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AUTOBALANCE

Keywords: AUTOBALANCE
.. Stat Mage Spell Thief Druid Cleric Paladin Ranger Warrior Barbarian filcher ST, CO +3 +4 +5 +4 +4 +5 +5 +6 +7 QU, AG +3 +6 +7 +3 +5 +5 +6 +5 +4 ME, RE +7 +6 +5 +6 +6 +5 +5 +4 +3 IN, EM +4 +3 +3 +6 +7 +7 +5 +4 +4 SD, PR +4 +4 +3 +7 +6 +7 +6 +5 +4 AC -10 -15 -20 -10 -15 -20 -20 -25 -30 Saves -12 -8 -6 -10 -8 -6 -6 -5 -4 Hitroll +2 +4 +6 +2 +4 +6 +6 +10 +6 Damage +2 +4 +4 +2 +6 +6 +6 +8 +10 Hp +4 +6 +6 +4 +8 +10 +10 +12 +14 Mana +200 +120 +40 +160 +160 +100 +100 +40 +0 Table 1: Max modifier allowed for each class Table B7: Weapon Flags ------------------------------------------------------------------------ Flag Description ---- ----------- A flaming Weapon is flaming B frost Weapon is a frost weapon C vampiric Weapon drains energy D sharp Moderate chance of doing extra damage each hit E vorpal Small chance of doing VERY much more damage each hit F two-handed Weapon requires two hands G shocking Weapon is an electrical weapon H poisoned Weapon is poisoned I holy Weapon is holy ------------------------------------------------------------------------ ------------------------------------------------------------------------ Table B15: Race size restrictions ------------------------------------------------------------------------ human 45-60 elf 40-60 dwarf 35-50 half-elf 45-60 gnome 30-50 halfling 30-50 half-orc 50-65 orc 50-70 draconian 50-70 drow 45-55 avian 45-55 rawulf 50-70 duergar mrem lizardman Table A4: Recommended Hit Point, Armor Classes, and Damage Rolls ------------------------------------------------------------------------ level hit pts ac damage level hit pts ac damage ------------------------------------------------------------------------ 1 1d4+1 90 1d4+0 51 5d9+280 -210 5d8+20 2 1d4+2 80 1d5+0 52 5d9+285 -220 6d7+20 3 1d5+3 70 1d6+0 53 5d9+290 -230 6d7+21 4 2d4+1 60 1d5+1 54 5d9+295 -240 7d6+22 5 2d5+1 50 1d6+1 55 5d9+300 -250 10d4+23 6 2d5+4 40 1d7+1 56 6d9+300 -260 10d4+24 7 2d5+5 40 1d8+1 57 6d9+305 -270 6d8+24 8 2d5+8 30 1d7+2 58 6d9+310 -280 5d10+25 9 2d5+12 20 1d8+2 59 6d9+315 -290 8d6+26 10 2d5+18 10 2d4+2 60 6d9+320 -300 8d6+27 11 2d5+22 10 1d10+2 61 6d10+320 -310 8d6+28 12 2d5+45 0 1d10+3 62 6d10+325 -320 8d7+28 13 2d5+50 -10 2d5+3 63 6d10+330 -330 8d7+29 14 2d5+55 -10 1d12+3 64 6d10+335 -340 8d7+30 15 3d5+60 -20 2d6+3 65 6d10+340 -350 7d8+32 16 3d5+67 -20 2d6+4 66 7d10+340 -360 7d8+32 17 3d5+72 -30 3d4+4 67 7d10+345 -370 7d8+33 18 3d5+79 -30 2d7+4 68 7d10+350 -380 7d8+34 19 3d5+82 -40 2d7+5 69 7d10+355 -390 8d8+33 20 3d5+88 -40 2d8+5 70 7d10+360 -400 8d8+34 21 4d5+90 -50 4d4+5 71 7d11+360 -410 8d8+35 22 4d5+95 -50 4d4+6 72 7d11+365 -420 8d8+36 23 4d5+100 -60 3d6+6 73 7d11+370 -430 8d9+36 24 4d5+105 -60 2d10+6 74 7d11+375 -440 8d9+37 25 4d5+110 -70 2d10+7 75 7d11+380 -450 8d9+38 26 4d5+115 -70 3d7+7 76 8d11+380 -460 8d9+39 27 4d5+120 -80 5d4+7 77 8d11+385 -470 9d9+38 28 5d5+125 -80 2d12+8 78 8d11+390 -480 9d9+39 29 5d5+130 -90 2d12+8 79 8d11+395 -490 9d9+40 30 5d5+140 -90 4d6+8 80 8d11+400 -500 9d9+41 31 5d6+150 -100 4d6+9 81 8d12+400 -510 9d10+40 32 5d6+160 -100 6d4+9 82 8d12+405 -520 9d10+41 33 5d6+195 -110 6d4+10 83 8d12+410 -530 9d10+42 34 5d6+205 -110 4d7+10 84 8d12+415 -540 9d10+43 35 5d6+210 -110 4d7+11 85 8d12+420 -550 10d10+42 36 5d6+215 -120 3d10+11 86 9d12+420 -560 10d10+43 37 5d6+220 -120 3d10+12 87 9d12+425 -570 10d10+44 38 5d6+225 -130 5d6+12 88 9d12+430 -580 10d10+45 39 5d6+230 -130 5d6+13 89 9d12+435 -590 10d11+44 40 5d6+235 -130 4d8+13 90 9d12+440 -600 10d11+45 41 5d7+240 -140 4d8+14 91 9d13+440 -610 10d11+46 42 5d7+242 -140 3d12+14 92 9d13+445 -620 10d11+47 43 5d7+245 -150 3d12+15 93 9d13+450 -630 10d12+48 44 5d7+247 -150 8d4+15 94 9d13+455 -640 10d12+49 45 5d7+250 -150 8d4+16 95 9d13+460 -650 10d12+50 46 5d8+255 -160 6d6+16 96 10d13+460 -660 10d12+51 47 5d8+260 -170 6d6+17 97 10d13+465 -670 10d13+52 48 5d8+265 -180 6d6+18 98 10d13+470 -680 10d13+53 49 5d8+270 -190 4d10+18 99 10d13+475 -690 10d13+54 50 5d9+275 -200 5d8+19 100 10d14+480 -700 10d13+55 Thief mobiles should read their hp, ac, and damage at one level lower. Mage mobiles read hp and ac at one level lower, and damage three levels lower. Cleric mobiles read damage at two levels lower. Warrior mobiles read hit points one level higher. Armor class vs. magical attacks should be 80-90% of the other AC's.