TRIGGER_FIGHT
Keywords:
TRIGGER_FIGHT
Syntax: FIGHT <percent>
The argument is a number between 0 and 100, this trigger is checked
every PULSE_VIOLENCE when the mobile is fighting, in each PULSE_ VIOLENCE only one trigger of this type can be sucessful, to save time, if the percentage roll is greater than the argument the trigger is activated.
For example if you have four fight triggers on the same mob, every
PULSE_VIOLENCE those triggers are checked, if one is sucessful, only this sucessful trigger is processed and no other fight trigger is checked in the same PULSE_VIOLENCE.
Examples:
FIGHT 20
This trigger will be activated every PULSE_VIOLENCE in which the mobile is fighting and if the percentage roll is lower than 20.
FIGHT 100
This trigger will be activated every PULSE_VIOLENCE while the mobile is fighting.