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Templar [Subclass]

Keywords: TEMPLAR, KNOW-AFFECTS, DEITYS-WILL
A Templar is cleric subclass that is akin to a warrior priest dedicated to a righteous wrath and divine retribution. Often driven by a burning sense of justice, templars wield offensive divine power to turn their enemies away from them in fear and to call upon the will of their deity to quickly end a fight. In times of need, they can purify corrupted areas, unleashing a divine aura that cleanses evil and banishes darkness, reaffirming their unwavering commitment to justice and vengeance.

MUD Skills and Spells
Defiant Gaze Know Affects Deity's Will Purify Area Sword Skill

See Help Defiant_Gaze
See Help Purify_Area

RP Advantages and Skills:

Deity's Will: As an action, the player may invoke their Deity's Will by rolling a WISDOM check versus DC 12. This will allow the player to make two Full Combat Actions for Charisma Bonus/2 rounds (rounded up). The two actions may not be the same type of action: offensive ability/attack, defensive ability, support/buffing ability or healing ability. Each of the two actions must be a different action type. For example: one attack spell and one healing spell, OR one melee attack and one buffing spell. It may only be used once per day, upon deactivation, 2 stacks of exhaustion are applied. This may not stack with haste.

Know Affects: A Templar can peer into the heart of the enemy and know their weaknesses. By taking an action, the Templar may make a Wisdom Roll versus DC10 to roll advantage against a single, specific enemy they have targetted with this ability for the duration of combat. They may do this against each enemy they face as an action. The DM may also set a DC for additional information to be passed along to the Templar on the Affects, Strength and Weaknesses of the Enemy.