Dexterity Ability Checks
Keywords:
RP_DEXTERITY, RP-DEXTERITY
Dexterity measures agility, reflexes, and balance. A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. Your Dexterity covers your attempts to stay on your feet in a tricky situation, such as when youre trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ships deck. The DM might also call for a Dexterity check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips. The DM might call for a Dexterity check when you try to accomplish tasks like the following:
- Control a heavily laden cart on a steep descent
- Steer a chariot around a tight turn
- Pick a lock
- Disable a trap
- Securely tie up a prisoner
- Wriggle free of bonds
Stealth - When you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
- Control a heavily laden cart on a steep descent
- Steer a chariot around a tight turn
- Pick a lock
- Disable a trap
- Securely tie up a prisoner
- Wriggle free of bonds
Stealth - When you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
See Also
Rp Campaigns
Rpstats
Rp Combat
Rp Combat Extended
Rp Checks
Rp Irv
Rp Spreadsheet
Rp Strength
Rp Dexterity
Rp Constitution
Rp Intelligence
Rp Wisdom
Rp Charisma
Rp Conditions
Rp Rounds
Rp Irv
Rp Weapon Damage
Rp Mage Spells
Rp Skills
Rp Cleric Prayers
Rp Druid Prayers
Rp Ranger Prayers
Rp Subclass
Rp Mechanics