Syntax:
automatic
Warriors and skilled thieves can become skilled enough in combat that they are
able to inflict more damage than other classes. Enhanced damage is checked
for with each hit, although with a low skill, the chance of receiving a bonus is very low indeed.
Enlarge
Keywords:
ENLARGE
Category:
newbie
Syntax:
cast 'enlarge' <target>
Enlarge and shrink are two sides of coin. Enlarge causes a target to grow to twice its size.
SPHERES: Alteration
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds..
cast 'enlarge' <target>
Enlarge and shrink are two sides of coin. Enlarge causes a target to grow to twice its size.
SPHERES: Alteration
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds..
entangle
Keywords:
ENTANGLE
Syntax:
entangle target
During combat, the user may attempt to entangle an enemy. This restrains the enemy preventing attacks briefly and keeps them from fleeing.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Pierce
Save: Reflex vs DC12 ...
entangle target
During combat, the user may attempt to entangle an enemy. This restrains the enemy preventing attacks briefly and keeps them from fleeing.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Pierce
Save: Reflex vs DC12 ...
ENTER
Keywords:
ENTER
Syntax: enter <portal>
Portals are extraordianary magical gateways leading to distant places in the realm. In order to step into a portal, use the 'ENTER <portal>' command.
Portals are extraordianary magical gateways leading to distant places in the realm. In order to step into a portal, use the 'ENTER <portal>' command.
ENVENOM
Keywords:
ENVENOM
Syntax: envenom <object>
The envenom skill is a cowardly skill practiced only by thieves, rangers,
and spellfilchers. It is designed to win a battle through alchemy and
treachery rather than skill or strength. Or, put another way, it's a skill
used by the smart to kill the foolish. Food, drink, and weapons may be
envenomed, with varying...
EQUIPMENT
Keywords:
EQUIPMENT, INVENTORY
EQUIPMENT lists your equipment (worn armor, wielded weapons, and held
items).
INVENTORY lists your inventory. (items not worn, wielded, or held).
INV NAMES will show you your inventory with a section for the item's NAME
for easy viewing if the short is misleading.
EQUIPMENT OTHERS Will show you what others can see that yo...
INVENTORY lists your inventory. (items not worn, wielded, or held).
INV NAMES will show you your inventory with a section for the item's NAME
for easy viewing if the short is misleading.
EQUIPMENT OTHERS Will show you what others can see that yo...
Equis
Keywords:
EQUIS-GENERAL
Category:
race
Equis are a race of human-horse hybrids similar in form to minotaurs and Mrem, with regard to the general amalgam of characteristics. The range of equine characteristics in a given Equis varies in each individual. Most appear mainly human in body with heads more akin to horses, including a mane and long face with large eyes, lips, and flat teeth. S...
eremove
Keywords:
EREMOVE
Syntax: eremove <object> <mote>
eremove all <mote>
Optionally use # for the object in your mote unless removing all.
removing clothing items is easy with eremove! just see the syntax above.
example:
Raegan types: eremove sash removes #sash
it posts:
a white haired mremi..
ESIT
Keywords:
ESIT, EKNEEL, EREST, WALKIN-EMOTE, WALKINEMOTE, ESTAND
There are other mote types available for special things. First, you have
the ability now to override your normal walkin to a room and display a different message to the people in the room you're walking into, but you
need to use a special command. Just type 'walk <direction> <temporary
message>' and it will work. Like if I were to type in 'walk ...
Esquive
Keywords:
ESQUIVE
Syntax:
Passive/Automatic
The fencer maintains perfect balance and readiness. This allows them to passively sidestep or evade certain special attacks directed at them.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Rema...
Passive/Automatic
The fencer maintains perfect balance and readiness. This allows them to passively sidestep or evade certain special attacks directed at them.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Rema...
ETERNAL_LIGHT
Keywords:
ETERNAL_LIGHT, ETERNAL-LIGHT
Syntax: commune 'eternal light'
commune 'eternal light' <object>
And then He said, "Let there be light." This commune will create a ball of
light out of nothing, and it will glow for what appears to be an indefinate
time. The commune can also be used to give objects a glow of magic
enchantment.
SPHERES: creation
...
Ethica - The Land of Wilds and War
Keywords:
ETHICA, NEW_ETHICA, ETHICA_CONTINENT
Category:
newbie
General Location: In the Northern Hemisphere, attached to Agragon.
General Geography: This continent is connected to Agragon. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon/Ethica, is a large Ethagon Sea. Ethica is split into two distince regions, the North...
General Geography: This continent is connected to Agragon. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon/Ethica, is a large Ethagon Sea. Ethica is split into two distince regions, the North...
Evade
Keywords:
EVADE
Syntax:
Passive/Automatic
This ability increases the user's chance to dodge incoming attacks. It represents a heightened state of defensive agility.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON Rounds
Remarks: Wh...
Passive/Automatic
This ability increases the user's chance to dodge incoming attacks. It represents a heightened state of defensive agility.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON Rounds
Remarks: Wh...
Evaporate
Keywords:
EVAPORATE
Syntax:
summon 'evaporate' target
Evaporate instantly boils water from a nearby source, transforming it into vapor. If the water is poisoned or befouled, it creates a harmful cloud of toxic mist that may poison enemies caught within. If the water source is clean and pure, the spell instead generates a cloud of restorative steam that he...
summon 'evaporate' target
Evaporate instantly boils water from a nearby source, transforming it into vapor. If the water is poisoned or befouled, it creates a harmful cloud of toxic mist that may poison enemies caught within. If the water source is clean and pure, the spell instead generates a cloud of restorative steam that he...
Evengloam
Keywords:
EVENGLOAM
Category:
notes
Lore: Evengloam the twilight island of the unsealie. - Reached through a
pond in a clearing, mirror world. - Features mobs such as goblins, spriggans, sprites, Jenny Greenteeth, Lorelei, hags, witches, other fae. - Normal mobs include deer, rabbits, other foraging creatures. - Includes a Witch coven hollow, a pond, hag hut, goblin den, kobold ...
EVENTS
Keywords:
EVENTS
Category:
command
Syntax: Events
Events <message>
This channel is for use for OOC trivia and other special 'Events' that the immortals wish to play. Please keep in mind mortals CAN run their own events, but keep them tasteful and fair.
Everlight
Keywords:
EVERLIGHT
Remort Mage Spell
Syntax: cast 'everlight' <target object>
Spells for practical use have increased over time to combat the inefficiencies and scarcities of materials. Suddenly, without much thought, a magician stumbled upon a solution to his constantly extinguishing flame problem. By imbuing similar signatures of mana into a light source, ...
EXAMINE
Keywords:
EXAMINE, LOOK
Syntax: look
Syntax: look <object>
Syntax: look <character>
Syntax: look <direction>
Syntax: look <keyword>
Syntax: look in <container>
Syntax: look in <corpse>
Syntax: look names
Syntax: examine <container>
Syntax: examine <corpse>
LOOK looks at something and sees what you can see.
EXAMINE is s...
Exhaustion
Keywords:
EXHAUSTION
Some special abilities and environmental hazard, such as starvation and the
long term effects of freezing or scorching temperatures, can lead to a
special condition called exhaustion. Exhaustion is measured in six levels.
An effect can give a creature one or more levels of exhaustion as specified in the effect's description. Each level of Exh...
An effect can give a creature one or more levels of exhaustion as specified in the effect's description. Each level of Exh...
Exitarea
Keywords:
EXITAREA, EXIT-AREA, EXIT_AREA
Category:
command
Syntax: exitarea
Warning! This command is in beta until Trell can test it and tweak it more.
This command is used for if you find yourself in an area, Qith for example, and you want to get out of it quickly and without wandering about or using a means similiar to recall, you type 'exitarea' and it will take you out of the nearest exit...
Exits and Fullexits
Keywords:
EXITS, FULLEXITS
Syntax: exits
fullexits
Exits will tell you the visible exits of the room you are in. Not all exits
are visible.
You can use the 'bump' technique to find hidden exits. (Try to walk in a
certain direction and see what you bump into).
Fullexits will list all visible exits of the room you are in, including room names, if it isn't too...
Explanation of EQ Sets
Keywords:
EQ-SETS, EQ_SETS
Category:
creation
Eq sets are different pieces of eq that were specifically made to go in a
set. These sets are rare, and are meant to be so. Also, sets will not
always be found all together in one place. (this will be sometime in the future)
The layers affects start out somewhat small, and increase in strength and potency with each ...
The layers affects start out somewhat small, and increase in strength and potency with each ...
Exploit
Keywords:
EXPLOIT
Syntax:
Passive/Automatic
Perceiving weaknesses in battle is important to ending it as quickly as possible. Those who focus their abilities of observation may exploit the weaknesses of their chosen enemy. This skill increases the damage dealt on hits based on the wisdom of the user. This is a passive skill that allows the user to targe...
Passive/Automatic
Perceiving weaknesses in battle is important to ending it as quickly as possible. Those who focus their abilities of observation may exploit the weaknesses of their chosen enemy. This skill increases the damage dealt on hits based on the wisdom of the user. This is a passive skill that allows the user to targe...
Extended Color Tables and HEX Coloring
Keywords:
CTABLE, COLOUR-TABLE, COLOR-TABLE, HTML, HTML-COLOR, HTML-TABLE, XTERM, BRIGHT, IRCWHITE
Some clients allow for extended colors! The game is designed for the use of extended colors, providing a richer experience and less jarring colors. If your client allows it, you can change your color mode to html, mxp or xterm to see a wider variety of color. See help color_mode . See
help autocolor for how hex colors are transla...
EXTENDED-NOTES
Keywords:
EXTENDED-NOTES, NOTE-EXTENDED
Advanced note features.
`1 Forces a newline.
`1`1 Forces a blank line and then starts on a newline.
How does this all look when working?
EXAMPLE, The following commands...
***************************************************************************
note to all
note subject extend-note
note + This is a little note to show people how the...
EXTENSION
Keywords:
EXTENSION
Category:
magic:spell
Syntax: cast extension <object>
Since magics often resist the efforts to "stick" on weapons and armours, a spell not as difficult as the initial enchantment can be used to stabilize
the enchantment before it completely wears off. This extension spell only
prolongs the temporary enchantment with the shortest remaining duration.
REALM...
Eye Burst
Keywords:
EYE_BURST, EYE-BURST
Syntax:
cast 'eye burst'
This spell causes the Summoned eye to explode, causing damage to all creatures in the room. This is an Area of Effect spell. To ignite the eye, the caster must be in the same room with the eye.
RP Combat Information
Skill Type: AOE Attack
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d4...
cast 'eye burst'
This spell causes the Summoned eye to explode, causing damage to all creatures in the room. This is an Area of Effect spell. To ignite the eye, the caster must be in the same room with the eye.
RP Combat Information
Skill Type: AOE Attack
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d4...
EYES-OF-THE-CAT
Keywords:
EYES-OF-THE-CAT, EYES_OF_THE_CAT, EYES-OF-CAT, EYES_OF_CAT, EYESOFCAT
Syntax: summon 'eyes of the cat' <person>
Formidable preys are never hindered by the concealing darkness of night
time. This summons grants the target power of the eyes of the cat, which
are capable of known best for their superior night time vision. This allows the target to determine heat shades in the darkness, meaning they can see oth...
EYES-OF-THE-NATURE
Keywords:
EYES-OF-THE-NATURE, EYES_OF_THE_NATURE, EYES-OF-NATURE, EYES_OF_NATURE, EYESOFTHENATURES, EYESOFNATURE
Syntax: summon 'eyes of the nature' <person>
Only the most powerful of those practiced in the druidic arts are capable of
summoning the eyes of the nature. With these abilities, the druid will have
enhanced skills of detection and gain the ability to detect abnomallies not
normally visible to the naked eye. It is understood that those th...
eyestrike
Keywords:
EYESTRIKE
Syntax:
eyestrike target
This is a targeted strike aimed at the enemy's eyes. A successful hit can cause temporary blindness.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Pierce
Save: n/a
Duration: 1d4
Remarks: The target ma...
eyestrike target
This is a targeted strike aimed at the enemy's eyes. A successful hit can cause temporary blindness.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Pierce
Save: n/a
Duration: 1d4
Remarks: The target ma...
Keywords:
FACEBOOK
To visit our Facebook page, please go to
https://www.facebook.com/TheGatheringMUDFB
Here you are able to keep up with other players,
put a face to a character name, and add character pictures.
Enjoy!
Faerie Fog
Keywords:
FAERIE_FOG, FAERIE-FOG
Syntax:
summon 'faerie fog'
Faerie fog summons a thick cloud of purplish smoke that rolls into the room, and spreads slowly across the ground. When settled, it will reveal all manner of invisible, hidden, and sneaking people within the vicinity of the settled fog.
ELEMENTS: moon sun
RPStat Information:
Spell Type:..
summon 'faerie fog'
Faerie fog summons a thick cloud of purplish smoke that rolls into the room, and spreads slowly across the ground. When settled, it will reveal all manner of invisible, hidden, and sneaking people within the vicinity of the settled fog.
ELEMENTS: moon sun
RPStat Information:
Spell Type:..
FAERIE_FIRE
Keywords:
FAERIE_FIRE, FAERIE-FIRE
Syntax: summon 'faerie fire' <target>
This spell summons a relatively harmless pink aura around the victim. The aura perfectly outlines the character, making him a much easier target to hit in combat, while sometimes instilling fear in those unfamiliar to the spell, as if they're burning on fire.
ELEMENTS: animal sun
..
False Attack
Keywords:
FALSE_ATTACK, FALSE-ATTACK, FALSEATTACK
Syntax:
falseattack target
This is a "False attack" as one commits to a deliberate, telegraphed strike meant to be blocked. This feint lowers the opponent's defensive posture, reducing their armor against the next real attack.
RP Combat Information
Skill Type: Defuff
Attack Syntax: 1d20 [No Fail Check]
Damage:1x ...
falseattack target
This is a "False attack" as one commits to a deliberate, telegraphed strike meant to be blocked. This feint lowers the opponent's defensive posture, reducing their armor against the next real attack.
RP Combat Information
Skill Type: Defuff
Attack Syntax: 1d20 [No Fail Check]
Damage:1x ...
FAMILIAR
Keywords:
FAMILIAR, FAMILIARS
Syntax: familiar
The FAMILIAR skill allows magical classes the ability to get a pet that protects them. This familiar's power is based on the caller's level, and the kind of creature that the caller gets depends on the sector of the room that you are calling from. For example, using the 'familiar' command in a cliff or mountain sector may...
The FAMILIAR skill allows magical classes the ability to get a pet that protects them. This familiar's power is based on the caller's level, and the kind of creature that the caller gets depends on the sector of the room that you are calling from. For example, using the 'familiar' command in a cliff or mountain sector may...
Family
Keywords:
FAMILY, FACCEPT, FDENY, ADDELDER, BANELDER, ADDFAMILY, BANFAMILY, ADOPT, FTALK, FAMILIES, REPLAYFTALK, FAMILY-TALK, FAMILY_TALK
Category:
command
The family set of commands allows players and immortals to define and become
a part of families by blood, marriage, and adoption. Families are a purely
rp aspect of the game, and can be used in whatever ways a player decides, or
you may decide not to become a part of a family at all. No one will judge
you either way and it will have no ill effect...
FAMILY-DRA'KON
Keywords:
FAMILY-DRA'KON
Marcelonin-+-Destymee
|
v----------------^----v---------v
| | |
Wolter--+--Dawynna ...
|
v----------------^----v---------v
| | |
Wolter--+--Dawynna ...
Faq1 - How do find RP
Keywords:
FAQ1
Category:
creation
The best place to start, is in the square of Dragondale, this is the area that you go down into from where you train, if you've been to the newbie coliseum. There, you can interact with anyone of your liking, ask questions, get directions, learn about the realm, it's history, any major happenings. Be warned though, like in the real world, not every...
Faq10 - How do I see how many DT's I have?
Keywords:
FAQ10
Easy! Type worth and it will pull up the following screen for your character, your's won't show mine, obviously, but they all have the same template. :D
-========================= Worth sheet for Sheylynn ========================-
Gold: 38 Silver:386 Experience: 100169 (831 exp to level).
-=========...
Faq11 - Where are the best places to level and how do I get there?
Keywords:
FAQ11
Category:
creation
As of the time this was written, TG has over 350 areas for folks to mob and rp in. Some are places that are more RP inclined, and only a handful were made for leveling. To see which are the best leveling areas, type help areas this will show you how the areas were set up and organized, then type areas by itself to find the area best suited for you....
Faq12 - How do I buy a house?
Keywords:
FAQ12
Category:
creation
Homes, homes! A place where you can have privacy and only those who you add to your invite list can enter. A perfectly logical thing to want, and we've provided it for you. There's lots of information on homes in the help housing file, but basically, it's as simple as locating an area that has houses that have been pre-made for folks to buy, select...
Faq13 - How do I build my own house?
Keywords:
FAQ13
Category:
creation
If you'd rather have a home that is more customized to suit your character in a location just about anywhere in the realm, then that can be done with a house deed that is bought at the quest mistress/master. The help housing file explains things in greater detail, but, it's really that simple. Building the house itself however, can be a task that i...
Faq14 - Can't I just build my own kingdom and run it?
Keywords:
FAQ14
Category:
creation
This answer to this, is a big fat...... Maybe!
A lot of things factor into it. Is it something that we already have, the players standing in the mud, are they active, are they kind, do do they follow the rules, and so on.
If you wish to build your own kingdom and be a ruler of it, then see help empire-application, read it carefully, and include -...
Faq15 - Why do rulers have to be approved?
Keywords:
FAQ15
Category:
creation
To put it very simply, ruling a kingdom, empire, village, is not as easy as it might appear at a glance or from a distance. There is a lot, a whole lot of work involved. There will also be times when there is war, an uprising, and threat to remove rulers from their place of power, just like there would be in the real world. The player that rules, h...
Faq16 - Who are the newbie helpers?
Keywords:
FAQ16
Category:
creation
Newbie helpers are Staff, Nobles, and players who are here to give support, answers and encouragement when it's needed. If you have questions, you can type
question <text>
and someone will respond with an answer. If you see a staff member on the who screen, we encourage you to type
otell <imms name> <text you wish to send>
omitting any of the <...
Faq17 - What is a noble?
Keywords:
FAQ17
Category:
creation
Nobles are players that are elected by the players, after they have gone through a sometimes, very rigorous set of questions put forth to them by the PBC (player base council). Once elected and approved, the Nobles jobs are to moderate areas. rp fights, global events when needed, and help newbies. They are also responsible for coming up with fun ev...
Faq18 - This magic system is confusing help!
Keywords:
FAQ18
Category:
creation
Yes it is! Even to us sometimes! The magic system here, can be confusing, but there are help files in place that will aid in understanding. help magic help magic-system and help spinfo are good places to start, and follow the links at the bottom of each help file as well, if you're still confused after you've read those, don't be alarmed, the magic...
Faq19 - How do I see all the commands I can use?
Keywords:
FAQ19
Category:
creation
To see all the commands that you have available to you, make sure (if you're a builder) that you are out of any editors first, and then type commands by itself. It will pull up a list of sorted commands for you. To see what each command does, type help <command name> for a list of the most commonly used and nifty commands that players like, type he...
Faq2 - What are DA Tokens?
Keywords:
FAQ2
Category:
creation
DA Tokens are rewards that players collect and can use to buy the items in the Divine Armory. The Divine Armory has things like, godly armor and weapons that were made by the divine themselves, with the powers of their domains, there are also wands, potions, a player can buy a place for a store, and have it built. Players are able to buy keeps, whi...
Faq20 - Where do I find the speedwalks?
Keywords:
FAQ20
Category:
creation
Speed walks are divided up according to continent, moon, or realm, and further divided by levels in each to make things as easy for players to find as possible. To see a list of speedwalks, help speedwalks is a good place to start, then just follow each link at the bottom of the help file to the others. To see how to store a speedwalk, type help st...
Faq21 - I love the colors on this! How do I see what colors were used?
Keywords:
FAQ21
Category:
creation
Ah! Once you discover this little secret you will wonder how you ever lived without it! It's wonderful! It's fantastic! It's raw! That's right RAW is the command that you use to see what colors were used to create whatever it is that you're looking at. Raw who will show all the color codes used in the who, raw look, are the color codes used in the ...
Faq22 - How do I see a list of the race/classes and their stats?
Keywords:
FAQ22
Category:
creation
Typing raceinfo will pull up all the races that we have available, along with their stat modifiers, creation points, and max hitpoint count.
Typing classinfo <race> will give a list of the classes available to that race, and the base xp for them to start out with.
Faq23 - What are these relics and shards that I keep hearing about?
Keywords:
FAQ23
Category:
creation
Relics are weapons that can be bought at any quest master/mistress in the realm. Relic weapons grow as you grow, leveling with you and gaining points that can be distributed onto the relic, adding hit points, mana points,
whatever you'd like. Typing help relics will give you a detailed breakdown.
Shards are powers, that you can add to your relic....
Faq24 - Can I edit my house after it's linked in?
Keywords:
FAQ24
Category:
creation
If it was a deed that was used to build it, then... Yes! But here's the catch. Once your home is inspected and linked into the realm, you and whoever helped you build it, will be removed from the build list. We like to keep things organized and up to date, and there have been a few in the past who went through and changed things, after they were fi...
Faq25 - I was spammed! Now I have to scroll to read what was said.
Keywords:
FAQ25
Category:
creation
Oh contraire mon frere! Thanks to our most awesome coder, we have this neat command called replayroom. Simply type replayroom to see anything that has been said over the last, few says and emotes, or type replay to see your tells. Don't you just love it?!
Faq26 - Can I build my own area?
Keywords:
FAQ26
Category:
creation
As of the time this particular file was put in place, TG has over 350 areas in the game, and over 67,000 rooms. That means, we are -huge- by MUD standards, and have one of the largest MUDS out there to date. This being said, if someone approaches us with an interesting idea for an area and the staff agrees that it fits into the theme of the mud, an...
Faq27 - Help! I ran out of vnums! What do I do?
Keywords:
FAQ27
Category:
creation
If I had a dollar for every time I said that, I'd be able to buy myself, a couple of new outfits! Maybe a car! If anyone understands running out of vnums during the building of your area, it's staff. There are a couple of staff members that this happens to quite often! If you have run out of room vnums, obj vnums, or mob vnums, just send an immrequ...
Faq28 - Can I edit my area after it's linked in?
Keywords:
FAQ28
Category:
creation
Let's see.. yes, yes, and.. Yes! We encourage areas being updated, enlarged, parts destroyed and what not, for the sake of story evolution, progression, to show changes, battles, you name it. During the time the area is being edited, it will be flagged OLC and made unplayable. In the case of areas that are heavily traveled to by players, the builde...
Faq29 - Can I include a personal room/home for my character in my area?
Keywords:
FAQ29
Category:
creation
Some of our players in the past considered this a cheat to getting around having to earn a house deed, and thought it was favoritism to allow someone to do this, so for this reason, a player can not build their personal home in the area they are working on. They can have an office, a study, or something along those lines, but the room must be left ...
Faq3 - How do I remove a spouse?
Keywords:
FAQ3
Category:
creation
Marriage here, like in the real world, can be a tricky thing, at least when it comes to removing a spouse, especially if property has been shared. We've seen our share of messy breaks, and because of those, we have an unbending set of things that happen when there is an ic split, be it for ooc reasons, ic reasons, it's the same regardless. There ar...
Faq30 - How do I make the objs and mobs talk or interact with players?
Keywords:
FAQ30
Category:
creation
This, is a tricky, tricky thing, if you are unfamilar with mprogs or oprogs. Mprogs are what are written and placed on mobs to have them react, ignore, give, take something from another player, or move them from one place to another. oprogs can display neat messages whenever a person wields the item, or wears it. If it can be coded into an mprog, t...
Faq31 - I sent my request for my house, how long before I get it?
Keywords:
FAQ31
Category:
creation
We try as hard as we can to get homes set up to be built, to inspect them and to link them into the realm. Most of the time, this is a quick process, however every now and then real life takes a bite, and it may go a bit longer. Best I can say, is have patience, it will happen!
Faq32 - Why is it so long for an Imm to respond to my request? You're holding up my RP!
Keywords:
FAQ32
Category:
creation
Many of the staff work, or on top of working they also go to school, some run their own business and real life just has a way of jumping up at a person with a choke hold that grips the breath from them, keeping them captured and at its mercy. Okay, maybe not as dramatic as that, but things happen, and sometimes that means that things take a little ...
Faq33 - Why can't I do that? I sent in an immrequest!
Keywords:
FAQ33
Category:
creation
This is something that occurs more frequently than people realize and is something that the staff has run utterly, totally, and completely out of patience with. Sending in an immrequest, is not the same as having RP approval for something that you wish your character to be able to do, or for the concept that you wish to have for it. The same holds ...
Faq34 - I want to be an IMM too! How do I become one?
Keywords:
FAQ34
Category:
creation
Well, if you're female, and you asked Kedanna, she'd probably tell you pictures of your bewbs would be a good place to start. I (Sheylynn) would most likely tell you that your wanting to be an IMM must mean that you have a masochistic personality and love pain. But seriously! Our staff is chosen from the player base, and we have a pecking order tha...
Faq35 - There's a typo in this room desc/obj/mob, fix it!
Keywords:
FAQ35
Category:
creation
Announcing a typo, bug, error, or disgruntlement with a quest issue, over OOC, is not going to get it fixed right then, and more often than not, the members of staff who take care of those issues, may not even be on to see it. So we have these little things to report issues with, type help bug, and help typo to learn more. If it's a serious issue, ...
Faq36 - There's a bug here, can I abuse it?
Keywords:
FAQ36
Category:
creation
How very naughty of you! Before you even think about abusing a bug, please read help bug-glitch-abuse and type help bug to learn how to report it.
Faq37 - But the rules don't specifically state...
Keywords:
FAQ37
Category:
creation
Tough. This is something else that has tested staffs patience. We uphold the spirit of the rule/law, rather than the exact wording. You're here, you can read and write, if you're smart enough to try to pick at a rule to get around it, then you're smart enough to understand the spirit of it. If you are told to stop, stop. If you are told no, no. By ...
Faq38 - What is a custom token?
Keywords:
FAQ38
Category:
creation
A custom token is a token that can be exchanged for personalized gear, weapons, clothing, armor, or pets. Please see help custom-restring for more.
Faq39 - How do I get out of the newbie school?
Keywords:
FAQ39
Category:
creation
Well, if you're not up for going through it, and think that you're ready to advance into the big scary world that is Tirradyn, then you can leave by recalling. This will put you into the square of Dragondale, which is the neutral empire in the realm and harbors no ill will toward most anyone. You're, somewhat, safe there, save a pickpocket, or sure...
Faq4 - How do I remove a slave?
Keywords:
FAQ4
Category:
creation
To remove yourself as a slave, is pretty easy, simply type:
safeword collar confirm
To remove someone who hasn't logged in for a while as your slave, you will need to seek Immortal assistance. Send an immrequest to Immortal, and ask for their aid. That's it! Pretty simple right? :)
Faq40 - Why was <insert player name> jailed/banned?
Keywords:
FAQ40
Category:
creation
That is something that you should be asking the player, not staff, if you really wish to pry into their personal business. Staff's policy is not to spread gossip, or inform everyone of everyone else's business. Now, the version you may get may be a version of a partial truth, but honestly, it's not anyone's concern other than the parties specifical...
Faq41 - How do I turn OOC off?
Keywords:
FAQ41
Category:
creation
To turn any channel off, simply type the channel name by itself. No off after is needed. Type help -channels to see all the channels and their uses available to players.
Faq42 - How do I turn off logins?
Keywords:
FAQ42
Category:
creation
Typing info login will turn off the announcement that displays when players log in or out. Typing info level turns off the announcements that show when people level. Typing info death turns off player death INFO messages without hiding other INFO messages. Typing them again turns them back on. Typing info by itself, shows you what you have turned o...
Faq43 - Is there a way to turn hints off?
Keywords:
FAQ43
Category:
creation
Yes! type hints off
To turn it on, type, hints on
That's it!
Faq44 - Can I have someone help me build my house/area?
Keywords:
FAQ44
Category:
creation
Certainly! Though keep in mind that anything that should not be in your house, or any errors, fall on your shoulders alone and will need to be fixed. So it's up to you to keep your helper honest. Just send an immrequest to immortal (or the head builder) and they will be given access to your home or area.
Faq45 - Can me & <insert name> combine our quest points to get a house deed?
Keywords:
FAQ45
Category:
creation
Sorry, but the answer to this is no. No sharing or combining of quest points. It causes way too much drama if people get angsty with each other, so it's just been made policy. Please do not assure us that this will never happen to you, we've heard it all before.
Make love! Not war!
Faq46 - Can more than one person own a house?
Keywords:
FAQ46
Category:
creation
We've tried this, many times, and sadly, sometimes we get pulled into drama because of it. So, when it comes to house deeds, no ten vnum homes can be co-owned, the person that earned the deed and gave it to the imm, is the person that will be put on the home as the owner. In the case of 20 vnum homes, up to two can own the home, and it will be divi...
Faq47 - I don't like this area/command/effect, it needs to change!
Keywords:
FAQ47
Category:
creation
If you wish to see something changed, or have an idea on how to improve it, send it via a note to Immortal. Do not, put down the code, we love our coder, we will choke you for this. Do not put down the mud, we love our players, our builders, and our staff, we will choke you, or worse, ban you. Let me explain it like this... I come to your home, a p...
Faq48 - I just bought a house, but wasn't given a key to it, how come?
Keywords:
FAQ48
Category:
creation
With the owner room flag, keys have become obsolete. They were also a pain to try to recover, if a player vanished and their home was resold, they were able to walk in and out of the house, much to the new owners dismay. Plus, it allows builders to use the object vnums that would have been used for house keys, for other things, like furniture, weap...
Faq49 - How do I add or remove someone from my invite list?
Keywords:
FAQ49
Category:
creation
To add, or remove, the same command is used, invite <insert player name here>
Faq5 - How do I become a ruler of a kingdom?
Keywords:
FAQ5
Category:
creation
Ruling an empire is not a thing to take lightly. Rulers have obligations, those obligations are to help send Role Play out into the realm, be it carnivals, festivals, trade, alliances, seeking items of importance to them, whatever. It's a job, and they are compensated by giving them an area and the resources to use as they wish, as long as it's use...
Faq50 - How do I turn on/off the extend colors?
Keywords:
FAQ50
Category:
creation
To enable the extended colors that are very frequently used all over the mud, type colour mode html To return to normal settings, type colour mode ansi
Faq51 - How do I un-ignore someone?
Keywords:
FAQ51
Category:
creation
Typing ignore <players name> will both, add, and remove them from your ignore list.
Faq52 - Is there PK here?
Keywords:
FAQ52
Category:
creation
The answer to this is, Yes. Though this is something of a debate, here is the official ruling on it. PK stands for PLAYER KILL, so if you're asking if your character can die in a fight, the answer is absolutely. At the moment, coded PK is disabled due to bugs, but there is roleplay, and fights can occur via a scene, where every punch, kick, hit, di...
Faq6 - Can I have special powers?
Keywords:
FAQ6
Category:
creation
The answer to that, is if it is not in your spell list, prayer list, or
skill list, then you are unable to do it. -IF-, and this is a very very big
if, you feel that your character absolutely has to be able to do something that is not in the list, then you can send in a request for the approval of that ability via immrequest to RP and they will re...
Faq7 - Can I have special weapons or armor?
Keywords:
FAQ7
Category:
creation
The answer is YES! There are all sorts of ways to gain above average, one of a kind, or extreme types of weapons and armor/clothes for your character. You can quest at any of the quest mistresses/masters in any of the areas that have one in place, and earn a custom token. The custom token can be used to create any weapon, item, gear, pet, that your...
Faq8 - Someone is bothering me and I don't want them to, how do I make them stop?
Keywords:
FAQ8
Category:
creation
Sadly, sometimes this happens, and if the person insists on continuing after you've asked them to stop, or if something is happening that you find unacceptable, then type
ignore <and the players name>
omitting the <> when typing the name. This will prevent you from having to see anything that they say or do. If the problem continues, send a note ...
Faq9 - Can I give my coins and items to my wife/husband?
Keywords:
FAQ9
Those who are living together, be it roommates, brothers, sisters, married couples significant others or their dogs, cats, spiders, etc, are not able to share things other than food, drink, and items that have no, none, zero, nadda stats. Giving him/her/it anything else, is a violation of the rules. If it is tried, sirens will sound, bells will go ...
Farsight
Keywords:
FARSIGHT
Category:
magic:spell
Syntax:
cast or summon 'farsight' direction
The farsight spell expands the caster's consciousness, allowing them to see far away beings like they were in the same room. The spell may be used for a general scan that reaches a short distance in all directions, or with a directional component to see creatures much farther away.
RP C...
cast or summon 'farsight' direction
The farsight spell expands the caster's consciousness, allowing them to see far away beings like they were in the same room. The spell may be used for a general scan that reaches a short distance in all directions, or with a directional component to see creatures much farther away.
RP C...
Fascinate
Keywords:
FASCINATE
.
Remort Mage Spell
Syntax: cast 'fascinate' <target>
Chance to add dazzle status to person. Dazzle prevents combat actions
Fast Attack
Keywords:
FAST-ATTACK
There are some who are so practiced and skilled with a weapon, that it has become an extension of them. Not in a literal sense, but in the way they are able to handle their weapons with ease and grace, allowing them to attack faster, striking their opponents with speed and zeal that is unlike any other. This ability however comes at a price, so wor...
Fast Casting
Keywords:
FAST-CASTING, FAST_CASTING
Syntax:
Passive/Automatic
This is a passive ability that decreases the lag on spell casting.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Save: n/a
Remarks: When affected by this spell, if the caster ...
Passive/Automatic
This is a passive ability that decreases the lag on spell casting.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Save: n/a
Remarks: When affected by this spell, if the caster ...
Fast Healing
Keywords:
FAST_HEALING, FAST-HEALING
Category:
command
Syntax:
automatic
The fast healing skill improves wound healing rates, when walking, resting, or sleeping. It represents knowledge of healing herbs or just general
toughness and stamina. Fast healing is checked every tick, and it is
possible for it to fail. All class may learn this skill, but mages find it
very difficult to master, due t...
Favor
Keywords:
FAVOR
Syntax:
commune 'favor'
This is a spell that affect all grouped members of the caster. It will increase the hitroll of the group.
RP Combat Information
Skill Type: Range, AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: Upon a successful cast, thi...
commune 'favor'
This is a spell that affect all grouped members of the caster. It will increase the hitroll of the group.
RP Combat Information
Skill Type: Range, AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: Upon a successful cast, thi...
FEAST
Keywords:
FEAST
Syntax: summon 'feast'
summon 'feast' <text>
With this summon one will never go hungry. Producing a feast that suits
your taste buds you can summon a peice of food that will be fresh and perfect to nature's standards.
However, you can also add text after the spell to allow you the option of creating any food buffet you wou...
Feint
Keywords:
FEINT
Syntax:
feint
The user performs a deceptive feint attack against an opponent. This increases Hitroll and Damroll for a short duration.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: For 1d4 rounds, the user's ...
feint
The user performs a deceptive feint attack against an opponent. This increases Hitroll and Damroll for a short duration.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: For 1d4 rounds, the user's ...
FELLSWORN
Keywords:
FELLSWORN
Fellsworn are demonic elves. They came about when groups of elves became
trapped on nephilim and decided to make their home there. Through
generations of selective breeding, they have infused the best traits of
demons and elves together. They can be horned, though not all are. None
possess wings, though spaded tails are not unheard of. They re...
FERTILITY
Keywords:
FERTILITY
Lanteia god spell that allows a cleric to bless someone with a gift of fertility to enhance their chances of conceiving. This will also allow a cleric to be able to determine sex of an unborn child for its parents.
Field of Flowers
Keywords:
FIELD, OF, FLOWERS
The Field of Flowers: A place of beauty and splender. The Field of Flowers is where those who's souls are judged to be pure end up to spend eternaty without pain or sorrow, without fear or sickness. While they retain memories of their living lives, the longer they stay in the Fields, the more loathe they are to recall such thoughts, making communin...
Fiery, Icy, Shocking and Air Armor
Keywords:
FIERY_ARMOR, ICY_ARMOR, SHOCKING_ARMOR, AIR_ARMOR, FIERY-ARMOR, ICY-ARMOR, SHOCKING-ARMOR, AIR-ARMOR
Syntax:
cast 'fiery armour' target
cast 'icy armour' target
cast 'shocking armour' target
cast 'air armour' target
The target is cloaked in a layer of elemental protection. A use may only have 1 type of elemental armor at a time. This armor does elemental damage to their enemies when the target is struck by an attack.
These spel...
cast 'fiery armour' target
cast 'icy armour' target
cast 'shocking armour' target
cast 'air armour' target
The target is cloaked in a layer of elemental protection. A use may only have 1 type of elemental armor at a time. This armor does elemental damage to their enemies when the target is struck by an attack.
These spel...
Fifth Attack
Keywords:
FIFTH-ATTACK, FIFTH_ATTACK
Syntax: automatic
Training in fifth attack allows the character a chance at an additional strike
in a combat, and increases the chance of a forth attack as well. Perfect
fifth attack does NOT assure five attacks per round. Only who have the
appropriate remort class, or those with the bladesinger subclass may learn this skill.
Figurine Destroy
Keywords:
FIGURINE-COMMAND, FIGURINE-DESTROY, DESTROY-FIGURINE
Category:
command
Syntax:
figurine destroy <figurine>
figurine confirm destroy
figurine destroy permanently destroys a carried figurine after confirmation. It only targets figurine items in your inventory; it will not destroy ordinary quest items, relics, gear, or active pets.
Use this when you no longer want a figurine or staff have instructed y...
Final Litany
Keywords:
FINAL_LITANY, FINAL-LITANY
Syntax:
litany <target> hp
This is a sacrificial and terminal skill. The user sacrifices a portion of their own hitpoints to directly reduce the target's health by an equal amount.
This ability defaults to 10 hitpoints on sacrifice if there is no value attached. You can sacrifice up to your MaxHP-1.
RP Combat Information
..
litany <target> hp
This is a sacrificial and terminal skill. The user sacrifices a portion of their own hitpoints to directly reduce the target's health by an equal amount.
This ability defaults to 10 hitpoints on sacrifice if there is no value attached. You can sacrifice up to your MaxHP-1.
RP Combat Information
..
FIND_OBJECT
Keywords:
FIND_OBJECT, FIND-OBJECT
Syntax: commune 'find object' <keyword(s)>
This commune will seek the aid of the dieties to locate an object in the realm. The spell shows an image of the one who carries the object, or the vicinity of where it lies. If you are vague in your search details, you may find many more items that fit the description than you were looking for.
...
FINGER_OF_DEATH
Keywords:
FINGER_OF_DEATH, FINGER-OF-DEATH
Category:
magic:spell
Syntax: cast 'finger of death' <target>
Finger of death brings forth a phantom touch that puts the touch of a wraith to shame. While it doesn't drain life such as a wraith, it's more devestating and requires half the concentration to call upon.
REALMS: evocation necromancy
RPStat Information..
RPStat Information..
FIRE-GIANT
Keywords:
FIRE-GIANT, FIRE-GIANTS
Fire-giants make their home within the furnaces of the world. Living near,
in, and around volcanos and pools of magma has toughened their already tough skin against the ravages of heat and flame and given, in most cases, a skin
tone of dark reddish brown. They are, as all giants tend to be, heavily
muscled, however fire giants take this to new he...
FIRE_SHIELD
Keywords:
FIRE_SHIELD, CHILL_SHIELD, LIGHTNING_SHIELD, FIRE-SHIELD, CHILL-SHIELD, LIGHTNING-SHIELD
Category:
magic:spell
Syntax: commune 'chill shield' <target>
'fire shield' <target>
'lightning shield' <target>
This spell conjures a protective shield around either yourself or the target that has a slight chance of dealing damage back to any opponent that strikes the caster in melee combat. The return damage from the shie...
FIREBALL
Keywords:
FIREBALL
Category:
magic:spell
This spell allows the spellcaster to channel forth a consuming ball of fire
from his palms. The ball of fire starts no larger than a cantelope, and
grows to over three feet in diameter as it is hurled towards the unlucky victim.
RP Combat Information:
Spell Type: Ranged AoE
Atta...
RP Combat Information:
Spell Type: Ranged AoE
Atta...
Fireburst
Keywords:
FIREBURST
Remort Mage Spell
Syntax: cast 'fireburst' <target>
The magical scholars are taught many spells in their quest for mastery of the arts. They learn the fireball, a basic combative spell with effective properties. They also learn the advanced version, Improved Fireball, which works under any circumstances, even underwater. However, mages are...
Fireplaces
Keywords:
STOKE, FIREPLACES, EXTINGUISH
Syntax: light <keyword>
extinguish <keyword
stoke <keyword>
Fireplaces are a furniture item that can be lit with the light command and extinguished with the extinguish command. You can also cook with them, but remamber you must stoke that fire when it's needed or it'll go out. Please, keep in mind we are...
FIREPROOF
Keywords:
FIREPROOF
Category:
magic:spell
Syntax: cast fireproof <object>
The fireproof spell creates a short-lived protective aura around an object,
to protect it from the harmful effects heat. Items protected by this spell
are not harmed by any forms of fire, including the heat metal spell. Although inexpensive to use, the spell's short duration makes it impractical for protec...
Fishing
Keywords:
FISHING, CAST, REEL, NET, DRAG
Category:
command
Syntax: cast
reel
net
drag
stop fishing
Fishing is a sort of mini-game available in a certain few parts of the world (such as the Nar'got docks.) To begin your life as a fisherman, you'll first need to gain a piece of fishing equipment (a pole, a cage, or a net) and some bait (only necessary for the...
reel
net
drag
stop fishing
Fishing is a sort of mini-game available in a certain few parts of the world (such as the Nar'got docks.) To begin your life as a fisherman, you'll first need to gain a piece of fishing equipment (a pole, a cage, or a net) and some bait (only necessary for the...
Flame Punch
Keywords:
FLAME_PUNCH, FLAME-PUNCH, FLAMEPUNCH
Syntax:
cast 'flame punch' target
The user's fist ignites with magical fire as they strike. This fiery punch deals burning damage and has a chance to set the target ablaze.
RP Combat Information
Skill Type: Touch Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Damage Type: Fire
S...
cast 'flame punch' target
The user's fist ignites with magical fire as they strike. This fiery punch deals burning damage and has a chance to set the target ablaze.
RP Combat Information
Skill Type: Touch Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Damage Type: Fire
S...
FLAME_LANCE
Keywords:
FLAME_LANCE, ICE_LANCE, LIGHTNING_LANCE, THUNDER_LANCE, EARTH_LANCE, FLAME-LANCE, ICE-LANCE, THUNDER-LANCE, LIGHTNING-LANCE, EARTH-LANCE
Category:
magic:spell
Syntax: cast 'flame lance'
cast 'ice lance'
cast 'lightning lance'
cast 'thunder lance'
cast 'earth lance'
The lances of the elements originated by a battlemagi that rode horseback, but would rather travel light with spells, than in suitmail with lance. Upon approaching the victim, and concentrated for...
cast 'ice lance'
cast 'lightning lance'
cast 'thunder lance'
cast 'earth lance'
The lances of the elements originated by a battlemagi that rode horseback, but would rather travel light with spells, than in suitmail with lance. Upon approaching the victim, and concentrated for...
FLAME_WEAPON
Keywords:
FLAME_WEAPON, FROST_WEAPON, FLAME-WEAPON, FROST-WEAPON
Category:
magic:spell
Syntax: cast 'flame weapon' <weapon>
cast 'frost weapon' <weapon>
Magics can be used to give wicked enchantments to weapons to enhance their
performance in melee combat. Flame weapon can be used to give a weapon a
flaming aura, which causes fire damage, and perhaps smoke blindness when
contact is made. It's counterpart, fros...
FLAMESTORM
Keywords:
FLAMESTORM
Syntax: summon flamestorm <target>
Flamestorm calls upon the destructive element of fire and creates a billowing vertical column of blistering hot fire on the target, inflicting
severe damage and critical burns. Those standing near the victim have been
known to have singed many hairs, and should be advised to not stand so close.
ELEM...
FLAMESTRIKE
Keywords:
FLAMESTRIKE
Syntax: commune flamestrike <target>
Flamestrike calls down a billowing vertical column of blistering hot fire on
the target, inflicting severe damage and critical burns. Those standing
near the victim have been known to have singed many hairs, and should be advised to not stand so close.
SPHERES: combat elemental
R...
R...
FLAMING_STAR
Keywords:
FLAMING_STAR, FREEZING_STAR, FLAMING-STAR, FREEZING-STAR
Syntax: commune 'flaming star' <weapon>
commune 'freezing star' <weapon>
These commune allows certain types of weapons to become imbued with a fiery or freezing enchantment that burns or freezes bare skin upon contact,
respectively. The smokey flame from the flaming weapon can cause a
temporary smoke blindness if exposed to t...
Flare
Keywords:
FLARE
Remort Mage Spell
Syntax: cast 'flare'
Scholars whom sought peace and tranquility researched ways for them to enforce pacifism upon others without causing them body harm or having to start a fight at all. Through research, the Magi developed a spell such as that. The Flare spell is a supression spell. It creates a very potent explosion of ...
FLEE
Keywords:
FLEE, RETREAT
Syntax: flee
Syntax: retreat <direction>
Once you start a fight, you can't just walk away from it. If the
fight is not going well, you can attempt to FLEE, RETREAT, RECALL, or
another character can RESCUE you. Everyone has the ability to FLEE.
RETREAT is a skill that only certain classes may gain. When you FLEE
or RETREAT, you wil...
Flex
Keywords:
FLEX
Syntax:
flex
The user tenses their muscles, granting a temporary surge of raw physical strength. This self-enhancement increases Strength for a short duration.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration:: CON rounds
R...
flex
The user tenses their muscles, granting a temporary surge of raw physical strength. This self-enhancement increases Strength for a short duration.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration:: CON rounds
R...
Flick
Keywords:
FLICK
Syntax:
Flick target
The fencer makes a quick, snapping strike with the blade's tip. This attack is highly accurate and has an increased chance to find a critical spot, though it deals minimal direct damage.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d4 + Damroll
..
Flick target
The fencer makes a quick, snapping strike with the blade's tip. This attack is highly accurate and has an increased chance to find a critical spot, though it deals minimal direct damage.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d4 + Damroll
..
FLING
Keywords:
FLING
Category:
magic:spell
Syntax: cast 'fling' <target>
This spell was created by a mage with a rather strange sense of humour. The
caster points his finger at the target and, moments later, the first item he or she is carrying goes flying up into the air, at which point winds rise up
and change its projectory until it is flying directly toward the target. At
th...
FLIP
Keywords:
FLIP
Category:
command
Syntax: flip <silver or gold>
This is perhaps the most basic of parlor games that any average schlep can
handle. Flip your silver or gold piece high in the air, and make your best
guess whether it will land heads or tails. After all, any conniving thief
will insist that you have a 50-50 chance of getting it right. Right?
Float Spell
Keywords:
FLOAT-SPELL
Remort Mage Spell
Syntax: cast 'float' <target>
Magi have researched utility magic in order to conquer the seas and traverse them on foot. However, their constant resistance and shifting waters have made it difficult to levitate in the deeper regions of the sea. Luckily, and very much by accident, someone developed a spell for just such an...
FLOATING-DISC
Keywords:
FLOATING-DISC, FLOATING_DISC
Category:
magic:spell
Syntax: cast 'floating disc'
This useful spell creates a floating field of force which follows the caster around, allowing him or her to pile treasure high with no fear of
weight penalties. It lasts no more than twice the casters level in hours,
and usually less. It can hold 10 pounds per level of the caster, with a
maximum of five poun...
FLOWING_WATER
Keywords:
FLOWING_WATER, FLOWING-WATER
Syntax: summon 'flowing water'
Summoned from the moisture contained in the soils, a fresh spring of water
appears from right out of the ground. It's similar to the fountains found
in the larger cities, but will fade into the soil when the magic dissipates.
ELEMENTS: water
SEASONS: spring
Flurry
Keywords:
FLURRY
Category:
command
Syntax: Flurry
With focused training, a monk can initiate combat with a flurry of unarmed strikes with supernatural speed, using fists, kicks, and head-butts.
This is a level 35 skill.
RP Combat Information:
Attack Type: Melee
Attack Syntax: 1d...
With focused training, a monk can initiate combat with a flurry of unarmed strikes with supernatural speed, using fists, kicks, and head-butts.
This is a level 35 skill.
RP Combat Information:
Attack Type: Melee
Attack Syntax: 1d...
Fly
Keywords:
FLY
Category:
magic:spell
Syntax: cast 'fly' <self/target>
This spell enables the caster to bestow the power of magical flight. Walking on any terrain takes half the effort once in flight and the target of this spell will be able to walk on water and fly upwards in the air with ease. Caution is advised when first using the spell of flight since balance becomes ver...
Flying Island
Keywords:
FLYING ISLAND
Builder: Kyozou
It's the site of Kyozou's personal palace, as well as the Temple of Chronos. It was literally crafted from nothing, and is held up by means known only to Kyozou himself.
It's the site of Kyozou's personal palace, as well as the Temple of Chronos. It was literally crafted from nothing, and is held up by means known only to Kyozou himself.
FLYING_THORNS
Keywords:
FLYING_THORNS, FLYING-THORNS
Syntax: summon 'flying thorns'
Upon completion of this summons, the tiny, prickly thorns are conjured in the palms of the caster. With a force that can only be magical in nature, the thorns are hurled forward toward the victim's face and general body. While a single thorn itself does not cause much more than discomfort, this barrage has ...
Upon completion of this summons, the tiny, prickly thorns are conjured in the palms of the caster. With a force that can only be magical in nature, the thorns are hurled forward toward the victim's face and general body. While a single thorn itself does not cause much more than discomfort, this barrage has ...
FOLLOW
Keywords:
FOLLOW, PARTY, GROUP, UNGROUP
Syntax: follow <character>
Syntax: group
Syntax: group <character>
Syntax: ungroup <character>
FOLLOW starts you following another character. To stop following anyone
else, just FOLLOW SELF.
GROUP <character> makes someone who is following you a member of your group.
Group members share experience points from kills and may use t...
Follow Through
Keywords:
FOLLOW-THROUGH, FOLLOW_THROUGH, FOLLOWTHROUGH
Syntax:
automatic
Follow Through is a level 100 passive skill learned only by Monks. When the monk lands a damaging hit where Physical Damroll is applied, their positive STRENGTH modifier cuts through the target's defenses before IRV is applied.
This does not add extra damage. Instead, part of the damage already rolled is app...
automatic
Follow Through is a level 100 passive skill learned only by Monks. When the monk lands a damaging hit where Physical Damroll is applied, their positive STRENGTH modifier cuts through the target's defenses before IRV is applied.
This does not add extra damage. Instead, part of the damage already rolled is app...
Food Crafting
Keywords:
FOOD, CRAFT-FOOD, CRAFT_FOOD
Crafting Food will allow you to create a variety of unique foods. This item can be eaten and are mostly used to adding flare to roleplaying.
To craft Food, one must be in a room marked as (Food Crafting). Crafted Food will cost between 7 and 100 silver for a single item. Up to 30 items may be crafted at once.
Syntax:
Craft <field>...
To craft Food, one must be in a room marked as (Food Crafting). Crafted Food will cost between 7 and 100 silver for a single item. Up to 30 items may be crafted at once.
Syntax:
Craft <field>...
Fool's Gold
Keywords:
FOOLS_GOLD, FOOLS-GOLD
Syntax:
cast 'fools gold' item
This is an illusion spell that makes the object appear to be more valuable than it is when trying to sell it. This increases the items value up to 50% + 10 per casting. This may be stacked on a single object up to 5 times.
RP Combat Information
Skill Type: Object Enchantment, Attack
Att...
cast 'fools gold' item
This is an illusion spell that makes the object appear to be more valuable than it is when trying to sell it. This increases the items value up to 50% + 10 per casting. This may be stacked on a single object up to 5 times.
RP Combat Information
Skill Type: Object Enchantment, Attack
Att...
Footpad
Keywords:
FOOTPAD, SHOPLIFT, PICKPOCKET
Category:
command
The Footpad subclass is for those characters that might be a little more nefarious. Footpads gain access to a few skills that normally only thieves have access to, which is helpful, though if you are a thief already, the Footpad subclass will not improve your abilities much. It is mainly for non-thieves, so that less moral characters might have ...
Footwork Master
Keywords:
FOOTWORK_MASTER, FOOTWORK-MASTER
Syntax:
Passive/Automatic
This skill makes movement exceptionally light and precise. This passive mastery increases the ability to parry and dodge attacks.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: When f...
Passive/Automatic
This skill makes movement exceptionally light and precise. This passive mastery increases the ability to parry and dodge attacks.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: When f...
Foraging
Keywords:
FORAGE, FORAGING
Category:
command
Syntax: forage <food|herbs>
The foraging skill is a skill most easily done by those in tune to the workings of nature and the forests. This skill will allow those to find various nuts and berries if there is anything to eat in the proximity, or collect herbs for use with the herbalism skill.
Rangers, and their cousin druids have huge...
The foraging skill is a skill most easily done by those in tune to the workings of nature and the forests. This skill will allow those to find various nuts and berries if there is anything to eat in the proximity, or collect herbs for use with the herbalism skill.
Rangers, and their cousin druids have huge...
Force of the Spark
Keywords:
SPARK, FORCE-OF-THE-SPARK
This guild has been disbanded. If anyone wishes to reactivate it in the future, please send an immrequest to imm to inquire.
The Force of the Spark
In the year 1142 AK, the dragon Infinity was defeated by an array of the Gods and mortals in a powerful clash. The sparks of that clash inspired the founding ...
FORCE-BOLT
Keywords:
FORCE-BOLT, FORCE_BOLT
.
RP Combat Information:
Spell Type: Ranged
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 2d7 + <SpellDamroll>
Damage Type: Pierce
Automatic Hit / Saving Throw: No
Melee Sp...
FORCE_SLEEP
Keywords:
FORCE_SLEEP, FORCE-SLEEP
Syntax: commune 'force sleep' <victim> This commune forces the victim
into a deep sleep that's beyond their will or control, if successful. If
this commune fails, the victim may feel the intrusion on their body and mind, and know the intent of this offensive spell, and take actions. SPHERES: body mind
RP Com..
RP Com..
Forest Faeries
Keywords:
FAERIE-FOREST, FOREST-FAERIE, FOREST_FAERIE, FAERIE_FOREST
Category:
race
Forest Fae:
These faeries have a coloration based on the trees they are guardians or protectors of. They are wilder than most fae, usually having eyes going from forest green and moss green, to wood browns and red. Their hair is wild, perhaps not always tangled but tossed about and resembling leaves, pine needles, and twigs. This could be c...
These faeries have a coloration based on the trees they are guardians or protectors of. They are wilder than most fae, usually having eyes going from forest green and moss green, to wood browns and red. Their hair is wild, perhaps not always tangled but tossed about and resembling leaves, pine needles, and twigs. This could be c...
Forest Partner
Keywords:
FOREST_PARTNER, FOREST-PARTNER, FORESTPARTNER
Syntax:
summon 'forest partner'
The caster summon the spirit of wild forest companion to their side. This partner grants the caster a specific, innate ability based on its own nature. They may summon the one of the following creatures at random:
- Turtle: damage reduction
- Cat: +1 attack per round
- Wolf: Increased Hitroll
- Be...
summon 'forest partner'
The caster summon the spirit of wild forest companion to their side. This partner grants the caster a specific, innate ability based on its own nature. They may summon the one of the following creatures at random:
- Turtle: damage reduction
- Cat: +1 attack per round
- Wolf: Increased Hitroll
- Be...
Forestal
Keywords:
FORESTAL
A forestal is an oakheart that has completely given themselves to nature,
becoming more than what they were as a person. Of all the druid classes,
forestals are most in touch with nature, and are able to call on it in ways
that even in a magical world seem beyond belief. These are the true keepers
of nature, and they take their role with great re...
FORGE-DESTINY
Keywords:
FORGE-DESTINY, FORGE_DESTINY
Tasoula god spell that grants the caster a boon from the goddess, making them stronger, faster, armor increased, health increased, resistance to the elements as well as resistance to magic.
fork
Keywords:
FORK
Syntax:
fork 'spell' target
This ability will make a spell that is cast fork into a two-prong spell. It consumes twice the mana, but the spell will strike the target twice. If the spell kills the initial target on the first strike, it will then strike the next available target in the room. This can only be used to initiate combat and no...
fork 'spell' target
This ability will make a spell that is cast fork into a two-prong spell. It consumes twice the mana, but the spell will strike the target twice. If the spell kills the initial target on the first strike, it will then strike the next available target in the room. This can only be used to initiate combat and no...
Frawgg Isles
Keywords:
FRAWGG-ISLES
Frawgg Isles is a series of Islands located on the cusp of the Black Seas. A primitive place comprised of fertile land and various tropical vegetation and wild life. One of the smaller islands is said to be inhabited by Pirates who have built a haven of sorts there. The majority of the Islands belong to that of the City of Nar'Got, rebuilt by the f...
Free Rp Interactions
Keywords:
RP-INTERACTION, RP_INTERACTION, RP-FREE-ACTIONS, RP_FREE_ACTIONS, RP-FREEACTIONS, RP_FREEACTIONS
Category:
newbie
. During your turn you can communicate freely within the game (within reason). You can also interact with one object or feature for free as part of your movement or action.
Please keep in mind that if you are in an actual RP fight, you would not have time to reach into a container, hunt about, pull out an item, then use it in the same round. I...
Please keep in mind that if you are in an actual RP fight, you would not have time to reach into a container, hunt about, pull out an item, then use it in the same round. I...
Freestrike
Keywords:
FREESTRIKE, FREE_STRIKE, FREE-STRIKE
Syntax:
Passive/Automatic
When a target flees the area, this skill has a chance for the attacker to get in a free attack before they leave the room.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: Standard Weapon Attack
Damage Type: Weapon Based
Save: n/a
Remarks: ...
Passive/Automatic
When a target flees the area, this skill has a chance for the attacker to get in a free attack before they leave the room.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: Standard Weapon Attack
Damage Type: Weapon Based
Save: n/a
Remarks: ...
Freeze
Keywords:
FREEZE
Syntax:
cast 'freeze' target
This spell causes ice damage to a target. It also inflicts the freezing condition on them, causingice damage over time.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Cold
Duration: 1d4 + 1 ro...
cast 'freeze' target
This spell causes ice damage to a target. It also inflicts the freezing condition on them, causingice damage over time.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Cold
Duration: 1d4 + 1 ro...
FREEZING-STAR
Keywords:
FREEZING-STAR
Syntax: commune 'freezing star' <weapon>
This commune allows certain types of weapons to become imbued with a
chilling enchantment that freezes bare skin upon contact. This freeze can
sink into muscles and slow movements, sapping the victim of their natural
strength. Flasks of magical potions and other liquids can also become
frozen and ...
FRENZY
Keywords:
FRENZY
Syntax: commune frenzy <person>
Frenzy fills the recipient with righteous fury, greatly increasing his or
her melee attack skills and damaging capacity. Unfortunately, this divine
wrath is coupled with a tendency to ignore threats to personal safety,
making the character easier to hit. Frenzy provides immunity to the calm
spell and may ...
FRESH_WATER
Keywords:
FRESH_WATER, FRESH-WATER
Syntax: summon 'fresh water' <drink container>
The caster summons from the dampness of the air a trickle of water to fill a
water container. The fresh water is equally, if not more freshing than a
fresh stream of mountain clear water.
ELEMENTS: water
SEASONS: spring
Frogstep
Keywords:
FROGSTEP
Syntax:
Frogstep
Through mental discipline and intense training, frogstep will allow a monk to focus and become lighter on their feet. Allowing one to walk on water. This skill is available at level 50.
RP Combat Information:
Spell Type: Self
Attack Syntax: 1d20 [To Ensure no Critical Failure]
Damage: N/A
...
Frogstep
Through mental discipline and intense training, frogstep will allow a monk to focus and become lighter on their feet. Allowing one to walk on water. This skill is available at level 50.
RP Combat Information:
Spell Type: Self
Attack Syntax: 1d20 [To Ensure no Critical Failure]
Damage: N/A
...
FROSTBALL
Keywords:
FROSTBALL
Category:
magic:spell
Syntax: cast frostball <target>
Frostball summons forth a flurry of fist sized or larger ice balls to hurl
towards the unlucky victim of this spell. As the frostballs travel through
air, they swell up to an even larger size, right before pummeling the
victim. This spell requires little concentration to cast and can be quite
deadly in com...
Frosted Fields
Keywords:
POLOLO_SAVANNA, POLOLO-SAVANNA
Category:
notes
Lore: Located in the Pololo Deserts of Agragon, this is a popular hunting
ground for skilled hunters. Those wishing to challenge themselves or simply find exotic game and meat to fill their pantry.
Level Range: 110-120
Continent: Agragon
Level Range: 110-120
Continent: Agragon
Frosted Fields
Keywords:
FROSTED, FIELDS
Category:
notes
Lore: Deep within the frozen wastelands of Elzeothis lies the Frosted Fields, a quiet expanse of snow and ice shaped into delicate sculptures. The land appears almost unnatural, its drifts carved into figures that resemble people, fallen heroes of the past. These sculptures are the work of a solitary faerie who dwells among them, a unique being...
Fukai RP-Combat Information
Keywords:
FUKAI-RPCOMBAT, FUKAI_RPCOMBAT, FUKAI-RP-COMBAT, FUKAI_RP_COMBAT
When a Fukai shifts into their fluffy, oversized doggo form, err that is to say... they're massive, fierce demonic canine form, they both gain abilities and lose some. Please refer to the below for a shifted Fukai's RP-combat
information.
RP-Combat Information:
1) +4 to Strength
2) +10 HP
3) +2 PHYSICAL damage (IRVs...
RP-Combat Information:
1) +4 to Strength
2) +10 HP
3) +2 PHYSICAL damage (IRVs...
FUKAI-RELATIONS
Keywords:
FUKAI-RELATIONS
Category:
race
Fukai look down upon most mortals, seeing them as lowly and beneath them. This is particularly the case concerning Humans, though extends to many other races, especially more barbaric ones (Orcs, Rawulfs, etc.)
Demons are servants, Succubi are concubines. Though a few particularly powerful beings of both races may be on the same level as th...
FUKAI-SOCIETY
Keywords:
FUKAI-SOCIETY
Being one of the strongest of demon-kind, the Fukai operate as powerful leaders of lesser demons on occasion. Fukai are often the "royalty" of the hells, and their arrogance reflects this. Their reputation isn't undeserved, as they are very fast while not sacrificing their physical strength in the slightest for it. Even a seemingly thin Fukai p...
Furina Outlooks
Keywords:
FURINA-OUTLOOKS, FURINA_OUTLOOKS
Sages: Hostile, but not overly open about it. Useless mostly, but they
still pose a major threat to our goddess and the faith's goals, they would seek to cure our corruption and plagues, and heal those bless or curse with madness or plagues such as lepers and to stop death from happening at every turn, they are to be watched and considered to ...
Furina's Views and Rules
Keywords:
FURINA-VIEWS, FURINA_VIEWS
Secrets: You are to keep the inner workings and plans of the faith to yourself and those within the faith, failure to do so could result in being removed from the faith or other forms of punishment, depending on the damage
done. Though their are sometimes exceptions to these if it is within our
interests to give information to someone. If y...
GAIN
Keywords:
GAIN, -CONVERT, GAIN-LIST, GAIN-CONVERT, GAIN-POINTS, REVERT, GAIN-REVERT
Syntax:
gain list : list all groups and skills that can be learned
gain points : lower your creation points by 1 (costs two sessions)
gain <name> : add a skill or skill group, at the listed cost
gain convert [amount] : turns 10 practices into one training session
gain revert : turns one train into 10 practice ses...
Gambling
Keywords:
GAMBLE, GAMBLING, SLOTS, CRAPS, ROULETTE, LOTTO
There are three types of gambling tables at the moment.
slot <name of machine> <# of gold coins/qp>
craps <name of table> <# of gold coins>
lotto <machinename>
GAME2
Keywords:
GAME2
The The Gathering... Newbie Document
========---------------------------------------------=========
These two groups define the character in it's most general form. There are however other distinctions that need to be considered. One of these is your character's alignment. How strongly they are influenced by good and evil, la...
Gamesettings: Detailed information on current game state
Keywords:
GAMESETTINGS
Category:
command
Syntax: gamesettings
The gamesettings command will give an itemized list of features or values that are currently being used for systems in the game. Information about certain special configurations to the game are listed. Examples of such information could be how many practices and traisn are awarded per level, if addict bonus xp is enabled o...
Gandren
Keywords:
GANDREN
Currently a smaller town along the Eagle mountains in northern Nersa, Gandren is a unique population in the fact that they're all lycanthropes, in one form or another. People walk freely transformed here, and the atmosphere can be best described as a bar room. Enjoyable, boisterous, and the occasional brawl that the citizens happily engage in. Unde...
GAPING_WOUND
Keywords:
GAPING_WOUND
The victim suffers a vicious wound, and begins to bleed profusely. They are bleeding until either healed or take an action to make a successful DC10 <Wisdom> check to bandage the wound.
NOTE: At the beginning of each of their turns, the victim will take 1d4 necrotic damage for bleeding.
Garden Faeries
Keywords:
FAERIE_GARDEN, GARDEN_FAERIE, FAERIE-GARDEN, GARDEN-FAERIE
Category:
race
Garden fae:
Garden fae are the gentler cousins of forest fae, unless dealing with pixies. There has always been a long standing feud between garden fae and pixies, due to the simple fact that one might have gotten there faster or first. Garden fae have similar skin color to their cousins, but their hair and eye colors reflects flower petals,...
Garden fae are the gentler cousins of forest fae, unless dealing with pixies. There has always been a long standing feud between garden fae and pixies, due to the simple fact that one might have gotten there faster or first. Garden fae have similar skin color to their cousins, but their hair and eye colors reflects flower petals,...
Garrote
Keywords:
GARROTE
Syntax:
garrote target
This ability requires the user to wield a dagger. The user employs a garrote wire to strangle an enemy from behind. This damaging ability restrains the target and causes bleeding damage.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damag...
garrote target
This ability requires the user to wield a dagger. The user employs a garrote wire to strangle an enemy from behind. This damaging ability restrains the target and causes bleeding damage.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damag...
GATE
Keywords:
GATE
Category:
magic:spell
Creates a one-way gate to the target creature/character, and transports you
there straight away. Gates cannot be made to certain destinations, nor used
to escape from gate-proof rooms. When you arrive at the destination you
experience a little delay, as the spell settles. Gates are restricted to travel within the same continent.
Gathering Materials
Keywords:
GATHER, ROCKLORE, WOODLORE, LEATHERLORE, SKIN
Category:
command
The gather and skin commands are used in conjuction with the rocklore, leatherlore, and woodlore to allow players to collect materials for constructing ranged weapons, slings, and ammunition. You can learn these skills at a trainer.
For woods and stones, simply go to appropriate room types: forests, jungles, mountains, beaches, etc. Skinning co...
For woods and stones, simply go to appropriate room types: forests, jungles, mountains, beaches, etc. Skinning co...
gemtrade
Keywords:
GEMTRADE
Syntax: gemtrade give <amount> <gemtype> <person> <number> <cointype>
gemtrade accept
gemtrade deny
The gemtrade command allows you to trade gems for money.
General Slime Info
Keywords:
SLIME-GENERAL, SLIME_GENERAL
Slimes are a race of semi-liquid genderless beings that are partially transparent. They come in a variety of colors, usually one suited to the environment they spend most of their growing period in as new slimes. With green slimes being in forest or grassland types areas where darker slimes like purple are raised in caves or underground. Their colo...
GENNAME
Keywords:
GENNAME
Category:
command
Syntax: genname #
GENNAME allows you to create a list of random names, which is particularly useful for making new characters if you're not skilled at coming up with names on your own.
'Genname' by itself shows the available lists, while 'Genname #' creates a list with the theme that you have chosen. For example, 'genname 4' would crea...
GENNAME allows you to create a list of random names, which is particularly useful for making new characters if you're not skilled at coming up with names on your own.
'Genname' by itself shows the available lists, while 'Genname #' creates a list with the theme that you have chosen. For example, 'genname 4' would crea...
Gentle Grace
Keywords:
GENTLE_GRACE, GENTLE-GRACE
Category:
helpsys
When a mortal is fatally injured and there is no hope for recovery, the final moments can be excruciating and unpleasant. This prayer allows the healer to issue a set of whispered words which ease this transition for the sufferer. The patient falls into a gentle state of physical numbness while maintaining their mental abilities. They will feel q...
Geographical Makeup of the Jungle City of Mori
Keywords:
MORI-GEOGRAPHY
Geography
The Mori jungle is a tropical rainforest, distinguished by vast trees
which reach 150 to 200 feet in height. The upper half of this is
composed of layers of canopy, swarming with insects and densely
populated by numerous other species that feed on fruit, leaves and
other animals. The ground is ...
GHOST-STEP
Keywords:
GHOST-STEP, GHOST_STEP
Seir god spell that is Improved Invisibility (unable to be seen by
DetectHidden/Invis/etc.) Also acts as Pass w/o Trace and Pass Door. Spell
has to be "held" to be maintained - max of 10 ticks. Drains health and mana
each tick. It is broken if subject attacks or casts any other spell. Caster
is able to speak and emote freely however this will al...
Giant Strength
Keywords:
GIANT-STRENGTH, GIANT_STRENGTH
Category:
magic:spell
Syntax:
cast 'giant strength' <target>
Giant strength grants the target of this spell strength beyong their normal abilities. This allows him to perform feats that normally couldn't be accomplished withouth the assistance of magic, such as increased damage when in melee combat.
SPHERES: Alteration
RP Combat Information:...
cast 'giant strength' <target>
Giant strength grants the target of this spell strength beyong their normal abilities. This allows him to perform feats that normally couldn't be accomplished withouth the assistance of magic, such as increased damage when in melee combat.
SPHERES: Alteration
RP Combat Information:...
Glamorweave
Keywords:
GLAMORWEAVE, GLAMOURWEAVE
Syntax:
cast 'glamorweave' item
This spell enchants ABOUT equipment. It will apply a random +5 elemental IRV to the item. Fire, Cold, Lightning, Acid or Air.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
R...
cast 'glamorweave' item
This spell enchants ABOUT equipment. It will apply a random +5 elemental IRV to the item. Fire, Cold, Lightning, Acid or Air.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
R...
Glamour
Keywords:
GLAMOUR
Remort Mage Spell
Syntax: cast 'glamour' <target>
By extracting the essence of the sensual demons, the succubus and the incubus, mages have the ability to enchant themselves or other people to become completely irresistible. Test subjects described this sensation as being 'glamoured' so the spell was named Glamour. The Glamour spell increa...
Glamour Veil
Keywords:
GLAMOUR_VEIL, GLAMOUR-VEIL
Syntax:
cast 'glamour veil'
This is an Area of Effect spell that has a chance to stun all mobs in a room. This also stops the fighting in the room to allow a chance for the caster to escape.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: Illusion
Save...
cast 'glamour veil'
This is an Area of Effect spell that has a chance to stun all mobs in a room. This also stops the fighting in the room to allow a chance for the caster to escape.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: Illusion
Save...
GLANCE
Keywords:
GLANCE
Syntax: glance <target>
To quickly diagnose how wounded someone is, glance at them. You might not
see exactly what they look like, but their scratches and bruises, or lack thereof, will give you a rough estimation of what shape they are in.
For those of the clerical profession, they can diagnose their patient and better determine what ...
Gnojni
Keywords:
GNOJNI
Category:
race
Gnojnis are sometimes thought to be failed imps, hellish creatures thrown out of the inferno for being too small, too weak, too dull to survive in the flames of eternal damnation, but generally they aren't even given that much credit. They're small humanoids, four feet tall on average and under one hundred pounds, with flat faces, pointed elf-like ...
Goddess Cherady
Keywords:
CHERADY, BEAUTY, GOD-BEAUTY, GOD_BEAUTY, GODDESS_BEAUTY, GODDESS-BEAUTY
Incased in the petal of a yellow rose, the essence of Cherady waited to be born. As the goddess of love and chaos, Kedanna herself was walking by, the fingers of the misty morning caressed the rose and Cherady began to arise from the gorgeous rose and behold the garden as she never saw it before. Of course it also helped that Kedanna had lowered ...
Goddess Lanteia
Keywords:
LANTEIA
OOC Staff Positions: Law, Builder, Helpfiles, Customs
Known Domains: Innocence, Rebirth, Fertility
Known Names: Lanteia, Teia
Known Form: An ebony haired doll-like woman
Known Alignment: Neutral-Good
Known symbols and Items:
innocence: a white lotus bloom
innocence: a white lotus pendant, petals formed of diamonds
rebi...
Goddess Sachai
Keywords:
SACHAI
Known Domains: The Moons, Darkness, Storms and Lightning
Known names: Sachai, Dark Lady, Midnight Vixen, Tempest
Known Form: 990066a a22b5eteaa5555n-tb3804daibbaa44lec4d53cd a22b5ewoman of ffff00eebcc00md69900pyc26600rad3300e990011a990000l bad3300ec26600ad69900uebcc00tffff00y
Known Alignm...
Gods of Tirradyn
Keywords:
GODS, GODS-LIST, GODSLIST, GODLIST, GODS_LIST, GOD_LIST, GOD-LIST, MYTHOS, PANTHEON
The Tirradyn Pantheon of Ten Gods
These are the fix Gods of the land, they are the beings who hold Tirradyn together at its core. They are the foundation and the core of the realm. Above Mortals and Ikons, they control and are their domains.
Algarath: Destruction, Apathy, Annihilation, Betrayal, Solitude, Damnation
Ariana: Ci...
These are the fix Gods of the land, they are the beings who hold Tirradyn together at its core. They are the foundation and the core of the realm. Above Mortals and Ikons, they control and are their domains.
Algarath: Destruction, Apathy, Annihilation, Betrayal, Solitude, Damnation
Ariana: Ci...
Godspeed
Keywords:
GODSPEED
.
Remort Cleric Prayer
Syntax: commune 'godspeed' <target>
Stat boosts to speed and reflex, adds haste affect.
GOHOME
Keywords:
GOHOME, HRECALL
Syntax: hrecall
hrecall list
hrecall <number>
hrecall set
hrecall delete <number>
After getting your own home (see 'help housing'), you are given the ability to recall to your home at any time. HRECALL instantly teleports you back to your house, much like a standard recall will bring you to Dragond...
GOLD-CONVERT
Keywords:
GOLD-CONVERT, SILVER-CONVERT, EXCHANGE
Syntax: give <#> <coin type to change> <changer> <optional coin type to receive>
If you need to convert one coin type to another, you need to find a money
changer. They can be identified by looking at them. After their description
it will note if they are willing to change your coins for you. Once you
find one of these changers, simply ...
GOOOC
Keywords:
GOOOC
Syntax: goooc
This command is used to enter the OOC (Out of Character) rooms. It can be
used from any room, save those from which you cannot recall. To leave the
OOC rooms, simply recall, and you'll be in the room from which you left.
GORE
Keywords:
GORE
Syntax: gore
gore <target>
Sharpen your horns, lower your head, and charge into battle! Gore is a
vicious skill for only those with the heart for battle. You will attempt to
impale your victim on whatever horns you are wearing, whether your horns are
attached, or your helm sports a pair. Just be sure to pick the entrails ...
GOUGE
Keywords:
GOUGE
Syntax:
gouge <victim>
Kobolds carry many diseases and germs under their sharp finger nails. Although this may seem a hindrance, it is often a kobolds first line of attack, kobolds are well known to attempt to gouge opponents, a side
effect of this is that the unlucky victim is poisoned. Kobolds can
continually gouge a victim even to th...
GPROMPT
Keywords:
GPROMPT, GROUPPROMPT
Syntax: gprompt (display your current group prompt setting)
Syntax: gprompt <new group prompt>
Syntax: gprompt help
The gprompt command is used to set/display your group prompt (the prompt
which displays information about others in your group). The group prompt
is only displayed when you have others group members/pe...
GRAB
Keywords:
GRAB
Syntax: grab <object> <character>
Syntax: grab <amount> gold|silver <character>
GRAB takes an item from the target character. The character can be
either a mob or player. The item may be in their inventory or
equipped. You may grab from a character if they are subdued or
sleeping. There is a greater chance of success if the chara...
GRAB
Keywords:
GRAB
Syntax: grab <object> <character>
Syntax: grab <amount> gold|silver <character>
GRAB takes an item from the target character. The character can be
either a mob or player. The item may be in their inventory or
equipped. You may grab from a character if they are subdued or
sleeping. There is a greater chance of success if the chara...
Grace
Keywords:
GRACE
Category:
command
Syntax:
grace
grace check
Bishops gather Grace in their cleric focus up to a max of 9 on successful direct casts (not focus casts, and not finishers) of HEALING and ENHANCEMENT BUFFS. Their gain rate is as follows:
Single-target: 1d4 grace
Area spells: (targets/2)d4 grace (rounded up)
Grace is spent by channeling a ...
grace
grace check
Bishops gather Grace in their cleric focus up to a max of 9 on successful direct casts (not focus casts, and not finishers) of HEALING and ENHANCEMENT BUFFS. Their gain rate is as follows:
Single-target: 1d4 grace
Area spells: (targets/2)d4 grace (rounded up)
Grace is spent by channeling a ...
Grace of the Green
Keywords:
GRACE_OF_THE_GREEN, GRACE-OF-THE-GREEN, GRACE_GREEN, GRACE-GREEN, GRACEOFTHEGREEN
Syntax:
summon 'grace of the green'
Grace of the Green causes the room to bloom with sudden, vibrant greenery. This verdant growth radiates a gentle, restorative energy that applies healing over time to your allies for a short duration of rounds.
RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [no F...
summon 'grace of the green'
Grace of the Green causes the room to bloom with sudden, vibrant greenery. This verdant growth radiates a gentle, restorative energy that applies healing over time to your allies for a short duration of rounds.
RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [no F...
Grappler
Keywords:
GRAPPLER, HAND-TO-HAND, HAND_TO_HAND, CHOKEHOLD, CHOKE-HOLD, CHOKE_HOLD, DISLOCATE, SUPLEX, BODYTHROW, BODY-THROW, BODY_THROW
The Grappler subclass is for those characters that choose to have higher
skill in combat without weapons. As a result of their training, all
grapplers have maximum skill in the hand-to-hand skill, and also receive
good bonuses to damage in hand-to-hand fighting on top of that. They gain
the dislocate, bodyslam, and bodythrow skills, which are goo...
Greater Curse
Keywords:
GREATER-CURSE, GREATER_CURSE
.
Remort Cleric Prayer
Syntax: commune 'greater curse' <target>
Prevents recall, stat debuffs to strength, dexterity, constitution
intelligence, and wisdom. Adds NOHEAL affect to prevent all healing.
Can be removed with remove curse.
Greater Sorcery
Keywords:
GREATER-SORCERY, GREATER_SORCERY
Syntax:
Passive/Automatic
This passive ability increases the level at which the spell is cast, effectively increasing the spell's chance to hit, damage and/or duration.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 hour...
Passive/Automatic
This passive ability increases the level at which the spell is cast, effectively increasing the spell's chance to hit, damage and/or duration.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 hour...
Greater Tame
Keywords:
GREATER_TAME, GREATER-TAME
This skill allows a beastmaster to approach an animal or pack of animals as if they were one of their own. Greater tame also allows a beastmaster to possibly tame a mob that is not ordinally not tamable. This is an automatic ability granted to Beastmasters.
RP Combat Information
As a passive ability, Beastmasters gain advantage on any...
RP Combat Information
As a passive ability, Beastmasters gain advantage on any...
Green Blue, Blue, Grey Blue
Keywords:
SCREENREADER-BLUE, SCREENREADER_BLUE, SR-BLUE, SR_BLUE, COLOR-BLUE, COLOR_BLUE, SCREENREADER-GREY-BLUE, SCREENREADER_GREY_BLUE, SR-GREY-BLUE, SR_GREY_BLUE, COLOR-GREY-BLUE, COLOR_GREY_BLUE, SCREENREADER-GREEN-BLUE, SCREENREADER_GREEN_BLUE, SR-GREEN-BLUE, SR_GREEN_BLUE, COLOR-GREEN-BLUE, COLOR_GREEN_BLUE
Below is a list of GREEN BLUE, GREY BLUE, and BLUE ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going
from light shades to darker hues.
GREEN BLUES. ..
GREEN BLUES. ..
Green Slime
Keywords:
SLIME-GREEN
Category:
race
Green slimes are the most generic of the slimes and were the first slime to come into being. These slime are often found in forest or grasslands of temperate environments living as one with nature.
Appearance: Green color in looks. Basic appearance without any unique traits
Scent: They have a woody, floral scent.
Taste: Their slime tast...
Appearance: Green color in looks. Basic appearance without any unique traits
Scent: They have a woody, floral scent.
Taste: Their slime tast...
GREETING
Keywords:
GREETING, 1GREETING
::::::::::: ::: ::::::.. :::::::.. :::. :::::::-. .-:. ::-.:::. :::.
''';;;;;''' ;;; ;;;'';;;; ;;;;'';;;; ;;";; ;;, '';,';;. ;;;;'';;;;, ';;;
[[ [[[ [[[,/[[[' [[[,/[[[' ,[[ '[[, '[[ [[ '[[,[[[' [[[[[. '[[
$$ $$$ $$$$$$c $$$$$$c c$$$cc$$$c $$, $$ c$$" $$$ "Y$c$$
88, ...
Grendafel
Keywords:
GRENDAFEL
Names:
No other names for her are known
Deity of:
Desire in all of its forms, whether for money, power, sex, a new house...
Form:
She normally appears as a beautiful young human woman in her mid-twenties,
though she often changes form to appeal more to those she interacts with,
always attempting to invoke some measur...
Grendafel Godspells
Keywords:
GRENDAFEL-GODSPELLS, GRENDAFEL_GODSPELLS, GRENDAFEL_DEITY-SPELL
Category:
magic:spell
Lust: Enhances sex appeal/performance of those affected, but mainly just makes the target really desire -something- really bad, and their mind will keep wandering back to that. The desire doesn't have to be sex, but is assumed to be unless specified.
RP-Combat Info:
Spell Type: Buff
Attack Syntax: 1d20 [Check for Critical...
Grendafel's Embrace - The Sea of Desires
Keywords:
GRENDAFELSEMBRACE, GRENDAFELS_EMBRACE, EMBRACE, SEAOFDESIRES, SEA_OF_DESIRES
Category:
newbie
General Location: Located in the Southern hemisphere between Samadnar, Tolaea'r'Thel, Elzeothis and Nersa.
General Geography: The Sea of Desire is split into two parts, the east and west. It lays centrally on the world. In the center of Grendafel's Embrace is a deep trench, where the waters are much deeper than those on either side, this...
General Geography: The Sea of Desire is split into two parts, the east and west. It lays centrally on the world. In the center of Grendafel's Embrace is a deep trench, where the waters are much deeper than those on either side, this...
Grit
Keywords:
GRIT
Syntax:
Passive/Automatic
This skill allows someone to dig in to avoid knockback in combat.
RP Combat Information
Skill Type: Buff, Reaction
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Crit Strike Mod: Autopass
Remarks: Once per round, when taking an attack that would cause KNOCKBACK, PRONE,...
Passive/Automatic
This skill allows someone to dig in to avoid knockback in combat.
RP Combat Information
Skill Type: Buff, Reaction
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Crit Strike Mod: Autopass
Remarks: Once per round, when taking an attack that would cause KNOCKBACK, PRONE,...
Group Teleport
Keywords:
GROUP_TELEPORT, GROUP-TELEPORT
Syntax:
cast 'group teleport'
This spell will randomly transfer the caster and their group to anywhere in the world that allows magical portals. The players must be grouped with the caster for them to move with them.
RP Combat Information:
Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dam...
cast 'group teleport'
This spell will randomly transfer the caster and their group to anywhere in the world that allows magical portals. The players must be grouped with the caster for them to move with them.
RP Combat Information:
Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dam...
GROUP-HEADER
Keywords:
GROUP-HEADER
The following skills and groups are available to your character:
(this list may be seen again by typing list)
GROUP-HELP
Keywords:
GROUP-HELP, GROUPS, GROUPING, GROUP-MOBBING
The following commands are available:
add <name> buy a skill or group
done exit the character generation process
drop <name> discard a skill or group
explain gives brief explanation of creation points and skill groups
info <name> list the skills or spells contained within a group
learned show all groups and skills bought, and...
GS-GMOTE
Keywords:
GS-GMOTE, GS_GMOTE, NOGSTARGET, GSOCIALS, CHANNEL-GLOBAL
Category:
command
Syntax: gs <social>
gs <social> <player>
gs emote <text>
gs pmote
gs gmote
gs <text>
gs on
gs off
nogstarget
GS stands for 'global social', which, as the name implies, is the ability
to send socials to everyone on the mud. Global social isn't technically a
channel, but it works l...
Guidance
Keywords:
GUIDANCE
Syntax:
commune 'guidance'
This spell grants the group and caster the ability to increase their hitroll. This stacks with other abilities.
RP Combat Information
Skill Type: AOE, buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Save: n/a
Remarks: This...
commune 'guidance'
This spell grants the group and caster the ability to increase their hitroll. This stacks with other abilities.
RP Combat Information
Skill Type: AOE, buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Save: n/a
Remarks: This...
Guidelines for Pets in Globals
Keywords:
RP-PETS, RP_PETS, PETS-GLOBALS, PETS_GLOBALS, PET-GLOBALS, PET_GLOBALS
This is to be for actual IC pets. Some players have coded pets used as people ICly. Those will be a different matter and should be discussed by the DM prior.
Only 1 pet is allowed in the global unless you meet the criteria below. Pets can be switched out one time only per RL day in the same global.
Those allowed to have pets in a global:
..
Guiding Light
Keywords:
GUIDING-LIGHT, GUIDING_LIGHT
.
Remort Mage Spell
Syntax: cast 'guiding light' <target>
Stat buffs to wisdom, reasoning, foresight, and intuition.
Guild Council
Keywords:
GC, GUILD-COUNCIL, GUILD_COUNCIL
Stationed in Narina, the City of Guilds, the International Council for the progress of Guilds & Establishments (Guild Council for short) is the prime authority for all things guilds. Composed of every guild leader of the more than 100 guilds nation wide, the guild council seeks to mediate and regulate
these groups of artisans, mercenaries, merchant...
Guild Maintenance and Taxes
Keywords:
GUILD_MAINTENANCE, GUILD-MAINTNANCE, GUILD_TAXES, GUILD-TAXES
Guilds are a responsibility of its members and guild masters, and are expected to be held to the standards and classifications of the regulatory body: The Guild Council. Each guild will receive a classification which is updated every quarter of a year (IRL: March, June, September, December). Depending on their classification, their requirements...
Guild Resources
Keywords:
GRESOURCES, GUILD-RESOURCES, GUILD_RESOURCES
Category:
command
Syntax: gresources <guild> set <resource> <amount>
gresources <guild> trade <resource> <amount>
gresources <guild> aquire <resource> <amount>
gresources <guild> show
Notes: Trade amount can be positive or negative depending on whether
it's incoming or outgoing trade. Aquire is the amount the guild
gains per month ...
Guild War: Non-Peaceful Conflict Mediation
Keywords:
GUILD_WAR, GUILD-WAR
Guild war is a combative means of conflict mediation. Developed to prevent matters being taken into the hands, the Guild Council came up with this competition to decide the victor through combat.
Both guild leaders must agree to have a war. This is to prevent ambush or abuse of the system by bigger guilds. Unless otherwise stated or there are re...
GUILD_COMMANDS
Keywords:
GUILD_COMMANDS, GUILD-COMMANDS, PROMOTE, BANISH
Syntax:
guild <command> <person> <optional rank>
Valid commands are: sanction, promote, demote, banish
guild apply <guild name> - to apply to a guild
roster <guild name> - will show a list of ranks and members
In order to Sanction a player to your guild you must have the authority to do so. Also, ...
guild <command> <person> <optional rank>
Valid commands are: sanction, promote, demote, banish
guild apply <guild name> - to apply to a guild
roster <guild name> - will show a list of ranks and members
In order to Sanction a player to your guild you must have the authority to do so. Also, ...
guildtalk
Keywords:
GTALK, GUILDTALK
Category:
command
Syntax: guildtalk <message>
Part of becoming one with a guild of people is gaining access to their frequency of telepathic communication. GTALK allows a member of a particular guild to have a conversation within a private channel only members of that particular guild can view. Typing GTALK with no argument will turn guildtalk off.
Guttermage SubClass
Keywords:
GUTTERMAGE, GHOST-SOUND, GUTTER-STORM, MIRROR-IMAGE, HIDE-GROUP, SKILLFUL-HANDS, GASEOUS-FORM, GUTTER-SWARM, SMUGGLERS-VEIL, REAPERS-LUCK
RP Combat Information:
Spell Name: Ghost Sound
Attack Syntax: 1d10 + <Charisma>
Damage: N/A
Damage Type: N/A
Remarks: The caster is able to magically produce any sound of their choosing, at a location of the...
HAGGLE
Keywords:
HAGGLE, HAGGLING
Syntax:
automatic
Haggling is an indispensable skill to the trader. It allows a character to
match wits with a merchant, seeking to get a better price for merchandise,
or to buy at the lowest possible cost. Unfortunately, most merchants are
already very skilled at haggling, so the untrained adventurer had best
guard his treasure closely. Th...
HAIL-STORM
Keywords:
HAIL-STORM, HAIL_STORM, HAILSTORM, ICE-STORM, ICE_STORM, ICESTORM
Category:
magic:spell
Syntax: cast 'ice storm' <target>
Syntax: cast 'hail storm' <target>
This spell conjures forth a devastating hail storm of large, condensed balls of ice and packed snow, wreaking havoc on any who are trapped in the vicinity
of the ice storm. Beware that any who are close enough to be pounded by the
ice may assume this to be an act of ...
HALF-ORC-RELATIONS
Keywords:
HALF-ORC-RELATIONS
Category:
race
Half-orcs tend to view other races much as what they were taught, though they also bear a certain open-mindedness due to the harsh treatment they have recieved themselves.
Half-elves are of particular interest. They are loners as well, but they are also blessed with a half that more people consider attractive and acceptable. For this reason, Ha...
Half-elves are of particular interest. They are loners as well, but they are also blessed with a half that more people consider attractive and acceptable. For this reason, Ha...
HALF-ORC-SOCIETY
Keywords:
HALF-ORC-SOCIETY
Category:
race
Many orcs, whether due to time spent away from home or being unable to attract a mate due to being particularly weak, tend to get extremely lonely. Quite often, such Orcs will take out their sexual frustrations out on those that they raid. On occassion, an orc may find a particularly strong human, and the human sees an orc with an unusually kind he...
HALFLING-SOCIETY
Keywords:
HALFLING-SOCIETY
Category:
race
Halflings tend to live in rural, farming villages. A Halfling home is referred to as a burrow, often an underground set of rooms built into a hill. Always kept clean and well furnished, Halflings enjoy their creature comforts, and their homes reflect this (though other races may have trouble moving around, as these places are built halfling-size!) ...
Hallowed Ground
Keywords:
HALLOWED-GROUND, HALLOWED_GROUND, HALLOWEDGROUND
Syntax:
hallowedground
This ability affects the group of the caster. For the duration of the spell, when a member would take a hit that would kill them, their HP is instead reduced to 1 and the affect is removed.
RP Combat Information
Skill Type: AOE, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dama...
hallowedground
This ability affects the group of the caster. For the duration of the spell, when a member would take a hit that would kill them, their HP is instead reduced to 1 and the affect is removed.
RP Combat Information
Skill Type: AOE, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dama...
HALLOWEEN-GLOBAL-RULES
Keywords:
HALLOWEEN-GLOBAL-RULES, HALLOWEEN_GLOBAL_RULES
1) Don't argue/lawyer with the DM please. We're here to ROLEplay, not ROLLplay. Please just have fun! That is the goal. :)
2) Once you enter this global ICly you can't leave. That said, I'm not going to hold your char hostage for weeks. The global for this RP is all supposed to happen in one night IC wise, on Death's Door. So when you ...
Hammerstrike
Keywords:
HAMMERSTRIKE
Syntax: Hammer Strike
A hammerstrike hits with the bottom of a clenched fist, using an action like swinging a hammer, but can also be used horizontally like a backfist strike using the bottom fist.
This strike will not damage the bones of the hands as there is no compression of the knuckles or metacarpals, and there is no leverage t...
A hammerstrike hits with the bottom of a clenched fist, using an action like swinging a hammer, but can also be used horizontally like a backfist strike using the bottom fist.
This strike will not damage the bones of the hands as there is no compression of the knuckles or metacarpals, and there is no leverage t...
HAND-TO-HAND
Keywords:
HAND-TO-HAND
Syntax:
automatic
Hand to hand combat is a rare skill in the lands of The Gathering.... Learning
this style of fighting gives the player a weapon even when disarmed -- bare hands. Trained hand to hand experts are far more effective than many swordsmen. Clerics and warriors are the best at this skill, although thieves and mages may also learn ...
HANYOU-RELATIONS
Keywords:
HANYOU-RELATIONS
Category:
race
Hanyou vary greatly in their relations with other races. Generally, mortal races distrust and look down on them, though cannot doubt the power that they possess. Demons see them as weak, but are certainly willing to join with a Hanyou that proves him or herself as being strong and powerful.
Angels look down on the Hanyou as cursed beings, as wo...
Angels look down on the Hanyou as cursed beings, as wo...
HANYOU-SOCIETY
Keywords:
HANYOU-SOCIETY
Category:
race
Products of rape quite often, Hanyou are still sometimes created by the union of a willing mortal and Demon couple, whether through a Demon who is unusually good-natured or an evil mortal looking for power in some manner. Regardless, Hanyou, like most crossbreeds, have no societies of their own, due to lack of numbers and a place to call their own....
Harassment
Keywords:
HARASSMENT
The greatest dislike among the immortals is the harassment of players by
anyone in any shape or form. Complaints of harassment always garner the
fastest response from the staff, and for continued harassment, the fastest
path to getting yourself banned. We do not, however, spy or snoop on our
players, so if there is harassment, we depend on our pl...
HASTE
Keywords:
HASTE
Category:
magic:spell
The haste spell increases the speed and agility of the recipient, allowing an extra attack (or even a backstab) in combat, and improving evasive
abilities in combat. However, it produces a great strain on the body, such
that recuperative abilities are halved. Haste is capable of negating the
slow spell.
RP Combat Inform...
Haunted lighthouse
Keywords:
HAUNTED_LIGHTHOUSE, HAUNTED-LIGHTHOUSE
Category:
notes
Lore: An old lighthouse standing against the crashing waves, this once-guiding beacon was built by a sailor who survived a devastating shipwreck that left him crippled. Refusing to abandon the sea he loved, he raised the lighthouse along the jagged coastline in hopes of sparing others from the same fate.
Now fallen into ruin and decay, it se...
Now fallen into ruin and decay, it se...
Headlock
Keywords:
HEADLOCK, HEAD_LOCK, HEAD-LOCK
Syntax:
headlock target
The user seizes their opponent in a tight chokehold, immobilizing them. It initiates a persistent grapple; the target has an eight-round oxygen timer before taking lethal damage. At the end of the 8 rounds, if the target has not broken free, they will die.
RP Combat Information
Skill Type: Melee ...
headlock target
The user seizes their opponent in a tight chokehold, immobilizing them. It initiates a persistent grapple; the target has an eight-round oxygen timer before taking lethal damage. At the end of the 8 rounds, if the target has not broken free, they will die.
RP Combat Information
Skill Type: Melee ...
Heal Light, Heal Serious, Heal Heavy, Heal Critical
Keywords:
HEAL_LIGHT, HEAL-LIGHT, HEAL_SERIOUS, HEAL-SERIOUS, HEAL_HEAVY, HEAL-HEAVY, HEAL_CRITICAL, HEAL-CRITICAL
.
Remort Cleric Prayer
Syntax: commune 'heal light' <target>
Syntax: commune 'heal serious' <target>
Syntax: commune 'heal heavy' <target>
Syntax: commune 'heal critical' <target>
heal light: Heals 10% of the target's max hp
heal serious: Heals 20% of the target's max hp
heal heavy: Heals 30% of the target's max hp
heal...
Healer
Keywords:
HEALER
The Healer subclass is a subclass that will add much in the way of healing
abilities to your character. Those who choose to be healers will find
themselves able to heal a wide variety of injuries and ailments. Healers
gain Herbalism, mostly for the ability to make poultices, and the apply skill for applying poultices when needed. They also gain s...
HEALING_SURGE
Keywords:
HEALING_SURGE, HEALING-SURGE
Syntax: summon 'healing surge' <person>
This spell grants the recipient of the summons the enhanced regeneration
abilities. Those affected by this might notice that all wounds heal at a
faster pace.
SEASONS: summer winter
RPStat Information:
Spell Type: Buff
..
RPStat Information:
Spell Type: Buff
..
health
Keywords:
HEALTH
when you type health you can see he staus of your health
for example:
-========================= Player Health for Shao ========================-
Head: 48 /48 Status: none
Chest: 48 /48 Status: none
Back: 32 /32 Status: none
Right Arm: 32 /32 Status: none
Right Hand:...
Heartglow
Keywords:
HEARTGLOW
.
Remort Cleric Prayer
Syntax: commune 'heartglow' <target>
Sphere affect travels with caster. All in room of opposite alliance
get lowered saving throws and lowered hitroll.
Heartstone
Keywords:
HEARTSTONE
The heartstone is an object that stores energy for a succubi to feed upon.
It fills during roleplay, so get out there and mingle!
The energy from stones transfers at a 1 to 20 ratio, so if a stone has 10 energy stored, that's ten feedings of 20 energy each
The energy from stones transfers at a 1 to 20 ratio, so if a stone has 10 energy stored, that's ten feedings of 20 energy each
HEAT_METAL
Keywords:
HEAT_METAL, HEAT-METAL
Syntax: commune 'heat metal' <target>
Heat metal is a powerful divine attack commune, with effects that vary
according to the armor of the victim. It heats up the metal equipment
(assumed to be all weapons and armor at this point in time) on the target, causing him or her to drop them if possible, taking serious burns in the process (poss...
HEAT_SURGE
Keywords:
HEAT_SURGE, HEAT-SURGE
Category:
magic:spell
Syntax: cast 'heat surge' <victim>
This causes an intense wave of heat to surge forth from the finger tips and
burn the victim. It's similar to a fireball, but the damage is more heat
than fire, which tends to do significantly more damage.
REALMS: evocation essence
RP Combat Information:
...
HEAVEN'S-PROTECTION
Keywords:
HEAVEN'S-PROTECTION, HEAVEN'S_PROTECTION, HEAVENS-PROTECTION, HEAVENS_PROTECTION
Aerius god spell that makes a shield around the target that protects them from harm.
HEAVENS-WRATH
Keywords:
HEAVENS-WRATH, HEAVENS_WRATH
Aerius god spell that once communed, hits everything in the room except the caster multiple times.
Height
Keywords:
HEIGHT
Category:
creation
Syntax: rpsheet height <# in inches>
This command will allow you to set your character's height in inches. This will determine how tall your character is and how people will perceive your character's height in relation to their own. It is recommended that you consider these in the first few levels of your character's development. Different spe...
HELLA-LOPTER-GENERAL
Keywords:
HELLA-LOPTER-GENERAL, HELLA-LOPTERS-GENERAL, HELLA-LOPTER
Category:
race:general
The rapists of Kedanna, Hella-lopters are strange beings to behold, yet beautiful in their own, twisted way. Roughly humanoid in appearance, Hella-lopters are covered in scales made of red crystal (though in rare cases other colors, such as blue or green, has been known,) reflecting and refracting light as it hits them. These scales cover every inc...
HELLA-LOPTER-RELATIONS
Keywords:
HELLA-LOPTER-RELATIONS
Category:
race
Lopters are viewed with fear by other races, and many are told horror stories of the Lopters that kidnap and keep others in cages within their caverns to breed with.
Demons and their cousins, such as the Fukai and Succubi, rather enjoy the pain that can be inflicted by the Lopters, and since they are not mortal and are not guaranteed to create ...
Demons and their cousins, such as the Fukai and Succubi, rather enjoy the pain that can be inflicted by the Lopters, and since they are not mortal and are not guaranteed to create ...
HELLA-LOPTER-SOCIETY
Keywords:
HELLA-LOPTER-SOCIETY
Category:
race
The truth of the Hella-lopter race is simple: they have few females, and this is causing their race to die. No more than one out of every ten or so births are female, and rarer still is that female able to produce children for reasons unknown even to the Lopters. Being the survivalists that they are, Lopters therefore seek to continue their race th...
HELP
Keywords:
HELP
Category:
helpsys
Syntax: help
Syntax: help <keyword>
help without any arguments shows a one-page command summary.
help <keyword> shows a page of help on that keyword. The keywords include
all the commands, spells, and skills listed in the game.
HELP
Keywords:
HELP, SR-LEVEL
This MUD has 100 available levels to play. Your character advances in power by gaining experience. You need a set amount of experience points for each level based on your creation points. Your creations points are determined by your race, class and skills chosen at creation. You gain experience by, Being part of a group that kills a monster. Your s...
HELP
Keywords:
HELP, SR-SAY
Syntax, This is the syntax for talking to players on the mud when you are in the same room as them. Say starts a conversation off when you are talking to everybody. For example, say Hello everybody. From the other perspective, Bob says Hello everybody. When you speak to a certain person, you use the words say to, combined into one, for example, say...
HELP
Keywords:
HELP, SR-CHANNELS
Ic stands for in character. Pcs below the age of 14 are not able to use this channel. This channel sends a message to all players within the realm save for those under 14. Here is an example, Ic Bob Does anyone know where the temple of Kedanna is? Ooc will send a message to all players in the game. Ooc means 'out of character', which means this is ...
HELP
Keywords:
HELP, SR-LONG-DESCRIPTION
Long Descriptions Syntax desc For Player Characters, a long description is what people see when they use the LOOK command on you. The purpose of your long description is to describe the outward appearance of a character in detail. It can be nearly as long as you want, but you will need at least eight formatted lines of description before you can be...
Help File for New Builders
Keywords:
NEW_BUILDER, NEW-BUILDER
Becoming a builder and working on your first area/home can be a confusing thing if you've never had to do any building in the past. This help file was designed to help you get started. If you still have questions after reading,
then you can ask on the builders channel ( bt ) and one of the builders
online will more than likely be glad to assis...
HELPCAT
Keywords:
HELPCAT
Category:
helpsys
Syntax: helpcat
Syntax: helpcat <category>
Helpcat is used to access the help categories system. Helps entries are
filed in different categories as appropriate.
You can list all the help categories by typing helpcat by itself. Type helpcat <category name> to see helps in that category.
Helps are filed into help...
Helpfiles
Keywords:
HELPFILES
Helpfiles are a files of text used to tell you needed information about the mud, commands, and anything to do with your playing on The Gathering... During the last server change over, we lost a few helpfiles. If you happen to find a command, topic, information that you believe should have a helpfile, please send an immrequest to imm with the ...
HELPLIST
Keywords:
HELPLIST
Category:
helpsys
Syntax: helplist <keywords>
Helplist will search through the help files for entries containing the
keywords you are looking for. This command is useful for searching for
helpfiles related to a certain topic. Be certain to keep the search words
simple, so there is a better chance of finding the help entry you are looking for.
Example:..
Herb Bind Familiar
Keywords:
HERB_BIND_FAMILIAR, HERB-BIND-FAMILIAR, HERBBIND_FAMILIAR, HERBBIND-FAMILAIR
Syntax:
Passive/Automatic
Herb bind familiar allows the bonded companion to assist in foraging. The familiar uses its keen senses to locate and retrieve additional herbs its master might otherwise miss.
RP Combat Information
Skill Type: Command
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: ...
Passive/Automatic
Herb bind familiar allows the bonded companion to assist in foraging. The familiar uses its keen senses to locate and retrieve additional herbs its master might otherwise miss.
RP Combat Information
Skill Type: Command
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: ...
Herbal Aroma
Keywords:
HERBAL_AROMA, HERBAL-AROMA, HERBALAROMA
Syntax:
summon 'herbal aroma' target
Herbal Aroma is a nature-based buff that amplifies the body's ability to heal. It increases the potency and duration of any subsequent healing over time effects that mend their wounds. This increases the amount healed in Healing over time Spells.
RP Combat Information
Skill Type: Buf...
summon 'herbal aroma' target
Herbal Aroma is a nature-based buff that amplifies the body's ability to heal. It increases the potency and duration of any subsequent healing over time effects that mend their wounds. This increases the amount healed in Healing over time Spells.
RP Combat Information
Skill Type: Buf...
HERBALISM
Keywords:
HERBALISM, CAULDRON, MORTAR, HERBS, MIXFLASK
Category:
command
Syntax: herbalism
mixflask <flask> - to mix herbs in a flask.
The ancient art of combining herbs to form powerful potions and poultices is practiced only by the most skilled druids and rangers. To a lesser degree, barbarians can learn this unique talent, though their abilities are somewhat hampered by their berserker tendencies.
The...
HERBS-LIST
Keywords:
HERBS-LIST, HERB-LIST
----+-----------------+-----+-----------------+
| Swampy Marsh | | Mountains |
----+-----------------+-----+-----------------+
1 | Arachnagelica | 32 | Comet's Tail |
2 | Blackrose | 33 | Featherfew |
3 | Fiend's Breath | 34 | Hawk's Bane |
4 | Mandrake R...
Heretical Fire
Keywords:
HERETICAL-FIRE, HERETICALFIRE, HERETICAL_FIRE
Category:
magic:spell
Syntax:
commune 'heretical fire'
The caster summons flames of corrupted energy in an area. These flames burn enemies over time and reduce their armor class.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: Harm
Duration: 1d4 + 1 rounds..
commune 'heretical fire'
The caster summons flames of corrupted energy in an area. These flames burn enemies over time and reduce their armor class.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: Harm
Duration: 1d4 + 1 rounds..
HERETICS
Keywords:
HERETICS
Heretics are, quite simply, those that haven't found their way into a
religion yet. 'Heretic' will appear by such people's names on the who list
instead of the name of whichever religion a person belongs.
See 'help religion' for more information on religions and how to join one.
See 'help religion' for more information on religions and how to join one.
Heretics Blessing
Keywords:
HERETICS-BLESSING, HERETICSBLESSING, HERETICS_BLESSING
Category:
magic:spell
Syntax:
commune 'heretics blessing' target
The caster places a curse that steals combat accuracy from the target. For each stack of this curse up to 4, the caster gains the stolen hitroll, empowering their own attacks. The duration of the stack refreshes with each cast.
RP Combat Information
Skill Type: Range, Buff/Debuf...
commune 'heretics blessing' target
The caster places a curse that steals combat accuracy from the target. For each stack of this curse up to 4, the caster gains the stolen hitroll, empowering their own attacks. The duration of the stack refreshes with each cast.
RP Combat Information
Skill Type: Range, Buff/Debuf...
HEROES
Keywords:
HEROES
.
A hero is a player who has reached level the maxium mortal level. That is
currently level 100.
Herotalk
Keywords:
HEROTALK
Category:
command
Syntax: herotalk <message>
When one reaches the level of HERO, there are a number of perks that come with it. One such perk is the ability to telepathically converse with others of transcendant qualities. By using this channel, heroes can converse with other heroes. This channel is an IC channel. Please make note not to use it for OOC purposes...
Hexes
Keywords:
HEXES
Category:
command
Syntax: hexes
HEXES is a command that allows the user to display all known hexes, the amount of mana they cost, and the percentage of mastery they are currently at. They also display the types of hexes such as Area of Effect (AOE), Defensive Hexes, Offensive Hexes, and much more.
Hexes
Keywords:
HEX
Category:
magic
Syntax: hex <hex name> | (target) | (object) | (direction)
When one ascends into the vagabond class, they tap into their inner potential. Unlike mages, who tap into mana through knowledge, druids who tap into mana from nature, and clerics who tap into mana through dieties, vagabonds tap into mana through emotion. Hexes are the manifestations o...
Hexmasters and Supplicate
Keywords:
SUPPLICATE, HEXMASTER-MOBS
Category:
command
Syntax: supplicate
supplicate <hex name>
SUPPLICATE is a command used to list and buy hexes from Hexmasters. Hexmasters act much like a healer that sells healing spells, except for hexes.
Hidden Flight
Keywords:
HIDDEN-FLIGHT
Remort Mage Spell
Syntax: cast 'hidden flight' <direction>
A mage must always know when it is time to retreat. It's a bit difficult as most professions can physically make a retreat, but a mage is very much vulnerable when their back is turned. Combining a wind element spell, the invisibility spell, and the fly spell, magi have developed a...
HIDE
Keywords:
HIDE, SNEAK
Syntax:
hide
sneak
Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long as the character remains stationary. Sneak may be used when moving (including sneaking by monsters), but has a lower chance of success. You can tell if you are sneaking or ...
hide
sneak
Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long as the character remains stationary. Sneak may be used when moving (including sneaking by monsters), but has a lower chance of success. You can tell if you are sneaking or ...
Hide Group
Keywords:
GROUPHIDE, HIDE_GROUP, HIDE-GROUP
Syntax:
grouphide
This skill allows the user to hide a group of allies within the shadows. It masks their presence from enemies.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + Dex
Damage: n/a
Damage Type: n/a
Duration: 1d4 minutes
Remarks: This will let the user hide their allies w...
grouphide
This skill allows the user to hide a group of allies within the shadows. It masks their presence from enemies.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + Dex
Damage: n/a
Damage Type: n/a
Duration: 1d4 minutes
Remarks: This will let the user hide their allies w...
Hideous Laughter
Keywords:
HIDEOUS_LAUGHTER, HIDEOUS-LAUGHTER
Syntax:
cast 'hideous laughter'
This is an Area of Effect Spell that creates an illusory laughter that echoes around the room. The laughter causes the enemies in the room to become frightened and try to flee the attacker. It also reduces hitroll and spell hitroll.
RP Combat Information
Skill Type: AOE
Attack Syntax:..
cast 'hideous laughter'
This is an Area of Effect Spell that creates an illusory laughter that echoes around the room. The laughter causes the enemies in the room to become frightened and try to flee the attacker. It also reduces hitroll and spell hitroll.
RP Combat Information
Skill Type: AOE
Attack Syntax:..
HIGH-ELVES
Keywords:
HIGH-ELVES, HIGH-ELF
Category:
race:general
High elves consider themselves to be the purest of all the elven races, their
pride besting even that of the proudest drow. Because of this, they are
often thought of by other elves as being unbearably haughty. They tend to
take this pride in their purity to such extremes that one of their numbers
caught dallying with a lower race is often punish...
Hikaru - The Land of Hopes and Dreams
Keywords:
HIKARU, NEW_HIKARU, HIKARU_CONTINENT
Category:
newbie
General Location: Located in the Southern Hemisphere just below the equator, Hikaru rests south of Thathoth and west of Nersa.
General Geography: Hikaru is a place of diverse landscapes, lush forests whisper ancient secrets, while towering mountains reach for the heavens, and flat plains stretch to the horizon in an endless embrace. The ...
General Geography: Hikaru is a place of diverse landscapes, lush forests whisper ancient secrets, while towering mountains reach for the heavens, and flat plains stretch to the horizon in an endless embrace. The ...
Hints
Keywords:
HINTS
Category:
newbie
syntax: hints on/off
The hints channel is there to give new players helpful advice that they can use to get better aclimated to the game. It will send the same message to all those with the hints channel on once every five minutes.
syntax: hints list
Typing hints list will display the entire list of hint messages. If you have...
The hints channel is there to give new players helpful advice that they can use to get better aclimated to the game. It will send the same message to all those with the hints channel on once every five minutes.
syntax: hints list
Typing hints list will display the entire list of hint messages. If you have...
Hipcheck
Keywords:
HIPCHECK
Syntax:
Hipcheck target
The impact from a hipcheck deals damage to the target and can shove them off-balance, creating a brief opening for a quick follow-up strike.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: bash
Crit Strike Mod: x2...
Hipcheck target
The impact from a hipcheck deals damage to the target and can shove them off-balance, creating a brief opening for a quick follow-up strike.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: bash
Crit Strike Mod: x2...
Histories
Keywords:
HISTORY-PRIVATE, HISTORIES-PRIVATE, HISTORY
Category:
command
Syntax: history
The HISTORY command opens up the text editor, much like for long descriptions, that allows you to input your character's story and/or history. While not visible to other players, it is visible to immortals, and allows them to better create storylines and draw your character into them if necessary. It also is a good place to...
History of the People of Shadia
Keywords:
SHADIA-HISTORY
Once, long ago in the age before the Gods war, there was a great nation
upon Tirradyn called Breia. It was a nation of men and women, brave and
true, and the greatest of all their cities was Madri. The people of Madri,
like all people of Breia, were fierce and strong in their convictions. They
were a good people, dedicated to helping other natio...
HITROLL
Keywords:
HITROLL, HIT-ROLL
Hitroll is your ability to be able to land a successful blow against an opponent.
HLOOK
Keywords:
HLOOK, DLOOK, CHARHISTORY
Category:
command
Syntax: hlook <character>
dlook <character>
HLOOK and DLOOK are similar in function. Hlook allows you to view a character's name and history. Dlook allows you to look at a character's name, level, race, class, letgain status, short description, long description, and history.
Note that at the moment, mortals can only look at t...
dlook <character>
HLOOK and DLOOK are similar in function. Hlook allows you to view a character's name and history. Dlook allows you to look at a character's name, level, race, class, letgain status, short description, long description, and history.
Note that at the moment, mortals can only look at t...
HOBBLE
Keywords:
HOBBLE
Syntax: hobble <target>
This is a specialization skill for the mace. Hobbling can best be described
as bashing your victim in the side of the knees with a very, bery heavy
object. While it isn't as devastating as a good bash atop someone's head,
it can cause great pain, and occasionally the victim may fall to the ground from his knee buc...
HOLD
Keywords:
HOLD, REMOVE, WEAR, WIELD, USE
Syntax: hold <object>
Syntax: remove <object>
Syntax: wear <object>
Syntax: wear all
Syntax: wield <object>
Three of these commands will take an object from your inventory and start
using it as equipment. HOLD is for light sources, wands, and staves. WEAR
is
for armor. WIELD is for weapons.
WEAR ALL will at...
Hold Portal
Keywords:
HOLD-PORTAL
Remort Mage Spell
Syntax: cast 'hold portal' <direction>
In the interests of privacy and the prevention of theft, Scholars developed a different means of preventing a door from being breached. By encasing the edges of a door frame with mana and reinforcing the lock's mechanism, the door can be made to seal shut. Hold Portal prevents a door...
Holy & Unholy Water
Keywords:
HOLY-WATER, HOLY_WATER, UNHOLY-WATER, UNHOLY_WATER, HOLYWATER, UNHOLYWATER, RP-HOLY-WATER, RP_HOLY_WATER, RP_UNHOLY_WATER, RP-UNHOLY-WATER, RP-HOLYWATER, RP_HOLYWATER, RP_UNHOLYWATER, RP-UNHOLYWATER, FLASK-HOLY-WATER, FLASK_HOLY_WATER, FLASK-UNHOLY-WATER, FLASK_UNHOLY_WATER
Below is how a cleric or paladin would make holy or unholy water as well as how players would use it as a weapon.
A POWERFUL cleric or paladin may create either holy water via the bless prayer or unholy water via the curse prayer. That said, they must be level 100 or higher. A lower level cleric or paladin is not yet po...
Holy & Unholy Water
Keywords:
HOLY-WORD, HOLYWORD, HOLY_WORD
Syntax: commune 'holy word'
Holy word involves the invocation of the full power of a cleric's god, with disastrous effects upon the enemies of the cleric coupled with powerful blessings on the cleric's allies. All creatures of like alignment in the room are blessed and filled with righteous divine wrath, while those of opposite morals (o...
Holy word involves the invocation of the full power of a cleric's god, with disastrous effects upon the enemies of the cleric coupled with powerful blessings on the cleric's allies. All creatures of like alignment in the room are blessed and filled with righteous divine wrath, while those of opposite morals (o...
Holy Altar
Keywords:
HOLY_ALTAR, HOLY-ALTAR, HOLYALTAR, HOLY-INCENSE, HOLY_INCENSE, HOLYINCENSE
Category:
magic:spell
Syntax:
commune 'holy altar'
The caster channels holy power through the Clerical Focus, to call on this spell or finisher. The Focus must have full Grace charges (9 of 9) and this spell will consume all the charges. It unleashes a wisdom-based healing light that will heal all allies in the area. It will also apply healing over time ...
commune 'holy altar'
The caster channels holy power through the Clerical Focus, to call on this spell or finisher. The Focus must have full Grace charges (9 of 9) and this spell will consume all the charges. It unleashes a wisdom-based healing light that will heal all allies in the area. It will also apply healing over time ...
Holy Blessing
Keywords:
HOLY_BLESSING, HOLY-BLESSING, HOLYBLESSING
Syntax:
commune 'holy blessing' target
This spell increases the target's ability to resist magical effects. This spell increases the Saves of the target.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: n/a
Duration: 1d4 ro...
commune 'holy blessing' target
This spell increases the target's ability to resist magical effects. This spell increases the Saves of the target.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: n/a
Duration: 1d4 ro...
Holy Flames
Keywords:
HOLY-FLAMES, HOLY_FLAMES
Category:
magic:spell
Syntax: cast 'holy flames' <target>
A cascade of holy fire rains down from the heavens to strike against the caster's foes!
RP Combat Information:
Spell Type: Ranged Attack Spell - Multiple Targets
Attack Syntax: 1d20 + Spell HitRoll
Damage...
Holy Robe
Keywords:
HOLYROBE, HOLY_ROBE, HOLY-ROBE
Syntax:
commune 'holy robe' target
The caster places a protection over an ally or themselves. This spell will increase the armor of the one under the affect. Additionally, it will cause holy damage to undead who attack the wearer.
RP Combat Information
Skill Type: Range, Buff
Attack Syntax: 1d20 [No Fail Check]
D...
commune 'holy robe' target
The caster places a protection over an ally or themselves. This spell will increase the armor of the one under the affect. Additionally, it will cause holy damage to undead who attack the wearer.
RP Combat Information
Skill Type: Range, Buff
Attack Syntax: 1d20 [No Fail Check]
D...
Holy Strength
Keywords:
HOLY STRENGTH, HOLY_STRENGTH, HOLY-STRENGTH
Category:
magic:spell
Syntax: c 'holy strength' <target>
Holy Strength allows a cleric to imbue the target, or him/herself, with greater strength. Upon casting the spell, a beam of light descends and imbues the target with the blessing of the cleric's god. At this point, the target grows in strength, also having his or her body increase in muscle mass for the ...
Holy Strength allows a cleric to imbue the target, or him/herself, with greater strength. Upon casting the spell, a beam of light descends and imbues the target with the blessing of the cleric's god. At this point, the target grows in strength, also having his or her body increase in muscle mass for the ...
Holy Wings
Keywords:
HOLY-WINGS, HOLY_WINGS, HOLYWINGS
Syntax:
commune 'holy wings' target
Holy Wings sprout from the target. These wings may look like anything, but are often in the theme of the God whose divinity is called upon. These wings grant the ability to fly and increase target's saving throws.
RP Combat Information
Skill Type: Range, Buff
Attack Syntax: 1d20 [...
commune 'holy wings' target
Holy Wings sprout from the target. These wings may look like anything, but are often in the theme of the God whose divinity is called upon. These wings grant the ability to fly and increase target's saving throws.
RP Combat Information
Skill Type: Range, Buff
Attack Syntax: 1d20 [...
HOLY-VISION
Keywords:
HOLY-VISION, HOLY_VISION, UNHOLY-VISION, UNHOLY_VISION
Syntax: commune 'holy vision' <person> This commune grants the cleric a
short termed vision from the all seeing deities. It grants the vision to
see someone else, where ever they are in the realms. Certain areas are
protected from such scrying attempts, and the no god would betray the others
and scry upon the other gods. SPHERES...
HOLY_AURA
Keywords:
HOLY_AURA, UNHOLY_AURA, HOLY-AURA, UNHOLY-AURA
Syntax: commune 'unholy aura' <character>
commune 'holy aura' <character>
These spells conjure an aura of protection around the target of the commune. Holy aura works only on the pure and good, grants them protection from damage, as well as protection from negative energies, and any evil that touches the target will be hurt by...
HOLY_BEAM
Keywords:
HOLY_BEAM, HOLY-BEAM
Syntax: commune 'holy beam' <target>
With this spell a cleric can summon forth a divine beam of light from their
god. This light is shot down from the sky onto the hands of the cleric.
This spectacular light glows with blue, pink, yellow, white and green colors
and in a matter of seconds this light forms into a glistening ball. If
blesse...
HOLYGRIP
Keywords:
HOLYGRIP
Syntax: commune holygrip
This spell grants the caster the intensely powerful grip
which prevents any weapons wielded from being disarmed in combat.
Spheres: body creation
RP Combat Information:
Damage: N/A
Damage Type: N/A
Hometown
Keywords:
HOMETOWN
Category:
command
Syntax:
Hometown - Will give a list of available hometowns
Hometown <town> - Will set your hometown
The default hometown is set to Dragondale. However, you may set your hometown recall point ONCE per 24 hour period. To see the list of hometown options, select Hometown List. Setting a hometown will set your main recall poin...
Hometown - Will give a list of available hometowns
Hometown <town> - Will set your hometown
The default hometown is set to Dragondale. However, you may set your hometown recall point ONCE per 24 hour period. To see the list of hometown options, select Hometown List. Setting a hometown will set your main recall poin...
Hone Weapon
Keywords:
HONE-WEAPON, HONEWEAPON, HONE_WEAPON
A blacksmith understands metal and weapons. they can use this knowledge to pull out the full potential of a weapon.
RP Combat Information:
Skill Type Buff
Attack Syntax 1d20 [No fail]
Damage See remark
Damage Type weapon type
Automatic Hit/Saving Throw n/a
Remarks A blacksmith may take one full round to hone ...
RP Combat Information:
Skill Type Buff
Attack Syntax 1d20 [No fail]
Damage See remark
Damage Type weapon type
Automatic Hit/Saving Throw n/a
Remarks A blacksmith may take one full round to hone ...
HOPES-CULTURE
Keywords:
HOPES-CULTURE, CULTURE_HOPES
Celebrations:
They are very excited and happy during each one. Snow fae love to celebrate, and are very excited and happy during each one. Hope's Hand is the main holiday, but they do their best to celebrate all the other gods and goddesses they believe in. They even have a separate celebration in their own hom...
HOPES-HAMLET-EMPIRE
Keywords:
HOPES-HAMLET-EMPIRE, EMPIRE_HAMLET_HOPES
.
Nation name:
Hope's Hamlet
Geography:
The village is on Elzeothis, far away from any major territories. If any were to come in contact with the village, they would find it peaceful.
History:
Hope's Hamlet used to belong to a colony of ice...
Nation name:
Hope's Hamlet
Geography:
The village is on Elzeothis, far away from any major territories. If any were to come in contact with the village, they would find it peaceful.
History:
Hope's Hamlet used to belong to a colony of ice...
HOPES-LAW-MILITARY
Keywords:
HOPES-LAW-MILITARY, MILITARY_LAW_HOPES
.
Law and Military:
Politics:
The Queen or King meets with all the army leaders each week to inform them of changes, ask questions and hear comments. This kingdom has never seen war, though there was one attempt to poison a Sergeant for a misunderstanding. There was one e...
Law and Military:
Politics:
The Queen or King meets with all the army leaders each week to inform them of changes, ask questions and hear comments. This kingdom has never seen war, though there was one attempt to poison a Sergeant for a misunderstanding. There was one e...
HOTREBOOT
Keywords:
HOTREBOOT
A Hotreboot is a complete reboot of the mud that is done in the
background without disconnecting you. You are lagged for 1 to 7 seconds
at the final stage of the hotreboot when all the players are transfered across to the newly rebooted copy of the mud.
Playerfiles are automatically saved during a hotreboot so there is no need to manually save. N...
House Deeds
Keywords:
HOUSE-DEED, DEED, PHOUSE-DEED, HOUSE_DEED, PHOUSE_DEED, PLAYER-HOUSE-DEED, PLAYER_HOUSE_DEED
House deeds may be purchased from the questmaster, and entitle the player
to ten rooms, ten objects, and ten places with which to build a home. A
home may be created from up to a maximum of two deeds, for a total of twenty of each of rooms, objects and places.
A player may have a total max of 20 residences of any kind.
For quest houses, you c...
House Recruiting, Accepting & Denying
Keywords:
HOUSERECRUIT, HOUSE-RECRUIT, HOUSE_RECRUIT, HOUSERECRUIT-ACCEPT, HOUSERECUIT_ACCEPT, HOUSERECRUIT_DENY, HOUSERECRUIT-DENY
Category:
command
Builder Syntax:
recruit (player) - while in houseedit, type this to recruit help
Recruited Player Syntax:
houserecruit accept - to accept the request to help building
houserecruit deny - to deny the request to help building
Once recruited, the recruited player can type houses and be...
HOUSE_COMMANDS
Keywords:
HOUSE_COMMANDS, HOUSE-COMMANDS
.
home houses houserecruit houseedit housecheck
boot makekey redeem
HOUSES
Keywords:
HOUSES, HOUSES_ALLOW, HOUSE_ALLOW, HOUSES-ALLOW, HOUSE-ALLOW, HOUSE-SET, HRECALL-SET, HRECALL_SET
Category:
command
Syntax: houses
houses allow <target>
hrecall set
Typing 'houses' will display a list of your owned player houses as well as the houses you have been granted permission to set your hrecall too.
You can grant permission to other players to set their hrecall to your house by typing 'house allow <target>'. Do this ...
How a Ghost might Haunt
Keywords:
PHAUNT, HAUNT, RP-DEATH, RPDEATH
Category:
command
Syntax: haunt <text>
phaunt <player> <text>
Haunt is used to echo your actions to the room you are in.
Phaunt is used to echo your actions to a specific player, similiar to temote.
These commands are to be used if a player has been killed by an IC death and find themselves as a ghost within the normal realm. Fellow ...
How To Buy an Existing Area House
Keywords:
EXISTING-HOMES, HOMES-EXISTING, HOME-EXISTING, EXISTING-HOUSE, AREA-HOUSE, HOUSE-AREA, HOUSE-EXISTING
Category:
command
Syntax:
home buy - Buys the current home you're in
home sell - Puts your home back on the market
home cost - Shows the cost of the house
home list - lists current available homes in the area (Imm Only)
There are houses that are for sale within several areas, these however can not be edited, and are sold as is...
home buy - Buys the current home you're in
home sell - Puts your home back on the market
home cost - Shows the cost of the house
home list - lists current available homes in the area (Imm Only)
There are houses that are for sale within several areas, these however can not be edited, and are sold as is...
How to Create and Edit a Room
Keywords:
REDIT, OLC-REDIT
.
Redit - OLC Room Editor
To create a room within the area, type redit create <room vnum> To edit an exiting room type redit while standing in the room, or redit <room vnum>
Hit enter to see the room editor, below is what you will see.
Vnum: Room Vnum Area[Area #]:Area Name Sector Type:S...
How to Find Your Items
Keywords:
WHEREIS
Category:
command
Syntax: whereis <object name>
This command can be used to search for a specific item within your inventory or containers. For containers, this can only be searched through up to three container levels deep. Just type whereis and the name of the item you wish to find.
How to Gmote
Keywords:
GODMOTE, GMOTE
Category:
command
Godmote (or gmote) is an emote that serves as a replacement for all other
mote types, as well as say/sayto. It allows you to include yourself, up to
10 people/mobs, unlimited objects in a single mote and switch between languages in a single emote. Gmote is used much like emote, but incorporate all option into it without having to string together t...
How to Request a Resurrection
Keywords:
RESURRECTION-REQUEST, RESURRECTION_REQUEST
When a PC has died via an IC/RP means, they become a ghost. (help rp-death). If the PC still has a Life, they are able to seek out a means of resurrection. To start, please send an immrequest to imm with immrequest subject Resurrection to advise you'd like to start the process of of resurrecting your character. This is done through a ...
How to Show Container Contents
Keywords:
SHOWCONTAINER
Category:
command
Syntax: showcontainer <container> <person>
This command allows you to show the contents of one of your
containers to another player.
How to Store Objects
Keywords:
STORE-PEDESTALS, STORE-PAY, STORE-LIST, STORE-PUT, STORE-GET, STORAGE
Category:
command
Syntax:
Store pay - Pays for 3 ooc months of storage (10,000 gold)
Store list - Shows all the items in your storage.
Store list names - Shows all the items in your storage with keywords.
Store put <object> - Puts an item from your inventory into storage.
Store get <object> - Removes an item from your storage and places ...
Store pay - Pays for 3 ooc months of storage (10,000 gold)
Store list - Shows all the items in your storage.
Store list names - Shows all the items in your storage with keywords.
Store put <object> - Puts an item from your inventory into storage.
Store get <object> - Removes an item from your storage and places ...
How to Toss an Item
Keywords:
TOSS
Syntax: toss <object> <direction>
TOSS tosses an object that is in your inventory in the specified
direction. It will land in the next room.
How to Use Resets for Mobs and Objects
Keywords:
RESETS, PURGEAREA, RESETAREA
The resets command is used to view/add/delete the resets in a room.
Resets are like a little set of scripting commands that tell the mud how
and where to load objects and mobiles into rooms. If an area had no resets
the whole area would be just a set of empty rooms, regardless of how many mobs or objects were defined in the areas vnum range.
Usi...
How to View the Spells Associated with Mage Elements
Keywords:
SPELEMENTS, SPELLRANK
Category:
command
Syntax: spelements <mage element>
This command allows a player to view the spells associated with a mage's elements.
These elements include:
Air, Earth, Fire, Death, Shadow, Soul, Water and Void.
How Wolfsbane Affects Lycans
Keywords:
WOLFSBANE, WOLVESBANE, RP-LYCANTHROPE, RP-WOLFSBANE, RP-WOLVESBANE, RP_LYCANTHROPE, RP_WOLFSBANE, RP_WOLVESBANE
Below is the RP-Combat Information for Lycans affected by wolfsbane. If player rolls a natural 20 on the below, Lycan player immediately succeeds and is not affected by the wolfsbane. If a critical failure is rolled with a natural 1, then player skips the following round and goes to the immediate next.
NOTE: For any attempts at such RP a...
HP
Keywords:
HP, HIT-POINTS, HITPOINTS
Your hitpoints are the total number of 'units of life' you have. You lose hitpoints when you are fighting, diseased, poisoned etc. When your hitpoints reach 0 you become stunned when they go below
a certain negative number i.e. -10 you die. Your hitpoints will
replenish themselves over a period of time.
HUMAN-PSYCHE
Keywords:
HUMAN-PSYCHE, HUMAN-PSICOLOGY
For extensive information and formation on the human psyche, please, refer to any book from the following authors:
Sigmund Freud
Carl Jung
Adler
Lacan
If you have any other psychiatrist and/or analyst you wish to see added to this list, please, note rp about him.
Sigmund Freud
Carl Jung
Adler
Lacan
If you have any other psychiatrist and/or analyst you wish to see added to this list, please, note rp about him.
HUMAN-SOCIETY
Keywords:
HUMAN-SOCIETY
The Human's Society.
The humans of Tirradyn live, mainly, on the continent of Ariandor, on a monogamist, patriarchal society. To the man, is given the duties of earning a living and taking care of the physical maintenance of the family's life, and the woman has the duty of caring for their children and supporting her husband whenever possible....
The humans of Tirradyn live, mainly, on the continent of Ariandor, on a monogamist, patriarchal society. To the man, is given the duties of earning a living and taking care of the physical maintenance of the family's life, and the woman has the duty of caring for their children and supporting her husband whenever possible....
HUNGER
Keywords:
HUNGER, HUNGRY
If you do not eat your character will get hungry, this slows the rate at which you recover from wounds and at which you regain from being tired.
hunt
Keywords:
HUNT
Syntax:
hunt target
The hunt skill is the ability to pursue a target and attempt to find their location via tracking them. This works within an area.
RP Combat Information
Skill Type: Movement
Attack Syntax: 1d20 + WIS vs DC10+ Target WIS bonus
Damage: n/a
Damage Type: n/a
Save: n/a
Remarks: The...
hunt target
The hunt skill is the ability to pursue a target and attempt to find their location via tracking them. This works within an area.
RP Combat Information
Skill Type: Movement
Attack Syntax: 1d20 + WIS vs DC10+ Target WIS bonus
Damage: n/a
Damage Type: n/a
Save: n/a
Remarks: The...
Hunter's Lantern
Keywords:
HUNTERS_LANTERN, HUNTERS-LANTERN, HUNTER_LANTERN, HUNTER-LANTERN, HUNTER'S-LANTERN
Syntax:
summon 'hunters lantern'
Holding their hunter's lantern aloft reveals information and hidden things in the area. This spell allows the caster to find natural weapons they have thrown during combat. It will return some of the weapons to their inventory if they remain in the room. It will also reveal hidden, invisible or camoufla...
summon 'hunters lantern'
Holding their hunter's lantern aloft reveals information and hidden things in the area. This spell allows the caster to find natural weapons they have thrown during combat. It will return some of the weapons to their inventory if they remain in the room. It will also reveal hidden, invisible or camoufla...
HYPNOTISM
Keywords:
HYPNOTISM
Syntax: summon hypnotism <target>
Snake charmers have the skills that any ranger would envy. To merge minds
and think like one, with another creature. This spell mimics the skills of
the greatest charmers in the land, and allows the caster to control the mind of the victim. You can ORDER your charmed creature to do certain things for you...
Ibyobo Bine Swamp
Keywords:
IBYOBO_BINE_SWAMP, IBYOBO-BINE-SWAMP
Category:
notes
Lore: The Swamp is known for having lovely orchids and also rumors of
floating lights. The creatures of the swamp hide many secrets, growing along side the lights and empowered by them. The nickname for the place is four holes as the swamp has four holes where the water collects into pools.
Level Range: 100-110
Continent: Ethica
Level Range: 100-110
Continent: Ethica
IC
Keywords:
IC
Category:
pointer
Type: help 'ICE STORM'
For help on spell Ice Storm.
Type: help 'IN CHARACTER'
For help on what IC stands for.
IC Death
Keywords:
IC_DEATH, IC-DEATH, IC DEATH
A death is considered IC when you are killed within the course of an RP scene. Deaths while leveling are not considered IC deaths. (For information on death from mobs, refer to help death.)
By default, a player is allowed two IC deaths that they can come back from. However, at Quest Offices, a player can buy back ONE IC life...
IC Lifes
Keywords:
KARNS, RP-LIFE, IC-LIFE, EXTRA-LIFE, RP_LIFE, IC_LIFE, EXTRA_LIFE, DYING, DEATH
Karns are no longer used on TG. Please ignore the coded message if you receive one. Instead, we use an RP life system as follows:
Players can die an unlimited amount through mob deaths, but are allowed only 3 IC lifes TOTAL through PK/RP-Combat. A player is allowed 2 IC lives at creation. After an IC death, a PC will become a ghost wit...
IC Time
Keywords:
ICTIME
Category:
command
Syntax: ictime
Ictime will display information such as the IC date and time as well as the season. It will also display the system time and date for the Mud's server.
ICE-GIANT
Keywords:
ICE-GIANT, ICE-GIANTS
Ice-giants inhabit the colder regions of the world, prefering ice and snow
to field and forest, and as such have built up high resistances to it. They
are generally the same size as other giants, between 9 to 11 feet tall, but they tend to have much more body and facial hair, one assumes as a genetic
defense against bitter cold winds. They tend t...
ICE_SPHERE
Keywords:
ICE_SPHERE, ICE-SPHERE
Category:
magic:spell
Syntax: cast 'ice sphere' <victim>
Ice sphere creates a small, snowball sized of sphere of ice to form in the palms of the caster, which is then hurled towards the victim, growing to
perhaps up to 3 feet in diameter. This ice sphere shatters on impact,
causing nasty wounds from the ice shards.
REALMS: evocation essence
RP C..
Identify
Keywords:
IDENTIFY
Category:
magic:spell
Magic has been around since the beginning of time itself, and thus has the powers to unlock mysteries that the common folk might have long forgot. Casting a simple spell of identify on an object will reveal much information, including, but not limited to the weight, magical enhancements, and worth.
RP Combat Informat...
RP Combat Informat...
IF_CHECKS
Keywords:
IF_CHECKS
The provided list of if_checks and their arguments are below. They
should all be fairly obvious in what they do, but some of the more obtuse deserve a slight explanation.
There are five types of if_checks:
Type 1: Keyword and value.....................help IFTYPE1
Type 2: Keyword, comparison and value.........help IFTYPE2..
IF_RAND
Keywords:
IF_RAND
Syntax: if rand <number>
The argument used on this if_check is a percentage number, between 0
and 100. This rand if_check, turns true if a random number (rand) is less or equal to the argument, and false if the random number (rand) is greater than the argument.
Example:
say head I win.
emote tosses u...
IFTYPE1
Keywords:
IFTYPE1
A value type of string is a sequence of characters. It does not need
to be included in quotes or anything like that (i.e. if objhere table )
Type 1: Keyword and value
rand num Is random percentage less than or equal to num
mobhere vnum Is a NPC with this vnum in the room
mobhere name Is ...
IFTYPE2
Keywords:
IFTYPE2
Any '==' operator can be replaced with any of the available ones, and
the value is one integer.
Type 2: Keyword, comparison and value
people == integer Is the number of people in the room equal to integer
players == integer Is the number of PCs in the room equal to integer
mobs == ...
IFTYPE3
Keywords:
IFTYPE3
The argument $* refers to any of the variables which make sense for
that if_check (i.e. for an if_check which is referencing a person the only valid variables would be $i, $n, $t, $r or $q).
Type 3: Keyword and actor
isnpc $* Is $* an NPC
ispc $* Is $* a PC
isgood $* Does $* have a ...
IFTYPE4
Keywords:
IFTYPE4
The argument $* refers to any of the variables which make sense for
that if_check (i.e. for an if_check which is referencing a person the only valid variables would be $i, $n, $t, $r or $q). A value type of string is a sequence of characters. It does not need to be included in quotes or anything like that (i.e. if name $n fido )
Type 4: Keywor...
IFTYPE5
Keywords:
IFTYPE5
Any '==' operator can be replaced with any of the available ones
described above. The argument $* refers to any of the variables which
make sense for that if_check (i.e. for an if_check which is referencing a person the only valid variables would be $i, $n, $t, $r or $q). The value is any integer.
Type 5: Keyword, actor, comparison and value..
Ignite
Keywords:
IGNITE
Syntax:
cast 'ignite' target
This spell causes burning damage to a target. It also inflicts the burning condition on them, causing fire damage over time.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Fire
Duration: 1d4...
cast 'ignite' target
This spell causes burning damage to a target. It also inflicts the burning condition on them, causing fire damage over time.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Fire
Duration: 1d4...
IGNORE
Keywords:
IGNORE
Category:
command
Syntax: ignore
ignore <character>
IGNORE allows you to block the messages from a particular character. By ignoring a character, you will no longer see anything from them in the form of channels or tells. Note that this doesn't block says or emotes, however, as you simply can't just will someone out of existence ICly!
Using th...
ignore <character>
IGNORE allows you to block the messages from a particular character. By ignoring a character, you will no longer see anything from them in the form of channels or tells. Note that this doesn't block says or emotes, however, as you simply can't just will someone out of existence ICly!
Using th...
Ikita Village
Keywords:
IKITA-VILLAGE
Nation Name Ikita
History
The village of Ikita started a mountain retreat. Actually, a small
trading post for those that were venturing to the mountains. Over the
years, it slowly grew larger, offering more and more to those that would pass through the area. After several goblin attacks, the village organized for protection, a standing mil...
Illegal-words
Keywords:
CURSE-WORDS, ILLEGAL-WORDS, PROFANITY-WORDS, OBSCENITY-WORDS, BAD-WORDS, SWEAR-WORDS, CURSING, RACIAL-SLURS
A profanity (or bad word, swear word, curse word, cuss word, dirty word, or collectively foul, bad or strong language) under current colloquial use is a word, expression, gesture, or other usage which is socially constructed as insulting, rude or vulgar. The extent to which a profanity is considered to be in some way disagreeable or objectionable d...
Illusion Armor
Keywords:
ILLUSION_ARMOR, ILLUSION-ARMOR
Syntax:
cast 'illusion armor' target
The user of this spell is covered in the illusion of armor. This spell will absorb 2-4 hits, nullifying the damage of those attack. It lasts for a short duration.
RP Combat Information
Skill Type: Range Spell, Defensive
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dama...
cast 'illusion armor' target
The user of this spell is covered in the illusion of armor. This spell will absorb 2-4 hits, nullifying the damage of those attack. It lasts for a short duration.
RP Combat Information
Skill Type: Range Spell, Defensive
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dama...
Illusion Cloud
Keywords:
ILLUSION_CLOUD, ILLUSION-CLOUD
Syntax:
cast 'illusion cloud'
This spell creates a thick illusory cloud in the area. This cloud has a chance to blind all targets in the room. It also reduces their ability to hit with both melee and spell attacks.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage:...
cast 'illusion cloud'
This spell creates a thick illusory cloud in the area. This cloud has a chance to blind all targets in the room. It also reduces their ability to hit with both melee and spell attacks.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage:...
ILLUSIONS_GRANDEUR
Keywords:
ILLUSIONS_GRANDEUR, ILLUSIONS-GRANDEUR
Category:
magic:spell
Illusions of grandeur grants the caster the powerful illusion of appearing
much greater than he/she really is. This grants the caster the ability to
take more damage in melee combat, as if they actually were that much larger.
Once the illusion wears off though there is a possibility that the caster may die if not sufficiently healed from wounds...
IMBUE_WITH_FIRE
Keywords:
IMBUE_WITH_FIRE, IMBUE_FIRE, IMBUE-WITH-FIRE, IMBUE-FIRE
Syntax: summon 'imbue with fire' <weapon>
This summon attempts to place a little bit of nature upon a weapon of
choice. Imbuing a weapon with fire causes the weapon to glow hot with a
light flame licking it's edge. Upon contact, the weapon will burn the
victim, with a chance of blinding the victim with smoke, and torching scrolls and tom...
IMBUE_WITH_ICE
Keywords:
IMBUE_WITH_ICE, IMBUE_ICE, IMBUE-WITH-ICE, IMBUE-ICE
Syntax: summon 'imbue with ice' <weapon>
This summon attempts to place a little bit of nature upon a weapon of choice. Imbuing a weapons with ice causes the weapon to take on a chilling
effect, attempting to freeze the victim on contact. The cold blade may
freeze muscles, sapping the victim of strength, and freeze potions on contact.
..
IMBUE_WITH_LIGHTNING
Keywords:
IMBUE_WITH_LIGHTNING, IMBUE_LIGHTNING, IMBUE-WITH-LIGHTNING, IMBUE-LIGHTNING
Syntax: summon 'imbue with lightning' <weapon>
This summon attempts to place a little bit of nature upon a weapon of
choice. Imbuing a weapon with lightning charges the weapon so a shocking
bolt is realeased upon contact.
ELEMENTS: air
SEASONS: autumn
IMM-GENERAL
Keywords:
IMM-GENERAL, IMMORTAL-GENERAL
The staff, or immortals are here to make The Gathering a better place. Whether to build areas, create new code, or enforce the game rules, what ever their job is, they're here for you. The staff is broken down into the
following groups: Admin, Coder, Law, Builder, Roleplay, and lastly Web
Master.
The Admin are responsible for conduct of all im...
The Admin are responsible for conduct of all im...
IMMAPPLY
Keywords:
IMMAPPLY, IMM-APPLY
Currently we are not looking for new immortals. We appreciate your interest in join our staff, and if you are seriously wanting to help, you might
consider the following options:
- becoming a builder: help area-build
- becoming a newbie helper: note support
- rping deeper with your character. For further discussions: note rpsupp...
Immerse
Keywords:
IMMERSED, IMMERSION
Category:
command
Syntax: Immerse
The immerse command is for those times when you want to completely immerse
yourself in the ic world and ignore any ooc happenings on the mud. It
will prevent you from seeing osays, otells, and any ooc based channels. People who are immersed will show on the who list with a [I] in front of
their names. This will also show them...
IMMHELP
Keywords:
IMMHELP
These related helpfiles give information on each of the realm's gods. Some may also give reference to other helpfiles.
Kedanna
Grakor
Aerius
Sheylynn
Seir
Kestia
Nereus
Sendak
Furina
Drugaal
Phyrra
Kedanna
Grakor
Aerius
Sheylynn
Seir
Kestia
Nereus
Sendak
Furina
Drugaal
Phyrra
IMMOLATION
Keywords:
IMMOLATION, IMMOLATE
Category:
magic:spell
Syntax: cast immolation <target>
An ancient spell only recently found, immolation gives ordinary mages the power of the Magi themselves. The mages literally burn with magic, consumed by the fires of sorcery which give them amazing strength and
protection. Furthermore, flames leap forth from their bodies in a lash
wounding all creatures in ...
IMMORTAL RULES
Keywords:
IMM_RULES, IMM-RULES, IMMRULES
Category:
command:immortal
1) No harassment of any players.
2) No immortal favoritism.
3) No loading eq/potions/money etc for players or for your alts.
4) No aiding any mortal in leveling, PKing, or Questing, Boons or Multi's.
5) Immortals must keep up-todate on all Inotes, News, Changes, and Immrequests. Do not log on and make any changes t...
IMMORTALS
Keywords:
IMMORTALS
'Immortal' (often, simply, 'imm') refers to players who have reached
the highest attainable levels in the game. Here, anyone of level 92
or higher is an 'immortal'. Immortals are capable of exceeding the
usual game rules, in more drastic and pervasive ways as levels increase; examples range from teleportation and invisibility to mortal sight to c...
Immrequests
Keywords:
IMMREQUESTS
Category:
notes
Syntax: immrequest to <recipient>
immrequest subject <subject>
immrequest edit
immrequest + <line of text>
immrequest show
immrequest send
immrequest clear
immrequest list <optional type>
immrequest tail <optional type>
immrequest search <player name>
imm...
Imperial Law of Dhurza - Judgment and Authority
Keywords:
DHURZA-LAW-4, DHURZA_LAW_4
Imperial Law of Dhurza, Page Four
16. Faith and Temples
Faith may be honored, but it does not command Dhurza. No god, priest, omen, prophecy, ancestor, or divine claim stands above the Throne. Temples may serve the people and the Empire, but piety used against imperial command becomes disobedience. Dhurza will not be pawns to ...
16. Faith and Temples
Faith may be honored, but it does not command Dhurza. No god, priest, omen, prophecy, ancestor, or divine claim stands above the Throne. Temples may serve the people and the Empire, but piety used against imperial command becomes disobedience. Dhurza will not be pawns to ...
Imperial Law of Dhurza - Marks and Foreign Powers
Keywords:
DHURZA-LAW-3, DHURZA_LAW_3
Imperial Law of Dhurza, Page Three
11. Challenges and Duels
Dhurza respects honorable challenge, but honor does not outrank command. A duel may be recognized, witnessed, denied, halted, punished, or turned into sentence by proper authority. Challenges used to hide murder, silence witnesses, evade judgment, or disturb imperial busi...
11. Challenges and Duels
Dhurza respects honorable challenge, but honor does not outrank command. A duel may be recognized, witnessed, denied, halted, punished, or turned into sentence by proper authority. Challenges used to hide murder, silence witnesses, evade judgment, or disturb imperial busi...
Imperial Law of Dhurza - Order and Conduct
Keywords:
DHURZA-LAW-2, DHURZA_LAW_2
Imperial Law of Dhurza, Page Two
6. Military Order
The Garrison holds the roads and walls. The Navy holds the ports and seas. The War Ministry speaks in matters of defense, siege, reprisal, campaign, and imperial security. Interfering with drills, checkpoints, soldiers, marines, supply lines, military arrests, warships, recruitmen...
6. Military Order
The Garrison holds the roads and walls. The Navy holds the ports and seas. The War Ministry speaks in matters of defense, siege, reprisal, campaign, and imperial security. Interfering with drills, checkpoints, soldiers, marines, supply lines, military arrests, warships, recruitmen...
Imperial Law of Dhurza - Overview
Keywords:
DHURZA-LAW, DHURZA-LAWS, IMPERIAL-LAW-DHURZA, IMPERIAL_LAW_DHURZA
Imperial Law of Dhurza
By command of the Throne, let this be read before citizens, soldiers, Houses, temples, guilds, servants, subjects, visitors, envoys, and all who stand beneath Dhurza's shadow.
Dhurzan law is the will of the Throne carried across the Empire. It binds the capital, provinces, roads, ports, fleets, garrisons...
By command of the Throne, let this be read before citizens, soldiers, Houses, temples, guilds, servants, subjects, visitors, envoys, and all who stand beneath Dhurza's shadow.
Dhurzan law is the will of the Throne carried across the Empire. It binds the capital, provinces, roads, ports, fleets, garrisons...
Imperial Law of Dhurza - Throne and Houses
Keywords:
DHURZA-LAW-1, DHURZA_LAW_1
Imperial Law of Dhurza, Page One
1. The Throne Above All
The Empress or Emperor, whomever holds authority of the Throne, or any authority appointed by the Throne holds final authority in Dhurza. Courts, Houses, ministries, temples, guilds, officers, nobles, and foreign guests possess only the power the Throne permits...
1. The Throne Above All
The Empress or Emperor, whomever holds authority of the Throne, or any authority appointed by the Throne holds final authority in Dhurza. Courts, Houses, ministries, temples, guilds, officers, nobles, and foreign guests possess only the power the Throne permits...
Important Slime Info
Keywords:
SLIME-IMPORTANT, SLIME_IMPORTANT
Here's a few notes and considerations to take into account if you wish to play a slime. They have their limitations and restrictions and these cannot and should not be ignored.
Since a slime appearance can vary greatly, have fun with your appearance. Need an extra hand for something? sure, pull slime from one part of your body to make that extr...
Since a slime appearance can vary greatly, have fun with your appearance. Need an extra hand for something? sure, pull slime from one part of your body to make that extr...
IMPROVED-FIREBALL
Keywords:
IMPROVED-FIREBALL, IMPROVED_FIREBALL
This spell allows the spellcaster to channel forth a consuming ball of fire
from his palms. The ball of fire starts no larger than a cantelope, and
grows to over three feet in diameter as it is hurled towards the unlucky victim.
RP Combat Information:
Spell Type: Ranged AoE
Atta...
RP Combat Information:
Spell Type: Ranged AoE
Atta...
IMPROVED_PHANTASM
Keywords:
IMPROVED_PHANTASM, IMPROVED-PHANTASM
Phantasms are illusions of spirits of other monsters that perform mental
attacks on the victim. While the damage is not real if the attacking
illusion is disbelieved, the will victim suffers great damage when he thinks his attacker is real. With the affects of true seeing, the victim is granted immunity to such illusionary attacks.
RP Com...
Improving Talismans
Keywords:
IMPROVE_TALISMAN, IMPROVE-TALISMAN
Syntax:
improvetalisman <component> <item>
This will improve the talisman by adding more components to it. Up to 5 stacks can be added to the components in the talisman. The number of components used is stack + 1 for each of the stacks. For each stack added, there is a 20% chance it will fail and the enchantment will be removed entirel...
improvetalisman <component> <item>
This will improve the talisman by adding more components to it. Up to 5 stacks can be added to the components in the talisman. The number of components used is stack + 1 for each of the stacks. For each stack added, there is a 20% chance it will fail and the enchantment will be removed entirel...
Improvised Munitions
Keywords:
IMPROVISED_MUNITIONS, IMPROVISED-MUNITIONS, IMPROVISEDMUNITIONS
Syntax:
improvisedmunitions target
This skill will find a random item in the area that the attacker throws at the enemy. These items will have various effects based on the type. These affects will stack on the enemy.
- Rock (bash): Physical damage with a chance to stun
- Crystal (lightning): Lightning Damage with a chance to b...
improvisedmunitions target
This skill will find a random item in the area that the attacker throws at the enemy. These items will have various effects based on the type. These affects will stack on the enemy.
- Rock (bash): Physical damage with a chance to stun
- Crystal (lightning): Lightning Damage with a chance to b...
Improvising a Spell
Keywords:
IMPROVISE
Category:
command
Remort Mage Skill
Syntax: Improvise <spell name>
Improvise is a remort skill that allows mages to try to improvise spells they have not yet learned.
INDUCE_SLEEP
Keywords:
INDUCE_SLEEP, INDUCE-SLEEP
Category:
magic:spell
This spell attempts to help a willing target character drift off to sleep. It is not considered a form of attack.
Infect Wounds
Keywords:
INFECT-WOUNDS, INFECT_WOUNDS
Syntax:
summon 'infect wounds' target
This sinister spell causes any existing open wounds on a target to rapidly fester and rot. It applies a potent damage-over-time effect that ravages the victim from the inside out.
RP Combat Information
Skill Type: Attack, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: ...
summon 'infect wounds' target
This sinister spell causes any existing open wounds on a target to rapidly fester and rot. It applies a potent damage-over-time effect that ravages the victim from the inside out.
RP Combat Information
Skill Type: Attack, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: ...
INFERNO
Keywords:
INFERNO
Syntax: summon 'inferno' <target>
The scorching flames of a raging inferno will bow to the druid who
calls upon this powerful summon. Under his direction, the fiery
tendrils will attack his target, severely burning them until the inferno subsides.
ELEMENTS: fire land
SEASONS: summer
Inferno Cave
Keywords:
INFERNO_CAVE, INFERNO-CAVE
Category:
notes
Lore: Located in the Zombie Inferno Caverns, this cave seems to be a rising
spot of the zombies that plague Samadnar. An Ancient sacrificial volcano has cultivated hate and rage and anguish, causing the sacrifices to come back to life as the zombies that plague the area. Bodies have long been tossed into the lava chutes from above and they hav...
Infighter
Keywords:
INFIGHTER
Syntax:
cast 'infighter'
The user adopts an aggressive, close-quarters stance, bolstering their toughness. This ability increases constitution and grants temporary hitpoints but cannot be active with Outfighter.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
...
cast 'infighter'
The user adopts an aggressive, close-quarters stance, bolstering their toughness. This ability increases constitution and grants temporary hitpoints but cannot be active with Outfighter.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
...
Inflict Light, Inflict Serious, Inflict Heavy, Inflict Critical
Keywords:
INFLICT-LIGHT, INFLICT-SERIOUS, INFLICT-HEAVY, INFLICT-CRITICAL
.
Remort Cleric Prayer
Syntax: commune 'inflict light' <target>
Syntax: commune 'inflict serious' <target>
Syntax: commune 'inflict heavy' <target>
Syntax: commune 'inflict critical' <target>
inflict light: Damages target for 10% of their max hp
inflict serious: Damages target for 20% of their max hp
inflict heavy: Damages target fo...
INFO
Keywords:
INFO, PREMISE, CP, POINTS, CREATION-POINTS
Tirradyn's skill system allows you to fully customise your character,
making him or her skilled in the skills you choose. But be aware that the
skills you pick at character creation are the only skills your character will start with, you will be able gain other skills during game play though.
When creating skills are paid for with creation points...
INFO-LEVEL
Keywords:
INFO-LEVEL, INFO_LEVEL, INFO-LOGIN, INFO_LOGIN, INFO-DEATH, INFO_DEATH, INFO-SURNAME, INFO_SURNAME, INFO-HIDELOGIN, INFO_HIDELOGIN, INFO-HIDE-LOGIN, INFO_HIDE_LOGIN, LOGIN-HIDE, LOGIN_HIDE, HIDELOGIN, HIDE-LOGIN, HIDE_LOGIN
Syntax: info <level|login|death|achievements|surname|hidelogin>
Info level will toggle on/off the ability to see when players gain a level.
Info login will toggle on/off the ability to see when a player logs in or out, if they do not have this hidden.
Info death will toggle on/off death INFO messages while leaving anno...
Information Booth in Dragondale
Keywords:
INFO-BOOTH-DRAGONDALE, INFO_BOOTH_DRAGONDALE, INFORMATION_BOOTH_DRAGONDALE, INFORMATION-BOOTH-DRAGONDALE, DRAGONDALE-INFO-BOOTH, DRAGONDALE_INFO_BOOTH, DRAGONDALE_INFORMATION_BOOTH, DRAGONDALE-INFORMATION-BOOTH, INFO-DRAGONDALE, BOOTH-INFO, BOOTH_INFO, INFOBOOTH
Category:
helpsys
The following are a list of places that the information booth will send those who have screen readers in the city of Dragondale. If you wish to go one of the places listed, simply type screenreader and press enter, then say before the shop/temple etc.
For example: say warrior armor will take your character to a shop that sells warrior ...
For example: say warrior armor will take your character to a shop that sells warrior ...
INFRAVISION
Keywords:
INFRAVISION
Category:
magic:spell
This spell enables the target character to see heat patterns and
warm-blooded creatures in normal darkness without the use of a light. Exits
of a room are also visible because of this.
Intelligence
Keywords:
INTELLIGENCE
Category:
creation
Intelligence is a measure of the ability to intelligently handle
information, and control one's thoughts and intellectual processes.
Logic: A measure of the ability to follow a logical train of thought
to come to a conclusion that makes sense given a set of information.
Knowledge: A measure of the ability to retain information about...
information, and control one's thoughts and intellectual processes.
Logic: A measure of the ability to follow a logical train of thought
to come to a conclusion that makes sense given a set of information.
Knowledge: A measure of the ability to retain information about...
Intelligence Ability Checks
Keywords:
RP_INTELLIGENCE, RP-INTELLIGENCE
Intelligence measures mental acuity, accuracy of recall, and the ability to reason. An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. There are several catagories under the umbrella of ones intelligence: Arcana, History, Investigation, Nature, and Religion.
Arcana - The ability...
Arcana - The ability...
Inter-Species Breeding
Keywords:
INTERBREEDING, BREEDING, RACIAL-BREEDING, RACE-BREEDING
Category:
race
avian: avian, hanyou, demon, ambar, saurot
ambar: ambar, angel, avian, demon, drow, elf, half-elf, hanyou, human, merfolk, orc, resonare, saurot, succubus
angel: angel, human, elf, dwarf, halfling, drow, duergar, merfolk, giant, half-elf, half-giant, half-orc, orc, fukai, ambar, cinsiyet, felindred, saurot
changeling: changeling..
ambar: ambar, angel, avian, demon, drow, elf, half-elf, hanyou, human, merfolk, orc, resonare, saurot, succubus
angel: angel, human, elf, dwarf, halfling, drow, duergar, merfolk, giant, half-elf, half-giant, half-orc, orc, fukai, ambar, cinsiyet, felindred, saurot
changeling: changeling..
INTERACTION
Keywords:
INTERACTION, TALKING, YELL, QUESTION, ANSWER, Q/A, QUIET, PRAY, -CHANNELS, COMMUNICATION, QUOTE, GRATS, XXX, IC-CHANNEL, OOC-CHANNEL, EVENT, MUSIC, DEBATE, GAMES, GAMETALK, GLOBTALK, ACROTALK, CTALK, RELTALK
Category:
command
OOC - will send a message to all players in the game. OOC means 'out of character', which means this is the channel that you would talk about real life issues.
IC - is similar to OOC in that it will send a message to all players in the game, but it is the opposite in that the channel stands for 'in character. Here you speak about issues ...
IC - is similar to OOC in that it will send a message to all players in the game, but it is the opposite in that the channel stands for 'in character. Here you speak about issues ...
Intercession
Keywords:
INTERCESSION
Syntax:
commune 'intercession'
This spell is a protective shield for the group of the caster. It will create a Holy shield around the group that reflects 10% of incoming damage back to the attackers as Holy Damage.
RP Combat Information
Skill Type: AOE, Buff
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Da...
commune 'intercession'
This spell is a protective shield for the group of the caster. It will create a Holy shield around the group that reflects 10% of incoming damage back to the attackers as Holy Damage.
RP Combat Information
Skill Type: AOE, Buff
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Da...
Intimidate
Keywords:
INTIMIDATE
Syntax:
intimidate target
A terrifying display of aggression that overwhelms the target's courage. The enemy, overcome by fear, turns and flees from the immediate threat.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 [no Fail check]
Damage: n/a
Damage Type: n/a
Save: Willpower vs DC12 ...
intimidate target
A terrifying display of aggression that overwhelms the target's courage. The enemy, overcome by fear, turns and flees from the immediate threat.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 [no Fail check]
Damage: n/a
Damage Type: n/a
Save: Willpower vs DC12 ...
INTRODUCE
Keywords:
INTRODUCE, NONAME, FORGET, ASKNAME
Syntax: introduce <player>
Syntax: introduce all
Syntax: forget <player>
Syntax: noname
Syntax: askname <player>
Using the introduce command, you tell others your name in such a way that
your name appears beside your short description. You can introduce yourself
to individual players, or everyone in the room us...
Inv Names - Look Names
Keywords:
INV-NAMES, LOOK-NAMES
If you don't know the keyword of an object to manipulate it, you can type
inv names for items in your inventory or look names for items in a room and
it will show you a keyword for the items preceding what you normally see.
Investments
Keywords:
INVESTING, INVESTMENTS, GUILD_INVESTMENTS, GUILD-INVESTMENTS, RELIGION-INVESTMENTS, RELIGION_INVESTMENTS
Category:
command
Syntax:
invest make <type> <amount> - make an investment
invest types - see details on the types of investments
invest list - list your current investments
Investing is for guild or religions only. Only the leader of the guild or religion can invest.
To use invest make, or invest list, the leader of the...
INVIGORATE
Keywords:
INVIGORATE
Syntax: cast invigorate <target>
This spell will allow the recipient to ignore fatigue for a period of
time. They will not become tired until the spell wears off.
Invisibility
Keywords:
INVISIBILITY, INVISIBLE
Category:
magic:spell
This invisibility spell will make a person vanish from sight and undetectable from normal vision or even infravision. Although the target of this spell may not be visible, that doesn't mean that he is silenced or his movements can't be heard. Items dropped will suddenly become visible, and items picked up will appear to have vanished. Invisibl...
Invite Lists
Keywords:
INVITELIST
Syntax: invitelist <playername> (add/remove player from the list)
Syntax: invitelist <clan=clanname> (add/remove clan from the list)
The invitelist command is used to manage the 'invitation list' for a given
room by its owner. It is possible for a room to have an 'owner' set using
the online creation room editor (redit). Onc...
IRC-GREETING
Keywords:
IRC-GREETING
---===== T i r r a d y n =====---
__----''''''''''''------__
. . --//====...... __--- --
-. \_|// |||\\ ------::::... /-
___-==_ _--o- ...
IRC-MOTD
Keywords:
IRC-MOTD
*****************************************************************************
* Welcome to a mud based on the Dawn of Time, *
* - If you are new to mudding, ask for help. (type 'ooc help me please') *
* - For those who have played other muds 'letgaining' is not required, but *
* has h...
ironhide
Keywords:
IRONHIDE
Syntax: Iron Hide
Through mental discipline and intense training, ironhide will lessen the blows from one's opponents.
This skill is available at level 45.
RP Combat Information:
Attack Type: Buff
Attack Syntax: N/A
Damage: N/A
..
Through mental discipline and intense training, ironhide will lessen the blows from one's opponents.
This skill is available at level 45.
RP Combat Information:
Attack Type: Buff
Attack Syntax: N/A
Damage: N/A
..
ironpalm
Keywords:
IRONPALM
Syntax: Ironpalm <target>
Iron palm training is used both to harden the hands and to teach the hands to penetrate with strikes. These conditioning techniques are typically meant to condition the hands to allow a practitioner to deliver very powerful blows without injury to his or her hands.
This skill is available at level 19.
R...
Iron palm training is used both to harden the hands and to teach the hands to penetrate with strikes. These conditioning techniques are typically meant to condition the hands to allow a practitioner to deliver very powerful blows without injury to his or her hands.
This skill is available at level 19.
R...
IRV and Combat
Keywords:
IRV, IMMUNITY, RESISTANCE, VULNERABILITY
Category:
command
Syntax:
irv
IRV's are Immunities, Resistances, and Vulnerabilities. IRV is a display of the Immunities, Resistances, and Vulnerabilities on the character- this includes racial, spells and armor bonuses.
Immunities: Being immune or resistant to an element does not mean you will not take damage to a weapon ie: bash, slash, e...
irv
IRV's are Immunities, Resistances, and Vulnerabilities. IRV is a display of the Immunities, Resistances, and Vulnerabilities on the character- this includes racial, spells and armor bonuses.
Immunities: Being immune or resistant to an element does not mean you will not take damage to a weapon ie: bash, slash, e...
ISPELL
Keywords:
ISPELL
Syntanx: ispell <word>
.i <string> (when used in the editor)
The ISPELL command is a Unix spell-checker that will check your notes/description/OLC stuff and return correct spellings for the word(s) you
have mistyped. Like any spellchecker, it is far from perfect, and while you
may have typed a word correctly, it doesn't...
ITEMS
Keywords:
ITEMS
Category:
pointer
Type: help WEIGHT
For help on what items, weight and encumberance mean.
Type: help RP-ITEM
For help on requesting an item for roleplay.
jab
Keywords:
JAB, RP_JAB
Category:
command
Syntax:
jab <victim>
A skilled warrior may make a pointed attack to attempt to cause damage to major arteries or weak points on an enemy to cause them to bleed. They must be wielding a weapon that is capable of stabbing (dagger, rapier, spear, sword, etc) for this to work.
RP Combat Information:
Skill Type: Melee Attack...
jab <victim>
A skilled warrior may make a pointed attack to attempt to cause damage to major arteries or weak points on an enemy to cause them to bleed. They must be wielding a weapon that is capable of stabbing (dagger, rapier, spear, sword, etc) for this to work.
RP Combat Information:
Skill Type: Melee Attack...
Jail Info
Keywords:
JAILINFO, JAIL, INFO
Syntax: jail info
jail info shows whether you are currently jailed. If you are jailed, it shows the sentence type, remaining time, and release time when one applies.
Mandatory jail sentences count down only while you are online. Timed sentences continue counting down normally.
If you are not jailed, the command tells you that you...
jail info shows whether you are currently jailed. If you are jailed, it shows the sentence type, remaining time, and release time when one applies.
Mandatory jail sentences count down only while you are online. Timed sentences continue counting down normally.
If you are not jailed, the command tells you that you...
Jellyflesh
Keywords:
JELLYFLESH
.
Remort Mage Spell
Syntax: cast 'jellyflesh' <target>
Adds resistance to bash, though also vulnerability to slash.
Joining Furina
Keywords:
FURINA-JOINING, FURINA_JOINING
You want to join Furina, hmm? We may seem open door at times but in the end
we are not.
Step 1: Know we watch all and take a active interests in all people who pass through the world's larger port town Dragon Dale, make off hand mentions of the faith Furina to pique our interest and if you are feeling up to it, send one of the known...
Step 1: Know we watch all and take a active interests in all people who pass through the world's larger port town Dragon Dale, make off hand mentions of the faith Furina to pique our interest and if you are feeling up to it, send one of the known...
Journal Entries
Keywords:
JOURNALS
In various places of the realm, players can buy Journals to log information in. Once you add entries to your journal, type read <contentname> to read
the entry.
Syntax: journal write - Creates and entry in the journal and opens it for writing. journal edit - Edits an existing journal entry. journal name - ...
Syntax: journal write - Creates and entry in the journal and opens it for writing. journal edit - Edits an existing journal entry. journal name - ...
Jugular
Keywords:
JUGULAR
Syntax:
jugular target
An aimed, precise strike targets the enemy's neck. This attack can cause significant bleeding damage over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Reflex vs Spell DC
Duration: 1d4 rou...
jugular target
An aimed, precise strike targets the enemy's neck. This attack can cause significant bleeding damage over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Reflex vs Spell DC
Duration: 1d4 rou...
Jump
Keywords:
JUMP
Syntax:
Jump
This is a defensive ability that allows the user to jump out of the way of combat. For one round, they will not take any hits while in combat.
RP Combat Information
Skill Type: Defensive, Self Only
Attack Syntax: 1d20 + Reflex
Damage: n/a
Damage Type: n/a
Save: n/a
Duration: 1 round...
Jump
This is a defensive ability that allows the user to jump out of the way of combat. For one round, they will not take any hits while in combat.
RP Combat Information
Skill Type: Defensive, Self Only
Attack Syntax: 1d20 + Reflex
Damage: n/a
Damage Type: n/a
Save: n/a
Duration: 1 round...
Jump Kick
Keywords:
JUMPKICK, JUMP_KICK, JUMP-KICK
Most mounts can jump over an enemy to land on another through a jump attack. This jump kick maneuver can get the mount and rider out of harm's way while doing damage to an enemy the mount lands on.
Syntax:
jumpkick <target>
RP Combat Information:
Skill Type: Range (10 feet)
Attack Syntax: 1d20 + Mount Hitroll
Dam...
Syntax:
jumpkick <target>
RP Combat Information:
Skill Type: Range (10 feet)
Attack Syntax: 1d20 + Mount Hitroll
Dam...
Jungle City of the Mori
Keywords:
MORI, MORI-TRIBE, MORI-EMPIRE
History
There perhaps no reliable, sources to tell how long the Alaghi tribes
have lived in the jungle that shares their name. Travellers rarely
left the trails to risk the rainforest, or strayed away from the
cities, and those that did - if they returned - either said little or
were not believed. Tales ...
Ka'lephil
Keywords:
KA'LEPHIL, KALEPHIL
A kingdom of silver elves, once ruled by King Mithos with his wife Queen Mwenidon until his demise has left her the sole ruler. They are a prosperous nation who openly seek trade with larger realms. Rumored that they had their sight set on conquering before the death of their King, their Queen assures that no such deeds or acts are planned for any ...
Kahryn Godspells
Keywords:
SENECA-GODSPELLS, SENECA_GODSPELLS, NATURES-BLEND, NATURES_BLEND, NATURES_GRASP, NATURES-GRASP, ELEMENTAL-RAIN, ELEMENTAL_RAIN, VICISSITUDE
Category:
magic:spell
Natures Blend: A higher form of invisibility that is undetectable by anything that is out there. It makes a person vanish from sight and undetectable from normal vision or even infravision. If you are affected by this spell, you can choose to go visible with the visible command.
RP-Combat Info:
Attack Syntax: 1d20 [Check fo...
Kamiryu
Keywords:
KAMIRYU
Kamiryu village is a peaceful village that was destroyed by their enemies. It?s ruins are located on Ariandor in the Everreen Mountains east of the Dragonbreath Range. They forged simple armors and weapons, but mostly tools for farming, fishing, foraging, and hunting. Most of Kamiryu?s denizens were Warriors, Rangers, Druids, and Mages. They are of...
Kasimir OOC Rules
Keywords:
KASIMIR-OOC-RULES
. 1. We are bad guys IC. That doesn't mean we're bad guys OOC. We need to be an example for people. That you can play a villain and still be nice about it.
2. Stay out of the OOC arguements if at all possible. If it gets too
heated, walk away from it.
3. Respect and support the Imms. I see any disrespect of an Imm, and
you're gone. No appeal.
...
Kasimir Ranks
Keywords:
KASIMIR_RANKS, KASIMIR-RANKS
Mortal Head
Imperator/Imperatrix: The mortal head of the Kasimir and answerable only to Seir. Is responsible for Kasimir as a whole and has full, unlimited authority for the use of Kasimir resources. Their word is final in all matters and can only be over-ridden by Seir.
Four Offices
Vanquisher: The Vanquisher is the ...
Imperator/Imperatrix: The mortal head of the Kasimir and answerable only to Seir. Is responsible for Kasimir as a whole and has full, unlimited authority for the use of Kasimir resources. Their word is final in all matters and can only be over-ridden by Seir.
Four Offices
Vanquisher: The Vanquisher is the ...
Kedanna Godspells
Keywords:
KEDANNA-GODSPELLS, KEDANNA_GODSPELLS, KEDANNA_DEITY-SPELL
Category:
magic:spell
Chaotic Healing: A random healing spell that can be both a curse and blessing. The spell will heal, but chaos comes with it.
RP Combat Information:
Spell Type: Buff
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Roll 1d4 to determine which heal is provided f...
Kedanna Haters
Keywords:
K8ER, HATERS-OF-KEDANNA
For those curious to what a K8er is and happen to ask her or have a certain Imm mention it to you, please know that a K8er is a Kedanna Hater. And that Lanteia is the ORIGINAL K8er. The rest of you are just copy mrems. ;)
Kedanna's Pumpkin Patch
Keywords:
PUMPKIN_PATCH, PUMPKIN-PATCH
Builder: Kedanna
The pumpkin patch was planted by Kedanna by hand. She cared for it and allowed it to grow, but lost interest when she married Asellus. She set a dark spirit in charge of it and it turned all the pumpkins into jack-o-lanterns. The dragons moved in later, roosting in the cave near by to eat the mice and pumpkins.
The pumpkin patch was planted by Kedanna by hand. She cared for it and allowed it to grow, but lost interest when she married Asellus. She set a dark spirit in charge of it and it turned all the pumpkins into jack-o-lanterns. The dragons moved in later, roosting in the cave near by to eat the mice and pumpkins.
KEDANNA-OLD
Keywords:
KEDANNA-OLD
Category:
command:immortal
Kedanna Rosewater, Overgod of Tirradyn
Known Names:
Kedanna, Keddy, Keds, The Kedster, Keds-o-rama, The Kedmeister, Kedanna Rosewater
Epithets:
The Divine Matriarch, She who Comes and Goes, Lady of the Roses, Mistress of Chaos, The Temptress, The Eternal Lover, The Defiler, Creator of All, Tirradyn Ishvari
True Name:
...
Known Names:
Kedanna, Keddy, Keds, The Kedster, Keds-o-rama, The Kedmeister, Kedanna Rosewater
Epithets:
The Divine Matriarch, She who Comes and Goes, Lady of the Roses, Mistress of Chaos, The Temptress, The Eternal Lover, The Defiler, Creator of All, Tirradyn Ishvari
True Name:
...
Keen Eyes
Keywords:
KEEN_EYES, KEEN-EYES, KEENEYES
Syntax:
Passive/Automatic
This ability gives the user a chance to automatically detect camouflaged or invisible creatures.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Crit Fail]
Duration: 1d4 rounds
Remarks: This increases the PASSIVE PERCEPTION (DC10 + WIS) of the user by +3 for 1d4 ro...
Passive/Automatic
This ability gives the user a chance to automatically detect camouflaged or invisible creatures.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Crit Fail]
Duration: 1d4 rounds
Remarks: This increases the PASSIVE PERCEPTION (DC10 + WIS) of the user by +3 for 1d4 ro...
Keen Senses
Keywords:
KEEN_SENSES, KEEN-SENSES, KEENSENSES
Syntax:
Passive/Automatic
This ability reduces the chance that the player is attacked by aggressive mobs. It also reduces the chance they are hit by backstab or ambush.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Crit Fail]
Duration: 1d4 rounds
Remarks: While active, the character canno...
Passive/Automatic
This ability reduces the chance that the player is attacked by aggressive mobs. It also reduces the chance they are hit by backstab or ambush.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Crit Fail]
Duration: 1d4 rounds
Remarks: While active, the character canno...
KEEPME
Keywords:
KEEPME
Category:
command
Syntax: Keepme <item>
The KEEPME command is used to prevent an item from being sold or dropped. This is useful to prevent important items from being dropped or sold by accident when doing something such as a 'sell all' or 'drop all' command.
Using the Keepme command on an item flags it to be kept. Using it a second time on the item rem...
The KEEPME command is used to prevent an item from being sold or dropped. This is useful to prevent important items from being dropped or sold by accident when doing something such as a 'sell all' or 'drop all' command.
Using the Keepme command on an item flags it to be kept. Using it a second time on the item rem...
Kemp, The God of Three Faces
Keywords:
KEMP, THREE_FACES, WAR_GOD, WEALTH_GOD, WHEAT_GOD
Category:
newbie
Spheres of Influence: War, Wealth, Wheat
Alignment: Lawful Neutral
God of Influence: Ariana, Nevalis, Sheylynn & Algarath
Known Forms: a milquetoast man
Epithets: Wheat-Eater, The Bronze Sword, The Moneychanger
Affinities: Commerce, War, Struggle, Harvest Festivals, Beer
Antipathies: Wealth Hoarders, back-biters, o...
Alignment: Lawful Neutral
God of Influence: Ariana, Nevalis, Sheylynn & Algarath
Known Forms: a milquetoast man
Epithets: Wheat-Eater, The Bronze Sword, The Moneychanger
Affinities: Commerce, War, Struggle, Harvest Festivals, Beer
Antipathies: Wealth Hoarders, back-biters, o...
Kemp, The God of Three Faces God Skills and Spells
Keywords:
KEMP_GODSPELLS, KEMP-GODSPELLS, COUNTERSTRIKE, PANEM-ET-BELUM, FIELDS-OF-GOLD, LAPSUS-MUNITIONIS
Category:
newbie
The following are granted to Kemp's Champions. He has four Champions:
1. The Champion of Three Faces
2. The Champion of War
3. The Champion of Wheat
4. The Champion of Wealth
Counterstrike
In battle, when someone lands a critical hit on you, you may riposte the attack back at them. Roll an attac...
1. The Champion of Three Faces
2. The Champion of War
3. The Champion of Wheat
4. The Champion of Wealth
Counterstrike
In battle, when someone lands a critical hit on you, you may riposte the attack back at them. Roll an attac...
Kender
Keywords:
KENDER
Kender
Kender are socially like small children. They ask a lot of questions, run around like chickens with their heads cut off, and generally get into more trouble than they're worth. Like children, kender are intensely interested in the unknown, and also like children they are hard to keep still or quiet. Kender are always adventuring, always pre...
Kennels
Keywords:
KENNELS
Syntax: kennel store
kennel release <pet>
kennel list
Kenneling allows you to store your pet in the petstore. While your pet is stored in the kennel, you also have the ability to purchase another pet and kennel as needed. You must be in a kennel in order to use the kennel command. Most pet shops should be set up as a kennel.
Kerbouchard
Keywords:
KERBOUCHARD-MAIN, KERBOUCHARD_MAIN
Historical Iconic Characters ? Kerbouchard (founder and first Kai), Khilli (second kai and Founder of the Council), Dritz'ka the Seeress, Ashera (third Kai and Temple Builder)
Government
Type ? Kai/Guardianship (the Tasellu rules over the city guarded by the monkey demon) and the council of 12 clans (names to be decided later) monitors day to day...
Kerbouchardian Timeline
Keywords:
KERBOUCHARD_TIMELINE, KERBOUCHARD-TIMELINE
Timeline ?
147 AK Kerbouchard/San Wiu Kan's contract/ Kerbouchard named 150 AK First Kai Kerbouchard is chosen - it took 3 years for the runes to choose. 151 AK First Guardian Ti'An - Trials created 157 Death of Kai Kerbouchard/Second Kai Khilli/ Guardian Nie'Al 184 Kai's circlet is created 192 Kerbouchard is burned to the ground and rebuilt 250 Dr...
KESTIA-GODSPELLS
Keywords:
KESTIA-GODSPELLS, KESTIA_GODSPELLS, KESTIA_DEITY-SPELL
Category:
magic:spell
Kestia Cleric Spells:
1) 'Rascal Retention': sends the victim to Kestia's detention room for an hour.
2) 'Serenity Spirit': a step up from a calm spell, because it also provides a
sense of euphoria to those within the room, practically sedating anyone in
the area.
-> Possible Side-effect is that those hit wit...
Keyrings
Keywords:
KEYRING
Category:
command
A keyring works much like a normal key would, however, it's used to hold many keys all together. This way, you can just use the keyring instead of
rummaging for various keys.
Syntax:
put key keyring - Puts a Key into your keyring
take key keyring - Removes a Key from your keyring
unlock <direction> - Unlo...
Syntax:
put key keyring - Puts a Key into your keyring
take key keyring - Removes a Key from your keyring
unlock <direction> - Unlo...
Kick
Keywords:
KICK
Category:
command
Syntax:
kick <victim>
Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. However, a failed kick may throw an unwary fighter off balance. Fighters and Clerics are the most skilled at kicking, although thieves may also learn it.
RP Combat Information:
Spell Type: Melee Attack
Atta...
kick <victim>
Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. However, a failed kick may throw an unwary fighter off balance. Fighters and Clerics are the most skilled at kicking, although thieves may also learn it.
RP Combat Information:
Spell Type: Melee Attack
Atta...
Kidney Punch
Keywords:
KIDNEY_PUNCH, KIDNEY-PUNCH, KIDNEYPUNCH
Syntax:
kidneypunch target
A sharp, targeted blow strikes the opponent's side, potentially disrupting their balance and internal focus. This attack has a chance to stagger the enemy, leaving them vulnerable.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
D...
kidneypunch target
A sharp, targeted blow strikes the opponent's side, potentially disrupting their balance and internal focus. This attack has a chance to stagger the enemy, leaving them vulnerable.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
D...
Kildonan
Keywords:
KILDONAN
A mountainous land of mystery, wild and untamed, covered in thick enchanted forests which surround deep lochs and firths. Little is known of this area as the fierce and reclusive dwarvish clans which inhabit it are none to friendly to outsiders. The highland clans are renown for their finely crafted armor and weapons but trade with only a select fe...
Killing a Vampire
Keywords:
VAMPIRE-STAKING, VAMPIRE_STAKING, VAMPIRE-STAKE, VAMPIRE_STAKE, STAKING, STAKE, VAMPIRE-BEHEADING, VAMPIRE_BEHEADING, BEHEADING, VAMPIRE-RP-COMBAT, VAMPIRE_RP_COMBAT
There are two methods to kill a vampire. 1) A stake to the heart and 2) Beheading. With each of these, a confirmed death must be done with a specific style/type of weapon. This information will not be provided oocly however. A Vampire has four rounds to survive such attempts. If the correct weapons are not used, the Vampire will/can be gravely w...
KITSUNE-BREEDING-TAILS-AGING
Keywords:
KITSUNE-BREEDING-TAILS-AGING, AGING_TAILS_BREEDING_KITSUNE
. *** Breeding, Tails and Aging***
Kitsune can only have offspring with certain species which is why they are so very rare. Other than themselves, the only other races they are capable of creating children with is another Demon species or Human, in which all pairings will make a Hanyou.
Only the breeding of Kits...
Kitsune can only have offspring with certain species which is why they are so very rare. Other than themselves, the only other races they are capable of creating children with is another Demon species or Human, in which all pairings will make a Hanyou.
Only the breeding of Kits...
KITSUNE-HEIRARCHY
Keywords:
KITSUNE-HEIRARCHY, HEIRARCHY_KITSUNE
. Kitsune Heirarchy
They do have a have heirarchy in place in their society, the Royals (Full Blooded Kitsune) tend to be the leaders of the Race. Then the Priestesses and Priests, followed by the Commanders, Shrine maidens and finally the servants and normal citizens that occupy their cities. The cities are small and ...
They do have a have heirarchy in place in their society, the Royals (Full Blooded Kitsune) tend to be the leaders of the Race. Then the Priestesses and Priests, followed by the Commanders, Shrine maidens and finally the servants and normal citizens that occupy their cities. The cities are small and ...
KITSUNE-LORE
Keywords:
KITSUNE-LORE, KITSUNE_LORE
. Kitsune Lore
Kitsune are a rare, secretive race and those that do come out into the world to show themselves or be known have their reasons for doing so. They can be skittish at first and may take time to warm up to anyone they meet that tends to speak with them, genuinely curious in nature which ...
Kitsune are a rare, secretive race and those that do come out into the world to show themselves or be known have their reasons for doing so. They can be skittish at first and may take time to warm up to anyone they meet that tends to speak with them, genuinely curious in nature which ...
KITSUNE-SPARK
Keywords:
KITSUNE-SPARK, SPARK_KITSUNE
. Kitsune Spark
The more adept of their kind whom have six tails or more, can change into a normal sized fox if not just slightly larger. The fox resembles the animal in coloring as well as having the one tail. What does happen when they shift, is their tails become a small flickering orb that hovers abo...
The more adept of their kind whom have six tails or more, can change into a normal sized fox if not just slightly larger. The fox resembles the animal in coloring as well as having the one tail. What does happen when they shift, is their tails become a small flickering orb that hovers abo...
Kitsuseiga
Keywords:
KITSUSEIGA-MORE
The Kitsuseiga, as it is known, is an event that happens when the four moons
of Tirradyn fall into perfect alignment. This event is a herald to a
sometimes calm, sometimes chaotic time upon Tirradyn as the affects of the
Kitsuseiga are varied. The natural weather cycles of the plant become
highly unstable, is one of the more known affects. Snow i...
KITVEN-RELATIONS
Keywords:
KITVEN-RELATIONS
Category:
race
The Kitven in general are distrusted by most races, often being viewed as cut-throats and thieves (which, in general, they are.)
Kitven tend to be fearful of Mrem, viewing them as evil creatures bent on killing them. The natural adversion to cats and mice aggravates this. Kitven have no problems interacting with Rawulfs, however, and will make ...
Kitven tend to be fearful of Mrem, viewing them as evil creatures bent on killing them. The natural adversion to cats and mice aggravates this. Kitven have no problems interacting with Rawulfs, however, and will make ...
KITVEN-SOCIETY
Keywords:
KITVEN-SOCIETY
Category:
race
Kitven rarely form societies of their own, though they may form little towns now and then. Primarily, Kitven live in large cities, especially those of other races, where they can ply their trades and take every opportunity that presents itself. Males and females are on equal terms in Kitven society. Since Kitven rarely have societies completely of ...
Kneecap
Keywords:
KNEECAP
Syntax:
kneecap target
The Kneecap skill is a brutal, pragmatic strike aimed at a foe's leg. The blow deals significant damage and hobbles the target, dramatically slowing their movement and combat agility.
RP Combat Information
Skill Type: Debuff, Melee
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
D...
kneecap target
The Kneecap skill is a brutal, pragmatic strike aimed at a foe's leg. The blow deals significant damage and hobbles the target, dramatically slowing their movement and combat agility.
RP Combat Information
Skill Type: Debuff, Melee
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
D...
KNEEL
Keywords:
KNEEL, REST, -SIT, SLEEP, STAND, WAKE
.. Syntax: kneel
rest
sleep
sit
stand
wake
These commands change your position. When you REST or SLEEP, you regenerate
hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen....
Knight [Subclass]
Keywords:
KNIGHT, KNIGHT-SUBCLASS, BRUTAL-STRIKE, CHIVALRY, LAST_STAND
A Knight is a honed warrior. Trained in being the elite in combat. They are masters of weaponry, armor and strategic thinking. Understanding weaknesses,
but also knowing that they must uphold the honor of their charge. Beyond
mere martial prowess, a knight is expected to uphold justice, show mercy to the weak, and demonstrate noble behavior in bot...
KNOCK
Keywords:
KNOCK
Remort Mage Spell
Syntax: knock <direction>
Mind your manners, and knock before entering. This simple command will
allow you to inject a bit of civility into the otherwise inhospitable realm
of swords and sorcery. Those concealed behind the door will hear your call,
and can choose to let you in at their discretion.
Knock
Keywords:
KNOCK
Syntax: cast 'knock' <direction>
Scholars of less ethical standings developed a spell to mimic the powerful skills of the thief profession. What once took will or brute force, magicians who have enough mana can apply the mana to the door and overload the locks with the sheer force applied to it. Dubbed by its developers accordingly, the Knock ...
Knockout
Keywords:
KNOCKOUT, KNOCK_OUT, KNOCK-OUT
Syntax:
knockout target
The user channels all their power into a single, devastating punch aimed at a pressure point. This high-damage attack has a chance to render the target unconscious.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash..
knockout target
The user channels all their power into a single, devastating punch aimed at a pressure point. This high-damage attack has a chance to render the target unconscious.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash..
Know Affects
Keywords:
KNOW-AFFECTS, KNOW_AFFECTS
.
Remort Mage Spell
Syntax: cast 'know affects' <target>
Shows caster what the target is affected by
RP Combat Information
Know Affects Dungeon Master determined DC to reveal
some/all monster information to player.
KNOW_ALIGNMENT
Keywords:
KNOW_ALIGNMENT, KNOW-ALIGNMENT
Syntax: commune 'know alignment' <person>
Everyone is enveloped by an aura that reveals their true alignment, depending on their deeds and how this wish to act in any given situation. This commune reveals the nature of the person in question, allowing the caster to see the revealing auras.
SPHERES: divination
RP Combat Informat...
KOBOLDS-GENERAL
Keywords:
KOBOLDS-GENERAL, KOBOLD-GENERAL, KOBOLD
From realm to realm, what defines a "kobold" is oftentimes rather blurry.
But in Tyrradin, there are three distinct types: Wolfkin, Dragonkin, and
Fortress kobolds.
Before we go in depth on the three different races, ther are certain characteristics common to all kobolds: Sharp fangs, sharp claws, and dirty fingernails. All kobolds have nat...
Before we go in depth on the three different races, ther are certain characteristics common to all kobolds: Sharp fangs, sharp claws, and dirty fingernails. All kobolds have nat...
KRANTH
Keywords:
KRANTH
Staff Position: RPC & Builder
/ As Recorded by Verrak'akth the Conquerer - the year 363 AK. / / Taken from 'The Mantra of Hate,' which details his mindset. /
/ Domains and Followers. /
Fear, to break the coward's hope.
Fear, to show no mercy comes.
Fear, to turn Compassion dark.
Fear, to know no healing comes.
Fear, beca...
Krithia Sewers
Keywords:
KRITHIA_SEWERS, KRITHIA-SEWERS
Category:
notes
Lore: The sewers of Krithia are used to keep the city clean and tidy. But, often refuse is also kept out of the way here. Anything unwanted pushed into the sewers. This has led to some creatures growing in the system. It is also the weak point of the Fort's Defensive system.
Continent: 100-110
Level Range: Hikaru
Continent: 100-110
Level Range: Hikaru
KRIXINA
Keywords:
KRIXINA, KRI'XINA
Area: Kri'xina
Continent: Hikaru
Level Range: 1-100
Type: City & Roleplay
Continent: Hikaru
Level Range: 1-100
Type: City & Roleplay
Krusaders-OF-LIGHT
Keywords:
KRUSADERS-OF-LIGHT, KOL
Krusaders of Light? (*K*O*L*)
\\\\\\\\\\\\\\ //////////////
\\\\\\\\\\\\\\ //////////////
\\\\\\\\|"-._/^\_.-"|////////
\\\\\\\\| | | |////////
...
KRUSADERS-OF-LIGHT
Keywords:
KRUSADERS-OF-LIGHT, KOL
Krusaders of Light? (*K*O*L*)
\\\\\\\\\\\\\\ //////////////
\\\\\\\\\\\\\\ //////////////
\\\\\\\\|"-._/^\_.-"|////////
\\\\\\\\| | | |////////
...
KYOZOU
Keywords:
KYOZOU
Kyozou Thornbrush, Lord of Time, Master of Space
him to speed it up or slow it down. He can traverse anywhere in time and space. While his spatial powers are limited, he can manipulate asteroids and smaller comets.
Derived Interests:
Kyozou exemplifies the concept of power corrupting. He engages in manipulative and sometimes ...
him to speed it up or slow it down. He can traverse anywhere in time and space. While his spatial powers are limited, he can manipulate asteroids and smaller comets.
Derived Interests:
Kyozou exemplifies the concept of power corrupting. He engages in manipulative and sometimes ...
Label
Keywords:
LABEL, LABELING, POTION-LABELING
Tired of juggling potions to find the right one? You can slap a label on it.
Syntax:
label <potion>
This will add the keyword to the potion and add a label of the words onto the end of the short description to allow for easy targeting of the item.
Syntax:
label <potion>
This will add the keyword to the potion and add a label of the words onto the end of the short description to allow for easy targeting of the item.
LAG
Keywords:
LAG
Syntax:
lag on
lag off
Turning lag on will activate lag prevention. Lag prevention computes the best path over the internet to your computer using faster links if possible. It also enlarges the TCP tx/rx window so that more data can be in flight without constantly needing to receive ACK packets, which sometimes increases lag.
Lag does not...
LAG-IMM
Keywords:
LAG-IMM
Syntax:
lag on
lag off
Lag was an april fools joke that was never removed... it does
nothing what so ever. Written 100% by Imidazole.
Lair of the Frog God
Keywords:
LAIR_OF_THE_FROG_GOD, LAIR-OF-THE-FROG-GOD, FROG-GOD
Category:
notes
Lore: The hilly area in the swamps of the Ibiani Wetlands of Agragon there
are rumors of a massive, man-eating frog. It is said that a cult of deasune worship this Frog like a God. They keep the area safe for the spawn of this frog, feeding people to its giant maw.
Level Range: 140-150
Continent: Agragon
Level Range: 140-150
Continent: Agragon
LAISHAI
Keywords:
LAISHAI, ABOUT-LAISHAI, ABOUT_LAISHAI
Not much is known about this person, but just know she has her eye on you.
Lanteia Godspells
Keywords:
LANTEIA-GODSPELLS, LANTEIA_GODSPELLS, LANTEIA_DEITY-SPELL
Category:
magic:spell
Perception: This prayer allows the cleric possessing this spell to detect any lies spoken.
RP-Combat Info:
Spell Type: Buff
Attack Syntax: 1d20 [Check for Critical Failure]
Duration: 3 rounds
Damage: N/A
Damage Type: N/A
Remarks: Grants the target advantage on Wisdom (Perception) checks and...
Lasso
Keywords:
LASSO
Syntax:
lasso target
This skill requires the user to wield a whip. It does minor damage to an enemy. It also entangles them, preventing them from fleeing.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Weapon IRV
Save: Reflex vs Spell DC
D...
lasso target
This skill requires the user to wield a whip. It does minor damage to an enemy. It also entangles them, preventing them from fleeing.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Weapon IRV
Save: Reflex vs Spell DC
D...
LASTON
Keywords:
LASTON
Syntax: laston <character>
This command is available to letgained players and those over level 5
only. What it enables you to do is to find out when another character
was last on.
Laws of the Faith
Keywords:
KASIMIR_LAWS, KASIMIR-LAWS
1: Never harm a superior unless they give permission or a higher superior orders it.
2: Never lie to a superior nor omit the truth.
3: All occurances in private stay as such unless a superior asks. Instances that break Laws are to be reported immediately despite this Law.
4: Superiors are always to be addressed by their title or Master/...
2: Never lie to a superior nor omit the truth.
3: All occurances in private stay as such unless a superior asks. Instances that break Laws are to be reported immediately despite this Law.
4: Superiors are always to be addressed by their title or Master/...
LAY
Keywords:
LAY, LAY-ON-HANDS
Syntax:
lay <person>
Lay on hands is a skill for paladins that performs minor healing on the person specified. The success of the healing is determined if you have the faith within to do it (you can only use the skill a certain number of times a day - depending on your level) Also the effectiveness of the skill increases with the paladins...
Layer
Keywords:
LAYERS, LAYERING
Category:
command
Layering allows you to cover articles of clothing/armor under other pieces of clothing/armor. So when people look at your character they will see the items you want them to see. Such as a coat, pants, shoes rather then seeing all the item slots such as under garments, shirts, etc.
To use layering you have to start backwards in wearing clothe...
Leaving Furina
Keywords:
FURINA_LEAVING, FURINA-LEAVING
Eh? What to leave do you? Well it is likely how ever...
Just has we don't just let everyone in, leaving can be a pain. Depending upon your place within the temple that will determine how you leave. For low members, you will have to survive the horrors of one of the more dreaded places or finishing one final task/tasks, such as the ha...
Just has we don't just let everyone in, leaving can be a pain. Depending upon your place within the temple that will determine how you leave. For low members, you will have to survive the horrors of one of the more dreaded places or finishing one final task/tasks, such as the ha...
Leveling, Experience and Growth
Keywords:
EXPERIENCE, LEVELS, LV, XP
This MUD has Three Tiers of levels for players. Levels 1-100 are considered the Primary Class levels. Levels 101-200 are First Tier Remort levels. Finally 201-300 are Second Tier Remort Levels. Currently, Levels 1-200 are playable, with 201-300 following.
Your character advances through the levels and thus grows in power by gaining experience. ...
Your character advances through the levels and thus grows in power by gaining experience. ...
Life Eater Relic Shard
Keywords:
LIFE-EATER, LIFE_EATER, LIFE EATER
The Life Eater relic shard (applied via relic shard major life_eater) draws life-force from a slain victim, so long as the victim offers a suitable challenge to the wielder of the weapon -- to this effect, one will only notice healing if the victim is within a certain level range of the killer. Also, the victim must leave behind a corpse for this...
Life Eater Relic Shard
Keywords:
LIFE-EATER, LIFE_EATER, LIFE EATER
The Life Eater relic shard (applied via relic shard major life_eater) draws life-force from a slain victim, so long as the victim offers a suitable challenge to the wielder of the weapon -- to this effect, one will only notice healing if the victim is within a certain level range of the killer. Also, the victim must leave behind a corpse for this...
LIFE_DRAIN
Keywords:
LIFE_DRAIN, LIFE-DRAIN
Syntax: commune 'life drain' <victim>
This commune allows the clerical caster to act as a conduit and draw in
external energies from the source of this wicked spell, the victim. The
caster will attempt to transfer the mind, body, and soul of the target unto themself.
SPHERES: combat death
RP Combat Info...
RP Combat Info...
Lifebloom
Keywords:
LIFEBLOOM
Syntax:
summon 'lifebloom'
Lifebloom channels vibrant natural energy into a living creature. It mends wounds and increases the target's overall vitality and health.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Crit Strike Mod: x2 durat...
summon 'lifebloom'
Lifebloom channels vibrant natural energy into a living creature. It mends wounds and increases the target's overall vitality and health.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Crit Strike Mod: x2 durat...
LIGHT
Keywords:
LIGHT
Category:
pointer
Type: help -light
For help on the enlightening druid spell of light.
Type: help 'light bonding'
For help on the healing druid spell of light bonding.
Type: help 'light withering'
For help on the offensive druid spell of light withering.
Type: help 'lightning breath...
Light of Grace
Keywords:
LIGHT-OF-GRACE, LIGHT_OF_GRACE
.
Remort Cleric Prayer
Syntax: commune 'light of grace'
Removes cursed darkness spell from a room.
LIGHT_BONDING
Keywords:
LIGHT_BONDING, HEAVY_BONDING, BONDING, LIGHT-BONDING, HEAVY-BONDING
Syntax:
summon 'light bonding'
summon 'bonding'
summon 'heavy bonding'
Time heals all wounds. The transition from the cold and lifeless winters, to the warm and vivid summers can best depict the sense of rebirth and regrowth that resembles the touch of all bonding spells. When touched, wounds seems to improve. These summons of heal...
summon 'light bonding'
summon 'bonding'
summon 'heavy bonding'
Time heals all wounds. The transition from the cold and lifeless winters, to the warm and vivid summers can best depict the sense of rebirth and regrowth that resembles the touch of all bonding spells. When touched, wounds seems to improve. These summons of heal...
LIGHT_WITHERING
Keywords:
LIGHT_WITHERING, WITHERING, HEAVY_WITHERING, DESTROY_LIVING, LIGHT-WITHERING, HEAVY-WITHERING, DESTROY-LIVING
Syntax: summon 'light withering' <victim>
summon withering <victim>
summon 'heavy withering' <victim>
summon 'destroy living' <victim>
As time shifts from the height of vitality of the summers to the cold and
lifeless winters, everything perishes before life begins anew. Upon
touching the victim, the...
LIGHTNING_BOLT
Keywords:
LIGHTNING_BOLT, LIGHTNING-BOLT
Category:
magic:spell
Syntax: cast 'lightning bolt' <target>
This spell allows the spellcaster to act as a conduit for one of the
mightiest forces of nature. It summons forth energies from the air, and
channels them into a searing bolt of lightning that leaps forth from the hand of the caster.
REALMS: evocation essence
RP Combat I..
LIGHTNING_STAR
Keywords:
LIGHTNING_STAR, LIGHTNING-STAR
Syntax: commune 'lightning star' <weapon>
This commune imbues a weapon with an electrified shocking enchantment, which
lets out a jolt of searing electricity upon contact. The victim suffers
double damage: damge from the weapon wounds, and also damage from the nerve-numbing shocks.
SPHERES: combat elemental
RP Combat Inform...
Limusi (slime) Colors
Keywords:
SLIME-COLORS
Category:
race
The following colors are available for Slimes:
Sludge ( see help Slime-sludge )
Red ( see help Slime-red )
Purple ( see help Slime-purple )
Pink ( see help Slime-pink )
Green ( see help Slime-green )
Blue ( see help Slime-blue )
Black ( see help Slime-black )
Blood ( see help Slime-blood )
Sludge ( see help Slime-sludge )
Red ( see help Slime-red )
Purple ( see help Slime-purple )
Pink ( see help Slime-pink )
Green ( see help Slime-green )
Blue ( see help Slime-blue )
Black ( see help Slime-black )
Blood ( see help Slime-blood )
Linguist [Subclass]
Keywords:
LINGUIST, LOGOLEPT, LINGUISTIC-PERCEPTION, CATALOGUE
A lunguist is a true polyglot; a logolepts, reveling in words, linguistics and the ability to decipher things through language. They are quick to pick up context and often quite skilled in the manipulation of language. Many are known to be quite the silver-tongue salesman or charming politician. When it comes to speech, translation of spoken word a...
Link to RP Combat Battlesheet
Keywords:
RP_SPREADSHEET, BATTLESHEET, RP-SPREADSHEET
.
https://drive.google.com/folderview?id=0B5XzaUwJXv7kfkcxNnF5dWlxekVkbWxSdzU0d2V3dmJHQXVtcWhXNlI5NXdBcXNEVG1KNjA&usp=sharing
LINKDEAD
Keywords:
LINKDEAD, LD, [LD], LINKDEAD-POLICY, POLICY-LINKDEAD
A player is offically LINKDEAD when they have the words LINKDEAD next to
their short description. Player killing or stealing from such a player is
ILLEGAL. To break this rule will result in heavy -moot penalties. If you
were linkdead and have been killed or stolen from send a note to LAW. They
will check the muds logs to see if we can prove you...
LIONS-ROAR
Keywords:
LIONS-ROAR, LIONS_ROAR, LION_ROAR, LION-ROAR
Syntax: summon 'lion roar' <target>
The roar of the beast that instills the most fear in other prey is
undoubtedly the mighty king of the jungle, the lion. Druids can summon the
roar of this mighty beast, which will cause deafening damage to the victim. It takes very little concentration to summon forth the roar of the lion.
ELEMENTS...
LIQUIDS
Keywords:
LIQUIDS
water untainted water salt water spiced tea
green tea beer ale dark ale
mead sake grog blood
apple cider rose wine white wine red wine
applewine plu...
List of Quest Items and What They Are
Keywords:
QUEST-ITEMS-LIST, QUEST_ITEMS_LIST, EXTRA-IC-LIFE, RETRAINING-CERTIFICATE, REROLL-STATS, ROBE-OF-SANCTUARY, ANKLET-OF-GODS, BOOTS-OF-SPEED, HELMET-OF-PROTECTION, SERENITY-TATTOO, STAFF-OF-HEALT, DIVORCE-DECREE, MARRIAGE-CERTIFICATE, SIPPY-BAG, TATTOO-SERENITY, QUEST-LIST-ITEMS, QUEST_LIST_ITEMS, TO, QUESTITEM, QUESTITEMS
An Extra IC Life [Cost 100,000] - Extra life gets you a replacement life if you die via PKill or in IC events/globals/actions.
A Retraining Certificate [Cost 15,000] - Allows you to your class. [See help class-change]
Reroll Stats [Cost 4,500] - Allows you to reroll your stats for new ones. This will then send you to the sta...
A Retraining Certificate [Cost 15,000] - Allows you to your class. [See help class-change]
Reroll Stats [Cost 4,500] - Allows you to reroll your stats for new ones. This will then send you to the sta...
LIST-FILTER
Keywords:
LIST-FILTER
Syntax: list <min level> <max level>
list <max level>
list <keyword(s)>
Sometimes the shops can become over crowded with piles and piles of junk, and it's next to impossible to find exactly what you need or are looking for.
For that, there are filter options when using the list command. These
filter commands will let y...
Lists for Builders
Keywords:
MLIST, RLIST, OLIST, MPLIST, TLIST, ASLIST, BOLIST, BOVLIST, BMVLIST, BRLIST, BMLLIST, BMLIST, BOLLIST, AROOMLIST, MOBLOGLIST
.
alist - Lists all areas in the game with vnums etc.
aslist - Cleaner version of alist with continents the area is on
aroomlist - Lists rooms and their flags and sectors.
bovlist - For balance object list sorted by vnum.
bollist - For balance object list sorted by level.
bmvlist - For balance mob list sorted by vnum.
bmllist - For b...
LIZARDMAN (Frogman)
Keywords:
LIZARDMAN-GENERAL, LIZARDMEN-GENERAL, FROGMAN-GENERAL, FROGMEN-GENERAL
Lizardmen are similar to Mrem and Rawulfs and all the other hybrid races, a biped form with animalistic features, in this case those of a lizard. They are typically savage creatures, omnivores with a preference for meat, semi-aquatic in nature with cold blood and slick scales for skin. They thrive on scavenging, pillaging and, in less hostile times...
LOCATE_OBJECT
Keywords:
LOCATE_OBJECT, LOCATE-OBJECT
Category:
magic:spell
The spell of locate object will reveal to the caster the location of all
objects that he or she is looking for. The spell shows an image of where
the searched for object is or who is carrying it. If you are vague in your
search details, you may find many more items that fit the description than you were looking for.
LOCKERS
Keywords:
LOCKERS
Category:
command
Syntax: locker
locker notes
locker # postletter
locker info
locker payrent
locker grantaccess <name>
locker grantaccess clan=<clan_notename>
buy locker#
look lockers
look in locker#
lock locker#
open locker#
put <item> in locker#
Loc...
locker notes
locker # postletter
locker info
locker payrent
locker grantaccess <name>
locker grantaccess clan=<clan_notename>
buy locker#
look lockers
look in locker#
lock locker#
open locker#
put <item> in locker#
Loc...
Long Descriptions
Keywords:
LONG, LONG-DESCRIPTION, DESCRIPTION
Category:
command
Syntax: desc
For Player Characters, a long description is what people see when they use the LOOK command on you. The purpose of your long description is to describe the outward appearance of a character in detail. It can be nearly as long as you want, but you will need at least eight formatted lines of description before you can become l...
For Player Characters, a long description is what people see when they use the LOOK command on you. The purpose of your long description is to describe the outward appearance of a character in detail. It can be nearly as long as you want, but you will need at least eight formatted lines of description before you can become l...
LONG-EXAMPLE
Keywords:
LONG-EXAMPLE
The following is an example of a good long description:
You see a large male draconian, with pale colored scales cresting
along his body. Each scale shimmers in dull reflection of the light, and
collectively form a tough layer of protection. An intricate pattern
formed by the scales appears to swirl as he moves, giving the impression
of slitheri...
LONG-EXAMPLE
Keywords:
LONG-EXAMPLE
The following is an example of a good long description:
You see a large male draconian, with pale colored scales cresting
along his body. Each scale shimmers in dull reflection of the light, and
collectively form a tough layer of protection. An intricate pattern
formed by the scales appears to swirl as he moves, giving the impression
of slitheri...
Lore
Keywords:
LORE
Category:
command
Syntax: lore <object> Lore is a general skill, consisting of knowledge
of myths and legends. Use of the lore skill gives a chance of obtaining
information on an object, concerning its power and uses. It also may
occasionally increase the value of an object, because more will be known
about its worth. All classes may learn lore, although ...
Lunaikou
Keywords:
LUNAIKOU
Category:
helpsys
OOC Staff position: Admin
AKA: Bacon
Deity of: Strength - Wisdom - Honor - Rivers - Flowers
Colors: Red/Brown/White
Favored weapon: Unknown
The Tenets of Lunaikou
Strength: The physical strength to protect Lunaikou's virtues - proportionate to one's abilities, strength must be hon...
AKA: Bacon
Deity of: Strength - Wisdom - Honor - Rivers - Flowers
Colors: Red/Brown/White
Favored weapon: Unknown
The Tenets of Lunaikou
Strength: The physical strength to protect Lunaikou's virtues - proportionate to one's abilities, strength must be hon...
LUNAIKOU-GODSPELLS
Keywords:
LUNAIKOU-GODSPELLS, LUNAIKOU_GODSPELLS
Category:
magic:spell
Raegan Cleric Spells:
1) Daybreak: Floods room with sunlight, from the caster's palm. Only effective
vs Undead. Applies light vuln and then deals massive light damage (twice as
much as a lance spell. So //nasty//.) Also, causes the caster's body to
glow for a long time after the painful effects.
2) Holy Sight: Buff spell that cures blindne...
LUNGE
Keywords:
LUNGE
RPStat Information:
Weapon Type: Dagger (or similar weapon)
Damage Type: Pierce
One-Handed Damage: 1d6 + <Physical Damroll>
Dual-Wielding Damage: 2d6 + <Physical Damroll>
...
LUST
Keywords:
LUST
Category:
magic:spell
Syntax: cast 'lust' <target>
A powerful invocation, this prayer creates in one being a strong desire for whatever the caster dictates. While the desire can be suppressed by those of strong enough willpower to keep their body in control, the spell quickens the bloodflow in the body at the expense of some thought processes. One who invokes ...
A powerful invocation, this prayer creates in one being a strong desire for whatever the caster dictates. While the desire can be suppressed by those of strong enough willpower to keep their body in control, the spell quickens the bloodflow in the body at the expense of some thought processes. One who invokes ...
Lycan Shapes
Keywords:
LYCAN-SHAPES, LYCAN-FORMS, LYCAN-BODIES, LYCAN-APPROVAL
Category:
race:general
When creating your lycan, please keep in mind that the approved races for lycans tend to be on the larger scale. Wolf, wildcat, bear, boar, alligators, etc. This does not however mean all large animals are approved. Anything unusual must have approval from the Staff. Any odd race should be requested approval for with an immrequest to imm.
When c...
When c...
Lycanthrope Ages
Keywords:
LYCANTHROPE-AGING, LYCANTHROPE-AGES
Category:
race:general
Lycan's, are not immortal, their more natural physical form is going to age like it normally would, however it would be somewhat slower. Because of this, below is the format to decide how your lycanthrope character will age.
Take the maximum age that you would have normally, without the Lycanism, and add 30-50% percent, and that is the max age t...
Take the maximum age that you would have normally, without the Lycanism, and add 30-50% percent, and that is the max age t...
Lycanthrope Relations
Keywords:
LYCANTHROPE-RELATIONS
Category:
race
Lycanthropes bear many of the prejudices that their parent humanoid race possesses. For example, an Drow Lycanthrope will usually hate or have dislike for it's elven cousins. However, keep in mind that most Lycanthropes are human or a stand-alone base race.
Lycanthropes have an often burning hatred for their respective amalgam race equivilent...
Lycanthrope Shape Approval
Keywords:
LYCANTHROPE-APROVAL, LYCANTHROPE-SHAPES, LYCAN-APPROVAL, LYCAN_APPROVAL, LYCANTHROPE_APPROVAL, LYCANTHROPE_SHAPES, LYCAN_REQUEST, LYCAN-REQUEST
When creating your lycanthrope, please keep in mind that not every animal is allowed. Only the animal species types shown below are permitted to be Lycanthropes. Keep in mind, that while a variety of species types of the below are allowed, they should all be considered large mammal forms. Anything too small will not be approved
Approved Lyca...
Lycanthrope Society
Keywords:
LYCANTHROPE-SOCIETY
Category:
race
Lycanthropes live among those of their humanoid race, hiding their affliction when possible and dodging the followers of nature that would seek to remove them as being unnatural beings. Lycanthropy is indeed an unnatural disease, but one that follows many of the patterns of normal diseases. Undead cannot contract Lycanthropy, nor can beings between...
Lycanthropes
Keywords:
LYCANTHROPE-GENERAL, LYCANTHROPES-GENERAL, LYCANTHROPE, LYCAN-GENERAL, LYCAN_GENERAL
Category:
race:general
A Lycanthrope at first glance can appear just like most humanoids, and few would notice that one is any different from any other member of its race. That is until, of course, you make the Lycanthrope angry, where it turns into a machine of rage and carnage, half humanoid, half animal. A Lycanthrope is one who has contracted a magical disease known ...
Lycanthropy and Breeding
Keywords:
LYCAN-BREEDING, LYCAN-PREGNANCY, LYCANTHROPE-BREEDING, LYCANTHROPE-PREGNANCY
Category:
race
As more lycans come into contact with one another, there is the chance for cross-lycan couples forming. Lycanism is a disease, so if the couple's base races are capable of having children, they may conceive. However, this lycanism will be passed along to the children.
However, breeding as a lycan has some restrictions and some potential danger....
However, breeding as a lycan has some restrictions and some potential danger....
Mage Armor
Keywords:
MAGE-ARMOR, MAGE_ARMOR
Syntax:
cast 'mage armor' item
This spell enchants CHEST and TORSO equipment. It will give a damage reduction of 1 for every attack taken. This is a permanent affect on the item.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save:..
cast 'mage armor' item
This spell enchants CHEST and TORSO equipment. It will give a damage reduction of 1 for every attack taken. This is a permanent affect on the item.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save:..
Mage Elements
Keywords:
MAGUS_ELEMENTS
Category:
magic
Tirradyn mages now possess a stat called mage elements. Mage elements will add additional damage to combat spells, and later will effect other spells in different ways.
The eight elements are air, earth, fire, water, death, shadow, soul, and void.
Mage elements will go up as you use spells that rely on those elements, for instance acid based ...
Magic Amulet
Keywords:
MAGIC_AMULET, MAGIC-AMULET
Syntax:
cast 'magic amulet' item
This spell enchants a NECK object. When enchanted, this grants, at random, + 1Spell Hitroll, +1 Spell Damroll or +1 Spell DC.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
...
cast 'magic amulet' item
This spell enchants a NECK object. When enchanted, this grants, at random, + 1Spell Hitroll, +1 Spell Damroll or +1 Spell DC.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
...
Magic Mastery
Keywords:
MAGIC_MASTERY, MAGIC-MASTERY
Magic Mastery Syntax:
Passive/Automatic
This skill increases your ability to hit with spells and magic. It stacks with sorcery.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 + INT vs DC10
Damage: n/a
Damage Type: n/a
Crit Strike Mod: n/a
Duration: INT Bonus rounds
Rema...
Passive/Automatic
This skill increases your ability to hit with spells and magic. It stacks with sorcery.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 + INT vs DC10
Damage: n/a
Damage Type: n/a
Crit Strike Mod: n/a
Duration: INT Bonus rounds
Rema...
Magic Volley
Keywords:
MAGIC-VOLLEY, MAGIC_VOLLEY
Category:
magic:spell
. Syntax: cast 'magic volley'
Similiar to magic missile, magic volley sends forth a stream of shooting missiles of magic, however, it targers everyone within the room with you.
This spell is an Area of Effect spell.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Pl...
Similiar to magic missile, magic volley sends forth a stream of shooting missiles of magic, however, it targers everyone within the room with you.
This spell is an Area of Effect spell.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Pl...
MAGIC-MISSILE
Keywords:
MAGIC-MISSILE, MAGIC_MISSILE
Category:
magic:spell
Syntax: cast 'magic missile'
This spell sends forth a stream of shooting missiles of magic towards the victim, each one causing stinging pain to the unlucky victim.
REALMS: evocation
RP Combat Information:
Spell Type: Ranged Attack Spell
Attack Synt..
This spell sends forth a stream of shooting missiles of magic towards the victim, each one causing stinging pain to the unlucky victim.
REALMS: evocation
RP Combat Information:
Spell Type: Ranged Attack Spell
Attack Synt..
MAGIC-SYSTEM
Keywords:
MAGIC-SYSTEM, SPELL-SYSTEM
Under the new DOT codebase, spell casting classes have a much greater control over what spells they learn. Gone are the days of being guaranteed a certain spell simply by gaining a level. Now, each spell caster chooses different spell Spheres and Realms that dictate what spells will be available during their character's life. As you gain experience...
MAGIC_RESISTANCE
Keywords:
MAGIC_RESISTANCE, MAGIC-RESISTANCE
Category:
magic:spell
Magic resistance grants the caster a better resistance towards the ill
effects of spells. When one successfully resists and makes a save against a
spell, they take only half the normal damage from the magical attack.
MAGIC_SYSTEM_COMMANDS
Keywords:
MAGIC_SYSTEM_COMMANDS
.
apply brandish brew cast commune
heal herbalism lore noteach quaff
recite scribe spells spinfo sinfo
sing study summon teach zap
bubble concoct familiar hex ...
Mahlon the Pestilence
Keywords:
MAHLON, SICKNESS
Category:
newbie
Background: Born of suffering and sickness. He travels through cities, spreading disease and sickness. Often seen as a sickly, grey-skinned demon with a long beaky nose and glowing green eyes. It is said that where his foot lands, poisonous mushrooms grow and where his hand touches, mold spreads. He is often blames for plagues wheth...
Make Remove
Keywords:
MAKEREMOVE
Category:
command
Syntax: makeremove <target> (object)
A feature of placing someone in bondage is complete control. When a person has submitted to another, their master can assert themselves in many ways to maintain dominance. Makeremove is a command feature of the bondage system that allows the controller to remove ANY clothing from the target without any say ...
makekey
Keywords:
MAKEKEY
Syntax: makekey
Need a key for your house? Use makekey. This command allows you to make keys for your house should you ever need to. For you and guests alike! but be careful who you give your keys to, they might just kill you in your sleep!
Need a key for your house? Use makekey. This command allows you to make keys for your house should you ever need to. For you and guests alike! but be careful who you give your keys to, they might just kill you in your sleep!
Making Talismans
Keywords:
MAKE_TALISMAN, MAKE-TALISMAN
Syntax:
maketalisman <component type> <target item>
This skill makes an existing object into a talisman, increasing its stats. Each item may only have 2 components added to it. These stats stack with other stats on the item.
These Components will add the following affects to Talismans:
claw - Add Damroll
eye - Add Hitroll
tee...
maketalisman <component type> <target item>
This skill makes an existing object into a talisman, increasing its stats. Each item may only have 2 components added to it. These stats stack with other stats on the item.
These Components will add the following affects to Talismans:
claw - Add Damroll
eye - Add Hitroll
tee...
MALADY
Keywords:
MALADY
Stianiku's god spell that is one of the deadliest of all Deity spells, this prayer has no known cure and slowly will drain the afflicteds health. Once affected, unless a God takes pity upon the afflicted, the only cure is death.
This curse is also spread like a plague from one person to another.
This curse is also spread like a plague from one person to another.
Malaghar
Keywords:
MALAGHAR
Living in vast caverns connected by an extensive tunnel network, the Malahgarians carry out their various plots and schemes in a dark atmosphere of mystery, magic, suspicion and deception in a never ending dance for power. Little is truly known of the Malahgarians and even less of their activities except they are cruel, malicious, slaver's, have co...
Malaghar-Houses
Keywords:
MALAGHAR-HOUSES, UNDERDARK-HOUSES
Because of the constant warring among the drow and the encouragement for competition, Houses are permited to build in a district of their choosing with the permission of the Major House that oversees it. Travelers are not permitted to stay overnight, and must stay within a house who then assumes responsibility for whatever actions that person does ...
MALEDICT
Keywords:
MALEDICT
Syntax: commune maledict <target>
A faithful cleric may call down the anger of their diety on another,
producing nothing but ill effects. The recipient of this will fell like the
gods are looking upon then with distaste, and may take action against the offensiveness of this commune.
SPHERES: combat convocation
RP ...
RP ...
MANA
Keywords:
MANA
Mana refers to the magical power your character has. As you cast
spells and attempt some skills your mana will be used up. Mana
will replenish itself as time passes. Different spells require
different amounts of mana, some spells may drain you of all your mana leaving you unable to cast further spells until your mana builds back up again.
Mana Arc
Keywords:
MANA_ARC, MANA-ARC
Syntax:
cast 'mana arc' target
This spell will hit up to three enemies in a room, bouncing between them. For each enemy it hits, it also drains their mana equal to the damage dealt.
RP Combat Information
Skill Type: Ranges, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 4d6 + Spell Damroll
Damage Type:..
cast 'mana arc' target
This spell will hit up to three enemies in a room, bouncing between them. For each enemy it hits, it also drains their mana equal to the damage dealt.
RP Combat Information
Skill Type: Ranges, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 4d6 + Spell Damroll
Damage Type:..
Mana Burn
Keywords:
MANA_BURN, MANA-BURN
Syntax:
cast 'mana burn' 10-100
This is a spell that will cause the caster to increase the intensity of their spells up to double. The mana consumed for casting spells increases proportionally to the intensity of their mana burn. For example, if the Mana burn is set to 50, the spell will cause 1.5 the amount of damage, but use 1.5 the ...
cast 'mana burn' 10-100
This is a spell that will cause the caster to increase the intensity of their spells up to double. The mana consumed for casting spells increases proportionally to the intensity of their mana burn. For example, if the Mana burn is set to 50, the spell will cause 1.5 the amount of damage, but use 1.5 the ...
Mana Strike
Keywords:
MANA_STRIKE, MANA-STRIKE
Syntax:
cast 'mana strike' target
This attack imbues the wielder's weapon or creates a temporary blade of mana with raw mana to attack an enemy. The mana increases the chance of landing a critical strike on the target.
RP Combat Information
Skill Type: Melee Spell
Attack Syntax: 1d20 + Spell hitroll
Damage: 3...
cast 'mana strike' target
This attack imbues the wielder's weapon or creates a temporary blade of mana with raw mana to attack an enemy. The mana increases the chance of landing a critical strike on the target.
RP Combat Information
Skill Type: Melee Spell
Attack Syntax: 1d20 + Spell hitroll
Damage: 3...
Mana Trap
Keywords:
MANA_TRAP, MANA-TRAP
.
Remort Mage Spell
Syntax: cast 'mana trap'
Room spell, the next person to walk into the room triggers
the trap and takes damage.
MANA_FOCUSING
Keywords:
MANA_FOCUSING, MANA-FOCUSING
Syntax:
automatic
Mana focusing enables a spell caster to finely hone the use
of their magic abilities. A spell caster with this skill can focus
their mana to maximum efficiency, and therefore use less mana in the casting of a spell.
Mana focusing reduces consumption of mana in the best cases
by up to 50%. Effectively adding to a spell cas...
Manipulating Your Inventory
Keywords:
POP, DUMP
Category:
command
Syntax: pop <item>
dump <container1> <container2>
Pop allows the player to 'pop' an item to the very top of your inventory list for ease of access.
Note: This is especially useful when distributing relic points on relics.
Dump will allow the player to 'dump' items from one container, into another container bypassing all t...
Manor of the Misplaced
Keywords:
MANOR_OF_THE_MISPLACED, MANOR-OF-THE-MISPLACED
Category:
notes
Lore: A bard has a book in his inventory. He may also have an mprog where
he reads the story from the book. - The house is filled with toys that have been lost ore forgotten. - Extra rooms include a pawn shop and a class room as well as a playground and an orphanage.
Level Range: 150-160
Continent: Hikaru
Level Range: 150-160
Continent: Hikaru
Mantra of Clarity
Keywords:
MANTRA_OF_CLARITY, MANTRA-OF-CLARITY
Syntax:
mantraofclarity
Chanting a brief, focused mantram this discipline sharpens their mind, granting increased wisdom.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duration of this abil...
mantraofclarity
Chanting a brief, focused mantram this discipline sharpens their mind, granting increased wisdom.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duration of this abil...
MAPS
Keywords:
MAPS
Maps can be brought from some shops in the main cities, or found about the
place. Perhaps you might want to become a map writer and sell maps to
others for a good profit.
There is also an auto-mapper command that will display a map of your general proximity, which is highly dependant on sight.
Marenwae
Keywords:
MARENWAE
A place of enchantment and wonder, one of the few, if not the only places in the realm that has been left untouched by modernization or war. What once lived in abundance over the realm now only exists here, and is the home of fairies and satyrs, wood nymphs and brownies. Animals move about in peaceful coexistence with one another, while the air is ...
Mark for Plunder
Keywords:
MARK_FOR_PLUNDER, MARK-FOR-PLUNDER, MARKFORPLUNDER
Syntax:
markforplunder target
Used from a hidden position, this ability marks a target for plunder. It makes the next attack against them more damaging and reduces their armor and chance to hit when engaged in battle.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: n/a
Damage ...
markforplunder target
Used from a hidden position, this ability marks a target for plunder. It makes the next attack against them more damaging and reduces their armor and chance to hit when engaged in battle.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: n/a
Damage ...
MARRY
Keywords:
MARRY, DIVORCE, BOND, DISSOLVE, CONSENT
Category:
command:immortal
Syntax: Marry <player 1> <player 2>
Divorce <player 1> <player 2>
Bond <player 1> <player 2> <player 3>
Dissolve <player 1> <player 2> <player 3>
Consent
Players have the ability to marry other players. This can be done with up to two players, or three. To marry, you have to have a marriage certificate from ques...
MARTIAL-ARTS-WEAPONS
Keywords:
MARTIAL-ARTS-WEAPONS, MARTIAL-WEAPONS, KYOKETSU, TANTO, KEN, NAGINATA, KAMA, SANSETSUKON, NUNCHAKU, BO, YARI, SAI
Category:
olc:oedit:item
Martial arts weapons are a special weapon class for a remort branch of
monks that gain the ability to train with them. Below is a list of the
available weapons in this class along with an explanation of each.
Kyoketsu - This weapon consists of a large ring that you hold in one
hand and a weapon portion with a straight blade with a ...
MASS_INVISIBILITY
Keywords:
MASS_INVISIBILITY, MASS-INVISIBILITY, MASS_INVIS
Category:
magic:spell
This mass invis spell will make the caster and all in his/her group vanish
from sight. Each group member becoming undetectable from normal vision or
even infravision.
Being invisible, that doesn't mean that you are silenced or your movements go unnoticed. Items dropped will suddenly become visible, and items picked up will appear to have vanis...
Being invisible, that doesn't mean that you are silenced or your movements go unnoticed. Items dropped will suddenly become visible, and items picked up will appear to have vanis...
MEDALLIONS
Keywords:
MEDALLIONS
Syntax: medallions list <optioinal player to see other's medallions>
medallions look <name>
medallions show <player> <name>
Medallions are a way of showing the globals that your
character has taken part in.
Medieval Theme
Keywords:
BUILDING-THEME, BUILDING_THEME, THEME, MEDIEVAL-THEME, MEDIEVAL_THEME, MATERIAL-THEME, MATERIAL_THEME, MATERIALS-THEME, MATERIALS_THEME, MATERIAL-LIST, MATERIAL_LIST, MATERIALS-LIST, MATERIALS_LIST
Please keep in mind when building, that the timeframe of the mud theme is Medieval. That said, when building, crafting, personalizing, hero stringing, and RP'g that your items, RP, and general -theme- should be Medieval in concept. If that isn't clear, please use google. If it still isn't clear, please seek an IMM for further insight.
...
...
MEDITATION
Keywords:
MEDITATION, MEDITATE
syntax:
automatic
This skill is similar to fast healing, but relies on the concentration and mantras to increase mana recovery when the character is sleeping or resting. Thieves and warriors, with their troubled minds and violent attitudes, have much trouble learning to meditate.
Meditative Breath
Keywords:
MEDITATIVE_BREATH, MEDITATIVE-BREATH
Syntax:
meditativebreath
By taking a calm and focusing breath, this skill increases the focus. It increases the chance to hit an enemy.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duratio...
meditativebreath
By taking a calm and focusing breath, this skill increases the focus. It increases the chance to hit an enemy.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duratio...
Mehmet
Keywords:
MEHMET
=============================================================================
[ 95] Mehmet: The Helpfile for Mehmet ...
Sun Feb 1 10:50:15 2009
To: all
-----------------------------------------------------------------------------
Does not exist.
Yup, that's right, he's helpless.
Normal service will now be resumed.
===============================...
Mehmet
Keywords:
MEHMET
=============================================================================
[ 95] Mehmet: The Helpfile for Mehmet ...
Sun Feb 1 10:50:15 2009
To: all
-----------------------------------------------------------------------------
Does not exist.
Yup, that's right, he's helpless.
Normal service will now be resumed.
===============================...
Melding
Keywords:
MELDING
.
Remort Mage Spell
Syntax: cast 'melding' <target>
Transfers some of the mana from the caster to the target
Melt
Keywords:
MELT
Syntax:
melt
This ability allows the rogue to melt into nearby shadows, exiting combat. It enables them to hide and resume sneaking.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + Dex
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: The user may roll DEXTERITY. If they ex...
melt
This ability allows the rogue to melt into nearby shadows, exiting combat. It enables them to hide and resume sneaking.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + Dex
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: The user may roll DEXTERITY. If they ex...
MELYENE
Keywords:
MELYENE
Hello there! Melyene here.. currently I'm just an OOC assistant-head builder imm.
All building queries can be directed to me (or Keds), just note the both of us and one or the other will get back to you soon. :)
Mprog help and stuff is available too, don't feel shy to note or give me an otell if you see me on!
Melyene
MENU-CHOICE
Keywords:
MENU-CHOICE
Choice (add, done, drop, explain, info, learned, list, help)?
Note: Creation points (CP) over 40 will affect experience per level
by raising it a little for each point above 40. Try to
keep it at, or as close to 40 as possible. You can always
gain additional skills in the game as you level.
MERCILESS_HUNGER
Keywords:
MERCILESS_HUNGER, MERCILESS-HUNGER
Syntax: summon 'merciless hunger' <target>
This will summon an painful hunger upon the victim, making it hard for them to stand straight, and in much dire need of a healthy sized meal, even if
they just finished eating. The victim will need to consume food
immediately, or could parish from this hunger.
ELEMENTS: animal
SEAS...
MERCILESS_THIRST
Keywords:
MERCILESS_THIRST, MERCILESS-THIRST
Syntax: summon 'merciless thirst' <target>
This will summon an insatiable thirst in the victim, makes it hard for them
to speak, and in much dire need of a drink. The victim will need to consume
water immediately, or could parish from lack of water.
**Note** Under current code this spell only affects other players, not NPCs.
This may...
Merfolk Calling
Keywords:
MERFOLK-CALLING, CALLING_MERFOLK
The Calling is a period of time in which a merperson leaves their natural habitat and home to journey onto land, exploring it and thereby expanding their understanding of the world. As an answer to the merfolk post-adolescence tendency toward extreme boredom and the species' ingrained desire - at least in their youth - for foreign curiosities, ...
Merfolk Relations
Keywords:
MERFOLK-RELATIONS, RELATIONS_MERFOLK
Relationships with species outside their own are unusual due to the isolationist structure of merfolk society and their habit of preferring their own kind above all others. With that said, merfolk embarking upon their Calling can and do interact with countless races outside their own, and may if inclined engage with them romantically. These relat...
Merfolk Society
Keywords:
MERFOLK-SOCIETY
With the exception of those young enough to be drawn by the Calling, merfolk culture is reserved and their civilizations are largely isolationist. Merfolk empires do not allow themselves to be drawn into wars or conflicts outside those which directly impact them, their people, or their Creator. Beyond those either currently fulfilling their Calli...
MERFOLK-SAILORS
Keywords:
MERFOLK-SAILORS, SAILORS_MERFOLK
The merfolk have a long and storied history with the seafarers of land-walking races: the sailors and pirates of the legged world. Merfolk children are known to be especially keen to interact with these legged sea-wanderers, and as the most mischievous age-bracket in the species the bulk of these interactions tend to be less than kind, though v...
MESSAGESET
Keywords:
MESSAGESET, PMESSAGE-RUNIC, RUNIC-STONE-USE
Category:
command
Runic Stones are used for questing, allowing the user to get close or right to the target of the quest. Players may set a custom message that appears when the runic stone is used. This will only show the message that shows when a player uses the stone, not when they reappear in a room on return.
Syntax:
messageset runic <text>
The text...
Syntax:
messageset runic <text>
The text...
Metals
Keywords:
METAL_INFO, METALS, DARK-MITHRIL, SHADOWFORGED, SILVERED-STEEL, TITANIUM, GOLDIRON, DARKSTEEL, ADAMANTIUM, ADAMANTINE, MITHRIL, PLATINUM
(*) Dark-mithril:A mithril that has been forged with traces of obsidian in it. This gives it a black, almost corrupted look, and leaves it more brittle and less durable than normal mithril (though still better than most steel). However, the benefit of doing this is that the obsidian in the metal tends to make the edge extremely sharp-- ...
Military of Palantal
Keywords:
PALANTAL-MILITARY
Military
The defenders are swordsmen trained to uphold the law within the
city. They are heavier armed than most and under the command of the
Lord Marshal.
The ranger guards, mainly archers, patrol the woods under the
direction of the Master Verder. They are trained by the forest
guilds. Many ci...
Military of the Oda Empire
Keywords:
ODA-MILITARY
Military
The Hikaran Empire has several kinds of force.
First are the warrior aristocracy. The sons of the
ruling classes and their hereditary retainers all receive military
training in the use of traditional weapons - bow, spear and sword -
as well as allied arts including horsemanship. Children are tr...
MIND_SHATTER
Keywords:
MIND_SHATTER, MIND-SHATTER
Syntax: summon 'mind shatter' <target>
With the element of air and the season of summer, this druid summons is called upon to create a massive headache within the targets mind. This offensive spell causes the afflicted to lose self-discipline for
a lengthy amount of time making it hard for them to concentrate. It
also cause...
Mindbender
Keywords:
MINDBENDER
The mindbender class is for those psionics that have chosen to focus on the
more introverted aspects of psionics. Some say that they are the most
dangerous of the psionics, having honed their craft to a very real and very effective tool. They deal directly with the mind, and with the physical world, their spells often causing long lasting, or very...
MINDSHATTER
Keywords:
MINDSHATTER, MIND-SHATTER
Syntax: summon 'mind shatter' <target>
This powerful druidic summon joins the scorching heat of summer and the
biting winds of the fiercest maelstrom. Upon uttering a word of power,
a mind-numbing headache surges through the target of the druid's ire. Whilst under the affects of this nefarious hex, victims find it difficult to concentrate, ...
MINDSPEAK
Keywords:
MINDSPEAK
Category:
magic:spell
Syntax: c mindspeak <person> <message>
c mindspeak <person> ! <emote>
This spell when successful allows the castor to speak their thoughts or cast an image into the mind of another. Thus enabling a group to be more effiecient when hunting or journeying. Or can be used as an illusionary tactic to attempt to clutter the recipient'...
Mining and Smelting
Keywords:
MINE, MINING, SMELTING, PICKAXE, ORES, INGOTS
Category:
command
Mining is an optional thing here on Tirradyn, but it can be of great help to those who like to make their own equipment. This skill will allow a player to gather materials that are needed to smith Armor, Jewelry and Weapons.
To mine in the game,. one must gain the Mining Skill from a trainer. This skill has a practice maximum for players th...
To mine in the game,. one must gain the Mining Skill from a trainer. This skill has a practice maximum for players th...
MINING_SMITHING_COMMANDS
Keywords:
MINING_SMITHING_COMMANDS
.
forge gather gemcut gemtrade mine
smelt smith embed construction
RP Combat Information:
Damage: 1d8 + Damroll
Damage Type: other
MINOR-HURRICANE
Keywords:
MINOR-HURRICANE
Remort Mage Spell
Syntax: cast 'minor hurricane' <target>
Magi have had a fascination with the elements of fire, ice, and wind. However, wind is always quite a difficult element to make into a weapon. However, much research and careful observation of some of the most dangerous natural disasters have brought about a great discovery. By cent...
MINOTAUR-GENERAL
Keywords:
MINOTAUR-GENERAL, MINOTAURS-GENERAL
Like Vampires, Minotaurs are not usually considered a natural race. Their conception is most often magical, whether by curse or divine boon, altering the natural form of the target into this part-man, part-bull creature called the Minotaur the actual characteristics melded into a Minotaur varies from creature to creature, with the most traditional ...
MIRAGE
Keywords:
MIRAGE
Category:
magic:spell
Syntax: cast mirage
This spell was created for those that wish to impede those in close pursuit. Not only can scrying eyes be detected, but with a simple mirage, they can
be fooled as well. Casting a mirage will cause those that wizard eye you to
scry upon your illusion, thinking you somewhere else than you actually are.
REALMS: i...
Mirari Mountain Nation of Caramia
Keywords:
MIRARI, MIRARI-MOUNTAIN-NATION, MIRARI-MOUNTAIN, MIRARI-NATION, MIRARI_MOUNTAIN_NATION, MIRARI_MOUNTAIN, MIRARI_NATION
Mirari Mountain Nation is located on the lands of Caramia, within the Mirari Mountains. It is a smaller nation, not an Empire. Thre are two main areas, above the mountain and within the mountain, settled by differnt peoples.
Above the mountain, the people of the Mirari Mountain Nation are mentioned in the tome of races of the Caramia because of...
Above the mountain, the people of the Mirari Mountain Nation are mentioned in the tome of races of the Caramia because of...
Miria
Keywords:
MIRIA, GOD-JEALOUSY, GODDESS-JEALOUSY, GOD_JEALOUSY, GODDESS_JEALOUSY, JEALOUSY
Millennia ago, Kedanna traveled across the universes and realms in anguish. Coming to a vast emptiness, she paused within that endless, empty void and let forth a cry of pure emotion that radiated outward in a burst of power, thus creating the world known as tirradyn. Creating a landscape of beauty, both harsh and gentle. Once cleansed of that pent...
MIRILIA
Keywords:
MIRILIA
Category:
creation
. Mirilia - Goddess of Youth and Music
Staff Positions: Newbie Helper, Help Files
AKA: Mirilia rarely goes by the name Mirilia. She will answer to it
but she prefers to be called Music or Youth depending on the form
she is in.
Deity of: Youth and Mu...
Mirror
Keywords:
MIRROR
The mirror command allows you to look at yourself and see how you appear to others in the same room.
Type mirror to view.
Mirror Image
Keywords:
MIRROR_IMAGE, MIRROR-IMAGE
.
Remort Mage Spell
Syntax: cast 'mirror image' <target>
Creates mirror images of you, may be cast up to 4 times for 4 images. In combat, your enemy's blow will strike down your mirror images
instead of hitting you. One hit will destroy an image.
MISCELLANEOUS_COMMANDS
Keywords:
MISCELLANEOUS_COMMANDS
.
arena awareness bank 8ball acrophobia
collect cah diagnose bury close
examine chaosflag fixpos control donate
hide cook gain dig glance
meditate forage ..
MITHRIL_GLAZE
Keywords:
MITHRIL_GLAZE, MITHRIL-GLAZE
Category:
magic:spell
This spell will add a mana bonus attribute to any object worn around the
body, like robes, at a great cost. It will destroy the first mithril item
in your inventory (always), and it has a 40% chance of destroying the object
that you cast it on. If the target object is not destroyed, it will raise
it's level by 5. You must have at least 200 mana ...
Mob Identifiers
Keywords:
IDENTIFIERS, MOB-IDENTIFY, MOB-LORE, MOB_LORE, MOB_IDENTIFY, MOB-IDENTIFIERS, MOB_IDENTIFIERS
Syntax: identify <object in inventory>
The below locations and mobs are now able to help in
identifying objects.
Builders:
To make more identifiers out of mobs, add the act2 identifier flag to them.
## ARIANDOR ##
Dragondale - Priest of Kestia/Travel Mage, Temple of Kestia
Tulgard - Zallo
Marenwae -...
MOB_ACT_UPDATE_ALWAYS
Keywords:
MOB_ACT_UPDATE_ALWAYS, MOB_AFF_DETECT_HIDE, MOB_AFF_DETECT_INVIS
UNDER CONSTRUCTION! :)
\
\
\
\
\
\ /\
/ \
\ .
\. /
MOB_ASOUND
Keywords:
MOB_ASOUND, MOB_ZECHO, MOB_GECHO
Syntax:
MOB ASOUND [string]
MOB ZECHO [string]
MOB GECHO [string]
The command mob asound prints the text string to the rooms around the
mobile in the same manner as a death cry. Mob zecho prints the string to all players in the same area with the mobile. Mob gecho prints th...
MOB_AT
Keywords:
MOB_AT
Syntax:
MOB AT [location] [command]
This command perfoms the command at the designated location. Very
useful for doing magic slight of hand tricks that leave players dumbfounded.. such as metamorphing mobiles, or guard summoning, or corpse vanishing. Remember that the mobile only performs the command on the location, t...
MOB_CALL
Keywords:
MOB_CALL
Syntax:
MOB CALL [vnum] {victim} {target1} {target2}
The mob call command lets you call MOBprograms from within a
running one, i.e. to call a MOBprogram subroutine. The first parameter is the vnum of the program to execute, the second is the victim's name (for example $n), and the third and fourth are optio...
MOB_CAST
Keywords:
MOB_CAST
Syntax:
MOB CAST [spell] [victim]
This command lets the mobile to cast spells. Beware, this does only
crude validity checking and does not use up any mana. All spells are available regardless of the race or other abilities of the mobile. Casting the spell occurs silently, but spell effects are displayed normally. Remem...
MOB_DAMAGE
Keywords:
MOB_DAMAGE
Syntax:
MOB DAMAGE [victim|'all'] [min] [max] ethal}
This command causes unconditional damage to the victim. Specifying
"all" as victim causes damage to all characters in the room except the mobile. Min and max parameters define the minimum and maximum amounts of damage caused, remember that this damage is like...
MOB_DELAY
Keywords:
MOB_DELAY, MOB_CANCEL
Syntax:
MOB DELAY
MOB CANCEL
The mob delay command sets the time in PULSE_MOBILE after which the
mobile's delay trigger is activated. If the mobile has a program defined for delay trigger, the program is executed when the timer expires. The mob cancel resets the delay timer. For example, the mob is pr...
MOB_ECHO
Keywords:
MOB_ECHO, MOB_ECHOAT, MOB_ECHOAROUND
Syntax
MOB ECHO [string]
MOB ECHOAT [victim] [string]
MOB ECHOAROUND [victim] [string]
The command mob echo displays the string to everyone in the room, the
mob echoat displays the string to the victim only, and the command mob echoaround displays the...
MOB_FLEE
Keywords:
MOB_FLEE
Syntax:
MOB FLEE
This command causes a mobile to unconditionally flee from combat. Can
be used for example with the hit point percentage trigger (hpcnt trigger) to simulate "wimpy" behavior.
Example:
MOB FLEE
The mobile will flee when the interpreter reachs this command.
More Examples:
If you set a trig...
MOB_FORCE
Keywords:
MOB_FORCE, MOB_GFORCE, MOB_VFORCE
Syntax:
MOB FORCE [victim|'all'] [command]
MOB GFORCE [victim] [command]
MOB VFORCE [vnum] [command]
The mob force command forces the victim to do the designated command.
The victim is not told that they are forced, they just do the command, so some echos message ...
MOB_GOTO
Keywords:
MOB_GOTO
Syntax:
MOB GOTO [location]
This command moves the mobile to the room or mobile or object requested.
It makes no message of its departure or of its entrance, so these must be supplied with mob echo commands if they are desired.
Examples:
MOB GOTO 3000
This command moves the mobile to the room 3000.
...
MOB_JUNK
Keywords:
MOB_JUNK
Syntax:
MOB JUNK [object]
This command destroys the object refered to in the mobile's inventory.
It prints no message to the world and you can do things like junk all.bread or junk all. This is nice for having janitor mobiles clean out their inventory if they are carrying too much. Don't use the vnum of the objects because i...
MOB_KILL
Keywords:
MOB_KILL
Syntax:
MOB KILL [victim]
This command lets a mobile kill a player without having to murder. Lots
of mobile programs end up with mpkill $n commands floating around. It works on both mobiles and players.
Examples:
MOB KILL $n
This command forces the mobile to attack the player who activated the program (...
MOB_OLOAD
Keywords:
MOB_OLOAD, MOB_MLOAD
Syntax:
MOB MLOAD [vnum]
MOB OLOAD [vnum] [level] {'room'/'wear'}
The mob mload command creates a mobile and places it in the same room
with the mobile, and the mob oload command loads the object into the inventory of the mobile which has the mobile program. Even if the item is non-takable...
MOB_PURGE
Keywords:
MOB_PURGE
Syntax:
MOB PURGE [argument]
This command destroys the argument from the room of the mobile. Without
an argument the result is the cleansing of all NPC's and items from the room
with the exception of the mobile itself. However, mob purge $i will indeed
purge the mobile, but it MUST be the last command the mobile tries to do...
MOB_REMEMBER
Keywords:
MOB_REMEMBER, MOB_FORGET
Syntax:
MOB REMEMBER [victim]
MOB FORGET
The mob remember command enables the mobile to remember a player for
future reference in a MOBprogram. The player can subsequently be referred as '$q' in programs activated by the mobile. The mob forget clears the target. Note that if the first time the mobile runs a...
MOB_REMOVE
Keywords:
MOB_REMOVE
Syntax:
MOB REMOVE [victim] [vnum|'all']
This command lets the mobile to strip an object of given vnum from the
victim. Objects removed are destroyed. If the vnum is replaced with "all", the whole inventory of the victim is destroyed. This command is probably most useful for extracting quest items from a player after a...
MOB_TGIVE
Keywords:
MOB_TGIVE, MOB_TREMOVE, MOB_TTIMER, OBJ_TYPE_TOKEN
Syntax:
MOB TTIMER [victim] [token] [time]
MOB TREMOVE [token] [victim]
MOB TGIVE [token] [victim]
Those commands are used to work with a new object type called token.
Tokens are items created expressly for use in mobile programs.
They are totally undet...
MOB_TRANSFER
Keywords:
MOB_TRANSFER, MOB_GTRANSFER, MOB_OTRANSFER
Syntax:
MOB TRANSFER [victim|'all'] [location]
MOB GTRANSFER [victim] [location]
MOB OTRANSFER [object] [location]
The mob transfer command sends the victim to the destination or to
the room of the mobile as a default. If the victim is "all" then all the
characters...
Mobile Color Mode
Keywords:
MOBILE-COLOR, MOBILE_COLOR, MOBILE-COLOUR, MOBILE_COLOUR, MOBILECOLOR, MOBILECOLOUR
Category:
command
Syntax:
mobile color <mode|regular|account>
This sets the color mode used while mobile mode is on.
regular
Uses your regular non-mobile color mode.
account
Follows the account mobile color setting.
mode
Any valid color mode, including:
nocolor, ansi, irc, ircwhite, html, mxp, bright, autodetect, xterm
Autocolor ...
Mobile Levelup
Keywords:
MOBILE-LEVELUP, MOBILE_LEVELUP
Category:
command
Syntax:
mobile levelup <minimal|regular|account>
This sets the level-up message style used while mobile mode is on.
minimal
Uses the compact mobile level-up messages with a short header and gain lines.
regular
Uses your regular non-mobile level-up messages.
account
Follows the account mobile levelup setting.
Type:...
Mobile Mode
Keywords:
MOBILE, MOBILE-MODE, MOBILEMODE
Category:
command
Syntax:
mobile
mobile on
mobile off
mobile status
mobile who <format|account>
mobile noteboard <1|2|regular|account>
mobile levelup <minimal|regular|account>
mobile color <mode|regular|account>
mobile scroll <amount|regular|account>
mobile by itself shows your current mobile s...
Mobile Noteboard
Keywords:
MOBILE-NOTEBOARD, MOBILE_NOTEBOARD
Category:
command
Syntax:
mobile noteboard <1|2|regular|account>
This sets which note board summary is used while mobile mode is on.
1
Uses the Dawn of Time standard board summary.
2
Uses The Gathering note board summary.
regular
Uses your regular non-mobile note board setting.
account
Follows the account mobile noteboard set...
Mobile Scroll
Keywords:
MOBILE-SCROLL, MOBILE_SCROLL
Category:
command
Syntax:
mobile scroll <amount|regular|account>
This sets the paging size used while mobile mode is on.
regular
Uses your regular scroll setting.
account
Follows the account mobile scroll setting.
amount
0 disables paging.
Any other value must be from 10 to 100.
Choosing a specific amount will ask whe...
Mobile Who Format
Keywords:
MOBILE-WHO, MOBILE_WHO
Category:
command
Syntax:
mobile who <format|account>
This sets the who format used while mobile mode is on.
account
Follows the account mobile who format.
format
Any valid whoformat. Type:
mobile who
to see the full list in game.
Current formats include:
dawn, storm, endless, just_names, wotl, gathe...
MOBLOG
Keywords:
MOBLOG, MPTRACE, MPINFO, DEBUG, MOBHELP, IFHELP
Category:
olc
Debugging mobprogs without tools can at times be near impossible at the best of times. This help entry documents some of the mobprog debugging features and commands built into the dawn codebase.
Syntax: mptrace [lines to look back]
The mud mobprog system remembers the last 500 mobprogs triggered. In
addition it records, the type of tri...
MOBPROG
Keywords:
MOBPROG, MOBILE-PROGRAMS
Usually mobiles never do anything but wait to be slaughtered, unless someone has added many special procedures called mobile programs. The backbone of the mobile programs is called triggers, essentially they are procedures calls which provide the context for what is going on around the mobile. So if something happens in the mobile's room and ...
MobProg Help
Keywords:
MPHELP
Syntax: mphelp
Typing this command will pull up a list of actions that can be performed within the mobprog code.
Mobprog Help
Keywords:
MOBPROG, MPROG, OLC-MPROG
.
-- A listing of MPROG helpfiles --
Type: help MOBHELP
For help and information on mob actions within an mprog.
Type: help IFHELP
For information on debugging mprogs.
Type: help 'IF_CHECKS'
A help file that provides pointers for if_checks and their
arguments.
Type:...
MOBPROGRAM_LIST
Keywords:
MOBPROGRAM_LIST
MOBprogram list, is a list that contains virtual numbers of the
programs, its triggers and arguments, that is set on the mobile.
On the olc building it can be seen when you type medit <mob's vnum>,
and it looks like the table below:
MOBPrograms for [ 3004]:
Number Vnum Trigger Phrase
------ ---- ------- ------
[ 0] 3005 REPOP 3
[ ...
MOBS
Keywords:
MOBS, MOBILES
Mobiles or Mobs is an ooc reference to all the creatures that inhabit Our Mud, Everything from the guild trainer to a rabbit is oocly termed a mob.
MODIFIERS
Keywords:
MODIFIERS
Your modifiers are the bonuses your particular percentage in an attribute
entitle you to. Modifiers are dependant on equipment and race to a large
extent.
Moleskin
Keywords:
MOLESKIN
Syntax:
summon 'moleskin' target
This spell thickens the target's skin, granting them increased hitpoints. It also provides a natural resistance to common diseases and infections.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON rou...
summon 'moleskin' target
This spell thickens the target's skin, granting them increased hitpoints. It also provides a natural resistance to common diseases and infections.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON rou...
Money
Keywords:
GOLD-COIN, SILVER-COIN, COINS, ECONOMY, CURRENCY, MONEY, NOBLES-COIN, LEGENDS-COIN, TALENTS-COIN, CROWNS-COIN
The Gathering's economy is based on six coin denominations. These are, in
order from least worth to greatest: silver, nobles, gold, crowns, legends, and talents. One talent is worth 100,000 silver, so be careful of carrying those around, as thieves can steal quite a bit of your money that way.
Not all of the denomination are visible in you...
Not all of the denomination are visible in you...
MOON-ELVES
Keywords:
MOON-ELVES, MOON-ELF
Moon-Elves come in two varieties, those who were born upon the moons of Tirradyn, and those that choose to dwell in the moonlight that covers the
world at night. Some speculate that the latter revere the moons so much
because at some point in their history, their ancestors dwelt upon them, but moon-elves are notorious for living in the moment and ...
Moon-silk
Keywords:
MOON-SILK-XXYZ-NOSTRUM-SACHAI, SACHAI_NOSTRUM_XXYZ_SILK_MOON
Moon-silk is one of the rarest forms of silk and found only within two
places. A City that resides upon the Red Moon, otherwise known as the Mad
Moon or Xxyz. As well as in the Dark Tower where the Nostrum and Keepers of
the Night call their home. No where else within Tirradyn is the silk found.
The Royal family who res...
The Royal family who res...
Moot Reasons and Amounts
Keywords:
MOOT-REASONS, MOOT_REASONS, MOOT-AMOUNTS, MOOT_AMOUNTS, MOOTS
When you have a moot called against you, you will be notified, and it will have upto 60 seconds to pass. Moots can be positive or negative, reflecting how much rpxp you will receive if the moot passes. Only the nobles will call moots against you, and only you and the online nobles will see that a moot has been called. Moots are called for several...
Mori Theology and Dieties
Keywords:
MORI-THEOLOGY
Theology
The Alaghi worship a triumvirate of gods, although these have a
definite heirarchy based on their importance, history and legends.
Foremost is the Earth-mother, very close to the nature-deity
Tirradyn, known to many cultures as Kahryn. She is credited with
creating the natural realm, in particu...
MORTAL-GUILDS
Keywords:
MORTAL-GUILDS, GUILDS, MORTAL_GUILDS
TG... allows the character creation of private, mortal-ran clans/guilds. These are not involved with religions and do not have a God to run them Icly. This does not mean that the clans/guilds cannot center around a theme that a God might approve, and therefor bless.
To prevent the creation of numerous two member clans/guilds, there is a few requir...
MORTAL-PUNISHMENTS
Keywords:
MORTAL-PUNISHMENTS, MORTAL_PUNISHMENTS, PUNISHMENTS, LAW_COUNCIL
Spamming emotes (for experience.)
1. Warning and experience docking.
2. 24 hour noemote and experience docking.
3. Week jail sentence and experience docking.
4. Character deletion.
5. Perm-ban.
Deliberate bug abuse.
1. Week jail sentence and removal of benefits gained.
2. Character deletion.
3. Pe...
1. Warning and experience docking.
2. 24 hour noemote and experience docking.
3. Week jail sentence and experience docking.
4. Character deletion.
5. Perm-ban.
Deliberate bug abuse.
1. Week jail sentence and removal of benefits gained.
2. Character deletion.
3. Pe...
Most Commonly Asked Question and Comments
Keywords:
FAQ, FAQS
Category:
creation
1: How do I find or get into RP?
2: What are DA Tokens
3: How do I remove someone as a spouse?
4: How do I remove someone who is a slave?
5: How to I become a ruler of a kingdom
6: Can I have special powers?
7: Can I have special weapons or armor
8: Someone is bothering me and I don't want them to, how do I make them stop 9: Can I give my coins and...
MOTD
Keywords:
MOTD
Welcome to Tirradyn!
Whether New or Returning, WELCOME and THANKS for stopping in.
Don't be shy! Come on in and enjoy yourself.
If you have any questions, we have a friendly, knowledgeable player base and staff who can help. There are three channels you can use to ask questions: Newbie, ..
If you have any questions, we have a friendly, knowledgeable player base and staff who can help. There are three channels you can use to ask questions: Newbie, ..
MOTECOLOUR
Keywords:
MOTECOLOUR, MOTECOLOR
Category:
command
Syntax:
motecol <color character>
motecolour <color character>
motecol self
The 'motecol' or 'motecolour' command sets the color of the emotes inside of saymotes, gmotes and similar commands. This is to better allow you to differentiate your colors between says and emotes within saymotes so that they're more easy to tell apart.
...
motecol <color character>
motecolour <color character>
motecol self
The 'motecol' or 'motecolour' command sets the color of the emotes inside of saymotes, gmotes and similar commands. This is to better allow you to differentiate your colors between says and emotes within saymotes so that they're more easy to tell apart.
...
Moulinet
Keywords:
MOULINET
Syntax:
moulinet target
A Moulinet is a a powerful, whirling slash. This attack deals very high damage but leaves them momentarily vulnerable and slow to recover.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Pierce
Duration: 1d4 round...
moulinet target
A Moulinet is a a powerful, whirling slash. This attack deals very high damage but leaves them momentarily vulnerable and slow to recover.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Pierce
Duration: 1d4 round...
MOUNT
Keywords:
MOUNT, RIDE, RIDING, HORSE
Syntax:
mount <animal>
tether <animal> or
dismount <animal>
Is the basic skill of being able to stay on top of an animal that has
been tamed and trained for riding. This would allow you to freely move
through the realms in relative comfort (as comfortable as horse back could be...). For the more skilled rider comes the added bon...
Mount Kick
Keywords:
MOUNT-KICK, MOUNT_KICK, MOUNTKICK
Most mounts have the ability to kick an enemy in front of them to cause damage to an enemy. Through hoof or claw, these attacks can wound the enemy when focused.
Syntax:
mountkick <target>
RP Combat Information:
Skill Type: Melee
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d8 + Mount Damroll
Damage Type:...
Syntax:
mountkick <target>
RP Combat Information:
Skill Type: Melee
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d8 + Mount Damroll
Damage Type:...
Mountain Heart
Keywords:
MOUNTAIN_HEART, MOUNTAIN-HEART, MOUNTAINHEART
Syntax:
Passive/Automatic
Solidifying their heart and calm, the spirit becoming as unyielding as stone. This technique automatically reduces incoming physical damage. The reduction can be reduced up to 10%.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dam...
Passive/Automatic
Solidifying their heart and calm, the spirit becoming as unyielding as stone. This technique automatically reduces incoming physical damage. The reduction can be reduced up to 10%.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dam...
MOUNTAIN-GIANTS
Keywords:
MOUNTAIN-GIANTS, MOUNTAIN_GIANTS
Mountain-giants are the most rarely seen race of giants, usually only seen
if one travels the mountain ranges where they make their homes. They rarely
come down to mingle with others, but younger mountain giants wandering the world is not unheard of, as their isolation tends to make young adults
curious about the outside world. They are the large...
MOVEMENT_COMMANDS
Keywords:
MOVEMENT_COMMANDS
.
rest dismount doorway enter exits
fly follow grecall kneel land
mount nofollow nosummon recall rrecall
rent sit sleep sneak spackle
speedwalk stand tether u...
MP-BUILDING
Keywords:
MP-BUILDING
The first step to build a mobile program is building the mobile, see
which trigger is better to use, and build the code. To build the code you need see what virtual numbers are available for the mobile program, use the command mplist to see all the mobile programs of the current
area and its vnums, you will see something like the list below:
...
MP-BUILDING1
Keywords:
MP-BUILDING1
To set the mobprog on the mobile, first you need have built the mobile
(see help MOB-BUILDING), while editing the mobile , if you type
command you will notice some commands to deal with mobprog:
addmprog <vnum> <trigger> <argument> - To add a mobprog
delmprog [number] - To remove...
MPCOMMANDS
Keywords:
MPCOMMANDS
Mobile program pcommands are special commands that allow mobiles to
perform immortal-like actions within a mobile program (transferring players or loading items, for example). Most mobile commands them are wiz commands which have been changed to allow for mobiles to perform the commands. In this version of mobile programs, players have been prevent...
MPEXAMPLES
Keywords:
MPEXAMPLES
Here goes some mobile programs examples:
In #MOBILES:
M act 1000 pokes you in the ribs.
Or in the olc mobile editing:
MOBPrograms for [ 1000]:
Number Vnum Trigger Phrase
------ ---- ------- ------
[ 0] 1000 ACT pokes you in the ribs.
In #MOBPROGS:
#1000
if isnpc $n
chuckle
poke $n
break
else
if level $n <=...
MPEXAMPLES1
Keywords:
MPEXAMPLES1
Another example:
This program could be used on a temple guardian mobile, whose job is to prevent evil characters from entering the sanctuary. Let's assume the exit to the temple is north (exit 0) and the temple antechamber is room 2301
In #MOBILES text file:
M exit 1001 0
Or in the olc mobile edit:
MOBPrograms for [ 1000]:
Number Vn...
MPEXAMPLES2
Keywords:
MPEXAMPLES2
Example of using DELAY and REMEMBER:
In #MOBILES text file:
M greet 1002 100
M delay 1003 100
In the olc mobile edit:
MOBPrograms for [ 1000]:
Number Vnum Trigger Phrase
------ ---- ------- ------
[ 0] 1002 GREET 100
[ 1] 1003 DELAY 100
In #MOBPROGS
#1002
if isevil $n
say You infidel! Go away or face the wrath...
MPEXAMPLES3
Keywords:
MPEXAMPLES3
A Officer requires a "Just Visiting" card in order to enter the jail
area. If the person doesn't have it then they cannot enter, but if they
do have it, they can. The card would only be good for one visit though
before they would have to get another one.
In the #MOBILE text file should have:
M grall 3019 100
M delay 3018 100
M give 3017 visitin...
MPSYNTAX
Keywords:
MPSYNTAX
The syntax of any mobile program can be as shown below:
if <if_check_1> <argument> <operator> <value>
or <if_check_2> <argument> <operator> <value>
or <if_check_N> <argument> <operator> <value>
and <if_check_N> <argument> <operator> <value>
and <if_check_N> <argument> <operator> <value>
<program_co...
Mremisha Village
Keywords:
MREMISHA VILLAGE
Builder: Kyozou
The original town the Mrem founded when Kyozou brought them to this realm. It is a village that is very old, and one of the untouched places during the Dark Ages of the Titans.
The original town the Mrem founded when Kyozou brought them to this realm. It is a village that is very old, and one of the untouched places during the Dark Ages of the Titans.
Mud Client Compression Protocol
Keywords:
MCCP
Category:
command
Syntax: mccp
mccp on1
mccp on2
mccp off
The MUD Client Compression Protocol (MCCP) is a function that compresses/packs the data that is sent to you via connection while playing the game. It gives detailed information about how much is packed, which connection protocol it is, the compression rattio, and how much would in...
MUD Soundpack
Keywords:
SOUNDPACK, SOUND-PACK, SOUND_PACK
Below is a link for a soundpack that our staff has been working on for our screenreader players. There are instructions in the readme for both VIPMud and MUSHClient. Most of the channels are added, barring socials. However, it does not include gmotes/emotes.
https://tirradyn.com/downloads/Tirradyn_Sound_Pack_v1.zip
https://tirradyn.com/downloads/Tirradyn_Sound_Pack_v1.zip
MUDSCHOOL
Keywords:
MUDSCHOOL, SCHOOL
We currently have no Mud School. You start with 1000 silver in the main
plaza of your home town, and we suggest you look at the maps you'll find in
your inventory. They show lots of good areas to go to for new players, as
well as everything in your home town. It is also a good idea to type 'help
game', our main file for new players.
MUDSTATS
Keywords:
MUDSTATS
Syntax: mudstats
This will display general information about The Gathering... including the number of rooms/mobs/objects, server, and reboot information.
MUDSTATS
Keywords:
MUDSTATS
Syntax: mudstats
This will display general information about The Gathering... including the number of rooms/mobs/objects, server, and reboot information.
MULDURI
Keywords:
MULDURI, MULDURI-TRIBE, MULDURI-EMPIRE, EMPIRE_MULDURI, TRIBE_MULDURI
Nation Name:
The Mulduri Tribe
History:
Formed from the joining of many scattered rawulf tribes, the Mulduri Tribe is a greater, over-arching tribe that seeks to unify all rawulvian kind under one banner. They first started and were born from the Galdu tribe. A lone, singula...
MULDURI-CULTURE
Keywords:
MULDURI-CULTURE, CULTURE_MULDURI
Mulduri Culture
Religion(s):
The Mulduri tribe is open to many religious practices, but for the most part there seems to be a heavy emphasis on the portfolio of the Goddess Sachai. Though, in short, all deities have their place within the Tribe at large. Others are more known and wo...
MULDURI-LAW
Keywords:
MULDURI-LAW, LAW-MULDURI
Mulduri Law
Government:
After the defeat of the Elder who ran the Galdu tribe with an iron fist, it was deemed a necessity for one ruler to also be governed by a council. This council is comprised of each individual tribe that has since joined the Mulduri Tribe. With an Alpha at the lead w...
MULDURI-MILITARY
Keywords:
MULDURI-MILITARY, MILITARY_MULDURI
Mulduri Military
Military:
Their military is comprised of spearmen, infantry, archers, cavalry, and even casters alike. Where most, or some, rawulf tribes would only use melee warfare; or at best even archery, the Mulduri have warriors of all types. Be they front line soldie...
Multi Logging
Keywords:
MULTI-LOGGING, MULTI_LOGGING, MULTILOGGING, MULTIPLAYING, MULTI_PLAYING, MULTI-PLAYING, ALTERNATE
Category:
newbie
Multi-playing, also known as multi-logging, is the act of having multiple characters on at the same time. Multi-logging is considered a privilege on TG and should it be abused then it will be revoked for all, or on a case-by-case setting.
Definition of Alts:
Alts are characters a single player has created. You can have up to 25 alts, but k...
Definition of Alts:
Alts are characters a single player has created. You can have up to 25 alts, but k...
Myrmeleon Colony
Keywords:
MYRMELEON_COLONY, MYRMELEON-COLONY
Category:
notes
Lore: In the Dunes of Agragon a colony of Myrmeleon can be found. Roaming
the dunes, the creatures bring food back to their underground nest and their queen who lays eggs in the underground tunnels. The odd creatures- lower half of an ant and upper half of a lion, are carnivorous and vegetarian at the same time- but not omnivorous. Most live s...
NADUR-BEKHAI
Keywords:
NADUR-BEKHAI
The Nadur Bekhai is a religion formed to worship Tirradyn and the spirits of the natural world and is a new religion compared to some others. Those that walk this path are many things to many different people. They can be teachers, caretakers, advisors, watchers and guardians. Respectful of all that is natural they strive to preserve it and watch i...
NAME_ONLY NAME_B4SHORT
Keywords:
NAME_ONLY, NAME_B4SHORT
Category:
command
Syntax: name_only
Name_only allows the player to no longer view the short description of another PC if their character's name has been introduced. Typing this command will toggle it on or off.
Syntax: name_b4short
name _b4short allows you to shift the name from after the short, to before and back again. With this option, ...
Name_only allows the player to no longer view the short description of another PC if their character's name has been introduced. Typing this command will toggle it on or off.
Syntax: name_b4short
name _b4short allows you to shift the name from after the short, to before and back again. With this option, ...
Nametest
Keywords:
NAMETEST
Namtest is a nifty little command you can use to check if a name is
available! It'll tell you if it's available for use, or if it's not
allowed, or in use.
Syntax: nametest omnira
Message: The name 'Omnira' is already used by another player, try another name.
Syntax: nametest bacon
Message: That name is not allowed, or ...
Syntax: nametest omnira
Message: The name 'Omnira' is already used by another player, try another name.
Syntax: nametest bacon
Message: That name is not allowed, or ...
Nar'Got
Keywords:
NAR'GOT, NARGOT
.
Nation Name - Nar'Got
History
Regional background: Nar'Got was first established on the continent of
Thathoth, however during the time of the great purge, they were betrayed by Furina with one of her followers setting fire to the northeast portion. Empress Leilah, not wishing to allow the citizens there to come to harm, and no longer tru...
Narina
Keywords:
NARINA
Having began as a small settlement of humans, Narina grew over time. With increased population, interest in the boarding school and addition of the healing center, day care center and beautiful scenery the place soon became a bustling center of interest, attracting more attention. Narina now boasts a decent sized population, several shops and resta...
Nation/Empire Template
Keywords:
EMPIRE_TEMPLATE, EMPIRE-TEMPLATE, NATION_TEMPLATE, NATION-TEMPLATE
Nation Name
History
Regional background:
Nation?s History:
Timeline ?
Historical Iconic Characters ?
Government
Type ?
Structure ?
Politics ?
Legal System ?
Religion(s)
Theological History ? <what gods are followed, what temples available>
Culture
Recreation ?
Arts -
...
Natural Weapons: Aimed Throw
Keywords:
AIMED_THROW, AIMED-THROW, AIMEDTHROW
Syntax:
aimedthrow target
This attack uses natural weapons. It increases the chance of a critical hit when used.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: per weapon
Crit Strike Mod: x2 rolled damage
Remarks: This attack will ...
aimedthrow target
This attack uses natural weapons. It increases the chance of a critical hit when used.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: per weapon
Crit Strike Mod: x2 rolled damage
Remarks: This attack will ...
Naturalist
Keywords:
NATURALIST, NATURES-AID, NATURES_AID
The Naturalist subclass is for druids who have come to believe that nature is the only answer to all things. They believe whole-heartedly in nature's ability to overcome any obstacle or situation, any hardship. Their main focus tends to be of a more healing nature, as they've learned that a primary similarity to all hardships is often injury, a...
Nature Shield
Keywords:
NATURE-SHIELD, NATURE_SHIELD
Category:
magic:spell
Syntax: summon 'nature shield' <target>
This spell will conjure a magical shield around the target which will aid in
protection of Nature aligned attacks. Though not a perfect defensive against
attacks the experienced caster can create such a shield that allows great protection.
NATURESPEAK
Keywords:
NATURESPEAK, NATURE-SPEAK
Althought the forces of nature are widely misunderstood, they are recognized
as quite a powerful ally by those who learn to use them. Powerful druids
that serve the forces of nature are granted the abiites of using it to communicate with another nearly anywhere throughout the realm. While standing in the forests, one may communicate a message to a...
Necromancer
Keywords:
NECROMANCER
Necromancers are those dark clerics that choose to specialize in the field
of death. This takes the form of both causing death, and uncausing it.
Necromancers retain all of the spells given to acolytes, at greater casting abilities while they gain many spells that allow them to manipulate death
and the health or life force of their enemies. In so...
NEEDIMM
Keywords:
NEEDIMM
Category:
command
The Needimm command is used to set a flag allowing the staff to know that you are requesting assistance in a matter. It is asked that you please be patient, as the staff may be addressing other matters at the time you originally use Needimm, but we'll strive for a timely response.
Nelmyne, the Dark Princess
Keywords:
NELMYNE
Known Domains - Mystery, Illusion, Deception
Known Names - Nelmyne, Myn, Firecat, Dark Princess
True Name - Undisclosed save for those whom are close to her.
Known Alignment - Neutral, though moods can shift.
Known Form - a small, dreamy mrem lass with garnet locks
Known Symbols -
A violet starlight ros...
Known Names - Nelmyne, Myn, Firecat, Dark Princess
True Name - Undisclosed save for those whom are close to her.
Known Alignment - Neutral, though moods can shift.
Known Form - a small, dreamy mrem lass with garnet locks
Known Symbols -
A violet starlight ros...
Nereus - Lord of the Seas, Patron of Luck
Keywords:
NEREUS
Category:
creation
Played By: RP-Council
AKA: Sea God, Lord of the Seas, Patron of Luck, Luck God
Deity of: Seas, Luck
Allignment: Chaotic Neutral
Form:
Created from the Seas and the life within, he is made up of what can be found within its depths. Half man, half fish, he wields a trident of unimaginable power. While he has the power to take...
Nersa - The Common Grounds of Fables and Forests
Keywords:
NERSA, NEW_NERSA, NERSA_CONTINENT, NERSACONTINENT
Category:
newbie
General Location: Located in the Southern Hemisphere along the equator, East of Hikaru near the Azure Sea and Grendafel's Embrace.
General Geography: With pure waters and fertile grounds, Nersa is heavily forested. The river bisects the continent, but splits on the western side, flowing into the delta where the estuary provides a lovely ...
General Geography: With pure waters and fertile grounds, Nersa is heavily forested. The river bisects the continent, but splits on the western side, flowing into the delta where the estuary provides a lovely ...
Nerve Strike
Keywords:
NERVE_STRIKE, NERVE-STRIKE, NERVESTRIKE
Syntax:
nervestrike target
A precise blow strikes a cluster of nerves on the target. It reduces the damage the target deals, based on the user's dexterity.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: Harm
Save: Reflex vs Spell DC
Durati...
nervestrike target
A precise blow strikes a cluster of nerves on the target. It reduces the damage the target deals, based on the user's dexterity.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: Harm
Save: Reflex vs Spell DC
Durati...
Newbie Help Reference
Keywords:
NEWBIE
Category:
pointer
The following is a list of helpfiles that will aid you in understanding the mud and hopefully aliviate any confusion that always seems to occur when arriving to a new mud and having to learn the commands and the requirements for the game. Either type help followed by the word beside it below, or move your mouse to the word beside help or afte...
Newbie Helpers
Keywords:
NSUPPORT-POLICY, POLICY-NSUPPORT, NEWBIE-HELPER, NEWBAG, NGOTO, NRETURN, NFORCE
Category:
helpsys
Syntax:
newbag - places a newbie back into your inventory
ngoto - allows you to goto a newbie and give them a bag or aid them.
nreturn - returns you to where you were before using ngoto
nforce - forces a newbie to execute a command.
- nforce <newbie> <command for newbie to execute>
Newbie support is a crucial g...
newbag - places a newbie back into your inventory
ngoto - allows you to goto a newbie and give them a bag or aid them.
nreturn - returns you to where you were before using ngoto
nforce - forces a newbie to execute a command.
- nforce <newbie> <command for newbie to execute>
Newbie support is a crucial g...
NEWBIES
Keywords:
NEWBIES, GAME, BACKGROUND, NEWBIE-INFORMATION, INTRODUCTION, DOCUMENT, DOCO, NEWBIEDOCO, NEWBIEDOCUMENT
The The Gathering... Newbie Document
========---------------------------------------------========
Welcome to The Gathering.... This file is for new players, and for long time ones too. For those that do not know what The Gathering... has to offer, this will be a very useful document to read. It will give you an idea of whe...
NEWSPAPER
Keywords:
NEWSPAPER, TIMES, -DRAGONDALE
The Dragondale Times is a player-managed newspaper serving the City of
Dragondale. It enjoys a certified charter and full endorsement of the
Dragondale Merchant's Council.
Businesses within Dragondale's city limits receive advertising at a
greatly reduced rate. Involved citizens and even foreign readers have
the optio...
NEWSPAPER
Keywords:
NEWSPAPER, TIMES, -DRAGONDALE
The Dragondale Times is a player-managed newspaper serving the City of
Dragondale. It enjoys a certified charter and full endorsement of the
Dragondale Merchant's Council.
Businesses within Dragondale's city limits receive advertising at a
greatly reduced rate. Involved citizens and even foreign readers have
the optio...
NEXUS
Keywords:
NEXUS
Category:
magic:spell
This spell is virtually identical to portal, with the only difference being that while portal creates a one-way gate, a nexus spell makes a two-sided
gate. It also lasts longer than the lower-powered portal spell. Both
spells require an additional power source, the secret of which has been lost.
Nickname
Keywords:
NICKNAMES
Category:
command
. The nickname command allows you to set a nickname for someone. The person
may thereafter be referred to by you as that nickname, or their true name. Nicknames do not show up anywhere except in your nickname list, they are merely to make referring to people with harder or longer names a lot easier, or to be able to use a more familiar name with s...
NMOTD
Keywords:
NMOTD
Welcome to Tirradyn!!
Are you a new player? If so, WELCOME and Thank You for stopping in! :)
If you have any questions, you can use the Newbie Channel, or ask on OOC for assistance. If you prefer to ask privately just type WHO. We've made it easy for you! Players with a * in the first col...
Are you a new player? If so, WELCOME and Thank You for stopping in! :)
If you have any questions, you can use the Newbie Channel, or ask on OOC for assistance. If you prefer to ask privately just type WHO. We've made it easy for you! Players with a * in the first col...
Nobility in Oda
Keywords:
ODA-NOBLES
Noble Families
The Oda dynasty have always been among the great houses, although
usually not the largest or most powerful. During the First Empire,
the Oda constructed a mighty fortress in the mountains at the eastern
edge of their domain. This castle has been beseiged, rebuilt and
refurbished many times...
Noble Commands
Keywords:
NOBLE-COMMANDS, NOBLE_COMMANDS
As a noble, you have the ability to enhance the player base's RP. With this, you are granted certain immortal skills to help you. You also have the responsibility to use the commands correctly and in a method that would not be against the rules. Please see the list of commands below that you have access too.
Noble Granted Commands:
moot
switc...
Noble Communications
Keywords:
NSPEAK, NTELL, NTALK, NREPLY, NOBLE-COMMUNICATIONS, NOBLE_COMMUNICATIONS
Category:
command
Syntax: nspeak
ntalk
ntell <person>
nreply
These commands are used for Nobles to communicate annonymously with one another.
Nspeak is a command used to speak annonymously to all on the mud as a Noble if needed.
Ntalk is a command used to speak to other Nobles and Imms to discuss IC situations and anything else rel...
Noble Houses of the Kitsune
Keywords:
NOBLE-HOUSES-KITSUNE, KITSUNE_HOUSES_NOBLE
.
Overview of each Noble Kitsune House
House of Bojuro
The House of Bojuro sits within the darkness of the black moon, Nephilim. They are the eyes and ears of the Kitsune, who watch the wanderings of The Pack and the goings on of the demons upon the moon. They are spies of the race and good at what they do. Ev...
Overview of each Noble Kitsune House
House of Bojuro
The House of Bojuro sits within the darkness of the black moon, Nephilim. They are the eyes and ears of the Kitsune, who watch the wanderings of The Pack and the goings on of the demons upon the moon. They are spies of the race and good at what they do. Ev...
Noboon
Keywords:
NOBOON
Syntax: noboon
Type noboon to toggle on or off the ablitity to receive a boon, or a gift of spells/prayers from the gods.
Noboon will also strip almost all boon spells from you, but only those, negative spells and additional ones will have to be dealt with on their own.
Type noboon to toggle on or off the ablitity to receive a boon, or a gift of spells/prayers from the gods.
Noboon will also strip almost all boon spells from you, but only those, negative spells and additional ones will have to be dealt with on their own.
NOCHARM
Keywords:
NOCHARM
Syntax:
nocharm
Toggles you character's permission flag regarding following. You cannot be
charmed by anyone when nocharm is on.
Nocoloring of Room Names and Room Descriptions
Keywords:
NOCOLOUR, NOCOLOR
Category:
command
Syntax: nocolor roomnames
nocolor roomdescs
Both of these command come default off. They allow you to toggle on or off whether or not you wish to see the colors in room descriptions or room names.
NOEQ
Keywords:
NOEQ, NO-EQ, NO_EQ
Category:
command
Syntax: noeq
Typing noeq toggles either on or off the ability for your equipment to be able to be viewed by yourself and other individuals, or not.
NOFOLLOW
Keywords:
NOFOLLOW
Syntax:
nofollow
Toggles you character's permission flag regarding following. You cannot be
followed by anyone when nofollow is on.
Nospam
Keywords:
NOSPAM
Category:
command
Syntax: nospam <command(s)>
For those cases where you have a million objects to manipulate, and you know it'll knock you offline, (aside from inventory, you're out of luck there), we now have a 'nospam' command to hide spam much in the same way that cmote
hides messages from the commands. Just put 'nospam' in front of any command
like: nosp...
NOSTRUM
Keywords:
NOSTRUM, RELIGION-NOSTRUM
Category:
notes
-'-,-'-,-'-,-{@ The Nostrum @}-,-'-,-'-,-'-
The Nostrum started out years ago, as a religion, following the goddess Ariana's ideals that a ballance MUST be maintained and no faction, good or evil, should hold supreme ownership of the realm. Over time, though, the religion came to change, many things in the realm forcing...
The Nostrum started out years ago, as a religion, following the goddess Ariana's ideals that a ballance MUST be maintained and no faction, good or evil, should hold supreme ownership of the realm. Over time, though, the religion came to change, many things in the realm forcing...
NOSUMMON
Keywords:
NOSUMMON
Syntax:
nosummon
Toggles your character's permission flag regarding summoning. You cannot be
summoned by anyone when nosummon is on.
NOTE
Keywords:
NOTE
Category:
pointer
Type: help -NOTEACH
For help on disabling the ability to be taught.
Type: help NOTES
For help on how to write and read notes.
Type: help 'NOTE EDIT'
For information on editing unposted notes.
Note Boards
Keywords:
NEWS, CHANGES, NOTES, MESSAGES, READ, UNREAD, POSTINGS, MISC, BULLETIN, ROLEPLAY, RPGLOBAL, IDEAS
The notes on this mud replace the bulletin boards and mail systems found on various other muds. There are a number note categories, or boards, available
to players that you can read and/or post to. These include notes, ideas,
changes, and news. You can only post to notes and ideas though. Posting to
changes and news are reserved for immortals. ..
Note Tips
Keywords:
NOTE-TIPS, NOTE-INFORMATION
Please keep in mind the use of note types you have when posting a note.
For miscellaneous jokes, polls, or generally miscelaneous topics, please direct them to the misc board. Roleplays should of course be IC-related notes. Ideas that you have to better TG can also be posted. Notes are a more general every-day message to relay ...
For miscellaneous jokes, polls, or generally miscelaneous topics, please direct them to the misc board. Roleplays should of course be IC-related notes. Ideas that you have to better TG can also be posted. Notes are a more general every-day message to relay ...
NOTE-MARKLASTREAD
Keywords:
NOTE-MARKLASTREAD, MARKLASTREAD
Category:
notes
Syntax: note marklastread <#>
This command sets the note number last read as the one you specified. It's
a particularly useful command if you accidently type 'note read <#>' instead of 'note peek <#>'.
NOTE-READ
Keywords:
NOTE-READ, NOTE-PEEK, NOTE-SEARCH, NOTE-LIST, NOTE-CATCHUP, NOTE-TAIL
Reading Notes on The Gathering...
There are many option available when reading notes:
"note" is interchangeable with "idea", "change", and "news"
note :Shows next unread note
note list :Shows all notes (unread marked with an N)
note tail <number> :Shows the last <number> of notes
note read # ...
NOTE-SEARCH
Keywords:
NOTE-SEARCH, NOTE-PEEK
Syntax: note search <keywords>
note peek <#>
The 'note search' command will perform a filter all notes and return information on which notes have the exact keywords you're searching for. It can also be used to search news, changes, and ideas.
The 'note peek' command will display a note without marking it and all notes before it ...
The 'note search' command will perform a filter all notes and return information on which notes have the exact keywords you're searching for. It can also be used to search news, changes, and ideas.
The 'note peek' command will display a note without marking it and all notes before it ...
NOTE-SHOWRAW
Keywords:
NOTE-SHOWRAW
Syntax: note show
note showraw
These commands are a good way of showing the progress of notes while you are working on them. NOTE SHOW will show you the completely formatted note, including color, line spacing, and any other formatting you have done to the note.
NOTE SHOWRAW will display the note prior to any formatting t...
note showraw
These commands are a good way of showing the progress of notes while you are working on them. NOTE SHOW will show you the completely formatted note, including color, line spacing, and any other formatting you have done to the note.
NOTE SHOWRAW will display the note prior to any formatting t...
NOTE-WRITE
Keywords:
NOTE-WRITE, NOTE-SHOW, NOTE-EDIT, NOTE-POST, NOTE-CLEAR
Writing Notes on The Gathering...
There is more than one way to write a note. You will always have to enter
the "to" line and the "subject" line. Do that as follows:
"note" is interchangeable with "idea"
note to : sets the to line (playername or clanname)
= note to all will go to everyone
= ...
NOTE_COMMANDS
Keywords:
NOTE_COMMANDS
.
changes ideas misc news nomisc
notes showmisc unread roleplay pknote
noteboard rpnote immrequests immrequestold bulletin
NOTEACH
Keywords:
NOTEACH, -NOTEACH
Syntax: noteach
Toggles your character's permission flag regarding teaching. You cannot be
taught any spells when noteach is on.
NPC-DM
Keywords:
NPC-DM, NPC_DM
Category:
command
Syntax:
npc <mob> show - Displays mob's current hp
npc showall - Displays all mobs' in the room current hp
npc <mob> hp <amount> - Sets mob's rp hp amount
npc <mob> damage <amount> - Damages mob by the amount
npc <mob> heal <amount> - Heals mob by the amount
The NPC command allows DM...
NUDEDESC
Keywords:
NUDEDESC, NAKED
Category:
command
Syntax: Nudedesc
Edit your nude description in the same manner you would your normal description, however you would type nudedesc to get into the editor rather than desc.
To have your nude description displayed vs your normal one, simply type naked. Please remember that nude descriptions are for use in private areas only, and should not be se...
Edit your nude description in the same manner you would your normal description, however you would type nudedesc to get into the editor rather than desc.
To have your nude description displayed vs your normal one, simply type naked. Please remember that nude descriptions are for use in private areas only, and should not be se...
Oak HEart
Keywords:
OAK_HEART, OAK-HEART, OAKHEART
Syntax:
summon 'oak heart' target
This spell draws on the enduring strength of ancient wood. It temporarily fortifies the caster's Strength, increasing their damage.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON rounds
...
summon 'oak heart' target
This spell draws on the enduring strength of ancient wood. It temporarily fortifies the caster's Strength, increasing their damage.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON rounds
...
OBJECT_COMMANDS
Keywords:
OBJECT_COMMANDS
.
press attune auction buy build
compare cover drink draw drop
decipher eat empty equipment fill
get give hold inventory lockers
place plant pour put ...
OBJECT_TRAIL
Keywords:
OBJECT_TRAIL, OBJECT-TRAIL
This summons attempts to locate an objet that the caster is looking for. The summons reveals an image of where the searched for object is or who is
carrying it. If you are vague in your search details, you may find many
more items that fit the description than you were looking for.
Oda Empires Political Views and Allies
Keywords:
ODA-POLITICS
Political Relationships
The cult of Sendak is viewed as a foreign intrusion into the land of Hikaru, opposed even by the elite warrior and other warrior groups who might be expected to turn to the temple. Even in times of peace the city of Sendak resembles a place under seige, the last refuge of that faith surrounded by infidels and the opposi...
Oda Theology
Keywords:
ODA-THEOLOGY
Theology
The Oda empire doesn't have a single state religion, but some temples are viewed more kindly than others.
The gods of Sages temple, successors to Orma's legacy, have long been revered in Hikaru. Old tales tell of Oram appearing to travellers, working various miracles of kindness and healing. Orders of monks maintain his legacy in the...
Ogre Strength
Keywords:
OGRE-STRENGTH
Syntax: cast 'ogre strength' <target>
Through careful consideration and research, the Magi have improved the formula for strength modification spells. Dubbed to be called Ogre Strength, this spell allows the affected a much greater boost of strength than the standard formula. More mana is pumped into the muscles to give a more refined boost to...
OLCGOTO
Keywords:
OLCGOTO
You must be in building mode to use olcgoto.
In an ooc room type mode build.
Syntax: olcgoto <vnum>
Old Nightkin
Keywords:
OLD-NIGHTKIN
Category:
race
This race is not available via creation. To request this race, please send an immrequest to imm valafar sinsalee with immrequest subject Nightkin/Starkin Race Request and you will be contacted regarding it from staff.
NOTE: Starkin and Nightkin are Rethian races, and as such would have little to no knowledge of Tirradyn, includ...
old- starkin
Keywords:
OLD-STARKIN
Category:
race
This race is not available via creation. To request this race, please send an immrequest to imm valafar sinsalee with immrequest subject Nightkin/Starkin Race Request and you will be contacted regarding it from staff.
NOTE: Starkin and Nightkin are Rethian races, and as such would have little to no knowledge of Tirradyn, includ...
OLD-HTML-N0-LONGER-UPDATED
Keywords:
OLD-HTML-N0-LONGER-UPDATED
Standard ANSI Colours MXP Extended Colours
+----------------------+------------------------+----------------------------+
|`R `r Red red |`T `t Tomato tomato |`9 `8 Slate slate |
|`Y `y Yellow yellow |`) `( Mahogany mahogany|`I `i Ice ice |
...
OLDSTATS
Keywords:
OLDSTATS
Each attribute is represented in the following manner on the score table:
CURRENT (MAXIMUM) / MODIFIER
Where CURRENT is your current percentage in that attribute.
If CUR was 54, then you are better than 54% of your _RACE_ in that attribute. MAXIMUM is the highest possible percentage that you can hope to achieve in
that attribute. MODIFIER is the ...
OMOTE and OPMOTE
Keywords:
OMOTE, OPMOTE
Category:
command
Syntax: omote <object> <text>
opmote <target> <object> <text>
OMOTE allows someone to insert the short description of an item into their emotes. Listing the object first, you can then insert the short of the object you named inside the emote with a #. For example: "omote vest shows off #." might show as: "John shows off a leathe...
opmote <target> <object> <text>
OMOTE allows someone to insert the short description of an item into their emotes. Listing the object first, you can then insert the short of the object you named inside the emote with a #. For example: "omote vest shows off #." might show as: "John shows off a leathe...
One Two PUNCH!
Keywords:
ONE_TWO, ONE-TWO, ONETWO
Syntax:
onetwo target
The user executes a classic, powerful boxing combination: a straight right followed by a left hook. Each of these two high-damage strikes has an independent chance to stun the target.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Dam...
onetwo target
The user executes a classic, powerful boxing combination: a straight right followed by a left hook. Each of these two high-damage strikes has an independent chance to stun the target.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Dam...
OOC
Keywords:
OOC
Category:
pointer
Type: help 'OUT OF CHARACTER'
For help on what OOC stands for.
Type: help 'CHANNELS'
For help on the communication channel OOC.
Type: help 'OOC-POLICY'
For help on etiquette on OOC.
OOC Jail
Keywords:
JAIL, JAILING, JAILED, OOC-JAIL, OOC_JAIL
Jailing occurs on occasion when it is a player might break the rules or do something else that might warrant being placed in jail for an OOC means. It serves as a time out period where they can reflect on their actions and hopefully learn from them. It is only used when warranted and not something done lightly.
About: Jail is an OOC staff a...
About: Jail is an OOC staff a...
OOC-POLICY
Keywords:
OOC-POLICY
OOC channel etiquette on dawn
Please observe the following DO NOT's for use on the OOC channel:
* Broadcast the level/stats etc of your character
* Swear in any language
* Ask for immortals, write them a note
* Argue in a heated fashion or call other players names
* Flood/spam or use full CAPS text, it is ...
OOC-POLICY
Keywords:
OOC-POLICY
OOC channel etiquette on dawn
Please observe the following DO NOT's for use on the OOC channel:
* Broadcast the level/stats etc of your character
* Ask for immortals, write them a note
* Argue in a heated fashion or call other players names
* Flood/spam or use full CAPS text, it is considered yelling
* Giv...
OOL
Keywords:
OOL, OUT-OF-LEVEL
OOL stands for Out of level. You get OOL hours when you kill someone below
level 11. This timer will stop you from killing another person below this
level until the timer runs out.
OPEN
Keywords:
OPEN, CLOSE, PICK, LOCK, UNLOCK
Syntax: open <object|direction>
Syntax: close <object|direction>
Syntax: lock <object|direction>
Syntax: unlock <object|direction>
Syntax: pick <object|direction>
OPEN and CLOSE open and close an object or a door.
LOCK and UNLOCK lock and unlock a closed object or door. You must have
the required key to LOCK ...
Open Spell
Keywords:
OPEN-SPELL
Syntax: cast 'open' <object>
In order to increase the utility of magic, magi started to research skills other professions might have that they could replicate with magic. In order to replicate the ability to pick a lock from a thief, mages developed a method to overwhelm locks with mana. It does not work on a magically resistant item and will ...
OPERATORS
Keywords:
OPERATORS
Most of the basic numeric operators are legal and perform the same
function as in C.
The Operators are:
<......is less than
>......is greater than
==.....is equal to
!=.....is not equal to
<=.....is less than or equal to
>=.....is greater than or equal to
Orange and Yellow
Keywords:
SCREENREADER-ORANGE, SCREENREADER_ORANGE, SR-ORANGE, SR_ORANGE, COLOR-ORANGE, COLOR_ORANGE, SCREENREADER-YELLOW, SCREENREADER_YELLOW, SR-YELLOW, SR_YELLOW, COLOR-YELLOW, COLOR_YELLOW, SCREENREADER-YELLOW-GREEN, SR-YELLOW-GREEN, COLOR-YELLOW-GREEN, SCREENREADER_YELLOW_GREEN, SR_YELLOW_GREEN, COLOR_YELLOW_GREEN
Below is a list of ORANGE and YELLOW and YELLOW GREEN ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going
from light shades to darker hues.
ORANGES.
...
ORANGES.
...
Orc Camp
Keywords:
ORC CAMP
Builder: Grakor
The tunnels of the Orc Camp have been there for longer than the Orcs that currently reside in them. Once Ursa lived there, though they were later attacked by a Necromancer seeking the secret of Lichdom and his own army of undead. The Ursa got the last laugh, however, and a small member of their kind managed to destroy the Ne...
The tunnels of the Orc Camp have been there for longer than the Orcs that currently reside in them. Once Ursa lived there, though they were later attacked by a Necromancer seeking the secret of Lichdom and his own army of undead. The Ursa got the last laugh, however, and a small member of their kind managed to destroy the Ne...
ORC-RELATIONS
Keywords:
ORC-RELATIONS
Category:
race
Orcs value strength above all else, and thus there is little surprise that they tend to form strong relationships with races that also value strength.
Of all the races in Tirradyn, Orcs have the best relations with Rawulfs. Both races valuing strength and power, they tend to band together in times of need and form friendships during such times....
Of all the races in Tirradyn, Orcs have the best relations with Rawulfs. Both races valuing strength and power, they tend to band together in times of need and form friendships during such times....
ORC-SOCIETY
Keywords:
ORC-SOCIETY, ORCS-SOCIETY
Category:
race
Orcish society may appear simple to outsiders but involves layers of more complex ideologies as one delves further into interactions with them. They appear to value strength above everything else to outsiders but internally what they value most is more varied. Self-sufficiency, the ability to provide for one's tribe, and a natural innate drive to i...
Orcish Spirituality
Keywords:
ORC-SPIRITUALITY, ORCISH-SPIRITUALITY, ORC_SPIRITUALITY, ORCISH_SPIRITUALITY
Spirituality is a strong component of the average Orcish lifestyle, making many appearances in every day tasks ranging from traditions of their household to heirloom weapons passed down from great heroes of their bloodlines. They would propogate the belief that such things hold power and they would not necessarily be wrong - legends stoke the passi...
ORDER
Keywords:
ORDER
Syntax: order <character> command
Syntax: order all command
ORDER orders one or all of your charmed followers (including pets) to
perform any command. The command may have arguments. You are responsible
for the actions of your followers, and others who attack your followers will incur the same penalty as if they attacked you directly...
OSays and Curtesy
Keywords:
OSAY-CURTESY, OSAY_CURTESY, OSAY-COURTESY, OSAY_COURTESY
Category:
notes
Instead of holding a conversation within the square with OSAYs, please take the conversation to tells, or a different room where you won't encroach on other players RP.
Not only can OSAYs be spammy and detract from IC occurences in IC situations and main locales, such as Dragondale Square, but some feel as if they can share information that can be...
Oscuro de Pajaritos
Keywords:
OSCURO_DE_PAJARITOS, OSCURO-DE-PAJARITOS
Category:
notes
Lore: Deep in the Cueva de Pajaritos (island between Nersa and;Elzeothis)
there is an underground lake within the caverns where a Witkes lives- an odd water bound creature. The underground lake is a freshwater lake that is a milky purple color from the minerals dissolved in it- including the adamantine ore found in the caverns. In the cavern l...
OTELL
Keywords:
OTELL, OREPLY, ODEAF
Category:
command
Otell and oreply are private forms of ooc communication between two people.
Only the two people exchanging otells and oreplies will see them.
Syntax: otell <person> <what you want to say>
oreply <what you want to say>
Odeaf is used to turn off the ability to hear and send otells and oreplies. Use 'odeaf' to toggle otells and orepl...
Syntax: otell <person> <what you want to say>
oreply <what you want to say>
Odeaf is used to turn off the ability to hear and send otells and oreplies. Use 'odeaf' to toggle otells and orepl...
OTITLE
Keywords:
OTITLE
Otitle allows the same thing, but also accepts an object to place in the pose using the name of the object and the # symbol. For instance, if you wanted to pose with a shovel, you would enter 'otitle shovel is here holding #.' and the object with the keyword of 'shovel' would be slipped in where the # is. With both commands, using 'rtitle clear' wi...
Otterlungs
Keywords:
OTTERLUNGS
Category:
magic:spell
While relatively painless, this spell will contort and shape your lungs to a semblance of the water-loving sea otter's lungs. Once the transformation is complete, the caster of this spell may travel under the water for much longer durations than normally possible, but they will still lose air, simplyat a much slower.
When the spell wears off, th...
When the spell wears off, th...
Outfighter
Keywords:
OUTFIGHTER
Syntax:
cast 'outfighter'
The user adopts a defensive, long-range stance, magically reinforcing their armor. This spell increases protection and reduces damage from blunt attacks but cannot coexist with Infighter. This spell increases Armor Class and Bash IRV.
RP Combat Information
Skill Type: Buff, Self-Only
Attack ...
cast 'outfighter'
The user adopts a defensive, long-range stance, magically reinforcing their armor. This spell increases protection and reduces damage from blunt attacks but cannot coexist with Infighter. This spell increases Armor Class and Bash IRV.
RP Combat Information
Skill Type: Buff, Self-Only
Attack ...
OUTFITS
Keywords:
OUTFITS, SAVEOUTFIT
.
The 'saveoutfit' command will let you save and delete outfits, and show you what isin each outfit as well. This will only work with equipment that you have in your main inventory, or inside a container in your main inventory. It will not work on things that are in nested containers, ie: a container in a container.
Syntax:
saveoutfit show ...
OVERHEAD
Keywords:
OVERHEAD
Category:
command
Syntax: overhead
Must be wielding an axe and must already be in battle to use.
Owl Wisdom
Keywords:
OWL_WISDOM, OWL-WISDOM
The owl is ever depicted as being the omniscient being of the wilds, nothing
ever phasing it's eyes that show much insight. Summon the knowledge of the
owls, and learn about any unknown item that you desire. This will show such
things as enchantments, weights, a coin value.
PAGE-SCROLL
Keywords:
PAGE-SCROLL, DISPLAY
Syntax: scroll
Syntax: scroll <number>
This command changes the number of lines the mud sends you in a page (the
default is 24 lines). Change this to a higher number for larger screen
sizes, or to 0 to disable paging.
PALADINS
Keywords:
PALADINS, PALADIN-BASICS, PALADIN-DEFAULT
These is a class of warrior that prides itself on service and duty. They
place honor above all else, and their devotion has gained them the ability
to heal much like a cleric. Their default package is as follows:
SKILLS:
sword the warrior's standby, from rapier to claymore
scan allows you to look before you leap...
Palantal Catacombs
Keywords:
PALANTAL_CATACOMBS, PALANTAL-CATACOMBS
Category:
notes
Lore: The great elven city of Palantal has one of the most famous and
beautiful graveyards in all of Nersa. From the Mourning gardens to the ornate grave statuary, it is a place of contemplation during the day and a place of spirit and night when the statues come to life to guard the graveyard from robbers and looters.
The Catacombs hold t...
The Catacombs hold t...
Palantal Graveyard
Keywords:
PALANTAL_GRAVEYARD, PALANTAL-GRAVEYARD
Category:
notes
Lore: The great elven city of Palantal has one of the most famous and
beautiful graveyards in all of Nersa. From the Mourning gardens to the ornate grave statuary, it is a place of contemplation during the day and a place of spirit and night when the statues come to life to guard the graveyard from robbers and looters.
Level Range: 180...
Level Range: 180...
Palantal Politics and Allies
Keywords:
PALANTAL-POLITICAL
Political Relations
The Nadur Bekhai are treated as allies, although in a condescending
fashion due to the involvement of humans and other inferior races.
The Forestals who joined the work of Nadur have been respected and
assisted but kept on the sidelines. Even the inner council of Nadur
are rarely gran...
Palm Strike
Keywords:
PALMSTRIKE
Syntax: Palm Strike
The palm strike is a very effective self-defense technique for close in combat. It has a direct and short striking path, dealing massive amounts of damage in a very small area. This skill focuses your motions, allowing one to generate considerable power per strike.
This skill is available at level 11.
RP ...
The palm strike is a very effective self-defense technique for close in combat. It has a direct and short striking path, dealing massive amounts of damage in a very small area. This skill focuses your motions, allowing one to generate considerable power per strike.
This skill is available at level 11.
RP ...
PANIC
Keywords:
PANIC
Syntax: panic
Syntax: panic <number>
PANIC sets your panic value. When your character takes damage that
reduces your hit points below your panic value, you will automatically
attempt to recall. You will only recall if your character is not in a
wait state -- i.e. has not been using combat commands like cast, trip and bash, has not ...
PARRY
Keywords:
PARRY
Syntax:
automatic
If at first you fail to dodge, block it. Parry is useful for deflecting
attacks, and is successful more often than dodge. Parry requires a weapon
for full success, the hand-to-hand skill may also be used, but results in
reduced damage instead of no damage. The best chance of parrying occurs
when the defender is skilled in ...
PASS
Keywords:
PASS
Category:
pointer
Type: help PASSWORD
For help on how to change your password.
Type: help 'PASS DOOR'
For help on the spell pass door.
Type: help 'PASS WITHOUT TRACE'
For help on the spell pass without trace.
PASS-DOOR
Keywords:
PASS-DOOR, PASS_DOOR
Category:
magic:spell
This spell allows a character turn transparent and pass through closed
doorways. Some doors are magically protected and aren't capable of being
walked through in this fashion. Pass door cannot be casted on another.
IMPORTANT:
This spell only affects the caster to pass through doors only from this point on. The spell is called Pass D...
IMPORTANT:
This spell only affects the caster to pass through doors only from this point on. The spell is called Pass D...
PASS-WITHOUT-TRACE
Keywords:
PASS-WITHOUT-TRACE, PASS_WITHOUT_TRACE
The skilled druid can call upon the forces of nature to help him pass
through the wilde undetected. By summoning the elements, the druid will
move through even the densest undergrowth and thickest forests without leaving so much as a footstep in his wake, mending broken twigs and trampled
leaves behind him. When a druid passes without a trace, hi...
Passe
Keywords:
PASSE
Syntax:
passe target
Swiftly circles their distracted opponent, this maneuver allows them to deliver a precise strike to the enemy's flank or back during combat. If an ally is attacking the target, this skill does extra damage.
RP Combat Information
Skill Type: Melee
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 +...
passe target
Swiftly circles their distracted opponent, this maneuver allows them to deliver a precise strike to the enemy's flank or back during combat. If an ally is attacking the target, this skill does extra damage.
RP Combat Information
Skill Type: Melee
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 +...
PAXACUS
Keywords:
PAXACUS
Deity of: Protection , Peace Form: An inner light seems to glow just underneath the skin of this tall, lanky elf. He has long, flowing hair that has been pulled back into a ponytail. The tips of his pointed ears poke out just slightly. His round face is set above broad shoulders. The features of his face seem to be perfect for him. ...
PEEK
Keywords:
PEEK, AUTOPEEK
Syntax: peek <target>
The peek skill is useful for seeing what a player or mob is carrying,
the better to use the steal command with. More intelligent characters are
harder to peek at. All characters may learn peek, but thieves are the most
common students.
You can also automatically peek when you look at someone by turning on the aut...
Peek-a-Boo
Keywords:
PEEKABOO, PEEK_A_BOO, PEEK-A-BOO
Syntax:
peekaboo
The user lowers their guard in a deceptive, evasive posture, sacrificing armor for elusive movement. This maneuver decreases armor rating but provides direct damage reduction. This skill reduces damage taken by 10%.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Chec...
peekaboo
The user lowers their guard in a deceptive, evasive posture, sacrificing armor for elusive movement. This maneuver decreases armor rating but provides direct damage reduction. This skill reduces damage taken by 10%.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Chec...
PERCEPTION
Keywords:
PERCEPTION
Lanteia god spell that allows the cleric possessing this spell to detect any lies spoken.
PERFORATED_WOUND
Keywords:
PERFORATED_WOUND
The victim suffers a vicious wound, and begins to bleed profusely. They are bleeding until either healed or take an action to make a successful DC10 <Wisdom> check to bandage the wound.
NOTE: At the beginning of each of their turns, the victim will take 1d4 necrotic damage for bleeding.
PERMANANCE
Keywords:
PERMANANCE
Category:
magic:spell
This spell allows an accomplished enchanter to extend the duration of
certain affects on weapons and armor. You must be holding the item which
the spell will be directed at. A successful cast takes much concentration
and magical energy and should be used only when a weapon is of sufficient quality to warrant permanence.
RP Comb..
RP Comb..
Permdeath
Keywords:
PERMDEATH
Henceforth, and retroactively, unless a permanent death for a character has been agreed on by the character's player, any pk that leads to the death of a character is considered to merely be beating someone within an inch of
their lives and leaving them for dead.
Again, permanent death cannot come from pk unless the player that dies previously...
Again, permanent death cannot come from pk unless the player that dies previously...
Personalize & String Rules
Keywords:
STRING_RULES, STRING-RULES, PERSONALIZE-RULES, PERSONALIZE_RULES
Category:
command
The below rules apply to the personalize command, and the hero ability to string items.
1) "With great power comes great responsibility." As with all of your actions
on the MUD, you and you alone are responsible for them. Abuse of the personalize or crafting system will have your ability to make items revoked. And any items invol...
Personalizing Equipment and Objects
Keywords:
PERSONALIZE, PERSONALIZATION
Category:
command
The Personalize command allows a player to spend Quest Points(QP) to personalize a relic or quest item. Each field of personalize charges 50qp each time. For instance, if you fully personalize an item with a name(50), short(50), long(50), and extra desc(50) that will be a total of 200qp, but if you only want to change the short and long, that will ...
Petrified Frost
Keywords:
PETRIFIED FROST
Builder: Vensoma
Petrified Frost is the name given a specific stretch of tundra. This particular ice desert has no life in it at all: the very air breathed in that place tastes of death and decay, threatening to consume one's soul should one remain in the place for too long. It has always existed in the realm, simply a piece of the land tha...
Petrified Frost is the name given a specific stretch of tundra. This particular ice desert has no life in it at all: the very air breathed in that place tastes of death and decay, threatening to consume one's soul should one remain in the place for too long. It has always existed in the realm, simply a piece of the land tha...
PETS
Keywords:
PETS, LOSEPET, NOPETS
You can buy pets in the pet shop. Most players can have up to 4 pets at a
time, those with a beastmaster subclass can have a max of 6 pets at one time. When you own a pet, you receive less experience points when you kill a
mob, because your pet helps you fight - much like fighting in a group. If
you own a pet you can give it to someone else by ty...
Petwhistle and Petname
Keywords:
PW, PETWHISTLE, PETNAME
Category:
command
Syntax: petwhistle
petname <keyword> <name of yourpet>
Use petwhistle when you need to recall your pet to yourself from wherever it has strayed.
You can use the petname command to give your pet its name for targeting purposes. The pet can then be targeted by this name and the keywords from its short.
PHANTASMAL_FORCE
Keywords:
PHANTASMAL_FORCE, PHANTASMAL-FORCE
Category:
magic:spell
Phantasms are illusions of spirits of other monsters that perform mental
attacks on the victim. While the damage is not real if the attacking
illusion is disbelieved, the will victim suffers great damage when he thinks his attacker is real. With the affects of true seeing, the victim is granted immunity to such illusionary attacks.
RP Co..
Phantom Aura
Keywords:
PHANTOM-AURA
Remort Mage Spell
Syntax: cast 'phantom aura' <target>
Combat is a very dangerous situation and can often be chaotic. People who take advantage of that chaos or vulnerability are increasingly dangerous to magicians of any calibur. Instead of being taken by surprise, battle mages have developed a simple technique. By creating a ghastly fami...
PHANTOM-ARMOR
Keywords:
PHANTOM-ARMOR, PHANTOM_ARMOR
Seir spell where the Caster summons the spirits of the dead, who swirl
around them in a semi-transparent haze. This renders the caster immune to
Negative-based attacks as well as lessening the damage of other spells and physical attacks. The spirits protect the caster from Charms and Fear affects.
Phelan
Keywords:
PHELAN
.___________________________________________________________.
| Vampires, real vampires, don't nibble on the necks of |
| nubile young virgins. They tear people to pieces and suck |
| the blood out of the chunks! |
|_________________________________________...
| Vampires, real vampires, don't nibble on the necks of |
| nubile young virgins. They tear people to pieces and suck |
| the blood out of the chunks! |
|_________________________________________...
PHOENIX-PALM
Keywords:
PHOENIX-PALM, BRAMBLE-PALM, WINTER-PALM
Syntax: summon 'phoenix palm' <target>
summon 'bramble palm' <target>
summon 'winter palm' <target>
These ancient summons call upon the elements to aide the druid who utters
the necessary word of power. When invoked, the elements rush to the aide
of the druid, attacking his target with the fury of the wilde, be it with the f...
PHOENIX_SENSES
Keywords:
PHOENIX_SENSES, PHOENIX-SENSES
The heightened sense of the ever intelligent phoenix is called upon with
this summons. With your senses heightened, you are capable of actually
"feeling" magical auras, and how strong they are. This feeling is so
intense, that it is said some actually see it with their own eyes.
PHYRRA
Keywords:
PHYRRA
Category:
notes
Phyrra
Staff Positions: Builder, Law Council
Epithets (AKA): "Weaver in the Darkness" "She who comes in the dark"
Deity of: Alteration, Life, Darkness, Toxins
Form:
An alluring, Drowish woman with the look of a Scholar or at times Scientist. She is usually clad in fine silks, velvets or leather, some of her clot...
Staff Positions: Builder, Law Council
Epithets (AKA): "Weaver in the Darkness" "She who comes in the dark"
Deity of: Alteration, Life, Darkness, Toxins
Form:
An alluring, Drowish woman with the look of a Scholar or at times Scientist. She is usually clad in fine silks, velvets or leather, some of her clot...
PICK-LOCK
Keywords:
PICK-LOCK, PICK_LOCK, PICKLOCK
Syntax:
pick <object|door>
Lock picking is one of the prime skills of thieves, allowing them to gain
access to many secured areas. Lock picking chances are improved by
intelligence, and hindered by the difficulty of the lock. Other classes may learn to pick locks, but they will never find it easy.
Piercings
Keywords:
PIERCE, PIERCINGS
Category:
command
Syntax:
piercing create - Creates a new piercing to edit
piercing edit <name> - Edits the specified piercing
piercing name <keywords> - Sets your piercing's keywords
piercing short <short desc> - Sets your piercing's short description
piercing extended - Sets your piercing's extended...
Pin Tongue
Keywords:
PIN_TONGUE, PIN-TONGUE, PINTONGUE
Syntax:
summon 'pin tongue' target
The Pin Tongue skill strikes with uncanny precision, magically paralyzing the muscles and nerves of the victim's mouth and throat. The target is rendered completely unable to form words or vocalize.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d20 [no Fail Check...
summon 'pin tongue' target
The Pin Tongue skill strikes with uncanny precision, magically paralyzing the muscles and nerves of the victim's mouth and throat. The target is rendered completely unable to form words or vocalize.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d20 [no Fail Check...
Pine Needles
Keywords:
PINE_NEEDLES, PINE-NEEDLES, NEEDLEPOINT
Category:
magic
Syntax:
summon 'pine needles'
needlepoint <target> <all>
This unique summon represents the duality of the wilds, offering both protection and the potential to cause serious devestation. With a single word, the druid can call up a swirling shield of pine needles, which will absorb some of the incoming blows being directed agains...
summon 'pine needles'
needlepoint <target> <all>
This unique summon represents the duality of the wilds, offering both protection and the potential to cause serious devestation. With a single word, the druid can call up a swirling shield of pine needles, which will absorb some of the incoming blows being directed agains...
Pink Slime
Keywords:
SLIME-PINK
Category:
race
Pink slimes, also called the succubus slime, are quite unique among the slimes. These slime are fascinated with those of flesh and blood and tend to seek them out for their unique taste. Pink slimes are often found near areas of high population, living in the shadows and praying on the lonely.
Appearance: Pink slimes are clearly pink and cannot...
Appearance: Pink slimes are clearly pink and cannot...
Pixies
Keywords:
FAERIE-PIXIES, PIXIES-FAERIES, FAERIES_PIXIES, PIXIES_FAERIES
Category:
race
Pixies:
Pixies are the rogues of the fae. They don't look like them in the wing department, having dragonfly wings instead of butterfly wings. Their faces are more imp like than elven, having pointy noses and chins, leathery ears that are almost batlike but not quite, and green or brown skin. They don't look ugly to most standards, as they u...
Pixies are the rogues of the fae. They don't look like them in the wing department, having dragonfly wings instead of butterfly wings. Their faces are more imp like than elven, having pointy noses and chins, leathery ears that are almost batlike but not quite, and green or brown skin. They don't look ugly to most standards, as they u...
PK-NOTE
Keywords:
PK-NOTE, PKNOTE
You should structure your pkill notes in the following way and should be
told as either an IC writing or brief OOC note:
Pknote to imm
pknote subject Pkill of <player>
pknote + <insert your creative piece of writing/proof of RP and reason here> pknote post
This note is just so the staff knows the real reasons behind the PK. Be as crea...
PK-REASONS
Keywords:
PK-REASONS, PK_REASONS, PKREASONS
Reasons you may use to justify initiating Player Killing (PK), be it code-combat or rp-combat:
Strong ones:
You can initiate PK with one or more of these reasons:
* Revenge - If A PKs B for reason 'x', then B PKs A for revenge, A cannot PK B or get a friend to PK B for revenge.
* In a group if A and C PK B, B can a...
PK_GLOBAL_COMBAT_COMMANDS
Keywords:
PK_GLOBAL_COMBAT_COMMANDS
.
becomeactive pkinfo pkill irv round
ungroup rpstats accept challenge decline
PKFAQ
Keywords:
PKFAQ, PK-FAQ, PK_FAQ
Pkill System FAQ
Q: What is the difference getting killed by a player or a mob?
A: If you are killed by a mob you do not lose a 'karn', if you lose a fight with a player you do.
Q: Why is this system better than the old system?
A: It has been designed in a way that a player can roleplay a peaceful character and ...
PKILL
Keywords:
PKILL, PBSTAB, SURRENDER
Category:
command
Syntax: pkill <player>
pbstab <player>
surrender
Here at The Gathering... we have pkill (or player killing) enabled. While
it is a feature, pkills are not taken lightly. There is a list of rules for
it and these can be found in (help pk-rules) and (help pk-reason). Player
killing works much like mob killing, with ...
PKINFO
Keywords:
PKINFO
Syntax: pkinfo
The pkinfo command is used to display various information relating to the
pksystem and duelling system. It informs you of any duels that involve you
that are in progress and how long the particular stage in the duel will last.
If you have recently stolen from someone and are autoaccepting all challenges to duel, then the...
PKNOTE-EXAMPLE
Keywords:
PKNOTE-EXAMPLE, PK-NOTE-EXAMPLE
Example 1:
============================================================================
Note subject: pkill of Gychal
------------------------------------------------------------------------------
IC background:
I am writing to let you know that I, Thoran Boomhammer, have player killed a blue feathered winged being (alias Gychal) at 6 o...
PKRATIOA
Keywords:
PKRATIOA, PKRATIOB
.. The maximum number of karns your character may regenerate is dependant on
the lifestyle they have lived. The pkill system was tweaked to reflect the
need to slow down those that are natural born pkillers. In short, those
with a higher number of pkills will have a lower number of maximum karns.
PkratioA = pkills - pkdefeats/2
PkratioB = P...
PLACE
Keywords:
PLACE
Syntax: place <object> <character>
A skill that requires stealth, this skill allows the sneaky persuer to unknowingly place items into the unsuspecting pockets or bags of the victim
without being detected. Theives are known to be able to do this with much
ease along with rangers and spellfilchers, although obviously a warrior could not pu...
PLAGUE
Keywords:
PLAGUE
The plague spell infests the target with a disease of great virulence, sapping the strength and causing horrific suffering to the victim, possibly
leading to death. It is a risky spell to use, as the contagion can spread
like wildfire if the victim makes it to a populated area.
RP Combat Information:
S...
RP Combat Information:
S...
Plague Immunity
Keywords:
PLAGUE_IMMUNITY, PLAGUE-IMMUNITY, PLAGUE IMMUNITY
Category:
magic:spell
Plague Immunity is a fairly simple Furina-only clerical spell that grants the caster (and only the caster) immunity from both having plagues placed on them and from the effects of those plagues getting worse. This effect is permanent, though casting the spell on one's self twice will nullify the immunity until the spell is re-applied.
Planar Stash, Planar Retrieve, and Planar Sight
Keywords:
PLANAR_STASH, PLANAR_RETRIEVE, PLANAR_SIGHT, PLANAR-STASH, PLANAR-RETRIEVE, PLANAR-SIGHT
Category:
unfinished
Syntax:
cast 'planar stash' <item>
cast 'planar retrieve' <item>
cast 'planar sight'
By using this spell, items can be stored in another plane for safe-keeping. By re-calculating the equation, spellcasters can easily retrieve their items or view what is stored in their pocket dimension.
Planar Stash - places an item in the invento...
cast 'planar stash' <item>
cast 'planar retrieve' <item>
cast 'planar sight'
By using this spell, items can be stored in another plane for safe-keeping. By re-calculating the equation, spellcasters can easily retrieve their items or view what is stored in their pocket dimension.
Planar Stash - places an item in the invento...
PLANTATION
Keywords:
PLANTATION
The early spring is best known as a time of renewal of life. This summons a
small crop of tasty little mushrooms to sprout from the ground. Unlike some other mushrooms, these are quite edible and non-poisonous. The more powerful the summons, the more mushrooms appear.
Player Base Council Nobles
Keywords:
PBC-NOBLES, NOBLES, PBC_NOBLES
The PBC is a group of mortals that meet and discuss various topics as needed. Be it issues with the mud, the staff, on going RPs, RPs they'd like to see, etc. Think of them sort of like the middle man between staff and non-pbc members.
With being a member of the PBC, you have the perk of becoming a Noble. A Noble is a player that has the oppor...
Player Custom Messages
Keywords:
PMESSAGES
Category:
command
syntax: pmessage
This command will let you view your saved player custom messages. It will list such things as your rtitle, walkin/out, deathcry/blow, surge message, custom recall message, and all customtalk displays, among other things.
This command will let you view your saved player custom messages. It will list such things as your rtitle, walkin/out, deathcry/blow, surge message, custom recall message, and all customtalk displays, among other things.
Player House Auctions
Keywords:
PLAYER-HOUSE-AUCTION, PLAYER_HOUSE_AUCTION, DEED-HOUSE-AUCTION, DEED_HOUSE_AUCTION, HOUSE-DEED-AUCTION, HOUSE_DEED_AUCTION, AUCTION-HOUSE, AUCTION_HOUSE, AUCTION-DEED-HOUSE, AUCTION_DEED_HOUSE, AUCTION-PLAYER-HOUSE, AUCTION_PLAYER_HOUSE
Please read this helpfile in its entirety if you wish to take part in the Auction for Player Houses.
For the first Auction date, we will be shooting for Saturday, May 21st and Monday, May 23rd at 1pm Pacific, 2pm Mountain, 3pm Central, 4pm Eastern. With so many locations to purchase, this may take a few days to do. Due to such,...
Player Keeps
Keywords:
PLAYER-KEEPS, PLAYER_KEEPS, KEEPS
Divine Tokens are used to purchase relic items from the Divine Armory which can be found in Domus Pius on Agragon. These consist of a variety of armor and weapons based on a God(dess) theme as well as individual weapons. They can also be used to purchase Keeps, Shops, and Ships allowing for a larger scale of RP for players. Th...
Player Ran Globals
Keywords:
PLAYER-RAN-GLOBALS, PLAYER_RAN_GLOBALS, PLAYER-GLOBALS, PLAYER_GLOBALS
Staff very much wants our players to get out in the world of Tirradyn and it's Moons and RP and create stories, but some things Staff needs to be advised on for such to make sure it's okay to do.
If you're creating a global or storyline, Staff asks that you send in an immrequest to imm with immrequest subject Global Idea with the basic...
Player Set Room Trap
Keywords:
TRAPS, TRAP
Syntax:
trap - give the syntax for trap commands
trap list - show your saved traps
trap delete <#> - delete a trap from saved traps
trap set <once> - set the in process trap without saving it
trap set <#> - set the trap number in the room
trap show ...
trap - give the syntax for trap commands
trap list - show your saved traps
trap delete <#> - delete a trap from saved traps
trap set <once> - set the in process trap without saving it
trap set <#> - set the trap number in the room
trap show ...
Player Ships
Keywords:
PLAYER-SHIPS, PLAYER_SHIPS, SHIPS
Divine Tokens are used to purchase relic items from the Divine Armory which can be found in Domus Pius on Agragon. These consist of a variety of armor and weapons based on a God(dess) theme as well as individual weapons. They can also be used to purchase Keeps, Shops, and Ships allowing for a larger scale of RP for players. Th...
Player Shop Commands
Keywords:
PLAYER_SHOP_COMMANDS, PLAYER-SHOP-COMMANDS, SHOP-COMMANDS, SHOP_COMMANDS
Category:
command
Player owned shops may sell items that the shop owner places into it, and will generate revenue for the shop owner that they may collect whenever they
like. The objects you place into your shop must match the item types that
the shop is set to sell, which you may set on your own.
There are a multitude of things that you can do to acquire stock fo...
Player Shops
Keywords:
PLAYER_SHOPS, PLAYER-SHOPS
Divine Tokens are used to purchase relic items from the Divine Armory which can be found in Domus Pius on Agragon. These consist of a variety of armor and weapons based on a God(dess) theme as well as individual weapons. They can also be used to purchase Keeps, Shops, and Ships allowing for a larger scale of RP for players. Th...
PLAYER-KEEP-AUCTION
Keywords:
PLAYER-KEEP-AUCTION, PLAYER_KEEP_AUCTION, DEED-KEEP-AUCTION, DEED_KEEP_AUCTION, AUCTION-KEEP, AUCTION_KEEP
Please read this helpfile in its entirety if you wish to take part in the Auction for Player Keeps.
For the Auction dates of Keeps, Ships and Shops, we will be shooting for Sunday, June 5th and Wednsday, June 8th at 1pm Pacific, 2pm Mountain, 3pm Central, 4pm Eastern. We will have weekday and weekend scheduled days with the l...
PLUCK
Keywords:
PLUCK, SOW, SEEDS, PLANTS
Category:
command
Syntax: sow <seed>
pluck <plant>
These commands deal with seeds and plants. SOW will allow you to plant a seed in a given room. If the room is of the type that the plant can grow in, it will over time go through the stages of growth until it becomes a mature plant. Different seeds may be plantable in different areas and take dif...
pluck <plant>
These commands deal with seeds and plants. SOW will allow you to plant a seed in a given room. If the room is of the type that the plant can grow in, it will over time go through the stages of growth until it becomes a mature plant. Different seeds may be plantable in different areas and take dif...
PMOTES
Keywords:
PMOTES
Syntax: pmote <target> <action>
Pmote is used to do an action and include someone else in it. The text must
include a @ (or variation thereof) where you want the targets name. PMOTE
is similar to emote, but will substitute for the target's name. We'll use
Rathern as the example here.
Here is an example of how the pmote works:
eg ...
Pocket Sand
Keywords:
POCKET_SAND, POCKET-SAND, POCKETSAND
Syntax:
pocketsand
Taking advantage of terrain and preparation, a pragmatic fighter can fill the area with a wide spray of sand and dust in an attempt to blind enemies.
RP Combat Information
Skill Type: Debuff, AOE
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Save: FORTITUDE vs Spell DC
Remarks...
pocketsand
Taking advantage of terrain and preparation, a pragmatic fighter can fill the area with a wide spray of sand and dust in an attempt to blind enemies.
RP Combat Information
Skill Type: Debuff, AOE
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Save: FORTITUDE vs Spell DC
Remarks...
POISON
Keywords:
POISON
Poison can have devestating effects when injected into the body. It reduces
the strength of the victim, causing them to feel week and nausious, as well as reduces the victim's regeneration rate. It may also be used to poison food, drink, or a weapon in a fashion similar to envenom, but with drastically reduced effectiveness.
RP Com...
RP Com...
Poison Oak
Keywords:
POISON_OAK, POISON-OAK, POISONOAK
Syntax:
summon 'poison oak' target
The spell conjures a toxic, irritating aura that clings to the target. It weakens their defenses, inflicts a poison damage over time, and hinders natural healing.
RP Combat Information
Skill Type: Range, AoS
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Dam...
summon 'poison oak' target
The spell conjures a toxic, irritating aura that clings to the target. It weakens their defenses, inflicts a poison damage over time, and hinders natural healing.
RP Combat Information
Skill Type: Range, AoS
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Dam...
POISON_ANTIDOTE
Keywords:
POISON_ANTIDOTE, POISON-ANTIDOTE
This summons attempts to combine the renewal of life with a little druidic curing powers. This attempts to neutralize and purge all poison in the body of the one poisoned. If successful, the effects are immediately noticeable, as the symtoms disappear.
POISON_IMMUNITY
Keywords:
POISON_IMMUNITY, POISON-IMMUNITY
This spell enhances the body's abilities to fend off unknown toxins and
various poisons. When affected by this spell, the caster is virtually
immune to all poisons.
RP Combat Information:
Damage: N/A
Damage Type: N/A
POISON_RAIN
Keywords:
POISON_RAIN, POISON-RAIN
This summons from the air a dousing of caustic rain to shower the vicinity
of where it was called upon, causing damage to all. This requires much
concentration to summon, and can't be used while already in combat.
RPStat Information:
Spell Type: Ranged AoE
Attack Sy..
RPStat Information:
Spell Type: Ranged AoE
Attack Sy..
Poll
Keywords:
POLL
Syntax: poll list <IMM|HERO|CLOSED|NV> - lists all or specified issues
poll list <issue_no> - displays an issue and its choices.
poll <choice> on <issue> - places a vote on an issue.
poll result <issue_no> - shows the voting results of an issue.
poll list <issue_no> - displays an issue and its choices.
poll <choice> on <issue> - places a vote on an issue.
poll result <issue_no> - shows the voting results of an issue.
Pommel Strike
Keywords:
POMMEL_STRIKE, POMMEL-STRIKE, POMMELSTRIKE
Syntax:
pommelstrike target
Pommel Strike is made with the blunt pommel of a weapon. The blow deals significant damage and has a high chance to stun the target.
RP Combat Information
Skill Type: Debuff, Melee
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: bash
Duration: 1d4 rounds
...
pommelstrike target
Pommel Strike is made with the blunt pommel of a weapon. The blow deals significant damage and has a high chance to stun the target.
RP Combat Information
Skill Type: Debuff, Melee
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: bash
Duration: 1d4 rounds
...
Port Pancreas
Keywords:
PORT_PANCREAS, PORT-PANCREAS
Category:
notes
Lore: Located along the edge of Samadnar and the Azure Isles, Port Pancreas is a dangerous pirate haven half-hidden within a coastal cave. Shielded from open view, the port serves as a refuge for smugglers, cutthroats, and those who wish to vanish from the eyes of the law.
The port is most notably home to the Dread Pirate Bob, a name whispe...
The port is most notably home to the Dread Pirate Bob, a name whispe...
PORTAL
Keywords:
PORTAL
Category:
magic:spell
The portal spell is similar to gate, but creates a short duration one way, two-dimensional gateway to the target, instead of instantaneously
transporting the caster. Portals can be entered by using the 'ENTER
<portal>' command. Portals cannot be made to certain destinations, nor used
to escape from gate-proof rooms. Portal requires a special sou...
PORTS
Keywords:
PORTS
Category:
helpsys
Here is a List of Ports Per City:
Dragondale: Elzeothis, Nersa, Thathoth, Azure, Samadnar, Hikaru, Ethica, Agragon, Nar'Got, Chyndagh, Ka'lephil, Felwithia, Mremisha, Valuria, Balmorral, Akahram, Dur'Amon, Baeladar, Narina, Palantal
Nar'Got: Nersa, Ariandor, Azure, Hikaru, Elzeothis, Samadnar, Valuria, Ka'lephiel, Chyndagh,...
POST_OFFICE
Keywords:
POST_OFFICE, POST-OFFICE, MAIL, GETMAIL
Category:
olc:redit
Syntax: letter send
A post office can be located within Dragondale. This will allow players to send IC letters to another player who is logged on.
Please type letter alone to see instructions on letter writing.
Syntax: getmail
Getmail picks up a letter that is waiting for you in the post office it was mailed in.
A post office can be located within Dragondale. This will allow players to send IC letters to another player who is logged on.
Please type letter alone to see instructions on letter writing.
Syntax: getmail
Getmail picks up a letter that is waiting for you in the post office it was mailed in.
Postures: Unbreakable, Lightning, Flowing, and Assailing
Keywords:
POSTURES, POSTURE, UNBREAKABLE_POSTURE, LIGHTNING_POSTURE, ASSAILING_POSTURE, FLOWING_POSTURE, UNBREAKABLE-POSTURE, LIGHTNING-POSTURE, ASSAILING-POSTURE, FLOWING-POSTURE
Syntax:
posture unbreakable|lightning|flowing|assailing|none
Taking a posture defines the combat style taken. Each posture hones the talents and abilities into a different method of combat.
Posture Unbreakable - Increases Armor class and Fortitude
Posture Lightning - +1 attack per round, but decrease hitroll
Post...
posture unbreakable|lightning|flowing|assailing|none
Taking a posture defines the combat style taken. Each posture hones the talents and abilities into a different method of combat.
Posture Unbreakable - Increases Armor class and Fortitude
Posture Lightning - +1 attack per round, but decrease hitroll
Post...
POTION
Keywords:
POTION, POULTICE
Syntax: apply <poultice>
quaff <potion>
Poultices are herbal concoctions created by druids, while both
mages and druids can create potions. Some potions are magical
in nature, whereas poulitces are simply natural remedies.
To use a potion, it must be quaffed, whereas a poultice needs to be applied.
POUNCE
Keywords:
POUNCE
Category:
command
Syntax: pounce <victim>
The pounce skill allows the agile fighter to leap up into the air and send his flying oponent tumbling to the ground. Many factors will help the warrior, or help the victim in avoiding this form of attack. Both success or failure will however attract the attention of the victim and a fight is inevitable. This skill...
The pounce skill allows the agile fighter to leap up into the air and send his flying oponent tumbling to the ground. Many factors will help the warrior, or help the victim in avoiding this form of attack. Both success or failure will however attract the attention of the victim and a fight is inevitable. This skill...
POWERFOCUS
Keywords:
POWERFOCUS
Powerfocus allows you to get stronger, modifying your damroll for a period of time.
powerfocus <focus amount>
powerfocus <focus amount>
Powerfocus and Powertransfer
Keywords:
POWERFOCUS, POWERTRANSFER, POWER_FOCUS, POWER-FOCUS, POWER_TRANSFER, POWER-TRANSFER
Category:
command
Syntax:
Powertransfer
Powerfocus
These are self only skills. Powertransfer is available to warriors and monks, while powerfocus is warrior-only. Powertransfer grants +25% of your maximum Hitpoints for the duration, while powerfocus causes 50% of your physical attack damage to bypass IRV.
Powertransfer RP Combat Information...
Powertransfer
Powerfocus
These are self only skills. Powertransfer is available to warriors and monks, while powerfocus is warrior-only. Powertransfer grants +25% of your maximum Hitpoints for the duration, while powerfocus causes 50% of your physical attack damage to bypass IRV.
Powertransfer RP Combat Information...
Pox
Keywords:
POX
.
Remort Cleric Prayer
Syntax: commune 'pox' <target>
Does damage, plus debuffs to all four constitution stats.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Damage Type: poison
PRACTICES
Keywords:
PRACTICES, PRACTICING, PRACTISES, PRACTISING
Category:
command
Syntax:
practice
Syntax:
practice <skill|spell>
PRACTICE without an argument tells you your current ability level in all
the skills and spells available to you. You can check this anywhere.
PRACTICE with an argument practices that skill or spell. Your learning
percentage varies from 0% (unlearned) to a maximum 75%, any more
imp...
Pragmatic Defense
Keywords:
PRAGMATIC_DEFENSE, PRAGMATIC-DEFENSE, PRAGMATICDEFENSE
Syntax:
Passive/Automatic
During battle, for each attack blocked by a shield or parried, a stack of "defense" is added. Each of these stacks reduces the damage taken when hit by 2. Up to 5 stacks of defense can be applied.
RP Combat Information
Skill Type: Buff, Self Only
Attack Syntax: n/a
Damage: n/a
Dama...
Passive/Automatic
During battle, for each attack blocked by a shield or parried, a stack of "defense" is added. Each of these stacks reduces the damage taken when hit by 2. Up to 5 stacks of defense can be applied.
RP Combat Information
Skill Type: Buff, Self Only
Attack Syntax: n/a
Damage: n/a
Dama...
Prayers of Blessings: Might, Deftness, Stamina, Charm, Insight, Wisdom
Keywords:
PRAYER-OF-MIGHT, PRAYER_OF_MIGHT, PRAYEROFMIGHT, PRAYER-OF-WISDOM, PRAYER_OF_WISDOM, PRAYEROFWISDOM, PRAYER-OF-INSIGHT, PRAYER_OF_INSIGHT, PRAYEROFINSIGHT, PRAYER-OF-STAMINA, PRAYER_OF_STAMINA, PRAYEROFSTAMINA, PRAYER-OF-CHARM, PRAYER_OF_CHARM, PRAYEROFCHARM, PRAYER-OF-DEFTNESS, PRAYER_OF_DEFTNESS, PRAYEROFDEFTNESS, PRAYER_BLESSINGS
Category:
magic:spell
Syntax:
commune 'prayer of might' target
commune 'prayer of deftness' target
commune 'prayer of charm' target
commune 'prayer of stamina' target
commune 'prayer of insight' target
commune 'prayer of wisdom' target
These prayers of blessing enhances the target's fundamental being. These spells each target specific stats on the targe...
commune 'prayer of might' target
commune 'prayer of deftness' target
commune 'prayer of charm' target
commune 'prayer of stamina' target
commune 'prayer of insight' target
commune 'prayer of wisdom' target
These prayers of blessing enhances the target's fundamental being. These spells each target specific stats on the targe...
Praying to a Deity
Keywords:
DPRAY, DEITIES, WORSHIP
Syntax: Dpray <prayer text>
Deities
Deities <deity>
Worship <deity>
The command Dpray is deity pray, a new command specifically for building piety and
communing ICLY with your deity. Even if they are not online, they will be
able to receive your prayer when they log on.
Typing Deities will list the deities available, ...
Precision
Keywords:
PRECISION
Syntax: Automatic
Precision increases the chance that you'll hit your enemy, and also increases damage because your blows are more precise. It increases the used skill % for your weapon in the code, increases the chances of you hitting your target, and slightly increases damage done with weapons.
This skill is available at level 16.
Predator
Keywords:
PREDATOR
Unlike the more benevolent, isolationist pathfinder, the predator's devotion
to nature has taken a darker bent. Modeling themselves after the predators
of the wild, they have chosen to hunt and kill the so-called "civilized" people in retribution for the harm they have caused Tirradyn. They are the claws and teeth of nature that bite back, their v...
Pregnancy
Keywords:
PREGNANCY, PREGNANT, CONCEIVE, IMPREGNATE
Category:
command
Syntax:
conceive <partner's_name>
contraction stop
impregnate <approve/deny>
babystring <name_of_object> <field> <string>
fields: name short long ext
General
Opt-in framework for gestation timing, inter-species rules, and IC milestones; use as much or as little as you like to support you...
conceive <partner's_name>
contraction stop
impregnate <approve/deny>
babystring <name_of_object> <field> <string>
fields: name short long ext
General
Opt-in framework for gestation timing, inter-species rules, and IC milestones; use as much or as little as you like to support you...
Pregsight
Keywords:
PREGSIGHT
Category:
command
Syntax: pregsight <target>
This is a gift granted by the Gods to allow a player to see who might be pregnant before it might be codely obvious. This is displayed with a (P) before the player's long in the room.
Using this command on pregnant people will also allow them to glean more information on them regarding the pregnancy.
Pressing IC Charges in Dragondale
Keywords:
DRAGONDALE-CHARGES, DRAGONDALE_CHARGES, DRAGONDALE-IC-CHARGES, DD-CHARGES
Pressing IC Charges Against Someone in Dragondale
First, submit a ROLEPLAY note to imm with the roleplay subject DD- Pressing Charges against <insert character(s) and/or player(s) name> to press charges.
Then send an immreq to imm with the immreq subject RP Sent: DD- Pressing charges against <insert character(s) ...
Priest
Keywords:
PRIEST
The priest class is for those good clerics that choose the path of defeating
evil over promoting good. While they retain their healing and curing
spells, and their shielding and protection spells, the greater part of their
arsenal lies in more numerous attack spells. Their shielding and protection
spells are more combat oriented rather than benig...
Prime Attributes
Keywords:
PRIME, STATISTICS
Every class has two attributes which are guaranteed to be 80 or over, these attributes are often refered to their primary or prime attributes.
During creation, the system works as follows:
If your potential attribute/stat is below 80 after you pick your class, the attribute is boosted to 80.
If your potential stat is already above 80, you wi...
Prismatic Spray
Keywords:
PRISMATIC-SPRAY, PRISMATIC_SPRAY
Category:
magic:spell
This spell allows the caster to bring forth a powerful array of colors, resembling a beautiful rainbow to those viewing it from afar. TO those near enough, the illusionary array of colors causes a blinding affect, and attacks the optinal senses.
RP Combat Information:
Spell Type: Ranged...
RP Combat Information:
Spell Type: Ranged...
Privatize and Unprivatize
Keywords:
PRIVATIZE, UNPRIVATIZE, PRIVATE
As builders change current areas, you will in some rooms notice a new flag
beside the room's name when you walk in or type 'look'. It will look like
this: (Privatize-able), and this means that you can use the 'privatize' and
'unprivatize' commands in that room to seal it from other people being able
to walk in, or in the case of 'unprivatize', to...
Profane
Keywords:
PROFANE
Category:
magic:spell
Syntax:
commune 'profane' target
This spell unleashes a wave of corrupting energy in an area. It damages all foes and has a chance to strip away a random beneficial effect from each.
RP Combat Information
Skill Type: Range, AOE
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Ne...
commune 'profane' target
This spell unleashes a wave of corrupting energy in an area. It damages all foes and has a chance to strip away a random beneficial effect from each.
RP Combat Information
Skill Type: Range, AOE
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Ne...
Profiles
Keywords:
PROFILE, PROFILES
Category:
command
Syntax: profile view <person>
profile set <field>
The PROFILE command allows you to create a list of information about yourself and your character OOCly so that others may better coordinate and provide each other with the types of RP they prefer. By typing PROFILE itself, you are able to then see a listing of the various fields that you c...
PROMPT-TEMPLATES
Keywords:
PROMPT-TEMPLATES
Prompt templates are a set of prompts that can be used at any time. Each
displays different information that you may find useful for different situations, or until you have the time to create a custom prompt of your
own. When you choose one of the templates below, it's raw form will be
displayed to you as well, so that you may copy and paste it s...
Prompts
Keywords:
PROMPT
Category:
command
Syntax: prompt
Syntax: prompt default
PROMPT with out an argument will turn your prompt on or off.
PROMPT ALL will give you the traditional "" prompt.
PROMPT DEFAULT will assign you the mud wide default prompt.
PROMPT where the %* are the various variables you may set yourself.
%% - percent character
%a - alignment
%b -...
PROMPTS
Keywords:
PROMPTS
Syntax: prompt
Syntax: prompt default
Syntax: prompt <%*>
PROMPT with out an argument will turn your prompt on or off.
PROMPT ALL will give you the traditional "<hits mana moves>" prompt.
PROMPT DEFAULT will assign you the mud wide default prompt.
PROMPT <%*> where the %* are the various variables you may set yourself.
%% - ...
Protect Familiar
Keywords:
PROTECT-FAMILIAR
Remort Mage Spell
Syntax: cast 'protect familiar' <target pet>
Spells for humanoids and comrades alike have been the centerpiece of much research for hundreds of years. However, the allies of mages have often andalways will be animals. Animals are both the test subjects and loyal companions to the lonely, often eccentric mage. To protect t...
PROTECTION_COLD
Keywords:
PROTECTION_COLD, PROTECTION_FIREPROTECTION-COLD, PROTECTION-FIRE
These communes for protection will offer protection against magics of cold or heat, depending on which protection is conjured, and will reduce damage taken from those attacks by upto 50%. The protections may not be granted to others, and only one or the other may protect the caster at a given time.
RP Combat Information:
Damage: N/A
Damage Type:...
PROTECTION_GOOD
Keywords:
PROTECTION_GOOD, PROTECTION_EVIL, PROTECTION-GOOD, PROTECTION-EVIL
commune 'protection good'
These communes for protection will offer only protection against an entity of good/evil, depending on which protection is conjured. The protections may not be granted to others and only one or the other may protect the
caster at a given time. A person may not have both prayers active at the
same time.
RP Co...
PROTECTION_LIGHTNING
Keywords:
PROTECTION_LIGHTNING, PROTECTION_ACID, PROTECTION-LIGHTNING, PROTECTION-ACID
commune 'protection lightning'
These communes for protection will offer protection against against two of the the many natural elements that can cause much damage: acid and
lightning. When protected from these elements, the caster takes upto 50%
less damage when coming into contact with them, whether they be magical
attacks or someth...
PROTECTION_MAGIC
Keywords:
PROTECTION_MAGIC, PROTECTION-MAGIC
This commune brings forth the protection of the gods to help fend of magical attacks and any other malignant spells. The beneficiary of this protection has a larger chance of saving vs. spells, and only taking half damage.
RP Combat Information:
Damage: N/A
Damage Type: N/A
PROTECTION_POISON
Keywords:
PROTECTION_POISON, PROTECTION-POISON
This commune grants the caster the protection to naturally fend off toxins
and poisons found in the realms. While the protection doesn't grant
immunity to such poisons, there is a higher chance that the caster can shrug off the ill effects before becoming seriously ill.
RP Combat Information:
Damage: N/A
Damage Type: N/A
Protector SubClass
Keywords:
PROTECTOR, ENDURANCE
The Druid Protector is one who has devoted themselves to Nature and using all within their power in this endeavor. They train both mind and body so that they may become a Protector of Nature and all they care for.
The below skills/spells will be gained upon becoming a Protector.
Skills:
- Dual Wield - See help dual-wield.
- Circle ...
Provinces Within the Oda Empire
Keywords:
ODA-PROVINCES
Provinces
Hikaru is divided into a number of semi-authonomous regions, all
claimed by the empire. In practice some are ruled directly by a noble
house, others by new powers and groups which have colonised the lands
during the decline of the once supreme Vapilas people.
Oda region - as the name suggests,...
PSOCIALS
Keywords:
PSOCIALS, PERSONAL-SOCIALS, PERSONAL_SOCIALS
Category:
command
Psocials are personal socials that you can create and use just as you would ordinary socials, but they are specific to your character, and only your
character will have access to them. These personal socials, provided that
you have set them up properly with the appropriate acts, may be used in the room, in tocials, and even on the gs channel in th...
Public History
Keywords:
PHISTORY, HISTORY-PUBLIC, HISTORIES-PUBLIC
.
Syntax: phistory edit - allows you to edit your public history
phistory events - allows you to add special events
phistory look <person> - allows you to read a player'public history
The 'phistory' command allows you to control your public history. A public
history contains information about your charact...
Publicing Sex Roleplay
Keywords:
SRP-PUBLICITY, SRP-PRIVACY
Publiciing your prefrencings on SRP is NOT a bad thing, EVER, however this should not be done in a form of a note. We may be an ADULT mud, but please have a bit of decorum and keep this topic between tells or other private means of communication.
If you are in an RP, it is YOUR responsibility to advise the other person if you SRP or not. It ...
If you are in an RP, it is YOUR responsibility to advise the other person if you SRP or not. It ...
Pulse Shot
Keywords:
PULSE_SHOT, PULSE-SHOT, PULSESHOT
Syntax:
pulseshot direction target
This skill requires a bow and ammunition. Pulse Shot is a ranged attack that can be fired from a distance and has a chance to immobilize the target, preventing them from charging towards the user. If the immobilization fails, the target will charge into the user's position.
RP Combat Information...
pulseshot direction target
This skill requires a bow and ammunition. Pulse Shot is a ranged attack that can be fired from a distance and has a chance to immobilize the target, preventing them from charging towards the user. If the immobilization fails, the target will charge into the user's position.
RP Combat Information...
PULSE-MOBILE
Keywords:
PULSE-MOBILE, PULSE-VIOLENCE
Each pulse mobile is set to 4 seconds.
While fighting each round is set to one pulse violence, so in the
fight trigger if you set it to 100% each round it will be activated.
Pumpkin Cult
Keywords:
PUMPKIN_CULT, PUMPKIN-CULT
Category:
notes
Lore: Hidden away from prying eyes, the Pumpkin Cult resides within a strange temple fashioned from the remains of an old sailing ship, its original name long forgotten to all but its devoted members. The structure creaks softly with age, its wooden hull repurposed into a place of worship and quiet gathering.
Surrounding the temple are scat...
Surrounding the temple are scat...
Puncture
Keywords:
PUNCTURE
Syntax:
puncture target
The user delivers a fierce, penetrating strike with a piercing weapon. The wound causes bleeding damage over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Single Weapon: 1d6 + Damroll, Dual Wield: 4d6 + Damroll
Damage Type: Pierce
Sav...
puncture target
The user delivers a fierce, penetrating strike with a piercing weapon. The wound causes bleeding damage over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Single Weapon: 1d6 + Damroll, Dual Wield: 4d6 + Damroll
Damage Type: Pierce
Sav...
PUPPY-LOVE
Keywords:
PUPPY-LOVE, PUPPY_LOVE
Kedanna god spell that acts as a charm spell, but a bit more powerful AND will cause the charmed one to jump into fights on the caster's behalf.
Purify Area
Keywords:
PURIFY_AREA, PURIFY-AREA
Syntax:
cast "purify area"
This spell is known to purify swaths of land from plague, poison and the hoards of undead. A Templar may use this spell on an area to relieve the people of what plagues them.
RP Combat Information:
Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: [See Remarks]..
cast "purify area"
This spell is known to purify swaths of land from plague, poison and the hoards of undead. A Templar may use this spell on an area to relieve the people of what plagues them.
RP Combat Information:
Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: [See Remarks]..
Purify Water
Keywords:
PURIFY-WATER, PURIFY_WATER
.
Remort Cleric Prayer
Syntax: commune 'purify water' <target>
Removes poison from a fountain, drink container, or blood flask.
RP Combat Information:
Damage: N/A
Damage Type: N/A
Purify Water
Keywords:
PURIFY_WATER, PURIFY-WATER, PURIFYWATER
Syntax:
summon 'purify water' target
The skill Purify Water allows the user to purify a water source or container from any toxins. It renders the water pure and clean.
RP Combat Information
Skill Type: Enchant, Object
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: n/a
Remarks: If a wate...
summon 'purify water' target
The skill Purify Water allows the user to purify a water source or container from any toxins. It renders the water pure and clean.
RP Combat Information
Skill Type: Enchant, Object
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: n/a
Remarks: If a wate...
PURIFY_BODY
Keywords:
PURIFY_BODY, PURIFY-BODY
This summons attempts to combine the renewal of life, with a little druidic curing powers. This will attempt to rid the recipient of this spell of which ever disease affects them. If left untreated, diseases often spread like wildfire in populated places.
RPStat Information:
Spell Type:...
RPStat Information:
Spell Type:...
Purple Slime
Keywords:
SLIME-PURPLE
Category:
race
Purple slimes live in dark places, such as caves or underground. They can even be found within the tunnels of the underdark and other such places.
Appearance: Purple color, usually darker shades.
Scent: Purple slime usually smells of fragrant mushrooms or cave mush.
Taste: Purple slimes usually taste of mushrooms.
Alignment: Purple ...
Appearance: Purple color, usually darker shades.
Scent: Purple slime usually smells of fragrant mushrooms or cave mush.
Taste: Purple slimes usually taste of mushrooms.
Alignment: Purple ...
PUSH
Keywords:
PUSH, DRAG, PULL
The push and drag commands will allow mobs, objs, other characters and virtually anything else not bolted to the floor, to be forcably moved from room
to room. There are of course notable exceptions to this and anyone found to
be abusing these abilities will be dealt with harshly.
Syntax:
Push <victim> <direction>
Drag <victim> <direction>
Putrid Sacrafice
Keywords:
PUTRID_SACRAFICE, PUTRID-SACRAFICE, PUTRID SACRAFICE
Putrid Sacrafice is the most powerful spell for a cleric of furina, bar none. It is Furina's version of Holy Word, with some pretty vicious effects/consequences. First off, there is a 1% chance that someone casting this spell will be immediately killed by it before the spell goes off. If the spell does go off, all evil chars are struck with a pow...
PUTRID-SACRIFICE
Keywords:
PUTRID-SACRIFICE, PUTRID-SACRAFICE
Syntax: commune 'putrid sacrifice'
A potent divine word that surges through the area. Enemies suffer a heavy curse and may be afflicted with a lingering plague, while aligned allies may be strengthened. The caster is left drained by the effort and risks backlash.
RP Combat Information:
Damage: 3d4 + Spell Damroll
Damage Type: negative
...
QLOOK
Keywords:
QLOOK, QUIET-LOOK
Category:
command
Syntax:
qlook <object|character>
queitlook <object|character>
This command allows you to look at an object, mob or player without notifying the room or players that you are looking to help with seamless roleplay.
qlook <object|character>
queitlook <object|character>
This command allows you to look at an object, mob or player without notifying the room or players that you are looking to help with seamless roleplay.
QUAD_ATTACK
Keywords:
QUAD_ATTACK, FOURTH_ATTACK, QUAD-ATTACK, FOURTH-ATTACK
Syntax:
automatic
Training in quad attack allows the character a chance at an additional strike
in a combat, and increases the chance of a third attack as well. Perfect
quad attack does NOT assure four attacks per round. Only warriors and highly
skilled thieves may learn this skill.
Quessir Holme
Keywords:
QUESSIR-HOLME, QUESSIR_HOLME
Set upon the lands of Agragon, this is a settlement of the Elven Cousins (Quessir Tyssir) or as referred to there as The Vanir Alliance. Representatives of the majority of elven folk live there and are accessible. Signs are plentiful throughout the land with the following as the words read:
It is the intent of the Vanir Alliance that this land ...
It is the intent of the Vanir Alliance that this land ...
Quest Pets
Keywords:
QUEST-PETS, QUESTPETS, QUEST_PETS, RELEASE-FIGURINE, CAPTURE-FIGURINE, RELEASE_FIGURINE, CAPTURE_FIGURINE, FIGURINE, FIGURINE-DESTROY, DESTROY-FIGURINE
Category:
command
Quest pets are special pets available for purchase from the quest petmaster in Dragondale. These pets start out pretty weak, but can gain experience and level through order <pet> level up to your current display level. If a quest pet moves to a lower-level owner, its level is capped back down to that owner. They come in several types, wit...
Questing
Keywords:
QUESTS, QUESTING, QUEST-REQUEST, QUEST-RESPAWN, QUEST-TIME, NOKILLQUESTS, QUEST_TIME, QUEST_RESPAWN, QUEST_REQUEST
Category:
command
syntax: quest (subcommand)
The QUEST system allows you to gain 'Quest Points', which can be used to gain a variety of powerful equipment and other perks within the game. In order to begin, you first have to locate a quest master or mistress, one of which can be found within Dragondale.
'QUEST REQUEST' will then allow you begin a q...
The QUEST system allows you to gain 'Quest Points', which can be used to gain a variety of powerful equipment and other perks within the game. In order to begin, you first have to locate a quest master or mistress, one of which can be found within Dragondale.
'QUEST REQUEST' will then allow you begin a q...
Questing for Housing
Keywords:
HOUSING, HOUSING-RULES, REDEEM
Questing for a house
In order to build your character's own house, one must first get a House
Deed from a quest master. This alone can be a rough undertaking, but worth
it to many.
Once you have obtained a deed type redeem to be able to build your own home. Players are permited up to 2 housedeeds for their home, which consists of 10 roo...
QUICK-COMMANDS
Keywords:
QUICK-COMMANDS, QUICK_COMMANDS
MOVEMENT GROUP
north south east west up down follow group split
northeast northwest southeast southwest
exits recall
stand kneel sit rest wake sleep
OBJECTS INFORMATION / COMMUNICATION
get put drop give sacrifice help credits commands areas
wea...
Quicksand
Keywords:
QUICKSAND
Syntax:
summon 'quicksand'
This is an Area of Affect spell where caster transforms a patch of ground into a churning pit of sucking mud. Creatures within the area must fight to escape or begin taking drowning damage as they are pulled under.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]..
summon 'quicksand'
This is an Area of Affect spell where caster transforms a patch of ground into a churning pit of sucking mud. Creatures within the area must fight to escape or begin taking drowning damage as they are pulled under.
RP Combat Information
Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]..
QUIT
Keywords:
QUIT, SAVE
Syntax: QUIT
Syntax: SAVE
SAVE saves your character and objects. The game saves your character every
5 minutes regardless, and is the preferred method of saving. Typing save
will block all other commands for about 20 seconds, so use it sparingly.
Some objects, such as keys and objects more than 2 levels above you, may not be saved.
...
RACE
Keywords:
RACE, RACE-HELP
Category:
pointer
Type: help RACEINFO
For help on a command which lists the available races
Type: help RACE-OVERVIEW
For an overview of the racial strengths and weaknesses
Type: help RACIAL-SKILLS
For a listing of inherent skills for each race
Type: help <race's name>
For help...
RACE-APPLY
Keywords:
RACE-APPLY
Category:
race
To have a new race please send an email to ADMIN with this info.
* Race help file. (see help race-elf for example)
* Race table information. (see help race-table)
* Race stat information. (see help race-stat)
* Race language. (see help race-language)
And any other relevant info.
RACE-CREATE
Keywords:
RACE-CREATE
Redirection help file.
The following help files are about creating new races for The Gathering...'s
players. Check out the builders doc for more information regarding new
races and meaningful flags.
Type: help 'RACE-APPLY
For information on applying for a new race (email to ADMIN)
Type: help 'RACE-LANG...
RACEHELP
Keywords:
RACEHELP
Racehelp is a more extensive and organized help file for individual races. Racehelps will list the general description of the race, personality the personality of the race culture the known culture of that race religion what the races usual ideology is when raised among those of their race. History is how the race has progressed through time and in...
RaceInfo - Racial Information
Keywords:
RACEINFO
Category:
command
The raceinfo command displays a list of creation selectable races. This
list includes the racial attribute modifiers, the amount of creation points (cp) the race 'costs' and the maximum number of hit points (hp) the race can gain.
Races of Rethia
Keywords:
RETHIAN-RACES, RETHIAN_RACES
. The following races have been discussed and deemed acceptable for creation
as Rethian-born characters.
High-elves
Angels
Brownies
Banshee
Avian
Demon
Drow
Draconian
Duergar
Dwarf
Faerie
Goblin
Half-elf
Half-orc
Halfling
Human (Including Rethian)
Imp
Merfolk
Mrem
Orc
Snow-elf
Succubus
Sun-elf
Ursa
Troll
Water-Elf
Re...
High-elves
Angels
Brownies
Banshee
Avian
Demon
Drow
Draconian
Duergar
Dwarf
Faerie
Goblin
Half-elf
Half-orc
Halfling
Human (Including Rethian)
Imp
Merfolk
Mrem
Orc
Snow-elf
Succubus
Sun-elf
Ursa
Troll
Water-Elf
Re...
Races of Tirradyn
Keywords:
PLAYABLE RACES, PC RACES
Category:
race
Angel Faerie Lycanthrope
Changeling Fukai Merfolk
Cinsiyet Giant Mrem
Daevulf Gnojni Orc
Deasune Half-elf Rawulf
Demon Hanyou Shikigami-elf
Dhampiel Human Sucubus
Draconian Jalachara Troll
Drow Equis ...
Races Overview
Keywords:
RACE-OVERVIEWS, RACE-OVERVIEW, RACES, RACE_OVERVIEW
Category:
race
STAT BONUSES
RACE Max HP STR DEX CON WIS INT CHA LUCK LANGUAGE
Human 500 1 Human
Elf 450 -1 1 1 Elven
Dwarf 500 -1 1 Dwarven
Halfling 400 -1 1 ...
RACE Max HP STR DEX CON WIS INT CHA LUCK LANGUAGE
Human 500 1 Human
Elf 450 -1 1 1 Elven
Dwarf 500 -1 1 Dwarven
Halfling 400 -1 1 ...
Racial Category: Anthropomorphic Races
Keywords:
ANTHROPOMORPHIC_RACES, ANTHROPOMORPHIC-RACES
Category:
creation
The races found in the Anthropomorphic category are the races that have features of both humanoids and animal. They can be at varying levels of anthropomorphism, from full 'furry' to human with ears, tail and minor features. They tend to have the qualities of their animal race in personality and vulnerabilities and advantages, making them widel...
Racial Category: Mixed and Half Races
Keywords:
MIXED_RACES, MIXED_HALF_RACES, MIXED-RACES
Category:
creation
The races found in the Mixed category are the races that are the hybrid of two different races. Like the Standard races, they are good starter races to familiarize yourself with the world and setting and tend to have a wide range of personalities, preferences, ethos, and homelands. While The Gathering has a unique spin on some of them, they sho...
Racial Category: Preternatural Races
Keywords:
PRETERNATURAL_RACES, PRETERNATURAL-RACES
Category:
creation
The races found in the Preternatural category are the races that generally thought of beyond standard- either in their monstrous nature, divine or otherwise 'otherness'. They tend to be a little more difficult to play with a wider range of advantages and vulnerabilities. The Gathering has a unique spin on these races, that, while familiar, does...
Racial Category: Standard Fantasy Races
Keywords:
STANDARD_FANTASY_RACES, STANDARD_RACES, STANDARD-RACES
Category:
creation
The races found in the Standard category are the general, familiar races to fantasy settings. They are good starter races to familiarize yourself with the world and setting and tend to have a wide range of personalities, preferences, ethos, and homelands. While The Gathering has a unique spin on some of them, they should have a familiar feeling...
Racial Category: TG Original Races
Keywords:
TG-ORIGINAL-RACES, TG_ORIGINAL_RACES, TGORIGINAL-RACES, ORIGINAL_RACES, ORIGINAL-RACES, TGORIGINAL_RACES
Category:
creation
The races found in the TG Original category are races that are unique to Tirradyn . These races are complex and woven into the world's history, coming into the land in various events. These races have a wide variety of unique traits, vulnerabilities and advantages. While not necessary, it is recommended to become familiar with the world before ...
Racial Taxes
Keywords:
RACIAL-TAXES, RACIAL_TAXES, KEDANNA-TAXES, KEDANNA_TAXES, RACE-TAXES, RACE_TAXES
All Citizens of Tirradyn,
From this day onward, taxes are hereby appointed by the Goddess Kedanna Rosewater. They shall be a yearly tax placed upon each individual above the age of fourteen within Tirradyn. Taxes will be based upon race, though at times, certain favors with approval from the Goddess herself can of course limit the amount required,...
RACIAL-SKILLS
Keywords:
RACIAL-SKILLS
-------------------------------------------------------------------
- [Race ] [Race skills ] -
-------------------------------------------------------------------
- Alaghi -
- Avian -
- Draconi...
RACIAL-WEIGHT
Keywords:
RACIAL-WEIGHT, RACIAL-HEIGHT
Race Height Weight
Name MIN | MAX MIN | MAX
--------------------+--------------+-----
Alaghi 72" | 84" 300 | 400
Avian 42" | 53" 50 | 80
Draconian 72" | 84" 250 | 350
Drow ...
RAGE
Keywords:
RAGE
Category:
magic:spell
This spell fills the target character with a fierce battle rage that makes
him a formidable foe. The enraged target fights without concern for his
wellfare, thus gaining bonuses from the spell.
The target's can take much more damage without noticing the pain, as well as
deal more damage, because of the lack of defensive maneuvers. Because of
t...
Rahmakhet's Godspells
Keywords:
RAHMAKHET-GODSPELLS, RAHMAKHET_GODSPELLS, RAHMAKHETGODSPELLS, RAHMAKHET-SPELLS, RAHMAKHET_SPELLS
Category:
magic:spell
Those who have earned Rahmakhet's favor are granted fragments of his dominion over cyclicality, time, imagination, and the infinite possibilities between what is and what may yet be.
Always Forward
When failure is not an option, those with Rahmakhet's favor may exert their will and overcome the obstacle before them. Once per day, the user...
Rang SubClass
Keywords:
RANG
Spells/Skills:
self healing spells
purify body - removes all poisons, blindness, disease
self healing - heals 25% of max health
self-only enhancement spells
strength of mind
strength of body
protection cold
protection fire
protection lightnig
protection acid
higher regen rates
RP...
Ranged Weapon and Ammunition Construction
Keywords:
CONSTRUCTION, LEATHERWORKING, WOODWORKING, STONESHAPING, FLETCHING
Category:
command
Like smithing, construction allows a player to make equipment. In construction, a player can use woods, stones, leather, metal, and embedded gems to create unique ranged weapons and ammunition. The materials are
collected via gather, skin and mine for the creation of these weapons. This
skill makes use of the leatherworking, wood...
RANGED-WEAPONS
Keywords:
RANGED-WEAPONS, SLING, BLOWGUN, CROSSBOW, BOW, SHOOT
The ranged weapon system is designed to provide another method of fighting
that relies on direct input from the player. In normal combat, players and
mobs will take turns beating each other with their weapons or fists, with ranged weapons, the mobs will still bash you regularly as normal, but your
own fighting will be done with regular use of the ...
Ranks within Malaghar's Underdark
Keywords:
DROW_RANKS, DROW-RANKS, MALAGHAR_RANKS, MALAGHAR-RANKS, UNDERDARK_RANKS, UNDERDARK-RANKS, DARKELF-RANKS, DARKELF_RANKS
Ust'ilharess: Matron of the First House - Queen of Malaghar
Ilharessen: Matron Mothers
Yathrinen: High Priestess to the Queen
Dalharil: Daughter of Matron Mother
Ul'faerz'un'arr: City Seeress
Yath'abban: Priestess trainee
Ul'fearuk: City Archmage
Ul'saruk: the Warlord of the city - Minister of War
Ilharn: Patron of a House
Qu'el'faerz'un'arr: Hous...
Rascal Retention
Keywords:
RASCAL, RETENTION
Category:
helpsys
When faced with a troublesome person and lacking time or inclination to work face-to-face with them, this prayer can be issued upon them to remove them from the realm for a two hour period. The target is moved to the Detention Corner of the Serenity Sanctuary where they will remain for a period of two hours. This can be handy in a variety of ways...
Rasool the Herald
Keywords:
RASOOL, HERALD
Category:
newbie
Background: Rasool is one who is said to deliver messages of the gods. He also acts as a patron of mail carriers and couriers. They pray to him for safe travels. Those who are sending messages will pray to him that their gifts and notes reach their destination. He is often see as a peregrine Falcon Avian or a carrier pigeon avian male w...
Ravager
Keywords:
RAVAGER
Hating that which would harm nature, the ravager is the darkness of the wilds personified. They are the cougar that kills a stray villager, the shark that consumes a hapless swimmer, these are the beasts that the ravager
emulates. Harsh and brutal, they seek to drive mankind from the wild
places. At once living in harmony with nature, and destroy...
Ravenscrest Mountain, The Grave of Dragons
Keywords:
RAVENSCREST, RAVENSCREST_MOUNTAIN
The Ravenscrest ridge is where the powerful Avian Tribes live. The Clan of Korakisyngeni and the families that make it up watch over the mountain, forming their nests within the ledges of the treacherous mountain. They protect the treasures deeper within the mountain- a Dragon's Graveyard from the times before. The Avian Warriors and protectors pat...
Rawcolour
Keywords:
RAWCOLOUR
Category:
command:immortal
Syntax: rawcolour <command>
This command will show the colour codes without processing them. It's most
useful for testing purposes, to make sure colours are reset where they should be, and don't affect the colour of everything else.
Example:
typing raw who might show:
{=?[{=?+++{=?]{# Caesar{^ ...
Rawulf History
Keywords:
RAWULF-HISTORY, RAWULF_HISTORY
Category:
race:general
The rawulves are a people abandoned by their creator and considered the "dog" of mortality. The rawulves history is buried and lost, but it's not forgotten. Passed down from generation to generation, rawulves believe they are the descendents of the great empire of Bauu. This empire was ruled by the family of Ohmset and it is believed the continen...
RAWULF-RELATIONS
Keywords:
RAWULF-RELATIONS
Category:
race
Rawulves tend to get along quite well with Orcs and Minotaurs, for both of these races have similar outlooks on the necessity of strength. The former especially, as both share a need for community.
Rawulves otherwise tend to view other races with casual indifference. While most races look upon Rawulves with distaste for their barbaric natures, ...
Rawulves otherwise tend to view other races with casual indifference. While most races look upon Rawulves with distaste for their barbaric natures, ...
RAWULF-SOCIETY
Keywords:
RAWULF-SOCIETY
Category:
race
Rawulves live with their tribe, or "pack." These packs consist of a large group of rawulfs, often lead by an alpha, followed by the pack's shaman or druid. While the alpha of a pack is always male, Rawulf females are able to fill any other role in their pack, including the positions of warriors. Due to the Rawulf focus on strength and combat skill,...
Ray of Hope
Keywords:
RAY-OF-HOPE, RAY_OF_HOPE
.
Remort Cleric Prayer
Syntax: commune 'ray of hope' <target>
Stat boosts to memory, reasoning, logic, mental discipline
Razorstrike
Keywords:
RAZORSTRIKE
Syntax: Razorstrike
A razorstrike hit is designed to slash your hand at the enemy, cutting through the air smoothly and with precision.
Available at level 35.
RP Combat Information:
Attack Type: Melee
Attack Syntax: 1d20 + <Physical Hi...
A razorstrike hit is designed to slash your hand at the enemy, cutting through the air smoothly and with precision.
Available at level 35.
RP Combat Information:
Attack Type: Melee
Attack Syntax: 1d20 + <Physical Hi...
REALM
Keywords:
REALM, REALMS
Category:
pointer
Type: help COUNCIL
For help about the immortal Council of Realm.
Type: help -REALMS
For help on spell realms.
Rear Kick
Keywords:
REAR-KICK, REAR_KICK, REARKICK
Most mounts have the ability to give a devastating kick or blow to an enemy behind them. Through hoof or claw, these attacks can be catastrophic to any who dare to get behind a mount.
Syntax:
rearkick <target>
RP Combat Information:
Skill Type: Melee
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d10 + Mount Da...
Syntax:
rearkick <target>
RP Combat Information:
Skill Type: Melee
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d10 + Mount Da...
Rebuke
Keywords:
REBUKE
Category:
magic:spell
Syntax:
commune 'rebuke' target
This spell exploits a foe's weakened state. When used on a target below half health, it deals direct damage equal to a portion of their missing vitality.
RP Combat Information
Skill Type: Range Spell, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 10 percent of Current Damage...
commune 'rebuke' target
This spell exploits a foe's weakened state. When used on a target below half health, it deals direct damage equal to a portion of their missing vitality.
RP Combat Information
Skill Type: Range Spell, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 10 percent of Current Damage...
Recalling
Keywords:
RECALL, RECALL-MESSAGE, GRECALL, HRECALL, CRECALL, RRECALLRECALL_MESSAGE, DRECALL
Category:
command
Syntax: recall
recall message
recall arrival
rrecall
grecall
crecall
hrecall
hrecall all
drecall
drecall all
recall message <message in room recalling from>
recall messageclear
recall arrival <message in room recalling to when you appear>...
recall message
recall arrival
rrecall
grecall
crecall
hrecall
hrecall all
drecall
drecall all
recall message <message in room recalling from>
recall messageclear
recall arrival <message in room recalling to when you appear>...
RECAP-KASIM
Keywords:
RECAP-KASIM
Recap for those joining: They got through the sandstorm in Akahram via a big metal turtle like shield. Body's have been found everywhere with no wounds, one collected and the seed of a bloodthorn was put into it. There have been what appears to be two Prophets found hanging on a cross that look as if they've been there for a while. An amulet was fo...
RECAP2-KASIM
Keywords:
RECAP2-KASIM
Our heros made their way back into the market. In the stall where potions and scrolls were once sold they came across a large shrine where those who lived in the city were made to bring what was most precious to them, It was discovered that there is something whispering to them, attempting to force them into action. More runes were found here that ...
RECAP3-KASIM
Keywords:
RECAP3-KASIM
Once reaching the top of ladder to the second level, our heros were greeted by a very large, angry mummified ogre. Once dispatching it, they discovered more hieroglyphics that appeared to be the same as those upon the wall just after entering the pyramid. Other were found as they made their way through the hall, so far those who appear be slaves, w...
RECAP4-KASIM
Keywords:
RECAP4-KASIM
The body of the birch was found in a neighboring room. It appears as if he died from self a self inflicted stab wound, his body thin and hair having fallen out, appearing much like the young girl Sasha, however upon closer examination his eyes had been removed.
Our hero's make it to the throne room and once inside found themselves trapped. the P...
Our hero's make it to the throne room and once inside found themselves trapped. the P...
RECHARGE
Keywords:
RECHARGE
Category:
magic:spell
The recharge spell is used to restore energy to depleted wands and staves. Fully exhausted items cannot be recharged, and the difficulty of the spell
is proportional to the number of charges used. Magic items can only be
recharged one time successfully.
Casters can only recharge the staff/wand if they are familiar with the spell they are atte...
Recluse
Keywords:
RECLUSE
Unlike their warden cousins, recluses are those pathfinders that, instead of reaching out and teaching the world of the virtues of nature, they retreat
even further into the wilds. Like the warden, though, they will assist
those that happen to come across them in their travels, much like a kindly
stranger living alone in the woods. Left alone to ...
Recover
Keywords:
RECOVER
Syntax:
cast 'recover' target
The user focuses inward, drawing on their stamina to mend their wounds. This ability restores a portion of lost health.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d6 + Spell Damroll
Damage Type: n/a
Remarks: This spell has a chanc...
cast 'recover' target
The user focuses inward, drawing on their stamina to mend their wounds. This ability restores a portion of lost health.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d6 + Spell Damroll
Damage Type: n/a
Remarks: This spell has a chanc...
Red Colors
Keywords:
SCREENREADER-RED, SCREENREADER_RED, SR-RED, SR_RED, COLOR-RED, COLOR_RED
Below is a list of RED ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker
hues.
REDS.
`+ - Pale Red, (HTML OR XTER...
REDS.
`+ - Pale Red, (HTML OR XTER...
Red Slime
Keywords:
SLIME-RED
Category:
race
Red slimes, also known as volcanic slimes, are the only slime that likes hot temperatures. They don't dehydrate the way other slimes do but as a result they also have a unique diet. They tend to be found near active volcanic areas living off the fresh volcanic rocks and ash.
Appearance: Red color in appearance, maybe a bit of yellow flaked in. ...
Appearance: Red color in appearance, maybe a bit of yellow flaked in. ...
Redirect
Keywords:
REDIRECT
Syntax:
redirect
The user focuses their awareness, perfectly anticipating the next incoming strike. This effect guarantees a dodge against the next attack and improves their own counter-attack accuracy.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage ...
redirect
The user focuses their awareness, perfectly anticipating the next incoming strike. This effect guarantees a dodge against the next attack and improves their own counter-attack accuracy.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage ...
REDRING
Keywords:
REDRING, RED-RING
Long ago, lost in the history of many worlds, there were three brothers. Through twists of fate, these brothers found themselves bound to the task of championing the cause of mortal freedoms and liberties wherever unjust gods
and goddesses decided that mortals deserved neither. They formed The Red
Ring, based on the belief that worshipping deities...
Reference for Sasheen Battle
Keywords:
SASHEEN-BATTLE
This is going to be a large RP, and a very serious battle. Due to the number of people involved, there are going to be a few changes, not many, but a few from what is limited/listed in the rpstats help files regarding combat. Such as the spell limit is removed. There is no limit on the number of spells that you can cast. Make sure you are spelled u...
REFRESH
Keywords:
REFRESH
This commune grants the person a refreshing boost of energy when they are
feeling tired and beat. It is rumored that the first who asked this of
their diety has stayed awake for days straight off a constant supply of
refresh, but with adverse affects to his thought patterns. It is also
possible to walk further distances without the constant need ...
REGENERATION
Keywords:
REGENERATION
This commune increases the heartbeat and metabolism of person that will, in turn, cause old wounds to heal much faster. The recipient might also notice an increase in appetite as well.
RP Combat Information:
Damage: N/A
Damage Type: N/A
RELENTLESS_ASSAULT
Keywords:
RELENTLESS_ASSAULT
You may immediately make another action against the same target.
relic delete
Keywords:
RELIC-DELETE, RELIC_DELETE, DELETE-RELIC, DELETE_RELIC
Syntax: relic delete <relic name> Syntax: relic confirm delete Relic delete
permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.
Relics being worn cannot be deleted. Remove the relic first. You will be
asked to type relic confirm...
relic delete
Keywords:
RELIC-DELETE, RELIC_DELETE, DELETE-RELIC, DELETE_RELIC
Syntax: relic delete <relic name>
Syntax: relic confirm delete
Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.
Relics being worn cannot be deleted. Remove the relic first.
You will be asked to type relic ...
Syntax: relic confirm delete
Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.
Relics being worn cannot be deleted. Remove the relic first.
You will be asked to type relic ...
Relic Points
Keywords:
SCREENREADER-RELIC-POINTS, SCREENREADER_RELIC_POINTS, POINTS-RELIC-SCREENREADER, POINTS_RELIC_SCREENREADER, SR-RELIC-POINTS, SR_RELIC_POINTS
Relics come in all shapes and sizes. Some are gained by the quest master, some are gained through events, and some are gained by the use of divine tokens. Divine tokens may be acquired through roleplay or by going to globals, also known as events.
When you first join The Gathering, you are provided with a relic weapon. This is termed a baby...
Religion and Guild Banking
Keywords:
GUILD-BANK, GUILD_BANK, RELIGION_BANK, RELIGION-BANK
Syntax: bank <deposit|balance|withdraw> <amount> <gold|silver>
There is 5 gold deposit fee and a 1 gold withdrawl fee.
The bank only deals in gold.
Syntax: bank transfer <gold> <player>
There is a fee of 50 gold on transfers. Only gold can be transferred.
Note: If you are in a guild or a religion with a...
Religion and Guild Globals
Keywords:
RELIGION-GLOBALS, GUILD-GLOBALS, RELIGION_GLOBALS, GUILD_GLOBALS
As of April 2019, Guilds and Religions are required to have 1 global per year. These are to be ran by the Guild/Religion leader and/or players, though Immortal and PBC assistance can be requested for help.
If a Guild or Religion fails to meet this requirement, then leadership will fall to the next ranking member.
When you are preparing...
If a Guild or Religion fails to meet this requirement, then leadership will fall to the next ranking member.
When you are preparing...
RELIGION_COMMANDS
Keywords:
RELIGION_COMMANDS
.
alliance disgrace enshrine rankmodify relinfo
relranks roster annoint savereligions banish
deities worship invest
Religions and Guilds of Tirradyn
Keywords:
RELIGION_LISTS, RELIGION-LISTS, GUILD-LISTS, GUILD_LISTS
**************************** Active Guilds **************************
Guild Mortal Leader(s)
Eyes of Eventide Payne
Silver Daggers n/a
Shindekus (Fauxpaw) Ayawine
Augury Shailiha
Sisterhood of the White Lily Mishnina
Sombula ...
Guild Mortal Leader(s)
Eyes of Eventide Payne
Silver Daggers n/a
Shindekus (Fauxpaw) Ayawine
Augury Shailiha
Sisterhood of the White Lily Mishnina
Sombula ...
Religon Commands
Keywords:
RELIGION-COMMANDS, ENSHRINE, ANNOINT, BANISH, DISGRACE, ROSTER, RELINFO, RANKMODIFY, RELRANK
Syntax:
Enshrine <player> - Puts people in the religion.
Annoint <player> - Promote
Banish <player> - Outcast
Disgrace <player> - Demote
Roster <player> - Shows people in the religion
Relinfo <player> - Shows description and ethos
Rankmodify <player> - Command for mortal leaders to modify the ranks
Relrank <player>...
REMINDERS
Keywords:
REMINDERS
You are able to set reminders for yourself in game. These will carry over through loggouts, reboots and crashes. Reminders can be set for minute, hours, or days.
Syntax: reminder list
reminder set <how many of> <minutes|hours|days> <String to display>
reminder delete <#>
Remiss
Keywords:
REMISS
Syntax:
Passive/Automatic
This allows the user to recover from a parried strike. If their attack is blocked, they have a chance to immediately follow up with a second, unexpected hit. This reduces the chance an attack is parried.
RP Combat Information
Skill Type: Reaction, Melee
Attack Syntax: 1d20 + Hitroll
Dam...
Passive/Automatic
This allows the user to recover from a parried strike. If their attack is blocked, they have a chance to immediately follow up with a second, unexpected hit. This reduces the chance an attack is parried.
RP Combat Information
Skill Type: Reaction, Melee
Attack Syntax: 1d20 + Hitroll
Dam...
Remort Stat Bonus
Keywords:
REMORTSTAT, REMORT-STAT, REMORT_STATS
Category:
command
Syntax:
remortstat
remortstat <stat>
remortstat help <topic>
Each completed remort tier grants one permanent remortstat pick.
Each pick adds +100 to one of the six main stats:
strength dexterity constitution wisdom intelligence charisma
How it works:
After your first remort, you receive one re...
Remort Walkthrough
Keywords:
REMORT-WALKTHROUGH, REMORT_WALKTHROUGH
Category:
command
Syntax:
remort
remort <class> confirm
remort is the class-tier progression command. Typing remort by itself shows whether you meet the requirements for your next remort tier and which classes are available from your current class tree.
First Tier Remort requirements:
Primary display level 100
A subclass...
Remove Barrier
Keywords:
REMOVE-BARRIER, REMOVE_BARRIER
.
Remort Mage Spell
Syntax: cast 'remove barrier'
Removes a barrier placed by the barrier spell.
REMOVE-MOTD
Keywords:
REMOVE-MOTD
*****************************************************************************
This is the Dawn of Time development site for the Dawn 1.69r release
The 1.69r release has been in development since June 2002 and had minimal
testing. The major sections of the code which have had development work
include the rewriting of the language system (now o...
REMOVE_CURSE
Keywords:
REMOVE_CURSE, REMOVE-CURSE
This is a cleansing commune, in the eyes of the holy ones. When someone is
cursed, they have the ill favors of the gods. This commune will attempt to
lighten the curse on the person, granting them favors lost, such as recall. If an object is cursed, cast this commune directly on it to remove the curse.
RP Combat Information:
Damage: N/A
Damage...
REMOVE_SPELLS
Keywords:
REMOVE_SPELLS, REMOVE-SPELLS
This summons will attempt to strip off all spells affecting the target of this spell. This is considered an casting of aggressive nature, and does not discriminate between malignant and benign spells. The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells ...
Renounce
Keywords:
RENOUNCE
Syntax:
renounce
This ability is a vow of heresy where the user renounces their faith to strengthens the caster's spirit and force of will. It increases their wisdom and the damage of their spells.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/...
renounce
This ability is a vow of heresy where the user renounces their faith to strengthens the caster's spirit and force of will. It increases their wisdom and the damage of their spells.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/...
RENT
Keywords:
RENT, INN
Syntax: rent <roon number> <number of hours>
The rent command is used to move your recall location for a period of time.
This command can only be used at an inn. When you type list at an inn, the
list of rooms you can rent will be displayed.
If you are renting a room and type 'recall reset', your recall location will be reset to its or...
REPLAY
Keywords:
REPLAY, REPLAYTELL, REPLAYOTELL, REPLAYCHAN, REPLAYDICE, REPLAYROOM, REPLAYCHANNELS, REPLAYROOM-CLEAR, REPLAYROOM_CLEAR, ROOMREPLAY
Category:
command
Syntax: replay
replaytell [number]
replayotell [number]
replaychan <channel> [number]
replaydice [number]
replay chat
replay chat<number>
replay chat <number>
replaychannels
replayroom [number]
replayroom clear
roomreplay <...
replaytell [number]
replayotell [number]
replaychan <channel> [number]
replaydice [number]
replay chat
replay chat<number>
replay chat <number>
replaychannels
replayroom [number]
replayroom clear
roomreplay <...
REQUEST
Keywords:
REQUEST, REQUESTOOC, REQUEST-OOC
Syntax:
Requestooc <charname>
Requestooc sends a message telling someone that you want to talk to
them in the ooc rooms. The obvious place to meet is in the main
entrance, and then follow each other to the agreed room.
REQUESTLETGAIN
Keywords:
REQUESTLETGAIN, CANCELLETGAIN, RLETGAIN, CLETGAIN, LETGAIN
Syntax: requestletgain confirm
cancelletgain
Requestletgain confirm lets the immortals know that you wish to be letgained. If an immortal isn't available when requested, they will letgain you when they are active.
Being letgained is required to pass level 15. However, letgaining does have requirements. Before you request, ...
RESCUE
Keywords:
RESCUE
Syntax:
rescue <character>
A friend in need is a friend indeed. And when in combat, a warrior with
the rescue skill is just the friend you need. Rescue allows you to intercede
in combat, protecting weaker characters from bodily harm. Hopefully the
favour will be returned. Success in rescuing depends on the skill rating, as
well as a co...
Resist Mental
Keywords:
RESIST_MENTAL, RESIST-MENTAL
Syntax:
cast 'resist mental' target
This spell increases the mental endurance of the target. It will increase MENTAL IRV by +5.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Remarks: This spell reduces the...
cast 'resist mental' target
This spell increases the mental endurance of the target. It will increase MENTAL IRV by +5.
RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Remarks: This spell reduces the...
RESIST_ACID
Keywords:
RESIST_ACID, RESIST-ACID
Category:
magic:spell
This summons an aura around the caster that attempts to neutralize acid
before it does any bodily damage. When attacked with acid, the caster of
this spell makes a save against any acid based attack, taken only half
damage is successful. Damage is also subjected to half the acid damage if
successful.
RP Combat Inform...
RP Combat Inform...
RESIST_COLD
Keywords:
RESIST_COLD, RESIST-COLD
This summons an aura around the caster that attempts to create a thermo
barrier to ward off the biting coldness. When attacked with cold, the
caster of this spell makes a save against any cold based attack, taking only half damage if successful.
RP Combat Information:
Attack Type: Prote...
RP Combat Information:
Attack Type: Prote...
RESIST_FIRE
Keywords:
RESIST_FIRE, RESIST-FIRE
This summons an aura around the caster that attempts to smother all fires
before any real damage is taken. When attacked with fire, the caster of
this spell makes a save against any fire based attack, taken only half damage is successful.
RP Combat Information:
Attack Type: Protection S...
RP Combat Information:
Attack Type: Protection S...
RESIST_LIGHTNING
Keywords:
RESIST_LIGHTNING, RESIST-LIGHTNING
Combining the elements of air and land, this summons a semi-permeable packet of aur around the caster, which attempts to transfer all electric energy directly to the ground. This works best when standing firmly on the hard, dry ground. When successful, the caster will only suffer half damage from all lightning damage.
RP Combat ...
RP Combat ...
RESIST_MAGIC
Keywords:
RESIST_MAGIC, RESIST-MAGIC
Resist magic grants the caster a better resistance towards the ill effects
of spells. When one successfully resists and makes a save against a spell,
they take only half the normal damage from the magical attack.
RESIST_POISON
Keywords:
RESIST_POISON, RESIST-POISON
This spell enhances the body's abilities to fend off unknown toxins and
various poisons. When affected by this spell, the caster has a higher
resistance to all forms of poison, but is still vulnerable to the stronger poisons.
RESIST_WEAPONS
Keywords:
RESIST_WEAPONS, RESIST-WEAPONS
Syntax:
summon 'resist acid'
This summons an thick, natural barreier that helps the skin absorb blows from weapons. This increases WEapon IRV by 5
RP Combat Information:
Attack Type: Protection Spell
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: This spell gra...
summon 'resist acid'
This summons an thick, natural barreier that helps the skin absorb blows from weapons. This increases WEapon IRV by 5
RP Combat Information:
Attack Type: Protection Spell
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: This spell gra...
Resonare Extended Descriptions
Keywords:
RESONARE-EXTENDED
Category:
race
The Resonare
The Resonare are a race born from the dreams of a divine child, hailing from the Wish and Nightmare Realms. Known as "echoes of dreams," they are mortal reflections of divine perfection, though highly secretive in nature.
Resonare are drawn to specific elements: air, water, fire, earth, death, shadow, soul, or voi...
The Resonare are a race born from the dreams of a divine child, hailing from the Wish and Nightmare Realms. Known as "echoes of dreams," they are mortal reflections of divine perfection, though highly secretive in nature.
Resonare are drawn to specific elements: air, water, fire, earth, death, shadow, soul, or voi...
RESTORE
Keywords:
RESTORE
If you see a message something like <immortal name> has restored you.
It means they have used the restore command on your character... What it
does to your character is it restores you to full hit points, mana points, and movement points, resets your tiredness counter so you are fully awake and refreshed, heals poison, plague, and blindn...
Restore Life
Keywords:
RESTORE_LIFE, RESTORE-LIFE
Syntax:
summon 'restore life'
In MUD code, this spell provides a large amount of healing.
RP Combat Information:
This spell brings a victim back to life. Due to the nature of this spell, it takes preparation and time to cast and cannot be used during combat. This spell will restore limbs and life to the victim. The minimum amou...
summon 'restore life'
In MUD code, this spell provides a large amount of healing.
RP Combat Information:
This spell brings a victim back to life. Due to the nature of this spell, it takes preparation and time to cast and cannot be used during combat. This spell will restore limbs and life to the victim. The minimum amou...
Resurrection Prayer
Keywords:
RESURRECTION-SPELL, RESURRECTION_SPELL, RESURRECTION-PRAYER, RESURRECTION_PRAYER
Category:
magic:spell
The resurrection prayer is a powerful clerical ability that has the power to bring a wayward soul back from the realm of the dead -- but only once. After the second time, the Ferrier of Souls shall send it to where it belongs. (For rules about IC-deaths, please consult help ic-death.)
The prayer is only obtainable as a gift from the c...
The prayer is only obtainable as a gift from the c...
RETHIA-RECAP2
Keywords:
RETHIA-RECAP2, RETHIA_RECAP2, RETHIA-GLOBAL2, RETHIA_GLOBAL2
When we last left our heroes, they had established a camp in the Western Wood of the Rethian continent. They had spoken at length with a group of outlaws on the run from the village of Axminster, and learned that the town was under the firm control of the Jade Druids.
The group has a few new additions, notably Sariel, One, Veronyka and Sene...
Rethian Humans
Keywords:
RETHIAN-HUMANS, RETHIAN_HUMANS
The humans of Rethia are as varied and diverse as those found on Tirradyn before the Rethian continent was discovered. Ranging from tall, to short and heavy to scrawny, with hair and eyes of many colors and hues, they are the embodiment of free will made manifest. Good and evil play equal part in their lives, as does neutrality. They range fro...
RETRAIN ROLEPLAY NOTE EXAMPLE
Keywords:
RETRAIN-EXAMPLE, RETRAIN_EXAMPLE
The three roleplay notes required are a way to show your character's thought
process in undergoing the change. An example of a class-change arc follows.
RP Note 1: The first note shows your character's dissatisfaction and unhappiness with their current situation. Are they a mage that has terrible luck with their magic, or a thief that ca...
RP Note 1: The first note shows your character's dissatisfaction and unhappiness with their current situation. Are they a mage that has terrible luck with their magic, or a thief that ca...
Reveal Hidden Doors
Keywords:
REVEAL-HIDDEN-DOORS, REVEAL_HIDDEN_DOORS
.
Remort Mage Spell
Syntax: cast 'reveal hidden doors'
Reveals hidden doors to everyone in the room.
REVELATION
Keywords:
REVELATION
Category:
magic:spell
Syntax: c 'revelation'
By casting the spell Revelation, the cleric unleashes a harmless pulse of light through the room. The light moves swiftly, instantly revealing things as they truly are. Illusions within the room are dispelled (assuming the cleric is strong enough), and those who are hidden, vanished, or invisible are flushed out of ...
By casting the spell Revelation, the cleric unleashes a harmless pulse of light through the room. The light moves swiftly, instantly revealing things as they truly are. Illusions within the room are dispelled (assuming the cleric is strong enough), and those who are hidden, vanished, or invisible are flushed out of ...
REVENANT-GENERAL
Keywords:
REVENANT-GENERAL
Category:
race:general
A revenant is an undead being created when the moment of death is so traumatic that it separates a person's life energy from their body very shockingly and
suddenly. This life energy, composed mostly of the being's shadow energy
with a bit of what's left of the soul, is what primarily makes up the revenant's
form. However, revenants are able to, ...
Reverse Scry
Keywords:
REVERSE-SCRY
Remort Mage Spell
Syntax: cast 'reverse scry'
Espionage and counter-intelligence are another realm that magic has increased in the realm. Not only has spying and information has become a commodity, but privacy and threatening those that spy have become just as important. In the research of developing a counter measure, magi developed a spe...
REVIGORATE
Keywords:
REVIGORATE
Category:
magic:spell
Syntax:
summon 'revigorate' <target>
As winter turns to summer, life is revigorated with a sense of newness. Through the power of the creatures of nature that seem to have boundless stamina, this summons restores life and stamina to the target, allowing them to go more days without sleep, and to keep up with the pace of the trail of the...
summon 'revigorate' <target>
As winter turns to summer, life is revigorated with a sense of newness. Through the power of the creatures of nature that seem to have boundless stamina, this summons restores life and stamina to the target, allowing them to go more days without sleep, and to keep up with the pace of the trail of the...
Ricochet
Keywords:
RICOCHET
Syntax:
ricochet target
This skill uses a dagger type natural weapon. This will cause the weapon to hit the first target, then randomly bounce onto three others with less damage for each hit. The dagger will bury into the last target with a chance to cause it to bleed with damage over time.
RP Combat Information
Skill Typ...
ricochet target
This skill uses a dagger type natural weapon. This will cause the weapon to hit the first target, then randomly bounce onto three others with less damage for each hit. The dagger will bury into the last target with a chance to cause it to bleed with damage over time.
RP Combat Information
Skill Typ...
Righteous Might
Keywords:
RIGHTEOUS-MIGHT, RIGHTEOUS_MIGHT
.
Remort Cleric Prayer
Syntax: commune 'righteous might' <target>
Stat boosts to mass, muscle, adrenaline, power.
Ripost
Keywords:
RIPOSTE
Syntax:
Passive/Automatic
Riposte allows a warrior to turn a foe's attack against them. There is a chance upon parrying the blow that a swift thrust is returned to the opponent.
RP Combat Information
Skill Type: Buff, Reaction
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + damroll
Damage Type: depends on we...
Passive/Automatic
Riposte allows a warrior to turn a foe's attack against them. There is a chance upon parrying the blow that a swift thrust is returned to the opponent.
RP Combat Information
Skill Type: Buff, Reaction
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + damroll
Damage Type: depends on we...
Ritualist SubClass
Keywords:
RITUALIST, RITUAL-OF-DECEPTION, RITUAL-OF-BINDING, RITUAL-OF-CASTING, RITUAL-OF-ATTACK, RITUAL-OF-SPEED, RITUAL-OF-POWER, RITUAL-OF-HEALTH
Category:
magic:spell
Ritualists are capable of a number of different roles, from providing defensive support and protection to buffing allies. A single Ritualist can defeat a formidable opponent with ease, however, they are very vulnerable to damage while performing their rituals and very rarely are seen fighting on the front-lines. Ritualist share one weakness: surviv...
River Faeries
Keywords:
RIVER-FAERIE, FAERIE-RIVER, FAERIE_RIVER, RIVER_FAERIE
Category:
race
River fae:
These fae live around or in any source of water that can be found in the Realm. They are spirited fae, protective of their territory no matter who enters, be it another fae or race of any kind. Known to bite and claw to keep their waterways clean and unblemished by others dirtiness. Upon coming across a river or waterway under...
These fae live around or in any source of water that can be found in the Realm. They are spirited fae, protective of their territory no matter who enters, be it another fae or race of any kind. Known to bite and claw to keep their waterways clean and unblemished by others dirtiness. Upon coming across a river or waterway under...
ROAMLIST
Keywords:
ROAMLIST
Category:
olc:medit
Roamlist is a command that allows builders to restrict MOB's to certain
VNUM's. By typing 'roamlist' while in mEDIT, you can assign a list of
vnums, separated only by a space between them. This will forever restrict
your NPC's to those vnums until you change it.
Rocky Skin
Keywords:
ROCKY-SKIN
Syntax: cast 'rocky skin' <target>
With a great deal of research, the Magi have created a great defensive spell that takes routes from the original stoneskin. By imbuing more of the body with stronger and more dense granite. The skin becomes more one with the stone and in turn becomes more resistant to damage. However, because it becomes more ...
Roland's Tavern
Keywords:
ROLANDS TAVERN
Builder: Kedanna
Roland's Cavern was made out of a small hill inside the forgotten woods by, well duh, Roland. It was a place for all the non-tree people do live during the time they were cut off from the rest of the world, he died before the forest was ever reopened to the world.
Roland's Cavern was made out of a small hill inside the forgotten woods by, well duh, Roland. It was a place for all the non-tree people do live during the time they were cut off from the rest of the world, he died before the forest was ever reopened to the world.
Role-Play Advice
Keywords:
RP-ADVICE, RP_ADVICE
Role-play on The Gathering... is pretty much enforced and mandatory. This is an RP MUD, and as such, players here are required to come up with some form of character concept. The character concept is who your character is, how they think, how they act, where are they from, what they look like and some include goals, while others just let rp lead th...
Roleplay Only Races
Keywords:
RP-ONLY-RACES, RPONLY-RACES, RACES-RPONLY, RACES-RP-ONLY, RP_ONLY, RPONLY_RACES
Category:
race:general
The races are considered roleplay only races. This means that when mobbing will gain no experience points. These races will only allow you to gain levels through roleplay experince points. They will however gain some experience points through questing.
Cyclops
Mountain Giant
Voadkyn
Darkling
Jalachara
Duergar
Cyclops
Mountain Giant
Voadkyn
Darkling
Jalachara
Duergar
Roleplay Only Races
Keywords:
RP-ONLY-RACES, RP_ONLY_RACES, ROLEPLAY-ONLY-RACES, ROLEPLAY_ONLY_RACES
Some races on TG are considered special and can only gain levels through gaining roleplay experience. These are known as roleplay only races. Any mobbing done can still level your quest pets, quest items, relics, and Divine Armory items, however, the character itself will not gain experience through killing mobs. Only through roleplaying an...
Roleplay Tips
Keywords:
ROLEPLAYING, ROLEPLAY-TIPS, RP-TIPS, ROLEPLAY_TIPS, RP_TIPS
Roleplay Tips from Tharn (slightly adapted):
Below we'll be going over two pretty broad concepts, but they can help a lot in creating enjoyable RP for you, and making it easier to interact with each other in general. Fun. Easy. Exciting.
So, first. Goals. We're not talking over-arching goals. We don't care if your characters ultimat...
ROLEPLAY_COMMANDS
Keywords:
ROLEPLAY_COMMANDS
.
askname consent faccept suckle emote
family fconsent forget flip free
height history hlook introduce letter
omote opmote pray profile quester
rpsheet rtitle short ..
Roleplaying Cantrips
Keywords:
RP-CANTRIPS, RP_CANTRIPS
Nospam where For years it has been roleplayed by some that they could change their spells in roleplay to do minor things with them, and we have allowed it and said nothing because no one was using this undocumented ability in
ridiculous ways. However, not everyone is aware of this policy, and so we
are making it an officially allowed thing for spe...
ROM
Keywords:
ROM, CREDIT-ROM
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,
ROM II was started, eventually replacing the original ROM. ROM was up for
a little over a year, after which the code (version 2.3) was released, and various other ROM muds were started, including Rivers of Mud under a new management (Zump's ROM), at rom.org 9000.
Alander's ...
ROOFTOPS
Keywords:
ROOFTOPS
Syntax: rooftops
Rooftops is the ability for those of a stealthy nature to make a clean getaway traveling over roofs. Will deposit the player in a random location within the city.
RoomColor
Keywords:
ROOMCOLOR
Category:
command:immortal
Syntax:
roomcolor <colors> - colors a room description with the specified colors
roomcolor <colors> night - colors a room's night desc with the specified colors
roomcolor clear - clears a room desc of all color codes
roomcolor clear night - clears a room's night desc of all color codes
Note:
<colors> is a s...
Rootskane Warren
Keywords:
ROOTSKANE_WARREN, ROOTSKANE-WARREN
Category:
notes
Lore: The Rootskane warrens were once inhabited by kitven who dug into the
hidden caverns of the mountain. As they did, they released the grootslang nest giant, monstrous snakes and their minions the mukis. They were wiped out and now the grootslang and mukis roams the caverns, looking for easy prey. The remains of the kitven can be found roam...
ROTTING_TOUCH
Keywords:
ROTTING_TOUCH, ROTTING-TOUCH
This commune grants the caster the chilling touch similar to that of the undead, which saps all energies and strength from the muscles of the one touched, causing a weakening sensation until the muscles have time to relax and warm up.
RPStat Information:
Spell Type: Melee
Att...
RPStat Information:
Spell Type: Melee
Att...
Roundhouse
Keywords:
ROUNDHOUSE, ROUND_HOUSE, ROUND-HOUSE
Syntax:
roundhouse target
Delivering a spinning blow, this attack deals damage and has the chance to knock back an enemy.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Crit Strike Mod: 2x Damage Roll
Save: Reflex vs Spell DC..
roundhouse target
Delivering a spinning blow, this attack deals damage and has the chance to knock back an enemy.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Crit Strike Mod: 2x Damage Roll
Save: Reflex vs Spell DC..
Rounds for RP
Keywords:
ROUNDS, RP-ROUNDS, RP_ROUNDS
Syntax:
round show - Displays round table for the room
round advance <optional player> - Advances the round to the next player
round add <player> - Adds a player to the round list
round insert <player1> <player2> - Inserts player-1 above player-2
round remove <player> ...
Royalty Characters
Keywords:
ROYALTY-RP, ROYALTY_RP, ROYALTY-CHARS, ROYALTY_CHARS, ROYALTY-ROLEPLAY, ROYALTY_ROLEPLAY
At times, players have wanted to RP being a member of royalty on TG. While that can be a fun RP, we have active/current Empires/Kingdoms in game already. While some RP of such is acceptable, not all is without permission. Please send an immrquest to imm with the information of such so that we can determine if your character would be able to d...
RP Combat Skills
Keywords:
RP-SKILLS, RP_SKILLS
Backstab Bash PalmStrike
Kick Berserk IronPalm
Bladestorm Dirt-Kick HammerStrike
Lunge Shield-Bash RazorStrike
Dirt-Kick Shield-Block Diamond-Soul
Trample I...
RP Consequences for Actions
Keywords:
RP-CONSEQUENCES, RP_CONSEQUENCES
In essence the issue is when people perform actions that may end up pissing off someone and then not wanting to get into a fight, either PK or in an emote fight. Now while I respect a player's ultimate right to determine what happens to their character, it is bad form to basically talk shit and then refuse to back it up. Whether it be outright thre...
RP Crafting
Keywords:
CRAFT-RPITEM, RP-ITEM, RPITEM, CRAFT_RPITEM, RP_ITEM
Category:
command
Crafting RP Items will allow you to create a variety of unique items for your character. This item can be held, but are mostly used to adding flare to roleplaying. It will not have stats.
To craft an RP Item, one must be in a room marked as (RP Crafting). Crafted RP Items will cost 2000 silver.
Syntax:
Craft <field> <value>
...
To craft an RP Item, one must be in a room marked as (RP Crafting). Crafted RP Items will cost 2000 silver.
Syntax:
Craft <field> <value>
...
RP Fighting Rules
Keywords:
RP-FIGHTING, RP-FIGHTING-RULES
.
Before an RP (Role played) fight can begin, all terms of the fight must
be agreed on. These terms include, but are not limited to, the following:
First, all parties involved agree to participate in the fight. If you are unwilling to fight, and your character instigated things to the point that one or more characters now want to kick your charact...
RP Sheets
Keywords:
RPSHEETS, RP_SHEET, RP-SHEET, SURNAME, CREST
Category:
command
Syntax: Rpsheet View
Rpsheet
The RPSHEET command allows you to set a variety of fields that can prove helpful in storing your character's information in one location. It also provides you with the means to change certain numbers in your SCORE sheet, such as your character's height and weight. the RPSHEET VIEW command allows yo...
Rpsheet
The RPSHEET command allows you to set a variety of fields that can prove helpful in storing your character's information in one location. It also provides you with the means to change certain numbers in your SCORE sheet, such as your character's height and weight. the RPSHEET VIEW command allows yo...
RP-LYCAN-ABILITIES
Keywords:
RP-LYCAN-ABILITIES, RP_LYCAN_ABILITIES, RP-LYCANTHROPE-ABILITIES, RP_LYCANTHROPE_ABILITIES, LYCAN-ABILITIES, LYCAN_ABILITIES
Below are additional abilities and requirements lycans are able to have for RP purposes and RP-Combat.
During an IC full moon and during Kitsuseiga, lycans are forced to shift.
- Full moons. This can be determined by typing WEATHER while a player is outside. The player is forced to shift to their primary lycan form, which means a ...
RP-POLICY
Keywords:
RP-POLICY, RP_POLICY, POLICY-RP, POLICY_RP
This is a list of Roleplaying laws that should be followed in this game.
- Mobs are as alive as any character is, those who are sentient, as sentient
as your character. They are to be treated as such. You should use your imagination, and ignore the fact that our code does not have artificial intelligence.
- Swears used in this game are not suppos...
RPDamage and RPHeal
Keywords:
RPDAMAGE, RPHEAL
Category:
command
Syntax: rpdamage <amount> <damage type>
rpheal <amount>
Rpdamage is the command used to enter damage taken during rp combat. Using this command with the damage type will auto-calculate your damage according to the IRV's you have in place and subtract them from your total hitpoints in rpstat. Rpheal is used when either you heal yourse...
RPNOTE
Keywords:
RPNOTE
Category:
command
Syntax: rpnote copy <note number>
rpnote read <note number>
rpnote list
rpnote delete <note number>
Rpnote copy will save the specific roleplay note to your pfile so you can view it at a later time.
Rpnote read will allow you to read the specific saved rpnote.
Rpnote list will list your saved rpnotes.
Rpnote dele...
RPRequests
Keywords:
RPREQUESTS
Category:
command
Syntax: rprequest <emote|pmmote|say> <text>
This command alerts the immortals that you're trying to rp with an NPC. If an immortal is available, and able to rp with you, perhaps they will join in. It is possible that no one will be there to do so though, this command is not a demand for attention, and will not always be responded to. This com...
RPStat - Conditions
Keywords:
RP-CONDITIONS, RP_CONDITIONS, ADVANTAGE, DISADVANTAGE, BLEEDING, BLINDED, BURNING, CAMOUFLAGE, CHARMED, DEAFENED, DROWNING, DRUNK, FREEZING, FRIGHTENED, GRAPPLED, HASTED, HIDDEN, INCAPACITATED, INVISIBLE, KNOCKDOWN, KNOCKBACK, PARALYZED, PETRIFIED, POISONED, PRONE, RESTRAINED, SLOWED, STAGGERED, STUNNED, UNCONSCIOUS
Category:
newbie
These are RP Combat Conditions that modify the abilities and position of the targets.
Advantage: On attacks, saves or ability checks, roll twice and take the higher of the two rolls.
Disadvantage: On attacks, saves or ability checks, roll twice and take the lower of the two rolls.
Bleeding: While bleeding, the target suffers...
Advantage: On attacks, saves or ability checks, roll twice and take the higher of the two rolls.
Disadvantage: On attacks, saves or ability checks, roll twice and take the lower of the two rolls.
Bleeding: While bleeding, the target suffers...
RPStat Dungeon Master Information
Keywords:
DM-SCREEN
Category:
newbie
The included information can be used as guidelines, and in no way are set in stone:
Lighting Affects:
Lightly Obscured (ie. dim light or moderate foliage): Disadvantage on Wisdom checks requiring sight.
Heavily Obscured (complete darkness or dense foliage]: Considered to be Blinded.
Sources of Light:
La...
RPStats - Ability Checks
Keywords:
RP-ABILITYCHECKS, RP_ABILITYCHECKS, RP-ABILITY-CHECKS, RP_ABILITY_CHECKS
. In addition to roleplaying, ability checks are key in determining the outcome of an interaction. For example, your roleplaying efforts can alter an NPC's attitude, but there might still be an element of chance in the situation; therefore, your Dungeon Master may call for a <Charisma> check at any point during an interaction if he or she w...
RPStats - Action(s)
Keywords:
RP-ACTION, RP_ACTION, RP-DASH, RP-GRAPPLE, RP-ESCAPE-GRAPPLE, RP-IMPROVISE, RP-READY, RP-SEARCH, RP-SHOVE, RP-STABILIZE, RP-DISENGAGE, RP-DODGE, RP-ATTACK
When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. When you describe an action not detailed elsewhere in the rules, the Dungeon Master will tell you whether that action is possible and what kind of roll you need to ma...
RPStats - Damage
Keywords:
RP-DAMAGE, RP_DAMAGE
Category:
newbie
. Injury and the risk of death are constant companions of those who explore the world of The Gathering.. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures. Each weapon, spell, and harmful monster ability specifies the damage it deals.
..
..
RPStats - Hitpoints
Keywords:
RP-HITPOINTS, RP_HITPOINTS
Category:
newbie
. Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile. A creature's current hit points can be any number from the creature's hit point maximum down to 0. This number changes frequently as a creature t...
RPStats - Initiative
Keywords:
RP-INITIATIVE, RP_INITIATIVE
Category:
newbie
Initiative determines the order of turns during combat. When combat starts, every participant makes a <Luck> check to determine their place in the initiative order. The Dungeon Master makes one roll for an entire group of identical creatures, so each member of the group acts at the same time. The results are then ranked in order from th...
RPStats - Mechanics
Keywords:
RP-MECHANICS, RP_MECHANICS
Category:
newbie
Inspiration: The Dungeon Master can choose to give you inspiration for a variety of reasons. Typically, it's awarded when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, or otherwise portray your character in a compelling way. You either have inspiration or you don't-you can't stockpile multiple ...
RPStats - Melee Combat
Keywords:
RP-MELEECOMBAT, RP_MELEECOMBAT, RP-MELEE-COMBAT, RP_MELEE_COMBAT
Category:
newbie
. Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Most...
RPStats - Movement
Keywords:
RP-MOVEMENT, RP_MOVEMENT
Category:
newbie
During your turn you can move a distance up to 30ft. You're able to break up your movement, using a portion of it before or after other actions you take on your turn, including between attacks. You can use as much or as little of your movement as you like on your turn, following the rules here. Movement through difficult terrain (i.e. deep wate...
RPStats - Ranged Combat
Keywords:
RP-RANGEDCOMBAT, RP_RANGEDCOMBAT, RP-RANGED-COMBAT, RP_RANGED_COMBAT
Category:
newbie
. Examples of this type of attack are firing a bow or a crossbow, hurling a handaxe, otherwise sending projectiles to strike a foe at a distance, or a monster shooting spines from its tail..
Range: You can make ranged attacks only against targets within a specified range. If a ranged attack has a single range, you can't attack a target bey...
Range: You can make ranged attacks only against targets within a specified range. If a ranged attack has a single range, you can't attack a target bey...
RPStats - Saving Throws
Keywords:
RP-SAVINGTHROWS, RP_SAVINGTHROWS, RP-SAVING-THROWS, RP_SAVING_THROWS
Category:
newbie
. A saving throw represents an attempt to resist a spell, trap, poison, disease, or any similar threat. You don't normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm. To make a saving throw, roll a 1d20 + [Save Modifier]. A saving throw can be modified by a situational bonu...
RPStats - Spell Casting
Keywords:
RP-SPELLCASTING, RP_SPELLCASTING, RP-SPELL-CASTING, RP_SPELL_CASTING
Category:
newbie
. A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the realms into a specific, limited expression. In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases...
RPStats Combat - Extended Details
Keywords:
RP-COMBAT-EXTENDED, RP_COMBAT_EXTENDED
Category:
newbie
You'll find below a number of links, each will provide additional detail on a wide range of topics and/or mechanics utilized with RPStats.
RP-AbilityChecks
RP-Damage
RP-Hitpoints
RP-MeleeCombat
RP-RangedCombat
RP-SavingThrows
RP-SpellCasting
RP-AbilityChecks
RP-Damage
RP-Hitpoints
RP-MeleeCombat
RP-RangedCombat
RP-SavingThrows
RP-SpellCasting
RPStats Combat System
Keywords:
RP-COMBAT, RP_COMBAT
Category:
newbie
. A typical combat encounter is a clash between two sides involving a flurry of weapon swings, feints, parries, footwork, and spellcasting. We will be organizing the chaos of combat into a system of rounds and turns. During a round each participant in a battle takes a turn, with each round representing about 6-10 seconds within the in-character...
RPXPBONUS
Keywords:
RPXPBONUS, XPBONUS, RPBONUS
RP Bonuses have been added to the mud to give an extra bonus to those that roleplay without the use of ooc commands such as: OSAY OTELL OOC
In order to receive this bonus you must be actively roleplaying without ooc commands for several posts. You will receive a message displaying that you've received a bonus and how much xp you were rewarded....
In order to receive this bonus you must be actively roleplaying without ooc commands for several posts. You will receive a message displaying that you've received a bonus and how much xp you were rewarded....
RTITLE
Keywords:
RTITLE, ROOM TITLE, POSE
Category:
command
.
Syntax: rtitle
rtitle
rtitle clear
RTITLE allows you to change the text that appears after your short description when people look in the room. For example, instead of 'is standing here.', you could change your rtitle to read 'is leaning against a wall, reading a book.'
Typing 'rtitle' by itself shows the syntax. ...
rtitle
rtitle clear
RTITLE allows you to change the text that appears after your short description when people look in the room. For example, instead of 'is standing here.', you could change your rtitle to read 'is leaning against a wall, reading a book.'
Typing 'rtitle' by itself shows the syntax. ...
Rub
Keywords:
RUB
Syntax:
Rub
Being blinded on the battlefield puts people at disadvantage. This skill helps remove the disadvantage of being blinded by debris in the eyes from Dirt Kick or Pocket Sand.
RP Combat Information
Skill Type: Self Only
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Save: S...
Rub
Being blinded on the battlefield puts people at disadvantage. This skill helps remove the disadvantage of being blinded by debris in the eyes from Dirt Kick or Pocket Sand.
RP Combat Information
Skill Type: Self Only
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Save: S...
RUINOUS_HARM
Keywords:
RUINOUS_HARM
The victim must make a DC14 <Fortitude> saving throw, or suffer an additional 2d6 bash damage from this attack.
Ruins of Enker Das
Keywords:
RUINS_ENKER_DAS, RUINS-ENKER-DAS
Category:
notes
Lore: The Ancient ruins of Enker Das were once grand, but now ruins on the
summit of the volcanic Scoria Mountain. It is said that long ago Rangda and Enker rules this grand city, but angered the primordial spirits of the Scoria Volcano. The city was a haven of high magic and scholarly pursuit, a place where innovation flourished in combinatio...
Rules for Mortal Builders
Keywords:
MORTAL-BUILDER-RULES, MB-RULES
The use of your immortal powers to do anything besides build is prohibited.
This includes but is not limited to the following:
1) Using goto for IC purposes, or to avoid walking.
2) Creating objects or mobs without permission from that area's builder.
3) Moving other mortals to any location at all unless it's for area testng.
4) Using your command...
Rules for Mortal Builders
Keywords:
MORTAL-BUILDER-RULES, MB-RULES
The use of your immortal powers to do anything besides build is prohibited.
This includes but is not limited to the following:
1) Using goto for IC purposes, or to avoid walking.
2) Creating objects or mobs without permission from that area's builder.
3) Moving other mortals to any location at all unless it's for area testng.
4) Using your command...
Rules for the Special Area Player Housing
Keywords:
SPECIAL-AREA-HOUSING, SPECIAL_AREA_HOUSING, SPECIAL-AREA-HOUSES, SPECIAL_AREA_HOUSES, SPECIAL-HOUSES, SPECIAL_HOUSES, SPECIAL-HOUSING, SPECIAL_HOUSING
Category:
olc
The Special Area Housing is a selection of houses that can be accessed via RP and Globals. They will typically follow a theme that must be kept to in the construction of them once purchased. To keep things fair so many can have access to these Special Houses, they will have limitations in purchase as well as building as instructed below.
1) ...
1) ...
Rules of the Sages
Keywords:
SAGE-RULES, SAGES-RULES
_--_Sage Rules_--_
Rule Number One: Order of Command
The order of command is The Clan Goddess Darken Seatlin, Head Leader of the Sages (Abria) and then Bishop(s) (Bohus Bein) (Midnight Bein). You'll be evaluated and promoted accordingly, but please don't ask to be promoted. If you have a problem with someone or an issue, please...
Rule Number One: Order of Command
The order of command is The Clan Goddess Darken Seatlin, Head Leader of the Sages (Abria) and then Bishop(s) (Bohus Bein) (Midnight Bein). You'll be evaluated and promoted accordingly, but please don't ask to be promoted. If you have a problem with someone or an issue, please...
RUNE_EDGE
Keywords:
RUNE_EDGE, RUNE-EDGE
Category:
magic:spell
This spell makes certain weapons sharp for the duration of the spell. The
magic creates a humming affect on the edge of the enchanted weapon that makes it so the weapon can cut though most anything with a lot less effort.
RP Combat Information:
Spell Type: Buff
Attack Syn...
RP Combat Information:
Spell Type: Buff
Attack Syn...
Runecrafter SubClass
Keywords:
RUNECRAFTER-SUBCLASS, RUNECRAFTER_SUBCLASS
Category:
magic:spell
Rune magic allows a character to unlock the power contained within magical symbols and sigils. Not every such mark has the potential for power, however. Runes work much like magic items and it allows you to use their magic in a variety of ways, however, unlike with magic items, only a runecrafter can use all the benefits a rune offers.
Runes a...
Runespells for Armor
Keywords:
RUNESPELLS_ARMOR, RUNESPELLS-ARMOR, RC-RUNESPELLS-ARMOR, RC_RUNESPELLS_ARMOR, RUNESPELL_ARMOR, RUNESPELL-ARMOR, RC-RUNESPELL-ARMOR, RC_RUNESPELL_ARMOR
Category:
magic:spell
All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.
Runespells for Armor:
RP-Combat Information for above:
Attack Syntax: 1d20 [Check for Critical Failure]
...
Runespells for Traps
Keywords:
RUNESPELLS_TRAPS, RUNESPELLS-TRAPS, RC-RUNESPELLS-TRAPS, RC_RUNESPELLS_TRAPS, UNESPELL_TRAPS, RUNESPELL-TRAPS, RC-RUNESPELL-TRAPS, RC_RUNESPELL_TRAPS
Category:
magic:spell
All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.
Note: Please note the caster who will be holding the runes to cast these spells will not be affected by the rune so long as it ...
Runespells for Weapons
Keywords:
RUNESPELLS_WEAPONS, RUNESPELLS-WEAPONS, RC-RUNESPELLS-WEAPONS, RC_RUNESPELLS_WEAPONS, RUNESPELL_WEAPONS, RUNESPELL-WEAPONS, RC-RUNESPELL-WEAPONS, RC_RUNESPELL_WEAPONS
Category:
magic:spell
All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.
Notes:
Only one runespell weapon flag can be applied to a weapon at a time. 1Please see help rp-weapon-flags as needed...
RUNIC_BLADE
Keywords:
RUNIC_BLADE, RUNIC-BLADE
Category:
magic:spell
This enchantment imbues weapons with a powerful magic that causes a natural resonance in the weapon, allowing it to cut deeper, to slash harder, and to
stab quicker. Only edged weapons are able to be enchanted in such a way. A
common name for this type of enchantment is 'vorpal'.
RP Combat Information:
...
RP Combat Information:
...
RUTHLESS_ASSAULT
Keywords:
RUTHLESS_ASSAULT
You may immediately make another action against the same target.
Sachai's Godspells
Keywords:
SACHAI-GODSPELLS, SACHAI_GODSPELLS, MOON-WALKER, MOON_WALKER, LIGHTNING-STRIKE, LIGHTNING_STRIKE, STORMS-WRATH, STORMS_WRATH, SHROUD-DARKNESS, SHROD_DARKNESS, SHROUD-OF-DARKNESS, SHROUD_OF_DARKNESS
Category:
magic:spell
Those who have earned Sachai's favor may be granted divine spells drawn from her dominion over the moons, darkness, storms, and lightning. Only a character to whom Sachai has granted a spell ICly may use that spell.
Shroud of Darkness
A thick, swirling darkness engulfs an area or settles over the senses of chosen targets. Those caught wit...
Sacred Salvation
Keywords:
SACRED, SALVATION
Category:
helpsys
When the prayer is uttered, the sound of bells ringing will follow and within mere seconds an angel of the Serenity Sanctuary will arrive. The healer may find themselves moved to the safety of the sanctuary. The healer is trusted to use it with caution and only in extreme circumstances as it will be monitored.
RP Combat Information: Damage: 2...
SACRED-SANCTUARY
Keywords:
SACRED-SANCTUARY
This commune prays for a quick teleport to a place of known safety, the
place where safety comes in numbers. This will take you to Dragondale
Square.
RP Combat Information:
Damage: N/A
Damage Type: N/A
Saint
Keywords:
SAINT
The saint class is for those good clerics that choose the path of promoting
good over directly battling evil. They retain the same physical combat
bonuses and handicaps as disciples. Their spells change significantly,
gaining almost no new holy attack spells, while gaining all of the healing and curing spells of every other cleric class, casting ...
Samadnar - The Land of Burning Blood
Keywords:
SAMADNAR, NEW_SAMADNAR, SAMADNAR_CONTINENT
Category:
newbie
General Location: Located in the Northern Hemisphere along the equator, South of Ethica.
General Geography: Samadnar formed over on a fault line with several crustal hot spots, making the area ripe with volcanic activity. The island chain in the gulf is dominated by volcanic islands with rich soil. The main continent, is dominated by the...
General Geography: Samadnar formed over on a fault line with several crustal hot spots, making the area ripe with volcanic activity. The island chain in the gulf is dominated by volcanic islands with rich soil. The main continent, is dominated by the...
SANCTITYS-EMBRACE
Keywords:
SANCTITYS-EMBRACE, SANCTITYS_EMBRACE
Aerius god spell that makes a room safe from harm for a certain amount of time. It can only be cast within one room at a time.
SANCTUARY
Keywords:
SANCTUARY
This spell calls down the protection and defense from powers above. A
distinctively white aura protects the target character from damage received
in battle. The target of this spell will only feel half of all damage
received while under protection.
RP Combat Information:
Spell Type: ...
RP Combat Information:
Spell Type: ...
SATIATE
Keywords:
SATIATE
Lanteia god spell that will grant a blessing to the vampire or dhampiel and satiate their hungers for a time.
Saveoutfit
Keywords:
SAVEOUTFIT
Category:
command
Syntax:
saveoutfit show - shows the outfits you have on your equipment
saveoutfit add <name> <description> - adds a new outfit to your worn equipment
saveoutfit delete <name> - removes the outfit details from all equipment
The 'saveoutfit' command is for saving outfit sets for you to rewear easily. Si...
SAY
Keywords:
SAY, SAYMOTE, SAYTO
Category:
command
Syntax:
say <message>
' <message>
sayto <character> <message>
saymote
SAY sends a message to all awake players in your room.
The single quote ' ' ' is a synonym for SAY. (lowercase version of ")
SAYTO sends a message to a particular person in the room with you, though it will allow all the awake players in the roo...
SAYCOL
Keywords:
SAYCOL, SAYCOLOUR, SAYCOLOR
Category:
command
Syntax: saycol <single color code character>
SAYCOLOUR allows you to set your says so that all of them are given the color of the character you indicate. For example, 'saycol G' would turn all of the text in your says bright green.
SAYCOLOUR allows you to set your says so that all of them are given the color of the character you indicate. For example, 'saycol G' would turn all of the text in your says bright green.
Saycolorstring
Keywords:
SAYCOLORSTRING, SAYCOLOURSTRING
Syntax:
saycolorstring <colorcodes> - sets your color string
saycolorstring clear - clears your color string
saycolorstring show - shows your color string settings
saycolorstring self - uses your color string for other people's says
saycolorstring others - uses other people's color strings for th...
SAYTO
Keywords:
SAYTO
Syntax: sayto <character> <message>
Syntax: say ><character> <message>
This allows you to speak to an individual character (player or mob). The
message will be seen by everyone in the current room, but it will appear as though you are addressing that person.
SAYTO
Keywords:
SAYTO
Syntax: sayto <character> <message>
Syntax: say ><character> <message>
This allows you to speak to an individual character (player or mob). The
message will be seen by everyone in the current room, but it will appear as though you are addressing that person.
SCAN
Keywords:
SCAN
Syntax:
scan <argument>
Using the scan skill allows you to see off into the adjoining rooms. Without an argument, it will scan in all directions, but you may use a direction as an argument to limit your search.
SCIROCCO
Keywords:
SCIROCCO
With a single word of power, the skilled druid can cause a deadly scirocco to rise from the desert sands, rending his enemies with their fiery winds. As would be expected, the summoner must be in a desert to call upon such
calamities.
RPStat Information:
Spell Type: Ranged
Att...
RPStat Information:
Spell Type: Ranged
Att...
SCORE
Keywords:
SCORE, WORTH, SCORE2
Syntax: score
score2
worth
SCORE and WORTH allow you to see various statistics about your character.
Score, for example, shows your stats, armor ratings, and class, while worth shows money and experience needed for a level.
SCORE2 is a more compact version of score.
score2
worth
SCORE and WORTH allow you to see various statistics about your character.
Score, for example, shows your stats, armor ratings, and class, while worth shows money and experience needed for a level.
SCORE2 is a more compact version of score.
Scoretheme
Keywords:
SCORETHEME, SCORE-THEME, SCORE_THEME
Category:
command
Syntax:
scoretheme list
scoretheme create <name>
scoretheme edit <name>
scoretheme clone <old> <new>
scoretheme use <name|default>
scoretheme account <name|default>
scoretheme status
SCORETHEME lets you save named color themes for score and battlescore.
list
Shows your saved themes...
Scoretheme Editor
Keywords:
SCORETHEME-EDITOR, SCORETHEME_EDITOR, SCORETHEME_EDITING
Category:
command
After:
scoretheme create <name>
or:
scoretheme edit <name>
you enter the scoretheme editor. While editing, the prompt reminds you that
you are still in the editor until you leave with done or back.
Editor commands:
scoretheme <role> <ctable-code|default>
scoretheme set <role> <ctable-code|default>
scor...
Scoretheme Roles
Keywords:
SCORETHEME-ROLES, SCORETHEME_ROLES
Category:
command
The scoretheme roles are:
header
Section headers such as RP STATS and LEGACY STATS.
label
Field labels such as Name:, Hometown:, Hit Points:, and similar labels
throughout score and battlescore.
value
Standard values shown beside those labels.
ivalue
High-visibility values such as your displayed name and the level,...
Scoria Summit
Keywords:
SCORIA_SUMMIT, SCORIA-SUMMIT
Category:
notes
Lore: On the Barren Scoria Mountains in Samadnar, scaling upward to the
summit, there is rumors of an old city up, away from the influence of the Empires. The Summit itself is a treacherous climb and the snallygasters and raven mockers keep all but the stoutest adventurer?s at bay. There are rumors that there are old spearfinger witches on the...
SCORPION_CLAW
Keywords:
SCORPION_CLAW, SCORPION-CLAW
A poisionous scorpion claw is summed forth to sting at your opponent. With
each successful sting, there is a chance that the claw may poison the victim.
RPStat Information:
Spell Type: Ranged
Attack Syntax: 1d20 + <SpellHitroll>
Damage...
RPStat Information:
Spell Type: Ranged
Attack Syntax: 1d20 + <SpellHitroll>
Damage...
Scoundrel [Subclass]
Keywords:
SCOUNDREL, FORGERY, DAGGER-PROFICIENCY
Known as a bad sed, a scoundrel will stab you in the back to get what they want. Lie, cheat, steal, a scoundrel will do what it takes to get their way. A scammer and a con artist at heart, a scoundrel is often known to use duplicity to trick people into handing over money, when that fails, the direct route works too. Known for 'shooting first' they...
Scour
Keywords:
SCOUR
.
Remort Cleric Prayer
Syntax: commune 'scour' <target>
AOE damage spell, fire damage type.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Scout [Subclass]
Keywords:
SCOUT, WHISTLING-ARROW, QUICKFOOT
Category:
command
A scout navigates the terrain with an innate blend of agility and stealth. The scout moves silently through the underbrush, their keen eyes scanning the landscape for both danger and opportunity. With keen eyes attuned to the slightest rustle of leaves and an ear finely tuned to distant sounds, a scout collects vital intelligence for their allies. ...
Screen Reader - Agathru (Changelings)
Keywords:
SR-AGATHRU-GENERAL
Category:
race
Agathru (Changelings) General
At a Glance: Shapeshifters who can look like anyone.
Known Subraces: None.
Physical description:
Height: 3'-8''.
Weight: 40 - 300.
Skin Type: Skin.
Coloring: white or grey.
Eye Type: Pupiless.
Coloring: colorless.
Hair Type: None.
Coloring: n/a.
Physical Extras: none.
Lifespan: Ave 300; Max 400.
Language:...
Screen Reader - Ambar Nelath
Keywords:
SR-AMBAR-GENERAL
Category:
race
Ambar Nelath General
At a Glance: Gold skinned, elf-like humanoids with bird shapeshifting powers.
Known Subraces: None.
Physical description:
Height: 5'8'' - 6'10''.
Weight: 145 - 320.
Skin Type: Skin.
Coloring: Iridescent Golden Hues.
Eye Type: Standard.
Coloring: Teal, Green, Blue, Violet.
Hair Type: Hair.
Coloring: White, Blonde, Amb...
Screen Reader - Angel
Keywords:
SR-ANGEL-GENERAL
Category:
race
Angel General
At a Glance: Once holy creatures, now winged descendents of those created.
Known Subraces: Dark Angel.
Physical description:
Height: 5'0'' - 6'5''.
Weight: 100- 300.
Skin Type: Skin.
Coloring: varies.
Eye Type: Standard.
Coloring: varies.
Hair Type: Hair.
Coloring: varies.
Physical Extras: Wings.
Lifespan: Ave 400; Max 60...
Screen Reader - Avian
Keywords:
SR-AVIAN-GENERAL
Category:
race
Avian General
At a Glance: Anthropomorphic feathered bird humanoids.
Known Subraces: None.
Physical description:
Height: 3'0'' - 5'0''.
Weight: 50 - 100.
Skin Type: Feathers.
Coloring: Rainbow of colors.
Eye Type: Bird-like.
Coloring: Varies.
Hair Type: None.
Coloring: n/a.
Physical Extras: wings, talons, beak.
Lifespan: Ave 64; Max 90...
Screen Reader - Cinsiyet
Keywords:
SR-CINSIYET-GENERAL
Category:
race
Cinsiyet General
At a Glance: Dewy skin humanoids with leaf ears who can speak and sing in multiple tones at once.
Known Subraces: None.
Physical description:
Height: 5'2'' - 6'5''.
Weight: 100 - 200.
Skin Type: Dewy Skin.
Coloring: Green, Blue with Iridescence rainbow shimmer.
Eye Type: monotone color.
Coloring: Jewel Tones.
Hair Type: F...
Screen Reader - Darkling
Keywords:
SR-DARKLING-GENERAL
Category:
race
Darkling General
At a Glance: Beings consumed by and made of the shadowrealm.
Known Subraces: None.
Physical description:
Height: 2'5'' - 5'8''.
Weight: 30 - 50.
Skin Type: Skin.
Coloring: Dark grey to black.
Eye Type: Standard.
Coloring: Dark and ethereal.
Hair Type: Hair.
Coloring: Black, grey.
Physical Extras: None.
Lifespan: Ave 22...
Screen Reader - Demon
Keywords:
SR-DEMON-GENERAL
Category:
race
Demon General
At a Glance: Diverse, often powerful creatures that were once twisted souls.
Known Subraces: Deasune, Imp, Gargoyle, Gnojni.
Physical description:
Height: 3'0'' - 8'6''.
Weight: Varies: 50 - 700.
Skin Type: Skin, Scales, Fur.
Coloring: Any Color, from human to exotic.
Eye Type: Varies.
Coloring: Standard to more exotic or glo...
Screen Reader - Dhampiel
Keywords:
SR-DHAMPIEL-GENERAL
Category:
race
Dhampiel General
At a Glance: Vampire/Mortal hybrid, daywalkers.
Known Subraces: None.
Physical description:
Height: 4'8'' - 6'2''.
Weight: 90 - 200.
Skin Type: Skin.
Coloring: Pale to ashen tones.
Eye Type: Standard.
Coloring: Red, blue, green, grey, black.
Hair Type: Hair.
Coloring: Black, brown, blonde, red, or white.
Physical Extras...
Screen Reader - Dhurza
Keywords:
SR-DHURZA, SR_DHURZA
Dhurza
Dhurza is a broad and far-reaching land ruled by the Dhurzarian Empire. It spans mountains, plains, and plateaus north to Ethica, with fertile western lands adjoining the inland sea.
Stretching back into antiquity, this ancient kingdom was founded and is still ruled by Draconians. Though resource poor, conquests through the ages have allow...
Screen Reader - Draconian Breeding
Keywords:
SR-DRACONIAN-BREEDING
Draconian Breeding
At one time in their history, Draconians may have been able to interbreed with humans, and possibly, though unlikely and unheard of, dragons.
Their myths tell of a dragon and a human who fell in love and were later destroyed. Draconians were their children, and to this day they carry the hatred born from their parents' slaughte...
Screen Reader - Draconian Classes
Keywords:
SR-DRACONIAN-CLASSES
Draconian Classes
Draconians excel in many areas because of the magical power in their veins, their dragon-like strength, and their human flexibility of thought.
Draconians are often honored warriors and mages. Rangers are also well suited to them because of their versatility in combat and magic.
Their loyalty and honor often lead them toward ze...
Screen Reader - Draconian Culture
Keywords:
SR-DRACONIAN-CULTURE
Draconian Culture
Draconians can come from many walks of life, but most are born into a culture of honor and loyalty. This does not describe every possible Draconian upbringing. No matter where they are born, Draconians tend to adopt the ways of the society they grow up in, even if they feel set apart by their appearance or instincts. They have th...
Screen Reader - Draconian General
Keywords:
SR-DRACONIAN-GENERAL
Draconian General
At a glance: Proud, dragon-like humanoids.
Known subraces: None.
Physical description:
Height: Four feet ten inches to seven feet.
Weight: One hundred eighty to four hundred fifty pounds.
Skin type: Scales.
Scale colors: Red, black, green, white, blue, and rarely metallic colors.
Eye type: Slitted pupils.
Eye colors: Pink...
Screen Reader - Draconian Honor
Keywords:
SR-DRACONIAN-HONOR
Draconian Honor
Many in the realm see Draconians as aggressive, but their loudest trait is pride, and that pride is bound to a complicated system of Honor. To a Draconian, Honor is more important than money, land, or life. It is not a currency, but it acts as a measure of permission, standing, and obligation.
Among Dhurzans, the system has change...
Screen Reader - Draconian Languages
Keywords:
SR-DRACONIAN-LANGUAGES
Draconian Languages
Draconians speak a bastardization of Dragon-speech known as Draconian. Some words share roots with Dragon tongue, but Draconians lack the size and throat structure needed to speak the original language.
Their lizard-like tongues allow them to speak a harsher, more hissing language. To non-native speakers, Draconians may sound ...
Screen Reader - Draconian Noble Houses
Keywords:
SR-DRACONIAN-NOBLE-HOUSES
Noble Houses of Dhurza
Dhurza is technically an authoritarian government with an Emperor or Empress, but much of its historic power has come from the nine noble houses. These houses provide money and soldiers to the empire, financing its efforts and supplying levies for Dhurza's armies.
The capital city has often been supplied with guards by indi...
Screen Reader - Draconian Resistances and Vulnerabilities
Keywords:
SR-DRACONIAN-RESISTANCES-VULNERABILITIES
Draconian Resistances and Vulnerabilities
Draconian scales offer some superficial protection from being cut or stabbed, but they can be a hindrance against piercing weapons. Because the scales overlap like leather, arrows and spears may catch in the flesh, sometimes making wounds worse.
Draconians retain some of their dragon forefather's resistan...
Screen Reader - Draconian Temperance and Relationships
Keywords:
SR-DRACONIAN-TEMPERANCE-RELATIONSHIPS
Draconian Temperance and Relationships
Draconians are often described as prideful, hateful, or arrogant. This may be true when a Draconian compares themselves to other races. Many Draconians consider themselves greater than other peoples because of their dragon heritage.
Humans are often especially despised, as they are considered the reason Drac...
Screen Reader - Dragondale Laws
Keywords:
SR-DRAGONDALE-LAW, SR_DRAGONDALE_LAW, SR-DD-LAW
Dragondale Laws
Dragondale is a city of trade, refuge, diplomacy, and public order. All who enter its walls are expected to respect the peace of the city, the authority of the Council of Dragondale, and the lawful commands of the Guard.
These laws apply to citizens, visitors, merchants, nobles, religious leaders, foreign officials, servants, guar...
Screen Reader - Dragondale Laws - Civic Conduct
Keywords:
SR-DRAGONDALE-LAW-2, SR_DRAGONDALE_LAW_2, SR-DD-LAW-2
Dragondale Laws, Page Two
5. Weapons
Weapons are to remain sheathed, lowered, or otherwise peace-bound within Dragondale unless a direct threat requires immediate defense or the Guard orders otherwise.
Brandishing a weapon, drawing steel to intimidate, or using a weapon as part of a threat shall be treated as a serious breach of the peace.
6. M...
Screen Reader - Dragondale Laws - Diplomacy and Order
Keywords:
SR-DRAGONDALE-LAW-3, SR_DRAGONDALE_LAW_3, SR-DD-LAW-3
Dragondale Laws, Page Three
10. Personal Guards and Retinues
Private guards, escorts, armed servants, and military retinues may be limited or forbidden within Dragondale at the discretion of the Council or Guard. Political leaders, nobles, priests, merchants, and other persons of note may request permission to travel with personal protection.
Su...
Screen Reader - Dragondale Laws - Public Peace
Keywords:
SR-DRAGONDALE-LAW-1, SR_DRAGONDALE_LAW_1, SR-DD-LAW-1
Dragondale Laws, Page One
1. Public Peace
No person shall create a public disturbance within Dragondale. Disturbing the peace includes, but is not limited to, shouting threats, provoking violence, repeated public arguments, intimidation, harassment, unwanted pursuit, public menacing, or conduct that disrupts trade, worship, travel, healing, counc...
Screen Reader - Dragondale Laws - Punishment and Authority
Keywords:
SR-DRAGONDALE-LAW-4, SR_DRAGONDALE_LAW_4, SR-DD-LAW-4
Dragondale Laws, Page Four
14. Punishments
Punishments may include warning, public order to disperse, fine, seizure of unlawful goods, removal from an area, arrest, confinement, restitution, revocation of permits, loss of diplomatic courtesy, temporary banishment, indefinite banishment, or referral to higher authority.
Severity shall depend on t...
Screen Reader - Dragonkin Kobold
Keywords:
SR-DRAGONKIN-KOBOLD
Category:
race
Dragonkin Kobold General
At a Glance: Nature-bound goblins blending with the shadows of the wilderness.
Parent Race: Kobold.
Physical description:
Height: 2'0'' - 3'0''.
Weight: 20 - 50.
Skin Type: Scales.
Coloring: Red, brown, blue, green, pink.
Eye Type: Reptilian.
Coloring: Same as eyes, but brighter.
Hair Type: None.
Coloring: n/a.
...
Screen Reader - Drow
Keywords:
SR-DROW-GENERAL
Category:
race
Drow General
At a Glance: Underdark elves; long lived, black skinned, pointy eared humanoids.
Known Subraces: None.
Physical description:
Height: 4'5'' - 5'10''.
Weight: 80 - 170.
Skin Type: Skin.
Coloring: Dark greys, black.
Eye Type: Standard.
Coloring: Black, grey, violet, red.
Hair Type: Hair.
Coloring: Shades of grey, white.
Physic...
Screen Reader - Duergar
Keywords:
SR-DUERGAR-GENERAL
Category:
race
Duergar General
At a Glance: Underdark Dwarves; Pale grey, Short, stout humanoid with beards.
Known Subraces: None.
Physical description:
Height: 3'11'' - 4'11''.
Weight: 100 - 200.
Skin Type: Skin.
Coloring: Shades of grey, white.
Eye Type: Standard.
Coloring: Black, grey, white, red.
Hair Type: Hair.
Coloring: Shades of grey, white.
P...
Screen Reader - Dwarf
Keywords:
SR-DWARF-GENERAL
Category:
race
Dwarf General
At a Glance: Short, stoutly built humanoid with glorious beards.
Known Subraces: None.
Physical description:
Height: 3'11'' - 4'10''.
Weight: 100 - 250.
Skin Type: Skin.
Coloring: pale to light browns.
Eye Type: Standard.
Coloring: brown, blue, grey, black, hazel.
Hair Type: Hair.
Coloring: Brown, red, black, auburn, grey, ...
Screen Reader - Elf
Keywords:
SR-ELF-GENERAL
Category:
race
Elf General
At a Glance: Pointed eared humanoids who are long lived.
Known Subraces: High, Sun, Moon, Wood, Sylvan, Shikigami, Snow, Water, Silver, Sekhym.
Physical description:
Height: 4'5'' - 5'10''.
Weight: 80 - 180.
Skin Type: Skin.
Coloring: pale to very dark browns.
Eye Type: Standard.
Coloring: brown, blue, grey, black, hazel, purpl...
Screen Reader - Faerie
Keywords:
SR-FAERIE-GENERAL
Category:
race
Faerie General
At a Glance: Tiny Magical beings, usually with wings.
Known Subraces: Bog, Sugar, Forest, Garden, River, Cave, Snow, Dark, Brownie and Pixie.
Physical description:
Height: 3''- 1'2''.
Weight: 1 - 15.
Skin Type: Skin.
Coloring: By Subrace.
Eye Type: Standard.
Coloring: By Subrace.
Hair Type: Hair.
Coloring: By Subrace.
Phy...
Screen Reader - Felindred
Keywords:
SR-FELINDRED-GENERAL
Category:
race
Felindred General
At a Glance: Spiritual Cat-Selkie humanoids.
Known Subraces: None.
Physical description:
Height: 4'10''- 6'5''.
Weight: 80 - 230.
Skin Type: Skin & fur patches.
Coloring: Skin- Human tones; Fur- feline colors.
Eye Type: Feline.
Coloring: Brown, Green, Blue, Yellow, Violet.
Hair Type: Hair.
Coloring: Blonde, Brown, Red, ...
Screen Reader - Formicoid
Keywords:
SR-FORMICOID-GENERAL
Category:
race
Formicoid General
At a Glance: An humanoid insect being.
Known Subraces: Wasp, Bee, Ant, Beetle.
Physical description:
Height: 3'0'' - 5'0''.
Weight: 40 - 150.
Skin Type: Exoskeleton.
Coloring: Brown, black, variable iridescent colors.
Eye Type: Insectoid.
Coloring: black, yellow, red.
Hair Type: none.
Coloring: n/a.
Physical Extras: Wi...
Screen Reader - Fukai
Keywords:
SR-FUKAI-GENERAL
Category:
race
Fukai General
At a Glance: Strong, demon-dog shapeshifters.
Known Subraces: none.
Physical description:
Height: 4'5'' - 7'.
Weight: Varies: 80 - 400.
Skin Type: Skin, Fur.
Coloring: Pale to tanned.
Eye Type: Canine.
Coloring: Brown, Black, Blue, Green, Hazel.
Hair Type: Hair.
Coloring: Pale colors, mostly white.
Physical Extras: Dog ear...
Screen Reader - Giant
Keywords:
SR-GIANT-GENERAL
Category:
race
Giant General
At a Glance: Ancient, enormous humanoids of Tirradyn.
Known Subraces: Voadkyn, Mountain, Fire, Ice, Cyclops.
Physical description:
Height: 9'6''- 16'.
Weight: 400 - 1400.
Skin Type: Skin.
Coloring: pale to very dark browns.
Eye Type: Standard.
Coloring: By Subrace.
Hair Type: Hair.
Coloring: By Subrace.
Physical Extras: No...
Screen Reader - Goblin
Keywords:
SR-GOBLIN-GENERAL
Category:
race
Goblin General
At a Glance: Small green or brown humanoids with flat faces and pointed ears.
Known Subraces: Pukwudgie, Sprigghan.
Physical description:
Height: 2'8'' - 3'10''.
Weight: 40 - 100.
Skin Type: Skin.
Coloring: Green, grey, brown.
Eye Type: Standard.
Coloring: Red, Yellow, green.
Hair Type: Hair.
Coloring: Black, grey, Brown, ...
Screen Reader - Gulachin
Keywords:
SR-GULACHIN-GENERAL
Category:
race
Gulachin General
At a Glance: Hooved anthropomorphic humanoids.
Known Subraces: Equis, Minotaur, Goat/Satyr, Sheep.
Physical description:
Height: 4'0'' - 6'9''.
Weight: 200 - 650.
Skin Type: Hide and Fur.
Coloring: White, Gold, Brown, Black, Grey.
Eye Type: Rectangular Pupil.
Coloring: Yellow, Black, Brown, Green.
Hair Type: Hair.
Colori...
Screen Reader - Half-Elf
Keywords:
SR-HALF-ELF-GENERAL
Category:
race
Half-Elf General
At a Glance: Elf hybrid with another race, take after both.
Known Subraces: None.
Physical description:
Height: 4'5'' - 6'2''.
Weight: 80 - 250.
Skin Type: Skin.
Coloring: pale to very dark browns.
Eye Type: Standard.
Coloring: Brown, blue, grey, green, black, hazel, purple, gold.
Hair Type: Hair.
Coloring: Blonde, brown...
Screen Reader - Half-Giant
Keywords:
SR-HALF-GIANT-GENERAL
Category:
race
Half-Giant General
At a Glance: Mixed race of Giant and another race.
Known Subraces: None.
Physical description:
Height: 7'6'' - 12'.
Weight: 400 - 1000.
Skin Type: Skin.
Coloring: pale to dark brown.
Eye Type: Standard.
Coloring: driven by parentage.
Hair Type: Hair.
Coloring: driven by parentage.
Physical Extras: None.
Lifespan: Ave...
Screen Reader - Half-Orc
Keywords:
SR-HALF-ORC-GENERAL
Category:
race
Half-Orc General
At a Glance: Mixed Race with an Orc and other.
Known Subraces: None.
Physical description:
Height: 5'8'' - 7'2''.
Weight: 180 - 500.
Skin Type: Skin.
Coloring: Green, gray, leathery browns.
Eye Type: Standard.
Coloring: Green, Black, Brown, Red, Blue, Yellow.
Hair Type: Hair.
Coloring: Brown, Black, Red, Auburn, Green, G...
Screen Reader - Halfling
Keywords:
SR-HALFLING-GENERAL
Category:
race
Halfling General
At a Glance: Miniature Human, half-sized.
Known Subraces: None.
Physical description:
Height: 2'5'' - 4'0''.
Weight: 30 - 75.
Skin Type: Skin.
Coloring: pale to golden browns.
Eye Type: Standard.
Coloring: brown, blue, green, hazel.
Hair Type: Hair.
Coloring: Brown, red, auburn, blond.
Physical Extras: None.
Lifespan: ...
Screen Reader - Hanyou
Keywords:
SR-HANYOU-GENERAL
Category:
race
Hanyou General
At a Glance: Half-demons with variable features, often resembling their mortal parent.
Known Subraces: Daevulf, Fellsworn.
Physical description:
Height: 4'5'' - 6'5''.
Weight: 90 - 250.
Skin Type: Skin, Scales, Fur.
Coloring: Varies Widely, can include any.
Eye Type: Standard, can vary.
Coloring: Varies Widely, can include a...
Screen Reader - Human
Keywords:
SR-HUMAN-GENERAL
Category:
race
Human General
At a Glance: It a human. Basic, standard.
Known Subraces: Vapilas.
Physical description:
Height: 4'10''- 6'5''.
Weight: 90 - 350.
Skin Type: Skin.
Coloring: pale to very dark browns.
Eye Type: Standard.
Coloring: brown, blue, grey, black, hazel.
Hair Type: Hair.
Coloring: blonde, brown, red, black, auburn.
Physical Extras:...
Screen Reader - Imperial Law of Dhurza - Judgment and Authority
Keywords:
SR-DHURZA-LAW-4, SR-DHURZA_LAW_4
Imperial Law of Dhurza, Page Four
16. Faith and Temples
Faith may be honored, but it does not command Dhurza. No god, priest, omen, prophecy, ancestor, or divine claim stands above the Throne. Temples may serve the people and the Empire, but piety used against imperial command becomes disobedience. Dhurza will not be pawns to powers that seek to ...
Screen Reader - Imperial Law of Dhurza - Marks and Foreign Powers
Keywords:
SR-DHURZA-LAW-3, SR-DHURZA_LAW_3
Imperial Law of Dhurza, Page Three
11. Challenges and Duels
Dhurza respects honorable challenge, but honor does not outrank command. A duel may be recognized, witnessed, denied, halted, punished, or turned into sentence by proper authority. Challenges used to hide murder, silence witnesses, evade judgment, or disturb imperial business will not be...
Screen Reader - Imperial Law of Dhurza - Order and Conduct
Keywords:
SR-DHURZA-LAW-2, SR-DHURZA_LAW_2
Imperial Law of Dhurza, Page Two
6. Military Order
The Garrison holds the roads and walls. The Navy holds the ports and seas. The War Ministry speaks in matters of defense, siege, reprisal, campaign, and imperial security. Interfering with drills, checkpoints, soldiers, marines, supply lines, military arrests, warships, recruitment, or command is...
Screen Reader - Imperial Law of Dhurza - Overview
Keywords:
SR-DHURZA-LAW, SR-DHURZA-LAWS, SR-IMPERIAL-LAW-DHURZA
Imperial Law of Dhurza
By command of the Throne, let this be read before citizens, soldiers, Houses, temples, guilds, servants, subjects, visitors, envoys, and all who stand beneath Dhurza's shadow.
Dhurzan law is the will of the Throne carried across the Empire. It binds the capital, provinces, roads, ports, fleets, garrisons, noble holdings, pr...
Screen Reader - Imperial Law of Dhurza - Throne and Houses
Keywords:
SR-DHURZA-LAW-1, SR-DHURZA_LAW_1
Imperial Law of Dhurza, Page One
1. The Throne Above All
The Empress or Emperor, whomever holds authority of the Throne, or any authority appointed by the Throne holds final authority in Dhurza. Courts, Houses, ministries, temples, guilds, officers, nobles, and foreign guests possess only the power the Throne permits them to hold. No custom, bloo...
Screen Reader - Jalachara
Keywords:
SR-JALACHARA-GENERAL
Category:
race
Jalachara General
At a Glance: Reptilian, lizard like people.
Known Subraces: None, but outward characteristics vary by reptile type.
Physical description:
Height: 6'6'' - 7'10''.
Weight: 250 - 1000.
Skin Type: Scales.
Coloring: Varies by lizard type.
Eye Type: Reptilian.
Coloring: Varies.
Hair Type: None.
Coloring: n/a.
Physical Extras...
Screen Reader - Kitsune
Keywords:
SR-KITSUNE-GENERAL
Category:
race
Kitsune General
At a Glance: Humanoid shapeshifters who have fox ears and one to nine tails.
Known Subraces: None.
Physical description:
Height: 4'5'' - 6'1''.
Weight: 80 - 210.
Skin Type: Fur.
Coloring: Reddish brown, golden brown, white, black.
Eye Type: Standard.
Coloring: Brown, blue, grey, green, black, hazel, purple, gold.
Hair Type...
Screen Reader - Kitven
Keywords:
SR-KITVEN-GENERAL
Category:
race
Kitven General
At a Glance: Anthropomorphic Rodent humanoids.
Known Subraces: Rat, Mouse, Squirrel.
Physical description:
Height: 3'0'' - 5'2''.
Weight: 45-135.
Skin Type: Fur.
Coloring: Usually Brown, White, Black, Grey, Red.
Eye Type: Standard YColoring: Black, Pink, Red, Yellow, Green.
Hair Type: Hair.
Coloring:Same as Fur.
Physical E...
Screen Reader - Kobold; Fortress Kobold
Keywords:
SR-KOBOLD-GENERAL
Category:
race
Kobold; Fortress Kobold General
At a Glance: Disciplined, fierce kobolds bred for combat and defense, resembling small, graceful elves with lizard-like features.
Known Subraces: Dragonkin Kobold, Wolfkin Kobold.
Physical description:
Height: 3'0" - 4'0".
Weight: 40 - 60.
Skin Type: Scales and Fur.
Coloring: Dull red, pale green, brown, black...
Screen Reader - Limusi (Slime)
Keywords:
SR-LIMUSI-SLIME-GENERAL
Category:
race
Limusi (Slime) General
At a Glance: Humanoid creature made of slime wrapped around a small core.
Known Subraces: Color based.
Physical description:
Height: 3'0'' - 5'0''.
Weight: 45 -145.
Skin Type: Slime.
Coloring: Green, Blue, Red, Purple, Black, Pink, Sludge, Blood.
Eye Type: Standard.
Coloring: Same as Slime body.
Hair Type: none.
Co...
Screen Reader - Merfolk
Keywords:
SR-MERFOLK-GENERAL
Category:
race
Merfolk General
At a Glance: Water Breathing beings with scales that transform from fish tail to legs on land.
Known Subraces: None.
Physical description:
Height: 4'9'' - 5'10''.
Weight: 110 - 230.
Skin Type: Skin and Scales.
Coloring: pale to dark brown skin, grey, blue, green, purple and iridescent scales.
Eye Type: Standard.
Coloring: B...
Screen Reader - Mrem
Keywords:
SR-MREM-GENERAL
Category:
race
Mrem General
At a Glance: Agile, cat-like humanoids with superior senses.
Known Subraces: None.
Physical description:
Height: 5'0'' - 6'2''.
Weight: 90 - 180.
Skin Type: Fur.
Coloring: Brown, ginger, black, white, varigated.
Eye Type: Feline.
Coloring: Gold, Green, Blue.
Hair Type: Hair.
Coloring: Commonly dark browns, reds, and golden h...
Screen Reader - Orc
Keywords:
SR-ORC-GENERAL
Category:
race
Orc General
At a Glance: Large, brutish, tusked humanoids.
Known Subraces: None.
Physical description:
Height: 6'0'' - 7'2''.
Weight: 200 - 600.
Skin Type: Skin.
Coloring: Green, grey, leathery browns.
Eye Type: Standard.
Coloring: Green, black, brown red.
Hair Type: Hair.
Coloring: Brown, black, Red, Auburn, Green.
Physical Extras: non...
Screen Reader - Pressing IC Charges in Dragondale
Keywords:
SR-DRAGONDALE-CHARGES, SR_DRAGONDALE_CHARGES, SR-DD-CHARGES
Pressing IC Charges Against Someone in Dragondale
First, submit a ROLEPLAY note to imm with the roleplay subject DD- Pressing Charges against <insert character(s) and/or player(s) name> to press charges.
Then send an immreq to imm with the immreq subject RP Sent: DD- Pressing charges against <insert character(s) and/or player(s) name> to advise s...
Screen Reader - Pukwudjie Goblin
Keywords:
SR-PUKWUDJIE-GOBLIN
Category:
race
Pukwudjie Goblin General
At a Glance: Nature-bound goblins blending with the shadows of the wilderness.
Parent Race: Goblin.
Physical description:
Height: 2'5'' - 3'5''.
Weight: 25 - 45.
Skin Type: Skin.
Coloring: Green, grey, brown.
Eye Type: Standard.
Coloring: Dark green, amber, black.
Hair Type: Hair.
Coloring: Deep Brown, moss green...
Screen Reader - Race Overview
Keywords:
SR-RACE-OVERVIEW
Category:
race
Race Overview for Screen Readers
Each race below lists base hit points, stat modifiers, and language in a spoken format.
Human: base hit points 500, strength 0, dexterity 0, constitution 0, intelligence 0, wisdom 0, charisma 0, luck +1, language human.
Draconian: base hit points 500, strength 1, dexterity 0, constitution 0, intelligence 0, wisdo...
Screen Reader - Rawulf
Keywords:
SR-RAWULF-GENERAL
Category:
race
Rawulf General
At a Glance: Anthropomorphic Canine humanoids.
Known Subraces: None.
Physical description:
Height: 5'10'' - 6'11''.
Weight: 220 - 600.
Skin Type: Fur.
Coloring: Brown, Black, Grey, White, Blonde, rarely Orange hues.
Eye Type: Canine.
Coloring: BBlack, Brown, Green, Blue.
Hair Type: Hair.
Coloring: Same shades as furs.
Phy...
Screen Reader - Resonare
Keywords:
SR-RESONARE-GENERAL
Category:
race
Resonare General
At a Glance: Magical pointy eared humanoid shapeshifters who are drawn to an element.
Known Subraces: None.
Physical description:
Height: 4'10'' - 7'0''.
Weight: 80 - 210.
Skin Type: Skin.
Coloring: Pale to dark browns.
Eye Type: Standard.
Coloring: Blue, Red, Purple, Orange, Gold, Silver, Green, Brown, Black, Hazel.
Hair...
Screen Reader - Sprigghan Goblin
Keywords:
SR-SPRIGGHAN-GOBLIN
Category:
race
Sprigghan Goblin General
At a Glance: Above-ground goblins, smarter and more attractive than their underground cousins.
Parent Race: Goblin.
Physical description:
Height: 3'0'' - 4'6''.
Weight: 30 - 75.
Skin Type: Skin.
Coloring: Pale green, pale grey, brown.
Eye Type: Standard.
Coloring: Blue, green, red.
Hair Type: Hair.
Coloring: Blac...
Screen Reader - Starkin & Nightkin
Keywords:
SR-STARKIN-NIGHTKIN-GENERAL
Category:
race
Starkin & Nightkin General
At a Glance: Elf hybrid with another race, take after both.
Known Subraces: Nightkin.
Physical description:
Height: 5'0'' - 6'5''.
Weight: 90 - 200.
Skin Type: Skin.
Coloring: Black, Orange, Yellow, White.
Eye Type: See Desc.
Coloring: Silver, Black.
Hair Type: Hair.
Coloring: Any except Black, Blue or Green.
...
Screen Reader - Succubus and Incubus
Keywords:
SR-SUCCUBUS-INCUBUS-GENERAL
Category:
race
Succubus and Incubus General
At a Glance: Preternatural shapeshifting beings that feed on emotions.
Known Subraces: none.
Physical description:
Height: 5'0'' - 6'10''.
Weight: Varies: 100 - 200.
Skin Type: Skin, Scales, Fur.
Coloring: Any Color, from human to exotic.
Eye Type: Varies.
Coloring: Standard to more exotic or glowing.
Hair Typ...
Screen Reader - Tasellu
Keywords:
SR-TASELLU-GENERAL
Category:
race
Tasellu General
At a Glance: Simian Anthropomorphic Humanoids; Monkey or Ape.
Known Subraces: None.
Physical description:
Height: 4' - 7'.
Weight: 80 - 300.
Skin Type: Skin, Hair.
Coloring: Colors found in Nature.
Eye Type: Standard.
Coloring: Varies through the spectrum.
Hair Type: Hair.
Coloring: Natural Colors for camouflage.
Physica...
Screen Reader - Troll
Keywords:
SR-TROLL-GENERAL
Category:
race
Troll General
At a Glance: Huge, regenerating beings with carnivorous apetites.
Known Subraces: None.
Physical description:
Height: 6'3'' - 7'8''.
Weight: 400-800.
Skin Type: hide.
Coloring: Black, Green, Grey and Browns.
Eye Type: Standard.
Coloring: Brown, green, black, red, yellow.
Hair Type: Hair.
Coloring: Brown, Black, Grey Green, ...
Screen Reader - Undead
Keywords:
SR-UNDEAD-GENERAL
Category:
race
Undead General
At a Glance: Raised from the dead, but not resurrected.
Known Subraces: Banshee, Revenant, Skeleton, Zombie.
Physical description:
Height: Varies.
Weight: Varies.
Skin Type: Varies.
Coloring: Pale but varies.
Eye Type: Standard.
Coloring: Generally Luminous.
Hair Type: Hair.
Coloring: Pale but Varies.
Physical Extras: non...
Screen Reader - Ursa
Keywords:
SR-URSA-GENERAL
Category:
race
Ursa General
At a Glance: Bear Anthropomorphic humanoids.
Known Subraces: None.
Physical description:
Height: 5'6'' - 6'10''.
Weight: 170 - 400.
Skin Type: Fur.
Coloring: Brown, Black, White, Gold.
Eye Type: Standard.
Coloring: Black, Brown, Gold, Blue.
Hair Type: Hair.
Coloring: Same as Fur.
Physical Extras: Claws, Ears, tail.
Lifespa...
Screen Reader - Vesrine
Keywords:
SR-VESRINE-GENERAL
Category:
race
Vesrine General
At a Glance: Anthropomorphic Rabbit Humanoids.
Known Subraces: None.
Physical description:
Height: 3'0'' - 5'0''.
Weight: 50 - 100.
Skin Type: Fur.
Coloring: brown, white, gray, black, varigated.
Eye Type: Standard.
Coloring: Brown, Hazel Grey.
Hair Type: Hair.
Coloring: Similar to fur.
Physical Extras: Long rabbit ears,...
Screen Reader - Wolfkin Kobold
Keywords:
SR-WOLFKIN-KOBOLD
Category:
race
Wolfkin Kobold General
At a Glance: Nature-bound goblins blending with the shadows of the wilderness.
Parent Race: Kobold.
Physical description:
Height: 2'6'' - 3'6''.
Weight: 35 - 60.
Skin Type: Fur covered hide.
Coloring: Brown, rarely black and white.
Eye Type: Canine.
Coloring: Red.
Hair Type: Fur.
Coloring: Usually brown.
Physical ...
Screen Reader - Zrankas Saurot
Keywords:
SR-SAUROT-GENERAL
Category:
race
Zrankas Saurot General
At a Glance: Silver matte-skinned, elf-like humanoids with razorblade-like teeth.
Known Subraces: None.
Physical description:
Height: 5'11'' - 6'11''.
Weight: 145 - 210.
Skin Type: Skin.
Coloring: Matte silver or grey tones.
Eye Type: Standard.
Coloring: Dull shades of grey, black, browns.
Hair Type: Hair.
Coloring...
Screenreader
Keywords:
SCREENREADER
Category:
command
Syntax: screenreader
Typing this will toggle on or off the ability for those with screenreaders to have an easier relay of text for their screen readers. This can also be activated while in creation, or used anytime during play.
There are many helpfiles that are designed to be used with a screenreader. Each of these helpfiles begin with ...
Typing this will toggle on or off the ability for those with screenreaders to have an easier relay of text for their screen readers. This can also be activated while in creation, or used anytime during play.
There are many helpfiles that are designed to be used with a screenreader. Each of these helpfiles begin with ...
SCROLLS
Keywords:
SCROLLS
Category:
pointer
Type: help -SCROLL
For help on the scroll skill.
Type: help PAGE-SCROLL
For help on how to set your page scroll length.
Search
Keywords:
SEARCH
Syntax:
search room
search <object name>
This allows people with the search command to search the room or a specific object for traps.
search room
search <object name>
This allows people with the search command to search the room or a specific object for traps.
Searing Light
Keywords:
SEARING-LIGHT, SEARING_LIGHT
.
Remort Cleric Prayer
Syntax: commune 'searing light' <target>
Damage spell, one enemy, holy damage type
RP Combat Information:
Damage: 2d6 + Spell Damroll
Seasonal Breakdown
Keywords:
SEASONS, SEASONS-WINTER, SEASONS-SUMMER, SEASONS-SPRING, SEASONS-AUTUMN
A Tirradyn year is 288 days long, with 24 days per month.
The First Day of the Year is 1st the Month of the Hermit.
The Last Day of the year is the 24th the Month of The Age.
Spring lasts from Day 11 Month of The Star to Day 10 Month of The Staff.
Summer lasts from Day 11 Month of The Staff to Day 10 Month of The Stone.
Autumn...
The First Day of the Year is 1st the Month of the Hermit.
The Last Day of the year is the 24th the Month of The Age.
Spring lasts from Day 11 Month of The Star to Day 10 Month of The Staff.
Summer lasts from Day 11 Month of The Staff to Day 10 Month of The Stone.
Autumn...
Second Wind
Keywords:
SECONDWIND, SECOND_WIND, SECOND-WIND
Syntax:
Secondwind
Second Wind draws upon a deep reserve of stamina, instantly mending wounds and bolstering the spirit. The ability restores a portion of the user's missing hitpoints and gives them a boost of temporary hitpoints.
RP Combat Information
Skill Type: Buff, Self only
Attack Syntax: 1d20 [no fail check]...
Secondwind
Second Wind draws upon a deep reserve of stamina, instantly mending wounds and bolstering the spirit. The ability restores a portion of the user's missing hitpoints and gives them a boost of temporary hitpoints.
RP Combat Information
Skill Type: Buff, Self only
Attack Syntax: 1d20 [no fail check]...
SECOND_ATTACK
Keywords:
SECOND_ATTACK, SECOND-ATTACK
Syntax:
automatic
Training in second attack allows the character a chance at additional strikes in combat -- although a 100% second attack does NOT guarantee 2 attacks every
round. Any class may learn this skill, although clerics and mages have a
very hard time with it.
SEE-INVISIBLE
Keywords:
SEE-INVISIBLE, SEE_INVISIBLE, SEE_HIDDEN, SEE-HIDDEN, SEE-MAGIC, SEE_MAGIC
Category:
magic:spell
Syntax: cast 'see hidden'
cast 'see invisible'
case 'see magic'
Spells of foretelling allow the caster to detect things not seen with the naked eye. Magical auras are hidden to the unaided eye, and can disillusion those not attuned to reading them. See hidden imbues the caster with the ability to detect those hidden in ...
Seeking Roleplay
Keywords:
SEEKRP
Category:
command
Syntax: Seekrp
By typing seekrp, you can toggle on/off whether or not you are seeking roleplay. If you are seeking RP, this will be reflected before a character's name on the wholist with [RP?].
SEETHE
Keywords:
SEETHE
Name: Seethe
Title: Lord of Mischief, He Who Should Not Be.
OOC Position: Administration and Coder
History: Seethe's history is currently largely unknown. What little knowledge there is, is handed down by word of mouth alone.
Title: Lord of Mischief, He Who Should Not Be.
OOC Position: Administration and Coder
History: Seethe's history is currently largely unknown. What little knowledge there is, is handed down by word of mouth alone.
Seir's GodSpells
Keywords:
SEIR-GODSPELLS, SEIR_GODSPELL, SEIR-DEITY-SPELLS, SEIR_DEITY_SPELLS
Category:
magic:spell
RP-Combat Info for Seir's Godspells:
Spell: Ghost Step
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: See remarks.
Damage Type: Magic
Duration: 3 rounds, view remarks.
Remarks: Deception Spell: Ghost step allows for Improved Invisibility (unable to be seen by Detect Hidden/Inv...
SEIR-OLD
Keywords:
SEIR-OLD
Category:
command:immortal
OOC Staff Positions: Admin & Head of RP
AKA: Dark Prince, Dark Lord, Emperor of Lies
Deity of: Death & Corruption
Form:
A six foot tall Mrem with silver hair. Appearing quite humanoid and less feline, Seir's only true Mrem traits are his ears and tail, both also covered in fine silver fur. His eyes are a cold slat...
Sekham Elves
Keywords:
SEKYM, SEKHYM-ELVES, SEKHYM_ELVES
SEKHYM-GENERAL
The Sekhym Elves are an offshoot of the Sylvan Elves common to Tirradyn. They are not a new people to Tirradyn, but they are secretive. Decades of negligence by the former Goddess of Magic led to them retreating into the deep, dark and wild places of Tirradyn, often eschewing large cities and the company of their elven cousins. ...
The Sekhym Elves are an offshoot of the Sylvan Elves common to Tirradyn. They are not a new people to Tirradyn, but they are secretive. Decades of negligence by the former Goddess of Magic led to them retreating into the deep, dark and wild places of Tirradyn, often eschewing large cities and the company of their elven cousins. ...
Self Sustenance
Keywords:
SELF_SUSTENANCE, SELF-SUSTENANCE
Syntax: Automatic
Self sustenance lets a monk sustain themselves without the need for food or drink.
This skill is available at level 22.
SEND
Keywords:
SEND
Syntax: send <charname> <email address>
The send command, available only to immortals and newbie helpers, is for sending a copy of the newbie document to the specified email address.
If you would like a copy of the newbie document sent to you, you can ask an immortal or newbie helper to send you one, or you can find it online at htt...
SENDAK-RELATIONS
Keywords:
SENDAK-RELATIONS
Kasimir : This evil religion is to be engaged and destroyed at all costs. Though Kasimir claims to enslave the world to make it a better place, enslavement is all together an evil aspect. Sendak holds a stance much like the Red Ring : To strip away someones Freedom of choice is to do a most horrible evil. This is not to be allowed to happe...
Sendia
Keywords:
SENDIA
Set within the northern mountain range of Hikaru, the faith city of Sendak, Sendia has withstood the test of time. Thriving as an empire that is home to slaves who have been freed from their shackles and bindings as well as those who sought protection from the evils in the realm. While not large, they are self sustaining, seeking little from the ou...
SENSE_POISON
Keywords:
SENSE_POISON, SENSE-POISON
Most animals have a natural instinct to determine what is fatal to
eat/drink, and what is fine. Humans and most other intelligent races don't
have the luxury of such survival instincts, and often consume the more fatal poisons without knowing it. When the poison sensing abilities of animals is summoned, the caster is able to "sniff" out the toxins...
Separating of Alts From Another Player's Alts
Keywords:
SEPARATE, UNSEPARATE
Category:
command:immortal
Syntax: separate <player 1> <player 2> (IMM ONLY)
unseparate <player 1> <player 2> (IMM ONLY)
This command isolates two players from each other much like a forced ignore. The two players should then not see anything from each other anywhere. This will ignore all things IC and OOC for those separated.
..
unseparate <player 1> <player 2> (IMM ONLY)
This command isolates two players from each other much like a forced ignore. The two players should then not see anything from each other anywhere. This will ignore all things IC and OOC for those separated.
..
Serenity
Keywords:
SERENITY, SERENITY-TATTOO
Serenity is an affect provided by the tattoo of serenity from the
questmaster. It protects you against being pkilled in most cases. When you
die to either mobs or players, a temporary serenity affect will be placed on you as well, to protect you while you retrieve your equipment and such.
There are two exceptions to serenity's protection. The ...
There are two exceptions to serenity's protection. The ...
Serenity Spirit
Keywords:
SERENITY-SPIRIT
Category:
helpsys
A step up from the basic calm prayer, this prayer brings a tranquil moment to the environment and all those present. It lasts for a mere few minutes but has an intense stroke of contentment that easily overpowers any physical and mental capacities. Combat would cease and bickering would rest while the sense of sedation washes over the minds and...
SETAGE
Keywords:
SETAGE
Syntax: setage # confirm
This command is not reversable so think carefully before setting your age. This statitic can be shown in 'score' and relates to your character's birthdate and calendar in Mythrin.
Example typing 'setage 20 confirm' will set your character's age to 20.
Sever Divinity
Keywords:
SEVER-DIVINITY, SEVERDIVINITY, SEVER_DIVINITY
Category:
magic:spell
Syntax:
commune 'sever divinity' target
The Sever Divinity skill strikes at the soul of the target. It cuts off their spirit from the divine violently, causing them to go mute and remain unable to touch divinity like a cleric during the Kitsuseiga.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d20 ...
commune 'sever divinity' target
The Sever Divinity skill strikes at the soul of the target. It cuts off their spirit from the divine violently, causing them to go mute and remain unable to touch divinity like a cleric during the Kitsuseiga.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d20 ...
Shackles
Keywords:
SHACKLES
Syntax:
cast 'shackles' target
This spell restrains the target in illusory shackles. While restrained, their hitroll and Armor class is reduced.
RP Combat Information
Skill Type: Ranged Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: Illusion
Save: Willpower vs Spe...
cast 'shackles' target
This spell restrains the target in illusory shackles. While restrained, their hitroll and Armor class is reduced.
RP Combat Information
Skill Type: Ranged Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: Illusion
Save: Willpower vs Spe...
Shadia Village
Keywords:
SHADIA
The home of the secret of shadowforged weapons and armor, they are sought by many far and wide who seek their skill and knowledge in the acquisition of what some insist is the best armor and weapons in the realm when it comes to fighting beings of darkness. Due to their lack of resources and military might, they are highly covetous of their forging...
Shadow [Subclass]
Keywords:
SHADOW-SUBCLASS, SHADOW
A shadow is someone who uses magic to imitate the powers of Shadows. It is said that Trellan taught people the magic and it proliferated. Unlike those of Vadoma who are granted the skills by their God, mages and others have learned the art of shadows to mimic them. Shadow magic can trap people in the shadow realm and needs a steady and precise hand...
Shadow walk
Keywords:
SHADOW-WALK, SHADOWWALK, SHADOW_WALK
Category:
command
Syntax: shadowwalk remember (memorizes current location for future use)
shadowwalk list (lists places memorized)
shadowwalk forget <#> (forgets the specified location)
shadowwalk <#> (shadowwalks to the specified location)
Upon greater devotion to the Vadoma faith, the shadows will grant passage through their realm temporarily t...
shadowwalk list (lists places memorized)
shadowwalk forget <#> (forgets the specified location)
shadowwalk <#> (shadowwalks to the specified location)
Upon greater devotion to the Vadoma faith, the shadows will grant passage through their realm temporarily t...
SHADOW-RELATIONS
Keywords:
SHADOW-RELATIONS
Category:
race
A Shadow's viewpoint on the other races tends to reflect the same views as the race the Shadow came from. There are a few exceptions, but for the most part one must think about the race that spawned him or her.
Angels are viewed with distrust and often fear. Beings who bring light where they go tend to be the bane of a creature who's existence ...
Angels are viewed with distrust and often fear. Beings who bring light where they go tend to be the bane of a creature who's existence ...
SHADOW-SOCIETY
Keywords:
SHADOW-SOCIETY
Category:
race
Shadows, being undead, have no real society themselves. Instead, they tend to blend in with current society, usually of the race that they were in life.
Shadows can be of many different races. There are a few exceptions, Angels, Demons, and Succubi are divine (or infernal) creatures and don't seem to be capable of turning into a Shadow. Regardl...
Shadows can be of many different races. There are a few exceptions, Angels, Demons, and Succubi are divine (or infernal) creatures and don't seem to be capable of turning into a Shadow. Regardl...
SHADOW-SURGE
Keywords:
SHADOW-SURGE
Category:
magic:spell
Shadow surge is a spell practiced primarily by those shadowy dabblers in thievery and magics, known as spellfilchers. This spell brings forth a surge
of darkness that attempts to violate the soul of the victim. This spell
causes more physical damage in the struggle than anything else.
1
RPStat Information:
...
RPStat Information:
...
SHADOW_STREAM
Keywords:
SHADOW_STREAM, SHADOW-STREAM
Category:
magic:spell
Shadow stream summons conjures a shadowy sphere of negative energy to form from the palms, then surges forward and blasts into the victim, draining the
life.
RPStat Information:
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 4d4 + <Spell Damroll>
...
RPStat Information:
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 4d4 + <Spell Damroll>
...
SHADOWFLIGHT
Keywords:
SHADOWFLIGHT
Category:
magic:spell
Shadowflight is a spell practiced primarily by the shadowy dabblers in
thievery and magics, known as spellfilchers. While similar to the gate
spell that mages use, shadowflight isn't as unrestrictive in its uses. In
order for shadowflight to work properly, the shadows must be full, meaning
the spell can only function between sunset and sunrise. ..
Shadowfold
Keywords:
SHADOWFOLD
This command allows someone to enter or exit the shadowrealm at will.
Syntax: shadowfold enter - Enter the shadow world
shadowfold exit - Exit the shadow world
Shadowforming
Keywords:
SHADOWFORMING
Shadowforming is a learned ability of those who have dedicated some portion
of their lives or existence to the study of shadows and related things. It
is not exactly a form of magic, though it may appear to be to those looking
on. It involves taking shadows within the room, pulling and manipulating
them, focusing on their shaping to create solid ...
Shadowgate Symbols for Moon & Tirradyn
Keywords:
MOON-SHADOWGATES, MOON-SYMBOLS, MOON_SYMBOLS, MOON_SHADOWGATES, SHADOWGATES, PRESS
Category:
command
Syntax:
press <symbol>
Shadowgates are used to travel between the moons and different continents upon Tirradyn. To activate the gate, three symbols must be pressed in the correct order. This will activate the Shadowgate and you can enter the gate as you would any other gate or portal. The gates are not perfect as travel in the Shadow R...
press <symbol>
Shadowgates are used to travel between the moons and different continents upon Tirradyn. To activate the gate, three symbols must be pressed in the correct order. This will activate the Shadowgate and you can enter the gate as you would any other gate or portal. The gates are not perfect as travel in the Shadow R...
Shadowveil
Keywords:
SHADOWVEIL, SHADOWVEIL-MESSAGE
Category:
command
Syntax:
Shadowveil - Cloaks the user in shadow
Shadowveil message <message> - Sets a message to display when user shadowveils
Shadowveil remove - Removes the cloak of shadow
Cloaks the user in a veil of shadows that conceals their form and identity. The user will be displayed as a shadow in the ro...
Shailiha's Eating Contest
Keywords:
EATING_CONTEST, EATING-CONTEST
To ensure fairness and simplify the contest to ensure everyone has fun, RPStats will be applied at a flat value across the board, identical for
everyone. They are as follows:
Luck +2 Wisdom +2 Dexterity +2
Eating Contest
The eating contest is a friendly game of dice. The dice used for this will be a 1d6, plus luck, twice. Upon rolli...
Luck +2 Wisdom +2 Dexterity +2
Eating Contest
The eating contest is a friendly game of dice. The dice used for this will be a 1d6, plus luck, twice. Upon rolli...
Shallow Sea of Leeches
Keywords:
SHALLOW, SEA, OF, LEECHES
Shallow Sea of Leeches is the place in the Underworld people dread to ever visit. It's the location all those who are to be punished end up and it is very true to its namesake. The sea is filled with normal sized leeches, the major difference however is that their saliva is acidic, causing the flesh to slowly be eaten away. On the same note however...
Shaman
Keywords:
SHAMAN
A shaman in an oakheart that has gained all that they possibly can from nature, and instead of isolating themselves and giving in completely to it as forestals do, they choose to use what they have gained to help others. They put themselves among men and women, sometimes even becoming the leaders of small villages, to help them, and to guide them i...
Shapeshifting
Keywords:
SHAPESHIFTING
Category:
command
Syntax:
Shapeshift List:
Will list your shapeshift sets by number and provide information such as the name (if set), short, and the first few lines of the desc.
Shapeshift View <number>:
Will reveal the shapeshift short, long desc, URLs, nude desc, ostatus, name, room display, and return display for the shapes...
SHAPING_THE_CHAOS
Keywords:
SHAPING_THE_CHAOS, SHAPINGCHAOS, SHAPING-THE-CHAOS
Category:
magic:spell
In order to cast this spell, the mage reaches into the chaos permeating the world and attempts to shape it into a physical manifestation. Unfortunately, due to the nature of chaos, the results are quite unpredictable, ranging from small twigs to living creatures, not all of
which are friendly. If an object is created, it keeps its form for a bit,
...
SHARP
Keywords:
SHARP, VORPAL
The SHARP and VORPAL flags will increase the amount of damage that a weapon
does. While attacking the SHARP and VORPAL flags will multiply the amount of
damage that occurs at random intervals . SHARP will happen more frequently
than VORPAL, but vorpal does more damage than sharp.
SHARP
Keywords:
SHARP, VORPAL
The SHARP and VORPAL flags will increase the amount of damage that a weapon
does. While attacking the SHARP and VORPAL flags will multiply the amount of
damage that occurs at random intervals . SHARP will happen more frequently
than VORPAL, but vorpal does more damage than sharp.
SHARPEN
Keywords:
SHARPEN, WHETSTONE
Syntax: sharpen
To correctly sharpen a weapon, you must wield the weapon in one hand, and
hold a whetstone to grind down its blade. After several minutes of this
repetitious grinding, the blade will be ground into a sharper edge. Only
edged weapons such as swords, daggers, and axes are capable of being
sharpened. Be careful not to oversha...
Sharpshooter SubClass
Keywords:
SHARPSHOOTER, BOW-PROFICIENCY, BOW_PROFICIENCY
.
Skills:
Bow skill
Increased accuracy when using ranged weapons or projectiles
Increased damage when using ranged weapons or projectiles
Faster reloading times (-1 second)
RP Combat Information:
Bow Proficiency Granted +2 HR and +2 DR when using
ranged weapons.
SHEATHE
Keywords:
SHEATHE, DRAW
Category:
command
Syntax: sheath
draw
draw <one/two>
Sometimes you don't want to have your weapons currently drawn, but want to have them handy. For this purpose, you can sheath your weapons and draw them when needed.
SHEATH causes you to automatically sheath whatever weapons you have currently wielded. If you're wielding two weapons,...
draw
draw <one/two>
Sometimes you don't want to have your weapons currently drawn, but want to have them handy. For this purpose, you can sheath your weapons and draw them when needed.
SHEATH causes you to automatically sheath whatever weapons you have currently wielded. If you're wielding two weapons,...
SHELTER
Keywords:
SHELTER
Category:
magic:spell
Shelter is a protective spell. To put it simply, it gives a character's
armor class an improvement for a rather lengthy duration, almost identical to the Armor spell.
SHEYLYNN-GODSPELLS
Keywords:
SHEYLYNN-GODSPELLS, SHEYLYNN_GODSPELL, SHEYLYNN_DEITY-SPELL
Category:
magic:spell
Sheylynn Cleric Spells:
1) 'Agony Sphere': Large amount of negative damage to victim, and victim is unable
to move for 1 IC minute (50% chance resist paralyzing w/ resist negative.)
-> There is a 5% chance this will backfire on the cleric, when they take
full, unresisted effect of the spell.
2) 'Bile Blast': Brea...
SHEYLYNN-OLD
Keywords:
SHEYLYNN-OLD
Category:
command:immortal
Staff Positions: Admin, Head Builder, RP Council, Head Realm
Deity of: Domination, Deception
Form:
http://www.tgmud.net/immortal/pictures/Sheylynn.png
Colors: Red/Black
Symbol: A gauntlet fist
Favored Weapon: Her mind
"Keep you blade sharp, but keep your wit sharper. Be prepared for anything."
Followers:
Those who fol...
SHIELD
Keywords:
SHIELD
Category:
pointer
Type: help -SHIELD
For help on the spell Shield.
Type: help 'SHIELD BLOCK'
To get help on the skill Shield Block.
Shield
Keywords:
-SHIELD
Category:
magic:spell
Syntax:
cast 'shield' <person>
This spell creates a shimmering magical force field around the beneficiary of the spell, offering protection from spells and melee weapons alike.
REALMS: conjuration
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [no fail]
Damage: n/a
Damage Type:..
cast 'shield' <person>
This spell creates a shimmering magical force field around the beneficiary of the spell, offering protection from spells and melee weapons alike.
REALMS: conjuration
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [no fail]
Damage: n/a
Damage Type:..
Shield of Darkness - Shield of Light
Keywords:
SHIELD-OF-DARKNESS, SHIELD_OF_DARKNESS, SHIELD_OF_LIGHT
.
Remort Cleric Prayer
Syntax: commune 'shield of darkness' <target> (unholy caster) Syntax: commune 'shield of light' <target> (holy caster)
Boosts AC.
RP Combat Information:
Damage: 2d6 + Spell Damroll
SHIELD-BLOCK
Keywords:
SHIELD-BLOCK, SHIELD_BLOCK, SHIELDBLOCK
Syntax:
automatic
Shield block is a rather fancy name for the art of parrying with a shield. Characters with no shield block skill will not be able to defend themselves
well with a shield. All classes may learn shield block, but only warriors and
clerics are good at it. Beware, flails ignore shield blocking attempts, and
whips have an easier...
Shieldbash
Keywords:
SHIELD-BASH, SHIELD_BASH, SHIELDBASH
Category:
command
Syntax:
shieldbash <victim>
In combat, those wearing a shield may use it as a weapon to slam into their opponent. This attack can cause a good deal of harm to their victim.
RP Combat Information:
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll; (w/ 20ft charge) 3d4 + Damroll
Da...
shieldbash <victim>
In combat, those wearing a shield may use it as a weapon to slam into their opponent. This attack can cause a good deal of harm to their victim.
RP Combat Information:
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll; (w/ 20ft charge) 3d4 + Damroll
Da...
SHIELDCLEAVE
Keywords:
SHIELDCLEAVE, SHIELD-CLEAVE
This is a specialization skill for the axe. A perfectly wielded axe is
perhaps the most lethal of weapons around. Axes have been known to cleave
shields, as well as heads, in two or more pieces when swung with deadly
precision. It's no longer safe to cower behind a shield when facing an axe
wielder.
SHIHAITEKI DANTEI
Keywords:
DANTEI, SHIHAITEKI_DANTEI
At one time, the Shihaiteki Dantei was one of Tirradyn's most famous, or
infamous, guilds. Over time, both membership and work dried up, and the
guild was disbanded by its leader, Reiki Kito. Now, years later, the guild
has been revived, the guild hall opened back up to the world.
Dantei has reopened with a new mission, and new values. Built...
Dantei has reopened with a new mission, and new values. Built...
SHIKIGAMI-ELF-GENERAL
Keywords:
SHIKIGAMI-ELF-GENERAL, SHIKIGAMI-ELVES-GENERAL, SHIKIGAMI-ELF
Category:
race:general
The Shikigami are an off-shoot of the Elven race, much like the Drow. This is obvious by their appearence, bearing lithe, graceful forms that is natural to the entire Elven race. Also like their High Elven cousins, the Shikigami Elves have long, pointed ears. They differ, however, in that their skin tends towards more bronzed complexions as opposed...
SHIKIGAMI-ELF-RELATIONS
Keywords:
SHIKIGAMI-ELF-RELATIONS
Category:
race
The Shikigami Elves tend to be rather friendly, not going out of their way to make enemies.
The relationship with both the High Elves and the Drow tends to be rather neutral, at best. Often viewing both with distrust, they are still willing to make trades and other agreements with both of their cousins, not taking part in the bitter war that is...
The relationship with both the High Elves and the Drow tends to be rather neutral, at best. Often viewing both with distrust, they are still willing to make trades and other agreements with both of their cousins, not taking part in the bitter war that is...
SHIKIGAMI-ELF-SOCIETY
Keywords:
SHIKIGAMI-ELF-SOCIETY
Category:
race
The Shikigami, being chaotic creatures, lacks any sort of structure in their towns and villages. There are no leaders among them, though many turn to the powerful wizards of each town for advice and guidance when it is required. Otherwise, they do as they wish. Thankfully, the Shikigami find many things enjoyable, and thus they have many who are wi...
Shillelagh
Keywords:
SHILLELAGH
Syntax:
shillelagh target
To use this skill, a staff must be wielded. This enchantment temporarily imbues a staff with formidable striking power. Each hit carries significant force and a chance to knock the target backwards.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 +...
shillelagh target
To use this skill, a staff must be wielded. This enchantment temporarily imbues a staff with formidable striking power. Each hit carries significant force and a chance to knock the target backwards.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 +...
Shindekus
Keywords:
SHINDEKUS-GUILD, GUILD-SHINDEKUS, FAUXPAW
Shindekus is a Mercenary guild focused around both recieving and delivering requests to those best suited for them. The Guild itself is formed of ranks within ranks, once enough actions are taken, or a Grand enough action is taken, One such member is allowed access to a Higher Tier "pass" These Passes allow Adventurers to access the higher dificu...
Ship Template
Keywords:
SHIP-TEMPLATE, SHIP_TEMPLATE, SHIPS_TEMPLATE, SHIPS-TEMPLATE, SHIP-INFO, SHIP_INFO
Congrats on your new ship!
You are allowed 5 vnums total for the ship itself - 4 vnums for your ship and 1 vnum for your personal dock that will be linked where you prefer in Tirradyn.
Pirate ships, cruise ships, fishing.. ships and the like are acceptable. If you are seeking a war ship however, that will require extensive R...
SHOCKING_GRASP
Keywords:
SHOCKING_GRASP, SHOCKING-GRASP
Category:
magic:spell
This spell charges the hands of the caster with an incredible amount of
energy, that's all released upon touching the victim. Consider it like
rubbing your sockings across a rug, then zapping the next person that walks
by. Multiply that sensation by 100.
RPStat Information:
Spell Type...
RPStat Information:
Spell Type...
SHOP
Keywords:
SHOP, SHOPS
Category:
command
NPC run shops have a number of ways they can be interacted with in the
realm. When in a shop there will be a shop keeper.
Syntax:
List - Lists the items available in the shop
Example:
[lv price QTY]
1 [ 2 50 10 ] Candle
2 [ 30 100 1 ] sword
3 [ 91 800 3 ] Boots
Browse <Item> - Will give ...
Syntax:
List - Lists the items available in the shop
Example:
[lv price QTY]
1 [ 2 50 10 ] Candle
2 [ 30 100 1 ] sword
3 [ 91 800 3 ] Boots
Browse <Item> - Will give ...
Shop keeper commands
Keywords:
BUY, LIST, SELL, VALUE, BROWSE, PAWN, BUYFOR
Category:
command
Syntax: buy
Syntax: list
Syntax: sell
Syntax: value
Syntax: browse
Syntax: pawn {Useable only with pawnbrokers}
Syntax: Buyfor <person> <(optional amount*)item>
BUY buys an object from a shop keeper.
When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a li...
Syntax: list
Syntax: sell
Syntax: value
Syntax: browse
Syntax: pawn {Useable only with pawnbrokers}
Syntax: Buyfor <person> <(optional amount*)item>
BUY buys an object from a shop keeper.
When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a li...
Short Descriptions
Keywords:
SHORT
Category:
command
Syntax: short <string>
Short sets the text that is displayed to others when they look at a room or see you perform an action. When you first create your character, you are assigned a basic Short based on your race and gender. For example, a brand new human male would come up as:
a male human
This will come up when your character does ...
Short sets the text that is displayed to others when they look at a room or see you perform an action. When you first create your character, you are assigned a basic Short based on your race and gender. For example, a brand new human male would come up as:
a male human
This will come up when your character does ...
Shove
Keywords:
SHOVE
Syntax:
shove target direction
The user can shove a target out of the room in the direction specified.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + STR
Damage: n/a
Damage Type: n/a
Save: Opposed STR roll
Remarks: The attacker and the target each make a Strength roll. The attack...
shove target direction
The user can shove a target out of the room in the direction specified.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + STR
Damage: n/a
Damage Type: n/a
Save: Opposed STR roll
Remarks: The attacker and the target each make a Strength roll. The attack...
SHOW
Keywords:
SHOW
Category:
command
Syntax: show <object> <person>
This allows you to show an object that you are wearing, wielding, or that is in your inventory to another person in the room. This allows the person to see the item's long description, as if he or she were looking at it him or herself.
This allows you to show an object that you are wearing, wielding, or that is in your inventory to another person in the room. This allows the person to see the item's long description, as if he or she were looking at it him or herself.
SHOWME
Keywords:
SHOWME
Category:
command
Syntax: showme <colored string>
You can use the showme command to display a colored string with how it will appear with color codes in use.
SHOWMISC
Keywords:
SHOWMISC, NOMISC
Syntax: showmisc
nomisc
SHOWMISC allows misc. notes to appear on the 'unread' list. By default, misc. notes are turned off, as they tend to be spammy.
NOMISC disables the ability to read misc. notes.
Both commands can be reversed simply by retyping the command.
nomisc
SHOWMISC allows misc. notes to appear on the 'unread' list. By default, misc. notes are turned off, as they tend to be spammy.
NOMISC disables the ability to read misc. notes.
Both commands can be reversed simply by retyping the command.
Shragan the Truth
Keywords:
DRAGON-SHRAGAN-TRUTH, TRUTH_SHRAGAN_DRAGON
Shragan very much exists and is something of a divine, albeit obscure figure. Given the few numbers of dragons that yet live, the knowledge of Shragan isn't very widely known as they're only worshipped by the truest devout's of dragons. Most of which the populace at large isn't save for the dragons themselves.
Shragan, however, has not physi...
Shraphnel Globe
Keywords:
SHRAPNEL-GLOBE
Shrapnel Globe
Keywords:
SHRAPNEL-GLOBE
Category:
magic:spell
Remort Mage Spell
Syntax: cast 'shrapnel globe'
Shrapnel Globe is a spell that creates a metallic sphere that explodes soon after into tiny pieces. They strike all enemies within the area. AOE spell,
Shrink
Keywords:
SHRINK
Category:
magic:spell
Syntax:
cast 'shrink' <target>
Enlarge and shrink are two sides of coin. Shrink causes a target to shrink to half its size.
SPHERES: Alteration
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
..
cast 'shrink' <target>
Enlarge and shrink are two sides of coin. Shrink causes a target to shrink to half its size.
SPHERES: Alteration
RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
..
Shrivel
Keywords:
SHRIVEL
.
Remort Cleric Prayer
Syntax: commune 'shrivel' <target>
Stat debuffs to mass, muscle, power, strength.
(turns target into 90lb weakling)
RP Combat Information:
Damage: N/A
Damage Type: N/A
Shrivel
Keywords:
SHRIVEL
Syntax:
summon 'shrivel' target
The caster gestures sharply, and a wave of grey energy washes over the target. The victim's muscles visibly wither and weaken, sapping their physical strength.
RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d8 + Spell Damroll
Damage ...
summon 'shrivel' target
The caster gestures sharply, and a wave of grey energy washes over the target. The victim's muscles visibly wither and weaken, sapping their physical strength.
RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d8 + Spell Damroll
Damage ...
Sicken Evil
Keywords:
SICKEN_EVIL, SICKEN-EVIL
.
Remort Cleric Prayer
Syntax: commune 'sicken evil' <target>
AOE debuffing spell, debuffs strength, constitution, fortitude, self-discipline and immune system to all enemies in the room.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Damage Type: holy
Silent Casting
Keywords:
SILENT_CASTING, SILECT-CASTING
Category:
magic:spell
Syntax: cast 'silent casting'
Mages have the ability to use their words to bring forth great arcane magics, but what good is that if another mage can readily predict your spells by the very same words? Mages have made their own work around for this through "Silent Casting", which magically makes the words a mage speaks not travel any futher...
Mages have the ability to use their words to bring forth great arcane magics, but what good is that if another mage can readily predict your spells by the very same words? Mages have made their own work around for this through "Silent Casting", which magically makes the words a mage speaks not travel any futher...
SILVER-TEMPLE
Keywords:
SILVER-TEMPLE
Background of Silver Temple
The Silver Temple was built mainly by Lyne, helped by Kreetyl. Their original intention was to build a temple where all gods could be strengthened, but Lanthos, causing him to become weaker, to be defeated. That is why it was built in silver.
With time, though, it turned out into a place of knowledge, wisdom and ...
Sinuous Form
Keywords:
SINUOUS_FORM, SINUOUS-FORM
Syntax: Sinuous Form
With proper training, sinuous form allows your muscles to loosen at will, allowing you to dodge and weave more effectively to evade your targets.
This skill is available at level 30.
RP Combat Information:
Attack Type: Buff
Attack Synta...
With proper training, sinuous form allows your muscles to loosen at will, allowing you to dodge and weave more effectively to evade your targets.
This skill is available at level 30.
RP Combat Information:
Attack Type: Buff
Attack Synta...
Sirens of Thalassina
Keywords:
SIRENS_OF_THALASSINA, SIRENS-OF-THALASSINA
Category:
notes
Lore: The shallows of Thalassina and the rocky shores are home to rare,
giant siren crabs, erumia jellyfish, giant spitting whelks, various fish and the horned Campruch (a goat with webbed feet, a unicorn horn that;eats fish and the siren crabs). It is said that there is also a pair of fang-tooth Deep Sirens that come out at night to hung the ...
Sisterhood of the White Lily
Keywords:
SISTERHOOD-OF-THE-WHITE-LILY, SISTERHOOD_OF_THE_WHITE_LILY, SISTERHOOD-LILY, SISTERHOOD_LILY, SISTER-HOOD-LILY, SISTER_HOOD_LILY, SISTERS-LILY, SISTERS_LILY
The Sisterhood of the White Lily is a company of women who share only one thing in common, ambition. In an effort to give women resources and room to succeed, the founding Sisters made a pact to pool resources and expertise to achieve high goals that would be otherwise difficult on their own. Sisters are expected to give any aid they can to one who...
SIT
Keywords:
SIT
Category:
pointer
Type: help -SIT
For help on changing your positions (rest/sit/stand, etc.)
Type: help SITE
For information about various sites of the mud (login/website)
SITES
Keywords:
SITES, WEPBAGES, WEBSITES, HOMEPAGES, FORUMS, DISCORD, WIKI, FORUM, EMAIL
* Game Connect telnet://tirradyn.com:9010
* Webpage https://tirradyn.com/
* Email tgmudstaff@gmail.com
* Discord https://discord.gg/YTeecPq
* Facebook https://www.facebook.com/TheGatheringMUDFB/
* Vote for TG https://www.mudverse.com/vote/359
* Webpage https://tirradyn.com/
* Email tgmudstaff@gmail.com
* Discord https://discord.gg/YTeecPq
* Facebook https://www.facebook.com/TheGatheringMUDFB/
* Vote for TG https://www.mudverse.com/vote/359
Sixth Attack
Keywords:
SIXTH-ATTACK, SIXTH_ATTACK
Syntax: automatic
Training in sixth attack allows the character a chance at an additional strike
in a combat, and increases the chance of a fifth attack as well. Perfect
sixth attack does NOT assure six attacks per round. Only who have the
appropriate remort class, or those with the bladesinger subclass may learn this skill.
SKILL-ABUSE-POLICY
Keywords:
SKILL-ABUSE-POLICY, POLICY-SKILL-ABUSE
Abusing skills or spells by spamming their command in an attempt to get your
skills percentage increased is not allowed. This means sitting in one place
and repeatedly typing the skill command for no better reason than to get
better at the skill. Anyone caught doing this will likely find their skill
removed or minimally, set back to 1 depending o...
SKILLS
Keywords:
SKILLS, BASICS
Syntax:
skill
This command will list the current skills you have. Those that have
n/a beside them are unable to be used yet as your character is not of sufficient level.
Typing (help 'skill name') will give you help on a particular skill. An example of this is (help disarm) this will provide help on what the 'disarm' skill is and does.
Ever...
SLEEPING
Keywords:
SLEEPING
Category:
pointer
Type: help -SLEEP
For help on the spell sleep.
Type: help REST
For help on the command sleep.
Type: help 'INDUCE SLEEP'
For help on the sleep Induce Sleep.
SLICE
Keywords:
SLICE
Syntax:
slice <corpse>
This skill will slice meat off a corpse. A useful skill for
gathering food. You will need a sharp weapon. People who are
not very well practiced in slicing should be careful, fingers are hard if not impossible to replace.
Slime FAQ
Keywords:
SLIME-FAQ, SLIME_FAQ
Answers to questions that are anticipated to be asked or have been asked frequently:
Q: If a slime shapes wings can they fly?
A: No, the act of trying to flap wings would do little more than scatter bits of slime everywhere.
Q: Can a slime swim?
A: Yes, slimes OTHER THAN RED can fully submerge in water safely
Q: Why can't red slimes swi...
Q: If a slime shapes wings can they fly?
A: No, the act of trying to flap wings would do little more than scatter bits of slime everywhere.
Q: Can a slime swim?
A: Yes, slimes OTHER THAN RED can fully submerge in water safely
Q: Why can't red slimes swi...
Slime Origins
Keywords:
SLIME-ORIGINS, SLIME_ORIGINS
OOC: The following information is not common IC knowledge but can be found out through Roleplay for those inquisitive in nature or want their chars to know the information here. The information would be found in damaged journals with missing pages, scattered notes and other scribblings. END OOC
The first slime originated from an alchemical expe...
The first slime originated from an alchemical expe...
Slow
Keywords:
SLOW
Category:
magic:spell
Syntax:
cast slow <target>
Despite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also doubles movement costs and halves healing rates, due...
cast slow <target>
Despite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also doubles movement costs and halves healing rates, due...
SLOW_AND_AGONIZING
Keywords:
SLOW_AND_AGONIZING
The victim must make a DC15 <Fortitude> save, or suffer an additional 1d4 damage at the beginning of every turn until a successful save, or they are healed by any means.
Sludge Slime
Keywords:
SLIME-SLUDGE
Category:
race
Sludge slimes, the garbage disposals of their race. They have a really dark green to brown appearance and tend to live near cesspits or other sites of refuse.
Appearance: Sludge slimes are a dark sickly green to brown in color, they often look disgusting.
Scent: Sludge slimes smell of refuse and rot.
Taste: Sludge slimes taste nasty, li...
Appearance: Sludge slimes are a dark sickly green to brown in color, they often look disgusting.
Scent: Sludge slimes smell of refuse and rot.
Taste: Sludge slimes taste nasty, li...
Slugger
Keywords:
SLUGGER
Syntax:
slugger target
The user unleashes a relentless, wild flurry of punches against a single target. This ability delivers a rapid barrage of two to six attacks in quick succession.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
S...
slugger target
The user unleashes a relentless, wild flurry of punches against a single target. This ability delivers a rapid barrage of two to six attacks in quick succession.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
S...
Sluggishness
Keywords:
SLUGGISHNESS
.
Remort Mage Spell
Syntax: cast 'sluggishness' <target>
Modifies weapon IRV to make target vulnerable to weapons.
SMITE
Keywords:
SMITE
By invoking this prayer, powerful and faithful clerics may bring down the
wrath of their god on an enemy. It is quite a powerful strike, and not to
be used lightly. Some have found that the damage will be greater when used
on those of opposite beliefs, and very little damage will be inflicted on those with similar views.
RP Combat...
RP Combat...
Smithing Gems
Keywords:
SMITHING-GEMS, GEMS, GEMCUT, GEMCUTTING
Category:
command
Gemcutting may be used in conjuction with Smithing to embed gems into the smithed Armor, Jewelry or Weapons. Gems may be found on occassion when mining. Each gem has unique qualities. For most of the precious and semi-precious stones the cuts will affect different stats, while the things that normally cannot be cut into these shapes such as bone, p...
Smithing: Armor, Weapons and Jewelry
Keywords:
SMITH, SMITHING, SMITH-ARMOR, SMITH-WEAPON, SMITH-JEWELRY, SMITHARMOR, SMITHWEAPON, SMITHJEWELRY
Category:
command
Smithing is an optional thing here on Tirradyn, but it can be of great help to those who like to make their own equipment. This skill will allow a player to create Armor, Jewelry and Weapons with unique stat modifiers.
Smithing requires the player to be at an anvil type object. These objects may be found in different locations around the re...
Smithing requires the player to be at an anvil type object. These objects may be found in different locations around the re...
Smoke Bomb
Keywords:
SMOKE_BOMB, SMOKE-BOMB, SMOKEBOMB
Syntax:
smokebomb
The user throws a smoke bomb, creating a cloud that displaces their position. It has a chance to blind targets caught in the area.
RP Combat Information
Skill Type: AOE, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: Reflex vs Spell DC
Duration: 1...
smokebomb
The user throws a smoke bomb, creating a cloud that displaces their position. It has a chance to blind targets caught in the area.
RP Combat Information
Skill Type: AOE, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: Reflex vs Spell DC
Duration: 1...
Smoking a Pipe
Keywords:
SMOKE, FILL-PIPE, EMPTY-PIPE, EXHALE, TOBACCO, SMOKING, PIPE
Category:
command
Syntax: fill <pipe> <tobacco>
smoke
smoke <pipe> hold
exhale <shape>
empty <pipe>
Smoking requires two components. A pipe, and some form of tobacco. Most
pipes are obtained in an empty state, and must first be filled with tobacco.
The 'fill' command normally used to fill drink containers is now also used ...
SMOTES
Keywords:
SMOTES
Syntax: smote <action>
You must include a * where you want your name to appear in the smote. So basically a worked example looks like this, Pretend the person typing the smote is Rathern.
eg: smote A long scraping sound is made as * draws his weapon.
Will send to everyone in the room this message:
A long scraping sound is ...
SNAKE_BITE
Keywords:
SNAKE_BITE, SNAKE-BITE
Poison can have devestating effects when injected into the body. Snakes
have long been feared for the usually fatal reactions to their bite. Upon
becoming poisoned, the poison saps the strength of the victim, causing them to feel week and nausious, as well as reduces the victim's regeneration rate. A snake bite may also be used to poison food, dr...
SNAKE_ESSENCE
Keywords:
SNAKE_ESSENCE, SNAKE-ESSENCE
Snake essence imbues the caster with the ability to dilute all internal poisons before they become fatal. This power grants the caster an immunity to all types of poisons, whether it be ingested with food, or a venemous bite.
Snare
Keywords:
SNARE
Syntax:
snare target
During combat, the user may attempt to snare an enemy. This restrains the enemy preventing attacks briefly and keeps them from fleeing.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
Save: Reflex vs DC12 + WIS..
snare target
During combat, the user may attempt to snare an enemy. This restrains the enemy preventing attacks briefly and keeps them from fleeing.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
Save: Reflex vs DC12 + WIS..
SNATCH
Keywords:
SNATCH
Syntax: snatch <item name> <targets name>
Snatch is the ability to grab something out of the targets inventory.
Snip Snap
Keywords:
SNIP, SNAP
Category:
helpsys
When this prayer is spoken, the target is reduced in physical size in a mighty extreme manner. A giant can be trimmed down to the size of a fairy. This can be both self inflicted or used on another. The results can be both beneficial or detrimental, depending upon motives behind the use. The duration is typically a single hour and can only be use...
SNIP-SNAP
Keywords:
SNIP-SNAP, SNIP_SNAP
Kestia god spell that trims the target down to a tiny, fae-sized (or smaller) form. The duration is 1 IC hour, and can only be used once daily. -> 50% of the time the clothes will either not shrink with the target, or vanish completely.
Snow Faeries
Keywords:
FAERIE_SNOW, SNOW_FAERIE, FAERIE-SNOW, SNOW-FAERIE
Category:
race
Snow fae:
Snow fae greatly resemble snow elves, with snow white skin very cold to the touch. It is almost numbing and they tend to leave trails of frost where they walk or fly. It usually takes them a little longer to grow, but especially their wings, which are downy like snow and are shaped like snowflakes. There are some snow faeries who a...
Snow fae greatly resemble snow elves, with snow white skin very cold to the touch. It is almost numbing and they tend to leave trails of frost where they walk or fly. It usually takes them a little longer to grow, but especially their wings, which are downy like snow and are shaped like snowflakes. There are some snow faeries who a...
SNOW-ELVES
Keywords:
SNOW-ELVES, SNOW-ELF
Snow-elves have chosen to make their homes in the colder places of the world, usually out of the snow and ice that make up the environment, often crafting
wondrous homes of ice crystals and solid blocks of frozen snow. They have a
high resistance to cold, and warmer climes tend to make them somewhat sweaty and uncomfortable, but if they spend enou...
SOBER
Keywords:
SOBER
This will remove any trace of alcohol, and completely sober up the one
that's apparently had too much to drink. Those that are known violent
drunks may not appreciate the act of kindness at first..
RP Combat Information:
Damage: 2d8 + Spell Damroll
Damage Type: negative
SOCIALS
Keywords:
SOCIALS
The SOCIALS command lists all of the available role-playing commands. These commands are used to help your character express their feelings,
show their emotions, and just plain have fun! Role-Playing is
required on The Gathering..., so give these commands a try. Note that although
these commands allow you to do some interesting things with other ...
Society of Philosophy
Keywords:
SOCIETY-OF-PHILOSOPHY, GRATIS, SOCIETY-PHILOSOPHY, SOCIETY_OF_PHILOSOPHY, SOCIETY_PHILOSOPHY
If you are interested in why things are, such as religion, war, peace,
and the state of the realm, then the Society of Philosophy is for you.
Our guild aims are:
1. For the free speech of all.
2. For the expansion of the mind.
3. To help those that feel they have no voice to be heard.
4. To promote the equality of each person's tru...
and the state of the realm, then the Society of Philosophy is for you.
Our guild aims are:
1. For the free speech of all.
2. For the expansion of the mind.
3. To help those that feel they have no voice to be heard.
4. To promote the equality of each person's tru...
SOCSHOW
Keywords:
SOCSHOW
Category:
command
Syntax: socshow <social>
SOCSHOW allows you to view a social and see when you can use it and what exactly it does. The first information you get is the name of the social, followed by the social flags (which simply determine if the social is IMM-only and if it can be used in OOC or IC environments).
The next bit is the available positi...
SOCSHOW allows you to view a social and see when you can use it and what exactly it does. The first information you get is the name of the social, followed by the social flags (which simply determine if the social is IMM-only and if it can be used in OOC or IC environments).
The next bit is the available positi...
Soft Step
Keywords:
SOFT_STEP, SOFT-STEP, SOFTSTEP
Syntax:
Passive/Automatic
This skill increases the change to dodge an attack.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: For the duration of this skill, the user may dodge attacks. As long as the player ha...
Passive/Automatic
This skill increases the change to dodge an attack.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: For the duration of this skill, the user may dodge attacks. As long as the player ha...
Sombula, The Seers
Keywords:
SOMBULA
Throughout the realm Jars of unknown origin and temperamental, divine magic have been found. Sareniti, drawn to them, part of them has collected those found. These Jars, on opening, have been known to imbue those caught in the magical explosion with power. A power of a precarious and prophetic sight. Some are gifted with a third eye...
SOMEONE
Keywords:
SOMEONE
Category:
pointer
Type: help REPLY
For help on how to reply to "someone"
Type: help INVISIBILITY
For help on seeing "someone" invisible
Sonic Blade
Keywords:
SONIC_BLADE, SONIC-BLADE
Syntax:
cast 'sonic blade" target
This spell sends a powerful sonic slash toward the target to do moderate damage and potentially stun the foe.
RP Combat Information
Skill Type: Attack, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Damage Type: Sound
Crit Strike Mod: x2 Damag...
cast 'sonic blade" target
This spell sends a powerful sonic slash toward the target to do moderate damage and potentially stun the foe.
RP Combat Information
Skill Type: Attack, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Damage Type: Sound
Crit Strike Mod: x2 Damag...
SORCERY
Keywords:
SORCERY
Syntax:
automatic
Allows you to cast spells up to 20 levels above your current level.
This power has been known to be unpredictable. The spells you cast
will vary between 1 and 20 levels higher than your own. This is
a must have skill for all mages.
Soul Fragments
Keywords:
SOULFRAGMENTS, SOUL-FRAGMENTS, SOUL_FRAGMENTS
Category:
command
Syntax:
soulfragments
soulfragments check
Outcasts gather Soul Fragments in their cleric focus up to a max of 9 on successful direct casts (not focus casts, and not finishers) of DAMAGE and AOE DAMAGING spells. Their gain rate is as follows:
Single-target: 1d4 grace
Area spells: (targets/2)d4 grace (rounded up)
Soul...
soulfragments
soulfragments check
Outcasts gather Soul Fragments in their cleric focus up to a max of 9 on successful direct casts (not focus casts, and not finishers) of DAMAGE and AOE DAMAGING spells. Their gain rate is as follows:
Single-target: 1d4 grace
Area spells: (targets/2)d4 grace (rounded up)
Soul...
Souls Light
Keywords:
SOULS-LIGHT, SOULS_LIGHT
.
Remort Cleric Prayer
Syntax: commune 'souls light' <target>
AOE holy damage spell.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Damage Type: holy
Sparring Flag
Keywords:
SPAR-FLAG, SPAR_FLAG, SPARRING-FLAG, SPARRING_FLAG
Category:
command
Syntax: spar
Typing spar will toggle on/off a [Sparring] flag which will reflect by your name on the wholist. This will indicate to other players that you are sparring in game. It will also freeze your affects time countdown, so that your spells/boosts do not run out in the middle of your spar and change your stats, much li...
specdrop
Keywords:
SPECDROP
Syntax: specdrop <item> <temporary long description>
You can include a * where you would like the object's short to be.
specdrop is a command for special dropping of objects when you want them to have a different, temporary long showing in the room when you drop them.
It's useful for commands such as:
'specdrop wine ..
You can include a * where you would like the object's short to be.
specdrop is a command for special dropping of objects when you want them to have a different, temporary long showing in the room when you drop them.
It's useful for commands such as:
'specdrop wine ..
Special Features
Keywords:
FEATURES
Below is a list of unique features that The Gathering offers. These are
special additions that have been added for your benefit and pleasure.
* A battleprompt is a unique prompt that will show up only during battle. help battleprompt
* As you do more damage in combat, a surge bar will slowly change from white to yell...
* A battleprompt is a unique prompt that will show up only during battle. help battleprompt
* As you do more damage in combat, a surge bar will slowly change from white to yell...
Speedburst
Keywords:
SPEEDBURST, SPEED-BURST, SPEED_BURST
Category:
magic:spell
Remort Mage Spell
syntax: cast 'speed burst' <target>
speedburst increses your speed, reflexes, and agility for a short period of time. unlike advanced-haste it does not increase it by much. great for a slight boost of speed when you need it most!
speedburst increses your speed, reflexes, and agility for a short period of time. unlike advanced-haste it does not increase it by much. great for a slight boost of speed when you need it most!
SPEEDWALKING
Keywords:
SPEEDWALKING
This command allows you to enter a string of directions and your character will automatically start walking as if you entered each direction individually.
Syntax: speedwalk <direction list>
The <direction list> consists of a string of directions in the form of <#d>.
The "#" is optional and represents the number of times to repeat the di...
Speedwalks for Aglet
Keywords:
SW-AGLET
For updates, please immrequest to Lanteia with the speedwalk.
All of these start at the Shadowgate on Aglet:
******* There are 5 areas within Aglet *******
Level Range 35- 55
Frozen Castle - 5s16w4nt
Level Range 35-91
Snowny Mountain Range: 4w3s2wr
Level range 1-91
Dryhs Bivouac - 4wn13w3nt
Level Range 40-95
Austine ...
Speedwalks for Agragon
Keywords:
SW-AGRAGON, SPEEDWALKS-AGRAGON, SPEEDWALK-AGRAGON
These are some directions to key areas that can be found on the continent of Agragon. See help speedwalking
From Agragon Port room marked with (***)
New Akahram - g8se2sw4s9w8sr
Dur'Amon - g5s4er
Mar'Urb - g8se2sw11s2e2st
Roleplaying Areas
Domus Pius - g8se2sw11s2e2set
Leveling Areas
[110-120] Po...
From Agragon Port room marked with (***)
New Akahram - g8se2sw4s9w8sr
Dur'Amon - g5s4er
Mar'Urb - g8se2sw11s2e2st
Roleplaying Areas
Domus Pius - g8se2sw11s2e2set
Leveling Areas
[110-120] Po...
Speedwalks for Ariandor
Keywords:
SPEEDWALKS-ARIANDOR, SW-ARIANDOR, SPEEDWALK-ARIANDOR
Speedwalks are from Dragondale Square (?) [drecall]
Key Areas in Dragondale
Ariandor (Dragondale Exit) - 19sg
Ariandor Ship Yard - 19w
Dragondale Morgue - 14e5sed
Dragondale Market Road - 14n
Dragondale Port Ticket Master - 19w
Dragondale Quest Master - 5tr
Dragondale Sewers - 14e7se2d
Dragondale Shadowgate - 14e6nw
Dr...
Key Areas in Dragondale
Ariandor (Dragondale Exit) - 19sg
Ariandor Ship Yard - 19w
Dragondale Morgue - 14e5sed
Dragondale Market Road - 14n
Dragondale Port Ticket Master - 19w
Dragondale Quest Master - 5tr
Dragondale Sewers - 14e7se2d
Dragondale Shadowgate - 14e6nw
Dr...
Speedwalks for Azure
Keywords:
SPEEDWALKS-AZURE, SW-AZURE, SPEEDWALK-AZURE
These are some directions to key areas that can be found on the continent of Azure. See help speedwalking
From Azure Port room marked with (***)
Areas for All Levels
Isle of Music - fw2sr
Nar'got - fw7s3w7swt
Roleplaying Areas
Wedding Chapel - fw7s8w4swsr
From Continent Shadowgate
Areas for A...
From Azure Port room marked with (***)
Areas for All Levels
Isle of Music - fw2sr
Nar'got - fw7s3w7swt
Roleplaying Areas
Wedding Chapel - fw7s8w4swsr
From Continent Shadowgate
Areas for A...
Speedwalks for Caramia
Keywords:
SW-CARAMIA
.
All of these start at the Portal Dropoff on Caramia:
******* There are atleast 3 areas within Caramia *******
Level Range 1-150
Aureus Fenestra - r
RP Areas -
Mirari Mountains - 8n10wt
Hero Areas -
Halama Hills - 14n5wt
Speedwalks for Elzeothis
Keywords:
SPEEDWALKS-ELZEOTHIS, SW-ELZEOTHIS, SPEEDWALK-ELZEOTHIS
Category:
newbie
These are some directions to key areas that can be found on the continent of Elzeothis. See help speedwalking
Speedwalks start from Elzeothis Port (***)
Felwitha - t7n6w3n5ws7ws2wsw2s4w2nwr
Gilldovia - te3sd; enter darkness; 3ds; enter crack
Wildreach - t7n6w3n5ws7ws2wsw2sw3se3s7e2net
Roleplaying Areas..
Speedwalks start from Elzeothis Port (***)
Felwitha - t7n6w3n5ws7ws2wsw2s4w2nwr
Gilldovia - te3sd; enter darkness; 3ds; enter crack
Wildreach - t7n6w3n5ws7ws2wsw2sw3se3s7e2net
Roleplaying Areas..
Speedwalks for Ethica
Keywords:
SW-ETHICA, SPEEDWALK-ETHICA, SPEEDWALKS-ETHICA
These are some directions to key areas that can be found on the continent of Ethica. See help speedwalking
From Ethica Port room marked with (***)
Baeladar - g10w10s7w8sr
Malaghar - g2s37ws3w4s3e8swsd
Dhurza - g3s2wr
Roleplaying Areas
Kildonan Trade Port - g2s37ws3w4s3e2sg
Tribal Camp of the Seven Tribe...
From Ethica Port room marked with (***)
Baeladar - g10w10s7w8sr
Malaghar - g2s37ws3w4s3e8swsd
Dhurza - g3s2wr
Roleplaying Areas
Kildonan Trade Port - g2s37ws3w4s3e2sg
Tribal Camp of the Seven Tribe...
Speedwalks for Hikaru
Keywords:
SPEEDWALKS-HIKARU, SW-HIKARU, SPEEDWALK-HIKARU
These are some directions to key areas that can be found on the continent of Hikaru. See help speedwalking
From Hikaru Port room marked with (***)
City of Kri'Xina - wf4wswsw2s2e3s2wn2w3sese3sw2se3s2wnwr
Chyndagh - wf4wswsw2s2e3s2wn2w3sese2s3enent
Mremisha Village - wf4wswsw2s2e3s2wn2w3sese3sw2se3s2wn2ws3wn2wn4w...
From Hikaru Port room marked with (***)
City of Kri'Xina - wf4wswsw2s2e3s2wn2w3sese3sw2se3s2wnwr
Chyndagh - wf4wswsw2s2e3s2wn2w3sese2s3enent
Mremisha Village - wf4wswsw2s2e3s2wn2w3sese3sw2se3s2wn2ws3wn2wn4w...
Speedwalks for Nephilim
Keywords:
SW-NEPHILIM
.
All of these start at the Shadowgate on Nephilim:
Please be aware that the below speedwalks cut through
some aggressive areas. Low level PCs please be careful.
******* There are 7 areas within Nephilim *******
Level Range 1-95
Demented Palace - 9ese7sr
Level Range 1-100
Suffering's Rest - 14est
Level Range 5-90
Nikon Fort...
Speedwalks for Nersa
Keywords:
SPEEDWALKS-NERSA, SW-NERSA, SPEEDWALK-NERSA
Category:
newbie
These are some directions to key areas that can be found on the continent of Nersa. See help speedwalking
Speedwalks start from Nersa Port (***)
Liberty - f8w3s7ws8w2nw3n8wr
Southern Quessir Holme - f8w3s7ws7w3sw2sw3st
Evereska - f8w3s7ws8w2nw3ne5ne3ne3net
Akh'Faer - f8w3s7ws8w2nw3ne5ne3ne3net6ned
Pala...
Speedwalks start from Nersa Port (***)
Liberty - f8w3s7ws8w2nw3n8wr
Southern Quessir Holme - f8w3s7ws7w3sw2sw3st
Evereska - f8w3s7ws8w2nw3ne5ne3ne3net
Akh'Faer - f8w3s7ws8w2nw3ne5ne3ne3net6ned
Pala...
Speedwalks for Samadnar
Keywords:
SPEEDWALKS-SAMADNAR, SW-SAMADNAR, SPEEDWALK-SAMADNAR
These are some directions to key areas that can be found on the continent of
Samadnar. See help speedwalking
From Samadnar Port room marked with (***)
Qith (Northgate) - f12e10ses2eg
Qith (Southgate) - f14s8en3es6enr
Cormanthor Yastehanye - f12e14sw2swr
Shadia Village - f3sw16sf
Roleplaying Areas
Pa...
From Samadnar Port room marked with (***)
Qith (Northgate) - f12e10ses2eg
Qith (Southgate) - f14s8en3es6enr
Cormanthor Yastehanye - f12e14sw2swr
Shadia Village - f3sw16sf
Roleplaying Areas
Pa...
Speedwalks for Sazaa
Keywords:
SW-SAZAA
.
All of these start at the Shadowgate on Sazaa:
******* There are atleast 6 areas within Sazaa *******
Level Range 1-100
Island of Isolation - 3n26wt
A Cozy Island Hut - 6n5w3nt
Level Range 10-51
Lakeside Lodge - n10w17sr
Level Range 30-60
Mystical Forest Village - 6nwt
Level Range 35-50
Coral Reef - n10w18s2et
Level Ra...
Speedwalks for Thathoth
Keywords:
SPEEDWALKS-THATHOTH, SW-THATHOTH, SPEEDWALK-THATHOTH
These are some directions to key areas that can be found on the continent of Thathoth. See help speedwalking
From Thathoth Port room marked with (***)
Dream City - e2gs3es2e7s3et
Krithia Northern Gate - eg4w3sw4sg3sw2s8w2s3wsg2s2e10sg
Ball Room - e2gs3es2e7s3etet4ege2ge4d2s4en2r2nwt
Furina's Temple - eg12wr
Falc...
From Thathoth Port room marked with (***)
Dream City - e2gs3es2e7s3et
Krithia Northern Gate - eg4w3sw4sg3sw2s8w2s3wsg2s2e10sg
Ball Room - e2gs3es2e7s3etet4ege2ge4d2s4en2r2nwt
Furina's Temple - eg12wr
Falc...
Speedwalks for Tu-Lips Island
Keywords:
SPEEDWALK-TU-LIPS, SW-TU-LIPS, SPEEDWALK-TULIPS, SW-TULIPS, SW_TULIPS, SPEEDWALK_TULIPS
These are some directions to key areas that can be found on the continent of Tu-Lips. See help speedwalking
All Directions in Tu-Lip are from The Cashmere Tip. You Can get to the Cashmere Tip from the Nersa Port.
Nersa Port (***) To Cashmere Tip - f5e
Direction from The Cashmere Tip
Roleplaying Areas
Club ...
All Directions in Tu-Lip are from The Cashmere Tip. You Can get to the Cashmere Tip from the Nersa Port.
Nersa Port (***) To Cashmere Tip - f5e
Direction from The Cashmere Tip
Roleplaying Areas
Club ...
Speedwalks for Xxyzx
Keywords:
SW-XXYZX
.
All of these start at the Shadowgate on Xxyzx:
******* There are atleast 9 areas within Xxyzx *******
Level Range 1-10
Ruined Tower - 11er
WLevel Range 1-100
Kendersville - 26e11st
Level Range 7-20
Bittori Tower - 6w13nw5ne7nt
Level Range 24-28
Crafty Caverns - 4w19nr
Level Range 35-90
Desert City of Sikarsa - 1w4st
..
Spell Type - Concentration
Keywords:
CONCENTRATION, RP_CONCENTRATION, RP-CONCENTRATION
Category:
newbie
Some Spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentration, that fact will be annotated in the helpfile, and will specify how long you can concentrate on it. You can end Concentration at any time (no action required).
...
...
SPELLRANKS
Keywords:
SPELLRANKS
Category:
magic
Spellrank requisite spells per rank:
Rank 0: prereq = 30;
Rank 1: prereq = 50;
Rank 2: prereq = 75;
Rank 3: prereq = 90;
Rank 4: prereq = 115;
Rank 5: prereq = 140;
Rank 6: prereq = 165;
Rank 7: prereq = 180;
Rank 8: prereq = 200;
Rank 9: prereq = 220;
Rank 10: prereq = 300;
Rank 11: prereq = 450;
Rank 12: prereq = 750;
Rank 13: prereq = ...
SPELLS
Keywords:
SPELLS, SPELLS-SORT
Category:
command
This command allows the player to view their known spells by spell type.
Syntax:
spells <spellflag|all|complete>
spells <spellflag> - displays a filtered list by spell type
Available spellflags: none, aoe, benign, room, healing, object, summon, attack, debuff, enhancement, movement, information, special, enchantment, creat...
Syntax:
spells <spellflag|all|complete>
spells <spellflag> - displays a filtered list by spell type
Available spellflags: none, aoe, benign, room, healing, object, summon, attack, debuff, enhancement, movement, information, special, enchantment, creat...
Spellslinger
Keywords:
SUBCLASS-SPELLSLINGER, SPELL-SLINGER, CLASS-SPELLCLINGER, SPELLSLINGER
Category:
creation
The Spellslinger subclass is for those characters that have perhaps some innate magical ability, but chose another non-magical class for their main profession, and are now dabbling with the underlying magical abilities they
possess. The Spellslinger subclass gains access to over a dozen useful
magical spells to both enhance themselves and others, ...
Sphere of Darkness
Keywords:
SPHERE-OF-DARKNESS, SPHERE_OF_DARKNESS
.
Remort Mage Spell
Syntax: cast 'sphere of darkness'
Sphere affect travels with caster, utterdark affect moves
from room to room with them
SPIDERGRIP
Keywords:
SPIDERGRIP
This spell grants the caster the intensely powerful grip of a spider which prevents any weapons wielded from being disarmed in combat.
SPINFO-KEY
Keywords:
SPINFO-KEY, CSPINFO-KEY
Syntax:
spinfo <realm|sphere name>
The key used in spell info (SPINFO) shows which classes can get which spells
and identifies roleplaying spells. A roleplaying spell is one which you can
only gain by either roleplaying it into existence, or someone teaches you the spell, you can not gain a roleplaying spell by leveling.
The key is as ...
Spirit Sever
Keywords:
SPIRIT_SEVER, SPIRIT-SEVER, SPIRITSEVER
Syntax:
spiritsever target
A blade of pure chi is projected to sever the natural spirit from the target causing moderate damage. This attack can stun its target by severing their spiritual flow.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type:...
spiritsever target
A blade of pure chi is projected to sever the natural spirit from the target causing moderate damage. This attack can stun its target by severing their spiritual flow.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type:...
SPIRIT-WALK
Keywords:
SPIRIT-WALK
Category:
magic:spell
Spirit walking was first discovered by the druids ages ago, but it has only
recently become more widely used by mages and clerics. It is an invaluable
source of information, but also highly dangerous to the caster. When the
spell is cast, the caster's spirit leaves his body in search of the
character or creature specified. If it is able to find ...
SPIRIT_HAMMER
Keywords:
SPIRIT_HAMMER, SPIRIT-HAMMER
This powerful prayer can save the faithful cleric's life, should he find
himself disarmed or otherwise without a weapon. To call upon this power,
the priest raises his arm toward the heavens and murmurs a devotion of
faith. As the syllables are uttered, a sturdy warhammer hewn from ether
materializes in his palm, a gift from his patron. The hamm...
SPIRITS-OF-NATURE
Keywords:
SPIRITS-OF-NATURE, SPIRITS_OF_NATURE
Kahryn god spell that works like a mages familar, where it calls upon a spirit to come fight with the cleric/druid, the spirit that shows is dependant on the area they are in. (natures spirits are ghost-like animalsfound in nature).
Spiritualist SubClass
Keywords:
SPIRITUALIST, ASPECT-OF-FIRE, ASPECT_OF_FIRE, ASPECT-OF-AIR, ASPECT_OF_AIR, ASPECT_OF_LAND, ASPECT-OF-LAND, ASPECT_OF_METAL, ASPECT-OF-METAL, ASPECT_OF_STONE, ASPECT-OF-STONE, ASPECT-OF-WATER, ASPECT_OF_WATER
The Spirits of Nature are what was used to create and maintain the realm. What some call the weave is actually the way a thin line connects every spirit of nature to Nature herself, each being a part of her that she has sent out and into the realm. There are several kinds of spirits, though each is as important as the next. For Spiritualists, it ...
SPLIT
Keywords:
SPLIT
Syntax:
SPLIT <silver> <gold>
SPLIT divides coins between you and all the members of your
group who are in the same room as you. It's customary to SPLIT
the loot after a kill. The first argument is the amount of silver
to split (0 is acceptable), and the second gold (optional).
Examples:
split 30 --> split 30 silver
split 20 50 ...
SPOUSETALK
Keywords:
SPOUSETALK, REPLAYSPOUSE
Category:
command
Syntax: spousetalk <message>
Spousetalk is a channel that can only be heard by you and the person/people you are married/bonded to. Information on spousetalk is IC. You may replay the spousetalk channel with the 'replayspouse' command.
Spousetalk is a channel that can only be heard by you and the person/people you are married/bonded to. Information on spousetalk is IC. You may replay the spousetalk channel with the 'replayspouse' command.
Spreading Rumors
Keywords:
RUMORS
Syntax: rumor <on/off>
Each empire has a lot of rumors to share with those who wander through. It's amazing what all one can learn from just stopping and listening to the townsfolk.
Each empire has a lot of rumors to share with those who wander through. It's amazing what all one can learn from just stopping and listening to the townsfolk.
SR-ADANNA
Keywords:
SR-ADANNA
Addanna God, Kedanna & Ravidya IRL Day, End of Hanukah to Valentine's Day About the Holiday This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and Kedanna is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To truly ...
SR-ADDANNA
Keywords:
SR-ADDANNA
God, Kedanna & Ravidya IRL Day, End of Hanukah to Valentine's Day About the Holiday This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and Kedanna is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To truly love lif...
SR-AGRAGON
Keywords:
SR-AGRAGON
Agragon is known as the Land of Ancient Calling. Agragon is located in the Northern Hemisphere, attached to Ethica. This continent is connected to Ethica. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon and Ethica, is a large Ethagon Sea. Agragon is split into two dist...
SR-ALGARATH
Keywords:
SR-ALGARATH
E divine malevolence. His domains of power are distruction, apathy, annihilation, betrayal, solitude, and damnation. Alignment, chaotic evil. Opposing god, Kedanna. His known forms include someone tall and imposing with long black hair and white streaks, black mrem ears and tail, and jade green eyes. His epithets are, The one god, the divine malevo...
SR-ARIANA
Keywords:
SR-ARIANA
Ariana is known as the lady of desire. Ariana's domains include Civilization, Cosmos, Beauty, Dreams, Desire, and Narcissism. Alignment, chaotic neutral. Opposing God, Usaren/Seneca. Her known forms are A tall, ethereal figure with shimmering golden hair, adorned in flowing robes that mirror the night sky filled with stars. Her epithets are The Sta...
SR-ARIANDOR
Keywords:
SR-ARIANDOR
Ariandor is known as The Floating Continent The continent is located in the Northern hemisphere. The Main Island of Dragon's Head can be found in the Shadow Sea, east of Ethica past the Sea of Shards. The main island of Dragon's Head can be found in the Shadow Sea. The Continent, once whole is now mostly comprised of the Floating Isles after a stri...
SR-ASCETIC
Keywords:
SR-ASCETIC
Monk Tier 1 Remort class, Ascetic Through intense spiritual and physical discipline, the Ascetic learns to harness their inner energy, or chi, for external projection. They focus on self-awareness to unleash powerful ranged energy attacks and spiritual techniques. This remort trades brute force for enlightened, mystical power. Primary Class, Monk P...
SR-AZURE-ISLES
Keywords:
SR-AZURE-ISLES
The Azure Isles are known as the Isles of Musical Harmony. They are located In the Azure Sea, west of Samadnar. The Azure Isles are surrounded by a coral reef that protects them from inclement weather, catastrophic oceanic waves and storms. The shallow seas around the isles are warm and colorful from the protective living coral of the Azure Reef. T...
SR-BEACONS-OF-ILLUMINATION
Keywords:
SR-BEACONS-OF-ILLUMINATION
God, Ravidya
IRL Date, Hanukah (variable)
About the Holiday
The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the Spark worthy of her favor. Ravidya is a being who exists beyond conven...
SR-BEACONS-OF-ILLUMINATION
Keywords:
SR-BEACONS-OF-ILLUMINATION
God, Ravidya IRL Date, Hanukah (variable) About the Holiday The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the "Spark" worthy of her favor. Ravidya is a being who exists beyond conve...
SR-BISHOP
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SR-BISHOP
Cleric Tier 1 Remort class, Bishop The Bishop focuses on the supportive and protective aspects of faith. They master powerful healing magic, potent buffs to enhance allies, and wide-area protective spells to shield their group. This remort is the cornerstone of any party's defense and endurance. Primary Class, Cleric Primary Stats, Wisdom, Charisma...
SR-BOON
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SR-BOON
Boons and Multis On occasion, typically 1 to 2 times a day, an Immortal will bestow a boon upon the players. This provides a series of positive spells (buffs) to help boost your stats. Staff will also give what is typically referred to as a multi or boost to players which is sort of like a boon on steroids. Some of the spells present in the boon in...
SR-CATHBAD
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SR-CATHBAD
Druid Tier 1 Remort class, Cathbad A warrior-druid, the Cathbad calls upon the raw, violent power of nature to augment their own physical combat. They enter battle with spells that bolster their strength, toughness, and attacks, effectively merging with the fury of the natural world to become a formidable melee force. Primary Class, Druid Primary S...
SR-CLASSES
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SR-CLASSES
Primary Class, Cleric The Cleric is a basic divine spellcaster and holy person who draws power from their faith and deity. They channel this energy to heal wounds, smite foes, and protect their allies. Their magic is a blend of supportive blessings and powerful, faith-based combat spells. A Cleric serves as both a spiritual guide and a bastion of d...
SR-CLERIC
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SR-CLERIC
Primary Class, Cleric The Cleric is a basic divine spellcaster and holy person who draws power from their faith and deity. They channel this energy to heal wounds, smite foes, and protect their allies. Their magic is a blend of supportive blessings and powerful, faith-based combat spells. A Cleric serves as both a spiritual guide and a bastion of d...
SR-DAILY-RP-TOKEN
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SR-DAILY-RP-TOKEN
Daily RP Reward Token TG will now be giving out Daily RP Tokens to players who log in each day and RP. We want to promote active RP and interaction between players. These tokens are able to be cashed in for rewards as seen below. The Staff trusts people not to abuse this since we have automated the system to get Roleplay Tokens. (Note: Staff may al...
SR-DAY-OF-CREATION
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SR-DAY-OF-CREATION
The Day of Creation God, Kedanna IRL Date, April 1 (MUD opening day) About the Holiday After the dawn of time beyond the edge of midnight, Goddess Kedanna stepped alone into the silent void. With nothing but darkness surrounding her, she listened to the whispers of times Lost, fragments of possibility and memory drifting through the emptiness. From...
SR-DAY-OF-LOVE
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SR-DAY-OF-LOVE
God, Kedanna IRL Date, Feb 14 (Valentine's Day) About the Holiday
The Day of Love is a day of rest for the goddess. To ensure love goes on while she rests Kedanna created the Love Cats, tiny catlike spirits no larger than a handspan, soft-furred and wide-eyed, with delicate angelic wings and a single sacred purpose, to nudge unwilling or oblivio...
The Day of Love is a day of rest for the goddess. To ensure love goes on while she rests Kedanna created the Love Cats, tiny catlike spirits no larger than a handspan, soft-furred and wide-eyed, with delicate angelic wings and a single sacred purpose, to nudge unwilling or oblivio...
SR-DEATHS-DOOR
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SR-DEATHS-DOOR
God, Seir IRL Date, October 31 (Halloween) About the Holiday On Death's door the space between the living and the dead is the thinnest, marking the day that Kedanna stepped down as the goddess of the dead and passing that to her son Seir. The brief moment of time without a god over the afterlife left a permanent crack between the realms of the livi...
SR-DECIM-SPHAERA
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SR-DECIM-SPHAERA
Cim Sphaera. Overview, This is a religion of Pantheism, dedicated to the pantheon as a whole. All Ten Gods are worshiped as part of a whole- dedicating themselves to the universal belief that all are necessary for the stability of the world. While each God has control over their Domain, this religion acknowledges that all are necessary to the world...
SR-DIVINE-TOKEN
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SR-DIVINE-TOKEN
Divine Tokens and Value Divine tokens (DT) are a way players are rewarded for participation in global storylines, driving events, roleplaying and general fun rewards from the Staff. Much like Quest Points, they can be spent on special items including Relics from the Divine Armory of Domus Pius, Special Pets, Player Keeps, Player Shops, or Player Sh...
SR-DRUID
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SR-DRUID
Primary Class, Druid The Druid is a nature-based spellcaster who draws power from the natural world. They command the elements, speak with animals, and wield magic that manipulates plants and weather. Their abilities focus on harmony with the environment, allowing them to heal, summon natural forces, or shape the terrain. They act as guardians of t...
SR-ELZEOTHIS
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SR-ELZEOTHIS
Elzeothis is known as the Land of Ice and Snow. It is located in the southern hemisphere, south of Nersa. The continent of Elzeothis is quite cold due to its location, with plentiful tundra, taiga and glacial plateaus. This does not mean it is a lifeless wasteland, instead there are lush pockets of growth. Old woods trees, saxifrage, cold hardy pla...
SR-ENCHANTER
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SR-ENCHANTER
Mage Tier 1 Remort class, Enchanter The Enchanter can summon temporary spectral weapons and armor, enhance/enchant gear, and wield charming spells to beguile items and others. Their strength lies not in direct damage, but in permanently altering the battlefield's conditions through empowered items and clouded minds. Primary Class, Mage Primary Stat...
SR-ETHICA
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SR-ETHICA
Ethica is The Land of Wilds and War. It is located in the Northern Hemisphere, attached to Agragon. This continent is connected to Agragon. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass is the Ethagon sea. Ethica is split into two distinct regions, the Northern Tyranna Region, nort...
SR-FESTIVAL-OF-CHAINS
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SR-FESTIVAL-OF-CHAINS
God, Sheylynn Irl day March 8, international women's day About the holiday The Festival of Chains is the complex and multifaceted holy day of Sheylynn, the Goddess of Domination and Subjugation. According to her doctrine, all meaningful relationships are, at their core, a form of domination and submission. Sheylynn's influence was woven slowly into...
SR-FORBIDDING-SEA
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SR-FORBIDDING-SEA
The Forbidding Sea surrounds the continents in a vast expanse. The Seas are home to hidden islands and adventure. Some of the well known ones include Isle of Palms, Divya Island, Dragon Isle and the Isle of Glass. There are rumors that Skull Island can be found in the vast sea as well. There are no important Cities here. Common Lore The islands of ...
SR-GAIN
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SR-GAIN
Syntax, Gain list, this will list all groups and skills that can be learned, such as build, languages, and cooking. Gain points , This will lower your creation points by 1 (costs two sessions) gain skill name add a skill or skill group, at the listed cost gain convert , This will turn 10 practices into one training session, or more than one if you ...
SR-GODS
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SR-GODS
The Tirradyn Pantheon of Ten Gods These are the fix Gods of the land, they are the beings who hold Tirradyn together at its core. They are the foundation and the core of the realm. Above Mortals and Ikons, they control and are their domains. Algarath, Destruction, Apathy, Annihilation, Betrayal, Solitude, Damnation Ariana, Civilization, Cosmos, Bea...
SR-GRENDAFELS-EMBRACE
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SR-GRENDAFELS-EMBRACE
Grendafel's Embrace is known as The Sea of Desires It is located in the Southern hemisphere between Samadnar, Tolaea'r'Thel, Elzeothis and Nersa. The Sea of Desire is split into two parts, the east and west. It lays centrally on the world. In the center of Grendafel's Embrace is a deep trench, where the waters are much deeper than those on either s...
SR-HARMONYS-ABUNDANCE
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SR-HARMONYS-ABUNDANCE
God, Nevalis IRL Date, May 10 (Mother's Day) About the Holiday Harmony's Abundance is a vibrant and deeply cherished holiday created by Nevalis, the Goddess of Fertility, Harmony, and Music. It is her annual tribute to the foundational bonds of society, the love of mothers and the potential of children. The festival is a living embodiment of her do...
SR-HELP-CONTINENTS
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SR-HELP-CONTINENTS
Tirradyn is the name of the world created by Goddess Kedanna. It is one of several planets in the cosmos. It has one sun and four moons. Tirradyn is made up of several continents, landmasses and oceans which include Ariandor Agragon Azure Isles Elzeothis Ethica Hikaru Nersa Samadnar Thathoth Tu-lips Valuria Grendafels Embrace Shadow Sea Sea of Shar...
SR-HIKARU
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SR-HIKARU
Hikaru is known as the Land of Hopes and Dreams. Hikaru is located in the Southern Hemisphere just below the equator, Hikaru rests south of Thathoth and west of Nersa. Hikaru is a place of diverse landscapes, lush forests whisper ancient secrets, while towering mountains reach for the heavens, and flat plains stretch to the horizon in an endless em...
SR-HOPES-HAND
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SR-HOPES-HAND
God, Kestia & Nevalis IRL Date, December 25 About the Holiday Hope's Hand is the sacred festival that marks the end of the annual cycle, a time of reflection and joyful anticipation created by the twin goddesses, Nevalis (Goddess of Celebration and Mercy) and Kestia (Goddess of Hope and Hearth). The holiday was born from a desire to kindle a light ...
SR-HUNTER
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SR-HUNTER
Ranger Tier 1 Remort class, Hunter The Hunter is a specialized predator focused on studying and exploiting a target's weaknesses. They employ a variety of traps to control the battlefield and favor precise, powerful ranged attacks to take down foes from a distance. The Hunter is a patient and deadly tactician who turns every hunt into a calculated ...
SR-IC-RULES
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SR-IC-RULES
In-Character Rules In order to maintain a respectful, immersive, and enjoyable environment for all players in our community, these rules are designed to promote fair play, uphold the integrity of our game world, and ensure that all participants feel safe and included. It is the responsibility of every player to understand and follow the rules. Viol...
SR-INGENUE-FLESHING
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SR-INGENUE-FLESHING
God, Ariana IRL Date, July 4, Independence Day About the Holiday Ingenue Fleshing is the vibrant and deeply personal festival dedicated to Ariana. Ariana's core tenet is that before one can love another or the world, one must first learn to adore the self. This holiday is a celebration of the complete Self, Body, Mind, and Spirit. It is a recogniti...
SR-KEDANNA
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SR-KEDANNA
Kedanna is known as the creator. Her domains are Creation, Love, Peace, Chaos, Family, and Redemption. Alignment, chaotic good. Opposing god, Algarath. Her known forms are An ethereal mrem with short locks of midnight. Her epithets are The Divine Matriarch, Lady of the Roses, Mistress of Chaos, The Temptress. Her affinities include Love, Children, ...
SR-KESTIA
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SR-KESTIA
Kestia is known as Kestia, Lady of Sanctuary. Her domains include Virtue, Magic, Hearth, Sacrifice, Life, and Hope. Alignment, lawful good. Opposing god, Sheylyn. Kestia's known forms are an elven goddess with messy braids. Her epithets include , The Ancient of Caramia. Her affinities include Charity, Sanctuary, Grace, and Magic. Her antipathies ar...
SR-KITSUSEIGA
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SR-KITSUSEIGA
Holiday Name, Kitsuseiga God, None IRL Date, First week of August About the Holiday The Kitsuseiga is a week-long celestial event that occurs when the four moons of Tirradyn fall into perfect alignment. During this time natural weather patterns become wildly unstable, and the gods themselves are rendered mortal. Magic becomes dangerously unpredicta...
SR-MAGE
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SR-MAGE
Primary Class, Mage The Mage is a basic arcane spellcaster who manipulates the raw energy of magic. They study ancient tomes and complex formulae to cast a variety of offensive and utility spells. Their power is versatile but often requires preparation and careful management of their magical resources. They rely on their intellect and wisdom to sha...
SR-MERCENARY
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SR-MERCENARY, SR_MERCENARY
Warrior Tier 1 Remort class, Mercenary The Mercenary specializes in pragmatic and brutal efficiency. They master dirty fighting techniques like feints, cheap shots, and exploiting environmental hazards to gain an upper hand. This remort is defined by a ruthless, adaptable combat style focused on ending fights quickly by any means necessary. Primary...
SR-MONK
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SR-MONK
Primary Class, Monk The Monk is a master of hand-to-hand combat who does not wield conventional weapons. They train their body and spirit to become a living weapon, striking with incredible speed and precision. Through disciplined practice, they develop heightened reflexes, resilience, and control over their own life energy, or ki. They are agile, ...
SR-MULTIPLAYING
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SR-MULTIPLAYING
Multi-playing, also known as multi-logging, is the act of having multiple characters on at the same time. Multi-logging is considered a privilege on TG and should it be abused then it will be revoked for all, or on a case-by-case setting. Definition of Alts, Alts are characters a single player has created and are . You can have up to 25 alts, but k...
SR-NERSA
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SR-NERSA
Nersa is the Common Grounds of Fables and Forests Nersa is located in the Southern Hemisphere along the equator. It is east of Hikaru near the Azure Sea and Grendafel's Embrace. With pure waters and fertile grounds, Nersa is heavily forested. The river bisects the continent, but splits on the western side, flowing into the delta where the estuary p...
SR-NEVALIS-DOMAINS
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SR-NEVALIS-DOMAINS
Celebration and Honor The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is anot...
SR-NEVALIS-DOMAINS
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SR-NEVALIS-DOMAINS
Celebration and Honor The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is anot...
SR-NOSPAM
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SR-NOSPAM
Nospam is a command that can be used in several ways. Remember however that it does not work for steel and place. Here are a few examples of the way nospam may be used. Nospam get sandwich bag. When using this command you would type in nospam get item EG sandwich bag. It could just as well be a ball, a weapon or a flute. Another way to use nospam i...
SR-OOC-RULES
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SR-OOC-RULES
The Gathering, OOC RULES Before reading, help sr-Spirit-OF-THE-RULES to see TG's philosophy on enforcement and excuses regarding these rules. You are responsible for reading all NEWS, IMMREQS and CHANGES to ensure you are aware of changes and rulings. You are responsible for reading all of the following rules, 1. help Sr-Spirit-of-the-Rules 2. help...
SR-ORDINALE
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SR-ORDINALE
God,x Seneca IRL Date, June 22 (Summer Solstice) About the Holiday Ordinale is a day of quiet reflection and profound reverence dedicated to Seneca, the God of Natural Order. This holiday is not a celebration of conquest or creation, but of quiet acceptance and appreciation for the world as it is-a perfectly balanced, self-regulating system. It hon...
SR-OUTCAST
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SR-OUTCAST
Cleric Tier 1 Remort class, Outcast An outcast has begun to reject the source of their divine power, turning instead to heretical and forbidden magic. They specialize in powerful curses, debilitating debuffs, and damaging spells that corrupt and wither. Their path is one of rebellion and corrosive power. Primary Class, Cleric Primary Stats, Wisdom,...
SR-PATHFINDER
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SR-PATHFINDER
Ranger Tier 1 Remort class, Pathfinder A master of wilderness survival, the Pathfinder excels at tracking, foraging, and crafting tools from their environment. They are adept at animal handling and can rely on well-honed thrown weapons for combat. This remort is the ultimate scout and sustainer, thriving in the wild where others would perish. Prima...
SR-PRACTICE
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SR-PRACTICE
Syntax, practice Syntax, practice skill or spell PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can check this anywhere. PRACTICE with an argument practices that skill or spell. Your learning percentage varies from 0% (unlearned) to a maximum 75%, any more improvement in the skil...
SR-PUGILIST
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SR-PUGILIST
Monk Tier 1 Remort class: Pugilist The Pugilist is a close-quarters powerhouse specializing in direct, lethal blows. They learn to harden their body, significantly reducing incoming physical damage. This remort embodies the principle of the unstoppable force and the immovable object. Primary Class, Monk Primary Stats, Strength, Constitution RP Comb...
SR-PVP-RULES
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SR-PVP-RULES
Player versus Player (PVP) & Player Killing (PK) Rules In order to create a PVP (Player Versus Player) environment that everyone enjoys and is most fair, there has been a small, but important list of rules created. Memorize these rules in case you are ever in a PVP situation. These are considered targeted attacks and actions against another player....
SR-RANGER
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SR-RANGER
Primary Class, Ranger The Ranger is a nature-based fighter who blends martial skill with a few small nature spells. They are skilled trackers and survivalists, at home in the wilderness. In combat, they are versatile, capable of engaging foes at range with a bow or in melee with a blade, often using their knowledge of the terrain to their advantage...
SR-RATHAAM
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SR-RATHAAM
Ratha'am God, Algarath
IRL Date, Labor Day About the Holiday Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rage, to g...
IRL Date, Labor Day About the Holiday Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rage, to g...
SR-RATHAAM
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SR-RATHAAM
God, Algarath IRL Date, Labor Day About the Holiday Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rage, to give it a v...
SR-RAVIDYA
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SR-RAVIDYA
Ravidya is known as Ravidya the Illuminator. Her domains include Illumination, Failure, Ingenuity, Science, Motivation, and Calculation. She has no alignment and resides outside of morality. Opposing god, Trellan. Her known forms include A feminine being with polychromatic, metallic hair. Her epithets are Eminence of Failure, and The Builder. Her a...
SR-REPLAY
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SR-REPLAY
There are many ways to replay info on the mud. You can replay channels, replay missed tells, and missed ic and ooc messages in the room you are in. Replay will replay all of your otells and tells up to about 30 tells. If you go away from your keyboard and return, you will also be notified you have missed tells and may replay them. Replayroom will p...
SR-ROGUE
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SR-ROGUE
Thief Tier 1 Remort class, Rogue The Rogue specializes in stealth, theft, and evasion. They excel at setting ambushes, escaping dire situations, and striking from the shadows where their target is most vulnerable. Their combat style is defined by high evasion and exploiting moments of opportunity. Primary Class, Thief Primary Stats, Dexterity, Stre...
SR-ROLEPLAY
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SR-ROLEPLAY
Roleplay comes in all shapes and sizes. It is literally limited only by your imagination and the rules set by the staff of The Gathering. If before you came to Dragondale you were a rancher who had 50 cattle and some horses, then that story can be expanded on tenfold. How does your character act? Is he or she young or old? Does your character have ...
SR-RULES
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SR-RULES
The Gathering... OOC RULES You are responsible for reading all NEWS, Immrequests and CHANGES to ensure you are aware of changes and rulings. You are responsible for reading all of the following rules? 1. Help Spirit-of-the-Rules 2. Help OOC-RULES 3. Help IC-RULES 4. Help SRP-RULES 5. Help PVP-RULES Disciplinary Actions, Violation of the rules may r...
SR-SAMADNAR
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SR-SAMADNAR
Samadnar is known as the Land of Burning Blood. Samadnar is located in the Northern Hemisphere along the equator, South of Ethica. Samadnar formed over on a fault line with several crustal hot spots, making the area ripe with volcanic activity. The island chain in the gulf is dominated by volcanic islands with rich soil. The main continent, is domi...
SR-SEA-OF-SHARDS
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SR-SEA-OF-SHARDS
The Sea of Shards is another one of the continents available. It is located between Ethica and Ariandor. The Sea here is in constant turmoil. The remains of the destruction of Ariandor can be found in the sea. Sharp rocks jutting up from where parts of the old continent landed. Larger islands with the ruins of the old world can be found as well. No...
SR-SEIR
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SR-SEIR
Seir is known as The dark prince. His domains are Death, Control, Corruption, Disease, Discord, and Disaster. Alignment, neutral evil. Opposing god, Nevalis. Seir's known forms include a six foot tall Mrem with silver hair, grey ears and a grey tail. His epithets are Death Cat, Dark Lord, and Emperor of Lies. His affinities are Death, Seeing people...
SR-SENECA
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SR-SENECA
Seneca is known as The Arbiter. His domains are Nature, Weather, Functionality, Law, Order, and Loyalty. Alignment, lawful neutral. Opposing god, Ariana. Seneca's known forms include a golden angelic man with golden roc wings. His epithets are the keeper of law and the root of order. His affinities are Order, Law, Ensuring that Rules make sense and...
SR-SHADOW-SEA
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SR-SHADOW-SEA
The Shadow Sea of Tirradyn is located around Ariandor's Dragon Head Isle The Sea here is in constant turmoil. Above, the floating isles of what was once Ariandor can be seen, casting shadows on the ocean. The pulls of the islands and the unstable depths of the waters here, make this a difficult place to traverse. There are no important Cities. Aria...
SR-SHEYLYNN
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SR-SHEYLYNN
Sheylynn is known as The Queen of Tyrants and Tears. Her domains are Domination, Deception, Subjugation, Greed, Tyranny, and Despair. Alignment, lawful evil. Opposing god, Kestia. Sheylynn's known forms include a young ebony-haired woman with black, crimson tinted eyes. Her epithets are Smiling Mask, Veiled Sovereign, and Queen of Chains. Her affin...
SR-SORCERER
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SR-SORCERER
Mage Tier 1 Remort class, Sorcerer A Sorcerer focuses on the direct application of arcane power to alter physical reality. They specialize in potent spells that reinforce and buff themselves or allies, alongside advanced offensive magic and deceptive illusions. Their power is internalized and projected with great force. Primary Class, Mage Primary ...
SR-SPELLSWORD
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SR-SPELLSWORD
Warrior Tier 1 Remort class, Spellsword A Spellsword blends martial prowess with foundational arcane study. They learn to augment their sword skills with basic offensive and defensive spells, and can temporarily enchant their own weapon or a summoned weapon to gain an elemental or magical edge in combat. They are a versatile hybrid, using magic to ...
SR-SPIRIT-OF-THE-RULES
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SR-SPIRIT-OF-THE-RULES
The Spirit of the Rules Understand and act within the intent and purpose of the rules. If you have to ask if something is within the spirit of the rules, ask yourself "Why am I considering this? What am I trying to justify? Am I trying to bend a rule?" Staying in the Spirit of the Rule is about being thoughtful about the rules and going beyond comp...
SR-SRP-RULES
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SR-SRP-RULES
Sexual Roleplay (SRP) Rules Sexual Roleplay (SRP) is permitted in The Gathering, but it is not the primary focus of the game. You must follow
specific rules if you wish to engage in SRP. Primary Rule and Guiding Light:
Always prioritize mutual consent and respect the boundaries of others while engaging in SRP. 1. Age Requirements, In accordance wit...
SR-SWASHBUCKLER
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SR-SWASHBUCKLER
Thief Tier 1 Remort class, Swashbuckler A flamboyant and agile duelist, the Swashbuckler relies on speed, acrobatic footwork, and charismatic feints. They wield fencing weapons to deliver a rapid flurry of accurate but less damaging strikes, relying on their exceptional evasion to stay untouched. This remort combines combat prowess with theatrical ...
SR-SYMPHONIA-HARMONY
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SR-SYMPHONIA-HARMONY
The title of this religion is Symphonia. Here is an overview overview. Symphonia is dedicated to the joy of harmony, music and performance. They are known for putting on lavish events and festivals with performance and music. They are known for song, poetry and other feats of the performing arts. They spread the word of Nevalis through their song, ...
SR-TG-HOLIDAYS
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SR-TG-HOLIDAYS
Each holiday has its own traditions and backstory, making for an entertaining experience for all. Not into the crafting or reading Addanna offers, perhaps you might enjoy Ratha'am's destructive traditions better. There is something out there for everyone. Here is the holiday list and the god it matches. Addanna Kedanna & Ravidya End of Hanukah to F...
SR-THATHOTH
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SR-THATHOTH
Thathoth is known as the Land of Shifting Sands. It is located in the Northern Hemisphere just above the equator Thathoth rests north of Hikaru and west of southern Agragon and Rosewater Island. Thathoth, a land of unparalleled diversity, sprawls majestically across its vast expanse, boasting a multitude of landscapes that captivate the senses. Fro...
SR-THIEF
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SR-THIEF
Primary Class, Thief The Thief is a stealthy attacker and robber who excels at operating from the shadows. They use skills like pickpocketing, lockpicking, and moving silently to avoid detection. In combat, they favor ambushes and precise strikes against vulnerable targets, often employing poison or dirty tricks. Their strength lies in cunning, agi...
SR-TOLAEARTHEL
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SR-TOLAEARTHEL
Sr-TolaearThel Tolaea'r'Thel, The Islands of the Sea Sisters General Location, South of Samadnar, east of Grendafel's Embrace and Elzeothis General Geography, A circle of islands in Seneca Waterway. Likely the formation of an old mountain or long worn away mountainous continent that has fallen into the sea leaving only the old islands. There are Si...
SR-TRAIN
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SR-TRAIN
Training Skills and Spells Trainers appear all over the realm. You may also train using a pet bought at the Divine Armory, or at Royce the Guide in the Information Booth, located in Dragondale. Most major cities have them. In Dragondale, trainers may be found in each of the temples along Temple Street. In Kri'Xina, the trainer is located just off t...
SR-TRELLAN
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SR-TRELLAN
Trellan is known as The Shadowed Scales. His domains are Shadow, Balance, Wisdom, Intuition, Acceptance, and Fate. Alignment, true neutral. Opposing god, Ravidya. Trellan's known forms include a shadowed man, and an intangible form of shadow with a line down the center. His epithets are The Shadowed Sage, Scales of Wisdom, and Shadowlord. His affin...
SR-TU-LIPS
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SR-TU-LIPS
Tu-Lips is known as the Isle of Pleasure and Play. It is located just east of Nersa across Shallow waters. Tu-Lips is a balmy island with lovely beaches, fertile fields and a resort like atmoshphere. It is mostly flat save for some mountains on the western side that separate it from Nersa. Located in the Sea of Grendafel's Embrace, the warm waters ...
SR-UNDERSTANDING-SKILLS
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SR-UNDERSTANDING-SKILLS
It is important to know that each class comes with a set of skills, though some classes have more skills, and some less than others. Spell casters for example might come with less skills than those who rely on skills completely such as monks, thieves, and warriors. There are skills such as languages that you may gain from the trainer which cost tra...
SR-UNDERSTANDING-SPELL-CASTING
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SR-UNDERSTANDING-SPELL-CASTING
For roleplay combat purposes, mages cast spells, druids summon spells, and clerics commune with their gods. When casting in regular combat situations to level yourself the syntax is cast 'spell' target. You can shorten this by typing c 'spell' target, for example, c 'starfall' butterfly, c 'acid blast' butterfly, and c 'holy flames' butterfly. Anot...
SR-VALURIA
Keywords:
SR-VALURIA
Valuria is a thriving empire that has been known throughout the realm as the conquering empire. Having previously been ruled by those who kept their faces and names unknown, they spent hundreds of years conquering other lands and nations in an attempt to gain a foothold throughout the realm. They showed no mercy and used whatever means necessary to...
SR-VIRTUES-HEARTH
Keywords:
SR-VIRTUES-HEARTH
God, Kestia IRL Date, November 25 (Thanksgiving) About the Holiday On this day people of the realm remember when Kestia came to Tirradyn, and how she established the Sacred Sanctuary as a refuge for the Ancients and Angels who stood with her. The Ancients and Angels that supported her at the time needed a spot to stay and be protected, thus The Sac...
SR-WARRIOR
Keywords:
SR-WARRIOR
Primary Class: Warrior The Warrior is a generic fighter type who masters the use of arms and armor. They rely on strength, endurance, and combat training to prevail in battle. Their skills are straightforward and powerful, focusing on dealing damage and surviving enemy attacks through sheer toughness. They form the durable, reliable core of any mar...
SR-WITCH
Keywords:
SR-WITCH
Druid Tier 1 Remort class, Witch The Witch specializes in herbalism, brewing potent potions, and healing. They often employ a familiar as an aid and focus on a wide array of debuff spells to weaken and hinder their enemies through natural means. Primary Class, Druid Primary Stats, Wisdom, Constitution RP Combat, In RP Combat, after successfully str...
SR-ZIAZAN
Keywords:
SR-ZIAZAN
Ziazan is known as the Bohemian Minister of Freedom Her sphere of Influence is Wandering Alignment, Chaotic Good Her gods of Influence are Seneca and Trellan Known Forms, a spritely halfling with a shock of rainbow hair Epithets, The Rainbow Traveler, The Wanderer Affinities, People, places and things! Learning all the new one, finding fun Antipath...
SRCONFIG
Keywords:
SRCONFIG, QUESTSPAM, QUEST-SPAM, QUEST_SPAM
Category:
command
Syntax: srconfig questspam - Toggles showing quest spam
srconfig qtargets - Toggles showing others' quest targets
SRCONFIG is a command that toggles quest spam showing. By entering either one of the above commands, you can turn on or off the showing of not only your own, but others quest spam.
srconfig qtargets - Toggles showing others' quest targets
SRCONFIG is a command that toggles quest spam showing. By entering either one of the above commands, you can turn on or off the showing of not only your own, but others quest spam.
SRP Legal Agreement
Keywords:
SRP_LEGAL
The party of the first part, shall not approach the party of the second part or include a party of the third part with any of their parts unless said parts have been previously used.
Stamina
Keywords:
STAMINA
Syntax:
Passive/Automatic
Stamina is a defensive skill that activates when the user's Hitpoints drop below 25%. At that threshold, it reduces incoming damage based on the user's Constitution.
RP Combat Information
Skill Type: Buff, Self Only
Attack Syntax: 1d20 + CON
Damage: n/a
Damage Type: n/a
Durati...
Passive/Automatic
Stamina is a defensive skill that activates when the user's Hitpoints drop below 25%. At that threshold, it reduces incoming damage based on the user's Constitution.
RP Combat Information
Skill Type: Buff, Self Only
Attack Syntax: 1d20 + CON
Damage: n/a
Damage Type: n/a
Durati...
Stampede [Beastmaster Subclass Skill]
Keywords:
STAMPEDE
With the beastmasters exceptional ability to connect to the wild creatures around them, they can call upon their aid to help them when they are in distress to trample their enemies using animal like sounds that can be heard
from a distance.
RP Combat Information:
Spell Type: AoE, Nature Sector Only
Attack Syntax: 1d20 [Check for...
RP Combat Information:
Spell Type: AoE, Nature Sector Only
Attack Syntax: 1d20 [Check for...
STAR-EYES
Keywords:
STAR-EYES, STAR_EYES
When summoning the eyes of the stars, the caster can see all that appears in
the realms. The eyes must be focused on a specific person, and grants the
caster a quick glimpse of where the victim is located.
Starfall
Keywords:
STARFALL
Category:
magic:spell
Syntax: cast 'starfall' <target>
Shooting stars burst out striking your enemy with brilliant light!
RPStat Information:
Spell Type: Ranged - Multiple Attacks
Attack Syntax: 1d20 + (SpellHitroll)
Damage: See remarks
...
Stark Silence
Keywords:
STARK SILENCE, STARK-SILENCE, STARK_SILENCE
Category:
magic:spell
read but cannot speak nor send thoughts out to others. The time can range from a mere two minutes to twenty long minutes and has no limit to re-application. This also prevents another from issuing prayers or spells while the duration lasts. The healer is trusted to use it with caution and only in extreme circumstances as it will be monitored.
P...
P...
Starmantle
Keywords:
STARMANTLE
.
Remort Cleric Prayer
Syntax: commune 'starmantle' <target>
Caster gains stars flying around them, which slice into their enemies in combat each round.
RP Combat Information:
Damage: 2d6 + Spell Damroll
Damage Type: nature
STARS
Keywords:
STARS
Stars on the who is a new implementation to let new players see who to contact for help in the game. Seeing a * in the first column of the player means that the player is active in the game, has knowledge of the help files, the areas, and equipment. It also means that this person is known to be polite, friendly and helpful, plus they are acti...
START-GENERAL
Keywords:
START-GENERAL
Ok things you need to know!
To see our website, Discord, or Facebook, check out the sites help.
Syntax:
help sites
Important helps of interest you may have missed.
help magic-system
help letgain
help rules
help policy
help admin
IF you have any other questions or suggestions send ...
START-NEWBIE1
Keywords:
START-NEWBIE1
Category:
newbie
Welcome,
The following few help entries will introduce you to the basics of playing this game and get you up and running.
In these helps, the text 'Syntax:' is used to specify what you must type
to activate a command, for example:
Syntax: help start-newbie
Means that you can type help start-newbie (which in this case...
START-NEWBIE2
Keywords:
START-NEWBIE2
Category:
newbie
[Using Objects] [Information/Communication]
Syntax: Syntax:
* help give * command [this lists all the commands you can
* help wear type, type 'command' then look at help
* help brandish for the ones you dont understand]
* help unlock...
START-NEWBIE3
Keywords:
START-NEWBIE3
Category:
newbie
[Combat] [Other]
Syntax: Syntax:
* kill * teach
* flee * save
* backstab * quit
* skills * train
* cast * practice
* wimpy * gain
...
Starting to mud on Tirradyn
Keywords:
START-THIS-MUD
Category:
newbie
This help entry introduces things which are specific about this mud, it is recommended that you read 'help start-newbie' before reading this help if you are new to mudding, for information about mudding in general.
Tirradyn is a roleplaying MUD what does this mean?
Well it means we have a lot of fun! Once you have roleplayed you will n...
STARVATION
Keywords:
STARVATION
This will cause the target to be gripped with instant hunger. The unlucky
victim will need to consume food immediately, or could die from lack of food.
RP Combat Information:
Damage: 2d8 + Spell Damroll
Damage Type: negative
Stat Allocation
Keywords:
ASTAT, STATALLOC, STAT-ALLOC
Category:
command
Syntax:
astat
statalloc
astat help <topic>
astat is the stat-allocation menu used at display levels 50, 101, and 201.
At each tier you choose:
two primary stats
two secondary stats
two tertiary stats
one combat focus
Valid stat names:
strength dexterity constitutio...
Stat History
Keywords:
STATHISTORY
Returns infortion according to what is specifed in regards
to stats in game.
Syntax : stathistory daily|hourly|weekday totals|averages [start_date [end_date]]
Date formats are MMDDYY.
Default start_date is the beginning of the current month.
Default end_date is the current date.
Example: stathistory hourly averages 07230...
STATISTICS
Keywords:
STATISTICS, STAT
Category:
pointer
Type: help -STAT
For help on the immortal command stat.
Type: help ATTRIBUTES
For help on your characters statistics.
STEAL
Keywords:
STEAL
Category:
command
Syntax: steal <object> <mob/player>
Steal is a skill practiced only by those of the rogue classes. Most commonly practiced amongst thieves and those with the footpad subclass this skill allows one to carefully grab items from another's inventory. With a little luck, and light fingers, those that know how to steal could rob virtually any i...
Stianiku
Keywords:
STIANIKU
.
Known Names:
Stianiku
Epithets:
Butcher of Tirradyn
The Megamind
Thief of Hearts
"Stinky"
Full name:
Stianiku "Stu" P. Thornbrush
Divine Portfolio:
Betrayal, Revenge, Cruelty
Derived Interests:
Music, Riddles, Puzzles, Women, Lateral Thinking Problems, Riddles, Fishing, Women, Logic Problems, Garde...
Known Names:
Stianiku
Epithets:
Butcher of Tirradyn
The Megamind
Thief of Hearts
"Stinky"
Full name:
Stianiku "Stu" P. Thornbrush
Divine Portfolio:
Betrayal, Revenge, Cruelty
Derived Interests:
Music, Riddles, Puzzles, Women, Lateral Thinking Problems, Riddles, Fishing, Women, Logic Problems, Garde...
STIANIKU-GODSPELLS
Keywords:
STIANIKU-GODSPELLS, STIANIKU_GODSPELLS, STIANIKU_DEITY-SPELL
Stianiku's Spells
Malady - One of the deadliest of all Deity spells, this prayer has no known cure and slowly will drain the afflicteds health. Once affected, unless a God takes pity upon the afflicted, the only cure is death. This curse is also spread like a plague from one person to another.
STIFLE
Keywords:
STIFLE
Syntax: Automatic
For those trained in the art of stealth and thievery, there is also training
to keep a victim from crying out. With this training, a death cry can be
stopped so others do not hear your victims trying to mess up your plans. Even those trained fully with stifling the cries of death, there is still a chance, however small, ...
Still Step
Keywords:
STILL STEP, STILL_STEP, STILL-STEP
Category:
magic:spell
Still Step
This prayer renders the target unable to walk. The legs are literally frozen like that of a statue without a chance of movement. From the toes to the waist. The person's muscles, bones and even veins are completely numbed. This can work when in combat, seeking to get away from a pursuer or simply wishing to keep someone still in order...
This prayer renders the target unable to walk. The legs are literally frozen like that of a statue without a chance of movement. From the toes to the waist. The person's muscles, bones and even veins are completely numbed. This can work when in combat, seeking to get away from a pursuer or simply wishing to keep someone still in order...
STINGING_BLOW
Keywords:
STINGING_BLOW
The victim must make a DC15 <Reflex> saving throw, or it drops anything carried in it's hands.
STONE-CIRCLES
Keywords:
STONE-CIRCLES, SPEEDWALK-STONE-CIRCLES, SW-STONE-CIRCLES
Throughout Tirradyn, explorers on every continent have discovered mysterious
stone circles. In some, these monoliths look new, freshly carved. In other
places, such as the newly discovered land of Rethia, the stones are pieced
together from the rubble of ancient times. Regardless of their design,
explorers are certain of one thing. These circle...
STONE-SKIN
Keywords:
STONE-SKIN, STONE_SKIN, STONESKIN
This spell allows the caster to become one with the land, and transmuted
skin to a nearly impenetrable, porous layer of rock for the duration. This
spell has no known vulnerabilities (besides sinking like a rock when in water), and provides equal or superior protection to most other spells of protection.
RPStat Informat...
Storing Speedwalks
Keywords:
SPEEDWALK-SET, SPEEDWALK-LIST, SPEEDWALK-DELETE, SPEEDWALK-USE, STORING-SPEEDWALKS
Syntax:
Speedwalk set <name> <direction list>
Speedwalk list
Speedwalk delete <name>
Speedwalk use <name>
You are able to store and use speedwalks you wish to keep handy with the above commands. You can find the speedwalks by typing helplist sw for a listing of the speedwalks per continent.
You now have the option of creating your...
You now have the option of creating your...
Stormcaller SubClass
Keywords:
STORMCALLER, THUNDERCLOUD, PERFECT-STORM, MAELSTROM, ICY-WRATH, TEMPEST, WILD-ZEPHYR, TYPHOON, TWISTER, SOLAR-FLARE, GLARING-HEAT, SPRING-RAIN, HAIL-SHIELD
.
Spells:
Storming (Lighting based attack spells)
Thundercloud
Perfect Storm
Blizzard/Snowy/Freezing (Cold based attack spells)
Maelstrom
Sleet (Water/Ice based attack spells)
Icy wrath
Tempest
Hailing (Hail based attack spell...
STRAP
Keywords:
STRAP, UNSTRAP
Category:
command
Strap and Unstrap allow you to add additional sheaths to various locations on your body. These locations allow you to use the xsheath and xdraw commands.
These locations are: lwrist, rwrist, lankle, rankle, lthigh, rthigh, lshoulder, rshoulder, back
Syntax:
strap <location> - adds a sheath to location
unstrap <location>..
These locations are: lwrist, rwrist, lankle, rankle, lthigh, rthigh, lshoulder, rshoulder, back
Syntax:
strap <location> - adds a sheath to location
unstrap <location>..
Strength
Keywords:
STRENGTH
Category:
command
Strength is a measure of the overall strength you have at your disposal,
determined by the four following stats:
Mass: A measure of your body's mass, including size, muscular density,
bone size and density, and of course, any fat you might have.
Muscle: A measure of the amount of muscle your body has in healthy,
operable condition...
determined by the four following stats:
Mass: A measure of your body's mass, including size, muscular density,
bone size and density, and of course, any fat you might have.
Muscle: A measure of the amount of muscle your body has in healthy,
operable condition...
Strength Ability Checks
Keywords:
RP_STRENGTH, RP-STRENGTH
Category:
newbie
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Some of the more common situations in which this might be needed would be the following:
- Force open a stuck, locked, or barred door
- Break free of bonds
- Push through a...
- Force open a stuck, locked, or barred door
- Break free of bonds
- Push through a...
Strength of Body
Keywords:
STRENGTH-OF-BODY, STRENGTH_OF_BODY
Category:
magic:spell
Syntax:
summon 'strength of body'
The druidic teachings and connection with nature allow druids to bring out the best in themselves as natural beings. By modifying and enhancing their own pure bodies, they can refine their form to the peak of perfection. Through this power, the summoner can imbue their body with a great deal of endura...
summon 'strength of body'
The druidic teachings and connection with nature allow druids to bring out the best in themselves as natural beings. By modifying and enhancing their own pure bodies, they can refine their form to the peak of perfection. Through this power, the summoner can imbue their body with a great deal of endura...
Strength of Mind
Keywords:
STRENGTH-OF-MIND, STRENGTH_OF_MIND
Category:
magic:spell
Syntax: summon 'strength of mind' Having a deep understanding of nature,
Druids draw on the ancient knowledge of the land to modify their minds. This powerful ritual instills a fortification of the mind to withstand the knowledge and increases the capacity of their understanding. Skills and languages learned by the druid will seem to be learne...
Strength of the Land
Keywords:
STRENGTH-OF-THE-LAND
Syntax: summon 'strength of the land'
The druidic connection with nature is strong and can be used to further protect and enhance the summoner. Druids who embue themselves with the strength of the land draw from Nature itself. The land funnels its natural enrichment and nutrients into the user, enhancing their body. The blessing from the land ...
STRENGTH_OF_THE_LAND
Keywords:
STRENGTH_OF_THE_LAND, STRENGTH-OF-THE-LAND
The experienced druids are able to pull more vitality from the lands in the
wilderness. Lasting for a small amount of time, this great vitality might
give the druid the ability take harder blows in combat. Even with this though, the druid must be careful, because if they forget about the strength they were given, then they may not survive the affe...
STRING-EXTENDED
Keywords:
STRING-EXTENDED, STRING_EXTENDED
Category:
command
Syntax: restring <item> ed <field> [...]
Where <field> is one of the following:
add - adds a keyword and takes you into the editor.
clear - removes ALL keywords from an item.
edit - adjust an existed extended description.
remove - clears a single keyword on an item.
rename ...
STRIP_SPELLS
Keywords:
STRIP_SPELLS, STRIP-SPELLS
This summon peacefully removes spells from an ally without provking attack. It is much more effective than the more offensive spells which remove
magics, but requires much more concentation to complete. It doesn't
distinguish between malignant and bening spells, and can't be used to remove plagues, poisons, etc.
RPStat Info...
RPStat Info...
STUDY
Keywords:
STUDY, LEARNING
Syntax:
study <scroll>
You can learn spells by reading scrolls. You must have all the required
realms and spheres, and you must be of high enough level. This will
freeze your character for a while and use up the scroll, even if you are unsuccessful.
Subclasses
Keywords:
SUBCLASSES
Subclasses are small mini-classes that you can add on to your main class once you have reached hero level and gotten the required number of hero levels for the subclass you want. The current number of hero levels your
character has earned is visible in your battlescore. Subclasses will add
skills and abilities to your character that they no...
SubClasses Converted for use in RP Combat
Keywords:
RP-SUBCLASS, RP_SUBCLASS
.
The following SubClasses have been converted for use in RP Combat. Those Subclasses that have not yet been converted into the RP Combat system are left wholly up to the discretion of the DM if their skills have not been converted via a Class skill.
Ranger Warrior Mage
--------------- --------------- ---------...
SUBDUE
Keywords:
SUBDUE
Syntax: autosubdue
AUTOSUBDUE will allow you to fight to subdue instead of killing. When
a character (player or mob) is subdued, they will be rendered
incapacitated and bleeding to death. Subduing is not an exact
science. You should not count on subduing to prevent you from killing
your opponent. If you hit your opponent too hard on the...
SUBLEVELS
Keywords:
SUBLEVELS, SUBPRACS, SUBTRAINS, SUBPRACTICES, SUB-LEVELS
The Sublevel system if enabled on comes into affect at level 50.
The sublevel system was introduced so we could make xp above level 50 easier for killing things, depending on what level but xp can be 10times higher,
some times even more if you level 80 or more. Reaching hero is now harder
for sure, but on the bright side there is a chance for n...
Substitutiary Locomotion
Keywords:
SUBSTITUTIARY_LOCOMOTION, SUVSTISTUTIARY-LOCOMOTION
Syntax:
cast 'substitutiary locomotion'
This spell, Substitutiary Locomotion, imbues inanimate objects with a semblance of life and purpose. It allows the caster to animate mundane items, from furniture to clothing, compelling them to move and act according to the caster's will. The enchanted objects move with a stiff, jerky, but effec...
cast 'substitutiary locomotion'
This spell, Substitutiary Locomotion, imbues inanimate objects with a semblance of life and purpose. It allows the caster to animate mundane items, from furniture to clothing, compelling them to move and act according to the caster's will. The enchanted objects move with a stiff, jerky, but effec...
Subtle Emote
Keywords:
SEMOTE
Category:
command
Syntax: semote <action just as you would with gmote>
A semote is a subtle emote. It works like gmote, but it's subtle, so people in the room will individually just have a CHANCE to see it, and not everyone will necessarily notice it.
SUCCUBUS-RELATIONS
Keywords:
SUCCUBUS-RELATIONS, SUCCUBI-RELATIONS
Category:
race
In general, Succubi view most mortals as pawns to be played with, used, and then tossed aside. If they can be fed from, then exploit their weaknesses and try to cause a little problems while doing so.
Corporeal undead are useless beings, generally ignored. They cannot be drained, so what purpose do they serve? They may prove interesting if they...
Corporeal undead are useless beings, generally ignored. They cannot be drained, so what purpose do they serve? They may prove interesting if they...
SUCCUBUS-SOCIETY
Keywords:
SUCCUBUS-SOCIETY, SUCCUBI-SOCIETY
Category:
race
Within the hells, Succubi make natural spies and informants (as well as concubines for powerful demon lords,) their seductiveness and natural inclination to such roles serving them well. Most Succubi and Incubi, however, work in the mortal world, visiting mortals. They exploit mortal weaknesses, promising love to the unloved, tempting the married t...
Succubus/Vampire - feeding
Keywords:
FEED, FCONSENT, FEED-CONSENT
Category:
command
The 'feed' command is only used by Vampires and Succubi.
For `FVampires, this replenishes blood points. They can feed from blood pools, corpses, others (accepted with 'fconsent') and even a flask in your inventory!
When feeding from corpses, be aware that you must get everything from it before you feed or it will disintegrate!...
For `FVampires, this replenishes blood points. They can feed from blood pools, corpses, others (accepted with 'fconsent') and even a flask in your inventory!
When feeding from corpses, be aware that you must get everything from it before you feed or it will disintegrate!...
Sucker Punch
Keywords:
SUCKER_PUNCH, SUCKER-PUNCH, SUCKERPUNCH
Syntax:
suckerpunch target
A swift, cheap shot catches the target completely off-guard. This low-damage attack has a chance to do any of the following conditions stun, wound, blind the foe.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash...
suckerpunch target
A swift, cheap shot catches the target completely off-guard. This low-damage attack has a chance to do any of the following conditions stun, wound, blind the foe.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash...
Suckle and Suckling Permission
Keywords:
SUCKLE, SALLOW
Category:
command
Syntax: Suckle <person>
Sallow
Suckle is a command available to be used to suckle upon those who are flagged with the lactation code.
Typing 'sallow' will toggle on/off whether or not you want to permit another player to suckle upon if you are flagged for lactation.
Sugar Faeries
Keywords:
FAERIE_SUGAR, SUGAR_FAERIE, FAERIE-SUGAR, SUGAR-FAERIE
Category:
race
Sugar fae:
Sugar fae are arguably the most vibrant of the fae, but only because of the energy and clashing colors. Sugar faeries are city dwellers. This isn't to say that other fae don't visit cities, but when it comes to a main domain, the cities are where sugar faeries dwell best. Their hair can range from a striking orange, to a golden bl...
Sugar fae are arguably the most vibrant of the fae, but only because of the energy and clashing colors. Sugar faeries are city dwellers. This isn't to say that other fae don't visit cities, but when it comes to a main domain, the cities are where sugar faeries dwell best. Their hair can range from a striking orange, to a golden bl...
SUICIDE
Keywords:
SUICIDE, DELETE, WIPE
Syntax:
delete <return> delete
Use the delete command to erase unwanted characters, so the name will be
available for use. This command must be typed twice to delete a character,
and you cannot be forced to delete. Typing delete with an argument will
return your character to 'safe' status if you change your mind after the first delete.
SUMMARY
Keywords:
SUMMARY, TOPICS
*******************************>*GETTING HELP*<*******************************
* This mud has extensive help entries for your use. To get the most from *
* mudding here see help relating to your current status: *
* *
* 1. ...
SUMMON
Keywords:
SUMMON
Category:
pointer
Type: help SUMMONING
For help on realm summoning.
Type: help -SUMMON
For help on the spell summon.
Type: help NOSUMMON
For help on turning off your ability to be summoned.
Type: help 'SUMMON GUARDIAN'
For help on the spell Summon Guardian.
Summon Eye
Keywords:
SUMMON_EYE, SUMMON-EYE
Syntax:
cast 'summon eye'
This spell summons an eye pet that keeps watch on a specific room. It will not follow the caster, instead, it stays within the room where it is cast. It acts as a second set of eyes for the caster, sending them notifications when people enter and leave a room. The summoner does not need to be in the room to re...
cast 'summon eye'
This spell summons an eye pet that keeps watch on a specific room. It will not follow the caster, instead, it stays within the room where it is cast. It acts as a second set of eyes for the caster, sending them notifications when people enter and leave a room. The summoner does not need to be in the room to re...
Summon Flock/Summon Nocturnal [Beastmaster Subclass Skill]
Keywords:
SUMMON-FLOCK, SUMMON-NOCTURNAL
Using their ability, a beastmaster may call upon flocks of flying animals to come to their call to distract, harass and otherwise annoy a target, making it difficult for them to concentrate on anything else. These animals depend
on the time of day, location and are at the discretion of the DM.
RP Combat Information:
Spell Type: Ranged...
RP Combat Information:
Spell Type: Ranged...
Summon Staff
Keywords:
SUMMON_STAFF, SUMMON-STAFF
Syntax:
cast 'summon staff'
In battle, a magical staff may be summoned to aid in combat. The staff acts in combat to attack the enemies of the caster. If does damage based on the summoner's level.
Casters may customize the appearance of their summoned sword using the following commands:
summonstaff short <text> - the short desc...
cast 'summon staff'
In battle, a magical staff may be summoned to aid in combat. The staff acts in combat to attack the enemies of the caster. If does damage based on the summoner's level.
Casters may customize the appearance of their summoned sword using the following commands:
summonstaff short <text> - the short desc...
Summon Staff Orders: Pound
Keywords:
ORDER_POUND, ORDER-POUND, ORDERPOUND
Syntax:
orderpound target
During combat, this will order your summoned staff to give a heavy pounding to the target. This damaging ability will focus on a single target.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 4d4 + Spell Damroll
Damage Type: Bash
Save:...
orderpound target
During combat, this will order your summoned staff to give a heavy pounding to the target. This damaging ability will focus on a single target.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 4d4 + Spell Damroll
Damage Type: Bash
Save:...
Summon Staff Orders: Sweep
Keywords:
ORDER_SWEEP, ORDER-SWEEP, ORDERSWEEP
Syntax:
ordersweep
During combat, this will order your summoned staff to sweep the target, knocking them prone briefly. This does a small amount of damage while knocking the target off their feet. This order must happen while fighting.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Spell Hitr...
ordersweep
During combat, this will order your summoned staff to sweep the target, knocking them prone briefly. This does a small amount of damage while knocking the target off their feet. This order must happen while fighting.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Spell Hitr...
Summon Sword
Keywords:
SUMMON_SWORD, SUMMON-SWORD
Syntax:
cast 'summon sword'
In battle, a spellsword summons a magical sword to aid in combat. The sword acts in combat to attack the enemies of the spellsword.
Casters may customize the appearance of their summoned sword using the following commands:
summonsword short <text> - the short description
summonsword long <text>...
cast 'summon sword'
In battle, a spellsword summons a magical sword to aid in combat. The sword acts in combat to attack the enemies of the spellsword.
Casters may customize the appearance of their summoned sword using the following commands:
summonsword short <text> - the short description
summonsword long <text>...
Summon Sword: Flameblade
Keywords:
FLAMEBLADE
Syntax:
cast 'flameblade'
This spell imbues the Spellsword's summoned sword with a fiery aura, giving it the ability to do extra fire damage. The Summoned Sword must be in the room. It cannot have both a fiery and icy aura at the same time.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [n...
cast 'flameblade'
This spell imbues the Spellsword's summoned sword with a fiery aura, giving it the ability to do extra fire damage. The Summoned Sword must be in the room. It cannot have both a fiery and icy aura at the same time.
RP Combat Information
Skill Type: Object Enchantment
Attack Syntax: 1d20 [n...
Summon Sword: Iceblade
Keywords:
ICEBLADE
Syntax:
cast 'iceblade'
This spell embues the Spellsword's summoned sword with an icy aura, giving it the ability to do extra cold damage. The Summoned Sword must be in the room. It cannot have both a fiery and icy aura at the same time.
RP Combat Information
Skill Type: Enchantment
Attack Syntax: 1d20 [no fail che...
cast 'iceblade'
This spell embues the Spellsword's summoned sword with an icy aura, giving it the ability to do extra cold damage. The Summoned Sword must be in the room. It cannot have both a fiery and icy aura at the same time.
RP Combat Information
Skill Type: Enchantment
Attack Syntax: 1d20 [no fail che...
SUMMON-NIGHTMARE
Keywords:
SUMMON-NIGHTMARE, SUMMON_NIGHTMARE
A Tasoula god spell that summons the victims deepest darkest fears to leave them paralyzed. Unable to move, cast, or pray for the duration of the spell. If they try speak or cast, they find the only sounds they can make are screams if they try to move or attack they tremble in fear.
SUMMON_GUARDIAN
Keywords:
SUMMON_GUARDIAN, SUMMON-GUARDIAN
Category:
magic:spell
(Excerpts for a students diary)
As for a creature, the guildmaster in New Thalos offered me his wisdom. A
giant stone golem, the largest in the realms, with wings, was the wisest
choice that he came up with. A dangerous foe it would be, and also a
formidable ally. Golems though are known to be easily controlled by the
caster once created...
SUN-ELVES
Keywords:
SUN-ELVES, SUN-ELF
Sun-elves are the most mysterious of elven kin, and little is known about them
outside of their communities. At times they seem to be tribal, and at others
a fine-tuned creation of democracy. With their tanned skin, and their hair
of red to blonde colors, they are often mistaken for their shikigami cousins at first, and while they do resemble the...
Sundering Throw
Keywords:
SUNDERING_THROW, SUNDERING-THORW, SUNDERINGTHROW
Syntax:
sunderingthrow target
This attack uses a natural weapon axe as its projectile. It damages the target and reduces the effectiveness of their armor.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Slash
Save: Reflex vs DC12 + STR
...
sunderingthrow target
This attack uses a natural weapon axe as its projectile. It damages the target and reduces the effectiveness of their armor.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Slash
Save: Reflex vs DC12 + STR
...
SUNFIRE
Keywords:
SUNFIRE, SUN-FIRE, SUN_FIRE
With the help of his/her god and the natural flow, a druid may concentrate
the sun's light into a potentially awesome strike. It can of course only be
done outside and during daylight hours, and is especially effective against those that are sensitive to the light.
RPStat Information:
Spell T..
RPStat Information:
Spell T..
Sunmantle
Keywords:
SUNMANTLE
Syntax:
commune (or summon) 'sunmantle' <target>
Caster gains a fire-like aura around them which does damage to anyone that attempts to hit them in combat, each time a blow is attempted.
Spell Type: Buff
Attack Syntax: 1d20 (Check for Critical Failure)
Damage: 5d4, See Remarks. No Spell Damroll Added.
Damage type:...
commune (or summon) 'sunmantle' <target>
Caster gains a fire-like aura around them which does damage to anyone that attempts to hit them in combat, each time a blow is attempted.
Spell Type: Buff
Attack Syntax: 1d20 (Check for Critical Failure)
Damage: 5d4, See Remarks. No Spell Damroll Added.
Damage type:...
SURGE
Keywords:
SURGE, SETSURGE
Syntax: surge
setsurge <string>
In combat, you may see a bar that looks sorta like this:
--------------------
This is the surge bar. As you do more damage in combat, the surge bar will slowly change from white to yellow. Once it is full, you'll see the bar change to this:
-------SURGE--------
This me...
setsurge <string>
In combat, you may see a bar that looks sorta like this:
--------------------
This is the surge bar. As you do more damage in combat, the surge bar will slowly change from white to yellow. Once it is full, you'll see the bar change to this:
-------SURGE--------
This me...
Survival Instinct
Keywords:
SURVIVAL_INSTINCT, SURVIVAL-INSTINCT, SURVIVALINSTINCT
Syntax:
Passive/Automatic
Survival Instinct is a passive skill that grants the user an enhanced chance to dodge attacks when they are severely injured. This ability allows the user to continue fighting effectively even when badly hurt, making them a more resilient opponent. When HP falls below 25%, the chance to dodge is greatly increa...
Passive/Automatic
Survival Instinct is a passive skill that grants the user an enhanced chance to dodge attacks when they are severely injured. This ability allows the user to continue fighting effectively even when badly hurt, making them a more resilient opponent. When HP falls below 25%, the chance to dodge is greatly increa...
Swapgender
Keywords:
SWAPGENDER
Syntax: swapgender <sex>
Sex = Neutral, Male, Female, Herm
Swapgender is the command changelings have the ability to use to change
their gender for RP purposes.
Sway
Keywords:
SWAY
Syntax:
Passive/Automatic
The user employs fluid, evasive footwork to minimize the impact of blows. This dexterity-based skill reduces damage taken from attacks by up to ten percent.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Durat...
Passive/Automatic
The user employs fluid, evasive footwork to minimize the impact of blows. This dexterity-based skill reduces damage taken from attacks by up to ten percent.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Durat...
Sweep
Keywords:
SWEEP
Category:
command
Syntax:
sweep <victim>
With a long weapon like a polearm this skill can knock down several nearby enemies within the reach of the weapon.
RP Combat Information:
Skill Type: Melee Attack; Area
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Crit Strike Mod: x2; Automatic PRONE
Damage Type: bash
S...
sweep <victim>
With a long weapon like a polearm this skill can knock down several nearby enemies within the reach of the weapon.
RP Combat Information:
Skill Type: Melee Attack; Area
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Crit Strike Mod: x2; Automatic PRONE
Damage Type: bash
S...
Swift Step
Keywords:
SWIFT_STEP, SWIFT-STEP, SWIFTSTEP
Syntax:
Passive/Automatic
This skill increases the Dexterity, speed and reflex of the player by a set amount.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: For the duration of this skill, the user gains +2 in...
Passive/Automatic
This skill increases the Dexterity, speed and reflex of the player by a set amount.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: For the duration of this skill, the user gains +2 in...
SWITCH
Keywords:
SWITCH, RETURN
syntax: switch <mob in room>
This will set you to take the place of the specified mob. Your short will appear as the mob's short, and all of your actions, including OSAY if applicable, will appear as the mob's short description rather than your own. Most if not all commands available to you typically will be available while switched. If y...
This will set you to take the place of the specified mob. Your short will appear as the mob's short, and all of your actions, including OSAY if applicable, will appear as the mob's short description rather than your own. Most if not all commands available to you typically will be available while switched. If y...
SYLVAN-ELVES
Keywords:
SYLVAN-ELVES, SYLVAN-ELF
Sylvan-elves are the more mystical kin of all the elven races, often excelling
in the magical arts be they druidic, clerical, or mage-like. They make their
homes near to what they call 'magical ley lines', where magical powers are said to be the strongest, and those dwellings depend on the environment, be it within trees, fabricated homes, undergr...
SYNCHRONICITY
Keywords:
SYNCHRONICITY
Tasoula god spell that allows the caster to become 'in sync' with the area around them, so much that they fade into the background unseen. Able to move about freely. Improved invis that is undetectable even with any of the detects up, works in any sector, though only last for a very short amount of time and is a self only prayer. The casting of ano...
SYSTEM
Keywords:
SYSTEM
Category:
pointer
Type: help MAGIC-SYSTEM
For help on the Magic system.
Type: help CLASS
For help on the Class system.
Type: help RACE
For help on the Race system
Type: help ATTRIBUTES
For help on the Stat system.
Table Top on The Gathering...
Keywords:
RP-CAMPAIGNS, RP_CAMPAIGNS, ROLE-PLAY-CAMPAIGNS, ROLE_PLAY_CAMPAIGNS, ROLEPLAY_CAMPAIGNS
Here at The Gathering... we not only have a coded combat system in place, but also one that is more of a table top setting, using stats to determine the outcome of any given situation. This system is the most common way that campaigns are ran. Just like with table top games, the rulings that are made by the DM/GM (Dungeon Master/Game Master) will v...
TAIL
Keywords:
TAIL
Syntax:
tail <victim>
Common attack of races endowed with tails. A tail will cause great harm
to the unwary victim, often causing a victim to lose balance and fall as well as taking a nasty knock.
TAME
Keywords:
TAME, DOMESTICATE
Syntax:
tame <animal>
This is the ability to win over an animal and tame it to be your own. Difficult with any animal, it is even more so for those sentient or more aggressive than the norm. It can take hours or days to properly train an animal so that it will obey your every command, to act like a pet proper. Those of the magic professi...
TAROT
Keywords:
TAROT
Tarot is a fortune-telling tradition which was introduced to Tirradyn along with the discovery of a new deity by the name of Morombe. The concept consists of a 22-card portrait deck which the wielder uses to interpret events of the past, present, and future.
Each card holds a particular meaning. While the meaning itself is
generalized, the wielde...
TAROT
Keywords:
TAROT
Tarot is a fortune-telling tradition which was introduced to Tirradyn along with the discovery of a new deity by the name of Morombe. The concept consists of a 22-card portrait deck which the wielder uses to interpret events of the past, present, and future.
Each card holds a particular meaning. While the meaning itself is
generalized, the wielde...
Tasoula-Sareniti Godspells
Keywords:
TASOULA-GODSPELLS, TASOULA_GODSPELLS, TASOULA-DEITY-SPELLS, TASOULA_DEITY_SPELLS, TASOULA-CLERIC-SPELLS, TASOULA_CLERIC_SPELLS, SLEEPTALK, SARENITI-GODSPELLS, SARENITI_GODSPELLS, SARENITI-DEITY-SPELLS, SARENITI_DEITY_SPELLS, SARENITI-CLERIC-SPELLS, SARENITI_CLERIC_SPELLS
Category:
magic:spell
The following is a list of cleric spells granted by the God(dess) of Fate and Dreams for those clerics who follow her domains. The use of these spells is always ic, and will be reacted to accordingly.
Summon Nightmare: Summons the victims deepest darkest fears to leave them paralyzed. Unable to move, cast, or pray for the duration of the s...
Tattoos
Keywords:
TATTOO, TATTOO-CREATE, TATTOO-EDIT, TATTOO-NAME, TATTOO-SHORT, TATTOO-EXTENDED, TATTOO-LOCATION, TATTOO-WEARCOVER, TATTOO-HIDE, TATTOO-UNHIDE, TATTOO-CLEAR, TATTOO-SHOW, TATTOO-SET, TATTOO-REMOVE
Category:
command
Syntax: tattoo create - Creates a new tattoo to edit
tattoo edit <name> - Edits the specified tattoo
tattoo name <keywords> - Sets your tattoo's keywords
tattoo short <short desc> - Sets your tattoo's short description
tattoo extended - Sets your tattoo's extend...
taunt
Keywords:
TAUNT
Syntax:
taunt target
The fencer delivers a sharp insult or mocking gesture. This draws the enemy's aggression but also disrupts their focus, lowering their accuracy.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CHA Rounds
Save:...
taunt target
The fencer delivers a sharp insult or mocking gesture. This draws the enemy's aggression but also disrupts their focus, lowering their accuracy.
RP Combat Information
Skill Type: Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CHA Rounds
Save:...
TEACH
Keywords:
TEACH
Syntax:
teach <character> <spell>
The person being taught must be resting. This will cause both the
teacher and student to be frozen for a while, even if unsuccessful.
Tears of War
Keywords:
TEARS-OF-WAR, TEARS_OF_WAR, TEARSOFWAR
Warpriest are called to war and they have the ability to lay waste to their enemies. by focusing their abilities they can focus their attack on enemy over ally.
Syntax:
commune "tears of war" <target>
RP Combat Information:
Skill Type: AoE, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d5 + Spell Damroll..
Syntax:
commune "tears of war" <target>
RP Combat Information:
Skill Type: AoE, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d5 + Spell Damroll..
Telepathy
Keywords:
TELEPATHY, OLC-TELEPATHY
In order to speak globally on any IC channel, religion channel, or guild channel, you must be wearing a telepathy device. These can be purchased in Dragondale and most cities, as well as provided in the newbie slingbag.
In regards to the use of IC tells, while this is a form of telepahty, it's not required to have a telepathy device codewise o...
TELEPORT
Keywords:
TELEPORT
Category:
magic:spell
This spell randomly transfers the target character to anywhere in the world. This spell may be useful for exploring the world or escaping pursuing danger, but random travel can be quite risky and usually isn't suitable for the timid.
RP Combat Information:
Spell Type: AoS
Attac...
Teleport Trap
Keywords:
TELEPORT-TRAP, TELEPORT_TRAP
.
Remort Mage Spell
Syntax: cast 'teleport trap'
Room spell, the next person to walk in triggers trap and gets teleported
TELL
Keywords:
TELL, REPLY, RETELL, DEAF
Category:
command
Tell, retell, and reply are all IC means of communicating telepathically
between two people. Retell sends a tell back to the last person you sent
a tell to, whereas reply sends a tell back to the last person who sent you a tell.
Syntax: tell <person> <what you want to say>
retell <what you want to say>
reply <what you want to ...
Tellforwarding
Keywords:
TELLFORWARD
Category:
command
Syntax: tellforward <person to receive notices>
Choose your own name to turn off notifications.
The 'tellforward' command will send you notifications on the specified character about tells and otells you receive while you're in another char's
window. For instance if you have two chars logged on, bob and johnny, and
you're playing mostly in j...
TEMOTES
Keywords:
TEMOTES, TOCIALS
Category:
command
Syntax: tocial <social> <person>
temote <person> <text>
TOCIAL and TEMOTE are short for 'tell social' and 'tell emote', respectively. Tocials let you send a social to anyone on the mud privately, while temotes do the same, only with emotes.
Much like global socials (see 'help gs'), temotes and tocials can be both IC or OOC dep...
temote <person> <text>
TOCIAL and TEMOTE are short for 'tell social' and 'tell emote', respectively. Tocials let you send a social to anyone on the mud privately, while temotes do the same, only with emotes.
Much like global socials (see 'help gs'), temotes and tocials can be both IC or OOC dep...
Temper Armor
Keywords:
TEMPER-ARMOR, TEMPER_ARMOR, TEMPERARMOR
A blacksmith understands metal and armor and they can use this knowledge to pull out the full potential of armor.
RP Combat Information:
Skill Type Buff
Attack Syntax 1d20 [No fail]
Damage See remark
Damage Type n/a
Automatic Hit/Saving Throw n/a
Remarks A blacksmith may take one full round to temper a piece ...
RP Combat Information:
Skill Type Buff
Attack Syntax 1d20 [No fail]
Damage See remark
Damage Type n/a
Automatic Hit/Saving Throw n/a
Remarks A blacksmith may take one full round to temper a piece ...
Tempiko Ruins
Keywords:
TEMPIKO_RUINS, TEMPIKO-RUINS
Category:
notes
Lore: The ruins of an old Tasellu village. The fallen Tori and Temple Ruin
hide a secret from the old place. Cursed with necromancy, the old spirits are locked to be skeletons that wander. The Gashadokuro is said to rise at night, all the bones come together in a hideous wail, rising above the broken tori.
The place was cursed by an exorci...
The place was cursed by an exorci...
Templar [Subclass]
Keywords:
TEMPLAR, KNOW-AFFECTS, DEITYS-WILL
A Templar is cleric subclass that is akin to a warrior priest dedicated to a righteous wrath and divine retribution. Often driven by a burning sense of justice, templars wield offensive divine power to turn their enemies away from them in fear and to call upon the will of their deity to quickly end a fight. In times of need, they can purify corrupt...
Temptations
Keywords:
TEMPTATIONS
The Gods Seir and Sheylynn had a daughter, Charissa. Seir, being one that likes coin and other indulgences, had his daughter design an establishment catering to those with fine tastes in all things- food, drinks, sights, sensual desires, gambling. The establishment was built with a unique, tasteful and even classy spot for sensual desires that coul...
TENDENCY-ALLIANCE
Keywords:
TENDENCY-ALLIANCE, ALIGNMENT
.
Tendency Alliance
1 = Lawful 1 = Good
0 = Neutral 0 = Neutral
-1 = Chaotic -1 = Evil
1 1 = Lawful Good - The Knight
Follows a strict moral code.
Always fights against evil.
Uncompromising. To the letter
of the law.
1 0 = Lawful Neutral - The Bureaucrat
Beli...
Tenet Of Suffering
Keywords:
TENET-OF-SUFFERING, TENETOFSUFFERING, TENET_OF_SUFFERING
Category:
magic:spell
Syntax:
commune 'tenet of suffering' target
This curse applies a lingering damage effect that triggers with pain. Each time the afflicted target takes a combat action, they suffer additional damage.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: n/a
Damage Type: NEGATI...
commune 'tenet of suffering' target
This curse applies a lingering damage effect that triggers with pain. Each time the afflicted target takes a combat action, they suffer additional damage.
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: n/a
Damage Type: NEGATI...
TENTS
Keywords:
TENTS, TENT, PITCH, UNPITCH, LEAVE, TRECALL, TRECALL-ALLOW, TRECALL-DENY, TRECALL-ACCEPT
Category:
command
Every player is set up with a tent by default, and can change its look with
a few commands prior to pitching it. You do not HAVE to set up your tent's
fields for it to be used, but it would make it look nicer inside and out,
and we strive to look nice here on The Gathering...
The following commands can be used to set up your tent:
..
The following commands can be used to set up your tent:
..
TETHER
Keywords:
TETHER, UNTETHER
Syntax: tether <animal>
untether <animal>
To keep an animal from wandering around or following you, take a leather
strap and tether it up. When you want your pet to follow you once again, be
sure to untether it, else it won't be going anywhere.
Thathoth - The Land of Shifting Sands
Keywords:
THATHOTH, NEW_THATHOTH, THATHOTH_CONTINENT, THATHOTHCONTINENT
Category:
newbie
General Location: Located in the Northern Hemisphere just above the equator Thathoth rests north of Hikaru and west of southern Agragon and Rosewater Island.
General Geography: Thathoth, a land of unparalleled diversity, sprawls majestically across its vast expanse, boasting a multitude of landscapes that captivate the senses. From tower...
General Geography: Thathoth, a land of unparalleled diversity, sprawls majestically across its vast expanse, boasting a multitude of landscapes that captivate the senses. From tower...
The 'ostatus' Command
Keywords:
OSTATUS
Your ostatus appears directly under your long description when people look at you directly. It is indistinguishable from your long description in those cases, but there are major differences between them. Ostatuses are specifically for those things that change constantly about your character. Wounds, hair styles, details about your clothing...thing...
The 'wearme' Command
Keywords:
WEARME
'wearme' will allow you to flag objects you're wearing so that they can't be
removed. It will be handy for things that you always want to have on and
not be subject to a 'remove all' command.
The Act of Flying
Keywords:
FLYING-ACTIONS, FLYING_ACTIONS, FLIGHT-ACTIONS, FLIGHT_ACTIONS, RP-FLYING, RP_FLYING, RP-FLIGHT, RP_FLIGHT
The below is the base breakdown of how the act of flying with magic, by natural means or with wings works in a roleplay and rp-combat setting.
You generally need only make a Fly check <DC 10> when you are attempting a complex maneuver.
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falli...
The Arcanium Society
Keywords:
ARCANIUM-SOCIETY, ARCANE
Developed by the former God of Magic, Darvose "Scorch" Arcane, Arcanium Society is a guild formed by magic-users and the mundane of many talents, to offer benefits to those who register and those in need of services. Arcanium Society is an organization that makes the life of a mage much easier to ha...
The Azure Sea
Keywords:
AZURESEA, AZURE_SEA, SEAOFAZURE
Category:
newbie
General Location: Located in the Northern hemisphere between Thathoth, Nersa, Samadnar and Agragon-Ethica.
General Geography: Warm and temperate waters with an abundance of life and coral reefs. The Azure Isles can be found in the sea, along with Rosewater Island. The Volcanic hot spots of Samadnar separate the Azure Sea from Grendafel's...
General Geography: Warm and temperate waters with an abundance of life and coral reefs. The Azure Isles can be found in the sea, along with Rosewater Island. The Volcanic hot spots of Samadnar separate the Azure Sea from Grendafel's...
The Basics
Keywords:
QUICK-START, QUICK START, SETTING
Welcome to Tirradyn! This file is designed to give you a sort of quick start and run down of the MUD's setting, so that you can dive into the RP quickly and know the basic themes, lore, and information you need to know to get going. These are things that essentially all characters and players should know.
1. The world of The Gathering... is kno...
1. The world of The Gathering... is kno...
The Benefits of Being a Hero
Keywords:
HEROREFERENCE, STRING, OEXTENDED, HERO-CHANNEL, HERO_CHANNEL
Category:
command
Heroes- players who have reached level 100- are granted two handy commands for their dedication to playing. The first benefit is a personal OOC hero channel.
Hero Chat For an OOC channel for heroes.
Syntax: hero <text>
The other command is string. This allows heroes to restring your non-relic gear, food or rpitems, without havi...
Hero Chat For an OOC channel for heroes.
Syntax: hero <text>
The other command is string. This allows heroes to restring your non-relic gear, food or rpitems, without havi...
The Bhamori Tribe
Keywords:
BHAMORI
History
The Bhamori (Ba-mor-eye) were originally a splinter group of savage Barbarians from the great tribe of the Brumalwulf. Growing numbers and scarcity of food caused them to seek lands able to support their population. These were found in Elzeothis, yet there was one problem, the Dragon Ashnivac who claimed the land as his own, sharing it...
The Black Seas
Keywords:
BLACK-SEA, BLACK-SEAS
The Black Seas of Tirradyn are said to be a frightening, mysterious place. The weather is sporadic, a fog rolling in at a moments notice making it difficult to see even a foot in the distance. Comprised of the sea creatures that inhabit it, it's said that sea serpents and sea dragons have been seen slithering or swimming through the dark waters. Fe...
The Bolla Family
Keywords:
RAWULF-BOLLA-FAMILY, RAWULF_BOLLA_FAMILY
Category:
race:general
The Bolla Family is a crime syndicate of rawulves of the pitbull terrier breed. Their trademark gray fur and yellow eyes separate them from other rawulves of the same breed. With hundreds of members, the Bolla Family has run amok on the continent of Thathoth with petty crime and evil deeds. In recorded history, there is only one female of the Bol...
The Brumalwulf Tribe
Keywords:
BRUMALWULF
History
The Brumalwulf are the remanents of the great tribe from which the present
day Seven Tribes split. Reknown warriors and raiders, they are known for
their warlike ways and aggressive behavior. Perhaps the most xenophobic of
all the Seven Tribes, there are many tales of people entering Brumalwulf
territory neve...
The Chi Stat for Monks
Keywords:
CHI
The chi stat is a stat for monks used to perform their magical abilities
instead of the mana mages, Clerics, and druids use to cast spells. Mana
will still be there, just not used.
Examples of abilities that now use Chi : ironhide, sinuous form, frogstep, and zen.
You will start out with 200 chi, and will gain 4 chi with each level you g...
Examples of abilities that now use Chi : ironhide, sinuous form, frogstep, and zen.
You will start out with 200 chi, and will gain 4 chi with each level you g...
The Circle of Sages
Keywords:
CIRCLE OF SAGES, SAGES
The Sages are the champions of Life and the Healers and Protectors of the realm. Once seen as pacifist who remained neutral in matters of conflict, they have evolved over time with the changing of it's leaders. Started when Orma, the pacifist God who was brutally murdered by other Gods who were angry that he would not side with their plights or ben...
The City of Enghelia in Coral Gardens
Keywords:
ENGHELIA, CORAL-GARDENS
The City of Enghelia is a warm, tropical, Merfolk city built into a vast coral reef off the southwestern coast of Nersa. Some stories say that a sea turtle led the merfolk to the place where the city now stands, as a sign from Nereus. It is closer to the surface than most other Merfolk cities and because of that the citizens seem to have more inter...
The City of Ghilldovia
Keywords:
GHILLDOVIA
The City of Ghilldovia is one that holds many mysteries to people from the surface as well as even other Merfolk who prefer the warmer waters. It is one that has thrived for longer than the Merfolk there can remember, built beneath the basalt and through the rocky, icy caverns deep beneath the Sea of Ice. The Merfolk there hold Lord Nereus above an...
The Coral Falls Resort
Keywords:
CORAL_FALLS_RESORT, CORAL-FALLS-RESORT
The Coral Falls Resort is a reclusive, tropical resort built on the beaches in the Nersa Bay along the south edges of Nersa. It was named after the Coral Falls that flow from the surrounding mountains and offers food, entertainment, and rooms for those looking to get away for a relaxing atmosphere. It is run primarily by merfolk who enjoy the touch...
The Creekstone Village of Ariandor
Keywords:
CREEKSTONE, CREEKSTONE-VILLAGE
Category:
helpsys
History
Creekstone has always been a quite little village. The residence do not
seek adventure and frown upon any that seek to do so. Trade is important to
the community, as the area is a fertile farm area. And the citizens are
master craftsmen.
Nations History
Timeline Settled after the Great Shift
Government
Type ...
The Customs of Palantal
Keywords:
PALANTAL-CUSTOMS
Customs
During the spring, summer and autumn seasons, citizens sleep on the
balconies of their tree-homes whenever the weather permits. Faerie-
rings of mushrooms or toadstools often spring up overnight in the
woods. The first person to discover one will make a wish and leave a
gift in the ring.
...
The Decripit Fishing Village
Keywords:
DECREPIT FISHING VILLAGE
Builder: Seir
The fishing village is quite new and attracted numerous fishermen to the area because of the abundance of fish. Madra and Jack, the family within the lighthouse, normally don?t associate with the people living in their hovels at the lighthouse?s base. At first the fishing flourished but soon after people moved in, local young ...
The fishing village is quite new and attracted numerous fishermen to the area because of the abundance of fish. Madra and Jack, the family within the lighthouse, normally don?t associate with the people living in their hovels at the lighthouse?s base. At first the fishing flourished but soon after people moved in, local young ...
The Depths
Keywords:
THE_DEPTHS, DEPTHS, THE-DEPTHS
The cold, dark oceans beneath the Sea of Ice off the coast of Elzeothis are known to the Merfolk peoples as simply the Depths. The surface is covered in glaciers of ice that are close to the steep cliffs. Despite the cold, penguins can commonly be found as well as seals and various whales who seem comfortable with the temperatures. Beneath the wate...
The Forbidding Sea of Tirradyn
Keywords:
FORBIDDINGSEA, FORBIDDING_SEA, THE_FORBIDDING_SEA
Category:
newbie
General Location: The Forbidding Sea surrounds the continents in a vast expanse.
General Geography: The Seas are home to hidden islands and advanture. Some of the well known ones include Isle of Palms, Divya Island, Dragon Isle and the Isle of Glass. There are rumors that Skull Island can be found in the vast sea as well.
Important ...
General Geography: The Seas are home to hidden islands and advanture. Some of the well known ones include Isle of Palms, Divya Island, Dragon Isle and the Isle of Glass. There are rumors that Skull Island can be found in the vast sea as well.
Important ...
The Forest City of Palantal
Keywords:
FOREST, CITY, PALANTAL
Category:
notes
Proper Name - Palantal
Informal Name The Forest Kingdom, The Crown of Trees
Rulers(s)
King Tristan Silverleaf, Queen Eleanora
The ruling family of Palantal are high elves of the purest blood,
aristocrats whose lineage precedes human cities and kingdoms, whose
ancestors witnessed and participated in the...
The Forgotten Woods
Keywords:
FORGOTTEN WOODS
Builder: Kedanna
The Forgotten Woods is the oldest forest on Tirradyn. Some magic got into the water which has allowed the trees to come alive and move. Over time a landslide nearly buried the forest locking it away for countless years before becoming open to the rest of the world again.
The Forgotten Woods is the oldest forest on Tirradyn. Some magic got into the water which has allowed the trees to come alive and move. Over time a landslide nearly buried the forest locking it away for countless years before becoming open to the rest of the world again.
The Fortress of Krithia
Keywords:
KRITHIA, FORTRESS_OF_KRITHIA
The Fortress city of Krithia is situated on the border between Hikaru and Thathoth. Part of the vast Empire of Kri'Xina, the Mountain fortress provides a pass through the mountains between the two continents. The Fortress is a symbol of both the Military prowess of Kri'Xina and the Economic foundations that drive the Empire. Acting as both a tradin...
The God Drugaal
Keywords:
DRUGAAL
A.K.A: The Butcher, Violent One, The Savage, The Destroyer
Diety of: Destruction
Form:
A sixty foot tall bald, muscle-bound Troll with rubbery black skin clad only in a dragon-scale loincloth.
Colors: Crimson Red
Weapon: Anything and Everything
Following and Religion:
Drugaal?s following i...
The God Grakor
Keywords:
GRAKOR
AKA: The Light Father, the Lord of Strength
Diety of: Strength, the Sun, the Orcish Race
Form:
An eight foot tall Orc, with short hair. He typically has a goatee of the purest white, and yellow eyes that cast sunlight. He constantly emits a glow, and generally wears a simple outfit of white leather over his impossibly muscular fo...
Diety of: Strength, the Sun, the Orcish Race
Form:
An eight foot tall Orc, with short hair. He typically has a goatee of the purest white, and yellow eyes that cast sunlight. He constantly emits a glow, and generally wears a simple outfit of white leather over his impossibly muscular fo...
The Grey Fields
Keywords:
GREY FIELDS
Builder: Vensoma
To whom the Fields themselves belong is a matter of some small debate. In most perceptions, the Fields appear to be an extension of the Dreaming, in which various fantasies, nightmares, collective thoughts and the like will gather and carry out their duties and lives. Here in Tirradyn, however, the Grey Fields appear to be ...
To whom the Fields themselves belong is a matter of some small debate. In most perceptions, the Fields appear to be an extension of the Dreaming, in which various fantasies, nightmares, collective thoughts and the like will gather and carry out their duties and lives. Here in Tirradyn, however, the Grey Fields appear to be ...
The Gypsy Fair
Keywords:
GYPSY FAIR
Builder: Drayhem
The Gypsy circus has long been a semi-permanent fixture of the lands, traveling from place to place with the turning of the seasons. Lately, though, it's been particularly settled, and drawing larger crowds than ever. City folk and country kin alike come to see the magic acts, the jugglers and story-tellers, the acrobats an...
The Gypsy circus has long been a semi-permanent fixture of the lands, traveling from place to place with the turning of the seasons. Lately, though, it's been particularly settled, and drawing larger crowds than ever. City folk and country kin alike come to see the magic acts, the jugglers and story-tellers, the acrobats an...
The Haunted Asylum
Keywords:
HAUNTED ASYLUM
Builder: Grakor
The Asylum?s destruction was orchestrated by the "Lord with No Name", an evil and quite crazy cleric who had suffered terrible burn wounds. So horrible were his burns that he resorted to wearing a wax mask to cover his scarred face. With the help of some of the other inmates, especially the Pyromistress, he was able to burn ...
The Asylum?s destruction was orchestrated by the "Lord with No Name", an evil and quite crazy cleric who had suffered terrible burn wounds. So horrible were his burns that he resorted to wearing a wax mask to cover his scarred face. With the help of some of the other inmates, especially the Pyromistress, he was able to burn ...
The Hikaru Gardens
Keywords:
HIKARU-GARDENS, HIKARU_GARDENS
The Hikaru Gardens were built as a joint venture between Empire of Kri'Xina and The Warrens of Elzeothis. They are symbolic of the peace treaty between the two. The Path of Red into the Garden represents Kri'Xina and the Path of Yellow represents the Warrens. Both lead to the same garden where there is a dance floor and a grand bandstand. The garde...
The History of Akahram
Keywords:
AKAHRAM
The Wulfruden have a tale that they tell during the great festival. A tell of their beginnings and how they and the Akahraman's came to be. It is said that those of both tribes, were that of any man with no added strength or ability. One day during their festival many hundreds of years ago, a spirit walked into their camp. It was not like a spirit ...
The Hunter's Mark
Keywords:
HUNTER_MARK, HUNTERS_MARK, HUNTER-MARK, HUNTERS-MARK, HUNTERMARK, HUNTERSMARK
Syntax:
huntermark target
Hunter Mark is a skill that greatly boosts accuracy in attacks against a specified target. This effect lasts until the target is dead or the mark is transferred to a different target.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + Hitroll [Advantage]
Damage: n/a
Damag...
huntermark target
Hunter Mark is a skill that greatly boosts accuracy in attacks against a specified target. This effect lasts until the target is dead or the mark is transferred to a different target.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 + Hitroll [Advantage]
Damage: n/a
Damag...
The Hunter's Pursuit
Keywords:
PURSUIT
Syntax:
Passive/Automatic
When the target falls below 25% HP, the pursuit skill is triggered, unleashing a flurry of additional attacks to finish off the enemy.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 4d6 + Damroll
Damage Type: Weapon Based
Crit Strike Mod: x2 D...
Passive/Automatic
When the target falls below 25% HP, the pursuit skill is triggered, unleashing a flurry of additional attacks to finish off the enemy.
RP Combat Information
Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 4d6 + Damroll
Damage Type: Weapon Based
Crit Strike Mod: x2 D...
The Infinity Guard of Nephilim
Keywords:
COURT-INFINITY-GUARD, INFINITY-GUARD
Category:
race:general
A court created out of necessity, the Infinity Guard is just as its name states. Formed to prevent the other courts of Nephilim from seeking to use the power within the purple wyrm to further their own cause as well as to prevent Infinty from seeking out other courts to enact revenge on the realm or set him free. Where some courts might seek to con...
The Inglobal Flag and Prompt
Keywords:
INGLOBAL, PROMPT-INGLOBAL, PROMPT_INGLOBAL
Category:
command
Syntax: inglobal
prompt inglobal
The INGLOBAL command is to be used if you are participating in an RP Global. It will reflect on the WHO list that you are in a Global at the time. The PROMPT INGLOBAL command will activate a prompt to reflect the player's RPstat information in prompt format for ease of access. Players with the ing...
The INGLOBAL command is to be used if you are participating in an RP Global. It will reflect on the WHO list that you are in a Global at the time. The PROMPT INGLOBAL command will activate a prompt to reflect the player's RPstat information in prompt format for ease of access. Players with the ing...
The Khorene Nation
Keywords:
KHORENE-NATION, KHORENE-EMPIRE
.
History
A small group of nomadic travelers. They came upon the plains of Thatoth to find a abundance of game. They settled area. As the years passed, the small group grew into a tribe, the tribes splintered until there was several encampments upon the plains. They have always been keeprs of the old ways. Believed in the old lore. They do not...
The Kingdom of Felwithia
Keywords:
FELWITHIA
History: It has always been set exactly where it currently exists. Originally when it was first known as C?llamb?a, ruled by The Snow Elven family of Sigeneneweth. The residents were strictly and only of the snow-elven race. The lands outside the Kingdom ruled by the Dragon Ashnivac , the Kingdom has always paid tribute to him, in the form of a sta...
The Kobold Fortress
Keywords:
KOBOLD FORTRESS
Builder: Kaida
The Kobold Fortress was designed and created by Kaida so that Kobolds of the realm would have a place to live in safety and be capable of growing up into something more than ruffians and thieves. A place where they might grow up to become craftsmen and scholars and reach the potential that their patron goddess knows that they...
The Kobold Fortress was designed and created by Kaida so that Kobolds of the realm would have a place to live in safety and be capable of growing up into something more than ruffians and thieves. A place where they might grow up to become craftsmen and scholars and reach the potential that their patron goddess knows that they...
The Labyrinth
Keywords:
THE LABYRINTH, LABYRINTH
Builder: Kedanna
The labyrinth is another creation of Kedanna?s. It was made as both a dark joke and as a prison to lock people away in. All the shadows there are people that have been trapped and never found their way out. The smaller beings of pure light are the innocent souls that were trapped within the labyrinth and perished in the ete...
The labyrinth is another creation of Kedanna?s. It was made as both a dark joke and as a prison to lock people away in. All the shadows there are people that have been trapped and never found their way out. The smaller beings of pure light are the innocent souls that were trapped within the labyrinth and perished in the ete...
The languages of Tirradyn
Keywords:
LANGUAGE, LANGUAGES, SPEAKING, ALAGHI, LANG-ANGEL, ARCAIC, LANG-AVIAN, LANG-BROWNIE, LANG-CINSIYET, COMMON, LANG-DRACONIAN, LANG-DRAGON, LANG-DROW, LANG-DUERNAT, LANG-DWARVEN, LANG-ELVEN, FAEFIER, LANG-FAERIE, LANG-FEIRILIAN, LANG-FELLEFEYRDD, LANG-FORMUINUAN, LANG-GIANTISH, LANG-GNOJNI, GNOMISH, LANG-GOBLIN, LANG-GULOQUI, LANG-HALFLING, LANG-HUMAN, LANG-INOUIS, LANG-JALACHIN, LANG-KITVEN, LANG-KNAVII, LANG-KOBOLD, LANG-LIMULINGUA, LANG-LIZARDMAN, LANG-LOPTERING, LANG-MERFOLK, LANG-MREMISH, LANG-NEPHILIC, LANG-ORCISH, LANG-RAWULF, LANG-RESINIE, LANG-TASELLU, LANG-THRUCAINT, LANG-TRIBAL, LANG-TROLLISH, LANG-URSAN, LANG-VESRINE, LANG-YELTRAGEN
Category:
creation
Syntax:
language <language>
Although many speak in the common tongue, there are a variety of languages that exist in the world of Tirradyn. Please note that not all races possess their own language, but even humans have their own tongue separate to common. Every character may learn additional languages, but most are limited in the nu...
language <language>
Although many speak in the common tongue, there are a variety of languages that exist in the world of Tirradyn. Please note that not all races possess their own language, but even humans have their own tongue separate to common. Every character may learn additional languages, but most are limited in the nu...
The Laws of the Kingdom of Balmorral
Keywords:
BALMORRAL-LAW, BALMORRAL_LAW, ONE-GOD, ONE_GOD
.____________________________________________________________________.
| These are the laws that all within the Lands of his Majesty King |
| Balmorral XVII, who rules by the Grace of the One God of Goodness, | | so that by his hand all the lands shall be blessed with prosperity |
| and peace, and so that the Sword of ...
THE MAGNIFICENT WORLD OF MOBILE PROGRAMS (MPROGS)
Keywords:
MP-BOOK
In this guide to the world of mobile programs (MPROG) we will discuss each and every function that we have at this time to our disposal to use on the
Dawn of Time. The section will cover detailed descriptions on every
IF_CHECK, TRIGGER, and VARIABLE. Along with many, many more abilities, and
functions in the mprog world. ...
The Military of the Mori
Keywords:
MORI-MILITARY
Military
Alaghi males fill a role as hunters which also furnishes them to
defend their households and the broader tribe. A few are chosen for
particular roles, guarding routes into the jungle from possible
intruders or partly cerimonial temple guards. But these are a small
proportion, and the duties are ...
The Moons of Tirradyn
Keywords:
MOONS, SAZAA, XXYZX, AGLET, NEPHILIM
The moon only has an affect on Mages, and Spellfilchers to a lesser extent.
The waxing and waning of the moons affects your spell casting abilities. The moons' affects will mainly only work during the night. As the moons gets higher, your casting strength will increase.... and the other way around obviously. Also certain times of the year hav...
The waxing and waning of the moons affects your spell casting abilities. The moons' affects will mainly only work during the night. As the moons gets higher, your casting strength will increase.... and the other way around obviously. Also certain times of the year hav...
The Mountain Pass
Keywords:
MOUNTAIN PASS
Builder: Kedanna
The Mountain Pass was carved by Giants and is the only way through the mountains surrounding Dragondale. Aguniel, a half Troll hunter used to reside within the pass. Raping Humans and Elves before biting off one of their nipples. If they had lovers he?d cut off the man?s dick, choking them to death with it. He was also know...
The Mountain Pass was carved by Giants and is the only way through the mountains surrounding Dragondale. Aguniel, a half Troll hunter used to reside within the pass. Raping Humans and Elves before biting off one of their nipples. If they had lovers he?d cut off the man?s dick, choking them to death with it. He was also know...
The Oda Empire of Hikaru
Keywords:
ODA-EMPIRE
Proper Name - Oda Empire
Informal Name - The Empire of Hikaru, Vapilas Realm, The Sakura Crown
History
Oda Nobuya, inherited the leadership of the small but tenacious Oda
clan following deaths of most of her family by war and assassination.
At only thirteen, she faced a series of blows including the deaths of
...
The Order of the Umbalor
Keywords:
UMBALOR
Category:
creation
With the signs read around the realm there are those who believe that the Dark Times are approaching. The times told by those who follow Fate as the ending of Peace among the gods. Foretelling of a great battle that would see several immortal protectors of domains fall. In this great battle and time of suffering, the lands will know further decay. ...
The Packs of Desolation
Keywords:
COURT-PACK
The Packs is the only Demonic Court not to follow a more structured system, similar to kingdoms on Tirradyn.��� The packs hail from the harshest landscape of any Nephilim court.��� A blasted, barren wasteland dotted with volcanos, quicksand and deserts.��� Practically nothing grows here, the ground refuses to produce crops and the inhabitants reflect thi...
The Path of Least Resistance
Keywords:
PATHOFLEASTRESISTANCE, PATH_OF_LEAST_RESISTANCE, PATH-OF-LEAST-RESISTANCE, LEAST-RESISTANCE, LEAST_RESISTANCE, PATH_MARK, PATH_RETURN, PATH_CHECK, PATH_REMOVE, PATH-MARK, PATH-RETURN, PATH-CHECK, PATH-REMOVE
Syntax:
path mark - This sets a marker the Pathfinder will return to
path return - This lets the pathfinder travel to the marked room
path check - This checks the set marker
path remove - This removes the saved marker
A Pathfinder always knows how to find the best path forward, but also back. This skill sets a subtle ma...
path mark - This sets a marker the Pathfinder will return to
path return - This lets the pathfinder travel to the marked room
path check - This checks the set marker
path remove - This removes the saved marker
A Pathfinder always knows how to find the best path forward, but also back. This skill sets a subtle ma...
The PK Challenge System
Keywords:
CHALLENGE, ACCEPT, DECLINE
The challenge system of pk is intended for use by those people in serenity that need to override it so that they may battle another player for either
IC reasons, or for just sparring in the arena. People outside of serenity
may use it as well, and it will work equally fine for them.
The person in serenity must be the one challenged by the other...
The person in serenity must be the one challenged by the other...
The Portal Maze
Keywords:
PORTAL MAZE
Builder: Kedanna
The portal maze was created by a powerful wizard named Alshkarna to hide her lab and life�s work. The portal to and form her lab was destroyed by a massive Yuan-ti, locking Alshkarna away forever with no way to get more components for her spells for her to craft another portal.
The portal maze was created by a powerful wizard named Alshkarna to hide her lab and life�s work. The portal to and form her lab was destroyed by a massive Yuan-ti, locking Alshkarna away forever with no way to get more components for her spells for her to craft another portal.
The Power of Spell/Prayer Components
Keywords:
SPELL-COMPONENT, PRAYER-COMPONENT, COMPONENTS
Using a spell component can boost any spell or prayer. If the character can cast or commune, they are able to use a component to boost it. Components can be found in five levels of strength from weak, to extremely powerful. A very few rare components can be used for any type of prayer or spell while others may boost one type only, or even two. A tr...
The Primary Classes of Tirradyn
Keywords:
CLASSES, PRIMARY_CLASSES
Syntax:
help <class name>
There are seven Primary classes currently available on Tirradyn. Primary classes are for level 1 to 100. Each of these classes allow for specific Remort classes that build on them.
The Seven Primary Classes are:
Warrior - A General Fighter
Ranger - A Nature Based fighter with some magic
Thief -...
help <class name>
There are seven Primary classes currently available on Tirradyn. Primary classes are for level 1 to 100. Each of these classes allow for specific Remort classes that build on them.
The Seven Primary Classes are:
Warrior - A General Fighter
Ranger - A Nature Based fighter with some magic
Thief -...
The Ranun
Keywords:
RANUN, VEDETH
The Ranun found Tirradyn because of the Goddess Kedanna. She was originally
marked, one of the few deities to become so, because as a mortal she possessed the trait they require for a Ranun to be born of any coupling. Kedanna herself escaped them however due to a fragmented personality that was created.
At random intervals, the Ranun return to...
At random intervals, the Ranun return to...
The Realms Influences
Keywords:
EMPIRE-LIST, EMPIRE_LIST
Ariandor
City of Dragondale Merchants Seir N N 1
Garians/Bahkal Forest Sern Sheylynn N N 6
Phelan Vynak Seir N N 6
Wulfruden Halger Sheylynn N N 5
Agragon
Akahram Mehm...
The Religions of Tirradyn
Keywords:
RELIGION, RELIGIONS, RELIGION-JOINING
In the realm of The Gathering... there are a few religions, each with a different ethos. If the time comes for to choose one for yourself the following list of playable religions might help you decide which if any are right for you. Each religion is different and thus has its own methods of testing and interviewing new potential members.
There ...
There ...
The RPStats System
Keywords:
RP-STATS, RPSTATS, RPACCEPT, RPDENY
Category:
newbie
.
Syntax: rpstats
rpstats <player>
rpaccept
rpdeny
Typing RPSTATS by itself will reflect your own rpstats. Typing RPSTATs <player> will send a request to the player in question to either RPACCEPT or RPDENY you the ability to view their RPSTATS
The RPStats system was developed and implemented in an effort to pro...
The Sea of Shards
Keywords:
SEAOFSHARDS, SEASHARDS, SHARDS, SEA_OF_SHARDS, SEA_SHARDS
Category:
newbie
General Location: Located between Ethica and Ariandor.
General Geography: The Sea here is in constant turmoil. The remains of the destruction of Ariandor can be found in the sea. Sharp rocks jutting up from where parts of the old continent landed. Larger islands with the ruins of the old world can be found as well.
Important Cities:...
General Geography: The Sea here is in constant turmoil. The remains of the destruction of Ariandor can be found in the sea. Sharp rocks jutting up from where parts of the old continent landed. Larger islands with the ruins of the old world can be found as well.
Important Cities:...
The Seven Kin of Marenwae
Keywords:
MARENWAE-KIN, MARENWAE_KIN, WOOD-ELF, WOOD-ELVES
Oak Kin - The oak being the oldest tree in the forests and by far the largest, the Oak Kin carry the weight of the history of their people on their shoulders. It is because of this that they are considered the storytellers of the Marenwae people, passing on the legends and traditions to each new generation. They are often more serious than other Ma...
The Seven Tribes of Bhamori
Keywords:
BHAMORI-TRIBES, GARIANS, YAMATAI, TORVIAN
The seven tribes that exist in the realm today that were once known as Brumalwulf are,
Bhamori
The now main tribe, and gathering place for all. Where disputes
are settled, and the wisdom of their High Shaman is sought.
Wulfruden
A tribe that stays hidden from the realm, who offers sanctuary to
...
The Shadow Sea of Tirradyn
Keywords:
SHADOWSEA, SHADOW_SEA, SHADOW
Category:
newbie
General Location: Located around Ariandor's Dragon Head Isle
General Geography: The Sea here is in constant turmoil. Above, the floating isles of what was once Ariandor can be seen, casting shadows on the ocean. The pulls of the islands and the unstable depths of the waters here, make this a difficult place to traverse.
Important Ci...
General Geography: The Sea here is in constant turmoil. Above, the floating isles of what was once Ariandor can be seen, casting shadows on the ocean. The pulls of the islands and the unstable depths of the waters here, make this a difficult place to traverse.
Important Ci...
The Silver Daggers
Keywords:
SILVER-DAGGERS, SILVER_DAGGERS, GUILD-DAGGERS, GUILD_DAGGERS
Category:
notes
Formed as a combination mercenary guild and outreach group, the Silver
Daggers make it their mission to help the little people. If you find
yourself, your problems, forgotten in the grand scheme of things and have
nowhere else to turn, the Daggers are there to help. To the farmers, the
fruit sellers, the barkeeps, the details of a journey across ...
The Spirits of Nature
Keywords:
SPIRITS, NATURE-SPIRITS, NATURE_SPIRITS, WEAVE
The spirits of Nature are what was used to create and maintain the realm. What some call the weave is actually the way a thin line connects every spirit of nature to Nature herself, each being a part of her that she has sent out and into the realm. There are several kinds of spirits, though each is as important as the next.
Primordials are the ele...
The Survivalist's Trick
Keywords:
SURVIVALISTS_TRIST, SIRVIVALISTS-TRICK, SURVIVALIST_TRICK, SURVIVALIST-TRICK, SURVIVALISTSTRICK
Syntax:
Survivalisttrick
A practiced eye scans the terrain, quickly identifying edible roots, berries, or small game. Focusing on the local flora, one can fine specific herbs known for their healing properties. Curative herbs with detoxifying qualities can also be found to cleanse the body of poison and disease. This skills uses moveme...
Survivalisttrick
A practiced eye scans the terrain, quickly identifying edible roots, berries, or small game. Focusing on the local flora, one can fine specific herbs known for their healing properties. Curative herbs with detoxifying qualities can also be found to cleanse the body of poison and disease. This skills uses moveme...
The Temple of Life
Keywords:
TEMPLE OF LIFE
Builder: Vensoma
The Temple of Life was constructed in the early days of the Gathering, though its foundation was set not long after the inception of the realm, long before the gods came to bicker over territory. Only after the lady Death returned to Tirradyn with the creator of this realm was the full construction of the Temple taken up - ...
The Temple of Life was constructed in the early days of the Gathering, though its foundation was set not long after the inception of the realm, long before the gods came to bicker over territory. Only after the lady Death returned to Tirradyn with the creator of this realm was the full construction of the Temple taken up - ...
The Temple of the Elements
Keywords:
TEMPLE OF THE ELEMENTS
Builder: Seir
This temple was founded long ago by a group of Ursa that wished to pay homage to the elements of Tirradyn. Pouring their energy into it?s construction they finished the sections that can now be easily found today: Earth, Air, Fire, Water and Void. Elements of all sorts were attracted to live in their respective environments an...
This temple was founded long ago by a group of Ursa that wished to pay homage to the elements of Tirradyn. Pouring their energy into it?s construction they finished the sections that can now be easily found today: Earth, Air, Fire, Water and Void. Elements of all sorts were attracted to live in their respective environments an...
The Tributary Carcass
Keywords:
TRIBUTARY, CARCASS
The Tributary Carcass is another matter altogether. A nigh endless river filled with the blood of those being's who's souls were judged impure and confined to the Sea of Leeches, the Tributary Carcass is where the souls awaiting judgement reside. It also has an addition function of serving to house those souls that were neither pure nor vile. They ...
The Tsukikomo Lineage
Keywords:
FAMILY-TREE-TSUKIKOMO, TSUKIKOMO_TREE_FAMILY
Children: Mahina, Unknown
Parents: Stianiku + Sachai (Tsukikomo) Thornbrush
Children: Sachai, Myonah, Kenoku, Saboru
Grandparents: Kyobo + Daisuke (Kyami) Tsukikomo
Children: Akihiko, Miyoshi, Inyamo, Kyobo
Great Grandparents: Kazumi...
The Vampire Council
Keywords:
VAMPIRE-COUNCIL, COUNCIL_VAMPIRE
Category:
race:general
.
The Vampire Council is rumored to be almost as old as Tirradyn itself. Those that sit on the Council are the Elders of the Vampire race. Known for their severity in keeping to the rules set by the Council. Rules that have been handed down for centuries and changed very little if ever.
The Council has been in charge since the Gods Wars ...
The Vampire Council is rumored to be almost as old as Tirradyn itself. Those that sit on the Council are the Elders of the Vampire race. Known for their severity in keeping to the rules set by the Council. Rules that have been handed down for centuries and changed very little if ever.
The Council has been in charge since the Gods Wars ...
The Vesrine Creation Fable
Keywords:
VESRINE-FABLES, VESRINE_FABLES, VESRINE-CREATION-FABLES, VESRINE_CREATION_FABLES
Category:
race
. Long ago, when Kedanna took interest in the creatures of the realm, she was walking through her castle garden. Upon hearing a cry, she found her favorite cat playing with a small creature. A rabbit, though now dead, was in its jaws. Nearby, another small rabbit cowered, staring with sad, lonely eyes as the goddess. The goddess��� heart took pity on...
The World of Tirradyn
Keywords:
WORLD_MAP, TIRRADYN_MAP, WORLD-MAP, TIRRADYN-MAP
Continents
https://tirradyn.com/continents/
https://tirradyn.com/continents/ariandor/ariandor.png
https://tirradyn.com/continents/elzeothis/elzeothis.png
https://tirradyn.com/continents/hikaru/hikaru.png
https://tirradyn.com/continents/nersa/nersa.png
https://tirradyn.com/continents/samadnar/samadnar.png
Moons:
https://tirradyn.com/continents/moon...
The Yeshiva Maveth, The School of Death
Keywords:
YESHIVA_MAVETH, YESHIVA, MAVETH, SCHOOL_OF_DEATH
The yeshiva is a place where scholars of all kinds study death. not just necromancy and resurrection, but also the death rituals and purification practices of the world and the various races. Strongly tied to Death and the respect of it, the school is a mix of scholarly practice and active pursuit of ritualistic magic. The students come from all wa...
Thelysia
Keywords:
THELYSIA
The last of the god Orma's angels, they have kept to themselves since his death. A place that is said to bring peace to even the most hardened of hearts, Thelysia is a village of wonders that are beyond the imaginings of the human mind. Opting to stay out of disputes, never choosing a side and not believing that there is such a thing as good or evi...
Think
Keywords:
THINK
Syntax: think <your inner thoughts here>
This command allows one to think their inner thoughts to themselves.
Immortals will be able to see these thoughts, depending on their proximity, settings, or level-setting to those thinking.
This command allows one to think their inner thoughts to themselves.
Immortals will be able to see these thoughts, depending on their proximity, settings, or level-setting to those thinking.
Thinner
Keywords:
THINNER
Syntax:
summon 'thinner' target
The caster makes the target rapidly lose weight. This results in the loss of Hit Points and accuracy of their attacks.
RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll Damage: 50% HP
Damage Type: Hunger
Crit Strike Mod: x2 duration
Save:..
summon 'thinner' target
The caster makes the target rapidly lose weight. This results in the loss of Hit Points and accuracy of their attacks.
RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll Damage: 50% HP
Damage Type: Hunger
Crit Strike Mod: x2 duration
Save:..
THIRD_ATTACK
Keywords:
THIRD_ATTACK, THIRD-ATTACK
Syntax:
automatic
Training in third attack allows the character a chance at an additional strike
in a combat, and increases the chance of a second attack as well. Perfect
third attack does NOT assure three attacks per round. Only warriors and highly
skilled thieves may learn this skill.
THIRSTY
Keywords:
THIRSTY
If you do not drink your character will get thirsty, this slows the rate at which you recover from wounds and at which you regain from being tired.
Thistle Kiss
Keywords:
THISTLE_KISS, THISTLE-KISS, THISTLEKISS
Syntax:
summon 'thistle kiss' target
Thistle Kiss is a nature-based debuff that amplifies the body's vulnerability to venom. The spell causes the victim's blood to thin and their nerves to sharpen, increasing the damage inflicted by any poison already in their system. This will increase Poison Damage over Time damage.
RP Combat I...
summon 'thistle kiss' target
Thistle Kiss is a nature-based debuff that amplifies the body's vulnerability to venom. The spell causes the victim's blood to thin and their nerves to sharpen, increasing the damage inflicted by any poison already in their system. This will increase Poison Damage over Time damage.
RP Combat I...
Thornshield
Keywords:
THORNSHIELD, THORN_SHIELD, THORN-SHIELD
Syntax:
summon 'thornshield'
The caster surrounds themselves with a barrier of razor-sharp, magical thorns. Any creature that strikes them suffers retaliatory nature damage.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: 2d8
Damage Type: Nature
Duration:...
summon 'thornshield'
The caster surrounds themselves with a barrier of razor-sharp, magical thorns. Any creature that strikes them suffers retaliatory nature damage.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: 2d8
Damage Type: Nature
Duration:...
THORNY_FEET
Keywords:
THORNY_FEET, THORNY-FEET
As the final words of this summon are uttered, thick, twisting vines of thorns wrap around the legs and feet of the victim, impeding all movement. The victim is hopeless stopped from walking anywhere until the summons has expired.
RPStat Information:
Spell Type: Ranged
Atta..
RPStat Information:
Spell Type: Ranged
Atta..
THROW
Keywords:
THROW
Syntax: throw <object> <direction>
THROW throws an object that is in your inventory in the specified
direction. It will land in the next room.
Throwing Projectiles And Potions
Keywords:
THROW
Category:
command
Syntax: Throw <projectile|potion> <person> THROW will allow you to
throw a projectile item or potion at another person. Using the THROW command will automatically pull projectiles from your projectile container, xsheathes, or inventory. Named concoctions and potions can also be thrown in order for their effects to work on the target. Thro...
Thrust
Keywords:
THRUST
Syntax:
thrust target
This attack delivers a deep, penetrating stab. This causes moderate immediate damage and inflicts a bleeding wound that deals damage over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d4 + Damroll
Damage Type: Pierce
Save: Fortitude ...
thrust target
This attack delivers a deep, penetrating stab. This causes moderate immediate damage and inflicts a bleeding wound that deals damage over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d4 + Damroll
Damage Type: Pierce
Save: Fortitude ...
TICKS
Keywords:
TICKS
Many of the game actions are based upon interval timers, including combat, most autonomous monster actions, hp/mana/move regeneration, spell duration, weather, and area resetting.
Of these timers, the hp/mana/move regeneration timer is popularly called the
'tick'. Ticks on this mud average 45 seconds of real time, but the actual
amount varies ran...
Timberfell
Keywords:
TIMBERFELL
Syntax:
timberfell target
This skill requires an Axe. This brutal attack is meant to fell an opponent like chopping down a tree. It has a chance to cause bleeding over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Slash
Crit Strike...
timberfell target
This skill requires an Axe. This brutal attack is meant to fell an opponent like chopping down a tree. It has a chance to cause bleeding over time.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Slash
Crit Strike...
TIME
Keywords:
TIME
Category:
pointer
Type: TIME
For a report on the current time, game and real life time.
Type: help CALENDAR
For the relationship of how IC time relates to IRL time.
Type: help YEAR
For help how you age and the time system.
Type: help TICK
For help on how the In Character ti...
Tirradyn
Keywords:
TIRRADYN, CONTINENTS
Category:
newbie
Tirradyn is the name of the world created by Goddess Kedanna. It is one of several planets in the cosmos. It has one sun and four moons.
Tirradyn is made up of several continents, landmasses and oceans:
Ariandor
Agragon
Azure_Isles
Elzeothis
Ethica
Hikaru
Nersa
Samadnar
Thathoth
Tu-lips
Valuria
..
Tirradyn is made up of several continents, landmasses and oceans:
Ariandor
Agragon
Azure_Isles
Elzeothis
Ethica
Hikaru
Nersa
Samadnar
Thathoth
Tu-lips
Valuria
..
Tirradyn Calendar
Keywords:
CALENDAR, MONTHS, DAYS
The calendar of Tirradyn has 12 months, each containing 3 weeks that have 8 days. This gives 288 days in an IC year. The year is quoted AK, short for After Kron. The First Day of the Year is 1st the Month of the Hermit. The
Last Day of the year is the 24th the Month of The Age.
IC time settings:
Seconds per minute: 60
Minutes per ...
IC time settings:
Seconds per minute: 60
Minutes per ...
Tirradyn OOC RULES
Keywords:
RULES, OOC-RULES, TG-RULES, TG_RULES, MUD-RULES, MUD_RULES
Before reading, help SPIRIT-OF-THE-RULES to see Tirradyn's philosophy on enforcement and excuses regarding these rules. You are responsible for reading all NEWS, IMMREQS and CHANGES to ensure you are aware of changes and rulings.
You are responsible for reading all of the following rules:
1. Help Spirit-of-the-Rules
2. Help OOC-RULES..
You are responsible for reading all of the following rules:
1. Help Spirit-of-the-Rules
2. Help OOC-RULES..
Tirradyn Zodiac
Keywords:
ZODIAC, TIRRADYN-ZODIAC, ZODIAC-TIRRADYN
Below are the twelve symbols of TG's zodiac. To learn which sign your
character is, simply match the number in the far left column with the second
number in the "Born" grouping under Score. For example if your character
was born on 18/2/1000 then your character would be a Serpent. Each sign is
also affiliated with a certain element, as den...
Tirradyn's Constellations
Keywords:
CONSTELLATIONS, STARS
The Roc - Baharroth:
Roughly appears as a curved 'M' shape of stars to make a pair of wings with three 'talons' from beneath the center. - The Roc is associated with decisive action. Those who associate themselves with the sign are often capable of acting without guidance in their chosen field and tend to operate autonomously well.
..
Tirradyn's Underworld
Keywords:
UNDERWORLD
The underworld of Tirradyn is comprised of three places, depending upon how one's life was lived. There is the Field of Flowers, a serene place of peace and eternal happiness. There is the Tributary Carcass, where those souls wishing to earn their way into the Field end up or where those waiting to be judged find themselves. Finally there is the Se...
TITLE
Keywords:
TITLE
Category:
command
Syntax: title <string>
Titles are what appears beside your name on the who list. These one-liners can be either IC or OOC, but should be kept relatively short. Also, do not put 'status' messages as your title, such as an AFK message, as this can cause confusion. Remember, the immortals have the last say on titles. If it is deemed offens...
Titles are what appears beside your name on the who list. These one-liners can be either IC or OOC, but should be kept relatively short. Also, do not put 'status' messages as your title, such as an AFK message, as this can cause confusion. Remember, the immortals have the last say on titles. If it is deemed offens...
Todo
Keywords:
TODO
Category:
command
The todo command is in place to help keep you organized for OC and IC topics. The command todo by itself will give the syntax.
Syntax: todo add <text> - adds a todo item
todo delete <#> - removes the specified todo item
todo show - displays your todo list
TOGGLING-COMMANDS
Keywords:
TOGGLING-COMMANDS, TOGGLING_COMMANDS, TOGGLE, COMMAND-TOGGLE, COMMAND_TOGGLE, COMMANDS-TOGGLE, COMMANDS_TOGGLE, TOGGLES
Toggle means the command can be turned on or off merely by typing the
command name again. For example autosubdue is a toggle, typing
autosubdue will turn it on or off depending on weather it is currently on or off.
TOKENS
Keywords:
TOKENS
Tokens are items created expressly for use in mobprogs. They are totally
undetectable unless holylight is on. These tokens can be used as budget
variables on mobprogs, for such things as marking killers, adding people on
to the healer's sh*tlist, etc. It is recommended to name the tokens in a
uniform way so they are easier to identify with their...
Tolaea'r'Thel: The Islands of the Sea Sisters
Keywords:
TOLAEARTHEL, TOLAEA-R-THEL, TOLAEA'R'THEL
Category:
newbie
General Location: South of Samadnar, east of Grendafel's Embrace and Elzeothis
General Geography: A circle of islands in Seneca Waterway. Likely the formation of an old mountain or long worn away mountainous continent that has fallen into the sea leaving only the old islands. There are Six Islands in the group, each one special in its o...
General Geography: A circle of islands in Seneca Waterway. Likely the formation of an old mountain or long worn away mountainous continent that has fallen into the sea leaving only the old islands. There are Six Islands in the group, each one special in its o...
Topexplore and TopRP
Keywords:
TOPRP, TOPRPERS, TOPEXPLORE, EXPLORED
Syntax: Topexplore
Toprp
Explored
Topexplore and toprp show you a list of mortals ranked by how much they have explored the realm, and how much RPxp they have gained.
Explored will show you how many rooms of the realm you have explored and the percentage that is of the existing world.
TRACKS
Keywords:
TRACKS, FIELDTRACK
Syntax: track
Rangers are masters of the wilderness, and the wylde betrays them no
secrets. Using their natural instincts and talents of observation, a
skilled woodsman can discern who (or what) has passed through an area by examining closely the tracks they have left behind. Naturally, even the skills of the most seasoned trackers are limi...
Trailblazer's Ward
Keywords:
TRAILBLAZERS_WARD, TRAILBLAZERS-WARD
Syntax:
summon 'trailblazers ward'
This spell decreases the movement needed to traverse difficult terrain and eases general travel. It also increases the caster's resistance to hunger and thirst.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Dur...
summon 'trailblazers ward'
This spell decreases the movement needed to traverse difficult terrain and eases general travel. It also increases the caster's resistance to hunger and thirst.
RP Combat Information
Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Dur...
Training Skills and Spells
Keywords:
TRAINING, PRACTICING, TRAINER
Category:
newbie
Trainers appear all over the realm. Most major cities have them.
In Dragondale, trainer may be found in each of the temples along Temple Street. In Kri'Xina, the trainer is located just off the main Castle Square.
At a trainer you may train: Stats, Hp, Mana, Movement and Gain new class Skills. You can also practice your skills and spells at ...
In Dragondale, trainer may be found in each of the temples along Temple Street. In Kri'Xina, the trainer is located just off the main Castle Square.
At a trainer you may train: Stats, Hp, Mana, Movement and Gain new class Skills. You can also practice your skills and spells at ...
Training your Stats
Keywords:
MULTITRAIN, TRAINS, TRAINING
Syntax: train <stat>
multitrain <stat> <number of trains to put in>
multitrain all
TRAIN increases one of your stats. MULTITRAIN will increase one stat for the number of trains you determine. You may also use MULTITRAIN ALL to train each stat once, except hp, mana and movement, so long as you have enough ...
Trample
Keywords:
TRAMPLE
Category:
command
Syntax:
trample
During combat, a skilled fighter may try to trample a victim, running over them and battering them with their feet.
RP Combat Information:
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Strength
Damage Type: Bash
Crit Mod: x2 damage
Remarks: When victim is kno...
trample
During combat, a skilled fighter may try to trample a victim, running over them and battering them with their feet.
RP Combat Information:
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Strength
Damage Type: Bash
Crit Mod: x2 damage
Remarks: When victim is kno...
Trapper [Subclass]
Keywords:
TRAPPER, TRAPPER-SUBCLASS, ANIMALTRAP, FLUSH, NET, LASSO_EXPERT, LASSO-EXPERT
Category:
creation
The Trapper subclass is different from other subclasses in that it's less categorically similar to any other main class or subclass in its abilities. Trappers' are primarily based in the trapping of animals, either alive or
dead and they get several abilities to facilitate this. First, in order to
make their job as Trappers simpler, they gain perm...
Traps
Keywords:
TRAP-SET, TRAP-DISARM, TRAPDISARM, TRAPSET, TRAPSHOW, TRAPREMOVE
Syntax: trap set <trap type> <trigger type>
trap disarm <trap type>
Valid trap types are: snare, bolt, dart, fire, acid, blade, pit, bludgeon, and sleep
Valid trigger types are: tripwire and pressureplate
Thieves and rangers can now set room traps with the 'trap' skill. For example, trap set snare tripwire will set a snare tr...
Travel Mages and Traveling
Keywords:
TRAVEL, TRAVELMAGE, TRAVEL_MAGE, TRAVEL-MAGE
Category:
command
Syntax: travel
travel <location>
Travelmages are mobs that can be found in several cities about the realm. These mobs charge 3000 silver, or 30 gold to allow you to 'travel', and will send you to programmed spot within the city you wish to travel to.
The following cities are able to be traveled to with a travelmage:
Dragondale, Mrem...
Travel Runes & Runic Stones
Keywords:
RUNES, PLANT, DECIPHER, QUEST-RUNES, QUEST-RUNIC-STONE, QUEST_RUNES, QUEST_RUNIC_STONE, RUNIC-STONE, RUNIC_STONE, RUNE-OF-THE-AGES, RUNE_OF_THE_AGES, RUNE-OF-AGES, RUNE_OF_AGES, RUNE-AGES, RUNE_AGES, USE-RUNIC, USE_RUNIC
Category:
command
Syntax:
Runes:
Plant <rune>
Decipher <rune>
Runic Stones:
Use runic
Use runic return
Players are able to purchase Rune of the Ages, or Travel Runes in the quest office. They are to aid you in traveling to places that you find yourself frequently returning to, and to alleviate the need to walk long distances. Once ...
Runes:
Plant <rune>
Decipher <rune>
Runic Stones:
Use runic
Use runic return
Players are able to purchase Rune of the Ages, or Travel Runes in the quest office. They are to aid you in traveling to places that you find yourself frequently returning to, and to alleviate the need to walk long distances. Once ...
Traveling in the Realm
Keywords:
BOATS, CARRIAGES, TRANSPORTATION, BOARD
Traveling in the realm is done in many forms, via magical gates, portals, doorways, shadowgates, runes etc. There are also boats and carriages that a pc is able to use if there are no magical means available to them. The older forms of the boats, would have you give the ticket to the ticket taker, however the new ones do not. There is an actual s...
Treasure Chests
Keywords:
CHEST, STRONGBOX, COFFER, TREASURE
The treasure chest code here at The Gathering... allows for the finding of unique items, gems, and various things one might find neat or useful. Treasure chests come in many forms, and are dropped after fights by usually
bipedal, humanoid mobs. The process for opening these chests is fairly
simple, but requires some skill.
It is safe to assu...
It is safe to assu...
TREEFORM
Keywords:
TREEFORM
This powerful summon allows the skilled druid to harness the powers of the
oak as his own. When the words of this summon are uttered, the druid's feet
take root in the soil, his arms turning into leaf-laden branches. The
change is instantaneous, and while under its effects, the druid cannot be seen, not even with the aide of detection magicks. Af...
TRELLAN-OLD
Keywords:
TRELLAN-OLD, AMAZZAL-OLD
Trellan is the most awesome coder guru ever. He's done so much for this mud that we as staff and players can never thank him enough. All must bow down and pay homage to him now!
Contact info:
AIM (home): duffy223
AIM (work): jeradyn@yahoo.com
YIM: jeradyn
Email: duffymoon223@gmail.com
Facebook: available upon request
TRIGGER_BRIBE
Keywords:
TRIGGER_BRIBE
Syntax: BRIBE <number>
The argument is any positive integer number, this trigger can be
activated whenever money is given to the mobile. If the amount given exceeds the number, then the commands are processed. Note that the argument of 1 would act as a default response. Also note that if the script is not triggered (because o...
TRIGGER_DEATH
Keywords:
TRIGGER_DEATH
Syntax: DEATH <percent>
The argument is a number between 0 and 100. When the mobile dies, if
the percentage roll is greater than the argument the mobile performs the MOBprogram commands (MPCOMMANDS) rather than the usual death cry sequence. This is done before the corpse is made, so the command can be considered the mob...
TRIGGER_DELAY
Keywords:
TRIGGER_DELAY
Syntax: DELAY <percent>
The argument is a number between 0 and 100, this trigger is activated
when the delay of a mobile (set with the MOB DELAY command) expires. For example, the mob is processing a program and in its code has the
command:
MOB DELAY 20
When this timer 20*PULSE_MOBILE expires the p...
TRIGGER_ENTRY
Keywords:
TRIGGER_ENTRY
Syntax: ENTRY <percent>
The argument is a number between 0 and 100. This trigger is the
opposite of the greet trigger, whenever the mobile itself enters a new room and the percentage roll is lower than the argument this trigger is activated.
One important thing to remember is that in the entry program,
the mobile can only ...
TRIGGER_EXIT
Keywords:
TRIGGER_EXIT, TRIGGER_EXALL
Syntax: EXIT <exit number>
EXALL <exit number>
The argument is the exit number:
NORTH 0 UP 4 NORTHEAST 6
EAST 1 DOWN 5 SOUTHEAST 7
SOUTH 2 SOUTHWEST 8
WEST 3 NORTHWEST ..
TRIGGER_FIGHT
Keywords:
TRIGGER_FIGHT
Syntax: FIGHT <percent>
The argument is a number between 0 and 100, this trigger is checked
every PULSE_VIOLENCE when the mobile is fighting, in each PULSE_ VIOLENCE only one trigger of this type can be sucessful, to save time, if the percentage roll is greater than the argument the trigger is activated.
For example ...
TRIGGER_GIVE
Keywords:
TRIGGER_GIVE
Syntax: GIVE <string>
GIVE <object vnum>
The argument is either a string containing words to be matched against
the keywords of the object name, or the word 'all'. The argument can be the virtual number (VNUM) of a single object too.
This is triggered whenever something is given to the mobile. Sin...
TRIGGER_GREET
Keywords:
TRIGGER_GREET, TRIGGER_GRALL
Syntax: GREET <percent>
GRALL <percent>
The argument is a number between 0 and 100. This trigger is checked
whenever someone enters the room with the mobile, and the mobile saw the person enter, this means that the mobile will not see hiding, invisible or sneaking people, if the mobile has not the affect f...
TRIGGER_HOUR
Keywords:
TRIGGER_HOUR
Syntax: HOUR <game hour>
The argument is the game hour (0-23). This trigger will be activated
when the game hour matchs the argument used in the trigger. As the tick trigger, it is not a good trigger to interact with players, but the random variable ($r) still works. This trigger will be activated no matter the position of th...
TRIGGER_HPCNT
Keywords:
TRIGGER_HPCNT, TRIGGER_HIT_POINT_PERCENTAGE
Syntax: HPCNT <percent>
The argument is a number between 0 and 100, this trigger is checked
at each PULSE_MOBILE when the mobile is fighting, it is activated if the hit points of the mobile are below the given percentage. If you want include more than one hpcnt trigger on the same mobile it should be listed
in the MOBpro...
TRIGGER_KILL
Keywords:
TRIGGER_KILL
Syntax: KILL <percent>
The argument is a number between 0 and 100, this trigger is checked
whenever a PC attacks the mobile. The check occurs onle once, in the beggining of the combat, and if the percentage roll is lower than the argument the trigger is activated.
Examples:
KILL 20
This trigger will be activat...
TRIGGER_RANDOM
Keywords:
TRIGGER_RANDOM, RANDOM
Syntax: RANDOM <percent>
The argument is a number between 0 and 100. This trigger is checked
at each PULSE_MOBILE and if the argument is greater than a
percentage roll the trigger is activated. This will happen even if there is no player character (PC) in the room with the mobile, but there must be players in the same ar...
TRIGGER_REPOP
Keywords:
TRIGGER_REPOP
Syntax: REPOP <percent>
The argument is a percentage, This trigger is checked when a mobile
is loaded in an area reset, and if the percentage roll is greater than the argument the trigger is activated. Could be used for such things as saying something, or loading an object, etc. It is a good trigger for making mobiless load "...
TRIGGER_ROOMDEATH
Keywords:
TRIGGER_ROOMDEATH
Syntax: ROOMDEATH <percent>
The argument is a percentage, this trigger will be checked if
something in the mob's room gets killed, and when the percentage roll is greater than the argument it will be activated. The mobile should be able to hear the death cry in the room, if the mobile is sleeping it doesn't get triggered.
...
TRIGGER_SPEECH
Keywords:
TRIGGER_SPEECH
Syntax: SPEECH <string>
The argument is a phrase, a text string, this is only activated
when the phrase is contained in a message which has been said by a player character (PC) in the same room as the mobile, this doesn't work with 'yells'. The PC restriction is not necessary, but infinite loops between two talking mobiles is...
TRIGGER_SURR
Keywords:
TRIGGER_SURR, TRIGGER_SURRENDER
Syntax: SURR <percent>
The argument is a number between 0 and 100, this trigger activates
when the mobile is fighting and the opponent issues a 'surrender' command, and if the percentage roll is greater than the argument. When triggered, both parties will cease fighting, and the mobile can accept the surrender. Note tha...
TRIGGER_TICK
Keywords:
TRIGGER_TICK
Syntax: TICK <percent>
The argument is a percentage, this trigger is checked at each tick
change and if the argument is greater than a percentage roll the trigger is activated. This will happen even if there is no PC in the room with the mobile. It will be activated no matter the position of the mobile (resting, sleepin...
TRIGGERS
Keywords:
TRIGGERS
Triggers' Summary:
-----------------------------------------------------------------------------------------
TRIGGER ARGUMENT
ACT <string>..............to match in a message on screen
SPEECH <string>..............to match in dialogue (say, tell) to mobile
RANDOM <percent>.............chance ...
Trip
Keywords:
TRIP
Category:
command
Syntax:
trip <victim>
Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.
RP Combat Information:
Skill Nam...
trip <victim>
Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.
RP Combat Information:
Skill Nam...
TROLL
Keywords:
TROLL
>/>/> TROLLS <\<\<
Lore Myth and Stories
It was once said Trolls could be described as a twisted version of Ursa...and this is true in the same way as it is with all Fae Things: Only in part for, yes, trolls are twisted...and that is where the trueness stops. The...
TROLLS-CLASSES
Keywords:
TROLLS-CLASSES, CLASSES_TROLLS
Troll Classes
Crush. Maim. Split. Kill. Chew. Rip and Tear. A Troll first and foremost is always a Troll, always a menace, always a terror in the dark - a monster. Classes that excel at this? A Troll will excel at. But remember...each Troll, is a new face, a different face, a different monster in the...
TROLLS-CULTURE-RITUALS
Keywords:
TROLLS-CULTURE-RITUALS, RITUALS_CULTURE_TROLLS
Culture, Rituals and Breeding
Trolls are first and foremost, individuals, gathering in packs, gangs, tribes, that eventually succumb to the weight of their needs and begin cannibalizing...which perpetuates new growth, and again, and again, and again. Little is known about any faith that they hold a...
TROLLS-TEMPERANCE-RELATIONS
Keywords:
TROLLS-TEMPERANCE-RELATIONS, RELATIONS_TEMPERANCE_TROLLS
Temperance and Relations with other Races:
Troll. Ogre. Hob. These are words used to describe a monstrous person, feral, destructive, violent, cruel! In truth? All of these things are the same creature, some say. Born of an ancient, insidious intent to do harm. To bring violence. To destroy. I...
True Speech
Keywords:
TRUE-SPEECH
Remort Mage Spell
Syntax: cast 'true speech' <target>
Language has been both a boon and a barrier for educators and mages of all shapes and sizes. Not only is it difficult to speak to someone who does not know your language, but it can also be very difficult if knowledge needs to be conveyed. A professor mage, whom had a group of students ...
TRUE_SIGHT
Keywords:
TRUE_SIGHT, TRUE-SIGHT
Category:
magic:spell
This spell grants the the caster, or the recipient of the spell, the full
abilities to detect abnomallies in the spectrum of sight. This means that
those affected by true sight can detect anyone invisible, and even some of those that aren't too exceptional at hiding.
Rp-combat Informatio: see help invisiblity
Rp-combat Informatio: see help invisiblity
Tu-Lips - The Isle of Pleasure and Play
Keywords:
TU-LIPS, TU_LIPS, TULIPS
Category:
newbie
General Location: Just east of Nersa across Shallow waters
General Geography: Tu-Lips is a balmy island with lovely beaches, fertile fields and a resort like atmoshphere. It is mostly flat save for some mountains on the western side that separate it from Nersa. T Located in the Sea of Grendafel's Embrace, the warm waters and long beaches...
General Geography: Tu-Lips is a balmy island with lovely beaches, fertile fields and a resort like atmoshphere. It is mostly flat save for some mountains on the western side that separate it from Nersa. T Located in the Sea of Grendafel's Embrace, the warm waters and long beaches...
Twisted Tongues
Keywords:
TWISTED-TONGUES, TWISTED_TONGUES, TWISTEDTONGUES
A linguist, with their deep knowledge of language and thus insults, can overwhelm an opponent with words causing confusion to gain advantage on persuasion. Often used by politicians and merchants to gain advantage in their dealings.
Syntax:
twistedtongues <target>
RP Combat Information:
Skill Type: Debuff
Attack Syntax...
Syntax:
twistedtongues <target>
RP Combat Information:
Skill Type: Debuff
Attack Syntax...
Twitter!
Keywords:
TWITTER
Visit our Twitter page and keep up with the mud at any time!
https://twitter.com/TheGatheringMud
https://twitter.com/TheGatheringMud
Tyhir, God of War
Keywords:
TYHIR
Tyhir is the embodiment of the essence of War, Justice, Retribution, and Valor. Tyhir's influence resonates across the realms, offering guidance and strength to those who seek it. Whether a warrior on the battlefield, a champion of justice, or one who seeks retribution, Tyhir's teachings and blessings can guide your path.
Domains
Tyhir governs...
Domains
Tyhir governs...
Types of Globals
Keywords:
GLOBAL-TYPES, GLOBAL_TYPES, MINI-GLOBALS, MINI_GLOBALS, STANDING-GLOBALS, STANDING_GLOBALS, MOTW
There are several different types of Global Events that may be run. All Globals are considered IC and should be thematically appropriate. Currently there are two standard weekly recurring events (unless communicated otherwise via discord or RPGLOBAL board). These events will be posted on Discord, the Website and on the RPGlobal board on a monthly b...
Ultra Blast
Keywords:
ULTRA_BLAST, ULTRA-BLAST
Syntax:
cast 'ultra blast' target
This is amazing, wonderful, super. Better than the best. It is Ultra Blast! This spell looks amazing when cast, truly the embodiment of the mages ability who created the wand. However, while it looks amazing, it is mostly show and little substance.
RP Combat Information
Spell Type: Ranged
...
cast 'ultra blast' target
This is amazing, wonderful, super. Better than the best. It is Ultra Blast! This spell looks amazing when cast, truly the embodiment of the mages ability who created the wand. However, while it looks amazing, it is mostly show and little substance.
RP Combat Information
Spell Type: Ranged
...
ULTRA_DAMAGE
Keywords:
ULTRA_DAMAGE, ULTRA-DAMAGE
Syntax:
automatic
For experienced warriors allowing them to deal out huge amounts
of damage. Experience and many hours practice is needed for a
warrior to learn this skill.
UNARM_TRAPS
Keywords:
UNARM_TRAPS, UNARM-TRAPS
Category:
command
Syntax: unarm <object>
Used to remove traps from objects. Must be holding object for this to work. RP Combat Information: Damage: N/A Damage Type: N/A
Unbeleafable Forest
Keywords:
UNBELEAFABLE_FOREST, UNBELEAFABLE-FOREST
Category:
notes
Lore: This is a forest of puns. - Catfish and sunfish. - Toad stools and
Fun gus (Fun gus potential pet seller) - Cotton woods, ash trees dog woods baby ferns weeping willows cat tails. - Love bugs pussy willows cat nip blue bonnet lupines scary abs love bugs sheep dogs maine coons. - Sweet woodruff worker bee queen bee honey bee bumble bee. -...
Underwater Breathing Meter
Keywords:
BREATHING-METER, UNDERWATER-TRAVELING
Automatic: Underwater Breathing Meter
There is a new underwater travel system in place. Movement works as it always does anywhere, but now when you move underwater, you will see a
breath meter appear in blue. Assuming you don't have the new water
breathing spell on you, and that you're not immune to drowning, your breath meter will decrement ...
Unholy Vision
Keywords:
UNHOLY, VISION, UNHOLY-VISION, UNHOLYVISION, UNHOLY_VISION
Category:
magic:spell
Syntax:
cast 'unholy vision'
Unholy visions cloud the target's sight and resolve.
RP Combat Information:
Damage: 3d6 + Spell Damroll
Damage Type: other
cast 'unholy vision'
Unholy visions cloud the target's sight and resolve.
RP Combat Information:
Damage: 3d6 + Spell Damroll
Damage Type: other
UNPUBLIC
Keywords:
UNPUBLIC, PUBLIC, WHERERP
Category:
command
Syntax:
public - to flag the room as public
unpublic - to remove the public flag from a room
whererp - to show where anyone is gathered for open rp
With the public command, you can toggle it on anywhere in the world, to allow others to see where others have gathered for open rp. It will not tell who is where, but it...
Updating a Password
Keywords:
PASSWORD
Category:
command
Syntax: password <old-password> <new-password>
PASSWORD changes your character's password. The first argument must be your old password UNLESS you are have forgotten your password and being assisted by an IMM to set a new password. The second argument is your new password. If being assisted by an IMM, you would use the below syntax i...
Uppercut
Keywords:
UPPERCUT
Syntax:
uppercut target
The user delivers a powerful, arcing punch aimed upward at their opponent's chin. It is a fundamental and reliable melee strike.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Save: Fortitude vs Damage
Re...
uppercut target
The user delivers a powerful, arcing punch aimed upward at their opponent's chin. It is a fundamental and reliable melee strike.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Save: Fortitude vs Damage
Re...
URLs and You
Keywords:
URLS, URLDESC
Category:
command
Have you ever wanted to alter your description and not have to bother with
copy/pasting your picture links? Have you ever wanted to add or change a
link or two in your description and were afraid of messing up your
description? Well, now descriptions and urls are handled separately by the
code. If utilized, (please utilize,) you can use the desc...
URSA-RELATIONS
Keywords:
URSA-RELATIONS
Category:
race
Ursa are a relatively peaceful species, and very few races rub them the wrong way enough to motivate them to war. They generally try to get along with everyone they can.
The protective instinct Ursa possess goes being smaller than them, not only children, but to races such as the Halflings and Gnomes as well. Goblins are an exception to this ru...
The protective instinct Ursa possess goes being smaller than them, not only children, but to races such as the Halflings and Gnomes as well. Goblins are an exception to this ru...
URSA-SOCIETY
Keywords:
URSA-SOCIETY
Category:
race
Ursa society is considered rather primitive by most cultures, but in a way can also be considered quite enlightened. Ursa live in clans, generally holding a rather tribal feel. Generally living in forests and caves, the Ursa build few structures, and what they do build tends to be crude constructions made of stone, save for a few elaborate temples....
Using Color on The Gathering
Keywords:
COLOR_TEST
Some clients allow for extended colors! The game is designed for the use of extended colors, providing a richer experience and less jarring colors. If your client allows it, you can change your color mode to html, mxp or xterm to see a wider variety of color. See help color_mode .
Below are the extended color colors. If you are using MX...
Using Color on The Gathering...
Keywords:
COLOUR, COLOURS, COLORS, COLOUR-CODES, ANSI-COLOR, ANSI-COLOUR, COLORING
The Gathering... is a colorful game and we encourage the use of colors in short descriptions, equipment strings and in says and motes. Once you have chosen your color mode, you can decide how you want to color your character and items. This gives you flexibility and you can add dimension at a glance to your character. The in game coloring system is...
UTILITY_COMMANDS
Keywords:
UTILITY_COMMANDS
.
afk alias battlelag battleprompt brief
bug colour combine compact dawnftp
delete description dice genname gprompt
hints ispell lag lines losepet
mccp metric ...
UTTERDARK
Keywords:
UTTERDARK
Category:
magic:spell
A spell of enchantment, utterdark was first cast to give advantage to the dark elf raiding parties. Upon uttering the words of this spell, an impenetrable darkness envelops the general area, rendering all those without
special vision blind. Only those that possess dark-vision, or some form of
infravision, are not totally blinded by this enchantmen...
Valuria
Keywords:
VALURIA
Valuria is a thriving empire that has been known throughout the realm as the conquering empire. Having previously been ruled by those who kept their faces and names unknown, they spent hundreds of years conquering other lands and nations and attempt to gain foothold throughout the realm, showing no mercy and using whatever means necessary to win ba...
VALURIAN
Keywords:
VALURIAN
Valurians hail from the island city-state of Valuria and are a martial
people, above all else. Like most Humans, they have vary significantly in
appearance, and do, with no specific coloration of hair, skin, or eyes predominating.
Military service is compulsory and many Valurians can become quite wealthy off of it, but there is a distinct air of ...
Vampire Abilities
Keywords:
VAMPIRE-ABILITIES, VAMPIRE_ABILITIES, RP-VAMPIRE-ABILITIES, RP_VAMPIRE_ABILITIES
Below are additional abilities vampires are able to have for RP purposes and RP-Combat. For vampires, sunlight does not physically hurt them, but it does limit them. Please note that the stat perks are added to the stats you already possess, shown with rpstats.
Vampire Abilities Any Time of Day or Night:
Vampire Age 1: Senses. augm...
Vampire Creation
Keywords:
VAMPIRE-CREATION, VAMPIRE_CREATION
In order to create a vampire on The Gathering..., please create your character as normal, selecting the race your vampire will be based on, Only certain races can become vampires. Basically what are allowed to be Vampiric are the "base" races, so to speak. Humans, Elves (all varieties), etc. What cannot be vampires are: Amalgum races (Mrem, Rawulf,...
Vampire Questions & Answers
Keywords:
VAMPIRE-QA, VAMPIRE_QA, VAMPIRE-QUESTIONS-ANSWERS, VAMPIRE_QUESTIONS_ANSWERS
Category:
race
Below are several answered questions in regards to the Vampires of TG.
Q: How effective is blood fountain vs biting a neck? Also, how often do they need to feed?
A: Fountain vs. Neck - fountain isn't as fresh, but it does the job just fine. Think of it as the difference between fresh food and leftovers. As for how often you ...
Vampire Society
Keywords:
VAMPIRE-SOCIETY
Category:
race
Vampires have no true societies of their own, even if they may occasionally band together in groups. Instead, they tend to mingle among the "lesser races," hiding in secret and feeding on the unwary. You see, Vampirism causes the victim to thirst for blood. Using the fangs the Vampire gains upon recieving the curse, the Vampire drinks the blood of ...
Vampire Specifics
Keywords:
VAMPIRE-RACES, VAMPIRE-SPECIFICS
Category:
race
Vampires are a special race here and a few extra notes are needed. Vampires
do not eat or drink as other characters do. In fact, they cannot eat and
drink normal items. However, they are required to consume blood. Lots of
blood in fact. Vampires need to read closely the help files referenced at
the bottom of this entry. Vampires have a limited...
VAMPIRE-RELATIONS
Keywords:
VAMPIRE-RELATIONS
Category:
race
Vampires tend to look upon the living as lesser beings. However, these creatures will also possess many of the prejudices that they had in life and from their original race. For example, an Elvish Vampire will often hate Orcs.
Vampires view other undead as lesser beings, but also kindred in a manner of speaking. They are interesting to observe,...
Vampires view other undead as lesser beings, but also kindred in a manner of speaking. They are interesting to observe,...
VAMPIRIC_TOUCH
Keywords:
VAMPIRIC_TOUCH, VAMPIRIC-TOUCH
Category:
magic:spell
This spell grants the caster with a touch similar to that of a wraith. The
caster's touch can drain life from the victim.
RPStat Information:
Spell Type: Melee
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 3d5 + <SpellDamroll>
...
RPStat Information:
Spell Type: Melee
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 3d5 + <SpellDamroll>
...
Vandor Parlu
Keywords:
VANDOR, PARLU, VANDOR-PARLU, VANDOR_PARLU
Druidess Ileleste and her brother, Ranger Hykyath, were given guardianship of a great forest upon Nersa, now known as Vandor Parlu. This gift came from the Old Gods, before the war. First impressions of the forest, leave one
admiring the lush surrounds, full of bounty and life of all things natural:
animals, trees of countless varieties, plants, he...
VANISH
Keywords:
VANISH
Syntax:
vanish
Because of the weak physical nature of faeries, they have been forced to be masters of stealth. Faeries have the ability to vanish from plain sight, making them invisible to anyone but other faeries. This is only meant as a quick means of escape though, because they will reappear just minutes after vanishing, leaving t...
vanish
Because of the weak physical nature of faeries, they have been forced to be masters of stealth. Faeries have the ability to vanish from plain sight, making them invisible to anyone but other faeries. This is only meant as a quick means of escape though, because they will reappear just minutes after vanishing, leaving t...
VANTIGA_JOIN
Keywords:
VANTIGA_JOIN
Looking to join the faith of Vantiga? Very wise, but this is not an open door religion, you must prove yourself to us and that you will be worth membership. Once you've made up your mind that the faith is for you, you will need to follow these steps.
Step One: The scroll
If you wish to join Vantiga, you must let us know about it, in writing....
VANTIGA_LEAVING
Keywords:
VANTIGA_LEAVING
Looking to leave Vantiga? Is life to hard for you, or just want to know what you're looking at if you change your mind later? Just as Vantiga is not an open door religion, leaving is not easy a well. Leaving the faith is frowned on, and will require you to make a large sacrifice, which is can be as long, but not limited to you having to give up a...
VANTIGA_RULES
Keywords:
VANTIGA_RULES, VANTIGA-RULES
Members of the faith are expected to know, understand, and follow all of the rules of the faith. Not knowing the rules will never been seen as an excuse,
and will in fact lead to harsher penalties. If a member of the faith does
not understand a rule, it is his or her reasonability to ask until they understand the rules so that they may better ...
VARIABLES
Keywords:
VARIABLES, MP-VARIABLES, MOB-VARIABLES, SUBSTITUTIONS
To make things came alive, variables are needed. These are respresented
in mobile programs by using a dollar sign convention, when the mud command is processed, those variables are expanded into the values shown below.
-----------------------------------------------------------------------
VARIABLES
$i....the first of the nam...
Vault
Keywords:
VAULT
Category:
unfinished
Syntax:
Passive/Automatic
A passive technique, this skill causes the user to jump high into the air to avoid attacks. They then land behind the foe for a free backstab. The chance to avoid the attack is Dexterity based.
RP Combat Information
Skill Type: Reaction
Attack Syntax: 1d20 + DEX
Damage: See Remarks
..
Passive/Automatic
A passive technique, this skill causes the user to jump high into the air to avoid attacks. They then land behind the foe for a free backstab. The chance to avoid the attack is Dexterity based.
RP Combat Information
Skill Type: Reaction
Attack Syntax: 1d20 + DEX
Damage: See Remarks
..
VENSOMA
Keywords:
VENSOMA
Name: Vensoma
Title: Death
Godly Position: Death
OOC Position: Storyteller
Details: Vensoma -- Death. She is not one for show and dance, and her interactions with the mortal world are typically on a very intimate basis, most often one on one, though not restricted to giving and receiving life. Her only direct influence on ...
Title: Death
Godly Position: Death
OOC Position: Storyteller
Details: Vensoma -- Death. She is not one for show and dance, and her interactions with the mortal world are typically on a very intimate basis, most often one on one, though not restricted to giving and receiving life. Her only direct influence on ...
Ventriloquate
Keywords:
VENTRILOQUATE
Category:
magic:spell
Syntax: cast ventriloquate <target>
This spell throws your voice, making it appear that some other object or character in the room is saying your message. Victims who make their saving throw will know that someone is using ventriloquism, but not who. Victims who fail their saving throw will think that the object or character really did say...
Vesrine History & Important Individuals
Keywords:
VESRINE-HISTORY, VESRINE-LORE, VESRINE-CREATION, VESRINE_HISTORY, VESRINE_LORE, VESRINE_CREATION
Category:
race
. In the primordial beginnings of the druidic order, one of the First elves, Oceiwyn Wicorea, began to follow the Mother and became a druid, eventually releasing her first students into the realm to plant their own groves, the weave was still unexplored and untested. Many druids sought to copy the first grove, fostering plants and spirits they were...
Vesrine History Culture and Culture
Keywords:
VESRINE-CULTURE, VESRINE_CULTURE
Category:
race
Culture History:
At the beginning of vesrine culture, there was no difference between that and human kind. They lived in small, close-knit communities of families, often each family governing their own going-ons where the head of each family worked with others to solve community problems. Vesrine villages were often very closely packed build...
At the beginning of vesrine culture, there was no difference between that and human kind. They lived in small, close-knit communities of families, often each family governing their own going-ons where the head of each family worked with others to solve community problems. Vesrine villages were often very closely packed build...
VESRINE-FLEAS
Keywords:
VESRINE-FLEAS, FLEAS_VESRINE
Vesrine Fleas
In the Realm of Tirradyn is a plague that runs rampant and has no preference of whom it affects. It is everywhere and unescapable to all.
At first would be noticed some light scratching, the urge unbearable at times. Then fingernails becoming sharper and hair growing upon the s...
Vice Grip
Keywords:
VICEGRIP, VICE_GRIP, VICE-GRIP
Category:
magic:spell
This spell grants the caster a grip of iron thus preventing any weapons wielded from being disarmed in combat.
VICIOUS-LACERATION
Keywords:
VICIOUS-LACERATION, VICIOUS_LACERATION
The victim must make a DC15 <Fortitude> saving throw, or suffer an additional 2d4 additional slashing damage.
Virtual Objects
Keywords:
VIRTUAL-OBJECTS, VIRTUAL_OBJECTS, VOBJECT
Category:
olc:redit
A new system of virtual objects has been added to the game. What are
virtual objects? I'm glad you asked! Virtual objects are object type
things in a room description that do not have corresponding objects on the
ground, but that you can still interact with. For instance, if in my room
description I had a fireplace, but didn't want to have a fi...
VISIBLE
Keywords:
VISIBLE
Syntax:
visible
VISIBLE cancels your hiding and sneaking, as well as any invisibility, making you visible again.
VITALITY_DRAIN
Keywords:
VITALITY_DRAIN, VITALITY-DRAIN
As the winter hides the necessary staples of those beast that don't
hibernate, a season long weakness saps them of their normal vitality. This
summons a weakness of likeness upon the victim, causing muscles to not react as quickly, or not with as much strength as they potentially have.
RPStat Information:
..
RPStat Information:
..
VNUMPREFIX
Keywords:
VNUMPREFIX
A vnumprefix will attach to numbers you use in medit, oedit, redit, and mpedit. For instance setting it to 2005 and then typing 'oedit 50' will input 'oedit 200550' for you automatically.
Syntax: vnumprefix <numbers>
vnumprefix clear
VOADKYN-GENERAL
Keywords:
VOADKYN-GENERAL, VOADKYNS-GENERAL
Voadkyn, also called Wood Giants, are among the smallest of the giant-kin, standing only nine and a half feet tall on average with a weight of roughly seven hundred pounds. The have the same physical proportions as humans, giving them a thinner, lighter look than other Giants, but their facial features are more Elven than Human, giving them the app...
VOADKYN-SOCIETY
Keywords:
VOADKYN-SOCIETY
Voadkyns are somewhat individualists, and take all decisions concerning their lives by themselves. Seldom will a Voadkyn forest have a leader. That does not mean that voadkyns don't have a social life. On the contrary. There are clearings in their forests where they gather every day to chat and perform certain ceremonies.
When there is something...
Walkin and Walkout
Keywords:
WALKIN, WALKOUT
Category:
command
Syntax: walkin <message>
walkin clear - to clear the message
walkout <message>
walkout clear - to clear the message
Walkin and walkout messages allow you to customize what displays when you walk into or out of a room. We are fairly lenient on what you set these to, however try not to godmode in them, a...
Wall of Ice and Wall of Fire
Keywords:
WALL-OF-ICE, WALL-OF-FIRE
Syntax: cast 'wall of ice' <target>
cast 'wall of fire' <target>
Unlike their predecessors, Fire Shield and Chill shield, the intensity and power of these spells have been enhanced. Wall of Fire and Wall of Ice summons an intense elemental barrier around the target. Not only does the shield strike back at anyone that enters into the af...
Waltz
Keywords:
WALTZ
Syntax:
waltz
This ability increases the user's Dexterity and the chance to dodge.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON Rounds
Remarks: The user enters a fluid movement like a dance. This grants them ADVA...
waltz
This ability increases the user's Dexterity and the chance to dodge.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON Rounds
Remarks: The user enters a fluid movement like a dance. This grants them ADVA...
War Cry
Keywords:
WARCRY, WAR-CRY, WAR_CRY
When in battle, a war cry will raise the spirits of your allies, and might turn the tides of battle if things are not going so well. When a war cry is
shouted in battle, the deafening chant causes damage to the victim.
RP Combat Information:
Spell Type: AoE
Attack Syntax...
RP Combat Information:
Spell Type: AoE
Attack Syntax...
Warden
Keywords:
WARDEN
Taking the pathfinder's love of the wild places even further, wardens are as close to a paragon of nature as you can find in someone that doesn't
actually commune with nature as druids do. They are nature's champion, not
only defending it and doing what they can to help it thrive, but also in reaching out to the people in cities and villages to te...
Warpriest [Subclass]
Keywords:
WARPRIEST, FAITHS-BLADE, FAITHS-SHIELD, CALL-OF-WAR
A warpriest is a fierce and devoted cleric who takes to the front lines in the name of their deity, using both divine magic and martial prowess. As a warrior of faith, they embody the spirit of their god through relentless combat, wielding weapons and armor alongside powerful blessings and divine spells. Fearless in the face of danger, a warpriest ...
WARPSTONES
Keywords:
WARPSTONES
The spell nexus and portal require you to obtain warpstones. These are
special items which will allow you to be able to cast the spell. Just hold
the warpstone and cast the spell. Portal creates a one gate to another
place. Nexus creates a two way gate to another place, both gates fade away with time. The location of warpstones is known only to ...
WARRIOR-GUIDE
Keywords:
WARRIOR-GUIDE
WARRIOR GUIDE
Recommended Races: Draconian, Orc, Dhampiel, Daevulf, Deasune, Drow, Giant, Human, Troll, Angel, Rawulf, Lycanthrope, Demon, Fukai, Jalachara
Primary Stats: Strength, HP
Secondary Stats: Agility, Quickness, Constitution
Defining Skill: Powertransfer
Important Skills: Kick, Enhanced Damage, Rescue, Second Attack, Third Attack, S...
Water Breathing
Keywords:
WATER-BREATHING
Category:
magic:spell
'Water breathing' is a new spell created to go along with the new system for Underwater Traveling. This spell is currently in place for potions only and may later be added as a remort spell.
It allows people to stay underwater without losing their breath until the potion wears off.
Otterlungs has been changed to just slow down the rate of air los...
Water Strider
Keywords:
WATERSTRIDER, WATER_STRIDER, WATER-STRIDER
Category:
magic:spell
Syntax:
summon 'water strider'
Like the water strider, a ranger may magically create the proper amount of surface tension to be able to walk on water. This spell lightens the ranger and creates the surface tension barrier much like a monk uses their body control to do so, though a ranger does this via nature magic and the observation of...
summon 'water strider'
Like the water strider, a ranger may magically create the proper amount of surface tension to be able to walk on water. This spell lightens the ranger and creates the surface tension barrier much like a monk uses their body control to do so, though a ranger does this via nature magic and the observation of...
WATER-ELVES
Keywords:
WATER-ELVES, WATER-ELF
Water-elves choose to dwell around as much water as possible. Though they
prefer lakes and rivers, they have been known to dwell on oceanfronts as well. They excel in diving and swimming, and their bodies have adapted to this over generations, allowing them to hold their breath for very long periods of time. Some have developed webbing between the...
Waterpalm
Keywords:
WATERPALM, WATER_PALM, WATER-PALM
Syntax:
waterpalm target
The practitioner's palm glows with a cool, watery energy as they strike. This technique channels water's fluid force into a punching attack.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
Duration: 1d4 roun...
waterpalm target
The practitioner's palm glows with a cool, watery energy as they strike. This technique channels water's fluid force into a punching attack.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
Duration: 1d4 roun...
WEAKEN
Keywords:
WEAKEN
Category:
magic:spell
Syntax: cast weaken (offensive)
Weaken will sap the strength from the target, making them feel weaker and more vulnerble in battles. The amount of strength sapped is proportional to the power of the caster.
RP Combat Information:
Spell Type: AoS
Attack ...
Weaken Spirit
Keywords:
WEAKEN-SPIRIT, WEAKENSPIRIT, WEAKEN_SPIRIT
Category:
magic:spell
Syntax:
commune 'weaken spirit' target
This curse saps the target's fighting spirit and physical force. It lowers both their combat accuracy and the damage of their attacks for a short duration.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a...
commune 'weaken spirit' target
This curse saps the target's fighting spirit and physical force. It lowers both their combat accuracy and the damage of their attacks for a short duration.
RP Combat Information
Skill Type: Range, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a...
Weapon damage and modifiers for RP Combat
Keywords:
RP_WEAPON_DAMAGE, RP-WEAPON-DAMAGE, RP-WEAPONDAMAGE
Weapons DamType 1-Handed Damage 2-Handed Damage
Simple Weapons:
Club Bash 1d4
Dagger Piercing 1d4
Greatclub Bash N/A 1d9
Handaxe Slashing 1d6
Javelin Piercing 1d6...
Weapon Flags - RPStats
Keywords:
RP-WEAPON-FLAGS, RP_WEAPON_FLAGS, RP-WEAPONFLAGS, RP_WEAPONFLAGS, RP-FLAGS, ENERVATE, ANNEALED, FLAMING, FROST, HOLY, POISON, SHOCKING, SUCKLE, VAMPIRIC, SHARP, SLAYER, VORPAL
Category:
newbie
The following helpfile details the in-character effects on each of the
available weapon flags here. Please note, that these affects will only be
applied from weapons found in the Divine Armory, Relics or under special circumstances as determined by the DM.
Rule 1: Only one weapon flag can be applied to a weapon for an RP-Combat.
Rule 2:...
Rule 1: Only one weapon flag can be applied to a weapon for an RP-Combat.
Rule 2:...
Weapon Specialization
Keywords:
WEAPON_SPECIALIZATIONS, AXE_SPECIALIZATION, DAGGER_SPECIALIZATION, FLAIL_SPECIALIZATION, MACE_SPECIALIZATION, POLEARM_SPECIALIZATION, SICKLE_SPECIALIZATION, STAFF_SPECIALIZATION, SPEAR_SPECIALIZATION, SWORD_SPECIALIZATION, WHIP_SPECIALIZATION, WEAPON-SPECIALIZATIONS, AXE-SPECIALIZATION, DAGGER-SPECIALIZATION, FLAIL-SPECIALIZATION, MACE-SPECIALIZATION, POLEARM-SPECIALIZATION, SICKLE-SPECIALIZATION, STAFF-SPECIALIZATION, SPEAR-SPECIALIZATION, SWORD-SPECIALIZATION, WHIP-SPECIALIZATION
Category:
command
General Information
These are not gainable in the conventional ways, and may only be gained, and learned to higher levels through the use of your weapons. When your weapon skill, for instance sword, reaches the level of 85% learned, each time you use it you will have a chance at learning, for instance, sword specialization. Thereafter, use o...
These are not gainable in the conventional ways, and may only be gained, and learned to higher levels through the use of your weapons. When your weapon skill, for instance sword, reaches the level of 85% learned, each time you use it you will have a chance at learning, for instance, sword specialization. Thereafter, use o...
Weapons Mastery: Sword, Axe, Mace, Spear, Polearm, Staff, Sickle, Whip, Flail
Keywords:
WEAPON-MASTERY, WEAPON_MASTERY, SWORD_MASTERY, MACE_MASTERY, STAFF_MASTERY, AXE_MASTERY, FLAIL_MASTERY, SICKLE_MASTERY, WHIP_MASTERY, POLEARM_MASTERY, SPEAR_MASTERY, SWORD-MASTERY, MACE-MASTERY, STAFF-MASTERY, AXE-MASTERY, FLAIL-MASTERY, SICKLE-MASTERY, WHIP-MASTERY, POLEARM-MASTERY, SPEAR-MASTERY, DAGGER-MASTER, DAGGER_MASTERY, DAGGER-MASTERY
Syntax:
Passive/Automatic
This skill increases your ability to hit with a weapon. It stacks with Weapon Specialization. A person who is capable of mastery of a weapon, can use it to an extreme degree. If they focus on the weapon, they may increase their chance to hit a normal melee attack.
RP Combat Information
Skill Type...
Passive/Automatic
This skill increases your ability to hit with a weapon. It stacks with Weapon Specialization. A person who is capable of mastery of a weapon, can use it to an extreme degree. If they focus on the weapon, they may increase their chance to hit a normal melee attack.
RP Combat Information
Skill Type...
WEATHER
Keywords:
WEATHER, MOON
Syntax: weather
Syntax: moon
This command displays the current weather conditions. As with any roleplaying
system, the Gathering... has a weather system that changes over time to add a little more color and variety to the environment. Results will show
whether it is windy or calm, raining or clear skies. Weather can be a
factor in sp...
WEATHER
Keywords:
WEATHER
Category:
pointer
Type: WEATHER
For a report on the current weather and conditions. Can only
viewed from outdoors. (See help 2.weather for more details)
Type: help -WEATHER
For help on the weather sphere of magic.
Weather Mastery
Keywords:
WEATHER-MASTERY, WEATHER_MASTERY
Syntax: summon 'weather mastery'
Like any trained druid, one that lives with the nature learns to become one with nature. Summoning weather mastery allows the caster to control and manipulate the weather to their likings, whether calling in rain clouds to douse a fire, or calling in sunshine to dry things up.
RP Combat ...
Like any trained druid, one that lives with the nature learns to become one with nature. Summoning weather mastery allows the caster to control and manipulate the weather to their likings, whether calling in rain clouds to douse a fire, or calling in sunshine to dry things up.
RP Combat ...
Web Spell
Keywords:
WEB-SPELL, WEB
Web is an ability that spiders and webby type creatures use to prevent your escape. In order to escape you must disperse the web.
The command to do so is disperse web
The command to do so is disperse web
Wedge & Unwedge for Doorways
Keywords:
WEDGE, UNWEDGE
Category:
command
Syntax: wedge <direction of doorway>
unwedge <direction of doorway>
Utilizing an old tactic, a wedge can be formed by picking a doorway and placing an object or a limb in between the space of the door and the frame. This will prevent a door from being closed as long as the wedge remains and allow access easily. By utilizing the cou...
WEIGHT
Keywords:
WEIGHT, ENCUMBERANCE, ITEMS
As a basic estimate 100 gold coins are four times as heavy as silver coins
(25 to the pound, as opposed to 100 to the pound for silver). Weight is
the measure of the total weight you can carry.
Encumberance is different from weight, for example you may easily be able
to carry a pack full of lead if it say weighs 80 kilos. The total weight
is all...
What Is A Global?
Keywords:
GLOBAL-EXPLAINED, GLOBAL_EXPLAINED, GLOBALS-EXPLAINED, GLOBALS_EXPLAINED
A Global is a live Event that has been imagined, written, built, and/or organized by one or more individuals whether they are staff members or players themselves. These events are similar to Table Top RPG session and utilize the RP Stat and Combat System. Usually globals will involve NPCs with stories or activities to unfold. It is a line t...
What is OLC
Keywords:
OLC
---=== OLC stands for Online Creation ===---
Online Creation is a name given to the system or process of creating the mud gaming environment.
With OLC you can create text-based objects, mobs (monsters) and rooms while being online - as the creation process is like another mode of using the mud. The online...
Online Creation is a name given to the system or process of creating the mud gaming environment.
With OLC you can create text-based objects, mobs (monsters) and rooms while being online - as the creation process is like another mode of using the mud. The online...
What is the meaning of life?
Keywords:
WHAT-IS-THE-MEANING-OF-LIFE
To mud, to mud, that is the meaning of life.
As defined by the Hitch Hikers Guide To The Galaxy
42
What is the meaning of life?
Keywords:
WHAT-IS-THE-MEANING-OF-LIFE
To mud, to mud, that is the meaning of life.
As defined by the Hitch Hikers Guide To The Galaxy
42
WHERE
Keywords:
WHERE
Category:
command
Syntax: where
where <person>
When you now use the 'where' command alone, you will only see the people
visible to you in the room you are currently in. This is to assist with
targeting people and whatnot. You will not be able to see people in the
list that are in different rooms of the area you're in. You may also add a
parameter to ...
Whirl Wind
Keywords:
WHIRLWIND
Syntax:
whirlwind
The whirl wind skill is a warrior based talent that allows the dual wielder (using only swords) to swing his blades in the air with strength and a little bit of luck to decimate his foes. The damage is generally more than average combat damage, but emphasis must be placed on the luck required for this skill to land it'...
whirlwind
The whirl wind skill is a warrior based talent that allows the dual wielder (using only swords) to swing his blades in the air with strength and a little bit of luck to decimate his foes. The damage is generally more than average combat damage, but emphasis must be placed on the luck required for this skill to land it'...
WHISPER
Keywords:
WHISPER
Syntax:
Whisper <character> <message>
" <character> <message>
This command will send a message to another character in the same room as you.
Sometimes you will be overheard, this is a chance thing. Some factors taken
into account for success of whispering are quickness, reasoning and empathy. Double quotes are a short cut key ...
WHO
Keywords:
WHO, WHO-STORM, -WHO, IDLE, WHOLIST
Who will bring up the who list, which shows all of the characters online
and some information about them. Depending on the type of character, a
different summary will show up. For immortals, something like this will
appear:
5m[ Sneak ] Trellan Lord of Shadows
'5m' refers to the amount of time that a character...
WHODISPLAY
Keywords:
WHODISPLAY
Syntax: whodisplay <field>
- toggles displaying a specific thing on the who list.
Where field is one of the following:
religion, guild, herorank, ictitle, race, class, level, gender, available
Syntax: whodisplay info
- allows you to view your whodisplay options....
WHOFORMAT
Keywords:
WHOFORMAT
Here on The Gathering... you are able to change the appearance of your who menu by choosing one of the following useing the syntax shown.
syntax: whoformat <format>
Where format is one of the following:
default
dawn
storm
endless
just_names
wotl
gathering
compact
Typing whoformat alone will show you what your current whofo...
WHOIS
Keywords:
WHOIS
Syntax:
whois view <person> - View someone's whois sheet
whois status <status message> - To show your availabiity or unwillingness
whois enjoyed <rp types you enjoy> - To let people know what rp you enjoy
whois view - To view your own whois sheet
The 'whois' command has been revived so ...
The 'whois' command has been revived so ...
WHY
Keywords:
WHY
Why do you not die permanently from the first player death?
Above all we are created a fantasy role-playing mud, this is NOT REAL LIFE,
you can cast spells and act out your fantasies to that end. This FANTASY
realm is governed by gods which do not banish your sprit forever unless a player determines that the IC death through RP-combat or PKil...
WIDTH
Keywords:
WIDTH
.. 1 This is just a test help entry to get the width of a standard screen
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Wild Heart
Keywords:
WILD_HEART, WILD-HEART, WILDHEART
Syntax:
wildheart
This skill increases Hitroll, Damroll and will heal the user for five combat rounds. There is a delay of five rounds before it can be used again.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Duration: 5 rounds
Remarks: When active, this skill gran...
wildheart
This skill increases Hitroll, Damroll and will heal the user for five combat rounds. There is a delay of five rounds before it can be used again.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Duration: 5 rounds
Remarks: When active, this skill gran...
Wild Hunt
Keywords:
WILD_HUNT, WILD-HUNT, WILDHUNT
Syntax:
summon 'wild hunt'
The caster taps into the primal instinct of a predator closing on wounded prey. This buff increases the damage they deal to any target that is below 50% HP.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Dura...
summon 'wild hunt'
The caster taps into the primal instinct of a predator closing on wounded prey. This buff increases the damage they deal to any target that is below 50% HP.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Dura...
Wild Surge
Keywords:
WILD_SURGE, WILD-SURGE, WILDSURGE
Syntax:
summon 'wild surge'
The caster channels a sudden burst of untamed energy into their attacks. This power amplifies all damage they deal for a brief moment.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1 round
Re...
summon 'wild surge'
The caster channels a sudden burst of untamed energy into their attacks. This power amplifies all damage they deal for a brief moment.
RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1 round
Re...
Wilder
Keywords:
WILDER
The wilder class is for those druids that use nature as a tool to accomplish
purposes. These people don't commune with nature on the level that the
Oakheart classes do, but they do commune as all druids do. They are more
self aligned though, and as a result, most of their powers are based largely on serving, protecting, or defending the wilder. T...
WILDSTRIKE
Keywords:
WILDSTRIKE
Category:
magic:spell
A mage schooled in both wild magic and evocation may bring forth a powerful
stream of pure energy with this spell. It does considerable damage, and in
some cases affects the victim in random ways. As with all wild magic, use
at your own risk!
RP Combat Information:
Spell Type: Ranged
A...
Wildwill
Keywords:
WILDWILL, WILD_WILL, WILD-WILL
Syntax:
Passive/Automatic
This ability fortifies the target's spirit with the stubborn endurance of an ancient tree. It greatly reduces the chance they will be slowed or knocked off their feet.
RP Combat Information
Skill Type: Buff
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Remarks: Once per r...
Passive/Automatic
This ability fortifies the target's spirit with the stubborn endurance of an ancient tree. It greatly reduces the chance they will be slowed or knocked off their feet.
RP Combat Information
Skill Type: Buff
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Remarks: Once per r...
WIMPY
Keywords:
WIMPY
Syntax: wimpy
Syntax: wimpy <number>
WIMPY sets your wimpy value. When your character takes damage that reduces
your hit points below your wimpy value, you will automatically attempt to flee. You will only flee if your character is not in a wait state -- i.e. has not been using combat commands like cast, trip and bash, has not been tr...
WIND_SHIELD
Keywords:
WIND_SHIELD, WIND-SHIELD
This spell will conjure a magical wind which will spin around the victim of
the spell at high speeds. Essentially the victim is entombed within a wall
of wind, creating a shield against attacks. Though not a perfect defensive
against attacks the experienced caster can create such a shield that allows great protection.
RPStat I...
RPStat I...
WINDS-OF-FATE
Keywords:
WINDS-OF-FATE, WINDS_OF_FATE
Tasoula god spell where the victim is trapped within a vortex that transports them away from the caster to a random place in the realm doing a moderate amount of damage in the process.
WINDS_OF_DEATH
Keywords:
WINDS_OF_DEATH, WINDS-OF-DEATH
Category:
magic:spell
Winds of death causes a blast of foul winds to slam into the victim,
depriving them of air and usually causing a nauseating feeling. These winds
had a distinct odor, similar to that of cadavers rotting in the high noon sun.
RP Combat Information:
Spell Type: Range
Attack Sy...
Windstrike
Keywords:
WINDSTRIKE
Syntax:
cast 'windstrike' target
This spell sends a slashing arc of wind toward an enemy and with a chance knock them down in combat to prevent attacks.
RP Combat Information
Skill Type: Attack, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell hitroll
Damage Type: Air
Crit Strike Mod: x...
cast 'windstrike' target
This spell sends a slashing arc of wind toward an enemy and with a chance knock them down in combat to prevent attacks.
RP Combat Information
Skill Type: Attack, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell hitroll
Damage Type: Air
Crit Strike Mod: x...
Windy Dagger
Keywords:
WINDY_DAGGER, WINDY-DAGGER, WINDYDAGGER
Syntax:
windydagger target
This attack uses a natural weapon dagger as its projectile. It will consume 4 daggers. The daggers will target 4 random enemies in the room, if there are less that 4 enemies, it will throw multiple daggers at an enemy.
RP Combat Information
Skill Type: Range Attack, AOE
Attack Syntax: 1d2...
windydagger target
This attack uses a natural weapon dagger as its projectile. It will consume 4 daggers. The daggers will target 4 random enemies in the room, if there are less that 4 enemies, it will throw multiple daggers at an enemy.
RP Combat Information
Skill Type: Range Attack, AOE
Attack Syntax: 1d2...
WINGS_OF_THE_EAGLE
Keywords:
WINGS_OF_THE_EAGLE, WINGS-OF-THE-EAGLE
Summoning the wings of an eagle imbues the caster of this spell with the
abilities to take flight. While the target of this spell might not be able
to soar like an eagle, they can walk to places with less weight on their feet, meaning less effort is used for walking, and they can even walk on water. Be careful of when the summons wears off though....
Winter Wolves of the Seven Tribes
Keywords:
WINTER-WOLVES-SEVEN-TRIBES, TRIBES_SEVEN_WOLVES_WINTER
Among a very specific region within the lands of the Seven Tribes, lies a cavern that holds the mysterious Winter Wolves. These wolves are protected by the Tribes and loved dearly. Believing them to be a gift to the them by the Great Mother herself. Warriors from every Tribe volunteer to go to the cave, partaking in the ritual. Durin...
Wisdom
Keywords:
WISDOM
Category:
creation
Wisdom is a measure of ability in applying knowledge and information in
a positive manner.
Foresight: A measure of your ability to predict what is likely to occur
next by subconciously processing what is currently, or has recently,
occurred.
Memory: A measure of your ability to retain memories, both short and
long term.
Rea...
a positive manner.
Foresight: A measure of your ability to predict what is likely to occur
next by subconciously processing what is currently, or has recently,
occurred.
Memory: A measure of your ability to retain memories, both short and
long term.
Rea...
Wisdom Ability Checks
Keywords:
RP_WISDOM, RP-WISDOM
Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. A Wisdom check might reflect an effort to read body language, understand someones feelings, notice things about the environment, or care for an injured person.
Insight - Decides whether you can determine the true intentions of a creature...
Insight - Decides whether you can determine the true intentions of a creature...
Wizard
Keywords:
WIZARD
The class of wizards is for those mages that choose to specialize in the magics that deal with effecting the physical world in a very direct way. Wizards excel in using the first four elemental spheres, though they can
still use the others to some extent. Wizard spells typically range through
shielding and protections spells, enhancement spells fo...
WIZARD_EYE
Keywords:
WIZARD_EYE, WIZARD-EYE
Category:
magic:spell
This spell allows the caster to see a person not in the same room. If
successful, the caster will be shown the room where the victim is located,
and all the contents of it. This is a spell only detectable by certain
divination spells, but is otherwise useful for spying.
Some rooms and all immortals are immune to this spell.
RP C..
RP C..
WIZLIST
Keywords:
WIZLIST, STAFF
The wizlist command lists the names of those involved with the running of the mud. Commonly these people are called immortals...traditionaly they were called wizards hence the term wizlist.
WOLF_SENSE
Keywords:
WOLF_SENSE, WOLF-SENSE
Wolves have the ability of detecting its prey before they can visually see
it. Whether it's due to superior sight or hearing, or perhaps an inate
sixth sense, it's hard to make a say. Summoning the senses of the wolf
imbues the caster with this ability, allowing them to detect those hidden from plain sight, whether they are hiding in shadows or b...
WOLF_VISION
Keywords:
WOLF_VISION, WOLF-VISION
Wolves have one of the keenest eyes of all predators. Because of this, they
can see upto 10 times further than the unaided human eyes. Summoning the
vision of the wolf allows the caster to scan the general area that examines everything in all directions, or if scanned in one direction, can see much further away.
Wood Crown
Keywords:
WOOD_CROWN, WOOD-CROWN, WOODCROWN
Syntax:
summon 'wood crown'
A gentle, green glow settles upon the caster's brow like a circlet of living wood. This magic slowly mends their wounds over time.
RP Combat Information
Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 3 rounds
Remarks: On...
summon 'wood crown'
A gentle, green glow settles upon the caster's brow like a circlet of living wood. This magic slowly mends their wounds over time.
RP Combat Information
Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 3 rounds
Remarks: On...
WORD_OF_RECALL
Keywords:
WORD_OF_RECALL, WORDOFRECALL, WORD-OF-RECALL
Category:
magic:spell
This spell grants the spellcaster the same ability as a recall. While they
may seem quite similar, there are instances when praying for a recall just won't work, and the spell will transport you to your destination.
Wound
Keywords:
WOUND
Syntax:
wound target
This attack aims to wound the enemy, causing them to bleed for damage over time. It will do damage and on a failed save, cause the victim to bleed.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Weapon Based
Save: F...
wound target
This attack aims to wound the enemy, causing them to bleed for damage over time. It will do damage and on a failed save, cause the victim to bleed.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Weapon Based
Save: F...
Wrath Of The Land
Keywords:
WRATH-OF-THE-LAND, WRATH_OF_THE_LAND, WRATHOFTHELAND
Category:
magic:spell
Syntax: commune 'wrath of the land'
The earth churns and trembles as the the final words of this commune are uttered. Wrath of the land brings forth the anger of the Goddess Kahryn to any who are nearby the caster. Small children may stumble from this, and shelves will be cleared as the earth tosses and turns until for the duration of this...
The earth churns and trembles as the the final words of this commune are uttered. Wrath of the land brings forth the anger of the Goddess Kahryn to any who are nearby the caster. Small children may stumble from this, and shelves will be cleared as the earth tosses and turns until for the duration of this...
WRATH-SPELL
Keywords:
WRATH-SPELL, CLERIC-WRATH, -WRATH
This spell focuses the wrath of your diety upon your enemy. The wrath invades your enemy's soul and and renders them much weaker, and much more susceptible to death. This spell has a limited use and can only be activated for dark knights and those that wish to cause havoc in the enemy's being.
RP Combat Information...
RP Combat Information...
WRATH_OF_THE_SKIES
Keywords:
WRATH_OF_THE_SKIES, WRATH-OF-THE-SKIES
This summons the wrath of nature from the skies, calling down a storm of lighning from overhead that will strike down any who are within the vicinity of the storm. This summons only works when outdoors and the conditions are right for such a storm.
RPStat Information:
Spell Type: Rang...
RPStat Information:
Spell Type: Rang...
Writing and Mailing Letters
Keywords:
LETTER, SEAL, LETTERS, LETTER-MAIL
Category:
command
Those who believe the art of letter writing is far from dead can take up the
quill pen their words of wisdom on sheaves of parchment. Letters expressing
your true love, treaties ending long-standing rifts between feuding kingdoms, or a simple letter of introduction are all handled ideally using this IC note system.
To write a letter, one needs...
To write a letter, one needs...
Wulfruden
Keywords:
WULFRUDEN
A great mystery surrounds those of Wulfruden, so much so that none but their kinsman know where they live. It is rumored that they are one of the seven tribes of the Bhamori. They are a tribe who chooses to stay hidden from the realm, offering sanctuary to those select few who come to their Khan for aid. A highly spiritual tribe who holds great rev...
Wyvern Nesting Grounds
Keywords:
WYVERN_NESTING_GROUNDS, WYVERN-NESTING-GROUNDS
Category:
notes
Lore: The crags of the broken blade mountains are known to have several
nests of wyverns. The eggs, wyvern hatchlings and juveniles are often sought after to train into mounts. The adults however, will protect their young, especially during mating season. It is said that there are a few ancient wyverns among the adults. These grounds are testi...
XSHEATH
Keywords:
XSHEATH, XDRAW
The xdraw and xsheath command allows the user to pull a weapon from one of the additional strap sheaths they have added to their person. You can draw from these sheaths to your primary or secondary wielding locations.
Syntax:
xdraw <object name> <primary|secondary> <optional gmote>
xsheath <object name> <location> <optional gmot...
Syntax:
xdraw <object name> <primary|secondary> <optional gmote>
xsheath <object name> <location> <optional gmot...
Yang Touch
Keywords:
YANG_TOUCH, YANG-TOUCH, YANGTOUCH
Syntax:
yangtouch target
A crackling, dark energy gathers around the fingertips. This negative touch attack does a high amount of damage.
RP Combat Information
Skill Type: Touch Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Negative
Crit Strike Mod: 2x Damage Roll
Duratio...
yangtouch target
A crackling, dark energy gathers around the fingertips. This negative touch attack does a high amount of damage.
RP Combat Information
Skill Type: Touch Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Negative
Crit Strike Mod: 2x Damage Roll
Duratio...
Yellow Green, Green, Green Blue
Keywords:
SCREENREADER-YELLOW-GREEN, SCREENREADER_YELLOW_GREEN, SR-YELLOW-GREEN, SR_YELLOW_GREEN, COLOR-YELLOW-GREEN, COLOR_YELLOW_GREEN, SCREENREADER-GREEN, SCREENREADER_GREEN, SR-GREEN, SR_GREEN, COLOR-GREEN, COLOR_GREEN, SCREENREADER-GREEN-BLUE, SCREENREADER_GREEN_BLUE, SR-GREEN-BLUE, SR_GREEN_BLUE, COLOR-GREEN-BLUE, COLOR_GREEN_BLUE
Below is a list of YELLOW GREENS, GREENS, and GREEN BLUES ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that
section going from light shades to darker hues.
YELLOW ...
YELLOW ...
YELTRAGEN-GENERAL
Keywords:
YELTRAGEN-GENERAL
Category:
race:general
The Yeltragen are a race of bipedal snakes. Seen as intensely cold to outsiders, they can be warm and loving to those they consider their friends, family or allies. To these people the a Yeltragen will give absolute honesty, trust and loyalty. Everyone else means nothing. These beings are graceful in their movements and precise in their actions, th...
Yin Touch
Keywords:
YIN_TOUCH, YIN-TOUCH, YINTOUCH
Syntax:
yintouch target
A soft, white glow surrounds the monk's hand as they make contact. This touch transfers restorative energy to heal wounds.
RP Combat Information
Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d6 + WISDOM
Damage Type: n/a
Remarks: This ability imparts a healin...
yintouch target
A soft, white glow surrounds the monk's hand as they make contact. This touch transfers restorative energy to heal wounds.
RP Combat Information
Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d6 + WISDOM
Damage Type: n/a
Remarks: This ability imparts a healin...
Your IC Score Information
Keywords:
ICSCORE
Syntax: icscore
Typing 'icscore' will display an IC related score. It will show your base character information as well as any guild, religion or family info, if applicable. It will also diplay if you have collared somoene and if you are collared by someone.
Zen
Keywords:
ZEN
Syntax: Zen
Through intense training and mental discipline, a monk has the ability to focus to become one with the universe. This skill is known as zen.
RP Combat Information:
Attack Type: Buff
Attack Syntax: N/A
Damage: N/A
Dam..
Through intense training and mental discipline, a monk has the ability to focus to become one with the universe. This skill is known as zen.
RP Combat Information:
Attack Type: Buff
Attack Syntax: N/A
Damage: N/A
Dam..
Zetsubou Sandstorm
Keywords:
ZETSUBOU SANDSTORM
Builder: Kyozou
These ruins are left over from an ancient civilization, buried millenia ago due to the never ending sandstorm within the desert.
These ruins are left over from an ancient civilization, buried millenia ago due to the never ending sandstorm within the desert.
ZHIBA
Keywords:
ZHIBA
Zhiba are monks devoted to peace and quieting violence. They gain the calm and sleep spells, and aggressive NPCs will not automatically attack a Zhiba through the normal aggression pulse. This protection does not stop a Zhiba from being attacked by scripted behavior, direct commands, or combat they start or join.
Skills/Spells:
calm spell...
ZILREFI
Keywords:
ZILREFI, RAVENWOUND, FREEDOM, TREASURE, THIEVERY
Category:
command:immortal
Known Names: Zilrefi Ravenwound
Known Alignment: True Neutral
Known Domains: Freedom, Treasure, Thievery
Derived Interests: Adventure, sailing, gold, talents, legends, being a legend and diving.
Worshipers: Pirates, slaves, thieves, treasure hunters and prisoners.
Favored Weapon: Silver and go...
Known Alignment: True Neutral
Known Domains: Freedom, Treasure, Thievery
Derived Interests: Adventure, sailing, gold, talents, legends, being a legend and diving.
Worshipers: Pirates, slaves, thieves, treasure hunters and prisoners.
Favored Weapon: Silver and go...
Zrankas Saurot Extended
Keywords:
SAUROT-EXTENDED
Category:
race
. "Zrankas Saurot" (Zranic/Kasim Taint)
The theory is that these beings are a tribute to the Goddess Zranic and the Goddess Kasim, or as some rumors suggest, their own creation to come into being at the time they did. Silver skinned with faint blue, red, purple or black tinting. Saurots have slender forms generally and can reach heights of...
The theory is that these beings are a tribute to the Goddess Zranic and the Goddess Kasim, or as some rumors suggest, their own creation to come into being at the time they did. Silver skinned with faint blue, red, purple or black tinting. Saurots have slender forms generally and can reach heights of...