FIREBALL
Keywords:
FIREBALL
Category:
magic:spell
This spell allows the spellcaster to channel forth a consuming ball of fire
from his palms. The ball of fire starts no larger than a cantelope, and
grows to over three feet in diameter as it is hurled towards the unlucky victim.
RP Combat Information:
Spell Type: Ranged AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 2d5 + <SpellDamroll>
Damage Type: Fire
Critical Strike Mod: x2 (4d5 + SpellDamroll>) Remarks: A bright streak flashes from your pointing finger to a point you choose within range (120ft) and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a 1d20 + <Reflex> saving throw at the spellcaster DC. A creature takes half as much damage on a successful save. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Mana: 15 DamType: fire
RP Combat Information:
Spell Type: Ranged AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 2d5 + <SpellDamroll>
Damage Type: Fire
Critical Strike Mod: x2 (4d5 + SpellDamroll>) Remarks: A bright streak flashes from your pointing finger to a point you choose within range (120ft) and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a 1d20 + <Reflex> saving throw at the spellcaster DC. A creature takes half as much damage on a successful save. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Mana: 15 DamType: fire