HOLY_BEAM
Keywords:
HOLY_BEAM, HOLY-BEAM
Syntax: commune 'holy beam' <target>
With this spell a cleric can summon forth a divine beam of light from their
god. This light is shot down from the sky onto the hands of the cleric.
This spectacular light glows with blue, pink, yellow, white and green colors
and in a matter of seconds this light forms into a glistening ball. If
blessed by their god this ball of magnificent light will grow more powerful
in the hands of the cleric. When targeted correctly this beam will BLAST a
striking force of light leaving an opponent blind. Since this light is
divine it will be more permanent than any other blinding spell. In its full
effect this spell will sear the retina and will cause severe pain in the opponent as it rips through their flesh.
SPHERES: combat convocation
RP Combat Information:
Spell Type: Ranged Attack
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 2d5 + <SpellDamroll>
Damage Type: Holy
Remarks: Whether the attack is successful or not, the target as well as anyone within 10ft of them must make a <Fortitude> saving throw or be Blinded for 3 Rounds. Victims may make additional saving throws at the end of each of their turns.
RP Combat Information:
Spell Type: Ranged Attack
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 2d5 + <SpellDamroll>
Damage Type: Holy
Remarks: Whether the attack is successful or not, the target as well as anyone within 10ft of them must make a <Fortitude> saving throw or be Blinded for 3 Rounds. Victims may make additional saving throws at the end of each of their turns.