Skip to main content

AUTOBALANCE2

Keywords: AUTOBALANCE2
======================================================================== Appendix B OBJECT VALUE TABLES ======================================================================== Table B1: Materials Table B6: Weapon damage ------------------------------------------------------------------------ Here is a chart to be used for tabulating weapon damages -8 1d4 -7 1d4 -6 1d4 -5 1d4 -4 1d4 -3 1d4 -2 1d5 -1 1d5 0 1d5 1 1d6 2 1d7 2d3 3 1d8 4 1d9 2d4 5 1d10 6 1d11 2d5 3d3 7 1d12 8 1d13 2d6 9 1d14 3d4 10-11 1d15 2d7 4d3 12-13 2d8 3d5 14 2d9 4d4 5d3 15 3d6 16-17 2d10 18 2d11 3d7 4d5 6d3 19 5d4 20 2d12 21 3d8 22-23 2d13 4d6 7d3 24-25 2d14 3d9 5d5 6d4 26 2d15 4d7 8d3 27 3d10 28 2d16 29 5d6 7d4 30-31 2d17 3d11 4d8 6d5 9d3 32 2d18 33 3d12 34-35 2d19 4d9 5d7 8d4 10d3 36-37 2d20 3d13 6d6 7d5 38 2d21 4d10 11d3 39 3d14 5d8 9d4 40-41 2d22 42 2d23 3d15 4d11 6d7 8d5 12d3 43 7d6 44 2d24 5d9 10d4 45 3d16 46-47 2d25 4d12 13d3 48 2d26 3d17 6d8 9d5 49 5d10 11d4 50 2d27 4d13 7d7 8d6 14d3 51 3d18 52-53 2d28 54-55 2d29 3d19 4d14 5d11 6d9 10d5 12d4 15d3 56 2d30 57 3d20 7d8 9d6 58 4d15 8d7 16d3 59 5d12 13d4 60-61 3d21 6d10 11d5 62 4d16 17d3 63 3d22 64-65 5d13 7d9 10d6 14d4 66-67 3d23 4d17 6d11 8d8 9d7 12d5 18d3 68-69 3d24 5d14 15d4 70 4d18 19d3 71 7d10 11d6 72-73 3d25 6d12 13d5 74 4d19 5d15 8d9 10d7 16d4 20d3 75-76 3d26 9d8 77-78 3d27 4d20 6d13 7d11 12d6 14d5 21d3 79-80 5d16 17d4 81 3d28 82-83 4d21 8d10 11d7 22d3 84 3d29 5d17 6d14 9d9 10d8 15d5 18d4 85 7d12 13d6 86 4d22 23d3 87-88 3d30 89 5d18 19d4 90-91 3d31 4d23 6d15 8d11 12d7 16d5 24d3 92 7d13 14d6 93 3d32 9d10 11d8 94-95 4d24 5d19 10d9 20d4 25d3 96-97 3d33 6d16 17d5 98 4d25 8d12 13d7 26d3 99 3d34 5d20 7d14 15d6 21d4 With the following modifications: Weapon or Affect Read Damage at =========================================== dagger -8 whip -3 flail -2 sword or mace +0 axe or 2 handed spear(staff) +3 two handed maces or swords +6 polearms +8 2 handed axes +9 -20 mana +1 +10 mana -1 -4 hp +1 +2 hp -1 -2 hit or dam +1 +2 hit or dam -1 +1 attribute -1 -2 attribute +1 sharp -4 vorpal -4 vampiric -3 flaming -3 freezing -3 empowered -3 poisoned -3 holy -3 Note: Exotic weapons which are usable by mages are restricted to read damage at -5. Please also note that weapons do NOT have the allowable extra modifiers for other items. The "free" modifiers for items like armour, do not apply for weapons. Weapons do not have "free" modifiers. To make a weapon sharp, its damage level must be reduced by 4. There are exceptions to this rule and an appendix exists. But unless cleared by realm to apply exceptions to this rule, builders are strongly recommended to follow the above guidelines. Mob Wealth: The MAXIMUM limit is to be 20 x mob level. Eg. A lvl 50 mob should not have more than 1000 set at its wealth. Unless there is special reason, like only one of such a mob exists in the area or its an exceptionally rich rob. Even then, this should be carefully controlled to maintain economic balance in the game. Typical mobs should not even be near 20 x lvl. Mob Mana: An average of 100 + 10xlevel for the mana value of mobs. This is highly susceptive to change in accordance to the type of mob. Mage mobs to have the above recommended values. Warrior types to have 50%. Barbarian types (hatred to magic type mobs) to have as low as even 10%. Use your discretion for anything inbetween.