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Tirradyn Help Files

Search the in-game help system.

2538 help files available.

!

Keywords: !
Syntax: ! ! repeats the last command you typed.

***PKILL

Keywords: ***PKILL
<Pkills are not the goal of this mud. We respect only pkills derived from roleplay, but only that. If all you are looking for are pkills, this is not the mud for you> ------------------------------ Terms: Pk'ed/pkilled = Player killed Permed = Permanent death (your character is unplayable permanently) Aggie spells = Any spell ...

**ACCEPTDUEL

Keywords: **ACCEPTDUEL
Syntax: acceptduel [playername] The acceptduel command is used to accept a challenge to duel that you have received from another player. You can type acceptduel without the playername, and if you are currently being challenged to duel by only one player it will accept the duel with them (otherwise tell you to specify the name). For more ...

**BECOMEACTIVE

Keywords: **BECOMEACTIVE
Syntax: becomeactive confirm The becomeactive command is used to become an active player. When you are an active player, the game is most similar to the original dawn pksystem. You may attack other active players with no requirement to duel them first. There are a few advantages of being an active player, because an...

**DUEL

Keywords: **DUEL
This help entry assumes you have already read all of help pksystem. The duel system provides the mechanism to gain mutual consent before pk aggressive situations occur, the first stage in gaining mutual consent is performed using the duel command. Syntax: duel <playername> The duel command is used to challenge another player to ...

**DYING

Keywords: **DYING
Death at The Gathering... is different under different circumstances. We are a role-playing mud so we hope to achieve some aspects of reality into the system, while at the same time, keeping the system playable and enjoyable. To this end deaths from mobs are not permanent. Deaths from players will be permanent. To be killed permanently t...

**PK-NOTE

Keywords: **PK-NOTE
.. Example 1: ============================================================================ Note subject: pkill of Gychal ------------------------------------------------------------------------------ IC background: I am writing to let you know that I, Thoran Boomhammer, have player killed a blue feathered winged being (alias Gychal) at ...

**PK-REASONS

Keywords: **PK-REASONS
.. PK REASONS Strong ones: ------ ---- These are reasons that can justify a pkill by themselves. - being pkilled (if a group attacked you that's reason enough to kill all the group). - being killed - cases such as a charmed mob killing you at the order of a player. - a cool rp situation - mind you, a true rp situation - like someone ...

**PK-TERMINOLOGY

Keywords: **PK-TERMINOLOGY
When reffering to the pkill system on Dawn, there are certain terms that one might want to be familiar with. Listed below are the basic terms that might come up. Pk or Pkill = Player kill Permed = Permanent death, happens when a player is pk'd with 0 karns Aggie spells = An aggressive spell shown on spinfo that has ! Beside it and/or can...

**PKILL

Keywords: **PKILL
Player Killing is allowed on The Gathering... under certain circumstances. The player combat systems have been designed in a way that it is possible for a player to roleplay a peaceful character and never be pkilled, while at the same time if a player is being abusive to others they are not immune to the attacks of others. This particular help e...

- Vinum -

Keywords: VINUM, DIONACUS
Religion Name: Vinum

Symbols: Grapevine, Pan Flute

Vinum is the faith of the God of Wine, Dance, and Mischief -- Dionacus.

Vinum is not a religion about partying and getting drunk. Rather, it is a faith that, much like Volupta, celebrates something that is often maligned and misunderstood. It would promote not careless reve...

-AC

Keywords: -AC, ARMOR-CLASS, ACBASH, ACSLASH, ACPIERCE, ACMAGIC
Armor class refers to your ability to absorb damage, it relates to how well protected you are, it wont effect peoples chances of hitting you but will effect how much damage you take when they hit you.

-COMMAND

Keywords: -COMMAND
Syntax: commune command <target> Command is a mind penetrating spell that renders the victim hopeless against your willpower, and causes then to become your devoted follower. When you control someone, you can ORDER them to do certain things, given they aren't too dangerous. When you command someone, you are responsible for their actio...

-DEAF

Keywords: -DEAF
Category: command
Syntax: deaf deaf <character> deaf list deaf list <character> (immortal only) Deaf toggles whether you can send and receive IC tells, retells, and replies. It also blocks distant tocials and temotes. This is useful for RP when your character cannot or will not use telepathy. deaf by itself...

-LIGHT

Keywords: -LIGHT
Syntax: summon light summon light <object> The emenating light rays of the sun can be focused onto itself to create a small ball of glowing light, or even onto a material object to give something an enchanted, glowing affect. ELEMENTS: sun SEASONS: spring

-REALMS

Keywords: -REALMS, SPHERES, ELEMENTS
Spell casters must study certain sources of power, from the Realms, Spheres, and Seasons/Elements of magic in order to be able to obtain and cast spells. There are several unique classes of spellcasters, each with their own source of power. The mage draws power for spell casting from realms of magic. The cleric draws power for prayers from spheres....

-SLEEP

Keywords: -SLEEP
Category: magic:spell
Syntax: cast sleep <target> This spell attempts to put the victim to sleep against their will for a long, long time. It is considered a form of attack. REALMS: charm RP Combat Information: Spell Type: AoS Attack Syntax: 1d20 + <SpellHitroll> ...

-SUMMON

Keywords: -SUMMON
Category: magic:spell
Syntax: cast summon <target> This spell allow the caster to summon the target character from anywhere else in the world. Characters who are fighting or in a special room may not be summoned. Only characters that allow themselves to be open to the idea of travel via magic can be summoned. REALMS: conjuration summoning SEE-ALS...

2GREETING

Keywords: 2GREETING
-. _/-. .- ___-==_ / \ _==-___ __------.=='||\=_ / .\/\ \ _=/||'==.------__ _-'{ .=' | \\-_ / /o o \ \ -// | '=. {._ .' .' | \\ -_ \ \ ' ..

3GREETING

Keywords: 3GREETING
_,-/ ,-- / . / | /(_ Admin: /' / \._/ .\ Ravidya / | /. .-' Kedanna | | ,-. \ \_/| | ,-|/ / ._\._/_ | /' | __. _) |/ {:--_.--- |...

4GREETING

Keywords: 4GREETING
_,. , , .,_ ,-` _ \ _,-` \ _,...,_ / `-._ / _ `-. ,-`_,-` \ ,' _,-\ :-`_,,.,,_`-: /-._ `, / `-._`-. ,-`_,' ,` ,' ,` ,':., ,.:`, `, `. `. `._`-. ,` ,' / ,`.'-./ ,``-.,_`_,.-``, \.-'...

5GREETING

Keywords: 5GREETING
'-------' |(_/o\_)| _'||\/X\/||'_ ,-" || \ / || "-, ,' () ||o X o|| () ', _____ _ _ / () ,-|| / \ ||-, () \ /__ (_)_ __ _ __ __ _ __| |_ _ _ __ : ..

6GREETING

Keywords: 6GREETING
_|_|_|_|_| _| _| _| _| _|_| _| _|_| _|_|_| _|_|_| _| _| _|_|_| _| _| _|_| _|_| _| _| _| _| _| _| ...

7GREETING

Keywords: 7GREETING
/\ _______ _____ ______ ______ _______ ______ __ __ __ _ / \ | | |_____/ |_____/ |_____| | \ \_/ | \ | / /\ \ | __|__ | \_ | \_ | | |_____/ | | \_| / / \ \ ...

8ball

Keywords: 8BALL
A fun little command type 8ball and see what comes up!

The Water Primordial Nammu

Keywords: TIDAL-RAGE, PRESSURE-DOME, NAMMU-PRIMORDIAL, TZOLI-PRIMORDIAL
Water Primordial: Nammu - primordial of the subterranean waters. The water of weight and pressure.

--------------SKILLS----->

Water Creation and Control: Tzoli can, at the expense of her personal mana, create primordial water. This water can be used to cure poison and is considered the purest form of water. She cannot make much more than...

Kindred

Keywords: LAMIA, COGNATIO, KINDRED
Lamia Cognatio (Cognatio, or the Kindred) are a sect comprised mainly of those afflicted by vampirism, be them a full Vampire or a Dhampiel. The Cognatio are not a Religion, it is a way of unlife. It is not something one chooses to follow, and then gives up when their belief's change - no, for a Cognatio cannot change what or who they are.

T...

Mud Sound Protocol

Keywords: MSP, SOUND, MUD-SOUND-PROTOCOL
MSP stands for Mud Sound Protocol. It enables people using supporting mud clients to hear sounds linked to certain events on . MSP has a great feature that allows a mud client to download sounds from a web server (configured with the msp url feature in game edit by the admin). The download is done only once, and then the .wav or .midi file w...

Nadur Bekhai: Ranks, Rituals and Practices

Keywords: NADUR-RANKS-RITUAL, NADUR_RANKS_RITUAL, NADUR-BEKHAI-RANKS
Worship, Faith and Practices:
Nadur has many rituals that the members follow. The Rituals are meant to help the member focus and become one with the world around them.

The Ritual of Good Faith
This ritual is performed in the evening, generally after a meal. Candles are lit matching the beads they wear and they offer others to join as ...

Nadur Bekhai

Keywords: NADUR-BEKHAI, NADUR, NADUR_BEKHAI
Overview: Nadur focuses on the minds and hearts of the people in the religion to find spiritual balance with nature. It is heavily based on the natural world offering those who join a chance to learn the ways of the land, waters, air, fire, spirit, and the way they change or stay the same.

Leader: Halger
Symbols: A set of five bead...

Death's Door

Keywords: DEATHS_DOOR, DEATHS-DOOR
God: Seir
IRL Date: October 31 (Halloween)

About the Holiday
On Death's door the space between the living and the dead is the thinnest, marking the day that Kedanna stepped down as the goddess of the dead and passing that to her son Seir. The brief moment of time without a god over the afterlife left a permanent crack between the ...

The Beacons of Illumination

Keywords: BEACONS_OF_ILLUMINATION, BEACONS_ILLUMINATION, BEACONS-OF-ILLUMINATION, BEACONS-HOLIDAY
Category: newbie
God: Ravidya
IRL Date: Hanukah (variable)

About the Holiday
The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the "Spark" worthy of her favor. Ravidya is a being who ex...

Wrath: Ranks, Rituals and Practices

Keywords: WRATH-RANKS-RITUAL, WRATH_RANKS_RITUAL
Worship, Faith and Practices
The truest and only way to show worship is to render oneself completely to Algarath and his will. This is their only practice in adhering to his tenets and his way. His way is law. Short and simple.

Ranks and Roles
Nightfane - The Nightfane is the living temple of the night (or oblivion) that Agarath ha...

Wrath

Keywords: WRATH, WRATH-RELIGION
Overview: Born out of hatred, fear or necessity, the faith simply known as "Wrath" adheres to the ethos of "might makes right", or rather "survival of the fittest" in the more literal sense. There is no ethos nor creed they adhere to save for one: All will eventually be led to ruin, and by some grace perhaps they will be remembered by the only ...

Day of Love

Keywords: DAY-OF-LOVE, DAY_OF_LOVE, DAY-LOVE, DAY_LOVE
God: Kedanna
IRL Date: Feb 14 (Valentine's Day)

About the Holiday
The Day of Love is a day of rest for the goddess. To ensure love goes on while she rests Kedanna created the Love Cats, tiny catlike spirits no larger than a handspan, soft-furred and wide-eyed, with delicate angelic wings and a single sacred purpose: to nudge unwil...

relic give / relic return

Keywords: RELIC-GIVE, RELIC_GIVE, RELIC-RETURN, RELIC_RETURN
Syntax:
relic give <relic name> <person>
relic return


Unsure how to stat your relics? There is a command to garner assistance with such endreavors!

Hand your relic to someone else! Be sure you trust them with your hard earned relic! with
relic give you can get a friend to help you fix up those stats nicely! when they are done,...

Kitsuseiga

Keywords: KITSUSEIGA, MOON-ALIGNMENT, KITSU
God: None
IRL Date: Frist week of August

About the Holiday
The Kitsuseiga is a week-long celestial event that occurs when the four moons of Tirradyn fall into perfect alignment. During this time natural weather patterns become wildly unstable, and the gods themselves are rendered mortal. Magic becomes dangerously unpredictable, to...

Vadoma, The Religion of Shadow and Balance

Keywords: VADOMA
Overview: Shadows are seen as the epitome of balance, since they are an exact match to their counterpart in most instances. As such, Vadoma is the religion of Shadow and balance. Vadoma's followers are from all walks of life. Good and evil people, and all ranges in between are accepted within its ranks, as all are a part of universal balance, ...

Keywords: FERTILE-BLESSINGS, FERTILE_BLESSINGS
Fertile Blessings

A sacred holiday to some, Fertile Blessings is an annual rite to restore the Withering Crop. Tradionally, festivities finds villagers, farmers, hunters, and any and all traveling into neighboring forests or wooded areas to gather three sacred woods needed to create the sacred bonfire that wil...

The Goddess Furina

Keywords: FURINA, CULT OF FURINA
Deity of: Pestilence Form: The Malchoir form is a green-skinned demonic creature with no face besides pointed elven ears and a black mane of hair, streaked with lines of silver upon it. Its torso is powerful and muscular with four arms; each arm holds an item. In the upper left, a morning star (The Star of Madness). The lower left wields ...

Algarath Thornbush, the God of Uncreation, Cruelty, and the Undead

Keywords: ALGARATH-OLD
Category: command:immortal
Known Names:
Algarath, The Lord of Darkness, The Tormentor, The Puppetmaster

Epithets:
The Divine Malevolence, The Harbinger of Suffering, Master of Shadows, The Unmaker, The Puppeteer, The Undying

True Name:
Algarath Thornbush

Portfolio:
Uncreation, Cruelty, Domination, Necromancy

Derived Interests:
Power, ...

Felindred also known as Kindred Feline

Keywords: FELINDRED-EXTENDED
Category: race

History of the Felindred:
Also known as Kindred Feline, Felindreds migrated from a far off land, just as the snow fae did. King Wynter, son of King Northen, helped the Felindred to build a village for themselves and they named it Wildreach. It is inside the border of Hope's Empire, just a few leagues south of Hope'...

Fynris the Spirit Wolf

Keywords: FYNRIS, FERRIER-OF-SOULS
Category: command:immortal
Spheres of Influence: Woods and Wild, Lycans, Ferrier of Souls
Alignment: Lawful Neutral Gods of Influence: Seneca, Seir
Known Forms: A spectral direwolf, a small ethereal wisp
Epiteths: The Ferrier of Souls, Death's Paw
Affinities: Woods, natural things, a cool night sky, the dirt under his paws
Antipathies: Wi...

Monk Tier 1 Remort: Ascetic

Keywords: ASCETIC, ASCETIC_REMORT
Through intense spiritual and physical discipline, the Ascetic learns to harness their inner energy, or chi, for external projection. They focus on self-awareness to unleash powerful ranged energy attacks and spiritual techniques. This remort trades brute force for enlightened, mystical power.

Primary Class: Monk
Primary Stats: Dexteri...

Monk Tier 1 Remort: Pugilist

Keywords: PUGILIST, PUGILIST_REMORT
The Pugilist is a close-quarters powerhouse specializing in direct, lethal blows. They learn to harden their body, significantly reducing incoming physical damage. This remort embodies the principle of the unstoppable force and the immovable object.

Primary Class: Monk
Primary Stats: Strength, Constitution


RP Combat: In RP Com...

Junlier

Keywords: FAMILY-JUNLIER
Kyozou | Zero --+-- Vanna | Felric --+-- Chelsie --+-- Libasi | | .-------. Vathom | | Nicodemus --+-- Tamara Nighkal...

Shihaiteki Dantei

Keywords: HISTORY-DANTEI, FORMER-DANTEI


A guild founded by a common thief, the Shihaiteki Dantei, or the Great Ten, is a syndicate of individuals whom search for a common goal. The founder, Reiki Kito, decided to start his own guild and mercenary firm, hoping to make some money for himself and his friends. As many came and go, the organization developed from just an idea to a fully...

Druid Tier 1 Remort: Cathbad

Keywords: CATHBAD, CATHBAD_REMORT
Category: creation
A warrior-druid, the Cathbad calls upon the raw, violent power of nature to augment their own physical combat. They enter battle with spells that bolster their strength, toughness, and attacks, effectively merging with the fury of the natural world to become a formidable melee force.

Primary Class: Druid
Primary Stats: Constitution, Wi...

Druid Tier 1 Remort: Witch

Keywords: WITCH, WITCH_REMORT
The Witch specializes in herbalism, brewing potent potions, and healing. They often employ a familiar as an aid and focus on a wide array of debuff spells to weaken and hinder their enemies through natural means.

Primary Class: Druid
Primary Stats: Wisdom, Constitution


RP Combat: In RP Combat, after successfully striking an op...

Seneca the Arbiter

Keywords: SENECA, ARBITER
Category: command:immortal
Domains of Power: Nature, Weather, Functionality, Law, Order, Loyalty
Alignment: Lawful Neutral Opposing God: Ariana
Known Forms: a golden angelic man with golden roc wings
Epithets: The Keeper of Law, The Root of Order
Affinities: Order, Law, Ensuring that Rules make sense and are followed, Growth and Nature
Ant...

The Polar Plunge

Keywords: POLAR-PLUNGE, POLAR_PLUNGE
The Polar Plunge is a fun event taking place in any cold lake. Much like the snowball fight, RPStats will be modified for the event. The event goes as follows:

Everyone jumps into the lake at the same time. Rounds will be set up, and each turn, players will roll a fortitude save. Those that pass the fortitude check will proceed to the n...

--,-'-{@ The Nostrum and Keepers of the Night @}-'-,--

Keywords: NOSTRUM-KEEPERS-RELIGION, RELIGION_KEEPERS_NOSTRUM
The Nostrum still follow most of what the old Goddess of Darkness, Ariana set before them. That the Realm can and will one day find Peace. In order for that to happen a Neutral stance must be taken as Darkness can seek to aid or to take over and destroy when the time allows and calls for such intervention. The Nostrum are not Balance as tha...

Hope's Hand

Keywords: HOPES_HAND, HOPES-HAND
God: Kestia & Nevalis
IRL Date: December 25

About the Holiday
Hope's Hand is the sacred festival that marks the end of the annual cycle, a time of reflection and joyful anticipation created by the twin goddesses, Nevalis (Goddess of Celebration and Mercy) and Kestia (Goddess of Hope and Hearth). The holiday was born from a desire ...

Harmony's Abundance

Keywords: HARMONYS_ABUNDANCE, HARMONYS-ABUNDANCE
God: Nevalis
IRL Date: May 10 (Mother's Day)

About the Holiday
Harmony's Abundance is a vibrant and deeply cherished holiday created by Nevalis, the Goddess of Fertility, Harmony, and Music. It is her annual tribute to the foundational bonds of society: the love of mothers and the potential of children. The festival is a living em...

Ingenue Fleshing

Keywords: INGENUE-FLESHING, FLESHING, INGENUE_FLESHING
God: Ariana
IRL Date: July 4, Independence Day

About the Holiday
Ingnue Fleshing is the vibrant and deeply personal festival dedicated to Ariana. Arianas core tenet is that before one can love another or the world, one must first learn to adore the self. This holiday is a celebration of the complete Self: Body, Mind, and Spirit. I...

Suscitatio Sophus

Keywords: SUSCITATIO, SOPHUS
Category: helpsys
The angels of the Sacred Spirit Society were all created by Kestia. The original four have been here since shortly after her own arrival to this realm, these are Choice, Voice, Season and Reason. In addition, we now have numerous more that have been added to our sibling roster. Our works over the years have focused on helping those in the realm in ...

Symphonia, The Religion of Harmony

Keywords: SYMPHONIA, NEVALIZ-RELIGION
Overview: Symphonia is dedicated to the joy of harmony, music and performance. They are known for putting on lavish events and festivals with performance and music. They are known for song, poetry and other feats of the performing arts. They spread the word of Nevalis through their song, but truly just wish to bring out the beauty of harmony in...

Symphonia: Ranks, Rituals and Practices

Keywords: SYMPHONIA-RANKS-RITUALS, SYMPHONIA_RANKS_RITUALS
Worship, Faith and Practices:
Each year, in the summer, Symphonia holds a festival dedicated to harmony and the arts. The summer festival brings together poets, bards, harpers, dancers, minstrels, and others to show off their talents to others and most especially the goddess. This festival is also in honor of celebration and the ceremonial pun...

Unity

Keywords: UNITY, UNITY-RELIGION
Overview: Those of Unity strive to be a positive influence and not a source of strife, wishing to help those within the realm. We do not judge based on lineage, but rather on the actions and words of the individual. The Angels of Kestia, known as the Sacred Spirit Society are constantly working in their quiet ways to aide those in need. Our mem...

Virtue's Hearth

Keywords: VIRTUES_HEARTH, VIRTUES-HEARTH
God: Kestia
IRL Date: November 25 (Thanksgiving)

About the Holiday
On this day people of the realm remember when Kestia came to Tirradyn, and how she established the Sacred Sanctuary as a refuge for the Ancients and Angels who stood with her. The Ancients and Angels that supported her at the time needed a spot to stay and be prote...

Volupta, The Religion of Desire

Keywords: VOLUPTA
Overview: Volupta follows the goddess Ariana, once known under the guise of Grendafel, and the tenants of desire. At its core it is a community-based religion that, like their goddess, doesn't actively seek to convert so much as provide space and service for all who seek it. It is focused on fostering and encouraging desire in others and themse...

Volupta: Ranks, Rituals and Practice

Keywords: VOLUPTA-RANKS-RITUAL, VOLUPTA_RANKS_RITUAL
Worship, Faith and Practices:
Desire is paramount. As such, common forms of worship include indulging in one's desires, sparking desire in others or fanning those flames, and placing objects of desire at altars at the temple or other places of worship.

Volupta is also prone to throwing gatherings and parties where various common subjects o...

Ariana the Lady of Desire

Keywords: ARIANA, LADY-OF-DESIRE
Category: command:immortal
Domains of Power: Civilization, Cosmos, Beauty, Dreams, Desire, Narcissism
Alignment: Chaotic Neutral Opposing God: Seneca
Known Forms: A tall, ethereal figure with shimmering golden hair, adorned in flowing robes that mirror the night sky filled with stars
Epithets: The Star Queen, Lady of Infinite Allure, The Dreamweave...

Mage Tier 1 Remort: Enchanter

Keywords: ENCHANTER
The Enchanter can summon temporary spectral weapons and armor, enhance/enchant gear, and wield charming spells to beguile items and others. Their strength lies not in direct damage, but in permanently altering the battlefield's conditions through empowered items and clouded minds.

Primary Class: Mage
Primary Stats: Intelligence, Charis...

Mage Tier 1 Remort: Sorcerer

Keywords: SORCERER, SORCERER_REMORT
A Sorcerer focuses on the direct application of arcane power to alter physical reality. They specialize in potent spells that reinforce and buff themselves or allies, alongside advanced offensive magic and deceptive illusions. Their power is internalized and projected with great force.

Primary Class: Mage
Primary Stats: Intelligence, W...

Email Addresses

Keywords: EMAIL, E-MAIL, IMMEMAIL, IMM-EMAIL, ADDRESSES
---==== Mailing lists ====--- tgmudstaff@gmail.com

Weapon Flags

Keywords: WEAPON-FLAGS, WEAPON_FLAGS, WFLAGS, WEAPONFLAGS, FLAGS
Category: olc:oedit

Found using identify, lore, and similiar means. If the weapon is a Relic, use relic info <relic name>.
- Weapon flag: Good = (Blue Aura) TBA - Weapon flag: Evil = (Red Aura) TBA - Weapon flag: Holy = (Holy) Does more damage if the character is a cleric, paladin, or other holy/unholy class. Also d...

Ordinale

Keywords: ORDINALE
God: Seneca
IRL Date: June 22 (Summer Solstice)

About the Holiday
Oridinale is a day of quiet reflection and profound reverence dedicated to Seneca, the God of Natural Order. This holiday is not a celebration of conquest or creation, but of quiet acceptance and appreciation for the world as it isa perfectly balanced, self-regulati...

Kedanna the Creator...

Keywords: KEDANNA, CREATOR
Category: command:immortal
Domains of Power: Creation, Love, Peace, Chaos, Family, Redemption
Alignment: Chaotic Good Opposing God: Algarath
Known Forms: An ethereal mrem with short locks of midnight
Epithets: Divine Matriarch, Lady of Roses, Mistress of Chaos, The Temptress
Affinities: Love, Childern, Catnip, Socializing, Beauty, Passion, ...

Kedanna: The Faith of Vantiga

Keywords: VANTIGA
Overview: Vantiga fulfills many roles in service to the Goddess. They bring comfort to the dying, serve as priests who bless marriages, and offer guidance to those who seek love?s path. At times they tend orphanages, giving shelter to children left without family. In darker hours, they walk battlefields, granting mercy to the wounded and gather...

Rosewater

Keywords: FAMILY-ROSEWATER
Ariana--+--Kedanna
|
v-------v------^---v--------v
| | | |
Varla Meridith Amerith Vedeth--+--Stianiku
| |
Shao Jideth--+--...

Rosewater Shield

Keywords: ROSEWATER_SHIELD, ROSEWATER-SHIELD, ROSEWATERSHIELD
Syntax:
commune 'rosewater shield'

This spell covers the caster's group with a protective shield that reduces the amount of damage they take. Named for the Chaos Cat herself, Kedanna, it is said that this shield of love and protection is what she uses to protect the world.

RP Combat Information

Skill Type: AOE
Attack ...

The Felindred Family System

Keywords: FELINDRED-FAMILY, FELINDRED_FAMILY
Category: race
The Felindred Family System Unlike the drow house system, or the tribes such as Yamati and Wulfriden, the felindred are broken up into families. Though they are ranked like drow houses, each family is not looked down upon nor is it ignored in favor of higher purposes or plans. Each family is named here, save for the offshoots which are very distan...

Algarath the Divine Malevolence

Keywords: ALGARATH, ONE-GOD, DIVINE-MALEVOLENCE
Category: command:immortal
Domains of Power: Destruction, Apathy, Annihilation, Betrayal, Solitude, Damnation
Alignment: Chaotic Evil Opposing God: Kedanna
Known Forms: an imposing mrem with long black hair with white streaks, jade green eyes, black mrem ears and tail
Epithets: The One God, The Divine Malevolence, The Harbinger of Suffering, The...

In-Character Rules

Keywords: IC_RULES, IC-RULES, ICRULES, REPERCUSSIONS
Category: newbie
In order to maintain a respectful, immersive, and enjoyable environment for all players in our community, these rules are designed to promote fair play, uphold the integrity of our game world, and ensure that all participants feel safe and included. It is the responsibility of every player to understand and follow the rules. Violations of these rul...

Kasimir, The Religion of Domination

Keywords: KASIMIR
Overview: The religion of Kasimir is the faith of the goddess Shelynn, lady of Domination, Deception and of Subjugation. It's a dark, brutal faith based upon the view that everybody falls into one or two categories: Master or slave. Both military and political in nature, the Kasimir seek to control as much of the realm as they can for their own...

Player versus Player (PVP) & Player Killing (PK) Rules

Keywords: PVP-RULES, PK-RULES, PLAYER-KILLING, PVPRULES, PKRULES, PVP, PK, PK_RULES
Category: newbie
In order to create a PVP (Player Versus Player) environment that everyone enjoys and is most fair, there has been a small, but important list of rules created. Memorize these rules in case you are ever in a PVP situation.These are considered targeted attacks and actions against another player. PVP Actions should use the RP Combat System.

PVP...

Ratha'am

Keywords: RATHAAM
God: Algarath
IRL Date: Labor Day

About the Holiday
Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rag...

Sexual Roleplay (SRP) Rules

Keywords: SEX_RULES, SEX-RULES, SEXRULES, NETSEX, CYBER, SRP-RULES
Category: newbie
Sexual Roleplay (SRP) is permitted in Tirradyn, but it is not the primary focus of the game. You must follow specific rules if you wish to engage in SRP.

Primary Rule and Guiding Light: Always prioritize mutual consent and respect the boundaries of others while engaging in SRP.

1. Age Requirements: In accordance with the rules of Tir...

Sheylynn the Queen of Tyrants and Tears

Keywords: SHEYLYNN, QUEEN-TYRANT, QUEEN-TEARS
Category: command:immortal
Domains of Power: Domination, Deception, Subjugation, Greed, Tyranny, Despair
Alignment: Lawful Evil Opposing God: Kestia
Known Forms: a young ebony-haired woman with black, crimson tinted eyes
Epithets: Smiling Mask, Veiled Sovereign, Queen of Chains
Affinities: Power, Pretty things and Gifts, Subservience, Cont...

The Day of Creation

Keywords: DAY_OF_CREATION, DAY-OF-CREATION, DAY_CREATION, DAY-CREATION
God: Kedanna
IRL Date: April 1 (MUD opening day)

About the Holiday
After the dawn of time beyond the edge of midnight, Goddess Kedanna stepped alone into the silent void. With nothing but darkness surrounding her, she listened to the whispers of times Lost, fragments of possibility and memory drifting through the emptiness. From t...

The Holidays and Celebrations of Tirradyn

Keywords: HOLIDAYS, IC-HOLIDAYS, GOD-HOLIDAYS, DEITY-HOLIDAYS
Holiday God IRL Timing
Addanna
Kedanna & Ravidya End of Hanukah to Feb 14
Day_of_Love
Kedanna Feb 14 (Valentine's Day)
Festival_of_Chains
Sheylynn Mar 8 (Inter. Women's Day)
Day_of_Creation
All Apr 1 (MU...

Techincal Details, Gameplay and Primordial Applications

Keywords: PRIMORDIAL_TECHNICAL, PRIMORDIAL_APPLICATION, PRIMORDIAL_OOC
Category: notes
Rule and Expectations for Players on Primordials:

1. Only one alt per player.
2. Should participate in at least 1 global around the storyline- these can be some smaller stories with the immortals running the line, but they should show that they are 'worthy' of the Primordial through roleplay. These are guided stories they need to pa...

The Primordial Forms and Simulacra

Keywords: PRIMORDIAL_ASPECTS, PRIMORDIAL_SIMULACRA
Category: notes
Known Primordial Aspects:

Earth - Of the dirt and earth, the soil and the land.
Air - Of the air and wind, the breeze over the world, the breath of the lungs.
Fire - The heat that burns, the flame, the ash and smoke.
Water - The cool waters of the rivers, the sea, the lakes, the precipitate.
Metal - The hard metal wi...

The Primordial Nature Spirits of Tirradyn

Keywords: PRIMORDIAL, PRIMORDIAL_BOND, PRIMORDIALS
Category: notes
What is a Primordial?

A Primordial is an ancient thing, a concept that somehow had a Thought and came into Existence. They are beyond time, beyond divinity, and beyond nature. The Primordials are the essence of the concept itself. They are of the world and beyond the world of Tirradyn. They are Constant. They are the things that life needs ...

The Fire Primordial Ishum

Keywords: ZUMFIR, ISHUM, CINDERGLASS-FLAME-WALL, SIMURGHS-CAPE, SIMURGH
Ishum - a benevolent fire primordial, a guardian of fire and flame. one who seeks to travel, but it is also known as the brother of the sun.

SKILLS/SPELLS

Fire Creation and Control: Zumfir can, at the expense of his personal mana, create primordial fire. This fire can be used to purify curses and disease and is considered the purest for...

The Spirit of the Rules

Keywords: SPIRIT-OF-THE-RULES, SPIRIT-RULES
Category: newbie
Understand and act within the intent and purpose of the rules. If you have to ask if something is within the spirit of the rules, ask yourself "Why am I considering this? What am I trying to justify? Am I trying to bend a rule?" Staying in the Spirit of the Rule is about being thoughtful about the rules and going beyond compliance. Understand the ...

Warrior Tier 1 Remort: Mercenary

Keywords: MERCENARY, MERCENARY_REMORT
The Mercenary specializes in pragmatic and brutal efficiency. They master dirty fighting techniques like feints, cheap shots, and exploiting environmental hazards to gain an upper hand. This remort is defined by a ruthless, adaptable combat style focused on ending fights quickly by any means necessary.

Primary Class: Warrior
Primary S...

Warrior Tier 1 Remort: Spellsword

Keywords: SPELLSWORD, SPELLSWORD_REMORT
A Spellsword blends martial prowess with foundational arcane study. They learn to augment their sword skills with basic offensive and defensive spells, and can temporarily enchant their own weapon or a summoned weapon to gain an elemental or magical edge in combat. They are a versatile hybrid, using magic to enhance their role as a front-line fight...

Cleric Tier 1 Remort: Outcast

Keywords: OUTCAST, OUTCAST_REMORT
An outcast has begun to reject the source of their divine power, turning instead to heretical and forbidden magic. They specialize in powerful curses, debilitating debuffs, and damaging spells that corrupt and wither. Their path is one of rebellion and corrosive power.

Primary Class: Cleric
Primary Stats: Wisdom, Constitution


RP...

Eyes of Eventide Tenets

Keywords: EYES-TENETS, EVENTIDE-TENETS
1. The only way to leave the guild is by death.

2. The guild is to remain a secret at all times.

3. Any order or request given by a higher rank is to be done without question.

4. If there is an order given that is against the tenets or ways of the guild, this is to be reported immediately to a higher rank and the Executioner.

5. Only th...

Eyes of Eventide

Keywords: EYES-EVENTIDE, EYES, OF, EVENTIDE
Allow us to welcome you into the family of the Eyes of Eventide.

Our sole purpose is to see that information needed for the greater good of life within the realm is procured and distributed as needed for a better tomorrow. In this, life must some times be taken, and that is where you come in. We are a family, ever vigila...

Seir the Dark Prince

Keywords: SEIR, DARK-PRINCE
Category: command:immortal
Domains of Power: Death, Control, Corruption, Disease, Discord, Disaster
Alignment: Neutral Evil Opposing God: Nevalis
Known Forms: a six foot tall Mrem with silver hair, grey ears and a grey tail
Epithets: Death Cat, Dark Lord, Emperor of Lies
Affinities: Death, Seeing people Subservient to him, Intellect
Anti...

Thanasis, Ranks, Rituals and Practices

Keywords: THANASIS-RANKS-RITUALS, THANASIS_RANKS_RITUALS
Worship, Faith and Practices
They typically celebrate Death's Door. Their practices generally include funeral rites and last rites for the dead.

Despite their faith being seen as an entity to be wary of, they do generally believe in helping shepherd the dead to their final resting place. This, in a selfish way, proves to themselves that the...

Thanasis, The Religion of Death

Keywords: THANASIS
Overview: The Thanasis faith is a pursuit of immortality and dominance over death itself. Its followers view death not as an end, but as the next, eternal phase of existence. They seek to control this transition, using disease, discord, and disaster as tools to bring others; and themselves; closer to this "enlightenment." While they respect the...

Trellan the Shadowlord

Keywords: TRELLAN, SHADOWLORD, AMAZZAL
Category: command:immortal
Domains of Power: Shadow, Balance, Wisdom, Intuition, Acceptance, Fate
Alignment: True Neutral Opposing God: Ravidya
Known Forms: a shadowed man, am intangible form of shadow with a line down the center
Epithets: The Shadowed Sage, Scales of Wisdom, Shadowlord
Affinities: Hidden Truths, Secrets, Introspection, The...

Trellan's Godspells

Keywords: TRELLAN-GODSPELL, TRELLAN_GODSPELL, BALANCED-AURA, BALANCED_AURA
Category: magic:spell
Followers of Trellan have access to the following godspells: Embrace Shadows and Balanced Aura.

See Help Embrace_Shadows for more information on the spell.

Balanced Aura
This spell allows someone to hide their aura and find balance with the world. Forsaking good and evil to find a cosmic balance with the world.

RP Combat Infor...

Bubba the Tarrasque

Keywords: BUBBA

Bubba the Tarrasque is used as part of the punishment system on The Gathering.... Players who have failed to stop breaking the rules are sent to visit him and will then be quickly and efficiently slayed and have their corpse eaten, including their gear. The amount of gear destroyed will depend upon what level of offense they are o...

Knights of Ravelin

Keywords: RAVELINKNIGHTS
Introduction
In generations past and times long forgotten, there have always been those who have risen to the call above the normal duty. They were Knights. Not as they are known in the land today, but something greater than the current lip service that has been paid to the varied titled leaders of Tirradyn in the current age. Long ago. there ...

The Festival of Chains

Keywords: FESTIVAL_OF_CHAINS, FESTIVAL_CHAINS, CHAINS_FESTIVAL, FESTIVAL-OF-CHAINS, FESTIVA-CHAINS
God: Sheylynn
IRL Day: March 8, International Women's Day

About the Holiday
The Festival of Chains is the complex and multifaceted holy day of Sheylynn, the Goddess of Domination and Subjugation. According to her doctrine, all meaningful relationships are, at their core, a form of domination and submission. Sheylynns influence was...

Class Remort Tiers

Keywords: REMORT, REMORT_TIERS, REMORT_CLASSES, REMORT_CLASS_TIERS
Current the First Tier of Remort is implemented. Tier 2 remorts are a work in progress.

A Remort class is a specialized class with increased power and abilities over their related Primary class. A Character picks a Primary class at creation, then upon meeting the pre-requisites they can pick an available Tier 1 Remort. When they reach the ne...

Cleric Tier 1 Remort: Bishop

Keywords: BISHOP, BISHOP_REMORT
The Bishop focuses on the supportive and protective aspects of faith. They master powerful healing magic, potent buffs to enhance allies, and wide-area protective spells to shield their group. This remort is the cornerstone of any party's defense and endurance.

Primary Class: Cleric
Primary Stats: Wisdom, Charisma


RP Combat: I...

Decim Sphaera: Ranks, Rituals and Practices

Keywords: DECIM-RANKS-RITUAL, DECIM_RANKS_RITUAL
Worship, Faith and Practices
Kitsuseiga; The Week of Reflection: During the Kitsuseiga, Decim Sphaera leads a week of reflection. Each of the days has a different reflection theme: The Self, The Stars, The World, The People, The Creation, The Truth, The Complete, and The Nothing. People are guided through these meditations each day at sunr...

Decim Sphaera

Keywords: DECIM-SPHAERA, DECIM_SPHAERA, DECIM, SPHAERA
Overview: This is a religion of Pantheism, dedicated to the pantheon as a whole. All Ten Gods are worshiped as part of a whole- dedicating themselves to the universal belief that all are necessary for the stability of the world. While each God has control over their Domain, this religion acknowledges that all are necessary to the world. The rel...

Kestia

Keywords: KESTIA-OLD
True Name:
Kestia

Caretaker of:
Virtues or any Tirradyn tosses to Her.

Known Form:
An elven goddess with messy braids.

Known Alignment:
Lawful/Good.

Colors:
No preferences.

Symbols:
Infinity Symbol. Sacred Hearth. Mourning Dove.

Residence:
Makatza Summit

Favored Weapon:
Varied.

Tenan...

Rahmakhet Mhyre, the Infinite

Keywords: RAHMAKHET, RAHMAKHET-THE-INFINITE, RAHMAKHET-MHYRE, RAHMAKHET-IKON
Category: command:immortal
. Rahmakhet Mhyre, the Infinite

Sphere of Influence: Cyclicality, Time, Imagination
Alignment: True Neutral
God of Influence: Kedanna, Ravidya, and even Algarath.
Known Forms: Dragon (true form), draconian, human
Epithets: He of the In-Between, Dragon of the Black Sands
Affinities: The ...

Ravidya the Illuminator

Keywords: RAVIDYA, ILLUMINATOR
Category: command:immortal
Domains of Power: Illumination, Failure, Ingenuity, Science, Motivation, Calculation
Alignment: No Alignment Opposing God: Trellan
Known Forms: a feminine being with polychromatic, metallic hair
Epithets: Eminence of Failure, The Builder, The First Question, The Calculated Risk
Affinities: Failure and Adaptation, ...

Ravidya's Domains

Keywords: RAVIDYA-DOMAINS
Category: command:immortal
The Synergy of the Domains
For Ravidya, her Domains of Illumination, Failure, Ingenuity, Science, Motivation, and Calculation are not isolated things, but they form a cycle. Motivation drives a mortal to act. Ingenuity provides the initial clever approach. Science provides the rigorous method to test it. Failure provides the essential data for...

Snowball Fight Rules!

Keywords: SNOW-BALL-FIGHT, SNOW_BALL_FIGHT, SNOWBALL-FIGHT, SNOWBALL_FIGHT

As this is meant to be fun and games and not hurting anyone, all RPstats will be dropped to be equal. Stats are found at the bottom of this helpfile.

How to play:
There will be 8 rounds. If a player gets hit 3 times, they are out until the next game begins. The Team with the most players left at the end of the 8th round roun...

Thornbrush

Keywords: FAMILY-THORNBRUSH
Algarath--+--Miraelle
|
v-----^-----V---------V
| | |
Kedanna Drexxa Kyozou--+--Myp
/ |
Stianiku--+--Maeryn Zero--...

The Time of Addanna

Keywords: ADDANNA, TIME-OF-ADDANNA
God: Kedanna & Ravidya
IRL Day: End of Hanukah to Valentine's Day

About the Holiday
This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To trul...

The Player Base Council or PBC

Keywords: PLAYER-BASE-COUNCIL, PLAYER_BASE_COUNCIL, PBC
. The PBC is a player-based council made up of a chosen group of mortals that will meet and discuss various topics as needed.

The Players of TG will have the opportunity to work with and utilize the members of the PBC in the following ways:

1) PBC will aid in RP lines upon request of the Players. From small RP lines, Empire RP's, ...

What is a Vampire?

Keywords: VAMPIRE-DEFINITION, VAMPIRE_DEFINITION

It's a walking, intelligent corpse that is driven by such a base desire for its own continued existence, that it continues on despite its body not functioning. As is commonly known, they do require blood. Why? A few reasons - partly it helps their body continue on and not rot (always a threat as a corpse), it serves as a fuel for their powers, as...

Sprigghan Goblin [Preternatural Races, Subrace]

Keywords: SPRIGGHAN-GOBLIN, SPRIGGHAN-SUBRACE, SPRIGGHAN-RACE
Category: race
At a Glance: Above-ground goblins, smarter and more attractive than their underground cousins.
Parent Race: Goblin

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 4'6'' Weight: 30 - 75
Skin Type: Skin Coloring: Pale green, pale grey, brown
Eye Type: Standard Coloring: Bl...

Agathru (Changelings) [Preternatural Races]

Keywords: AGATHRU, CHANGELING, AGATHRU-RACE, AGATHRU-GENERAL, CHANGELING-RACE, CHANGELING-GENERAL
Category: race
At a Glance: Shapeshifters who can look like anyone
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 3'-8'' Weight: 40 - 300
Skin Type: Skin Coloring: white or grey
Eye Type: Pupiless Coloring: colorless
Hair Type: None Coloring:...

Ambar Nelath [TG Original Races]

Keywords: AMBAR, AMBAR-RACE, AMBAR-NELATH, AMBAR-GENERAL
Category: race
At a Glance: Gold skinned, elf-like humanoids with bird shapeshifting powers
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'8'' - 6'10'' Weight: 145 - 320
Skin Type: Skin Coloring: Iridescent Golden Hues
Eye Type: Standard Coloring: Teal, Green, Blue, Vio...

Angel [Preternatural Races]

Keywords: ANGEL, ANGELS, ANGEL-RACE, ANGEL-GENERAL
Category: race
At a Glance: Once holy creatures, now winged descendents of those created.
Known Subraces: Dark Angel

PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'5'' Weight: 100- 300
Skin Type: Skin Coloring: varies
Eye Type: Standard Coloring: varies
Hair Type: Hair ...

Avian Communications

Keywords: AVIAN-COMMUNICATION
Category: race
Avian Communication
The native Avian language is often described as ?guttural, yet musical?. However, the bright-feathered birds have many more ways to communicate in ways exclusive to their kind. Their body language is unique and they vocalise like wild birds to get some contexts across to others. Both these processes are subconscious like an...

Avian Rituals and Society

Keywords: AVIAN-SOCIETY, AVIAN-FEATHER, AVIAN-PRACTICES, AVIAN-RITUAL
Category: race
On the Importance of Feathers
Due to their spiritual connection to the winds and skies of Tirradyn, avians hold their own feathers greatly sacred. To touch an avian's wings, as a result, is sexual. Doing so unexpected or without permission is sexual harassment and can cause anger or fear. Forcefully plucking an avian or intentionally destroyin...

Avian [Anthropomorphic Races]

Keywords: AVIAN, AVIAN-RACE, AVIAN-GENERAL
Category: race
At a Glance: Anthropomorphic feathered bird humanoids.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 50 - 100
Skin Type: Feathers Coloring: Rainbow of colors
Eye Type: Bird-like Coloring: Varies
Hair Type: None Colorin...

Character Applications

Keywords: CHARACTER-APPLICATION, CHARACTER-APPLICATIONS, CHARACTER-REQUEST
Category: creation
There are Application Only races where players must apply for consideration to be one of them. These races include:

Agathru Limusi Undead Kitsune
Fierlan Inoukai Starkin Resonare


To apply for these races, the Staff expects a familiarity with the game, world setting and rules. There are the followi...

Character Stats and Attributes

Keywords: STATS, ATTRIBUTES
Category: creation
The stats here on The Gathering might appear to be somewhat complex. Each one is used throughout the game for combat, spells, skills, sectors and rooms in the realm.

There are 7 Primary RP stats that are reflected on RPSTATS: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Luck (Luck is a sub-attribute of charisma)

Whe...

Cinsiyet [TG Original Races]

Keywords: CINSIYET, CINSIYET-RACE, SINSIYET-GENERAL
Category: race
At a Glance: Dewy skin humanoids with leaf ears who can speak and sing in multiple tones at once.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'2'' - 6'5'' Weight: 100 - 200
Skin Type: Dewy Skin Coloring: Green, Blue with Iridescence rainbow shimmer
Eye Type: monotone color...

Clerical Foci

Keywords: CLERICAL-FOCI, CLERICAL_FOCI, CLERIC-FOCI, CLERIC_FOCI, FOCUS, FOCI
Category: command
Syntax:

focus manifest - materialize the clerical foci item
focus check, grace, or soulfragment - check total charges
focus <spell> <target> [amount] - channel charge into a spell
focus <spell1> <spell2> <target> - dual cast a buff/debuff and a spell
focus name/short/long/extended/ed - personalize your current fo...

Darkling [TG Original Races]

Keywords: DARKLING, DARKLING-GENERAL, DARKLING-RACE
Category: race
At a Glance: Beings consumed by and made of the shadowrealm.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 5'8'' Weight: 30 - 50
Skin Type: Skin Coloring: Dark grey to black
Eye Type: Standard Coloring: Dark and ethereal
Hair Type: Hair Col...

Demon [Preternatural Races]

Keywords: DEMON, DEMON-RACE, DEMON-GENERAL
Category: race
At a Glance: Diverse, often powerful creatures that were once twisted souls.
Known Subraces: Deasune, Imp, Gargoyle, Gnojni

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 8'6'' Weight: Varies: 50 - 700
Skin Type: Skin, Scales, Fur Coloring: Any Color, from human to exotic
Eye Type: Varies ...

Dhampiel [Mixed Races]

Keywords: DHAMPIEL, DHAMPIEL-GENERAL, DHAMPIEL-RACES
Category: race
At a Glance: Vampire/Mortal hybrid, daywalkers
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'8'' - 6'2'' Weight: 90 - 200
Skin Type: Skin Coloring: Pale to ashen tones
Eye Type: Standard Coloring: Red, blue, green, grey, black
Hair Type: Hair ...

Draconian [Standard Race]

Keywords: DRACONIAN, DRACONIAN-GENERAL, DRACONIANS-GENERAL, DRACONIAN-RACE
Category: race
At a Glance: Proud, dragon-like humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 7'0'' Weight: 180 - 450
Skin Type: Scales Coloring: Red, Black, Green, White, Blue and rarely Metallic
Eye Type: Slitted Pupil Coloring: Pink, Purple, Red, Yellow, Green
Hai...

Draconians Extended Details

Keywords: DRACONIAN-EXTENDED
Category: race
. Draconians are a proud race of dragon-like humanoids. Their key defining features are their leathery scales, sharp claws, and webbed wings, though there is a lot more to them than that. Draconians come from a rare paring of human and dragon many generations ago, and because of that, share characteristics between the two. Although most Draconians ...

Dragonkin Kobold [Preternatural Subraces]

Keywords: DRAGONKIN-KOBOLD, DRAGONKIN, DRAGONKIN-KOBOLD-SUBRACE
Category: race
At a Glance: Nature-bound goblins blending with the shadows of the wilderness.
Parent Race: Kobold

PHYSICAL DESCRIPTIONS..........
Height: 2'0'' - 3'0'' Weight: 20 - 50
Skin Type: Scales Coloring: Red, brown, blue, green, pink
Eye Type: Reptilian Coloring: Same as eyes, but...

Drow [Standard Races]

Keywords: DROW-GENERAL, DROWS-GENERAL
Category: race
At a Glance: Underdark elves; long lived, black skinned, pointy eared humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 5'10'' Weight: 80 - 170
Skin Type: Skin Coloring: Dark greys, black
Eye Type: Standard Coloring: Black, grey, violet, red
Hair Typ...

Duergar [Standard Races]

Keywords: DUERGAR, DUERGAR-GENERAL, DUERGAR-RACE
Category: race
At a Glance: Underdark Dwarves; Pale grey, Short, stout humanoid with beards
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'11'' Weight: 100 - 200
Skin Type: Skin Coloring: Shades of grey, white
Eye Type: Standard Coloring: Black, grey, white, red
Hair Ty...

Dwarf [Standard Races]

Keywords: DWARF, DWARF-GENERAL, DWARVES, DWARF-RACE
Category: race
At a Glance: Short, stoutly built humanoid with glorious beards.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'10'' Weight: 100 - 250
Skin Type: Skin Coloring: pale to light browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type:...

Elf [Standard Races]

Keywords: ELF, ELF-GENERAL, ELF-RACE
Category: race
At a Glance: Pointed eared humanoids who are long lived.
Known Subraces: High, Sun, Moon, Wood, Sylvan, Shikigami, Snow, Water, Silver, Sekhym

PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 5'10'' Weight: 80 - 180
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard ..

Encapsulate

Keywords: ENCAPSULATE, ENCAPSULATING
Category: command
. Syntax:
encapsulate <potion> - Convert a potion into pills.

Encapsulate converts a potion into pills.

Success uses the encapsulate skill and a spellcraft DC check based on the potion's spell tier. The spellcraft roll uses RPstats:
Intelligence, Wisdom, and Dexterity.

Spell DCs:
Base class spell: DC 13
Tie...

Encapsulate

Keywords: ENCAPSULATE, ENCAPSULATING
Category: command
Syntax:
encapsulate <potion> - Convert a potion into pills.

Encapsulate converts a potion into pills.

Success uses the encapsulate skill and a spellcraft DC check based on the potion's spell tier. The spellcraft roll uses RPstats:
Intelligence, Wisdom, and Dexterity.

Spell DCs:
Base class spell: DC 13
Tier ...

Faerie [Standard Races]

Keywords: FAERIE, FAERIE-RACE, FAERIE-GENERAL
Category: race
At a Glance: Tiny Magical beings, usually with wings
Known Subraces: Bog, Sugar, Forest, Garden, River, Cave, Snow, Dark, Brownie and Pixie

PHYSICAL DESCRIPTIONS..........
Height: 3''- 1'2'' Weight: 1 - 15
Skin Type: Skin Coloring: By Subrace
Eye Type: Standard Coloring: By Su...

Felindred [TG Original Races]

Keywords: FELINDRED, FELINDRED-RACE, FELINDRED-GENERAL
Category: race
At a Glance: Spiritual Cat-Selkie humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 6'5'' Weight: 80 - 230
Skin Type: Skin & fur patches Coloring: Skin- Human tones; Fur- feline colors
Eye Type: Feline Coloring: Brown, Green, Blue, Yellow, Violet
Hai...

Formicoid [Preternatural Racess]

Keywords: FORMICOID-RACE, FORMICOID, FORMICOID-GENERAL
Category: race
At a Glance: An humanoid insect being.
Known Subraces: Wasp, Bee, Ant, Beetle

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 40 - 150
Skin Type: Exoskeleton Coloring: Brown, black, variable iridescent colors
Eye Type: Insectoid Coloring: black, yellow, red
Hair...

Fukai [Preternatural Races]

Keywords: FUKAI, FUKAI-RACE, FUKAI-GENERAL
Category: race
At a Glance: Strong, demon-dog shapeshifters
Known Subraces: none

PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 7' Weight: Varies: 80 - 400
Skin Type: Skin, Fur Coloring: Pale to tanned
Eye Type: Canine Coloring: Brown, Black, Blue, Green, Hazel
Hair Type: Hair ...

Giant [Standard Race]

Keywords: GIANT, GIANTS, GIANT-GENERAL, GIANT-RACE
Category: race
At a Glance: Ancient, enormous humanoids of Tirradyn
Known Subraces: Voadkyn, Mountain, Fire, Ice, Cyclops

PHYSICAL DESCRIPTIONS..........
Height: 9'6''- 16' Weight: 400 - 1400
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: By Subrace
Hair T...

Goblin [Preternatural Races]

Keywords: GOBLIN, GOBLIN-RACE, GOBLIN-GENERAL
Category: race
At a Glance: Small green or brown humanoids with flat faces and pointed ears.
Known Subraces: Pukwudgie, Sprigghan

PHYSICAL DESCRIPTIONS..........
Height: 2'8'' - 3'10'' Weight: 40 - 100
Skin Type: Skin Coloring: Green, grey, brown
Eye Type: Standard Coloring: Red, Yellow...

Gulachin [Anthropomorphic Races]

Keywords: GULACHIN, GULACHIN-RACE, GULACHIN-GENERAL
Category: race
At a Glance: Hooved anthropomorphic humanoids
Known Subraces: Equis, Minotaur, Goat/Satyr, Sheep

PHYSICAL DESCRIPTIONS..........
Height: 4'0'' - 6'9'' Weight: 200 - 650
Skin Type: Hide and Fur Coloring: White, Gold, Brown, Black, Grey
Eye Type: Rectangular Pupil Coloring: Yellow, Black, ...

Half-Elf [Mixed Races]

Keywords: HALF-ELF, HALFELF, HALF-ELF-GENERAL, HALF-ELF-RACES
Category: race
At a Glance: Elf hybrid with another race, take after both.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'2'' Weight: 80 - 250
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: Brown, blue, grey, green, black, hazel,...

Half-Giant [Mixed Races]

Keywords: HALF-GIANT, HALFGIANT, HALF-GIANT-RACE
Category: race
At a Glance: Mixed race of Giant and another race
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 7'6'' - 12' Weight: 400 - 1000
Skin Type: Skin Coloring: pale to dark brown
Eye Type: Standard Coloring: driven by parentage
Hair Type: Hair ...

Half-Orc [Mixed Races]

Keywords: HALF-ORC, HALFORC, HALF-ORC-GENERAL, HALF-ORC-RACE
Category: race
At a Glance: Mixed Race with an Orc and other.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'8'' - 7'2'' Weight: 180 - 500
Skin Type: Skin Coloring: Green, gray, leathery browns
Eye Type: Standard Coloring: Green, Black, Brown, Red, Blue, Yellow
Hair Type: H...

Halfling [Standard Races]

Keywords: HALFLING, HALFLING-GENERAL, HALFLINGS-GENERAL, HALFLING-RACE
Category: race
At a Glance: Miniature Human, half-sized.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 4'0'' Weight: 30 - 75
Skin Type: Skin Coloring: pale to golden browns
Eye Type: Standard Coloring: brown, blue, green, hazel
Hair Type: Hair Coloring:...

Hanyou [Mixed Races]

Keywords: HANYOU, HANYOU-GENERAL, HANYOU-RACES
Category: race
At a Glance: Half-demons with variable features, often resembling their mortal parent.
Known Subraces: Daevulf, Fellsworn
PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'5'' Weight: 90 - 250
Skin Type: Skin, Scales, Fur Coloring: Varies Widely, can include any
Eye Type: Standard, can vary Color...

Human [Standard Race]

Keywords: HUMAN-RACES, HUMAN_RACES, HUMAN, HUMANS
Category: race
At a Glance: It a human. Basic, standard.
Known Subraces: Vapilas

PHYSICAL DESCRIPTIONS..........
Height: 4'10''- 6'5'' Weight: 90 - 350
Skin Type: Skin Coloring: pale to very dark browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type: Hair ...

IRV Format

Keywords: IRVFORMAT, IRV-FORMAT
Category: command
Syntax:
irvformat - Show your current IRV format.
irvformat default - Use the standard IRV layout.
irvformat grouped - Use grouped IRV sections.
irvformat cgrouped - Use grouped IRV sections with color.

IRV format changes how your immunity, resistance, and vulnerability display is arranged.

default shows...

Jalachara [Anthropomorphic Races]

Keywords: JALACHARA, JALACHIN, JALACHARA-RACE
Category: race
At a Glance: Reptilian, lizard like people
Known Subraces: None, but outward characteristics vary by reptile type

PHYSICAL DESCRIPTIONS..........
Height: 6'6'' - 7'10'' Weight: 250 - 1000
Skin Type: Scales Coloring: Varies by lizard type
Eye Type: Reptilian Coloring: Varies..

Kestia the Lady of Virtue

Keywords: KESTIA, LADY-OF-VIRTUE
Category: command:immortal
Domains of Power: Virtue, Magic, Hearth, Sacrifice, Life, Hope
Alignment: Lawful Good Opposing God: Sheylynn
Known Forms: an elven goddess with messy braids
Epithets: The Ancient of Caramia
Affinities: Charity, Sanctuary, Grace, Magic
Antipathies: Suffering of the innocent and animal life, violence

Gu...

Kitsune [Anthropomorphic Races]

Keywords: KITSUNE, KITSUNE-RACE, KITSUNE-GENERAL
Category: race
At a Glance: Humanoid shapeshifters who have fox ears and one to nine tails
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'5'' - 6'1'' Weight: 80 - 210
Skin Type: Fur Coloring: Reddish brown, golden brown, white, black
Eye Type: Standard Coloring: Brown,...

Kitven [Anthropomorphic Races]

Keywords: KITVEN, KITVEN-RACE, KITVEN-GENERAL
Category: race
At a Glance: Anthropomorphic Rodent humanoids
Known Subraces: Rat, Mouse, Squirrel

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'2'' Weight: 45-135
Skin Type: Fur Coloring: Usually Brown, White, Black, Grey, Red
Eye Type: Standard YColoring: Black, Pink, Red, Yellow, Green...

Kobold Fortress Clans

Keywords: FORTRESS-KOBOLD-CLANS
Category: race
Fortress kobolds are the most unique kobold race. They were bred from dragonkin kobolds by their patron Dragon Deities, Shesha and Dharana, and are fierce fighters, never giving a quarter to any who disturb the peace of the fortresses they are named after and the Dragons they once served.

There are four loosely connected 'families' of fortress...

Kobold; Fortress Kobold [Preternatural Races]

Keywords: KOBOLD-RACES, KOBOLDS-RACE, KOBOLD, KOBOLD-FORTRESS
Category: race
At a Glance: Disciplined, fierce kobolds bred for combat and defense, resembling small, graceful elves with lizard-like features.
Known Subraces: Dragonkin Kobold, Wolfkin Kobold

PHYSICAL DESCRIPTIONS..........
Height: 3'0" - 4'0" Weight: 40 - 60
Skin Type: Scales and Fur Coloring: Dull red, pale gre...

Limusi (slime) Detailed file

Keywords: LIMUSI-EXTENDED, LIMUSI-DETAILS
Category: race
Slimes are a race of semi-liquid genderless beings that are partially transparent. They come in a variety of colors, usually one suited to the environment they spend most of their growing period in as new slimes. With green slimes being in forest or grassland types areas where darker slimes like purple are raised in caves or underground. Their colo...

Limusi (Slime) [Preternatural Races]

Keywords: LIMUSI, SLIME, LIMUSI-RACE, SLIME-RACE, LIMUSI-GENERAL, SLIME-GENERAL
Category: race
At a Glance: Humanoid creature made of slime wrapped around a small core
Known Subraces: Color based

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 45 -145
Skin Type: Slime Coloring: Green, Blue, Red, Purple, Black, Pink, Sludge, Blood
Eye Type: Standard Colo...

Merfolk [Standard Races]

Keywords: MERFOLK, MERFOLK-GENERAL, MERFOLK-RACE, MERMAID, MERMAN, MERMAID_GENERAL, MERMAN-GENERAL, MERMAN_GENERAL
Category: race
At a Glance: Water Breathing beings with scales that transform from fish tail to legs on land
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'9'' - 5'10'' Weight: 110 - 230
Skin Type: Skin and Scales Coloring: pale to dark brown skin, grey, blue, green, purple and iridescent scales
Eye Type:...

Mrem [Anthropomorphic Races]

Keywords: MREM-GENERAL, MREMS-GENERAL, MREM
Category: race
At a Glance: Agile, cat-like humanoids with superior senses
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'2'' Weight: 90 - 180
Skin Type: Fur Coloring: Brown, ginger, black, white, varigated
Eye Type: Feline Coloring: Gold, Green, Blue
Hair Type:...

Navelis' Godspells

Keywords: NEVALIS-GODSPELLS
Category: magic:spell
Followers of Nevalis currently have access to the following godspells: Drinking Song, Fertility and Song of Harmony.

Drinking Song
This song bring everyone in the area who can hear it to revelry. It brings those in earshot to a state of intoxication that can cause terrible harm to their liver! It may make people a little too into their rev...

Nevalis Domains

Keywords: NEVALIS-DOMAINS
Category: command:immortal
Celebration and Honor
The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is...

Nevalis the Celebrant

Keywords: NEVALIS, CELEBRANT
Category: command:immortal
Domains of Power: Celebration, Harmony, Music, Honor, Mercy, Fertility
Alignment: Neutral Good Opposing God: Seir
Known Forms: a radiant, blue tendrilled, lady with jewel bright indigo eyes
Epithets: The Merciful Song, Bountiful Honor, Celebration of Harmony
Affinities: Singing and Song, Celebrations of All Kinds,...

Orc [Preternatural Races]

Keywords: ORCS-GENERAL, ORC-GENERAL, ORC
Category: race
At a Glance: Large, brutish, tusked humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 6'0'' - 7'2'' Weight: 200 - 600
Skin Type: Skin Coloring: Green, grey, leathery browns
Eye Type: Standard Coloring: Green, black, brown red
Hair Type: Hair ...

Primary Class: Cleric

Keywords: CLERIC, CLERIC_CLASS
The Cleric is a basic divine spellcaster and holy from their faith and deity. They channel this energy to heal wounds, smite foes, and protect their allies. Their magic is a blend of supportive blessings and powerful, faith-based combat spells. A Cleric serves as both a spiritual guide and a bastion of divine power on the battlefield.

Remort ...

Primary Class: Druid

Keywords: DRUID, DRUID_CLASS
The Druid is a nature-based spellcaster who draws power from the natural world. They command the elements, speak with animals, and wield magic that manipulates plants and weather. Their abilities focus on harmony with the environment, allowing them to heal, summon natural forces, or shape the terrain. They act as guardians of the wild, balancing it...

Primary Class: Mage

Keywords: MAGE, MAGE_CLASS
The Mage is a basic arcane spellcaster who manipulates the raw energy of magic. They study ancient tomes and complex formulae to cast a variety of offensive and utility spells. Their power is versatile but often requires preparation and careful management of their magical resources. They rely on their intellect and wisdom to shape reality to their ...

Primary Class: Monk

Keywords: MONK, MONK_CLASS
The Monk is a master of hand-to-hand combat who does not wield conventional weapons. They train their body and spirit to become a living weapon, striking with incredible speed and precision. Through disciplined practice, they develop heightened reflexes, resilience, and control over their own life energy, or ki. They are agile, focused warriors who...

Primary Class: Ranger

Keywords: RANGER, RANGER_CLASS
The Ranger is a nature-based fighter who blends martial skill with a few small nature spells. They are skilled trackers and survivalists, at home in the wilderness. In combat, they are versatile, capable of engaging foes at range with a bow or in melee with a blade, often using their knowledge of the terrain to their advantage. They serve as protec...

Primary Class: Thief

Keywords: THIEF, THIEF_CLASS
The Thief is a stealthy attacker and robber who excels at operating from the shadows. They use skills like pickpocketing, lockpicking, and moving silently to avoid detection. In combat, they favor ambushes and precise strikes against vulnerable targets, often employing poison or dirty tricks. Their strength lies in cunning, agility, and exploiting ...

Primary Class: Warrior

Keywords: WARRIOR, WARRIOR_CLASS
The Warrior is a generic fighter type who masters the use of arms and armor. They rely on strength, endurance, and combat training to prevail in battle. Their skills are straightforward and powerful, focusing on dealing damage and surviving enemy attacks through sheer toughness. They form the durable, reliable core of any martial group.

Remor...

Pukwudjie Goblin [Preternatural Races, Subrace]

Keywords: PUKWUDJIE-GOBLIN, PUKWUDJIE-SUBRACE, PUKWUDJIE-RACE
Category: race
At a Glance: Nature-bound goblins blending with the shadows of the wilderness.
Parent Race: Goblin

PHYSICAL DESCRIPTIONS..........
Height: 2'5'' - 3'5'' Weight: 25 - 45
Skin Type: Skin Coloring: Green, grey, brown
Eye Type: Standard Coloring: Dark green, amber, black
H...

Ranger Tier 1 Remort: Hunter

Keywords: HUNTER, HUNTER_REMORT
The Hunter is a specialized predator focused on studying and exploiting a target's weaknesses. They employ a variety of traps to control the battlefield and favor precise, powerful ranged attacks to take down foes from a distance. The Hunter is a patient and deadly tactician who turns every hunt into a calculated execution.

Primary Class: R...

Ranger Tier 1 Remort: Pathfinder

Keywords: PATHFINDER, PATHFINDER_REMORT
A master of wilderness survival, the Pathfinder excels at tracking, foraging, and crafting tools from their environment. They are adept at animal handling and can rely on well-honed thrown weapons for combat. This remort is the ultimate scout and sustainer, thriving in the wild where others would perish.

Primary Class: Ranger
Primary Sta...

Rawulf [Anthropomorphic Races]

Keywords: RAWULF, RAWULF-GENERAL, RAWULF-RACE
Category: race
At a Glance: Anthropomorphic Canine humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'10'' - 6'11'' Weight: 220 - 600
Skin Type: Fur Coloring: Brown, Black, Grey, White, Blonde, rarely Orange hues
Eye Type: Canine Coloring: BBlack, Brown, Green, B...

relic delete

Keywords: RELIC-DELETE, RELIC_DELETE, DELETE-RELIC, DELETE_RELIC
Syntax: relic delete <relic name>
Syntax: relic confirm delete

Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.

Relics being worn cannot be deleted. Remove the relic first.

You will be asked to type
relic ...

relic refund

Keywords: RELIC-REFUND, RELIC_REFUND, REFUND-RELIC, REFUND_RELIC, DA-REFUND, DIVINE-ARMORY-REFUND
Syntax: relic refund <relic name>

Relic refund refunds eligible Divine Armory relics for their divine token value.

You must be standing at a vendor that currently sells that exact relic type in their inventory and not be wearing the relic you wish to refund.

Relics and Relic Points

Keywords: RELIC, RELICS, RELIC-ITEMS, RELIC-POINTS
Relics are magical items that have been enchanted with such powerful magic that they have nearly gained a life of their own. An item with the flag before its short is a relic.

Relics gain experience from the slaying of mobs. They do not gain experience from Roleplay XP. You may send an
Immreq with the subject Relic Levels to use one...

Resonare [TG Original Races]

Keywords: RESONARE, RESONARE-RACE, RESONARE-GENERAL
Category: race
At a Glance: Magical pointy eared humanoid shapeshifters who are drawn to an element.
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4'10'' - 7'0'' Weight: 80 - 210
Skin Type: Skin Coloring: Pale to dark browns
Eye Type: Standard Coloring: Any
Hair Type:...

RP Combat: Wands Scrolls and Staves

Keywords: WANDS, STAVES, PILLS, -SCROLLS, POTIONS
Magical items require training to use properly. If your character lacks the necessary skill to use an item, you may fail when you try, possibly destroying it. The item skills are as follows:

scrolls - The reading of magical scrolls, tomes and books.
staves - The use of staves and similar devices.
wands - The use of wands and similar item...

Scribe

Keywords: SCRIBING, SCRIBE
Category: command
Syntax:
scribe <spell> - Scribe the chosen spell onto a held blank scroll.
scribe list - List spells you can attempt to scribe.
scribe name <keywords> - Set the scroll keywords.
scribe short <short description> - Set the scroll short description.
scribe long <long descripti...

Succubus/Incubus [Preternatural Races]

Keywords: SUCCUBUS, INCUBUS, INCUBUS-GENERAL, SUCCUBUS-GENERAL, SUCCUBUS-RACE
Category: race
At a Glance: Preternatural shapeshifting beings that feed on emotions
Known Subraces: none

PHYSICAL DESCRIPTIONS..........
Height: 5'0'' - 6'10'' Weight: Varies: 100 - 200
Skin Type: Skin, Scales, Fur Coloring: Any Color, from human to exotic
Eye Type: Varies Coloring: Standard to m...

Tasellu [Anthropomorphic Races]

Keywords: TASELLU
Category: race
At a Glance: Simian Anthropomorphic Humanoids; Monkey or Ape
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 4' - 7' Weight: 80 - 300
Skin Type: Skin, Hair Coloring: Colors found in Nature
Eye Type: Standard Coloring: Varies through the spectrum
Hair Type: Ha...

Thief Tier 1 Remort: Rogue

Keywords: ROGUE, ROGUE_REMORT
The Rogue specializes in stealth, theft, and evasion. They excel at setting ambushes, escaping dire situations, and striking from the shadows where their target is most vulnerable. Their combat style is defined by high evasion and exploiting moments of opportunity.

Primary Class: Thief
Primary Stats: Dexterity, Strength


RP Comba...

Thief Tier 1 Remort: Swashbuckler

Keywords: SWASHBUCKLER, SWASHBUCKLER_REMORT
A flamboyant and agile duelist, the Swashbuckler relies on speed, acrobatic footwork, and charismatic feints. They wield fencing weapons to deliver a rapid flurry of accurate but less damaging strikes, relying on their exceptional evasion to stay untouched. This remort combines combat prowess with theatrical charm.

Primary Class: Thief
P...

Trellan Godpsells

Keywords: TRELLAN-GODSPELLS
Category: magic:spell

Troll [Preternatural Races]

Keywords: TROLL, TROLL-GENERAL, TROLL-RACE
Category: race
At a Glance: Huge, regenerating beings with carnivorous apetites
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 6'3'' - 7'8'' Weight: 400-800
Skin Type: hide Coloring: Black, Green, Grey and Browns
Eye Type: Standard Coloring: Brown, green, black, red, yell...

Undead [Preternatural Races]

Keywords: UNDEAD-GENERAL, UNDEAD, UNDEAD-RACES
Category: race
At a Glance: Raised from the dead, but not resurrected
Known Subraces: Banshee, Revenant, Skeleton, Zombie

PHYSICAL DESCRIPTIONS..........
Height: Varies Weight: Varies
Skin Type: Varies Coloring: Pale but varies
Eye Type: Standard Coloring: Generally Luminous
Ha...

Ursa [Anthropomorphic Races]

Keywords: URSA, URSA-GENERAL, URSA-RACE
Category: race
At a Glance: Bear Anthropomorphic humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'6'' - 6'10'' Weight: 170 - 400
Skin Type: Fur Coloring: Brown, Black, White, Gold
Eye Type: Standard Coloring: Black, Brown, Gold, Blue
Hair Type: Hair ...

Vapilas [Subrace]

Keywords: VAPILAS, VAPILAS-GENERAL, VAPILAS-SUBRACE
Category: race
As their name suggests, the Vapilas branch of humanity is made up of the most vapid of original man. In a demonstration of enormous stupidity and ego, Vapila, the "father" of the race, resisted Kasim's wishes for no better reason than that her whim involved damaging his pride for a short-term period. Kasim, having a far greater ego than the mortal,...

Vesrine [Anthropomorphic Races]

Keywords: VESRINE, VESRINE-GENERAL, VESRINE-RACE
Category: race
At a Glance: Anthropomorphic Rabbit Humanoids
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 3'0'' - 5'0'' Weight: 50 - 100
Skin Type: Fur Coloring: brown, white, gray, black, varigated
Eye Type: Standard Coloring: Brown, Hazel Grey
Hair Type: Hair ...

Witch's Brew

Keywords: WITCH_BREW, WITCH-BREW, WITCHBREW
Category: command
Syntax:
witchbrew synthesize <healing|debuff|enhancement|defensive>
witchbrew mix <spell>

This skill lets a witch make concoctions from herb items collected with the forage skill. Each Witch's Brew mixture uses
10 herbs from inventory.

A witch always knows these base Witch's Brew potions:
Bless, Haste, Heal, Cure Poison, ...

Wolfkin Kobold [Preternatural Subrace]

Keywords: WOLFKIN-KOBOLD, WOLFKIN, WOLFKIN-KOBOLD-SUBRACE
Category: race
At a Glance: Nature-bound goblins blending with the shadows of the wilderness.
Parent Race: Kobold

PHYSICAL DESCRIPTIONS..........
Height: 2'6'' - 3'6'' Weight: 35 - 60
Skin Type: Fur covered hide Coloring: Brown, rarely black and white
Eye Type: Canine Coloring: Red
Hair Type:...

Ziazan the Bohemian Minister of Freedom

Keywords: ZIAZAN, WANDERING_GODDESS
Category: command:immortal
Sphere of Influence: Wandering
Alignment: Chaotic Good
God of Influence: Seneca and Trellan
Known Forms: a spritely halfling with a shock of rainbow hair
Epithets: The Rainbow Traveler, The Wanderer
Affinities: People, places and things! Learning all the new one, finding fun
Antipathies: Staying in one place, borin...

Zrankas Saurot [TG Original Races]

Keywords: SAUROT, SAUROT-RACE, ZRANKAS-SAUROT, SAUROT-GENERAL
Category: race
At a Glance: Silver matte-skinned, elf-like humanoids with razorblade-like teeth
Known Subraces: None

PHYSICAL DESCRIPTIONS..........
Height: 5'11'' - 6'11'' Weight: 145 - 210
Skin Type: Skin Coloring: Matte silver or grey tones
Eye Type: Standard Coloring: Dull shades of ...

A Brief History of Rethia

Keywords: RETHIA, RETHIA-HISTORY, RETHIA_HISTORY
Category: newbie
Rethia is the world from which Valafar and Sinsalee originated. There, they were the God of Death, the Dark Father, and the Goddess of Nature, the Earth Mother, respectively. It was a vast, wild world. Full of dark, primeval forests and many great cities. Between cities, the world was a dangerous place, long in tooth and claw. And it was an an...

A Brief History of the Hitoshi Family

Keywords: BRIEF-HISTORY-HITOSHI-FAMILY, FAMILY_HITOSHI_HISTORY_BRIEF

The Hitoshi Family is also one of the oldest and well known families upon the Red Moon. They are said to be the Clan that originally found the Dark Lady after she fell from the skies. Setting her to peacefully sleep upon the summit of the mountain. The family is said to have chronicles of the deed secretly hidden away.

Quite a few E...

A brief History of the Nobu Family

Keywords: BRIEF-HISTORY-NOBU-FAMILY, FAMILY_NOBU_HISTORY_BRIEF

The house of the current Empress Nyotei is full of intrigue and a feisty bunch of Kitsune known for not only their bravery but cunning. It is rumored that the now husband of the Dark Lady has dipped his divinity into this lineage. Bechi Nobu, the cousin of the Empresses mother, Takako, claims to have had two of the Divine Fukai's children...

A Brief History of the Tsukikomo Family

Keywords: BRIEF-HISTORY-TSUKIKOMO-FAMILY, FAMILY_TSUKIKOMO_HISTORY_BRIEF
.
One of the oldest Kitsune families known to the race and world of Tirradyn. It has housed more Empresses than any other Royal House as well as the only Divinity of the Kitsune to date. The name means Moon Child and is quite appropriate for this family lineage. They surely must be Blessed by the Moons.

Living upon the fifth an...

Ability Checks

Keywords: RP-CHECKS, RP_CHECKS
Category: newbie

During the course of an adventure, there will be times when the outcome of a situation isn't assured and there is a chance of failure... In cases such as those, a Dungeon Master will typically call on a Player or Monster to make an
Ability Check to determine whether they are successful in their attempt to do something. These are made using a...

About MERC MUDS

Keywords: MERC, CREDIT-MERC
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and ftp.math.okstate.edu. E-mail to 'merc-request@kpc.com' to join the merc mailing list. Thanks to ... ... Diku Mud for starting it all. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper M...

About Vampires

Keywords: VAMPIRE-GENERAL, VAMPIRES-GENERAL, VAMPIRE
Category: race:general
Children of the night, the Vampires aren't a true race in and of themselves, but rather a group of people who have become afflicted with a magical curse known as Vampirism. These undead being look much as they did in life, though their skin tends to be more pale than normal, and their eyes possess a certain indescribable hollowness. Only those spec...

Absentee Deed Bidding

Keywords: ABSENTEEBID, ABSENTEE-BID, ABSENTEE_BID, AUCTION-BID-ABSENTEE, AUCTION_BID_ABSENTEE

In order to bid on a Player House, Keep, Ship and/or Shop on the scheduled auction dates if you cannot be online at the time to do so, you may send the below information required for an
Absentee Bid. Please send this via immrequest to imm with immrequest subject Absentee Bid. These must be received 24 hours prior to the auction date s...

Absolution

Keywords: ABSOLUTION
Syntax:
commune 'absolution' target

The user grant their counsel and divine absolution to the target. This spell removes one harmful affect or curse from the target.

RP Combat Information

Skill Type: Range Spell
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: n/a
Save: ...

AC

Keywords: AC, ARMOR-CLASS
Category: pointer
Type: help -AC To get help on what AC (Armor Class) stands for. Type: help 'ACID BLAST' For help on the spell Acid Blast. Type: help ARMOUR For help on the spell Armour.

ACCEPTDUEL

Keywords: ACCEPTDUEL
Syntax: acceptduel <player> Accepting duels are seen by all the players in the room. Refer to help duel. This command accepts your opponent's duel and you will go into 'dueling about to begin' stage lasting 15 seconds where you both cannot attack each other. After 15 seconds the stage becomes 'active duel' stage and last...

Account Menu and Account Utilities

Keywords: ACCOUNT
Category: command
Account Menu Accounts group your characters under one login. From the account menu you can pick a character, create a new one, link an existing character, and manage account-wide preferences before entering the game. Syntax: <number> or <character> play that character select <number> play the numbered cha...

ACCURATE_VISION

Keywords: ACCURATE_VISION, ACCURATE-VISION
.. Syntax: commune 'accurate vision' <direction> Accurate vision grants a vision from above to the dedicated cleric. This vision will give images of who is nearby. While this commune take more effort than a simple scan, it's possible to see through doors and see farther away with this god-granted vision. SPHERES: divination RP ...

Acid Cloud

Keywords: ACID-CLOUD, ACID_CLOUD
. Remort Mage Spell Syntax: cast 'acid cloud' <target> Damage spell, damtype acid. enshrouds victim in cloud of acid

acid rain

Keywords: ACID-RAIN, ACID_RAIN
Remort Nature Spell Syntax; summon 'acid rain' <target> Multi-hit damage spell, damtype acid.

Acid Shot

Keywords: ACID_SHOT, ACID-SHOT
. Remort Mage Spell Syntax: cast 'acid shot' <target> Damage spell, damtype acid. Shoots a ball of acid at the target.

ACID-BLAST

Keywords: ACID-BLAST, ACID_BLAST
Category: magic:spell
Moments after the final words of this spell are uttered, a large ball of acid projects fromt the palms of the caster. While much more powerful than acid arrows, the blast has been known to permanently disfigure those unfortunate to survive it's deadly force. RP Combat Information: Spell Type:...

ACID-RAIN

Keywords: ACID-RAIN, ACID_RAIN
This is a remort spell, needs set on class. Needs set on class to cast.

ACID_ARROW

Keywords: ACID_ARROW, ACID-ARROW
Category: magic:spell
Syntax: cast 'acid arrow' <target> Moments after the final words of this spell are uttered, searing bolts of acid shoot out of the fingertips. They can cause nasty wounds and corrode the finest of armors until useless if subjected to heavy doses.

REALMS: evocation essence

RPStat Information:
...

ACID_RESISTANCE

Keywords: ACID_RESISTANCE, LIGHTNING_RESISTANCE, ACID-RESISTANCE, LIGHTNING-RESISTANCE
Category: magic:spell
Syntax: cast 'acid resistance' cast 'lightning resistance' What conquers magic better than magic itself. To protect one's self from a potent acid blast or shocking burst of elecrical energy, the best compromise would be a sheet magic which protects you from them. When a successful save is made, the caster is protected from ...

Acidic Curse

Keywords: ACIDIC_CURSE, ACIDIC-CURSE, ACIDICCURSE
Syntax:
summon 'acidic curse' target

The acidic curse spell increases the damage done by acid type attacks. It also applies damage over time that can stack.

RP Combat Information

Skill Type: Range, Attack
Attack Syntax: 1d20 [no fail check]
Damage: 1d4
Damage Type: Acid
Save: Willpower vs Spell DC
..

Acidic Curse

Keywords: ACIDIC-CURSE
Remort Mage Spell Syntax: cast 'acidic curse' <target> Offensive magic that has been finely researched and tuned can be both lingering and deadly. Acidic curse is one such advanced spell. Magi whom cast it on a target increase the acidity of their blood. Slow, but still lethal, the blood flow causes gradual damage to the afflicted internal...

Acidic Hands

Keywords: ACIDIC_HANDS, ACIDIC-HANDS, ACIDICHANDS
Syntax:
summon 'acidic hands' target

The spell coats the caster's hands in a sizzling, corrosive green film. On contact, it sears through armor and flesh with a sharp hiss, dealing potent acid damage.

RP Combat Information

Skill Type: Touch
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Dam...

Acolyte

Keywords: ACOLYTE
The acolyte class is for those clerics that choose to follow the path of evil. Primarily this will be for those that have always followed evil, but is also here for those clerics that decide that good is not so good for some reason. Perhaps they feel wronged or betrayed by their deity in some fashion, and choose evil in anger or spite. Whatever t...

ACROPHOBIA

Keywords: ACROPHOBIA
Category: command
Acrophobia is an acronym word game that challenges your creativity and possibly even your sense of humor. It consists of ten rounds, and in each round you are given a category and an acronym. Given these, the idea is to come up with a phrase or series of words that the acronym could stand for. At the end of each round you will be taken into the ...

ACT

Keywords: ACT, TRIGGER_ACT
Syntax: ACT <string> The argument is a phrase, a text string. The trigger is activated whenever the phrase is contained in the screen message. This is a most general trigger and applies to almost every event which happens in the mud, But the output of "say", "yell" and "emote" do not trigger this event. You can use only on...

ACTIVE

Keywords: ACTIVE, PEACEFUL
. Active and peaceful information ------------------------------ Terms: - OOC noble: See help noble - Pknote: A creative peice of writing such as journal entry, a note to a cousin/friend, a conversation or a narrative that is written to pkill explaining the details of the pkill. ------------------------------ T...

ADDICT

Keywords: ADDICT
Occasionally, you may gain 'addict experience' when you're out fighting mobs. Addict experience, in short, is bonus for being connected and killing mobs for long periods of time. The longer you've been connected and the longer you've been mobbing, the more likely you'll get the bonus experience.

Adept

Keywords: ADEPT
. Remort Mage Spell Syntax: cast 'adept' <target> Allows affected person to comprehend words of spells.

ADMIN

Keywords: ADMIN, ADMINISTRATION
The ADMIN Staff are those immortals who are level 209 and above.

ADMIN are responsible for conduct of all immortal staff and mortals in the game. If you have a complaint with either of these groups then send a note to ADMIN. We will endeavour to remain free of biases in all matters, including complaints about anyone on the actual ADMIN tea...

Adrenaline

Keywords: ADRENALINE
Syntax:
adrenaline

Adrenaline floods the system, granting a surge of hyper-focused aggression and speed. For a short time, hit and damage rolls increase, and speed is increased to gain an additional attack each round.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [no fail check]
Damage:...

Advanced Armor

Keywords: ADVANCED_ARMOR, ADVANCED-ARMOR
Syntax:
cast 'advanced armor' target

Unlike its predecessor, the Armor spell, this iteration lines the afflicted target with a thicker layer of mana that reduces even more damage. Keep in mind that the layer does not prevent matter from passing through, makes it harder to penetrate the magical armor.

RP Combat Information

..

Advanced dodge

Keywords: ADVANCED_DODGE, ADVANCED-DODGE
Syntax: automatic

Advanced dodge is a skill learned only by Monks. It improves the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target. This skill is available at level 30.

RP Combat Information:

Attack Type: Mel...

Advanced Haste

Keywords: ADVANCED_HASTE, ADVANCED-HASTE
Syntax:
cast 'advanced haste' target

This spell is similar to its predecessor, the Haste spell, increasing the recipient's agility and speed. Like Haste, it will grant extra attacks in a combat round. However, it goes just a step further by infusing the mana into the nervous system and joints. If the target is slowed, this will nullify ...

Advanced Magic Missile

Keywords: ADVANCED_MAGIC_MISSILE, ADVANCED-MAGIC-MISSILE
Syntax:
cast 'advanced magic missile' target

This spell sends forth a stream of shooting missiles of magic towards the victim, each one causing stinging pain to the unlucky victim.

RP Combat Information

Skill Type: Range Spell
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: En...

Advanced Shield

Keywords: ADVANCED_SHIELD, ADVANCED-SHIELD
Syntax:
cast 'advanced shield' target

Similar to the base spell, the Advanced Shield spell creates a dual layer of defense using opposing force energy to reduce impacts of solid objects approaching the affected. The dual layer is a slightly thicker quality of mana that applies an even greater force to the initially shield.

RP Comb...

Advanced Slow

Keywords: ADVANCED_SLOW, ADVANCED-SLOW
Syntax:
cast 'advanced slow' target

This spell is similar to its predecessor, the Slow spell, decreasing the recipient's agility and speed. However, it goes just a step further by infusing the mana into the nervous system and joints. If the target is hasted, this will nullify that condition.

RP Combat Information

Skill Typ...

AERIUS

Keywords: AERIUS
Staff Positions: Law Council, Customs AKA: Steel Angel Deity of: The Heavens, Justice, Protection Form: Long silky reddish-orange colored hair flows neatly down the young male elves back, continuing down to the backs of his knees. His ears hint at his elven heritage. Perhaps the most noticeable feature of the young elf is the pa...

AERIUS_GODSPELLS

Keywords: AERIUS_GODSPELLS, AERIUS-GODSPELLS, AERIUS-DEITY-SPELLS
Category: magic:spell
Aerius' Spells: Heaven's Protection: This prayer makes a shield around the target that protects them from harm. Heaven's Wrath: This prayer, once communed, hits everything in the room except the caster multiple times. Sanctity's Embrace: This prayer makes a room safe from harm for a certain amount of time. It can only be cast within one room at ...

AFFECTS

Keywords: AFFECTS, AFFECTS-FULL, SHOWAFFECTS
Category: command
Syntax:
Affect
Affect Full
Showaffects

The
Affect command is used to show all the spells affecting the character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown.

Affect Full is used to show ALL affects seen, the spell affect...

AFK

Keywords: AFK, AWAY, FROM, KEYBOARD
Syntax: afk <message>

Typing AFK puts your character in a tell-saving mode as follows: any tell to you is stored in a special buffer, and can be seen later by typing replay. This is useful when you need to leave the mud for 5 or 10 minutes, but don't want to miss tells. AFK shows up in your prompt until it is turned off.

Tells to li...

AGE

Keywords: AGE, YEARS, DAY
Your age is determined by how much time has past since your character was created. The date your character was born by default is 17 IC years before the day you created your character. You are able to change this age as you play to better suit your character and RP, just keep in mind to base your age on your race and how they might age. Your age ...

AGGY

Keywords: AGGY, AGGRESIVE
A monster that is agressive will attack you on sight. Once you have attained 8 levels higher than the monster it will not attack you anymore.

Agility

Keywords: AGILITY
. Remort Mage Spell Syntax: cast 'agility' <target> Boosts to AC, speed, agility, and reflex. Adds agility flag for extra strikes in combat

Agony

Keywords: AGONY
. Remort Mage Spell Syntax: cast 'agony' <target> Does a hit of holy damage to target and adds debuffs to saves and hitroll also adds curse flag to prevent recall

AGONY_SPHERE

Keywords: AGONY_SPHERE, AGONY-SPHERE, AGONY SPHERE
Category: magic:spell
The Agony Sphere prayer is a Furina-only clerical spell that causes those hit by it to be snared by an intense pain. This pain would keep someone from being able to move their feet. Those hit with the spell also take quite a bit of negative damage, but they can still cast spells should they be able to concentrate through the pain. Weapons can still...

Agragon - The Land of Ancient Calling

Keywords: AGRAGON, NEW_AGRAGON, AGRAGON_CONTINENT
Category: newbie
General Location: In the Northern Hemisphere, attached to Ethica.

General Geography: This continent is connected to Ethica. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon/Ethica, is a large Ethagon Sea. Agragon is split into two distinct regions, The Northe...

Agran SubClass

Keywords: AGRAN, FLAMING-HANDS, CHILLING-HANDS, ACIDIC-HANDS, SHOCKING-HANDS, BLADED-HANDS


RP Combat Information:

Spell Type: Single Target
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d6
Damage Type: Varies
Remarks: The player may choose to empower their fists with an element of na...

Aim

Keywords: AIM
Syntax: aim <direction> <target name> Aim is used by those with the bow skill to aim thier arrow at a at a specified target that is located in a room that is connected to the room that the player is in. For example, player is standing in room A, from room A there is a room to the northeast that has the target the player need to kill, but the t...

ALAGHI-GENERAL

Keywords: ALAGHI-GENERAL, ALAGHIS-GENERAL
Alaghi are forest dwelling humanoids with barreled chests, short necks, and wide flat heads. Their hands and feet are quite large. Their short legs and hair are thick, the latter being generally blonde, reddish, brown, or charcoal gray. They stand about 6 feet tall, can weigh over 300 pounds, and are usually very strong. Alaghi communities are gen...

ALARM

Keywords: ALARM
Category: magic:spell
Syntax: cast alarm When an alarm is set, an undetectable ward is set in the area, where anyone who walks in the vicinity of it will trigger it. No matter who triggers it, the caster will be notified by means of a magical telepathy that the alarm has been tripped. Alarm is most effective when there is little traffic to walk by. REALM...

Alchemist [Subclass]

Keywords: ALCHEMIST, ALCHEMIST-SUBCLASS
Category: creation
The Alchemist subclass is for characters that have a penchant for mixing and brewing things for whatever purposes they need them for. They are a subclass of preparation and study. Alchemists can use the herbalism system to mix up many different things using herbs and ingredients foraged from various places. They also get access to the 'brew' skill,...

Alchemist: Concoct and Administer

Keywords: CONCOCT, ADMINISTER
Category: command
To concoct a brew, an Alchemist uses their knowledge of alchemy and the materials of the world. They can create concoctions that can be used in combat or concoctions that can heal allies. Their knowledge runs deep and they can cure the poisons they create.

A concoction can have a number of effects. Flags include: confused, petrified, poisoned, ...

ALCOHOL_PURGE

Keywords: ALCOHOL_PURGE, ALCOHOL-PUURGE
Syntax: summon 'alcohol purge' <person> Everyone enjoys, or rather over-enjoys, a little celebration once in a while. But there is the after affects that everyone can live without. The best cure for a hangover is to not sleep while drunk. With a gentle mixture of wild herbs and the strength of the sun, the burden of inebriation will be ...

ALIAS

Keywords: ALIAS, UNALIAS
Syntax: alias alias <word> alias <word> <substitution> unalias <word> The alias command allows limited shortening of command names. At this time, aliases cannot call other aliases, and cannot generate more than one command. Alias by itself lists your current aliases, Alias <word> lists the alias with that na...

ALIGNMENT-CHANGE

Keywords: ALIGNMENT-CHANGE, ALIGN-CHANGE
At some point in time, a character may want or need and alignment change. There can be several reasons for this. Something might happen in the characters life that changes his view of the world, the player might decide that he is having a hard time with his chosen alignment, or the imms and nobles might determine that a character is not playing by...

ALIGNSTAT

Keywords: ALIGNSTAT, CLASSSTATS, RACESTATS
Category: command
Syntax: alignstat classstats racestats Ever curious how many lawful good kobold paladins there are? Strange combination, but we wonder as well. We can't help you determine precisely that, but we can help you determine how many lawful or good or kobold or paladin players there have been, based on all laston data. J...

ALLIANCE

Keywords: ALLIANCE
Category: command
Syntax: alliance show <clan>
alliance list
alliance propose <clan>
alliance accept <clan>
alliance refuse <clan>
alliance dissolve <clan>

The ALLIANCE command is used to create alliances between the various religions. ALLIANCE SHOW displays the alliances of your current religion. ALLIANCE LIST ...

Alt Limit

Keywords: ALT-LIMIT, ALT_LIMIT
This mud enforces an alt limit. You are allowed to have a maximum of 25 total alts only, with the exception of those alts that were created before the rule went into effect on November 4 2011. Those that were grandfathered, were allowed to attic alts, and keep only 25 alts in play. However, anyone that has 25 alts or more, (number of alts i...

Ambar Nelath Extended

Keywords: AMBAR-EXTENDED
Category: race
. "Ambar Nelath" - (Amber Knight/Barbediel Season)

The Ambar Nelath are bathed in the golden hue, covering their skin in a casting of rich brilliance, often with a glittery pearl sheen. Not elven and not angelic, the Nelath are a unique and incredible sight to behold. Their facial features often lean to elven or half-elven heritage, with th...

Ambush

Keywords: AMBUSH
Category: command
Syntax:
ambush target

When used from concealment within a natural environment, this skill allows the user to initiate combat with a devastating surprise attack. It cannot be used while the caster is flying or mounted. City sectors, air sectors or temple sectors. It can also only be used to start combat, once you are fighting it may no...

Amnesia

Keywords: AMNESIA
. Remort Mage Spell Syntax: cast 'amnesia' <target> Debuffs to memory and knowledge stats.

AMOTES

Keywords: AMOTES
Syntax: amote <target> <text> The text must include * for your name and a @ where you want the targets name. Pretend Rathern is the one typing the command. eg amote guard Jumping from out of the shadows, * grabs @ by the neck. Will send to everyone in the room this message: Jumping from out of the shadows, Rathern grabs a guard by the ...

Amusing IC Quotes

Keywords: QUOTES
Please be sure to send any quotes as immrequest to Lanteia, Subject: Quotes. Nahota to Faelwen, 'What? I like bunnies. They're...friendly.' Zaan - (IC) You say in common 'Me? Religious? Like what? Vantiga? Kedanna hates vampires, or so she says. She does hate me, so my point is proven. Nadur? I somehow think Lady Sheylynn would look skeptical...

Analyse

Keywords: ANALYSE
Syntax: commune analyse <object> No one knows more about the lands than those that created it. Whether you want to know what something is made of or what enchantments affect it, a simple commune will reveal much information. Speak with the omniscient, and much will be revealed in a simple analysis. SPHERES: divination RP Combat ...

Ancient Curse

Keywords: ANCIENT-CURSE, ANCIENT_CURSE
Remort Nature Spell Syntax: summon 'ancient curse' <target> Multi-hit damage spell, damtype bash

ANGEL-RELATIONS

Keywords: ANGEL-RELATIONS
Category: race
Angels view the world much as their gods tend to and as such can be viewed positively amoung communities or as a bane to them. People who devote their lives to faith are judged particularly harshly by Angels, who may go out of their way to test such people to ensure that their devotion is true however once an Angel is satisfied with the outcome of ...

ANGEL-SOCIETY

Keywords: ANGEL-SOCIETY
Category: race
Most Angels make their home on the moon of Aglet, a moon covered in ice and snow. Many cities dot the moon's landscape and what one can find within depends upon what god is venerated most within that city. On Aglet there is a strange sort of fellowship between the Angels of the various gods, each respecting the others in turn for their devotion to ...

Animal Training

Keywords: ANIMAL-TRAINING, ANIMAL_TRAINING
Syntax: mount <animal> The skill animal-training is the ability for the seasoned player to break in all but the most unruly of creatures to be ridden. Of course, the creature in question must first be rideable (no use trying to break in a snake if you can't actually ride it). This skill differs somewhat from domesticate as it doesn't ma...

Antimagic Shell

Keywords: ANTIMAGIC-SHELL, ANTIMAGIC_SHELL
. Remort Mage Spell Syntax: cast 'antimagic shell' <target> Boosts the target's IRV to magic.

Apartment Guidelines

Keywords: APARTMENT-HOUSING, APARTMENT
The top two floors of Roland's Cavern are now available for housing. You have the option of buying 1 to 3 room suites. Each room may be decorated (room desc) by the owner by sending a note to Andora with the description and any colour codes.

Each room will have the option of up to 4 objects per room. Of the furnishing, you will have the ...

Appel

Keywords: APPEL
Syntax:
appel target

The fencer stomps their foot loudly to create a sudden distraction. This has a chance to temporarily stun an opponent for a brief moment.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Willpower vs Spel...

APPEND

Keywords: APPEND, DESCRIPTION, DESCRIPTION-EDITOR
Category: olc:redit
Append is an advanced and much more powerful form of the description command. Upon entering APPEND mode, you will be shown your present description (or lack of). This can then be edited, formatted, replaced, cleared, or shown, as per the following commands.

If you do not have a description, you may just begin entering your description. After you...

Application for a Guild

Keywords: GUILD_APPLICATION, GUILD-APPLICATION, APPLICATION-GUILD, APPLICATION_GUILD, GUILD-RULES, GUILD_RULES, RULES-GUILD, RULES_GUILD
1
The Gathering offers many opportunities for your character to advance through Roleplaying. One of these avenues is by making or joining a guild. In order to
-start- a guild, the following needs to take place:

** Must have one hero as part of the founding group.

** Must have five members and none of the members may be alts o...

Application for Ruling an Empire

Keywords: EMPIRE-APPLICATION, RULER-APPLICATION, EMPIRE-APP
Players who wish to rule an empire will need to send an Immrequest to RP. If they wish to rule an existing empire, then their knowledge of the empire and its history will go in their favor, and help tip the scales in their interest. If a"player wishes to build their own empire, then they would need to send a history or background of the empire wit...

APPRAISE

Keywords: APPRAISE
Syntax: Appraise <object> A skill inherent of dwarves and duergar, enabling them to value and assess an object at a glance.

Approach and Glimpse

Keywords: APPROACH, GLIMPSE
The approach system is designed to simulate rooms having an actual size, allowing people to populate different parts of a room while still allowing the same visual components we have always had in a room. Rooms are invisibly divided into nine sections, much like a telephone keypad, and players may move from section to section as they like with no ...

Aquilo_Valley

Keywords: AQUILO_VALLEY

Since magic revealed itself to the minds of mortals and Gods alike, many strange and powerful happenings have taken place. While many magical wonders are inspiring and bring forth positive results, there are others that shine a light on the darker side of magical minds. A small group of magic users began to notice the strange results of their pee...

ARCAIC

Keywords: ARCAIC
The arcaic language is so old that not even the wisest sages or reputable bards know of its true origins, but many venture a guess. Some tales, many more far fetched than others, link this mysterious tongue to times as old as the creation of Tirradyn. Others think that it's a disguised language of code, it's true speech hidden by a power beyond ...

Arcane Cataclysm

Keywords: ARCANE-CATACLYSM, ARCANE_CATACLYSM
Syntax:
cast 'arcane cataclysm' 100-1000

This is an Area of Effect spell that will target all enemies in a room. The damage this spell does depends on the mana spent to activate it. The activation value must be a multiple of 100. For each additional 100 mana spent on the spell, it will do additional damage.

RP Combat Information...

Arcane Parry

Keywords: ARCANE_PARRY, ARCANE-PARRY
Syntax:
Passive/Automatic

This skill uses arcane knowledge to parry attacks based on the users mental acuity. In combat, this skill will increase the ability to parry attacks away from the user.

RP Combat Information

Skill Type: Defensive, Self Only
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Typ...

Arcanium Rules

Keywords: ARCANIUM-RULES
These are the rules of Arcanium Society which must be followed at all times. Any disregard for the rules will be met with swift consequences.

1. Members of the Arcanium Society are to show respect to higher ranks with a fist over the heart and a light bow.

2. Within the clan hall, there will be no offensive magic or combat of an...

Arcanium's Joining and Leaving Policies

Keywords: ARCANIUM-JOINLEAVE
Joining Arcanium Society is a simple process that requires the applicant to send a letter (using the Dragondale post office) to Darvose with the following information:

(IC Info)
Full Name:
Race:
Hometown:
Profession:
Talents/Abilities:
Realm Specialization (if applies):

Just as joining is an easy process, lea...

Archwizard

Keywords: ARCHWIZARD
The archwizard class consists of those wizards that have chosen to specialize in the magics that pertain to both beneficial and harmful effects. While they retain some of the enhancement and outwardly positive effect spells, their true power comes in their damage dealing and harm inducing spells as well as their stat buffing and shielding abilitie...

Area Checking for Balance

Keywords: AREACHECK
Syntax: areacheck <all|rooms|objects|mobs|here>

This will check the area that you are currently in for balancing purposes. Each incorrect display should be corrected before the area is included ingame. For those areas that were added in before this feature, they are being re-checked slowly but surely.

Areacheck here will only check th...

AREA LIST

Keywords: AREA LIST, AREAS LIST, AREA HISTORIES
Category: helpsys
There are several areas within the world of The Gathering..., and each has their own history and story to tell. Below is a list of areas that you may read help files for that contain their histories...for example, if you wanted to find help on the Orc Camp, type 'help Orc Camp'.

Dark Cavern
Zetsubou Sandstorm
Flying Island
Mremisha Villa...

Area of Effect Casting

Keywords: AOE, AREA-OF-EFFECT, AREA_OF_EFFECT
Area of Effect (AoE): Whenever a caster, be it mage, cleric, druid, bard, etc, casts an AoE spell, all players within the specified range from the spell's helpfile, or within the 30 foot range found in Help RP-Movement are within the spell striking range, including the one who cast it. AoE spells will strike a whole area indiscriminately, be it...

AREA_HOMES

Keywords: AREA_HOMES, AREA-HOMES
The following areas have pre-made player homes. Size, cost, and quality and number of houses may vary by area. You will need an imm to change the resets in the homes furniture wise, but thanks to Rahmakhet's coding, you are now allowed to use furniture from other areas.

Baeladar
Chyndagh Housing District
City of Nar'Got
Cormanthor Yastehanye
..

AREAS

Keywords: AREAS
. AREAS shows you a list of areas in the game. COMMANDS shows you a list of your commands. You may notice that some areas are a different color than others. This is to make it easier for the player to find things that the area list is most commonly used for. See explination below for what each color means. -> - Favored Newbie Areas...

Areas to Find Hero Gear

Keywords: AREAS-HERO-GEAR-SETS, AREAS_HERO_GEAR_SETS, SET_GEAR_HERO_AREAS

Valuria within Colosseo di Valuria:
Be sure to bring a group of hero's, level 100, ready to fight these mobs. There is the chance of dying even in a group but we advise not to even try 1 v 1 with these gladiators. This gear is what most consider to be the best hero gear in the game that are not relics.

Nar'Got Cemetery:
...

Arena

Keywords: ARENA
Category: command
Syntax: arena <command> arena <join> arena <on/off> arena <status> arena <quit> As if to answer the need for bloodshed and combat, a sport was developed that emphasizes combat amongst the most crafty, the most noble, and the most tenacious of fighters. The arena was developed for such people. When opened, partic...

ARIANA-OLD

Keywords: ARIANA-OLD
Name: Ariana
Title: Mistress of Darkness.
Godly Position: Darkness and the elements.
OOC Position: Administration

Details: Ariana is the mistress of darkness and just about every other element. She is a vengeful bitch when aggrivated, yet a sweet, loving wife to her two beloved partners. She heads the 'Keepers of the night...

Ariandor - The Floating Continent

Keywords: ARIANDOR, FLOATINGISLES, NEW_ARIANDOR, ARIANDOR_CONTINENT, FLOATING_ISLES
Category: newbie
General Location: Located in the Northern hemisphere, the Main Island of Dragon's Head can be found in the Shadow Sea, east of Ethica past the Sea of Shards.

General Geography: The main island of Dragon's Head can be found in the Shadow Sea. The Continent, once whole is now mostly comprised of the Floating Isles after a strike by a meteo...

Arioch - Rethia

Keywords: ARIOCH, ARIOCH-RETHIA, RETHIA-ARIOCH, ARIOCH_RETHIA, RETHIA_ARIOCH
Arioch. To Rethians, the very name conjures images of ghosts, of vampires, and misfits. The city was built long ago to honor the Dark Father, Valafar. Since, it has been ruled by those loyal to the Dark Father. In the wars preceding the Sundering, the royal family was eradicated by the enemy, leaving the city without a King or Queen for the fir...

Ariyday the Playful

Keywords: ARIYDAY, PLAYFUL
Category: newbie
Background: The god of catnip, treats and toys. Often appearing as a ginger furred mrem child or teen with a bell collar. He hands out treats, catnip and toy to all the good children of the lands when he breezes through town. He was born of the first laugh of Kedanna the first time she embodied joy and love and chaos.

Personali...

Armor Break

Keywords: ARMOR-BREAK, ARMOR_BREAK, ARMORBREAK
A blacksmith understands metal and the construction of armor. They can use this knowledge to find flaw and weakness in the armor of their opponents.

RP Combat Information:

Skill Type Debuff
Attack Syntax 1d20 + Hitroll
Damage 1/2 standard weapon damage
Damage Type weapon type
Automatic Hit/Saving Throw n/a
Rema...

ARMOUR

Keywords: ARMOUR, ARMOR
Category: magic:spell
Syntax: cast armour <character> This spell creates a hard sheet-like layer of protective magic around the target that decreases (improves) their armor class. REALMS: conjuration summoning RP Combat Information: Spell Type: AoS Attack Syntax: 1d20 + <Sp...

ARMS-AND-ARMOR

Keywords: ARMS-AND-ARMOR
Name |Location| Description -----------------+--------+------------------------------------------------- Ailette | Arms | Leather plates which are laced to the shoulder, | | designed to deflect blows rather than stop them. | | Often decorated with coats-of-arms. ----------------...

Artifacts

Keywords: ARTIFACTS
Artifacts are special items that have a power all their own. They provide all sorts of benefits depending on the artifact, however because of their innate power, they are known to vanish of their own volition after twenty-one days of ownership. They are often found just laying around in random rooms of the world. For a list of artifacts and th...

Ascension

Keywords: ASCENSION
Syntax:
ascension

Reaching nirvana is the goal of an Ascetic. This skills helps them breakthrough a level toward this goal. This buff increases their intelligence and hitpoints. It will also provide some healing over time.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Dama...

ASELLUS

Keywords: ASELLUS
Name: Asellus Rosewater
Title: Goddess of the Moonlight
Goddess: Moonlight and Shadow
Position: Builder

History: Asellus is a relative newcomer to the realm and it's workings, and moreso to Goddesshood. However, she has taken to her position at t...

Asphyxiate

Keywords: ASPHYXIATE
. Remort Mage Spell Syntax: cast 'asphyxiate' <target> Damage spell, damtype drowning

ASSISTANCE

Keywords: ASSISTANCE
Syntax: commune assistance <object> Ask for a favor, and thou shalt receive. A commune for assistance will randomly increase your performance in some way, whether it be reasoning, stength, or perhaps quickness, to name a few. Now that you have the favor of the gods, what you do with it is your decision. SPHERES: combat convoc...

Assisting Players with Shorts and Descriptions

Keywords: DCONSENT, ASSISTSHORT, ACCEPTSHORT, ASSISTDESC, VIEWDESC, ACCEPTDESC, SHORT-ASSISTANCE, DESC-ASSISTANCE, DESCRIPTION-ASSISTANCE, LONG-ASSISTANCE, LONG_ASSISTANCE
The below commands will allow players to assist one another with their short and long descriptions. This may be especially useful when players are assisting screen reader users in colouring their shorts, or if players need help with their extended descriptions. Syntax: Dconsent <person> - Will allow a player to grant permission for another...

Astral Shell

Keywords: ASTRAL-SHELL, ASTRAL_SHELL
Remort Nature Spell Syntax: summon 'astral shell' Protects target against debuffing spells and hexes

Attaching and Detaching Containers from a Belt

Keywords: ATTACH-BELT, DETACH-BELT, BELTS
Category: command
Syntax: attach <container name> <belt name> detach <container name> Players are able to attach container items to their belts for storage with the above syntax. This can be done on any waist item.

ATTACK

Keywords: ATTACK, KILL, FIGHT
Syntax: kill <victim> Use this command to start a fight.

ATTUNE

Keywords: ATTUNE
Syntax: attune <object> Ordinary items are crafted by ordinary means, and can be used readily by ordinary people. From time to time, however, special artifacts and objects might fall into one's possession, crafted not by blacksmiths, but by powerful sorcery. These unique treasures are indeed valuable, not only for their rarity, but for the...

Auction

Keywords: AUCTION
Category: command
Auctioning items is a good way to clean out your inventory and maybe make a little coin on the side. If you wish to auction an item, it has to be in your inventory. It cannot be on the ground or equiped. Not all things can be sold in the auction, its limited mostly to weapons, armor, and a some other things. This will allow a player to auction a "l...

AUCTION-SHIP

Keywords: AUCTION-SHIP, AUCTION_SHIP, AUCTION-SHOP, AUCTION_SHOP, DEED-SHIP-AUCTION, DEED_SHOP_AUCTION, PLAYER_SHIP_AUCTION, PLAYER_SHOP_AUCTION, PLAYER-SHIP-AUCTION, PLAYER-SHOP-AUCTION

Please read this helpfile in its entirety if you wish to take part in the Auction for Player Keeps, Ships, and Shops.

For the Auction dates of Keeps, Ships and Shops, we will be
shooting for Sunday, June 5th and Wednsday, June 8th at 1pm Pacific, 2pm Mountain, 3pm Central, 4pm Eastern. We will have weekday and weekend schedul...

AUGMENT_HEARING

Keywords: AUGMENT_HEARING, AUGMENT-HEARING
Category: magic:spell
Syntax: cast 'augment hearing' <target> With this spell, the caster may magically enhance the target's hearing to the point that they will hear everything in the room, including all whispers. REALMS: alteration necromancy

RP Combat Information:

Spell Type: Buff
Att...

Augury

Keywords: AUGURY
Augury is a druidic and or nature based guild, which focuses primarily on the well being of the outside world. Members of this guild must be ready to either fight to protect from invasion, offer healing services using magic or potions, or do research. This research may include the study of plants and their uses in fighting or healing, learning wh...

Aura Types

Keywords: AURA-TYPES, AURAS, AURA-INFO
The below is a list of the different auras you might see, and what they mean.

Red Aura = Evil Alignment
White Aura = Sanctuary is cast upon the person
Gold Aura = Good Alignment
pink aura = Faerie Fire is cast upon the person
Blue Aura = Bless is cast upon the item

AURA_OF_TEMPERANCE

Keywords: AURA_OF_TEMPERANCE, AURA-OF-TEMPERANCE
Syntax: commune 'aura of temperance' Discovered long ago by a humble cleric searching for her peace and harmony during the violent times of war, this spell granted her something she always desired, but had been out of reach. She was being charged by a pack of war dogs when approaching the gory battle scenes. Uttering a quick prayer of ...

AUTO-MAPPER

Keywords: AUTO-MAPPER, AUTOMAPPER, MAP, MAPCLEAR, NOMAPEXITS, SECTORS
Category: command
. The automapper is an ASCII map display of the rooms in your proximity. The mapper will display the rooms according to their sector type, as listed below. The mapper makes getting to know the surrounding area simple, but it is still critical to read the room descriptions. Some of the general features of the automapper are: * Rooms withi...

AUTO_COMMANDS

Keywords: AUTO_COMMANDS
The following commands can be used to toggle specific commands to automatically function, or to turn the command off to prevent its use. autoanswer autoassist autobag autocolor autocompactspells autodamage autodoor autoexit autoexamine autofeed autogold autohunger...

AUTOBALANCE

Keywords: AUTOBALANCE
.. Stat Mage Spell Thief Druid Cleric Paladin Ranger Warrior Barbarian filcher ST, CO +3 +4 +5 +4 +4 +5 +5 +6 +7 QU, AG +3 +6 +7 +3 +5 +5 +6 +5 +4 ME, RE +7 +6 +5 +6 +6 +5 +5 +4 +3 IN, EM +4 +3 +3 +6 +7 +7 ...

AUTOBALANCE2

Keywords: AUTOBALANCE2
======================================================================== Appendix B OBJECT VALUE TABLES ======================================================================== Table B1: Materials Table B6: Weapon damage ------------------------------------------------------------------------ Here is a chart to be used for tabulating weapon damag...

AUTOBALANCE3

Keywords: AUTOBALANCE3
Armor Type Ac Pierce Ac Bash Ac Slash Ac Magic ---------- --------- ------- -------- -------- Finger level/10 level/10 level/10 level/15 Neck level/6 level/6 level/6 level/8 Torso level/3 level/3 level/3 level/4 Head level/4 level/4 level/4 l...

AUTOBALANCE4

Keywords: AUTOBALANCE4
Equip Normal 1 Alliance 2 Alliance level flag or flag and magic flag magic flag 0-10 0 0 1 11-20 1 1 2 21-30 2 3 4 31-40 3 4 5 41-50 4 5 6 51-60 5 6 7 61-70 6 7 8 71-80 7 ...

Autocolor

Keywords: AUTOCOLOR, AUTOCOLOUR, AUTO-COLOR, AUTO-COLOUR, NOHEX
Category: command
Syntax: autocolor [on|off] Autocolor controls whether the game translates custom hex colors for your current color mode. It is on by default. When autocolor is on, hex colors remain full hex in HTML, MXP, and bright modes. In xterm mode, they are converted to the nearest 256-color xterm code. In ansi mode, they are converted to the nearest ba...

Autohunger

Keywords: AUTOHUNGER
Syntax: Autohunger Autohunger toggles the hungry and thirsty messages to be turned on or off. Please keep in mind that even if you don't 'see' the message notices that your stats/regening are still affected.

Autolist

Keywords: AUTO, AUTOLIST, AUTO-LIST, AUTOANSWER, AUTOASSIST, AUTOBAG, AUTOCOLOR, AUTOCOLOUR, AUTOCOMPACTSPELLS, AUTODAMAGE, AUTODOOR, AUTOEXAMINE, AUTOEXIT, AUTOFEED, AUTOGOLD, AUTOHUNGER, AUTOKEEPALIVE, AUTOKENNEL, AUTOLANDONREST, AUTOLOOT, AUTOMAP, AUTONOBOATEXIT, AUTONOEQLIST, AUTOPEEK, AUTOPKASSIST, AUTOPOTION, AUTORECALL, AUTOREFORMAT, AUTORELIC, AUTOSAC, AUTOSAYCOLOURCODES, AUTOSAYMOTE, AUTOSELF, AUTOSHEATH, AUTOSHOOT, AUTOSORT, AUTOSPLIT, AUTOSTOREPAY, AUTOSUBDUE, AUTOTRACK, AUTOVIALKEEP, AUTOWRAPTELLS, AUTOXXX, BATTLELAG, COMBINE-ITEMS, COMPACT-MODE, NONAMES, NOHEROMSG, NOTEACH, NOSUMMON, NOCHARM, NOFOLLOW
Category: command
Syntax: autolist <auto command> Autolist shows your current toggle settings. Most entries can be changed by typing the command name by itself. Some commands have additional syntax; see their individual helpfiles where noted. Movement and Room Display autoexit Show exits automatically. See also fullexits. aut...

Autopotion

Keywords: AUTOPOTION
-================================ Autopotion
Syntax: autopotion set - turns on autopotion
autopotion unset - turns off autopotion
autopotion - sets hp level you will quaff at
autopotion - sets the potion you will auto use
-========================================...

AUTOVOTE

Keywords: AUTOVOTE, CODE_DO_AUTOVOTE_INVALID_ARGUMENT, VOTE
Syntax: vote autovote <value> A Noble is called to Vote when a moot has been called upon a player. With voting, a Noble can either either in approve or disapprove of the vote, showing this with how many points are used in voting. With Autovote, after 15 seconds have past in the mooting process, the autovote system becomes enabled. ...

Available Flag

Keywords: SEXUAL-HARASSMENT, SEXUAL_HARASSMENT, HARASSMENT-SRP, HARASSMENT_SRP, HARASSMENT-SEXUAL, HARASSMENT_SEXUAL, AVAILABLE-FLAG, AVAILABLE_FLAG

Syntax: whodisplay available

There is a
whodisplay option called 'available'. You can toggle this on or off by using the above syntax.

When toggled on, the
[brackets] around your level on the who list will turn bright green instead of the dark green they normally are. This indicates that you are available f...

Avarice

Keywords: AVARICE
. Remort Mage Spell Syntax: cast 'avarice' <target> Affected person becomes greedier, searching diligently after a fight to find every last coin possible

Avian Biology

Keywords: AVIAN-BIOLOGY, AVIAN-WINGS, AVIAN-TAIL
Category: race
Avians, as unique as they are on the outside, are even more fascinating within. They have extra organs, hollow bones, modified muscles, and more. Very rarely does any avian possess breasts, and when they do, they are small and nonfunctional because they are oviparous. Both sexes have cloaca. Avians hatch from eggs. Eggs take three weeks to form in ...

Avian Extended Details

Keywords: AVIAN-EXTENDED
Category: race
On Avian Health
Due to their unique anatomy, avian health is a topic different from many races. A healthy avian has strong wings, shiny feathers, clear eyes, sharp talons, and vocalises/flicks their wings and tail frequently.

Avians have a specific diet: sugar, carbohydrates, and protein are all required in large amounts to allow the bird ...

Awakened Fist

Keywords: AWAKENED_FIST, AWAKENED-FIST, AWAKENEDFIST
Syntax:
awakenedfist target

This attack imbues the fist with pure and holy power. This attack does added damage against undead creatures.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Holy
Crit Strike Mod: x2 damage
Remarks: In Co...

AWARENESS

Keywords: AWARENESS
syntax: awareness Awareness heightens your sense of hearing, and makes you more paranoid of your surroundings. Awareness makes It difficult to sleep in the paranoid state when there are a lot of people nearby. You are instantly awakened when you sense a person walk into the room where you are sleeping. Typing awareness by itself...

Azure Isles - The Isles of Musical Harmony

Keywords: AZUREISLES, AZURE, AZURE_ISLES
Category: newbie
General Location: In the Azure Sea, west of Samadnar

General Geography: The Azure Isle are surrounded by a coral reef that protects them from inclimate weather and catastrophic oceanic waves and storms. The shallow seas around the isles are warm and colorful from the protective living coral of the Azure Reef. The islands are formed from ...

babystring

Keywords: BABYSTRING
Category: command
Syntax: babystring <name_of_object> <field> <string>
fields: name short long ed

Name : Example - babystring name newborn nearly bald newborn tiny horns
This sets the item's keywords, which are what you would type to target it. There should NOT be any color codes in this. A good idea would be to take words that a...

Backpalm

Keywords: BACKPALM, BACK_PALM, BACK-PALM
Syntax:
backpalm target

This attack may be used when the target falls below 50% HP to deals massive damage to a wounded foe.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Bash
Crit Strike Mod: 2x Damage Roll
Remarks: This attack m...

BACKSTAB

Keywords: BACKSTAB
Syntax: backstab

Backstab is the favoured attack of thieves, murderers, and other rogues. It can only be used while wielding a dagger or similar weapon. The damage inflicted by a backstab is determined by the attacker's level, weapon skill, backstab skill, and the power of the opponent. Only thieves and spellfilchers may learn the bac...

Badger Tenacity

Keywords: BADGER_TENACITY, BADGER-TENACITY, BADGERTENACITY
Syntax:
summon 'badger tenacity'

The caster channels the stubborn endurance of a badger, hardening their own spirit and flesh. This magic significantly reduces the damage they take from ongoing, harmful effects.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Duration: Con...

Baeladar

Keywords: BAELADAR
A beautiful land of forests, fields, enchanting river valleys and southern chain of nearly impassible mountains all of which support a rich and abundant wildlife. High Elves rule this land with a mix of their much less numerous gray and woodelf cousins from their stunning capital made of crystal. Perhaps the oldest known empire that pre- dates even...

Bagify

Keywords: BAGIFY
Category: command
Syntax: bagify <corpse name>

Bagify is a command that lets you turn the corpse of a fallen creature or player into a bag you can carry around and use to store things in. These bags aren't typically considered something you have in an IC fashion as on some occasions they're the skin of being alive and well still. They're simply a cool way ...

Bahkal

Keywords: BAHKAL
The Bahkal Forests is inhabited and looked after by the Garians that reside within it. Being a tribe rather than a city, they are not as trusting of outsiders as most. It is said that the Garian's are one of the seven tribes of the Bhamori, barbarians like those of their kinsman and known to be the protectors, the watchers, and keepers of the seven...

BALANCE

Keywords: BALANCE
Redirection help file. Type: help COUNCIL For help about the immortal Council of Balance. Type: help BANK For information about banks and the balance parameter.

BALANCE

Keywords: BALANCE
Redirection help file. Type: help COUNCIL For help about the immortal Council of Balance. Type: help BANK For information about banks and the balance parameter.

Balestra

Keywords: BALESTRA
Syntax:
balestra target
The fencer combines a forward leap with a precise thrust. This increases their dodge chance for an instant and adds significant force to their attack.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Ref...

BALMORIANS

Keywords: BALMORIANS, BALMORRAL-PEOPLE
Balorians are a group of Humans who have risen from a small town to a global power. Living upon Agragon, they are considered the undisputed masters of the entire land and their holy riders are feared far beyond their map-drawn borders. Followers of the One God, religion holds sway in Balmorral, with all eyes warily turned to the massive church and...

Bandage

Keywords: BANDAGE
Syntax:
bandage target

On the battlefield, one must be able to do quick first aid. This skill allows someone to staunch bleeding to prevent them from taking continued bleeding damage.

RP Combat Information

Skill Type: Touch
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Crit Strike Mo...

Bandits of Baeladar

Keywords: BANDITS_O_BAELADAR, BANDITS-OF-BAELADAR
Category: notes
Lore: The Empire of Baeladar is often fought with bandits. Usually sent as an arm of Dhurza, seeking to destabilize the Empire and gain goods, the bandit camp lays outside the main city in the Plains of Belwynn. Recruited from failed farmers, the downtrodden and orphans, the Bandits are given weapons and training by Dhurzan mercenaries, secret...

Bank Commands

Keywords: BANK-COMMANDS, DEPOSIT, WITHDRAW, TRANSFER, BANKING
Syntax:
Bank deposit <amount> <coin type>
Bank withdraw <amount> <coin type>
Bank balance
Bank convert
Bank exchange
Bank transfer <amount> <coin type> <person>

Banks are available in many cities, though each of them are linked, so what you have in one bank may be drawn upon in any other. You will no longer be...

BANSHEE-GENERAL

Keywords: BANSHEE-GENERAL, BANSHEES-GENERAL
When a soul passes on heavy with guilt or burning for revenge, it may return to the mortal plane as a tormented phantasm known as a Banshee. Forever locked in shadows and despair they creep through Tirradyn seeking out that which causes their eternal unrest, a killer perhaps or a task left unfinished before death, so that they may hopefully pass on...

Barbarian [Subclass]

Keywords: BARBARIAN, BARBARIAN-SUBCLASS, SUPERSTITION-SKILL, DANGER-SENSE-SKILL, WAR-PAINT
Category: command
The barbarian subclass allows warriors to be trained in skills that are more closely tied to nature than their more traditional and civilized warrior counterparts. Typically residing outside the bounds of formally established civilizations, barbarians are fierce warriors, guided by instinct and tradition rather than structured laws or societal norm...

Bard

Keywords: BARD, SING, TUNE
Category: magic:spell
The Bard subclass is for the storytellers of the world, poets and singers and players of music. More than this, though, bards have learned over the years how to make magic happen through their spellsongs, and bards have access to a full repertoire of them with each having its own unique effects on those within earshot. Ranging from damage songs t...

Bard Buffing Songs

Keywords: BARD_BUFF_SONGS, BARD-BUFF-SONGS, BARD_BUFFS_SONGS, BARD-BUFFS-SONGS, SONG-OF-IMPERVIANCE, SONG-OF-INSPIRATION, EPIC-TALE
Category: magic:spell
Spell Name: Song of Imperviance
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Anyone friendly with the caster within the affected area is granted +5 to all elemental and weapon-type IRVs (Max 15) for ...

Bard Crowd-Control Songs

Keywords: BARD_CROWDCONTROL_SONGS, BARD-CROWDCONTROL-SONGS, MOMENTARY-CHARM, ULTIMATE-LULLABY, CANCELLATION-CONCERTA, DRINKING-SONG, CACOHONY, SONG-OF-IRRESISTABLE-DANCE, SPOOKY-DIRGE, LOVE-SONG
Spell Name: Momentary Charm
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Anyone within the affected area are required to make a Willpower save with a Difficulty Class (DC) of (8 + <Charisma>) of ...

Bard Damage Songs

Keywords: BARD_DAMAGE_SONGS, BARD-DAMAGE-SONGS, HARMFUL-SCREECHING, FUNERAL-MARCH, SONG-OF-DESPAIR
Category: newbie
Spell Name: Harmful Screeching
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8 + <SpellDamroll>
Damage Type: Sound
Remarks: This ability is not a Ranged AoE. You emit an ear-splitting screech in a cone-shaped burst reaching ...

Bard Healing Songs

Keywords: BARD_HEALING_SONGS, BARD-HEALING-SONGS, SCALE-OF-MINOR-HEALLING, CAMPFIRE-LULLABY
Category: newbie


RP Combat Information:

Spell Name: Scale of Minor Healing
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 2d6 + <SpellDamroll>
Damage Type: N/A
Remarks: May only be used once, per In-Char...

BARKSKIN

Keywords: BARKSKIN
Syntax: summon 'barkskin' <person> Trees have one of the most formidable natural protections on the forests. Hence, it is thought that a body shield-like natural armor made of a thick, bark-based material would provide great protection. Unfortunately, just like the bark it's consisted of, it's very susceptible to fire and heat. ELEM...

Barrel Roll

Keywords: BARRELROLL, BARREL_ROLL, BARREL-ROLL
Syntax:
barrelroll

The user tucks into a ball and rolls forcefully through a group of enemies. This area-of-effect bash has a chance to knock targets prone.

RP Combat Information

Skill Type: AOE Attack
Attack Syntax: 1d20 + Hitroll Damage: 3d6 + Damroll
Damage Type: Bash
Save: Reflex vs Spell DC
Cr...

Barrier

Keywords: BARRIER
. Remort Mage Spell Syntax: cast 'barrier' <target> Creates an energy barrier over open doorways that prevent movement in that direction

Bash

Keywords: BASH
Category: command
Syntax:
bash <victim>

The bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees. It's success depends on many factors, including the bash rating, your weight, and the size of your opponent. Larger opponents may be immune to bashing effects due to their sheer size.

RP Combat Information:
..

Bastion of Illumination: Ravidya's Godspell

Keywords: BASTION_OF_ILLUMINATION, BASTION_ILLUMINATION, RAVIDYA_GODSPELL, RAVIDYA-GODSPELL, BASTION-OF-ILLUMINATION, BASTION-ILLUMINATION
Category: magic:spell
Bastion of Illumination

Ravidya values innovation and ingenuity- creation and science. She grants those who have completed her Trials of illumination her Ability. They must posess the Sphere of Illumination to use her ability, using it to channel her inspiration to them. This is a skill of mental illumination, adaptation and ingenuity. Using...

Bastion of Light - Bastion of Darkness

Keywords: BASTION_OF_LIGHT, BASTION-OF-LIGHT, BASTION_OF_DARKNESS, BASTION-OF-DARKNESS
. Remort Cleric Prayer Syntax: commune 'bastion of light' (for holy aligned clerics) Syntax: commune 'bastion of darkness' (for evil aligned clerics) Protects against negative debuffing spells and hexes

Battle Cry

Keywords: BATTLECRY, BATTLE_CRY, BATTLE-CRY
Syntax:
battlecry

Unleashing a focused, deafening shout that potentially stuns a foe with its sheer force. The surge of adrenaline from the cry also grants the warrior a minor boost to their own resilience.

RP Combat Information

Skill Type: Buff, Self only; Debuff AOE
Attack Syntax: 1d20 [No Fail Check]
Damage:..

BATTLELAG

Keywords: BATTLELAG, BATTLE, LAG
Syntax: battlelag <text>
battlelag <off/on>
battlelag clear

Battlelag <text>
Sets the text shown before your prompt while you are affected by combat lag. The default is
BattleLagged.

Battlelag <off/on>
Toggles the setting on and off.

Battlelag clear
Clears your battlelag text and uses the...

BATTLEPROMPT

Keywords: BATTLEPROMPT
Category: command
Syntax: battleprompt <prompt> BATTLEPROMPTs are the exact same as prompts, only they show up during battle. Setting up a battleprompt is the same as a prompt, only you can't set OLC variables into it. See 'help prompt' for more information. A couple of unique variables for battleprompts are: %i - Shows a health bar of the enemies' health. %...

Battlescore

Keywords: BATTLESCORE
Category: command
Syntax: Battlescore

Battlescore is a score sheet that keeps tabs on the things your normal score won't. Where score focuses on the money you have on you and the affects currently on your character, your battlescore keeps an eye on things to aid you in battle and fighting, such as how much you regen every 15 seconds. Your armor comfortabil...

Battlespam

Keywords: BATTLESPAM
Category: command
Syntax: battlespam on/off Typing this command will toggle on or off the ability to view the messages in battle that do damage. Dodges, parries, shield blocks and misses will not be shown. Your battlespam setting is showin in the 'autolist' command.

Bears Claw

Keywords: BEAR-CLAW, BEAR_CLAW, BEARS_CLAW, BEARS-CLAW, BEAR'S-CLAW, BEAR'S_CLAW, BEARSCLAW
Category: magic:spell
Syntax: summon 'bears claw' <target> The caster summons the strength of the powerful brown bear to tear their victim to shreds. Once summoned, the extended forearms of the druid are momentarily transmuted into the fearsome claws of the formidable bear, long enough to take a few swipes at their opponent. ELEMENTS: animal earth...

Beastial Synergy [Beastmaster Subclass Skill]

Keywords: BEASTIAL-SYNERGY, BEASTIAL_SYNERGY
This skill allows a beastmaster and their pet to commune with one another and share their strengths and weaknesses. They must both take a full round to commune with one another before this takes effect.

RP Combat Information:

Spell Type: Self Only
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type:...

Beastmaster [Subclass]

Keywords: BEASTMASTER, SUBCLASS-BEASTMASTER
Beastmasters are masters of the beast and creatures of the wild. They have an affinity for the wild creatures of the world, able to connect with them in a way similar to empathy. Beastmasters are able to communicate with animals and creatures, not in the way that they can have an actual conversation with one, but they are able to sense a creatures ...

Beckon Abyss

Keywords: BECKON-ABYSS, BECKONABYSS, BECKON_ABYSS
Category: magic:spell
Syntax:
commune 'beckon abyss'

The caster opens a localized rift to a chaotic realm of the abyssal power to strike a foe with negative energy. This area effect damages all enemies within it over time and has a strong chance to stun them.

RP Combat Information

Skill Type: AOE
Attack Syntax: 1d20 + Spell Hitroll
Da...

BECOMEACTIVE

Keywords: BECOMEACTIVE
Syntax: becomeactive This command allows you to be pk-active. Please refer to help active. Please note this command once typed is irreversible!

Befoul Water

Keywords: BEFOUL-WATER, BEFOUL_WATER
. Remort Cleric Prayer Syntax: commune 'befoul water' <drink container/fountain> Poisons any fountain, drink container, or blood flask. RP Combat Information: Damage: N/A Damage Type: N/A

Befoul Water

Keywords: BEFOUL_WATER, BEFOUL-WATER, BEFOULWATER
Syntax:
summon 'befoul water' target

The skill Befoul Water allows the user to corrupt a water source or container with a noxious toxin. It renders the water poisonous to drink and unsuitable for most uses.

RP Combat Information

Skill Type: Enchant, Object
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Dam...

Beguilde Shield

Keywords: BEGUILE_SHIELD, BEGUILE-SHIELD
Syntax:
cast 'beguile shield' weapon

This spell enchants a weapon in the inventory of the caster. This weapon will become mobile and follow the caster and help in battle by attacking enemies.

RP Combat Information

Skill Type: Object Enchantment, Attack
Attack Syntax:: 1d20 [No Fail Check]
Damage:: n/a
Damage...

Beguile Weapon

Keywords: BEGUILE_WEAPON, BEGUILE-WEAPON
Syntax:
cast 'beguile weapon' weapon

This spell enchants a weapon in the inventory of the caster. This weapon will become mobile and follow the caster and help in battle by attacking enemies. A beguiled Shield and Beguiled weapon cannot co-exist.

RP Combat Information

Skill Type: Object Enchantment, Attack
Attack Synt...

Benedict

Keywords: BENEDICT
Syntax:
commune benedict <person>

A faithful cleric may call down the favor of their diety on another, producing nothing but good affects. The recipient of this will feel like the gods are smiling upon them.

SPHERES: convocation, protection


RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 ...

Benefits of a Cleric's Piety

Keywords: PIETY
The piety stat will significantly boost a clerics prayers. The higher that it is, the more of a boost the cleric will get. Some prayers even give additional affects if the clerics piety is high enough. Piety decreases at a rate of 5 points each 24 hour period (real time) the cleric goes without increasing it. A cleric can increase their piety in...

BERSERK

Keywords: BERSERK
Syntax: berserk

Only powerful warriors can master berserking, the ability to enter insane rage in combat. It's effects are not altogether unlike the frenzy spell -- a huge surge of combat prowess, coupled with a disregard for personal safety. Berserking warriors are more resistant to the effects of magic. Basically this means higher damro...

Berserker [Subclass]

Keywords: BERSERKER, BERERKER-SUBCLASS, RELENTLESS, CHAIN-ATTACK, BATTLE-RAGE, BLOODLUST
Category: creation
The berserker warrior embodies primal fury and unyielding ferocity, a relentless force of destruction on the battlefield. Each swing of their weapon is driven by an unbridled rage, as they revel in the visceral thrill of carnage and the intoxicating scent of blood. Battle and pain fuels them as they lose themselves in the fight itself.

RP Ad...

Bhamori Culture

Keywords: BHAMORI-CULTURE, BHAMORI_CULTURE
Culture/Customs 1-Pressing or striking fist or weapon to chest is a sign of respect and even greeting. 2-Bowing is only done when asking forgiveness for a major transgression and in effect, one is offering their 'head' or life. In the case of the Council, this is offering blood oath and undying service. 3-Seldom will a Bhamori's weapon...

Bhamori Military

Keywords: BHAMORI-MILITARY, BHAMORI_MILITARY
Military The Bhamori are composed of four major factions in what the civilized world would call a military. Surprisingly well organized, they rely on speed as well as tactics to surprise and overcome their enemies. Often sweeping over them before their opponents realize their borders have been crossed Wolf Riders The Wolf Riders are the...

BHAMORI_GENERAL_KNOWLEDGE

Keywords: BHAMORI_GENERAL_KNOWLEDGE

Bile Blast

Keywords: BILE_BLAST, BILE-BLAST, BILE BLAST
Category: magic:spell
Bile blast is a Furina-only clerical prayer that causes a cloud of noxious, charged fumes to spread forth from the caster's mouth. The cloud deals negative damage and has a 50% chance to hit the victim with a plague. (This chance is 75% for people vulnerable to disease, 25% for people resistant, and 0% for those immune to diseases. Immunity to ...

Black Slime

Keywords: SLIME-BLACK
Category: race
Black slimes, also referred to as metal slimes even though they are not made of metal are called this due to their unique traits. They are thicker than their counterparts and no longer transparent. They are also less drippy than most slimes because of this. THey tend to make their homes in forges or mines.

Appearance: Black slimes are black and...

BLACK_DEATH

Keywords: BLACK_DEATH, BLACK-DEATH
Syntax: summon 'black death' <victim> A common name for the dreaded plague, black death infects any who come close to the sickness, and has been known to cause those who are too weak to fend off the disease to perish. SEASONS: summer winter

RPStat Information:

Spell Typ...

Blackjack

Keywords: BLACKJACK
A powerful blow is given to the victim with a sap or club of some kind in an attempt to render them unconscious.

Syntax:
blackjack <target>

RP Combat Information:

Skill Type: Melee Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Bash
Automatic Hit/Saving Throw:Fortitude vs DC8 +...

Blacksmith

Keywords: BLACKSMITH
A Blacksmith is a specialist in working metal. It allows characters added skill and ability in mining ore and smithing equipment for themselves or others. When a character becomes a blacksmith, their mining and smithing skills are automatically raised to their maximum level, making blacksmiths experts in all sorts of smithing endeavors. They use 2...

Blade Burst

Keywords: BLADE_BURST, BLADE-BURST
Syntax:
cast 'blade burst'

This spell will cause a summon sword to break apart in a burst of magic causing damage to all valid enemies in a room. The Summoned Sword must be summoned in the room for this to work.

RP Combat Information

Skill Type: AOE vs Enemies
Attack Syntax: 1d20 + Reflex
Damage: 6d6 + Spell ...

Blade Sweep

Keywords: BLADESWEEP, BLADE_SWEEP, BLADE-SWEEP
Category: command
Syntax: bladesweep Blade sweep is a skillful technique utilized by combatants to mow down a slew of foes. Usually performed with a straight or long edged weapon, blade sweep is performed by a fighter swinging their armament in a wide horizontal arc about themselves. The result is a slash that strikes any foe within reach. One must be careful, ...

BLADESINGER

Keywords: BLADESINGER

A magi both adept at the arcane and blades, the Bladesinger has focused their training to strengthen themselves both mentally and physically.

The below skills/spells will be gained upon becoming a bladesinger.

SKILLS:
- Sword Skill - see helpfile
- Dual Wield - see helpfile
- Third Attack - see helpfile
- Quad Attack - see helpf...

BLADESTORM

Keywords: BLADESTORM, BLADE-STORM, BLADE_STORM
Syntax:
bladestorm

This unleashes a flurry of attacks when you are dual wielding weapons in an AOE attack. It will attack all mobs in a room.

RP Combat Information

Skill type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage + Damroll
Damage Type: Weapon Dependent
Crit Strike Modifier: ...

Blanks Above or Below the Automapper

Keywords: NOMAPBLANKS
Category: command
Syntax: nomapblanks This command can be toggled on or off by typing nomapblanks. It will activate or deactivate viewing blank lines above and below the room's automapper.

Blasphemy: Withering, Maladroit, Obtuse, Grotesque, Witless, Impotence

Keywords: WITHERING-BLASPHEMY, WITHERINGBLASPHEMY, WITHERING_BLASPHEMY, OBTUSE-BLASPHEMY, OBTUSEBLASPHEMY, OBTUSE_BLASPHEMY, WITLESS-BLASPHEMY, WITLESSBLASPHEMY, WITLESS_BLASPHEMY, GROTESQUE-BLASPHEMY, GROTESQUEBLASPHEMY, GROTESQUE_BLASPHEMY, MALADROIT-BLASPHEMY, MALADROITBLASPHEMY, MALADROIT_BLASPHEMY, IMPOTENCE-BLASPHEMY, IMPOTENCEBLASPHEMY, IMPOTENCE_BLASPHEMY, BLASPHEMY_CURSE
Category: magic:spell
Syntax:
commune 'withering blasphemy' target
commune 'maladroit blasphemy' target
commune 'impotence blasphemy' target
commune 'grotesque blasphemy' target
commune 'witless blasphemy' target
commune 'obtuse blasphemy' target


These curses corrodes the target's fundamental being. These spells each target specific stats on the target ...

BLESS

Keywords: BLESS
Syntax: commune bless <person> commune bless <object> Those who serve the gods can bestow the blessing of their diety to help with such things as combats, saves against spells, and do more damage to the unholy. Blessings can be cast directly on someone, or even cast on objects such as armor and weapons, to grant assistance....

Blessed Sight

Keywords: BLESSED-SIGHT, BLESSED_SIGHT
. Remort Cleric Prayer Syntax: commune 'blessed sight' <target> Grants all detect spells and immunity to illusion

BLINDNESS

Keywords: BLINDNESS
Syntax: commune blindness <target> Casting blindness on someone will cause the deity to revoke the sight of the person for what seems like an infinitely long time, if you're the one suffering from lack of vision.

RP Combat Information:

Spell Type: Debuff
Attack ...

BLINK

Keywords: BLINK
Category: magic:spell

Syntax: cast blink <direction>

A little spell of chaotic transfer to brighten the day! When you want to move somewhere, and -move- there in the blink of an eye, you can just blink away. This does take concentration however, and just because you move in a blink, does not mean that you can blink and take another action in your turn. You ne...

BLIZZARD

Keywords: BLIZZARD
Syntax: summon 'blizzard' <target> This powerful summon will call upon a fierce blizzard to surround the caster's foes in freezing shards of ice. The summon requires the full concentration of a druid, often leaving him weary once the words of power are invoked. ELEMENTS: air land winter

Blood Points

Keywords: BP, BLOOD-POINTS, BLOODPOINTS
Category: newbie

Blood Points, or bp's, are only used by vampiric characters. Vampires do not need to eat or drink, but they do need to maintain their fill of blood. While a Vampire exists in an IC room, they slowly loose bp's. If their bp's reach 0, they will die. To increase their bp's they must consume blood. Blood Points can be shown in your prompt or in...

Blood Sacrifice

Keywords: BLOOD_SACRIFICE
. Remort Cleric Prayer Syntax: commune 'blood sacrifice' <target> Does damage to the caster, then does 3x that damage to the enemy RP Combat Information: Damage: 2d6 + Spell Damroll

Blood Slime

Keywords: SLIME-BLOOD
Category: race
Blood slimes, also known as vampiric slimes, are exactly what you might think. A slime comprised entirely out of blood. This is achieved by a dormant slime core being submerged in blood for a period of time to awaken it. These slime are very rare and it's unlikely for one to even know of its existence. These slimes would make their home in any loca...

Blood Spurs

Keywords: BLOOD_SPURS, BLOOD-SPURS
. Remort Cleric Prayer Syntax: commune 'blood spurs' <target> Congeals the blood into sharp spurs that dig into surrounding tissue doing damage every tick. Damage per tick increases over time as more and more blood congeals. Can be healed by remort healing spells. RP Combat Information: Damage: 2d6 + Spell Damroll

BLOOD_STAR

Keywords: BLOOD_STAR, BLOODSTAR, BLOOD-STAR
Syntax: commune 'blood star' <weapon> Truly an art for the wicked at heart, blood star invokes an life draining aura on the weapon that has a chance of transferring the life force to the attacker, from the victim with every slash. The power doesn't cohere well with the weapons, and thus aren't very powerful, but it is quite a mischievious...

Bloodsand Boardwalk

Keywords: BLOODSAND_BOARDWALK, BLOODSAND-BOARDWALK
Category: notes
Lore: Located off the bloodsand beach, this boardwalk is a known place where bandits once tried to make a port only to be chased out by the viscious wildlife. Horrific man-eating sea-birds, the sazae-oni (horned;shell demons) and various venemous creatures plague this beach. The boardwalk is build over the underwater cavern of the deadly moha-...

Bloodscent

Keywords: BLOODSCENT, BLOOD_SCENT, BLOOD-SCENT
Syntax:
Passive/Automatic

Bloodscent is a passive skill that unleashes a surge of violence after the user lands a killing blow. This surge greatly increases the damage of their next attack. It lasts for a short duration after killing an enemy.

RP Combat Information

Skill Type: Buff, Reaction
Attack Syntax: 1d20 + H...

Blossoming Curse

Keywords: BLOSSOMING_CURSE, BLOSSOMING-CURSE
Syntax:
summon 'blossoming curse'

Blossoming Curse creates a field of thorns and vines that slows the targets in the area. It attacks all enemies with a slow curse. They will attack on a failed save.

RP Combat Information

Skill Type: Debuff, AOE
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type:...

Blue Slime

Keywords: SLIME-BLUE
Category: race
Blue slimes evolved in areas with a high concentration of water and adapted to live in the water itself instead of n=just nearby. These aquatic slime can live in both freshwater and saltwater. Though is fresh water even freshwater anymore if a slime is living in it?

Appearance: Blue color in looks with Fresh water being a more pure blue while s...

Body Slam

Keywords: BODYSLAM, BODY_SLAM, BODY-SLAM
Category: command
Syntax: bodyslam <target> Bodyslam is a close-quarters tossing technique common to grappler practitioners. The skilled in-fighter slips a hand over the shoulder and the inner thigh of the target. Once grasped, the wrestler hoists their victim high in the air and tosses them swiftly to the ground. The impact from the ground can cause damage...

Bog Faeries

Keywords: FAERIE-BOG, BOG-FAERIE, BOG_FAERIE, FAERIE_BOG
Category: race


Bog Fae:

Bog faeries live within the swamps and boggy areas of the Realm. They tend to be aggressive like their cousins the River Fae. Using their sharp bug like claws and pointed teeth to rip and tear what ever they deem unworthy of being in their territory. These fae look nothing similar to any of the other Faeries. Dark earth...

BONDAGE

Keywords: BONDAGE, COLLAR, UNCOLLAR, CACCEPT, CDENY, LEASH, UNLEASH, RESTRAIN, FREE, SAFEWORD, BGAG, UNBGAG, GAG, BALLGAG, MAKEWEAR, MAKEREMOVE
Category: command
These commands are intended purely to support such types of role play in as realistic a fashion as possible in a text based game, however some people may be uncomfortable with certain aspects of it, or with the entire system; therefore, it is imperative that such things are discussed BEFORE the use of these commands. If you find yourself uncomfort...

BONE-STORM

Keywords: BONE-STORM, BONE_STORM
Seir god spell that summons magically reinforced chips of bone to launch throughout the room, causing traumatic damage. This may also strike the caster. The spell is pure negative damage.

BONESHATTER

Keywords: BONESHATTER

Syntax: boneshatter <victim>

Must be wielding a mace to use this skill. Offers a bone shattering blow to your opponent. Use it to start a fight or during a fight.

Boons and Multis

Keywords: BOONS, MULTIEXP, MULTI-EXP, MULTI_EXP, QUAD-DAMAGE, QUAD_DAMAGE, QUADDAMAGE, MULTIQP, MULTI-QP, MULTI_QP, FASTLEARNING, FAST_LEARNING, FAST-LEARNING
On occasion, typically 1 to 2 times a day, an Immortal will bestow a boon upon the players. This provides a series of positive spells (buffs) to help boost your stats. Admin will also give what is typically referred to as a multi or boost to players which is sort of like a boon on steriods. ;)

Some of the spells present in the boon inclu...

Booting People from Your House

Keywords: BOOT
Category: command
Syntax: boot <person> This command is for the purpose of booting people out of your quest houses if they refuse to leave. Quest houses are supposed to be a place of privacy and security, and we understand that sometimes people intruding on that, and ignoring all calls to leave icly and oocly can be a frustrating thing. Hopefully the boot com...

Boreal Blades

Keywords: BOREAL_BLADES, BOREAL-BLADES
Syntax:
cast 'boreal blades' target

This spell summons five blades of random elemental types to slash an enemy. Each summoned magical blade slashes the enemy, these blade will each have a random element.

RP Combat Information
Each of the five attacks of this must roll to hit the target. These five summoned blades are aimed at ...

BRANDISH

Keywords: BRANDISH, QUAFF, RECITE, ZAP, APPLY
Syntax: apply <poultice> Syntax: brandish Syntax: quaff <potion> Syntax: recite <scroll> <target> Syntax: zap <target> Syntax: zap APPLY will apply an herbal poultice. BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as opposed to DRINK, which drinks mundane liquids). RECITE re...

Bravado

Keywords: BRAVADO
Syntax:
bravado

Adopting a ready stance, this provides a short-term boost to their overall Hitroll and armor class.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: This will remove the FRIGHTENED condition from...

BREATH-WEAPONS

Keywords: BREATH-WEAPONS, FIRE-BREATH, FROST-BREATH, GAS-BREATH, LIGHTNING-BREATH, ACID-BREATH, CHLORINE-BREATH, SHADOW-BREATH, STEEL-BREATH, STEAM-BREATH
Dragons are the most ancient of the races. Their powers are legendary to all, not the least of which is their breath weapons. This is an ability of which a dragon can breathe out a powerful concentration of a particular element, often that most closely associated with their nature. The different breathe weapons are flame, frost, acid, gas, and lig...

BREEDINFO

Keywords: BREEDINFO
Category: command:immortal

Syntax: breedinfo <race>

This command shows you what races are able to breed with your specified breed. It also gives you the gestation period of the race you specify.

Brew

Keywords: BREW, BREWING
Category: command
Brewing creates magical potions from a held empty potion bottle.

Syntax:
brew <spell> - Pick the spell to brew.
brew list - List spells you can attempt to brew.
brew name <keywords> - Set the potion keywords.
brew short <short description> - Set the potion short description...

BRIEF

Keywords: BRIEF, COMPACT
Syntax: brief compact Brief and compact help set your display options for the game. Typing brief toggles on and off the showing of room descriptions when you move around (considerably reducing the text to be processed), and typing compact removes the extra blank line before your prompt.

BROWNIE

Keywords: BROWNIE, BROWNIES
Brownies appear as tiny bipedal beings that look surprisingly like small elves with a greenish tint to their skin. Rarely growing taller than around a foot and a half, their hair and eye colors are usually earth tones in browns and greens. They are elusive creatures in the wild, choosing to live in places untainted by the touch of civilization an...

BRUTAL_WOUND

Keywords: BRUTAL_WOUND

The victim must make a DC15 <
Fortitude> saving throw, or it's speed is reduced by 15ft until healed.

BUBBLE-OF-SILENCE

Keywords: BUBBLE-OF-SILENCE, BUBBLE_OF_SILENCE
Category: magic:spell
Additional Syntax: bubble <person>
disperse bubble

The 'Bubble of Silence' spell forms a sphere around the caster which functions as a one-way sound barrier. Words spoken outside of the sphere can be heard by those inside of it, but things said by those inside cannot be heard by those on the outside.

The caster can allow other...

buckskin

Keywords: BUCKSKIN
Syntax:
summon 'buckskin'

This spell toughens the caster's skin, making it as resilient as thick leather. It reduces incoming physical damage and improves their armor class.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Crit Strike Mo...

BUG

Keywords: BUG, TYPO
Syntax: bug <message> typo <message> The BUG command will make a note of a bug in the code and put it on a list for the coders to look at. A Bug would be when you type a command and something doesn't happen right. This can be anything from the command not working properly to there being a typo in the message. For example, if you typed...

Build: The Art of Woodworking

Keywords: BUILD, BUILD-RAFT, BUILD-SHELTER, BUILD-STAFF, BUILD-FIRE
Category: command
This skill allows rangers and others practiced in woodcraft to build simple wooden items. They must have the right amount of wood on hand. Wood can be collected via the gather skill.

There are four types of items that may be built: a campfire, a raft, a shelter or a staff.

Syntax: build fire

You may only build fires when out...

BUILDING

Keywords: BUILDING, BUILDER
Category: pointer
. -- Welcome to Building on The Gathering... -- Type: help 'OLC' For information on what OLC is and what it is used for. MODE BUILD To enter build mode MODE PLAY To exit build mode and return to playing. (Entering play mode without typing done while in any OLC editor will result in your character getting frozen....

Burglar Subclass

Keywords: BURGLAR, BURGLE
Burglars are the refinement of the traditional thief and the art of stealing. These master criminals have matured into seasoned pickpockets and skilled liberators of loot. Most dangerous in any city or town, these criminals can walk into a shop and secure scores of wares without a single person noticing. The key is the sleight of hand, art of misdi...

Burning Darkness

Keywords: BURNING-DARKNESS, BURNING_DARKNESS
. Remort Cleric Prayer Syntax: commune 'burning darkness' <target> Damage spell, one enemy, negative damage type. RP Combat Information: Damage: 2d6 + Spell Damroll Damage Type: fire

BURNING-HANDS

Keywords: BURNING-HANDS, BURNING_HANDS
Category: magic:spell
Syntax: cast 'burning hands' <target> This spell allows the caster to displace huge amounts of energy through the open palms, causing a great buildup of heat in the process. This heat can then be transferred to the target of this spell, causing anything from a heat rash, to charred skin.

RPStat Informati...

Burst of Darkness

Keywords: BURST-OF-DARKNESS, BURST_OF_DARKNESS
. Remort Cleric Prayer Syntax: commune 'burst of darkness' Douses all non-infinite lights in the room (with a saving throw of course)

Butterfly Hunting

Keywords: BUTTERFLY HUNTING, BUTTERFLY, BUTTERFLIES, BAIT
Category: command
Syntax: BAIT
NET
STOP SEARCH

Butterfly catching is a mini-game available in the Mystical Rose Garden for newbies below level 30, just south of Dragondale Square. Catching butterflies can provide a source of coin for those who may not be so inclined to go monster killing all day, or just a fun distraction.

To begin,...

CALAMITOUS_BLOW

Keywords: CALAMITOUS_BLOW

The victim must make a DC15 <
Reflex> saving throw, or it drops anything carried in it's hands.

Call Animal

Keywords: CALL_ANIMAL, CALL-ANIMAL, CALLANIMAL
Syntax:
cast 'call animal'

You call an animal companion suited to the surrounding terrain. This animal will aid in battle while it is called. The list below show what animal is called in each terrain. The animals all have a unique ability during battle.

Shark (ocean/river/underwater/pier/boat/noswim)
Crocodile (swamp/wetlands)
Gi...

Call Companion

Keywords: CALL_COMPANION, CALL-COMPANION
Syntax:
summon 'call companion'

This spell calls a companion from nearby during combat. The companion will aid the caller during combat, then leave when combat has completed. The summoner may customize their called companion as follows:

callcompanion short <text> - sets the short description (eg: a tiger)
callcompanion long <text...

CALL_CREATURE

Keywords: CALL_CREATURE, CALL-CREATURE
Syntax: summon 'call creature' <target> This summons will bring a creature from any part of the world, to the caster. Creatures in special rooms protected from such magics, or those that choose to not be, can't be summoned. Only characters that choose to travel via a magical summons may be called. ELEMENTS: air animal

...

CALL_LIGHTNING

Keywords: CALL_LIGHTNING, CALL-LIGHTNING
When the conditions for thunderstorms are right, a cleric can call down a searing bolt of lightning upon his target. This spell, naturally, only works when outdoor.

RP Combat Information:

Spell Type: Area of Effect
Attack Syntax: 1d20 [Check for Critical Failu...

Calm

Keywords: CALM
Category: magic:spell

Syntax: commune 'calm'

One of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room. Calmed creatures will not attack of their own volition, and are at a disadvantage in combat as long as the spell soothes their minds. The more violent activity there is in a ...

Caltrops

Keywords: CALTROPS
Syntax:
caltrops target

The user throws out a handful of sharp metal spikes. These cause light damage to foes that slows their attack speed and can block a retreat by littering the ground.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: Pierc...

Camouflage

Keywords: CAMOFLAGE, CAMOUFLAGE
Category: command
Syntax: camouflage visible (to become visible to the public) The art of hiding within one's own environment, camouflage, started in the animal kingdom. Predators that hunt at night would hide within the brush or debris of their surroundings. As prey adapted to their surroundings, they adopted some of the colors of their surroundi...

Cancel talisman

Keywords: CANCEL_TALISMAN, CANCEL-TALISMAN, CANCELTALISMAN
Syntax:
canceltalisman item

This will remove the components from a talisman to remove the stats. The components are lost when removed.

RP Combat Information
Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: n/a
Remarks: This strips affects from a talisman so a new...

CANCEL_MAGIC

Keywords: CANCEL_MAGIC, CANCEL-MAGIC
Syntax: commune 'cancel magic' <person> This spell actually strips dwoemers from an ally. It is much less effective than other spells that might remove magic, but it isn't considered a form of attack. SPHERES: convocation protection RP Combat Information: Damage: N/A Damage Type: N/A

CANCELLATION

Keywords: CANCELLATION
Category: magic:spell
Syntax: cast cancellation <person> This spell peacefully removes spells from an ally without provoking attack. It is much more effective than other spells that might remove magics, but requires much more concentration to cast. It also does not discriminate between harmful and benign spells. The chance of dispelling is based on the le...

CANNIBALIZE

Keywords: CANNIBALIZE
Category: unfinished
Syntax: cannibalize This command converts hitpoints into mana. It can not be used during combat as it takes immense concentration.

Canticle

Keywords: CANTICLE
Syntax:
commune 'canticle' target

This ability places a divine ward on the target that increases the effectiveness of healing spells. It will add 20% to the healing.

RP Combat Information

Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: n/a
Durati...

CANTRIP

Keywords: CANTRIP
Category: magic:spell
Syntax: cast cantrip <person> cast cantrip Uttering this minor spell brings into existence a random object or effect. It is useful for younger magic users who want to practice their channeling of magical energies, or just impress their friends. The results vary, and more powerful casters can create greater effects. REAL...

Caramia

Keywords: CARAMIA
.
In a Realm far away, is a planet with two suns, Erensia and Simin, and two moons, Tasa and Foster. Dragons, Unicorns, Pegasus and other beings no longer represented were the original Gods and Creators of the Realm. Then, a group of devious mortal minds figured out a way to steal the powers from the originals. The numbers of the originals dwindl...

Cards Against Humanity

Keywords: CAH, CARDS-AGAINST-HUMANITY
Cards Against Humanity is a game that involves filling in blanks. It is vulgar, offensive, racist, politically incorrect, and in most cases, hilariously funny. It consists of black cards, which hold questions, and white cards, which you're dealt, and those serve as the answers. In a typical round, one of the players is chosen as the czar. This ...

carry

Keywords: CARRY
Category: command
You can carry your friends! with permission! just have one party set the carry flag and the other can pick them up and carry them around! great for all kinds of RP! be resposible everyone!

Syntax:
carry - Shows how to carry
carry on/off - Toggles your carry flag
car...

Carrylist

Keywords: CARRYLIST, CARRY-LIST, CARRY_LIST
Category: command
Syntax: carrylist <name> Carrylist is a command that allows a user to choose who can or carry them, whether the carry flag is on or not. This is useful for trusted people to be able to hoist up their companions without any extra hassle. Using carrylist without any argument displays which characters are on the user's carrylist.

Cartography

Keywords: CARTOGRAPHY
Syntax:
cartography

A Pathfinder is a master of understanding the area they are in. This skill shows an area map of up to 10 rooms in any direction.

RP Combat Information

Skill Type: Information
Attack Syntax: 1d20 [No Fail Check]
Remarks: Using this skill reveals the terrain of the area. While in the area, th...

Castial

Keywords: CASTIAL-RELIGION, RELIGION-CASTIAL, CASTIAL-LANTEIA
The Goddess Lanteia is not one to believe that people should do as she dictates simply because she is a Goddess. She has a thought process that is closer to a Mortal than that of a God. Any and all may join her religion as a Follow of the Course, as no one is too lowly to be a mere 'neophyte' as so many religions and guilds have. She does believe i...

Casting Spells

Keywords: SPELL, SPELLCASTING, SPELL-CASTING, CASTING, COMMUNE, SUMMON, CAST
Category: command
Syntax:
c 'spellname' <target>
cast 'spellname' <target>
commune 'spellname' <target>
summon 'spellname' <target>

Spell casters are divided into three different categories for IC, or In Character, reasons. These spells are cast via MUD code mechanics, RP-Combat works based on dice rolls.

-
Mages and Spellslingers...

CAT-SENSE

Keywords: CAT-SENSE, CAT_SENSE, CATSENSE
Syntax: summon 'cat sense' This spell grants the summoner the heightened visions of the cat, granting them abilities to detect those that are magically invisible. ELEMENTS: animal sun

CATCHUP

Keywords: CATCHUP
Syntax <note type> catchup Catchup is used for when you don't wish to read all notes. You can use this command for roleplays, ideas, notes, etc. Please keep in mind, however, that all mortals are required to read each and every news and change.

Catmancer

Keywords: CATMANCER
The catmancer class is the most powerful class in the game. In fact, it's more powerful than all of the classes on all of the other games you play too. Catmancers are all powerful, and get their strength from the awesome powers that all cats secretly possess.

Catpaw

Keywords: CATPAW
Syntax:
catpaw

Catpaw increases silent grace and hones reflexes. This skill enhances their dexterity and reaction time.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duration of this abilit...

CAUSE_FEAR

Keywords: CAUSE_FEAR, CAUSE-FEAR
Category: magic:spell
Syntax: cast 'cause fear' <target> This spell will cause the victim unimaginable fear. The luckless victim will be unable to cast spells or prevent themselves from running widly about the place for the duration of the spell. Victims of Cause Fear are pursued by magical assilants which will drive the victim insane. It has even been report...

CAUSE_HEADACHE

Keywords: CAUSE_HEADACHE, CAUSE-HEADACHE
CAUSE HEADACHE

Syntax: cast 'cause headache' <target>

With the spheres of convocation and mind, the castor can call upon divine intervention and penetrate the affected mind to feel a sudden wave of indescribale pain! This offensive spell causes the afflicted to lose self-discipline for a lengthy amount of time making it hard for the...

CAUSE_LIGHT

Keywords: CAUSE_LIGHT, CAUSE_SERIOUS, CAUSE_CRITICAL, HARM, CAUSE-LIGHT, CAUSE-SERIOUS, CAUSE-CRITICAL
Syntax: commune 'cause light' <victim>
commune 'cause serious' <victim>
commune 'cause critical' <victim>
commune 'cause harm' <victim>


Those trained in the healing arts are equally proficient in causing damage as well. Instead of channeling life force into the victim, it is sucked out and channeled b...

Caustic Water

Keywords: CAUSTIC_WATER, CAUSTIC-WATER
Syntax:
summon 'caustic water' target

Caustic Water splashes the target with a weakly acidic solution. It inflicts minor acid damage and slightly degrades the durability of the target's armor.

RP Combat Information

Skill Type: Range, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Damroll
Dam...

Cavalier [Subclass]

Keywords: CAVALIER, MOUNT-SUMMON, MOUNTSUMMON
Category: command
The Cavalier subclass is for characters that want to excel in all things having to do with mounts and mounted combat. They are superb at all forms of riding and control of their mounts. Though they tend to bond with one animal and ride that one primarily for everything they need a mount for, they can ride any animal with equal skill. Cavaliers g...

Cave Faeries & Vampire Faeries

Keywords: FAERIE_VAMPIRE, FAERIE_CAVE, FAERIE-CAVE, FAERIE-VAMPIRE
Category: race
Vampire / Cave fae:
These fae live in caves, caverns, holes, and any other type of dark place they can find. They have gray or black skin, and sometimes clammy white skin like fish bellies. Their eyes are muted colors and avoid light at all costs. Living in the dark their hair tends to lean toward dark colors, though some can be found with w...

Censure

Keywords: CENSURE
Category: magic:spell
Syntax:
commune 'censure' target

This spell reduces the target's ability to resist magical effects. This spell reduces the Saves of the target.

RP Combat Information

Skill Type: Range Spell, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: Willpower vs Spell DC
Duratio...

Centaurs

Keywords: CENTAUR-GENERAL, GENERAL_CENTAUR
Category: race:general

Centaurs are special race that must be
requested to play via immrequest to imm with immrequest subject Requesting Centaur Character. In this immrequest, please include a brief history of the character you wish to create so that staff can determine if you will be playing this race as it should be.

GENERAL:
Centaurs are hybrid c...

Cerebremancer

Keywords: CEREBREMANCER, PSYCHIC-CRUSH, PSIONIC-EDGE, PSYCHIC-EXTENSION, PSIONIC-KNOCK, PSYCHIC-LEECH, PSIONIC-MIRROR, PSIONIC-RESTORATION, PSIONIC-SEAL, PSIONIC-UNDERSTANDING
The cerebremancer class is for those psionics that have decided to effect things in the world in a more direct way. As their name implies, their skills lie in the realm of things that affect more physical and energy based things. They focus on abilities that more directly affect things rather than abilities that affect the mind. While retaining t...

CHAIN_LIGHTNING

Keywords: CHAIN_LIGHTNING, CHAIN-LIGHTNING
Category: magic:spell
Syntax: cast 'chain lightning' <target> Chain lightning is a deadly spell, producing a powerful bolt of lightning that arcs from target to target in the room, until its force is fully expended. Allies of the caster may be hit by this spell, but the caster himself will not be struck unless no other viable target remains. Chain lightning ...

Chains of Anti-Magic

Keywords: CHAINS-OF-ANTIMAGIC
Remort Mage Spell Syntax: cast 'chains of antimagic' <target> Scholars have been working on anti-magical techniques to render opponents unable to use their mana to magical effect. Instead of a fire fight that could last for hours, now a mage is equipped the ability to fetter their opponents. Chains of Anti-Magic is an offensive spell that ...

Chains of Darkness

Keywords: CHAINS-OF-DARKNESS, CHAINS_OF_DARKNESS
. Remort Cleric Prayer Syntax: commune 'chains of darkness' <target> Binds target to the floor, take damage each round of combat, or every tick when they are not fighting.

Chains Of Penance

Keywords: CHAINS_OF_PENANCE, CHAINS-OF-PENANCE, CHAINSOFPENANCE
Category: magic:spell
Syntax:
commune 'chains of penance' target

This ability conjures spectral chains of dark energy that restrain the target. It severely limits their movement and removes their ability to flee.

RP Combat Information

Skill Type: Range Spell, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...

Chalisey

Keywords: CHALISEY
Chalisey is a special magically woven fabric that can be woven as thin as silk, or as thick as a heavy cotton, though in texture it is closer to velvet. It has two distinct properties associated with it. The first property is that its color changes depending upon the mood of the wearer, with lighter shades of each color meaning a slight bit of th...

Champion [Subclass]

Keywords: CHAMPION, CHAMPION-SUBCLASS, BLADESWEEP, FIGHT_ON, BATTLE_CONTROL
Category: command
The Champion subclass is for those characters that wish to play themselves as a true hero, a champion of causes, and a defender of what they believe to be right in the world. Champions, no matter the character's main class, will gain all attack numbers up to and including sixth attack, allowing them to be much more devastating with their weaponry. ...

CHANGE-ALIGNMENT

Keywords: CHANGE-ALIGNMENT, CHANGE-ALIGN
At some point in time, a character may want or need and alignment change. There can be several reasons for this. Something might happen in the characters life that changes his view of the world, the player might decide that he is having a hard time with his chosen alignment, or the imms and nobles might determine that a character is not playing by...

CHANGE_SEX

Keywords: CHANGE_SEX, CHANGE-SEX
Category: magic:spell
Sytnax: cast 'change sex' <victim> This spell alters the gender of the character, making him/her into a her/him, or possible into an asexual being. This condition is not permanent, and usually the victim is reverted to his/her normal self once the spell wears off. REALMS: alteration necromancy

Changeling Shapes

Keywords: CHANGELING-SHAPES
Changelings are able to use the shapeshift command to change their shapes. The amount of shapes a changeling has is based on their level. Please see the below formula to determine how many shapes are per level. Level 1 - 5 shapes Level 6 - 6 shapes Level 12 - 7 shapes Level 18 - 8 shapes Level 24 - 9 shapes Level 30 - 10 shapes Level 36...

CHANGELING-RELATIONS

Keywords: CHANGELING-RELATIONS
Category: race

Changelings are viewed with distrust practically everywhere. Their ability to change their shape makes some feel uneasy around a Changeling and one never knows what a Changeling might be up to, or who's form it may take next.

Changelings themselves tend to view people based upon their own individual views, but the most common way Changelin...

CHANGELING-SOCIETY

Keywords: CHANGELING-SOCIETY
Category: race

Changelings have no society of their own. They live amid the rest of the races of Tirradyn, adopting one form or another as it suits their purposes. Sometimes they may gain acceptance to live openly as what they are, but such is rare and many go through life never revealing their secret to any except the closest of friends.

Despite the lac...

Channel Rules

Keywords: CHANNEL_RULES, CHANNEL-RULES
The following is a listing of rules for all public channels. To ignore these rules will result in punishment.

No cussing on any public channels except for IC and XXX, see 'help cursing' for details.

No Sexual quotes, sayings, or actions are to be displayed on any public channel other than XXX. This includes anything to do with the penis, ...

CHANNELING

Keywords: CHANNELING, SKILL-CHANNEL, SKILL_CHANNEL
Syntax: chan <#> chan <#> <target> Channeling is a most common practice amongst mages, but any who can control a spell is adept enough to learn the art of channeling. This skill will transfer magical energies, either from one person to another, or it may be used to drain the life force to restore mana. Channeling without a...

CHANNELS

Keywords: CHANNELS
Category: pointer
Type: help -CHANNELS For help on methods of communicating. Type: help CHANNELING For help on the skill Channel. Type: CHANNEL To list the status of all your current channels.

Chant

Keywords: CHANT
Category: command
Syntax:
chant

Raising the voice in a rhythmic, empowering incantation. This chant improves the combat accuracy of all nearby allies.

RP Combat Information

Skill Type: Buff, AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration:: WIS rounds
Remarks: This chant increase...

CHAOS_LACE

Keywords: CHAOS_LACE, CHAOS-LACE, CHAOSLACE
Category: magic:spell
Syntax: cast 'chaos lace' <object> This spell removes certain enchantments currently on an item like anti-evil, flaming, etc. It can be cast on the following object types, with these possible results: torso armor - plus/minus hit points or strength helmet armor - plus/minus wisdom, intelligence, or mana leg armor...

Chaotic Healing

Keywords: CHAOTIC_HEALING, CHAOTIC-HEALING
This is on of Kedanna's god spell that acts as a randomized healing spell. It has the chance to be either greater or lesser than a normal healing spell.

Syntax:
cast 'chaotic healing' <target>

Using this healing may be a blessing or a curse, as Kedanna toys with the great yarnball of chaos and whimsy.

RP Combat Information:
...

CHAOTIC-SURGE

Keywords: CHAOTIC-SURGE, CHAOTIC_SURGE
Kedanna god spell that is a very, very random attack. Use the chaos flag command to determine the IC effect when used in RP.

CHAOTIC_POISON

Keywords: CHAOTIC_POISON, CHAOS_POISON, CHAOTIC-POISON, CHAOS-POISON
Category: magic:spell
Syntax: cast 'chaotic poison' <target> Chaos prevails again! Chaotic poison is far more likely to be prove fatal than any simple poison concoction that your average thief can brew. Those that could shrug off the average poison might find themself feeling a little green with the chaotic nature of this poison. The cure for somethi...

Character Re-Do

Keywords: DOOVER, DO-OVER, DO_OVER, REDO-CHARACTER, REDO_CHARACTER, DO_OVER_CHARACTER, DO-OVER-CHARACTER

At times, we have characters that we've played a long time and they just get stagnate, or old, or you just want something fresh. But you've put SO much effort into that character and hate to lose everything on it. When situations like this occur, there is an option. A player can get a
ONE TIME ONLY Do-Over. But, it comes with a cost, as refer...

Character Variable for Mprogs

Keywords: MPROG_CHARACTER_VARIABLES
Syntax: variable list <player> variable set <player> <variable> <value> vsriable delete <player> <variable> variable list <character name> - Lists all variable set on character Setcharint - Sets a variable on a character or mob. syntax: mp setcharint <target> <variable name> <value> mp setcharint <target> <variable name>...

CHARACTER_STATISTICS_COMMANDS

Keywords: CHARACTER_STATISTICS_COMMANDS
. affects alignstat areas autolist channels classstats classinfo count credits ctime explored gamesettings group groups ictime invitelist laston list moon motd mudstats name_b4sho...

CHARDESC

Keywords: CHARDESC
Syntax: chardesc <character> chardesc <mobile> This command allows you to edit a characters long description, using the familiar description editor. You can edit a characters long description using the character description command(chardesc). It works exactly like the descript command (for yourself) apart from youtype the ch...

Charge

Keywords: CHARGE
This is the ability of the Cavalier to ride their mount into the fray of combat. This attack acts can plow through an enemy line.

Syntax:
charge <target>

RP Combat Information:

Skill Type: AoE, up to 40ft in a straight line
Attack Syntax: 1d20 + Hitroll
Damage: 2d5 + Mount Damroll
Damage Type: Bash
Aut...

Charisma

Keywords: CHARISMA, LUCK
Category: creation
Charisma is the measure of a person's social impact on those around them.

Beauty: A measure of one's outward physical attractiveness. Though
beauty is often subjective, this stat refers to things such as body and
facial symmetry, and wholeness and perfection of features.

Empathy: A measure of the ability to sense and react to the t...

Charisma Ability Checks

Keywords: RP_CHARISMA, RP-CHARISMA
Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tri...

Charm Bracelet

Keywords: CHARM_BRACELET, CHARM-BRACELET
Syntax:
cast 'charm bracelet' item

This spell enchants a WRIST worn equipment. When enchanted, this grants +50 at random to Intelligence, Wisdom or Charisma.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Re...

Charm Person

Keywords: CHARM-PERSON, CHARM_PERSON
Category: magic:spell
Syntax: cast 'charm person' <target> This spell, if successful, causes the victim to follow you and to take orders from you. Use ORDER to order your charmed followers. You are responsible for the actions of your followers. Conversely, other people who attack your followers will be penalized as if they attacked you.

RPSt..

Charming Wink

Keywords: CHARMING_WINK, CHARMING-WINK
Syntax:
charmingwink target

This skill delivers a disarming, charismatic glance. This attempts to charm a foe into briefly fighting as an ally, testing the fencer's charm against the target's will.

RP Combat Information

Skill Type: Range Spell
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...

Chat Channels

Keywords: CHAT-CHANNELS
Category: command
Syntax: chat <number> - joins or switches to a chat channel. 'chat 0' will turn off chat. chat who - lists people on your current chat channel chat own - claims ownership of the channel chat unown - releases control of the channel chat block - blocks and unblocks other people from entering a ...

Checkcode

Keywords: CHECKCODE
Syntax: checkcode This allows you to check the coding log to easily see what awesome things Trellan has been up to. He doesn't always send a change note on little things but typically will always update the codelog.

Chi Bolt

Keywords: CHI_BOLT, CHI-BOLT, CHIBOLT
Syntax:
chibolt target

Chi Bolt is a focused projectile of chi energy. This ranged attack deals energy damage.

RP Combat Information

Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Energy
Crit Strike Mod: 2x Damage Roll
Remarks: The range on this attack ...

Chi Torrent

Keywords: CHI_TORRENT, CHI-TORRENT, CHITORRENT
Syntax:
chitorrent

This attack unleashes a roaring wave of raw chi in the room. This area attack deals high damage and can blind enemies in the room.

RP Combat Information

Skill Type: Range, AOE
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Energy
Crit Strike Mod: 2x Damage Roll
..

Child Characters

Keywords: NOSRP, NO_SRP, NO-SRP, AGE-RULES, IC-AGE, CHILD-ALTS, CHILDREN-ALTS, IC_AGE, CHILD_ALTS, CHILDREN_ALTS, CHILD-CHARACTERS, CHILD_CHARACTERS, CHILDREN-IC, CHILDREN_IC

All child alts are required to have the NOSRP flag activated to display on the wholist. This is to prevent any confusion or rule infraction for players that play children of a certain age.

In addition, if it is found that the NOSRP flag is not requested to be activated on any child PCs it will be forced active by Staff.

To also clarify fo...

CHILL_TOUCH

Keywords: CHILL_TOUCH, CHILL-TOUCH
Category: magic:spell
Syntax: cast 'chill touch' <target> When the final words of chill touch are uttered, the caster gets intensely cold hands, which he then applies to the victim. This magical cold seeps into the muscles, causing them to become stiff and harder to use, depriving any warrior of their once great strength.

RPStat Infor..

Chop

Keywords: CHOP
Syntax:
chop target

This skill requires an axe. It unleashes powerful strikes that have a higher chance of landing a critical hit, dealing significant damage to their enemies.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Slash
Crit Strike Mod...

Chyndagh Empire

Keywords: CHYNDAGH
Overview The Chyndagh Empire is comprised of several groups of peoples found along the northeastern region of the Hikarian continent. What started out as a loose alliance of fisheries, plantations and mines that united together in order to combat rampant piracy and slavery, has solidified into a major power in Hikaru. Chyndagh city itself is locat...

circle

Keywords: CIRCLE
Syntax: circle <target>

Similar to seeking an angle for backstab, the circle skill allows rangers to find the best angle to strike from in combat. This results in increased damage and somewhat easier fights. Keep in mind though that one can only get an angle on what one can actually see.

RP Combat Informatio..

Circle of Renewal

Keywords: CIRCLE_OF_RENEWAL, CIRCLE-OF-RENEWAL, CIRCLEOFRENEWAL
Syntax:
commune 'circle of renewal'

This is an area of effect spell that grants healing over time to all allies. This circle is infused with the divine favor of the one who called it, often favoring a particular aroma or hue of the divinity.

RP Combat Information

Skill Type: AOE, Healing
Attack Syntax: 1d20 [No Fail...

City of Kri'Xina

Keywords: CITY-KRIXINA, KRIXINA-CITY, CITY_KRIXINA, KRIXINA_CITY, KRIXINA-HISTORY, HISTORY-KRIXINA, KRIXINA_HISTORY, HISTORY_KRIXINA
. Empire name - Kri'Xina

Overview
The City of Kri?Xina is strategically located in the heart of the Hikarian continent, nestled amongst the Rolling hills of the Felinta Forest, which surrounded the city providing plenty of food and supplies during its early days. Its location in the middle of the continet, off of Foggy Mind Trail and D...

City of Kri'Xina - Government - Religion - Culture

Keywords: KRIXINA-GOVERNMENT-RELIGION-CULTURE, CULTURE-RELIGION-GOVERNMENT-KRIXINA, KRIXINA_GOVERNMENT_RELIGION_CULTURE, CULTURE_RELIGION_GOVERNMENT_KRIXINA


Government
The Kingdom of Kri?Xina was ruled by a monarch and an advising council. Normally ruled by a king throughout its history, Kri?Xina has seen women take the lead as well. The royal family had supreme rule, but the council handled daily affairs of managing the City Kingdom. Citizens of Kri?Xina were provided a free education pai...

Clan Recall

Keywords: CRECALL
Syntax: crecall

For those in a clan, you can now use
crecall to recall to your main clan room and use recall to recall to your main recall point, usualy Dragondale Square.

CLANS_GUILDS_COMMANDS

Keywords: CLANS_GUILDS_COMMANDS
. add clanranks demote outcast promote seek gresources guild guildtalk gtalk invest

CLANTALK

Keywords: CLANTALK
Category: command
Syntax: clantalk <message>

CLANTALK allows you to speak to all members of the religion you are currently a part of. Information here is generally IC unless noted otherwise.

Clarion Call

Keywords: CLARION_CALL, CLARION-CALL, CLARIONCALL
Syntax:
commune 'clarion call' target

This spell calls down the mighty divine trumpet on the target. It will cause holy damage and stun the target when it hits.

RP Combat Information

Skill Type: Range, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Hitroll
Damage Type: Holy
Save: Willp...

CLARITY

Keywords: CLARITY, LOGIC, LUCIDITY, MNEMONICS, PERSUASION
These unique summons will imbue the caster with improved insight, improving their view of the world. The runes called upon in the casting of these powers have been lost, unfortunately, though certain dabblers in the herbal arts have been known to reproduce these results. ELEMENTS: Not Applicable

Class and Race Changes

Keywords: CLASS-CHANGE, CLASS_CHANGE, RACE_CHANGE, RACE-CHANGE, RETRAINING-CERTIFICATE, RETRAINING_CERTIFICATE

For those seeking a
CLASS or Race change please submit an immrequest to imm.

Included in this must be the following:
1) Your current class or race to change, and what class or race you wish to be.
2) At least 5 lines of the OOC reasoning behind your wish to change Class or Race.
3) An RP story/reason behind this change. Thi...

Class Stats for Relics

Keywords: RELIC STAT, RELIC STATS, RELIC-STAT, RELIC-STATS, RELIC_STAT, RELIC_STATS, RP-RELIC-STAT, RP-RELIC-STATS, RP_RELIC_STAT, RP_RELIC_STATS, RELIC-RP-STATS, RELIC_RP_STATS
When it comes time to distribute stats on your relics, you have a lot of flexibility. This is a primer on how different stats will be calculated into your RPStats.

Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma, and Luck are calculated by taking the bonus from the stat and dividing by 100. For exam...

ClassInfo - Class Information

Keywords: CLASSINFO
Syntax: classinfo <racename> The classinfo command is similar to the raceinfo command, only it shows prime attributes for each class, and in addition it displays the base experience points per level for a particular race/class combination. For this reason, you must type the name of a race as the single parameter for the classi...

CLAW

Keywords: CLAW
Syntax: claw <victim> Common attack of races endowed with claws. A claw will cause great damage to the unwary victim, often resulting in death from loss of blood.

Cleansing Winds

Keywords: CLEANSING-WINDS, CLEANSING_WINDS
Category: magic:spell

Syntax: commune 'cleansing winds' <target>


Cleansing winds calls forth a powerful blast of wind which will try to cleanse the soul of the victim, but will most likely only succeed in causing great damage.

RP-Combat Information:


Spell Type: Ranged
Attack Syntax: 1d20 + <Hitroll>
Damage: 3d5 + <SpellDam...

Clear Eyes

Keywords: CLEAR_EYES, CLEAR-EYES, CLEAREYES
Syntax:
cleareyes

This ability removes the blindness effect from the user. It also briefly grants them the ability to see hidden and invisible enemies.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: Upon use, ...

Cleave

Keywords: CLEAVE
Category: newbie


RPStat Information:

Weapon Type: Two-Handed Weapon
Damage Type: Varies
Remarks: You may make a single attack against a foe within reach. If you hit, you deal damage normally, and can make an additional attack against a foe that is adjacent...

Clerical Healing

Keywords: CURE_LIGHT, CURE_SERIOUS, CURE_CRITICAL, HEAL, REJUVENATE, MASS_HEALING, CURE-LIGHT, CURE-SERIOUS, CURE-CRITICAL, MASS-HEALING
Syntax:
commune 'cure light' <person>
commune 'cure critical' <person>
commune 'cure serious' <person>
commune heal <person>
commune 'mass healing'
commune rejuvinate <person>

What would a cleric be without powers to mend wounds? These prayers of communion send forth healing energies into the target when the caster lays ...

CLIENT

Keywords: CLIENT, MUSHCLIENT, MUCLIENT, RAPSCALLION
There are numerous programs that have been designed specifically for mudding.

>>>WINDOWS<<<
A number of players on windows based machines use MuClient which can be downloaded from the muclient website.
Muclient -http://www.muclient.com/
MushClient - http://www.gammon.com.au/downloads/dlmushclient.htm
Z-Mud - ...

Clone

Keywords: CLONE, CLONE-SPELL, CLONE_SPELL
Category: magic
Syntax:
cast 'clone'

This creates one clone of the caster. The clone's stats are roughly one half those of the caster.

RP Combat Information:

Skill Type: Illusion
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: For 1d4 rounds, the caster summons a ...

CLOSED_EYES

Keywords: CLOSED_EYES, CLOSED-EYES
Syntax: summon 'closed eyes' <target> Closed eyes causes the victim to close their eyes so tight that it's impossible to open them, rendering them completely blind. Once the grip of the spell wears off, the victim is once again free to open their eyes on their own will. ELEMENTS: animal moon

RPStat Info...

Clothing Crafting

Keywords: CRAFT-CLOTHING, CRAFT_CLOTHING, CLOTHING
Category: command
Crafting clothing will allow you to create clothing for your character. This can be clothing that can be worn in most equipment slots. It will not have stats other that a sellable value for the creation of player shops.

To craft clothing, one must be in a room marked as (
Clothing Crafting). Crafted clothing will cost 300 silver per level to ...

CLOUDBURST

Keywords: CLOUDBURST
Syntax: summon 'cloudburst' <target> Druids can call upon a cloudburst to turn the wrath of the skies against their enemies. When this powerful summon is invoked, a thunderous surge of energy tears through the heavens, striking the druid's target with devastating fury. Such summons require close proximity to their source of power, and as su...

Cmote

Keywords: CMOTE, COMMANDMOTE
Syntax: cmote <'command in single quotes'> <gmote style text> Cmote is an emote that combines the use of a command that works in combination with gmote like abilties which allows you to include yourself, up to 10 people/mobs, and unlimited objects in a single mote. To use it, you place the command you wish to use in single quotes first, then...

CODE-DISCLAIMER

Keywords: CODE-DISCLAIMER
All code additions made to The Gathering... become the property of The Gathering... in the following respects:

1. Code that is added will remain in our code even if the person that coded it leaves for any reason.
2. Code that is added in may be modified or changed by other coders to expand or change functionality.
3. Code that is added in m...

CODE_AUTOMAP_OPTION

Keywords: CODE_AUTOMAP_OPTION
The Gathering... has a line of sight mapper, that shows you the surrounding terrain, Below on the right is an example of what this map looks like... The * represents where your character is standing, there is a path running from the west to the east, a river running to the east and south of you (the ~), and the rest of the map is surrou...

CODE_DAMAGE_VALUES

Keywords: CODE_DAMAGE_VALUES
Dam == 0 "miss" dam <= 2 "scratch" dam <= 4 "graze" dam <= 6 "hit" dam <= 8 "injure" dam <= 10 "wound" dam <= 12 "maul" dam <= 14 "decimate" dam <= 16 "devastate" dam <= 20 "maim" dam <= 25 "MUTILATE" dam <= 30 "DISEMBOWEL" dam <= 40 "DISMEMBER" dam <= 50 "MASSACRE" dam <= 60 "MANGLE" dam <= 70 "*** DEMOLISH ***" dam <= 80 "*** DEVASTATE ***" ...

CODE_DO_BECOMEACTIVE_ENABLED

Keywords: CODE_DO_BECOMEACTIVE_ENABLED
Your pk status has been changed from peaceful to active. This is irreversible.

CODE_DO_BECOMEACTIVE_NOARGUMENT

Keywords: CODE_DO_BECOMEACTIVE_NOARGUMENT
If you want to your pk status to become active (from peaceful) type: becomeactive confirm BE WARNED: The pk status once on is not able to be removed. For more info see help becomeactive.

CODE_DO_QUESTER_ENABLED

Keywords: CODE_DO_QUESTER_ENABLED
. Welcome, quester. Your quester status has been activated. This can not be turned off. Mobprogs that are programmed to work with only questers will recognise you now.

CODE_DO_QUESTER_NOARGUMENT

Keywords: CODE_DO_QUESTER_NOARGUMENT, QUESTER
.. By enabling the quester status, you are agreeing to be part of any quest, or autoquest, and are accepting its outcome, including deaths and loss of equipment. Read help quester before you take any decision.
The quester status is not supposed to be removed. To get it turned off you will be mooted at least
-5000xp. ...

CODE_DO_SETAGE_NOARGUMENT

Keywords: CODE_DO_SETAGE_NOARGUMENT
When you create a character by default you start at the age of 17. You can change your age once and only once using the setage command. syntax: setage <age> confirm The age you want to be can be in the range 4 thru 100. BE WARNED: Once your age has been set you can not change it, and you will age at the rate of 14 years per every in ...

CODE_OEDIT_ADDRESTRICT

Keywords: CODE_OEDIT_ADDRESTRICT
Syntax: addrestrict <classgrouping> <affectprofile> [priority] affectprofile can be listed using showaffectprofile note: priority is optional, defaults to -1 (first -1 if all matching restrictions for a class are -1, then the first one is applied. otherwise the highest matching priority is used... if there is 2 or more matching priorities be...

CODE_PKNOTE_REQUIRED_FROM_ATTACKER

Keywords: CODE_PKNOTE_REQUIRED_FROM_ATTACKER
You have been involved in a player kill situation in which your character subdued or pkilled another. Player kill situations are allowed as long as they are done within a roleplaying situation. In accordance with the PKILL rules, you are required to submit a PKNOTE to PKILL within 2 hours of the pkill. Pknotes MUST explain the IC backr...

CODE_PKNOTE_REQUIRED_FROM_VICTIM

Keywords: CODE_PKNOTE_REQUIRED_FROM_VICTIM
You have been involved in a player kill situation in which your character was subdued or pkilled. Player kill situations are allowed as long as they are done within a roleplaying situation. In accordance with the PKILL rules, you are required to submit a PKNOTE to PKILL within 2 hours of the pkill. Pknotes MUST explain the IC backround...

CODE_WIZLIST

Keywords: CODE_WIZLIST
_.--. .--._ ." ." ". ". : ." /\ ". : : '._,-/ \-,_.` : \ ,` / /\ \ `, / \ ,` / /\ \ `, / ...

CODELOG

Keywords: CODELOG
This command is used for logging coding changes. Syntax: codelog <text>

CODING

Keywords: CODING
Category: helpsys
Those wishing to code for The Gathering... should read this file seriously. Coding is not a thing to take on lightly. It is a responsibility, especially in the mudding community where a mud sometimes relies on coders to keep things functional and to introduce new things and fresh features that will keep players interested in returning. That havin...

COINPURSE

Keywords: COINPURSE, PURSE

Currently in the money system, your money is secure. It can be stolen by thieves, of course, but it's otherwise safe in the bank at least. However, our money system is not very immersive, nor very in character for the times.

In medieval times, people often carried their coin in pouches and purses. To this effect, I've coded a new coinpurse i...

COLD_RESISTANCE

Keywords: COLD_RESISTANCE, FIRE_RESISTANCE, COLD-RESISTANCE, FIRE-RESISTANCE
Category: magic:spell
Syntax: cast 'cold resistance' cast 'fire resistance' The resistances of cold and fire summon a protective aura about the caster that offers protection from these essences. Since these auras are polar opposites of each other, only one can be used at a time, or else they would cancel each other out. When protected from either c...

COLLECT

Keywords: COLLECT
Syntax: collect water Practitioners of the art of herbalism know that for a potion to be successful, only the purest water can be used. This pure water can be found all over the realm in freshwater lakes. To collect this pure water, one must have dousing flasks available in his inventory. And standing near the la...

Color Modes

Keywords: COLOUR-MODE, COLOUR_MODE, COLOR-MODE, COLOR_MODE
Category: command
COLOUR MODE allows you to set what colors appear based on your client. The Gathering... is a colorful mud with a wide range of color options to suit every players needs. You can only use a mode if your client supports it.

Syntax:
colour mode OR color mode

color mode nocolour - This will remove all color from the game.

...

COLOR-SPRAY

Keywords: COLOR-SPRAY, COLOR_SPRAY, COLOUR_SPRAY, COLOUR-SPRAY
Category: magic:spell
Syntax: cast 'colour spray' <target> Color spray is best described as twisting and combining the rays of light, and sending them forth from the palms of the hands, much like the way a prism bends lights. When aimed for the eyes, there is a chance that color spray can temporarily blind the victim. REALMS: alteration RP Com...

Coloring One Word in a Room's Description

Keywords: WORDCOLOR
Category: command
Syntax: wordcolor <colors> <word> - colors specified word in a room's description wordcolor <colors> <word> night - colors specified word in a room's night desc In building, this command will allow you to pick out a specified word in the room's description or night description to color automatically.

Colorize

Keywords: COLORIZE
Category: command
Syntax: colorize <colors> <string> Note: <colors> is a string of codes, like grmep, that will be used to color the room.

Colors by Group for Screenreaders

Keywords: SCREENREADER-HTML, SCREENREADER_HTML, SCREENREADER_XTERM, SCREENREADER-XTERM, SR-HTML, SR_HTML, SR-COLORING, SR_COLORING
Below is a list of all ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker hues.

REDS.
`+ -
Pale Red, (HTML OR XTER...

Colorshow

Keywords: COLORSHOW
Category: command
Syntax: colorshow <item> Colorshow will allow you to see the color codes of an object. You can use colorshow for objects in the room, that you are carrying, or that you are wearing. It will show you the keywords, short, long, and default description of the object, and if there are extra descriptions beyond that, it will show those as well.

Combat Weapon Skills

Keywords: EXOTIC, WEAPONS, WEAPON, WEAPONSMASTER, AXE, DAGGER, FLAIL, MACE, POLEARM, STAFF, SWORD, WHIP, WEAPONMASTER, SPEAR, SICKLE
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. The weaponsmaster group provides talent in all weapons (save exotics), from chair legs to halberds. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the chara...

COMBAT_COMMANDS

Keywords: COMBAT_COMMANDS
. backstab bash berserk circle claw consider dirt disarm envenom flee gore gouge kick kill needlepoint panic pounce retreat second surrender subdue surge trip ...

COMBINE

Keywords: COMBINE
Syntax: Combine This command will toggle weather items of a kind are shown in groups or as separate items in your inventory or in a container: (2) a long thin dagger, or; a long thin dagger a long thin dagger

coming-storm

Keywords: COMING_STORM, COMING-STORM
Category: magic:spell
. Syntax: cast 'coming storm'

A mighty storm is called forth causing lightning to streak from the sky, striking at any within its reach!

The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.

RP-Com...

COMMAND

Keywords: COMMAND
Category: pointer
Type: help COMMANDS For help on mud-related command groups. Type: help -COMMAND For help on the cleric spell, COMMAND

Commands Index

Keywords: COMMANDS
Commands are the word typed into the command prompt of your client that makes your character, or yourself interact in the mud. They can be used to communicate, move and even personalize your character, and your experience here. These can be seen by typing commands into your prompt and hitting enter. However we have further broken down the commands ...

COMMUNICATION_COMMANDS

Keywords: COMMUNICATION_COMMANDS, COMMUNICATION-COMMANDS
. bt answer buildertalk clantalk declineooc gs goooc ic language music nreply ooc osay sleeptalk question quiet replay replaychannels replayroom replayspouse reply r...

Communing with the Dead

Keywords: COMMUNE_WITH_DEAD, COMMUNE-WITH-DEAD
Category: magic:spell

Syntax: commune 'commune with dead'

This commune grants the holy cleric the last words with the deceased before eternal rest. The cleric summons a ghostly spirit from whatever remains of the corpse there is, which will reveal who had brought on that terrible fate and slayed the victim. Clerics can also cast this spell upon themselves....

COMPARE

Keywords: COMPARE
Syntax: compare <object-1> <object-2> Syntax: compare <object> COMPARE compares two objects in your inventory. If both objects are weapons, it will report the one with the better average damage. If both objects are armor, it will report the one with the better armor class. COMPARE with one argument compares an object in your invento...

COMPREHENSION

Keywords: COMPREHENSION
Category: magic:spell
Through a filter of magic, this spell enables one to better understand information that the caster has learned. By activating the mind to above its normal capacity, it unlocks the most powerful part of the body. Through this spell, learned skills and languages are understood at max capacity, as if one had mastered the understandings and naunces of ...

Conceal

Keywords: CONCEAL
Conceal allows you to hide things in your equipment list from others without requiring a covering item. This is useful for items that you need to wear for one reason or the other, but that you do not want showing to others at all when they look at you. Wielded weapons may not be concealed, however sheathed weapons can be. Sheathed weapons that ar...

Concuss

Keywords: CONCUSS
Syntax:
summon 'concuss' target

The spell releases a powerful, disorienting wave of sonic force against a single target. It stuns the victim and leaves them confused with a chance to attack their allies or themselves.

RP Combat Information

Skill Type: Attack, Debuff
Attack Syntax: 1d20 + Spell Hitroll
Damage: ...

CONE_COLD

Keywords: CONE_COLD, CONECOLD, CONE-COLD
Category: magic:spell
Syntax: cast 'cone cold' <target> Cone of cold send forth a powerful funnel of freezing cold, crystalized air, causing anything from a severe case of the goose bumps to a degree of frost burn. Those who are nearby will most likely get hit by the uncontrollable funnel, and might assume the spell a form of aggression. REALMS: evoc...

Config

Keywords: CONFIG
Category: command

Syntax:
config unread - Toggles showing unread at login
config whererp - Toggles showing whererp at login
config whoidle - Toggles seeing idle people on who
config tododates - Toggles seeing dates on todo lists
config noconcealed - Toggles seeing concealed eq when looking at self
config anonauction...

Conflagration

Keywords: CONFLAGRATION
Conflagration This is a spell granted to only a select few of Rayth's followers, and only those who revere the Art. It is not restricted to mages, nor are those who only have a minor dabbling in magic exempt. (OOC: People with magical-based subclasses can get it too.) Typically, only his Chosen (champions) will receive this spell. By summoning th...

Confuse

Keywords: CONFUSE
Remort Mage Spell Syntax: cast 'confuse' <target> Illusionists and other dark arts magi rely on deception and trickery to win the day. It is important for their opponent to be as completely disadvantage as possible. By using mana to disorient and magically inhibit signals to the brain, a magi can prevent their opponent from moving the way ...

Conjurer Subclass

Keywords: CONJURER, CONJURE, CONJURE-ITEM, CONJURE-CAMPSITE, CONJURE-VILE-CREATURE, CONJURE-BENIGN-CREATURE, CONJURE-BLESSED-CREATURE, CONJURE-RP-ITEM
Category: magic:spell
.
Spell Name: Conjure Item.
Attack Syntax: 1d20 [Check for Critical Fail]
Damage Type: None
Remarks: Conjures an item of the type specified as shown below.

Syntax: cast 'Conjure item' <type>
Item types are:
light, parchment, container, instrument, drinkcontainer, food, warpstone, bloodflask, lockpick, te...

CONNECT-MIRC

Keywords: CONNECT-MIRC, MIRC, CONNECT-IRC
Category: creation
Connecting using mIRC Find this client at www.mircx.com. Start up mIRC and it will come up with a form titled "mIRC options". Fill in your name, email, nickname and alternate name - just in case someone is using your first chosen nickname. You will see a drop down list containing various names. Scroll through these names until you see the n...

CONNECT-TELNET

Keywords: CONNECT-TELNET
Connecting using Telnet Telnet is a client found on any standard windows operating system. Press "start" down the bottom left hand corner of the screen, press "run" located just above "shutdown". Type the following in the box: Open: telnet Click OK. It will bring up a large white terminal screen. Press "connect" or Alt+C and you ...

CONSENT

Keywords: CONSENT
Category: command
Syntax: consent

CONSENT is a toggle which allows/disallows your character to get married by the gods. Make sure to have this on when you're asking to get hitched!

CONSIDER

Keywords: CONSIDER
Syntax: consider <character> CONSIDER tells you what your chances are of killing a character. Of course, it's only a rough estimate. Consider compares HP values, telling you if the mob is smaller or larger than you, and levels, telling you if the mob is close to your own level. There is some randomness built in to reflect the inaccurac...

Constitution

Keywords: CONSTITUTION
Category: creation
Constitution is a measure of the general health and make-up of the body
and its processes.

Fortitude: A measure of the hardiness of your system and represents
your overall health.

Regen: A measure of your ability to heal and recuperate health and
energy.

Self discipline: A measure of your self control over your body's needs
..

Constitution Ability Checks

Keywords: RP-CONSTITUTION, RP_CONSTITUTION
Constitution measures health, stamina, and vital force. Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part o f a character or monster. A Constitution check can model your attempt to push beyond normal limit...

Container Crafting

Keywords: CRAFT-CONTAINER, CRAFT_CONTAINER, CONTAINER
Category: command
Crafting a container will allow you to create a unique container storage item. This item can store items and be worn in a variety of locations. While functional as bags, they are mostly used to adding flare to roleplaying. These items may be sold in player shops.

To craft a container, one must be in a room marked as (
Container Crafting). Cra...

Containers

Keywords: CONTAINERS
Syntax: containers Type this command to see a recursive list of all of your containers and the items within each one. IMPORTANT: Due to limited buffers, those who use this command with colours activated will at times see your screen go buggy and perhaps will also be booted off the mud. A remedy for this is to temporarily turn your co...

CONTINUAL-LIGHT

Keywords: CONTINUAL-LIGHT, CONTINUAL_LIGHT
Category: magic:spell
Syntax: cast 'continual light' cast 'continual light' <object> This spell creates a glowing ball of light, which you can hold as a source of light when not in a well lit city. This ball of light will last for a very long time, almost seeming indefinate. Continual light may also be used to give an object an enchanted glow. ...

Contribution Reward System

Keywords: CONTRIBUTION-REWARD-SYSTEM, CONTRIBUTION_REWARD_SYSTEM, PLAYER-CONTRIBUTION-REWARDS, PLAYER_CONTRIBUTION_REWARDS
Category: helpsys

In order to create a better TG, in the past we have asked our players if they would like to contribute whatever they would like to aid in and much of that has been given small rewards, but we would like to implement a system that is more transparent.

Below is a list of specific tasks that you the player can contribute to TG and the rewards you...

CONTROL-WEATHER

Keywords: CONTROL-WEATHER, CONTROL_WEATHER
Syntax: commune 'control weather' This commune asks for divine assistance in changing the affects of the weather. This works best when outdoors, since there isn't much of a noticeable weather change from indoors. Change weather will cause the weather to get better or worse, depending on the will of the of the cleric. SPHERE: ...

CONVERT

Keywords: CONVERT
Category: pointer
Type: help -CONVERT For help on converting practices to trains. Type: help 'GOLD-CONVERT' For help on converting silver pieces to gold pieces.

COOK

Keywords: COOK, COOKING
Syntax: cook <object>

With this skill you may cook raw meat and some other types of food. There must be a fire, and you must be holding cookware. Cooking the food will enhance the quality of the food, and preserve it indefinitely.


When you are holding an item you can cook with (IE: a pan or a pot) you can cook your kills! Just make s...

Copystring

Keywords: COPYSTRING
Category: command
Syntax: copystring <name of original object> <name of target object> This command will allow a user to take an item that they currently own and copy the visual characteristics on to another item. Both objects must be in the inventory for the command to work. After finished, the item will have the same short description, keywords, and long desc...

Corigo Hunting Grounds

Keywords: CORIGO_HUNTING_GROUNDS, CORIGO-HUNTING-GROUNDS
Category: notes
Lore: These hunting grounds are fertile and rich. A known migration and habitat for the Majestic Corigo Elk, they are abundant here. In addition the wild loben make their nests in the roots of the trees here. The forest is also home to carbuncles, horned rabbits and cabbits. Hunters roam the forest along with the animal they hunt, some of the...

Cormanthor Yastehanye

Keywords: CORMANTHOR-YASTEHANYE
'Place of Great Promise'- this is what Cormanthor means. It was the original name of the Empire that still stands upon the lands of Samandar but whose residents and scenery have changed drastically over the ages. It was founded by a distinguished group of royal elven children chosen to bring their different cultures together in hopes of keeping war...

Correction

Keywords: CORRECTION
Category: command
Syntax: Correction <word or statement you are correcting> This command is used for correcting a typoed or misspelled word/sentence. It's primarily used in place of correcting such with osay for those who are Immersed or have turned off osays.

CORROSIVE_STREAM

Keywords: CORROSIVE_STREAM, CORROSIVE_SURGE, CORROSIVE-STREAM, CORROSIVE-SURGE
Category: magic:spell
Syntax: cast 'corrosive stream'
cast 'corrosive surge'

Both of these spells spew forth a acid from the fingertips of the caster. While not as painfully devastating as a blast of acid, both of these have been known to etch fine armors and weapons, rendering them almost useless once exposed to the effects of the acid.

REA...

Coule

Keywords: COULE
Syntax:
Passive/Automatic

While moving their blade in constant, subtle motion, there is a chance to inflict a minor wound. This is a dexterity based ability to trigger and cause a small amount of damage which can be increased with dexterity.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]...

COUNCILS

Keywords: COUNCILS, SUPPORT, CODE, LAW
Category: olc:aedit
The immortal Councils exist to make the many tasks of immortals much easier by giving specific immortals control over different areas of responsibility. There are three main immortal councils, listed below.

Law
Law is in charge of enforcing rules and MUD policies. This includes watching for player cheating, multi-logging, channel violatio...

COUNCILS

Keywords: COUNCILS, SUPPORT, CODE, LAW
Category: olc:aedit
The immortal Councils exist to make the many tasks of immortals much easier by giving specific immortals control over different areas of responsibility. There are three main immortal councils, listed below.

Law
Law is in charge of enforcing rules and MUD policies. This includes watching for player cheating, multi-logging, channel violatio...

COUNT

Keywords: COUNT
Syntax: Count The count command displays the number of people (that you can see) logged into the mud. It also displays the highest number observed that day, if it is higher.

Counter Attack

Keywords: COUNTER
Category: command
Syntax: Automatic

The counter skill will allow a monk to take advantage of every drop in an opponent's guard, because their blunder is your opportunity to strike fast and hard. (This is automatically done in code fighting.) This is a level 27 skill and a skill only for Monks.

RP Combat Information:

Attack Type: Melee
Att...

Courier

Keywords: COURIER
Category: command
Syntax: courier sendobject <person> <object name> - Sends an object to the person courier sendverbal <person> <message> - Sends a verbal message to a person courier sendwritten <person> <message> - Sends a short written message to a person Couriers are used to send packages, and short messages to a person, to use you must be in a room with a p...

Court of Defiance

Keywords: COURT-DEFIANCE
They are the balance keepers of Nephilim.��� All the other courts give this one a wide berth, despite it being the smallest.��� It is so small that it numbers only a few thousand.��� These few thousand though are immensely strong in both the physical and magical arts.��� They are racial purists in the extreme as well, forever seeking to better the other���s ...

Court of Fallen Stars

Keywords: COURT-FALLEN-STARS, COURT_FALLEN_STARS

This Court is Elven in nature and resides primarily in a massive forested area.��� The third in size of the major seven demonic Courts, Fallen Stars has the odd distinction of not originally being demonic.��� The Court of Fallen Stars were originally Elven hunters, sent to Nephilim to hunt Demons.��� They ended up trapped however and failed.��� While Elv...

Court of Ice

Keywords: COURT-ICE
This Court is notable as being utterly subterranean.��� As the name implies, they are Ice lovers and almost all the demons of this Court are affiliated with Ice in some way, the most powerful actually having some level of command over it.��� While extremely brutal, this Court is the third smallest, being larger than the Court of Isolation but still sma...

Court of Isolation

Keywords: COURT-ISOLATION
Hailing from an archipelago, the Court of Isolation is the 2nd smallest court with only the elite Defiance being smaller amid the major Courts.��� They are strict isolationists, leaving all the other Courts alone in nearly all matters and wishing to be left alone.��� The only exception to this is that they regularly send fighters to assist against the ...

Court of Storms

Keywords: COURT-STORMS
These Demons are, across the board and without exception, Air demons.��� They actually live not on Nephilim, but above it.��� Their cities are in the clouds and are made of clouds.��� They are the scouts and archers supreme of all the Demons.��� They are ruled by a demon named Windrazor. Picky and temperamental, these Demons have moods like the winds, alwa...

Court of the Forsaken

Keywords: COURT-FORSAKEN
The "false Court" as it is frequently dubbed, is made up of Fallen Angels, not Demons and is the fourth largest of the major Courts.��� Angels that have failed in their tasks and were either banished or went on a self-imposed exile.��� They are looked down upon by all the other Courts, but have a wide variety of talents, being the jack-of-all-trades of...

Cover and Uncover

Keywords: COVER, UNCOVER, WEARCOVER
Category: command
Covering and uncover commands allow you to cover up an already worn item and cover it with another item. This can best be used for non-removable items like tattoos.

<cover tattoo shirt>

This will allow the tattoo to be covered over the shirt. You can uncover by following this command

<uncover tattoo shirt>

By doing so the ...

Crafting

Keywords: CRAFT, CRAFTING
Category: command
Crafting your own items is a wonderful feature of Tirradyn, however, it can be a bit complicated at times. Crafting is used to create unique RP Items, Clothing, Bags and Food. Crafting does not create Armor, Jewelry or Weapons in the traditional sense. Instead, it creates items without stat bonuses, to be used for roleplaying an...

CRANK

Keywords: CRANK, CLANRANKS
Syntax: crank Lists the ranks within your clan. You can not view the ranks of another clan.

Crash Reimbursements

Keywords: CRASH-REIMBURSEMENTS, REIMBURSEMENTS
I'm sure all of you are aware of the frequent crashes TG has. We do apologize for the inconvenience of this, and it is something we are working on, however, during this time, we ask that you also accept this as something we do not have control over at this time.

With that said, I'd like to inform you all that what is lost in a crash, be it XP, G...

CREATE_BUFFET

Keywords: CREATE_BUFFET, CRETAE-BUFFET
Syntax: commune 'create buffet' commune 'create buffet' <text> This commune creates a whole buffet of enhanced food that will feel you up easily. When left casting the spell alone, you will be granted with a blessed food based on your class. However, you can also add text after the spell to allow you the option of creating ...

CREATE_FOOD

Keywords: CREATE_FOOD, CREATE-FOOD
Syntax: commune 'create food' commune 'create food' <text> This commune creates a single enhanced food for those times when only one will do. When left casting the spell alone, you will be granted a blessed food based on your class. However, you can also add text after the spell to allow you the option of creating any food ...

CREATE_ROSE

Keywords: CREATE_ROSE, CREATE-ROSE, CREATE_BOUQUET, CREATE-BOUQUET
Category: magic:spell
Syntax:
summon 'create rose'
summon 'create bouquet'


This romantic summons creates a beautiful, fragrant red rose or a lovely bouquet. While a rose has nearly no value for the common shopkeeper, it is sure to win the heart of any lady.

CREATE_SPRING

Keywords: CREATE_SPRING, CREATE-SPRING
Syntax: commune 'create spring' This commune creates a fountain-type spring to be placed in the middle of the room, where anyone can drink from it. The refreshing water has no impuritues, has a refreshing taste, and might possibly be bottled and sold, if there were such a market for that. SPHERES: creation elemental RP Comb...

CREATE_WATER

Keywords: CREATE_WATER, CREATE-WATER
Syntax: commune 'create water' <container> This commune creates water from thin air, which in turn replenishes the empty drink container that this spell is focused at, with a refreshing, crystal clear water free of minerals and impurities. SPHERES: creation elemental RP Combat Information: Damage: N/A Damage Type: N/A

Creating Natural Weapons

Keywords: NATURAL_WEAPON, NATURAL_WEAPONS, NATURAL-WEAPON, NATURAL-WEAPONS, NATURALWEAPON, NATURALWEAPONS
Syntax:
naturalweapon axe|dagger|bolas

This skill creates natural weapons from stone, vine, and wood. A Pathfinder can create daggers, bolas, or axes. These items are consumed using THROW or other Pathfinder abilities that use these weapons.

RP Combat Information

Skill Type: Creation
Attack Syntax: 1d20 [No Fail Ch...

CREATION

Keywords: CREATION
Category: pointer
Type: help 'CREATION POINTS' For information regarding your customized character Type: help -CREATION For information on the many spheres of magic

CREDIT-DAWN-EXTERNAL

Keywords: CREDIT-DAWN-EXTERNAL
While Dawn has a vast amount of original code, it was based upon some other codebases and incorporated while extending some other features that were available to the mudding communitity as a whole (e.g. olc). Most who have contributed to those features we sourced externally which have help files are acknowledged in the helps for those features othe...

CREDIT-OBLIVION

Keywords: CREDIT-OBLIVION
Dawn was originally based of the Oblivion code base written/released by Wes Wagner/Airius. This codebase was initially released by Airius to the public as 'Oblivion 1.2alpha'.

Crippling Show

Keywords: CRIPPLING_SHOT, CRIPPLING-SHOT, CRIPPLINGSHOT
Syntax:
cripplingshot target

This skill requires a bow and ammunition. Crippling Shot is a bow skill that deals damage while also temporarily reducing an enemy's armor and increasing the chance of landing a critical hit. This is used during active combat.

RP Combat Information

Skill Type: Attack, Debuff
Attack Syntax...

Cross Slash

Keywords: CROSS_SLASH, CROSS-SLASH, CROSSSLASH
Syntax:
crossslash target

This attack is a pair of powerful slashes that targets the enemy to deepen a wound to cause them bleeding.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + hitroll
Damage: 3d4 + Damroll (twice)
Damage Type: slash
Save: Fortitude vs Damage
Duration: 1...

Crosshook

Keywords: CROSSHOOK
Syntax:
crosshook target

The user throws a deceptive combination, ending with a hook that can rattle their foe's senses. This standard attack carries a chance to confuse the enemy, disorienting them.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Ty...

Crusader [Subclass]

Keywords: CRUSADER, CRUSADER-SUBCLASS, LOOT, TURN_UNDEAD, HOLY_BANNER, TURN-UNDEAD, HOLY-BANNER, CODEMN
Category: command
The Crusader subclass is for characters that believe in a pure cause, though for some that cause can be pure evil as often as pure good. Crusaders gain a permanent bonus to hit points of +200, and to critical strike of +10. They may also, at their own discretion, loot up to 3 times per day in cities, to gather money to fund the crusade, as they tr...

CRUSHED_LIMB

Keywords: CRUSHED_LIMB

The victims <
limb> is crushed; it suffers disadvantage on attack rolls and ability checks utilizing arms, and suffers a loss of 15ft of movement for the legs, as appropriate to limb damaged.

CRUSHING_BLOW

Keywords: CRUSHING_BLOW

The victim must make a DC15 <
Fortitude> saving throw, or its next ability check, saving throw, or attack will be at disadvantage.

Crystal Cavern

Keywords: CRYSTAL_CAVERN, CRYSTAL-CAVERN
Category: notes
Lore: Formed in the volcanic caverns of Samadnar, the high density minerals and high temperatures have made a truly spectacular cave with a variety of crystaline growths. Calcite and Gypsum are in abundance in the caves.

The cave system is a last stand for the Hella-lopters and voidkin. Hated and shunned by most of the realm they moved here ...

Crystal Spear

Keywords: CRYSTAL-SPEAR, CRYSTAL_SPEAR
Category: newbie


RP Combat Information:

Spell Type: Ranged Attack
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 2d8 + <SpellDamroll>
Damage Type: Pierce
Remarks: The caster is able to pull a rocky spear of earth from the g...

ctable-miscellaneous

Keywords: CTABLE-MISCELLANEOUS, CTABLE_MISCELLANEOUS
. Miscellaneous +---------------------------------------------------------------------------+ | `x or `X will clear all colour and special values and set them to your | | scheme's default | | | | `? will set a ran...

CTIME

Keywords: CTIME
Syntax: ctime Tells you the last time the mud was compiled.

Cunning Strike

Keywords: CUNNING_STRIKE, CUNNING-STRIKE, CUNNINGSTRIKE
Syntax:
cunningstrike target

The user delivers a swift, sneaky strike that damages the target. The blow also staggers the victim, disrupting their balance.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: n/a
Duration: 2...

CURE_BLINDNESS

Keywords: CURE_BLINDNESS, CURE-BLINDNESS
Syntax: commune 'cure blindness' <person> This commune, which some praise as nothing short of a miracle, attempts to alleviate the person of temporary blindness, that which is caused by the malicious spell of blindness. This does not work on blindness from smoke, dirt, or those that are naturally born blind. Best leave those miracles to ...

CURE_DEAFNESS

Keywords: CURE_DEAFNESS, CURE-DEAFNESS
Syntax: commune 'cure deafness' <person> When a healer finds a soul tormented by a loss of all hearing, they may pray to their Gods or Goddesses in hope that they will help the tormented in regaining their hearing. Only those close to their deity seem to get an answer though. SPHERES: death healing RP Combat Information: Dam...

CURE_DISEASE

Keywords: CURE_DISEASE, CURE-DISEASE
Syntax: commune 'cure disease' <person> This commune works to halt the spread of plague before it breaks out into epidemic proportions. Any who are suffering the ill effects of the dreaded plague may be alleviated with the assistance of such a cure, or take the traumatic chance of beating the plague before it claims your life. SPHERE...

CURE_HEADACHE

Keywords: CURE_HEADACHE, CURE-HEADACHE
CURE HEADACHE

Syntax: cast 'cure headache' <recipient>

Needed someone to cure that everlasting headache... Those who learn cure headache by using the spheres of healing and mind can try to send forth healing energies to the recipient to allievate them of thier affliction.

SPHERES: healing mind

CURE_POISON

Keywords: CURE_POISON, CURE-POISON
Syntax: commune 'cure poison' <person> This commune cleanses the blood of those affected with any of the several known poisons in the realm. Signs that you might be affected by poison include, but are not limited to: weakness, nausea, uncontrolled perspiration and/or shivering, or a slithering snake with huge fangs latched on to your he...

CURSE

Keywords: CURSE
Syntax: commune curse commune curse Those who serve the gods can brings down the fury of their diety to cause greate discomfort to their enemies. This spell causes the target to perform much worse in combats, and reduces the chance to save against spells. It also renders the character unclean in the eyes of their god and un...

Curse of Wounding

Keywords: CURSE-OF-WOUNDING, CURSE_OF_WOUNDING
. Remort Cleric Prayer Syntax: commune 'curse of wounding' <target> If cast on an enemy, blows that would normally miss in combat get the chance to hit anyway. It's a 50/50 chance. Can be removed with remove curse.

Cursed Darkness

Keywords: CURSED_DARKNESS, CURSED-DARKNESS
. Remort Cleric Prayer Syntax: commune 'cursed darkness' Room affect. Room is set with utterdark, and anyone sitting in the room takes damage every tick.

Curtain of Darkness

Keywords: CURTAIN_OF_DARKNESS, CURTAIN-OF-DARKNESS
. Remort Cleric Prayer Syntax: commune 'curtain of darkness' <target> AOE spell, negative damage type

Curtain of Light

Keywords: CURTAIN_OF_LIGHT, CURTAIN-OF-LIGHT
. Remort Cleric Prayer Syntax: commune 'curtain of light' <target> AOE spell, holy damage type

Custom Item Modpoints and How to Calculate Them

Keywords: CUSTOM-MODPOINTS, CUSTOM_MODPOINTS, CUSTOM-MOD-POINTS, CUSTOM_MOD_POINTS, CUSTOM_CALCULATING-MODPOINGS, CUSTOM-CALCULATING-MODPOINTS, CUSTOM-ITEM-MODPOINTS, CUSTOM_ITEM_MODPOINTS
Category: olc:oedit

Below you will find the means of Calculating Modpoints for custom items, as well as the Modpoint Values for each stat, spell, affect used on custom items.

-******************** Modpoint Values (PEMDAS) **********************-
Stat modifiers:
ST, CO, QU, AG, PR, = 3 points per +1 Max of object level/5
RE, EM, SD, ME...

Customization: RideIn and RideOut

Keywords: RIDEIN, RIDEOUT
Category: newbie
Ridein and rideout messages allow you to customize what displays when you enter a romm when riding on a mount. We are fairly lenient on what you set these to, however try not to godmode in them, and try not to do something that is outside the bounds of your character's powers and abilities.

Syntax:
ridein <message>
ridein clear - to cl...

CUSTOMIZE

Keywords: CUSTOMIZE, CUSTOMISE, CUSTOMIZATION, CUSTOMISATION, CHARACTER CUSTOMIZATION, CHARACTER CUSTOMISATION
Category: newbie
Here in The Gathering..., we have many commands that allow you to customize our character. Many things about your character, from your description to the way you walk, are completely customizable! Here's a list of commands that let you do just that, refer to their helpfiles for more information:

Description - Your long description, what p...

Customs Found in Oda

Keywords: ODA-CUSTOMS
Customs The male ruling classes follow a strict code of behaviour. A warrior must be unswervingly, utterly loyal to his master. This loyalty passes with the rule of a clan or family, so normally to the succeeding son, although in cases warriors prefer to follow their master to death. Songs and tales of s...

Customs of the Mori

Keywords: MORI-CUSTOMS
Customs These are verbal, rather than written, handed down through the generations as part of the tribe's co-existence with the jungle around them. Use only what you need. Taking more of anything than you, your family, or your tribespeople require harms the land and offen...

Customs, Restrings, Custom Pets

Keywords: CUSTOM_RESTRINGS, CUSTOM-RESTRINGS, CUSTOM-PETS, CUSTOM_PETS, CUSTOM-RULES, CUSTOM_RULES, CUSTOM-TOKEN, CUSTOM_TOKEN, CUSTOM-ITEMS, CUSTOM_ITEMS
Category: olc:oedit

Custom items can be purchased with
1 custom token bought at the quest office. They are custom items that a player can request from staff to fit their specific wants and needs. They can have stats, spells, or affects that the player wishes, so long as they abide by the rules of custom items, found below, and the modpoint system found in help...

Customtalk

Keywords: CUSTOMTALK, CUSTOMSAY, CUSTOMWHIS, CUSTOMQUES, CUSTOMEXCL, CUSTOM TALK
Category: command
Syntax: customtalk list - lists your current customtalks customtalk clear type - removes this customtalk type customalk <type> <text> - Where types are say, sayto, question, questionto, exclaim, exclaimto, whisper Syntax to set your customtalk: customtalk say <text> - sets...

Customtalk Moods

Keywords: MOOD
Category: command
Syntax: mood define <mood name> - Defines a mood mood rename <old name> <new name> - Renames a mood mood list - Lists your currently defined moods mood <mood name> - Switches moods mood normal - Returns to your normal mood The 'mood' command ...

CUTTING-WIND

Keywords: CUTTING-WIND, CUTTING_WIND
Category: magic:spell
Syntax: cast 'cutting wind' <target> This highly unpredictable spell focuses a stream of air into a thin, fast-moving slice of air, which then hurtles downward from the sky. While very chaotic in nature, this produces a forceful stream of wind may injure those other than the one intended. While always enough to damage its intended victim...

CYCLONE

Keywords: CYCLONE
Category: magic:spell
. Syntax: commune 'cyclone' <self/target>

Cyclone surrounds the target with swirling winds which deflect damage done to the target. As a result, this spell increases the armor class of the target for a limited duration.

The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Pl...

DAESUNE-GENERAL

Keywords: DAESUNE-GENERAL
Category: race:general
The Daesune are one of many breeds of demons, this one being known colloquially as Toad-Demons. Short, around three to four feet in height, though never reaching five, Deasune are far stronger than their small size suggests. Green skin covers their bodies, and a pair of large, slitted eyes are their most dominant features. With almost beak-like mou...

DAEVULF-GENERAL

Keywords: DAEVULF-GENERAL
Category: race:general
Considered cursed creatures by most, the Daevulf are the crossbreed of a Mrem and a demonic creature. Daevulf generally have the same body structure and height as a Mrem, though with demonic features that plainly mark their heritage, such as horns, manes of fire, hooves, or glowing eyes. Many Daevulf are slim and agile like their Mremmish cousins, ...

DAEVULF-RELATIONS

Keywords: DAEVULF-RELATIONS
Category: race
The Daevulf rarely get along well with others. Some can be friendly despite their demonic heritage, but such cases are rare.

Mrem often look at Daevulf with distaste, even out-right hatred. It is little wonder that Daevulf are often out-cast from Mremmish society, as the Mrem view these beings as being foul and tainted, fallen from nature.

...

DAEVULF-SOCIETY

Keywords: DAEVULF-SOCIETY
Category: race
Daevulf are most commonly the product of rape, some Demon taking advantage of a Mrem or a Succubus seducing her way to a child. In either event, Daevulf can be the product of nearly any demonic being and a Mrem, though they are most commonly raised among their feline cousins.

Like most half-breeds, the Daevulf do not have societies of their own...

Daily RP Reward Token

Keywords: DAILY-RP-TOKENS, DAILY_RP_TOKENS, DAILY-REWARD-SYSTEM, DAILY_REWARD_SYSTEM, DAILY-RP-REWARD, DAILY_RP_REWARD, DAILY-REWARDS, DAILY_REWARDS, TOKEN-REWARDS, TOKEN_REWARDS, RP-TOKENS, RP_TOKENS, DAILY-TOKEN, DAILY_TOKEN, RPTOKENS
TG will now be giving out Daily RP Token to players who log in each day and RP. We want to promote active RP and interaction between players. These tokens are able to be cashed in for rewards as seen below. The Staff trusts people not to abuse this since we have automated the system to get Roleplay Tokens. (Note: Staff may also award tokens...

DAM-TYPES

Keywords: DAM-TYPES
Available Damtypes are : none bash pierce slash fire cold lightning acid poison negative holy energy mental disease drowning light other harm charm sound illusion

DAMROLL

Keywords: DAMROLL, DAMAGE
Damroll determines how much damage you will do when you hit someone.

Dancing Lights

Keywords: DANCING_LIGHTS, DANCING-LIGHTS
Remort Mage Spell Syntax: cast 'dancing lights' Scholars have always been fascinated, but could never truly replicate the sun. The sun's warm rays and unique benefits had all but been lost before a brillant young witch had discovered the secrete to replicating the phenomena. By supercondensing mana and piling it on, one can create a mini su...

Dark Cavern

Keywords: DARK CAVERN
Builder: Kyozou

Small cavern within the mountains southeast of Dragondale. Within the cavern there are some ruins, and this is the first known siting of an colony of insects known as the Cerithic.

Dark Charisma

Keywords: DARK-CHARISMA, DARK_CHARISMA
. Remort Cleric Prayer Syntax: commune 'dark charisma' <target> Stat boosts to all charisma stats.

Dark Heart

Keywords: DARK-HEART, DARKHEART, DARK_HEART
Syntax:
commune 'dark heart'

This is a self-infused buff that fortifies the caster against opposing forces. It increases their resistance to holy and nature-based magic (+5 Holy and Nature IRV).

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n...

Dark Martyr

Keywords: MARTYR, DARK-MARTYR, DARKMARTYR, DARK_MARTYR
Category: magic:spell
Syntax:
commune 'dark martyr' corpse

This spell uses a corpse to pull the remains of life or magic from it. You must be holding a corpse of a MOB for this to work. The spell will heal

RP Combat Information

Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: 3d4 (per corpse, up to 9d4) + Spell Damrol...

DARK-ANGEL

Keywords: DARK-ANGEL, DARK-ANGELS
Like normal angels, dark-angels are a race of beings crafted by the Gods to serve them or to perform some service, at the ending of which, they are simply left to wander the world freely. However, whereas angels have a purity of spirit which reflects in their appearance, dark-angels have no such purity in them, often leading to beings of a darker ...

DARK-FAE

Keywords: DARK-FAE, RETHIAN-DARK-FAE, FAE-DARK-RETHIAN

The Dark Fae

The dark fae were created by the Earth Mother as a gift to one of those children born of her and the Dark Father. The faeries bonded with the child, watching over and guiding her. They are a relatively young race compared to others on Rethia. Their home in the Forbidden Forest is o...

DARK_VISION

Keywords: DARK_VISION, DARK-VISION
Syntax: automatic This is an ability inherent in some races which enables them to see in the dark. Usually it is racially based, those races living below ground tending to have this skill naturally from birth. Some mages have been known to enchant items with the effect, but this is rare if not a myth.

Darklight

Keywords: DARKLIGHT
. Remort Mage Spell Syntax: cast 'darklight' <target> AOE affect spell, grants dark vision to everyone in the room.

DARKVISION

Keywords: DARKVISION
Syntax: commune darkvision This commune grants the caster the abilities to visualize heat patterns and see others in the dark, when the normal eyesight doesn't work. Only warm-blooded creatures are detectable using darkvision, and exits are easier to spot as well. SPHERES: body divination RP Combat Information: Damage: N/A ...

DAWN

Keywords: DAWN, CREDITS, CREDIT-DAWN, CREDIT-DOT, KALAHN
The Dawn of Time opened to the public late August 1997. It was founded by a group of 9 immortals including Kalahn, Rathern, Reave and Bahn. Michael Garratt (aka Kalahn) was its founding implementor. He has been the primary developer of the Dawn codebase from early 1997 up till this point in time. While Dawn has a vast amount of original code, it...

DAWNFTP: What it is and how to get it

Keywords: DAWNFTP, MUDFTP
The DawnFTP client allows you to edit outside of the mud's default description editor, and on your personal computer. Once set up, you can edit anything from your description to notes to anything done on OLC, in the Notepad program by default, or you can set up to edit your favorite word program. To set up DawnFTP, You must download first the d...

DAYBREAK

Keywords: DAYBREAK
Category: magic:spell
Syntax: c 'daybreak'

By casting the spell Daybreak, a cleric calls forth sunlight to flood the room, emanating from his or her body. This light is harmless to beings who are living, but all undead within the room are seared by this light, burning flesh and scorching the very ties that keep them in the world of the living. Daybreak is one ...

DEAF

Keywords: DEAF
Category: pointer
Redirection help file: Type: help DEAFNESS For help on the Deafness spell Type: help -DEAF For information on the ability to toggle IC tells on/off

DEAFNESS

Keywords: DEAFNESS
Syntax: commune prayer <target> The deafness prayer, though not as painful as some, causes the victim to lose any and all hearing. It may not seem like a long time to the cleric who brought about this prayer upon the victim, but to the victim it will seem like an eternity. SPHERES: death healing

RP Combat I...

DEASUNE-GENERAL

Keywords: DEASUNE-GENERAL, DEASUNE
Category: race:general
Deasune, known as Toad-Demons to some, are short creatures, ranging form three to under five feet in height. Possessing large, slitted eyes and an almost beak-like mouth, they really appear quite different from toads. They do have the green skin, however. Deasune limbs don't appear strong at first, but in the end are physically more powerful than a...

DEASUNE-RELATIONS

Keywords: DEASUNE-RELATIONS
Category: race
Deasune are similar to other demonic races in that they do not look kindly on most mortals. They are much more inclined to work with other demonic races or at least half-demons.

Fukai are beings of wonder to the Deasune, seeing them as powerful, almost beautiful beings to be respected and feared. Succubi and Demons are kindred, but not held wit...

DEASUNE-SOCIETY

Keywords: DEASUNE-SOCIETY
Category: race
Deasune are considered rather primative for demons. Regardless, they are still creatures mortals fear and distrust, as these small beings are far stronger physically than their small frames would indicate. Deasune are demons most likely to congregate together and form societies, as well as the ones most likely to do so in the mortal realms.

Dea...

DEATH

Keywords: DEATH
Category: pointer
Type: help DYING For help on the mud death system. Type: help -DEATH For help on the cleric sphere of Death. Type: help DEATH-WAIL To get help on the mage spell of death wail.

Death Screech

Keywords: DEATH-SCREECH, DEATH_SCREECH
Category: magic:spell
. Syntax: commune 'death screech' <target>


A deafening sound, the death screech is named for what it sounds like, the wrenching screech of someone in their dying moment. It has been said that it can burst one's eardrums from a good distance away.

The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are abl...

DEATHBLOW

Keywords: DEATHBLOW, DEATHCRY
Category: command
Syntax: deathblow <message>
deathcry <message>

Deathblow and deathcry set custom messages for whenever you kill something, or are killed yourself, respectively. In both cases your name must be present in the message (usually as the first word). Also, you an put in the target's name/short into the message by including a $N within ...

DEBILITATING_CUT

Keywords: DEBILITATING_CUT

Do an additional
1d6 + 2 as additional slashing damage to the victim.

DECAY

Keywords: DECAY
Category: magic:spell
Syntax: cast 'decay' <target> cast 'decay' <object> The decay spell was originally created by a mage trying to create an aging spell, but he made it too powerful. The target aged at such a pace that it actually fell apart and then crumbled to dust within moments. The mage, instantly aware of the damage this could do in the wrong han...

DECLINEDUEL

Keywords: DECLINEDUEL, DECLINE-DUEL, DECLINE_DUEL
Syntax: declineduel [playername] The declineduel command is used to decline challenge to duel that you have received from another player. You can type declineduel without the playername, and if you are currently being challenged to duel by only one player it will decline the duel with them. Pkinfo shows a list of everyone dueling ...

DECLINEOOC

Keywords: DECLINEOOC, DECLINE-OOC
Syntax: Declineooc <charname> <minutes> Declineooc sends a message telling someone that you are unable to meet them in the OOC rooms. If you specify the <minutes> field, it will tell them how long you expect to be busy.

Decorate

Keywords: DECORATE, OLDDEC, DECORATION
Category: command
Syntax: Decorate add <where> <short> Decorate remove # Decorate list Decorate show # (to toggle whether it shows or not) Decorate is to be used for describing scars, tattooes, decorating a mrem's tail with a ribbon or bell, adding details to 'decorate' yourself with. It is not to be used as equipment or adding ...

Defiant Gaze

Keywords: DEFIANT-GAZE, DEFIANT_GAZE
Syntax:
cast "defiant gaze" target

A Templar may gaze out on the field of battle and call on the power of their divine power to frighten the enemy. This gaze is known to strike directly into the hearts of their enemies.

RP Combat Info:

Spell Type: AoS
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8...

DEHYDRATION

Keywords: DEHYDRATION
Syntax: commune 'dehydration' <target> This commune will cause the victim to be gripped with instant thirst. The unlucky victim may be required to consume water or other liquid immediately, or could perish from lack of water. SPHERES: death time

RP Combat Information:

Spel...

Deity Prayers

Keywords: GOD_SPELLS, GOD-SPELLS, GODSPELLS, DEITY-SPELLS, DEITY_SPELLS
Category: command:immortal
Each Deity or God has the ability to grant any spellcaster that is devoted to them a set of special prayers based on that specific Deity's domains. These are not always granted upon request, but some Gods seek to challenge or gift such prayers to only those deserving or devout.

Previously, only clerics (and in the case of Nature, druids) could ...

Demon Courts

Keywords: DEMON-COURTS, DEMON_COURTS, DEMON, COURTS
On the moon of Nephilim there are 8 major "courts" and countless minor ones. No one is sure why the term court is used, but nearly all Demons term their lands and their social structures in that fashion. Each of the major courts dominates a distictive portion of the landscape of Nephilim and are the major players in all of Nephilim's political stru...

DEMON-RELATIONS

Keywords: DEMON-RELATIONS
Category: race
Demons in general see mortals as being to be tortured and corrupted. There are very few exceptions to this rule, beyond the few exceptional Demons.

Succubi and Fukai are beings to be feared. They are, after all, stronger demons and higher in the hierarchy. Still, they work together for a common goal.

Angels are the enemy, beings that should...

DEMON-SOCIETY

Keywords: DEMON-SOCIETY
Category: race
Gargoyles and other lesser Demons form the rank and file of the forces of the hells. Such lesser Demons expect to be beaten, even slain, for even the slightest failure to their masters, and to never rise above their station. Demons nevertheless are bound by their purpose and can rarely escape such a role in life. A Demon is always in fear of those ...

Demonologist

Keywords: DEMONOLOGIST
As many truly evil clerical people tend to do, demonologists are dark clerics that have chosen to delve into the more demonic areas of magic. Though the name suggests a demon oriented field, the truth is actually a wider range than this. Through studying the dark arts and demonic powers, demonologists have a firm grasp on a wide array of magics fr...

DESCRIPTION

Keywords: DESCRIPTION, DESCRIBE
Category: pointer
Type: help DESCRIPTION-EDITOR For help on how to use the description editor. Type: help SHORT For help on what a Short description is and hints. Type: help LONG For help on what a Long description is and hints. Type: help LONG-EXAMPLE For an example of ...

Description Wizard

Keywords: DESCWIZARD, DESCRIPTION-WIZARD, DESCRIPTION_WIZARD
Category: newbie
Not everyone has an easy time trying to describe their characters appearance, some seem to breeze through it while others struggle to come up with the eight lines needed to get approved for letgain. However here at The Gathering... we have a Description Wizard that will walk you through writing a description via a series of comprehensive questions ...

Desiccate

Keywords: DESICCATE
Syntax:
summon 'desiccate' target
Desiccate unleashes a surge of dehydrating magic upon a target. It causes thirst damage and withers a specific limb by violently pulling the moisture from it, with different limbs suffering unique debilitating effects.

RP Combat Information

Skill Type: Range, Debuff
Attack Syntax: 1d...

DESTROY_MAGIC

Keywords: DESTROY_MAGIC, DESTROY-MAGIC
Syntax: commune 'destroy magic' <target> With the help of divine powers, this commune attempts to unbind all that binds the magics together. This spell causes a ripping sensation in the victim when unbinding magics, causing a great pain that will most likely provoke combat. SPHERES: combat protection

RP Comb...

Detect Camouflage

Keywords: DETECT_CAMOUFLAGE, DETECT-CAMOUFLAGE
Syntax:
summon 'detect camouflage'

Casting this spell allows the caster detect camouflaged creatures, rendering their ability to blend in in natural environments ineffective.

RP Combat Information

Skill Type: Enhancement
Attack Syntax: 1d20 [No Fail Check]
Duration: WIS rounds
Remarks: After casting this ...

Detect Hidden Doors

Keywords: DETECT-HIDDEN-DOORS, DETECT_HIDDEN_DOORS
. Remort Mage Spell Syntax: cast 'detect hidden doors' <target> Reveals all of the hidden exits in a room if they exist.

Detect Traps

Keywords: DETECT-TRAPS, DETECT_TRAPS
. Remort Mage Spell Syntax: cast 'detect traps' <target> Reveals all thief-set traps that might be in a room.

DETECT-HIDDEN

Keywords: DETECT-HIDDEN
Syntax: cast 'detect hidden' This spell enhanced the senses of the caster to help detect creatures and characters that are sneaking or otherwise hiding in the shadows. This does not help in any way to sense those that are magically hidden. REALMS: divination RP Combat Information: Damage: N/A Damage Type: N/A

DETECT_GOOD

Keywords: DETECT_GOOD, DETECT_EVIL, DETECT-GOOD, DETECT-EVIL
Syntax: commune 'detect good' commune 'detect evil' This group of communes enables the caster to more easily determine who are the goodly and evil people with merely a passing glance. It will reveal a characteristic golden and reddish aura, respectively, which fully envelops their entity of those that have strong tendencies t...

DETECT_MAGIC

Keywords: DETECT_MAGIC, DETECT-MAGIC
Syntax: commune 'detect magic' Magic is everywhere, though it can't be detected when not in a more concentrated form. This spell grants the caster to detect the auras around objects with strong magical enchantments on them. REALMS: divination RP Combat Information: Damage: N/A Damage Type: N/A

DETECT_POISON

Keywords: DETECT_POISON, DETECT-POISON
Syntax: commune 'detect poison' <object> This commune detects the presence of poison in food or drink by altering the poison so that it releases obnoxious fumes that are easy for a trained cleric to smell. SPHERES: divination nature RP Combat Information: Damage: N/A Damage Type: N/A

DETECT_SCRY

Keywords: DETECT_SCRY, DETECT-SCRY
Category: magic:spell
Syntax: cast 'detect scry' With magic strong once again in the realm, scrying eyes are everywhere. Whether you wish for secrecy in your dirty deeds, or are hiding from a known enemy, it might be useful to know when someone is looking in on your actions. Success, naturally, is dependant on the casting powers of the two parties, and there i...

Detecting Invisibility

Keywords: DETECT-INVIS, DETECT_INVIS
Category: magic:spell
Syntax: commune 'detect invis'

This spell grants the caster the ability to detect those that are magically invisible to the naked eye. This also works to detect objects that are hidden by the same nature.

The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware ...

Dexterity

Keywords: DEXTERITY
Category: creation
Dexterity is a measure of your ability to coordinate your actions without
stumbling over yourself.

Flexibility: A measure of the flexibility of your joints and tendons.

Reflex: A measure of the quickness with which you are able to react to
outside stimuli.

Speed: A measure of the speed of your movements, both in motion and
w...

Dexterity Ability Checks

Keywords: RP_DEXTERITY, RP-DEXTERITY
Dexterity measures agility, reflexes, and balance. A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. Your Dexterity covers your attempts to stay on your feet in a tricky situation, such as when youre trying to run across a sheet of ice, balance on a tightrope, or stay upright on ...

Dhampiel Questions & Answers

Keywords: DHAMPIEL-QA, DHAMPIEL_QA, DHAMPIEL-QUESTIONS-ANSWERS, DHAMPIEL_QUESTIONS_ANSWERS

Below are several answered questions in regards to the Dhampiels of TG.

Q: Are Dhampiels like Vampires in that they can be killed by drinking Lycanthrope blood?
A: Any fluid exchange of a Dhampiel and a Lycan, like with a Vampire, can be dangerous. This includes blood, saliva, tears, urine, semen, vaginal fluids or ANY other b...

Dhurza

Keywords: DHURZA
A broad far reaching land ruled by the Dhurzarian Empire spanning the mountains, plains and plateaus north to Ethica, fertile lands to the west adjoining the and bordering the inland sea. Stretching back into antiquity, this ancient kingdom was founded and still ruled by Draconians. Though resource poor, conquests through the ages have allowed the ...

DIAGNOSE

Keywords: DIAGNOSE
Syntax: diagnose <character> This wonderful skill for those devoted to the healing profession allows a person to look at another and determine their physical condition ailments. Many adverse affects that can be cured will also appear in their diagnosis.

DIAMOND_SOUL

Keywords: DIAMOND_SOUL, DIAMON-SOUL
Syntax: Diamond Soul

Diamond soul fortifies a monks soul against magical energies. It increases your chances of withstanding magical attacks.

This skill is available at level 60.

RP Combat Information:

Attack Type: Buff
Attack Syntax: N/A
Da...

Dice and Secret Dice

Keywords: DICE, SDICE, VDICE, ROLL
Category: command
Syntax: dice <number of dice> <number of sides on dice> [modifier] [explanation] - Info in [brackets] is optional sdice <number of dice> <number of sides on dice> [modifier] [explanation] - Info in [brackets] is optional The DICE command allows you to essentially create a random number, as if you were rolling dice, w...

DIG

Keywords: DIG, BURY
Syntax: bury dig To help with the stench of decaying corpses, one can grab a shovel and grant a corpse a proper burial. In order to bury a corpse one must be holding a shovel, and standing in a spot that is capable of being dug up, i.e. not the Large Plaze in Mekali, perhaps somewhere in the woods. Digging is exhausting work,...

DIKU

Keywords: DIKU, CREDIT-DIKU
Original game idea, concept, and design: Katja Nyboe [Superwoman] (katz@freja.diku.dk) Tom Madsen [Stormbringer] (noop@freja.diku.dk) Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk) Michael Seifert [Papi] (seifert@freja.diku.dk) Sebastian Hammer ...

Dimension Slide

Keywords: DIMENSION-SLIDE
Remort Mage Spell Syntax: cast 'dimension slide' Scholars have worked around teleportation magic for centuries. It has given us spells like Teleport, Doorway, and Recall, that allow us to get to where we need to go. However, there's never been a happy medium. Where one spell may teleport you to a target, random travel is either vastly wide...

Dimensional Bonding

Keywords: DIMENSIONAL-BONDING
Remort Mage Spell Syntax: cast 'dimensional bonding' <target> Through advancement of travel magics being used in conjunction with epithaphs, waystations, and the like, Magi have developed the ability to link their mana to a living being to draw themselves magically to them. The Dimensional Bonding spell links mana between two people. The t...

DIRECTIONS

Keywords: DIRECTIONS, MOVEMENT, MV, NORTH, SOUTH, EAST, WEST, NE, NW, SE, SW, UP, DOWN
Syntax: north Syntax: south Syntax: east Syntax: west Syntax: ne Syntax: nw Syntax: se Syntax: sw Syntax: up Syntax: down Use these commands to walk in the appropriate direction. Each time you move you use up movement points set on how difficult the terrain is to traverse.

Dirt Kick

Keywords: DIRT-KICKING, DIRTKICK, DIRT_KICKING
Category: command
Syntax:
dirt <victim>

Consider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes. The blindness does not last long, but can provide an edge in combat.

RP Combat Information:

Skill Type: Melee Attack; Debuff
Attack Syntax: 1d20 + Hitr...

DISARM

Keywords: DISARM
Syntax: disarm <victim> Disarm is a somewhat showy and unreliable skill, designed to relieve your opponent of his weapon. The best possible chance of disarming occurs when you are skilled in both your own and your opponent's weapon. Only talented thieves and warriors may learn this skill.

RPStat Information...

Discernment

Keywords: DISCERNMENT
Syntax:
discernment target

Discernment is a skill that sharpens the user's perception and focus in combat. It allows them to identify subtle weaknesses and openings in a target's defense, making their subsequent attacks more accurate and likely to hit.

RP Combat Information

Skill Type: Debuff, Single
Attack Syntax:...

Disciple

Keywords: DISCIPLE
The disciple class is for those clerics that choose to follow the path of good, healing, and nurturing. This could be for those clerics that have always followed a good deity, or those that once followed evil, but have chosen to change their lives to live in a more positive fashion. Disciples, while still retaining the handicap on bladed weapons, ...

Disclaimer for Trellan's Behavior

Keywords: TRELLAN-DISCLAIMER
Category: command:immortal
Trellan is a cynic, and a very blunt one at that. He has his own views on everything and isn't cautious about saying them out loud. He understands that everyone has views, and that yours may be different from his, however while he respects your right to have different views, he won't coddle your feelings about them by stiffling his output. Some ...

Disengage (Swashbuckler Skill)

Keywords: DISENGAGE, DISENGAGE_SWASHBUCKLER, DISENGAGE-SWASHBUCKLER
Syntax:
disengage

A swift, controlled retreat from melee range. This allows them to safely break away from direct combat with an opponent.

RP Combat Information

Skill Type: Movement
Attack Syntax: 1d20 + DEX
Damage: n/a
Damage Type: n/a
Duration: n/a
Remarks: To disengage, roll a DEXTERITY check...

Disguise

Keywords: DISGUISE
Category: command

The disguise skill allows thieves and footpads to hide their appearance with a disguise. Disguises MUST be kept IC and something that is legitmate. Please use common sense limitations. Previously, the disguise skill was an actual command that allowed a player to change their short and long description manually, but this will no longer be used. In...

Disjoint

Keywords: DISJOINT
Syntax:
disjoint target

This strike targets an enemy's limbs and joints. It reduces their dexterity and chance to land successful attacks.

RP Combat Information

Skill Type: Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Harm
Save: Fortitude vs Spell DC
Duration: 1d4
R...

Dismantling Corpses

Keywords: DISMANTLE_CORPSE, DISMANTLE-CORPSE, DISMANTLECORPSE
Syntax:
dismantle corpse

This allows the user to dismantle components from a corpse. Components include: Claws, Eyes, Teeth, Tongue and Bone. These components are used for creating talismans. Available components can be found in gather list.

These Components will add the following affects to Talismans:
claw - Add Damroll
eye -...

DISMOUNT

Keywords: DISMOUNT
Syntax: dismount You climb off your mount with this command. Your pet will follow you around until you tether it up.

Disorient

Keywords: DISORIENT
Syntax:
disorient target

Using swift and random movements before striking an attack causes the target to become disoriented and confused. This makes it easier to hit the target and makes them less likely to land blows.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll...

DISORIENTATION

Keywords: DISORIENTATION
Category: magic:spell
Syntax:
cast 'disorientation' <target>

A mage commanding this spell can cause great confusion in the mind of whoever is unfortunate enough to have drawn his ire. The target of this spell will believe they have been transported to a different place without actually having moved.

REALMS: charm illusion

RP Combat Information...

DISPEL_EVIL

Keywords: DISPEL_EVIL, DISPEL_GOOD, DISPEL-EVIL, DISPEL-GOOD
Syntax: commune 'dispel good' <target> commune 'dispel evil' <target> The communes of dispel will channel forth energies of spiritual cleansing, inflicting horrific torment when used against those of opposing alliance to the summoned energies. Care must be taken when channeling, for these energies will inflict damage on the c...

DISPEL_MAGIC

Keywords: DISPEL_MAGIC, DISPEL-MAGIC
Category: magic:spell
Syntax: cast 'dispel magic'

Removes magical effects from the immediate area surrounding the caster. It is considered an attack spell and does not discriminate between harmful and benign spells.

The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not ...

Disperse

Keywords: DISPERSE
Syntax: Disperse Disperse bubble Disperse is used to allow a player to remove any GOOD affect from themselves. This is an IC skill that anyone can say they have training in, since it's a concentration of internal energies to strip away beneficial affects if they are unwarranted. This skill would count as an 'action' in an RP, meaning...

Divine Armory or D.A.

Keywords: DIVINE-ARMORY, DIVINE_ARMORY, ARMORY-DIVINE, ARMORY_DIVINE
The Divine Armory, also known as Domus Pious, is a repository of divine-quality relic equipment. The Armory is separated into sections - Light, Darkness, Neutrality, Magic and Shadows. Each section is dedicated to those gods associated with each of the above spheres. Each individual deity represented in the Armory has a full set of relic equip...

Divine Embrace

Keywords: DIVINE_EMBRACE, DIVINE-EMBRACE, DIVINEEMBRACE
Syntax:
divineembrace 1-10

This ability will heal all the allies of the user. The user sacrifices 1 to 10 of their own hitpoints and their entire group will be healed by that amount. This ability will default to 5 if no parameter is added.

RP Combat Information

Skill Type: AOE, Friendly
Attack Syntax: 1d20 [No Fail...

Divine Inspiration

Keywords: DIVINE-INSPIRATION, DIVINE_INSPIRATION
Syntax: automatic Divine Inspiration is the clerical equivalent to the mage sorcery skill. It allows you to cast spells up to 20 levels above your current level. This power has been known to be unpredictable at times. The prayers you commune will vary between 1 and 20 levels higher than your own.

Divine Light

Keywords: DIVINE-LIGHT, DIVINE_LIGHT
Syntax:
commune 'divine light'

This is a holy spell that summons a glowing light from the heavens that strikes all nearby enemies. This spell causes holy damage.

RP Combat Information

Skill Type: AOE
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Spell Damroll
Damage Type: HOLY
Duration: n/a
Save: W...

Divine Light

Keywords: DIVINE-LIGHT, DIVINE_LIGHT
. Remort Cleric Prayer Syntax: commune 'divine light' <target> AOE spell, holy damage type, with a chance to blind each enemy

Divine Motion

Keywords: DIVINE_MOTION, DIVINE-MOTION
Category: command
Syntax: commune/cast 'divine motion' <target> Divine motion is a spell that will allow a cleric to be transferred to a specific PC/NPC that is targetted. It only works, however, if you can see the person or if the area is not protected from such magical or godly means.

Divine Spark

Keywords: DIVINE-SPARK, DIVINE_SPARK
Category: newbie

Spell Name: Divine Spark
Attack Syntax: 1d20 [Check for Critical Failure] >
Damage: N/A>
Damage Type: N/A
Remarks: Once per 'In-Character' week, you may call upon the power of your chosen Diety to look kindly upon both you, and the comp...

Divine Tokens and Value

Keywords: DIVINE-TOKENS, DIVINE_TOKENS, DTS, GLOBAL-DTS, GLOBAL_DTS
Divine tokens (DT) are a way players are rewarded for participation in global storylines, driving events, roleplaying and general fun rewards from the Staff. Much like Quest Points, they can be spent on special items including Relics from the Divine Armory of Domus Pius, Special Pets, Player Keeps, Player Shops, or Player Ships.

The Staff of TG...

Divine Torrent

Keywords: DIVINE_TORRENT, DIVINE-TORRENT
. Syntax: commune 'divine torrent'

A divine torrent of energy is cast down from the heavens, sending bursts of divine energy through all those in the area!

The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anyti...

DM

Keywords: DM
Category: command

Syntax: dm: Toggles on/off the DM flag dsay/dsayto: Will have says appear as from the DM vdice: This rolls dice as the DM rather than as yourself dmecho: Sends an echo to the room. dmpecho : Sends a private echo to the Player Character. Abilities when DM is active: * Full ac...

Dodge

Keywords: DODGE

Syntax: automatic

In the words of one wise warrior, 'the best way to block a blow is to not be where it lands'. The dodge skill honours this tradition, by improving the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target. ...

DONATE

Keywords: DONATE, SACRIFICE
. Sacrifice - Used to get rid of unwanted items from a players inventory, can sacrifice one item, or many. To sacrifice something, drop <item> or drop all then type sacrifice <item> or sacrifice all. Take care in using all, as this is irreversable. Donate - Is used to donate an item from a players inventory an...

Donating to The Gathering...

Keywords: DONATE, DONATIONS, PERKS

DOORWAY

Keywords: DOORWAY, SPACKLE
Syntax: doorway <victim> spackle <direction> Doorway allows the user to create a temporary, magical gate through the demiplanes to a target mob, allowing people to traversing vast distances in the blink of an eye. While based upon arcane magic, this is not a spell, but instead a technique based upon force of will and the mind. ...

Doppelganger

Keywords: DOPPELGANGER
Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils. A doppelganger���s appearance is deceivi...

Double Kick

Keywords: DOUBLE_KICK, DOUBLE-KICK, DOUBLEKICK
Syntax:
doublekick target

The practitioner's palm glows with a cool, watery energy as they strike. This technique channels water's fluid force into a punching attack.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Crit Strike Mod: ...

Double Tap

Keywords: DOUBLE_TAP, DOUBLE-TAP, DOUBLETAP
Syntax:
doubletap target

This is two consecutive attacks that has a chance to stun the target.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage
Damage Type: Weapon Based
Save: Fortitude vs DC10+STR
Duration: 1 round
Remarks: The mercenary hi...

DOWNDRAFT

Keywords: DOWNDRAFT
Category: magic:spell
Syntax: cast downdraft

Downdraft calls a great rush of wind down upon the target, doing a bit of damage from the sheer force as well as possibly knocking some of the target's equipment to the ground. In order for the caster to do this, the air from the lower part of the room is transported to the top and then quickly thrown downward a...

DRA'KON FAMILY TREE

Keywords: DRA'KON-FAMILY-TREE, TREE_FAMILY_DRA'KON
Current Emperor & Empress: Stefan and Maeryanna Elizabaeta (Dregan) Dra'Kon
Children: Lyght, Yalinta, Marcel, Ambra

Grandparents: Arnox and Saretta (Reaver) Dra'Kon
Children: Stefan, Destyn, Sylvette

Great Grandparents: Deveral and Aubynne (Lovell) Dra'Kon
C...

DRACONIAN-BREEDING

Keywords: DRACONIAN-BREEDING, BREEDING_DRACONIAN

Breeding

At one time in their history, Draconians may have been able to interbreed with humans or possibly (though unlikely and unheard of) Dragons. Their myths tell of how a dragon and a human fell in love, and were later destroyed. Draconians were their children, and to this day they carry in their hearts the hatred that was born from...

DRACONIAN-CLASSES

Keywords: DRACONIAN-CLASSES, CLASSES_DRACONIAN

Classes:

Draconians excel in many areas, both due to the magical power that runs through their veins, the dragon-like strength of their muscles, and their human flexibility in thought. Draconians are often honored Warriors and Mages for these reasons. Rangers are also well suited for their versatility in combat and magic. Their adherenc...

DRACONIAN-HONOR

Keywords: DRACONIAN-HONOR, HONOR_DRACONIAN

Draconian Honor-

While many in the realm see Draconians as aggressive, their loudest trait is pride, and that pride is bound to a complicated system of Honor. To a Draconian, Honor is more important than money, land, or even life. It is not a currency, but the way other Draconians and respected ind...

DRACONIAN-LANGUAGES

Keywords: DRACONIAN-LANGUAGES, LANGUAGES_DRACONIAN

Language:

Draconians speak a bastardization of Dragon-speech known as Draconian. While some of their words share root in Dragon tongue, they lack the size and throat capability to speak the original language. Instead, their lizard-like tongue allows them to speak the much more vicious and hissing of the Draconian language. To non-native...

DRACONIAN-NOBLE-HOUSES

Keywords: DRACONIAN-NOBLE-HOUSES, HOUSES_NOBLE_DRACONIAN
.
Noble houses of Dhurza

While Dhurza technically is an authoritarian government with an Emperor or Empress, the real power wielded by the government comes from Dhurza's 9 noble houses. The houses provide money and men to the empire, both financing everything done within the realm as well as supplying lev...

DRACONIAN-RESISTANCES-VULNERABILITIES

Keywords: DRACONIAN-RESISTANCES-VULNERABILITIES, VULNERABILITIES_RESISTANCES_DRACONIAN

Resistances / Vulnerabilities:

While their scales only offer superficial protection from being cut or stabbed, their scales are more of a hindrance against piercing weapons. Because of the overlapping nature of the leather, arrows and spears tend to get caught in their flesh, making it at times more dangerous than just having bare f...

DRACONIAN-TEMPERANCE-RELATIONSHIPS

Keywords: DRACONIAN-TEMPERANCE-RELATIONSHIPS, RELATIONSHIPS_TEMPERANCE_DRACONIAN

Temperance / Relationships:

Often being described as filled with hate and pride, when one first meets a Draconian, they may assume them arrogant, and that might be true when a draconian compares themselves to any other race. Draconians often think themselves greater than all other races in the realm because of the dragon-heritage, t...

DRACONIANS-GENERAL

Keywords: DRACONIANS-GENERAL, DRACONIAN-GENERAL

General Description:

Draconians are a proud race of dragon-like humanoids. Their key defining features are their leathery scales, sharp claws, and webbed wings, though there is a lot more to them than that. Draconians come from a rare paring of human and dragon many generations ago, and because of that, share characteristics between the...

Dragon Ages, Length and Height

Keywords: DRAGON-AGES, DRAGON_AGES
Dragon Ages:

Youngling - 0-100 years of age (2-15 feet*)

Young - 100-400 years of age (15-25 feet)

Adult - 400-700 (25-40 feet)

Mature - 700-1000 (40-50 feet)

Elder 1000-2000 (50-60 feet) (Playable by request with sufficient backstory)

Ancient - 2000-3000 (Playable by request with sufficient backstory) (60-75 feet)

Eter...

Dragon Basics

Keywords: DRAGON-BASICS
Things to know before requesting to Play a Dragon on TG:

Upon being approved to play a dragon, you will need to write your descriptions for all three forms; the dragonkin (humanoid) the hybrid (an amaglam of humanoid and dragon), and the dragon itself, as described in help dragon-basics. One of the requirements is considerable roleplay with ot...

Dragon Color Types (Part One)

Keywords: DRAGON-TYPES
Dragons are one of, if not the oldest race beside Giants upon Tirradyn. Creatures of great Myth and Legends they are careful to whom they share the secret of being a Dragon with. They must trust you completely and have utter faith in the person they confide in.

Dragons for the sake of safety have the ability to shift into another more human li...

DRAGON-KIND

Keywords: DRAGON-KIND, DRAGON-KIN, DRAGONS

Dragons are not a playable race to mortals as they are a very important role in TG. They are mobs in game that Immortals will play on occasion for RP and Globals only.

Of all the races, none are as powerful or as awe inspiring as the dragon-kin. Some say that the dragon-kin are as old as time itself, certainly there were dragons around to ...

DRAGON-RULES

Keywords: DRAGON-RULES, DRAGON_RULES
Dragon Council/Conclave Rules:

1) To be in Dragon form you must be in wide open spaces, examples forest, lakes, seas, deserts, etc. No exceptions to this rule will be allowed without the express approval of the Dragon Council.

2) Dragons are not to fight in True form (Dragon form) unless directed to do so by the Dragon Council.

3) Onc...

DRAGON-TYPES-2

Keywords: DRAGON-TYPES-2
Red Dragons:

These are the hot headed, feisty, firey Dragons. Hues of deep to bright red are mingled with those of yellow and orange hues. They live within the lava filled volcanos and along the burning beaches found outside of them. The crave the warmth of the sun and heat of any kind. Some can be found within the desserts and have ...

Dragondale

Keywords: DRAGONDALE
The city of Dragondale is ran by a council of merchants. It is the only city in the realm where are all welcome, and trade is denied to none. Only those who have sought to make themselves and enemy of the city through threat of war, or breaking of treaties or laws would ever be denied by them. They take pride in their impartiality, never choosing a...

Dragondale Credit Card

Keywords: CREDIT-CARD, CREDITCARD, CREDIT_CARD
Category: newbie
Passive Item

At the questmaster, it is possible to purchase a credit card. This item gives the player access to the funds they have in their bank account. They will have access to the money there so they do not have to carry around their coins for large purchases.

This item does not give the player the ability to interact with bank comm...

Dragondale Laws - Civic Conduct

Keywords: DRAGONDALE-LAW-2, DRAGONDALE_LAW_2, DD-LAW-2

Dragondale Laws, Page Two

5. Weapons

Weapons are to remain sheathed, lowered, or otherwise peace-bound within Dragondale unless a direct threat requires immediate defense or the Guard orders otherwise.

Brandishing a weapon, drawing steel to intimidate, or using a weapon as part of a threat shall be treated as a serious breach o...

Dragondale Laws - Diplomacy and Order

Keywords: DRAGONDALE-LAW-3, DRAGONDALE_LAW_3, DD-LAW-3

Dragondale Laws, Page Three

10. Personal Guards and Retinues

Private guards, escorts, armed servants, and military retinues may be limited or forbidden within Dragondale at the discretion of the Council or Guard. Political leaders, nobles, priests, merchants, and other persons of note may request permission to travel with personal...

Dragondale Laws - Overview

Keywords: DRAGONDALE-LAW, DRAGONDALE_LAW, DRAGONDALELAW, DRAGODALELAW

Dragondale Laws

Dragondale is a city of trade, refuge, diplomacy, and public order. All who enter its walls are expected to respect the peace of the city, the authority of the Council of Dragondale, and the lawful commands of the Guard.

These laws apply to citizens, visitors, merchants, nobles, religious leaders, foreign officials, se...

Dragondale Laws - Public Peace

Keywords: DRAGONDALE-LAW-1, DRAGONDALE_LAW_1, DD-LAW-1

Dragondale Laws, Page One

1. Public Peace

No person shall create a public disturbance within Dragondale. Disturbing the peace includes, but is not limited to, shouting threats, provoking violence, repeated public arguments, intimidation, harassment, unwanted pursuit, public menacing, or conduct that disrupts trade, worship, travel...

Dragondale Laws - Punishment and Authority

Keywords: DRAGONDALE-LAW-4, DRAGONDALE_LAW_4, DD-LAW-4

Dragondale Laws, Page Four

14. Punishments

Punishments may include warning, public order to disperse, fine, seizure of unlawful goods, removal from an area, arrest, confinement, restitution, revocation of permits, loss of diplomatic courtesy, temporary banishment, indefinite banishment, or referral to higher authority.

Severity...

Drain Field

Keywords: DRAIN-FIELD, DRAIN_FIELD
. Remort Cleric Prayer Syntax: commune 'drain field' <target> Caster affected by this spell will heal by draining 5hp from every player character or mob sitting in the room with them.

DRAIN_WEAPON

Keywords: DRAIN_WEAPON, DRAIN-WEAPON
Category: magic:spell
Syntax: cast 'drain weapon' <weapon> Magics can be used to give wicked enchantments to weapons to enhance their performance in melee combat. Those that are wicked and evil at heart can imbue their weapon with a vampiric essence using drain blade. The weapon will slowly drain the life from the victim upon its touch, and has a slight chanc...

Dream City

Keywords: DREAM-CITY
Located on Azure in the Jungle of the Mori within it's mountain peaks, Dream City keeps to itself for the most part, staying out of the bickering's of both man and god alike. They are open to both visitors and trade, though seek items of a magical nature. Recent housing development aiding in the influx of their population.

DREAMDUST

Keywords: DREAMDUST, DREAM-DUST, DREAM_DUST, SLEEPTALK, SLEEP_TALK, SLEEP-TALK
Tasoula god spell that puts the target instantly to sleep, be they willing or unwilling. The caster has the ability to communicate to the victim while they are under the spell via Sleeptalk.

DREAMLAND

Keywords: DREAMLAND
Syntax: commune dreamland <person> This spell grants the person a moment of peace from the hectic life of the adventure traveler. Whether they are tired, or just need a quick nap, dreamland will send them dozing until they can't sleep any longer. This only works on those willing to fall asleep. SPHERES: body mind RP Combat...

DREAMWALKING

Keywords: DREAMWALKING, DREAM-WALKING, DREAM_WALKING, DREAM-WORLD, DREAM_WORLD, DREAMWORLD
Dreamwalking will take a person into or out of the dream realm/world. Syntax: dreamwalk

DRINK

Keywords: DRINK, EAT, FILL, POUR
Syntax: drink <object> Syntax: eat <object> Syntax: fill <object> Syntax: pour <object> out Syntax: pour <object> <object> Syntax: pour <object> <character> When you are thirsty, DRINK something. When you are hungry, EAT something. Food and pills can be eaten from your inventory or from the room. FILL fi...

DRINKING

Keywords: DRINKING
When you are thirsty you have to drink. Find water or other liquid and drink it and you will become less thirsty. Drinking some liquids may make you drunk in which case your speech and other abilities may be impaired a little.

DROP

Keywords: DROP, GET, GIVE, PUT, TAKE
Syntax: drop <object> Syntax: drop <amount> coins Syntax: get <object> Syntax: get <object> <container> Syntax: give <object> <character> Syntax: give <amount> silver <character> Syntax: give <amount> gold <character> Syntax: put <object> <container> DROP drops an object, or some coins, on the gro...

Drug Dust

Keywords: DRUG-DUST, DRUG_DUST, DRUGDUST
A Scoundrel is able to create various powders to drug victims. These drugs can have many effects.

RP Combat Information:

Skill Type: AoE Debuff, or Single Debuff
Attack Syntax: 1d20 + Hitroll
Damage: see remarks
Damage Type: see remarks
Automatic Hit/Saving Throw: Fortitude
AoE/Multi-Victim: DC8 + INT
...

DRUNK

Keywords: DRUNK
Category: pointer
Type: help DRUNKENNESS For help on the spell Drunkeness. Type: help DRINKING To get help on what drunk is.

DRUNKENNESS

Keywords: DRUNKENNESS
Category: magic:spell
Syntax: commune drunkenness <person> This spell is more for cheap amusement by the caster than anything harmful. It grants the victim the same side-affects of a full night at the local tavern. The target character will instantly feel his head spin, start talking in a slur, and may even feel like throwing up, depending on the intoxicity of ...

DT-TRANSFERS

Keywords: DT-TRANSFERS, DT_TRANSFERS, DT-TAX, DT_TAX, DIVINE-TOKEN-TRANSFER, DIVINE_TOKEN_TRANSFER, DIVINE-TOKENS-TRANSFER, DIVINE_TOKENS_TRANSFER

Divine tokens may now be swapped through the account menu. When on the account menu, you may now do
dtswap from one character to the next. There is no tax nor limit for this. The only limitation is that divinetokens cannot be transferred between characters on another account. They must be your characters.

Dual Throw

Keywords: DUAL_THROW, DUAL-THROW, DUALTHROW
Syntax:
dualthrow item target - throw 2 of the same type of natural weapons
dualthrow item1 item2 target - pick 2 natural weapons to throw
dualthrow target - throw the next 2 natural weapons in inventory


This attack hurls two conjured natural weapons at a single target. The caster can throw two of the same weapon type or mix...

DUAL_WIELD

Keywords: DUAL_WIELD, DUAL-WIELD, SECOND
Syntax: second <weapon>

Dual wield is a skill that lets you hold a secondary weapon in your off hand. While dual wielding, you cannot wear anything in your 'hold' or 'shield' slots, but in exchange you get extra attacks based on your dual wield skill. To wield a weapon in your off-hand, use the SECOND command.

DUEL

Keywords: DUEL
. Syntax: duel <player> * You can duel as many people as you like * Peaceful players cannot duel active players When you are asked to duel you can: 1. Decline the duel, help declineduel 2. Accept the duel, help acceptduel 3. Ignore the duel - if you fail to acceptduel or declineduel...

Dungeons of Enker Das

Keywords: DUNGEONS_ENKER_DAS, DUNGEONS-ENKER-DAS
Category: notes
Lore: The Ancient ruins of Enker Das were once grand, but now ruins on the summit of the volcanic Scoria Mountain. It is said that long ago Rangda and Enker rules this grand city, but angered the primordial spirits of the Scoria Volcano. The city was a haven of high magic and scholarly pursuit, a a place where innovation flourished in combinat...

Dur'Amon

Keywords: DUR'AMON, DURAMON
Dur'Amon can be found in the upper north portion of Agragon within the cold damp regions. The village of giants are a robust, yet friendly type yet they are all governed by their own suspicions and fear of their neighbor, Balmorral. This fear leads them to prevent anyone that might be deemed unholy by Balmorral from entering their village. They do ...

Dwarf Clans

Keywords: DWARF-CLANS, DWARF_CLANS, DWARVES_CLANS

The history of the dwarf is semi-shrouded in mystery. To hear a dwarf tell the tale, they were created by a god of the forge. There may be some truth to this story. Short and compact in design, they are stroger and stouter than they appear they should be. Much like a blade that has been folded many times.

It is believed that there are on...

DYING

Keywords: DYING, CORPSE, DEAD
If you died from a player killing you, please see help pkill. When your character dies any spells that were affecting you are cancelled upon death. If you follow and are grouped, dying will not affect it. You do not lose karns through dying from mobs (non-player characters) but you do lose experience points for dying: * If level <= 20, t...

EAGLE_ESSENCE

Keywords: EAGLE_ESSENCE, EAGLE-ESSENCE
Syntax: summon 'eagle essence' <person> Eagle essence enhances the senses of the target, as well as grants them the ability of flight. The target gains the sight and smell of the very formidable predator known as the eagle. The sight will be capable of detecting those hidden and invisible, and the hearing the allow you to hear faintest of...

Earth Pillar

Keywords: EARTH_PILLAR, EARTH-PILLAR, EARTHPILLAR
Syntax:
summon 'earth pillar' target

This spell summons a pillar of earth from beneath the target. It rises then vanishes back into the earth, dropping them to the ground violently.

RP Combat Information

Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell Damroll
Damage Type: bash
..

Earth Slam

Keywords: EARTH_SLAM, EARTH-SLAME, EARTHSLAM
Syntax:
earthslam target

This skill requires an Axe or a Staff. The user slams their weapon into the ground with tremendous force. The impact sends a shockwave through the earth that can knock enemies from their feet.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Axe- 3d6...

EARTHQUAKE

Keywords: EARTHQUAKE
Syntax: summon earthquake This summons a unnerving groundshaking which causes the ground to tremble and shift beneath anyone close enough to the source. Everyone caught in the shaking will fall to the ground and suffer at least minor bumps and bruises. Beware that others may assume this as a sign of aggression and draw weapons. ELEME...

EARTHWALK

Keywords: EARTHWALK
Syntax: summon earthwalk <target> Similar to the gate spell, this magic allows the caster to transport him/herself and possessions to another place. Its use is restricted in that the location you are coming from and the location you are going to must be wilderness-type areas. ELEMENTS: earth SEASONS: autumn

Ebonbrook: The Dark Citadel

Keywords: EBONBROOK
Category: newbie
General Information:

A city whose true nature reveals itself only as the shadows lengthen and the moon ascends, Ebonbrook is a realm of dark desires and wicked secrets that forever entwine the fates of those who walk its cursed streets. Situated in the heart of a desolate realm, its towering spires and shadowed alleys invoke a sense of dread...

ECHO

Keywords: ECHO, GECHO, PECHO, ZECHO, ZOECHO, GOECHO, LOCALECHO, CECHO, COECHO
Syntax: echo Syntax: gecho Syntax: pecho Syntax: zecho Syntax: zoecho Syntax: goecho Syntax: cecho Syntax: coecho These commands all perform similar functions. Echo sends the message to all characters in the same room as the user, with no indication of who sent it. Gec...

Echolocation

Keywords: ECHOLOCATION
Syntax:
summon 'echolocation' target

Like a bat, a ranger may overcome blindness or other seeing imparements (darkness, closed eye, etc) with the use of echolocation. The must whistle, click or make another sound to locate objects, people and terrain. This spell allows a ranger to perceive like a bat (above ground) or like a shark (unde...

Eel Shock

Keywords: EEL_SHOCK, EEL-SHOCK
Category: magic:spell
Syntax:
summon 'eel shock' <victim>

The Electric Eel is known to be able to create quite the shock for those unlucky enough to encounter the creature. The voltage is strong enough to create burns and even stun or knock out someone who feels the sting.

ELEMENTS: lightning, animals


RP Combat Information:

Spell Type:..

Eiju, The Stormlord

Keywords: EIJU, STORMLORD
. Eiju, the enigmatic deity, assumed custodianship over Kitsune, Storms, and Lightning during the mortal transformation of the Goddess Sachai, a strategic measure to shield these potent forces from the dominion of the Void's minions. Rarely does he tread among mortals, but when he does, he often adopts the form of a Kitsune. Whispers persist of a d...

Elation

Keywords: ELATION
. Remort Cleric Prayer Syntax: commune 'elation' <target> Stat boosts to speed, fortitude, agility, and intuition

Elemental Aegis

Keywords: ELEMENTAL_AEGIS, ELEMENTAL-AEGIS, ELEMENTALAEGIS
Syntax:
summon 'elemental aegis' shield

The caster imbues their shield with a shimmering, protective ward. It hardens the shield's defense and grants it a random elemental resistance. This spell requires the user to wear a shield.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Che...

Elemental Shield

Keywords: ELEMENTAL-SHIELD
Remort Mage Spell Syntax: cast 'elemental shield' Through research and think tanks of mages to further understand nature manipulation, texts from druidic teachings allowed a break-through for the Magi. Elemental shield is a shroud of mana tainted with natural energies that are shared by all elements. By casting this spell, the user becomes...

Elementalist

Keywords: ELEMENTALIST
The elementalist class is for those wilders that focus on the elements of nature, using them as the tools of their trade to accomplish their purposes. Elementalists use fire, earth, air, and water to protect themselves and others, to directly change things around them, and in combat to rain destruction down upon their enemies. While mages call upo...

Elzeothis - The Land of Ice and Snow

Keywords: ELZEOTHIS, NEW_ELZEOTHIS, ELZEOTHIS_CONTINENT
Category: newbie
General Location: Located in the southern hemisphere, south of Nersa

General Geography: The continent of Elzeothis is quite cold due to its location, with plentiful tundra, taiga and glacial plateaus. This does not mean it is a lifeless wasteland, instead there are lush pockets of growth. Old woods trees, saxifrage, cold hardy plants,...

Embedding Runes and Runestones

Keywords: EMBED, RUNESTONE
Embedding runes serves the purpose of adding magical spells to your relic weapons which will go off randomly throughout a fight. You may currently add two spells per relic. Which spells your relic weapon currently has will show up in relic info.

To obtain runestones and runes, see a Runemaster and use the
quest list and quest buy...

EMBRACE-SHADOWS

Keywords: EMBRACE-SHADOWS, EMBRACE_SHADOWS
Embrace Shadows allows a player and those following them to move into the Shadow Realm via magic. To return from the Shadow Realm, simply cast the spell again.

Syntax:
cast 'embrace shadows'

RP Combat Information

Spell Type: Offensive Movement, Touch
Attack Syntax: 1d20 + Spell Hitroll vs Touch
Damage: n/a
Sa...

EMOTES

Keywords: EMOTES, ,, MOTE
Syntax: emote <text> (note: you cannot use @, #, or * casually within emotes. You'll understand why if you keep reading.) , <text> (the comma is a shortcut for emote.) This is a basic emote. Typing 'emote looks around carefully.'w would send the message '<your short desc> looks around c...

Empath SubClass

Keywords: EMPATH, KNOW-THINE-ENEMY, SELF-SACRIFICE, EMPATHIC-HEALING, VIGILANCE

As an Empath, emotions are your power. The ability to mold and manipulate the feelings of others make you who you are. Allies can be bolstered, foes can be weakened, and even your most hateful enemies can be brought to their knees in worship of your greatness. As an Empath, you can see both the best and worst in people - their true character is l...

Empathic Healing

Keywords: EMPATHIC-HEALING, EMPATHIC_HEALING
. Remort Cleric Prayer Syntax: commune 'empathic healing' <target> Caster heals target by taking their wounds onto themselves. RP Combat Information: Damage: 2d6 + Spell Damroll Damage Type: harm

Empire Guards/Military

Keywords: EMPIRE-GUARDS, EMPIRE_GUARDS, EMPIRE_MILITARY, EMPIRE-MILITARY, RP-EMPIRE, RP_EMPIRE

TG will no longer be allowing any of the main cities in TG that are ran by IMMs to have mortal PCs within the ranking of their military or guard. That said, Empires that are ran by other PCs are allowed to still do so as long as the parties involved follow the rules of multi-logging and not having more than one alt ruling/leading multiple empires...

Empire of Balmorral

Keywords: BALMORRAL, EMPIRE-BALMORRAL, BALMORRAL-EMPIRE
Category: creation
History Balmorral began with the building of it by, Aldan Balmorral I at the urging of a young man called Josiah Brohan, who had heard tales of wonder, of the powers of the divine. Yet he had never experienced the divine himself. He gathered together the stories that he heard, to form a way to worship this divine thing. In exchange for his coi...

Empower Familair

Keywords: EMPOWER_FAMILIAR, EMPOWER-FAMILIAR, EMPOWERFAMILAIR
Syntax:
summon 'Empower Familiar' target

Empower Familiar channels a surge of the caster's own energy directly into their bound companion. This infusion heightens the familiar's natural combat abilities, making it faster, tougher, and more lethal. It increases the level of the familiar to match the caster's.

RP Combat Information...

EMPOWER_WEAPON

Keywords: EMPOWER_WEAPON, EMPOWER-WEAPON
Category: magic:spell
Syntax: cast 'empower weapon' <weapon> Magics can be used to give wicked enchantments to weapons to enhance their performance in melee combat. Empower weapon charges the weapon with magical energies, and realeases them on contact, shocking the victim much like a bolt of lightning. REALMS: enchantment essence

RP Co...

Empty Altar

Keywords: EMPTY-ALTAR, EMPTY_ALTAR, EMPTYALTAR
Category: magic:spell
Syntax:
commune 'empty altar'

The caster channels blasphemous power through the Clerical Focus, to call on this spell as a 'finisher'. The Focus must have
full Soul Fragment charges (9 of 9) and this spell will consume all the charges. It unleashes a high-damage, wisdom-based blast against all enemies in the room, which may also cau...

Empty Altar Customization

Keywords: EMPTYALTAR
Category: command
Syntax:
emptyaltar

Empty altar no longer creates a room object, and appearance customization has been retired.

See
help empty altar for the finisher mechanics and RP combat information.

RP Combat Information:
Damage: See help empty altar
Damage Type: harm

En Garde

Keywords: EN_GARDE, EN-GARDE, ENGARDE
Syntax:
engarde

Adopting a ready stance, this provides a short-term boost to their overall Hitroll and armor class.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 + WIS
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: To activate this stance, the user uses an action to prep...

Enchant Focus

Keywords: ENCHANT_FOCUS, ENCHANT-FOCUS
Syntax:
cast 'enchant focus' item

This spell enchants a held item that has the keyword FOCUS in its names (one can use the STRING command or PERSONALIZE to add this keyword to the names of restrung items), turning it into a spell component. It also adds Spell Hitroll and Spell Damroll to the item based on the level of the caster up to ...

ENCHANT_ARMOUR

Keywords: ENCHANT_ARMOUR, ENCHANT_WEAPON, ENCHANT-ARMOUR, ENCHANT-WEAPON
Category: magic:spell
Syntax: cast 'enchant armour' <armour> cast 'enchant weapon' <weapon> The best way to create the best armours and weapons in the lands are either through the pricey process of having them hand-crafted by the finest smiths, or enchanting them with powerful magics. Enchantments can focus strong magics onto the respective armo...

Enchanted Feet

Keywords: ENCHANTED_FEET, ENCHANTED-FEET
Syntax:
cast 'enchanted feet' item

This spell enchants FEET worn equipemnt. When enchanted, this grants +100 movement and Haste to the wearer of the boots.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Rem...

ENERGY_DRAIN

Keywords: ENERGY_DRAIN, ENERGY-DRAIN
Category: magic:spell
This spell enables to caster to act as a conduit for magical energy around him. There is a chance that the victim of this spell will lose experience points, mana, and movement points when touched by the caster, and the caster will receive them in return. RP Combat Information: Spell Type:...

Enhanced Damage

Keywords: ENHANCED-DAMAGE, ENHANCED_DAMAGE
Category: command
Syntax: automatic Warriors and skilled thieves can become skilled enough in combat that they are able to inflict more damage than other classes. Enhanced damage is checked for with each hit, although with a low skill, the chance of receiving a bonus is very low indeed.

Enlarge

Keywords: ENLARGE
Category: newbie
Syntax:
cast 'enlarge' <target>

Enlarge and shrink are two sides of coin. Enlarge causes a target to grow to twice its size.

SPHERES: Alteration

RP Combat Information:

Spell Type: Buff, Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds..

entangle

Keywords: ENTANGLE
Syntax:
entangle target

During combat, the user may attempt to entangle an enemy. This restrains the enemy preventing attacks briefly and keeps them from fleeing.

RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Pierce
Save: Reflex vs DC12 ...

ENTER

Keywords: ENTER
Syntax: enter <portal>

Portals are extraordianary magical gateways leading to distant places in the realm. In order to step into a portal, use the 'ENTER <portal>' command.

ENVENOM

Keywords: ENVENOM
Syntax: envenom <object> The envenom skill is a cowardly skill practiced only by thieves, rangers, and spellfilchers. It is designed to win a battle through alchemy and treachery rather than skill or strength. Or, put another way, it's a skill used by the smart to kill the foolish. Food, drink, and weapons may be envenomed, with varying...

EQUIPMENT

Keywords: EQUIPMENT, INVENTORY
EQUIPMENT lists your equipment (worn armor, wielded weapons, and held items).

INVENTORY lists your inventory. (items not worn, wielded, or held).

INV NAMES will show you your inventory with a section for the item's NAME
for easy viewing if the short is misleading.

EQUIPMENT OTHERS Will show you what others can see that yo...

Equis

Keywords: EQUIS-GENERAL
Category: race
Equis are a race of human-horse hybrids similar in form to minotaurs and Mrem, with regard to the general amalgam of characteristics. The range of equine characteristics in a given Equis varies in each individual. Most appear mainly human in body with heads more akin to horses, including a mane and long face with large eyes, lips, and flat teeth. S...

eremove

Keywords: EREMOVE

Syntax: eremove <object> <mote>
eremove all <mote>
Optionally use # for the object in your mote unless removing all.

removing clothing items is easy with
eremove! just see the syntax above.

example:
Raegan types: eremove sash removes #sash

it posts:
a white haired mremi..

ESIT

Keywords: ESIT, EKNEEL, EREST, WALKIN-EMOTE, WALKINEMOTE, ESTAND
There are other mote types available for special things. First, you have the ability now to override your normal walkin to a room and display a different message to the people in the room you're walking into, but you need to use a special command. Just type 'walk <direction> <temporary message>' and it will work. Like if I were to type in 'walk ...

Esquive

Keywords: ESQUIVE
Syntax:
Passive/Automatic

The fencer maintains perfect balance and readiness. This allows them to passively sidestep or evade certain special attacks directed at them.


RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Rema...

ETERNAL_LIGHT

Keywords: ETERNAL_LIGHT, ETERNAL-LIGHT
Syntax: commune 'eternal light' commune 'eternal light' <object> And then He said, "Let there be light." This commune will create a ball of light out of nothing, and it will glow for what appears to be an indefinate time. The commune can also be used to give objects a glow of magic enchantment. SPHERES: creation ...

Ethica - The Land of Wilds and War

Keywords: ETHICA, NEW_ETHICA, ETHICA_CONTINENT
Category: newbie
General Location: In the Northern Hemisphere, attached to Agragon.

General Geography: This continent is connected to Agragon. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon/Ethica, is a large Ethagon Sea. Ethica is split into two distince regions, the North...

Evade

Keywords: EVADE
Syntax:
Passive/Automatic

This ability increases the user's chance to dodge incoming attacks. It represents a heightened state of defensive agility.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON Rounds
Remarks: Wh...

Evaporate

Keywords: EVAPORATE
Syntax:
summon 'evaporate' target

Evaporate instantly boils water from a nearby source, transforming it into vapor. If the water is poisoned or befouled, it creates a harmful cloud of toxic mist that may poison enemies caught within. If the water source is clean and pure, the spell instead generates a cloud of restorative steam that he...

Evengloam

Keywords: EVENGLOAM
Category: notes
Lore: Evengloam the twilight island of the unsealie. - Reached through a pond in a clearing, mirror world. - Features mobs such as goblins, spriggans, sprites, Jenny Greenteeth, Lorelei, hags, witches, other fae. - Normal mobs include deer, rabbits, other foraging creatures. - Includes a Witch coven hollow, a pond, hag hut, goblin den, kobold ...

EVENTS

Keywords: EVENTS
Category: command
Syntax: Events Events <message> This channel is for use for OOC trivia and other special 'Events' that the immortals wish to play. Please keep in mind mortals CAN run their own events, but keep them tasteful and fair.

Everlight

Keywords: EVERLIGHT
Remort Mage Spell Syntax: cast 'everlight' <target object> Spells for practical use have increased over time to combat the inefficiencies and scarcities of materials. Suddenly, without much thought, a magician stumbled upon a solution to his constantly extinguishing flame problem. By imbuing similar signatures of mana into a light source, ...

EXAMINE

Keywords: EXAMINE, LOOK
Syntax: look Syntax: look <object> Syntax: look <character> Syntax: look <direction> Syntax: look <keyword> Syntax: look in <container> Syntax: look in <corpse> Syntax: look names Syntax: examine <container> Syntax: examine <corpse> LOOK looks at something and sees what you can see. EXAMINE is s...

Exhaustion

Keywords: EXHAUSTION
Some special abilities and environmental hazard, such as starvation and the long term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels.

An effect can give a creature one or more levels of exhaustion as specified in the effect's description. Each level of Exh...

Exitarea

Keywords: EXITAREA, EXIT-AREA, EXIT_AREA
Category: command
Syntax: exitarea Warning! This command is in beta until Trell can test it and tweak it more. This command is used for if you find yourself in an area, Qith for example, and you want to get out of it quickly and without wandering about or using a means similiar to recall, you type 'exitarea' and it will take you out of the nearest exit...

Exits and Fullexits

Keywords: EXITS, FULLEXITS
Syntax: exits fullexits Exits will tell you the visible exits of the room you are in. Not all exits are visible. You can use the 'bump' technique to find hidden exits. (Try to walk in a certain direction and see what you bump into). Fullexits will list all visible exits of the room you are in, including room names, if it isn't too...

Explanation of EQ Sets

Keywords: EQ-SETS, EQ_SETS
Category: creation
Eq sets are different pieces of eq that were specifically made to go in a set. These sets are rare, and are meant to be so. Also, sets will not always be found all together in one place. (this will be sometime in the future)
The
layers affects start out somewhat small, and increase in strength and potency with each ...

Exploit

Keywords: EXPLOIT
Syntax:
Passive/Automatic

Perceiving weaknesses in battle is important to ending it as quickly as possible. Those who focus their abilities of observation may exploit the weaknesses of their chosen enemy. This skill increases the damage dealt on hits based on the wisdom of the user. This is a passive skill that allows the user to targe...

Extended Color Tables and HEX Coloring

Keywords: CTABLE, COLOUR-TABLE, COLOR-TABLE, HTML, HTML-COLOR, HTML-TABLE, XTERM, BRIGHT, IRCWHITE
Some clients allow for extended colors! The game is designed for the use of extended colors, providing a richer experience and less jarring colors. If your client allows it, you can change your color mode to html, mxp or xterm to see a wider variety of color. See help color_mode . See help autocolor for how hex colors are transla...

EXTENDED-NOTES

Keywords: EXTENDED-NOTES, NOTE-EXTENDED
Advanced note features. `1 Forces a newline. `1`1 Forces a blank line and then starts on a newline. How does this all look when working? EXAMPLE, The following commands... *************************************************************************** note to all note subject extend-note note + This is a little note to show people how the...

EXTENSION

Keywords: EXTENSION
Category: magic:spell
Syntax: cast extension <object> Since magics often resist the efforts to "stick" on weapons and armours, a spell not as difficult as the initial enchantment can be used to stabilize the enchantment before it completely wears off. This extension spell only prolongs the temporary enchantment with the shortest remaining duration. REALM...

Eye Burst

Keywords: EYE_BURST, EYE-BURST
Syntax:
cast 'eye burst'

This spell causes the Summoned eye to explode, causing damage to all creatures in the room. This is an Area of Effect spell. To ignite the eye, the caster must be in the same room with the eye.

RP Combat Information

Skill Type: AOE Attack
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d4...

EYES-OF-THE-CAT

Keywords: EYES-OF-THE-CAT, EYES_OF_THE_CAT, EYES-OF-CAT, EYES_OF_CAT, EYESOFCAT
Syntax: summon 'eyes of the cat' <person> Formidable preys are never hindered by the concealing darkness of night time. This summons grants the target power of the eyes of the cat, which are capable of known best for their superior night time vision. This allows the target to determine heat shades in the darkness, meaning they can see oth...

EYES-OF-THE-NATURE

Keywords: EYES-OF-THE-NATURE, EYES_OF_THE_NATURE, EYES-OF-NATURE, EYES_OF_NATURE, EYESOFTHENATURES, EYESOFNATURE
Syntax: summon 'eyes of the nature' <person> Only the most powerful of those practiced in the druidic arts are capable of summoning the eyes of the nature. With these abilities, the druid will have enhanced skills of detection and gain the ability to detect abnomallies not normally visible to the naked eye. It is understood that those th...

eyestrike

Keywords: EYESTRIKE
Syntax:
eyestrike target

This is a targeted strike aimed at the enemy's eyes. A successful hit can cause temporary blindness.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Pierce
Save: n/a
Duration: 1d4
Remarks: The target ma...

Facebook

Keywords: FACEBOOK
To visit our Facebook page, please go to https://www.facebook.com/TheGatheringMUDFB Here you are able to keep up with other players, put a face to a character name, and add character pictures. Enjoy!

Faerie Fog

Keywords: FAERIE_FOG, FAERIE-FOG
Syntax:
summon 'faerie fog'

Faerie fog summons a thick cloud of purplish smoke that rolls into the room, and spreads slowly across the ground. When settled, it will reveal all manner of invisible, hidden, and sneaking people within the vicinity of the settled fog.

ELEMENTS: moon sun

RPStat Information:
Spell Type:..

FAERIE_FIRE

Keywords: FAERIE_FIRE, FAERIE-FIRE

Syntax: summon 'faerie fire' <target>

This spell summons a relatively harmless pink aura around the victim. The aura perfectly outlines the character, making him a much easier target to hit in combat, while sometimes instilling fear in those unfamiliar to the spell, as if they're burning on fire.

ELEMENTS: animal sun
..

False Attack

Keywords: FALSE_ATTACK, FALSE-ATTACK, FALSEATTACK
Syntax:
falseattack target

This is a "False attack" as one commits to a deliberate, telegraphed strike meant to be blocked. This feint lowers the opponent's defensive posture, reducing their armor against the next real attack.


RP Combat Information

Skill Type: Defuff
Attack Syntax: 1d20 [No Fail Check]
Damage:1x ...

FAMILIAR

Keywords: FAMILIAR, FAMILIARS
Syntax: familiar

The FAMILIAR skill allows magical classes the ability to get a pet that protects them. This familiar's power is based on the caller's level, and the kind of creature that the caller gets depends on the sector of the room that you are calling from. For example, using the 'familiar' command in a cliff or mountain sector may...

Family

Keywords: FAMILY, FACCEPT, FDENY, ADDELDER, BANELDER, ADDFAMILY, BANFAMILY, ADOPT, FTALK, FAMILIES, REPLAYFTALK, FAMILY-TALK, FAMILY_TALK
Category: command
The family set of commands allows players and immortals to define and become a part of families by blood, marriage, and adoption. Families are a purely rp aspect of the game, and can be used in whatever ways a player decides, or you may decide not to become a part of a family at all. No one will judge you either way and it will have no ill effect...

FAMILY-DRA'KON

Keywords: FAMILY-DRA'KON
Marcelonin-+-Destymee
|
v----------------^----v---------v
| | |
Wolter--+--Dawynna ...

Faq1 - How do find RP

Keywords: FAQ1
Category: creation
The best place to start, is in the square of Dragondale, this is the area that you go down into from where you train, if you've been to the newbie coliseum. There, you can interact with anyone of your liking, ask questions, get directions, learn about the realm, it's history, any major happenings. Be warned though, like in the real world, not every...

Faq10 - How do I see how many DT's I have?

Keywords: FAQ10
Easy! Type worth and it will pull up the following screen for your character, your's won't show mine, obviously, but they all have the same template. :D -========================= Worth sheet for Sheylynn ========================- Gold: 38 Silver:386 Experience: 100169 (831 exp to level). -=========...

Faq11 - Where are the best places to level and how do I get there?

Keywords: FAQ11
Category: creation
As of the time this was written, TG has over 350 areas for folks to mob and rp in. Some are places that are more RP inclined, and only a handful were made for leveling. To see which are the best leveling areas, type help areas this will show you how the areas were set up and organized, then type areas by itself to find the area best suited for you....

Faq12 - How do I buy a house?

Keywords: FAQ12
Category: creation
Homes, homes! A place where you can have privacy and only those who you add to your invite list can enter. A perfectly logical thing to want, and we've provided it for you. There's lots of information on homes in the help housing file, but basically, it's as simple as locating an area that has houses that have been pre-made for folks to buy, select...

Faq13 - How do I build my own house?

Keywords: FAQ13
Category: creation
If you'd rather have a home that is more customized to suit your character in a location just about anywhere in the realm, then that can be done with a house deed that is bought at the quest mistress/master. The help housing file explains things in greater detail, but, it's really that simple. Building the house itself however, can be a task that i...

Faq14 - Can't I just build my own kingdom and run it?

Keywords: FAQ14
Category: creation
This answer to this, is a big fat...... Maybe! A lot of things factor into it. Is it something that we already have, the players standing in the mud, are they active, are they kind, do do they follow the rules, and so on. If you wish to build your own kingdom and be a ruler of it, then see help empire-application, read it carefully, and include -...

Faq15 - Why do rulers have to be approved?

Keywords: FAQ15
Category: creation
To put it very simply, ruling a kingdom, empire, village, is not as easy as it might appear at a glance or from a distance. There is a lot, a whole lot of work involved. There will also be times when there is war, an uprising, and threat to remove rulers from their place of power, just like there would be in the real world. The player that rules, h...

Faq16 - Who are the newbie helpers?

Keywords: FAQ16
Category: creation
Newbie helpers are Staff, Nobles, and players who are here to give support, answers and encouragement when it's needed. If you have questions, you can type question <text> and someone will respond with an answer. If you see a staff member on the who screen, we encourage you to type otell <imms name> <text you wish to send> omitting any of the <...

Faq17 - What is a noble?

Keywords: FAQ17
Category: creation
Nobles are players that are elected by the players, after they have gone through a sometimes, very rigorous set of questions put forth to them by the PBC (player base council). Once elected and approved, the Nobles jobs are to moderate areas. rp fights, global events when needed, and help newbies. They are also responsible for coming up with fun ev...

Faq18 - This magic system is confusing help!

Keywords: FAQ18
Category: creation
Yes it is! Even to us sometimes! The magic system here, can be confusing, but there are help files in place that will aid in understanding. help magic help magic-system and help spinfo are good places to start, and follow the links at the bottom of each help file as well, if you're still confused after you've read those, don't be alarmed, the magic...

Faq19 - How do I see all the commands I can use?

Keywords: FAQ19
Category: creation
To see all the commands that you have available to you, make sure (if you're a builder) that you are out of any editors first, and then type commands by itself. It will pull up a list of sorted commands for you. To see what each command does, type help <command name> for a list of the most commonly used and nifty commands that players like, type he...

Faq2 - What are DA Tokens?

Keywords: FAQ2
Category: creation
DA Tokens are rewards that players collect and can use to buy the items in the Divine Armory. The Divine Armory has things like, godly armor and weapons that were made by the divine themselves, with the powers of their domains, there are also wands, potions, a player can buy a place for a store, and have it built. Players are able to buy keeps, whi...

Faq20 - Where do I find the speedwalks?

Keywords: FAQ20
Category: creation
Speed walks are divided up according to continent, moon, or realm, and further divided by levels in each to make things as easy for players to find as possible. To see a list of speedwalks, help speedwalks is a good place to start, then just follow each link at the bottom of the help file to the others. To see how to store a speedwalk, type help st...

Faq21 - I love the colors on this! How do I see what colors were used?

Keywords: FAQ21
Category: creation
Ah! Once you discover this little secret you will wonder how you ever lived without it! It's wonderful! It's fantastic! It's raw! That's right RAW is the command that you use to see what colors were used to create whatever it is that you're looking at. Raw who will show all the color codes used in the who, raw look, are the color codes used in the ...

Faq22 - How do I see a list of the race/classes and their stats?

Keywords: FAQ22
Category: creation
Typing raceinfo will pull up all the races that we have available, along with their stat modifiers, creation points, and max hitpoint count. Typing classinfo <race> will give a list of the classes available to that race, and the base xp for them to start out with.

Faq23 - What are these relics and shards that I keep hearing about?

Keywords: FAQ23
Category: creation
Relics are weapons that can be bought at any quest master/mistress in the realm. Relic weapons grow as you grow, leveling with you and gaining points that can be distributed onto the relic, adding hit points, mana points, whatever you'd like. Typing help relics will give you a detailed breakdown. Shards are powers, that you can add to your relic....

Faq24 - Can I edit my house after it's linked in?

Keywords: FAQ24
Category: creation
If it was a deed that was used to build it, then... Yes! But here's the catch. Once your home is inspected and linked into the realm, you and whoever helped you build it, will be removed from the build list. We like to keep things organized and up to date, and there have been a few in the past who went through and changed things, after they were fi...

Faq25 - I was spammed! Now I have to scroll to read what was said.

Keywords: FAQ25
Category: creation
Oh contraire mon frere! Thanks to our most awesome coder, we have this neat command called replayroom. Simply type replayroom to see anything that has been said over the last, few says and emotes, or type replay to see your tells. Don't you just love it?!

Faq26 - Can I build my own area?

Keywords: FAQ26
Category: creation
As of the time this particular file was put in place, TG has over 350 areas in the game, and over 67,000 rooms. That means, we are -huge- by MUD standards, and have one of the largest MUDS out there to date. This being said, if someone approaches us with an interesting idea for an area and the staff agrees that it fits into the theme of the mud, an...

Faq27 - Help! I ran out of vnums! What do I do?

Keywords: FAQ27
Category: creation
If I had a dollar for every time I said that, I'd be able to buy myself, a couple of new outfits! Maybe a car! If anyone understands running out of vnums during the building of your area, it's staff. There are a couple of staff members that this happens to quite often! If you have run out of room vnums, obj vnums, or mob vnums, just send an immrequ...

Faq28 - Can I edit my area after it's linked in?

Keywords: FAQ28
Category: creation
Let's see.. yes, yes, and.. Yes! We encourage areas being updated, enlarged, parts destroyed and what not, for the sake of story evolution, progression, to show changes, battles, you name it. During the time the area is being edited, it will be flagged OLC and made unplayable. In the case of areas that are heavily traveled to by players, the builde...

Faq29 - Can I include a personal room/home for my character in my area?

Keywords: FAQ29
Category: creation
Some of our players in the past considered this a cheat to getting around having to earn a house deed, and thought it was favoritism to allow someone to do this, so for this reason, a player can not build their personal home in the area they are working on. They can have an office, a study, or something along those lines, but the room must be left ...

Faq3 - How do I remove a spouse?

Keywords: FAQ3
Category: creation
Marriage here, like in the real world, can be a tricky thing, at least when it comes to removing a spouse, especially if property has been shared. We've seen our share of messy breaks, and because of those, we have an unbending set of things that happen when there is an ic split, be it for ooc reasons, ic reasons, it's the same regardless. There ar...

Faq30 - How do I make the objs and mobs talk or interact with players?

Keywords: FAQ30
Category: creation
This, is a tricky, tricky thing, if you are unfamilar with mprogs or oprogs. Mprogs are what are written and placed on mobs to have them react, ignore, give, take something from another player, or move them from one place to another. oprogs can display neat messages whenever a person wields the item, or wears it. If it can be coded into an mprog, t...

Faq31 - I sent my request for my house, how long before I get it?

Keywords: FAQ31
Category: creation
We try as hard as we can to get homes set up to be built, to inspect them and to link them into the realm. Most of the time, this is a quick process, however every now and then real life takes a bite, and it may go a bit longer. Best I can say, is have patience, it will happen!

Faq32 - Why is it so long for an Imm to respond to my request? You're holding up my RP!

Keywords: FAQ32
Category: creation
Many of the staff work, or on top of working they also go to school, some run their own business and real life just has a way of jumping up at a person with a choke hold that grips the breath from them, keeping them captured and at its mercy. Okay, maybe not as dramatic as that, but things happen, and sometimes that means that things take a little ...

Faq33 - Why can't I do that? I sent in an immrequest!

Keywords: FAQ33
Category: creation
This is something that occurs more frequently than people realize and is something that the staff has run utterly, totally, and completely out of patience with. Sending in an immrequest, is not the same as having RP approval for something that you wish your character to be able to do, or for the concept that you wish to have for it. The same holds ...

Faq34 - I want to be an IMM too! How do I become one?

Keywords: FAQ34
Category: creation
Well, if you're female, and you asked Kedanna, she'd probably tell you pictures of your bewbs would be a good place to start. I (Sheylynn) would most likely tell you that your wanting to be an IMM must mean that you have a masochistic personality and love pain. But seriously! Our staff is chosen from the player base, and we have a pecking order tha...

Faq35 - There's a typo in this room desc/obj/mob, fix it!

Keywords: FAQ35
Category: creation
Announcing a typo, bug, error, or disgruntlement with a quest issue, over OOC, is not going to get it fixed right then, and more often than not, the members of staff who take care of those issues, may not even be on to see it. So we have these little things to report issues with, type help bug, and help typo to learn more. If it's a serious issue, ...

Faq36 - There's a bug here, can I abuse it?

Keywords: FAQ36
Category: creation
How very naughty of you! Before you even think about abusing a bug, please read help bug-glitch-abuse and type help bug to learn how to report it.

Faq37 - But the rules don't specifically state...

Keywords: FAQ37
Category: creation
Tough. This is something else that has tested staffs patience. We uphold the spirit of the rule/law, rather than the exact wording. You're here, you can read and write, if you're smart enough to try to pick at a rule to get around it, then you're smart enough to understand the spirit of it. If you are told to stop, stop. If you are told no, no. By ...

Faq38 - What is a custom token?

Keywords: FAQ38
Category: creation
A custom token is a token that can be exchanged for personalized gear, weapons, clothing, armor, or pets. Please see help custom-restring for more.

Faq39 - How do I get out of the newbie school?

Keywords: FAQ39
Category: creation
Well, if you're not up for going through it, and think that you're ready to advance into the big scary world that is Tirradyn, then you can leave by recalling. This will put you into the square of Dragondale, which is the neutral empire in the realm and harbors no ill will toward most anyone. You're, somewhat, safe there, save a pickpocket, or sure...

Faq4 - How do I remove a slave?

Keywords: FAQ4
Category: creation
To remove yourself as a slave, is pretty easy, simply type: safeword collar confirm To remove someone who hasn't logged in for a while as your slave, you will need to seek Immortal assistance. Send an immrequest to Immortal, and ask for their aid. That's it! Pretty simple right? :)

Faq40 - Why was <insert player name> jailed/banned?

Keywords: FAQ40
Category: creation
That is something that you should be asking the player, not staff, if you really wish to pry into their personal business. Staff's policy is not to spread gossip, or inform everyone of everyone else's business. Now, the version you may get may be a version of a partial truth, but honestly, it's not anyone's concern other than the parties specifical...

Faq41 - How do I turn OOC off?

Keywords: FAQ41
Category: creation
To turn any channel off, simply type the channel name by itself. No off after is needed. Type help -channels to see all the channels and their uses available to players.

Faq42 - How do I turn off logins?

Keywords: FAQ42
Category: creation
Typing info login will turn off the announcement that displays when players log in or out. Typing info level turns off the announcements that show when people level. Typing info death turns off player death INFO messages without hiding other INFO messages. Typing them again turns them back on. Typing info by itself, shows you what you have turned o...

Faq43 - Is there a way to turn hints off?

Keywords: FAQ43
Category: creation
Yes! type hints off To turn it on, type, hints on That's it!

Faq44 - Can I have someone help me build my house/area?

Keywords: FAQ44
Category: creation
Certainly! Though keep in mind that anything that should not be in your house, or any errors, fall on your shoulders alone and will need to be fixed. So it's up to you to keep your helper honest. Just send an immrequest to immortal (or the head builder) and they will be given access to your home or area.

Faq45 - Can me & <insert name> combine our quest points to get a house deed?

Keywords: FAQ45
Category: creation
Sorry, but the answer to this is no. No sharing or combining of quest points. It causes way too much drama if people get angsty with each other, so it's just been made policy. Please do not assure us that this will never happen to you, we've heard it all before. Make love! Not war!

Faq46 - Can more than one person own a house?

Keywords: FAQ46
Category: creation
We've tried this, many times, and sadly, sometimes we get pulled into drama because of it. So, when it comes to house deeds, no ten vnum homes can be co-owned, the person that earned the deed and gave it to the imm, is the person that will be put on the home as the owner. In the case of 20 vnum homes, up to two can own the home, and it will be divi...

Faq47 - I don't like this area/command/effect, it needs to change!

Keywords: FAQ47
Category: creation
If you wish to see something changed, or have an idea on how to improve it, send it via a note to Immortal. Do not, put down the code, we love our coder, we will choke you for this. Do not put down the mud, we love our players, our builders, and our staff, we will choke you, or worse, ban you. Let me explain it like this... I come to your home, a p...

Faq48 - I just bought a house, but wasn't given a key to it, how come?

Keywords: FAQ48
Category: creation
With the owner room flag, keys have become obsolete. They were also a pain to try to recover, if a player vanished and their home was resold, they were able to walk in and out of the house, much to the new owners dismay. Plus, it allows builders to use the object vnums that would have been used for house keys, for other things, like furniture, weap...

Faq49 - How do I add or remove someone from my invite list?

Keywords: FAQ49
Category: creation
To add, or remove, the same command is used, invite <insert player name here>

Faq5 - How do I become a ruler of a kingdom?

Keywords: FAQ5
Category: creation
Ruling an empire is not a thing to take lightly. Rulers have obligations, those obligations are to help send Role Play out into the realm, be it carnivals, festivals, trade, alliances, seeking items of importance to them, whatever. It's a job, and they are compensated by giving them an area and the resources to use as they wish, as long as it's use...

Faq50 - How do I turn on/off the extend colors?

Keywords: FAQ50
Category: creation
To enable the extended colors that are very frequently used all over the mud, type colour mode html To return to normal settings, type colour mode ansi

Faq51 - How do I un-ignore someone?

Keywords: FAQ51
Category: creation
Typing ignore <players name> will both, add, and remove them from your ignore list.

Faq52 - Is there PK here?

Keywords: FAQ52
Category: creation
The answer to this is, Yes. Though this is something of a debate, here is the official ruling on it. PK stands for PLAYER KILL, so if you're asking if your character can die in a fight, the answer is absolutely. At the moment, coded PK is disabled due to bugs, but there is roleplay, and fights can occur via a scene, where every punch, kick, hit, di...

Faq6 - Can I have special powers?

Keywords: FAQ6
Category: creation
The answer to that, is if it is not in your spell list, prayer list, or skill list, then you are unable to do it. -IF-, and this is a very very big if, you feel that your character absolutely has to be able to do something that is not in the list, then you can send in a request for the approval of that ability via immrequest to RP and they will re...

Faq7 - Can I have special weapons or armor?

Keywords: FAQ7
Category: creation
The answer is YES! There are all sorts of ways to gain above average, one of a kind, or extreme types of weapons and armor/clothes for your character. You can quest at any of the quest mistresses/masters in any of the areas that have one in place, and earn a custom token. The custom token can be used to create any weapon, item, gear, pet, that your...

Faq8 - Someone is bothering me and I don't want them to, how do I make them stop?

Keywords: FAQ8
Category: creation
Sadly, sometimes this happens, and if the person insists on continuing after you've asked them to stop, or if something is happening that you find unacceptable, then type ignore <and the players name> omitting the <> when typing the name. This will prevent you from having to see anything that they say or do. If the problem continues, send a note ...

Faq9 - Can I give my coins and items to my wife/husband?

Keywords: FAQ9
Those who are living together, be it roommates, brothers, sisters, married couples significant others or their dogs, cats, spiders, etc, are not able to share things other than food, drink, and items that have no, none, zero, nadda stats. Giving him/her/it anything else, is a violation of the rules. If it is tried, sirens will sound, bells will go ...

Farsight

Keywords: FARSIGHT
Category: magic:spell
Syntax:
cast or summon 'farsight' direction

The farsight spell expands the caster's consciousness, allowing them to see far away beings like they were in the same room. The spell may be used for a general scan that reaches a short distance in all directions, or with a directional component to see creatures much farther away.

RP C...

Fascinate

Keywords: FASCINATE
. Remort Mage Spell Syntax: cast 'fascinate' <target> Chance to add dazzle status to person. Dazzle prevents combat actions

Fast Attack

Keywords: FAST-ATTACK
There are some who are so practiced and skilled with a weapon, that it has become an extension of them. Not in a literal sense, but in the way they are able to handle their weapons with ease and grace, allowing them to attack faster, striking their opponents with speed and zeal that is unlike any other. This ability however comes at a price, so wor...

Fast Casting

Keywords: FAST-CASTING, FAST_CASTING
Syntax:
Passive/Automatic

This is a passive ability that decreases the lag on spell casting.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Save: n/a
Remarks: When affected by this spell, if the caster ...

Fast Healing

Keywords: FAST_HEALING, FAST-HEALING
Category: command
Syntax: automatic The fast healing skill improves wound healing rates, when walking, resting, or sleeping. It represents knowledge of healing herbs or just general toughness and stamina. Fast healing is checked every tick, and it is possible for it to fail. All class may learn this skill, but mages find it very difficult to master, due t...

Favor

Keywords: FAVOR
Syntax:
commune 'favor'

This is a spell that affect all grouped members of the caster. It will increase the hitroll of the group.

RP Combat Information

Skill Type: Range, AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: Upon a successful cast, thi...

FEAST

Keywords: FEAST
Syntax: summon 'feast' summon 'feast' <text> With this summon one will never go hungry. Producing a feast that suits your taste buds you can summon a peice of food that will be fresh and perfect to nature's standards. However, you can also add text after the spell to allow you the option of creating any food buffet you wou...

Feint

Keywords: FEINT
Syntax:
feint

The user performs a deceptive feint attack against an opponent. This increases Hitroll and Damroll for a short duration.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: For 1d4 rounds, the user's ...

FELLSWORN

Keywords: FELLSWORN
Fellsworn are demonic elves. They came about when groups of elves became trapped on nephilim and decided to make their home there. Through generations of selective breeding, they have infused the best traits of demons and elves together. They can be horned, though not all are. None possess wings, though spaded tails are not unheard of. They re...

FERTILITY

Keywords: FERTILITY
Lanteia god spell that allows a cleric to bless someone with a gift of fertility to enhance their chances of conceiving. This will also allow a cleric to be able to determine sex of an unborn child for its parents.

Field of Flowers

Keywords: FIELD, OF, FLOWERS
The Field of Flowers: A place of beauty and splender. The Field of Flowers is where those who's souls are judged to be pure end up to spend eternaty without pain or sorrow, without fear or sickness. While they retain memories of their living lives, the longer they stay in the Fields, the more loathe they are to recall such thoughts, making communin...

Fiery, Icy, Shocking and Air Armor

Keywords: FIERY_ARMOR, ICY_ARMOR, SHOCKING_ARMOR, AIR_ARMOR, FIERY-ARMOR, ICY-ARMOR, SHOCKING-ARMOR, AIR-ARMOR
Syntax:
cast 'fiery armour' target
cast 'icy armour' target
cast 'shocking armour' target
cast 'air armour' target


The target is cloaked in a layer of elemental protection. A use may only have 1 type of elemental armor at a time. This armor does elemental damage to their enemies when the target is struck by an attack.

These spel...

Fifth Attack

Keywords: FIFTH-ATTACK, FIFTH_ATTACK
Syntax: automatic Training in fifth attack allows the character a chance at an additional strike in a combat, and increases the chance of a forth attack as well. Perfect fifth attack does NOT assure five attacks per round. Only who have the appropriate remort class, or those with the bladesinger subclass may learn this skill.

Figurine Destroy

Keywords: FIGURINE-COMMAND, FIGURINE-DESTROY, DESTROY-FIGURINE
Category: command
Syntax: figurine destroy <figurine> figurine confirm destroy figurine destroy permanently destroys a carried figurine after confirmation. It only targets figurine items in your inventory; it will not destroy ordinary quest items, relics, gear, or active pets. Use this when you no longer want a figurine or staff have instructed y...

Final Litany

Keywords: FINAL_LITANY, FINAL-LITANY
Syntax:
litany <target> hp

This is a sacrificial and terminal skill. The user sacrifices a portion of their own hitpoints to directly reduce the target's health by an equal amount.

This ability defaults to 10 hitpoints on sacrifice if there is no value attached. You can sacrifice up to your MaxHP-1.

RP Combat Information
..

FIND_OBJECT

Keywords: FIND_OBJECT, FIND-OBJECT
Syntax: commune 'find object' <keyword(s)> This commune will seek the aid of the dieties to locate an object in the realm. The spell shows an image of the one who carries the object, or the vicinity of where it lies. If you are vague in your search details, you may find many more items that fit the description than you were looking for. ...

FINGER_OF_DEATH

Keywords: FINGER_OF_DEATH, FINGER-OF-DEATH
Category: magic:spell
Syntax: cast 'finger of death' <target> Finger of death brings forth a phantom touch that puts the touch of a wraith to shame. While it doesn't drain life such as a wraith, it's more devestating and requires half the concentration to call upon. REALMS: evocation necromancy

RPStat Information..

FIRE-GIANT

Keywords: FIRE-GIANT, FIRE-GIANTS
Fire-giants make their home within the furnaces of the world. Living near, in, and around volcanos and pools of magma has toughened their already tough skin against the ravages of heat and flame and given, in most cases, a skin tone of dark reddish brown. They are, as all giants tend to be, heavily muscled, however fire giants take this to new he...

FIRE_SHIELD

Keywords: FIRE_SHIELD, CHILL_SHIELD, LIGHTNING_SHIELD, FIRE-SHIELD, CHILL-SHIELD, LIGHTNING-SHIELD
Category: magic:spell

Syntax: commune 'chill shield' <target>
'fire shield' <target>
'lightning shield' <target>

This spell conjures a protective shield around either yourself or the target that has a slight chance of dealing damage back to any opponent that strikes the caster in melee combat. The return damage from the shie...

FIREBALL

Keywords: FIREBALL
Category: magic:spell
This spell allows the spellcaster to channel forth a consuming ball of fire from his palms. The ball of fire starts no larger than a cantelope, and grows to over three feet in diameter as it is hurled towards the unlucky victim.

RP Combat Information:

Spell Type: Ranged AoE
Atta...

Fireburst

Keywords: FIREBURST
Remort Mage Spell Syntax: cast 'fireburst' <target> The magical scholars are taught many spells in their quest for mastery of the arts. They learn the fireball, a basic combative spell with effective properties. They also learn the advanced version, Improved Fireball, which works under any circumstances, even underwater. However, mages are...

Fireplaces

Keywords: STOKE, FIREPLACES, EXTINGUISH

Syntax: light <keyword>
extinguish <keyword
stoke <keyword>

Fireplaces are a furniture item that can be lit with the
light command and extinguished with the extinguish command. You can also cook with them, but remamber you must stoke that fire when it's needed or it'll go out. Please, keep in mind we are...

FIREPROOF

Keywords: FIREPROOF
Category: magic:spell
Syntax: cast fireproof <object> The fireproof spell creates a short-lived protective aura around an object, to protect it from the harmful effects heat. Items protected by this spell are not harmed by any forms of fire, including the heat metal spell. Although inexpensive to use, the spell's short duration makes it impractical for protec...

Fishing

Keywords: FISHING, CAST, REEL, NET, DRAG
Category: command
Syntax: cast
reel
net
drag
stop fishing

Fishing is a sort of mini-game available in a certain few parts of the world (such as the Nar'got docks.) To begin your life as a fisherman, you'll first need to gain a piece of fishing equipment (a pole, a cage, or a net) and some bait (only necessary for the...

Flame Punch

Keywords: FLAME_PUNCH, FLAME-PUNCH, FLAMEPUNCH
Syntax:
cast 'flame punch' target

The user's fist ignites with magical fire as they strike. This fiery punch deals burning damage and has a chance to set the target ablaze.

RP Combat Information

Skill Type: Touch Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Damage Type: Fire
S...

FLAME_LANCE

Keywords: FLAME_LANCE, ICE_LANCE, LIGHTNING_LANCE, THUNDER_LANCE, EARTH_LANCE, FLAME-LANCE, ICE-LANCE, THUNDER-LANCE, LIGHTNING-LANCE, EARTH-LANCE
Category: magic:spell
Syntax: cast 'flame lance'
cast 'ice lance'
cast 'lightning lance'
cast 'thunder lance'
cast 'earth lance'

The lances of the elements originated by a battlemagi that rode horseback, but would rather travel light with spells, than in suitmail with lance. Upon approaching the victim, and concentrated for...

FLAME_WEAPON

Keywords: FLAME_WEAPON, FROST_WEAPON, FLAME-WEAPON, FROST-WEAPON
Category: magic:spell
Syntax: cast 'flame weapon' <weapon> cast 'frost weapon' <weapon> Magics can be used to give wicked enchantments to weapons to enhance their performance in melee combat. Flame weapon can be used to give a weapon a flaming aura, which causes fire damage, and perhaps smoke blindness when contact is made. It's counterpart, fros...

FLAMESTORM

Keywords: FLAMESTORM
Syntax: summon flamestorm <target> Flamestorm calls upon the destructive element of fire and creates a billowing vertical column of blistering hot fire on the target, inflicting severe damage and critical burns. Those standing near the victim have been known to have singed many hairs, and should be advised to not stand so close. ELEM...

FLAMESTRIKE

Keywords: FLAMESTRIKE
Syntax: commune flamestrike <target> Flamestrike calls down a billowing vertical column of blistering hot fire on the target, inflicting severe damage and critical burns. Those standing near the victim have been known to have singed many hairs, and should be advised to not stand so close. SPHERES: combat elemental

R...

FLAMING_STAR

Keywords: FLAMING_STAR, FREEZING_STAR, FLAMING-STAR, FREEZING-STAR
Syntax: commune 'flaming star' <weapon> commune 'freezing star' <weapon> These commune allows certain types of weapons to become imbued with a fiery or freezing enchantment that burns or freezes bare skin upon contact, respectively. The smokey flame from the flaming weapon can cause a temporary smoke blindness if exposed to t...

Flare

Keywords: FLARE
Remort Mage Spell Syntax: cast 'flare' Scholars whom sought peace and tranquility researched ways for them to enforce pacifism upon others without causing them body harm or having to start a fight at all. Through research, the Magi developed a spell such as that. The Flare spell is a supression spell. It creates a very potent explosion of ...

FLEE

Keywords: FLEE, RETREAT
Syntax: flee Syntax: retreat <direction> Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, RETREAT, RECALL, or another character can RESCUE you. Everyone has the ability to FLEE. RETREAT is a skill that only certain classes may gain. When you FLEE or RETREAT, you wil...

Flex

Keywords: FLEX
Syntax:
flex

The user tenses their muscles, granting a temporary surge of raw physical strength. This self-enhancement increases Strength for a short duration.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration:: CON rounds
R...

Flick

Keywords: FLICK
Syntax:
Flick target

The fencer makes a quick, snapping strike with the blade's tip. This attack is highly accurate and has an increased chance to find a critical spot, though it deals minimal direct damage.


RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d4 + Damroll
..

FLING

Keywords: FLING
Category: magic:spell
Syntax: cast 'fling' <target> This spell was created by a mage with a rather strange sense of humour. The caster points his finger at the target and, moments later, the first item he or she is carrying goes flying up into the air, at which point winds rise up and change its projectory until it is flying directly toward the target. At th...

FLIP

Keywords: FLIP
Category: command
Syntax: flip <silver or gold> This is perhaps the most basic of parlor games that any average schlep can handle. Flip your silver or gold piece high in the air, and make your best guess whether it will land heads or tails. After all, any conniving thief will insist that you have a 50-50 chance of getting it right. Right?

Float Spell

Keywords: FLOAT-SPELL
Remort Mage Spell Syntax: cast 'float' <target> Magi have researched utility magic in order to conquer the seas and traverse them on foot. However, their constant resistance and shifting waters have made it difficult to levitate in the deeper regions of the sea. Luckily, and very much by accident, someone developed a spell for just such an...

FLOATING-DISC

Keywords: FLOATING-DISC, FLOATING_DISC
Category: magic:spell
Syntax: cast 'floating disc' This useful spell creates a floating field of force which follows the caster around, allowing him or her to pile treasure high with no fear of weight penalties. It lasts no more than twice the casters level in hours, and usually less. It can hold 10 pounds per level of the caster, with a maximum of five poun...

FLOWING_WATER

Keywords: FLOWING_WATER, FLOWING-WATER
Syntax: summon 'flowing water' Summoned from the moisture contained in the soils, a fresh spring of water appears from right out of the ground. It's similar to the fountains found in the larger cities, but will fade into the soil when the magic dissipates. ELEMENTS: water SEASONS: spring

Flurry

Keywords: FLURRY
Category: command
Syntax: Flurry

With focused training, a monk can initiate combat with a flurry of unarmed strikes with supernatural speed, using fists, kicks, and head-butts.

This is a level 35 skill.

RP Combat Information:

Attack Type: Melee
Attack Syntax: 1d...

Fly

Keywords: FLY
Category: magic:spell

Syntax: cast 'fly' <self/target>

This spell enables the caster to bestow the power of magical flight. Walking on any terrain takes half the effort once in flight and the target of this spell will be able to walk on water and fly upwards in the air with ease. Caution is advised when first using the spell of flight since balance becomes ver...

Flying Island

Keywords: FLYING ISLAND
Builder: Kyozou

It's the site of Kyozou's personal palace, as well as the Temple of Chronos. It was literally crafted from nothing, and is held up by means known only to Kyozou himself.

FLYING_THORNS

Keywords: FLYING_THORNS, FLYING-THORNS
Syntax: summon 'flying thorns'

Upon completion of this summons, the tiny, prickly thorns are conjured in the palms of the caster. With a force that can only be magical in nature, the thorns are hurled forward toward the victim's face and general body. While a single thorn itself does not cause much more than discomfort, this barrage has ...

FOLLOW

Keywords: FOLLOW, PARTY, GROUP, UNGROUP
Syntax: follow <character> Syntax: group Syntax: group <character> Syntax: ungroup <character> FOLLOW starts you following another character. To stop following anyone else, just FOLLOW SELF. GROUP <character> makes someone who is following you a member of your group. Group members share experience points from kills and may use t...

Follow Through

Keywords: FOLLOW-THROUGH, FOLLOW_THROUGH, FOLLOWTHROUGH
Syntax:
automatic

Follow Through is a level 100 passive skill learned only by Monks. When the monk lands a damaging hit where
Physical Damroll is applied, their positive STRENGTH modifier cuts through the target's defenses before IRV is applied.

This does not add extra damage. Instead, part of the damage already rolled is app...

Food Crafting

Keywords: FOOD, CRAFT-FOOD, CRAFT_FOOD
Crafting Food will allow you to create a variety of unique foods. This item can be eaten and are mostly used to adding flare to roleplaying.

To craft Food, one must be in a room marked as (
Food Crafting). Crafted Food will cost between 7 and 100 silver for a single item. Up to 30 items may be crafted at once.

Syntax:
Craft <field>...

Fool's Gold

Keywords: FOOLS_GOLD, FOOLS-GOLD
Syntax:
cast 'fools gold' item

This is an illusion spell that makes the object appear to be more valuable than it is when trying to sell it. This increases the items value up to 50% + 10 per casting. This may be stacked on a single object up to 5 times.

RP Combat Information

Skill Type: Object Enchantment, Attack
Att...

Footpad

Keywords: FOOTPAD, SHOPLIFT, PICKPOCKET
Category: command

The Footpad subclass is for those characters that might be a little more nefarious. Footpads gain access to a few skills that normally only thieves have access to, which is helpful, though if you are a thief already, the Footpad subclass will not improve your abilities much. It is mainly for non-thieves, so that less moral characters might have ...

Footwork Master

Keywords: FOOTWORK_MASTER, FOOTWORK-MASTER
Syntax:
Passive/Automatic

This skill makes movement exceptionally light and precise. This passive mastery increases the ability to parry and dodge attacks.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: When f...

Foraging

Keywords: FORAGE, FORAGING
Category: command
Syntax: forage <food|herbs>

The foraging skill is a skill most easily done by those in tune to the workings of nature and the forests. This skill will allow those to find various nuts and berries if there is anything to eat in the proximity, or collect herbs for use with the herbalism skill.

Rangers, and their cousin druids have huge...

Force of the Spark

Keywords: SPARK, FORCE-OF-THE-SPARK

This guild has been disbanded. If anyone wishes to reactivate it in the future, please send an immrequest to imm to inquire.

The Force of the Spark

In the year 1142 AK, the dragon Infinity was defeated by an array of the Gods and mortals in a powerful clash. The sparks of that clash inspired the founding ...

FORCE-BOLT

Keywords: FORCE-BOLT, FORCE_BOLT
. RP Combat Information: Spell Type: Ranged Attack Syntax: 1d20 + <SpellHitroll> Damage: 2d7 + <SpellDamroll> Damage Type: Pierce Automatic Hit / Saving Throw: No Melee Sp...

FORCE_SLEEP

Keywords: FORCE_SLEEP, FORCE-SLEEP
Syntax: commune 'force sleep' <victim> This commune forces the victim into a deep sleep that's beyond their will or control, if successful. If this commune fails, the victim may feel the intrusion on their body and mind, and know the intent of this offensive spell, and take actions. SPHERES: body mind

RP Com..

Forest Faeries

Keywords: FAERIE-FOREST, FOREST-FAERIE, FOREST_FAERIE, FAERIE_FOREST
Category: race
Forest Fae:
These faeries have a coloration based on the trees they are guardians or protectors of. They are wilder than most fae, usually having eyes going from forest green and moss green, to wood browns and red. Their hair is wild, perhaps not always tangled but tossed about and resembling leaves, pine needles, and twigs. This could be c...

Forest Partner

Keywords: FOREST_PARTNER, FOREST-PARTNER, FORESTPARTNER
Syntax:
summon 'forest partner'

The caster summon the spirit of wild forest companion to their side. This partner grants the caster a specific, innate ability based on its own nature. They may summon the one of the following creatures at random:

- Turtle: damage reduction
- Cat: +1 attack per round
- Wolf: Increased Hitroll
- Be...

Forestal

Keywords: FORESTAL
A forestal is an oakheart that has completely given themselves to nature, becoming more than what they were as a person. Of all the druid classes, forestals are most in touch with nature, and are able to call on it in ways that even in a magical world seem beyond belief. These are the true keepers of nature, and they take their role with great re...

FORGE-DESTINY

Keywords: FORGE-DESTINY, FORGE_DESTINY
Tasoula god spell that grants the caster a boon from the goddess, making them stronger, faster, armor increased, health increased, resistance to the elements as well as resistance to magic.

fork

Keywords: FORK
Syntax:
fork 'spell' target

This ability will make a spell that is cast fork into a two-prong spell. It consumes twice the mana, but the spell will strike the target twice. If the spell kills the initial target on the first strike, it will then strike the next available target in the room. This can only be used to initiate combat and no...

Frawgg Isles

Keywords: FRAWGG-ISLES
Frawgg Isles is a series of Islands located on the cusp of the Black Seas. A primitive place comprised of fertile land and various tropical vegetation and wild life. One of the smaller islands is said to be inhabited by Pirates who have built a haven of sorts there. The majority of the Islands belong to that of the City of Nar'Got, rebuilt by the f...

Free Rp Interactions

Keywords: RP-INTERACTION, RP_INTERACTION, RP-FREE-ACTIONS, RP_FREE_ACTIONS, RP-FREEACTIONS, RP_FREEACTIONS
Category: newbie
. During your turn you can communicate freely within the game (within reason). You can also interact with one object or feature for free as part of your movement or action.

Please keep in mind that if you are in an actual RP fight, you would not have time to reach into a container, hunt about, pull out an item, then use it in the same round. I...

Freestrike

Keywords: FREESTRIKE, FREE_STRIKE, FREE-STRIKE
Syntax:
Passive/Automatic

When a target flees the area, this skill has a chance for the attacker to get in a free attack before they leave the room.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: Standard Weapon Attack
Damage Type: Weapon Based
Save: n/a
Remarks: ...

Freeze

Keywords: FREEZE
Syntax:
cast 'freeze' target

This spell causes ice damage to a target. It also inflicts the freezing condition on them, causingice damage over time.

RP Combat Information
Skill Type: Range Spell, Buff
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Cold
Duration: 1d4 + 1 ro...

FREEZING-STAR

Keywords: FREEZING-STAR
Syntax: commune 'freezing star' <weapon> This commune allows certain types of weapons to become imbued with a chilling enchantment that freezes bare skin upon contact. This freeze can sink into muscles and slow movements, sapping the victim of their natural strength. Flasks of magical potions and other liquids can also become frozen and ...

FRENZY

Keywords: FRENZY
Syntax: commune frenzy <person> Frenzy fills the recipient with righteous fury, greatly increasing his or her melee attack skills and damaging capacity. Unfortunately, this divine wrath is coupled with a tendency to ignore threats to personal safety, making the character easier to hit. Frenzy provides immunity to the calm spell and may ...

FRESH_WATER

Keywords: FRESH_WATER, FRESH-WATER
Syntax: summon 'fresh water' <drink container> The caster summons from the dampness of the air a trickle of water to fill a water container. The fresh water is equally, if not more freshing than a fresh stream of mountain clear water. ELEMENTS: water SEASONS: spring

Frogstep

Keywords: FROGSTEP
Syntax:
Frogstep

Through mental discipline and intense training, frogstep will allow a monk to focus and become lighter on their feet. Allowing one to walk on water. This skill is available at level 50.

RP Combat Information:

Spell Type: Self
Attack Syntax: 1d20 [To Ensure no Critical Failure]
Damage: N/A
...

FROSTBALL

Keywords: FROSTBALL
Category: magic:spell
Syntax: cast frostball <target> Frostball summons forth a flurry of fist sized or larger ice balls to hurl towards the unlucky victim of this spell. As the frostballs travel through air, they swell up to an even larger size, right before pummeling the victim. This spell requires little concentration to cast and can be quite deadly in com...

Frosted Fields

Keywords: POLOLO_SAVANNA, POLOLO-SAVANNA
Category: notes
Lore: Located in the Pololo Deserts of Agragon, this is a popular hunting ground for skilled hunters. Those wishing to challenge themselves or simply find exotic game and meat to fill their pantry.

Level Range: 110-120
Continent: Agragon

Frosted Fields

Keywords: FROSTED, FIELDS
Category: notes
Lore: Deep within the frozen wastelands of Elzeothis lies the Frosted Fields, a quiet expanse of snow and ice shaped into delicate sculptures. The land appears almost unnatural, its drifts carved into figures that resemble people, fallen heroes of the past. These sculptures are the work of a solitary faerie who dwells among them, a unique being...

Fukai RP-Combat Information

Keywords: FUKAI-RPCOMBAT, FUKAI_RPCOMBAT, FUKAI-RP-COMBAT, FUKAI_RP_COMBAT
When a Fukai shifts into their fluffy, oversized doggo form, err that is to say... they're massive, fierce demonic canine form, they both gain abilities and lose some. Please refer to the below for a shifted Fukai's RP-combat information.

RP-Combat Information:
1) +4 to Strength
2) +10 HP
3) +2 PHYSICAL damage (IRVs...

FUKAI-RELATIONS

Keywords: FUKAI-RELATIONS
Category: race

Fukai look down upon most mortals, seeing them as lowly and beneath them. This is particularly the case concerning Humans, though extends to many other races, especially more barbaric ones (Orcs, Rawulfs, etc.)

Demons are servants, Succubi are concubines. Though a few particularly powerful beings of both races may be on the same level as th...

FUKAI-SOCIETY

Keywords: FUKAI-SOCIETY

Being one of the strongest of demon-kind, the Fukai operate as powerful leaders of lesser demons on occasion. Fukai are often the "royalty" of the hells, and their arrogance reflects this. Their reputation isn't undeserved, as they are very fast while not sacrificing their physical strength in the slightest for it. Even a seemingly thin Fukai p...

Furina Outlooks

Keywords: FURINA-OUTLOOKS, FURINA_OUTLOOKS
Sages: Hostile, but not overly open about it. Useless mostly, but they still pose a major threat to our goddess and the faith's goals, they would seek to cure our corruption and plagues, and heal those bless or curse with madness or plagues such as lepers and to stop death from happening at every turn, they are to be watched and considered to ...

Furina's Views and Rules

Keywords: FURINA-VIEWS, FURINA_VIEWS
Secrets: You are to keep the inner workings and plans of the faith to yourself and those within the faith, failure to do so could result in being removed from the faith or other forms of punishment, depending on the damage done. Though their are sometimes exceptions to these if it is within our interests to give information to someone. If y...

GAIN

Keywords: GAIN, -CONVERT, GAIN-LIST, GAIN-CONVERT, GAIN-POINTS, REVERT, GAIN-REVERT
Syntax: gain list : list all groups and skills that can be learned gain points : lower your creation points by 1 (costs two sessions) gain <name> : add a skill or skill group, at the listed cost gain convert [amount] : turns 10 practices into one training session gain revert : turns one train into 10 practice ses...

Gambling

Keywords: GAMBLE, GAMBLING, SLOTS, CRAPS, ROULETTE, LOTTO
There are three types of gambling tables at the moment. slot <name of machine> <# of gold coins/qp> craps <name of table> <# of gold coins> lotto <machinename>

GAME2

Keywords: GAME2
The The Gathering... Newbie Document ========---------------------------------------------========= These two groups define the character in it's most general form. There are however other distinctions that need to be considered. One of these is your character's alignment. How strongly they are influenced by good and evil, la...

Gamesettings: Detailed information on current game state

Keywords: GAMESETTINGS
Category: command
Syntax: gamesettings The gamesettings command will give an itemized list of features or values that are currently being used for systems in the game. Information about certain special configurations to the game are listed. Examples of such information could be how many practices and traisn are awarded per level, if addict bonus xp is enabled o...

Gandren

Keywords: GANDREN
Currently a smaller town along the Eagle mountains in northern Nersa, Gandren is a unique population in the fact that they're all lycanthropes, in one form or another. People walk freely transformed here, and the atmosphere can be best described as a bar room. Enjoyable, boisterous, and the occasional brawl that the citizens happily engage in. Unde...

GAPING_WOUND

Keywords: GAPING_WOUND

The victim suffers a vicious wound, and begins to bleed profusely. They are
bleeding until either healed or take an action to make a successful DC10 <Wisdom> check to bandage the wound.

NOTE: At the beginning of each of their turns, the victim will take 1d4 necrotic damage for bleeding.

Garden Faeries

Keywords: FAERIE_GARDEN, GARDEN_FAERIE, FAERIE-GARDEN, GARDEN-FAERIE
Category: race
Garden fae:
Garden fae are the gentler cousins of forest fae, unless dealing with pixies. There has always been a long standing feud between garden fae and pixies, due to the simple fact that one might have gotten there faster or first. Garden fae have similar skin color to their cousins, but their hair and eye colors reflects flower petals,...

Garrote

Keywords: GARROTE
Syntax:
garrote target

This ability requires the user to wield a dagger. The user employs a garrote wire to strangle an enemy from behind. This damaging ability restrains the target and causes bleeding damage.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damag...

GATE

Keywords: GATE
Category: magic:spell
Creates a one-way gate to the target creature/character, and transports you there straight away. Gates cannot be made to certain destinations, nor used to escape from gate-proof rooms. When you arrive at the destination you experience a little delay, as the spell settles. Gates are restricted to travel within the same continent.

Gathering Materials

Keywords: GATHER, ROCKLORE, WOODLORE, LEATHERLORE, SKIN
Category: command
The gather and skin commands are used in conjuction with the rocklore, leatherlore, and woodlore to allow players to collect materials for constructing ranged weapons, slings, and ammunition. You can learn these skills at a trainer.

For woods and stones, simply go to appropriate room types: forests, jungles, mountains, beaches, etc. Skinning co...

gemtrade

Keywords: GEMTRADE
Syntax: gemtrade give <amount> <gemtype> <person> <number> <cointype> gemtrade accept gemtrade deny The gemtrade command allows you to trade gems for money.

General Slime Info

Keywords: SLIME-GENERAL, SLIME_GENERAL
Slimes are a race of semi-liquid genderless beings that are partially transparent. They come in a variety of colors, usually one suited to the environment they spend most of their growing period in as new slimes. With green slimes being in forest or grassland types areas where darker slimes like purple are raised in caves or underground. Their colo...

GENNAME

Keywords: GENNAME
Category: command
Syntax: genname #

GENNAME allows you to create a list of random names, which is particularly useful for making new characters if you're not skilled at coming up with names on your own.

'Genname' by itself shows the available lists, while 'Genname #' creates a list with the theme that you have chosen. For example, 'genname 4' would crea...

Gentle Grace

Keywords: GENTLE_GRACE, GENTLE-GRACE
Category: helpsys

When a mortal is fatally injured and there is no hope for recovery, the final moments can be excruciating and unpleasant. This prayer allows the healer to issue a set of whispered words which ease this transition for the sufferer. The patient falls into a gentle state of physical numbness while maintaining their mental abilities. They will feel q...

Geographical Makeup of the Jungle City of Mori

Keywords: MORI-GEOGRAPHY
Geography The Mori jungle is a tropical rainforest, distinguished by vast trees which reach 150 to 200 feet in height. The upper half of this is composed of layers of canopy, swarming with insects and densely populated by numerous other species that feed on fruit, leaves and other animals. The ground is ...

GHOST-STEP

Keywords: GHOST-STEP, GHOST_STEP
Seir god spell that is Improved Invisibility (unable to be seen by DetectHidden/Invis/etc.) Also acts as Pass w/o Trace and Pass Door. Spell has to be "held" to be maintained - max of 10 ticks. Drains health and mana each tick. It is broken if subject attacks or casts any other spell. Caster is able to speak and emote freely however this will al...

Giant Strength

Keywords: GIANT-STRENGTH, GIANT_STRENGTH
Category: magic:spell
Syntax:
cast 'giant strength' <target>

Giant strength grants the target of this spell strength beyong their normal abilities. This allows him to perform feats that normally couldn't be accomplished withouth the assistance of magic, such as increased damage when in melee combat.

SPHERES: Alteration


RP Combat Information:...

Glamorweave

Keywords: GLAMORWEAVE, GLAMOURWEAVE
Syntax:
cast 'glamorweave' item

This spell enchants ABOUT equipment. It will apply a random +5 elemental IRV to the item. Fire, Cold, Lightning, Acid or Air.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
R...

Glamour

Keywords: GLAMOUR
Remort Mage Spell Syntax: cast 'glamour' <target> By extracting the essence of the sensual demons, the succubus and the incubus, mages have the ability to enchant themselves or other people to become completely irresistible. Test subjects described this sensation as being 'glamoured' so the spell was named Glamour. The Glamour spell increa...

Glamour Veil

Keywords: GLAMOUR_VEIL, GLAMOUR-VEIL
Syntax:
cast 'glamour veil'

This is an Area of Effect spell that has a chance to stun all mobs in a room. This also stops the fighting in the room to allow a chance for the caster to escape.

RP Combat Information

Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: Illusion
Save...

GLANCE

Keywords: GLANCE
Syntax: glance <target> To quickly diagnose how wounded someone is, glance at them. You might not see exactly what they look like, but their scratches and bruises, or lack thereof, will give you a rough estimation of what shape they are in. For those of the clerical profession, they can diagnose their patient and better determine what ...

Gnojni

Keywords: GNOJNI
Category: race
Gnojnis are sometimes thought to be failed imps, hellish creatures thrown out of the inferno for being too small, too weak, too dull to survive in the flames of eternal damnation, but generally they aren't even given that much credit. They're small humanoids, four feet tall on average and under one hundred pounds, with flat faces, pointed elf-like ...

Goddess Cherady

Keywords: CHERADY, BEAUTY, GOD-BEAUTY, GOD_BEAUTY, GODDESS_BEAUTY, GODDESS-BEAUTY

Incased in the petal of a yellow rose, the essence of Cherady waited to be born. As the goddess of love and chaos, Kedanna herself was walking by, the fingers of the misty morning caressed the rose and Cherady began to arise from the gorgeous rose and behold the garden as she never saw it before. Of course it also helped that Kedanna had lowered ...

Goddess Lanteia

Keywords: LANTEIA
OOC Staff Positions: Law, Builder, Helpfiles, Customs Known Domains: Innocence, Rebirth, Fertility Known Names: Lanteia, Teia Known Form: An ebony haired doll-like woman Known Alignment: Neutral-Good Known symbols and Items: innocence: a white lotus bloom innocence: a white lotus pendant, petals formed of diamonds rebi...

Goddess Sachai

Keywords: SACHAI


Known Domains: The Moons, Darkness, Storms and Lightning

Known names: Sachai, Dark Lady, Midnight Vixen, Tempest

Known Form: 990066a a22b5eteaa5555n-tb3804daibbaa44lec4d53cd a22b5ewoman of ffff00eebcc00md69900pyc26600rad3300e990011a990000l bad3300ec26600ad69900uebcc00tffff00y


Known Alignm...

Gods of Tirradyn

Keywords: GODS, GODS-LIST, GODSLIST, GODLIST, GODS_LIST, GOD_LIST, GOD-LIST, MYTHOS, PANTHEON
The Tirradyn Pantheon of Ten Gods
These are the fix Gods of the land, they are the beings who hold Tirradyn together at its core. They are the foundation and the core of the realm. Above Mortals and Ikons, they control and are their domains.

Algarath
: Destruction, Apathy, Annihilation, Betrayal, Solitude, Damnation
Ariana
: Ci...

Godspeed

Keywords: GODSPEED
. Remort Cleric Prayer Syntax: commune 'godspeed' <target> Stat boosts to speed and reflex, adds haste affect.

GOHOME

Keywords: GOHOME, HRECALL

Syntax: hrecall
hrecall list
hrecall <number>
hrecall set
hrecall delete <number>

After getting your own home (see 'help housing'), you are given the ability to recall to your home at any time. HRECALL instantly teleports you back to your house, much like a standard recall will bring you to Dragond...

GOLD-CONVERT

Keywords: GOLD-CONVERT, SILVER-CONVERT, EXCHANGE
Syntax: give <#> <coin type to change> <changer> <optional coin type to receive> If you need to convert one coin type to another, you need to find a money changer. They can be identified by looking at them. After their description it will note if they are willing to change your coins for you. Once you find one of these changers, simply ...

GOOOC

Keywords: GOOOC
Syntax: goooc This command is used to enter the OOC (Out of Character) rooms. It can be used from any room, save those from which you cannot recall. To leave the OOC rooms, simply recall, and you'll be in the room from which you left.

GORE

Keywords: GORE
Syntax: gore gore <target> Sharpen your horns, lower your head, and charge into battle! Gore is a vicious skill for only those with the heart for battle. You will attempt to impale your victim on whatever horns you are wearing, whether your horns are attached, or your helm sports a pair. Just be sure to pick the entrails ...

GOUGE

Keywords: GOUGE
Syntax: gouge <victim> Kobolds carry many diseases and germs under their sharp finger nails. Although this may seem a hindrance, it is often a kobolds first line of attack, kobolds are well known to attempt to gouge opponents, a side effect of this is that the unlucky victim is poisoned. Kobolds can continually gouge a victim even to th...

GPROMPT

Keywords: GPROMPT, GROUPPROMPT
Syntax: gprompt (display your current group prompt setting) Syntax: gprompt <new group prompt> Syntax: gprompt help The gprompt command is used to set/display your group prompt (the prompt which displays information about others in your group). The group prompt is only displayed when you have others group members/pe...

GRAB

Keywords: GRAB
Syntax: grab <object> <character> Syntax: grab <amount> gold|silver <character> GRAB takes an item from the target character. The character can be either a mob or player. The item may be in their inventory or equipped. You may grab from a character if they are subdued or sleeping. There is a greater chance of success if the chara...

GRAB

Keywords: GRAB
Syntax: grab <object> <character> Syntax: grab <amount> gold|silver <character> GRAB takes an item from the target character. The character can be either a mob or player. The item may be in their inventory or equipped. You may grab from a character if they are subdued or sleeping. There is a greater chance of success if the chara...

Grace

Keywords: GRACE
Category: command
Syntax:
grace
grace check


Bishops gather Grace in their cleric focus up to a max of 9 on successful direct casts (not
focus casts, and not finishers) of HEALING and ENHANCEMENT BUFFS. Their gain rate is as follows:

Single-target:
1d4 grace
Area spells:
(targets/2)d4 grace (rounded up)

Grace is spent by channeling a ...

Grace of the Green

Keywords: GRACE_OF_THE_GREEN, GRACE-OF-THE-GREEN, GRACE_GREEN, GRACE-GREEN, GRACEOFTHEGREEN
Syntax:
summon 'grace of the green'

Grace of the Green causes the room to bloom with sudden, vibrant greenery. This verdant growth radiates a gentle, restorative energy that applies healing over time to your allies for a short duration of rounds.

RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [no F...

Grappler

Keywords: GRAPPLER, HAND-TO-HAND, HAND_TO_HAND, CHOKEHOLD, CHOKE-HOLD, CHOKE_HOLD, DISLOCATE, SUPLEX, BODYTHROW, BODY-THROW, BODY_THROW
The Grappler subclass is for those characters that choose to have higher skill in combat without weapons. As a result of their training, all grapplers have maximum skill in the hand-to-hand skill, and also receive good bonuses to damage in hand-to-hand fighting on top of that. They gain the dislocate, bodyslam, and bodythrow skills, which are goo...

Greater Curse

Keywords: GREATER-CURSE, GREATER_CURSE
. Remort Cleric Prayer Syntax: commune 'greater curse' <target> Prevents recall, stat debuffs to strength, dexterity, constitution intelligence, and wisdom. Adds NOHEAL affect to prevent all healing. Can be removed with remove curse.

Greater Sorcery

Keywords: GREATER-SORCERY, GREATER_SORCERY
Syntax:
Passive/Automatic

This passive ability increases the level at which the spell is cast, effectively increasing the spell's chance to hit, damage and/or duration.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 hour...

Greater Tame

Keywords: GREATER_TAME, GREATER-TAME
This skill allows a beastmaster to approach an animal or pack of animals as if they were one of their own. Greater tame also allows a beastmaster to possibly tame a mob that is not ordinally not tamable. This is an automatic ability granted to Beastmasters.

RP Combat Information

As a passive ability, Beastmasters gain
advantage on any...

Green Blue, Blue, Grey Blue

Keywords: SCREENREADER-BLUE, SCREENREADER_BLUE, SR-BLUE, SR_BLUE, COLOR-BLUE, COLOR_BLUE, SCREENREADER-GREY-BLUE, SCREENREADER_GREY_BLUE, SR-GREY-BLUE, SR_GREY_BLUE, COLOR-GREY-BLUE, COLOR_GREY_BLUE, SCREENREADER-GREEN-BLUE, SCREENREADER_GREEN_BLUE, SR-GREEN-BLUE, SR_GREEN_BLUE, COLOR-GREEN-BLUE, COLOR_GREEN_BLUE
Below is a list of GREEN BLUE, GREY BLUE, and BLUE ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker hues.

GREEN BLUES.
..

Green Slime

Keywords: SLIME-GREEN
Category: race
Green slimes are the most generic of the slimes and were the first slime to come into being. These slime are often found in forest or grasslands of temperate environments living as one with nature.

Appearance: Green color in looks. Basic appearance without any unique traits

Scent: They have a woody, floral scent.

Taste: Their slime tast...

GREETING

Keywords: GREETING, 1GREETING
::::::::::: ::: ::::::.. :::::::.. :::. :::::::-. .-:. ::-.:::. :::. ''';;;;;''' ;;; ;;;'';;;; ;;;;'';;;; ;;";; ;;, '';,';;. ;;;;'';;;;, ';;; [[ [[[ [[[,/[[[' [[[,/[[[' ,[[ '[[, '[[ [[ '[[,[[[' [[[[[. '[[ $$ $$$ $$$$$$c $$$$$$c c$$$cc$$$c $$, $$ c$$" $$$ "Y$c$$ 88, ...

Grendafel

Keywords: GRENDAFEL

Names:
No other names for her are known

Deity of:
Desire in all of its forms, whether for money, power, sex, a new house...

Form:
She normally appears as a beautiful young human woman in her mid-twenties,
though she often changes form to appeal more to those she interacts with,
always attempting to invoke some measur...

Grendafel Godspells

Keywords: GRENDAFEL-GODSPELLS, GRENDAFEL_GODSPELLS, GRENDAFEL_DEITY-SPELL
Category: magic:spell

Lust: Enhances sex appeal/performance of those affected, but mainly just makes the target really desire -something- really bad, and their mind will keep wandering back to that. The desire doesn't have to be sex, but is assumed to be unless specified.

RP-Combat Info:
Spell Type: Buff
Attack Syntax: 1d20 [Check for Critical...

Grendafel's Embrace - The Sea of Desires

Keywords: GRENDAFELSEMBRACE, GRENDAFELS_EMBRACE, EMBRACE, SEAOFDESIRES, SEA_OF_DESIRES
Category: newbie
General Location: Located in the Southern hemisphere between Samadnar, Tolaea'r'Thel, Elzeothis and Nersa.

General Geography: The Sea of Desire is split into two parts, the east and west. It lays centrally on the world. In the center of Grendafel's Embrace is a deep trench, where the waters are much deeper than those on either side, this...

Grit

Keywords: GRIT
Syntax:
Passive/Automatic

This skill allows someone to dig in to avoid knockback in combat.

RP Combat Information

Skill Type: Buff, Reaction
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Crit Strike Mod: Autopass
Remarks: Once per round, when taking an attack that would cause KNOCKBACK, PRONE,...

Group Teleport

Keywords: GROUP_TELEPORT, GROUP-TELEPORT
Syntax:
cast 'group teleport'

This spell will randomly transfer the caster and their group to anywhere in the world that allows magical portals. The players must be grouped with the caster for them to move with them.

RP Combat Information:

Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dam...

GROUP-HEADER

Keywords: GROUP-HEADER
The following skills and groups are available to your character: (this list may be seen again by typing list)

GROUP-HELP

Keywords: GROUP-HELP, GROUPS, GROUPING, GROUP-MOBBING
The following commands are available: add <name> buy a skill or group done exit the character generation process drop <name> discard a skill or group explain gives brief explanation of creation points and skill groups info <name> list the skills or spells contained within a group learned show all groups and skills bought, and...

GS-GMOTE

Keywords: GS-GMOTE, GS_GMOTE, NOGSTARGET, GSOCIALS, CHANNEL-GLOBAL
Category: command
Syntax: gs <social> gs <social> <player> gs emote <text> gs pmote gs gmote gs <text> gs on gs off nogstarget GS stands for 'global social', which, as the name implies, is the ability to send socials to everyone on the mud. Global social isn't technically a channel, but it works l...

Guidance

Keywords: GUIDANCE
Syntax:
commune 'guidance'

This spell grants the group and caster the ability to increase their hitroll. This stacks with other abilities.

RP Combat Information

Skill Type: AOE, buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Save: n/a
Remarks: This...

Guidelines for Pets in Globals

Keywords: RP-PETS, RP_PETS, PETS-GLOBALS, PETS_GLOBALS, PET-GLOBALS, PET_GLOBALS

This is to be for actual IC pets. Some players have coded pets used as people ICly. Those will be a different matter and should be discussed by the DM prior.

Only 1 pet is allowed in the global unless you meet the criteria below. Pets can be switched out one time only per RL day in the same global.

Those allowed to have pets in a global:
..

Guiding Light

Keywords: GUIDING-LIGHT, GUIDING_LIGHT
. Remort Mage Spell Syntax: cast 'guiding light' <target> Stat buffs to wisdom, reasoning, foresight, and intuition.

Guild Council

Keywords: GC, GUILD-COUNCIL, GUILD_COUNCIL
Stationed in Narina, the City of Guilds, the International Council for the progress of Guilds & Establishments (Guild Council for short) is the prime authority for all things guilds. Composed of every guild leader of the more than 100 guilds nation wide, the guild council seeks to mediate and regulate these groups of artisans, mercenaries, merchant...

Guild Maintenance and Taxes

Keywords: GUILD_MAINTENANCE, GUILD-MAINTNANCE, GUILD_TAXES, GUILD-TAXES
Guilds are a responsibility of its members and guild masters, and are expected to be held to the standards and classifications of the regulatory body: The Guild Council. Each guild will receive a classification which is updated every quarter of a year (IRL: March, June, September, December). Depending on their classification, their requirements...

Guild Resources

Keywords: GRESOURCES, GUILD-RESOURCES, GUILD_RESOURCES
Category: command
Syntax: gresources <guild> set <resource> <amount> gresources <guild> trade <resource> <amount> gresources <guild> aquire <resource> <amount> gresources <guild> show Notes: Trade amount can be positive or negative depending on whether it's incoming or outgoing trade. Aquire is the amount the guild gains per month ...

Guild War: Non-Peaceful Conflict Mediation

Keywords: GUILD_WAR, GUILD-WAR
Guild war is a combative means of conflict mediation. Developed to prevent matters being taken into the hands, the Guild Council came up with this competition to decide the victor through combat. Both guild leaders must agree to have a war. This is to prevent ambush or abuse of the system by bigger guilds. Unless otherwise stated or there are re...

GUILD_COMMANDS

Keywords: GUILD_COMMANDS, GUILD-COMMANDS, PROMOTE, BANISH
Syntax:
guild <command> <person> <optional rank>
Valid commands are: sanction, promote, demote, banish


guild apply <guild name> - to apply to a guild
roster <guild name> - will show a list of ranks and members

In order to
Sanction a player to your guild you must have the authority to do so. Also, ...

guildtalk

Keywords: GTALK, GUILDTALK
Category: command
Syntax: guildtalk <message> Part of becoming one with a guild of people is gaining access to their frequency of telepathic communication. GTALK allows a member of a particular guild to have a conversation within a private channel only members of that particular guild can view. Typing GTALK with no argument will turn guildtalk off.

Guttermage SubClass

Keywords: GUTTERMAGE, GHOST-SOUND, GUTTER-STORM, MIRROR-IMAGE, HIDE-GROUP, SKILLFUL-HANDS, GASEOUS-FORM, GUTTER-SWARM, SMUGGLERS-VEIL, REAPERS-LUCK


RP Combat Information:

Spell Name: Ghost Sound
Attack Syntax: 1d10 + <Charisma>
Damage: N/A
Damage Type: N/A
Remarks: The caster is able to magically produce any sound of their choosing, at a location of the...

HAGGLE

Keywords: HAGGLE, HAGGLING
Syntax: automatic Haggling is an indispensable skill to the trader. It allows a character to match wits with a merchant, seeking to get a better price for merchandise, or to buy at the lowest possible cost. Unfortunately, most merchants are already very skilled at haggling, so the untrained adventurer had best guard his treasure closely. Th...

HAIL-STORM

Keywords: HAIL-STORM, HAIL_STORM, HAILSTORM, ICE-STORM, ICE_STORM, ICESTORM
Category: magic:spell
Syntax: cast 'ice storm' <target> Syntax: cast 'hail storm' <target> This spell conjures forth a devastating hail storm of large, condensed balls of ice and packed snow, wreaking havoc on any who are trapped in the vicinity of the ice storm. Beware that any who are close enough to be pounded by the ice may assume this to be an act of ...

HALF-ORC-RELATIONS

Keywords: HALF-ORC-RELATIONS
Category: race
Half-orcs tend to view other races much as what they were taught, though they also bear a certain open-mindedness due to the harsh treatment they have recieved themselves.

Half-elves are of particular interest. They are loners as well, but they are also blessed with a half that more people consider attractive and acceptable. For this reason, Ha...

HALF-ORC-SOCIETY

Keywords: HALF-ORC-SOCIETY
Category: race
Many orcs, whether due to time spent away from home or being unable to attract a mate due to being particularly weak, tend to get extremely lonely. Quite often, such Orcs will take out their sexual frustrations out on those that they raid. On occassion, an orc may find a particularly strong human, and the human sees an orc with an unusually kind he...

HALFLING-SOCIETY

Keywords: HALFLING-SOCIETY
Category: race
Halflings tend to live in rural, farming villages. A Halfling home is referred to as a burrow, often an underground set of rooms built into a hill. Always kept clean and well furnished, Halflings enjoy their creature comforts, and their homes reflect this (though other races may have trouble moving around, as these places are built halfling-size!) ...

Hallowed Ground

Keywords: HALLOWED-GROUND, HALLOWED_GROUND, HALLOWEDGROUND
Syntax:
hallowedground

This ability affects the group of the caster. For the duration of the spell, when a member would take a hit that would kill them, their HP is instead reduced to 1 and the affect is removed.

RP Combat Information

Skill Type: AOE, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dama...

HALLOWEEN-GLOBAL-RULES

Keywords: HALLOWEEN-GLOBAL-RULES, HALLOWEEN_GLOBAL_RULES

1) Don't argue/lawyer with the DM please. We're here to
ROLEplay, not ROLLplay. Please just have fun! That is the goal. :)

2) Once you enter this global ICly you can't leave. That said, I'm not going to hold your char hostage for weeks. The global for this RP is all supposed to happen in one night IC wise, on Death's Door. So when you ...

Hammerstrike

Keywords: HAMMERSTRIKE
Syntax: Hammer Strike

A hammerstrike hits with the bottom of a clenched fist, using an action like swinging a hammer, but can also be used horizontally like a backfist strike using the bottom fist.

This strike will not damage the bones of the hands as there is no compression of the knuckles or metacarpals, and there is no leverage t...

HAND-TO-HAND

Keywords: HAND-TO-HAND
Syntax: automatic Hand to hand combat is a rare skill in the lands of The Gathering.... Learning this style of fighting gives the player a weapon even when disarmed -- bare hands. Trained hand to hand experts are far more effective than many swordsmen. Clerics and warriors are the best at this skill, although thieves and mages may also learn ...

HANYOU-RELATIONS

Keywords: HANYOU-RELATIONS
Category: race
Hanyou vary greatly in their relations with other races. Generally, mortal races distrust and look down on them, though cannot doubt the power that they possess. Demons see them as weak, but are certainly willing to join with a Hanyou that proves him or herself as being strong and powerful.

Angels look down on the Hanyou as cursed beings, as wo...

HANYOU-SOCIETY

Keywords: HANYOU-SOCIETY
Category: race
Products of rape quite often, Hanyou are still sometimes created by the union of a willing mortal and Demon couple, whether through a Demon who is unusually good-natured or an evil mortal looking for power in some manner. Regardless, Hanyou, like most crossbreeds, have no societies of their own, due to lack of numbers and a place to call their own....

Harassment

Keywords: HARASSMENT
The greatest dislike among the immortals is the harassment of players by anyone in any shape or form. Complaints of harassment always garner the fastest response from the staff, and for continued harassment, the fastest path to getting yourself banned. We do not, however, spy or snoop on our players, so if there is harassment, we depend on our pl...

HASTE

Keywords: HASTE
Category: magic:spell
The haste spell increases the speed and agility of the recipient, allowing an extra attack (or even a backstab) in combat, and improving evasive abilities in combat. However, it produces a great strain on the body, such that recuperative abilities are halved. Haste is capable of negating the slow spell. RP Combat Inform...

Haunted lighthouse

Keywords: HAUNTED_LIGHTHOUSE, HAUNTED-LIGHTHOUSE
Category: notes
Lore: An old lighthouse standing against the crashing waves, this once-guiding beacon was built by a sailor who survived a devastating shipwreck that left him crippled. Refusing to abandon the sea he loved, he raised the lighthouse along the jagged coastline in hopes of sparing others from the same fate.

Now fallen into ruin and decay, it se...

Headlock

Keywords: HEADLOCK, HEAD_LOCK, HEAD-LOCK
Syntax:
headlock target

The user seizes their opponent in a tight chokehold, immobilizing them. It initiates a persistent grapple; the target has an eight-round oxygen timer before taking lethal damage. At the end of the 8 rounds, if the target has not broken free, they will die.

RP Combat Information

Skill Type: Melee ...

Heal Light, Heal Serious, Heal Heavy, Heal Critical

Keywords: HEAL_LIGHT, HEAL-LIGHT, HEAL_SERIOUS, HEAL-SERIOUS, HEAL_HEAVY, HEAL-HEAVY, HEAL_CRITICAL, HEAL-CRITICAL
. Remort Cleric Prayer Syntax: commune 'heal light' <target> Syntax: commune 'heal serious' <target> Syntax: commune 'heal heavy' <target> Syntax: commune 'heal critical' <target> heal light: Heals 10% of the target's max hp heal serious: Heals 20% of the target's max hp heal heavy: Heals 30% of the target's max hp heal...

Healer

Keywords: HEALER
The Healer subclass is a subclass that will add much in the way of healing abilities to your character. Those who choose to be healers will find themselves able to heal a wide variety of injuries and ailments. Healers gain Herbalism, mostly for the ability to make poultices, and the apply skill for applying poultices when needed. They also gain s...

HEALING_SURGE

Keywords: HEALING_SURGE, HEALING-SURGE
Syntax: summon 'healing surge' <person> This spell grants the recipient of the summons the enhanced regeneration abilities. Those affected by this might notice that all wounds heal at a faster pace. SEASONS: summer winter

RPStat Information:

Spell Type: Buff
..

health

Keywords: HEALTH
when you type health you can see he staus of your health for example: -========================= Player Health for Shao ========================- Head: 48 /48 Status: none Chest: 48 /48 Status: none Back: 32 /32 Status: none Right Arm: 32 /32 Status: none Right Hand:...

Heartglow

Keywords: HEARTGLOW
. Remort Cleric Prayer Syntax: commune 'heartglow' <target> Sphere affect travels with caster. All in room of opposite alliance get lowered saving throws and lowered hitroll.

Heartstone

Keywords: HEARTSTONE
The heartstone is an object that stores energy for a succubi to feed upon. It fills during roleplay, so get out there and mingle!

The energy from stones transfers at a 1 to 20 ratio, so if a stone has 10 energy stored, that's ten feedings of 20 energy each

HEAT_METAL

Keywords: HEAT_METAL, HEAT-METAL
Syntax: commune 'heat metal' <target> Heat metal is a powerful divine attack commune, with effects that vary according to the armor of the victim. It heats up the metal equipment (assumed to be all weapons and armor at this point in time) on the target, causing him or her to drop them if possible, taking serious burns in the process (poss...

HEAT_SURGE

Keywords: HEAT_SURGE, HEAT-SURGE
Category: magic:spell
Syntax: cast 'heat surge' <victim> This causes an intense wave of heat to surge forth from the finger tips and burn the victim. It's similar to a fireball, but the damage is more heat than fire, which tends to do significantly more damage. REALMS: evocation essence RP Combat Information: ...

HEAVEN'S-PROTECTION

Keywords: HEAVEN'S-PROTECTION, HEAVEN'S_PROTECTION, HEAVENS-PROTECTION, HEAVENS_PROTECTION
Aerius god spell that makes a shield around the target that protects them from harm.

HEAVENS-WRATH

Keywords: HEAVENS-WRATH, HEAVENS_WRATH
Aerius god spell that once communed, hits everything in the room except the caster multiple times.

Height

Keywords: HEIGHT
Category: creation
Syntax: rpsheet height <# in inches> This command will allow you to set your character's height in inches. This will determine how tall your character is and how people will perceive your character's height in relation to their own. It is recommended that you consider these in the first few levels of your character's development. Different spe...

HELLA-LOPTER-GENERAL

Keywords: HELLA-LOPTER-GENERAL, HELLA-LOPTERS-GENERAL, HELLA-LOPTER
Category: race:general
The rapists of Kedanna, Hella-lopters are strange beings to behold, yet beautiful in their own, twisted way. Roughly humanoid in appearance, Hella-lopters are covered in scales made of red crystal (though in rare cases other colors, such as blue or green, has been known,) reflecting and refracting light as it hits them. These scales cover every inc...

HELLA-LOPTER-RELATIONS

Keywords: HELLA-LOPTER-RELATIONS
Category: race
Lopters are viewed with fear by other races, and many are told horror stories of the Lopters that kidnap and keep others in cages within their caverns to breed with.

Demons and their cousins, such as the Fukai and Succubi, rather enjoy the pain that can be inflicted by the Lopters, and since they are not mortal and are not guaranteed to create ...

HELLA-LOPTER-SOCIETY

Keywords: HELLA-LOPTER-SOCIETY
Category: race
The truth of the Hella-lopter race is simple: they have few females, and this is causing their race to die. No more than one out of every ten or so births are female, and rarer still is that female able to produce children for reasons unknown even to the Lopters. Being the survivalists that they are, Lopters therefore seek to continue their race th...

HELP

Keywords: HELP
Category: helpsys
Syntax: help Syntax: help <keyword> help without any arguments shows a one-page command summary. help <keyword> shows a page of help on that keyword. The keywords include all the commands, spells, and skills listed in the game.

HELP

Keywords: HELP, SR-LEVEL
This MUD has 100 available levels to play. Your character advances in power by gaining experience. You need a set amount of experience points for each level based on your creation points. Your creations points are determined by your race, class and skills chosen at creation. You gain experience by, Being part of a group that kills a monster. Your s...

HELP

Keywords: HELP, SR-SAY
Syntax, This is the syntax for talking to players on the mud when you are in the same room as them. Say starts a conversation off when you are talking to everybody. For example, say Hello everybody. From the other perspective, Bob says Hello everybody. When you speak to a certain person, you use the words say to, combined into one, for example, say...

HELP

Keywords: HELP, SR-CHANNELS
Ic stands for in character. Pcs below the age of 14 are not able to use this channel. This channel sends a message to all players within the realm save for those under 14. Here is an example, Ic Bob Does anyone know where the temple of Kedanna is? Ooc will send a message to all players in the game. Ooc means 'out of character', which means this is ...

HELP

Keywords: HELP, SR-LONG-DESCRIPTION
Long Descriptions Syntax desc For Player Characters, a long description is what people see when they use the LOOK command on you. The purpose of your long description is to describe the outward appearance of a character in detail. It can be nearly as long as you want, but you will need at least eight formatted lines of description before you can be...

Help File for New Builders

Keywords: NEW_BUILDER, NEW-BUILDER
Becoming a builder and working on your first area/home can be a confusing thing if you've never had to do any building in the past. This help file was designed to help you get started. If you still have questions after reading, then you can ask on the builders channel ( bt ) and one of the builders online will more than likely be glad to assis...

HELP_FILE_COMMANDS

Keywords: HELP_FILE_COMMANDS
. help helpcat helplist racehelp

HELPCAT

Keywords: HELPCAT
Category: helpsys
Syntax: helpcat Syntax: helpcat <category> Helpcat is used to access the help categories system. Helps entries are filed in different categories as appropriate. You can list all the help categories by typing helpcat by itself. Type helpcat <category name> to see helps in that category. Helps are filed into help...

Helpfiles

Keywords: HELPFILES
Helpfiles are a files of text used to tell you needed information about the mud, commands, and anything to do with your playing on The Gathering... During the last server change over, we lost a few helpfiles. If you happen to find a command, topic, information that you believe should have a helpfile, please send an immrequest to imm with the ...

HELPLIST

Keywords: HELPLIST
Category: helpsys
Syntax: helplist <keywords> Helplist will search through the help files for entries containing the keywords you are looking for. This command is useful for searching for helpfiles related to a certain topic. Be certain to keep the search words simple, so there is a better chance of finding the help entry you are looking for. Example:..

Herb Bind Familiar

Keywords: HERB_BIND_FAMILIAR, HERB-BIND-FAMILIAR, HERBBIND_FAMILIAR, HERBBIND-FAMILAIR
Syntax:
Passive/Automatic

Herb bind familiar allows the bonded companion to assist in foraging. The familiar uses its keen senses to locate and retrieve additional herbs its master might otherwise miss.

RP Combat Information

Skill Type: Command
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: ...

Herbal Aroma

Keywords: HERBAL_AROMA, HERBAL-AROMA, HERBALAROMA
Syntax:
summon 'herbal aroma' target

Herbal Aroma is a nature-based buff that amplifies the body's ability to heal. It increases the potency and duration of any subsequent healing over time effects that mend their wounds. This increases the amount healed in Healing over time Spells.

RP Combat Information

Skill Type: Buf...

HERBALISM

Keywords: HERBALISM, CAULDRON, MORTAR, HERBS, MIXFLASK
Category: command
Syntax: herbalism mixflask <flask> - to mix herbs in a flask. The ancient art of combining herbs to form powerful potions and poultices is practiced only by the most skilled druids and rangers. To a lesser degree, barbarians can learn this unique talent, though their abilities are somewhat hampered by their berserker tendencies. The...

HERBS-LIST

Keywords: HERBS-LIST, HERB-LIST
----+-----------------+-----+-----------------+ | Swampy Marsh | | Mountains | ----+-----------------+-----+-----------------+ 1 | Arachnagelica | 32 | Comet's Tail | 2 | Blackrose | 33 | Featherfew | 3 | Fiend's Breath | 34 | Hawk's Bane | 4 | Mandrake R...

Heretical Fire

Keywords: HERETICAL-FIRE, HERETICALFIRE, HERETICAL_FIRE
Category: magic:spell
Syntax:
commune 'heretical fire'

The caster summons flames of corrupted energy in an area. These flames burn enemies over time and reduce their armor class.

RP Combat Information

Skill Type: AOE
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: Harm
Duration: 1d4 + 1 rounds..

HERETICS

Keywords: HERETICS
Heretics are, quite simply, those that haven't found their way into a religion yet. 'Heretic' will appear by such people's names on the who list instead of the name of whichever religion a person belongs.

See 'help religion' for more information on religions and how to join one.

Heretics Blessing

Keywords: HERETICS-BLESSING, HERETICSBLESSING, HERETICS_BLESSING
Category: magic:spell
Syntax:
commune 'heretics blessing' target

The caster places a curse that steals combat accuracy from the target. For each stack of this curse up to 4, the caster gains the stolen hitroll, empowering their own attacks. The duration of the stack refreshes with each cast.

RP Combat Information

Skill Type: Range, Buff/Debuf...

HEROES

Keywords: HEROES
. A hero is a player who has reached level the maxium mortal level. That is currently level 100.

Herotalk

Keywords: HEROTALK
Category: command
Syntax: herotalk <message> When one reaches the level of HERO, there are a number of perks that come with it. One such perk is the ability to telepathically converse with others of transcendant qualities. By using this channel, heroes can converse with other heroes. This channel is an IC channel. Please make note not to use it for OOC purposes...

Hexes

Keywords: HEXES
Category: command
Syntax: hexes HEXES is a command that allows the user to display all known hexes, the amount of mana they cost, and the percentage of mastery they are currently at. They also display the types of hexes such as Area of Effect (AOE), Defensive Hexes, Offensive Hexes, and much more.

Hexes

Keywords: HEX
Category: magic
Syntax: hex <hex name> | (target) | (object) | (direction) When one ascends into the vagabond class, they tap into their inner potential. Unlike mages, who tap into mana through knowledge, druids who tap into mana from nature, and clerics who tap into mana through dieties, vagabonds tap into mana through emotion. Hexes are the manifestations o...

Hexmasters and Supplicate

Keywords: SUPPLICATE, HEXMASTER-MOBS
Category: command
Syntax: supplicate supplicate <hex name> SUPPLICATE is a command used to list and buy hexes from Hexmasters. Hexmasters act much like a healer that sells healing spells, except for hexes.

Hidden Flight

Keywords: HIDDEN-FLIGHT
Remort Mage Spell Syntax: cast 'hidden flight' <direction> A mage must always know when it is time to retreat. It's a bit difficult as most professions can physically make a retreat, but a mage is very much vulnerable when their back is turned. Combining a wind element spell, the invisibility spell, and the fly spell, magi have developed a...

HIDE

Keywords: HIDE, SNEAK
Syntax:
hide
sneak

Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long as the character remains stationary. Sneak may be used when moving (including sneaking by monsters), but has a lower chance of success. You can tell if you are sneaking or ...

Hide Group

Keywords: GROUPHIDE, HIDE_GROUP, HIDE-GROUP
Syntax:
grouphide

This skill allows the user to hide a group of allies within the shadows. It masks their presence from enemies.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 + Dex
Damage: n/a
Damage Type: n/a
Duration: 1d4 minutes
Remarks: This will let the user hide their allies w...

Hideous Laughter

Keywords: HIDEOUS_LAUGHTER, HIDEOUS-LAUGHTER
Syntax:
cast 'hideous laughter'

This is an Area of Effect Spell that creates an illusory laughter that echoes around the room. The laughter causes the enemies in the room to become frightened and try to flee the attacker. It also reduces hitroll and spell hitroll.

RP Combat Information

Skill Type: AOE
Attack Syntax:..

HIGH-ELVES

Keywords: HIGH-ELVES, HIGH-ELF
Category: race:general
High elves consider themselves to be the purest of all the elven races, their pride besting even that of the proudest drow. Because of this, they are often thought of by other elves as being unbearably haughty. They tend to take this pride in their purity to such extremes that one of their numbers caught dallying with a lower race is often punish...

Hikaru - The Land of Hopes and Dreams

Keywords: HIKARU, NEW_HIKARU, HIKARU_CONTINENT
Category: newbie
General Location: Located in the Southern Hemisphere just below the equator, Hikaru rests south of Thathoth and west of Nersa.

General Geography: Hikaru is a place of diverse landscapes, lush forests whisper ancient secrets, while towering mountains reach for the heavens, and flat plains stretch to the horizon in an endless embrace. The ...

Hints

Keywords: HINTS
Category: newbie
syntax: hints on/off

The hints channel is there to give new players helpful advice that they can use to get better aclimated to the game. It will send the same message to all those with the hints channel on once every five minutes.

syntax: hints list

Typing hints list will display the entire list of hint messages. If you have...

Hipcheck

Keywords: HIPCHECK
Syntax:
Hipcheck target

The impact from a hipcheck deals damage to the target and can shove them off-balance, creating a brief opening for a quick follow-up strike.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: bash
Crit Strike Mod: x2...

Histories

Keywords: HISTORY-PRIVATE, HISTORIES-PRIVATE, HISTORY
Category: command

Syntax: history

The HISTORY command opens up the text editor, much like for long descriptions, that allows you to input your character's story and/or history. While not visible to other players, it is visible to immortals, and allows them to better create storylines and draw your character into them if necessary. It also is a good place to...

History of the People of Shadia

Keywords: SHADIA-HISTORY
Once, long ago in the age before the Gods war, there was a great nation upon Tirradyn called Breia. It was a nation of men and women, brave and true, and the greatest of all their cities was Madri. The people of Madri, like all people of Breia, were fierce and strong in their convictions. They were a good people, dedicated to helping other natio...

HITROLL

Keywords: HITROLL, HIT-ROLL
Hitroll is your ability to be able to land a successful blow against an opponent.

HLOOK

Keywords: HLOOK, DLOOK, CHARHISTORY
Category: command
Syntax: hlook <character>
dlook <character>

HLOOK and DLOOK are similar in function. Hlook allows you to view a character's name and history. Dlook allows you to look at a character's name, level, race, class, letgain status, short description, long description, and history.

Note that at the moment, mortals can only look at t...

HOBBLE

Keywords: HOBBLE
Syntax: hobble <target> This is a specialization skill for the mace. Hobbling can best be described as bashing your victim in the side of the knees with a very, bery heavy object. While it isn't as devastating as a good bash atop someone's head, it can cause great pain, and occasionally the victim may fall to the ground from his knee buc...

HOLD

Keywords: HOLD, REMOVE, WEAR, WIELD, USE
Syntax: hold <object> Syntax: remove <object> Syntax: wear <object> Syntax: wear all Syntax: wield <object> Three of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons. WEAR ALL will at...

Hold Portal

Keywords: HOLD-PORTAL
Remort Mage Spell Syntax: cast 'hold portal' <direction> In the interests of privacy and the prevention of theft, Scholars developed a different means of preventing a door from being breached. By encasing the edges of a door frame with mana and reinforcing the lock's mechanism, the door can be made to seal shut. Hold Portal prevents a door...

Holy & Unholy Water

Keywords: HOLY-WATER, HOLY_WATER, UNHOLY-WATER, UNHOLY_WATER, HOLYWATER, UNHOLYWATER, RP-HOLY-WATER, RP_HOLY_WATER, RP_UNHOLY_WATER, RP-UNHOLY-WATER, RP-HOLYWATER, RP_HOLYWATER, RP_UNHOLYWATER, RP-UNHOLYWATER, FLASK-HOLY-WATER, FLASK_HOLY_WATER, FLASK-UNHOLY-WATER, FLASK_UNHOLY_WATER

Below is how a cleric or paladin would make holy or unholy water as well as how players would use it as a weapon.

A
POWERFUL cleric or paladin may create either holy water via the bless prayer or unholy water via the curse prayer. That said, they must be level 100 or higher. A lower level cleric or paladin is not yet po...

Holy & Unholy Water

Keywords: HOLY-WORD, HOLYWORD, HOLY_WORD
Syntax: commune 'holy word'

Holy word involves the invocation of the full power of a cleric's god, with disastrous effects upon the enemies of the cleric coupled with powerful blessings on the cleric's allies. All creatures of like alignment in the room are blessed and filled with righteous divine wrath, while those of opposite morals (o...

Holy Altar

Keywords: HOLY_ALTAR, HOLY-ALTAR, HOLYALTAR, HOLY-INCENSE, HOLY_INCENSE, HOLYINCENSE
Category: magic:spell
Syntax:
commune 'holy altar'

The caster channels holy power through the Clerical Focus, to call on this spell or finisher. The Focus must have
full Grace charges (9 of 9) and this spell will consume all the charges. It unleashes a wisdom-based healing light that will heal all allies in the area. It will also apply healing over time ...

Holy Blessing

Keywords: HOLY_BLESSING, HOLY-BLESSING, HOLYBLESSING
Syntax:
commune 'holy blessing' target

This spell increases the target's ability to resist magical effects. This spell increases the Saves of the target.

RP Combat Information

Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: n/a
Duration: 1d4 ro...

Holy Flames

Keywords: HOLY-FLAMES, HOLY_FLAMES
Category: magic:spell

Syntax: cast 'holy flames' <target>

A cascade of holy fire rains down from the heavens to strike against the caster's foes!


RP Combat Information:

Spell Type: Ranged Attack Spell - Multiple Targets
Attack Syntax: 1d20 + Spell HitRoll
Damage...

Holy Robe

Keywords: HOLYROBE, HOLY_ROBE, HOLY-ROBE
Syntax:
commune 'holy robe' target

The caster places a protection over an ally or themselves. This spell will increase the armor of the one under the affect. Additionally, it will cause holy damage to undead who attack the wearer.

RP Combat Information

Skill Type: Range, Buff
Attack Syntax: 1d20 [No Fail Check]
D...

Holy Strength

Keywords: HOLY STRENGTH, HOLY_STRENGTH, HOLY-STRENGTH
Category: magic:spell
Syntax: c 'holy strength' <target>

Holy Strength allows a cleric to imbue the target, or him/herself, with greater strength. Upon casting the spell, a beam of light descends and imbues the target with the blessing of the cleric's god. At this point, the target grows in strength, also having his or her body increase in muscle mass for the ...

Holy Wings

Keywords: HOLY-WINGS, HOLY_WINGS, HOLYWINGS
Syntax:
commune 'holy wings' target

Holy Wings sprout from the target. These wings may look like anything, but are often in the theme of the God whose divinity is called upon. These wings grant the ability to fly and increase target's saving throws.

RP Combat Information

Skill Type: Range, Buff
Attack Syntax: 1d20 [...

HOLY-VISION

Keywords: HOLY-VISION, HOLY_VISION, UNHOLY-VISION, UNHOLY_VISION
Syntax: commune 'holy vision' <person> This commune grants the cleric a short termed vision from the all seeing deities. It grants the vision to see someone else, where ever they are in the realms. Certain areas are protected from such scrying attempts, and the no god would betray the others and scry upon the other gods. SPHERES...

HOLY_AURA

Keywords: HOLY_AURA, UNHOLY_AURA, HOLY-AURA, UNHOLY-AURA
Syntax: commune 'unholy aura' <character> commune 'holy aura' <character> These spells conjure an aura of protection around the target of the commune. Holy aura works only on the pure and good, grants them protection from damage, as well as protection from negative energies, and any evil that touches the target will be hurt by...

HOLY_BEAM

Keywords: HOLY_BEAM, HOLY-BEAM
Syntax: commune 'holy beam' <target> With this spell a cleric can summon forth a divine beam of light from their god. This light is shot down from the sky onto the hands of the cleric. This spectacular light glows with blue, pink, yellow, white and green colors and in a matter of seconds this light forms into a glistening ball. If blesse...

HOLYGRIP

Keywords: HOLYGRIP
Syntax: commune holygrip This spell grants the caster the intensely powerful grip which prevents any weapons wielded from being disarmed in combat. Spheres: body creation RP Combat Information: Damage: N/A Damage Type: N/A

Hometown

Keywords: HOMETOWN
Category: command
Syntax:
Hometown - Will give a list of available hometowns
Hometown <town> - Will set your hometown

The default hometown is set to Dragondale. However, you may set your hometown recall point ONCE per 24 hour period. To see the list of hometown options, select Hometown List. Setting a hometown will set your main recall poin...

Hone Weapon

Keywords: HONE-WEAPON, HONEWEAPON, HONE_WEAPON
A blacksmith understands metal and weapons. they can use this knowledge to pull out the full potential of a weapon.

RP Combat Information:

Skill Type Buff
Attack Syntax 1d20 [No fail]
Damage See remark
Damage Type weapon type
Automatic Hit/Saving Throw n/a
Remarks A blacksmith may take one full round to hone ...

HOPES-CULTURE

Keywords: HOPES-CULTURE, CULTURE_HOPES


Celebrations:
They are very excited and happy during each one. Snow fae love to celebrate, and are very excited and happy during each one. Hope's Hand is the main holiday, but they do their best to celebrate all the other gods and goddesses they believe in. They even have a separate celebration in their own hom...

HOPES-HAMLET-EMPIRE

Keywords: HOPES-HAMLET-EMPIRE, EMPIRE_HAMLET_HOPES
.
Nation name:
Hope's Hamlet

Geography:
The village is on Elzeothis, far away from any major territories. If any were to come in contact with the village, they would find it peaceful.

History:
Hope's Hamlet used to belong to a colony of ice...

HOPES-LAW-MILITARY

Keywords: HOPES-LAW-MILITARY, MILITARY_LAW_HOPES
.
Law and Military:

Politics:
The Queen or King meets with all the army leaders each week to inform them of changes, ask questions and hear comments. This kingdom has never seen war, though there was one attempt to poison a Sergeant for a misunderstanding. There was one e...

HOTREBOOT

Keywords: HOTREBOOT
A Hotreboot is a complete reboot of the mud that is done in the background without disconnecting you. You are lagged for 1 to 7 seconds at the final stage of the hotreboot when all the players are transfered across to the newly rebooted copy of the mud. Playerfiles are automatically saved during a hotreboot so there is no need to manually save. N...

House Deeds

Keywords: HOUSE-DEED, DEED, PHOUSE-DEED, HOUSE_DEED, PHOUSE_DEED, PLAYER-HOUSE-DEED, PLAYER_HOUSE_DEED
House deeds may be purchased from the questmaster, and entitle the player to ten rooms, ten objects, and ten places with which to build a home. A home may be created from up to a maximum of two deeds, for a total of twenty of each of rooms, objects and places. A player may have a total max of 20 residences of any kind. For quest houses, you c...

House Recruiting, Accepting & Denying

Keywords: HOUSERECRUIT, HOUSE-RECRUIT, HOUSE_RECRUIT, HOUSERECRUIT-ACCEPT, HOUSERECUIT_ACCEPT, HOUSERECRUIT_DENY, HOUSERECRUIT-DENY
Category: command

Builder Syntax:
recruit (player) - while in houseedit, type this to recruit help

Recruited Player Syntax:
houserecruit accept - to accept the request to help building
houserecruit deny - to deny the request to help building

Once recruited, the recruited player can type
houses and be...

HOUSE_COMMANDS

Keywords: HOUSE_COMMANDS, HOUSE-COMMANDS
. home houses houserecruit houseedit housecheck boot makekey redeem

HOUSES

Keywords: HOUSES, HOUSES_ALLOW, HOUSE_ALLOW, HOUSES-ALLOW, HOUSE-ALLOW, HOUSE-SET, HRECALL-SET, HRECALL_SET
Category: command
Syntax: houses houses allow <target> hrecall set Typing 'houses' will display a list of your owned player houses as well as the houses you have been granted permission to set your hrecall too. You can grant permission to other players to set their hrecall to your house by typing 'house allow <target>'. Do this ...

How a Ghost might Haunt

Keywords: PHAUNT, HAUNT, RP-DEATH, RPDEATH
Category: command

Syntax: haunt <text>
phaunt <player> <text>

Haunt is used to echo your actions to the room you are in.

Phaunt is used to echo your actions to a specific player, similiar to temote.

These commands are to be used if a player has been killed by an IC death and find themselves as a ghost within the normal realm. Fellow ...

How To Buy an Existing Area House

Keywords: EXISTING-HOMES, HOMES-EXISTING, HOME-EXISTING, EXISTING-HOUSE, AREA-HOUSE, HOUSE-AREA, HOUSE-EXISTING
Category: command
Syntax:
home buy - Buys the current home you're in
home sell - Puts your home back on the market
home cost - Shows the cost of the house
home list - lists current available homes in the area (Imm Only)

There are houses that are for sale within several areas, these however can not be edited, and are sold as is...

How to Create and Edit a Room

Keywords: REDIT, OLC-REDIT
. Redit - OLC Room Editor To create a room within the area, type redit create <room vnum> To edit an exiting room type redit while standing in the room, or redit <room vnum> Hit enter to see the room editor, below is what you will see. Vnum: Room Vnum Area[Area #]:Area Name Sector Type:S...

How to Find Your Items

Keywords: WHEREIS
Category: command
Syntax: whereis <object name> This command can be used to search for a specific item within your inventory or containers. For containers, this can only be searched through up to three container levels deep. Just type whereis and the name of the item you wish to find.

How to Gmote

Keywords: GODMOTE, GMOTE
Category: command
Godmote (or gmote) is an emote that serves as a replacement for all other mote types, as well as say/sayto. It allows you to include yourself, up to 10 people/mobs, unlimited objects in a single mote and switch between languages in a single emote. Gmote is used much like emote, but incorporate all option into it without having to string together t...

How to Request a Resurrection

Keywords: RESURRECTION-REQUEST, RESURRECTION_REQUEST

When a PC has died via an IC/RP means, they become a ghost. (
help rp-death). If the PC still has a Life, they are able to seek out a means of resurrection. To start, please send an immrequest to imm with immrequest subject Resurrection to advise you'd like to start the process of of resurrecting your character. This is done through a ...

How to Show Container Contents

Keywords: SHOWCONTAINER
Category: command
Syntax: showcontainer <container> <person> This command allows you to show the contents of one of your containers to another player.

How to Store Objects

Keywords: STORE-PEDESTALS, STORE-PAY, STORE-LIST, STORE-PUT, STORE-GET, STORAGE
Category: command
Syntax:
Store pay - Pays for 3 ooc months of storage (10,000 gold)
Store list - Shows all the items in your storage.
Store list names - Shows all the items in your storage with keywords.
Store put <object> - Puts an item from your inventory into storage.
Store get <object> - Removes an item from your storage and places ...

How to Toss an Item

Keywords: TOSS
Syntax: toss <object> <direction> TOSS tosses an object that is in your inventory in the specified direction. It will land in the next room.

How to Use Resets for Mobs and Objects

Keywords: RESETS, PURGEAREA, RESETAREA
The resets command is used to view/add/delete the resets in a room. Resets are like a little set of scripting commands that tell the mud how and where to load objects and mobiles into rooms. If an area had no resets the whole area would be just a set of empty rooms, regardless of how many mobs or objects were defined in the areas vnum range. Usi...

How to View the Spells Associated with Mage Elements

Keywords: SPELEMENTS, SPELLRANK
Category: command

Syntax: spelements <mage element>

This command allows a player to view the spells associated with a mage's elements.

These elements include:
Air, Earth, Fire, Death, Shadow, Soul, Water and Void.

How Wolfsbane Affects Lycans

Keywords: WOLFSBANE, WOLVESBANE, RP-LYCANTHROPE, RP-WOLFSBANE, RP-WOLVESBANE, RP_LYCANTHROPE, RP_WOLFSBANE, RP_WOLVESBANE

Below is the RP-Combat Information for Lycans affected by wolfsbane. If player rolls a natural 20 on the below, Lycan player immediately succeeds and is not affected by the wolfsbane. If a critical failure is rolled with a natural 1, then player skips the following round and goes to the immediate next.

NOTE: For any attempts at such RP a...

HP

Keywords: HP, HIT-POINTS, HITPOINTS
Your hitpoints are the total number of 'units of life' you have. You lose hitpoints when you are fighting, diseased, poisoned etc. When your hitpoints reach 0 you become stunned when they go below a certain negative number i.e. -10 you die. Your hitpoints will replenish themselves over a period of time.

HUMAN-PSYCHE

Keywords: HUMAN-PSYCHE, HUMAN-PSICOLOGY
For extensive information and formation on the human psyche, please, refer to any book from the following authors:

Sigmund Freud
Carl Jung
Adler
Lacan

If you have any other psychiatrist and/or analyst you wish to see added to this list, please, note rp about him.

HUMAN-SOCIETY

Keywords: HUMAN-SOCIETY
The Human's Society.

The humans of Tirradyn live, mainly, on the continent of Ariandor, on a monogamist, patriarchal society. To the man, is given the duties of earning a living and taking care of the physical maintenance of the family's life, and the woman has the duty of caring for their children and supporting her husband whenever possible....

HUNGER

Keywords: HUNGER, HUNGRY
If you do not eat your character will get hungry, this slows the rate at which you recover from wounds and at which you regain from being tired.

hunt

Keywords: HUNT
Syntax:
hunt target

The hunt skill is the ability to pursue a target and attempt to find their location via tracking them. This works within an area.

RP Combat Information

Skill Type: Movement
Attack Syntax: 1d20 + WIS vs DC10+ Target WIS bonus
Damage: n/a
Damage Type: n/a
Save: n/a
Remarks: The...

Hunter's Lantern

Keywords: HUNTERS_LANTERN, HUNTERS-LANTERN, HUNTER_LANTERN, HUNTER-LANTERN, HUNTER'S-LANTERN
Syntax:
summon 'hunters lantern'

Holding their hunter's lantern aloft reveals information and hidden things in the area. This spell allows the caster to find natural weapons they have thrown during combat. It will return some of the weapons to their inventory if they remain in the room. It will also reveal hidden, invisible or camoufla...

HYPNOTISM

Keywords: HYPNOTISM
Syntax: summon hypnotism <target> Snake charmers have the skills that any ranger would envy. To merge minds and think like one, with another creature. This spell mimics the skills of the greatest charmers in the land, and allows the caster to control the mind of the victim. You can ORDER your charmed creature to do certain things for you...

Ibyobo Bine Swamp

Keywords: IBYOBO_BINE_SWAMP, IBYOBO-BINE-SWAMP
Category: notes
Lore: The Swamp is known for having lovely orchids and also rumors of floating lights. The creatures of the swamp hide many secrets, growing along side the lights and empowered by them. The nickname for the place is four holes as the swamp has four holes where the water collects into pools.

Level Range: 100-110
Continent: Ethica

IC

Keywords: IC
Category: pointer
Type: help 'ICE STORM' For help on spell Ice Storm. Type: help 'IN CHARACTER' For help on what IC stands for.

IC Death

Keywords: IC_DEATH, IC-DEATH, IC DEATH

A death is considered
IC when you are killed within the course of an RP scene. Deaths while leveling are not considered IC deaths. (For information on death from mobs, refer to help death.)

By default, a player is allowed
two IC deaths that they can come back from. However, at Quest Offices, a player can buy back ONE IC life...

IC Lifes

Keywords: KARNS, RP-LIFE, IC-LIFE, EXTRA-LIFE, RP_LIFE, IC_LIFE, EXTRA_LIFE, DYING, DEATH

Karns are no longer used on TG. Please ignore the coded message if you receive one. Instead, we use an RP life system as follows:

Players can die an unlimited amount through mob deaths, but are allowed only
3 IC lifes TOTAL through PK/RP-Combat. A player is allowed 2 IC lives at creation. After an IC death, a PC will become a ghost wit...

IC Time

Keywords: ICTIME
Category: command
Syntax: ictime Ictime will display information such as the IC date and time as well as the season. It will also display the system time and date for the Mud's server.

ICE-GIANT

Keywords: ICE-GIANT, ICE-GIANTS
Ice-giants inhabit the colder regions of the world, prefering ice and snow to field and forest, and as such have built up high resistances to it. They are generally the same size as other giants, between 9 to 11 feet tall, but they tend to have much more body and facial hair, one assumes as a genetic defense against bitter cold winds. They tend t...

ICE_SPHERE

Keywords: ICE_SPHERE, ICE-SPHERE
Category: magic:spell
Syntax: cast 'ice sphere' <victim> Ice sphere creates a small, snowball sized of sphere of ice to form in the palms of the caster, which is then hurled towards the victim, growing to perhaps up to 3 feet in diameter. This ice sphere shatters on impact, causing nasty wounds from the ice shards. REALMS: evocation essence RP C..

ICECOOL

Keywords: ICECOOL
Teh 1337 god.
Oh, and the pimp shizel god.

Identify

Keywords: IDENTIFY
Category: magic:spell
Magic has been around since the beginning of time itself, and thus has the powers to unlock mysteries that the common folk might have long forgot. Casting a simple spell of identify on an object will reveal much information, including, but not limited to the weight, magical enhancements, and worth.

RP Combat Informat...

IF_CHECKS

Keywords: IF_CHECKS
The provided list of if_checks and their arguments are below. They should all be fairly obvious in what they do, but some of the more obtuse deserve a slight explanation. There are five types of if_checks: Type 1: Keyword and value.....................help IFTYPE1 Type 2: Keyword, comparison and value.........help IFTYPE2..

IF_RAND

Keywords: IF_RAND
Syntax: if rand <number> The argument used on this if_check is a percentage number, between 0 and 100. This rand if_check, turns true if a random number (rand) is less or equal to the argument, and false if the random number (rand) is greater than the argument. Example: say head I win. emote tosses u...

IFTYPE1

Keywords: IFTYPE1
A value type of string is a sequence of characters. It does not need to be included in quotes or anything like that (i.e. if objhere table ) Type 1: Keyword and value rand num Is random percentage less than or equal to num mobhere vnum Is a NPC with this vnum in the room mobhere name Is ...

IFTYPE2

Keywords: IFTYPE2
Any '==' operator can be replaced with any of the available ones, and the value is one integer. Type 2: Keyword, comparison and value people == integer Is the number of people in the room equal to integer players == integer Is the number of PCs in the room equal to integer mobs == ...

IFTYPE3

Keywords: IFTYPE3
The argument $* refers to any of the variables which make sense for that if_check (i.e. for an if_check which is referencing a person the only valid variables would be $i, $n, $t, $r or $q). Type 3: Keyword and actor isnpc $* Is $* an NPC ispc $* Is $* a PC isgood $* Does $* have a ...

IFTYPE4

Keywords: IFTYPE4
The argument $* refers to any of the variables which make sense for that if_check (i.e. for an if_check which is referencing a person the only valid variables would be $i, $n, $t, $r or $q). A value type of string is a sequence of characters. It does not need to be included in quotes or anything like that (i.e. if name $n fido ) Type 4: Keywor...

IFTYPE5

Keywords: IFTYPE5
Any '==' operator can be replaced with any of the available ones described above. The argument $* refers to any of the variables which make sense for that if_check (i.e. for an if_check which is referencing a person the only valid variables would be $i, $n, $t, $r or $q). The value is any integer. Type 5: Keyword, actor, comparison and value..

Ignite

Keywords: IGNITE
Syntax:
cast 'ignite' target

This spell causes burning damage to a target. It also inflicts the burning condition on them, causing fire damage over time.

RP Combat Information

Skill Type: Range Spell, Buff
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Fire
Duration: 1d4...

IGNORE

Keywords: IGNORE
Category: command
Syntax: ignore
ignore <character>

IGNORE allows you to block the messages from a particular character. By ignoring a character, you will no longer see anything from them in the form of channels or tells. Note that this doesn't block says or emotes, however, as you simply can't just will someone out of existence ICly!

Using th...

Ikita Village

Keywords: IKITA-VILLAGE
Nation Name Ikita History The village of Ikita started a mountain retreat. Actually, a small trading post for those that were venturing to the mountains. Over the years, it slowly grew larger, offering more and more to those that would pass through the area. After several goblin attacks, the village organized for protection, a standing mil...

Illegal-words

Keywords: CURSE-WORDS, ILLEGAL-WORDS, PROFANITY-WORDS, OBSCENITY-WORDS, BAD-WORDS, SWEAR-WORDS, CURSING, RACIAL-SLURS
A profanity (or bad word, swear word, curse word, cuss word, dirty word, or collectively foul, bad or strong language) under current colloquial use is a word, expression, gesture, or other usage which is socially constructed as insulting, rude or vulgar. The extent to which a profanity is considered to be in some way disagreeable or objectionable d...

Illusion Armor

Keywords: ILLUSION_ARMOR, ILLUSION-ARMOR
Syntax:
cast 'illusion armor' target

The user of this spell is covered in the illusion of armor. This spell will absorb 2-4 hits, nullifying the damage of those attack. It lasts for a short duration.

RP Combat Information

Skill Type: Range Spell, Defensive
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dama...

Illusion Cloud

Keywords: ILLUSION_CLOUD, ILLUSION-CLOUD
Syntax:
cast 'illusion cloud'

This spell creates a thick illusory cloud in the area. This cloud has a chance to blind all targets in the room. It also reduces their ability to hit with both melee and spell attacks.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage:...

ILLUSIONS_GRANDEUR

Keywords: ILLUSIONS_GRANDEUR, ILLUSIONS-GRANDEUR
Category: magic:spell
Illusions of grandeur grants the caster the powerful illusion of appearing much greater than he/she really is. This grants the caster the ability to take more damage in melee combat, as if they actually were that much larger. Once the illusion wears off though there is a possibility that the caster may die if not sufficiently healed from wounds...

IMBUE_WITH_FIRE

Keywords: IMBUE_WITH_FIRE, IMBUE_FIRE, IMBUE-WITH-FIRE, IMBUE-FIRE
Syntax: summon 'imbue with fire' <weapon> This summon attempts to place a little bit of nature upon a weapon of choice. Imbuing a weapon with fire causes the weapon to glow hot with a light flame licking it's edge. Upon contact, the weapon will burn the victim, with a chance of blinding the victim with smoke, and torching scrolls and tom...

IMBUE_WITH_ICE

Keywords: IMBUE_WITH_ICE, IMBUE_ICE, IMBUE-WITH-ICE, IMBUE-ICE
Syntax: summon 'imbue with ice' <weapon> This summon attempts to place a little bit of nature upon a weapon of choice. Imbuing a weapons with ice causes the weapon to take on a chilling effect, attempting to freeze the victim on contact. The cold blade may freeze muscles, sapping the victim of strength, and freeze potions on contact. ..

IMBUE_WITH_LIGHTNING

Keywords: IMBUE_WITH_LIGHTNING, IMBUE_LIGHTNING, IMBUE-WITH-LIGHTNING, IMBUE-LIGHTNING
Syntax: summon 'imbue with lightning' <weapon> This summon attempts to place a little bit of nature upon a weapon of choice. Imbuing a weapon with lightning charges the weapon so a shocking bolt is realeased upon contact. ELEMENTS: air SEASONS: autumn

IMM-GENERAL

Keywords: IMM-GENERAL, IMMORTAL-GENERAL
The staff, or immortals are here to make The Gathering a better place. Whether to build areas, create new code, or enforce the game rules, what ever their job is, they're here for you. The staff is broken down into the following groups: Admin, Coder, Law, Builder, Roleplay, and lastly Web Master.

The Admin are responsible for conduct of all im...

IMMAPPLY

Keywords: IMMAPPLY, IMM-APPLY
Currently we are not looking for new immortals. We appreciate your interest in join our staff, and if you are seriously wanting to help, you might consider the following options: - becoming a builder: help area-build - becoming a newbie helper: note support - rping deeper with your character. For further discussions: note rpsupp...

Immerse

Keywords: IMMERSED, IMMERSION
Category: command
Syntax: Immerse The immerse command is for those times when you want to completely immerse yourself in the ic world and ignore any ooc happenings on the mud. It will prevent you from seeing osays, otells, and any ooc based channels. People who are immersed will show on the who list with a [I] in front of their names. This will also show them...

IMMHELP

Keywords: IMMHELP
These related helpfiles give information on each of the realm's gods. Some may also give reference to other helpfiles.

Kedanna
Grakor
Aerius
Sheylynn
Seir
Kestia
Nereus
Sendak
Furina
Drugaal
Phyrra

IMMOLATION

Keywords: IMMOLATION, IMMOLATE
Category: magic:spell
Syntax: cast immolation <target> An ancient spell only recently found, immolation gives ordinary mages the power of the Magi themselves. The mages literally burn with magic, consumed by the fires of sorcery which give them amazing strength and protection. Furthermore, flames leap forth from their bodies in a lash wounding all creatures in ...

IMMORTAL RULES

Keywords: IMM_RULES, IMM-RULES, IMMRULES
Category: command:immortal

1) No harassment of any players.

2) No immortal favoritism.

3) No loading eq/potions/money etc for players or for your alts.

4) No aiding any mortal in leveling, PKing, or Questing, Boons or Multi's.

5) Immortals must keep up-todate on all Inotes, News, Changes, and Immrequests. Do not log on and make any changes t...

IMMORTALS

Keywords: IMMORTALS
'Immortal' (often, simply, 'imm') refers to players who have reached the highest attainable levels in the game. Here, anyone of level 92 or higher is an 'immortal'. Immortals are capable of exceeding the usual game rules, in more drastic and pervasive ways as levels increase; examples range from teleportation and invisibility to mortal sight to c...

Immrequests

Keywords: IMMREQUESTS
Category: notes
Syntax: immrequest to <recipient> immrequest subject <subject> immrequest edit immrequest + <line of text> immrequest show immrequest send immrequest clear immrequest list <optional type> immrequest tail <optional type> immrequest search <player name> imm...

Imperial Law of Dhurza - Judgment and Authority

Keywords: DHURZA-LAW-4, DHURZA_LAW_4
Imperial Law of Dhurza, Page Four

16. Faith and Temples
Faith may be honored, but it does not command Dhurza. No god, priest, omen, prophecy, ancestor, or divine claim stands above the Throne. Temples may serve the people and the Empire, but piety used against imperial command becomes disobedience. Dhurza will not be pawns to ...

Imperial Law of Dhurza - Marks and Foreign Powers

Keywords: DHURZA-LAW-3, DHURZA_LAW_3
Imperial Law of Dhurza, Page Three

11. Challenges and Duels
Dhurza respects honorable challenge, but honor does not outrank command. A duel may be recognized, witnessed, denied, halted, punished, or turned into sentence by proper authority. Challenges used to hide murder, silence witnesses, evade judgment, or disturb imperial busi...

Imperial Law of Dhurza - Order and Conduct

Keywords: DHURZA-LAW-2, DHURZA_LAW_2
Imperial Law of Dhurza, Page Two

6. Military Order
The Garrison holds the roads and walls. The Navy holds the ports and seas. The War Ministry speaks in matters of defense, siege, reprisal, campaign, and imperial security. Interfering with drills, checkpoints, soldiers, marines, supply lines, military arrests, warships, recruitmen...

Imperial Law of Dhurza - Overview

Keywords: DHURZA-LAW, DHURZA-LAWS, IMPERIAL-LAW-DHURZA, IMPERIAL_LAW_DHURZA
Imperial Law of Dhurza

By command of the Throne, let this be read before citizens, soldiers, Houses, temples, guilds, servants, subjects, visitors, envoys, and all who stand beneath Dhurza's shadow.

Dhurzan law is the will of the
Throne carried across the Empire. It binds the capital, provinces, roads, ports, fleets, garrisons...

Imperial Law of Dhurza - Throne and Houses

Keywords: DHURZA-LAW-1, DHURZA_LAW_1
Imperial Law of Dhurza, Page One

1. The Throne Above All
The Empress or Emperor, whomever holds authority of the Throne, or any authority appointed by the Throne holds final authority in Dhurza. Courts, Houses, ministries, temples, guilds, officers, nobles, and foreign guests possess only the power the Throne permits...

Important Slime Info

Keywords: SLIME-IMPORTANT, SLIME_IMPORTANT
Here's a few notes and considerations to take into account if you wish to play a slime. They have their limitations and restrictions and these cannot and should not be ignored.

Since a slime appearance can vary greatly, have fun with your appearance. Need an extra hand for something? sure, pull slime from one part of your body to make that extr...

IMPROVED-FIREBALL

Keywords: IMPROVED-FIREBALL, IMPROVED_FIREBALL
This spell allows the spellcaster to channel forth a consuming ball of fire from his palms. The ball of fire starts no larger than a cantelope, and grows to over three feet in diameter as it is hurled towards the unlucky victim.

RP Combat Information:

Spell Type: Ranged AoE
Atta...

IMPROVED_PHANTASM

Keywords: IMPROVED_PHANTASM, IMPROVED-PHANTASM
Phantasms are illusions of spirits of other monsters that perform mental attacks on the victim. While the damage is not real if the attacking illusion is disbelieved, the will victim suffers great damage when he thinks his attacker is real. With the affects of true seeing, the victim is granted immunity to such illusionary attacks. RP Com...

Improving Talismans

Keywords: IMPROVE_TALISMAN, IMPROVE-TALISMAN
Syntax:
improvetalisman <component> <item>

This will improve the talisman by adding more components to it. Up to 5 stacks can be added to the components in the talisman. The number of components used is stack + 1 for each of the stacks. For each stack added, there is a 20% chance it will fail and the enchantment will be removed entirel...

Improvised Munitions

Keywords: IMPROVISED_MUNITIONS, IMPROVISED-MUNITIONS, IMPROVISEDMUNITIONS
Syntax:
improvisedmunitions target

This skill will find a random item in the area that the attacker throws at the enemy. These items will have various effects based on the type. These affects will stack on the enemy.

- Rock (bash): Physical damage with a chance to stun
- Crystal (lightning): Lightning Damage with a chance to b...

Improvising a Spell

Keywords: IMPROVISE
Category: command
Remort Mage Skill Syntax: Improvise <spell name> Improvise is a remort skill that allows mages to try to improvise spells they have not yet learned.

INDUCE_SLEEP

Keywords: INDUCE_SLEEP, INDUCE-SLEEP
Category: magic:spell
This spell attempts to help a willing target character drift off to sleep. It is not considered a form of attack.

Infect Wounds

Keywords: INFECT-WOUNDS, INFECT_WOUNDS
Syntax:
summon 'infect wounds' target

This sinister spell causes any existing open wounds on a target to rapidly fester and rot. It applies a potent damage-over-time effect that ravages the victim from the inside out.

RP Combat Information

Skill Type: Attack, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: ...

INFERNO

Keywords: INFERNO
Syntax: summon 'inferno' <target> The scorching flames of a raging inferno will bow to the druid who calls upon this powerful summon. Under his direction, the fiery tendrils will attack his target, severely burning them until the inferno subsides. ELEMENTS: fire land SEASONS: summer

Inferno Cave

Keywords: INFERNO_CAVE, INFERNO-CAVE
Category: notes
Lore: Located in the Zombie Inferno Caverns, this cave seems to be a rising spot of the zombies that plague Samadnar. An Ancient sacrificial volcano has cultivated hate and rage and anguish, causing the sacrifices to come back to life as the zombies that plague the area. Bodies have long been tossed into the lava chutes from above and they hav...

Infighter

Keywords: INFIGHTER
Syntax:
cast 'infighter'

The user adopts an aggressive, close-quarters stance, bolstering their toughness. This ability increases constitution and grants temporary hitpoints but cannot be active with Outfighter.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
...

Inflict Light, Inflict Serious, Inflict Heavy, Inflict Critical

Keywords: INFLICT-LIGHT, INFLICT-SERIOUS, INFLICT-HEAVY, INFLICT-CRITICAL
. Remort Cleric Prayer Syntax: commune 'inflict light' <target> Syntax: commune 'inflict serious' <target> Syntax: commune 'inflict heavy' <target> Syntax: commune 'inflict critical' <target> inflict light: Damages target for 10% of their max hp inflict serious: Damages target for 20% of their max hp inflict heavy: Damages target fo...

INFO

Keywords: INFO, PREMISE, CP, POINTS, CREATION-POINTS
Tirradyn's skill system allows you to fully customise your character, making him or her skilled in the skills you choose. But be aware that the skills you pick at character creation are the only skills your character will start with, you will be able gain other skills during game play though. When creating skills are paid for with creation points...

INFO-LEVEL

Keywords: INFO-LEVEL, INFO_LEVEL, INFO-LOGIN, INFO_LOGIN, INFO-DEATH, INFO_DEATH, INFO-SURNAME, INFO_SURNAME, INFO-HIDELOGIN, INFO_HIDELOGIN, INFO-HIDE-LOGIN, INFO_HIDE_LOGIN, LOGIN-HIDE, LOGIN_HIDE, HIDELOGIN, HIDE-LOGIN, HIDE_LOGIN

Syntax: info <level|login|death|achievements|surname|hidelogin>


Info level will toggle on/off the ability to see when players gain a level.

Info login will toggle on/off the ability to see when a player logs in or out, if they do not have this hidden.

Info death will toggle on/off death INFO messages while leaving anno...

Information Booth in Dragondale

Keywords: INFO-BOOTH-DRAGONDALE, INFO_BOOTH_DRAGONDALE, INFORMATION_BOOTH_DRAGONDALE, INFORMATION-BOOTH-DRAGONDALE, DRAGONDALE-INFO-BOOTH, DRAGONDALE_INFO_BOOTH, DRAGONDALE_INFORMATION_BOOTH, DRAGONDALE-INFORMATION-BOOTH, INFO-DRAGONDALE, BOOTH-INFO, BOOTH_INFO, INFOBOOTH
Category: helpsys
The following are a list of places that the information booth will send those who have screen readers in the city of Dragondale. If you wish to go one of the places listed, simply type screenreader and press enter, then say before the shop/temple etc.
For example:
say warrior armor will take your character to a shop that sells warrior ...

INFRAVISION

Keywords: INFRAVISION
Category: magic:spell
This spell enables the target character to see heat patterns and warm-blooded creatures in normal darkness without the use of a light. Exits of a room are also visible because of this.

Intelligence

Keywords: INTELLIGENCE
Category: creation
Intelligence is a measure of the ability to intelligently handle
information, and control one's thoughts and intellectual processes.

Logic: A measure of the ability to follow a logical train of thought
to come to a conclusion that makes sense given a set of information.

Knowledge: A measure of the ability to retain information about...

Intelligence Ability Checks

Keywords: RP_INTELLIGENCE, RP-INTELLIGENCE
Intelligence measures mental acuity, accuracy of recall, and the ability to reason. An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. There are several catagories under the umbrella of ones intelligence: Arcana, History, Investigation, Nature, and Religion.

Arcana - The ability...

Inter-Species Breeding

Keywords: INTERBREEDING, BREEDING, RACIAL-BREEDING, RACE-BREEDING
Category: race
avian: avian, hanyou, demon, ambar, saurot
ambar: ambar, angel, avian, demon, drow, elf, half-elf, hanyou, human, merfolk, orc, resonare, saurot, succubus
angel: angel, human, elf, dwarf, halfling, drow, duergar, merfolk, giant, half-elf, half-giant, half-orc, orc, fukai, ambar, cinsiyet, felindred, saurot
changeling: changeling..

INTERACTION

Keywords: INTERACTION, TALKING, YELL, QUESTION, ANSWER, Q/A, QUIET, PRAY, -CHANNELS, COMMUNICATION, QUOTE, GRATS, XXX, IC-CHANNEL, OOC-CHANNEL, EVENT, MUSIC, DEBATE, GAMES, GAMETALK, GLOBTALK, ACROTALK, CTALK, RELTALK
Category: command
OOC - will send a message to all players in the game. OOC means 'out of character', which means this is the channel that you would talk about real life issues.

IC - is similar to OOC in that it will send a message to all players in the game, but it is the opposite in that the channel stands for 'in character. Here you speak about issues ...

Intercession

Keywords: INTERCESSION
Syntax:
commune 'intercession'

This spell is a protective shield for the group of the caster. It will create a Holy shield around the group that reflects 10% of incoming damage back to the attackers as Holy Damage.

RP Combat Information

Skill Type: AOE, Buff
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Da...

Intimidate

Keywords: INTIMIDATE
Syntax:
intimidate target

A terrifying display of aggression that overwhelms the target's courage. The enemy, overcome by fear, turns and flees from the immediate threat.

RP Combat Information

Skill Type: Debuff
Attack Syntax: 1d20 [no Fail check]
Damage: n/a
Damage Type: n/a
Save: Willpower vs DC12 ...

INTRODUCE

Keywords: INTRODUCE, NONAME, FORGET, ASKNAME
Syntax: introduce <player> Syntax: introduce all Syntax: forget <player> Syntax: noname Syntax: askname <player> Using the introduce command, you tell others your name in such a way that your name appears beside your short description. You can introduce yourself to individual players, or everyone in the room us...

Inv Names - Look Names

Keywords: INV-NAMES, LOOK-NAMES
If you don't know the keyword of an object to manipulate it, you can type inv names for items in your inventory or look names for items in a room and it will show you a keyword for the items preceding what you normally see.

Investments

Keywords: INVESTING, INVESTMENTS, GUILD_INVESTMENTS, GUILD-INVESTMENTS, RELIGION-INVESTMENTS, RELIGION_INVESTMENTS
Category: command
Syntax: invest make <type> <amount> - make an investment invest types - see details on the types of investments invest list - list your current investments Investing is for guild or religions only. Only the leader of the guild or religion can invest. To use invest make, or invest list, the leader of the...

INVIGORATE

Keywords: INVIGORATE
Syntax: cast invigorate <target> This spell will allow the recipient to ignore fatigue for a period of time. They will not become tired until the spell wears off.

Invisibility

Keywords: INVISIBILITY, INVISIBLE
Category: magic:spell

This invisibility spell will make a person vanish from sight and undetectable from normal vision or even infravision. Although the target of this spell may not be visible, that doesn't mean that he is silenced or his movements can't be heard. Items dropped will suddenly become visible, and items picked up will appear to have vanished. Invisibl...

Invite Lists

Keywords: INVITELIST
Syntax: invitelist <playername> (add/remove player from the list) Syntax: invitelist <clan=clanname> (add/remove clan from the list) The invitelist command is used to manage the 'invitation list' for a given room by its owner. It is possible for a room to have an 'owner' set using the online creation room editor (redit). Onc...

IRC-GREETING

Keywords: IRC-GREETING
---===== T i r r a d y n =====--- __----''''''''''''------__ . . --//====...... __--- -- -. \_|// |||\\ ------::::... /- ___-==_ _--o- ...

IRC-MOTD

Keywords: IRC-MOTD
***************************************************************************** * Welcome to a mud based on the Dawn of Time, * * - If you are new to mudding, ask for help. (type 'ooc help me please') * * - For those who have played other muds 'letgaining' is not required, but * * has h...

ironhide

Keywords: IRONHIDE
Syntax: Iron Hide

Through mental discipline and intense training, ironhide will lessen the blows from one's opponents.

This skill is available at level 45.

RP Combat Information:

Attack Type: Buff
Attack Syntax: N/A
Damage: N/A
..

ironpalm

Keywords: IRONPALM
Syntax: Ironpalm <target>

Iron palm training is used both to harden the hands and to teach the hands to penetrate with strikes. These conditioning techniques are typically meant to condition the hands to allow a practitioner to deliver very powerful blows without injury to his or her hands.

This skill is available at level 19.

R...

IRV and Combat

Keywords: IRV, IMMUNITY, RESISTANCE, VULNERABILITY
Category: command
Syntax:
irv

IRV's are Immunities, Resistances, and Vulnerabilities. IRV is a display of the Immunities, Resistances, and Vulnerabilities on the character- this includes racial, spells and armor bonuses.

Immunities: Being immune or resistant to an element does not mean you will not take damage to a weapon ie: bash, slash, e...

ISPELL

Keywords: ISPELL
Syntanx: ispell <word> .i <string> (when used in the editor) The ISPELL command is a Unix spell-checker that will check your notes/description/OLC stuff and return correct spellings for the word(s) you have mistyped. Like any spellchecker, it is far from perfect, and while you may have typed a word correctly, it doesn't...

ITEMS

Keywords: ITEMS
Category: pointer
Type: help WEIGHT For help on what items, weight and encumberance mean. Type: help RP-ITEM For help on requesting an item for roleplay.

jab

Keywords: JAB, RP_JAB
Category: command
Syntax:
jab <victim>

A skilled warrior may make a pointed attack to attempt to cause damage to major arteries or weak points on an enemy to cause them to bleed. They must be wielding a weapon that is capable of stabbing (dagger, rapier, spear, sword, etc) for this to work.

RP Combat Information:


Skill Type: Melee Attack...

Jail Info

Keywords: JAILINFO, JAIL, INFO
Syntax: jail info

jail info shows whether you are currently jailed. If you are jailed, it shows the sentence type, remaining time, and release time when one applies.

Mandatory jail sentences count down only while you are online. Timed sentences continue counting down normally.

If you are not jailed, the command tells you that you...

Jellyflesh

Keywords: JELLYFLESH
. Remort Mage Spell Syntax: cast 'jellyflesh' <target> Adds resistance to bash, though also vulnerability to slash.

Joining Furina

Keywords: FURINA-JOINING, FURINA_JOINING
You want to join Furina, hmm? We may seem open door at times but in the end we are not.

Step 1: Know we watch all and take a active interests in all people who pass through the world's larger port town Dragon Dale, make off hand mentions of the faith Furina to pique our interest and if you are feeling up to it, send one of the known...

Journal Entries

Keywords: JOURNALS
In various places of the realm, players can buy Journals to log information in. Once you add entries to your journal, type read <contentname> to read the entry.

Syntax: journal write - Creates and entry in the journal and opens it for writing. journal edit - Edits an existing journal entry. journal name - ...

Jugular

Keywords: JUGULAR
Syntax:
jugular target

An aimed, precise strike targets the enemy's neck. This attack can cause significant bleeding damage over time.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Pierce
Save: Reflex vs Spell DC
Duration: 1d4 rou...

Jump

Keywords: JUMP
Syntax:
Jump

This is a defensive ability that allows the user to jump out of the way of combat. For one round, they will not take any hits while in combat.

RP Combat Information

Skill Type: Defensive, Self Only
Attack Syntax: 1d20 + Reflex
Damage: n/a
Damage Type: n/a
Save: n/a
Duration: 1 round...

Jump Kick

Keywords: JUMPKICK, JUMP_KICK, JUMP-KICK
Most mounts can jump over an enemy to land on another through a jump attack. This jump kick maneuver can get the mount and rider out of harm's way while doing damage to an enemy the mount lands on.

Syntax:
jumpkick <target>

RP Combat Information:

Skill Type: Range (10 feet)
Attack Syntax: 1d20 + Mount Hitroll
Dam...

Jungle City of the Mori

Keywords: MORI, MORI-TRIBE, MORI-EMPIRE
History There perhaps no reliable, sources to tell how long the Alaghi tribes have lived in the jungle that shares their name. Travellers rarely left the trails to risk the rainforest, or strayed away from the cities, and those that did - if they returned - either said little or were not believed. Tales ...

Ka'lephil

Keywords: KA'LEPHIL, KALEPHIL
A kingdom of silver elves, once ruled by King Mithos with his wife Queen Mwenidon until his demise has left her the sole ruler. They are a prosperous nation who openly seek trade with larger realms. Rumored that they had their sight set on conquering before the death of their King, their Queen assures that no such deeds or acts are planned for any ...

Kahryn Godspells

Keywords: SENECA-GODSPELLS, SENECA_GODSPELLS, NATURES-BLEND, NATURES_BLEND, NATURES_GRASP, NATURES-GRASP, ELEMENTAL-RAIN, ELEMENTAL_RAIN, VICISSITUDE
Category: magic:spell

Natures Blend: A higher form of invisibility that is undetectable by anything that is out there. It makes a person vanish from sight and undetectable from normal vision or even infravision. If you are affected by this spell, you can choose to go visible with the visible command.

RP-Combat Info:
Attack Syntax: 1d20 [Check fo...

Kamiryu

Keywords: KAMIRYU
Kamiryu village is a peaceful village that was destroyed by their enemies. It?s ruins are located on Ariandor in the Everreen Mountains east of the Dragonbreath Range. They forged simple armors and weapons, but mostly tools for farming, fishing, foraging, and hunting. Most of Kamiryu?s denizens were Warriors, Rangers, Druids, and Mages. They are of...

Kasimir OOC Rules

Keywords: KASIMIR-OOC-RULES
. 1. We are bad guys IC. That doesn't mean we're bad guys OOC. We need to be an example for people. That you can play a villain and still be nice about it. 2. Stay out of the OOC arguements if at all possible. If it gets too heated, walk away from it. 3. Respect and support the Imms. I see any disrespect of an Imm, and you're gone. No appeal. ...

Kasimir Ranks

Keywords: KASIMIR_RANKS, KASIMIR-RANKS
Mortal Head

Imperator/Imperatrix: The mortal head of the Kasimir and answerable only to Seir. Is responsible for Kasimir as a whole and has full, unlimited authority for the use of Kasimir resources. Their word is final in all matters and can only be over-ridden by Seir.

Four Offices

Vanquisher: The Vanquisher is the ...

Kedanna Godspells

Keywords: KEDANNA-GODSPELLS, KEDANNA_GODSPELLS, KEDANNA_DEITY-SPELL
Category: magic:spell

Chaotic Healing: A random healing spell that can be both a curse and blessing. The spell will heal, but chaos comes with it.

RP Combat Information:
Spell Type: Buff
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Roll 1d4 to determine which heal is provided f...

Kedanna Haters

Keywords: K8ER, HATERS-OF-KEDANNA
For those curious to what a K8er is and happen to ask her or have a certain Imm mention it to you, please know that a K8er is a Kedanna Hater. And that Lanteia is the ORIGINAL K8er. The rest of you are just copy mrems. ;)

Kedanna's Pumpkin Patch

Keywords: PUMPKIN_PATCH, PUMPKIN-PATCH
Builder: Kedanna

The pumpkin patch was planted by Kedanna by hand. She cared for it and allowed it to grow, but lost interest when she married Asellus. She set a dark spirit in charge of it and it turned all the pumpkins into jack-o-lanterns. The dragons moved in later, roosting in the cave near by to eat the mice and pumpkins.

KEDANNA-OLD

Keywords: KEDANNA-OLD
Category: command:immortal
Kedanna Rosewater, Overgod of Tirradyn

Known Names:
Kedanna, Keddy, Keds, The Kedster, Keds-o-rama, The Kedmeister, Kedanna Rosewater

Epithets:
The Divine Matriarch, She who Comes and Goes, Lady of the Roses, Mistress of Chaos, The Temptress, The Eternal Lover, The Defiler, Creator of All, Tirradyn Ishvari

True Name:
...

Keen Eyes

Keywords: KEEN_EYES, KEEN-EYES, KEENEYES
Syntax:
Passive/Automatic

This ability gives the user a chance to automatically detect camouflaged or invisible creatures.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Crit Fail]
Duration: 1d4 rounds
Remarks: This increases the PASSIVE PERCEPTION (DC10 + WIS) of the user by +3 for 1d4 ro...

Keen Senses

Keywords: KEEN_SENSES, KEEN-SENSES, KEENSENSES
Syntax:
Passive/Automatic

This ability reduces the chance that the player is attacked by aggressive mobs. It also reduces the chance they are hit by backstab or ambush.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Crit Fail]
Duration: 1d4 rounds
Remarks: While active, the character canno...

KEEPME

Keywords: KEEPME
Category: command
Syntax: Keepme <item>

The KEEPME command is used to prevent an item from being sold or dropped. This is useful to prevent important items from being dropped or sold by accident when doing something such as a 'sell all' or 'drop all' command.

Using the Keepme command on an item flags it to be kept. Using it a second time on the item rem...

Kemp, The God of Three Faces

Keywords: KEMP, THREE_FACES, WAR_GOD, WEALTH_GOD, WHEAT_GOD
Category: newbie
Spheres of Influence: War, Wealth, Wheat
Alignment: Lawful Neutral
God of Influence: Ariana, Nevalis, Sheylynn & Algarath
Known Forms: a milquetoast man
Epithets: Wheat-Eater, The Bronze Sword, The Moneychanger
Affinities: Commerce, War, Struggle, Harvest Festivals, Beer
Antipathies: Wealth Hoarders, back-biters, o...

Kemp, The God of Three Faces God Skills and Spells

Keywords: KEMP_GODSPELLS, KEMP-GODSPELLS, COUNTERSTRIKE, PANEM-ET-BELUM, FIELDS-OF-GOLD, LAPSUS-MUNITIONIS
Category: newbie
The following are granted to Kemp's Champions. He has four Champions:

1.
The Champion of Three Faces
2.
The Champion of War
3.
The Champion of Wheat
4.
The Champion of Wealth

Counterstrike
In battle, when someone lands a critical hit on you, you may riposte the attack back at them. Roll an attac...

Kender

Keywords: KENDER
Kender Kender are socially like small children. They ask a lot of questions, run around like chickens with their heads cut off, and generally get into more trouble than they're worth. Like children, kender are intensely interested in the unknown, and also like children they are hard to keep still or quiet. Kender are always adventuring, always pre...

Kennels

Keywords: KENNELS
Syntax: kennel store kennel release <pet> kennel list Kenneling allows you to store your pet in the petstore. While your pet is stored in the kennel, you also have the ability to purchase another pet and kennel as needed. You must be in a kennel in order to use the kennel command. Most pet shops should be set up as a kennel.

Kerbouchard

Keywords: KERBOUCHARD-MAIN, KERBOUCHARD_MAIN
Historical Iconic Characters ? Kerbouchard (founder and first Kai), Khilli (second kai and Founder of the Council), Dritz'ka the Seeress, Ashera (third Kai and Temple Builder) Government Type ? Kai/Guardianship (the Tasellu rules over the city guarded by the monkey demon) and the council of 12 clans (names to be decided later) monitors day to day...

Kerbouchardian Timeline

Keywords: KERBOUCHARD_TIMELINE, KERBOUCHARD-TIMELINE
Timeline ? 147 AK Kerbouchard/San Wiu Kan's contract/ Kerbouchard named 150 AK First Kai Kerbouchard is chosen - it took 3 years for the runes to choose. 151 AK First Guardian Ti'An - Trials created 157 Death of Kai Kerbouchard/Second Kai Khilli/ Guardian Nie'Al 184 Kai's circlet is created 192 Kerbouchard is burned to the ground and rebuilt 250 Dr...

KESTIA-GODSPELLS

Keywords: KESTIA-GODSPELLS, KESTIA_GODSPELLS, KESTIA_DEITY-SPELL
Category: magic:spell
Kestia Cleric Spells: 1) 'Rascal Retention': sends the victim to Kestia's detention room for an hour. 2) 'Serenity Spirit': a step up from a calm spell, because it also provides a sense of euphoria to those within the room, practically sedating anyone in the area. -> Possible Side-effect is that those hit wit...

Keyrings

Keywords: KEYRING
Category: command
A keyring works much like a normal key would, however, it's used to hold many keys all together. This way, you can just use the keyring instead of rummaging for various keys.

Syntax:
put key keyring - Puts a Key into your keyring
take key keyring - Removes a Key from your keyring
unlock <direction> - Unlo...

Kick

Keywords: KICK
Category: command
Syntax:
kick <victim>

Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. However, a failed kick may throw an unwary fighter off balance. Fighters and Clerics are the most skilled at kicking, although thieves may also learn it.

RP Combat Information:

Spell Type: Melee Attack
Atta...

Kidney Punch

Keywords: KIDNEY_PUNCH, KIDNEY-PUNCH, KIDNEYPUNCH
Syntax:
kidneypunch target

A sharp, targeted blow strikes the opponent's side, potentially disrupting their balance and internal focus. This attack has a chance to stagger the enemy, leaving them vulnerable.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
D...

Kildonan

Keywords: KILDONAN
A mountainous land of mystery, wild and untamed, covered in thick enchanted forests which surround deep lochs and firths. Little is known of this area as the fierce and reclusive dwarvish clans which inhabit it are none to friendly to outsiders. The highland clans are renown for their finely crafted armor and weapons but trade with only a select fe...

Killing a Vampire

Keywords: VAMPIRE-STAKING, VAMPIRE_STAKING, VAMPIRE-STAKE, VAMPIRE_STAKE, STAKING, STAKE, VAMPIRE-BEHEADING, VAMPIRE_BEHEADING, BEHEADING, VAMPIRE-RP-COMBAT, VAMPIRE_RP_COMBAT

There are two methods to kill a vampire. 1) A stake to the heart and 2) Beheading. With each of these, a confirmed death must be done with a specific style/type of weapon. This information will not be provided oocly however. A Vampire has four rounds to survive such attempts. If the correct weapons are not used, the Vampire will/can be gravely w...

KITSUNE-BREEDING-TAILS-AGING

Keywords: KITSUNE-BREEDING-TAILS-AGING, AGING_TAILS_BREEDING_KITSUNE
. *** Breeding, Tails and Aging***

Kitsune can only have offspring with certain species which is why they are so very rare. Other than themselves, the only other races they are capable of creating children with is another Demon species or Human, in which all pairings will make a Hanyou.

Only the breeding of Kits...

KITSUNE-HEIRARCHY

Keywords: KITSUNE-HEIRARCHY, HEIRARCHY_KITSUNE
. Kitsune Heirarchy

They do have a have heirarchy in place in their society, the Royals (Full Blooded Kitsune) tend to be the leaders of the Race. Then the Priestesses and Priests, followed by the Commanders, Shrine maidens and finally the servants and normal citizens that occupy their cities. The cities are small and ...

KITSUNE-LORE

Keywords: KITSUNE-LORE, KITSUNE_LORE
. Kitsune Lore

Kitsune are a rare, secretive race and those that do come out into the world to show themselves or be known have their reasons for doing so. They can be skittish at first and may take time to warm up to anyone they meet that tends to speak with them, genuinely curious in nature which ...

KITSUNE-SPARK

Keywords: KITSUNE-SPARK, SPARK_KITSUNE
. Kitsune Spark

The more adept of their kind whom have six tails or more, can change into a normal sized fox if not just slightly larger. The fox resembles the animal in coloring as well as having the one tail. What does happen when they shift, is their tails become a small flickering orb that hovers abo...

Kitsuseiga

Keywords: KITSUSEIGA-MORE
The Kitsuseiga, as it is known, is an event that happens when the four moons of Tirradyn fall into perfect alignment. This event is a herald to a sometimes calm, sometimes chaotic time upon Tirradyn as the affects of the Kitsuseiga are varied. The natural weather cycles of the plant become highly unstable, is one of the more known affects. Snow i...

KITVEN-RELATIONS

Keywords: KITVEN-RELATIONS
Category: race
The Kitven in general are distrusted by most races, often being viewed as cut-throats and thieves (which, in general, they are.)

Kitven tend to be fearful of Mrem, viewing them as evil creatures bent on killing them. The natural adversion to cats and mice aggravates this. Kitven have no problems interacting with Rawulfs, however, and will make ...

KITVEN-SOCIETY

Keywords: KITVEN-SOCIETY
Category: race
Kitven rarely form societies of their own, though they may form little towns now and then. Primarily, Kitven live in large cities, especially those of other races, where they can ply their trades and take every opportunity that presents itself. Males and females are on equal terms in Kitven society. Since Kitven rarely have societies completely of ...

Kneecap

Keywords: KNEECAP
Syntax:
kneecap target

The Kneecap skill is a brutal, pragmatic strike aimed at a foe's leg. The blow deals significant damage and hobbles the target, dramatically slowing their movement and combat agility.

RP Combat Information

Skill Type: Debuff, Melee
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
D...

KNEEL

Keywords: KNEEL, REST, -SIT, SLEEP, STAND, WAKE
.. Syntax: kneel rest sleep sit stand wake These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen....

Knight [Subclass]

Keywords: KNIGHT, KNIGHT-SUBCLASS, BRUTAL-STRIKE, CHIVALRY, LAST_STAND
A Knight is a honed warrior. Trained in being the elite in combat. They are masters of weaponry, armor and strategic thinking. Understanding weaknesses, but also knowing that they must uphold the honor of their charge. Beyond mere martial prowess, a knight is expected to uphold justice, show mercy to the weak, and demonstrate noble behavior in bot...

KNOCK

Keywords: KNOCK
Remort Mage Spell Syntax: knock <direction> Mind your manners, and knock before entering. This simple command will allow you to inject a bit of civility into the otherwise inhospitable realm of swords and sorcery. Those concealed behind the door will hear your call, and can choose to let you in at their discretion.

Knock

Keywords: KNOCK
Syntax: cast 'knock' <direction> Scholars of less ethical standings developed a spell to mimic the powerful skills of the thief profession. What once took will or brute force, magicians who have enough mana can apply the mana to the door and overload the locks with the sheer force applied to it. Dubbed by its developers accordingly, the Knock ...

Knockout

Keywords: KNOCKOUT, KNOCK_OUT, KNOCK-OUT
Syntax:
knockout target

The user channels all their power into a single, devastating punch aimed at a pressure point. This high-damage attack has a chance to render the target unconscious.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash..

Know Affects

Keywords: KNOW-AFFECTS, KNOW_AFFECTS
. Remort Mage Spell Syntax: cast 'know affects' <target> Shows caster what the target is affected by RP Combat Information Know Affects Dungeon Master determined DC to reveal some/all monster information to player.

KNOW_ALIGNMENT

Keywords: KNOW_ALIGNMENT, KNOW-ALIGNMENT
Syntax: commune 'know alignment' <person> Everyone is enveloped by an aura that reveals their true alignment, depending on their deeds and how this wish to act in any given situation. This commune reveals the nature of the person in question, allowing the caster to see the revealing auras. SPHERES: divination RP Combat Informat...

KOBOLDS-GENERAL

Keywords: KOBOLDS-GENERAL, KOBOLD-GENERAL, KOBOLD
From realm to realm, what defines a "kobold" is oftentimes rather blurry. But in Tyrradin, there are three distinct types: Wolfkin, Dragonkin, and Fortress kobolds.

Before we go in depth on the three different races, ther are certain characteristics common to all kobolds: Sharp fangs, sharp claws, and dirty fingernails. All kobolds have nat...

KRANTH

Keywords: KRANTH
Staff Position: RPC & Builder / As Recorded by Verrak'akth the Conquerer - the year 363 AK. / / Taken from 'The Mantra of Hate,' which details his mindset. / / Domains and Followers. / Fear, to break the coward's hope. Fear, to show no mercy comes. Fear, to turn Compassion dark. Fear, to know no healing comes. Fear, beca...

Krithia Sewers

Keywords: KRITHIA_SEWERS, KRITHIA-SEWERS
Category: notes
Lore: The sewers of Krithia are used to keep the city clean and tidy. But, often refuse is also kept out of the way here. Anything unwanted pushed into the sewers. This has led to some creatures growing in the system. It is also the weak point of the Fort's Defensive system.

Continent: 100-110
Level Range: Hikaru

KRIXINA

Keywords: KRIXINA, KRI'XINA
Area: Kri'xina

Continent: Hikaru
Level Range: 1-100
Type: City & Roleplay

Krusaders-OF-LIGHT

Keywords: KRUSADERS-OF-LIGHT, KOL

Krusaders of Light? (*K*O*L*)
\\\\\\\\\\\\\\ //////////////
\\\\\\\\\\\\\\ //////////////
\\\\\\\\|"-._/^\_.-"|////////
\\\\\\\\| | | |////////
...

KRUSADERS-OF-LIGHT

Keywords: KRUSADERS-OF-LIGHT, KOL

Krusaders of Light? (*K*O*L*)
\\\\\\\\\\\\\\ //////////////
\\\\\\\\\\\\\\ //////////////
\\\\\\\\|"-._/^\_.-"|////////
\\\\\\\\| | | |////////
...

KYOZOU

Keywords: KYOZOU
Kyozou Thornbrush, Lord of Time, Master of Space

him to speed it up or slow it down. He can traverse anywhere in time and space. While his spatial powers are limited, he can manipulate asteroids and smaller comets.

Derived Interests:
Kyozou exemplifies the concept of power corrupting. He engages in manipulative and sometimes ...

Label

Keywords: LABEL, LABELING, POTION-LABELING
Tired of juggling potions to find the right one? You can slap a label on it.

Syntax:
label <potion>

This will add the keyword to the potion and add a label of the words onto the end of the short description to allow for easy targeting of the item.

LAG

Keywords: LAG
Syntax: lag on lag off Turning lag on will activate lag prevention. Lag prevention computes the best path over the internet to your computer using faster links if possible. It also enlarges the TCP tx/rx window so that more data can be in flight without constantly needing to receive ACK packets, which sometimes increases lag. Lag does not...

LAG-IMM

Keywords: LAG-IMM
Syntax: lag on lag off Lag was an april fools joke that was never removed... it does nothing what so ever. Written 100% by Imidazole.

Lair of the Frog God

Keywords: LAIR_OF_THE_FROG_GOD, LAIR-OF-THE-FROG-GOD, FROG-GOD
Category: notes
Lore: The hilly area in the swamps of the Ibiani Wetlands of Agragon there are rumors of a massive, man-eating frog. It is said that a cult of deasune worship this Frog like a God. They keep the area safe for the spawn of this frog, feeding people to its giant maw.

Level Range: 140-150
Continent: Agragon

LAISHAI

Keywords: LAISHAI, ABOUT-LAISHAI, ABOUT_LAISHAI
Not much is known about this person, but just know she has her eye on you.

Lanteia Godspells

Keywords: LANTEIA-GODSPELLS, LANTEIA_GODSPELLS, LANTEIA_DEITY-SPELL
Category: magic:spell

Perception: This prayer allows the cleric possessing this spell to detect any lies spoken.

RP-Combat Info:
Spell Type: Buff
Attack Syntax: 1d20 [Check for Critical Failure]
Duration: 3 rounds
Damage: N/A
Damage Type: N/A
Remarks: Grants the target advantage on Wisdom (Perception) checks and...

Lasso

Keywords: LASSO
Syntax:
lasso target

This skill requires the user to wield a whip. It does minor damage to an enemy. It also entangles them, preventing them from fleeing.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d4 + Damroll
Damage Type: Weapon IRV
Save: Reflex vs Spell DC
D...

LASTON

Keywords: LASTON
Syntax: laston <character> This command is available to letgained players and those over level 5 only. What it enables you to do is to find out when another character was last on.

Laws of the Faith

Keywords: KASIMIR_LAWS, KASIMIR-LAWS
1: Never harm a superior unless they give permission or a higher superior orders it.

2: Never lie to a superior nor omit the truth.

3: All occurances in private stay as such unless a superior asks. Instances that break Laws are to be reported immediately despite this Law.

4: Superiors are always to be addressed by their title or Master/...

LAY

Keywords: LAY, LAY-ON-HANDS
Syntax: lay <person> Lay on hands is a skill for paladins that performs minor healing on the person specified. The success of the healing is determined if you have the faith within to do it (you can only use the skill a certain number of times a day - depending on your level) Also the effectiveness of the skill increases with the paladins...

Layer

Keywords: LAYERS, LAYERING
Category: command

Layering allows you to cover articles of clothing/armor under other pieces of clothing/armor. So when people look at your character they will see the items you want them to see. Such as a coat, pants, shoes rather then seeing all the item slots such as under garments, shirts, etc.

To use layering you have to start backwards in wearing clothe...

Leaving Furina

Keywords: FURINA_LEAVING, FURINA-LEAVING
Eh? What to leave do you? Well it is likely how ever...

Just has we don't just let everyone in, leaving can be a pain. Depending upon your place within the temple that will determine how you leave. For low members, you will have to survive the horrors of one of the more dreaded places or finishing one final task/tasks, such as the ha...

Leveling, Experience and Growth

Keywords: EXPERIENCE, LEVELS, LV, XP
This MUD has Three Tiers of levels for players. Levels 1-100 are considered the Primary Class levels. Levels 101-200 are First Tier Remort levels. Finally 201-300 are Second Tier Remort Levels. Currently, Levels 1-200 are playable, with 201-300 following.

Your character advances through the levels and thus grows in power by gaining experience. ...

Life Eater Relic Shard

Keywords: LIFE-EATER, LIFE_EATER, LIFE EATER
The Life Eater relic shard (applied via relic shard major life_eater) draws life-force from a slain victim, so long as the victim offers a suitable challenge to the wielder of the weapon -- to this effect, one will only notice healing if the victim is within a certain level range of the killer. Also, the victim must leave behind a corpse for this...

Life Eater Relic Shard

Keywords: LIFE-EATER, LIFE_EATER, LIFE EATER
The Life Eater relic shard (applied via relic shard major life_eater) draws life-force from a slain victim, so long as the victim offers a suitable challenge to the wielder of the weapon -- to this effect, one will only notice healing if the victim is within a certain level range of the killer. Also, the victim must leave behind a corpse for this...

LIFE_DRAIN

Keywords: LIFE_DRAIN, LIFE-DRAIN
Syntax: commune 'life drain' <victim> This commune allows the clerical caster to act as a conduit and draw in external energies from the source of this wicked spell, the victim. The caster will attempt to transfer the mind, body, and soul of the target unto themself. SPHERES: combat death

RP Combat Info...

Lifebloom

Keywords: LIFEBLOOM
Syntax:
summon 'lifebloom'

Lifebloom channels vibrant natural energy into a living creature. It mends wounds and increases the target's overall vitality and health.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Crit Strike Mod: x2 durat...

LIGHT

Keywords: LIGHT
Category: pointer
Type: help -light For help on the enlightening druid spell of light. Type: help 'light bonding' For help on the healing druid spell of light bonding. Type: help 'light withering' For help on the offensive druid spell of light withering. Type: help 'lightning breath...

Light of Grace

Keywords: LIGHT-OF-GRACE, LIGHT_OF_GRACE
. Remort Cleric Prayer Syntax: commune 'light of grace' Removes cursed darkness spell from a room.

LIGHT_BONDING

Keywords: LIGHT_BONDING, HEAVY_BONDING, BONDING, LIGHT-BONDING, HEAVY-BONDING
Syntax:
summon 'light bonding'
summon 'bonding'
summon 'heavy bonding'


Time heals all wounds. The transition from the cold and lifeless winters, to the warm and vivid summers can best depict the sense of rebirth and regrowth that resembles the touch of all bonding spells. When touched, wounds seems to improve. These summons of heal...

LIGHT_WITHERING

Keywords: LIGHT_WITHERING, WITHERING, HEAVY_WITHERING, DESTROY_LIVING, LIGHT-WITHERING, HEAVY-WITHERING, DESTROY-LIVING
Syntax: summon 'light withering' <victim> summon withering <victim> summon 'heavy withering' <victim> summon 'destroy living' <victim> As time shifts from the height of vitality of the summers to the cold and lifeless winters, everything perishes before life begins anew. Upon touching the victim, the...

LIGHTNING_BOLT

Keywords: LIGHTNING_BOLT, LIGHTNING-BOLT
Category: magic:spell
Syntax: cast 'lightning bolt' <target> This spell allows the spellcaster to act as a conduit for one of the mightiest forces of nature. It summons forth energies from the air, and channels them into a searing bolt of lightning that leaps forth from the hand of the caster. REALMS: evocation essence RP Combat I..

LIGHTNING_STAR

Keywords: LIGHTNING_STAR, LIGHTNING-STAR
Syntax: commune 'lightning star' <weapon> This commune imbues a weapon with an electrified shocking enchantment, which lets out a jolt of searing electricity upon contact. The victim suffers double damage: damge from the weapon wounds, and also damage from the nerve-numbing shocks. SPHERES: combat elemental RP Combat Inform...

Limusi (slime) Colors

Keywords: SLIME-COLORS
Category: race
The following colors are available for Slimes:

Sludge ( see help Slime-sludge )
Red ( see help Slime-red )
Purple ( see help Slime-purple )
Pink ( see help Slime-pink )
Green ( see help Slime-green )
Blue ( see help Slime-blue )
Black ( see help Slime-black )
Blood ( see help Slime-blood )

Linguist [Subclass]

Keywords: LINGUIST, LOGOLEPT, LINGUISTIC-PERCEPTION, CATALOGUE
A lunguist is a true polyglot; a logolepts, reveling in words, linguistics and the ability to decipher things through language. They are quick to pick up context and often quite skilled in the manipulation of language. Many are known to be quite the silver-tongue salesman or charming politician. When it comes to speech, translation of spoken word a...

Link to RP Combat Battlesheet

Keywords: RP_SPREADSHEET, BATTLESHEET, RP-SPREADSHEET
. https://drive.google.com/folderview?id=0B5XzaUwJXv7kfkcxNnF5dWlxekVkbWxSdzU0d2V3dmJHQXVtcWhXNlI5NXdBcXNEVG1KNjA&usp=sharing

LINKDEAD

Keywords: LINKDEAD, LD, [LD], LINKDEAD-POLICY, POLICY-LINKDEAD
A player is offically LINKDEAD when they have the words LINKDEAD next to their short description. Player killing or stealing from such a player is ILLEGAL. To break this rule will result in heavy -moot penalties. If you were linkdead and have been killed or stolen from send a note to LAW. They will check the muds logs to see if we can prove you...

LIONS-ROAR

Keywords: LIONS-ROAR, LIONS_ROAR, LION_ROAR, LION-ROAR
Syntax: summon 'lion roar' <target> The roar of the beast that instills the most fear in other prey is undoubtedly the mighty king of the jungle, the lion. Druids can summon the roar of this mighty beast, which will cause deafening damage to the victim. It takes very little concentration to summon forth the roar of the lion. ELEMENTS...

LIQUIDS

Keywords: LIQUIDS
water untainted water salt water spiced tea green tea beer ale dark ale mead sake grog blood apple cider rose wine white wine red wine applewine plu...

List of Quest Items and What They Are

Keywords: QUEST-ITEMS-LIST, QUEST_ITEMS_LIST, EXTRA-IC-LIFE, RETRAINING-CERTIFICATE, REROLL-STATS, ROBE-OF-SANCTUARY, ANKLET-OF-GODS, BOOTS-OF-SPEED, HELMET-OF-PROTECTION, SERENITY-TATTOO, STAFF-OF-HEALT, DIVORCE-DECREE, MARRIAGE-CERTIFICATE, SIPPY-BAG, TATTOO-SERENITY, QUEST-LIST-ITEMS, QUEST_LIST_ITEMS, TO, QUESTITEM, QUESTITEMS
An Extra IC Life [Cost 100,000] - Extra life gets you a replacement life if you die via PKill or in IC events/globals/actions.

A Retraining Certificate [Cost 15,000] - Allows you to your class. [See help class-change]
Reroll Stats [Cost 4,500] - Allows you to reroll your stats for new ones. This will then send you to the sta...

LIST-FILTER

Keywords: LIST-FILTER
Syntax: list <min level> <max level> list <max level> list <keyword(s)> Sometimes the shops can become over crowded with piles and piles of junk, and it's next to impossible to find exactly what you need or are looking for. For that, there are filter options when using the list command. These filter commands will let y...

Lists for Builders

Keywords: MLIST, RLIST, OLIST, MPLIST, TLIST, ASLIST, BOLIST, BOVLIST, BMVLIST, BRLIST, BMLLIST, BMLIST, BOLLIST, AROOMLIST, MOBLOGLIST
. alist - Lists all areas in the game with vnums etc. aslist - Cleaner version of alist with continents the area is on aroomlist - Lists rooms and their flags and sectors. bovlist - For balance object list sorted by vnum. bollist - For balance object list sorted by level. bmvlist - For balance mob list sorted by vnum. bmllist - For b...

LIZARDMAN (Frogman)

Keywords: LIZARDMAN-GENERAL, LIZARDMEN-GENERAL, FROGMAN-GENERAL, FROGMEN-GENERAL
Lizardmen are similar to Mrem and Rawulfs and all the other hybrid races, a biped form with animalistic features, in this case those of a lizard. They are typically savage creatures, omnivores with a preference for meat, semi-aquatic in nature with cold blood and slick scales for skin. They thrive on scavenging, pillaging and, in less hostile times...

LOCATE_OBJECT

Keywords: LOCATE_OBJECT, LOCATE-OBJECT
Category: magic:spell
The spell of locate object will reveal to the caster the location of all objects that he or she is looking for. The spell shows an image of where the searched for object is or who is carrying it. If you are vague in your search details, you may find many more items that fit the description than you were looking for.

LOCKERS

Keywords: LOCKERS
Category: command
Syntax: locker
locker notes
locker # postletter
locker info
locker payrent
locker grantaccess <name>
locker grantaccess clan=<clan_notename>
buy locker#
look lockers
look in locker#
lock locker#
open locker#
put <item> in locker#

Loc...

Long Descriptions

Keywords: LONG, LONG-DESCRIPTION, DESCRIPTION
Category: command
Syntax: desc

For Player Characters, a long description is what people see when they use the
LOOK command on you. The purpose of your long description is to describe the outward appearance of a character in detail. It can be nearly as long as you want, but you will need at least eight formatted lines of description before you can become l...

LONG-EXAMPLE

Keywords: LONG-EXAMPLE
The following is an example of a good long description: You see a large male draconian, with pale colored scales cresting along his body. Each scale shimmers in dull reflection of the light, and collectively form a tough layer of protection. An intricate pattern formed by the scales appears to swirl as he moves, giving the impression of slitheri...

LONG-EXAMPLE

Keywords: LONG-EXAMPLE
The following is an example of a good long description: You see a large male draconian, with pale colored scales cresting along his body. Each scale shimmers in dull reflection of the light, and collectively form a tough layer of protection. An intricate pattern formed by the scales appears to swirl as he moves, giving the impression of slitheri...

Lore

Keywords: LORE
Category: command
Syntax: lore <object> Lore is a general skill, consisting of knowledge of myths and legends. Use of the lore skill gives a chance of obtaining information on an object, concerning its power and uses. It also may occasionally increase the value of an object, because more will be known about its worth. All classes may learn lore, although ...

Lunaikou

Keywords: LUNAIKOU
Category: helpsys
OOC Staff position: Admin
AKA:
Bacon
Deity of:
Strength - Wisdom - Honor - Rivers - Flowers
Colors:
Red/Brown/White
Favored weapon:
Unknown

The Tenets of Lunaikou

Strength: The physical strength to protect Lunaikou's virtues - proportionate to one's abilities, strength must be hon...

LUNAIKOU-GODSPELLS

Keywords: LUNAIKOU-GODSPELLS, LUNAIKOU_GODSPELLS
Category: magic:spell
Raegan Cleric Spells: 1) Daybreak: Floods room with sunlight, from the caster's palm. Only effective vs Undead. Applies light vuln and then deals massive light damage (twice as much as a lance spell. So //nasty//.) Also, causes the caster's body to glow for a long time after the painful effects. 2) Holy Sight: Buff spell that cures blindne...

LUNGE

Keywords: LUNGE


RPStat Information:

Weapon Type: Dagger (or similar weapon)
Damage Type: Pierce
One-Handed Damage: 1d6 + <Physical Damroll>
Dual-Wielding Damage: 2d6 + <Physical Damroll>
...

LUST

Keywords: LUST
Category: magic:spell
Syntax: cast 'lust' <target>

A powerful invocation, this prayer creates in one being a strong desire for whatever the caster dictates. While the desire can be suppressed by those of strong enough willpower to keep their body in control, the spell quickens the bloodflow in the body at the expense of some thought processes. One who invokes ...

Lycan Shapes

Keywords: LYCAN-SHAPES, LYCAN-FORMS, LYCAN-BODIES, LYCAN-APPROVAL
Category: race:general
When creating your lycan, please keep in mind that the approved races for lycans tend to be on the larger scale. Wolf, wildcat, bear, boar, alligators, etc. This does not however mean all large animals are approved. Anything unusual must have approval from the Staff. Any odd race should be requested approval for with an immrequest to imm.

When c...

Lycanthrope Ages

Keywords: LYCANTHROPE-AGING, LYCANTHROPE-AGES
Category: race:general
Lycan's, are not immortal, their more natural physical form is going to age like it normally would, however it would be somewhat slower. Because of this, below is the format to decide how your lycanthrope character will age.

Take the maximum age that you would have normally, without the Lycanism, and add 30-50% percent, and that is the max age t...

Lycanthrope Relations

Keywords: LYCANTHROPE-RELATIONS
Category: race

Lycanthropes bear many of the prejudices that their parent humanoid race possesses. For example, an Drow Lycanthrope will usually hate or have dislike for it's elven cousins. However, keep in mind that most Lycanthropes are human or a stand-alone base race.

Lycanthropes have an often burning hatred for their respective amalgam race equivilent...

Lycanthrope Shape Approval

Keywords: LYCANTHROPE-APROVAL, LYCANTHROPE-SHAPES, LYCAN-APPROVAL, LYCAN_APPROVAL, LYCANTHROPE_APPROVAL, LYCANTHROPE_SHAPES, LYCAN_REQUEST, LYCAN-REQUEST

When creating your lycanthrope, please keep in mind that not every animal is allowed. Only the animal species types shown below are permitted to be Lycanthropes. Keep in mind, that while a variety of species types of the below are allowed, they should all be considered large mammal forms. Anything too small will not be approved

Approved Lyca...

Lycanthrope Society

Keywords: LYCANTHROPE-SOCIETY
Category: race
Lycanthropes live among those of their humanoid race, hiding their affliction when possible and dodging the followers of nature that would seek to remove them as being unnatural beings. Lycanthropy is indeed an unnatural disease, but one that follows many of the patterns of normal diseases. Undead cannot contract Lycanthropy, nor can beings between...

Lycanthropes

Keywords: LYCANTHROPE-GENERAL, LYCANTHROPES-GENERAL, LYCANTHROPE, LYCAN-GENERAL, LYCAN_GENERAL
Category: race:general
A Lycanthrope at first glance can appear just like most humanoids, and few would notice that one is any different from any other member of its race. That is until, of course, you make the Lycanthrope angry, where it turns into a machine of rage and carnage, half humanoid, half animal. A Lycanthrope is one who has contracted a magical disease known ...

Lycanthropy and Breeding

Keywords: LYCAN-BREEDING, LYCAN-PREGNANCY, LYCANTHROPE-BREEDING, LYCANTHROPE-PREGNANCY
Category: race
As more lycans come into contact with one another, there is the chance for cross-lycan couples forming. Lycanism is a disease, so if the couple's base races are capable of having children, they may conceive. However, this lycanism will be passed along to the children.

However, breeding as a lycan has some restrictions and some potential danger....

Mage Armor

Keywords: MAGE-ARMOR, MAGE_ARMOR
Syntax:
cast 'mage armor' item

This spell enchants CHEST and TORSO equipment. It will give a damage reduction of 1 for every attack taken. This is a permanent affect on the item.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save:..

Mage Elements

Keywords: MAGUS_ELEMENTS
Category: magic
Tirradyn mages now possess a stat called mage elements. Mage elements will add additional damage to combat spells, and later will effect other spells in different ways. The eight elements are air, earth, fire, water, death, shadow, soul, and void. Mage elements will go up as you use spells that rely on those elements, for instance acid based ...

Magic Amulet

Keywords: MAGIC_AMULET, MAGIC-AMULET
Syntax:
cast 'magic amulet' item

This spell enchants a NECK object. When enchanted, this grants, at random, + 1Spell Hitroll, +1 Spell Damroll or +1 Spell DC.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
...

Magic Mastery

Keywords: MAGIC_MASTERY, MAGIC-MASTERY
Magic Mastery Syntax:
Passive/Automatic

This skill increases your ability to hit with spells and magic. It stacks with sorcery.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 + INT vs DC10
Damage: n/a
Damage Type: n/a
Crit Strike Mod: n/a
Duration: INT Bonus rounds
Rema...

Magic Volley

Keywords: MAGIC-VOLLEY, MAGIC_VOLLEY
Category: magic:spell
. Syntax: cast 'magic volley'

Similiar to magic missile, magic volley sends forth a stream of shooting missiles of magic, however, it targers everyone within the room with you.
This spell is an Area of Effect spell.

The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Pl...

MAGIC-MISSILE

Keywords: MAGIC-MISSILE, MAGIC_MISSILE
Category: magic:spell
Syntax: cast 'magic missile'

This spell sends forth a stream of shooting missiles of magic towards the victim, each one causing stinging pain to the unlucky victim.

REALMS: evocation

RP Combat Information:

Spell Type: Ranged Attack Spell
Attack Synt..

MAGIC-SYSTEM

Keywords: MAGIC-SYSTEM, SPELL-SYSTEM
Under the new DOT codebase, spell casting classes have a much greater control over what spells they learn. Gone are the days of being guaranteed a certain spell simply by gaining a level. Now, each spell caster chooses different spell Spheres and Realms that dictate what spells will be available during their character's life. As you gain experience...

MAGIC_RESISTANCE

Keywords: MAGIC_RESISTANCE, MAGIC-RESISTANCE
Category: magic:spell
Magic resistance grants the caster a better resistance towards the ill effects of spells. When one successfully resists and makes a save against a spell, they take only half the normal damage from the magical attack.

MAGIC_SYSTEM_COMMANDS

Keywords: MAGIC_SYSTEM_COMMANDS
. apply brandish brew cast commune heal herbalism lore noteach quaff recite scribe spells spinfo sinfo sing study summon teach zap bubble concoct familiar hex ...

Mahlon the Pestilence

Keywords: MAHLON, SICKNESS
Category: newbie
Background: Born of suffering and sickness. He travels through cities, spreading disease and sickness. Often seen as a sickly, grey-skinned demon with a long beaky nose and glowing green eyes. It is said that where his foot lands, poisonous mushrooms grow and where his hand touches, mold spreads. He is often blames for plagues wheth...

Make Remove

Keywords: MAKEREMOVE
Category: command
Syntax: makeremove <target> (object) A feature of placing someone in bondage is complete control. When a person has submitted to another, their master can assert themselves in many ways to maintain dominance. Makeremove is a command feature of the bondage system that allows the controller to remove ANY clothing from the target without any say ...

makekey

Keywords: MAKEKEY
Syntax: makekey

Need a key for your house? Use
makekey. This command allows you to make keys for your house should you ever need to. For you and guests alike! but be careful who you give your keys to, they might just kill you in your sleep!

Making Talismans

Keywords: MAKE_TALISMAN, MAKE-TALISMAN
Syntax:
maketalisman <component type> <target item>

This skill makes an existing object into a talisman, increasing its stats. Each item may only have 2 components added to it. These stats stack with other stats on the item.

These Components will add the following affects to Talismans:
claw - Add Damroll
eye - Add Hitroll
tee...

MALADY

Keywords: MALADY
Stianiku's god spell that is one of the deadliest of all Deity spells, this prayer has no known cure and slowly will drain the afflicteds health. Once affected, unless a God takes pity upon the afflicted, the only cure is death.

This curse is also spread like a plague from one person to another.

Malaghar

Keywords: MALAGHAR
Living in vast caverns connected by an extensive tunnel network, the Malahgarians carry out their various plots and schemes in a dark atmosphere of mystery, magic, suspicion and deception in a never ending dance for power. Little is truly known of the Malahgarians and even less of their activities except they are cruel, malicious, slaver's, have co...

Malaghar-Houses

Keywords: MALAGHAR-HOUSES, UNDERDARK-HOUSES
Because of the constant warring among the drow and the encouragement for competition, Houses are permited to build in a district of their choosing with the permission of the Major House that oversees it. Travelers are not permitted to stay overnight, and must stay within a house who then assumes responsibility for whatever actions that person does ...

MALEDICT

Keywords: MALEDICT
Syntax: commune maledict <target> A faithful cleric may call down the anger of their diety on another, producing nothing but ill effects. The recipient of this will fell like the gods are looking upon then with distaste, and may take action against the offensiveness of this commune. SPHERES: combat convocation

RP ...

MANA

Keywords: MANA
Mana refers to the magical power your character has. As you cast spells and attempt some skills your mana will be used up. Mana will replenish itself as time passes. Different spells require different amounts of mana, some spells may drain you of all your mana leaving you unable to cast further spells until your mana builds back up again.

Mana Arc

Keywords: MANA_ARC, MANA-ARC
Syntax:
cast 'mana arc' target

This spell will hit up to three enemies in a room, bouncing between them. For each enemy it hits, it also drains their mana equal to the damage dealt.

RP Combat Information

Skill Type: Ranges, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 4d6 + Spell Damroll
Damage Type:..

Mana Burn

Keywords: MANA_BURN, MANA-BURN
Syntax:
cast 'mana burn' 10-100

This is a spell that will cause the caster to increase the intensity of their spells up to double. The mana consumed for casting spells increases proportionally to the intensity of their mana burn. For example, if the Mana burn is set to 50, the spell will cause 1.5 the amount of damage, but use 1.5 the ...

Mana Strike

Keywords: MANA_STRIKE, MANA-STRIKE
Syntax:
cast 'mana strike' target

This attack imbues the wielder's weapon or creates a temporary blade of mana with raw mana to attack an enemy. The mana increases the chance of landing a critical strike on the target.

RP Combat Information

Skill Type: Melee Spell
Attack Syntax: 1d20 + Spell hitroll
Damage: 3...

Mana Trap

Keywords: MANA_TRAP, MANA-TRAP
. Remort Mage Spell Syntax: cast 'mana trap' Room spell, the next person to walk into the room triggers the trap and takes damage.

MANA_FOCUSING

Keywords: MANA_FOCUSING, MANA-FOCUSING
Syntax: automatic Mana focusing enables a spell caster to finely hone the use of their magic abilities. A spell caster with this skill can focus their mana to maximum efficiency, and therefore use less mana in the casting of a spell. Mana focusing reduces consumption of mana in the best cases by up to 50%. Effectively adding to a spell cas...

Manipulating Your Inventory

Keywords: POP, DUMP
Category: command
Syntax: pop <item> dump <container1> <container2> Pop allows the player to 'pop' an item to the very top of your inventory list for ease of access. Note: This is especially useful when distributing relic points on relics. Dump will allow the player to 'dump' items from one container, into another container bypassing all t...

Manor of the Misplaced

Keywords: MANOR_OF_THE_MISPLACED, MANOR-OF-THE-MISPLACED
Category: notes
Lore: A bard has a book in his inventory. He may also have an mprog where he reads the story from the book. - The house is filled with toys that have been lost ore forgotten. - Extra rooms include a pawn shop and a class room as well as a playground and an orphanage.

Level Range: 150-160
Continent: Hikaru

Mantra of Clarity

Keywords: MANTRA_OF_CLARITY, MANTRA-OF-CLARITY
Syntax:
mantraofclarity

Chanting a brief, focused mantram this discipline sharpens their mind, granting increased wisdom.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duration of this abil...

MAPS

Keywords: MAPS
Maps can be brought from some shops in the main cities, or found about the place. Perhaps you might want to become a map writer and sell maps to others for a good profit. There is also an auto-mapper command that will display a map of your general proximity, which is highly dependant on sight.

Marenwae

Keywords: MARENWAE
A place of enchantment and wonder, one of the few, if not the only places in the realm that has been left untouched by modernization or war. What once lived in abundance over the realm now only exists here, and is the home of fairies and satyrs, wood nymphs and brownies. Animals move about in peaceful coexistence with one another, while the air is ...

Mark for Plunder

Keywords: MARK_FOR_PLUNDER, MARK-FOR-PLUNDER, MARKFORPLUNDER
Syntax:
markforplunder target

Used from a hidden position, this ability marks a target for plunder. It makes the next attack against them more damaging and reduces their armor and chance to hit when engaged in battle.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: n/a
Damage ...

MARRY

Keywords: MARRY, DIVORCE, BOND, DISSOLVE, CONSENT
Category: command:immortal
Syntax: Marry <player 1> <player 2> Divorce <player 1> <player 2> Bond <player 1> <player 2> <player 3> Dissolve <player 1> <player 2> <player 3> Consent Players have the ability to marry other players. This can be done with up to two players, or three. To marry, you have to have a marriage certificate from ques...

MARTIAL-ARTS-WEAPONS

Keywords: MARTIAL-ARTS-WEAPONS, MARTIAL-WEAPONS, KYOKETSU, TANTO, KEN, NAGINATA, KAMA, SANSETSUKON, NUNCHAKU, BO, YARI, SAI
Category: olc:oedit:item
Martial arts weapons are a special weapon class for a remort branch of monks that gain the ability to train with them. Below is a list of the available weapons in this class along with an explanation of each. Kyoketsu - This weapon consists of a large ring that you hold in one hand and a weapon portion with a straight blade with a ...

MASS_INVISIBILITY

Keywords: MASS_INVISIBILITY, MASS-INVISIBILITY, MASS_INVIS
Category: magic:spell
This mass invis spell will make the caster and all in his/her group vanish from sight. Each group member becoming undetectable from normal vision or even infravision.

Being invisible, that doesn't mean that you are silenced or your movements go unnoticed. Items dropped will suddenly become visible, and items picked up will appear to have vanis...

MEDALLIONS

Keywords: MEDALLIONS
Syntax: medallions list <optioinal player to see other's medallions> medallions look <name> medallions show <player> <name> Medallions are a way of showing the globals that your character has taken part in.

Medieval Theme

Keywords: BUILDING-THEME, BUILDING_THEME, THEME, MEDIEVAL-THEME, MEDIEVAL_THEME, MATERIAL-THEME, MATERIAL_THEME, MATERIALS-THEME, MATERIALS_THEME, MATERIAL-LIST, MATERIAL_LIST, MATERIALS-LIST, MATERIALS_LIST
Please keep in mind when building, that the timeframe of the mud theme is Medieval. That said, when building, crafting, personalizing, hero stringing, and RP'g that your items, RP, and general -theme- should be Medieval in concept. If that isn't clear, please use google. If it still isn't clear, please seek an IMM for further insight.

...

MEDITATION

Keywords: MEDITATION, MEDITATE
syntax: automatic This skill is similar to fast healing, but relies on the concentration and mantras to increase mana recovery when the character is sleeping or resting. Thieves and warriors, with their troubled minds and violent attitudes, have much trouble learning to meditate.

Meditative Breath

Keywords: MEDITATIVE_BREATH, MEDITATIVE-BREATH
Syntax:
meditativebreath

By taking a calm and focusing breath, this skill increases the focus. It increases the chance to hit an enemy.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: WIS rounds
Remarks: For the duratio...

Mehmet

Keywords: MEHMET
============================================================================= [ 95] Mehmet: The Helpfile for Mehmet ... Sun Feb 1 10:50:15 2009 To: all ----------------------------------------------------------------------------- Does not exist. Yup, that's right, he's helpless. Normal service will now be resumed. ===============================...

Mehmet

Keywords: MEHMET
============================================================================= [ 95] Mehmet: The Helpfile for Mehmet ... Sun Feb 1 10:50:15 2009 To: all ----------------------------------------------------------------------------- Does not exist. Yup, that's right, he's helpless. Normal service will now be resumed. ===============================...

Melding

Keywords: MELDING
. Remort Mage Spell Syntax: cast 'melding' <target> Transfers some of the mana from the caster to the target

Melt

Keywords: MELT
Syntax:
melt

This ability allows the rogue to melt into nearby shadows, exiting combat. It enables them to hide and resume sneaking.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 + Dex
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
Remarks: The user may roll DEXTERITY. If they ex...

MELYENE

Keywords: MELYENE

Hello there! Melyene here.. currently I'm just an OOC assistant-head builder imm.

All building queries can be directed to me (or Keds), just note the both of us and one or the other will get back to you soon. :)

Mprog help and stuff is available too, don't feel shy to note or give me an otell if you see me on!

Melyene

MENU-CHOICE

Keywords: MENU-CHOICE
Choice (add, done, drop, explain, info, learned, list, help)? Note: Creation points (CP) over 40 will affect experience per level by raising it a little for each point above 40. Try to keep it at, or as close to 40 as possible. You can always gain additional skills in the game as you level.

MERCILESS_HUNGER

Keywords: MERCILESS_HUNGER, MERCILESS-HUNGER
Syntax: summon 'merciless hunger' <target> This will summon an painful hunger upon the victim, making it hard for them to stand straight, and in much dire need of a healthy sized meal, even if they just finished eating. The victim will need to consume food immediately, or could parish from this hunger. ELEMENTS: animal SEAS...

MERCILESS_THIRST

Keywords: MERCILESS_THIRST, MERCILESS-THIRST
Syntax: summon 'merciless thirst' <target> This will summon an insatiable thirst in the victim, makes it hard for them to speak, and in much dire need of a drink. The victim will need to consume water immediately, or could parish from lack of water. **Note** Under current code this spell only affects other players, not NPCs. This may...

Merfolk Calling

Keywords: MERFOLK-CALLING, CALLING_MERFOLK

The Calling is a period of time in which a merperson leaves their natural habitat and home to journey onto land, exploring it and thereby expanding their understanding of the world. As an answer to the merfolk post-adolescence tendency toward extreme boredom and the species' ingrained desire - at least in their youth - for foreign curiosities, ...

Merfolk Relations

Keywords: MERFOLK-RELATIONS, RELATIONS_MERFOLK
Relationships with species outside their own are unusual due to the isolationist structure of merfolk society and their habit of preferring their own kind above all others. With that said, merfolk embarking upon their Calling can and do interact with countless races outside their own, and may if inclined engage with them romantically. These relat...

Merfolk Society

Keywords: MERFOLK-SOCIETY
With the exception of those young enough to be drawn by the Calling, merfolk culture is reserved and their civilizations are largely isolationist. Merfolk empires do not allow themselves to be drawn into wars or conflicts outside those which directly impact them, their people, or their Creator. Beyond those either currently fulfilling their Calli...

MERFOLK-SAILORS

Keywords: MERFOLK-SAILORS, SAILORS_MERFOLK

The merfolk have a long and storied history with the seafarers of land-walking races: the sailors and pirates of the legged world. Merfolk children are known to be especially keen to interact with these legged sea-wanderers, and as the most mischievous age-bracket in the species the bulk of these interactions tend to be less than kind, though v...

MESSAGESET

Keywords: MESSAGESET, PMESSAGE-RUNIC, RUNIC-STONE-USE
Category: command
Runic Stones are used for questing, allowing the user to get close or right to the target of the quest. Players may set a custom message that appears when the runic stone is used. This will only show the message that shows when a player uses the stone, not when they reappear in a room on return.

Syntax:
messageset runic <text>

The text...

Metals

Keywords: METAL_INFO, METALS, DARK-MITHRIL, SHADOWFORGED, SILVERED-STEEL, TITANIUM, GOLDIRON, DARKSTEEL, ADAMANTIUM, ADAMANTINE, MITHRIL, PLATINUM


(*) Dark-mithril:A mithril that has been forged with traces of obsidian in it. This gives it a black, almost corrupted look, and leaves it more brittle and less durable than normal mithril (though still better than most steel). However, the benefit of doing this is that the obsidian in the metal tends to make the edge extremely sharp-- ...

Military of Palantal

Keywords: PALANTAL-MILITARY
Military The defenders are swordsmen trained to uphold the law within the city. They are heavier armed than most and under the command of the Lord Marshal. The ranger guards, mainly archers, patrol the woods under the direction of the Master Verder. They are trained by the forest guilds. Many ci...

Military of the Oda Empire

Keywords: ODA-MILITARY
Military The Hikaran Empire has several kinds of force. First are the warrior aristocracy. The sons of the ruling classes and their hereditary retainers all receive military training in the use of traditional weapons - bow, spear and sword - as well as allied arts including horsemanship. Children are tr...

MIND_SHATTER

Keywords: MIND_SHATTER, MIND-SHATTER
Syntax: summon 'mind shatter' <target> With the element of air and the season of summer, this druid summons is called upon to create a massive headache within the targets mind. This offensive spell causes the afflicted to lose self-discipline for a lengthy amount of time making it hard for them to concentrate. It also cause...

Mindbender

Keywords: MINDBENDER
The mindbender class is for those psionics that have chosen to focus on the more introverted aspects of psionics. Some say that they are the most dangerous of the psionics, having honed their craft to a very real and very effective tool. They deal directly with the mind, and with the physical world, their spells often causing long lasting, or very...

MINDSHATTER

Keywords: MINDSHATTER, MIND-SHATTER
Syntax: summon 'mind shatter' <target> This powerful druidic summon joins the scorching heat of summer and the biting winds of the fiercest maelstrom. Upon uttering a word of power, a mind-numbing headache surges through the target of the druid's ire. Whilst under the affects of this nefarious hex, victims find it difficult to concentrate, ...

MINDSPEAK

Keywords: MINDSPEAK
Category: magic:spell
Syntax: c mindspeak <person> <message> c mindspeak <person> ! <emote> This spell when successful allows the castor to speak their thoughts or cast an image into the mind of another. Thus enabling a group to be more effiecient when hunting or journeying. Or can be used as an illusionary tactic to attempt to clutter the recipient'...

Mining and Smelting

Keywords: MINE, MINING, SMELTING, PICKAXE, ORES, INGOTS
Category: command
Mining is an optional thing here on Tirradyn, but it can be of great help to those who like to make their own equipment. This skill will allow a player to gather materials that are needed to smith Armor, Jewelry and Weapons.

To mine in the game,. one must gain the
Mining Skill from a trainer. This skill has a practice maximum for players th...

MINING_SMITHING_COMMANDS

Keywords: MINING_SMITHING_COMMANDS
. forge gather gemcut gemtrade mine smelt smith embed construction RP Combat Information: Damage: 1d8 + Damroll Damage Type: other

MINOR-HURRICANE

Keywords: MINOR-HURRICANE
Remort Mage Spell Syntax: cast 'minor hurricane' <target> Magi have had a fascination with the elements of fire, ice, and wind. However, wind is always quite a difficult element to make into a weapon. However, much research and careful observation of some of the most dangerous natural disasters have brought about a great discovery. By cent...

MINOTAUR-GENERAL

Keywords: MINOTAUR-GENERAL, MINOTAURS-GENERAL
Like Vampires, Minotaurs are not usually considered a natural race. Their conception is most often magical, whether by curse or divine boon, altering the natural form of the target into this part-man, part-bull creature called the Minotaur the actual characteristics melded into a Minotaur varies from creature to creature, with the most traditional ...

MIRAGE

Keywords: MIRAGE
Category: magic:spell
Syntax: cast mirage This spell was created for those that wish to impede those in close pursuit. Not only can scrying eyes be detected, but with a simple mirage, they can be fooled as well. Casting a mirage will cause those that wizard eye you to scry upon your illusion, thinking you somewhere else than you actually are. REALMS: i...

Mirari Mountain Nation of Caramia

Keywords: MIRARI, MIRARI-MOUNTAIN-NATION, MIRARI-MOUNTAIN, MIRARI-NATION, MIRARI_MOUNTAIN_NATION, MIRARI_MOUNTAIN, MIRARI_NATION
Mirari Mountain Nation is located on the lands of Caramia, within the Mirari Mountains. It is a smaller nation, not an Empire. Thre are two main areas, above the mountain and within the mountain, settled by differnt peoples.

Above the mountain, the people of the Mirari Mountain Nation are mentioned in the tome of races of the Caramia because of...

Miria

Keywords: MIRIA, GOD-JEALOUSY, GODDESS-JEALOUSY, GOD_JEALOUSY, GODDESS_JEALOUSY, JEALOUSY
Millennia ago, Kedanna traveled across the universes and realms in anguish. Coming to a vast emptiness, she paused within that endless, empty void and let forth a cry of pure emotion that radiated outward in a burst of power, thus creating the world known as tirradyn. Creating a landscape of beauty, both harsh and gentle. Once cleansed of that pent...

MIRILIA

Keywords: MIRILIA
Category: creation
. Mirilia - Goddess of Youth and Music Staff Positions: Newbie Helper, Help Files AKA: Mirilia rarely goes by the name Mirilia. She will answer to it but she prefers to be called Music or Youth depending on the form she is in. Deity of: Youth and Mu...

Mirror

Keywords: MIRROR
The mirror command allows you to look at yourself and see how you appear to others in the same room. Type mirror to view.

Mirror Image

Keywords: MIRROR_IMAGE, MIRROR-IMAGE
. Remort Mage Spell Syntax: cast 'mirror image' <target> Creates mirror images of you, may be cast up to 4 times for 4 images. In combat, your enemy's blow will strike down your mirror images instead of hitting you. One hit will destroy an image.

MISCELLANEOUS_COMMANDS

Keywords: MISCELLANEOUS_COMMANDS
. arena awareness bank 8ball acrophobia collect cah diagnose bury close examine chaosflag fixpos control donate hide cook gain dig glance meditate forage ..

MITHRIL_GLAZE

Keywords: MITHRIL_GLAZE, MITHRIL-GLAZE
Category: magic:spell
This spell will add a mana bonus attribute to any object worn around the body, like robes, at a great cost. It will destroy the first mithril item in your inventory (always), and it has a 40% chance of destroying the object that you cast it on. If the target object is not destroyed, it will raise it's level by 5. You must have at least 200 mana ...

Mob Identifiers

Keywords: IDENTIFIERS, MOB-IDENTIFY, MOB-LORE, MOB_LORE, MOB_IDENTIFY, MOB-IDENTIFIERS, MOB_IDENTIFIERS
Syntax: identify <object in inventory> The below locations and mobs are now able to help in identifying objects. Builders: To make more identifiers out of mobs, add the act2 identifier flag to them. ## ARIANDOR ## Dragondale - Priest of Kestia/Travel Mage, Temple of Kestia Tulgard - Zallo Marenwae -...

MOB_ACT_UPDATE_ALWAYS

Keywords: MOB_ACT_UPDATE_ALWAYS, MOB_AFF_DETECT_HIDE, MOB_AFF_DETECT_INVIS
UNDER CONSTRUCTION! :) \ \ \ \ \ \ /\ / \ \ . \. /

MOB_ASOUND

Keywords: MOB_ASOUND, MOB_ZECHO, MOB_GECHO
Syntax: MOB ASOUND [string] MOB ZECHO [string] MOB GECHO [string] The command mob asound prints the text string to the rooms around the mobile in the same manner as a death cry. Mob zecho prints the string to all players in the same area with the mobile. Mob gecho prints th...

MOB_AT

Keywords: MOB_AT
Syntax: MOB AT [location] [command] This command perfoms the command at the designated location. Very useful for doing magic slight of hand tricks that leave players dumbfounded.. such as metamorphing mobiles, or guard summoning, or corpse vanishing. Remember that the mobile only performs the command on the location, t...

MOB_CALL

Keywords: MOB_CALL
Syntax: MOB CALL [vnum] {victim} {target1} {target2} The mob call command lets you call MOBprograms from within a running one, i.e. to call a MOBprogram subroutine. The first parameter is the vnum of the program to execute, the second is the victim's name (for example $n), and the third and fourth are optio...

MOB_CAST

Keywords: MOB_CAST
Syntax: MOB CAST [spell] [victim] This command lets the mobile to cast spells. Beware, this does only crude validity checking and does not use up any mana. All spells are available regardless of the race or other abilities of the mobile. Casting the spell occurs silently, but spell effects are displayed normally. Remem...

MOB_DAMAGE

Keywords: MOB_DAMAGE
Syntax: MOB DAMAGE [victim|'all'] [min] [max] ethal} This command causes unconditional damage to the victim. Specifying "all" as victim causes damage to all characters in the room except the mobile. Min and max parameters define the minimum and maximum amounts of damage caused, remember that this damage is like...

MOB_DELAY

Keywords: MOB_DELAY, MOB_CANCEL
Syntax: MOB DELAY MOB CANCEL The mob delay command sets the time in PULSE_MOBILE after which the mobile's delay trigger is activated. If the mobile has a program defined for delay trigger, the program is executed when the timer expires. The mob cancel resets the delay timer. For example, the mob is pr...

MOB_ECHO

Keywords: MOB_ECHO, MOB_ECHOAT, MOB_ECHOAROUND
Syntax MOB ECHO [string] MOB ECHOAT [victim] [string] MOB ECHOAROUND [victim] [string] The command mob echo displays the string to everyone in the room, the mob echoat displays the string to the victim only, and the command mob echoaround displays the...

MOB_FLEE

Keywords: MOB_FLEE
Syntax: MOB FLEE This command causes a mobile to unconditionally flee from combat. Can be used for example with the hit point percentage trigger (hpcnt trigger) to simulate "wimpy" behavior. Example: MOB FLEE The mobile will flee when the interpreter reachs this command. More Examples: If you set a trig...

MOB_FORCE

Keywords: MOB_FORCE, MOB_GFORCE, MOB_VFORCE
Syntax: MOB FORCE [victim|'all'] [command] MOB GFORCE [victim] [command] MOB VFORCE [vnum] [command] The mob force command forces the victim to do the designated command. The victim is not told that they are forced, they just do the command, so some echos message ...

MOB_GOTO

Keywords: MOB_GOTO
Syntax: MOB GOTO [location] This command moves the mobile to the room or mobile or object requested. It makes no message of its departure or of its entrance, so these must be supplied with mob echo commands if they are desired. Examples: MOB GOTO 3000 This command moves the mobile to the room 3000. ...

MOB_JUNK

Keywords: MOB_JUNK
Syntax: MOB JUNK [object] This command destroys the object refered to in the mobile's inventory. It prints no message to the world and you can do things like junk all.bread or junk all. This is nice for having janitor mobiles clean out their inventory if they are carrying too much. Don't use the vnum of the objects because i...

MOB_KILL

Keywords: MOB_KILL
Syntax: MOB KILL [victim] This command lets a mobile kill a player without having to murder. Lots of mobile programs end up with mpkill $n commands floating around. It works on both mobiles and players. Examples: MOB KILL $n This command forces the mobile to attack the player who activated the program (...

MOB_OLOAD

Keywords: MOB_OLOAD, MOB_MLOAD
Syntax: MOB MLOAD [vnum] MOB OLOAD [vnum] [level] {'room'/'wear'} The mob mload command creates a mobile and places it in the same room with the mobile, and the mob oload command loads the object into the inventory of the mobile which has the mobile program. Even if the item is non-takable...

MOB_PURGE

Keywords: MOB_PURGE
Syntax: MOB PURGE [argument] This command destroys the argument from the room of the mobile. Without an argument the result is the cleansing of all NPC's and items from the room with the exception of the mobile itself. However, mob purge $i will indeed purge the mobile, but it MUST be the last command the mobile tries to do...

MOB_REMEMBER

Keywords: MOB_REMEMBER, MOB_FORGET
Syntax: MOB REMEMBER [victim] MOB FORGET The mob remember command enables the mobile to remember a player for future reference in a MOBprogram. The player can subsequently be referred as '$q' in programs activated by the mobile. The mob forget clears the target. Note that if the first time the mobile runs a...

MOB_REMOVE

Keywords: MOB_REMOVE
Syntax: MOB REMOVE [victim] [vnum|'all'] This command lets the mobile to strip an object of given vnum from the victim. Objects removed are destroyed. If the vnum is replaced with "all", the whole inventory of the victim is destroyed. This command is probably most useful for extracting quest items from a player after a...

MOB_TGIVE

Keywords: MOB_TGIVE, MOB_TREMOVE, MOB_TTIMER, OBJ_TYPE_TOKEN
Syntax: MOB TTIMER [victim] [token] [time] MOB TREMOVE [token] [victim] MOB TGIVE [token] [victim] Those commands are used to work with a new object type called token. Tokens are items created expressly for use in mobile programs. They are totally undet...

MOB_TRANSFER

Keywords: MOB_TRANSFER, MOB_GTRANSFER, MOB_OTRANSFER
Syntax: MOB TRANSFER [victim|'all'] [location] MOB GTRANSFER [victim] [location] MOB OTRANSFER [object] [location] The mob transfer command sends the victim to the destination or to the room of the mobile as a default. If the victim is "all" then all the characters...

Mobile Color Mode

Keywords: MOBILE-COLOR, MOBILE_COLOR, MOBILE-COLOUR, MOBILE_COLOUR, MOBILECOLOR, MOBILECOLOUR
Category: command
Syntax: mobile color <mode|regular|account> This sets the color mode used while mobile mode is on. regular Uses your regular non-mobile color mode. account Follows the account mobile color setting. mode Any valid color mode, including: nocolor, ansi, irc, ircwhite, html, mxp, bright, autodetect, xterm Autocolor ...

Mobile Levelup

Keywords: MOBILE-LEVELUP, MOBILE_LEVELUP
Category: command
Syntax: mobile levelup <minimal|regular|account> This sets the level-up message style used while mobile mode is on. minimal Uses the compact mobile level-up messages with a short header and gain lines. regular Uses your regular non-mobile level-up messages. account Follows the account mobile levelup setting. Type:...

Mobile Mode

Keywords: MOBILE, MOBILE-MODE, MOBILEMODE
Category: command
Syntax: mobile mobile on mobile off mobile status mobile who <format|account> mobile noteboard <1|2|regular|account> mobile levelup <minimal|regular|account> mobile color <mode|regular|account> mobile scroll <amount|regular|account> mobile by itself shows your current mobile s...

Mobile Noteboard

Keywords: MOBILE-NOTEBOARD, MOBILE_NOTEBOARD
Category: command
Syntax: mobile noteboard <1|2|regular|account> This sets which note board summary is used while mobile mode is on. 1 Uses the Dawn of Time standard board summary. 2 Uses The Gathering note board summary. regular Uses your regular non-mobile note board setting. account Follows the account mobile noteboard set...

Mobile Scroll

Keywords: MOBILE-SCROLL, MOBILE_SCROLL
Category: command
Syntax: mobile scroll <amount|regular|account> This sets the paging size used while mobile mode is on. regular Uses your regular scroll setting. account Follows the account mobile scroll setting. amount 0 disables paging. Any other value must be from 10 to 100. Choosing a specific amount will ask whe...

Mobile Who Format

Keywords: MOBILE-WHO, MOBILE_WHO
Category: command
Syntax: mobile who <format|account> This sets the who format used while mobile mode is on. account Follows the account mobile who format. format Any valid whoformat. Type: mobile who to see the full list in game. Current formats include: dawn, storm, endless, just_names, wotl, gathe...

MOBLOG

Keywords: MOBLOG, MPTRACE, MPINFO, DEBUG, MOBHELP, IFHELP
Category: olc
Debugging mobprogs without tools can at times be near impossible at the best of times. This help entry documents some of the mobprog debugging features and commands built into the dawn codebase. Syntax: mptrace [lines to look back] The mud mobprog system remembers the last 500 mobprogs triggered. In addition it records, the type of tri...

MOBPROG

Keywords: MOBPROG, MOBILE-PROGRAMS
Usually mobiles never do anything but wait to be slaughtered, unless someone has added many special procedures called mobile programs. The backbone of the mobile programs is called triggers, essentially they are procedures calls which provide the context for what is going on around the mobile. So if something happens in the mobile's room and ...

MobProg Help

Keywords: MPHELP
Syntax: mphelp Typing this command will pull up a list of actions that can be performed within the mobprog code.

Mobprog Help

Keywords: MOBPROG, MPROG, OLC-MPROG
. -- A listing of MPROG helpfiles -- Type: help MOBHELP For help and information on mob actions within an mprog. Type: help IFHELP For information on debugging mprogs. Type: help 'IF_CHECKS' A help file that provides pointers for if_checks and their arguments. Type:...

MOBPROGRAM_LIST

Keywords: MOBPROGRAM_LIST
MOBprogram list, is a list that contains virtual numbers of the programs, its triggers and arguments, that is set on the mobile. On the olc building it can be seen when you type medit <mob's vnum>, and it looks like the table below: MOBPrograms for [ 3004]: Number Vnum Trigger Phrase ------ ---- ------- ------ [ 0] 3005 REPOP 3 [ ...

MOBS

Keywords: MOBS, MOBILES
Mobiles or Mobs is an ooc reference to all the creatures that inhabit Our Mud, Everything from the guild trainer to a rabbit is oocly termed a mob.

MODIFIERS

Keywords: MODIFIERS
Your modifiers are the bonuses your particular percentage in an attribute entitle you to. Modifiers are dependant on equipment and race to a large extent.

Moleskin

Keywords: MOLESKIN
Syntax:
summon 'moleskin' target

This spell thickens the target's skin, granting them increased hitpoints. It also provides a natural resistance to common diseases and infections.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON rou...

Money

Keywords: GOLD-COIN, SILVER-COIN, COINS, ECONOMY, CURRENCY, MONEY, NOBLES-COIN, LEGENDS-COIN, TALENTS-COIN, CROWNS-COIN
The Gathering's economy is based on six coin denominations. These are, in order from least worth to greatest: silver, nobles, gold, crowns, legends, and talents. One talent is worth 100,000 silver, so be careful of carrying those around, as thieves can steal quite a bit of your money that way.

Not all of the denomination are visible in you...

MOON-ELVES

Keywords: MOON-ELVES, MOON-ELF
Moon-Elves come in two varieties, those who were born upon the moons of Tirradyn, and those that choose to dwell in the moonlight that covers the world at night. Some speculate that the latter revere the moons so much because at some point in their history, their ancestors dwelt upon them, but moon-elves are notorious for living in the moment and ...

Moon-silk

Keywords: MOON-SILK-XXYZ-NOSTRUM-SACHAI, SACHAI_NOSTRUM_XXYZ_SILK_MOON
Moon-silk is one of the rarest forms of silk and found only within two places. A City that resides upon the Red Moon, otherwise known as the Mad Moon or Xxyz. As well as in the Dark Tower where the Nostrum and Keepers of the Night call their home. No where else within Tirradyn is the silk found.

The Royal family who res...

Moot Reasons and Amounts

Keywords: MOOT-REASONS, MOOT_REASONS, MOOT-AMOUNTS, MOOT_AMOUNTS, MOOTS

When you have a moot called against you, you will be notified, and it will have upto 60 seconds to pass. Moots can be positive or negative, reflecting how much rpxp you will receive if the moot passes. Only the nobles will call moots against you, and only you and the online nobles will see that a moot has been called. Moots are called for several...

Mori Theology and Dieties

Keywords: MORI-THEOLOGY
Theology The Alaghi worship a triumvirate of gods, although these have a definite heirarchy based on their importance, history and legends. Foremost is the Earth-mother, very close to the nature-deity Tirradyn, known to many cultures as Kahryn. She is credited with creating the natural realm, in particu...

MORTAL-GUILDS

Keywords: MORTAL-GUILDS, GUILDS, MORTAL_GUILDS
TG... allows the character creation of private, mortal-ran clans/guilds. These are not involved with religions and do not have a God to run them Icly. This does not mean that the clans/guilds cannot center around a theme that a God might approve, and therefor bless. To prevent the creation of numerous two member clans/guilds, there is a few requir...

MORTAL-PUNISHMENTS

Keywords: MORTAL-PUNISHMENTS, MORTAL_PUNISHMENTS, PUNISHMENTS, LAW_COUNCIL
Spamming emotes (for experience.)
1. Warning and experience docking.
2. 24 hour noemote and experience docking.
3. Week jail sentence and experience docking.
4. Character deletion.
5. Perm-ban.

Deliberate bug abuse.
1. Week jail sentence and removal of benefits gained.
2. Character deletion.
3. Pe...

Most Commonly Asked Question and Comments

Keywords: FAQ, FAQS
Category: creation
1: How do I find or get into RP? 2: What are DA Tokens 3: How do I remove someone as a spouse? 4: How do I remove someone who is a slave? 5: How to I become a ruler of a kingdom 6: Can I have special powers? 7: Can I have special weapons or armor 8: Someone is bothering me and I don't want them to, how do I make them stop 9: Can I give my coins and...

MOTD

Keywords: MOTD
Welcome to Tirradyn! Whether New or Returning, WELCOME and THANKS for stopping in. Don't be shy! Come on in and enjoy yourself.
If you have any questions, we have a friendly, knowledgeable player base and staff who can help. There are three channels you can use to ask questions:
Newbie, ..

MOTECOLOUR

Keywords: MOTECOLOUR, MOTECOLOR
Category: command
Syntax:
motecol <color character>
motecolour <color character>
motecol self

The 'motecol' or 'motecolour' command sets the color of the emotes inside of saymotes, gmotes and similar commands. This is to better allow you to differentiate your colors between says and emotes within saymotes so that they're more easy to tell apart.
...

Moulinet

Keywords: MOULINET
Syntax:
moulinet target

A Moulinet is a a powerful, whirling slash. This attack deals very high damage but leaves them momentarily vulnerable and slow to recover.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Damage Type: Pierce
Duration: 1d4 round...

MOUNT

Keywords: MOUNT, RIDE, RIDING, HORSE
Syntax: mount <animal> tether <animal> or dismount <animal> Is the basic skill of being able to stay on top of an animal that has been tamed and trained for riding. This would allow you to freely move through the realms in relative comfort (as comfortable as horse back could be...). For the more skilled rider comes the added bon...

Mount Kick

Keywords: MOUNT-KICK, MOUNT_KICK, MOUNTKICK
Most mounts have the ability to kick an enemy in front of them to cause damage to an enemy. Through hoof or claw, these attacks can wound the enemy when focused.

Syntax:
mountkick <target>

RP Combat Information:

Skill Type: Melee
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d8 + Mount Damroll
Damage Type:...

Mountain Heart

Keywords: MOUNTAIN_HEART, MOUNTAIN-HEART, MOUNTAINHEART
Syntax:
Passive/Automatic

Solidifying their heart and calm, the spirit becoming as unyielding as stone. This technique automatically reduces incoming physical damage. The reduction can be reduced up to 10%.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Dam...

MOUNTAIN-GIANTS

Keywords: MOUNTAIN-GIANTS, MOUNTAIN_GIANTS
Mountain-giants are the most rarely seen race of giants, usually only seen if one travels the mountain ranges where they make their homes. They rarely come down to mingle with others, but younger mountain giants wandering the world is not unheard of, as their isolation tends to make young adults curious about the outside world. They are the large...

MOVEMENT_COMMANDS

Keywords: MOVEMENT_COMMANDS
. rest dismount doorway enter exits fly follow grecall kneel land mount nofollow nosummon recall rrecall rent sit sleep sneak spackle speedwalk stand tether u...

MP-BUILDING

Keywords: MP-BUILDING
The first step to build a mobile program is building the mobile, see which trigger is better to use, and build the code. To build the code you need see what virtual numbers are available for the mobile program, use the command mplist to see all the mobile programs of the current area and its vnums, you will see something like the list below: ...

MP-BUILDING1

Keywords: MP-BUILDING1
To set the mobprog on the mobile, first you need have built the mobile (see help MOB-BUILDING), while editing the mobile , if you type command you will notice some commands to deal with mobprog: addmprog <vnum> <trigger> <argument> - To add a mobprog delmprog [number] - To remove...

MPCOMMANDS

Keywords: MPCOMMANDS
Mobile program pcommands are special commands that allow mobiles to perform immortal-like actions within a mobile program (transferring players or loading items, for example). Most mobile commands them are wiz commands which have been changed to allow for mobiles to perform the commands. In this version of mobile programs, players have been prevent...

MPEXAMPLES

Keywords: MPEXAMPLES
Here goes some mobile programs examples: In #MOBILES: M act 1000 pokes you in the ribs. Or in the olc mobile editing: MOBPrograms for [ 1000]: Number Vnum Trigger Phrase ------ ---- ------- ------ [ 0] 1000 ACT pokes you in the ribs. In #MOBPROGS: #1000 if isnpc $n chuckle poke $n break else if level $n <=...

MPEXAMPLES1

Keywords: MPEXAMPLES1
Another example: This program could be used on a temple guardian mobile, whose job is to prevent evil characters from entering the sanctuary. Let's assume the exit to the temple is north (exit 0) and the temple antechamber is room 2301 In #MOBILES text file: M exit 1001 0 Or in the olc mobile edit: MOBPrograms for [ 1000]: Number Vn...

MPEXAMPLES2

Keywords: MPEXAMPLES2
Example of using DELAY and REMEMBER: In #MOBILES text file: M greet 1002 100 M delay 1003 100 In the olc mobile edit: MOBPrograms for [ 1000]: Number Vnum Trigger Phrase ------ ---- ------- ------ [ 0] 1002 GREET 100 [ 1] 1003 DELAY 100 In #MOBPROGS #1002 if isevil $n say You infidel! Go away or face the wrath...

MPEXAMPLES3

Keywords: MPEXAMPLES3
A Officer requires a "Just Visiting" card in order to enter the jail area. If the person doesn't have it then they cannot enter, but if they do have it, they can. The card would only be good for one visit though before they would have to get another one. In the #MOBILE text file should have: M grall 3019 100 M delay 3018 100 M give 3017 visitin...

MPRESET

Keywords: MPRESET
syntax: mpreset Resets the mobprog's in the area.

MPSYNTAX

Keywords: MPSYNTAX
The syntax of any mobile program can be as shown below: if <if_check_1> <argument> <operator> <value> or <if_check_2> <argument> <operator> <value> or <if_check_N> <argument> <operator> <value> and <if_check_N> <argument> <operator> <value> and <if_check_N> <argument> <operator> <value> <program_co...

Mremisha Village

Keywords: MREMISHA VILLAGE
Builder: Kyozou

The original town the Mrem founded when Kyozou brought them to this realm. It is a village that is very old, and one of the untouched places during the Dark Ages of the Titans.

Mud Client Compression Protocol

Keywords: MCCP
Category: command
Syntax: mccp mccp on1 mccp on2 mccp off The MUD Client Compression Protocol (MCCP) is a function that compresses/packs the data that is sent to you via connection while playing the game. It gives detailed information about how much is packed, which connection protocol it is, the compression rattio, and how much would in...

MUD Soundpack

Keywords: SOUNDPACK, SOUND-PACK, SOUND_PACK
Below is a link for a soundpack that our staff has been working on for our screenreader players. There are instructions in the readme for both VIPMud and MUSHClient. Most of the channels are added, barring socials. However, it does not include gmotes/emotes.

https://tirradyn.com/downloads/Tirradyn_Sound_Pack_v1.zip

MUDSCHOOL

Keywords: MUDSCHOOL, SCHOOL
We currently have no Mud School. You start with 1000 silver in the main plaza of your home town, and we suggest you look at the maps you'll find in your inventory. They show lots of good areas to go to for new players, as well as everything in your home town. It is also a good idea to type 'help game', our main file for new players.

MUDSTATS

Keywords: MUDSTATS
Syntax: mudstats This will display general information about The Gathering... including the number of rooms/mobs/objects, server, and reboot information.

MUDSTATS

Keywords: MUDSTATS
Syntax: mudstats This will display general information about The Gathering... including the number of rooms/mobs/objects, server, and reboot information.

MULDURI

Keywords: MULDURI, MULDURI-TRIBE, MULDURI-EMPIRE, EMPIRE_MULDURI, TRIBE_MULDURI

Nation Name:
The Mulduri Tribe

History:

Formed from the joining of many scattered rawulf tribes, the Mulduri Tribe is a greater, over-arching tribe that seeks to unify all rawulvian kind under one banner. They first started and were born from the Galdu tribe. A lone, singula...

MULDURI-CULTURE

Keywords: MULDURI-CULTURE, CULTURE_MULDURI

Mulduri Culture

Religion(s):

The Mulduri tribe is open to many religious practices, but for the most part there seems to be a heavy emphasis on the portfolio of the Goddess Sachai. Though, in short, all deities have their place within the Tribe at large. Others are more known and wo...

MULDURI-LAW

Keywords: MULDURI-LAW, LAW-MULDURI

Mulduri Law
Government:

After the defeat of the Elder who ran the Galdu tribe with an iron fist, it was deemed a necessity for one ruler to also be governed by a council. This council is comprised of each individual tribe that has since joined the Mulduri Tribe. With an Alpha at the lead w...

MULDURI-MILITARY

Keywords: MULDURI-MILITARY, MILITARY_MULDURI

Mulduri Military

Military:

Their military is comprised of spearmen, infantry, archers, cavalry, and even casters alike. Where most, or some, rawulf tribes would only use melee warfare; or at best even archery, the Mulduri have warriors of all types. Be they front line soldie...

Multi Logging

Keywords: MULTI-LOGGING, MULTI_LOGGING, MULTILOGGING, MULTIPLAYING, MULTI_PLAYING, MULTI-PLAYING, ALTERNATE
Category: newbie
Multi-playing, also known as multi-logging, is the act of having multiple characters on at the same time. Multi-logging is considered a privilege on TG and should it be abused then it will be revoked for all, or on a case-by-case setting.

Definition of Alts:
Alts are characters a single player has created. You can have up to 25 alts, but k...

MXPTEST

Keywords: MXPTEST
This is a test for MXP

Myrmeleon Colony

Keywords: MYRMELEON_COLONY, MYRMELEON-COLONY
Category: notes
Lore: In the Dunes of Agragon a colony of Myrmeleon can be found. Roaming the dunes, the creatures bring food back to their underground nest and their queen who lays eggs in the underground tunnels. The odd creatures- lower half of an ant and upper half of a lion, are carnivorous and vegetarian at the same time- but not omnivorous. Most live s...

NADUR-BEKHAI

Keywords: NADUR-BEKHAI
The Nadur Bekhai is a religion formed to worship Tirradyn and the spirits of the natural world and is a new religion compared to some others. Those that walk this path are many things to many different people. They can be teachers, caretakers, advisors, watchers and guardians. Respectful of all that is natural they strive to preserve it and watch i...

NAME_ONLY NAME_B4SHORT

Keywords: NAME_ONLY, NAME_B4SHORT
Category: command
Syntax: name_only

Name_only allows the player to no longer view the short description of another PC if their character's name has been introduced. Typing this command will toggle it on or off.


Syntax: name_b4short

name _b4short allows you to shift the name from after the short, to before and back again. With this option, ...

Nametest

Keywords: NAMETEST
Namtest is a nifty little command you can use to check if a name is available! It'll tell you if it's available for use, or if it's not allowed, or in use.

Syntax: nametest omnira
Message: The name 'Omnira' is already used by another player, try another name.

Syntax: nametest bacon
Message: That name is not allowed, or ...

Nar'Got

Keywords: NAR'GOT, NARGOT
. Nation Name - Nar'Got History Regional background: Nar'Got was first established on the continent of Thathoth, however during the time of the great purge, they were betrayed by Furina with one of her followers setting fire to the northeast portion. Empress Leilah, not wishing to allow the citizens there to come to harm, and no longer tru...

Narina

Keywords: NARINA
Having began as a small settlement of humans, Narina grew over time. With increased population, interest in the boarding school and addition of the healing center, day care center and beautiful scenery the place soon became a bustling center of interest, attracting more attention. Narina now boasts a decent sized population, several shops and resta...

Nation/Empire Template

Keywords: EMPIRE_TEMPLATE, EMPIRE-TEMPLATE, NATION_TEMPLATE, NATION-TEMPLATE
Nation Name History Regional background: Nation?s History: Timeline ? Historical Iconic Characters ? Government Type ? Structure ? Politics ? Legal System ? Religion(s) Theological History ? <what gods are followed, what temples available> Culture Recreation ? Arts - ...

Natural Weapons: Aimed Throw

Keywords: AIMED_THROW, AIMED-THROW, AIMEDTHROW
Syntax:
aimedthrow target

This attack uses natural weapons. It increases the chance of a critical hit when used.

RP Combat Information

Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: per weapon
Crit Strike Mod: x2 rolled damage
Remarks: This attack will ...

Naturalist

Keywords: NATURALIST, NATURES-AID, NATURES_AID

The Naturalist subclass is for druids who have come to believe that nature is the only answer to all things. They believe whole-heartedly in nature's ability to overcome any obstacle or situation, any hardship. Their main focus tends to be of a more healing nature, as they've learned that a primary similarity to all hardships is often injury, a...

Nature Shield

Keywords: NATURE-SHIELD, NATURE_SHIELD
Category: magic:spell
Syntax: summon 'nature shield' <target> This spell will conjure a magical shield around the target which will aid in protection of Nature aligned attacks. Though not a perfect defensive against attacks the experienced caster can create such a shield that allows great protection.

NATURESPEAK

Keywords: NATURESPEAK, NATURE-SPEAK
Althought the forces of nature are widely misunderstood, they are recognized as quite a powerful ally by those who learn to use them. Powerful druids that serve the forces of nature are granted the abiites of using it to communicate with another nearly anywhere throughout the realm. While standing in the forests, one may communicate a message to a...

Necromancer

Keywords: NECROMANCER
Necromancers are those dark clerics that choose to specialize in the field of death. This takes the form of both causing death, and uncausing it. Necromancers retain all of the spells given to acolytes, at greater casting abilities while they gain many spells that allow them to manipulate death and the health or life force of their enemies. In so...

NEEDIMM

Keywords: NEEDIMM
Category: command
The Needimm command is used to set a flag allowing the staff to know that you are requesting assistance in a matter. It is asked that you please be patient, as the staff may be addressing other matters at the time you originally use Needimm, but we'll strive for a timely response.

Nelmyne, the Dark Princess

Keywords: NELMYNE
Known Domains - Mystery, Illusion, Deception

Known Names - Nelmyne, Myn, Firecat, Dark Princess

True Name - Undisclosed save for those whom are close to her.

Known Alignment - Neutral, though moods can shift.

Known Form - a small, dreamy mrem lass with garnet locks

Known Symbols -
A violet starlight ros...

Nereus - Lord of the Seas, Patron of Luck

Keywords: NEREUS
Category: creation
Played By: RP-Council AKA: Sea God, Lord of the Seas, Patron of Luck, Luck God Deity of: Seas, Luck Allignment: Chaotic Neutral Form: Created from the Seas and the life within, he is made up of what can be found within its depths. Half man, half fish, he wields a trident of unimaginable power. While he has the power to take...

Nersa - The Common Grounds of Fables and Forests

Keywords: NERSA, NEW_NERSA, NERSA_CONTINENT, NERSACONTINENT
Category: newbie
General Location: Located in the Southern Hemisphere along the equator, East of Hikaru near the Azure Sea and Grendafel's Embrace.

General Geography: With pure waters and fertile grounds, Nersa is heavily forested. The river bisects the continent, but splits on the western side, flowing into the delta where the estuary provides a lovely ...

Nerve Strike

Keywords: NERVE_STRIKE, NERVE-STRIKE, NERVESTRIKE
Syntax:
nervestrike target

A precise blow strikes a cluster of nerves on the target. It reduces the damage the target deals, based on the user's dexterity.

RP Combat Information

Skill Type: Debuff
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Damage Type: Harm
Save: Reflex vs Spell DC
Durati...

Newbie Help Reference

Keywords: NEWBIE
Category: pointer
The following is a list of helpfiles that will aid you in understanding the mud and hopefully aliviate any confusion that always seems to occur when arriving to a new mud and having to learn the commands and the requirements for the game. Either type help followed by the word beside it below, or move your mouse to the word beside help or afte...

Newbie Helpers

Keywords: NSUPPORT-POLICY, POLICY-NSUPPORT, NEWBIE-HELPER, NEWBAG, NGOTO, NRETURN, NFORCE
Category: helpsys
Syntax:
newbag - places a newbie back into your inventory
ngoto - allows you to goto a newbie and give them a bag or aid them.
nreturn - returns you to where you were before using ngoto
nforce - forces a newbie to execute a command.
- nforce <newbie> <command for newbie to execute>

Newbie support is a crucial g...

NEWBIES

Keywords: NEWBIES, GAME, BACKGROUND, NEWBIE-INFORMATION, INTRODUCTION, DOCUMENT, DOCO, NEWBIEDOCO, NEWBIEDOCUMENT
The The Gathering... Newbie Document ========---------------------------------------------======== Welcome to The Gathering.... This file is for new players, and for long time ones too. For those that do not know what The Gathering... has to offer, this will be a very useful document to read. It will give you an idea of whe...

NEWSPAPER

Keywords: NEWSPAPER, TIMES, -DRAGONDALE
The Dragondale Times is a player-managed newspaper serving the City of Dragondale. It enjoys a certified charter and full endorsement of the Dragondale Merchant's Council. Businesses within Dragondale's city limits receive advertising at a greatly reduced rate. Involved citizens and even foreign readers have the optio...

NEWSPAPER

Keywords: NEWSPAPER, TIMES, -DRAGONDALE
The Dragondale Times is a player-managed newspaper serving the City of Dragondale. It enjoys a certified charter and full endorsement of the Dragondale Merchant's Council. Businesses within Dragondale's city limits receive advertising at a greatly reduced rate. Involved citizens and even foreign readers have the optio...

NEXUS

Keywords: NEXUS
Category: magic:spell
This spell is virtually identical to portal, with the only difference being that while portal creates a one-way gate, a nexus spell makes a two-sided gate. It also lasts longer than the lower-powered portal spell. Both spells require an additional power source, the secret of which has been lost.

Nickname

Keywords: NICKNAMES
Category: command
. The nickname command allows you to set a nickname for someone. The person may thereafter be referred to by you as that nickname, or their true name. Nicknames do not show up anywhere except in your nickname list, they are merely to make referring to people with harder or longer names a lot easier, or to be able to use a more familiar name with s...

NMOTD

Keywords: NMOTD
Welcome to Tirradyn!!

Are you a new player? If so, WELCOME and Thank You for stopping in! :)

If you have any
questions, you can use the Newbie Channel, or ask on OOC for assistance. If you prefer to ask privately just type WHO. We've made it easy for you! Players with a * in the first col...

Nobility in Oda

Keywords: ODA-NOBLES
Noble Families The Oda dynasty have always been among the great houses, although usually not the largest or most powerful. During the First Empire, the Oda constructed a mighty fortress in the mountains at the eastern edge of their domain. This castle has been beseiged, rebuilt and refurbished many times...

Noble Commands

Keywords: NOBLE-COMMANDS, NOBLE_COMMANDS
As a noble, you have the ability to enhance the player base's RP. With this, you are granted certain immortal skills to help you. You also have the responsibility to use the commands correctly and in a method that would not be against the rules. Please see the list of commands below that you have access too. Noble Granted Commands: moot switc...

Noble Communications

Keywords: NSPEAK, NTELL, NTALK, NREPLY, NOBLE-COMMUNICATIONS, NOBLE_COMMUNICATIONS
Category: command
Syntax: nspeak ntalk ntell <person> nreply These commands are used for Nobles to communicate annonymously with one another. Nspeak is a command used to speak annonymously to all on the mud as a Noble if needed. Ntalk is a command used to speak to other Nobles and Imms to discuss IC situations and anything else rel...

Noble Houses of the Kitsune

Keywords: NOBLE-HOUSES-KITSUNE, KITSUNE_HOUSES_NOBLE
.
Overview of each Noble Kitsune House

House of Bojuro
The House of Bojuro sits within the darkness of the black moon, Nephilim. They are the eyes and ears of the Kitsune, who watch the wanderings of The Pack and the goings on of the demons upon the moon. They are spies of the race and good at what they do. Ev...

Noboon

Keywords: NOBOON
Syntax: noboon

Type noboon to toggle on or off the ablitity to receive a boon, or a gift of spells/prayers from the gods.

Noboon will also strip almost all boon spells from you, but only those, negative spells and additional ones will have to be dealt with on their own.

NOCHARM

Keywords: NOCHARM
Syntax: nocharm Toggles you character's permission flag regarding following. You cannot be charmed by anyone when nocharm is on.

Nocoloring of Room Names and Room Descriptions

Keywords: NOCOLOUR, NOCOLOR
Category: command
Syntax: nocolor roomnames nocolor roomdescs Both of these command come default off. They allow you to toggle on or off whether or not you wish to see the colors in room descriptions or room names.

NOEQ

Keywords: NOEQ, NO-EQ, NO_EQ
Category: command

Syntax: noeq

Typing
noeq toggles either on or off the ability for your equipment to be able to be viewed by yourself and other individuals, or not.

NOFOLLOW

Keywords: NOFOLLOW
Syntax: nofollow Toggles you character's permission flag regarding following. You cannot be followed by anyone when nofollow is on.

Nospam

Keywords: NOSPAM
Category: command
Syntax: nospam <command(s)> For those cases where you have a million objects to manipulate, and you know it'll knock you offline, (aside from inventory, you're out of luck there), we now have a 'nospam' command to hide spam much in the same way that cmote hides messages from the commands. Just put 'nospam' in front of any command like: nosp...

NOSTRUM

Keywords: NOSTRUM, RELIGION-NOSTRUM
Category: notes
-'-,-'-,-'-,-{@ The Nostrum @}-,-'-,-'-,-'-

The Nostrum started out years ago, as a religion, following the goddess Ariana's ideals that a ballance MUST be maintained and no faction, good or evil, should hold supreme ownership of the realm. Over time, though, the religion came to change, many things in the realm forcing...

NOSUMMON

Keywords: NOSUMMON
Syntax: nosummon Toggles your character's permission flag regarding summoning. You cannot be summoned by anyone when nosummon is on.

NOTE

Keywords: NOTE
Category: pointer
Type: help -NOTEACH For help on disabling the ability to be taught. Type: help NOTES For help on how to write and read notes. Type: help 'NOTE EDIT' For information on editing unposted notes.

Note Boards

Keywords: NEWS, CHANGES, NOTES, MESSAGES, READ, UNREAD, POSTINGS, MISC, BULLETIN, ROLEPLAY, RPGLOBAL, IDEAS
The notes on this mud replace the bulletin boards and mail systems found on various other muds. There are a number note categories, or boards, available to players that you can read and/or post to. These include notes, ideas, changes, and news. You can only post to notes and ideas though. Posting to changes and news are reserved for immortals. ..

Note Tips

Keywords: NOTE-TIPS, NOTE-INFORMATION
Please keep in mind the use of note types you have when posting a note.

For miscellaneous jokes, polls, or generally miscelaneous topics, please direct them to the
misc board. Roleplays should of course be IC-related notes. Ideas that you have to better TG can also be posted. Notes are a more general every-day message to relay ...

NOTE-MARKLASTREAD

Keywords: NOTE-MARKLASTREAD, MARKLASTREAD
Category: notes
Syntax: note marklastread <#> This command sets the note number last read as the one you specified. It's a particularly useful command if you accidently type 'note read <#>' instead of 'note peek <#>'.

NOTE-READ

Keywords: NOTE-READ, NOTE-PEEK, NOTE-SEARCH, NOTE-LIST, NOTE-CATCHUP, NOTE-TAIL
Reading Notes on The Gathering... There are many option available when reading notes: "note" is interchangeable with "idea", "change", and "news" note :Shows next unread note note list :Shows all notes (unread marked with an N) note tail <number> :Shows the last <number> of notes note read # ...

NOTE-SEARCH

Keywords: NOTE-SEARCH, NOTE-PEEK
Syntax: note search <keywords> note peek <#>
The 'note search' command will perform a filter all notes and return information on which notes have the exact keywords you're searching for. It can also be used to search news, changes, and ideas.
The 'note peek' command will display a note without marking it and all notes before it ...

NOTE-SHOWRAW

Keywords: NOTE-SHOWRAW
Syntax: note show
note showraw

These commands are a good way of showing the progress of notes while you are working on them. NOTE SHOW will show you the completely formatted note, including color, line spacing, and any other formatting you have done to the note.

NOTE SHOWRAW will display the note prior to any formatting t...

NOTE-WRITE

Keywords: NOTE-WRITE, NOTE-SHOW, NOTE-EDIT, NOTE-POST, NOTE-CLEAR
Writing Notes on The Gathering... There is more than one way to write a note. You will always have to enter the "to" line and the "subject" line. Do that as follows: "note" is interchangeable with "idea" note to : sets the to line (playername or clanname) = note to all will go to everyone = ...

NOTE_COMMANDS

Keywords: NOTE_COMMANDS
. changes ideas misc news nomisc notes showmisc unread roleplay pknote noteboard rpnote immrequests immrequestold bulletin

NOTEACH

Keywords: NOTEACH, -NOTEACH
Syntax: noteach Toggles your character's permission flag regarding teaching. You cannot be taught any spells when noteach is on.

NPC-DM

Keywords: NPC-DM, NPC_DM
Category: command
Syntax: npc <mob> show - Displays mob's current hp npc showall - Displays all mobs' in the room current hp npc <mob> hp <amount> - Sets mob's rp hp amount npc <mob> damage <amount> - Damages mob by the amount npc <mob> heal <amount> - Heals mob by the amount The NPC command allows DM...

NUDEDESC

Keywords: NUDEDESC, NAKED
Category: command
Syntax: Nudedesc

Edit your nude description in the same manner you would your normal description, however you would type nudedesc to get into the editor rather than desc.

To have your nude description displayed vs your normal one, simply type naked. Please remember that nude descriptions are for use in private areas only, and should not be se...

Oak HEart

Keywords: OAK_HEART, OAK-HEART, OAKHEART
Syntax:
summon 'oak heart' target

This spell draws on the enduring strength of ancient wood. It temporarily fortifies the caster's Strength, increasing their damage.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON rounds
...

OBJECT_COMMANDS

Keywords: OBJECT_COMMANDS
. press attune auction buy build compare cover drink draw drop decipher eat empty equipment fill get give hold inventory lockers place plant pour put ...

OBJECT_TRAIL

Keywords: OBJECT_TRAIL, OBJECT-TRAIL
This summons attempts to locate an objet that the caster is looking for. The summons reveals an image of where the searched for object is or who is carrying it. If you are vague in your search details, you may find many more items that fit the description than you were looking for.

Oda Empires Political Views and Allies

Keywords: ODA-POLITICS
Political Relationships The cult of Sendak is viewed as a foreign intrusion into the land of Hikaru, opposed even by the elite warrior and other warrior groups who might be expected to turn to the temple. Even in times of peace the city of Sendak resembles a place under seige, the last refuge of that faith surrounded by infidels and the opposi...

Oda Theology

Keywords: ODA-THEOLOGY
Theology The Oda empire doesn't have a single state religion, but some temples are viewed more kindly than others. The gods of Sages temple, successors to Orma's legacy, have long been revered in Hikaru. Old tales tell of Oram appearing to travellers, working various miracles of kindness and healing. Orders of monks maintain his legacy in the...

Ogre Strength

Keywords: OGRE-STRENGTH
Syntax: cast 'ogre strength' <target> Through careful consideration and research, the Magi have improved the formula for strength modification spells. Dubbed to be called Ogre Strength, this spell allows the affected a much greater boost of strength than the standard formula. More mana is pumped into the muscles to give a more refined boost to...

OLCGOTO

Keywords: OLCGOTO
You must be in building mode to use olcgoto. In an ooc room type mode build. Syntax: olcgoto <vnum>

Old Nightkin

Keywords: OLD-NIGHTKIN
Category: race

This race is not available via creation. To request this race, please send an immrequest to imm valafar sinsalee with immrequest subject Nightkin/Starkin Race Request and you will be contacted regarding it from staff.

NOTE: Starkin and Nightkin are Rethian races, and as such would have little to no knowledge of Tirradyn, includ...

old- starkin

Keywords: OLD-STARKIN
Category: race

This race is not available via creation. To request this race, please send an immrequest to imm valafar sinsalee with immrequest subject Nightkin/Starkin Race Request and you will be contacted regarding it from staff.

NOTE: Starkin and Nightkin are Rethian races, and as such would have little to no knowledge of Tirradyn, includ...

OLD-HTML-N0-LONGER-UPDATED

Keywords: OLD-HTML-N0-LONGER-UPDATED
Standard ANSI Colours MXP Extended Colours +----------------------+------------------------+----------------------------+ |`R `r Red red |`T `t Tomato tomato |`9 `8 Slate slate | |`Y `y Yellow yellow |`) `( Mahogany mahogany|`I `i Ice ice | ...

OLDSTATS

Keywords: OLDSTATS
Each attribute is represented in the following manner on the score table: CURRENT (MAXIMUM) / MODIFIER Where CURRENT is your current percentage in that attribute. If CUR was 54, then you are better than 54% of your _RACE_ in that attribute. MAXIMUM is the highest possible percentage that you can hope to achieve in that attribute. MODIFIER is the ...

OMOTE and OPMOTE

Keywords: OMOTE, OPMOTE
Category: command
Syntax: omote <object> <text>
opmote <target> <object> <text>

OMOTE allows someone to insert the short description of an item into their emotes. Listing the object first, you can then insert the short of the object you named inside the emote with a #. For example: "omote vest shows off #." might show as: "John shows off a leathe...

One Two PUNCH!

Keywords: ONE_TWO, ONE-TWO, ONETWO
Syntax:
onetwo target

The user executes a classic, powerful boxing combination: a straight right followed by a left hook. Each of these two high-damage strikes has an independent chance to stun the target.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 6d6 + Damroll
Dam...

OOC

Keywords: OOC
Category: pointer
Type: help 'OUT OF CHARACTER' For help on what OOC stands for. Type: help 'CHANNELS' For help on the communication channel OOC. Type: help 'OOC-POLICY' For help on etiquette on OOC.

OOC Jail

Keywords: JAIL, JAILING, JAILED, OOC-JAIL, OOC_JAIL
Jailing occurs on occasion when it is a player might break the rules or do something else that might warrant being placed in jail for an OOC means. It serves as a time out period where they can reflect on their actions and hopefully learn from them. It is only used when warranted and not something done lightly.

About: Jail is an OOC staff a...

OOC-POLICY

Keywords: OOC-POLICY
OOC channel etiquette on dawn Please observe the following DO NOT's for use on the OOC channel: * Broadcast the level/stats etc of your character * Swear in any language * Ask for immortals, write them a note * Argue in a heated fashion or call other players names * Flood/spam or use full CAPS text, it is ...

OOC-POLICY

Keywords: OOC-POLICY
OOC channel etiquette on dawn Please observe the following DO NOT's for use on the OOC channel: * Broadcast the level/stats etc of your character * Ask for immortals, write them a note * Argue in a heated fashion or call other players names * Flood/spam or use full CAPS text, it is considered yelling * Giv...

OOL

Keywords: OOL, OUT-OF-LEVEL
OOL stands for Out of level. You get OOL hours when you kill someone below level 11. This timer will stop you from killing another person below this level until the timer runs out.

OPEN

Keywords: OPEN, CLOSE, PICK, LOCK, UNLOCK
Syntax: open <object|direction> Syntax: close <object|direction> Syntax: lock <object|direction> Syntax: unlock <object|direction> Syntax: pick <object|direction> OPEN and CLOSE open and close an object or a door. LOCK and UNLOCK lock and unlock a closed object or door. You must have the required key to LOCK ...

Open Spell

Keywords: OPEN-SPELL
Syntax: cast 'open' <object> In order to increase the utility of magic, magi started to research skills other professions might have that they could replicate with magic. In order to replicate the ability to pick a lock from a thief, mages developed a method to overwhelm locks with mana. It does not work on a magically resistant item and will ...

OPERATORS

Keywords: OPERATORS
Most of the basic numeric operators are legal and perform the same function as in C. The Operators are: <......is less than >......is greater than ==.....is equal to !=.....is not equal to <=.....is less than or equal to >=.....is greater than or equal to

Orange and Yellow

Keywords: SCREENREADER-ORANGE, SCREENREADER_ORANGE, SR-ORANGE, SR_ORANGE, COLOR-ORANGE, COLOR_ORANGE, SCREENREADER-YELLOW, SCREENREADER_YELLOW, SR-YELLOW, SR_YELLOW, COLOR-YELLOW, COLOR_YELLOW, SCREENREADER-YELLOW-GREEN, SR-YELLOW-GREEN, COLOR-YELLOW-GREEN, SCREENREADER_YELLOW_GREEN, SR_YELLOW_GREEN, COLOR_YELLOW_GREEN
Below is a list of ORANGE and YELLOW and YELLOW GREEN ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker hues.

ORANGES.
...

Orc Camp

Keywords: ORC CAMP
Builder: Grakor

The tunnels of the Orc Camp have been there for longer than the Orcs that currently reside in them. Once Ursa lived there, though they were later attacked by a Necromancer seeking the secret of Lichdom and his own army of undead. The Ursa got the last laugh, however, and a small member of their kind managed to destroy the Ne...

ORC-RELATIONS

Keywords: ORC-RELATIONS
Category: race
Orcs value strength above all else, and thus there is little surprise that they tend to form strong relationships with races that also value strength.

Of all the races in Tirradyn, Orcs have the best relations with Rawulfs. Both races valuing strength and power, they tend to band together in times of need and form friendships during such times....

ORC-SOCIETY

Keywords: ORC-SOCIETY, ORCS-SOCIETY
Category: race
Orcish society may appear simple to outsiders but involves layers of more complex ideologies as one delves further into interactions with them. They appear to value strength above everything else to outsiders but internally what they value most is more varied. Self-sufficiency, the ability to provide for one's tribe, and a natural innate drive to i...

Orcish Spirituality

Keywords: ORC-SPIRITUALITY, ORCISH-SPIRITUALITY, ORC_SPIRITUALITY, ORCISH_SPIRITUALITY
Spirituality is a strong component of the average Orcish lifestyle, making many appearances in every day tasks ranging from traditions of their household to heirloom weapons passed down from great heroes of their bloodlines. They would propogate the belief that such things hold power and they would not necessarily be wrong - legends stoke the passi...

ORDER

Keywords: ORDER
Syntax: order <character> command Syntax: order all command ORDER orders one or all of your charmed followers (including pets) to perform any command. The command may have arguments. You are responsible for the actions of your followers, and others who attack your followers will incur the same penalty as if they attacked you directly...

OSays and Curtesy

Keywords: OSAY-CURTESY, OSAY_CURTESY, OSAY-COURTESY, OSAY_COURTESY
Category: notes
Instead of holding a conversation within the square with OSAYs, please take the conversation to tells, or a different room where you won't encroach on other players RP. Not only can OSAYs be spammy and detract from IC occurences in IC situations and main locales, such as Dragondale Square, but some feel as if they can share information that can be...

Oscuro de Pajaritos

Keywords: OSCURO_DE_PAJARITOS, OSCURO-DE-PAJARITOS
Category: notes
Lore: Deep in the Cueva de Pajaritos (island between Nersa and;Elzeothis) there is an underground lake within the caverns where a Witkes lives- an odd water bound creature. The underground lake is a freshwater lake that is a milky purple color from the minerals dissolved in it- including the adamantine ore found in the caverns. In the cavern l...

OTELL

Keywords: OTELL, OREPLY, ODEAF
Category: command
Otell and oreply are private forms of ooc communication between two people. Only the two people exchanging otells and oreplies will see them.

Syntax: otell <person> <what you want to say>
oreply <what you want to say>

Odeaf is used to turn off the ability to hear and send otells and oreplies. Use 'odeaf' to toggle otells and orepl...

OTITLE

Keywords: OTITLE
Otitle allows the same thing, but also accepts an object to place in the pose using the name of the object and the # symbol. For instance, if you wanted to pose with a shovel, you would enter 'otitle shovel is here holding #.' and the object with the keyword of 'shovel' would be slipped in where the # is. With both commands, using 'rtitle clear' wi...

Otterlungs

Keywords: OTTERLUNGS
Category: magic:spell
While relatively painless, this spell will contort and shape your lungs to a semblance of the water-loving sea otter's lungs. Once the transformation is complete, the caster of this spell may travel under the water for much longer durations than normally possible, but they will still lose air, simplyat a much slower.

When the spell wears off, th...

Outfighter

Keywords: OUTFIGHTER
Syntax:
cast 'outfighter'

The user adopts a defensive, long-range stance, magically reinforcing their armor. This spell increases protection and reduces damage from blunt attacks but cannot coexist with Infighter. This spell increases Armor Class and Bash IRV.

RP Combat Information

Skill Type: Buff, Self-Only
Attack ...

OUTFITS

Keywords: OUTFITS, SAVEOUTFIT
. The 'saveoutfit' command will let you save and delete outfits, and show you what isin each outfit as well. This will only work with equipment that you have in your main inventory, or inside a container in your main inventory. It will not work on things that are in nested containers, ie: a container in a container. Syntax: saveoutfit show ...

OVERHEAD

Keywords: OVERHEAD
Category: command

Syntax: overhead

Must be wielding an axe and must already be in battle to use.

Owl Wisdom

Keywords: OWL_WISDOM, OWL-WISDOM
The owl is ever depicted as being the omniscient being of the wilds, nothing ever phasing it's eyes that show much insight. Summon the knowledge of the owls, and learn about any unknown item that you desire. This will show such things as enchantments, weights, a coin value.

PAGE-SCROLL

Keywords: PAGE-SCROLL, DISPLAY
Syntax: scroll Syntax: scroll <number> This command changes the number of lines the mud sends you in a page (the default is 24 lines). Change this to a higher number for larger screen sizes, or to 0 to disable paging.

PALADINS

Keywords: PALADINS, PALADIN-BASICS, PALADIN-DEFAULT
These is a class of warrior that prides itself on service and duty. They place honor above all else, and their devotion has gained them the ability to heal much like a cleric. Their default package is as follows: SKILLS: sword the warrior's standby, from rapier to claymore scan allows you to look before you leap...

Palantal Catacombs

Keywords: PALANTAL_CATACOMBS, PALANTAL-CATACOMBS
Category: notes
Lore: The great elven city of Palantal has one of the most famous and beautiful graveyards in all of Nersa. From the Mourning gardens to the ornate grave statuary, it is a place of contemplation during the day and a place of spirit and night when the statues come to life to guard the graveyard from robbers and looters.

The Catacombs hold t...

Palantal Graveyard

Keywords: PALANTAL_GRAVEYARD, PALANTAL-GRAVEYARD
Category: notes
Lore: The great elven city of Palantal has one of the most famous and beautiful graveyards in all of Nersa. From the Mourning gardens to the ornate grave statuary, it is a place of contemplation during the day and a place of spirit and night when the statues come to life to guard the graveyard from robbers and looters.

Level Range: 180...

Palantal Politics and Allies

Keywords: PALANTAL-POLITICAL
Political Relations The Nadur Bekhai are treated as allies, although in a condescending fashion due to the involvement of humans and other inferior races. The Forestals who joined the work of Nadur have been respected and assisted but kept on the sidelines. Even the inner council of Nadur are rarely gran...

Palm Strike

Keywords: PALMSTRIKE
Syntax: Palm Strike

The palm strike is a very effective self-defense technique for close in combat. It has a direct and short striking path, dealing massive amounts of damage in a very small area. This skill focuses your motions, allowing one to generate considerable power per strike.

This skill is available at level 11.

RP ...

PANIC

Keywords: PANIC
Syntax: panic Syntax: panic <number> PANIC sets your panic value. When your character takes damage that reduces your hit points below your panic value, you will automatically attempt to recall. You will only recall if your character is not in a wait state -- i.e. has not been using combat commands like cast, trip and bash, has not ...

PARRY

Keywords: PARRY
Syntax: automatic If at first you fail to dodge, block it. Parry is useful for deflecting attacks, and is successful more often than dodge. Parry requires a weapon for full success, the hand-to-hand skill may also be used, but results in reduced damage instead of no damage. The best chance of parrying occurs when the defender is skilled in ...

PASS

Keywords: PASS
Category: pointer
Type: help PASSWORD For help on how to change your password. Type: help 'PASS DOOR' For help on the spell pass door. Type: help 'PASS WITHOUT TRACE' For help on the spell pass without trace.

PASS-DOOR

Keywords: PASS-DOOR, PASS_DOOR
Category: magic:spell
This spell allows a character turn transparent and pass through closed doorways. Some doors are magically protected and aren't capable of being walked through in this fashion. Pass door cannot be casted on another.

IMPORTANT:
This spell only affects the caster to pass through
doors only from this point on. The spell is called Pass D...

PASS-WITHOUT-TRACE

Keywords: PASS-WITHOUT-TRACE, PASS_WITHOUT_TRACE
The skilled druid can call upon the forces of nature to help him pass through the wilde undetected. By summoning the elements, the druid will move through even the densest undergrowth and thickest forests without leaving so much as a footstep in his wake, mending broken twigs and trampled leaves behind him. When a druid passes without a trace, hi...

Passe

Keywords: PASSE
Syntax:
passe target

Swiftly circles their distracted opponent, this maneuver allows them to deliver a precise strike to the enemy's flank or back during combat. If an ally is attacking the target, this skill does extra damage.

RP Combat Information

Skill Type: Melee
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 +...

PAXACUS

Keywords: PAXACUS

Deity of: Protection , Peace Form: An inner light seems to glow just underneath the skin of this tall, lanky elf. He has long, flowing hair that has been pulled back into a ponytail. The tips of his pointed ears poke out just slightly. His round face is set above broad shoulders. The features of his face seem to be perfect for him. ...

PEEK

Keywords: PEEK, AUTOPEEK
Syntax: peek <target> The peek skill is useful for seeing what a player or mob is carrying, the better to use the steal command with. More intelligent characters are harder to peek at. All characters may learn peek, but thieves are the most common students. You can also automatically peek when you look at someone by turning on the aut...

Peek-a-Boo

Keywords: PEEKABOO, PEEK_A_BOO, PEEK-A-BOO
Syntax:
peekaboo

The user lowers their guard in a deceptive, evasive posture, sacrificing armor for elusive movement. This maneuver decreases armor rating but provides direct damage reduction. This skill reduces damage taken by 10%.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Chec...

PERCEPTION

Keywords: PERCEPTION
Lanteia god spell that allows the cleric possessing this spell to detect any lies spoken.

PERFORATED_WOUND

Keywords: PERFORATED_WOUND

The victim suffers a vicious wound, and begins to bleed profusely. They are
bleeding until either healed or take an action to make a successful DC10 <Wisdom> check to bandage the wound.

NOTE: At the beginning of each of their turns, the victim will take 1d4 necrotic damage for bleeding.

PERMANANCE

Keywords: PERMANANCE
Category: magic:spell
This spell allows an accomplished enchanter to extend the duration of certain affects on weapons and armor. You must be holding the item which the spell will be directed at. A successful cast takes much concentration and magical energy and should be used only when a weapon is of sufficient quality to warrant permanence.

RP Comb..

Permdeath

Keywords: PERMDEATH
Henceforth, and retroactively, unless a permanent death for a character has been agreed on by the character's player, any pk that leads to the death of a character is considered to merely be beating someone within an inch of their lives and leaving them for dead.

Again, permanent death cannot come from pk unless the player that dies previously...

Personalize & String Rules

Keywords: STRING_RULES, STRING-RULES, PERSONALIZE-RULES, PERSONALIZE_RULES
Category: command
The below rules apply to the personalize command, and the hero ability to string items. 1) "With great power comes great responsibility." As with all of your actions on the MUD, you and you alone are responsible for them. Abuse of the personalize or crafting system will have your ability to make items revoked. And any items invol...

Personalizing Equipment and Objects

Keywords: PERSONALIZE, PERSONALIZATION
Category: command
The Personalize command allows a player to spend Quest Points(QP) to personalize a relic or quest item. Each field of personalize charges 50qp each time. For instance, if you fully personalize an item with a name(50), short(50), long(50), and extra desc(50) that will be a total of 200qp, but if you only want to change the short and long, that will ...

PET_COMMANDS

Keywords: PET_COMMANDS
.

Petrified Frost

Keywords: PETRIFIED FROST
Builder: Vensoma

Petrified Frost is the name given a specific stretch of tundra. This particular ice desert has no life in it at all: the very air breathed in that place tastes of death and decay, threatening to consume one's soul should one remain in the place for too long. It has always existed in the realm, simply a piece of the land tha...

PETS

Keywords: PETS, LOSEPET, NOPETS
You can buy pets in the pet shop. Most players can have up to 4 pets at a time, those with a beastmaster subclass can have a max of 6 pets at one time. When you own a pet, you receive less experience points when you kill a mob, because your pet helps you fight - much like fighting in a group. If you own a pet you can give it to someone else by ty...

Petwhistle and Petname

Keywords: PW, PETWHISTLE, PETNAME
Category: command
Syntax: petwhistle petname <keyword> <name of yourpet> Use petwhistle when you need to recall your pet to yourself from wherever it has strayed. You can use the petname command to give your pet its name for targeting purposes. The pet can then be targeted by this name and the keywords from its short.

PHANTASMAL_FORCE

Keywords: PHANTASMAL_FORCE, PHANTASMAL-FORCE
Category: magic:spell
Phantasms are illusions of spirits of other monsters that perform mental attacks on the victim. While the damage is not real if the attacking illusion is disbelieved, the will victim suffers great damage when he thinks his attacker is real. With the affects of true seeing, the victim is granted immunity to such illusionary attacks. RP Co..

Phantom Aura

Keywords: PHANTOM-AURA
Remort Mage Spell Syntax: cast 'phantom aura' <target> Combat is a very dangerous situation and can often be chaotic. People who take advantage of that chaos or vulnerability are increasingly dangerous to magicians of any calibur. Instead of being taken by surprise, battle mages have developed a simple technique. By creating a ghastly fami...

PHANTOM-ARMOR

Keywords: PHANTOM-ARMOR, PHANTOM_ARMOR
Seir spell where the Caster summons the spirits of the dead, who swirl around them in a semi-transparent haze. This renders the caster immune to Negative-based attacks as well as lessening the damage of other spells and physical attacks. The spirits protect the caster from Charms and Fear affects.

Phelan

Keywords: PHELAN
.___________________________________________________________.
| Vampires, real vampires, don't nibble on the necks of |
| nubile young virgins. They tear people to pieces and suck |
| the blood out of the chunks! |
|_________________________________________...

PHOENIX-PALM

Keywords: PHOENIX-PALM, BRAMBLE-PALM, WINTER-PALM
Syntax: summon 'phoenix palm' <target> summon 'bramble palm' <target> summon 'winter palm' <target> These ancient summons call upon the elements to aide the druid who utters the necessary word of power. When invoked, the elements rush to the aide of the druid, attacking his target with the fury of the wilde, be it with the f...

PHOENIX_SENSES

Keywords: PHOENIX_SENSES, PHOENIX-SENSES
The heightened sense of the ever intelligent phoenix is called upon with this summons. With your senses heightened, you are capable of actually "feeling" magical auras, and how strong they are. This feeling is so intense, that it is said some actually see it with their own eyes.

PHYRRA

Keywords: PHYRRA
Category: notes
Phyrra

Staff Positions: Builder, Law Council

Epithets (AKA): "Weaver in the Darkness" "She who comes in the dark"

Deity of: Alteration, Life, Darkness, Toxins

Form:
An alluring, Drowish woman with the look of a Scholar or at times Scientist. She is usually clad in fine silks, velvets or leather, some of her clot...

PICK-LOCK

Keywords: PICK-LOCK, PICK_LOCK, PICKLOCK
Syntax: pick <object|door> Lock picking is one of the prime skills of thieves, allowing them to gain access to many secured areas. Lock picking chances are improved by intelligence, and hindered by the difficulty of the lock. Other classes may learn to pick locks, but they will never find it easy.

Piercings

Keywords: PIERCE, PIERCINGS
Category: command
Syntax: piercing create - Creates a new piercing to edit piercing edit <name> - Edits the specified piercing piercing name <keywords> - Sets your piercing's keywords piercing short <short desc> - Sets your piercing's short description piercing extended - Sets your piercing's extended...

Pin Tongue

Keywords: PIN_TONGUE, PIN-TONGUE, PINTONGUE
Syntax:
summon 'pin tongue' target

The Pin Tongue skill strikes with uncanny precision, magically paralyzing the muscles and nerves of the victim's mouth and throat. The target is rendered completely unable to form words or vocalize.

RP Combat Information

Skill Type: Range, Debuff
Attack Syntax: 1d20 [no Fail Check...

Pine Needles

Keywords: PINE_NEEDLES, PINE-NEEDLES, NEEDLEPOINT
Category: magic
Syntax:
summon 'pine needles'
needlepoint <target> <all>

This unique summon represents the duality of the wilds, offering both protection and the potential to cause serious devestation. With a single word, the druid can call up a swirling shield of pine needles, which will absorb some of the incoming blows being directed agains...

Pink Slime

Keywords: SLIME-PINK
Category: race
Pink slimes, also called the succubus slime, are quite unique among the slimes. These slime are fascinated with those of flesh and blood and tend to seek them out for their unique taste. Pink slimes are often found near areas of high population, living in the shadows and praying on the lonely.

Appearance: Pink slimes are clearly pink and cannot...

Pixies

Keywords: FAERIE-PIXIES, PIXIES-FAERIES, FAERIES_PIXIES, PIXIES_FAERIES
Category: race
Pixies:
Pixies are the rogues of the fae. They don't look like them in the wing department, having dragonfly wings instead of butterfly wings. Their faces are more imp like than elven, having pointy noses and chins, leathery ears that are almost batlike but not quite, and green or brown skin. They don't look ugly to most standards, as they u...

PK-NOTE

Keywords: PK-NOTE, PKNOTE
You should structure your pkill notes in the following way and should be told as either an IC writing or brief OOC note: Pknote to imm pknote subject Pkill of <player> pknote + <insert your creative piece of writing/proof of RP and reason here> pknote post This note is just so the staff knows the real reasons behind the PK. Be as crea...

PK-REASONS

Keywords: PK-REASONS, PK_REASONS, PKREASONS

Reasons you may use to justify initiating Player Killing (PK), be it
code-combat or rp-combat:

Strong ones:

You can initiate PK with one or more of these reasons:

* Revenge - If A PKs B for reason 'x', then B PKs A for revenge, A cannot PK B or get a friend to PK B for revenge.
* In a group if A and C PK B, B can a...

PK_GLOBAL_COMBAT_COMMANDS

Keywords: PK_GLOBAL_COMBAT_COMMANDS
. becomeactive pkinfo pkill irv round ungroup rpstats accept challenge decline

PKFAQ

Keywords: PKFAQ, PK-FAQ, PK_FAQ
Pkill System FAQ Q: What is the difference getting killed by a player or a mob? A: If you are killed by a mob you do not lose a 'karn', if you lose a fight with a player you do. Q: Why is this system better than the old system? A: It has been designed in a way that a player can roleplay a peaceful character and ...

PKILL

Keywords: PKILL, PBSTAB, SURRENDER
Category: command
Syntax: pkill <player> pbstab <player> surrender Here at The Gathering... we have pkill (or player killing) enabled. While it is a feature, pkills are not taken lightly. There is a list of rules for it and these can be found in (help pk-rules) and (help pk-reason). Player killing works much like mob killing, with ...

PKINFO

Keywords: PKINFO
Syntax: pkinfo The pkinfo command is used to display various information relating to the pksystem and duelling system. It informs you of any duels that involve you that are in progress and how long the particular stage in the duel will last. If you have recently stolen from someone and are autoaccepting all challenges to duel, then the...

PKNOTE-EXAMPLE

Keywords: PKNOTE-EXAMPLE, PK-NOTE-EXAMPLE
Example 1: ============================================================================ Note subject: pkill of Gychal ------------------------------------------------------------------------------ IC background: I am writing to let you know that I, Thoran Boomhammer, have player killed a blue feathered winged being (alias Gychal) at 6 o...

PKRATIOA

Keywords: PKRATIOA, PKRATIOB
.. The maximum number of karns your character may regenerate is dependant on the lifestyle they have lived. The pkill system was tweaked to reflect the need to slow down those that are natural born pkillers. In short, those with a higher number of pkills will have a lower number of maximum karns. PkratioA = pkills - pkdefeats/2 PkratioB = P...

PLACE

Keywords: PLACE
Syntax: place <object> <character> A skill that requires stealth, this skill allows the sneaky persuer to unknowingly place items into the unsuspecting pockets or bags of the victim without being detected. Theives are known to be able to do this with much ease along with rangers and spellfilchers, although obviously a warrior could not pu...

PLAGUE

Keywords: PLAGUE
The plague spell infests the target with a disease of great virulence, sapping the strength and causing horrific suffering to the victim, possibly leading to death. It is a risky spell to use, as the contagion can spread like wildfire if the victim makes it to a populated area.

RP Combat Information:

S...

Plague Immunity

Keywords: PLAGUE_IMMUNITY, PLAGUE-IMMUNITY, PLAGUE IMMUNITY
Category: magic:spell
Plague Immunity is a fairly simple Furina-only clerical spell that grants the caster (and only the caster) immunity from both having plagues placed on them and from the effects of those plagues getting worse. This effect is permanent, though casting the spell on one's self twice will nullify the immunity until the spell is re-applied.

Planar Stash, Planar Retrieve, and Planar Sight

Keywords: PLANAR_STASH, PLANAR_RETRIEVE, PLANAR_SIGHT, PLANAR-STASH, PLANAR-RETRIEVE, PLANAR-SIGHT
Category: unfinished
Syntax:
cast 'planar stash' <item>
cast 'planar retrieve' <item>
cast 'planar sight'


By using this spell, items can be stored in another plane for safe-keeping. By re-calculating the equation, spellcasters can easily retrieve their items or view what is stored in their pocket dimension.

Planar Stash - places an item in the invento...

PLANTATION

Keywords: PLANTATION
The early spring is best known as a time of renewal of life. This summons a small crop of tasty little mushrooms to sprout from the ground. Unlike some other mushrooms, these are quite edible and non-poisonous. The more powerful the summons, the more mushrooms appear.

Player Base Council Nobles

Keywords: PBC-NOBLES, NOBLES, PBC_NOBLES

The PBC is a group of mortals that meet and discuss various topics as needed. Be it issues with the mud, the staff, on going RPs, RPs they'd like to see, etc. Think of them sort of like the middle man between staff and non-pbc members.

With being a member of the PBC, you have the perk of becoming a Noble. A Noble is a player that has the oppor...

Player Custom Messages

Keywords: PMESSAGES
Category: command
syntax: pmessage

This command will let you view your saved player custom messages. It will list such things as your rtitle, walkin/out, deathcry/blow, surge message, custom recall message, and all customtalk displays, among other things.

Player House Auctions

Keywords: PLAYER-HOUSE-AUCTION, PLAYER_HOUSE_AUCTION, DEED-HOUSE-AUCTION, DEED_HOUSE_AUCTION, HOUSE-DEED-AUCTION, HOUSE_DEED_AUCTION, AUCTION-HOUSE, AUCTION_HOUSE, AUCTION-DEED-HOUSE, AUCTION_DEED_HOUSE, AUCTION-PLAYER-HOUSE, AUCTION_PLAYER_HOUSE

Please read this helpfile in its entirety if you wish to take part in the Auction for Player Houses.

For the first Auction date, we will be
shooting for Saturday, May 21st and Monday, May 23rd at 1pm Pacific, 2pm Mountain, 3pm Central, 4pm Eastern. With so many locations to purchase, this may take a few days to do. Due to such,...

Player Keeps

Keywords: PLAYER-KEEPS, PLAYER_KEEPS, KEEPS

Divine Tokens are used to purchase relic items from the Divine Armory which can be found in Domus Pius on Agragon. These consist of a variety of armor and weapons based on a God(dess) theme as well as individual weapons. They can also be used to purchase Keeps, Shops, and Ships allowing for a larger scale of RP for players. Th...

Player Ran Globals

Keywords: PLAYER-RAN-GLOBALS, PLAYER_RAN_GLOBALS, PLAYER-GLOBALS, PLAYER_GLOBALS

Staff very much wants our players to get out in the world of Tirradyn and it's Moons and RP and create stories, but some things Staff needs to be advised on for such to make sure it's okay to do.

If you're creating a global or storyline, Staff asks that you send in an
immrequest to imm with immrequest subject Global Idea with the basic...

Player Set Room Trap

Keywords: TRAPS, TRAP
Syntax:
trap - give the syntax for trap commands
trap list - show your saved traps
trap delete <#> - delete a trap from saved traps
trap set <once> - set the in process trap without saving it
trap set <#> - set the trap number in the room
trap show ...

Player Ships

Keywords: PLAYER-SHIPS, PLAYER_SHIPS, SHIPS

Divine Tokens are used to purchase relic items from the Divine Armory which can be found in Domus Pius on Agragon. These consist of a variety of armor and weapons based on a God(dess) theme as well as individual weapons. They can also be used to purchase Keeps, Shops, and Ships allowing for a larger scale of RP for players. Th...

Player Shop Commands

Keywords: PLAYER_SHOP_COMMANDS, PLAYER-SHOP-COMMANDS, SHOP-COMMANDS, SHOP_COMMANDS
Category: command
Player owned shops may sell items that the shop owner places into it, and will generate revenue for the shop owner that they may collect whenever they like. The objects you place into your shop must match the item types that the shop is set to sell, which you may set on your own. There are a multitude of things that you can do to acquire stock fo...

Player Shops

Keywords: PLAYER_SHOPS, PLAYER-SHOPS

Divine Tokens are used to purchase relic items from the Divine Armory which can be found in Domus Pius on Agragon. These consist of a variety of armor and weapons based on a God(dess) theme as well as individual weapons. They can also be used to purchase Keeps, Shops, and Ships allowing for a larger scale of RP for players. Th...

PLAYER-KEEP-AUCTION

Keywords: PLAYER-KEEP-AUCTION, PLAYER_KEEP_AUCTION, DEED-KEEP-AUCTION, DEED_KEEP_AUCTION, AUCTION-KEEP, AUCTION_KEEP

Please read this helpfile in its entirety if you wish to take part in the Auction for Player Keeps.

For the Auction dates of Keeps, Ships and Shops, we will be
shooting for Sunday, June 5th and Wednsday, June 8th at 1pm Pacific, 2pm Mountain, 3pm Central, 4pm Eastern. We will have weekday and weekend scheduled days with the l...

PLUCK

Keywords: PLUCK, SOW, SEEDS, PLANTS
Category: command
Syntax: sow <seed>
pluck <plant>

These commands deal with seeds and plants. SOW will allow you to plant a seed in a given room. If the room is of the type that the plant can grow in, it will over time go through the stages of growth until it becomes a mature plant. Different seeds may be plantable in different areas and take dif...

PMOTES

Keywords: PMOTES
Syntax: pmote <target> <action> Pmote is used to do an action and include someone else in it. The text must include a @ (or variation thereof) where you want the targets name. PMOTE is similar to emote, but will substitute for the target's name. We'll use Rathern as the example here. Here is an example of how the pmote works: eg ...

Pocket Sand

Keywords: POCKET_SAND, POCKET-SAND, POCKETSAND
Syntax:
pocketsand

Taking advantage of terrain and preparation, a pragmatic fighter can fill the area with a wide spray of sand and dust in an attempt to blind enemies.

RP Combat Information

Skill Type: Debuff, AOE
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Save: FORTITUDE vs Spell DC
Remarks...

POISON

Keywords: POISON
Poison can have devestating effects when injected into the body. It reduces the strength of the victim, causing them to feel week and nausious, as well as reduces the victim's regeneration rate. It may also be used to poison food, drink, or a weapon in a fashion similar to envenom, but with drastically reduced effectiveness.

RP Com...

Poison Oak

Keywords: POISON_OAK, POISON-OAK, POISONOAK
Syntax:
summon 'poison oak' target

The spell conjures a toxic, irritating aura that clings to the target. It weakens their defenses, inflicts a poison damage over time, and hinders natural healing.

RP Combat Information
Skill Type: Range, AoS
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Dam...

POISON_ANTIDOTE

Keywords: POISON_ANTIDOTE, POISON-ANTIDOTE
This summons attempts to combine the renewal of life with a little druidic curing powers. This attempts to neutralize and purge all poison in the body of the one poisoned. If successful, the effects are immediately noticeable, as the symtoms disappear.

POISON_IMMUNITY

Keywords: POISON_IMMUNITY, POISON-IMMUNITY
This spell enhances the body's abilities to fend off unknown toxins and various poisons. When affected by this spell, the caster is virtually immune to all poisons. RP Combat Information: Damage: N/A Damage Type: N/A

POISON_RAIN

Keywords: POISON_RAIN, POISON-RAIN
This summons from the air a dousing of caustic rain to shower the vicinity of where it was called upon, causing damage to all. This requires much concentration to summon, and can't be used while already in combat.

RPStat Information:

Spell Type: Ranged AoE
Attack Sy..

Poll

Keywords: POLL
Syntax: poll list <IMM|HERO|CLOSED|NV> - lists all or specified issues
poll list <issue_no> - displays an issue and its choices.
poll <choice> on <issue> - places a vote on an issue.
poll result <issue_no> - shows the voting results of an issue.

Pommel Strike

Keywords: POMMEL_STRIKE, POMMEL-STRIKE, POMMELSTRIKE
Syntax:
pommelstrike target

Pommel Strike is made with the blunt pommel of a weapon. The blow deals significant damage and has a high chance to stun the target.

RP Combat Information

Skill Type: Debuff, Melee
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: bash
Duration: 1d4 rounds
...

Port Pancreas

Keywords: PORT_PANCREAS, PORT-PANCREAS
Category: notes
Lore: Located along the edge of Samadnar and the Azure Isles, Port Pancreas is a dangerous pirate haven half-hidden within a coastal cave. Shielded from open view, the port serves as a refuge for smugglers, cutthroats, and those who wish to vanish from the eyes of the law.

The port is most notably home to the Dread Pirate Bob, a name whispe...

PORTAL

Keywords: PORTAL
Category: magic:spell
The portal spell is similar to gate, but creates a short duration one way, two-dimensional gateway to the target, instead of instantaneously transporting the caster. Portals can be entered by using the 'ENTER <portal>' command. Portals cannot be made to certain destinations, nor used to escape from gate-proof rooms. Portal requires a special sou...

PORTS

Keywords: PORTS
Category: helpsys

Here is a List of Ports Per City:

Dragondale: Elzeothis, Nersa, Thathoth, Azure, Samadnar, Hikaru, Ethica, Agragon, Nar'Got, Chyndagh, Ka'lephil, Felwithia, Mremisha, Valuria, Balmorral, Akahram, Dur'Amon, Baeladar, Narina, Palantal

Nar'Got: Nersa, Ariandor, Azure, Hikaru, Elzeothis, Samadnar, Valuria, Ka'lephiel, Chyndagh,...

POST_OFFICE

Keywords: POST_OFFICE, POST-OFFICE, MAIL, GETMAIL
Category: olc:redit
Syntax: letter send

A post office can be located within Dragondale. This will allow players to send IC letters to another player who is
logged on.

Please type
letter alone to see instructions on letter writing.

Syntax: getmail

Getmail picks up a letter that is waiting for you in the post office it was mailed in.

Postures: Unbreakable, Lightning, Flowing, and Assailing

Keywords: POSTURES, POSTURE, UNBREAKABLE_POSTURE, LIGHTNING_POSTURE, ASSAILING_POSTURE, FLOWING_POSTURE, UNBREAKABLE-POSTURE, LIGHTNING-POSTURE, ASSAILING-POSTURE, FLOWING-POSTURE
Syntax:
posture unbreakable|lightning|flowing|assailing|none

Taking a posture defines the combat style taken. Each posture hones the talents and abilities into a different method of combat.

Posture Unbreakable - Increases Armor class and Fortitude
Posture Lightning - +1 attack per round, but decrease hitroll
Post...

POTION

Keywords: POTION, POULTICE
Syntax: apply <poultice> quaff <potion> Poultices are herbal concoctions created by druids, while both mages and druids can create potions. Some potions are magical in nature, whereas poulitces are simply natural remedies. To use a potion, it must be quaffed, whereas a poultice needs to be applied.

POUNCE

Keywords: POUNCE
Category: command
Syntax: pounce <victim>

The pounce skill allows the agile fighter to leap up into the air and send his flying oponent tumbling to the ground. Many factors will help the warrior, or help the victim in avoiding this form of attack. Both success or failure will however attract the attention of the victim and a fight is inevitable. This skill...

POWERFOCUS

Keywords: POWERFOCUS
Powerfocus allows you to get stronger, modifying your damroll for a period of time.
powerfocus <focus amount>

Powerfocus and Powertransfer

Keywords: POWERFOCUS, POWERTRANSFER, POWER_FOCUS, POWER-FOCUS, POWER_TRANSFER, POWER-TRANSFER
Category: command
Syntax:
Powertransfer
Powerfocus

These are self only skills. Powertransfer is available to warriors and monks, while powerfocus is warrior-only. Powertransfer grants +25% of your maximum Hitpoints for the duration, while powerfocus causes 50% of your physical attack damage to bypass IRV.


Powertransfer RP Combat Information...

Pox

Keywords: POX
. Remort Cleric Prayer Syntax: commune 'pox' <target> Does damage, plus debuffs to all four constitution stats. RP Combat Information: Damage: 2d6 + Spell Damroll Damage Type: poison

PRACTICES

Keywords: PRACTICES, PRACTICING, PRACTISES, PRACTISING
Category: command
Syntax: practice Syntax: practice <skill|spell> PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can check this anywhere. PRACTICE with an argument practices that skill or spell. Your learning percentage varies from 0% (unlearned) to a maximum 75%, any more imp...

Pragmatic Defense

Keywords: PRAGMATIC_DEFENSE, PRAGMATIC-DEFENSE, PRAGMATICDEFENSE
Syntax:
Passive/Automatic

During battle, for each attack blocked by a shield or parried, a stack of "defense" is added. Each of these stacks reduces the damage taken when hit by 2. Up to 5 stacks of defense can be applied.

RP Combat Information

Skill Type: Buff, Self Only
Attack Syntax: n/a
Damage: n/a
Dama...

Prayers of Blessings: Might, Deftness, Stamina, Charm, Insight, Wisdom

Keywords: PRAYER-OF-MIGHT, PRAYER_OF_MIGHT, PRAYEROFMIGHT, PRAYER-OF-WISDOM, PRAYER_OF_WISDOM, PRAYEROFWISDOM, PRAYER-OF-INSIGHT, PRAYER_OF_INSIGHT, PRAYEROFINSIGHT, PRAYER-OF-STAMINA, PRAYER_OF_STAMINA, PRAYEROFSTAMINA, PRAYER-OF-CHARM, PRAYER_OF_CHARM, PRAYEROFCHARM, PRAYER-OF-DEFTNESS, PRAYER_OF_DEFTNESS, PRAYEROFDEFTNESS, PRAYER_BLESSINGS
Category: magic:spell
Syntax:
commune 'prayer of might' target
commune 'prayer of deftness' target
commune 'prayer of charm' target
commune 'prayer of stamina' target
commune 'prayer of insight' target
commune 'prayer of wisdom' target


These prayers of blessing enhances the target's fundamental being. These spells each target specific stats on the targe...

Praying to a Deity

Keywords: DPRAY, DEITIES, WORSHIP
Syntax: Dpray <prayer text> Deities Deities <deity> Worship <deity> The command Dpray is deity pray, a new command specifically for building piety and communing ICLY with your deity. Even if they are not online, they will be able to receive your prayer when they log on. Typing Deities will list the deities available, ...

Precision

Keywords: PRECISION
Syntax: Automatic Precision increases the chance that you'll hit your enemy, and also increases damage because your blows are more precise. It increases the used skill % for your weapon in the code, increases the chances of you hitting your target, and slightly increases damage done with weapons. This skill is available at level 16.

Predator

Keywords: PREDATOR
Unlike the more benevolent, isolationist pathfinder, the predator's devotion to nature has taken a darker bent. Modeling themselves after the predators of the wild, they have chosen to hunt and kill the so-called "civilized" people in retribution for the harm they have caused Tirradyn. They are the claws and teeth of nature that bite back, their v...

Pregnancy

Keywords: PREGNANCY, PREGNANT, CONCEIVE, IMPREGNATE
Category: command
Syntax:
conceive <partner's_name>
contraction stop
impregnate <approve/deny>
babystring <name_of_object> <field> <string>
fields: name short long ext

General
Opt-in framework for gestation timing, inter-species rules, and IC milestones; use as much or as little as you like to support you...

Pregsight

Keywords: PREGSIGHT
Category: command
Syntax: pregsight <target> This is a gift granted by the Gods to allow a player to see who might be pregnant before it might be codely obvious. This is displayed with a (P) before the player's long in the room. Using this command on pregnant people will also allow them to glean more information on them regarding the pregnancy.

Pressing IC Charges in Dragondale

Keywords: DRAGONDALE-CHARGES, DRAGONDALE_CHARGES, DRAGONDALE-IC-CHARGES, DD-CHARGES

Pressing IC Charges Against Someone in Dragondale

First, submit a ROLEPLAY note to imm with the roleplay subject DD- Pressing Charges against <insert character(s) and/or player(s) name> to press charges.

Then send an
immreq to imm with the immreq subject RP Sent: DD- Pressing charges against <insert character(s) ...

Priest

Keywords: PRIEST
The priest class is for those good clerics that choose the path of defeating evil over promoting good. While they retain their healing and curing spells, and their shielding and protection spells, the greater part of their arsenal lies in more numerous attack spells. Their shielding and protection spells are more combat oriented rather than benig...

Prime Attributes

Keywords: PRIME, STATISTICS
Every class has two attributes which are guaranteed to be 80 or over, these attributes are often refered to their primary or prime attributes. During creation, the system works as follows: If your potential attribute/stat is below 80 after you pick your class, the attribute is boosted to 80. If your potential stat is already above 80, you wi...

Prismatic Spray

Keywords: PRISMATIC-SPRAY, PRISMATIC_SPRAY
Category: magic:spell
This spell allows the caster to bring forth a powerful array of colors, resembling a beautiful rainbow to those viewing it from afar. TO those near enough, the illusionary array of colors causes a blinding affect, and attacks the optinal senses.



RP Combat Information:

Spell Type: Ranged...

Privatize and Unprivatize

Keywords: PRIVATIZE, UNPRIVATIZE, PRIVATE
As builders change current areas, you will in some rooms notice a new flag beside the room's name when you walk in or type 'look'. It will look like this: (Privatize-able), and this means that you can use the 'privatize' and 'unprivatize' commands in that room to seal it from other people being able to walk in, or in the case of 'unprivatize', to...

Profane

Keywords: PROFANE
Category: magic:spell
Syntax:
commune 'profane' target

This spell unleashes a wave of corrupting energy in an area. It damages all foes and has a chance to strip away a random beneficial effect from each.

RP Combat Information

Skill Type: Range, AOE
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d6 + Spell Damroll
Damage Type: Ne...

Profiles

Keywords: PROFILE, PROFILES
Category: command
Syntax: profile view <person> profile set <field> The PROFILE command allows you to create a list of information about yourself and your character OOCly so that others may better coordinate and provide each other with the types of RP they prefer. By typing PROFILE itself, you are able to then see a listing of the various fields that you c...

PROMPT-TEMPLATES

Keywords: PROMPT-TEMPLATES
Prompt templates are a set of prompts that can be used at any time. Each displays different information that you may find useful for different situations, or until you have the time to create a custom prompt of your own. When you choose one of the templates below, it's raw form will be displayed to you as well, so that you may copy and paste it s...

Prompts

Keywords: PROMPT
Category: command
Syntax: prompt Syntax: prompt default PROMPT with out an argument will turn your prompt on or off. PROMPT ALL will give you the traditional "" prompt. PROMPT DEFAULT will assign you the mud wide default prompt. PROMPT where the %* are the various variables you may set yourself. %% - percent character %a - alignment %b -...

PROMPTS

Keywords: PROMPTS
Syntax: prompt Syntax: prompt default Syntax: prompt <%*> PROMPT with out an argument will turn your prompt on or off. PROMPT ALL will give you the traditional "<hits mana moves>" prompt. PROMPT DEFAULT will assign you the mud wide default prompt. PROMPT <%*> where the %* are the various variables you may set yourself. %% - ...

Protect Familiar

Keywords: PROTECT-FAMILIAR
Remort Mage Spell Syntax: cast 'protect familiar' <target pet> Spells for humanoids and comrades alike have been the centerpiece of much research for hundreds of years. However, the allies of mages have often andalways will be animals. Animals are both the test subjects and loyal companions to the lonely, often eccentric mage. To protect t...

PROTECTION_COLD

Keywords: PROTECTION_COLD, PROTECTION_FIREPROTECTION-COLD, PROTECTION-FIRE
These communes for protection will offer protection against magics of cold or heat, depending on which protection is conjured, and will reduce damage taken from those attacks by upto 50%. The protections may not be granted to others, and only one or the other may protect the caster at a given time. RP Combat Information: Damage: N/A Damage Type:...

PROTECTION_GOOD

Keywords: PROTECTION_GOOD, PROTECTION_EVIL, PROTECTION-GOOD, PROTECTION-EVIL
commune 'protection good' These communes for protection will offer only protection against an entity of good/evil, depending on which protection is conjured. The protections may not be granted to others and only one or the other may protect the caster at a given time. A person may not have both prayers active at the same time. RP Co...

PROTECTION_LIGHTNING

Keywords: PROTECTION_LIGHTNING, PROTECTION_ACID, PROTECTION-LIGHTNING, PROTECTION-ACID
commune 'protection lightning' These communes for protection will offer protection against against two of the the many natural elements that can cause much damage: acid and lightning. When protected from these elements, the caster takes upto 50% less damage when coming into contact with them, whether they be magical attacks or someth...

PROTECTION_MAGIC

Keywords: PROTECTION_MAGIC, PROTECTION-MAGIC
This commune brings forth the protection of the gods to help fend of magical attacks and any other malignant spells. The beneficiary of this protection has a larger chance of saving vs. spells, and only taking half damage. RP Combat Information: Damage: N/A Damage Type: N/A

PROTECTION_POISON

Keywords: PROTECTION_POISON, PROTECTION-POISON
This commune grants the caster the protection to naturally fend off toxins and poisons found in the realms. While the protection doesn't grant immunity to such poisons, there is a higher chance that the caster can shrug off the ill effects before becoming seriously ill. RP Combat Information: Damage: N/A Damage Type: N/A

Protector SubClass

Keywords: PROTECTOR, ENDURANCE

The Druid Protector is one who has devoted themselves to Nature and using all within their power in this endeavor. They train both mind and body so that they may become a Protector of Nature and all they care for.

The below skills/spells will be gained upon becoming a Protector.

Skills:

- Dual Wield - See help dual-wield.
- Circle ...

Provinces Within the Oda Empire

Keywords: ODA-PROVINCES
Provinces Hikaru is divided into a number of semi-authonomous regions, all claimed by the empire. In practice some are ruled directly by a noble house, others by new powers and groups which have colonised the lands during the decline of the once supreme Vapilas people. Oda region - as the name suggests,...

PSOCIALS

Keywords: PSOCIALS, PERSONAL-SOCIALS, PERSONAL_SOCIALS
Category: command
Psocials are personal socials that you can create and use just as you would ordinary socials, but they are specific to your character, and only your character will have access to them. These personal socials, provided that you have set them up properly with the appropriate acts, may be used in the room, in tocials, and even on the gs channel in th...

Public History

Keywords: PHISTORY, HISTORY-PUBLIC, HISTORIES-PUBLIC
. Syntax: phistory edit - allows you to edit your public history phistory events - allows you to add special events phistory look <person> - allows you to read a player'public history The 'phistory' command allows you to control your public history. A public history contains information about your charact...

Publicing Sex Roleplay

Keywords: SRP-PUBLICITY, SRP-PRIVACY
Publiciing your prefrencings on SRP is NOT a bad thing, EVER, however this should not be done in a form of a note. We may be an ADULT mud, but please have a bit of decorum and keep this topic between tells or other private means of communication.

If you are in an RP, it is
YOUR responsibility to advise the other person if you SRP or not. It ...

Pulse Shot

Keywords: PULSE_SHOT, PULSE-SHOT, PULSESHOT
Syntax:
pulseshot direction target

This skill requires a bow and ammunition. Pulse Shot is a ranged attack that can be fired from a distance and has a chance to immobilize the target, preventing them from charging towards the user. If the immobilization fails, the target will charge into the user's position.

RP Combat Information...

PULSE-MOBILE

Keywords: PULSE-MOBILE, PULSE-VIOLENCE
Each pulse mobile is set to 4 seconds. While fighting each round is set to one pulse violence, so in the fight trigger if you set it to 100% each round it will be activated.

Pumpkin Cult

Keywords: PUMPKIN_CULT, PUMPKIN-CULT
Category: notes
Lore: Hidden away from prying eyes, the Pumpkin Cult resides within a strange temple fashioned from the remains of an old sailing ship, its original name long forgotten to all but its devoted members. The structure creaks softly with age, its wooden hull repurposed into a place of worship and quiet gathering.

Surrounding the temple are scat...

Puncture

Keywords: PUNCTURE
Syntax:
puncture target

The user delivers a fierce, penetrating strike with a piercing weapon. The wound causes bleeding damage over time.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Single Weapon: 1d6 + Damroll, Dual Wield: 4d6 + Damroll
Damage Type: Pierce
Sav...

PUPPY-LOVE

Keywords: PUPPY-LOVE, PUPPY_LOVE
Kedanna god spell that acts as a charm spell, but a bit more powerful AND will cause the charmed one to jump into fights on the caster's behalf.

Purify Area

Keywords: PURIFY_AREA, PURIFY-AREA
Syntax:
cast "purify area"

This spell is known to purify swaths of land from plague, poison and the hoards of undead. A Templar may use this spell on an area to relieve the people of what plagues them.

RP Combat Information:

Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: [See Remarks]..

Purify Water

Keywords: PURIFY-WATER, PURIFY_WATER
. Remort Cleric Prayer Syntax: commune 'purify water' <target> Removes poison from a fountain, drink container, or blood flask. RP Combat Information: Damage: N/A Damage Type: N/A

Purify Water

Keywords: PURIFY_WATER, PURIFY-WATER, PURIFYWATER
Syntax:
summon 'purify water' target

The skill Purify Water allows the user to purify a water source or container from any toxins. It renders the water pure and clean.

RP Combat Information

Skill Type: Enchant, Object
Attack Syntax: 1d20 [no Fail Check]
Damage: n/a
Damage Type: n/a
Remarks: If a wate...

PURIFY_BODY

Keywords: PURIFY_BODY, PURIFY-BODY
This summons attempts to combine the renewal of life, with a little druidic curing powers. This will attempt to rid the recipient of this spell of which ever disease affects them. If left untreated, diseases often spread like wildfire in populated places.

RPStat Information:

Spell Type:...

Purple Slime

Keywords: SLIME-PURPLE
Category: race
Purple slimes live in dark places, such as caves or underground. They can even be found within the tunnels of the underdark and other such places.

Appearance: Purple color, usually darker shades.

Scent: Purple slime usually smells of fragrant mushrooms or cave mush.

Taste: Purple slimes usually taste of mushrooms.

Alignment: Purple ...

PUSH

Keywords: PUSH, DRAG, PULL
The push and drag commands will allow mobs, objs, other characters and virtually anything else not bolted to the floor, to be forcably moved from room to room. There are of course notable exceptions to this and anyone found to be abusing these abilities will be dealt with harshly. Syntax: Push <victim> <direction> Drag <victim> <direction>

Putrid Sacrafice

Keywords: PUTRID_SACRAFICE, PUTRID-SACRAFICE, PUTRID SACRAFICE
Putrid Sacrafice is the most powerful spell for a cleric of furina, bar none. It is Furina's version of Holy Word, with some pretty vicious effects/consequences. First off, there is a 1% chance that someone casting this spell will be immediately killed by it before the spell goes off. If the spell does go off, all evil chars are struck with a pow...

PUTRID-SACRIFICE

Keywords: PUTRID-SACRIFICE, PUTRID-SACRAFICE
Syntax: commune 'putrid sacrifice' A potent divine word that surges through the area. Enemies suffer a heavy curse and may be afflicted with a lingering plague, while aligned allies may be strengthened. The caster is left drained by the effort and risks backlash. RP Combat Information: Damage: 3d4 + Spell Damroll Damage Type: negative ...

QLOOK

Keywords: QLOOK, QUIET-LOOK
Category: command
Syntax:
qlook <object|character>
queitlook <object|character>


This command allows you to look at an object, mob or player without notifying the room or players that you are looking to help with seamless roleplay.

QUAD_ATTACK

Keywords: QUAD_ATTACK, FOURTH_ATTACK, QUAD-ATTACK, FOURTH-ATTACK
Syntax: automatic Training in quad attack allows the character a chance at an additional strike in a combat, and increases the chance of a third attack as well. Perfect quad attack does NOT assure four attacks per round. Only warriors and highly skilled thieves may learn this skill.

Quessir Holme

Keywords: QUESSIR-HOLME, QUESSIR_HOLME
Set upon the lands of Agragon, this is a settlement of the Elven Cousins (Quessir Tyssir) or as referred to there as The Vanir Alliance. Representatives of the majority of elven folk live there and are accessible. Signs are plentiful throughout the land with the following as the words read:

It is the intent of the Vanir Alliance that this land ...

Quest Pets

Keywords: QUEST-PETS, QUESTPETS, QUEST_PETS, RELEASE-FIGURINE, CAPTURE-FIGURINE, RELEASE_FIGURINE, CAPTURE_FIGURINE, FIGURINE, FIGURINE-DESTROY, DESTROY-FIGURINE
Category: command

Quest pets are special pets available for purchase from the quest petmaster in Dragondale. These pets start out pretty weak, but can gain experience and level through
order <pet> level up to your current display level. If a quest pet moves to a lower-level owner, its level is capped back down to that owner. They come in several types, wit...

Questing

Keywords: QUESTS, QUESTING, QUEST-REQUEST, QUEST-RESPAWN, QUEST-TIME, NOKILLQUESTS, QUEST_TIME, QUEST_RESPAWN, QUEST_REQUEST
Category: command
syntax: quest (subcommand)

The QUEST system allows you to gain 'Quest Points', which can be used to gain a variety of powerful equipment and other perks within the game. In order to begin, you first have to locate a quest master or mistress, one of which can be found within Dragondale.

'
QUEST REQUEST' will then allow you begin a q...

Questing for Housing

Keywords: HOUSING, HOUSING-RULES, REDEEM
Questing for a house In order to build your character's own house, one must first get a House Deed from a quest master. This alone can be a rough undertaking, but worth it to many. Once you have obtained a deed type redeem to be able to build your own home. Players are permited up to 2 housedeeds for their home, which consists of 10 roo...

QUICK-COMMANDS

Keywords: QUICK-COMMANDS, QUICK_COMMANDS
MOVEMENT GROUP north south east west up down follow group split northeast northwest southeast southwest exits recall stand kneel sit rest wake sleep OBJECTS INFORMATION / COMMUNICATION get put drop give sacrifice help credits commands areas wea...

Quicksand

Keywords: QUICKSAND
Syntax:
summon 'quicksand'

This is an Area of Affect spell where caster transforms a patch of ground into a churning pit of sucking mud. Creatures within the area must fight to escape or begin taking drowning damage as they are pulled under.

RP Combat Information

Skill Type: AOE
Attack Syntax: 1d20 [No Fail Check]..

QUIT

Keywords: QUIT, SAVE
Syntax: QUIT Syntax: SAVE SAVE saves your character and objects. The game saves your character every 5 minutes regardless, and is the preferred method of saving. Typing save will block all other commands for about 20 seconds, so use it sparingly. Some objects, such as keys and objects more than 2 levels above you, may not be saved. ...

RACE

Keywords: RACE, RACE-HELP
Category: pointer
Type: help RACEINFO For help on a command which lists the available races Type: help RACE-OVERVIEW For an overview of the racial strengths and weaknesses Type: help RACIAL-SKILLS For a listing of inherent skills for each race Type: help <race's name> For help...

RACE-APPLY

Keywords: RACE-APPLY
Category: race
To have a new race please send an email to ADMIN with this info. * Race help file. (see help race-elf for example) * Race table information. (see help race-table) * Race stat information. (see help race-stat) * Race language. (see help race-language) And any other relevant info.

RACE-CREATE

Keywords: RACE-CREATE
Redirection help file. The following help files are about creating new races for The Gathering...'s players. Check out the builders doc for more information regarding new races and meaningful flags. Type: help 'RACE-APPLY For information on applying for a new race (email to ADMIN) Type: help 'RACE-LANG...

RACEHELP

Keywords: RACEHELP
Racehelp is a more extensive and organized help file for individual races. Racehelps will list the general description of the race, personality the personality of the race culture the known culture of that race religion what the races usual ideology is when raised among those of their race. History is how the race has progressed through time and in...

RaceInfo - Racial Information

Keywords: RACEINFO
Category: command
The raceinfo command displays a list of creation selectable races. This list includes the racial attribute modifiers, the amount of creation points (cp) the race 'costs' and the maximum number of hit points (hp) the race can gain.

Races of Rethia

Keywords: RETHIAN-RACES, RETHIAN_RACES
. The following races have been discussed and deemed acceptable for creation as Rethian-born characters.

High-elves
Angels
Brownies
Banshee
Avian
Demon
Drow
Draconian
Duergar
Dwarf
Faerie
Goblin
Half-elf
Half-orc
Halfling
Human (Including Rethian)
Imp
Merfolk
Mrem
Orc
Snow-elf
Succubus
Sun-elf
Ursa
Troll
Water-Elf
Re...

Races of Tirradyn

Keywords: PLAYABLE RACES, PC RACES
Category: race
Angel Faerie Lycanthrope Changeling Fukai Merfolk Cinsiyet Giant Mrem Daevulf Gnojni Orc Deasune Half-elf Rawulf Demon Hanyou Shikigami-elf Dhampiel Human Sucubus Draconian Jalachara Troll Drow Equis ...

Races Overview

Keywords: RACE-OVERVIEWS, RACE-OVERVIEW, RACES, RACE_OVERVIEW
Category: race
STAT BONUSES
RACE Max HP STR DEX CON WIS INT CHA LUCK LANGUAGE
Human 500 1 Human
Elf 450 -1 1 1 Elven
Dwarf 500 -1 1 Dwarven
Halfling 400 -1 1 ...

Racial Category: Anthropomorphic Races

Keywords: ANTHROPOMORPHIC_RACES, ANTHROPOMORPHIC-RACES
Category: creation
The races found in the Anthropomorphic category are the races that have features of both humanoids and animal. They can be at varying levels of anthropomorphism, from full 'furry' to human with ears, tail and minor features. They tend to have the qualities of their animal race in personality and vulnerabilities and advantages, making them widel...

Racial Category: Mixed and Half Races

Keywords: MIXED_RACES, MIXED_HALF_RACES, MIXED-RACES
Category: creation
The races found in the Mixed category are the races that are the hybrid of two different races. Like the Standard races, they are good starter races to familiarize yourself with the world and setting and tend to have a wide range of personalities, preferences, ethos, and homelands. While The Gathering has a unique spin on some of them, they sho...

Racial Category: Preternatural Races

Keywords: PRETERNATURAL_RACES, PRETERNATURAL-RACES
Category: creation
The races found in the Preternatural category are the races that generally thought of beyond standard- either in their monstrous nature, divine or otherwise 'otherness'. They tend to be a little more difficult to play with a wider range of advantages and vulnerabilities. The Gathering has a unique spin on these races, that, while familiar, does...

Racial Category: Standard Fantasy Races

Keywords: STANDARD_FANTASY_RACES, STANDARD_RACES, STANDARD-RACES
Category: creation
The races found in the Standard category are the general, familiar races to fantasy settings. They are good starter races to familiarize yourself with the world and setting and tend to have a wide range of personalities, preferences, ethos, and homelands. While The Gathering has a unique spin on some of them, they should have a familiar feeling...

Racial Category: TG Original Races

Keywords: TG-ORIGINAL-RACES, TG_ORIGINAL_RACES, TGORIGINAL-RACES, ORIGINAL_RACES, ORIGINAL-RACES, TGORIGINAL_RACES
Category: creation
The races found in the TG Original category are races that are unique to Tirradyn . These races are complex and woven into the world's history, coming into the land in various events. These races have a wide variety of unique traits, vulnerabilities and advantages. While not necessary, it is recommended to become familiar with the world before ...

Racial Taxes

Keywords: RACIAL-TAXES, RACIAL_TAXES, KEDANNA-TAXES, KEDANNA_TAXES, RACE-TAXES, RACE_TAXES
All Citizens of Tirradyn, From this day onward, taxes are hereby appointed by the Goddess Kedanna Rosewater. They shall be a yearly tax placed upon each individual above the age of fourteen within Tirradyn. Taxes will be based upon race, though at times, certain favors with approval from the Goddess herself can of course limit the amount required,...

RACIAL-SKILLS

Keywords: RACIAL-SKILLS
------------------------------------------------------------------- - [Race ] [Race skills ] - ------------------------------------------------------------------- - Alaghi - - Avian - - Draconi...

RACIAL-WEIGHT

Keywords: RACIAL-WEIGHT, RACIAL-HEIGHT
Race Height Weight Name MIN | MAX MIN | MAX --------------------+--------------+----- Alaghi 72" | 84" 300 | 400 Avian 42" | 53" 50 | 80 Draconian 72" | 84" 250 | 350 Drow ...

RAGE

Keywords: RAGE
Category: magic:spell
This spell fills the target character with a fierce battle rage that makes him a formidable foe. The enraged target fights without concern for his wellfare, thus gaining bonuses from the spell. The target's can take much more damage without noticing the pain, as well as deal more damage, because of the lack of defensive maneuvers. Because of t...

Rahmakhet's Godspells

Keywords: RAHMAKHET-GODSPELLS, RAHMAKHET_GODSPELLS, RAHMAKHETGODSPELLS, RAHMAKHET-SPELLS, RAHMAKHET_SPELLS
Category: magic:spell

Those who have earned Rahmakhet's favor are granted fragments of his dominion over cyclicality, time, imagination, and the infinite possibilities between what is and what may yet be.

Always Forward
When failure is not an option, those with Rahmakhet's favor may exert their will and overcome the obstacle before them. Once per day, the user...

Rang SubClass

Keywords: RANG
Spells/Skills: self healing spells purify body - removes all poisons, blindness, disease self healing - heals 25% of max health self-only enhancement spells strength of mind strength of body protection cold protection fire protection lightnig protection acid higher regen rates RP...

Ranged Weapon and Ammunition Construction

Keywords: CONSTRUCTION, LEATHERWORKING, WOODWORKING, STONESHAPING, FLETCHING
Category: command
Like smithing, construction allows a player to make equipment. In construction, a player can use woods, stones, leather, metal, and embedded gems to create unique ranged weapons and ammunition. The materials are collected via gather, skin and mine for the creation of these weapons. This skill makes use of the leatherworking, wood...

RANGED-WEAPONS

Keywords: RANGED-WEAPONS, SLING, BLOWGUN, CROSSBOW, BOW, SHOOT
The ranged weapon system is designed to provide another method of fighting that relies on direct input from the player. In normal combat, players and mobs will take turns beating each other with their weapons or fists, with ranged weapons, the mobs will still bash you regularly as normal, but your own fighting will be done with regular use of the ...

Ranks within Malaghar's Underdark

Keywords: DROW_RANKS, DROW-RANKS, MALAGHAR_RANKS, MALAGHAR-RANKS, UNDERDARK_RANKS, UNDERDARK-RANKS, DARKELF-RANKS, DARKELF_RANKS
Ust'ilharess: Matron of the First House - Queen of Malaghar Ilharessen: Matron Mothers Yathrinen: High Priestess to the Queen Dalharil: Daughter of Matron Mother Ul'faerz'un'arr: City Seeress Yath'abban: Priestess trainee Ul'fearuk: City Archmage Ul'saruk: the Warlord of the city - Minister of War Ilharn: Patron of a House Qu'el'faerz'un'arr: Hous...

Rascal Retention

Keywords: RASCAL, RETENTION
Category: helpsys

When faced with a troublesome person and lacking time or inclination to work face-to-face with them, this prayer can be issued upon them to remove them from the realm for a two hour period. The target is moved to the Detention Corner of the Serenity Sanctuary where they will remain for a period of two hours. This can be handy in a variety of ways...

Rasool the Herald

Keywords: RASOOL, HERALD
Category: newbie
Background: Rasool is one who is said to deliver messages of the gods. He also acts as a patron of mail carriers and couriers. They pray to him for safe travels. Those who are sending messages will pray to him that their gifts and notes reach their destination. He is often see as a peregrine Falcon Avian or a carrier pigeon avian male w...

Ravager

Keywords: RAVAGER
Hating that which would harm nature, the ravager is the darkness of the wilds personified. They are the cougar that kills a stray villager, the shark that consumes a hapless swimmer, these are the beasts that the ravager emulates. Harsh and brutal, they seek to drive mankind from the wild places. At once living in harmony with nature, and destroy...

Ravenscrest Mountain, The Grave of Dragons

Keywords: RAVENSCREST, RAVENSCREST_MOUNTAIN
The Ravenscrest ridge is where the powerful Avian Tribes live. The Clan of Korakisyngeni and the families that make it up watch over the mountain, forming their nests within the ledges of the treacherous mountain. They protect the treasures deeper within the mountain- a Dragon's Graveyard from the times before. The Avian Warriors and protectors pat...

Rawcolour

Keywords: RAWCOLOUR
Category: command:immortal
Syntax: rawcolour <command> This command will show the colour codes without processing them. It's most useful for testing purposes, to make sure colours are reset where they should be, and don't affect the colour of everything else. Example: typing raw who might show: {=?[{=?+++{=?]{# Caesar{^ ...

Rawulf History

Keywords: RAWULF-HISTORY, RAWULF_HISTORY
Category: race:general

The rawulves are a people abandoned by their creator and considered the "dog" of mortality. The rawulves history is buried and lost, but it's not forgotten. Passed down from generation to generation, rawulves believe they are the descendents of the great empire of Bauu. This empire was ruled by the family of Ohmset and it is believed the continen...

RAWULF-RELATIONS

Keywords: RAWULF-RELATIONS
Category: race
Rawulves tend to get along quite well with Orcs and Minotaurs, for both of these races have similar outlooks on the necessity of strength. The former especially, as both share a need for community.

Rawulves otherwise tend to view other races with casual indifference. While most races look upon Rawulves with distaste for their barbaric natures, ...

RAWULF-SOCIETY

Keywords: RAWULF-SOCIETY
Category: race
Rawulves live with their tribe, or "pack." These packs consist of a large group of rawulfs, often lead by an alpha, followed by the pack's shaman or druid. While the alpha of a pack is always male, Rawulf females are able to fill any other role in their pack, including the positions of warriors. Due to the Rawulf focus on strength and combat skill,...

Ray of Hope

Keywords: RAY-OF-HOPE, RAY_OF_HOPE
. Remort Cleric Prayer Syntax: commune 'ray of hope' <target> Stat boosts to memory, reasoning, logic, mental discipline

Razorstrike

Keywords: RAZORSTRIKE
Syntax: Razorstrike

A razorstrike hit is designed to slash your hand at the enemy, cutting through the air smoothly and with precision.

Available at level 35.

RP Combat Information:

Attack Type: Melee
Attack Syntax: 1d20 + <Physical Hi...

REALM

Keywords: REALM, REALMS
Category: pointer
Type: help COUNCIL For help about the immortal Council of Realm. Type: help -REALMS For help on spell realms.

Rear Kick

Keywords: REAR-KICK, REAR_KICK, REARKICK
Most mounts have the ability to give a devastating kick or blow to an enemy behind them. Through hoof or claw, these attacks can be catastrophic to any who dare to get behind a mount.

Syntax:
rearkick <target>


RP Combat Information:

Skill Type: Melee
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d10 + Mount Da...

Rebuke

Keywords: REBUKE
Category: magic:spell
Syntax:
commune 'rebuke' target

This spell exploits a foe's weakened state. When used on a target below half health, it deals direct damage equal to a portion of their missing vitality.

RP Combat Information

Skill Type: Range Spell, Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 10 percent of Current Damage...

Recalling

Keywords: RECALL, RECALL-MESSAGE, GRECALL, HRECALL, CRECALL, RRECALLRECALL_MESSAGE, DRECALL
Category: command
Syntax: recall
recall message
recall arrival
rrecall
grecall
crecall
hrecall
hrecall all
drecall
drecall all
recall message <message in room recalling from>
recall messageclear
recall arrival <message in room recalling to when you appear>...

RECAP-KASIM

Keywords: RECAP-KASIM
Recap for those joining: They got through the sandstorm in Akahram via a big metal turtle like shield. Body's have been found everywhere with no wounds, one collected and the seed of a bloodthorn was put into it. There have been what appears to be two Prophets found hanging on a cross that look as if they've been there for a while. An amulet was fo...

RECAP2-KASIM

Keywords: RECAP2-KASIM
Our heros made their way back into the market. In the stall where potions and scrolls were once sold they came across a large shrine where those who lived in the city were made to bring what was most precious to them, It was discovered that there is something whispering to them, attempting to force them into action. More runes were found here that ...

RECAP3-KASIM

Keywords: RECAP3-KASIM
Once reaching the top of ladder to the second level, our heros were greeted by a very large, angry mummified ogre. Once dispatching it, they discovered more hieroglyphics that appeared to be the same as those upon the wall just after entering the pyramid. Other were found as they made their way through the hall, so far those who appear be slaves, w...

RECAP4-KASIM

Keywords: RECAP4-KASIM
The body of the birch was found in a neighboring room. It appears as if he died from self a self inflicted stab wound, his body thin and hair having fallen out, appearing much like the young girl Sasha, however upon closer examination his eyes had been removed.

Our hero's make it to the throne room and once inside found themselves trapped. the P...

RECHARGE

Keywords: RECHARGE
Category: magic:spell
The recharge spell is used to restore energy to depleted wands and staves. Fully exhausted items cannot be recharged, and the difficulty of the spell is proportional to the number of charges used. Magic items can only be recharged one time successfully. Casters can only recharge the staff/wand if they are familiar with the spell they are atte...

Recluse

Keywords: RECLUSE
Unlike their warden cousins, recluses are those pathfinders that, instead of reaching out and teaching the world of the virtues of nature, they retreat even further into the wilds. Like the warden, though, they will assist those that happen to come across them in their travels, much like a kindly stranger living alone in the woods. Left alone to ...

Recover

Keywords: RECOVER
Syntax:
cast 'recover' target

The user focuses inward, drawing on their stamina to mend their wounds. This ability restores a portion of lost health.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d6 + Spell Damroll
Damage Type: n/a
Remarks: This spell has a chanc...

Red Colors

Keywords: SCREENREADER-RED, SCREENREADER_RED, SR-RED, SR_RED, COLOR-RED, COLOR_RED
Below is a list of RED ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker hues.

REDS.
`+ -
Pale Red, (HTML OR XTER...

Red Slime

Keywords: SLIME-RED
Category: race
Red slimes, also known as volcanic slimes, are the only slime that likes hot temperatures. They don't dehydrate the way other slimes do but as a result they also have a unique diet. They tend to be found near active volcanic areas living off the fresh volcanic rocks and ash.

Appearance: Red color in appearance, maybe a bit of yellow flaked in. ...

Redirect

Keywords: REDIRECT
Syntax:
redirect

The user focuses their awareness, perfectly anticipating the next incoming strike. This effect guarantees a dodge against the next attack and improves their own counter-attack accuracy.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage ...

REDRING

Keywords: REDRING, RED-RING
Long ago, lost in the history of many worlds, there were three brothers. Through twists of fate, these brothers found themselves bound to the task of championing the cause of mortal freedoms and liberties wherever unjust gods and goddesses decided that mortals deserved neither. They formed The Red Ring, based on the belief that worshipping deities...

Reference for Sasheen Battle

Keywords: SASHEEN-BATTLE
This is going to be a large RP, and a very serious battle. Due to the number of people involved, there are going to be a few changes, not many, but a few from what is limited/listed in the rpstats help files regarding combat. Such as the spell limit is removed. There is no limit on the number of spells that you can cast. Make sure you are spelled u...

REFRESH

Keywords: REFRESH
This commune grants the person a refreshing boost of energy when they are feeling tired and beat. It is rumored that the first who asked this of their diety has stayed awake for days straight off a constant supply of refresh, but with adverse affects to his thought patterns. It is also possible to walk further distances without the constant need ...

REGENERATION

Keywords: REGENERATION
This commune increases the heartbeat and metabolism of person that will, in turn, cause old wounds to heal much faster. The recipient might also notice an increase in appetite as well. RP Combat Information: Damage: N/A Damage Type: N/A

RELENTLESS_ASSAULT

Keywords: RELENTLESS_ASSAULT

You may immediately make another
action against the same target.

relic delete

Keywords: RELIC-DELETE, RELIC_DELETE, DELETE-RELIC, DELETE_RELIC
Syntax: relic delete <relic name> Syntax: relic confirm delete Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove. Relics being worn cannot be deleted. Remove the relic first. You will be asked to type relic confirm...

relic delete

Keywords: RELIC-DELETE, RELIC_DELETE, DELETE-RELIC, DELETE_RELIC
Syntax: relic delete <relic name>
Syntax: relic confirm delete

Relic delete permanently deletes a carried relic after confirmation. It is meant for relics that cannot be dropped and no longer need staff assistance to remove.

Relics being worn cannot be deleted. Remove the relic first.

You will be asked to type
relic ...

Relic Points

Keywords: SCREENREADER-RELIC-POINTS, SCREENREADER_RELIC_POINTS, POINTS-RELIC-SCREENREADER, POINTS_RELIC_SCREENREADER, SR-RELIC-POINTS, SR_RELIC_POINTS

Relics come in all shapes and sizes. Some are gained by the quest master, some are gained through events, and some are gained by the use of divine tokens. Divine tokens may be acquired through roleplay or by going to globals, also known as events.

When you first join The Gathering, you are provided with a relic weapon. This is termed a baby...

Religion and Guild Banking

Keywords: GUILD-BANK, GUILD_BANK, RELIGION_BANK, RELIGION-BANK
Syntax: bank <deposit|balance|withdraw> <amount> <gold|silver> There is 5 gold deposit fee and a 1 gold withdrawl fee. The bank only deals in gold. Syntax: bank transfer <gold> <player> There is a fee of 50 gold on transfers. Only gold can be transferred. Note: If you are in a guild or a religion with a...

Religion and Guild Globals

Keywords: RELIGION-GLOBALS, GUILD-GLOBALS, RELIGION_GLOBALS, GUILD_GLOBALS
As of April 2019, Guilds and Religions are required to have 1 global per year. These are to be ran by the Guild/Religion leader and/or players, though Immortal and PBC assistance can be requested for help.

If a Guild or Religion fails to meet this requirement, then leadership will fall to the next ranking member.

When you are preparing...

RELIGION_COMMANDS

Keywords: RELIGION_COMMANDS
. alliance disgrace enshrine rankmodify relinfo relranks roster annoint savereligions banish deities worship invest

Religions and Guilds of Tirradyn

Keywords: RELIGION_LISTS, RELIGION-LISTS, GUILD-LISTS, GUILD_LISTS
**************************** Active Guilds **************************
Guild Mortal Leader(s)
Eyes of Eventide Payne
Silver Daggers n/a
Shindekus (Fauxpaw) Ayawine
Augury Shailiha
Sisterhood of the White Lily Mishnina
Sombula ...

Religon Commands

Keywords: RELIGION-COMMANDS, ENSHRINE, ANNOINT, BANISH, DISGRACE, ROSTER, RELINFO, RANKMODIFY, RELRANK
Syntax: Enshrine <player> - Puts people in the religion. Annoint <player> - Promote Banish <player> - Outcast Disgrace <player> - Demote Roster <player> - Shows people in the religion Relinfo <player> - Shows description and ethos Rankmodify <player> - Command for mortal leaders to modify the ranks Relrank <player>...

REMINDERS

Keywords: REMINDERS
You are able to set reminders for yourself in game. These will carry over through loggouts, reboots and crashes. Reminders can be set for minute, hours, or days. Syntax: reminder list reminder set <how many of> <minutes|hours|days> <String to display> reminder delete <#>

Remiss

Keywords: REMISS
Syntax:
Passive/Automatic

This allows the user to recover from a parried strike. If their attack is blocked, they have a chance to immediately follow up with a second, unexpected hit. This reduces the chance an attack is parried.

RP Combat Information

Skill Type: Reaction, Melee
Attack Syntax: 1d20 + Hitroll
Dam...

Remort Stat Bonus

Keywords: REMORTSTAT, REMORT-STAT, REMORT_STATS
Category: command
Syntax: remortstat remortstat <stat> remortstat help <topic> Each completed remort tier grants one permanent remortstat pick. Each pick adds +100 to one of the six main stats: strength dexterity constitution wisdom intelligence charisma How it works: After your first remort, you receive one re...

Remort Walkthrough

Keywords: REMORT-WALKTHROUGH, REMORT_WALKTHROUGH
Category: command
Syntax: remort remort <class> confirm remort is the class-tier progression command. Typing remort by itself shows whether you meet the requirements for your next remort tier and which classes are available from your current class tree. First Tier Remort requirements: Primary display level 100 A subclass...

Remove Barrier

Keywords: REMOVE-BARRIER, REMOVE_BARRIER
. Remort Mage Spell Syntax: cast 'remove barrier' Removes a barrier placed by the barrier spell.

REMOVE-MOTD

Keywords: REMOVE-MOTD
***************************************************************************** This is the Dawn of Time development site for the Dawn 1.69r release The 1.69r release has been in development since June 2002 and had minimal testing. The major sections of the code which have had development work include the rewriting of the language system (now o...

REMOVE_CURSE

Keywords: REMOVE_CURSE, REMOVE-CURSE
This is a cleansing commune, in the eyes of the holy ones. When someone is cursed, they have the ill favors of the gods. This commune will attempt to lighten the curse on the person, granting them favors lost, such as recall. If an object is cursed, cast this commune directly on it to remove the curse. RP Combat Information: Damage: N/A Damage...

REMOVE_SPELLS

Keywords: REMOVE_SPELLS, REMOVE-SPELLS
This summons will attempt to strip off all spells affecting the target of this spell. This is considered an casting of aggressive nature, and does not discriminate between malignant and benign spells. The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells ...

Renounce

Keywords: RENOUNCE
Syntax:
renounce

This ability is a vow of heresy where the user renounces their faith to strengthens the caster's spirit and force of will. It increases their wisdom and the damage of their spells.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/...

RENT

Keywords: RENT, INN
Syntax: rent <roon number> <number of hours> The rent command is used to move your recall location for a period of time. This command can only be used at an inn. When you type list at an inn, the list of rooms you can rent will be displayed. If you are renting a room and type 'recall reset', your recall location will be reset to its or...

REPLAY

Keywords: REPLAY, REPLAYTELL, REPLAYOTELL, REPLAYCHAN, REPLAYDICE, REPLAYROOM, REPLAYCHANNELS, REPLAYROOM-CLEAR, REPLAYROOM_CLEAR, ROOMREPLAY
Category: command
Syntax: replay
replaytell [number]
replayotell [number]
replaychan <channel> [number]
replaydice [number]
replay chat
replay chat<number>
replay chat <number>
replaychannels
replayroom [number]
replayroom clear
roomreplay <...

REPORT

Keywords: REPORT
Has been removed as it is OOC (help ooc).

REQUEST

Keywords: REQUEST, REQUESTOOC, REQUEST-OOC
Syntax: Requestooc <charname> Requestooc sends a message telling someone that you want to talk to them in the ooc rooms. The obvious place to meet is in the main entrance, and then follow each other to the agreed room.

REQUESTLETGAIN

Keywords: REQUESTLETGAIN, CANCELLETGAIN, RLETGAIN, CLETGAIN, LETGAIN

Syntax: requestletgain confirm
cancelletgain

Requestletgain confirm lets the immortals know that you wish to be letgained. If an immortal isn't available when requested, they will letgain you when they are active.

Being letgained is required to pass level 15. However, letgaining does have requirements. Before you request, ...

RESCUE

Keywords: RESCUE
Syntax: rescue <character> A friend in need is a friend indeed. And when in combat, a warrior with the rescue skill is just the friend you need. Rescue allows you to intercede in combat, protecting weaker characters from bodily harm. Hopefully the favour will be returned. Success in rescuing depends on the skill rating, as well as a co...

Resist Mental

Keywords: RESIST_MENTAL, RESIST-MENTAL
Syntax:
cast 'resist mental' target

This spell increases the mental endurance of the target. It will increase MENTAL IRV by +5.

RP Combat Information

Skill Type: Range Spell, Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: INT rounds
Remarks: This spell reduces the...

RESIST_ACID

Keywords: RESIST_ACID, RESIST-ACID
Category: magic:spell
This summons an aura around the caster that attempts to neutralize acid before it does any bodily damage. When attacked with acid, the caster of this spell makes a save against any acid based attack, taken only half damage is successful. Damage is also subjected to half the acid damage if successful.

RP Combat Inform...

RESIST_COLD

Keywords: RESIST_COLD, RESIST-COLD
This summons an aura around the caster that attempts to create a thermo barrier to ward off the biting coldness. When attacked with cold, the caster of this spell makes a save against any cold based attack, taking only half damage if successful.

RP Combat Information:

Attack Type: Prote...

RESIST_FIRE

Keywords: RESIST_FIRE, RESIST-FIRE
This summons an aura around the caster that attempts to smother all fires before any real damage is taken. When attacked with fire, the caster of this spell makes a save against any fire based attack, taken only half damage is successful.

RP Combat Information:

Attack Type: Protection S...

RESIST_LIGHTNING

Keywords: RESIST_LIGHTNING, RESIST-LIGHTNING
Combining the elements of air and land, this summons a semi-permeable packet of aur around the caster, which attempts to transfer all electric energy directly to the ground. This works best when standing firmly on the hard, dry ground. When successful, the caster will only suffer half damage from all lightning damage.

RP Combat ...

RESIST_MAGIC

Keywords: RESIST_MAGIC, RESIST-MAGIC
Resist magic grants the caster a better resistance towards the ill effects of spells. When one successfully resists and makes a save against a spell, they take only half the normal damage from the magical attack.

RESIST_POISON

Keywords: RESIST_POISON, RESIST-POISON
This spell enhances the body's abilities to fend off unknown toxins and various poisons. When affected by this spell, the caster has a higher resistance to all forms of poison, but is still vulnerable to the stronger poisons.

RESIST_WEAPONS

Keywords: RESIST_WEAPONS, RESIST-WEAPONS
Syntax:
summon 'resist acid'

This summons an thick, natural barreier that helps the skin absorb blows from weapons. This increases WEapon IRV by 5

RP Combat Information:

Attack Type: Protection Spell
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: This spell gra...

Resonare Extended Descriptions

Keywords: RESONARE-EXTENDED
Category: race
The Resonare

The Resonare are a race born from the dreams of a divine child, hailing from the Wish and Nightmare Realms. Known as "echoes of dreams," they are mortal reflections of divine perfection, though highly secretive in nature.

Resonare are drawn to specific elements: air, water, fire, earth, death, shadow, soul, or voi...

RESTORE

Keywords: RESTORE
If you see a message something like <immortal name> has restored you. It means they have used the restore command on your character... What it does to your character is it restores you to full hit points, mana points, and movement points, resets your tiredness counter so you are fully awake and refreshed, heals poison, plague, and blindn...

Restore Life

Keywords: RESTORE_LIFE, RESTORE-LIFE
Syntax:
summon 'restore life'

In MUD code, this spell provides a large amount of healing.

RP Combat Information:
This spell brings a victim back to life. Due to the nature of this spell, it takes preparation and time to cast and cannot be used during combat. This spell will restore limbs and life to the victim. The minimum amou...

Resurrection Prayer

Keywords: RESURRECTION-SPELL, RESURRECTION_SPELL, RESURRECTION-PRAYER, RESURRECTION_PRAYER
Category: magic:spell
The resurrection prayer is a powerful clerical ability that has the power to bring a wayward soul back from the realm of the dead -- but only once. After the second time, the Ferrier of Souls shall send it to where it belongs. (For rules about IC-deaths, please consult help ic-death.)

The prayer is only obtainable as a gift from the c...

RETHIA-RECAP2

Keywords: RETHIA-RECAP2, RETHIA_RECAP2, RETHIA-GLOBAL2, RETHIA_GLOBAL2

When we last left our heroes, they had established a camp in the Western Wood of the Rethian continent. They had spoken at length with a group of outlaws on the run from the village of Axminster, and learned that the town was under the firm control of the Jade Druids.

The group has a few new additions, notably Sariel, One, Veronyka and Sene...

Rethian Humans

Keywords: RETHIAN-HUMANS, RETHIAN_HUMANS

The humans of Rethia are as varied and diverse as those found on Tirradyn before the Rethian continent was discovered. Ranging from tall, to short and heavy to scrawny, with hair and eyes of many colors and hues, they are the embodiment of free will made manifest. Good and evil play equal part in their lives, as does neutrality. They range fro...

RETRAIN ROLEPLAY NOTE EXAMPLE

Keywords: RETRAIN-EXAMPLE, RETRAIN_EXAMPLE
The three roleplay notes required are a way to show your character's thought process in undergoing the change. An example of a class-change arc follows.

RP Note 1: The first note shows your character's dissatisfaction and unhappiness with their current situation. Are they a mage that has terrible luck with their magic, or a thief that ca...

Reveal Hidden Doors

Keywords: REVEAL-HIDDEN-DOORS, REVEAL_HIDDEN_DOORS
. Remort Mage Spell Syntax: cast 'reveal hidden doors' Reveals hidden doors to everyone in the room.

REVELATION

Keywords: REVELATION
Category: magic:spell
Syntax: c 'revelation'

By casting the spell Revelation, the cleric unleashes a harmless pulse of light through the room. The light moves swiftly, instantly revealing things as they truly are. Illusions within the room are dispelled (assuming the cleric is strong enough), and those who are hidden, vanished, or invisible are flushed out of ...

REVENANT-GENERAL

Keywords: REVENANT-GENERAL
Category: race:general
A revenant is an undead being created when the moment of death is so traumatic that it separates a person's life energy from their body very shockingly and suddenly. This life energy, composed mostly of the being's shadow energy with a bit of what's left of the soul, is what primarily makes up the revenant's form. However, revenants are able to, ...

Reverse Scry

Keywords: REVERSE-SCRY
Remort Mage Spell Syntax: cast 'reverse scry' Espionage and counter-intelligence are another realm that magic has increased in the realm. Not only has spying and information has become a commodity, but privacy and threatening those that spy have become just as important. In the research of developing a counter measure, magi developed a spe...

REVIGORATE

Keywords: REVIGORATE
Category: magic:spell
Syntax:
summon 'revigorate' <target>

As winter turns to summer, life is revigorated with a sense of newness. Through the power of the creatures of nature that seem to have boundless stamina, this summons restores life and stamina to the target, allowing them to go more days without sleep, and to keep up with the pace of the trail of the...

Ricochet

Keywords: RICOCHET
Syntax:
ricochet target

This skill uses a dagger type natural weapon. This will cause the weapon to hit the first target, then randomly bounce onto three others with less damage for each hit. The dagger will bury into the last target with a chance to cause it to bleed with damage over time.

RP Combat Information

Skill Typ...

Righteous Might

Keywords: RIGHTEOUS-MIGHT, RIGHTEOUS_MIGHT
. Remort Cleric Prayer Syntax: commune 'righteous might' <target> Stat boosts to mass, muscle, adrenaline, power.

Ripost

Keywords: RIPOSTE
Syntax:
Passive/Automatic

Riposte allows a warrior to turn a foe's attack against them. There is a chance upon parrying the blow that a swift thrust is returned to the opponent.

RP Combat Information

Skill Type: Buff, Reaction
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + damroll
Damage Type: depends on we...

Ritualist SubClass

Keywords: RITUALIST, RITUAL-OF-DECEPTION, RITUAL-OF-BINDING, RITUAL-OF-CASTING, RITUAL-OF-ATTACK, RITUAL-OF-SPEED, RITUAL-OF-POWER, RITUAL-OF-HEALTH
Category: magic:spell
Ritualists are capable of a number of different roles, from providing defensive support and protection to buffing allies. A single Ritualist can defeat a formidable opponent with ease, however, they are very vulnerable to damage while performing their rituals and very rarely are seen fighting on the front-lines. Ritualist share one weakness: surviv...

River Faeries

Keywords: RIVER-FAERIE, FAERIE-RIVER, FAERIE_RIVER, RIVER_FAERIE
Category: race
River fae:

These fae live around or in any source of water that can be found in the Realm. They are spirited fae, protective of their territory no matter who enters, be it another fae or race of any kind. Known to bite and claw to keep their waterways clean and unblemished by others dirtiness. Upon coming across a river or waterway under...

ROAMLIST

Keywords: ROAMLIST
Category: olc:medit
Roamlist is a command that allows builders to restrict MOB's to certain VNUM's. By typing 'roamlist' while in mEDIT, you can assign a list of vnums, separated only by a space between them. This will forever restrict your NPC's to those vnums until you change it.

Rocky Skin

Keywords: ROCKY-SKIN
Syntax: cast 'rocky skin' <target> With a great deal of research, the Magi have created a great defensive spell that takes routes from the original stoneskin. By imbuing more of the body with stronger and more dense granite. The skin becomes more one with the stone and in turn becomes more resistant to damage. However, because it becomes more ...

Roland's Tavern

Keywords: ROLANDS TAVERN
Builder: Kedanna

Roland's Cavern was made out of a small hill inside the forgotten woods by, well duh, Roland. It was a place for all the non-tree people do live during the time they were cut off from the rest of the world, he died before the forest was ever reopened to the world.

Role-Play Advice

Keywords: RP-ADVICE, RP_ADVICE
Role-play on The Gathering... is pretty much enforced and mandatory. This is an RP MUD, and as such, players here are required to come up with some form of character concept. The character concept is who your character is, how they think, how they act, where are they from, what they look like and some include goals, while others just let rp lead th...

Roleplay Only Races

Keywords: RP-ONLY-RACES, RPONLY-RACES, RACES-RPONLY, RACES-RP-ONLY, RP_ONLY, RPONLY_RACES
Category: race:general
The races are considered roleplay only races. This means that when mobbing will gain no experience points. These races will only allow you to gain levels through roleplay experince points. They will however gain some experience points through questing.

Cyclops
Mountain Giant
Voadkyn
Darkling
Jalachara
Duergar

Roleplay Only Races

Keywords: RP-ONLY-RACES, RP_ONLY_RACES, ROLEPLAY-ONLY-RACES, ROLEPLAY_ONLY_RACES
Some races on TG are considered special and can only gain levels through gaining roleplay experience. These are known as roleplay only races. Any mobbing done can still level your quest pets, quest items, relics, and Divine Armory items, however, the character itself will not gain experience through killing mobs. Only through roleplaying an...

Roleplay Tips

Keywords: ROLEPLAYING, ROLEPLAY-TIPS, RP-TIPS, ROLEPLAY_TIPS, RP_TIPS

Roleplay Tips from Tharn (slightly adapted):

Below we'll be going over two pretty broad concepts, but they can help a lot in creating enjoyable RP for you, and making it easier to interact with each other in general. Fun. Easy. Exciting.

So, first.
Goals. We're not talking over-arching goals. We don't care if your characters ultimat...

ROLEPLAY_COMMANDS

Keywords: ROLEPLAY_COMMANDS
. askname consent faccept suckle emote family fconsent forget flip free height history hlook introduce letter omote opmote pray profile quester rpsheet rtitle short ..

Roleplaying Cantrips

Keywords: RP-CANTRIPS, RP_CANTRIPS
Nospam where For years it has been roleplayed by some that they could change their spells in roleplay to do minor things with them, and we have allowed it and said nothing because no one was using this undocumented ability in ridiculous ways. However, not everyone is aware of this policy, and so we are making it an officially allowed thing for spe...

ROM

Keywords: ROM, CREDIT-ROM
ROM started in early February 1993, using Merc 1.0 code. In July of 1993, ROM II was started, eventually replacing the original ROM. ROM was up for a little over a year, after which the code (version 2.3) was released, and various other ROM muds were started, including Rivers of Mud under a new management (Zump's ROM), at rom.org 9000. Alander's ...

ROOFTOPS

Keywords: ROOFTOPS
Syntax: rooftops Rooftops is the ability for those of a stealthy nature to make a clean getaway traveling over roofs. Will deposit the player in a random location within the city.

RoomColor

Keywords: ROOMCOLOR
Category: command:immortal
Syntax: roomcolor <colors> - colors a room description with the specified colors roomcolor <colors> night - colors a room's night desc with the specified colors roomcolor clear - clears a room desc of all color codes roomcolor clear night - clears a room's night desc of all color codes Note: <colors> is a s...

Rootskane Warren

Keywords: ROOTSKANE_WARREN, ROOTSKANE-WARREN
Category: notes
Lore: The Rootskane warrens were once inhabited by kitven who dug into the hidden caverns of the mountain. As they did, they released the grootslang nest giant, monstrous snakes and their minions the mukis. They were wiped out and now the grootslang and mukis roams the caverns, looking for easy prey. The remains of the kitven can be found roam...

ROTTING_TOUCH

Keywords: ROTTING_TOUCH, ROTTING-TOUCH
This commune grants the caster the chilling touch similar to that of the undead, which saps all energies and strength from the muscles of the one touched, causing a weakening sensation until the muscles have time to relax and warm up.

RPStat Information:

Spell Type: Melee
Att...

Roundhouse

Keywords: ROUNDHOUSE, ROUND_HOUSE, ROUND-HOUSE
Syntax:
roundhouse target

Delivering a spinning blow, this attack deals damage and has the chance to knock back an enemy.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Crit Strike Mod: 2x Damage Roll
Save: Reflex vs Spell DC..

Rounds for RP

Keywords: ROUNDS, RP-ROUNDS, RP_ROUNDS
Syntax: round show - Displays round table for the room round advance <optional player> - Advances the round to the next player round add <player> - Adds a player to the round list round insert <player1> <player2> - Inserts player-1 above player-2 round remove <player> ...

Royalty Characters

Keywords: ROYALTY-RP, ROYALTY_RP, ROYALTY-CHARS, ROYALTY_CHARS, ROYALTY-ROLEPLAY, ROYALTY_ROLEPLAY

At times, players have wanted to RP being a member of royalty on TG. While that can be a fun RP, we have active/current Empires/Kingdoms in game already. While some RP of such is acceptable, not all is without permission. Please send an
immrquest to imm with the information of such so that we can determine if your character would be able to d...

RP Combat Skills

Keywords: RP-SKILLS, RP_SKILLS
Backstab Bash PalmStrike Kick Berserk IronPalm Bladestorm Dirt-Kick HammerStrike Lunge Shield-Bash RazorStrike Dirt-Kick Shield-Block Diamond-Soul Trample I...

RP Consequences for Actions

Keywords: RP-CONSEQUENCES, RP_CONSEQUENCES
In essence the issue is when people perform actions that may end up pissing off someone and then not wanting to get into a fight, either PK or in an emote fight. Now while I respect a player's ultimate right to determine what happens to their character, it is bad form to basically talk shit and then refuse to back it up. Whether it be outright thre...

RP Crafting

Keywords: CRAFT-RPITEM, RP-ITEM, RPITEM, CRAFT_RPITEM, RP_ITEM
Category: command
Crafting RP Items will allow you to create a variety of unique items for your character. This item can be held, but are mostly used to adding flare to roleplaying. It will not have stats.

To craft an RP Item, one must be in a room marked as (
RP Crafting). Crafted RP Items will cost 2000 silver.

Syntax:
Craft <field> <value>

...

RP Fighting Rules

Keywords: RP-FIGHTING, RP-FIGHTING-RULES
. Before an RP (Role played) fight can begin, all terms of the fight must be agreed on. These terms include, but are not limited to, the following: First, all parties involved agree to participate in the fight. If you are unwilling to fight, and your character instigated things to the point that one or more characters now want to kick your charact...

RP Sheets

Keywords: RPSHEETS, RP_SHEET, RP-SHEET, SURNAME, CREST
Category: command
Syntax: Rpsheet View
Rpsheet

The RPSHEET command allows you to set a variety of fields that can prove helpful in storing your character's information in one location. It also provides you with the means to change certain numbers in your SCORE sheet, such as your character's height and weight. the RPSHEET VIEW command allows yo...

RP-LYCAN-ABILITIES

Keywords: RP-LYCAN-ABILITIES, RP_LYCAN_ABILITIES, RP-LYCANTHROPE-ABILITIES, RP_LYCANTHROPE_ABILITIES, LYCAN-ABILITIES, LYCAN_ABILITIES

Below are additional abilities and requirements lycans are able to have for RP purposes and RP-Combat.

During an
IC full moon and during Kitsuseiga, lycans are forced to shift.
- Full moons. This can be determined by typing
WEATHER while a player is outside. The player is forced to shift to their primary lycan form, which means a ...

RP-POLICY

Keywords: RP-POLICY, RP_POLICY, POLICY-RP, POLICY_RP
This is a list of Roleplaying laws that should be followed in this game. - Mobs are as alive as any character is, those who are sentient, as sentient as your character. They are to be treated as such. You should use your imagination, and ignore the fact that our code does not have artificial intelligence. - Swears used in this game are not suppos...

RPDamage and RPHeal

Keywords: RPDAMAGE, RPHEAL
Category: command
Syntax: rpdamage <amount> <damage type> rpheal <amount> Rpdamage is the command used to enter damage taken during rp combat. Using this command with the damage type will auto-calculate your damage according to the IRV's you have in place and subtract them from your total hitpoints in rpstat. Rpheal is used when either you heal yourse...

RPNOTE

Keywords: RPNOTE
Category: command
Syntax: rpnote copy <note number> rpnote read <note number> rpnote list rpnote delete <note number> Rpnote copy will save the specific roleplay note to your pfile so you can view it at a later time. Rpnote read will allow you to read the specific saved rpnote. Rpnote list will list your saved rpnotes. Rpnote dele...

RPRequests

Keywords: RPREQUESTS
Category: command
Syntax: rprequest <emote|pmmote|say> <text> This command alerts the immortals that you're trying to rp with an NPC. If an immortal is available, and able to rp with you, perhaps they will join in. It is possible that no one will be there to do so though, this command is not a demand for attention, and will not always be responded to. This com...

RPStat - Conditions

Keywords: RP-CONDITIONS, RP_CONDITIONS, ADVANTAGE, DISADVANTAGE, BLEEDING, BLINDED, BURNING, CAMOUFLAGE, CHARMED, DEAFENED, DROWNING, DRUNK, FREEZING, FRIGHTENED, GRAPPLED, HASTED, HIDDEN, INCAPACITATED, INVISIBLE, KNOCKDOWN, KNOCKBACK, PARALYZED, PETRIFIED, POISONED, PRONE, RESTRAINED, SLOWED, STAGGERED, STUNNED, UNCONSCIOUS
Category: newbie
These are RP Combat Conditions that modify the abilities and position of the targets.

Advantage: On attacks, saves or ability checks, roll twice and take the higher of the two rolls.

Disadvantage: On attacks, saves or ability checks, roll twice and take the lower of the two rolls.

Bleeding: While bleeding, the target suffers...

RPStat Dungeon Master Information

Keywords: DM-SCREEN
Category: newbie

The included information can be used as guidelines, and in no way are set in stone:

Lighting Affects:

Lightly Obscured (ie. dim light or moderate foliage): Disadvantage on Wisdom checks requiring sight.
Heavily Obscured (complete darkness or dense foliage]: Considered to be Blinded.

Sources of Light:

La...

RPStats - Ability Checks

Keywords: RP-ABILITYCHECKS, RP_ABILITYCHECKS, RP-ABILITY-CHECKS, RP_ABILITY_CHECKS
. In addition to roleplaying, ability checks are key in determining the outcome of an interaction. For example, your roleplaying efforts can alter an NPC's attitude, but there might still be an element of chance in the situation; therefore, your Dungeon Master may call for a <Charisma> check at any point during an interaction if he or she w...

RPStats - Action(s)

Keywords: RP-ACTION, RP_ACTION, RP-DASH, RP-GRAPPLE, RP-ESCAPE-GRAPPLE, RP-IMPROVISE, RP-READY, RP-SEARCH, RP-SHOVE, RP-STABILIZE, RP-DISENGAGE, RP-DODGE, RP-ATTACK
When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. When you describe an action not detailed elsewhere in the rules, the Dungeon Master will tell you whether that action is possible and what kind of roll you need to ma...

RPStats - Damage

Keywords: RP-DAMAGE, RP_DAMAGE
Category: newbie
. Injury and the risk of death are constant companions of those who explore the world of The Gathering.. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures. Each weapon, spell, and harmful monster ability specifies the damage it deals.

..

RPStats - Hitpoints

Keywords: RP-HITPOINTS, RP_HITPOINTS
Category: newbie
. Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile. A creature's current hit points can be any number from the creature's hit point maximum down to 0. This number changes frequently as a creature t...

RPStats - Initiative

Keywords: RP-INITIATIVE, RP_INITIATIVE
Category: newbie
Initiative determines the order of turns during combat. When combat starts, every participant makes a <Luck> check to determine their place in the initiative order. The Dungeon Master makes one roll for an entire group of identical creatures, so each member of the group acts at the same time. The results are then ranked in order from th...

RPStats - Mechanics

Keywords: RP-MECHANICS, RP_MECHANICS
Category: newbie
Inspiration: The Dungeon Master can choose to give you inspiration for a variety of reasons. Typically, it's awarded when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, or otherwise portray your character in a compelling way. You either have inspiration or you don't-you can't stockpile multiple ...

RPStats - Melee Combat

Keywords: RP-MELEECOMBAT, RP_MELEECOMBAT, RP-MELEE-COMBAT, RP_MELEE_COMBAT
Category: newbie
. Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Most...

RPStats - Movement

Keywords: RP-MOVEMENT, RP_MOVEMENT
Category: newbie
During your turn you can move a distance up to 30ft. You're able to break up your movement, using a portion of it before or after other actions you take on your turn, including between attacks. You can use as much or as little of your movement as you like on your turn, following the rules here. Movement through difficult terrain (i.e. deep wate...

RPStats - Ranged Combat

Keywords: RP-RANGEDCOMBAT, RP_RANGEDCOMBAT, RP-RANGED-COMBAT, RP_RANGED_COMBAT
Category: newbie
. Examples of this type of attack are firing a bow or a crossbow, hurling a handaxe, otherwise sending projectiles to strike a foe at a distance, or a monster shooting spines from its tail..

Range: You can make ranged attacks only against targets within a specified range. If a ranged attack has a single range, you can't attack a target bey...

RPStats - Saving Throws

Keywords: RP-SAVINGTHROWS, RP_SAVINGTHROWS, RP-SAVING-THROWS, RP_SAVING_THROWS
Category: newbie
. A saving throw represents an attempt to resist a spell, trap, poison, disease, or any similar threat. You don't normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm. To make a saving throw, roll a 1d20 + [Save Modifier]. A saving throw can be modified by a situational bonu...

RPStats - Spell Casting

Keywords: RP-SPELLCASTING, RP_SPELLCASTING, RP-SPELL-CASTING, RP_SPELL_CASTING
Category: newbie
. A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the realms into a specific, limited expression. In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases...

RPStats Combat - Extended Details

Keywords: RP-COMBAT-EXTENDED, RP_COMBAT_EXTENDED
Category: newbie
You'll find below a number of links, each will provide additional detail on a wide range of topics and/or mechanics utilized with RPStats.

RP-AbilityChecks

RP-Damage

RP-Hitpoints

RP-MeleeCombat

RP-RangedCombat

RP-SavingThrows

RP-SpellCasting

RPStats Combat System

Keywords: RP-COMBAT, RP_COMBAT
Category: newbie
. A typical combat encounter is a clash between two sides involving a flurry of weapon swings, feints, parries, footwork, and spellcasting. We will be organizing the chaos of combat into a system of rounds and turns. During a round each participant in a battle takes a turn, with each round representing about 6-10 seconds within the in-character...

RPXPBONUS

Keywords: RPXPBONUS, XPBONUS, RPBONUS
RP Bonuses have been added to the mud to give an extra bonus to those that roleplay without the use of ooc commands such as: OSAY OTELL OOC

In order to receive this bonus you must be actively roleplaying without ooc commands for several posts. You will receive a message displaying that you've received a bonus and how much xp you were rewarded....

RTITLE

Keywords: RTITLE, ROOM TITLE, POSE
Category: command
. Syntax: rtitle
rtitle
rtitle clear

RTITLE allows you to change the text that appears after your short description when people look in the room. For example, instead of 'is standing here.', you could change your rtitle to read 'is leaning against a wall, reading a book.'

Typing 'rtitle' by itself shows the syntax. ...

Rub

Keywords: RUB
Syntax:
Rub

Being blinded on the battlefield puts people at disadvantage. This skill helps remove the disadvantage of being blinded by debris in the eyes from Dirt Kick or Pocket Sand.

RP Combat Information

Skill Type: Self Only
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Save: S...

RUINOUS_HARM

Keywords: RUINOUS_HARM

The victim must make a DC14 <
Fortitude> saving throw, or suffer an additional 2d6 bash damage from this attack.

Ruins of Enker Das

Keywords: RUINS_ENKER_DAS, RUINS-ENKER-DAS
Category: notes
Lore: The Ancient ruins of Enker Das were once grand, but now ruins on the summit of the volcanic Scoria Mountain. It is said that long ago Rangda and Enker rules this grand city, but angered the primordial spirits of the Scoria Volcano. The city was a haven of high magic and scholarly pursuit, a place where innovation flourished in combinatio...

Rules for Mortal Builders

Keywords: MORTAL-BUILDER-RULES, MB-RULES
The use of your immortal powers to do anything besides build is prohibited. This includes but is not limited to the following: 1) Using goto for IC purposes, or to avoid walking. 2) Creating objects or mobs without permission from that area's builder. 3) Moving other mortals to any location at all unless it's for area testng. 4) Using your command...

Rules for Mortal Builders

Keywords: MORTAL-BUILDER-RULES, MB-RULES
The use of your immortal powers to do anything besides build is prohibited. This includes but is not limited to the following: 1) Using goto for IC purposes, or to avoid walking. 2) Creating objects or mobs without permission from that area's builder. 3) Moving other mortals to any location at all unless it's for area testng. 4) Using your command...

Rules for the Special Area Player Housing

Keywords: SPECIAL-AREA-HOUSING, SPECIAL_AREA_HOUSING, SPECIAL-AREA-HOUSES, SPECIAL_AREA_HOUSES, SPECIAL-HOUSES, SPECIAL_HOUSES, SPECIAL-HOUSING, SPECIAL_HOUSING
Category: olc
The Special Area Housing is a selection of houses that can be accessed via RP and Globals. They will typically follow a theme that must be kept to in the construction of them once purchased. To keep things fair so many can have access to these Special Houses, they will have limitations in purchase as well as building as instructed below.

1) ...

Rules of the Sages

Keywords: SAGE-RULES, SAGES-RULES
_--_Sage Rules_--_


Rule Number One: Order of Command
The order of command is The Clan Goddess Darken Seatlin, Head Leader of the Sages (Abria) and then Bishop(s) (Bohus Bein) (Midnight Bein). You'll be evaluated and promoted accordingly, but please don't ask to be promoted. If you have a problem with someone or an issue, please...

RUNE_EDGE

Keywords: RUNE_EDGE, RUNE-EDGE
Category: magic:spell
This spell makes certain weapons sharp for the duration of the spell. The magic creates a humming affect on the edge of the enchanted weapon that makes it so the weapon can cut though most anything with a lot less effort.

RP Combat Information:

Spell Type: Buff
Attack Syn...

Runecrafter SubClass

Keywords: RUNECRAFTER-SUBCLASS, RUNECRAFTER_SUBCLASS
Category: magic:spell

Rune magic allows a character to unlock the power contained within magical symbols and sigils. Not every such mark has the potential for power, however. Runes work much like magic items and it allows you to use their magic in a variety of ways, however, unlike with magic items, only a runecrafter can use all the benefits a rune offers.

Runes a...

Runespells for Armor

Keywords: RUNESPELLS_ARMOR, RUNESPELLS-ARMOR, RC-RUNESPELLS-ARMOR, RC_RUNESPELLS_ARMOR, RUNESPELL_ARMOR, RUNESPELL-ARMOR, RC-RUNESPELL-ARMOR, RC_RUNESPELL_ARMOR
Category: magic:spell

All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.


Runespells for Armor:

RP-Combat Information for above:
Attack Syntax: 1d20 [Check for Critical Failure]
...

Runespells for Traps

Keywords: RUNESPELLS_TRAPS, RUNESPELLS-TRAPS, RC-RUNESPELLS-TRAPS, RC_RUNESPELLS_TRAPS, UNESPELL_TRAPS, RUNESPELL-TRAPS, RC-RUNESPELL-TRAPS, RC_RUNESPELL_TRAPS
Category: magic:spell

All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.

Note: Please note the caster who will be holding the runes to cast these spells will not be affected by the rune so long as it ...

Runespells for Weapons

Keywords: RUNESPELLS_WEAPONS, RUNESPELLS-WEAPONS, RC-RUNESPELLS-WEAPONS, RC_RUNESPELLS_WEAPONS, RUNESPELL_WEAPONS, RUNESPELL-WEAPONS, RC-RUNESPELL-WEAPONS, RC_RUNESPELL_WEAPONS
Category: magic:spell

All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.


Notes:
Only one runespell weapon flag can be applied to a weapon at a time. 1Please see help
rp-weapon-flags as needed...

RUNIC_BLADE

Keywords: RUNIC_BLADE, RUNIC-BLADE
Category: magic:spell
This enchantment imbues weapons with a powerful magic that causes a natural resonance in the weapon, allowing it to cut deeper, to slash harder, and to stab quicker. Only edged weapons are able to be enchanted in such a way. A common name for this type of enchantment is 'vorpal'.

RP Combat Information:

...

RUTHLESS_ASSAULT

Keywords: RUTHLESS_ASSAULT

You may immediately make another
action against the same target.

Sachai's Godspells

Keywords: SACHAI-GODSPELLS, SACHAI_GODSPELLS, MOON-WALKER, MOON_WALKER, LIGHTNING-STRIKE, LIGHTNING_STRIKE, STORMS-WRATH, STORMS_WRATH, SHROUD-DARKNESS, SHROD_DARKNESS, SHROUD-OF-DARKNESS, SHROUD_OF_DARKNESS
Category: magic:spell

Those who have earned Sachai's favor may be granted divine spells drawn from her dominion over the moons, darkness, storms, and lightning. Only a character to whom Sachai has granted a spell ICly may use that spell.

Shroud of Darkness
A thick, swirling darkness engulfs an area or settles over the senses of chosen targets. Those caught wit...

Sacred Salvation

Keywords: SACRED, SALVATION
Category: helpsys

When the prayer is uttered, the sound of bells ringing will follow and within mere seconds an angel of the Serenity Sanctuary will arrive. The healer may find themselves moved to the safety of the sanctuary. The healer is trusted to use it with caution and only in extreme circumstances as it will be monitored.
RP Combat Information: Damage: 2...

SACRED-SANCTUARY

Keywords: SACRED-SANCTUARY
This commune prays for a quick teleport to a place of known safety, the place where safety comes in numbers. This will take you to Dragondale Square. RP Combat Information: Damage: N/A Damage Type: N/A

Saint

Keywords: SAINT
The saint class is for those good clerics that choose the path of promoting good over directly battling evil. They retain the same physical combat bonuses and handicaps as disciples. Their spells change significantly, gaining almost no new holy attack spells, while gaining all of the healing and curing spells of every other cleric class, casting ...

Samadnar - The Land of Burning Blood

Keywords: SAMADNAR, NEW_SAMADNAR, SAMADNAR_CONTINENT
Category: newbie
General Location: Located in the Northern Hemisphere along the equator, South of Ethica.

General Geography: Samadnar formed over on a fault line with several crustal hot spots, making the area ripe with volcanic activity. The island chain in the gulf is dominated by volcanic islands with rich soil. The main continent, is dominated by the...

SANCTITYS-EMBRACE

Keywords: SANCTITYS-EMBRACE, SANCTITYS_EMBRACE
Aerius god spell that makes a room safe from harm for a certain amount of time. It can only be cast within one room at a time.

SANCTUARY

Keywords: SANCTUARY
This spell calls down the protection and defense from powers above. A distinctively white aura protects the target character from damage received in battle. The target of this spell will only feel half of all damage received while under protection.

RP Combat Information:

Spell Type: ...

SATIATE

Keywords: SATIATE
Lanteia god spell that will grant a blessing to the vampire or dhampiel and satiate their hungers for a time.

SAVAGE_POUNDING

Keywords: SAVAGE_POUNDING

The victim is knocked
prone by this attack.

Saveoutfit

Keywords: SAVEOUTFIT
Category: command
Syntax: saveoutfit show - shows the outfits you have on your equipment saveoutfit add <name> <description> - adds a new outfit to your worn equipment saveoutfit delete <name> - removes the outfit details from all equipment The 'saveoutfit' command is for saving outfit sets for you to rewear easily. Si...

SAY

Keywords: SAY, SAYMOTE, SAYTO
Category: command
Syntax: say <message> ' <message> sayto <character> <message> saymote SAY sends a message to all awake players in your room. The single quote ' ' ' is a synonym for SAY. (lowercase version of ") SAYTO sends a message to a particular person in the room with you, though it will allow all the awake players in the roo...

SAYCOL

Keywords: SAYCOL, SAYCOLOUR, SAYCOLOR
Category: command
Syntax: saycol <single color code character>

SAYCOLOUR allows you to set your says so that all of them are given the color of the character you indicate. For example, 'saycol G' would turn all of the text in your says bright green.

Saycolorstring

Keywords: SAYCOLORSTRING, SAYCOLOURSTRING
Syntax: saycolorstring <colorcodes> - sets your color string saycolorstring clear - clears your color string saycolorstring show - shows your color string settings saycolorstring self - uses your color string for other people's says saycolorstring others - uses other people's color strings for th...

SAYTO

Keywords: SAYTO
Syntax: sayto <character> <message> Syntax: say ><character> <message> This allows you to speak to an individual character (player or mob). The message will be seen by everyone in the current room, but it will appear as though you are addressing that person.

SAYTO

Keywords: SAYTO
Syntax: sayto <character> <message> Syntax: say ><character> <message> This allows you to speak to an individual character (player or mob). The message will be seen by everyone in the current room, but it will appear as though you are addressing that person.

SCAN

Keywords: SCAN
Syntax: scan <argument> Using the scan skill allows you to see off into the adjoining rooms. Without an argument, it will scan in all directions, but you may use a direction as an argument to limit your search.

SCIROCCO

Keywords: SCIROCCO
With a single word of power, the skilled druid can cause a deadly scirocco to rise from the desert sands, rending his enemies with their fiery winds. As would be expected, the summoner must be in a desert to call upon such calamities.

RPStat Information:

Spell Type: Ranged
Att...

SCORE

Keywords: SCORE, WORTH, SCORE2
Syntax: score
score2
worth

SCORE and WORTH allow you to see various statistics about your character.

Score, for example, shows your stats, armor ratings, and class, while worth shows money and experience needed for a level.

SCORE2 is a more compact version of score.

Scoretheme

Keywords: SCORETHEME, SCORE-THEME, SCORE_THEME
Category: command
Syntax: scoretheme list scoretheme create <name> scoretheme edit <name> scoretheme clone <old> <new> scoretheme use <name|default> scoretheme account <name|default> scoretheme status SCORETHEME lets you save named color themes for score and battlescore. list Shows your saved themes...

Scoretheme Editor

Keywords: SCORETHEME-EDITOR, SCORETHEME_EDITOR, SCORETHEME_EDITING
Category: command
After: scoretheme create <name> or: scoretheme edit <name> you enter the scoretheme editor. While editing, the prompt reminds you that you are still in the editor until you leave with done or back. Editor commands: scoretheme <role> <ctable-code|default> scoretheme set <role> <ctable-code|default> scor...

Scoretheme Roles

Keywords: SCORETHEME-ROLES, SCORETHEME_ROLES
Category: command
The scoretheme roles are: header Section headers such as RP STATS and LEGACY STATS. label Field labels such as Name:, Hometown:, Hit Points:, and similar labels throughout score and battlescore. value Standard values shown beside those labels. ivalue High-visibility values such as your displayed name and the level,...

Scoria Summit

Keywords: SCORIA_SUMMIT, SCORIA-SUMMIT
Category: notes
Lore: On the Barren Scoria Mountains in Samadnar, scaling upward to the summit, there is rumors of an old city up, away from the influence of the Empires. The Summit itself is a treacherous climb and the snallygasters and raven mockers keep all but the stoutest adventurer?s at bay. There are rumors that there are old spearfinger witches on the...

SCORPION_CLAW

Keywords: SCORPION_CLAW, SCORPION-CLAW
A poisionous scorpion claw is summed forth to sting at your opponent. With each successful sting, there is a chance that the claw may poison the victim.

RPStat Information:

Spell Type: Ranged
Attack Syntax: 1d20 + <SpellHitroll>
Damage...

Scoundrel [Subclass]

Keywords: SCOUNDREL, FORGERY, DAGGER-PROFICIENCY
Known as a bad sed, a scoundrel will stab you in the back to get what they want. Lie, cheat, steal, a scoundrel will do what it takes to get their way. A scammer and a con artist at heart, a scoundrel is often known to use duplicity to trick people into handing over money, when that fails, the direct route works too. Known for 'shooting first' they...

Scour

Keywords: SCOUR
. Remort Cleric Prayer Syntax: commune 'scour' <target> AOE damage spell, fire damage type. RP Combat Information: Damage: 2d6 + Spell Damroll

Scout [Subclass]

Keywords: SCOUT, WHISTLING-ARROW, QUICKFOOT
Category: command
A scout navigates the terrain with an innate blend of agility and stealth. The scout moves silently through the underbrush, their keen eyes scanning the landscape for both danger and opportunity. With keen eyes attuned to the slightest rustle of leaves and an ear finely tuned to distant sounds, a scout collects vital intelligence for their allies. ...

Screen Reader - Agathru (Changelings)

Keywords: SR-AGATHRU-GENERAL
Category: race
Agathru (Changelings) General At a Glance: Shapeshifters who can look like anyone. Known Subraces: None. Physical description: Height: 3'-8''. Weight: 40 - 300. Skin Type: Skin. Coloring: white or grey. Eye Type: Pupiless. Coloring: colorless. Hair Type: None. Coloring: n/a. Physical Extras: none. Lifespan: Ave 300; Max 400. Language:...

Screen Reader - Ambar Nelath

Keywords: SR-AMBAR-GENERAL
Category: race
Ambar Nelath General At a Glance: Gold skinned, elf-like humanoids with bird shapeshifting powers. Known Subraces: None. Physical description: Height: 5'8'' - 6'10''. Weight: 145 - 320. Skin Type: Skin. Coloring: Iridescent Golden Hues. Eye Type: Standard. Coloring: Teal, Green, Blue, Violet. Hair Type: Hair. Coloring: White, Blonde, Amb...

Screen Reader - Angel

Keywords: SR-ANGEL-GENERAL
Category: race
Angel General At a Glance: Once holy creatures, now winged descendents of those created. Known Subraces: Dark Angel. Physical description: Height: 5'0'' - 6'5''. Weight: 100- 300. Skin Type: Skin. Coloring: varies. Eye Type: Standard. Coloring: varies. Hair Type: Hair. Coloring: varies. Physical Extras: Wings. Lifespan: Ave 400; Max 60...

Screen Reader - Avian

Keywords: SR-AVIAN-GENERAL
Category: race
Avian General At a Glance: Anthropomorphic feathered bird humanoids. Known Subraces: None. Physical description: Height: 3'0'' - 5'0''. Weight: 50 - 100. Skin Type: Feathers. Coloring: Rainbow of colors. Eye Type: Bird-like. Coloring: Varies. Hair Type: None. Coloring: n/a. Physical Extras: wings, talons, beak. Lifespan: Ave 64; Max 90...

Screen Reader - Cinsiyet

Keywords: SR-CINSIYET-GENERAL
Category: race
Cinsiyet General At a Glance: Dewy skin humanoids with leaf ears who can speak and sing in multiple tones at once. Known Subraces: None. Physical description: Height: 5'2'' - 6'5''. Weight: 100 - 200. Skin Type: Dewy Skin. Coloring: Green, Blue with Iridescence rainbow shimmer. Eye Type: monotone color. Coloring: Jewel Tones. Hair Type: F...

Screen Reader - Darkling

Keywords: SR-DARKLING-GENERAL
Category: race
Darkling General At a Glance: Beings consumed by and made of the shadowrealm. Known Subraces: None. Physical description: Height: 2'5'' - 5'8''. Weight: 30 - 50. Skin Type: Skin. Coloring: Dark grey to black. Eye Type: Standard. Coloring: Dark and ethereal. Hair Type: Hair. Coloring: Black, grey. Physical Extras: None. Lifespan: Ave 22...

Screen Reader - Demon

Keywords: SR-DEMON-GENERAL
Category: race
Demon General At a Glance: Diverse, often powerful creatures that were once twisted souls. Known Subraces: Deasune, Imp, Gargoyle, Gnojni. Physical description: Height: 3'0'' - 8'6''. Weight: Varies: 50 - 700. Skin Type: Skin, Scales, Fur. Coloring: Any Color, from human to exotic. Eye Type: Varies. Coloring: Standard to more exotic or glo...

Screen Reader - Dhampiel

Keywords: SR-DHAMPIEL-GENERAL
Category: race
Dhampiel General At a Glance: Vampire/Mortal hybrid, daywalkers. Known Subraces: None. Physical description: Height: 4'8'' - 6'2''. Weight: 90 - 200. Skin Type: Skin. Coloring: Pale to ashen tones. Eye Type: Standard. Coloring: Red, blue, green, grey, black. Hair Type: Hair. Coloring: Black, brown, blonde, red, or white. Physical Extras...

Screen Reader - Dhurza

Keywords: SR-DHURZA, SR_DHURZA
Dhurza Dhurza is a broad and far-reaching land ruled by the Dhurzarian Empire. It spans mountains, plains, and plateaus north to Ethica, with fertile western lands adjoining the inland sea. Stretching back into antiquity, this ancient kingdom was founded and is still ruled by Draconians. Though resource poor, conquests through the ages have allow...

Screen Reader - Draconian Breeding

Keywords: SR-DRACONIAN-BREEDING
Draconian Breeding At one time in their history, Draconians may have been able to interbreed with humans, and possibly, though unlikely and unheard of, dragons. Their myths tell of a dragon and a human who fell in love and were later destroyed. Draconians were their children, and to this day they carry the hatred born from their parents' slaughte...

Screen Reader - Draconian Classes

Keywords: SR-DRACONIAN-CLASSES
Draconian Classes Draconians excel in many areas because of the magical power in their veins, their dragon-like strength, and their human flexibility of thought. Draconians are often honored warriors and mages. Rangers are also well suited to them because of their versatility in combat and magic. Their loyalty and honor often lead them toward ze...

Screen Reader - Draconian Culture

Keywords: SR-DRACONIAN-CULTURE
Draconian Culture Draconians can come from many walks of life, but most are born into a culture of honor and loyalty. This does not describe every possible Draconian upbringing. No matter where they are born, Draconians tend to adopt the ways of the society they grow up in, even if they feel set apart by their appearance or instincts. They have th...

Screen Reader - Draconian General

Keywords: SR-DRACONIAN-GENERAL
Draconian General At a glance: Proud, dragon-like humanoids. Known subraces: None. Physical description: Height: Four feet ten inches to seven feet. Weight: One hundred eighty to four hundred fifty pounds. Skin type: Scales. Scale colors: Red, black, green, white, blue, and rarely metallic colors. Eye type: Slitted pupils. Eye colors: Pink...

Screen Reader - Draconian Honor

Keywords: SR-DRACONIAN-HONOR
Draconian Honor Many in the realm see Draconians as aggressive, but their loudest trait is pride, and that pride is bound to a complicated system of Honor. To a Draconian, Honor is more important than money, land, or life. It is not a currency, but it acts as a measure of permission, standing, and obligation. Among Dhurzans, the system has change...

Screen Reader - Draconian Languages

Keywords: SR-DRACONIAN-LANGUAGES
Draconian Languages Draconians speak a bastardization of Dragon-speech known as Draconian. Some words share roots with Dragon tongue, but Draconians lack the size and throat structure needed to speak the original language. Their lizard-like tongues allow them to speak a harsher, more hissing language. To non-native speakers, Draconians may sound ...

Screen Reader - Draconian Noble Houses

Keywords: SR-DRACONIAN-NOBLE-HOUSES
Noble Houses of Dhurza Dhurza is technically an authoritarian government with an Emperor or Empress, but much of its historic power has come from the nine noble houses. These houses provide money and soldiers to the empire, financing its efforts and supplying levies for Dhurza's armies. The capital city has often been supplied with guards by indi...

Screen Reader - Draconian Resistances and Vulnerabilities

Keywords: SR-DRACONIAN-RESISTANCES-VULNERABILITIES
Draconian Resistances and Vulnerabilities Draconian scales offer some superficial protection from being cut or stabbed, but they can be a hindrance against piercing weapons. Because the scales overlap like leather, arrows and spears may catch in the flesh, sometimes making wounds worse. Draconians retain some of their dragon forefather's resistan...

Screen Reader - Draconian Temperance and Relationships

Keywords: SR-DRACONIAN-TEMPERANCE-RELATIONSHIPS
Draconian Temperance and Relationships Draconians are often described as prideful, hateful, or arrogant. This may be true when a Draconian compares themselves to other races. Many Draconians consider themselves greater than other peoples because of their dragon heritage. Humans are often especially despised, as they are considered the reason Drac...

Screen Reader - Dragondale Laws

Keywords: SR-DRAGONDALE-LAW, SR_DRAGONDALE_LAW, SR-DD-LAW
Dragondale Laws Dragondale is a city of trade, refuge, diplomacy, and public order. All who enter its walls are expected to respect the peace of the city, the authority of the Council of Dragondale, and the lawful commands of the Guard. These laws apply to citizens, visitors, merchants, nobles, religious leaders, foreign officials, servants, guar...

Screen Reader - Dragondale Laws - Civic Conduct

Keywords: SR-DRAGONDALE-LAW-2, SR_DRAGONDALE_LAW_2, SR-DD-LAW-2
Dragondale Laws, Page Two 5. Weapons Weapons are to remain sheathed, lowered, or otherwise peace-bound within Dragondale unless a direct threat requires immediate defense or the Guard orders otherwise. Brandishing a weapon, drawing steel to intimidate, or using a weapon as part of a threat shall be treated as a serious breach of the peace. 6. M...

Screen Reader - Dragondale Laws - Diplomacy and Order

Keywords: SR-DRAGONDALE-LAW-3, SR_DRAGONDALE_LAW_3, SR-DD-LAW-3
Dragondale Laws, Page Three 10. Personal Guards and Retinues Private guards, escorts, armed servants, and military retinues may be limited or forbidden within Dragondale at the discretion of the Council or Guard. Political leaders, nobles, priests, merchants, and other persons of note may request permission to travel with personal protection. Su...

Screen Reader - Dragondale Laws - Public Peace

Keywords: SR-DRAGONDALE-LAW-1, SR_DRAGONDALE_LAW_1, SR-DD-LAW-1
Dragondale Laws, Page One 1. Public Peace No person shall create a public disturbance within Dragondale. Disturbing the peace includes, but is not limited to, shouting threats, provoking violence, repeated public arguments, intimidation, harassment, unwanted pursuit, public menacing, or conduct that disrupts trade, worship, travel, healing, counc...

Screen Reader - Dragondale Laws - Punishment and Authority

Keywords: SR-DRAGONDALE-LAW-4, SR_DRAGONDALE_LAW_4, SR-DD-LAW-4
Dragondale Laws, Page Four 14. Punishments Punishments may include warning, public order to disperse, fine, seizure of unlawful goods, removal from an area, arrest, confinement, restitution, revocation of permits, loss of diplomatic courtesy, temporary banishment, indefinite banishment, or referral to higher authority. Severity shall depend on t...

Screen Reader - Dragonkin Kobold

Keywords: SR-DRAGONKIN-KOBOLD
Category: race
Dragonkin Kobold General At a Glance: Nature-bound goblins blending with the shadows of the wilderness. Parent Race: Kobold. Physical description: Height: 2'0'' - 3'0''. Weight: 20 - 50. Skin Type: Scales. Coloring: Red, brown, blue, green, pink. Eye Type: Reptilian. Coloring: Same as eyes, but brighter. Hair Type: None. Coloring: n/a. ...

Screen Reader - Drow

Keywords: SR-DROW-GENERAL
Category: race
Drow General At a Glance: Underdark elves; long lived, black skinned, pointy eared humanoids. Known Subraces: None. Physical description: Height: 4'5'' - 5'10''. Weight: 80 - 170. Skin Type: Skin. Coloring: Dark greys, black. Eye Type: Standard. Coloring: Black, grey, violet, red. Hair Type: Hair. Coloring: Shades of grey, white. Physic...

Screen Reader - Duergar

Keywords: SR-DUERGAR-GENERAL
Category: race
Duergar General At a Glance: Underdark Dwarves; Pale grey, Short, stout humanoid with beards. Known Subraces: None. Physical description: Height: 3'11'' - 4'11''. Weight: 100 - 200. Skin Type: Skin. Coloring: Shades of grey, white. Eye Type: Standard. Coloring: Black, grey, white, red. Hair Type: Hair. Coloring: Shades of grey, white. P...

Screen Reader - Dwarf

Keywords: SR-DWARF-GENERAL
Category: race
Dwarf General At a Glance: Short, stoutly built humanoid with glorious beards. Known Subraces: None. Physical description: Height: 3'11'' - 4'10''. Weight: 100 - 250. Skin Type: Skin. Coloring: pale to light browns. Eye Type: Standard. Coloring: brown, blue, grey, black, hazel. Hair Type: Hair. Coloring: Brown, red, black, auburn, grey, ...

Screen Reader - Elf

Keywords: SR-ELF-GENERAL
Category: race
Elf General At a Glance: Pointed eared humanoids who are long lived. Known Subraces: High, Sun, Moon, Wood, Sylvan, Shikigami, Snow, Water, Silver, Sekhym. Physical description: Height: 4'5'' - 5'10''. Weight: 80 - 180. Skin Type: Skin. Coloring: pale to very dark browns. Eye Type: Standard. Coloring: brown, blue, grey, black, hazel, purpl...

Screen Reader - Faerie

Keywords: SR-FAERIE-GENERAL
Category: race
Faerie General At a Glance: Tiny Magical beings, usually with wings. Known Subraces: Bog, Sugar, Forest, Garden, River, Cave, Snow, Dark, Brownie and Pixie. Physical description: Height: 3''- 1'2''. Weight: 1 - 15. Skin Type: Skin. Coloring: By Subrace. Eye Type: Standard. Coloring: By Subrace. Hair Type: Hair. Coloring: By Subrace. Phy...

Screen Reader - Felindred

Keywords: SR-FELINDRED-GENERAL
Category: race
Felindred General At a Glance: Spiritual Cat-Selkie humanoids. Known Subraces: None. Physical description: Height: 4'10''- 6'5''. Weight: 80 - 230. Skin Type: Skin & fur patches. Coloring: Skin- Human tones; Fur- feline colors. Eye Type: Feline. Coloring: Brown, Green, Blue, Yellow, Violet. Hair Type: Hair. Coloring: Blonde, Brown, Red, ...

Screen Reader - Formicoid

Keywords: SR-FORMICOID-GENERAL
Category: race
Formicoid General At a Glance: An humanoid insect being. Known Subraces: Wasp, Bee, Ant, Beetle. Physical description: Height: 3'0'' - 5'0''. Weight: 40 - 150. Skin Type: Exoskeleton. Coloring: Brown, black, variable iridescent colors. Eye Type: Insectoid. Coloring: black, yellow, red. Hair Type: none. Coloring: n/a. Physical Extras: Wi...

Screen Reader - Fukai

Keywords: SR-FUKAI-GENERAL
Category: race
Fukai General At a Glance: Strong, demon-dog shapeshifters. Known Subraces: none. Physical description: Height: 4'5'' - 7'. Weight: Varies: 80 - 400. Skin Type: Skin, Fur. Coloring: Pale to tanned. Eye Type: Canine. Coloring: Brown, Black, Blue, Green, Hazel. Hair Type: Hair. Coloring: Pale colors, mostly white. Physical Extras: Dog ear...

Screen Reader - Giant

Keywords: SR-GIANT-GENERAL
Category: race
Giant General At a Glance: Ancient, enormous humanoids of Tirradyn. Known Subraces: Voadkyn, Mountain, Fire, Ice, Cyclops. Physical description: Height: 9'6''- 16'. Weight: 400 - 1400. Skin Type: Skin. Coloring: pale to very dark browns. Eye Type: Standard. Coloring: By Subrace. Hair Type: Hair. Coloring: By Subrace. Physical Extras: No...

Screen Reader - Goblin

Keywords: SR-GOBLIN-GENERAL
Category: race
Goblin General At a Glance: Small green or brown humanoids with flat faces and pointed ears. Known Subraces: Pukwudgie, Sprigghan. Physical description: Height: 2'8'' - 3'10''. Weight: 40 - 100. Skin Type: Skin. Coloring: Green, grey, brown. Eye Type: Standard. Coloring: Red, Yellow, green. Hair Type: Hair. Coloring: Black, grey, Brown, ...

Screen Reader - Gulachin

Keywords: SR-GULACHIN-GENERAL
Category: race
Gulachin General At a Glance: Hooved anthropomorphic humanoids. Known Subraces: Equis, Minotaur, Goat/Satyr, Sheep. Physical description: Height: 4'0'' - 6'9''. Weight: 200 - 650. Skin Type: Hide and Fur. Coloring: White, Gold, Brown, Black, Grey. Eye Type: Rectangular Pupil. Coloring: Yellow, Black, Brown, Green. Hair Type: Hair. Colori...

Screen Reader - Half-Elf

Keywords: SR-HALF-ELF-GENERAL
Category: race
Half-Elf General At a Glance: Elf hybrid with another race, take after both. Known Subraces: None. Physical description: Height: 4'5'' - 6'2''. Weight: 80 - 250. Skin Type: Skin. Coloring: pale to very dark browns. Eye Type: Standard. Coloring: Brown, blue, grey, green, black, hazel, purple, gold. Hair Type: Hair. Coloring: Blonde, brown...

Screen Reader - Half-Giant

Keywords: SR-HALF-GIANT-GENERAL
Category: race
Half-Giant General At a Glance: Mixed race of Giant and another race. Known Subraces: None. Physical description: Height: 7'6'' - 12'. Weight: 400 - 1000. Skin Type: Skin. Coloring: pale to dark brown. Eye Type: Standard. Coloring: driven by parentage. Hair Type: Hair. Coloring: driven by parentage. Physical Extras: None. Lifespan: Ave...

Screen Reader - Half-Orc

Keywords: SR-HALF-ORC-GENERAL
Category: race
Half-Orc General At a Glance: Mixed Race with an Orc and other. Known Subraces: None. Physical description: Height: 5'8'' - 7'2''. Weight: 180 - 500. Skin Type: Skin. Coloring: Green, gray, leathery browns. Eye Type: Standard. Coloring: Green, Black, Brown, Red, Blue, Yellow. Hair Type: Hair. Coloring: Brown, Black, Red, Auburn, Green, G...

Screen Reader - Halfling

Keywords: SR-HALFLING-GENERAL
Category: race
Halfling General At a Glance: Miniature Human, half-sized. Known Subraces: None. Physical description: Height: 2'5'' - 4'0''. Weight: 30 - 75. Skin Type: Skin. Coloring: pale to golden browns. Eye Type: Standard. Coloring: brown, blue, green, hazel. Hair Type: Hair. Coloring: Brown, red, auburn, blond. Physical Extras: None. Lifespan: ...

Screen Reader - Hanyou

Keywords: SR-HANYOU-GENERAL
Category: race
Hanyou General At a Glance: Half-demons with variable features, often resembling their mortal parent. Known Subraces: Daevulf, Fellsworn. Physical description: Height: 4'5'' - 6'5''. Weight: 90 - 250. Skin Type: Skin, Scales, Fur. Coloring: Varies Widely, can include any. Eye Type: Standard, can vary. Coloring: Varies Widely, can include a...

Screen Reader - Human

Keywords: SR-HUMAN-GENERAL
Category: race
Human General At a Glance: It a human. Basic, standard. Known Subraces: Vapilas. Physical description: Height: 4'10''- 6'5''. Weight: 90 - 350. Skin Type: Skin. Coloring: pale to very dark browns. Eye Type: Standard. Coloring: brown, blue, grey, black, hazel. Hair Type: Hair. Coloring: blonde, brown, red, black, auburn. Physical Extras:...

Screen Reader - Imperial Law of Dhurza - Judgment and Authority

Keywords: SR-DHURZA-LAW-4, SR-DHURZA_LAW_4
Imperial Law of Dhurza, Page Four 16. Faith and Temples Faith may be honored, but it does not command Dhurza. No god, priest, omen, prophecy, ancestor, or divine claim stands above the Throne. Temples may serve the people and the Empire, but piety used against imperial command becomes disobedience. Dhurza will not be pawns to powers that seek to ...

Screen Reader - Imperial Law of Dhurza - Marks and Foreign Powers

Keywords: SR-DHURZA-LAW-3, SR-DHURZA_LAW_3
Imperial Law of Dhurza, Page Three 11. Challenges and Duels Dhurza respects honorable challenge, but honor does not outrank command. A duel may be recognized, witnessed, denied, halted, punished, or turned into sentence by proper authority. Challenges used to hide murder, silence witnesses, evade judgment, or disturb imperial business will not be...

Screen Reader - Imperial Law of Dhurza - Order and Conduct

Keywords: SR-DHURZA-LAW-2, SR-DHURZA_LAW_2
Imperial Law of Dhurza, Page Two 6. Military Order The Garrison holds the roads and walls. The Navy holds the ports and seas. The War Ministry speaks in matters of defense, siege, reprisal, campaign, and imperial security. Interfering with drills, checkpoints, soldiers, marines, supply lines, military arrests, warships, recruitment, or command is...

Screen Reader - Imperial Law of Dhurza - Overview

Keywords: SR-DHURZA-LAW, SR-DHURZA-LAWS, SR-IMPERIAL-LAW-DHURZA
Imperial Law of Dhurza By command of the Throne, let this be read before citizens, soldiers, Houses, temples, guilds, servants, subjects, visitors, envoys, and all who stand beneath Dhurza's shadow. Dhurzan law is the will of the Throne carried across the Empire. It binds the capital, provinces, roads, ports, fleets, garrisons, noble holdings, pr...

Screen Reader - Imperial Law of Dhurza - Throne and Houses

Keywords: SR-DHURZA-LAW-1, SR-DHURZA_LAW_1
Imperial Law of Dhurza, Page One 1. The Throne Above All The Empress or Emperor, whomever holds authority of the Throne, or any authority appointed by the Throne holds final authority in Dhurza. Courts, Houses, ministries, temples, guilds, officers, nobles, and foreign guests possess only the power the Throne permits them to hold. No custom, bloo...

Screen Reader - Jalachara

Keywords: SR-JALACHARA-GENERAL
Category: race
Jalachara General At a Glance: Reptilian, lizard like people. Known Subraces: None, but outward characteristics vary by reptile type. Physical description: Height: 6'6'' - 7'10''. Weight: 250 - 1000. Skin Type: Scales. Coloring: Varies by lizard type. Eye Type: Reptilian. Coloring: Varies. Hair Type: None. Coloring: n/a. Physical Extras...

Screen Reader - Kitsune

Keywords: SR-KITSUNE-GENERAL
Category: race
Kitsune General At a Glance: Humanoid shapeshifters who have fox ears and one to nine tails. Known Subraces: None. Physical description: Height: 4'5'' - 6'1''. Weight: 80 - 210. Skin Type: Fur. Coloring: Reddish brown, golden brown, white, black. Eye Type: Standard. Coloring: Brown, blue, grey, green, black, hazel, purple, gold. Hair Type...

Screen Reader - Kitven

Keywords: SR-KITVEN-GENERAL
Category: race
Kitven General At a Glance: Anthropomorphic Rodent humanoids. Known Subraces: Rat, Mouse, Squirrel. Physical description: Height: 3'0'' - 5'2''. Weight: 45-135. Skin Type: Fur. Coloring: Usually Brown, White, Black, Grey, Red. Eye Type: Standard YColoring: Black, Pink, Red, Yellow, Green. Hair Type: Hair. Coloring:Same as Fur. Physical E...

Screen Reader - Kobold; Fortress Kobold

Keywords: SR-KOBOLD-GENERAL
Category: race
Kobold; Fortress Kobold General At a Glance: Disciplined, fierce kobolds bred for combat and defense, resembling small, graceful elves with lizard-like features. Known Subraces: Dragonkin Kobold, Wolfkin Kobold. Physical description: Height: 3'0" - 4'0". Weight: 40 - 60. Skin Type: Scales and Fur. Coloring: Dull red, pale green, brown, black...

Screen Reader - Limusi (Slime)

Keywords: SR-LIMUSI-SLIME-GENERAL
Category: race
Limusi (Slime) General At a Glance: Humanoid creature made of slime wrapped around a small core. Known Subraces: Color based. Physical description: Height: 3'0'' - 5'0''. Weight: 45 -145. Skin Type: Slime. Coloring: Green, Blue, Red, Purple, Black, Pink, Sludge, Blood. Eye Type: Standard. Coloring: Same as Slime body. Hair Type: none. Co...

Screen Reader - Merfolk

Keywords: SR-MERFOLK-GENERAL
Category: race
Merfolk General At a Glance: Water Breathing beings with scales that transform from fish tail to legs on land. Known Subraces: None. Physical description: Height: 4'9'' - 5'10''. Weight: 110 - 230. Skin Type: Skin and Scales. Coloring: pale to dark brown skin, grey, blue, green, purple and iridescent scales. Eye Type: Standard. Coloring: B...

Screen Reader - Mrem

Keywords: SR-MREM-GENERAL
Category: race
Mrem General At a Glance: Agile, cat-like humanoids with superior senses. Known Subraces: None. Physical description: Height: 5'0'' - 6'2''. Weight: 90 - 180. Skin Type: Fur. Coloring: Brown, ginger, black, white, varigated. Eye Type: Feline. Coloring: Gold, Green, Blue. Hair Type: Hair. Coloring: Commonly dark browns, reds, and golden h...

Screen Reader - Orc

Keywords: SR-ORC-GENERAL
Category: race
Orc General At a Glance: Large, brutish, tusked humanoids. Known Subraces: None. Physical description: Height: 6'0'' - 7'2''. Weight: 200 - 600. Skin Type: Skin. Coloring: Green, grey, leathery browns. Eye Type: Standard. Coloring: Green, black, brown red. Hair Type: Hair. Coloring: Brown, black, Red, Auburn, Green. Physical Extras: non...

Screen Reader - Pressing IC Charges in Dragondale

Keywords: SR-DRAGONDALE-CHARGES, SR_DRAGONDALE_CHARGES, SR-DD-CHARGES
Pressing IC Charges Against Someone in Dragondale First, submit a ROLEPLAY note to imm with the roleplay subject DD- Pressing Charges against <insert character(s) and/or player(s) name> to press charges. Then send an immreq to imm with the immreq subject RP Sent: DD- Pressing charges against <insert character(s) and/or player(s) name> to advise s...

Screen Reader - Pukwudjie Goblin

Keywords: SR-PUKWUDJIE-GOBLIN
Category: race
Pukwudjie Goblin General At a Glance: Nature-bound goblins blending with the shadows of the wilderness. Parent Race: Goblin. Physical description: Height: 2'5'' - 3'5''. Weight: 25 - 45. Skin Type: Skin. Coloring: Green, grey, brown. Eye Type: Standard. Coloring: Dark green, amber, black. Hair Type: Hair. Coloring: Deep Brown, moss green...

Screen Reader - Race Overview

Keywords: SR-RACE-OVERVIEW
Category: race
Race Overview for Screen Readers Each race below lists base hit points, stat modifiers, and language in a spoken format. Human: base hit points 500, strength 0, dexterity 0, constitution 0, intelligence 0, wisdom 0, charisma 0, luck +1, language human. Draconian: base hit points 500, strength 1, dexterity 0, constitution 0, intelligence 0, wisdo...

Screen Reader - Rawulf

Keywords: SR-RAWULF-GENERAL
Category: race
Rawulf General At a Glance: Anthropomorphic Canine humanoids. Known Subraces: None. Physical description: Height: 5'10'' - 6'11''. Weight: 220 - 600. Skin Type: Fur. Coloring: Brown, Black, Grey, White, Blonde, rarely Orange hues. Eye Type: Canine. Coloring: BBlack, Brown, Green, Blue. Hair Type: Hair. Coloring: Same shades as furs. Phy...

Screen Reader - Resonare

Keywords: SR-RESONARE-GENERAL
Category: race
Resonare General At a Glance: Magical pointy eared humanoid shapeshifters who are drawn to an element. Known Subraces: None. Physical description: Height: 4'10'' - 7'0''. Weight: 80 - 210. Skin Type: Skin. Coloring: Pale to dark browns. Eye Type: Standard. Coloring: Blue, Red, Purple, Orange, Gold, Silver, Green, Brown, Black, Hazel. Hair...

Screen Reader - Sprigghan Goblin

Keywords: SR-SPRIGGHAN-GOBLIN
Category: race
Sprigghan Goblin General At a Glance: Above-ground goblins, smarter and more attractive than their underground cousins. Parent Race: Goblin. Physical description: Height: 3'0'' - 4'6''. Weight: 30 - 75. Skin Type: Skin. Coloring: Pale green, pale grey, brown. Eye Type: Standard. Coloring: Blue, green, red. Hair Type: Hair. Coloring: Blac...

Screen Reader - Starkin & Nightkin

Keywords: SR-STARKIN-NIGHTKIN-GENERAL
Category: race
Starkin & Nightkin General At a Glance: Elf hybrid with another race, take after both. Known Subraces: Nightkin. Physical description: Height: 5'0'' - 6'5''. Weight: 90 - 200. Skin Type: Skin. Coloring: Black, Orange, Yellow, White. Eye Type: See Desc. Coloring: Silver, Black. Hair Type: Hair. Coloring: Any except Black, Blue or Green. ...

Screen Reader - Succubus and Incubus

Keywords: SR-SUCCUBUS-INCUBUS-GENERAL
Category: race
Succubus and Incubus General At a Glance: Preternatural shapeshifting beings that feed on emotions. Known Subraces: none. Physical description: Height: 5'0'' - 6'10''. Weight: Varies: 100 - 200. Skin Type: Skin, Scales, Fur. Coloring: Any Color, from human to exotic. Eye Type: Varies. Coloring: Standard to more exotic or glowing. Hair Typ...

Screen Reader - Tasellu

Keywords: SR-TASELLU-GENERAL
Category: race
Tasellu General At a Glance: Simian Anthropomorphic Humanoids; Monkey or Ape. Known Subraces: None. Physical description: Height: 4' - 7'. Weight: 80 - 300. Skin Type: Skin, Hair. Coloring: Colors found in Nature. Eye Type: Standard. Coloring: Varies through the spectrum. Hair Type: Hair. Coloring: Natural Colors for camouflage. Physica...

Screen Reader - Troll

Keywords: SR-TROLL-GENERAL
Category: race
Troll General At a Glance: Huge, regenerating beings with carnivorous apetites. Known Subraces: None. Physical description: Height: 6'3'' - 7'8''. Weight: 400-800. Skin Type: hide. Coloring: Black, Green, Grey and Browns. Eye Type: Standard. Coloring: Brown, green, black, red, yellow. Hair Type: Hair. Coloring: Brown, Black, Grey Green, ...

Screen Reader - Undead

Keywords: SR-UNDEAD-GENERAL
Category: race
Undead General At a Glance: Raised from the dead, but not resurrected. Known Subraces: Banshee, Revenant, Skeleton, Zombie. Physical description: Height: Varies. Weight: Varies. Skin Type: Varies. Coloring: Pale but varies. Eye Type: Standard. Coloring: Generally Luminous. Hair Type: Hair. Coloring: Pale but Varies. Physical Extras: non...

Screen Reader - Ursa

Keywords: SR-URSA-GENERAL
Category: race
Ursa General At a Glance: Bear Anthropomorphic humanoids. Known Subraces: None. Physical description: Height: 5'6'' - 6'10''. Weight: 170 - 400. Skin Type: Fur. Coloring: Brown, Black, White, Gold. Eye Type: Standard. Coloring: Black, Brown, Gold, Blue. Hair Type: Hair. Coloring: Same as Fur. Physical Extras: Claws, Ears, tail. Lifespa...

Screen Reader - Vesrine

Keywords: SR-VESRINE-GENERAL
Category: race
Vesrine General At a Glance: Anthropomorphic Rabbit Humanoids. Known Subraces: None. Physical description: Height: 3'0'' - 5'0''. Weight: 50 - 100. Skin Type: Fur. Coloring: brown, white, gray, black, varigated. Eye Type: Standard. Coloring: Brown, Hazel Grey. Hair Type: Hair. Coloring: Similar to fur. Physical Extras: Long rabbit ears,...

Screen Reader - Wolfkin Kobold

Keywords: SR-WOLFKIN-KOBOLD
Category: race
Wolfkin Kobold General At a Glance: Nature-bound goblins blending with the shadows of the wilderness. Parent Race: Kobold. Physical description: Height: 2'6'' - 3'6''. Weight: 35 - 60. Skin Type: Fur covered hide. Coloring: Brown, rarely black and white. Eye Type: Canine. Coloring: Red. Hair Type: Fur. Coloring: Usually brown. Physical ...

Screen Reader - Zrankas Saurot

Keywords: SR-SAUROT-GENERAL
Category: race
Zrankas Saurot General At a Glance: Silver matte-skinned, elf-like humanoids with razorblade-like teeth. Known Subraces: None. Physical description: Height: 5'11'' - 6'11''. Weight: 145 - 210. Skin Type: Skin. Coloring: Matte silver or grey tones. Eye Type: Standard. Coloring: Dull shades of grey, black, browns. Hair Type: Hair. Coloring...

Screenreader

Keywords: SCREENREADER
Category: command
Syntax: screenreader

Typing this will toggle on or off the ability for those with screenreaders to have an easier relay of text for their screen readers. This can also be activated while in creation, or used anytime during play.

There are many helpfiles that are designed to be used with a screenreader. Each of these helpfiles begin with ...

SCROLLS

Keywords: SCROLLS
Category: pointer
Type: help -SCROLL For help on the scroll skill. Type: help PAGE-SCROLL For help on how to set your page scroll length.

Search

Keywords: SEARCH
Syntax:
search room
search <object name>

This allows people with the search command to search the room or a specific object for traps.

Searing Light

Keywords: SEARING-LIGHT, SEARING_LIGHT
. Remort Cleric Prayer Syntax: commune 'searing light' <target> Damage spell, one enemy, holy damage type RP Combat Information: Damage: 2d6 + Spell Damroll

Seasonal Breakdown

Keywords: SEASONS, SEASONS-WINTER, SEASONS-SUMMER, SEASONS-SPRING, SEASONS-AUTUMN
A Tirradyn year is 288 days long, with 24 days per month.

The First Day of the Year is 1st the Month of the Hermit.
The Last Day of the year is the 24th the Month of The Age.


Spring lasts from Day 11 Month of The Star to Day 10 Month of The Staff.
Summer lasts from Day 11 Month of The Staff to Day 10 Month of The Stone.
Autumn...

Second Wind

Keywords: SECONDWIND, SECOND_WIND, SECOND-WIND
Syntax:
Secondwind

Second Wind draws upon a deep reserve of stamina, instantly mending wounds and bolstering the spirit. The ability restores a portion of the user's missing hitpoints and gives them a boost of temporary hitpoints.

RP Combat Information

Skill Type: Buff, Self only
Attack Syntax: 1d20 [no fail check]...

SECOND_ATTACK

Keywords: SECOND_ATTACK, SECOND-ATTACK
Syntax: automatic Training in second attack allows the character a chance at additional strikes in combat -- although a 100% second attack does NOT guarantee 2 attacks every round. Any class may learn this skill, although clerics and mages have a very hard time with it.

SEE-INVISIBLE

Keywords: SEE-INVISIBLE, SEE_INVISIBLE, SEE_HIDDEN, SEE-HIDDEN, SEE-MAGIC, SEE_MAGIC
Category: magic:spell

Syntax: cast 'see hidden'
cast 'see invisible'
case 'see magic'

Spells of foretelling allow the caster to detect things not seen with the naked eye. Magical auras are hidden to the unaided eye, and can disillusion those not attuned to reading them. See hidden imbues the caster with the ability to detect those hidden in ...

Seeking Roleplay

Keywords: SEEKRP
Category: command
Syntax: Seekrp By typing seekrp, you can toggle on/off whether or not you are seeking roleplay. If you are seeking RP, this will be reflected before a character's name on the wholist with [RP?].

SEETHE

Keywords: SEETHE
Name: Seethe
Title: Lord of Mischief, He Who Should Not Be.
OOC Position: Administration and Coder
History: Seethe's history is currently largely unknown. What little knowledge there is, is handed down by word of mouth alone.

Seir's GodSpells

Keywords: SEIR-GODSPELLS, SEIR_GODSPELL, SEIR-DEITY-SPELLS, SEIR_DEITY_SPELLS
Category: magic:spell

RP-Combat Info for Seir's Godspells:

Spell: Ghost Step
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: See remarks.
Damage Type: Magic
Duration: 3 rounds, view remarks.
Remarks: Deception Spell: Ghost step allows for Improved Invisibility (unable to be seen by Detect Hidden/Inv...

SEIR-OLD

Keywords: SEIR-OLD
Category: command:immortal

OOC Staff Positions: Admin & Head of RP

AKA: Dark Prince, Dark Lord, Emperor of Lies

Deity of: Death & Corruption

Form:
A six foot tall Mrem with silver hair. Appearing quite humanoid and less feline, Seir's only true Mrem traits are his ears and tail, both also covered in fine silver fur. His eyes are a cold slat...

Sekham Elves

Keywords: SEKYM, SEKHYM-ELVES, SEKHYM_ELVES
SEKHYM-GENERAL

The Sekhym Elves are an offshoot of the Sylvan Elves common to Tirradyn. They are not a new people to Tirradyn, but they are secretive. Decades of negligence by the former Goddess of Magic led to them retreating into the deep, dark and wild places of Tirradyn, often eschewing large cities and the company of their elven cousins. ...

Self Sustenance

Keywords: SELF_SUSTENANCE, SELF-SUSTENANCE
Syntax: Automatic Self sustenance lets a monk sustain themselves without the need for food or drink. This skill is available at level 22.

SEND

Keywords: SEND
Syntax: send <charname> <email address> The send command, available only to immortals and newbie helpers, is for sending a copy of the newbie document to the specified email address. If you would like a copy of the newbie document sent to you, you can ask an immortal or newbie helper to send you one, or you can find it online at htt...

SENDAK-RELATIONS

Keywords: SENDAK-RELATIONS

Kasimir : This evil religion is to be engaged and destroyed at all costs. Though Kasimir claims to enslave the world to make it a better place, enslavement is all together an evil aspect. Sendak holds a stance much like the Red Ring : To strip away someones Freedom of choice is to do a most horrible evil. This is not to be allowed to happe...

Sendia

Keywords: SENDIA
Set within the northern mountain range of Hikaru, the faith city of Sendak, Sendia has withstood the test of time. Thriving as an empire that is home to slaves who have been freed from their shackles and bindings as well as those who sought protection from the evils in the realm. While not large, they are self sustaining, seeking little from the ou...

SENSE_POISON

Keywords: SENSE_POISON, SENSE-POISON
Most animals have a natural instinct to determine what is fatal to eat/drink, and what is fine. Humans and most other intelligent races don't have the luxury of such survival instincts, and often consume the more fatal poisons without knowing it. When the poison sensing abilities of animals is summoned, the caster is able to "sniff" out the toxins...

Separating of Alts From Another Player's Alts

Keywords: SEPARATE, UNSEPARATE
Category: command:immortal
Syntax: separate <player 1> <player 2> (IMM ONLY)
unseparate <player 1> <player 2>
(IMM ONLY)

This command isolates two players from each other much like a forced ignore. The two players should then not see anything from each other anywhere.
This will ignore all things IC and OOC for those separated.
..

Serenity

Keywords: SERENITY, SERENITY-TATTOO
Serenity is an affect provided by the tattoo of serenity from the questmaster. It protects you against being pkilled in most cases. When you die to either mobs or players, a temporary serenity affect will be placed on you as well, to protect you while you retrieve your equipment and such.

There are two exceptions to serenity's protection. The ...

Serenity Spirit

Keywords: SERENITY-SPIRIT
Category: helpsys


A step up from the basic calm prayer, this prayer brings a tranquil moment to the environment and all those present. It lasts for a mere few minutes but has an intense stroke of contentment that easily overpowers any physical and mental capacities. Combat would cease and bickering would rest while the sense of sedation washes over the minds and...

SETAGE

Keywords: SETAGE
Syntax: setage # confirm This command is not reversable so think carefully before setting your age. This statitic can be shown in 'score' and relates to your character's birthdate and calendar in Mythrin. Example typing 'setage 20 confirm' will set your character's age to 20.

Sever Divinity

Keywords: SEVER-DIVINITY, SEVERDIVINITY, SEVER_DIVINITY
Category: magic:spell
Syntax:
commune 'sever divinity' target

The Sever Divinity skill strikes at the soul of the target. It cuts off their spirit from the divine violently, causing them to go mute and remain unable to touch divinity like a cleric during the Kitsuseiga.

RP Combat Information

Skill Type: Range, Debuff
Attack Syntax: 1d20 ...

Shackles

Keywords: SHACKLES
Syntax:
cast 'shackles' target

This spell restrains the target in illusory shackles. While restrained, their hitroll and Armor class is reduced.

RP Combat Information

Skill Type: Ranged Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d4 + Spell Damroll
Damage Type: Illusion
Save: Willpower vs Spe...

Shadia Village

Keywords: SHADIA
The home of the secret of shadowforged weapons and armor, they are sought by many far and wide who seek their skill and knowledge in the acquisition of what some insist is the best armor and weapons in the realm when it comes to fighting beings of darkness. Due to their lack of resources and military might, they are highly covetous of their forging...

Shadow [Subclass]

Keywords: SHADOW-SUBCLASS, SHADOW
A shadow is someone who uses magic to imitate the powers of Shadows. It is said that Trellan taught people the magic and it proliferated. Unlike those of Vadoma who are granted the skills by their God, mages and others have learned the art of shadows to mimic them. Shadow magic can trap people in the shadow realm and needs a steady and precise hand...

Shadow walk

Keywords: SHADOW-WALK, SHADOWWALK, SHADOW_WALK
Category: command
Syntax: shadowwalk remember (memorizes current location for future use)
shadowwalk list (lists places memorized)
shadowwalk forget <#> (forgets the specified location)
shadowwalk <#> (shadowwalks to the specified location)

Upon greater devotion to the Vadoma faith, the shadows will grant passage through their realm temporarily t...

SHADOW-RELATIONS

Keywords: SHADOW-RELATIONS
Category: race
A Shadow's viewpoint on the other races tends to reflect the same views as the race the Shadow came from. There are a few exceptions, but for the most part one must think about the race that spawned him or her.

Angels are viewed with distrust and often fear. Beings who bring light where they go tend to be the bane of a creature who's existence ...

SHADOW-SOCIETY

Keywords: SHADOW-SOCIETY
Category: race
Shadows, being undead, have no real society themselves. Instead, they tend to blend in with current society, usually of the race that they were in life.

Shadows can be of many different races. There are a few exceptions, Angels, Demons, and Succubi are divine (or infernal) creatures and don't seem to be capable of turning into a Shadow. Regardl...

SHADOW-SURGE

Keywords: SHADOW-SURGE
Category: magic:spell
Shadow surge is a spell practiced primarily by those shadowy dabblers in thievery and magics, known as spellfilchers. This spell brings forth a surge of darkness that attempts to violate the soul of the victim. This spell causes more physical damage in the struggle than anything else. 1
RPStat Information:

...

SHADOW_STREAM

Keywords: SHADOW_STREAM, SHADOW-STREAM
Category: magic:spell
Shadow stream summons conjures a shadowy sphere of negative energy to form from the palms, then surges forward and blasts into the victim, draining the life.

RPStat Information:

Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 4d4 + <Spell Damroll>
...

SHADOWFLIGHT

Keywords: SHADOWFLIGHT
Category: magic:spell
Shadowflight is a spell practiced primarily by the shadowy dabblers in thievery and magics, known as spellfilchers. While similar to the gate spell that mages use, shadowflight isn't as unrestrictive in its uses. In order for shadowflight to work properly, the shadows must be full, meaning the spell can only function between sunset and sunrise. ..

Shadowfold

Keywords: SHADOWFOLD
This command allows someone to enter or exit the shadowrealm at will. Syntax: shadowfold enter - Enter the shadow world shadowfold exit - Exit the shadow world

Shadowforming

Keywords: SHADOWFORMING
Shadowforming is a learned ability of those who have dedicated some portion of their lives or existence to the study of shadows and related things. It is not exactly a form of magic, though it may appear to be to those looking on. It involves taking shadows within the room, pulling and manipulating them, focusing on their shaping to create solid ...

Shadowgate Symbols for Moon & Tirradyn

Keywords: MOON-SHADOWGATES, MOON-SYMBOLS, MOON_SYMBOLS, MOON_SHADOWGATES, SHADOWGATES, PRESS
Category: command
Syntax:
press <symbol>

Shadowgates are used to travel between the moons and different continents upon Tirradyn. To activate the gate, three symbols must be pressed in the correct order. This will activate the Shadowgate and you can enter the gate as you would any other gate or portal. The gates are not perfect as travel in the Shadow R...

Shadowveil

Keywords: SHADOWVEIL, SHADOWVEIL-MESSAGE
Category: command
Syntax: Shadowveil - Cloaks the user in shadow Shadowveil message <message> - Sets a message to display when user shadowveils Shadowveil remove - Removes the cloak of shadow Cloaks the user in a veil of shadows that conceals their form and identity. The user will be displayed as a shadow in the ro...

Shailiha's Eating Contest

Keywords: EATING_CONTEST, EATING-CONTEST
To ensure fairness and simplify the contest to ensure everyone has fun, RPStats will be applied at a flat value across the board, identical for everyone. They are as follows:

Luck +2 Wisdom +2 Dexterity +2

Eating Contest

The eating contest is a friendly game of dice. The dice used for this will be a 1d6, plus luck, twice. Upon rolli...

Shallow Sea of Leeches

Keywords: SHALLOW, SEA, OF, LEECHES
Shallow Sea of Leeches is the place in the Underworld people dread to ever visit. It's the location all those who are to be punished end up and it is very true to its namesake. The sea is filled with normal sized leeches, the major difference however is that their saliva is acidic, causing the flesh to slowly be eaten away. On the same note however...

Shaman

Keywords: SHAMAN
A shaman in an oakheart that has gained all that they possibly can from nature, and instead of isolating themselves and giving in completely to it as forestals do, they choose to use what they have gained to help others. They put themselves among men and women, sometimes even becoming the leaders of small villages, to help them, and to guide them i...

Shapeshifting

Keywords: SHAPESHIFTING
Category: command

Syntax:
Shapeshift List:
Will list your shapeshift sets by number and provide information such as the name (if set), short, and the first few lines of the desc.
Shapeshift View <number>:
Will reveal the shapeshift short, long desc, URLs, nude desc, ostatus, name, room display, and return display for the shapes...

SHAPING_THE_CHAOS

Keywords: SHAPING_THE_CHAOS, SHAPINGCHAOS, SHAPING-THE-CHAOS
Category: magic:spell
In order to cast this spell, the mage reaches into the chaos permeating the world and attempts to shape it into a physical manifestation. Unfortunately, due to the nature of chaos, the results are quite unpredictable, ranging from small twigs to living creatures, not all of which are friendly. If an object is created, it keeps its form for a bit, ...

SHARP

Keywords: SHARP, VORPAL
The SHARP and VORPAL flags will increase the amount of damage that a weapon does. While attacking the SHARP and VORPAL flags will multiply the amount of damage that occurs at random intervals . SHARP will happen more frequently than VORPAL, but vorpal does more damage than sharp.

SHARP

Keywords: SHARP, VORPAL
The SHARP and VORPAL flags will increase the amount of damage that a weapon does. While attacking the SHARP and VORPAL flags will multiply the amount of damage that occurs at random intervals . SHARP will happen more frequently than VORPAL, but vorpal does more damage than sharp.

SHARPEN

Keywords: SHARPEN, WHETSTONE
Syntax: sharpen To correctly sharpen a weapon, you must wield the weapon in one hand, and hold a whetstone to grind down its blade. After several minutes of this repetitious grinding, the blade will be ground into a sharper edge. Only edged weapons such as swords, daggers, and axes are capable of being sharpened. Be careful not to oversha...

Sharpshooter SubClass

Keywords: SHARPSHOOTER, BOW-PROFICIENCY, BOW_PROFICIENCY
. Skills: Bow skill Increased accuracy when using ranged weapons or projectiles Increased damage when using ranged weapons or projectiles Faster reloading times (-1 second) RP Combat Information: Bow Proficiency Granted +2 HR and +2 DR when using ranged weapons.

SHEATHE

Keywords: SHEATHE, DRAW
Category: command
Syntax: sheath
draw
draw <one/two>

Sometimes you don't want to have your weapons currently drawn, but want to have them handy. For this purpose, you can sheath your weapons and draw them when needed.

SHEATH causes you to automatically sheath whatever weapons you have currently wielded. If you're wielding two weapons,...

SHELTER

Keywords: SHELTER
Category: magic:spell
Shelter is a protective spell. To put it simply, it gives a character's armor class an improvement for a rather lengthy duration, almost identical to the Armor spell.

SHEYLYNN-GODSPELLS

Keywords: SHEYLYNN-GODSPELLS, SHEYLYNN_GODSPELL, SHEYLYNN_DEITY-SPELL
Category: magic:spell
Sheylynn Cleric Spells: 1) 'Agony Sphere': Large amount of negative damage to victim, and victim is unable to move for 1 IC minute (50% chance resist paralyzing w/ resist negative.) -> There is a 5% chance this will backfire on the cleric, when they take full, unresisted effect of the spell. 2) 'Bile Blast': Brea...

SHEYLYNN-OLD

Keywords: SHEYLYNN-OLD
Category: command:immortal
Staff Positions: Admin, Head Builder, RP Council, Head Realm Deity of: Domination, Deception Form: http://www.tgmud.net/immortal/pictures/Sheylynn.png Colors: Red/Black Symbol: A gauntlet fist Favored Weapon: Her mind "Keep you blade sharp, but keep your wit sharper. Be prepared for anything." Followers: Those who fol...

SHIELD

Keywords: SHIELD
Category: pointer
Type: help -SHIELD For help on the spell Shield. Type: help 'SHIELD BLOCK' To get help on the skill Shield Block.

Shield

Keywords: -SHIELD
Category: magic:spell
Syntax:
cast 'shield' <person>

This spell creates a shimmering magical force field around the beneficiary of the spell, offering protection from spells and melee weapons alike.

REALMS: conjuration


RP Combat Information:
Spell Type: Buff, Ranged
Attack Syntax: 1d20 [no fail]
Damage: n/a
Damage Type:..

Shield of Darkness - Shield of Light

Keywords: SHIELD-OF-DARKNESS, SHIELD_OF_DARKNESS, SHIELD_OF_LIGHT
. Remort Cleric Prayer Syntax: commune 'shield of darkness' <target> (unholy caster) Syntax: commune 'shield of light' <target> (holy caster) Boosts AC. RP Combat Information: Damage: 2d6 + Spell Damroll

SHIELD-BLOCK

Keywords: SHIELD-BLOCK, SHIELD_BLOCK, SHIELDBLOCK
Syntax: automatic Shield block is a rather fancy name for the art of parrying with a shield. Characters with no shield block skill will not be able to defend themselves well with a shield. All classes may learn shield block, but only warriors and clerics are good at it. Beware, flails ignore shield blocking attempts, and whips have an easier...

Shieldbash

Keywords: SHIELD-BASH, SHIELD_BASH, SHIELDBASH
Category: command
Syntax:
shieldbash <victim>

In combat, those wearing a shield may use it as a weapon to slam into their opponent. This attack can cause a good deal of harm to their victim.

RP Combat Information:

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll; (w/ 20ft charge) 3d4 + Damroll
Da...

SHIELDCLEAVE

Keywords: SHIELDCLEAVE, SHIELD-CLEAVE
This is a specialization skill for the axe. A perfectly wielded axe is perhaps the most lethal of weapons around. Axes have been known to cleave shields, as well as heads, in two or more pieces when swung with deadly precision. It's no longer safe to cower behind a shield when facing an axe wielder.

SHIHAITEKI DANTEI

Keywords: DANTEI, SHIHAITEKI_DANTEI
At one time, the Shihaiteki Dantei was one of Tirradyn's most famous, or infamous, guilds. Over time, both membership and work dried up, and the guild was disbanded by its leader, Reiki Kito. Now, years later, the guild has been revived, the guild hall opened back up to the world.

Dantei has reopened with a new mission, and new values. Built...

SHIKIGAMI-ELF-GENERAL

Keywords: SHIKIGAMI-ELF-GENERAL, SHIKIGAMI-ELVES-GENERAL, SHIKIGAMI-ELF
Category: race:general
The Shikigami are an off-shoot of the Elven race, much like the Drow. This is obvious by their appearence, bearing lithe, graceful forms that is natural to the entire Elven race. Also like their High Elven cousins, the Shikigami Elves have long, pointed ears. They differ, however, in that their skin tends towards more bronzed complexions as opposed...

SHIKIGAMI-ELF-RELATIONS

Keywords: SHIKIGAMI-ELF-RELATIONS
Category: race
The Shikigami Elves tend to be rather friendly, not going out of their way to make enemies.

The relationship with both the High Elves and the Drow tends to be rather neutral, at best. Often viewing both with distrust, they are still willing to make trades and other agreements with both of their cousins, not taking part in the bitter war that is...

SHIKIGAMI-ELF-SOCIETY

Keywords: SHIKIGAMI-ELF-SOCIETY
Category: race
The Shikigami, being chaotic creatures, lacks any sort of structure in their towns and villages. There are no leaders among them, though many turn to the powerful wizards of each town for advice and guidance when it is required. Otherwise, they do as they wish. Thankfully, the Shikigami find many things enjoyable, and thus they have many who are wi...

Shillelagh

Keywords: SHILLELAGH
Syntax:
shillelagh target

To use this skill, a staff must be wielded. This enchantment temporarily imbues a staff with formidable striking power. Each hit carries significant force and a chance to knock the target backwards.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 +...

Shindekus

Keywords: SHINDEKUS-GUILD, GUILD-SHINDEKUS, FAUXPAW
Shindekus is a Mercenary guild focused around both recieving and delivering requests to those best suited for them. The Guild itself is formed of ranks within ranks, once enough actions are taken, or a Grand enough action is taken, One such member is allowed access to a Higher Tier "pass" These Passes allow Adventurers to access the higher dificu...

Ship Template

Keywords: SHIP-TEMPLATE, SHIP_TEMPLATE, SHIPS_TEMPLATE, SHIPS-TEMPLATE, SHIP-INFO, SHIP_INFO

Congrats on your new ship!

You are allowed
5 vnums total for the ship itself - 4 vnums for your ship and 1 vnum for your personal dock that will be linked where you prefer in Tirradyn.

Pirate ships, cruise ships, fishing.. ships and the like are acceptable. If you are seeking a war ship however, that will require extensive R...

SHOCKING_GRASP

Keywords: SHOCKING_GRASP, SHOCKING-GRASP
Category: magic:spell
This spell charges the hands of the caster with an incredible amount of energy, that's all released upon touching the victim. Consider it like rubbing your sockings across a rug, then zapping the next person that walks by. Multiply that sensation by 100.

RPStat Information:

Spell Type...

SHOP

Keywords: SHOP, SHOPS
Category: command
NPC run shops have a number of ways they can be interacted with in the realm. When in a shop there will be a shop keeper.

Syntax:
List - Lists the items available in the shop

Example:
[lv price QTY]
1 [ 2 50 10 ] Candle
2 [ 30 100 1 ] sword
3 [ 91 800 3 ] Boots

Browse <Item> - Will give ...

Shop keeper commands

Keywords: BUY, LIST, SELL, VALUE, BROWSE, PAWN, BUYFOR
Category: command
Syntax: buy
Syntax: list
Syntax: sell
Syntax: value
Syntax: browse
Syntax: pawn {Useable only with pawnbrokers}
Syntax: Buyfor <person> <(optional amount*)item>

BUY buys an object from a shop keeper.
When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a li...

SHOP_COMMANDS

Keywords: SHOP_COMMANDS
. pawn shop shoplift browse

Short Descriptions

Keywords: SHORT
Category: command
Syntax: short <string>

Short sets the text that is displayed to others when they look at a room or see you perform an action. When you first create your character, you are assigned a basic Short based on your race and gender. For example, a brand new human male would come up as:

a male human

This will come up when your character does ...

Shove

Keywords: SHOVE
Syntax:
shove target direction

The user can shove a target out of the room in the direction specified.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + STR
Damage: n/a
Damage Type: n/a
Save: Opposed STR roll
Remarks: The attacker and the target each make a Strength roll. The attack...

SHOW

Keywords: SHOW
Category: command
Syntax: show <object> <person>

This allows you to show an object that you are wearing, wielding, or that is in your inventory to another person in the room. This allows the person to see the item's long description, as if he or she were looking at it him or herself.

SHOWME

Keywords: SHOWME
Category: command
Syntax: showme <colored string> You can use the showme command to display a colored string with how it will appear with color codes in use.

SHOWMISC

Keywords: SHOWMISC, NOMISC
Syntax: showmisc
nomisc

SHOWMISC allows misc. notes to appear on the 'unread' list. By default, misc. notes are turned off, as they tend to be spammy.

NOMISC disables the ability to read misc. notes.

Both commands can be reversed simply by retyping the command.

Shragan the Truth

Keywords: DRAGON-SHRAGAN-TRUTH, TRUTH_SHRAGAN_DRAGON

Shragan very much exists and is something of a divine, albeit obscure figure. Given the few numbers of dragons that yet live, the knowledge of Shragan isn't very widely known as they're only worshipped by the truest devout's of dragons. Most of which the populace at large isn't save for the dragons themselves.

Shragan, however, has not physi...

Shraphnel Globe

Keywords: SHRAPNEL-GLOBE

Shrapnel Globe

Keywords: SHRAPNEL-GLOBE
Category: magic:spell
Remort Mage Spell Syntax: cast 'shrapnel globe' Shrapnel Globe is a spell that creates a metallic sphere that explodes soon after into tiny pieces. They strike all enemies within the area. AOE spell,

Shrink

Keywords: SHRINK
Category: magic:spell
Syntax:
cast 'shrink' <target>

Enlarge and shrink are two sides of coin. Shrink causes a target to shrink to half its size.

SPHERES: Alteration

RP Combat Information:

Spell Type: Buff, Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: n/a
Damage Type: n/a
Duration: 1d4 rounds
..

Shrivel

Keywords: SHRIVEL
. Remort Cleric Prayer Syntax: commune 'shrivel' <target> Stat debuffs to mass, muscle, power, strength. (turns target into 90lb weakling) RP Combat Information: Damage: N/A Damage Type: N/A

Shrivel

Keywords: SHRIVEL
Syntax:
summon 'shrivel' target

The caster gestures sharply, and a wave of grey energy washes over the target. The victim's muscles visibly wither and weaken, sapping their physical strength.

RP Combat Information
Skill Type: Range
Attack Syntax: 1d20 + Spell Hitroll
Damage: 2d8 + Spell Damroll
Damage ...

Sicken Evil

Keywords: SICKEN_EVIL, SICKEN-EVIL
. Remort Cleric Prayer Syntax: commune 'sicken evil' <target> AOE debuffing spell, debuffs strength, constitution, fortitude, self-discipline and immune system to all enemies in the room. RP Combat Information: Damage: 2d6 + Spell Damroll Damage Type: holy

Silent Casting

Keywords: SILENT_CASTING, SILECT-CASTING
Category: magic:spell
Syntax: cast 'silent casting'

Mages have the ability to use their words to bring forth great arcane magics, but what good is that if another mage can readily predict your spells by the very same words? Mages have made their own work around for this through "Silent Casting", which magically makes the words a mage speaks not travel any futher...

SILVER-TEMPLE

Keywords: SILVER-TEMPLE
Background of Silver Temple The Silver Temple was built mainly by Lyne, helped by Kreetyl. Their original intention was to build a temple where all gods could be strengthened, but Lanthos, causing him to become weaker, to be defeated. That is why it was built in silver. With time, though, it turned out into a place of knowledge, wisdom and ...

Sinuous Form

Keywords: SINUOUS_FORM, SINUOUS-FORM
Syntax: Sinuous Form

With proper training, sinuous form allows your muscles to loosen at will, allowing you to dodge and weave more effectively to evade your targets.

This skill is available at level 30.

RP Combat Information:

Attack Type: Buff
Attack Synta...

Sirens of Thalassina

Keywords: SIRENS_OF_THALASSINA, SIRENS-OF-THALASSINA
Category: notes
Lore: The shallows of Thalassina and the rocky shores are home to rare, giant siren crabs, erumia jellyfish, giant spitting whelks, various fish and the horned Campruch (a goat with webbed feet, a unicorn horn that;eats fish and the siren crabs). It is said that there is also a pair of fang-tooth Deep Sirens that come out at night to hung the ...

Sisterhood of the White Lily

Keywords: SISTERHOOD-OF-THE-WHITE-LILY, SISTERHOOD_OF_THE_WHITE_LILY, SISTERHOOD-LILY, SISTERHOOD_LILY, SISTER-HOOD-LILY, SISTER_HOOD_LILY, SISTERS-LILY, SISTERS_LILY
The Sisterhood of the White Lily is a company of women who share only one thing in common, ambition. In an effort to give women resources and room to succeed, the founding Sisters made a pact to pool resources and expertise to achieve high goals that would be otherwise difficult on their own. Sisters are expected to give any aid they can to one who...

SIT

Keywords: SIT
Category: pointer
Type: help -SIT For help on changing your positions (rest/sit/stand, etc.) Type: help SITE For information about various sites of the mud (login/website)

SITES

Keywords: SITES, WEPBAGES, WEBSITES, HOMEPAGES, FORUMS, DISCORD, WIKI, FORUM, EMAIL
* Game Connect telnet://tirradyn.com:9010
* Webpage https://tirradyn.com/

* Email tgmudstaff@gmail.com

* Discord https://discord.gg/YTeecPq
* Facebook https://www.facebook.com/TheGatheringMUDFB/

* Vote for TG https://www.mudverse.com/vote/359

Sixth Attack

Keywords: SIXTH-ATTACK, SIXTH_ATTACK
Syntax: automatic Training in sixth attack allows the character a chance at an additional strike in a combat, and increases the chance of a fifth attack as well. Perfect sixth attack does NOT assure six attacks per round. Only who have the appropriate remort class, or those with the bladesinger subclass may learn this skill.

SKILL-ABUSE-POLICY

Keywords: SKILL-ABUSE-POLICY, POLICY-SKILL-ABUSE
Abusing skills or spells by spamming their command in an attempt to get your skills percentage increased is not allowed. This means sitting in one place and repeatedly typing the skill command for no better reason than to get better at the skill. Anyone caught doing this will likely find their skill removed or minimally, set back to 1 depending o...

SKILLS

Keywords: SKILLS, BASICS
Syntax: skill This command will list the current skills you have. Those that have n/a beside them are unable to be used yet as your character is not of sufficient level. Typing (help 'skill name') will give you help on a particular skill. An example of this is (help disarm) this will provide help on what the 'disarm' skill is and does. Ever...

SLEEPING

Keywords: SLEEPING
Category: pointer
Type: help -SLEEP For help on the spell sleep. Type: help REST For help on the command sleep. Type: help 'INDUCE SLEEP' For help on the sleep Induce Sleep.

SLICE

Keywords: SLICE
Syntax: slice <corpse> This skill will slice meat off a corpse. A useful skill for gathering food. You will need a sharp weapon. People who are not very well practiced in slicing should be careful, fingers are hard if not impossible to replace.

Slime FAQ

Keywords: SLIME-FAQ, SLIME_FAQ
Answers to questions that are anticipated to be asked or have been asked frequently:

Q: If a slime shapes wings can they fly?
A: No, the act of trying to flap wings would do little more than scatter bits of slime everywhere.

Q: Can a slime swim?
A: Yes, slimes OTHER THAN RED can fully submerge in water safely

Q: Why can't red slimes swi...

Slime Origins

Keywords: SLIME-ORIGINS, SLIME_ORIGINS
OOC: The following information is not common IC knowledge but can be found out through Roleplay for those inquisitive in nature or want their chars to know the information here. The information would be found in damaged journals with missing pages, scattered notes and other scribblings. END OOC

The first slime originated from an alchemical expe...

Slow

Keywords: SLOW
Category: magic:spell
Syntax:
cast slow <target>

Despite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also doubles movement costs and halves healing rates, due...

SLOW_AND_AGONIZING

Keywords: SLOW_AND_AGONIZING

The victim must make a DC15 <
Fortitude> save, or suffer an additional 1d4 damage at the beginning of every turn until a successful save, or they are healed by any means.

Sludge Slime

Keywords: SLIME-SLUDGE
Category: race
Sludge slimes, the garbage disposals of their race. They have a really dark green to brown appearance and tend to live near cesspits or other sites of refuse.

Appearance: Sludge slimes are a dark sickly green to brown in color, they often look disgusting.

Scent: Sludge slimes smell of refuse and rot.

Taste: Sludge slimes taste nasty, li...

Slugger

Keywords: SLUGGER
Syntax:
slugger target

The user unleashes a relentless, wild flurry of punches against a single target. This ability delivers a rapid barrage of two to six attacks in quick succession.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
S...

Sluggishness

Keywords: SLUGGISHNESS
. Remort Mage Spell Syntax: cast 'sluggishness' <target> Modifies weapon IRV to make target vulnerable to weapons.

SMITE

Keywords: SMITE
By invoking this prayer, powerful and faithful clerics may bring down the wrath of their god on an enemy. It is quite a powerful strike, and not to be used lightly. Some have found that the damage will be greater when used on those of opposite beliefs, and very little damage will be inflicted on those with similar views.

RP Combat...

Smithing Gems

Keywords: SMITHING-GEMS, GEMS, GEMCUT, GEMCUTTING
Category: command
Gemcutting may be used in conjuction with Smithing to embed gems into the smithed Armor, Jewelry or Weapons. Gems may be found on occassion when mining. Each gem has unique qualities. For most of the precious and semi-precious stones the cuts will affect different stats, while the things that normally cannot be cut into these shapes such as bone, p...

Smithing: Armor, Weapons and Jewelry

Keywords: SMITH, SMITHING, SMITH-ARMOR, SMITH-WEAPON, SMITH-JEWELRY, SMITHARMOR, SMITHWEAPON, SMITHJEWELRY
Category: command
Smithing is an optional thing here on Tirradyn, but it can be of great help to those who like to make their own equipment. This skill will allow a player to create Armor, Jewelry and Weapons with unique stat modifiers.

Smithing requires the player to be at an
anvil type object. These objects may be found in different locations around the re...

Smoke Bomb

Keywords: SMOKE_BOMB, SMOKE-BOMB, SMOKEBOMB
Syntax:
smokebomb

The user throws a smoke bomb, creating a cloud that displaces their position. It has a chance to blind targets caught in the area.

RP Combat Information

Skill Type: AOE, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Save: Reflex vs Spell DC
Duration: 1...

Smoking a Pipe

Keywords: SMOKE, FILL-PIPE, EMPTY-PIPE, EXHALE, TOBACCO, SMOKING, PIPE
Category: command
Syntax: fill <pipe> <tobacco> smoke smoke <pipe> hold exhale <shape> empty <pipe> Smoking requires two components. A pipe, and some form of tobacco. Most pipes are obtained in an empty state, and must first be filled with tobacco. The 'fill' command normally used to fill drink containers is now also used ...

SMOTES

Keywords: SMOTES
Syntax: smote <action> You must include a * where you want your name to appear in the smote. So basically a worked example looks like this, Pretend the person typing the smote is Rathern. eg: smote A long scraping sound is made as * draws his weapon. Will send to everyone in the room this message: A long scraping sound is ...

SNAKE_BITE

Keywords: SNAKE_BITE, SNAKE-BITE
Poison can have devestating effects when injected into the body. Snakes have long been feared for the usually fatal reactions to their bite. Upon becoming poisoned, the poison saps the strength of the victim, causing them to feel week and nausious, as well as reduces the victim's regeneration rate. A snake bite may also be used to poison food, dr...

SNAKE_ESSENCE

Keywords: SNAKE_ESSENCE, SNAKE-ESSENCE
Snake essence imbues the caster with the ability to dilute all internal poisons before they become fatal. This power grants the caster an immunity to all types of poisons, whether it be ingested with food, or a venemous bite.

Snare

Keywords: SNARE
Syntax:
snare target

During combat, the user may attempt to snare an enemy. This restrains the enemy preventing attacks briefly and keeps them from fleeing.

RP Combat Information

Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
Save: Reflex vs DC12 + WIS..

SNATCH

Keywords: SNATCH
Syntax: snatch <item name> <targets name> Snatch is the ability to grab something out of the targets inventory.

Snip Snap

Keywords: SNIP, SNAP
Category: helpsys

When this prayer is spoken, the target is reduced in physical size in a mighty extreme manner. A giant can be trimmed down to the size of a fairy. This can be both self inflicted or used on another. The results can be both beneficial or detrimental, depending upon motives behind the use. The duration is typically a single hour and can only be use...

SNIP-SNAP

Keywords: SNIP-SNAP, SNIP_SNAP
Kestia god spell that trims the target down to a tiny, fae-sized (or smaller) form. The duration is 1 IC hour, and can only be used once daily. -> 50% of the time the clothes will either not shrink with the target, or vanish completely.

Snow Faeries

Keywords: FAERIE_SNOW, SNOW_FAERIE, FAERIE-SNOW, SNOW-FAERIE
Category: race
Snow fae:
Snow fae greatly resemble snow elves, with snow white skin very cold to the touch. It is almost numbing and they tend to leave trails of frost where they walk or fly. It usually takes them a little longer to grow, but especially their wings, which are downy like snow and are shaped like snowflakes. There are some snow faeries who a...

SNOW-ELVES

Keywords: SNOW-ELVES, SNOW-ELF
Snow-elves have chosen to make their homes in the colder places of the world, usually out of the snow and ice that make up the environment, often crafting wondrous homes of ice crystals and solid blocks of frozen snow. They have a high resistance to cold, and warmer climes tend to make them somewhat sweaty and uncomfortable, but if they spend enou...

SOBER

Keywords: SOBER
This will remove any trace of alcohol, and completely sober up the one that's apparently had too much to drink. Those that are known violent drunks may not appreciate the act of kindness at first.. RP Combat Information: Damage: 2d8 + Spell Damroll Damage Type: negative

SOCIALS

Keywords: SOCIALS
The SOCIALS command lists all of the available role-playing commands. These commands are used to help your character express their feelings, show their emotions, and just plain have fun! Role-Playing is required on The Gathering..., so give these commands a try. Note that although these commands allow you to do some interesting things with other ...

Society of Philosophy

Keywords: SOCIETY-OF-PHILOSOPHY, GRATIS, SOCIETY-PHILOSOPHY, SOCIETY_OF_PHILOSOPHY, SOCIETY_PHILOSOPHY
If you are interested in why things are, such as religion, war, peace,
and the state of the realm, then the Society of Philosophy is for you.

Our guild aims are:
1. For the free speech of all.
2. For the expansion of the mind.
3. To help those that feel they have no voice to be heard.
4. To promote the equality of each person's tru...

SOCSHOW

Keywords: SOCSHOW
Category: command
Syntax: socshow <social>

SOCSHOW allows you to view a social and see when you can use it and what exactly it does. The first information you get is the name of the social, followed by the social flags (which simply determine if the social is IMM-only and if it can be used in OOC or IC environments).

The next bit is the available positi...

Soft Step

Keywords: SOFT_STEP, SOFT-STEP, SOFTSTEP
Syntax:
Passive/Automatic

This skill increases the change to dodge an attack.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: For the duration of this skill, the user may dodge attacks. As long as the player ha...

Sombula, The Seers

Keywords: SOMBULA
Throughout the realm Jars of unknown origin and temperamental, divine magic have been found. Sareniti, drawn to them, part of them has collected those found. These Jars, on opening, have been known to imbue those caught in the magical explosion with power. A power of a precarious and prophetic sight. Some are gifted with a third eye...

SOMEONE

Keywords: SOMEONE
Category: pointer
Type: help REPLY For help on how to reply to "someone" Type: help INVISIBILITY For help on seeing "someone" invisible

Sonic Blade

Keywords: SONIC_BLADE, SONIC-BLADE
Syntax:
cast 'sonic blade" target

This spell sends a powerful sonic slash toward the target to do moderate damage and potentially stun the foe.

RP Combat Information

Skill Type: Attack, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d6 + Spell Damroll
Damage Type: Sound
Crit Strike Mod: x2 Damag...

SORCERY

Keywords: SORCERY
Syntax: automatic Allows you to cast spells up to 20 levels above your current level. This power has been known to be unpredictable. The spells you cast will vary between 1 and 20 levels higher than your own. This is a must have skill for all mages.

Soul Fragments

Keywords: SOULFRAGMENTS, SOUL-FRAGMENTS, SOUL_FRAGMENTS
Category: command
Syntax:
soulfragments
soulfragments check


Outcasts gather Soul Fragments in their cleric focus up to a max of 9 on successful direct casts (not
focus casts, and not finishers) of DAMAGE and AOE DAMAGING spells. Their gain rate is as follows:

Single-target:
1d4 grace
Area spells:
(targets/2)d4 grace (rounded up)

Soul...

Souls Light

Keywords: SOULS-LIGHT, SOULS_LIGHT
. Remort Cleric Prayer Syntax: commune 'souls light' <target> AOE holy damage spell. RP Combat Information: Damage: 2d6 + Spell Damroll Damage Type: holy

Sparring Flag

Keywords: SPAR-FLAG, SPAR_FLAG, SPARRING-FLAG, SPARRING_FLAG
Category: command

Syntax: spar

Typing
spar will toggle on/off a [Sparring] flag which will reflect by your name on the wholist. This will indicate to other players that you are sparring in game. It will also freeze your affects time countdown, so that your spells/boosts do not run out in the middle of your spar and change your stats, much li...

specdrop

Keywords: SPECDROP
Syntax: specdrop <item> <temporary long description>
You can include a
* where you would like the object's short to be.

specdrop is a command for special dropping of objects when you want them to have a different, temporary long showing in the room when you drop them.

It's useful for commands such as:
'
specdrop wine ..

Special Features

Keywords: FEATURES
Below is a list of unique features that The Gathering offers. These are special additions that have been added for your benefit and pleasure.

* A battleprompt is a unique prompt that will show up only during battle. help battleprompt

* As you do more damage in combat, a surge bar will slowly change from white to yell...

Speedburst

Keywords: SPEEDBURST, SPEED-BURST, SPEED_BURST
Category: magic:spell
Remort Mage Spell syntax: cast 'speed burst' <target>

speedburst increses your speed, reflexes, and agility for a short period of time. unlike
advanced-haste it does not increase it by much. great for a slight boost of speed when you need it most!

SPEEDWALKING

Keywords: SPEEDWALKING
This command allows you to enter a string of directions and your character will automatically start walking as if you entered each direction individually. Syntax: speedwalk <direction list> The <direction list> consists of a string of directions in the form of <#d>. The "#" is optional and represents the number of times to repeat the di...

Speedwalks for Aglet

Keywords: SW-AGLET
For updates, please immrequest to Lanteia with the speedwalk. All of these start at the Shadowgate on Aglet: ******* There are 5 areas within Aglet ******* Level Range 35- 55 Frozen Castle - 5s16w4nt Level Range 35-91 Snowny Mountain Range: 4w3s2wr Level range 1-91 Dryhs Bivouac - 4wn13w3nt Level Range 40-95 Austine ...

Speedwalks for Agragon

Keywords: SW-AGRAGON, SPEEDWALKS-AGRAGON, SPEEDWALK-AGRAGON
These are some directions to key areas that can be found on the continent of Agragon. See help speedwalking

From Agragon Port room marked with (***)

New Akahram - g8se2sw4s9w8sr
Dur'Amon - g5s4er
Mar'Urb - g8se2sw11s2e2st

Roleplaying Areas
Domus Pius - g8se2sw11s2e2set

Leveling Areas
[110-120] Po...

Speedwalks for Ariandor

Keywords: SPEEDWALKS-ARIANDOR, SW-ARIANDOR, SPEEDWALK-ARIANDOR
Speedwalks are from Dragondale Square (?) [drecall]

Key Areas in Dragondale
Ariandor (Dragondale Exit) - 19sg
Ariandor Ship Yard - 19w
Dragondale Morgue - 14e5sed
Dragondale Market Road - 14n
Dragondale Port Ticket Master - 19w
Dragondale Quest Master - 5tr
Dragondale Sewers - 14e7se2d
Dragondale Shadowgate - 14e6nw
Dr...

Speedwalks for Azure

Keywords: SPEEDWALKS-AZURE, SW-AZURE, SPEEDWALK-AZURE
These are some directions to key areas that can be found on the continent of Azure. See help speedwalking

From Azure Port room marked with (***)

Areas for All Levels
Isle of Music - fw2sr

Nar'got - fw7s3w7swt

Roleplaying Areas
Wedding Chapel - fw7s8w4swsr


From Continent Shadowgate

Areas for A...

Speedwalks for Caramia

Keywords: SW-CARAMIA
. All of these start at the Portal Dropoff on Caramia: ******* There are atleast 3 areas within Caramia ******* Level Range 1-150 Aureus Fenestra - r RP Areas - Mirari Mountains - 8n10wt Hero Areas - Halama Hills - 14n5wt

Speedwalks for Elzeothis

Keywords: SPEEDWALKS-ELZEOTHIS, SW-ELZEOTHIS, SPEEDWALK-ELZEOTHIS
Category: newbie
These are some directions to key areas that can be found on the continent of Elzeothis. See help speedwalking

Speedwalks start from Elzeothis Port (***)

Felwitha - t7n6w3n5ws7ws2wsw2s4w2nwr
Gilldovia - te3sd; enter darkness; 3ds; enter crack
Wildreach - t7n6w3n5ws7ws2wsw2sw3se3s7e2net

Roleplaying Areas..

Speedwalks for Ethica

Keywords: SW-ETHICA, SPEEDWALK-ETHICA, SPEEDWALKS-ETHICA
These are some directions to key areas that can be found on the continent of Ethica. See help speedwalking

From Ethica Port room marked with (***)

Baeladar - g10w10s7w8sr
Malaghar - g2s37ws3w4s3e8swsd
Dhurza - g3s2wr

Roleplaying Areas
Kildonan Trade Port - g2s37ws3w4s3e2sg
Tribal Camp of the Seven Tribe...

Speedwalks for Hikaru

Keywords: SPEEDWALKS-HIKARU, SW-HIKARU, SPEEDWALK-HIKARU
These are some directions to key areas that can be found on the continent of Hikaru. See help speedwalking

From Hikaru Port room marked with (***)

City of Kri'Xina - wf4wswsw2s2e3s2wn2w3sese3sw2se3s2wnwr
Chyndagh - wf4wswsw2s2e3s2wn2w3sese2s3enent
Mremisha Village - wf4wswsw2s2e3s2wn2w3sese3sw2se3s2wn2ws3wn2wn4w...

Speedwalks for Nephilim

Keywords: SW-NEPHILIM
. All of these start at the Shadowgate on Nephilim: Please be aware that the below speedwalks cut through some aggressive areas. Low level PCs please be careful. ******* There are 7 areas within Nephilim ******* Level Range 1-95 Demented Palace - 9ese7sr Level Range 1-100 Suffering's Rest - 14est Level Range 5-90 Nikon Fort...

Speedwalks for Nersa

Keywords: SPEEDWALKS-NERSA, SW-NERSA, SPEEDWALK-NERSA
Category: newbie
These are some directions to key areas that can be found on the continent of Nersa. See help speedwalking

Speedwalks start from Nersa Port (***)

Liberty - f8w3s7ws8w2nw3n8wr
Southern Quessir Holme - f8w3s7ws7w3sw2sw3st
Evereska - f8w3s7ws8w2nw3ne5ne3ne3net
Akh'Faer - f8w3s7ws8w2nw3ne5ne3ne3net6ned
Pala...

Speedwalks for Samadnar

Keywords: SPEEDWALKS-SAMADNAR, SW-SAMADNAR, SPEEDWALK-SAMADNAR
These are some directions to key areas that can be found on the continent of Samadnar. See help speedwalking

From Samadnar Port room marked with (***)

Qith (Northgate) - f12e10ses2eg
Qith (Southgate) - f14s8en3es6enr
Cormanthor Yastehanye - f12e14sw2swr
Shadia Village - f3sw16sf

Roleplaying Areas
Pa...

Speedwalks for Sazaa

Keywords: SW-SAZAA
. All of these start at the Shadowgate on Sazaa: ******* There are atleast 6 areas within Sazaa ******* Level Range 1-100 Island of Isolation - 3n26wt A Cozy Island Hut - 6n5w3nt Level Range 10-51 Lakeside Lodge - n10w17sr Level Range 30-60 Mystical Forest Village - 6nwt Level Range 35-50 Coral Reef - n10w18s2et Level Ra...

Speedwalks for Thathoth

Keywords: SPEEDWALKS-THATHOTH, SW-THATHOTH, SPEEDWALK-THATHOTH
These are some directions to key areas that can be found on the continent of Thathoth. See help speedwalking

From Thathoth Port room marked with (***)

Dream City - e2gs3es2e7s3et
Krithia Northern Gate - eg4w3sw4sg3sw2s8w2s3wsg2s2e10sg
Ball Room - e2gs3es2e7s3etet4ege2ge4d2s4en2r2nwt
Furina's Temple - eg12wr
Falc...

Speedwalks for Tu-Lips Island

Keywords: SPEEDWALK-TU-LIPS, SW-TU-LIPS, SPEEDWALK-TULIPS, SW-TULIPS, SW_TULIPS, SPEEDWALK_TULIPS
These are some directions to key areas that can be found on the continent of Tu-Lips. See help speedwalking

All Directions in Tu-Lip are from
The Cashmere Tip. You Can get to the Cashmere Tip from the Nersa Port.

Nersa Port
(***) To Cashmere Tip - f5e

Direction from The Cashmere Tip

Roleplaying Areas
Club ...

Speedwalks for Xxyzx

Keywords: SW-XXYZX
. All of these start at the Shadowgate on Xxyzx: ******* There are atleast 9 areas within Xxyzx ******* Level Range 1-10 Ruined Tower - 11er WLevel Range 1-100 Kendersville - 26e11st Level Range 7-20 Bittori Tower - 6w13nw5ne7nt Level Range 24-28 Crafty Caverns - 4w19nr Level Range 35-90 Desert City of Sikarsa - 1w4st ..

Spell Type - Concentration

Keywords: CONCENTRATION, RP_CONCENTRATION, RP-CONCENTRATION
Category: newbie
Some Spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentration, that fact will be annotated in the helpfile, and will specify how long you can concentrate on it. You can end Concentration at any time (no action required).
...

SPELLRANKS

Keywords: SPELLRANKS
Category: magic
Spellrank requisite spells per rank: Rank 0: prereq = 30; Rank 1: prereq = 50; Rank 2: prereq = 75; Rank 3: prereq = 90; Rank 4: prereq = 115; Rank 5: prereq = 140; Rank 6: prereq = 165; Rank 7: prereq = 180; Rank 8: prereq = 200; Rank 9: prereq = 220; Rank 10: prereq = 300; Rank 11: prereq = 450; Rank 12: prereq = 750; Rank 13: prereq = ...

SPELLS

Keywords: SPELLS, SPELLS-SORT
Category: command
This command allows the player to view their known spells by spell type.

Syntax:
spells <spellflag|all|complete>

spells <spellflag> - displays a filtered list by spell type
Available spellflags: none, aoe, benign, room, healing, object, summon, attack, debuff, enhancement, movement, information, special, enchantment, creat...

Spellslinger

Keywords: SUBCLASS-SPELLSLINGER, SPELL-SLINGER, CLASS-SPELLCLINGER, SPELLSLINGER
Category: creation
The Spellslinger subclass is for those characters that have perhaps some innate magical ability, but chose another non-magical class for their main profession, and are now dabbling with the underlying magical abilities they possess. The Spellslinger subclass gains access to over a dozen useful magical spells to both enhance themselves and others, ...

Sphere of Darkness

Keywords: SPHERE-OF-DARKNESS, SPHERE_OF_DARKNESS
. Remort Mage Spell Syntax: cast 'sphere of darkness' Sphere affect travels with caster, utterdark affect moves from room to room with them

SPIDERGRIP

Keywords: SPIDERGRIP
This spell grants the caster the intensely powerful grip of a spider which prevents any weapons wielded from being disarmed in combat.

SPINFO-KEY

Keywords: SPINFO-KEY, CSPINFO-KEY
Syntax: spinfo <realm|sphere name> The key used in spell info (SPINFO) shows which classes can get which spells and identifies roleplaying spells. A roleplaying spell is one which you can only gain by either roleplaying it into existence, or someone teaches you the spell, you can not gain a roleplaying spell by leveling. The key is as ...

Spirit Sever

Keywords: SPIRIT_SEVER, SPIRIT-SEVER, SPIRITSEVER
Syntax:
spiritsever target

A blade of pure chi is projected to sever the natural spirit from the target causing moderate damage. This attack can stun its target by severing their spiritual flow.

RP Combat Information

Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type:...

SPIRIT-WALK

Keywords: SPIRIT-WALK
Category: magic:spell
Spirit walking was first discovered by the druids ages ago, but it has only recently become more widely used by mages and clerics. It is an invaluable source of information, but also highly dangerous to the caster. When the spell is cast, the caster's spirit leaves his body in search of the character or creature specified. If it is able to find ...

SPIRIT_HAMMER

Keywords: SPIRIT_HAMMER, SPIRIT-HAMMER
This powerful prayer can save the faithful cleric's life, should he find himself disarmed or otherwise without a weapon. To call upon this power, the priest raises his arm toward the heavens and murmurs a devotion of faith. As the syllables are uttered, a sturdy warhammer hewn from ether materializes in his palm, a gift from his patron. The hamm...

SPIRITS-OF-NATURE

Keywords: SPIRITS-OF-NATURE, SPIRITS_OF_NATURE
Kahryn god spell that works like a mages familar, where it calls upon a spirit to come fight with the cleric/druid, the spirit that shows is dependant on the area they are in. (natures spirits are ghost-like animalsfound in nature).

Spiritualist SubClass

Keywords: SPIRITUALIST, ASPECT-OF-FIRE, ASPECT_OF_FIRE, ASPECT-OF-AIR, ASPECT_OF_AIR, ASPECT_OF_LAND, ASPECT-OF-LAND, ASPECT_OF_METAL, ASPECT-OF-METAL, ASPECT_OF_STONE, ASPECT-OF-STONE, ASPECT-OF-WATER, ASPECT_OF_WATER

The Spirits of Nature are what was used to create and maintain the realm. What some call the weave is actually the way a thin line connects every spirit of nature to Nature herself, each being a part of her that she has sent out and into the realm. There are several kinds of spirits, though each is as important as the next. For Spiritualists, it ...

SPLIT

Keywords: SPLIT
Syntax: SPLIT <silver> <gold> SPLIT divides coins between you and all the members of your group who are in the same room as you. It's customary to SPLIT the loot after a kill. The first argument is the amount of silver to split (0 is acceptable), and the second gold (optional). Examples: split 30 --> split 30 silver split 20 50 ...

SPOUSETALK

Keywords: SPOUSETALK, REPLAYSPOUSE
Category: command
Syntax: spousetalk <message>

Spousetalk is a channel that can only be heard by you and the person/people you are married/bonded to. Information on spousetalk is IC. You may replay the spousetalk channel with the 'replayspouse' command.

Spreading Rumors

Keywords: RUMORS
Syntax: rumor <on/off>

Each empire has a lot of rumors to share with those who wander through. It's amazing what all one can learn from just stopping and listening to the townsfolk.

SR-ADANNA

Keywords: SR-ADANNA
Addanna God, Kedanna & Ravidya IRL Day, End of Hanukah to Valentine's Day About the Holiday This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and Kedanna is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To truly ...

SR-ADDANNA

Keywords: SR-ADDANNA
God, Kedanna & Ravidya IRL Day, End of Hanukah to Valentine's Day About the Holiday This Holiday is about the transition between Ravidya and Kedanna. Ravidya is a Creature of Knowledge and Kedanna is a being of Love. Kedanna teaches that this profound love is found not in comfort and routine, but in the vibrant chaos of discovery. To truly love lif...

SR-AGRAGON

Keywords: SR-AGRAGON
Agragon is known as the Land of Ancient Calling. Agragon is located in the Northern Hemisphere, attached to Ethica. This continent is connected to Ethica. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass of the Agragon and Ethica, is a large Ethagon Sea. Agragon is split into two dist...

SR-ALGARATH

Keywords: SR-ALGARATH
E divine malevolence. His domains of power are distruction, apathy, annihilation, betrayal, solitude, and damnation. Alignment, chaotic evil. Opposing god, Kedanna. His known forms include someone tall and imposing with long black hair and white streaks, black mrem ears and tail, and jade green eyes. His epithets are, The one god, the divine malevo...

SR-ARIANA

Keywords: SR-ARIANA
Ariana is known as the lady of desire. Ariana's domains include Civilization, Cosmos, Beauty, Dreams, Desire, and Narcissism. Alignment, chaotic neutral. Opposing God, Usaren/Seneca. Her known forms are A tall, ethereal figure with shimmering golden hair, adorned in flowing robes that mirror the night sky filled with stars. Her epithets are The Sta...

SR-ARIANDOR

Keywords: SR-ARIANDOR
Ariandor is known as The Floating Continent The continent is located in the Northern hemisphere. The Main Island of Dragon's Head can be found in the Shadow Sea, east of Ethica past the Sea of Shards. The main island of Dragon's Head can be found in the Shadow Sea. The Continent, once whole is now mostly comprised of the Floating Isles after a stri...

SR-ASCETIC

Keywords: SR-ASCETIC
Monk Tier 1 Remort class, Ascetic Through intense spiritual and physical discipline, the Ascetic learns to harness their inner energy, or chi, for external projection. They focus on self-awareness to unleash powerful ranged energy attacks and spiritual techniques. This remort trades brute force for enlightened, mystical power. Primary Class, Monk P...

SR-AZURE-ISLES

Keywords: SR-AZURE-ISLES
The Azure Isles are known as the Isles of Musical Harmony. They are located In the Azure Sea, west of Samadnar. The Azure Isles are surrounded by a coral reef that protects them from inclement weather, catastrophic oceanic waves and storms. The shallow seas around the isles are warm and colorful from the protective living coral of the Azure Reef. T...

SR-BEACONS-OF-ILLUMINATION

Keywords: SR-BEACONS-OF-ILLUMINATION
God, Ravidya IRL Date, Hanukah (variable) About the Holiday The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the Spark worthy of her favor. Ravidya is a being who exists beyond conven...

SR-BEACONS-OF-ILLUMINATION

Keywords: SR-BEACONS-OF-ILLUMINATION
God, Ravidya IRL Date, Hanukah (variable) About the Holiday The Beacons of Illumination is the grand, recurring test of intellect and spirit established by Ravidya the Illuminator. When she first reappeared to the mortal realms, she sought to discover if any still possessed the "Spark" worthy of her favor. Ravidya is a being who exists beyond conve...

SR-BISHOP

Keywords: SR-BISHOP
Cleric Tier 1 Remort class, Bishop The Bishop focuses on the supportive and protective aspects of faith. They master powerful healing magic, potent buffs to enhance allies, and wide-area protective spells to shield their group. This remort is the cornerstone of any party's defense and endurance. Primary Class, Cleric Primary Stats, Wisdom, Charisma...

SR-BOON

Keywords: SR-BOON
Boons and Multis On occasion, typically 1 to 2 times a day, an Immortal will bestow a boon upon the players. This provides a series of positive spells (buffs) to help boost your stats. Staff will also give what is typically referred to as a multi or boost to players which is sort of like a boon on steroids. Some of the spells present in the boon in...

SR-CATHBAD

Keywords: SR-CATHBAD
Druid Tier 1 Remort class, Cathbad A warrior-druid, the Cathbad calls upon the raw, violent power of nature to augment their own physical combat. They enter battle with spells that bolster their strength, toughness, and attacks, effectively merging with the fury of the natural world to become a formidable melee force. Primary Class, Druid Primary S...

SR-CLASSES

Keywords: SR-CLASSES
Primary Class, Cleric The Cleric is a basic divine spellcaster and holy person who draws power from their faith and deity. They channel this energy to heal wounds, smite foes, and protect their allies. Their magic is a blend of supportive blessings and powerful, faith-based combat spells. A Cleric serves as both a spiritual guide and a bastion of d...

SR-CLERIC

Keywords: SR-CLERIC
Primary Class, Cleric The Cleric is a basic divine spellcaster and holy person who draws power from their faith and deity. They channel this energy to heal wounds, smite foes, and protect their allies. Their magic is a blend of supportive blessings and powerful, faith-based combat spells. A Cleric serves as both a spiritual guide and a bastion of d...

SR-DAILY-RP-TOKEN

Keywords: SR-DAILY-RP-TOKEN
Daily RP Reward Token TG will now be giving out Daily RP Tokens to players who log in each day and RP. We want to promote active RP and interaction between players. These tokens are able to be cashed in for rewards as seen below. The Staff trusts people not to abuse this since we have automated the system to get Roleplay Tokens. (Note: Staff may al...

SR-DAY-OF-CREATION

Keywords: SR-DAY-OF-CREATION
The Day of Creation God, Kedanna IRL Date, April 1 (MUD opening day) About the Holiday After the dawn of time beyond the edge of midnight, Goddess Kedanna stepped alone into the silent void. With nothing but darkness surrounding her, she listened to the whispers of times Lost, fragments of possibility and memory drifting through the emptiness. From...

SR-DAY-OF-LOVE

Keywords: SR-DAY-OF-LOVE
God, Kedanna IRL Date, Feb 14 (Valentine's Day) About the Holiday
The Day of Love is a day of rest for the goddess. To ensure love goes on while she rests Kedanna created the Love Cats, tiny catlike spirits no larger than a handspan, soft-furred and wide-eyed, with delicate angelic wings and a single sacred purpose, to nudge unwilling or oblivio...

SR-DEATHS-DOOR

Keywords: SR-DEATHS-DOOR
God, Seir IRL Date, October 31 (Halloween) About the Holiday On Death's door the space between the living and the dead is the thinnest, marking the day that Kedanna stepped down as the goddess of the dead and passing that to her son Seir. The brief moment of time without a god over the afterlife left a permanent crack between the realms of the livi...

SR-DECIM-SPHAERA

Keywords: SR-DECIM-SPHAERA
Cim Sphaera. Overview, This is a religion of Pantheism, dedicated to the pantheon as a whole. All Ten Gods are worshiped as part of a whole- dedicating themselves to the universal belief that all are necessary for the stability of the world. While each God has control over their Domain, this religion acknowledges that all are necessary to the world...

SR-DIVINE-TOKEN

Keywords: SR-DIVINE-TOKEN
Divine Tokens and Value Divine tokens (DT) are a way players are rewarded for participation in global storylines, driving events, roleplaying and general fun rewards from the Staff. Much like Quest Points, they can be spent on special items including Relics from the Divine Armory of Domus Pius, Special Pets, Player Keeps, Player Shops, or Player Sh...

SR-DRUID

Keywords: SR-DRUID
Primary Class, Druid The Druid is a nature-based spellcaster who draws power from the natural world. They command the elements, speak with animals, and wield magic that manipulates plants and weather. Their abilities focus on harmony with the environment, allowing them to heal, summon natural forces, or shape the terrain. They act as guardians of t...

SR-ELZEOTHIS

Keywords: SR-ELZEOTHIS
Elzeothis is known as the Land of Ice and Snow. It is located in the southern hemisphere, south of Nersa. The continent of Elzeothis is quite cold due to its location, with plentiful tundra, taiga and glacial plateaus. This does not mean it is a lifeless wasteland, instead there are lush pockets of growth. Old woods trees, saxifrage, cold hardy pla...

SR-ENCHANTER

Keywords: SR-ENCHANTER
Mage Tier 1 Remort class, Enchanter The Enchanter can summon temporary spectral weapons and armor, enhance/enchant gear, and wield charming spells to beguile items and others. Their strength lies not in direct damage, but in permanently altering the battlefield's conditions through empowered items and clouded minds. Primary Class, Mage Primary Stat...

SR-ETHICA

Keywords: SR-ETHICA
Ethica is The Land of Wilds and War. It is located in the Northern Hemisphere, attached to Agragon. This continent is connected to Agragon. The mountainous area through the middle is where the two continents collide. In the Center of this large landmass is the Ethagon sea. Ethica is split into two distinct regions, the Northern Tyranna Region, nort...

SR-FESTIVAL-OF-CHAINS

Keywords: SR-FESTIVAL-OF-CHAINS
God, Sheylynn Irl day March 8, international women's day About the holiday The Festival of Chains is the complex and multifaceted holy day of Sheylynn, the Goddess of Domination and Subjugation. According to her doctrine, all meaningful relationships are, at their core, a form of domination and submission. Sheylynn's influence was woven slowly into...

SR-FORBIDDING-SEA

Keywords: SR-FORBIDDING-SEA
The Forbidding Sea surrounds the continents in a vast expanse. The Seas are home to hidden islands and adventure. Some of the well known ones include Isle of Palms, Divya Island, Dragon Isle and the Isle of Glass. There are rumors that Skull Island can be found in the vast sea as well. There are no important Cities here. Common Lore The islands of ...

SR-GAIN

Keywords: SR-GAIN
Syntax, Gain list, this will list all groups and skills that can be learned, such as build, languages, and cooking. Gain points , This will lower your creation points by 1 (costs two sessions) gain skill name add a skill or skill group, at the listed cost gain convert , This will turn 10 practices into one training session, or more than one if you ...

SR-GODS

Keywords: SR-GODS
The Tirradyn Pantheon of Ten Gods These are the fix Gods of the land, they are the beings who hold Tirradyn together at its core. They are the foundation and the core of the realm. Above Mortals and Ikons, they control and are their domains. Algarath, Destruction, Apathy, Annihilation, Betrayal, Solitude, Damnation Ariana, Civilization, Cosmos, Bea...

SR-GRENDAFELS-EMBRACE

Keywords: SR-GRENDAFELS-EMBRACE
Grendafel's Embrace is known as The Sea of Desires It is located in the Southern hemisphere between Samadnar, Tolaea'r'Thel, Elzeothis and Nersa. The Sea of Desire is split into two parts, the east and west. It lays centrally on the world. In the center of Grendafel's Embrace is a deep trench, where the waters are much deeper than those on either s...

SR-HARMONYS-ABUNDANCE

Keywords: SR-HARMONYS-ABUNDANCE
God, Nevalis IRL Date, May 10 (Mother's Day) About the Holiday Harmony's Abundance is a vibrant and deeply cherished holiday created by Nevalis, the Goddess of Fertility, Harmony, and Music. It is her annual tribute to the foundational bonds of society, the love of mothers and the potential of children. The festival is a living embodiment of her do...

SR-HELP-CONTINENTS

Keywords: SR-HELP-CONTINENTS
Tirradyn is the name of the world created by Goddess Kedanna. It is one of several planets in the cosmos. It has one sun and four moons. Tirradyn is made up of several continents, landmasses and oceans which include Ariandor Agragon Azure Isles Elzeothis Ethica Hikaru Nersa Samadnar Thathoth Tu-lips Valuria Grendafels Embrace Shadow Sea Sea of Shar...

SR-HIKARU

Keywords: SR-HIKARU
Hikaru is known as the Land of Hopes and Dreams. Hikaru is located in the Southern Hemisphere just below the equator, Hikaru rests south of Thathoth and west of Nersa. Hikaru is a place of diverse landscapes, lush forests whisper ancient secrets, while towering mountains reach for the heavens, and flat plains stretch to the horizon in an endless em...

SR-HOPES-HAND

Keywords: SR-HOPES-HAND
God, Kestia & Nevalis IRL Date, December 25 About the Holiday Hope's Hand is the sacred festival that marks the end of the annual cycle, a time of reflection and joyful anticipation created by the twin goddesses, Nevalis (Goddess of Celebration and Mercy) and Kestia (Goddess of Hope and Hearth). The holiday was born from a desire to kindle a light ...

SR-HUNTER

Keywords: SR-HUNTER
Ranger Tier 1 Remort class, Hunter The Hunter is a specialized predator focused on studying and exploiting a target's weaknesses. They employ a variety of traps to control the battlefield and favor precise, powerful ranged attacks to take down foes from a distance. The Hunter is a patient and deadly tactician who turns every hunt into a calculated ...

SR-IC-RULES

Keywords: SR-IC-RULES
In-Character Rules In order to maintain a respectful, immersive, and enjoyable environment for all players in our community, these rules are designed to promote fair play, uphold the integrity of our game world, and ensure that all participants feel safe and included. It is the responsibility of every player to understand and follow the rules. Viol...

SR-INGENUE-FLESHING

Keywords: SR-INGENUE-FLESHING
God, Ariana IRL Date, July 4, Independence Day About the Holiday Ingenue Fleshing is the vibrant and deeply personal festival dedicated to Ariana. Ariana's core tenet is that before one can love another or the world, one must first learn to adore the self. This holiday is a celebration of the complete Self, Body, Mind, and Spirit. It is a recogniti...

SR-KEDANNA

Keywords: SR-KEDANNA
Kedanna is known as the creator. Her domains are Creation, Love, Peace, Chaos, Family, and Redemption. Alignment, chaotic good. Opposing god, Algarath. Her known forms are An ethereal mrem with short locks of midnight. Her epithets are The Divine Matriarch, Lady of the Roses, Mistress of Chaos, The Temptress. Her affinities include Love, Children, ...

SR-KESTIA

Keywords: SR-KESTIA
Kestia is known as Kestia, Lady of Sanctuary. Her domains include Virtue, Magic, Hearth, Sacrifice, Life, and Hope. Alignment, lawful good. Opposing god, Sheylyn. Kestia's known forms are an elven goddess with messy braids. Her epithets include , The Ancient of Caramia. Her affinities include Charity, Sanctuary, Grace, and Magic. Her antipathies ar...

SR-KITSUSEIGA

Keywords: SR-KITSUSEIGA
Holiday Name, Kitsuseiga God, None IRL Date, First week of August About the Holiday The Kitsuseiga is a week-long celestial event that occurs when the four moons of Tirradyn fall into perfect alignment. During this time natural weather patterns become wildly unstable, and the gods themselves are rendered mortal. Magic becomes dangerously unpredicta...

SR-MAGE

Keywords: SR-MAGE
Primary Class, Mage The Mage is a basic arcane spellcaster who manipulates the raw energy of magic. They study ancient tomes and complex formulae to cast a variety of offensive and utility spells. Their power is versatile but often requires preparation and careful management of their magical resources. They rely on their intellect and wisdom to sha...

SR-MERCENARY

Keywords: SR-MERCENARY, SR_MERCENARY
Warrior Tier 1 Remort class, Mercenary The Mercenary specializes in pragmatic and brutal efficiency. They master dirty fighting techniques like feints, cheap shots, and exploiting environmental hazards to gain an upper hand. This remort is defined by a ruthless, adaptable combat style focused on ending fights quickly by any means necessary. Primary...

SR-MONK

Keywords: SR-MONK
Primary Class, Monk The Monk is a master of hand-to-hand combat who does not wield conventional weapons. They train their body and spirit to become a living weapon, striking with incredible speed and precision. Through disciplined practice, they develop heightened reflexes, resilience, and control over their own life energy, or ki. They are agile, ...

SR-MULTIPLAYING

Keywords: SR-MULTIPLAYING
Multi-playing, also known as multi-logging, is the act of having multiple characters on at the same time. Multi-logging is considered a privilege on TG and should it be abused then it will be revoked for all, or on a case-by-case setting. Definition of Alts, Alts are characters a single player has created and are . You can have up to 25 alts, but k...

SR-NERSA

Keywords: SR-NERSA
Nersa is the Common Grounds of Fables and Forests Nersa is located in the Southern Hemisphere along the equator. It is east of Hikaru near the Azure Sea and Grendafel's Embrace. With pure waters and fertile grounds, Nersa is heavily forested. The river bisects the continent, but splits on the western side, flowing into the delta where the estuary p...

SR-NEVALIS-DOMAINS

Keywords: SR-NEVALIS-DOMAINS
Celebration and Honor The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is anot...

SR-NEVALIS-DOMAINS

Keywords: SR-NEVALIS-DOMAINS
Celebration and Honor The world to Nevalis is a blur of senses. While she may not avoid all discord, she can turn it into a celebration, acknowledging not just the high times in life, but the low as well. The celebrations of war for war's sake are of no interest to her, nor are those shady dealings in the back rooms of pubs. Victory however is anot...

SR-NOSPAM

Keywords: SR-NOSPAM
Nospam is a command that can be used in several ways. Remember however that it does not work for steel and place. Here are a few examples of the way nospam may be used. Nospam get sandwich bag. When using this command you would type in nospam get item EG sandwich bag. It could just as well be a ball, a weapon or a flute. Another way to use nospam i...

SR-OOC-RULES

Keywords: SR-OOC-RULES
The Gathering, OOC RULES Before reading, help sr-Spirit-OF-THE-RULES to see TG's philosophy on enforcement and excuses regarding these rules. You are responsible for reading all NEWS, IMMREQS and CHANGES to ensure you are aware of changes and rulings. You are responsible for reading all of the following rules, 1. help Sr-Spirit-of-the-Rules 2. help...

SR-ORDINALE

Keywords: SR-ORDINALE
God,x Seneca IRL Date, June 22 (Summer Solstice) About the Holiday Ordinale is a day of quiet reflection and profound reverence dedicated to Seneca, the God of Natural Order. This holiday is not a celebration of conquest or creation, but of quiet acceptance and appreciation for the world as it is-a perfectly balanced, self-regulating system. It hon...

SR-OUTCAST

Keywords: SR-OUTCAST
Cleric Tier 1 Remort class, Outcast An outcast has begun to reject the source of their divine power, turning instead to heretical and forbidden magic. They specialize in powerful curses, debilitating debuffs, and damaging spells that corrupt and wither. Their path is one of rebellion and corrosive power. Primary Class, Cleric Primary Stats, Wisdom,...

SR-PATHFINDER

Keywords: SR-PATHFINDER
Ranger Tier 1 Remort class, Pathfinder A master of wilderness survival, the Pathfinder excels at tracking, foraging, and crafting tools from their environment. They are adept at animal handling and can rely on well-honed thrown weapons for combat. This remort is the ultimate scout and sustainer, thriving in the wild where others would perish. Prima...

SR-PRACTICE

Keywords: SR-PRACTICE
Syntax, practice Syntax, practice skill or spell PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can check this anywhere. PRACTICE with an argument practices that skill or spell. Your learning percentage varies from 0% (unlearned) to a maximum 75%, any more improvement in the skil...

SR-PUGILIST

Keywords: SR-PUGILIST
Monk Tier 1 Remort class: Pugilist The Pugilist is a close-quarters powerhouse specializing in direct, lethal blows. They learn to harden their body, significantly reducing incoming physical damage. This remort embodies the principle of the unstoppable force and the immovable object. Primary Class, Monk Primary Stats, Strength, Constitution RP Comb...

SR-PVP-RULES

Keywords: SR-PVP-RULES
Player versus Player (PVP) & Player Killing (PK) Rules In order to create a PVP (Player Versus Player) environment that everyone enjoys and is most fair, there has been a small, but important list of rules created. Memorize these rules in case you are ever in a PVP situation. These are considered targeted attacks and actions against another player....

SR-RANGER

Keywords: SR-RANGER
Primary Class, Ranger The Ranger is a nature-based fighter who blends martial skill with a few small nature spells. They are skilled trackers and survivalists, at home in the wilderness. In combat, they are versatile, capable of engaging foes at range with a bow or in melee with a blade, often using their knowledge of the terrain to their advantage...

SR-RATHAAM

Keywords: SR-RATHAAM
Ratha'am God, Algarath
IRL Date, Labor Day About the Holiday Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rage, to g...

SR-RATHAAM

Keywords: SR-RATHAAM
God, Algarath IRL Date, Labor Day About the Holiday Ratha'am is the sanctioned, cathartic descent into the domain of Algarath, the God of Rage and Destruction.. They understand that destruction is not only inevitable but can be a necessary and even liberating force. Ratha'am is the day to consciously and ritually celebrate this rage, to give it a v...

SR-RAVIDYA

Keywords: SR-RAVIDYA
Ravidya is known as Ravidya the Illuminator. Her domains include Illumination, Failure, Ingenuity, Science, Motivation, and Calculation. She has no alignment and resides outside of morality. Opposing god, Trellan. Her known forms include A feminine being with polychromatic, metallic hair. Her epithets are Eminence of Failure, and The Builder. Her a...

SR-REPLAY

Keywords: SR-REPLAY
There are many ways to replay info on the mud. You can replay channels, replay missed tells, and missed ic and ooc messages in the room you are in. Replay will replay all of your otells and tells up to about 30 tells. If you go away from your keyboard and return, you will also be notified you have missed tells and may replay them. Replayroom will p...

SR-ROGUE

Keywords: SR-ROGUE
Thief Tier 1 Remort class, Rogue The Rogue specializes in stealth, theft, and evasion. They excel at setting ambushes, escaping dire situations, and striking from the shadows where their target is most vulnerable. Their combat style is defined by high evasion and exploiting moments of opportunity. Primary Class, Thief Primary Stats, Dexterity, Stre...

SR-ROLEPLAY

Keywords: SR-ROLEPLAY
Roleplay comes in all shapes and sizes. It is literally limited only by your imagination and the rules set by the staff of The Gathering. If before you came to Dragondale you were a rancher who had 50 cattle and some horses, then that story can be expanded on tenfold. How does your character act? Is he or she young or old? Does your character have ...

SR-RULES

Keywords: SR-RULES
The Gathering... OOC RULES You are responsible for reading all NEWS, Immrequests and CHANGES to ensure you are aware of changes and rulings. You are responsible for reading all of the following rules? 1. Help Spirit-of-the-Rules 2. Help OOC-RULES 3. Help IC-RULES 4. Help SRP-RULES 5. Help PVP-RULES Disciplinary Actions, Violation of the rules may r...

SR-SAMADNAR

Keywords: SR-SAMADNAR
Samadnar is known as the Land of Burning Blood. Samadnar is located in the Northern Hemisphere along the equator, South of Ethica. Samadnar formed over on a fault line with several crustal hot spots, making the area ripe with volcanic activity. The island chain in the gulf is dominated by volcanic islands with rich soil. The main continent, is domi...

SR-SEA-OF-SHARDS

Keywords: SR-SEA-OF-SHARDS
The Sea of Shards is another one of the continents available. It is located between Ethica and Ariandor. The Sea here is in constant turmoil. The remains of the destruction of Ariandor can be found in the sea. Sharp rocks jutting up from where parts of the old continent landed. Larger islands with the ruins of the old world can be found as well. No...

SR-SEIR

Keywords: SR-SEIR
Seir is known as The dark prince. His domains are Death, Control, Corruption, Disease, Discord, and Disaster. Alignment, neutral evil. Opposing god, Nevalis. Seir's known forms include a six foot tall Mrem with silver hair, grey ears and a grey tail. His epithets are Death Cat, Dark Lord, and Emperor of Lies. His affinities are Death, Seeing people...

SR-SENECA

Keywords: SR-SENECA
Seneca is known as The Arbiter. His domains are Nature, Weather, Functionality, Law, Order, and Loyalty. Alignment, lawful neutral. Opposing god, Ariana. Seneca's known forms include a golden angelic man with golden roc wings. His epithets are the keeper of law and the root of order. His affinities are Order, Law, Ensuring that Rules make sense and...

SR-SHADOW-SEA

Keywords: SR-SHADOW-SEA
The Shadow Sea of Tirradyn is located around Ariandor's Dragon Head Isle The Sea here is in constant turmoil. Above, the floating isles of what was once Ariandor can be seen, casting shadows on the ocean. The pulls of the islands and the unstable depths of the waters here, make this a difficult place to traverse. There are no important Cities. Aria...

SR-SHEYLYNN

Keywords: SR-SHEYLYNN
Sheylynn is known as The Queen of Tyrants and Tears. Her domains are Domination, Deception, Subjugation, Greed, Tyranny, and Despair. Alignment, lawful evil. Opposing god, Kestia. Sheylynn's known forms include a young ebony-haired woman with black, crimson tinted eyes. Her epithets are Smiling Mask, Veiled Sovereign, and Queen of Chains. Her affin...

SR-SORCERER

Keywords: SR-SORCERER
Mage Tier 1 Remort class, Sorcerer A Sorcerer focuses on the direct application of arcane power to alter physical reality. They specialize in potent spells that reinforce and buff themselves or allies, alongside advanced offensive magic and deceptive illusions. Their power is internalized and projected with great force. Primary Class, Mage Primary ...

SR-SPELLSWORD

Keywords: SR-SPELLSWORD
Warrior Tier 1 Remort class, Spellsword A Spellsword blends martial prowess with foundational arcane study. They learn to augment their sword skills with basic offensive and defensive spells, and can temporarily enchant their own weapon or a summoned weapon to gain an elemental or magical edge in combat. They are a versatile hybrid, using magic to ...

SR-SPIRIT-OF-THE-RULES

Keywords: SR-SPIRIT-OF-THE-RULES
The Spirit of the Rules Understand and act within the intent and purpose of the rules. If you have to ask if something is within the spirit of the rules, ask yourself "Why am I considering this? What am I trying to justify? Am I trying to bend a rule?" Staying in the Spirit of the Rule is about being thoughtful about the rules and going beyond comp...

SR-SRP-RULES

Keywords: SR-SRP-RULES
Sexual Roleplay (SRP) Rules Sexual Roleplay (SRP) is permitted in The Gathering, but it is not the primary focus of the game. You must follow specific rules if you wish to engage in SRP. Primary Rule and Guiding Light: Always prioritize mutual consent and respect the boundaries of others while engaging in SRP. 1. Age Requirements, In accordance wit...

SR-SWASHBUCKLER

Keywords: SR-SWASHBUCKLER
Thief Tier 1 Remort class, Swashbuckler A flamboyant and agile duelist, the Swashbuckler relies on speed, acrobatic footwork, and charismatic feints. They wield fencing weapons to deliver a rapid flurry of accurate but less damaging strikes, relying on their exceptional evasion to stay untouched. This remort combines combat prowess with theatrical ...

SR-SYMPHONIA-HARMONY

Keywords: SR-SYMPHONIA-HARMONY
The title of this religion is Symphonia. Here is an overview overview. Symphonia is dedicated to the joy of harmony, music and performance. They are known for putting on lavish events and festivals with performance and music. They are known for song, poetry and other feats of the performing arts. They spread the word of Nevalis through their song, ...

SR-TG-HOLIDAYS

Keywords: SR-TG-HOLIDAYS
Each holiday has its own traditions and backstory, making for an entertaining experience for all. Not into the crafting or reading Addanna offers, perhaps you might enjoy Ratha'am's destructive traditions better. There is something out there for everyone. Here is the holiday list and the god it matches. Addanna Kedanna & Ravidya End of Hanukah to F...

SR-THATHOTH

Keywords: SR-THATHOTH
Thathoth is known as the Land of Shifting Sands. It is located in the Northern Hemisphere just above the equator Thathoth rests north of Hikaru and west of southern Agragon and Rosewater Island. Thathoth, a land of unparalleled diversity, sprawls majestically across its vast expanse, boasting a multitude of landscapes that captivate the senses. Fro...

SR-THIEF

Keywords: SR-THIEF
Primary Class, Thief The Thief is a stealthy attacker and robber who excels at operating from the shadows. They use skills like pickpocketing, lockpicking, and moving silently to avoid detection. In combat, they favor ambushes and precise strikes against vulnerable targets, often employing poison or dirty tricks. Their strength lies in cunning, agi...

SR-TOLAEARTHEL

Keywords: SR-TOLAEARTHEL
Sr-TolaearThel Tolaea'r'Thel, The Islands of the Sea Sisters General Location, South of Samadnar, east of Grendafel's Embrace and Elzeothis General Geography, A circle of islands in Seneca Waterway. Likely the formation of an old mountain or long worn away mountainous continent that has fallen into the sea leaving only the old islands. There are Si...

SR-TRAIN

Keywords: SR-TRAIN
Training Skills and Spells Trainers appear all over the realm. You may also train using a pet bought at the Divine Armory, or at Royce the Guide in the Information Booth, located in Dragondale. Most major cities have them. In Dragondale, trainers may be found in each of the temples along Temple Street. In Kri'Xina, the trainer is located just off t...

SR-TRELLAN

Keywords: SR-TRELLAN
Trellan is known as The Shadowed Scales. His domains are Shadow, Balance, Wisdom, Intuition, Acceptance, and Fate. Alignment, true neutral. Opposing god, Ravidya. Trellan's known forms include a shadowed man, and an intangible form of shadow with a line down the center. His epithets are The Shadowed Sage, Scales of Wisdom, and Shadowlord. His affin...

SR-TU-LIPS

Keywords: SR-TU-LIPS
Tu-Lips is known as the Isle of Pleasure and Play. It is located just east of Nersa across Shallow waters. Tu-Lips is a balmy island with lovely beaches, fertile fields and a resort like atmoshphere. It is mostly flat save for some mountains on the western side that separate it from Nersa. Located in the Sea of Grendafel's Embrace, the warm waters ...

SR-UNDERSTANDING-SKILLS

Keywords: SR-UNDERSTANDING-SKILLS
It is important to know that each class comes with a set of skills, though some classes have more skills, and some less than others. Spell casters for example might come with less skills than those who rely on skills completely such as monks, thieves, and warriors. There are skills such as languages that you may gain from the trainer which cost tra...

SR-UNDERSTANDING-SPELL-CASTING

Keywords: SR-UNDERSTANDING-SPELL-CASTING
For roleplay combat purposes, mages cast spells, druids summon spells, and clerics commune with their gods. When casting in regular combat situations to level yourself the syntax is cast 'spell' target. You can shorten this by typing c 'spell' target, for example, c 'starfall' butterfly, c 'acid blast' butterfly, and c 'holy flames' butterfly. Anot...

SR-VALURIA

Keywords: SR-VALURIA
Valuria is a thriving empire that has been known throughout the realm as the conquering empire. Having previously been ruled by those who kept their faces and names unknown, they spent hundreds of years conquering other lands and nations in an attempt to gain a foothold throughout the realm. They showed no mercy and used whatever means necessary to...

SR-VIRTUES-HEARTH

Keywords: SR-VIRTUES-HEARTH
God, Kestia IRL Date, November 25 (Thanksgiving) About the Holiday On this day people of the realm remember when Kestia came to Tirradyn, and how she established the Sacred Sanctuary as a refuge for the Ancients and Angels who stood with her. The Ancients and Angels that supported her at the time needed a spot to stay and be protected, thus The Sac...

SR-WARRIOR

Keywords: SR-WARRIOR
Primary Class: Warrior The Warrior is a generic fighter type who masters the use of arms and armor. They rely on strength, endurance, and combat training to prevail in battle. Their skills are straightforward and powerful, focusing on dealing damage and surviving enemy attacks through sheer toughness. They form the durable, reliable core of any mar...

SR-WITCH

Keywords: SR-WITCH
Druid Tier 1 Remort class, Witch The Witch specializes in herbalism, brewing potent potions, and healing. They often employ a familiar as an aid and focus on a wide array of debuff spells to weaken and hinder their enemies through natural means. Primary Class, Druid Primary Stats, Wisdom, Constitution RP Combat, In RP Combat, after successfully str...

SR-ZIAZAN

Keywords: SR-ZIAZAN
Ziazan is known as the Bohemian Minister of Freedom Her sphere of Influence is Wandering Alignment, Chaotic Good Her gods of Influence are Seneca and Trellan Known Forms, a spritely halfling with a shock of rainbow hair Epithets, The Rainbow Traveler, The Wanderer Affinities, People, places and things! Learning all the new one, finding fun Antipath...

SRCONFIG

Keywords: SRCONFIG, QUESTSPAM, QUEST-SPAM, QUEST_SPAM
Category: command
Syntax: srconfig questspam - Toggles showing quest spam
srconfig qtargets - Toggles showing others' quest targets

SRCONFIG is a command that toggles quest spam showing. By entering either one of the above commands, you can turn on or off the showing of not only your own, but others quest spam.

SRP Legal Agreement

Keywords: SRP_LEGAL
The party of the first part, shall not approach the party of the second part or include a party of the third part with any of their parts unless said parts have been previously used.

Stamina

Keywords: STAMINA
Syntax:
Passive/Automatic

Stamina is a defensive skill that activates when the user's Hitpoints drop below 25%. At that threshold, it reduces incoming damage based on the user's Constitution.

RP Combat Information

Skill Type: Buff, Self Only
Attack Syntax: 1d20 + CON
Damage: n/a
Damage Type: n/a
Durati...

Stampede [Beastmaster Subclass Skill]

Keywords: STAMPEDE
With the beastmasters exceptional ability to connect to the wild creatures around them, they can call upon their aid to help them when they are in distress to trample their enemies using animal like sounds that can be heard from a distance.

RP Combat Information:

Spell Type: AoE, Nature Sector Only
Attack Syntax: 1d20 [Check for...

STAR-EYES

Keywords: STAR-EYES, STAR_EYES
When summoning the eyes of the stars, the caster can see all that appears in the realms. The eyes must be focused on a specific person, and grants the caster a quick glimpse of where the victim is located.

Starfall

Keywords: STARFALL
Category: magic:spell

Syntax: cast 'starfall' <target>

Shooting stars burst out striking your enemy with brilliant light!


RPStat Information:

Spell Type: Ranged - Multiple Attacks
Attack Syntax: 1d20 + (SpellHitroll)
Damage: See remarks
...

Stark Silence

Keywords: STARK SILENCE, STARK-SILENCE, STARK_SILENCE
Category: magic:spell
read but cannot speak nor send thoughts out to others. The time can range from a mere two minutes to twenty long minutes and has no limit to re-application. This also prevents another from issuing prayers or spells while the duration lasts. The healer is trusted to use it with caution and only in extreme circumstances as it will be monitored.

P...

Starmantle

Keywords: STARMANTLE
. Remort Cleric Prayer Syntax: commune 'starmantle' <target> Caster gains stars flying around them, which slice into their enemies in combat each round. RP Combat Information: Damage: 2d6 + Spell Damroll Damage Type: nature

STARS

Keywords: STARS
Stars on the who is a new implementation to let new players see who to contact for help in the game. Seeing a * in the first column of the player means that the player is active in the game, has knowledge of the help files, the areas, and equipment. It also means that this person is known to be polite, friendly and helpful, plus they are acti...

START-GENERAL

Keywords: START-GENERAL
Ok things you need to know! To see our website, Discord, or Facebook, check out the sites help. Syntax: help sites Important helps of interest you may have missed. help magic-system help letgain help rules help policy help admin IF you have any other questions or suggestions send ...

START-NEWBIE1

Keywords: START-NEWBIE1
Category: newbie
Welcome, The following few help entries will introduce you to the basics of playing this game and get you up and running. In these helps, the text 'Syntax:' is used to specify what you must type to activate a command, for example: Syntax: help start-newbie Means that you can type help start-newbie (which in this case...

START-NEWBIE2

Keywords: START-NEWBIE2
Category: newbie
[Using Objects] [Information/Communication] Syntax: Syntax: * help give * command [this lists all the commands you can * help wear type, type 'command' then look at help * help brandish for the ones you dont understand] * help unlock...

START-NEWBIE3

Keywords: START-NEWBIE3
Category: newbie
[Combat] [Other] Syntax: Syntax: * kill * teach * flee * save * backstab * quit * skills * train * cast * practice * wimpy * gain ...

Starting to mud on Tirradyn

Keywords: START-THIS-MUD
Category: newbie
This help entry introduces things which are specific about this mud, it is recommended that you read 'help start-newbie' before reading this help if you are new to mudding, for information about mudding in general. Tirradyn is a roleplaying MUD what does this mean? Well it means we have a lot of fun! Once you have roleplayed you will n...

STARVATION

Keywords: STARVATION
This will cause the target to be gripped with instant hunger. The unlucky victim will need to consume food immediately, or could die from lack of food. RP Combat Information: Damage: 2d8 + Spell Damroll Damage Type: negative

Stat Allocation

Keywords: ASTAT, STATALLOC, STAT-ALLOC
Category: command
Syntax: astat statalloc astat help <topic> astat is the stat-allocation menu used at display levels 50, 101, and 201. At each tier you choose: two primary stats two secondary stats two tertiary stats one combat focus Valid stat names: strength dexterity constitutio...

Stat History

Keywords: STATHISTORY
Returns infortion according to what is specifed in regards to stats in game. Syntax : stathistory daily|hourly|weekday totals|averages [start_date [end_date]] Date formats are MMDDYY. Default start_date is the beginning of the current month. Default end_date is the current date. Example: stathistory hourly averages 07230...

STATISTICS

Keywords: STATISTICS, STAT
Category: pointer
Type: help -STAT For help on the immortal command stat. Type: help ATTRIBUTES For help on your characters statistics.

STEAL

Keywords: STEAL
Category: command

Syntax: steal <object> <mob/player>

Steal is a skill practiced only by those of the rogue classes. Most commonly practiced amongst thieves and those with the footpad subclass this skill allows one to carefully grab items from another's inventory. With a little luck, and light fingers, those that know how to steal could rob virtually any i...

Stianiku

Keywords: STIANIKU
.
Known Names:

Stianiku

Epithets:
Butcher of Tirradyn
The Megamind
Thief of Hearts
"Stinky"

Full name:
Stianiku "Stu" P. Thornbrush

Divine Portfolio:
Betrayal, Revenge, Cruelty

Derived Interests:
Music, Riddles, Puzzles, Women, Lateral Thinking Problems, Riddles, Fishing, Women, Logic Problems, Garde...

STIANIKU-GODSPELLS

Keywords: STIANIKU-GODSPELLS, STIANIKU_GODSPELLS, STIANIKU_DEITY-SPELL
Stianiku's Spells Malady - One of the deadliest of all Deity spells, this prayer has no known cure and slowly will drain the afflicteds health. Once affected, unless a God takes pity upon the afflicted, the only cure is death. This curse is also spread like a plague from one person to another.

STIFLE

Keywords: STIFLE
Syntax: Automatic For those trained in the art of stealth and thievery, there is also training to keep a victim from crying out. With this training, a death cry can be stopped so others do not hear your victims trying to mess up your plans. Even those trained fully with stifling the cries of death, there is still a chance, however small, ...

Still Step

Keywords: STILL STEP, STILL_STEP, STILL-STEP
Category: magic:spell
Still Step

This prayer renders the target unable to walk. The legs are literally frozen like that of a statue without a chance of movement. From the toes to the waist. The person's muscles, bones and even veins are completely numbed. This can work when in combat, seeking to get away from a pursuer or simply wishing to keep someone still in order...

STINGING_BLOW

Keywords: STINGING_BLOW

The victim must make a DC15 <
Reflex> saving throw, or it drops anything carried in it's hands.

STONE-CIRCLES

Keywords: STONE-CIRCLES, SPEEDWALK-STONE-CIRCLES, SW-STONE-CIRCLES
Throughout Tirradyn, explorers on every continent have discovered mysterious stone circles. In some, these monoliths look new, freshly carved. In other places, such as the newly discovered land of Rethia, the stones are pieced together from the rubble of ancient times. Regardless of their design, explorers are certain of one thing. These circle...

STONE-SKIN

Keywords: STONE-SKIN, STONE_SKIN, STONESKIN
This spell allows the caster to become one with the land, and transmuted skin to a nearly impenetrable, porous layer of rock for the duration. This spell has no known vulnerabilities (besides sinking like a rock when in water), and provides equal or superior protection to most other spells of protection. RPStat Informat...

Storing Speedwalks

Keywords: SPEEDWALK-SET, SPEEDWALK-LIST, SPEEDWALK-DELETE, SPEEDWALK-USE, STORING-SPEEDWALKS
Syntax: Speedwalk set <name> <direction list> Speedwalk list Speedwalk delete <name> Speedwalk use <name> You are able to store and use speedwalks you wish to keep handy with the above commands. You can find the speedwalks by typing helplist sw for a listing of the speedwalks per continent.

You now have the option of creating your...

Stormcaller SubClass

Keywords: STORMCALLER, THUNDERCLOUD, PERFECT-STORM, MAELSTROM, ICY-WRATH, TEMPEST, WILD-ZEPHYR, TYPHOON, TWISTER, SOLAR-FLARE, GLARING-HEAT, SPRING-RAIN, HAIL-SHIELD
. Spells: Storming (Lighting based attack spells) Thundercloud Perfect Storm Blizzard/Snowy/Freezing (Cold based attack spells) Maelstrom Sleet (Water/Ice based attack spells) Icy wrath Tempest Hailing (Hail based attack spell...

STRAP

Keywords: STRAP, UNSTRAP
Category: command
Strap and Unstrap allow you to add additional sheaths to various locations on your body. These locations allow you to use the xsheath and xdraw commands.

These locations are: lwrist, rwrist, lankle, rankle, lthigh, rthigh, lshoulder, rshoulder, back

Syntax:
strap <location> - adds a sheath to location
unstrap <location>..

Strength

Keywords: STRENGTH
Category: command
Strength is a measure of the overall strength you have at your disposal,
determined by the four following stats:

Mass: A measure of your body's mass, including size, muscular density,
bone size and density, and of course, any fat you might have.

Muscle: A measure of the amount of muscle your body has in healthy,
operable condition.
..

Strength Ability Checks

Keywords: RP_STRENGTH, RP-STRENGTH
Category: newbie
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Some of the more common situations in which this might be needed would be the following:

- Force open a stuck, locked, or barred door

- Break free of bonds

- Push through a...

Strength of Body

Keywords: STRENGTH-OF-BODY, STRENGTH_OF_BODY
Category: magic:spell
Syntax:
summon 'strength of body'

The druidic teachings and connection with nature allow druids to bring out the best in themselves as natural beings. By modifying and enhancing their own pure bodies, they can refine their form to the peak of perfection. Through this power, the summoner can imbue their body with a great deal of endura...

Strength of Mind

Keywords: STRENGTH-OF-MIND, STRENGTH_OF_MIND
Category: magic:spell
Syntax: summon 'strength of mind' Having a deep understanding of nature, Druids draw on the ancient knowledge of the land to modify their minds. This powerful ritual instills a fortification of the mind to withstand the knowledge and increases the capacity of their understanding. Skills and languages learned by the druid will seem to be learne...

Strength of the Land

Keywords: STRENGTH-OF-THE-LAND
Syntax: summon 'strength of the land' The druidic connection with nature is strong and can be used to further protect and enhance the summoner. Druids who embue themselves with the strength of the land draw from Nature itself. The land funnels its natural enrichment and nutrients into the user, enhancing their body. The blessing from the land ...

STRENGTH_OF_THE_LAND

Keywords: STRENGTH_OF_THE_LAND, STRENGTH-OF-THE-LAND
The experienced druids are able to pull more vitality from the lands in the wilderness. Lasting for a small amount of time, this great vitality might give the druid the ability take harder blows in combat. Even with this though, the druid must be careful, because if they forget about the strength they were given, then they may not survive the affe...

STRING-EXTENDED

Keywords: STRING-EXTENDED, STRING_EXTENDED
Category: command
Syntax: restring <item> ed <field> [...] Where <field> is one of the following: add - adds a keyword and takes you into the editor. clear - removes ALL keywords from an item. edit - adjust an existed extended description. remove - clears a single keyword on an item. rename ...

STRIP_SPELLS

Keywords: STRIP_SPELLS, STRIP-SPELLS
This summon peacefully removes spells from an ally without provking attack. It is much more effective than the more offensive spells which remove magics, but requires much more concentation to complete. It doesn't distinguish between malignant and bening spells, and can't be used to remove plagues, poisons, etc.

RPStat Info...

STUDY

Keywords: STUDY, LEARNING
Syntax: study <scroll> You can learn spells by reading scrolls. You must have all the required realms and spheres, and you must be of high enough level. This will freeze your character for a while and use up the scroll, even if you are unsuccessful.

Subclasses

Keywords: SUBCLASSES
Subclasses are small mini-classes that you can add on to your main class once you have reached hero level and gotten the required number of hero levels for the subclass you want. The current number of hero levels your character has earned is visible in your battlescore. Subclasses will add skills and abilities to your character that they no...

SubClasses Converted for use in RP Combat

Keywords: RP-SUBCLASS, RP_SUBCLASS
. The following SubClasses have been converted for use in RP Combat. Those Subclasses that have not yet been converted into the RP Combat system are left wholly up to the discretion of the DM if their skills have not been converted via a Class skill. Ranger Warrior Mage --------------- --------------- ---------...

SUBDUE

Keywords: SUBDUE
Syntax: autosubdue AUTOSUBDUE will allow you to fight to subdue instead of killing. When a character (player or mob) is subdued, they will be rendered incapacitated and bleeding to death. Subduing is not an exact science. You should not count on subduing to prevent you from killing your opponent. If you hit your opponent too hard on the...

SUBLEVELS

Keywords: SUBLEVELS, SUBPRACS, SUBTRAINS, SUBPRACTICES, SUB-LEVELS
The Sublevel system if enabled on comes into affect at level 50. The sublevel system was introduced so we could make xp above level 50 easier for killing things, depending on what level but xp can be 10times higher, some times even more if you level 80 or more. Reaching hero is now harder for sure, but on the bright side there is a chance for n...

Substitutiary Locomotion

Keywords: SUBSTITUTIARY_LOCOMOTION, SUVSTISTUTIARY-LOCOMOTION
Syntax:
cast 'substitutiary locomotion'

This spell, Substitutiary Locomotion, imbues inanimate objects with a semblance of life and purpose. It allows the caster to animate mundane items, from furniture to clothing, compelling them to move and act according to the caster's will. The enchanted objects move with a stiff, jerky, but effec...

Subtle Emote

Keywords: SEMOTE
Category: command
Syntax: semote <action just as you would with gmote> A semote is a subtle emote. It works like gmote, but it's subtle, so people in the room will individually just have a CHANCE to see it, and not everyone will necessarily notice it.

SUCCUBUS-RELATIONS

Keywords: SUCCUBUS-RELATIONS, SUCCUBI-RELATIONS
Category: race
In general, Succubi view most mortals as pawns to be played with, used, and then tossed aside. If they can be fed from, then exploit their weaknesses and try to cause a little problems while doing so.

Corporeal undead are useless beings, generally ignored. They cannot be drained, so what purpose do they serve? They may prove interesting if they...

SUCCUBUS-SOCIETY

Keywords: SUCCUBUS-SOCIETY, SUCCUBI-SOCIETY
Category: race
Within the hells, Succubi make natural spies and informants (as well as concubines for powerful demon lords,) their seductiveness and natural inclination to such roles serving them well. Most Succubi and Incubi, however, work in the mortal world, visiting mortals. They exploit mortal weaknesses, promising love to the unloved, tempting the married t...

Succubus/Vampire - feeding

Keywords: FEED, FCONSENT, FEED-CONSENT
Category: command
The 'feed' command is only used by Vampires and Succubi.

For `FVampires
, this replenishes blood points. They can feed from blood pools, corpses, others (accepted with 'fconsent') and even a flask in your inventory!

When feeding from corpses, be aware that you must get everything from it before you feed or it will disintegrate!...

Sucker Punch

Keywords: SUCKER_PUNCH, SUCKER-PUNCH, SUCKERPUNCH
Syntax:
suckerpunch target

A swift, cheap shot catches the target completely off-guard. This low-damage attack has a chance to do any of the following conditions stun, wound, blind the foe.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash...

Suckle and Suckling Permission

Keywords: SUCKLE, SALLOW
Category: command
Syntax: Suckle <person> Sallow Suckle is a command available to be used to suckle upon those who are flagged with the lactation code. Typing 'sallow' will toggle on/off whether or not you want to permit another player to suckle upon if you are flagged for lactation.

Sugar Faeries

Keywords: FAERIE_SUGAR, SUGAR_FAERIE, FAERIE-SUGAR, SUGAR-FAERIE
Category: race
Sugar fae:
Sugar fae are arguably the most vibrant of the fae, but only because of the energy and clashing colors. Sugar faeries are city dwellers. This isn't to say that other fae don't visit cities, but when it comes to a main domain, the cities are where sugar faeries dwell best. Their hair can range from a striking orange, to a golden bl...

SUICIDE

Keywords: SUICIDE, DELETE, WIPE
Syntax: delete <return> delete Use the delete command to erase unwanted characters, so the name will be available for use. This command must be typed twice to delete a character, and you cannot be forced to delete. Typing delete with an argument will return your character to 'safe' status if you change your mind after the first delete.

SUMMARY

Keywords: SUMMARY, TOPICS
*******************************>*GETTING HELP*<******************************* * This mud has extensive help entries for your use. To get the most from * * mudding here see help relating to your current status: * * * * 1. ...

SUMMON

Keywords: SUMMON
Category: pointer
Type: help SUMMONING For help on realm summoning. Type: help -SUMMON For help on the spell summon. Type: help NOSUMMON For help on turning off your ability to be summoned. Type: help 'SUMMON GUARDIAN' For help on the spell Summon Guardian.

Summon Eye

Keywords: SUMMON_EYE, SUMMON-EYE
Syntax:
cast 'summon eye'

This spell summons an eye pet that keeps watch on a specific room. It will not follow the caster, instead, it stays within the room where it is cast. It acts as a second set of eyes for the caster, sending them notifications when people enter and leave a room. The summoner does not need to be in the room to re...

Summon Flock/Summon Nocturnal [Beastmaster Subclass Skill]

Keywords: SUMMON-FLOCK, SUMMON-NOCTURNAL
Using their ability, a beastmaster may call upon flocks of flying animals to come to their call to distract, harass and otherwise annoy a target, making it difficult for them to concentrate on anything else. These animals depend on the time of day, location and are at the discretion of the DM.

RP Combat Information:

Spell Type: Ranged...

Summon Staff

Keywords: SUMMON_STAFF, SUMMON-STAFF
Syntax:
cast 'summon staff'

In battle, a magical staff may be summoned to aid in combat. The staff acts in combat to attack the enemies of the caster. If does damage based on the summoner's level.

Casters may customize the appearance of their summoned sword using the following commands:
summonstaff short <text> - the short desc...

Summon Staff Orders: Pound

Keywords: ORDER_POUND, ORDER-POUND, ORDERPOUND
Syntax:
orderpound target

During combat, this will order your summoned staff to give a heavy pounding to the target. This damaging ability will focus on a single target.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Spell Hitroll
Damage: 4d4 + Spell Damroll
Damage Type: Bash
Save:...

Summon Staff Orders: Sweep

Keywords: ORDER_SWEEP, ORDER-SWEEP, ORDERSWEEP
Syntax:
ordersweep

During combat, this will order your summoned staff to sweep the target, knocking them prone briefly. This does a small amount of damage while knocking the target off their feet. This order must happen while fighting.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Spell Hitr...

Summon Sword

Keywords: SUMMON_SWORD, SUMMON-SWORD
Syntax:
cast 'summon sword'

In battle, a spellsword summons a magical sword to aid in combat. The sword acts in combat to attack the enemies of the spellsword.

Casters may customize the appearance of their summoned sword using the following commands:
summonsword short <text> - the short description
summonsword long <text>...

Summon Sword: Flameblade

Keywords: FLAMEBLADE
Syntax:
cast 'flameblade'

This spell imbues the Spellsword's summoned sword with a fiery aura, giving it the ability to do extra fire damage. The Summoned Sword must be in the room. It cannot have both a fiery and icy aura at the same time.

RP Combat Information

Skill Type: Object Enchantment
Attack Syntax: 1d20 [n...

Summon Sword: Iceblade

Keywords: ICEBLADE
Syntax:
cast 'iceblade'

This spell embues the Spellsword's summoned sword with an icy aura, giving it the ability to do extra cold damage. The Summoned Sword must be in the room. It cannot have both a fiery and icy aura at the same time.

RP Combat Information

Skill Type: Enchantment
Attack Syntax: 1d20 [no fail che...

SUMMON-NIGHTMARE

Keywords: SUMMON-NIGHTMARE, SUMMON_NIGHTMARE
A Tasoula god spell that summons the victims deepest darkest fears to leave them paralyzed. Unable to move, cast, or pray for the duration of the spell. If they try speak or cast, they find the only sounds they can make are screams if they try to move or attack they tremble in fear.

SUMMON_GUARDIAN

Keywords: SUMMON_GUARDIAN, SUMMON-GUARDIAN
Category: magic:spell
(Excerpts for a students diary) As for a creature, the guildmaster in New Thalos offered me his wisdom. A giant stone golem, the largest in the realms, with wings, was the wisest choice that he came up with. A dangerous foe it would be, and also a formidable ally. Golems though are known to be easily controlled by the caster once created...

SUN-ELVES

Keywords: SUN-ELVES, SUN-ELF
Sun-elves are the most mysterious of elven kin, and little is known about them outside of their communities. At times they seem to be tribal, and at others a fine-tuned creation of democracy. With their tanned skin, and their hair of red to blonde colors, they are often mistaken for their shikigami cousins at first, and while they do resemble the...

Sundering Throw

Keywords: SUNDERING_THROW, SUNDERING-THORW, SUNDERINGTHROW
Syntax:
sunderingthrow target

This attack uses a natural weapon axe as its projectile. It damages the target and reduces the effectiveness of their armor.

RP Combat Information

Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Damroll
Damage Type: Slash
Save: Reflex vs DC12 + STR
...

SUNFIRE

Keywords: SUNFIRE, SUN-FIRE, SUN_FIRE
With the help of his/her god and the natural flow, a druid may concentrate the sun's light into a potentially awesome strike. It can of course only be done outside and during daylight hours, and is especially effective against those that are sensitive to the light.

RPStat Information:

Spell T..

Sunmantle

Keywords: SUNMANTLE
Syntax:
commune (or summon) 'sunmantle' <target>

Caster gains a fire-like aura around them which does damage to anyone that attempts to hit them in combat, each time a blow is attempted.

Spell Type: Buff
Attack Syntax: 1d20 (Check for Critical Failure)
Damage: 5d4, See Remarks. No Spell Damroll Added.
Damage type:...

SURGE

Keywords: SURGE, SETSURGE
Syntax: surge
setsurge <string>

In combat, you may see a bar that looks sorta like this:

--------------------

This is the surge bar. As you do more damage in combat, the surge bar will slowly change from white to yellow. Once it is full, you'll see the bar change to this:

-------SURGE--------

This me...

Survival Instinct

Keywords: SURVIVAL_INSTINCT, SURVIVAL-INSTINCT, SURVIVALINSTINCT
Syntax:
Passive/Automatic

Survival Instinct is a passive skill that grants the user an enhanced chance to dodge attacks when they are severely injured. This ability allows the user to continue fighting effectively even when badly hurt, making them a more resilient opponent. When HP falls below 25%, the chance to dodge is greatly increa...

Swapgender

Keywords: SWAPGENDER
Syntax: swapgender <sex> Sex = Neutral, Male, Female, Herm Swapgender is the command changelings have the ability to use to change their gender for RP purposes.

Sway

Keywords: SWAY
Syntax:
Passive/Automatic

The user employs fluid, evasive footwork to minimize the impact of blows. This dexterity-based skill reduces damage taken from attacks by up to ten percent.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Durat...

Sweep

Keywords: SWEEP
Category: command
Syntax:
sweep <victim>

With a long weapon like a polearm this skill can knock down several nearby enemies within the reach of the weapon.

RP Combat Information:

Skill Type: Melee Attack; Area
Attack Syntax: 1d20 + Hitroll
Damage: 1d4 + Damroll
Crit Strike Mod: x2; Automatic PRONE
Damage Type: bash
S...

Swift Step

Keywords: SWIFT_STEP, SWIFT-STEP, SWIFTSTEP
Syntax:
Passive/Automatic

This skill increases the Dexterity, speed and reflex of the player by a set amount.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [no fail check]
Damage: n/a
Damage Type: n/a
Duration: DEX rounds
Remarks: For the duration of this skill, the user gains +2 in...

SWITCH

Keywords: SWITCH, RETURN
syntax: switch <mob in room>

This will set you to take the place of the specified mob. Your short will appear as the mob's short, and all of your actions, including OSAY if applicable, will appear as the mob's short description rather than your own. Most if not all commands available to you typically will be available while switched. If y...

SYLVAN-ELVES

Keywords: SYLVAN-ELVES, SYLVAN-ELF
Sylvan-elves are the more mystical kin of all the elven races, often excelling in the magical arts be they druidic, clerical, or mage-like. They make their homes near to what they call 'magical ley lines', where magical powers are said to be the strongest, and those dwellings depend on the environment, be it within trees, fabricated homes, undergr...

SYNCHRONICITY

Keywords: SYNCHRONICITY
Tasoula god spell that allows the caster to become 'in sync' with the area around them, so much that they fade into the background unseen. Able to move about freely. Improved invis that is undetectable even with any of the detects up, works in any sector, though only last for a very short amount of time and is a self only prayer. The casting of ano...

SYSTEM

Keywords: SYSTEM
Category: pointer
Type: help MAGIC-SYSTEM For help on the Magic system. Type: help CLASS For help on the Class system. Type: help RACE For help on the Race system Type: help ATTRIBUTES For help on the Stat system.

Table Top on The Gathering...

Keywords: RP-CAMPAIGNS, RP_CAMPAIGNS, ROLE-PLAY-CAMPAIGNS, ROLE_PLAY_CAMPAIGNS, ROLEPLAY_CAMPAIGNS
Here at The Gathering... we not only have a coded combat system in place, but also one that is more of a table top setting, using stats to determine the outcome of any given situation. This system is the most common way that campaigns are ran. Just like with table top games, the rulings that are made by the DM/GM (Dungeon Master/Game Master) will v...

TAIL

Keywords: TAIL
Syntax: tail <victim> Common attack of races endowed with tails. A tail will cause great harm to the unwary victim, often causing a victim to lose balance and fall as well as taking a nasty knock.

TAME

Keywords: TAME, DOMESTICATE
Syntax: tame <animal> This is the ability to win over an animal and tame it to be your own. Difficult with any animal, it is even more so for those sentient or more aggressive than the norm. It can take hours or days to properly train an animal so that it will obey your every command, to act like a pet proper. Those of the magic professi...

TAROT

Keywords: TAROT
Tarot is a fortune-telling tradition which was introduced to Tirradyn along with the discovery of a new deity by the name of Morombe. The concept consists of a 22-card portrait deck which the wielder uses to interpret events of the past, present, and future. Each card holds a particular meaning. While the meaning itself is generalized, the wielde...

TAROT

Keywords: TAROT
Tarot is a fortune-telling tradition which was introduced to Tirradyn along with the discovery of a new deity by the name of Morombe. The concept consists of a 22-card portrait deck which the wielder uses to interpret events of the past, present, and future. Each card holds a particular meaning. While the meaning itself is generalized, the wielde...

Tasoula-Sareniti Godspells

Keywords: TASOULA-GODSPELLS, TASOULA_GODSPELLS, TASOULA-DEITY-SPELLS, TASOULA_DEITY_SPELLS, TASOULA-CLERIC-SPELLS, TASOULA_CLERIC_SPELLS, SLEEPTALK, SARENITI-GODSPELLS, SARENITI_GODSPELLS, SARENITI-DEITY-SPELLS, SARENITI_DEITY_SPELLS, SARENITI-CLERIC-SPELLS, SARENITI_CLERIC_SPELLS
Category: magic:spell

The following is a list of cleric spells granted by the God(dess) of Fate and Dreams for those clerics who follow her domains. The use of these spells is always ic, and will be reacted to accordingly.

Summon Nightmare: Summons the victims deepest darkest fears to leave them paralyzed. Unable to move, cast, or pray for the duration of the s...

Tattoos

Keywords: TATTOO, TATTOO-CREATE, TATTOO-EDIT, TATTOO-NAME, TATTOO-SHORT, TATTOO-EXTENDED, TATTOO-LOCATION, TATTOO-WEARCOVER, TATTOO-HIDE, TATTOO-UNHIDE, TATTOO-CLEAR, TATTOO-SHOW, TATTOO-SET, TATTOO-REMOVE
Category: command
Syntax: tattoo create - Creates a new tattoo to edit tattoo edit <name> - Edits the specified tattoo tattoo name <keywords> - Sets your tattoo's keywords tattoo short <short desc> - Sets your tattoo's short description tattoo extended - Sets your tattoo's extend...

taunt

Keywords: TAUNT
Syntax:
taunt target

The fencer delivers a sharp insult or mocking gesture. This draws the enemy's aggression but also disrupts their focus, lowering their accuracy.

RP Combat Information

Skill Type: Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CHA Rounds
Save:...

TEACH

Keywords: TEACH
Syntax: teach <character> <spell> The person being taught must be resting. This will cause both the teacher and student to be frozen for a while, even if unsuccessful.

Tears of War

Keywords: TEARS-OF-WAR, TEARS_OF_WAR, TEARSOFWAR
Warpriest are called to war and they have the ability to lay waste to their enemies. by focusing their abilities they can focus their attack on enemy over ally.

Syntax:
commune "tears of war" <target>

RP Combat Information:

Skill Type: AoE, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 3d5 + Spell Damroll..

Telepathy

Keywords: TELEPATHY, OLC-TELEPATHY

In order to speak globally on any IC channel, religion channel, or guild channel, you must be wearing a telepathy device. These can be purchased in Dragondale and most cities, as well as provided in the newbie slingbag.

In regards to the use of IC tells, while this is a form of telepahty, it's not required to have a telepathy device codewise o...

TELEPORT

Keywords: TELEPORT
Category: magic:spell
This spell randomly transfers the target character to anywhere in the world. This spell may be useful for exploring the world or escaping pursuing danger, but random travel can be quite risky and usually isn't suitable for the timid. RP Combat Information: Spell Type: AoS Attac...

Teleport Trap

Keywords: TELEPORT-TRAP, TELEPORT_TRAP
. Remort Mage Spell Syntax: cast 'teleport trap' Room spell, the next person to walk in triggers trap and gets teleported

TELL

Keywords: TELL, REPLY, RETELL, DEAF
Category: command
Tell, retell, and reply are all IC means of communicating telepathically between two people. Retell sends a tell back to the last person you sent a tell to, whereas reply sends a tell back to the last person who sent you a tell. Syntax: tell <person> <what you want to say> retell <what you want to say> reply <what you want to ...

Tellforwarding

Keywords: TELLFORWARD
Category: command
Syntax: tellforward <person to receive notices> Choose your own name to turn off notifications. The 'tellforward' command will send you notifications on the specified character about tells and otells you receive while you're in another char's window. For instance if you have two chars logged on, bob and johnny, and you're playing mostly in j...

TEMOTES

Keywords: TEMOTES, TOCIALS
Category: command
Syntax: tocial <social> <person>
temote <person> <text>

TOCIAL and TEMOTE are short for 'tell social' and 'tell emote', respectively. Tocials let you send a social to anyone on the mud privately, while temotes do the same, only with emotes.

Much like global socials (see 'help gs'), temotes and tocials can be both IC or OOC dep...

Temper Armor

Keywords: TEMPER-ARMOR, TEMPER_ARMOR, TEMPERARMOR
A blacksmith understands metal and armor and they can use this knowledge to pull out the full potential of armor.

RP Combat Information:

Skill Type Buff
Attack Syntax 1d20 [No fail]
Damage See remark
Damage Type n/a
Automatic Hit/Saving Throw n/a
Remarks A blacksmith may take one full round to temper a piece ...

Tempiko Ruins

Keywords: TEMPIKO_RUINS, TEMPIKO-RUINS
Category: notes
Lore: The ruins of an old Tasellu village. The fallen Tori and Temple Ruin hide a secret from the old place. Cursed with necromancy, the old spirits are locked to be skeletons that wander. The Gashadokuro is said to rise at night, all the bones come together in a hideous wail, rising above the broken tori.

The place was cursed by an exorci...

Templar [Subclass]

Keywords: TEMPLAR, KNOW-AFFECTS, DEITYS-WILL
A Templar is cleric subclass that is akin to a warrior priest dedicated to a righteous wrath and divine retribution. Often driven by a burning sense of justice, templars wield offensive divine power to turn their enemies away from them in fear and to call upon the will of their deity to quickly end a fight. In times of need, they can purify corrupt...

Temptations

Keywords: TEMPTATIONS
The Gods Seir and Sheylynn had a daughter, Charissa. Seir, being one that likes coin and other indulgences, had his daughter design an establishment catering to those with fine tastes in all things- food, drinks, sights, sensual desires, gambling. The establishment was built with a unique, tasteful and even classy spot for sensual desires that coul...

TENDENCY-ALLIANCE

Keywords: TENDENCY-ALLIANCE, ALIGNMENT
. Tendency Alliance 1 = Lawful 1 = Good 0 = Neutral 0 = Neutral -1 = Chaotic -1 = Evil 1 1 = Lawful Good - The Knight Follows a strict moral code. Always fights against evil. Uncompromising. To the letter of the law. 1 0 = Lawful Neutral - The Bureaucrat Beli...

Tenet Of Suffering

Keywords: TENET-OF-SUFFERING, TENETOFSUFFERING, TENET_OF_SUFFERING
Category: magic:spell
Syntax:
commune 'tenet of suffering' target

This curse applies a lingering damage effect that triggers with pain. Each time the afflicted target takes a combat action, they suffer additional damage.

RP Combat Information

Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: n/a
Damage Type: NEGATI...

TENTS

Keywords: TENTS, TENT, PITCH, UNPITCH, LEAVE, TRECALL, TRECALL-ALLOW, TRECALL-DENY, TRECALL-ACCEPT
Category: command
Every player is set up with a tent by default, and can change its look with a few commands prior to pitching it. You do not HAVE to set up your tent's fields for it to be used, but it would make it look nicer inside and out, and we strive to look nice here on The Gathering...

The following commands can be used to set up your tent:
..

TETHER

Keywords: TETHER, UNTETHER
Syntax: tether <animal> untether <animal> To keep an animal from wandering around or following you, take a leather strap and tether it up. When you want your pet to follow you once again, be sure to untether it, else it won't be going anywhere.

Thathoth - The Land of Shifting Sands

Keywords: THATHOTH, NEW_THATHOTH, THATHOTH_CONTINENT, THATHOTHCONTINENT
Category: newbie
General Location: Located in the Northern Hemisphere just above the equator Thathoth rests north of Hikaru and west of southern Agragon and Rosewater Island.

General Geography: Thathoth, a land of unparalleled diversity, sprawls majestically across its vast expanse, boasting a multitude of landscapes that captivate the senses. From tower...

The 'ostatus' Command

Keywords: OSTATUS
Your ostatus appears directly under your long description when people look at you directly. It is indistinguishable from your long description in those cases, but there are major differences between them. Ostatuses are specifically for those things that change constantly about your character. Wounds, hair styles, details about your clothing...thing...

The 'wearme' Command

Keywords: WEARME
'wearme' will allow you to flag objects you're wearing so that they can't be removed. It will be handy for things that you always want to have on and not be subject to a 'remove all' command.

The Act of Flying

Keywords: FLYING-ACTIONS, FLYING_ACTIONS, FLIGHT-ACTIONS, FLIGHT_ACTIONS, RP-FLYING, RP_FLYING, RP-FLIGHT, RP_FLIGHT

The below is the base breakdown of how the act of flying with magic, by natural means or with wings works in a roleplay and rp-combat setting.

You generally need only make a Fly check <
DC 10> when you are attempting a complex maneuver.

Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falli...

The Arcanium Society

Keywords: ARCANIUM-SOCIETY, ARCANE
Developed by the former God of Magic, Darvose "Scorch" Arcane, Arcanium Society is a guild formed by magic-users and the mundane of many talents, to offer benefits to those who register and those in need of services. Arcanium Society is an organization that makes the life of a mage much easier to ha...

The Azure Sea

Keywords: AZURESEA, AZURE_SEA, SEAOFAZURE
Category: newbie
General Location: Located in the Northern hemisphere between Thathoth, Nersa, Samadnar and Agragon-Ethica.

General Geography: Warm and temperate waters with an abundance of life and coral reefs. The Azure Isles can be found in the sea, along with Rosewater Island. The Volcanic hot spots of Samadnar separate the Azure Sea from Grendafel's...

The Basics

Keywords: QUICK-START, QUICK START, SETTING
Welcome to Tirradyn! This file is designed to give you a sort of quick start and run down of the MUD's setting, so that you can dive into the RP quickly and know the basic themes, lore, and information you need to know to get going. These are things that essentially all characters and players should know.

1. The world of The Gathering... is kno...

The Benefits of Being a Hero

Keywords: HEROREFERENCE, STRING, OEXTENDED, HERO-CHANNEL, HERO_CHANNEL
Category: command
Heroes- players who have reached level 100- are granted two handy commands for their dedication to playing. The first benefit is a personal OOC hero channel.

Hero Chat For an OOC channel for heroes.
Syntax: hero <text>

The other command is
string. This allows heroes to restring your non-relic gear, food or rpitems, without havi...

The Bhamori Tribe

Keywords: BHAMORI
History The Bhamori (Ba-mor-eye) were originally a splinter group of savage Barbarians from the great tribe of the Brumalwulf. Growing numbers and scarcity of food caused them to seek lands able to support their population. These were found in Elzeothis, yet there was one problem, the Dragon Ashnivac who claimed the land as his own, sharing it...

The Black Seas

Keywords: BLACK-SEA, BLACK-SEAS
The Black Seas of Tirradyn are said to be a frightening, mysterious place. The weather is sporadic, a fog rolling in at a moments notice making it difficult to see even a foot in the distance. Comprised of the sea creatures that inhabit it, it's said that sea serpents and sea dragons have been seen slithering or swimming through the dark waters. Fe...

The Bolla Family

Keywords: RAWULF-BOLLA-FAMILY, RAWULF_BOLLA_FAMILY
Category: race:general

The Bolla Family is a crime syndicate of rawulves of the pitbull terrier breed. Their trademark gray fur and yellow eyes separate them from other rawulves of the same breed. With hundreds of members, the Bolla Family has run amok on the continent of Thathoth with petty crime and evil deeds. In recorded history, there is only one female of the Bol...

The Brumalwulf Tribe

Keywords: BRUMALWULF
History The Brumalwulf are the remanents of the great tribe from which the present day Seven Tribes split. Reknown warriors and raiders, they are known for their warlike ways and aggressive behavior. Perhaps the most xenophobic of all the Seven Tribes, there are many tales of people entering Brumalwulf territory neve...

The Chi Stat for Monks

Keywords: CHI
The chi stat is a stat for monks used to perform their magical abilities instead of the mana mages, Clerics, and druids use to cast spells. Mana will still be there, just not used.

Examples of abilities that now use Chi : ironhide, sinuous form, frogstep, and zen.

You will start out with 200 chi, and will gain 4 chi with each level you g...

The Circle of Sages

Keywords: CIRCLE OF SAGES, SAGES
The Sages are the champions of Life and the Healers and Protectors of the realm. Once seen as pacifist who remained neutral in matters of conflict, they have evolved over time with the changing of it's leaders. Started when Orma, the pacifist God who was brutally murdered by other Gods who were angry that he would not side with their plights or ben...

The City of Enghelia in Coral Gardens

Keywords: ENGHELIA, CORAL-GARDENS
The City of Enghelia is a warm, tropical, Merfolk city built into a vast coral reef off the southwestern coast of Nersa. Some stories say that a sea turtle led the merfolk to the place where the city now stands, as a sign from Nereus. It is closer to the surface than most other Merfolk cities and because of that the citizens seem to have more inter...

The City of Ghilldovia

Keywords: GHILLDOVIA
The City of Ghilldovia is one that holds many mysteries to people from the surface as well as even other Merfolk who prefer the warmer waters. It is one that has thrived for longer than the Merfolk there can remember, built beneath the basalt and through the rocky, icy caverns deep beneath the Sea of Ice. The Merfolk there hold Lord Nereus above an...

The Coral Falls Resort

Keywords: CORAL_FALLS_RESORT, CORAL-FALLS-RESORT
The Coral Falls Resort is a reclusive, tropical resort built on the beaches in the Nersa Bay along the south edges of Nersa. It was named after the Coral Falls that flow from the surrounding mountains and offers food, entertainment, and rooms for those looking to get away for a relaxing atmosphere. It is run primarily by merfolk who enjoy the touch...

The Creekstone Village of Ariandor

Keywords: CREEKSTONE, CREEKSTONE-VILLAGE
Category: helpsys
History Creekstone has always been a quite little village. The residence do not seek adventure and frown upon any that seek to do so. Trade is important to the community, as the area is a fertile farm area. And the citizens are master craftsmen. Nations History Timeline Settled after the Great Shift Government Type ...

The Customs of Palantal

Keywords: PALANTAL-CUSTOMS
Customs During the spring, summer and autumn seasons, citizens sleep on the balconies of their tree-homes whenever the weather permits. Faerie- rings of mushrooms or toadstools often spring up overnight in the woods. The first person to discover one will make a wish and leave a gift in the ring. ...

The Decripit Fishing Village

Keywords: DECREPIT FISHING VILLAGE
Builder: Seir

The fishing village is quite new and attracted numerous fishermen to the area because of the abundance of fish. Madra and Jack, the family within the lighthouse, normally don?t associate with the people living in their hovels at the lighthouse?s base. At first the fishing flourished but soon after people moved in, local young ...

The Depths

Keywords: THE_DEPTHS, DEPTHS, THE-DEPTHS
The cold, dark oceans beneath the Sea of Ice off the coast of Elzeothis are known to the Merfolk peoples as simply the Depths. The surface is covered in glaciers of ice that are close to the steep cliffs. Despite the cold, penguins can commonly be found as well as seals and various whales who seem comfortable with the temperatures. Beneath the wate...

The Forbidding Sea of Tirradyn

Keywords: FORBIDDINGSEA, FORBIDDING_SEA, THE_FORBIDDING_SEA
Category: newbie
General Location: The Forbidding Sea surrounds the continents in a vast expanse.

General Geography: The Seas are home to hidden islands and advanture. Some of the well known ones include Isle of Palms, Divya Island, Dragon Isle and the Isle of Glass. There are rumors that Skull Island can be found in the vast sea as well.

Important ...

The Forest City of Palantal

Keywords: FOREST, CITY, PALANTAL
Category: notes
Proper Name - Palantal Informal Name The Forest Kingdom, The Crown of Trees Rulers(s) King Tristan Silverleaf, Queen Eleanora The ruling family of Palantal are high elves of the purest blood, aristocrats whose lineage precedes human cities and kingdoms, whose ancestors witnessed and participated in the...

The Forgotten Woods

Keywords: FORGOTTEN WOODS
Builder: Kedanna

The Forgotten Woods is the oldest forest on Tirradyn. Some magic got into the water which has allowed the trees to come alive and move. Over time a landslide nearly buried the forest locking it away for countless years before becoming open to the rest of the world again.

The Fortress of Krithia

Keywords: KRITHIA, FORTRESS_OF_KRITHIA
The Fortress city of Krithia is situated on the border between Hikaru and Thathoth. Part of the vast Empire of Kri'Xina, the Mountain fortress provides a pass through the mountains between the two continents. The Fortress is a symbol of both the Military prowess of Kri'Xina and the Economic foundations that drive the Empire. Acting as both a tradin...

The God Drugaal

Keywords: DRUGAAL


A.K.A: The Butcher, Violent One, The Savage, The Destroyer

Diety of: Destruction

Form:
A sixty foot tall bald, muscle-bound Troll with rubbery black skin clad only in a dragon-scale loincloth.

Colors: Crimson Red

Weapon: Anything and Everything

Following and Religion:
Drugaal?s following i...

The God Grakor

Keywords: GRAKOR
AKA: The Light Father, the Lord of Strength

Diety of: Strength, the Sun, the Orcish Race

Form:
An eight foot tall Orc, with short hair. He typically has a goatee of the purest white, and yellow eyes that cast sunlight. He constantly emits a glow, and generally wears a simple outfit of white leather over his impossibly muscular fo...

The Grey Fields

Keywords: GREY FIELDS
Builder: Vensoma

To whom the Fields themselves belong is a matter of some small debate. In most perceptions, the Fields appear to be an extension of the Dreaming, in which various fantasies, nightmares, collective thoughts and the like will gather and carry out their duties and lives. Here in Tirradyn, however, the Grey Fields appear to be ...

The Gypsy Fair

Keywords: GYPSY FAIR
Builder: Drayhem

The Gypsy circus has long been a semi-permanent fixture of the lands, traveling from place to place with the turning of the seasons. Lately, though, it's been particularly settled, and drawing larger crowds than ever. City folk and country kin alike come to see the magic acts, the jugglers and story-tellers, the acrobats an...

The Haunted Asylum

Keywords: HAUNTED ASYLUM
Builder: Grakor

The Asylum?s destruction was orchestrated by the "Lord with No Name", an evil and quite crazy cleric who had suffered terrible burn wounds. So horrible were his burns that he resorted to wearing a wax mask to cover his scarred face. With the help of some of the other inmates, especially the Pyromistress, he was able to burn ...

The Hikaru Gardens

Keywords: HIKARU-GARDENS, HIKARU_GARDENS
The Hikaru Gardens were built as a joint venture between Empire of Kri'Xina and The Warrens of Elzeothis. They are symbolic of the peace treaty between the two. The Path of Red into the Garden represents Kri'Xina and the Path of Yellow represents the Warrens. Both lead to the same garden where there is a dance floor and a grand bandstand. The garde...

The History of Akahram

Keywords: AKAHRAM
The Wulfruden have a tale that they tell during the great festival. A tell of their beginnings and how they and the Akahraman's came to be. It is said that those of both tribes, were that of any man with no added strength or ability. One day during their festival many hundreds of years ago, a spirit walked into their camp. It was not like a spirit ...

The Hunter's Mark

Keywords: HUNTER_MARK, HUNTERS_MARK, HUNTER-MARK, HUNTERS-MARK, HUNTERMARK, HUNTERSMARK
Syntax:
huntermark target

Hunter Mark is a skill that greatly boosts accuracy in attacks against a specified target. This effect lasts until the target is dead or the mark is transferred to a different target.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 + Hitroll [Advantage]
Damage: n/a
Damag...

The Hunter's Pursuit

Keywords: PURSUIT
Syntax:
Passive/Automatic

When the target falls below 25% HP, the pursuit skill is triggered, unleashing a flurry of additional attacks to finish off the enemy.

RP Combat Information

Skill Type: Attack
Attack Syntax: 1d20 + Hitroll
Damage: 4d6 + Damroll
Damage Type: Weapon Based
Crit Strike Mod: x2 D...

The Infinity Guard of Nephilim

Keywords: COURT-INFINITY-GUARD, INFINITY-GUARD
Category: race:general
A court created out of necessity, the Infinity Guard is just as its name states. Formed to prevent the other courts of Nephilim from seeking to use the power within the purple wyrm to further their own cause as well as to prevent Infinty from seeking out other courts to enact revenge on the realm or set him free. Where some courts might seek to con...

The Inglobal Flag and Prompt

Keywords: INGLOBAL, PROMPT-INGLOBAL, PROMPT_INGLOBAL
Category: command
Syntax: inglobal prompt inglobal
The INGLOBAL command is to be used if you are participating in an RP Global. It will reflect on the WHO list that you are in a Global at the time. The PROMPT INGLOBAL command will activate a prompt to reflect the player's RPstat information in prompt format for ease of access.
Players with the ing...

The Khorene Nation

Keywords: KHORENE-NATION, KHORENE-EMPIRE
. History A small group of nomadic travelers. They came upon the plains of Thatoth to find a abundance of game. They settled area. As the years passed, the small group grew into a tribe, the tribes splintered until there was several encampments upon the plains. They have always been keeprs of the old ways. Believed in the old lore. They do not...

The Kingdom of Felwithia

Keywords: FELWITHIA
History: It has always been set exactly where it currently exists. Originally when it was first known as C?llamb?a, ruled by The Snow Elven family of Sigeneneweth. The residents were strictly and only of the snow-elven race. The lands outside the Kingdom ruled by the Dragon Ashnivac , the Kingdom has always paid tribute to him, in the form of a sta...

The Kobold Fortress

Keywords: KOBOLD FORTRESS
Builder: Kaida

The Kobold Fortress was designed and created by Kaida so that Kobolds of the realm would have a place to live in safety and be capable of growing up into something more than ruffians and thieves. A place where they might grow up to become craftsmen and scholars and reach the potential that their patron goddess knows that they...

The Labyrinth

Keywords: THE LABYRINTH, LABYRINTH
Builder: Kedanna

The labyrinth is another creation of Kedanna?s. It was made as both a dark joke and as a prison to lock people away in. All the shadows there are people that have been trapped and never found their way out. The smaller beings of pure light are the innocent souls that were trapped within the labyrinth and perished in the ete...

The languages of Tirradyn

Keywords: LANGUAGE, LANGUAGES, SPEAKING, ALAGHI, LANG-ANGEL, ARCAIC, LANG-AVIAN, LANG-BROWNIE, LANG-CINSIYET, COMMON, LANG-DRACONIAN, LANG-DRAGON, LANG-DROW, LANG-DUERNAT, LANG-DWARVEN, LANG-ELVEN, FAEFIER, LANG-FAERIE, LANG-FEIRILIAN, LANG-FELLEFEYRDD, LANG-FORMUINUAN, LANG-GIANTISH, LANG-GNOJNI, GNOMISH, LANG-GOBLIN, LANG-GULOQUI, LANG-HALFLING, LANG-HUMAN, LANG-INOUIS, LANG-JALACHIN, LANG-KITVEN, LANG-KNAVII, LANG-KOBOLD, LANG-LIMULINGUA, LANG-LIZARDMAN, LANG-LOPTERING, LANG-MERFOLK, LANG-MREMISH, LANG-NEPHILIC, LANG-ORCISH, LANG-RAWULF, LANG-RESINIE, LANG-TASELLU, LANG-THRUCAINT, LANG-TRIBAL, LANG-TROLLISH, LANG-URSAN, LANG-VESRINE, LANG-YELTRAGEN
Category: creation
Syntax:
language <language>

Although many speak in the common tongue, there are a variety of languages that exist in the world of Tirradyn. Please note that not all races possess their own language, but even humans have their own tongue separate to common. Every character may learn additional languages, but most are limited in the nu...

The Laws of the Kingdom of Balmorral

Keywords: BALMORRAL-LAW, BALMORRAL_LAW, ONE-GOD, ONE_GOD
.____________________________________________________________________. | These are the laws that all within the Lands of his Majesty King | | Balmorral XVII, who rules by the Grace of the One God of Goodness, | | so that by his hand all the lands shall be blessed with prosperity | | and peace, and so that the Sword of ...

THE MAGNIFICENT WORLD OF MOBILE PROGRAMS (MPROGS)

Keywords: MP-BOOK
In this guide to the world of mobile programs (MPROG) we will discuss each and every function that we have at this time to our disposal to use on the Dawn of Time. The section will cover detailed descriptions on every IF_CHECK, TRIGGER, and VARIABLE. Along with many, many more abilities, and functions in the mprog world. ...

The Military of the Mori

Keywords: MORI-MILITARY
Military Alaghi males fill a role as hunters which also furnishes them to defend their households and the broader tribe. A few are chosen for particular roles, guarding routes into the jungle from possible intruders or partly cerimonial temple guards. But these are a small proportion, and the duties are ...

The Moons of Tirradyn

Keywords: MOONS, SAZAA, XXYZX, AGLET, NEPHILIM
The moon only has an affect on Mages, and Spellfilchers to a lesser extent.

The waxing and waning of the moons affects your spell casting abilities. The moons' affects will mainly only work during the night. As the moons gets higher, your casting strength will increase.... and the other way around obviously. Also certain times of the year hav...

The Mountain Pass

Keywords: MOUNTAIN PASS
Builder: Kedanna

The Mountain Pass was carved by Giants and is the only way through the mountains surrounding Dragondale. Aguniel, a half Troll hunter used to reside within the pass. Raping Humans and Elves before biting off one of their nipples. If they had lovers he?d cut off the man?s dick, choking them to death with it. He was also know...

The Oda Empire of Hikaru

Keywords: ODA-EMPIRE
Proper Name - Oda Empire Informal Name - The Empire of Hikaru, Vapilas Realm, The Sakura Crown History Oda Nobuya, inherited the leadership of the small but tenacious Oda clan following deaths of most of her family by war and assassination. At only thirteen, she faced a series of blows including the deaths of ...

The Order of the Umbalor

Keywords: UMBALOR
Category: creation
With the signs read around the realm there are those who believe that the Dark Times are approaching. The times told by those who follow Fate as the ending of Peace among the gods. Foretelling of a great battle that would see several immortal protectors of domains fall. In this great battle and time of suffering, the lands will know further decay. ...

The Packs of Desolation

Keywords: COURT-PACK
The Packs is the only Demonic Court not to follow a more structured system, similar to kingdoms on Tirradyn.��� The packs hail from the harshest landscape of any Nephilim court.��� A blasted, barren wasteland dotted with volcanos, quicksand and deserts.��� Practically nothing grows here, the ground refuses to produce crops and the inhabitants reflect thi...

The Path of Least Resistance

Keywords: PATHOFLEASTRESISTANCE, PATH_OF_LEAST_RESISTANCE, PATH-OF-LEAST-RESISTANCE, LEAST-RESISTANCE, LEAST_RESISTANCE, PATH_MARK, PATH_RETURN, PATH_CHECK, PATH_REMOVE, PATH-MARK, PATH-RETURN, PATH-CHECK, PATH-REMOVE
Syntax:
path mark - This sets a marker the Pathfinder will return to
path return - This lets the pathfinder travel to the marked room
path check - This checks the set marker
path remove - This removes the saved marker


A Pathfinder always knows how to find the best path forward, but also back. This skill sets a subtle ma...

The PK Challenge System

Keywords: CHALLENGE, ACCEPT, DECLINE
The challenge system of pk is intended for use by those people in serenity that need to override it so that they may battle another player for either IC reasons, or for just sparring in the arena. People outside of serenity may use it as well, and it will work equally fine for them.

The person in serenity must be the one challenged by the other...

The Portal Maze

Keywords: PORTAL MAZE
Builder: Kedanna

The portal maze was created by a powerful wizard named Alshkarna to hide her lab and life�s work. The portal to and form her lab was destroyed by a massive Yuan-ti, locking Alshkarna away forever with no way to get more components for her spells for her to craft another portal.

The Power of Spell/Prayer Components

Keywords: SPELL-COMPONENT, PRAYER-COMPONENT, COMPONENTS
Using a spell component can boost any spell or prayer. If the character can cast or commune, they are able to use a component to boost it. Components can be found in five levels of strength from weak, to extremely powerful. A very few rare components can be used for any type of prayer or spell while others may boost one type only, or even two. A tr...

The Primary Classes of Tirradyn

Keywords: CLASSES, PRIMARY_CLASSES
Syntax:
help <class name>

There are seven Primary classes currently available on Tirradyn. Primary classes are for level 1 to 100. Each of these classes allow for specific Remort classes that build on them.

The Seven Primary Classes are:

Warrior - A General Fighter
Ranger - A Nature Based fighter with some magic
Thief -...

The Ranun

Keywords: RANUN, VEDETH
The Ranun found Tirradyn because of the Goddess Kedanna. She was originally marked, one of the few deities to become so, because as a mortal she possessed the trait they require for a Ranun to be born of any coupling. Kedanna herself escaped them however due to a fragmented personality that was created.

At random intervals, the Ranun return to...

The Realms Influences

Keywords: EMPIRE-LIST, EMPIRE_LIST
Ariandor City of Dragondale Merchants Seir N N 1 Garians/Bahkal Forest Sern Sheylynn N N 6 Phelan Vynak Seir N N 6 Wulfruden Halger Sheylynn N N 5 Agragon Akahram Mehm...

The Religions of Tirradyn

Keywords: RELIGION, RELIGIONS, RELIGION-JOINING
In the realm of The Gathering... there are a few religions, each with a different ethos. If the time comes for to choose one for yourself the following list of playable religions might help you decide which if any are right for you. Each religion is different and thus has its own methods of testing and interviewing new potential members.

There ...

The RPStats System

Keywords: RP-STATS, RPSTATS, RPACCEPT, RPDENY
Category: newbie
. Syntax: rpstats rpstats <player> rpaccept rpdeny Typing RPSTATS by itself will reflect your own rpstats. Typing RPSTATs <player> will send a request to the player in question to either RPACCEPT or RPDENY you the ability to view their RPSTATS The RPStats system was developed and implemented in an effort to pro...

The Sea of Shards

Keywords: SEAOFSHARDS, SEASHARDS, SHARDS, SEA_OF_SHARDS, SEA_SHARDS
Category: newbie
General Location: Located between Ethica and Ariandor.

General Geography: The Sea here is in constant turmoil. The remains of the destruction of Ariandor can be found in the sea. Sharp rocks jutting up from where parts of the old continent landed. Larger islands with the ruins of the old world can be found as well.

Important Cities:...

The Seven Kin of Marenwae

Keywords: MARENWAE-KIN, MARENWAE_KIN, WOOD-ELF, WOOD-ELVES
Oak Kin - The oak being the oldest tree in the forests and by far the largest, the Oak Kin carry the weight of the history of their people on their shoulders. It is because of this that they are considered the storytellers of the Marenwae people, passing on the legends and traditions to each new generation. They are often more serious than other Ma...

The Seven Tribes of Bhamori

Keywords: BHAMORI-TRIBES, GARIANS, YAMATAI, TORVIAN
The seven tribes that exist in the realm today that were once known as Brumalwulf are, Bhamori The now main tribe, and gathering place for all. Where disputes are settled, and the wisdom of their High Shaman is sought. Wulfruden A tribe that stays hidden from the realm, who offers sanctuary to ...

The Shadow Sea of Tirradyn

Keywords: SHADOWSEA, SHADOW_SEA, SHADOW
Category: newbie
General Location: Located around Ariandor's Dragon Head Isle

General Geography: The Sea here is in constant turmoil. Above, the floating isles of what was once Ariandor can be seen, casting shadows on the ocean. The pulls of the islands and the unstable depths of the waters here, make this a difficult place to traverse.

Important Ci...

The Silver Daggers

Keywords: SILVER-DAGGERS, SILVER_DAGGERS, GUILD-DAGGERS, GUILD_DAGGERS
Category: notes
Formed as a combination mercenary guild and outreach group, the Silver Daggers make it their mission to help the little people. If you find yourself, your problems, forgotten in the grand scheme of things and have nowhere else to turn, the Daggers are there to help. To the farmers, the fruit sellers, the barkeeps, the details of a journey across ...

The Spirits of Nature

Keywords: SPIRITS, NATURE-SPIRITS, NATURE_SPIRITS, WEAVE
The spirits of Nature are what was used to create and maintain the realm. What some call the weave is actually the way a thin line connects every spirit of nature to Nature herself, each being a part of her that she has sent out and into the realm. There are several kinds of spirits, though each is as important as the next. Primordials are the ele...

The Survivalist's Trick

Keywords: SURVIVALISTS_TRIST, SIRVIVALISTS-TRICK, SURVIVALIST_TRICK, SURVIVALIST-TRICK, SURVIVALISTSTRICK
Syntax:
Survivalisttrick

A practiced eye scans the terrain, quickly identifying edible roots, berries, or small game. Focusing on the local flora, one can fine specific herbs known for their healing properties. Curative herbs with detoxifying qualities can also be found to cleanse the body of poison and disease. This skills uses moveme...

The Temple of Life

Keywords: TEMPLE OF LIFE
Builder: Vensoma

The Temple of Life was constructed in the early days of the Gathering, though its foundation was set not long after the inception of the realm, long before the gods came to bicker over territory. Only after the lady Death returned to Tirradyn with the creator of this realm was the full construction of the Temple taken up - ...

The Temple of the Elements

Keywords: TEMPLE OF THE ELEMENTS
Builder: Seir

This temple was founded long ago by a group of Ursa that wished to pay homage to the elements of Tirradyn. Pouring their energy into it?s construction they finished the sections that can now be easily found today: Earth, Air, Fire, Water and Void. Elements of all sorts were attracted to live in their respective environments an...

The Tributary Carcass

Keywords: TRIBUTARY, CARCASS
The Tributary Carcass is another matter altogether. A nigh endless river filled with the blood of those being's who's souls were judged impure and confined to the Sea of Leeches, the Tributary Carcass is where the souls awaiting judgement reside. It also has an addition function of serving to house those souls that were neither pure nor vile. They ...

The Tsukikomo Lineage

Keywords: FAMILY-TREE-TSUKIKOMO, TSUKIKOMO_TREE_FAMILY

Children: Mahina, Unknown
Parents: Stianiku + Sachai (Tsukikomo) Thornbrush

Children: Sachai, Myonah, Kenoku, Saboru
Grandparents: Kyobo + Daisuke (Kyami) Tsukikomo

Children: Akihiko, Miyoshi, Inyamo, Kyobo
Great Grandparents: Kazumi...

The Vampire Council

Keywords: VAMPIRE-COUNCIL, COUNCIL_VAMPIRE
Category: race:general
.
The Vampire Council is rumored to be almost as old as Tirradyn itself. Those that sit on the Council are the Elders of the Vampire race. Known for their severity in keeping to the rules set by the Council. Rules that have been handed down for centuries and changed very little if ever.

The Council has been in charge since the Gods Wars ...

The Vesrine Creation Fable

Keywords: VESRINE-FABLES, VESRINE_FABLES, VESRINE-CREATION-FABLES, VESRINE_CREATION_FABLES
Category: race
. Long ago, when Kedanna took interest in the creatures of the realm, she was walking through her castle garden. Upon hearing a cry, she found her favorite cat playing with a small creature. A rabbit, though now dead, was in its jaws. Nearby, another small rabbit cowered, staring with sad, lonely eyes as the goddess. The goddess��� heart took pity on...

The Way to Flavortown

Keywords: SW-FLAVORTOWN
You just get on the train, it will take you there.

The World of Tirradyn

Keywords: WORLD_MAP, TIRRADYN_MAP, WORLD-MAP, TIRRADYN-MAP
Continents https://tirradyn.com/continents/ https://tirradyn.com/continents/ariandor/ariandor.png https://tirradyn.com/continents/elzeothis/elzeothis.png https://tirradyn.com/continents/hikaru/hikaru.png https://tirradyn.com/continents/nersa/nersa.png https://tirradyn.com/continents/samadnar/samadnar.png Moons: https://tirradyn.com/continents/moon...

The Yeshiva Maveth, The School of Death

Keywords: YESHIVA_MAVETH, YESHIVA, MAVETH, SCHOOL_OF_DEATH
The yeshiva is a place where scholars of all kinds study death. not just necromancy and resurrection, but also the death rituals and purification practices of the world and the various races. Strongly tied to Death and the respect of it, the school is a mix of scholarly practice and active pursuit of ritualistic magic. The students come from all wa...

Thelysia

Keywords: THELYSIA
The last of the god Orma's angels, they have kept to themselves since his death. A place that is said to bring peace to even the most hardened of hearts, Thelysia is a village of wonders that are beyond the imaginings of the human mind. Opting to stay out of disputes, never choosing a side and not believing that there is such a thing as good or evi...

Think

Keywords: THINK
Syntax: think <your inner thoughts here>

This command allows one to think their inner thoughts to themselves.
Immortals will be able to see these thoughts, depending on their proximity, settings, or level-setting to those thinking.

Thinner

Keywords: THINNER
Syntax:
summon 'thinner' target

The caster makes the target rapidly lose weight. This results in the loss of Hit Points and accuracy of their attacks.

RP Combat Information

Skill Type: Range

Attack Syntax: 1d20 + Spell Hitroll Damage: 50% HP
Damage Type: Hunger
Crit Strike Mod: x2 duration
Save:..

THIRD_ATTACK

Keywords: THIRD_ATTACK, THIRD-ATTACK
Syntax: automatic Training in third attack allows the character a chance at an additional strike in a combat, and increases the chance of a second attack as well. Perfect third attack does NOT assure three attacks per round. Only warriors and highly skilled thieves may learn this skill.

THIRSTY

Keywords: THIRSTY
If you do not drink your character will get thirsty, this slows the rate at which you recover from wounds and at which you regain from being tired.

Thistle Kiss

Keywords: THISTLE_KISS, THISTLE-KISS, THISTLEKISS
Syntax:
summon 'thistle kiss' target

Thistle Kiss is a nature-based debuff that amplifies the body's vulnerability to venom. The spell causes the victim's blood to thin and their nerves to sharpen, increasing the damage inflicted by any poison already in their system. This will increase Poison Damage over Time damage.

RP Combat I...

Thornshield

Keywords: THORNSHIELD, THORN_SHIELD, THORN-SHIELD
Syntax:
summon 'thornshield'

The caster surrounds themselves with a barrier of razor-sharp, magical thorns. Any creature that strikes them suffers retaliatory nature damage.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: 2d8
Damage Type: Nature
Duration:...

THORNY_FEET

Keywords: THORNY_FEET, THORNY-FEET
As the final words of this summon are uttered, thick, twisting vines of thorns wrap around the legs and feet of the victim, impeding all movement. The victim is hopeless stopped from walking anywhere until the summons has expired.

RPStat Information:

Spell Type: Ranged
Atta..

THROW

Keywords: THROW
Syntax: throw <object> <direction> THROW throws an object that is in your inventory in the specified direction. It will land in the next room.

Throwing Projectiles And Potions

Keywords: THROW
Category: command
Syntax: Throw <projectile|potion> <person> THROW will allow you to throw a projectile item or potion at another person. Using the THROW command will automatically pull projectiles from your projectile container, xsheathes, or inventory. Named concoctions and potions can also be thrown in order for their effects to work on the target. Thro...

Thrust

Keywords: THRUST
Syntax:
thrust target

This attack delivers a deep, penetrating stab. This causes moderate immediate damage and inflicts a bleeding wound that deals damage over time.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d4 + Damroll
Damage Type: Pierce
Save: Fortitude ...

TICKS

Keywords: TICKS
Many of the game actions are based upon interval timers, including combat, most autonomous monster actions, hp/mana/move regeneration, spell duration, weather, and area resetting. Of these timers, the hp/mana/move regeneration timer is popularly called the 'tick'. Ticks on this mud average 45 seconds of real time, but the actual amount varies ran...

Timberfell

Keywords: TIMBERFELL
Syntax:
timberfell target

This skill requires an Axe. This brutal attack is meant to fell an opponent like chopping down a tree. It has a chance to cause bleeding over time.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Slash
Crit Strike...

TIME

Keywords: TIME
Category: pointer
Type: TIME For a report on the current time, game and real life time. Type: help CALENDAR For the relationship of how IC time relates to IRL time. Type: help YEAR For help how you age and the time system. Type: help TICK For help on how the In Character ti...

Tirradyn

Keywords: TIRRADYN, CONTINENTS
Category: newbie
Tirradyn is the name of the world created by Goddess Kedanna. It is one of several planets in the cosmos. It has one sun and four moons.

Tirradyn is made up of several continents, landmasses and oceans:

Ariandor
Agragon
Azure_Isles
Elzeothis
Ethica
Hikaru
Nersa
Samadnar
Thathoth
Tu-lips
Valuria
..

Tirradyn Calendar

Keywords: CALENDAR, MONTHS, DAYS
The calendar of Tirradyn has 12 months, each containing 3 weeks that have 8 days. This gives 288 days in an IC year. The year is quoted AK, short for After Kron. The First Day of the Year is 1st the Month of the Hermit. The Last Day of the year is the 24th the Month of The Age.

IC time settings:
Seconds per minute: 60
Minutes per ...

Tirradyn OOC RULES

Keywords: RULES, OOC-RULES, TG-RULES, TG_RULES, MUD-RULES, MUD_RULES
Before reading, help SPIRIT-OF-THE-RULES to see Tirradyn's philosophy on enforcement and excuses regarding these rules. You are responsible for reading all NEWS, IMMREQS and CHANGES to ensure you are aware of changes and rulings.

You are responsible for reading all of the following rules:
1. Help Spirit-of-the-Rules
2. Help OOC-RULES
..

Tirradyn Zodiac

Keywords: ZODIAC, TIRRADYN-ZODIAC, ZODIAC-TIRRADYN
Below are the twelve symbols of TG's zodiac. To learn which sign your character is, simply match the number in the far left column with the second number in the "Born" grouping under Score. For example if your character was born on 18/2/1000 then your character would be a Serpent. Each sign is also affiliated with a certain element, as den...

Tirradyn's Constellations

Keywords: CONSTELLATIONS, STARS

The Roc - Baharroth:
Roughly appears as a curved 'M' shape of stars to make a pair of wings with three 'talons' from beneath the center. - The Roc is associated with decisive action. Those who associate themselves with the sign are often capable of acting without guidance in their chosen field and tend to operate autonomously well.
..

Tirradyn's Underworld

Keywords: UNDERWORLD
The underworld of Tirradyn is comprised of three places, depending upon how one's life was lived. There is the Field of Flowers, a serene place of peace and eternal happiness. There is the Tributary Carcass, where those souls wishing to earn their way into the Field end up or where those waiting to be judged find themselves. Finally there is the Se...

TITLE

Keywords: TITLE
Category: command
Syntax: title <string>

Titles are what appears beside your name on the who list. These one-liners can be either IC or OOC, but should be kept relatively short. Also, do not put 'status' messages as your title, such as an AFK message, as this can cause confusion. Remember, the immortals have the last say on titles. If it is deemed offens...

Todo

Keywords: TODO
Category: command
The todo command is in place to help keep you organized for OC and IC topics. The command todo by itself will give the syntax. Syntax: todo add <text> - adds a todo item todo delete <#> - removes the specified todo item todo show - displays your todo list

TOGGLING-COMMANDS

Keywords: TOGGLING-COMMANDS, TOGGLING_COMMANDS, TOGGLE, COMMAND-TOGGLE, COMMAND_TOGGLE, COMMANDS-TOGGLE, COMMANDS_TOGGLE, TOGGLES
Toggle means the command can be turned on or off merely by typing the command name again. For example autosubdue is a toggle, typing autosubdue will turn it on or off depending on weather it is currently on or off.

TOKENS

Keywords: TOKENS
Tokens are items created expressly for use in mobprogs. They are totally undetectable unless holylight is on. These tokens can be used as budget variables on mobprogs, for such things as marking killers, adding people on to the healer's sh*tlist, etc. It is recommended to name the tokens in a uniform way so they are easier to identify with their...

Tolaea'r'Thel: The Islands of the Sea Sisters

Keywords: TOLAEARTHEL, TOLAEA-R-THEL, TOLAEA'R'THEL
Category: newbie
General Location: South of Samadnar, east of Grendafel's Embrace and Elzeothis

General Geography: A circle of islands in Seneca Waterway. Likely the formation of an old mountain or long worn away mountainous continent that has fallen into the sea leaving only the old islands. There are Six Islands in the group, each one special in its o...

Topexplore and TopRP

Keywords: TOPRP, TOPRPERS, TOPEXPLORE, EXPLORED
Syntax: Topexplore Toprp Explored Topexplore and toprp show you a list of mortals ranked by how much they have explored the realm, and how much RPxp they have gained. Explored will show you how many rooms of the realm you have explored and the percentage that is of the existing world.

TRACKER

Keywords: TRACKER
Skills:
hunt
sneak

TRACKS

Keywords: TRACKS, FIELDTRACK
Syntax: track Rangers are masters of the wilderness, and the wylde betrays them no secrets. Using their natural instincts and talents of observation, a skilled woodsman can discern who (or what) has passed through an area by examining closely the tracks they have left behind. Naturally, even the skills of the most seasoned trackers are limi...

Trailblazer's Ward

Keywords: TRAILBLAZERS_WARD, TRAILBLAZERS-WARD
Syntax:
summon 'trailblazers ward'

This spell decreases the movement needed to traverse difficult terrain and eases general travel. It also increases the caster's resistance to hunger and thirst.

RP Combat Information

Skill Type: Buff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Dur...

Training Skills and Spells

Keywords: TRAINING, PRACTICING, TRAINER
Category: newbie
Trainers appear all over the realm. Most major cities have them.

In Dragondale, trainer may be found in each of the temples along Temple Street. In Kri'Xina, the trainer is located just off the main Castle Square.

At a trainer you may train: Stats, Hp, Mana, Movement and Gain new class Skills. You can also practice your skills and spells at ...

Training your Stats

Keywords: MULTITRAIN, TRAINS, TRAINING

Syntax: train <stat>
multitrain <stat> <number of trains to put in>
multitrain all


TRAIN increases one of your stats. MULTITRAIN will increase one stat for the number of trains you determine. You may also use MULTITRAIN ALL to train each stat once, except hp, mana and movement, so long as you have enough ...

Trample

Keywords: TRAMPLE
Category: command
Syntax:
trample

During combat, a skilled fighter may try to trample a victim, running over them and battering them with their feet.

RP Combat Information:

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 2d6 + Strength
Damage Type: Bash
Crit Mod: x2 damage
Remarks: When victim is kno...

Trapper [Subclass]

Keywords: TRAPPER, TRAPPER-SUBCLASS, ANIMALTRAP, FLUSH, NET, LASSO_EXPERT, LASSO-EXPERT
Category: creation
The Trapper subclass is different from other subclasses in that it's less categorically similar to any other main class or subclass in its abilities. Trappers' are primarily based in the trapping of animals, either alive or dead and they get several abilities to facilitate this. First, in order to make their job as Trappers simpler, they gain perm...

Traps

Keywords: TRAP-SET, TRAP-DISARM, TRAPDISARM, TRAPSET, TRAPSHOW, TRAPREMOVE
Syntax: trap set <trap type> <trigger type> trap disarm <trap type> Valid trap types are: snare, bolt, dart, fire, acid, blade, pit, bludgeon, and sleep Valid trigger types are: tripwire and pressureplate Thieves and rangers can now set room traps with the 'trap' skill. For example, trap set snare tripwire will set a snare tr...

Travel Mages and Traveling

Keywords: TRAVEL, TRAVELMAGE, TRAVEL_MAGE, TRAVEL-MAGE
Category: command
Syntax: travel travel <location> Travelmages are mobs that can be found in several cities about the realm. These mobs charge 3000 silver, or 30 gold to allow you to 'travel', and will send you to programmed spot within the city you wish to travel to. The following cities are able to be traveled to with a travelmage: Dragondale, Mrem...

Travel Runes & Runic Stones

Keywords: RUNES, PLANT, DECIPHER, QUEST-RUNES, QUEST-RUNIC-STONE, QUEST_RUNES, QUEST_RUNIC_STONE, RUNIC-STONE, RUNIC_STONE, RUNE-OF-THE-AGES, RUNE_OF_THE_AGES, RUNE-OF-AGES, RUNE_OF_AGES, RUNE-AGES, RUNE_AGES, USE-RUNIC, USE_RUNIC
Category: command
Syntax:
Runes:
Plant <rune>
Decipher <rune>


Runic Stones:
Use runic
Use runic return


Players are able to purchase
Rune of the Ages, or Travel Runes in the quest office. They are to aid you in traveling to places that you find yourself frequently returning to, and to alleviate the need to walk long distances. Once ...

Traveling in the Realm

Keywords: BOATS, CARRIAGES, TRANSPORTATION, BOARD
Traveling in the realm is done in many forms, via magical gates, portals, doorways, shadowgates, runes etc. There are also boats and carriages that a pc is able to use if there are no magical means available to them. The older forms of the boats, would have you give the ticket to the ticket taker, however the new ones do not. There is an actual s...

Treasure Chests

Keywords: CHEST, STRONGBOX, COFFER, TREASURE
The treasure chest code here at The Gathering... allows for the finding of unique items, gems, and various things one might find neat or useful. Treasure chests come in many forms, and are dropped after fights by usually bipedal, humanoid mobs. The process for opening these chests is fairly simple, but requires some skill.

It is safe to assu...

TREEFORM

Keywords: TREEFORM
This powerful summon allows the skilled druid to harness the powers of the oak as his own. When the words of this summon are uttered, the druid's feet take root in the soil, his arms turning into leaf-laden branches. The change is instantaneous, and while under its effects, the druid cannot be seen, not even with the aide of detection magicks. Af...

TRELLAN-OLD

Keywords: TRELLAN-OLD, AMAZZAL-OLD
Trellan is the most awesome coder guru ever. He's done so much for this mud that we as staff and players can never thank him enough. All must bow down and pay homage to him now! Contact info: AIM (home): duffy223 AIM (work): jeradyn@yahoo.com YIM: jeradyn Email: duffymoon223@gmail.com Facebook: available upon request

TRIGGER_BRIBE

Keywords: TRIGGER_BRIBE
Syntax: BRIBE <number> The argument is any positive integer number, this trigger can be activated whenever money is given to the mobile. If the amount given exceeds the number, then the commands are processed. Note that the argument of 1 would act as a default response. Also note that if the script is not triggered (because o...

TRIGGER_DEATH

Keywords: TRIGGER_DEATH
Syntax: DEATH <percent> The argument is a number between 0 and 100. When the mobile dies, if the percentage roll is greater than the argument the mobile performs the MOBprogram commands (MPCOMMANDS) rather than the usual death cry sequence. This is done before the corpse is made, so the command can be considered the mob...

TRIGGER_DELAY

Keywords: TRIGGER_DELAY
Syntax: DELAY <percent> The argument is a number between 0 and 100, this trigger is activated when the delay of a mobile (set with the MOB DELAY command) expires. For example, the mob is processing a program and in its code has the command: MOB DELAY 20 When this timer 20*PULSE_MOBILE expires the p...

TRIGGER_ENTRY

Keywords: TRIGGER_ENTRY
Syntax: ENTRY <percent> The argument is a number between 0 and 100. This trigger is the opposite of the greet trigger, whenever the mobile itself enters a new room and the percentage roll is lower than the argument this trigger is activated. One important thing to remember is that in the entry program, the mobile can only ...

TRIGGER_EXIT

Keywords: TRIGGER_EXIT, TRIGGER_EXALL
Syntax: EXIT <exit number> EXALL <exit number> The argument is the exit number: NORTH 0 UP 4 NORTHEAST 6 EAST 1 DOWN 5 SOUTHEAST 7 SOUTH 2 SOUTHWEST 8 WEST 3 NORTHWEST ..

TRIGGER_FIGHT

Keywords: TRIGGER_FIGHT
Syntax: FIGHT <percent> The argument is a number between 0 and 100, this trigger is checked every PULSE_VIOLENCE when the mobile is fighting, in each PULSE_ VIOLENCE only one trigger of this type can be sucessful, to save time, if the percentage roll is greater than the argument the trigger is activated. For example ...

TRIGGER_GIVE

Keywords: TRIGGER_GIVE
Syntax: GIVE <string> GIVE <object vnum> The argument is either a string containing words to be matched against the keywords of the object name, or the word 'all'. The argument can be the virtual number (VNUM) of a single object too. This is triggered whenever something is given to the mobile. Sin...

TRIGGER_GREET

Keywords: TRIGGER_GREET, TRIGGER_GRALL
Syntax: GREET <percent> GRALL <percent> The argument is a number between 0 and 100. This trigger is checked whenever someone enters the room with the mobile, and the mobile saw the person enter, this means that the mobile will not see hiding, invisible or sneaking people, if the mobile has not the affect f...

TRIGGER_HOUR

Keywords: TRIGGER_HOUR
Syntax: HOUR <game hour> The argument is the game hour (0-23). This trigger will be activated when the game hour matchs the argument used in the trigger. As the tick trigger, it is not a good trigger to interact with players, but the random variable ($r) still works. This trigger will be activated no matter the position of th...

TRIGGER_HPCNT

Keywords: TRIGGER_HPCNT, TRIGGER_HIT_POINT_PERCENTAGE
Syntax: HPCNT <percent> The argument is a number between 0 and 100, this trigger is checked at each PULSE_MOBILE when the mobile is fighting, it is activated if the hit points of the mobile are below the given percentage. If you want include more than one hpcnt trigger on the same mobile it should be listed in the MOBpro...

TRIGGER_KILL

Keywords: TRIGGER_KILL
Syntax: KILL <percent> The argument is a number between 0 and 100, this trigger is checked whenever a PC attacks the mobile. The check occurs onle once, in the beggining of the combat, and if the percentage roll is lower than the argument the trigger is activated. Examples: KILL 20 This trigger will be activat...

TRIGGER_RANDOM

Keywords: TRIGGER_RANDOM, RANDOM
Syntax: RANDOM <percent> The argument is a number between 0 and 100. This trigger is checked at each PULSE_MOBILE and if the argument is greater than a percentage roll the trigger is activated. This will happen even if there is no player character (PC) in the room with the mobile, but there must be players in the same ar...

TRIGGER_REPOP

Keywords: TRIGGER_REPOP
Syntax: REPOP <percent> The argument is a percentage, This trigger is checked when a mobile is loaded in an area reset, and if the percentage roll is greater than the argument the trigger is activated. Could be used for such things as saying something, or loading an object, etc. It is a good trigger for making mobiless load "...

TRIGGER_ROOMDEATH

Keywords: TRIGGER_ROOMDEATH
Syntax: ROOMDEATH <percent> The argument is a percentage, this trigger will be checked if something in the mob's room gets killed, and when the percentage roll is greater than the argument it will be activated. The mobile should be able to hear the death cry in the room, if the mobile is sleeping it doesn't get triggered. ...

TRIGGER_SPEECH

Keywords: TRIGGER_SPEECH
Syntax: SPEECH <string> The argument is a phrase, a text string, this is only activated when the phrase is contained in a message which has been said by a player character (PC) in the same room as the mobile, this doesn't work with 'yells'. The PC restriction is not necessary, but infinite loops between two talking mobiles is...

TRIGGER_SURR

Keywords: TRIGGER_SURR, TRIGGER_SURRENDER
Syntax: SURR <percent> The argument is a number between 0 and 100, this trigger activates when the mobile is fighting and the opponent issues a 'surrender' command, and if the percentage roll is greater than the argument. When triggered, both parties will cease fighting, and the mobile can accept the surrender. Note tha...

TRIGGER_TICK

Keywords: TRIGGER_TICK
Syntax: TICK <percent> The argument is a percentage, this trigger is checked at each tick change and if the argument is greater than a percentage roll the trigger is activated. This will happen even if there is no PC in the room with the mobile. It will be activated no matter the position of the mobile (resting, sleepin...

TRIGGERS

Keywords: TRIGGERS
Triggers' Summary: ----------------------------------------------------------------------------------------- TRIGGER ARGUMENT ACT <string>..............to match in a message on screen SPEECH <string>..............to match in dialogue (say, tell) to mobile RANDOM <percent>.............chance ...

Trip

Keywords: TRIP
Category: command
Syntax:
trip <victim>

Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.
RP Combat Information:

Skill Nam...

TROLL

Keywords: TROLL

>/>/> TROLLS <\<\<

Lore Myth and Stories

It was once said Trolls could be described as a twisted version of Ursa...and this is true in the same way as it is with all Fae Things: Only in part for, yes, trolls are twisted...and that is where the trueness stops. The...

TROLLS-CLASSES

Keywords: TROLLS-CLASSES, CLASSES_TROLLS

Troll Classes

Crush. Maim. Split. Kill. Chew. Rip and Tear. A Troll first and foremost is always a Troll, always a menace, always a terror in the dark - a monster. Classes that excel at this? A Troll will excel at. But remember...each Troll, is a new face, a different face, a different monster in the...

TROLLS-CULTURE-RITUALS

Keywords: TROLLS-CULTURE-RITUALS, RITUALS_CULTURE_TROLLS

Culture, Rituals and Breeding

Trolls are first and foremost, individuals, gathering in packs, gangs, tribes, that eventually succumb to the weight of their needs and begin cannibalizing...which perpetuates new growth, and again, and again, and again. Little is known about any faith that they hold a...

TROLLS-TEMPERANCE-RELATIONS

Keywords: TROLLS-TEMPERANCE-RELATIONS, RELATIONS_TEMPERANCE_TROLLS

Temperance and Relations with other Races:

Troll. Ogre. Hob. These are words used to describe a monstrous person, feral, destructive, violent, cruel! In truth? All of these things are the same creature, some say. Born of an ancient, insidious intent to do harm. To bring violence. To destroy. I...

True Speech

Keywords: TRUE-SPEECH
Remort Mage Spell Syntax: cast 'true speech' <target> Language has been both a boon and a barrier for educators and mages of all shapes and sizes. Not only is it difficult to speak to someone who does not know your language, but it can also be very difficult if knowledge needs to be conveyed. A professor mage, whom had a group of students ...

TRUE_SIGHT

Keywords: TRUE_SIGHT, TRUE-SIGHT
Category: magic:spell
This spell grants the the caster, or the recipient of the spell, the full abilities to detect abnomallies in the spectrum of sight. This means that those affected by true sight can detect anyone invisible, and even some of those that aren't too exceptional at hiding.

Rp-combat Informatio: see help invisiblity

Tu-Lips - The Isle of Pleasure and Play

Keywords: TU-LIPS, TU_LIPS, TULIPS
Category: newbie
General Location: Just east of Nersa across Shallow waters

General Geography: Tu-Lips is a balmy island with lovely beaches, fertile fields and a resort like atmoshphere. It is mostly flat save for some mountains on the western side that separate it from Nersa. T Located in the Sea of Grendafel's Embrace, the warm waters and long beaches...

Twisted Tongues

Keywords: TWISTED-TONGUES, TWISTED_TONGUES, TWISTEDTONGUES
A linguist, with their deep knowledge of language and thus insults, can overwhelm an opponent with words causing confusion to gain advantage on persuasion. Often used by politicians and merchants to gain advantage in their dealings.

Syntax:
twistedtongues <target>

RP Combat Information:

Skill Type: Debuff
Attack Syntax...

Twitter!

Keywords: TWITTER
Visit our Twitter page and keep up with the mud at any time!


https://twitter.com/TheGatheringMud

Tyhir, God of War

Keywords: TYHIR
Tyhir is the embodiment of the essence of War, Justice, Retribution, and Valor. Tyhir's influence resonates across the realms, offering guidance and strength to those who seek it. Whether a warrior on the battlefield, a champion of justice, or one who seeks retribution, Tyhir's teachings and blessings can guide your path.

Domains
Tyhir governs...

Types of Globals

Keywords: GLOBAL-TYPES, GLOBAL_TYPES, MINI-GLOBALS, MINI_GLOBALS, STANDING-GLOBALS, STANDING_GLOBALS, MOTW
There are several different types of Global Events that may be run. All Globals are considered IC and should be thematically appropriate. Currently there are two standard weekly recurring events (unless communicated otherwise via discord or RPGLOBAL board). These events will be posted on Discord, the Website and on the RPGlobal board on a monthly b...

Ultra Blast

Keywords: ULTRA_BLAST, ULTRA-BLAST
Syntax:
cast 'ultra blast' target

This is amazing, wonderful, super. Better than the best. It is Ultra Blast! This spell looks amazing when cast, truly the embodiment of the mages ability who created the wand. However, while it looks amazing, it is mostly show and little substance.

RP Combat Information

Spell Type: Ranged
...

ULTRA_DAMAGE

Keywords: ULTRA_DAMAGE, ULTRA-DAMAGE
Syntax: automatic For experienced warriors allowing them to deal out huge amounts of damage. Experience and many hours practice is needed for a warrior to learn this skill.

UNARM_TRAPS

Keywords: UNARM_TRAPS, UNARM-TRAPS
Category: command

Syntax: unarm <object>

Used to remove traps from objects. Must be holding object for this to work. RP Combat Information: Damage: N/A Damage Type: N/A

Unbeleafable Forest

Keywords: UNBELEAFABLE_FOREST, UNBELEAFABLE-FOREST
Category: notes
Lore: This is a forest of puns. - Catfish and sunfish. - Toad stools and Fun gus (Fun gus potential pet seller) - Cotton woods, ash trees dog woods baby ferns weeping willows cat tails. - Love bugs pussy willows cat nip blue bonnet lupines scary abs love bugs sheep dogs maine coons. - Sweet woodruff worker bee queen bee honey bee bumble bee. -...

Underwater Breathing Meter

Keywords: BREATHING-METER, UNDERWATER-TRAVELING
Automatic: Underwater Breathing Meter There is a new underwater travel system in place. Movement works as it always does anywhere, but now when you move underwater, you will see a breath meter appear in blue. Assuming you don't have the new water breathing spell on you, and that you're not immune to drowning, your breath meter will decrement ...

Unholy Vision

Keywords: UNHOLY, VISION, UNHOLY-VISION, UNHOLYVISION, UNHOLY_VISION
Category: magic:spell
Syntax:
cast 'unholy vision'

Unholy visions cloud the target's sight and resolve.

RP Combat Information:
Damage: 3d6 + Spell Damroll
Damage Type: other

UNPUBLIC

Keywords: UNPUBLIC, PUBLIC, WHERERP
Category: command
Syntax: public - to flag the room as public unpublic - to remove the public flag from a room whererp - to show where anyone is gathered for open rp With the public command, you can toggle it on anywhere in the world, to allow others to see where others have gathered for open rp. It will not tell who is where, but it...

Updating a Password

Keywords: PASSWORD
Category: command

Syntax: password <old-password> <new-password>

PASSWORD changes your character's password. The first argument must be your old password UNLESS you are have forgotten your password and being assisted by an IMM to set a new password. The second argument is your new password. If being assisted by an IMM, you would use the below syntax i...

Uppercut

Keywords: UPPERCUT
Syntax:
uppercut target

The user delivers a powerful, arcing punch aimed upward at their opponent's chin. It is a fundamental and reliable melee strike.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Save: Fortitude vs Damage
Re...

URLs and You

Keywords: URLS, URLDESC
Category: command
Have you ever wanted to alter your description and not have to bother with copy/pasting your picture links? Have you ever wanted to add or change a link or two in your description and were afraid of messing up your description? Well, now descriptions and urls are handled separately by the code. If utilized, (please utilize,) you can use the desc...

URSA-RELATIONS

Keywords: URSA-RELATIONS
Category: race
Ursa are a relatively peaceful species, and very few races rub them the wrong way enough to motivate them to war. They generally try to get along with everyone they can.

The protective instinct Ursa possess goes being smaller than them, not only children, but to races such as the Halflings and Gnomes as well. Goblins are an exception to this ru...

URSA-SOCIETY

Keywords: URSA-SOCIETY
Category: race
Ursa society is considered rather primitive by most cultures, but in a way can also be considered quite enlightened. Ursa live in clans, generally holding a rather tribal feel. Generally living in forests and caves, the Ursa build few structures, and what they do build tends to be crude constructions made of stone, save for a few elaborate temples....

Using Color on The Gathering

Keywords: COLOR_TEST
Some clients allow for extended colors! The game is designed for the use of extended colors, providing a richer experience and less jarring colors. If your client allows it, you can change your color mode to html, mxp or xterm to see a wider variety of color. See help color_mode . Below are the extended color colors. If you are using MX...

Using Color on The Gathering...

Keywords: COLOUR, COLOURS, COLORS, COLOUR-CODES, ANSI-COLOR, ANSI-COLOUR, COLORING
The Gathering... is a colorful game and we encourage the use of colors in short descriptions, equipment strings and in says and motes. Once you have chosen your color mode, you can decide how you want to color your character and items. This gives you flexibility and you can add dimension at a glance to your character. The in game coloring system is...

UTILITY_COMMANDS

Keywords: UTILITY_COMMANDS
. afk alias battlelag battleprompt brief bug colour combine compact dawnftp delete description dice genname gprompt hints ispell lag lines losepet mccp metric ...

UTTERDARK

Keywords: UTTERDARK
Category: magic:spell
A spell of enchantment, utterdark was first cast to give advantage to the dark elf raiding parties. Upon uttering the words of this spell, an impenetrable darkness envelops the general area, rendering all those without special vision blind. Only those that possess dark-vision, or some form of infravision, are not totally blinded by this enchantmen...

Valuria

Keywords: VALURIA
Valuria is a thriving empire that has been known throughout the realm as the conquering empire. Having previously been ruled by those who kept their faces and names unknown, they spent hundreds of years conquering other lands and nations and attempt to gain foothold throughout the realm, showing no mercy and using whatever means necessary to win ba...

VALURIAN

Keywords: VALURIAN
Valurians hail from the island city-state of Valuria and are a martial people, above all else. Like most Humans, they have vary significantly in appearance, and do, with no specific coloration of hair, skin, or eyes predominating. Military service is compulsory and many Valurians can become quite wealthy off of it, but there is a distinct air of ...

Vampire Abilities

Keywords: VAMPIRE-ABILITIES, VAMPIRE_ABILITIES, RP-VAMPIRE-ABILITIES, RP_VAMPIRE_ABILITIES

Below are additional abilities vampires are able to have for RP purposes and RP-Combat. For vampires, sunlight does not physically hurt them, but it does limit them. Please note that the stat perks are added to the stats you already possess, shown with rpstats.

Vampire Abilities Any Time of Day or Night:

Vampire Age 1: Senses. augm...

Vampire Creation

Keywords: VAMPIRE-CREATION, VAMPIRE_CREATION
In order to create a vampire on The Gathering..., please create your character as normal, selecting the race your vampire will be based on, Only certain races can become vampires. Basically what are allowed to be Vampiric are the "base" races, so to speak. Humans, Elves (all varieties), etc. What cannot be vampires are: Amalgum races (Mrem, Rawulf,...

Vampire Questions & Answers

Keywords: VAMPIRE-QA, VAMPIRE_QA, VAMPIRE-QUESTIONS-ANSWERS, VAMPIRE_QUESTIONS_ANSWERS
Category: race

Below are several answered questions in regards to the Vampires of TG.

Q: How effective is blood fountain vs biting a neck? Also, how often do they need to feed?
A: Fountain vs. Neck - fountain isn't as fresh, but it does the job just fine. Think of it as the difference between fresh food and leftovers. As for how often you ...

Vampire Society

Keywords: VAMPIRE-SOCIETY
Category: race
Vampires have no true societies of their own, even if they may occasionally band together in groups. Instead, they tend to mingle among the "lesser races," hiding in secret and feeding on the unwary. You see, Vampirism causes the victim to thirst for blood. Using the fangs the Vampire gains upon recieving the curse, the Vampire drinks the blood of ...

Vampire Specifics

Keywords: VAMPIRE-RACES, VAMPIRE-SPECIFICS
Category: race
Vampires are a special race here and a few extra notes are needed. Vampires do not eat or drink as other characters do. In fact, they cannot eat and drink normal items. However, they are required to consume blood. Lots of blood in fact. Vampires need to read closely the help files referenced at the bottom of this entry. Vampires have a limited...

VAMPIRE-RELATIONS

Keywords: VAMPIRE-RELATIONS
Category: race
Vampires tend to look upon the living as lesser beings. However, these creatures will also possess many of the prejudices that they had in life and from their original race. For example, an Elvish Vampire will often hate Orcs.

Vampires view other undead as lesser beings, but also kindred in a manner of speaking. They are interesting to observe,...

VAMPIRIC_TOUCH

Keywords: VAMPIRIC_TOUCH, VAMPIRIC-TOUCH
Category: magic:spell
This spell grants the caster with a touch similar to that of a wraith. The caster's touch can drain life from the victim.

RPStat Information:

Spell Type: Melee
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 3d5 + <SpellDamroll>
...

Vandor Parlu

Keywords: VANDOR, PARLU, VANDOR-PARLU, VANDOR_PARLU
Druidess Ileleste and her brother, Ranger Hykyath, were given guardianship of a great forest upon Nersa, now known as Vandor Parlu. This gift came from the Old Gods, before the war. First impressions of the forest, leave one admiring the lush surrounds, full of bounty and life of all things natural: animals, trees of countless varieties, plants, he...

VANISH

Keywords: VANISH
Syntax:
vanish

Because of the weak physical nature of faeries, they have been forced to be masters of stealth. Faeries have the ability to vanish from plain sight, making them invisible to anyone but other faeries. This is only meant as a quick means of escape though, because they will reappear just minutes after vanishing, leaving t...

VANTIGA_JOIN

Keywords: VANTIGA_JOIN
Looking to join the faith of Vantiga? Very wise, but this is not an open door religion, you must prove yourself to us and that you will be worth membership. Once you've made up your mind that the faith is for you, you will need to follow these steps. Step One: The scroll If you wish to join Vantiga, you must let us know about it, in writing....

VANTIGA_LEAVING

Keywords: VANTIGA_LEAVING
Looking to leave Vantiga? Is life to hard for you, or just want to know what you're looking at if you change your mind later? Just as Vantiga is not an open door religion, leaving is not easy a well. Leaving the faith is frowned on, and will require you to make a large sacrifice, which is can be as long, but not limited to you having to give up a...

VANTIGA_RULES

Keywords: VANTIGA_RULES, VANTIGA-RULES
Members of the faith are expected to know, understand, and follow all of the rules of the faith. Not knowing the rules will never been seen as an excuse, and will in fact lead to harsher penalties. If a member of the faith does not understand a rule, it is his or her reasonability to ask until they understand the rules so that they may better ...

VARIABLES

Keywords: VARIABLES, MP-VARIABLES, MOB-VARIABLES, SUBSTITUTIONS
To make things came alive, variables are needed. These are respresented in mobile programs by using a dollar sign convention, when the mud command is processed, those variables are expanded into the values shown below. ----------------------------------------------------------------------- VARIABLES $i....the first of the nam...

Vault

Keywords: VAULT
Category: unfinished
Syntax:
Passive/Automatic

A passive technique, this skill causes the user to jump high into the air to avoid attacks. They then land behind the foe for a free backstab. The chance to avoid the attack is Dexterity based.

RP Combat Information

Skill Type: Reaction
Attack Syntax: 1d20 + DEX
Damage: See Remarks
..

VENSOMA

Keywords: VENSOMA
Name: Vensoma
Title: Death
Godly Position: Death
OOC Position: Storyteller

Details: Vensoma -- Death. She is not one for show and dance, and her interactions with the mortal world are typically on a very intimate basis, most often one on one, though not restricted to giving and receiving life. Her only direct influence on ...

Ventriloquate

Keywords: VENTRILOQUATE
Category: magic:spell

Syntax: cast ventriloquate <target>

This spell throws your voice, making it appear that some other object or character in the room is saying your message. Victims who make their saving throw will know that someone is using ventriloquism, but not who. Victims who fail their saving throw will think that the object or character really did say...

Vesrine History & Important Individuals

Keywords: VESRINE-HISTORY, VESRINE-LORE, VESRINE-CREATION, VESRINE_HISTORY, VESRINE_LORE, VESRINE_CREATION
Category: race
. In the primordial beginnings of the druidic order, one of the First elves, Oceiwyn Wicorea, began to follow the Mother and became a druid, eventually releasing her first students into the realm to plant their own groves, the weave was still unexplored and untested. Many druids sought to copy the first grove, fostering plants and spirits they were...

Vesrine History Culture and Culture

Keywords: VESRINE-CULTURE, VESRINE_CULTURE
Category: race
Culture History:

At the beginning of vesrine culture, there was no difference between that and human kind. They lived in small, close-knit communities of families, often each family governing their own going-ons where the head of each family worked with others to solve community problems. Vesrine villages were often very closely packed build...

VESRINE-FLEAS

Keywords: VESRINE-FLEAS, FLEAS_VESRINE

Vesrine Fleas

In the Realm of Tirradyn is a plague that runs rampant and has no preference of whom it affects. It is everywhere and unescapable to all.

At first would be noticed some light scratching, the urge unbearable at times. Then fingernails becoming sharper and hair growing upon the s...

Vice Grip

Keywords: VICEGRIP, VICE_GRIP, VICE-GRIP
Category: magic:spell
This spell grants the caster a grip of iron thus preventing any weapons wielded from being disarmed in combat.

VICIOUS-LACERATION

Keywords: VICIOUS-LACERATION, VICIOUS_LACERATION

The victim must make a DC15 <
Fortitude> saving throw, or suffer an additional 2d4 additional slashing damage.

Virtual Objects

Keywords: VIRTUAL-OBJECTS, VIRTUAL_OBJECTS, VOBJECT
Category: olc:redit
A new system of virtual objects has been added to the game. What are virtual objects? I'm glad you asked! Virtual objects are object type things in a room description that do not have corresponding objects on the ground, but that you can still interact with. For instance, if in my room description I had a fireplace, but didn't want to have a fi...

VISIBLE

Keywords: VISIBLE
Syntax: visible VISIBLE cancels your hiding and sneaking, as well as any invisibility, making you visible again.

VITALITY_DRAIN

Keywords: VITALITY_DRAIN, VITALITY-DRAIN
As the winter hides the necessary staples of those beast that don't hibernate, a season long weakness saps them of their normal vitality. This summons a weakness of likeness upon the victim, causing muscles to not react as quickly, or not with as much strength as they potentially have.

RPStat Information:
..

VNUMPREFIX

Keywords: VNUMPREFIX
A vnumprefix will attach to numbers you use in medit, oedit, redit, and mpedit. For instance setting it to 2005 and then typing 'oedit 50' will input 'oedit 200550' for you automatically. Syntax: vnumprefix <numbers> vnumprefix clear

VOADKYN-GENERAL

Keywords: VOADKYN-GENERAL, VOADKYNS-GENERAL
Voadkyn, also called Wood Giants, are among the smallest of the giant-kin, standing only nine and a half feet tall on average with a weight of roughly seven hundred pounds. The have the same physical proportions as humans, giving them a thinner, lighter look than other Giants, but their facial features are more Elven than Human, giving them the app...

VOADKYN-SOCIETY

Keywords: VOADKYN-SOCIETY
Voadkyns are somewhat individualists, and take all decisions concerning their lives by themselves. Seldom will a Voadkyn forest have a leader. That does not mean that voadkyns don't have a social life. On the contrary. There are clearings in their forests where they gather every day to chat and perform certain ceremonies. When there is something...

Walkin and Walkout

Keywords: WALKIN, WALKOUT
Category: command

Syntax: walkin <message>
walkin clear - to clear the message
walkout <message>
walkout clear - to clear the message

Walkin and walkout messages allow you to customize what displays when you walk into or out of a room. We are fairly lenient on what you set these to, however try not to godmode in them, a...

Wall of Ice and Wall of Fire

Keywords: WALL-OF-ICE, WALL-OF-FIRE
Syntax: cast 'wall of ice' <target> cast 'wall of fire' <target> Unlike their predecessors, Fire Shield and Chill shield, the intensity and power of these spells have been enhanced. Wall of Fire and Wall of Ice summons an intense elemental barrier around the target. Not only does the shield strike back at anyone that enters into the af...

Waltz

Keywords: WALTZ
Syntax:
waltz

This ability increases the user's Dexterity and the chance to dodge.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: CON Rounds
Remarks: The user enters a fluid movement like a dance. This grants them ADVA...

War Cry

Keywords: WARCRY, WAR-CRY, WAR_CRY
When in battle, a war cry will raise the spirits of your allies, and might turn the tides of battle if things are not going so well. When a war cry is shouted in battle, the deafening chant causes damage to the victim.

RP Combat Information:

Spell Type: AoE
Attack Syntax...

Warden

Keywords: WARDEN
Taking the pathfinder's love of the wild places even further, wardens are as close to a paragon of nature as you can find in someone that doesn't actually commune with nature as druids do. They are nature's champion, not only defending it and doing what they can to help it thrive, but also in reaching out to the people in cities and villages to te...

Warpriest [Subclass]

Keywords: WARPRIEST, FAITHS-BLADE, FAITHS-SHIELD, CALL-OF-WAR
A warpriest is a fierce and devoted cleric who takes to the front lines in the name of their deity, using both divine magic and martial prowess. As a warrior of faith, they embody the spirit of their god through relentless combat, wielding weapons and armor alongside powerful blessings and divine spells. Fearless in the face of danger, a warpriest ...

WARPSTONES

Keywords: WARPSTONES
The spell nexus and portal require you to obtain warpstones. These are special items which will allow you to be able to cast the spell. Just hold the warpstone and cast the spell. Portal creates a one gate to another place. Nexus creates a two way gate to another place, both gates fade away with time. The location of warpstones is known only to ...

WARRIOR-GUIDE

Keywords: WARRIOR-GUIDE
WARRIOR GUIDE Recommended Races: Draconian, Orc, Dhampiel, Daevulf, Deasune, Drow, Giant, Human, Troll, Angel, Rawulf, Lycanthrope, Demon, Fukai, Jalachara Primary Stats: Strength, HP Secondary Stats: Agility, Quickness, Constitution Defining Skill: Powertransfer Important Skills: Kick, Enhanced Damage, Rescue, Second Attack, Third Attack, S...

Water Breathing

Keywords: WATER-BREATHING
Category: magic:spell
'Water breathing' is a new spell created to go along with the new system for Underwater Traveling. This spell is currently in place for potions only and may later be added as a remort spell. It allows people to stay underwater without losing their breath until the potion wears off. Otterlungs has been changed to just slow down the rate of air los...

Water Strider

Keywords: WATERSTRIDER, WATER_STRIDER, WATER-STRIDER
Category: magic:spell
Syntax:
summon 'water strider'

Like the water strider, a ranger may magically create the proper amount of surface tension to be able to walk on water. This spell lightens the ranger and creates the surface tension barrier much like a monk uses their body control to do so, though a ranger does this via nature magic and the observation of...

WATER-ELVES

Keywords: WATER-ELVES, WATER-ELF
Water-elves choose to dwell around as much water as possible. Though they prefer lakes and rivers, they have been known to dwell on oceanfronts as well. They excel in diving and swimming, and their bodies have adapted to this over generations, allowing them to hold their breath for very long periods of time. Some have developed webbing between the...

Waterpalm

Keywords: WATERPALM, WATER_PALM, WATER-PALM
Syntax:
waterpalm target

The practitioner's palm glows with a cool, watery energy as they strike. This technique channels water's fluid force into a punching attack.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll
Damage Type: Bash
Duration: 1d4 roun...

WEAKEN

Keywords: WEAKEN
Category: magic:spell

Syntax: cast weaken (offensive)

Weaken will sap the strength from the target, making them feel weaker and more vulnerble in battles. The amount of strength sapped is proportional to the power of the caster.


RP Combat Information:

Spell Type: AoS
Attack ...

Weaken Spirit

Keywords: WEAKEN-SPIRIT, WEAKENSPIRIT, WEAKEN_SPIRIT
Category: magic:spell
Syntax:
commune 'weaken spirit' target

This curse saps the target's fighting spirit and physical force. It lowers both their combat accuracy and the damage of their attacks for a short duration.

RP Combat Information

Skill Type: Range, Debuff
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a...

Weapon damage and modifiers for RP Combat

Keywords: RP_WEAPON_DAMAGE, RP-WEAPON-DAMAGE, RP-WEAPONDAMAGE

Weapons DamType 1-Handed Damage 2-Handed Damage

Simple Weapons:

Club Bash
1d4
Dagger Piercing
1d4
Greatclub Bash
N/A 1d9
Handaxe Slashing
1d6
Javelin Piercing
1d6...

Weapon Flags - RPStats

Keywords: RP-WEAPON-FLAGS, RP_WEAPON_FLAGS, RP-WEAPONFLAGS, RP_WEAPONFLAGS, RP-FLAGS, ENERVATE, ANNEALED, FLAMING, FROST, HOLY, POISON, SHOCKING, SUCKLE, VAMPIRIC, SHARP, SLAYER, VORPAL
Category: newbie
The following helpfile details the in-character effects on each of the available weapon flags here. Please note, that these affects will only be applied from weapons found in the Divine Armory, Relics or under special circumstances as determined by the DM.

Rule 1: Only one weapon flag can be applied to a weapon for an RP-Combat.
Rule 2:...

Weapon Specialization

Keywords: WEAPON_SPECIALIZATIONS, AXE_SPECIALIZATION, DAGGER_SPECIALIZATION, FLAIL_SPECIALIZATION, MACE_SPECIALIZATION, POLEARM_SPECIALIZATION, SICKLE_SPECIALIZATION, STAFF_SPECIALIZATION, SPEAR_SPECIALIZATION, SWORD_SPECIALIZATION, WHIP_SPECIALIZATION, WEAPON-SPECIALIZATIONS, AXE-SPECIALIZATION, DAGGER-SPECIALIZATION, FLAIL-SPECIALIZATION, MACE-SPECIALIZATION, POLEARM-SPECIALIZATION, SICKLE-SPECIALIZATION, STAFF-SPECIALIZATION, SPEAR-SPECIALIZATION, SWORD-SPECIALIZATION, WHIP-SPECIALIZATION
Category: command
General Information
These are not gainable in the conventional ways, and may only be gained, and learned to higher levels through the use of your weapons. When your weapon skill, for instance sword, reaches the level of 85% learned, each time you use it you will have a chance at learning, for instance, sword specialization. Thereafter, use o...

Weapons Mastery: Sword, Axe, Mace, Spear, Polearm, Staff, Sickle, Whip, Flail

Keywords: WEAPON-MASTERY, WEAPON_MASTERY, SWORD_MASTERY, MACE_MASTERY, STAFF_MASTERY, AXE_MASTERY, FLAIL_MASTERY, SICKLE_MASTERY, WHIP_MASTERY, POLEARM_MASTERY, SPEAR_MASTERY, SWORD-MASTERY, MACE-MASTERY, STAFF-MASTERY, AXE-MASTERY, FLAIL-MASTERY, SICKLE-MASTERY, WHIP-MASTERY, POLEARM-MASTERY, SPEAR-MASTERY, DAGGER-MASTER, DAGGER_MASTERY, DAGGER-MASTERY
Syntax:
Passive/Automatic

This skill increases your ability to hit with a weapon. It stacks with Weapon Specialization. A person who is capable of mastery of a weapon, can use it to an extreme degree. If they focus on the weapon, they may increase their chance to hit a normal melee attack.

RP Combat Information

Skill Type...

WEATHER

Keywords: WEATHER, MOON
Syntax: weather Syntax: moon This command displays the current weather conditions. As with any roleplaying system, the Gathering... has a weather system that changes over time to add a little more color and variety to the environment. Results will show whether it is windy or calm, raining or clear skies. Weather can be a factor in sp...

WEATHER

Keywords: WEATHER
Category: pointer
Type: WEATHER For a report on the current weather and conditions. Can only viewed from outdoors. (See help 2.weather for more details) Type: help -WEATHER For help on the weather sphere of magic.

Weather Mastery

Keywords: WEATHER-MASTERY, WEATHER_MASTERY
Syntax: summon 'weather mastery'

Like any trained druid, one that lives with the nature learns to become one with nature. Summoning weather mastery allows the caster to control and manipulate the weather to their likings, whether calling in rain clouds to douse a fire, or calling in sunshine to dry things up.

RP Combat ...

Web Spell

Keywords: WEB-SPELL, WEB
Web is an ability that spiders and webby type creatures use to prevent your escape. In order to escape you must disperse the web.

The command to do so is
disperse web

Wedge & Unwedge for Doorways

Keywords: WEDGE, UNWEDGE
Category: command
Syntax: wedge <direction of doorway> unwedge <direction of doorway> Utilizing an old tactic, a wedge can be formed by picking a doorway and placing an object or a limb in between the space of the door and the frame. This will prevent a door from being closed as long as the wedge remains and allow access easily. By utilizing the cou...

WEIGHT

Keywords: WEIGHT, ENCUMBERANCE, ITEMS
As a basic estimate 100 gold coins are four times as heavy as silver coins (25 to the pound, as opposed to 100 to the pound for silver). Weight is the measure of the total weight you can carry. Encumberance is different from weight, for example you may easily be able to carry a pack full of lead if it say weighs 80 kilos. The total weight is all...

What Is A Global?

Keywords: GLOBAL-EXPLAINED, GLOBAL_EXPLAINED, GLOBALS-EXPLAINED, GLOBALS_EXPLAINED
A Global is a live Event that has been imagined, written, built, and/or organized by one or more individuals whether they are staff members or players themselves. These events are similar to Table Top RPG session and utilize the RP Stat and Combat System. Usually globals will involve NPCs with stories or activities to unfold. It is a line t...

What is OLC

Keywords: OLC
---=== OLC stands for Online Creation ===---

Online Creation is a name given to the system or process of creating the mud gaming environment.

With OLC you can create text-based objects, mobs (monsters) and rooms while being online - as the creation process is like another mode of using the mud. The online...

What is the meaning of life?

Keywords: WHAT-IS-THE-MEANING-OF-LIFE
To mud, to mud, that is the meaning of life. As defined by the Hitch Hikers Guide To The Galaxy 42

What is the meaning of life?

Keywords: WHAT-IS-THE-MEANING-OF-LIFE
To mud, to mud, that is the meaning of life. As defined by the Hitch Hikers Guide To The Galaxy 42

WHERE

Keywords: WHERE
Category: command
Syntax: where where <person> When you now use the 'where' command alone, you will only see the people visible to you in the room you are currently in. This is to assist with targeting people and whatnot. You will not be able to see people in the list that are in different rooms of the area you're in. You may also add a parameter to ...

Whirl Wind

Keywords: WHIRLWIND
Syntax:
whirlwind


The whirl wind skill is a warrior based talent that allows the dual wielder (using only swords) to swing his blades in the air with strength and a little bit of luck to decimate his foes. The damage is generally more than average combat damage, but emphasis must be placed on the luck required for this skill to land it'...

WHISPER

Keywords: WHISPER
Syntax: Whisper <character> <message> " <character> <message> This command will send a message to another character in the same room as you. Sometimes you will be overheard, this is a chance thing. Some factors taken into account for success of whispering are quickness, reasoning and empathy. Double quotes are a short cut key ...

WHO

Keywords: WHO, WHO-STORM, -WHO, IDLE, WHOLIST
Who will bring up the who list, which shows all of the characters online and some information about them. Depending on the type of character, a different summary will show up. For immortals, something like this will appear: 5m[ Sneak ] Trellan Lord of Shadows '5m' refers to the amount of time that a character...

WHODISPLAY

Keywords: WHODISPLAY
Syntax: whodisplay <field> - toggles displaying a specific thing on the who list. Where field is one of the following: religion, guild, herorank, ictitle, race, class, level, gender, available Syntax: whodisplay info - allows you to view your whodisplay options....

WHOFORMAT

Keywords: WHOFORMAT
Here on The Gathering... you are able to change the appearance of your who menu by choosing one of the following useing the syntax shown. syntax: whoformat <format> Where format is one of the following: default dawn storm endless just_names wotl gathering compact Typing whoformat alone will show you what your current whofo...

WHOIS

Keywords: WHOIS
Syntax: whois view <person> - View someone's whois sheet whois status <status message> - To show your availabiity or unwillingness whois enjoyed <rp types you enjoy> - To let people know what rp you enjoy whois view - To view your own whois sheet
The 'whois' command has been revived so ...

WHY

Keywords: WHY
Why do you not die permanently from the first player death? Above all we are created a fantasy role-playing mud, this is NOT REAL LIFE, you can cast spells and act out your fantasies to that end. This FANTASY realm is governed by gods which do not banish your sprit forever unless a player determines that the IC death through RP-combat or PKil...

WIDTH

Keywords: WIDTH
.. 1 This is just a test help entry to get the width of a standard screen 2 1 2 3 4 5 6 7 12345678901234567890123456789012345678901234567890123456789012345678901234567 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Wild Heart

Keywords: WILD_HEART, WILD-HEART, WILDHEART
Syntax:
wildheart

This skill increases Hitroll, Damroll and will heal the user for five combat rounds. There is a delay of five rounds before it can be used again.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Duration: 5 rounds
Remarks: When active, this skill gran...

Wild Hunt

Keywords: WILD_HUNT, WILD-HUNT, WILDHUNT
Syntax:
summon 'wild hunt'

The caster taps into the primal instinct of a predator closing on wounded prey. This buff increases the damage they deal to any target that is below 50% HP.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Dura...

Wild Surge

Keywords: WILD_SURGE, WILD-SURGE, WILDSURGE
Syntax:
summon 'wild surge'

The caster channels a sudden burst of untamed energy into their attacks. This power amplifies all damage they deal for a brief moment.

RP Combat Information

Skill Type: Buff, Self-Only
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 1 round
Re...

Wilder

Keywords: WILDER
The wilder class is for those druids that use nature as a tool to accomplish purposes. These people don't commune with nature on the level that the Oakheart classes do, but they do commune as all druids do. They are more self aligned though, and as a result, most of their powers are based largely on serving, protecting, or defending the wilder. T...

WILDSTRIKE

Keywords: WILDSTRIKE
Category: magic:spell
A mage schooled in both wild magic and evocation may bring forth a powerful stream of pure energy with this spell. It does considerable damage, and in some cases affects the victim in random ways. As with all wild magic, use at your own risk! RP Combat Information: Spell Type: Ranged A...

Wildwill

Keywords: WILDWILL, WILD_WILL, WILD-WILL
Syntax:
Passive/Automatic

This ability fortifies the target's spirit with the stubborn endurance of an ancient tree. It greatly reduces the chance they will be slowed or knocked off their feet.

RP Combat Information

Skill Type: Buff
Attack Syntax: n/a
Damage: n/a
Damage Type: n/a
Remarks: Once per r...

WIMPY

Keywords: WIMPY
Syntax: wimpy Syntax: wimpy <number> WIMPY sets your wimpy value. When your character takes damage that reduces your hit points below your wimpy value, you will automatically attempt to flee. You will only flee if your character is not in a wait state -- i.e. has not been using combat commands like cast, trip and bash, has not been tr...

WIND_SHIELD

Keywords: WIND_SHIELD, WIND-SHIELD
This spell will conjure a magical wind which will spin around the victim of the spell at high speeds. Essentially the victim is entombed within a wall of wind, creating a shield against attacks. Though not a perfect defensive against attacks the experienced caster can create such a shield that allows great protection.

RPStat I...

WINDS-OF-FATE

Keywords: WINDS-OF-FATE, WINDS_OF_FATE
Tasoula god spell where the victim is trapped within a vortex that transports them away from the caster to a random place in the realm doing a moderate amount of damage in the process.

WINDS_OF_DEATH

Keywords: WINDS_OF_DEATH, WINDS-OF-DEATH
Category: magic:spell
Winds of death causes a blast of foul winds to slam into the victim, depriving them of air and usually causing a nauseating feeling. These winds had a distinct odor, similar to that of cadavers rotting in the high noon sun. RP Combat Information: Spell Type: Range Attack Sy...

Windstrike

Keywords: WINDSTRIKE
Syntax:
cast 'windstrike' target


This spell sends a slashing arc of wind toward an enemy and with a chance knock them down in combat to prevent attacks.

RP Combat Information

Skill Type: Attack, Ranged
Attack Syntax: 1d20 + Spell Hitroll
Damage: 1d6 + Spell hitroll
Damage Type: Air
Crit Strike Mod: x...

Windy Dagger

Keywords: WINDY_DAGGER, WINDY-DAGGER, WINDYDAGGER
Syntax:
windydagger target

This attack uses a natural weapon dagger as its projectile. It will consume 4 daggers. The daggers will target 4 random enemies in the room, if there are less that 4 enemies, it will throw multiple daggers at an enemy.

RP Combat Information

Skill Type: Range Attack, AOE
Attack Syntax: 1d2...

WINGS_OF_THE_EAGLE

Keywords: WINGS_OF_THE_EAGLE, WINGS-OF-THE-EAGLE
Summoning the wings of an eagle imbues the caster of this spell with the abilities to take flight. While the target of this spell might not be able to soar like an eagle, they can walk to places with less weight on their feet, meaning less effort is used for walking, and they can even walk on water. Be careful of when the summons wears off though....

Winter Wolves of the Seven Tribes

Keywords: WINTER-WOLVES-SEVEN-TRIBES, TRIBES_SEVEN_WOLVES_WINTER

Among a very specific region within the lands of the Seven Tribes, lies a cavern that holds the mysterious Winter Wolves. These wolves are protected by the Tribes and loved dearly. Believing them to be a gift to the them by the Great Mother herself. Warriors from every Tribe volunteer to go to the cave, partaking in the ritual. Durin...

Wisdom

Keywords: WISDOM
Category: creation
Wisdom is a measure of ability in applying knowledge and information in
a positive manner.

Foresight: A measure of your ability to predict what is likely to occur
next by subconciously processing what is currently, or has recently,
occurred.

Memory: A measure of your ability to retain memories, both short and
long term.

Rea...

Wisdom Ability Checks

Keywords: RP_WISDOM, RP-WISDOM
Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. A Wisdom check might reflect an effort to read body language, understand someones feelings, notice things about the environment, or care for an injured person.

Insight - Decides whether you can determine the true intentions of a creature...

Wizard

Keywords: WIZARD
The class of wizards is for those mages that choose to specialize in the magics that deal with effecting the physical world in a very direct way. Wizards excel in using the first four elemental spheres, though they can still use the others to some extent. Wizard spells typically range through shielding and protections spells, enhancement spells fo...

WIZARD_EYE

Keywords: WIZARD_EYE, WIZARD-EYE
Category: magic:spell
This spell allows the caster to see a person not in the same room. If successful, the caster will be shown the room where the victim is located, and all the contents of it. This is a spell only detectable by certain divination spells, but is otherwise useful for spying. Some rooms and all immortals are immune to this spell.

RP C..

WIZLIST

Keywords: WIZLIST, STAFF
The wizlist command lists the names of those involved with the running of the mud. Commonly these people are called immortals...traditionaly they were called wizards hence the term wizlist.

WOLF_SENSE

Keywords: WOLF_SENSE, WOLF-SENSE
Wolves have the ability of detecting its prey before they can visually see it. Whether it's due to superior sight or hearing, or perhaps an inate sixth sense, it's hard to make a say. Summoning the senses of the wolf imbues the caster with this ability, allowing them to detect those hidden from plain sight, whether they are hiding in shadows or b...

WOLF_VISION

Keywords: WOLF_VISION, WOLF-VISION
Wolves have one of the keenest eyes of all predators. Because of this, they can see upto 10 times further than the unaided human eyes. Summoning the vision of the wolf allows the caster to scan the general area that examines everything in all directions, or if scanned in one direction, can see much further away.

Wood Crown

Keywords: WOOD_CROWN, WOOD-CROWN, WOODCROWN
Syntax:
summon 'wood crown'

A gentle, green glow settles upon the caster's brow like a circlet of living wood. This magic slowly mends their wounds over time.

RP Combat Information

Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: n/a
Damage Type: n/a
Duration: 3 rounds
Remarks: On...

WORD_OF_RECALL

Keywords: WORD_OF_RECALL, WORDOFRECALL, WORD-OF-RECALL
Category: magic:spell
This spell grants the spellcaster the same ability as a recall. While they may seem quite similar, there are instances when praying for a recall just won't work, and the spell will transport you to your destination.

Wound

Keywords: WOUND
Syntax:
wound target

This attack aims to wound the enemy, causing them to bleed for damage over time. It will do damage and on a failed save, cause the victim to bleed.

RP Combat Information

Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Weapon Based
Save: F...

Wrath Of The Land

Keywords: WRATH-OF-THE-LAND, WRATH_OF_THE_LAND, WRATHOFTHELAND
Category: magic:spell
Syntax: commune 'wrath of the land'

The earth churns and trembles as the the final words of this commune are uttered. Wrath of the land brings forth the anger of the Goddess Kahryn to any who are nearby the caster. Small children may stumble from this, and shelves will be cleared as the earth tosses and turns until for the duration of this...

WRATH-SPELL

Keywords: WRATH-SPELL, CLERIC-WRATH, -WRATH
This spell focuses the wrath of your diety upon your enemy. The wrath invades your enemy's soul and and renders them much weaker, and much more susceptible to death. This spell has a limited use and can only be activated for dark knights and those that wish to cause havoc in the enemy's being.

RP Combat Information...

WRATH_OF_THE_SKIES

Keywords: WRATH_OF_THE_SKIES, WRATH-OF-THE-SKIES
This summons the wrath of nature from the skies, calling down a storm of lighning from overhead that will strike down any who are within the vicinity of the storm. This summons only works when outdoors and the conditions are right for such a storm.

RPStat Information:

Spell Type: Rang...

Writing and Mailing Letters

Keywords: LETTER, SEAL, LETTERS, LETTER-MAIL
Category: command
Those who believe the art of letter writing is far from dead can take up the quill pen their words of wisdom on sheaves of parchment. Letters expressing your true love, treaties ending long-standing rifts between feuding kingdoms, or a simple letter of introduction are all handled ideally using this IC note system.

To write a letter, one needs...

Wulfruden

Keywords: WULFRUDEN
A great mystery surrounds those of Wulfruden, so much so that none but their kinsman know where they live. It is rumored that they are one of the seven tribes of the Bhamori. They are a tribe who chooses to stay hidden from the realm, offering sanctuary to those select few who come to their Khan for aid. A highly spiritual tribe who holds great rev...

Wyvern Nesting Grounds

Keywords: WYVERN_NESTING_GROUNDS, WYVERN-NESTING-GROUNDS
Category: notes
Lore: The crags of the broken blade mountains are known to have several nests of wyverns. The eggs, wyvern hatchlings and juveniles are often sought after to train into mounts. The adults however, will protect their young, especially during mating season. It is said that there are a few ancient wyverns among the adults. These grounds are testi...

XSHEATH

Keywords: XSHEATH, XDRAW
The xdraw and xsheath command allows the user to pull a weapon from one of the additional strap sheaths they have added to their person. You can draw from these sheaths to your primary or secondary wielding locations.

Syntax:
xdraw <object name> <primary|secondary> <optional gmote>
xsheath <object name> <location> <optional gmot...

Yang Touch

Keywords: YANG_TOUCH, YANG-TOUCH, YANGTOUCH
Syntax:
yangtouch target

A crackling, dark energy gathers around the fingertips. This negative touch attack does a high amount of damage.

RP Combat Information

Skill Type: Touch Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Negative
Crit Strike Mod: 2x Damage Roll
Duratio...

Yellow Green, Green, Green Blue

Keywords: SCREENREADER-YELLOW-GREEN, SCREENREADER_YELLOW_GREEN, SR-YELLOW-GREEN, SR_YELLOW_GREEN, COLOR-YELLOW-GREEN, COLOR_YELLOW_GREEN, SCREENREADER-GREEN, SCREENREADER_GREEN, SR-GREEN, SR_GREEN, COLOR-GREEN, COLOR_GREEN, SCREENREADER-GREEN-BLUE, SCREENREADER_GREEN_BLUE, SR-GREEN-BLUE, SR_GREEN_BLUE, COLOR-GREEN-BLUE, COLOR_GREEN_BLUE
Below is a list of YELLOW GREENS, GREENS, and GREEN BLUES ANSI, XTERM, and HTML colors used on TG. It has been compiled and listed to describe the colors in attempts to make using colorcodes accessible to our screenreader players. Each grouping is based on color type with each color in that section going from light shades to darker hues.

YELLOW ...

YELTRAGEN-GENERAL

Keywords: YELTRAGEN-GENERAL
Category: race:general
The Yeltragen are a race of bipedal snakes. Seen as intensely cold to outsiders, they can be warm and loving to those they consider their friends, family or allies. To these people the a Yeltragen will give absolute honesty, trust and loyalty. Everyone else means nothing. These beings are graceful in their movements and precise in their actions, th...

Yin Touch

Keywords: YIN_TOUCH, YIN-TOUCH, YINTOUCH
Syntax:
yintouch target

A soft, white glow surrounds the monk's hand as they make contact. This touch transfers restorative energy to heal wounds.

RP Combat Information

Skill Type: Healing
Attack Syntax: 1d20 [No Fail Check]
Damage: 1d6 + WISDOM
Damage Type: n/a
Remarks: This ability imparts a healin...

Your IC Score Information

Keywords: ICSCORE
Syntax: icscore Typing 'icscore' will display an IC related score. It will show your base character information as well as any guild, religion or family info, if applicable. It will also diplay if you have collared somoene and if you are collared by someone.

Zen

Keywords: ZEN
Syntax: Zen

Through intense training and mental discipline, a monk has the ability to focus to become one with the universe. This skill is known as zen.

RP Combat Information:

Attack Type: Buff
Attack Syntax: N/A
Damage: N/A
Dam..

Zetsubou Sandstorm

Keywords: ZETSUBOU SANDSTORM
Builder: Kyozou

These ruins are left over from an ancient civilization, buried millenia ago due to the never ending sandstorm within the desert.

ZHIBA

Keywords: ZHIBA
Zhiba are monks devoted to peace and quieting violence. They gain the calm and sleep spells, and aggressive NPCs will not automatically attack a Zhiba through the normal aggression pulse. This protection does not stop a Zhiba from being attacked by scripted behavior, direct commands, or combat they start or join. Skills/Spells: calm spell...

ZILREFI

Keywords: ZILREFI, RAVENWOUND, FREEDOM, TREASURE, THIEVERY
Category: command:immortal
Known Names: Zilrefi Ravenwound

Known Alignment: True Neutral

Known Domains: Freedom, Treasure, Thievery

Derived Interests: Adventure, sailing, gold, talents, legends, being a legend and diving.

Worshipers: Pirates, slaves, thieves, treasure hunters and prisoners.

Favored Weapon: Silver and go...

Zrankas Saurot Extended

Keywords: SAUROT-EXTENDED
Category: race
. "Zrankas Saurot" (Zranic/Kasim Taint)

The theory is that these beings are a tribute to the Goddess Zranic and the Goddess Kasim, or as some rumors suggest, their own creation to come into being at the time they did. Silver skinned with faint blue, red, purple or black tinting. Saurots have slender forms generally and can reach heights of...