Wisdom Ability Checks
Keywords:
RP_WISDOM, RP-WISDOM
Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. A Wisdom check might reflect an effort to read body language, understand someones feelings, notice things about the environment, or care for an injured person.
Insight - Decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someones next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
Medicine - Lets you try to stabilize a dying companion or diagnose an illness.
Perception - Allows you to spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness o f your senses. When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might otherwise overlook.
NOTE: In most cases, you need to describe where you are looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the drawers or searching the bureau in order to have any chance of success.
Survival - Allows someone to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Other Wisdom Checks include:
- Get a gut feeling about what course of action to follow
- Discern whether a seemingly dead or living creature is undead
Insight - Decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someones next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
Medicine - Lets you try to stabilize a dying companion or diagnose an illness.
Perception - Allows you to spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness o f your senses. When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might otherwise overlook.
NOTE: In most cases, you need to describe where you are looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the drawers or searching the bureau in order to have any chance of success.
Survival - Allows someone to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Other Wisdom Checks include:
- Get a gut feeling about what course of action to follow
- Discern whether a seemingly dead or living creature is undead
See Also
Rp Campaigns
Rpstats
Rp Combat
Rp Combat Extended
Rp Checks
Rp Irv
Rp Spreadsheet
Rp Strength
Rp Dexterity
Rp Constitution
Rp Intelligence
Rp Wisdom
Rp Charisma
Rp Conditions
Rp Rounds
Rp Irv
Rp Weapon Damage
Rp Mage Spells
Rp Skills
Rp Cleric Prayers
Rp Druid Prayers
Rp Ranger Prayers
Rp Subclass
Rp Mechanics