CALL_CREATURE
Keywords:
CALL_CREATURE, CALL-CREATURE
Syntax: summon 'call creature' <target>
This summons will bring a creature from any part of the world, to the caster. Creatures in special rooms protected from such magics, or those that
choose to not be, can't be summoned. Only characters that choose to travel
via a magical summons may be called.
ELEMENTS: air animal
RPStat Information:
Spell Type: Summon
Attack Syntax: 1d20 [To Ensure no Critical Failure]
Damage: N/A
Damage Type: N/A
Automatic Hit / Saving Throw: N/A
Remarks: Choice given to call a number of creatures based on their strength:
* One Strong Creature
* Two Normal Creatures
* Four Easy Creatures
STRONG:
HP: 20
AC: 12
Attack: 2d5
NORMAL:
HP: 10
AC: 9
Attack: 1d6
EASY:
HP: 6
AC: 5
Attack: 1d4
RPStat Information:
Spell Type: Summon
Attack Syntax: 1d20 [To Ensure no Critical Failure]
Damage: N/A
Damage Type: N/A
Automatic Hit / Saving Throw: N/A
Remarks: Choice given to call a number of creatures based on their strength:
* One Strong Creature
* Two Normal Creatures
* Four Easy Creatures
STRONG:
HP: 20
AC: 12
Attack: 2d5
NORMAL:
HP: 10
AC: 9
Attack: 1d6
EASY:
HP: 6
AC: 5
Attack: 1d4