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CALL_CREATURE

Keywords: CALL_CREATURE, CALL-CREATURE
Syntax: summon 'call creature' <target> This summons will bring a creature from any part of the world, to the caster. Creatures in special rooms protected from such magics, or those that choose to not be, can't be summoned. Only characters that choose to travel via a magical summons may be called. ELEMENTS: air animal

RPStat Information:

Spell Type: Summon
Attack Syntax: 1d20 [To Ensure no Critical Failure]
Damage: N/A
Damage Type: N/A
Automatic Hit / Saving Throw: N/A
Remarks: Choice given to call a number of creatures based on their strength:
* One Strong Creature
* Two Normal Creatures
* Four Easy Creatures

STRONG:
HP: 20
AC: 12
Attack: 2d5

NORMAL:
HP: 10
AC: 9
Attack: 1d6

EASY:
HP: 6
AC: 5
Attack: 1d4