Improving Talismans
Keywords:
IMPROVE_TALISMAN, IMPROVE-TALISMAN
Syntax:
improvetalisman <component> <item>
This will improve the talisman by adding more components to it. Up to 5 stacks can be added to the components in the talisman. The number of components used is stack + 1 for each of the stacks. For each stack added, there is a 20% chance it will fail and the enchantment will be removed entirely. You can only stack the same type of component as already exists in the talisman. Each of the two component types may have stacks added.
These Components will add the following affects to Talismans:
claw - Add Damroll
eye - Add Hitroll
teeth - Add Spell Damroll
tongue- Add Spell Hitroll
bone - Add AC
RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [no Fail Check, see Remark]
Damage: n/a
Damage Type: n/a
Duration: 2d4 minutes
Remarks: Each check to improve a talisman, increases the chance of failure by 2. So the nofail for the first tack is 3, then 5, then 7, etc. For the purposes of RP Combat, a maximum of 4 stacks can be added, but it takes an action to do so
claw - Add +1 Damroll
eye - Add +1 Hitroll
teeth - Add +1 Spell Damroll
tongue- Add +1 Spell Hitroll
bone - Add +1 AC
For the purposes of RP Combat, a user may only have ONE talisman.
improvetalisman <component> <item>
This will improve the talisman by adding more components to it. Up to 5 stacks can be added to the components in the talisman. The number of components used is stack + 1 for each of the stacks. For each stack added, there is a 20% chance it will fail and the enchantment will be removed entirely. You can only stack the same type of component as already exists in the talisman. Each of the two component types may have stacks added.
These Components will add the following affects to Talismans:
claw - Add Damroll
eye - Add Hitroll
teeth - Add Spell Damroll
tongue- Add Spell Hitroll
bone - Add AC
RP Combat Information
Skill Type: Enhancement
Attack Syntax: 1d20 [no Fail Check, see Remark]
Damage: n/a
Damage Type: n/a
Duration: 2d4 minutes
Remarks: Each check to improve a talisman, increases the chance of failure by 2. So the nofail for the first tack is 3, then 5, then 7, etc. For the purposes of RP Combat, a maximum of 4 stacks can be added, but it takes an action to do so
claw - Add +1 Damroll
eye - Add +1 Hitroll
teeth - Add +1 Spell Damroll
tongue- Add +1 Spell Hitroll
bone - Add +1 AC
For the purposes of RP Combat, a user may only have ONE talisman.