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Knight [Subclass]

Keywords: KNIGHT, KNIGHT-SUBCLASS, BRUTAL-STRIKE, CHIVALRY, LAST_STAND
A Knight is a honed warrior. Trained in being the elite in combat. They are masters of weaponry, armor and strategic thinking. Understanding weaknesses, but also knowing that they must uphold the honor of their charge. Beyond mere martial prowess, a knight is expected to uphold justice, show mercy to the weak, and demonstrate noble behavior in both battle and daily life. The archetype of the knight has come to symbolize not just physical strength, but also moral integrity and a commitment to serving a greater good, serving as a role model in the context of a turbulent feudal society.

RP Advantages and Skills:
Critical Strike: [Automatic] Player will 'critical hit' on a natural 19 or 20.

Brutal Strikes: [Automatic] Grants +1 to DR in RP Combat for all successful physical strikes.

Chivalry: [Automatic] Grants +1 HR in RP Combat to all physical attack rolls.

Last Stand: See Below


RP Combat Information:

Last Stand
Skill Type: Buff
Attack Syntax: 1d20 + Con versus DC 10 for Success
Damage: n/a
Damage Type: n/a
Remarks: On a successful roll, a knight may increase their AC by +4 for the next round and if hit, take 1/2 damage. With this skill, they may also protect a charge in their care and take the attack meant for a chosen ally. They must declare the ally when they perform their last stand if they choose to defend one.