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Champion [Subclass]

Keywords: CHAMPION, CHAMPION-SUBCLASS, BLADESWEEP, FIGHT_ON, BATTLE_CONTROL
Category: command
The Champion subclass is for those characters that wish to play themselves as a true hero, a champion of causes, and a defender of what they believe to be right in the world. Champions, no matter the character's main class, will gain all attack numbers up to and including sixth attack, allowing them to be much more devastating with their weaponry. They also get a powerful bladesweep attack, which hits every enemy in the room with a double swing of their weapons. In addition, to help Champions excel in whatever they might do, they receive a permanent +200 bonus to hit points and also a permanent +10 bonus to critical strike. Champions tend to be supreme in whatever they want to accomplish, and give even heroes someone to look up to.

RP Advantages and Skills:
Critical Strike: [Automatic] Player will 'critical hit' on a natural 19 or 20.

Fight On: Once per combat, they may make a Fortitude check vs DC 10 to restore 1/2 of their maximum hitpoints.

Battle Control: See Below
Bladesweep: See Below


RP Combat Information:

Battle Control
Skill Type: Buff
Attack Syntax: 1d20 No Fail
Damage: 2 x Damroll
Damage Type: weapon type
Duration: Con Bonus = Rounds
Remarks: Once per day, a Champion may call upon their inner fervour and increase their damage. When Battle Control is activated, existing non-damaging spell buffs on the Champion are dispelled. While Battle Control remains active, non-damaging spells cast upon the Champion have no effect. Direct damaging spells, damage-over-time effects, and healing are not blocked. For the duration of Battle Control, their damage is twice their damroll for all melee attacks. They do not get weapon dice, instead, they focus all of their ability into their strength, fully controlling their body. For the duration of Battle Control, they may not use any skill aside from their normal melee attack (single or dual wielding) which is rolled as normal to hit. This attack is versus Weapon IRV on the IRV table.

Bladesweep
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon + Damroll
Damage Type: Bash
Crit Strike Mod: x2 Damage; victim may not act for 1 turn
Save: Reflex at DC 10 + STR
Remarks: Bladesweep hits all within melee range of the player. To use this maneuver, the player suffers a -2 AC the next round. If the Victims do not make a Reflex save, they are knocked PRONE.