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RETRAIN ROLEPLAY NOTE EXAMPLE

Keywords: RETRAIN-EXAMPLE, RETRAIN_EXAMPLE
The three roleplay notes required are a way to show your character's thought process in undergoing the change. An example of a class-change arc follows.

RP Note 1: The first note shows your character's dissatisfaction and unhappiness with their current situation. Are they a mage that has terrible luck with their magic, or a thief that can't steal? Perhaps they are a druid that hates wild animals. Regardless, this note tells the why of the reasons behind the desire to change class.

RP Note 2: The second note shows your character coming to a decision. Yes, I want to change. What will you do? Will you pick up a sword and find a weaponsmaster to teach you, or find a mage to apprentice to for a time? How does your character want to go about this immense change in their life?

RP note 3: The third note is the completion of the arc. Your character has decided what they want to do with their life. They have decided what they will learn, and how. Do they plan on finding a teacher, or turning to a life of study to learn their new path? This note details this in-depth. It shows your character's resolve, their determination. Their mind is made up. They have their new path figured out. The only thing left to do is walk it.

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