POUNCE
Keywords:
POUNCE
Category:
command
Syntax: pounce <victim>
The pounce skill allows the agile fighter to leap up into the air and send his flying oponent tumbling to the ground. Many factors will help the warrior, or help the victim in avoiding this form of attack. Both success or failure will however attract the attention of the victim and a fight is inevitable. This skill is easily learned yet extremely hard to master, and only the most talented and agile will ever excel at this tough skill. Be warned that a missed pounce will send the aggressor tumbling and unable to respond for quite some time.
RP Combat Information:
Spell Type: Ranged Attack
Attack Syntax: 1d20 + <Physical Hitroll>x
Damage: 2d4 + <Physical Damroll>
Damage Type: Bludgeoning
Remarks: You make attempt to leap up and tackle your target to the ground. When you make a high jump, you leap into the air a number of feet equal to (3 + Strength Ability Modifer) if you move at least 10 feet immediately before the jump. When you make a standing high jump, you can jump only half that distance.
Note: Successful attacks will leave the target Prone.
The pounce skill allows the agile fighter to leap up into the air and send his flying oponent tumbling to the ground. Many factors will help the warrior, or help the victim in avoiding this form of attack. Both success or failure will however attract the attention of the victim and a fight is inevitable. This skill is easily learned yet extremely hard to master, and only the most talented and agile will ever excel at this tough skill. Be warned that a missed pounce will send the aggressor tumbling and unable to respond for quite some time.
RP Combat Information:
Spell Type: Ranged Attack
Attack Syntax: 1d20 + <Physical Hitroll>x
Damage: 2d4 + <Physical Damroll>
Damage Type: Bludgeoning
Remarks: You make attempt to leap up and tackle your target to the ground. When you make a high jump, you leap into the air a number of feet equal to (3 + Strength Ability Modifer) if you move at least 10 feet immediately before the jump. When you make a standing high jump, you can jump only half that distance.
Note: Successful attacks will leave the target Prone.