MOB_FLEE
Keywords:
MOB_FLEE
Syntax:
MOB FLEE
This command causes a mobile to unconditionally flee from combat. Can
be used for example with the hit point percentage trigger (hpcnt trigger) to simulate "wimpy" behavior.
Example:
MOB FLEE
The mobile will flee when the interpreter reachs this command.
More Examples:
If you set a trigger hpcnt:
MOBPrograms for [ 3002]:
Number Vnum Trigger Phrase
------ ---- ------- ------
[ 0] 3005 HPCNT 20
And in the code of the program you use the command:
MOB FLEE
The mobile will flee when its hit points of the mobile is below 20%.
See Also
Mobhelp
Ifhelp
If Checks
Variables
Mob Asound
Mob Echo
Mob Oload
Mob Kill
Mob Flee
Mob Remove
Mob Junk
Mob Purge
Mob At
Mob Goto
Mob Transfer
Mob Force
Mob Cast
Mob Damage
Mob Delay
Mob Cancel
Mob Remember
Mob Forget
Mob Call
Mob Tgive
Mobprogram List
Mobile Programs
Triggers
Operators
Mpsyntax
Mp Building
Mpexamples
Mprog Character Variables
Mpcommands
Checkmoblog
Medit
Vnum
Trigger Hpcnt
Wimpy