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TRIGGERS

Keywords: TRIGGERS
Triggers' Summary: ----------------------------------------------------------------------------------------- TRIGGER ARGUMENT ACT <string>..............to match in a message on screen SPEECH <string>..............to match in dialogue (say, tell) to mobile RANDOM <percent>.............chance to check from time to time GREET <percent>.............chance to check if a visible char enters mobile's room GRALL <percent>.............chance to check when any char enters the mobile's room ENTRY <percent>.............chance to check when mobile moves to a new room EXIT <direction number>....a visible char tries to exit the mobile's room EXALL <direction number>....any char tries to exit the mobile's room GIVE <object name or vnum>.to match when the object is given to mobile BRIBE <integer>.............minimum amount of silver coins given to mobile KILL <percent>.............chance to check when the mobile begins fighting FIGHT <percent>.............chance to check at fight_pulse if mobile is fighting HPCNT <percent>.............lower than mobile's hit/max_hit if mobile is fighting DEATH <percent>.............chance to check after mobile has been slain DELAY <percent>.............chance to check if the delay expires SURR <percent>.............chance to activate when a char surrenders to mobile REPOP <percent>.............chance to activate when the mobile is loaded on the room ROOMDEATH <percent>.............chance to activate when something dies in the room TICK <percent>.............chance to activate when the tick changes HOUR <game hour>...........to match when the game hour changes DIRENTRY <direction>...........activates when player enters room from direction COMMAND <command>.............activates when command is entered ------------------------------------------------------------------------------------------- SEE ALSO: TRIGGER_<TRIGGER NAME>