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How to Gmote

Keywords: GODMOTE, GMOTE
Category: command
Godmote (or gmote) is an emote that serves as a replacement for all other mote types, as well as say/sayto. It allows you to include yourself, up to 10 people/mobs, unlimited objects in a single mote and switch between languages in a single emote. Gmote is used much like emote, but incorporate all option into it without having to string together the items and people at the front.

Syntax: gmote

Triggers within the GMOTE:

@<name> - Will show a player or mob's short desc You can target a player's full name even if you have not been introduced. You can use a set nickname or unique adjective.
#<item> - Will target an object. To target another players item, simply tag them before the object.
"<message>" - Will add speech into the gmote. Will use player's set saycol or saycolorstring.
* - Will add your short description into the gmote. This will move your short desc from the start of the gmote and embed it within. Your name will no longer show at the beginning of the gmote.
&<language>" " - Will switch from the currently spoken language to another. This langugae will default for the rest of the gmote, but you can switch to another language with the same command. Partial language names works as well.

EXAMPLE: gmote takes #spear from @einthalas, bangs it on #shield and then smacks @celil with it before yelling, "Catch!" and throwing it at @seir.

EXAMPLE: gmote "This is great fun!" * says to @Kilali before she turns and does a little dance with @One, &jalachin"Spin me!" She laughs, &common"Grab a partner and come dance with us!"

EXAMPLE: gmote *'s hand trembles as he lifts #staff up high, chanting the words, &draco"Klatuu berata..." he faulters before finishing, &common"Necktie!"

BEWARE: If you are caught abusing the ability to have others' names before your own in a godmote, the command may be taken away from you.