Weather Mastery
Keywords:
WEATHER-MASTERY, WEATHER_MASTERY
Syntax: summon 'weather mastery'
Like any trained druid, one that lives with the nature learns to become one with nature. Summoning weather mastery allows the caster to control and manipulate the weather to their likings, whether calling in rain clouds to douse a fire, or calling in sunshine to dry things up.
RP Combat Information:
Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: You take control of the weather within 5 miles of you for the 24 hours. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find the current condition on the following tables and change its stage by one, up or down.
Precipitation Temperature Wind
1- Clear, Unbearable heat, Calm,
2- Light clouds, Hot, Moderate wind,
3- Overcast or ground fog, Warm, Strong wind,
4- Rain, hail or snow, Cool, Gale,
5- Sheeting rain or blizzard Cold, Storm
6- Arctic Cold
Like any trained druid, one that lives with the nature learns to become one with nature. Summoning weather mastery allows the caster to control and manipulate the weather to their likings, whether calling in rain clouds to douse a fire, or calling in sunshine to dry things up.
RP Combat Information:
Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: You take control of the weather within 5 miles of you for the 24 hours. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find the current condition on the following tables and change its stage by one, up or down.
Precipitation Temperature Wind
1- Clear, Unbearable heat, Calm,
2- Light clouds, Hot, Moderate wind,
3- Overcast or ground fog, Warm, Strong wind,
4- Rain, hail or snow, Cool, Gale,
5- Sheeting rain or blizzard Cold, Storm
6- Arctic Cold