Skip to main content

MOB_FLEE

Keywords: MOB_FLEE
Syntax: MOB FLEE This command causes a mobile to unconditionally flee from combat. Can be used for example with the hit point percentage trigger (hpcnt trigger) to simulate "wimpy" behavior. Example: MOB FLEE The mobile will flee when the interpreter reachs this command. More Examples: If you set a trigger hpcnt: MOBPrograms for [ 3002]: Number Vnum Trigger Phrase ------ ---- ------- ------ [ 0] 3005 HPCNT 20 And in the code of the program you use the command: MOB FLEE The mobile will flee when its hit points of the mobile is below 20%.