The Polar Plunge
Keywords:
POLAR-PLUNGE, POLAR_PLUNGE
The Polar Plunge is a fun event taking place in any cold lake. Much like
the snowball fight, RPStats will be modified for the event. The event goes
as follows:
Everyone jumps into the lake at the same time. Rounds will be set up, and each turn, players will roll a fortitude save. Those that pass the fortitude check will proceed to the next round free and clear. Those that fail will receive one mark against them. Once a player receives three marks, they are out. The last person in the water at the end of the event will win a prize. Rules are as follows.
1. You must be clothed. Naughty bits must be covered by a sufficient amount of cloth.
2. No magic intended to keep you insulated from the cold will be permitted, and will be stripped away upon arriving at the lake.
3. There is to be no fighting, arguing or debating with the host, yours truly. Questions are permitted, but arguing will get you disqualified. We are here to have fun!
4. Actions such as sabotage and trying to keep out of the water is not permitted, and will result in marks against you or disqualification.
5. Players get one 'willpower' check every three rounds. Upon failing a fortitude save, players can roll willpower. Rolling a 16 or higher on a willpower check will result in passing the round without earning a mark against you. This 'hail mary' ability can only be used in the same round as failing a fortitude check.
RPStats for the event are as follows:
There is no AC for this event. There is no hitroll or damroll for this event.
All Ability Modifiers: +2
Fortitude Save: +2
Reflex Save: +2
Willpower Save: +2
Fortitude check required to pass: 12
Willpwer check for 'hail mary' roll: 16
Everyone jumps into the lake at the same time. Rounds will be set up, and each turn, players will roll a fortitude save. Those that pass the fortitude check will proceed to the next round free and clear. Those that fail will receive one mark against them. Once a player receives three marks, they are out. The last person in the water at the end of the event will win a prize. Rules are as follows.
1. You must be clothed. Naughty bits must be covered by a sufficient amount of cloth.
2. No magic intended to keep you insulated from the cold will be permitted, and will be stripped away upon arriving at the lake.
3. There is to be no fighting, arguing or debating with the host, yours truly. Questions are permitted, but arguing will get you disqualified. We are here to have fun!
4. Actions such as sabotage and trying to keep out of the water is not permitted, and will result in marks against you or disqualification.
5. Players get one 'willpower' check every three rounds. Upon failing a fortitude save, players can roll willpower. Rolling a 16 or higher on a willpower check will result in passing the round without earning a mark against you. This 'hail mary' ability can only be used in the same round as failing a fortitude check.
RPStats for the event are as follows:
There is no AC for this event. There is no hitroll or damroll for this event.
All Ability Modifiers: +2
Fortitude Save: +2
Reflex Save: +2
Willpower Save: +2
Fortitude check required to pass: 12
Willpwer check for 'hail mary' roll: 16