Dwarf [Standard Races]
Keywords:
DWARF, DWARF-GENERAL, DWARVES, DWARF-RACE
Category:
race
At a Glance: Short, stoutly built humanoid with glorious beards.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'10'' Weight: 100 - 250
Skin Type: Skin Coloring: pale to light browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type: Hair Coloring: Brown, red, black, auburn, grey, rarely blond
Physical Extras: None
Lifespan: Ave 120; Max 176 Language: Dwarven
Breeding: Human, Elf, Dwarf, Halfling, Drow, Duergar, Dhampiel, Half-elf, Half-Orc, Hanyou, Goblin, Orc, Angel, Demon, Succubus
BASE STATISTICS..........
STR DEX CON INT WIS CHA LUCK BASE HP
0 -1 1 0 0 0 0 500
IRV: Iron 3; Mental -3; Magic -3
RP SKILLS / ABILITIES..........
Advantage Roll of Fortitude Saves Versus Drunkeness
General Physical Description & Biology:
Vary widely. Basic humanoid form: two arms, two legs, two eyes, one nose, one mouth. No "extras" save for the fact they are follicularly gifted. Both men and women grow thick beards and usually have thick, full hair. Extending to body hair as well. They can be quite pretty, or quite ugly. They are generally stout due to the extra layer of muscle they possess. Their bone structure is also broad and they have large strong bones, perhaps from heavy lifting and repeated impacts like mining or smithing. They have two livers which gives them a robust and healthy constitution and may be the reason their lifespan extends past that of a human. It is also why they are able to process alcohol better than most races and in fact need to drink small amount daily to maintain their digestive health.
Basic Personality:
Varies greatly. Can be of any Ethos, but tend to Good or Neutral. They do tend to enjoy their life and work. Many take pride in the things they produce or services they provide.
Origin and Lore:
The people of the hills and mountains, Dwarves are often thought of as short humans. This is untrue. They are people of the mountains and the earth. Perhaps made to embody work and strength. One of the earlier races to emerge on Tirradyn, they have a long history of clans, development and family.
Naming Convention:
Generally have a given name and a clan name. The clannames are usually derived from the ancestral achievements or professions if the clan. They are often referred to as "of someone". For example "Son of", "Daughter of" or "Apprentice of". Their names tend to be 1-3 syllables with a tendency to harder sounds. Example: Kilgore Goldshield, Son of Burnok Goldshield OR Pulika Steelforge, Granddaughter of Ryngfaw the Champion.
Preferred Habitat:
Generally prefer to live in communities, cities and settlements. They prefer cooler mountainous regions and have a tendency to sweat excessively in earmer climates due to their biology and extra layer of muscle and fat.
Society Structure:
Live within the hierarchy of the territory they reside in. Within Dwarven communities they tend to a Clan System with a Chief or King chosen for their skill from within the clans. They are close knit within clans, family and community, often regering to people as "cousin", "uncle" or "aunt" even if not technically related. The clan and family work together to rear children and teach them life lessons and skills to find the right place for them to apprentice and prove their ability.
Known Subraces: None
PHYSICAL DESCRIPTIONS..........
Height: 3'11'' - 4'10'' Weight: 100 - 250
Skin Type: Skin Coloring: pale to light browns
Eye Type: Standard Coloring: brown, blue, grey, black, hazel
Hair Type: Hair Coloring: Brown, red, black, auburn, grey, rarely blond
Physical Extras: None
Lifespan: Ave 120; Max 176 Language: Dwarven
Breeding: Human, Elf, Dwarf, Halfling, Drow, Duergar, Dhampiel, Half-elf, Half-Orc, Hanyou, Goblin, Orc, Angel, Demon, Succubus
BASE STATISTICS..........
STR DEX CON INT WIS CHA LUCK BASE HP
0 -1 1 0 0 0 0 500
IRV: Iron 3; Mental -3; Magic -3
RP SKILLS / ABILITIES..........
Advantage Roll of Fortitude Saves Versus Drunkeness
General Physical Description & Biology:
Vary widely. Basic humanoid form: two arms, two legs, two eyes, one nose, one mouth. No "extras" save for the fact they are follicularly gifted. Both men and women grow thick beards and usually have thick, full hair. Extending to body hair as well. They can be quite pretty, or quite ugly. They are generally stout due to the extra layer of muscle they possess. Their bone structure is also broad and they have large strong bones, perhaps from heavy lifting and repeated impacts like mining or smithing. They have two livers which gives them a robust and healthy constitution and may be the reason their lifespan extends past that of a human. It is also why they are able to process alcohol better than most races and in fact need to drink small amount daily to maintain their digestive health.
Basic Personality:
Varies greatly. Can be of any Ethos, but tend to Good or Neutral. They do tend to enjoy their life and work. Many take pride in the things they produce or services they provide.
Origin and Lore:
The people of the hills and mountains, Dwarves are often thought of as short humans. This is untrue. They are people of the mountains and the earth. Perhaps made to embody work and strength. One of the earlier races to emerge on Tirradyn, they have a long history of clans, development and family.
Naming Convention:
Generally have a given name and a clan name. The clannames are usually derived from the ancestral achievements or professions if the clan. They are often referred to as "of someone". For example "Son of", "Daughter of" or "Apprentice of". Their names tend to be 1-3 syllables with a tendency to harder sounds. Example: Kilgore Goldshield, Son of Burnok Goldshield OR Pulika Steelforge, Granddaughter of Ryngfaw the Champion.
Preferred Habitat:
Generally prefer to live in communities, cities and settlements. They prefer cooler mountainous regions and have a tendency to sweat excessively in earmer climates due to their biology and extra layer of muscle and fat.
Society Structure:
Live within the hierarchy of the territory they reside in. Within Dwarven communities they tend to a Clan System with a Chief or King chosen for their skill from within the clans. They are close knit within clans, family and community, often regering to people as "cousin", "uncle" or "aunt" even if not technically related. The clan and family work together to rear children and teach them life lessons and skills to find the right place for them to apprentice and prove their ability.