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PRACTICES

Keywords: PRACTICES, PRACTICING, PRACTISES, PRACTISING
Category: command
Syntax: practice Syntax: practice <skill|spell> PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can check this anywhere. PRACTICE with an argument practices that skill or spell. Your learning percentage varies from 0% (unlearned) to a maximum 75%, any more improvement in the skill is done by using the skill. You must be at a guild master to practice. The higher your stats under Constitution as well as Logic, Mental discipline, Knowledge, and Reasoning determines the numbers of practices you gain per level. Unused practices are saved until you do use them. You receive a base of 3 practices per level, however, with each additional bonus of +50 within the above mentioned stats, you will gain 1 additional practice point. Bonuses are those numbers by your attribute. They can be negative or positive. Here are examples: Stat Bonus Memory: 52/ 67 ( -5 ) Mental Discipline: 61/ 82 ( +10 ) The bonus to Memory is -5 and to Mental Discipline is +10. Which gives you a total of +5. These can vary based on equipment, your racial/class prime bonsuses as well as how well you have the stat trained. A fully trained stat will have a higher bonus. If your bonuses were reflected as below, then you would be able to receive an extra practice point per level. Stat Bonus Knowledge: 87/ 87 ( +22 ) Reasoning: 54/ 54 ( +9 ) Logic: 91/ 91 ( +19 ) These bonsuses equal to +50 when added up, which will give an additional practice point upon leveling.