Weapon damage and modifiers for RP Combat
Keywords:
RP_WEAPON_DAMAGE, RP-WEAPON-DAMAGE, RP-WEAPONDAMAGE
Weapons DamType 1-Handed Damage 2-Handed Damage
Simple Weapons:
Club Bash 1d4
Dagger Piercing 1d4
Greatclub Bash N/A 1d9
Handaxe Slashing 1d6
Javelin Piercing 1d6
Light Hammer Bash 1d4
Mace Bash 1d6
Punch Bash 1d4
Quarterstaff Bash 1d6 1d9
Sickle Slashing 1d4
Spear Piercing 1d6 1d9
Simple Ranged Weapons:
Crossbow, Light Piercing N/A 1d8
Dart Piercing 1d4
Shortbow Piercing N/A 1d6
Sling Bash 1d4
Martial Melee Weapons:
Battleaxe Slashing 1d8 1d10
Flail Bash 1d8
Glaive Slashing N/A 1d10
Greataxe Slashing N/A 1d12
Greatsword Slashing N/A 2d6
Halberd Slashing N/A 1d10
Lance Piercing N/A 1d12
Longsword Slashing 1d8 1d10
Maul Bash N/A 2d6
Monk Bash 1d6
Morningstar Bash 1d8
Pike Piercing N/A 1d10
Rapier Piercing 1d8
Scimitar Slashing 1d6
Scythe Slashing N/A 2d4
Shortsword Piercing 1d6
Trident Piercing 1d6 1d9
War Pick Piercing 1d8
Warhammer Bash 1d8 1d10
Whip Slashing 1d4
Martial Ranged Weapons:
Blowgun Piercing 1
Crossbow, Hand Piercing 1d6
Crossbow, Heavy Piercing N/A 1d10
Longbow Piercing N/A 1d8
*2-Hand Special Weapon Effects*
The following affects can be used when a 'Max Damage' roll or any Critical Hit is made by rolling a 1d10 on the appropriate damage type table. You may either click the affect name to view the helpfile or type it in manually prefixed with help like usual.
Dice Roll Slashing Bash Piercing
1 or 2 Vicious_Laceration Crushing_Blow Perforated_Wound
3 to 4 Debilitating_Cut Brutal_Wound Stinging_Blow
5 to 6 Gaping_Wound Crushed_Limb Ruthless_Assault
7 to 8 Calamitous_Blow Ruinous_Harm Slow_and_Agonizing
9 to 10 Relentless_Assault Savage_Pounding Punctured_Armor