RPStats Combat System
Keywords:
RP-COMBAT, RP_COMBAT
Category:
newbie
. A typical combat encounter is a clash between two sides involving a flurry of weapon swings, feints, parries, footwork, and spellcasting. We will be organizing the chaos of combat into a system of rounds and turns. During a round each participant in a battle takes a turn, with each round representing about 6-10 seconds within the in-character world. The order of turns is determined at the beginning of a combat encounter, when everyone rolls RP-Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. The following action types are limited to use during your turn; however, they can be performed in any order you choose:
1) RP-Movement
2) RP-Interaction
3) RP-Action
Note: If a help file does not state a specific number of rounds it is 1 All attacks require a to hit unless stated otherwise.
1) RP-Movement
2) RP-Interaction
3) RP-Action
Note: If a help file does not state a specific number of rounds it is 1 All attacks require a to hit unless stated otherwise.