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Summon Flock/Summon Nocturnal [Beastmaster Subclass Skill]

Keywords: SUMMON-FLOCK, SUMMON-NOCTURNAL
Using their ability, a beastmaster may call upon flocks of flying animals to come to their call to distract, harass and otherwise annoy a target, making it difficult for them to concentrate on anything else. These animals depend on the time of day, location and are at the discretion of the DM.

RP Combat Information:

Spell Type: Ranged
Attack Syntax: 1d20 + Spell Hitroll v TOUCH AC
Damage: 2d4 + Spell Dam (first round only)
Duration: 1d4 rounds
Damage Type: Pierce
Automatic Hit / Saving Throw: Willpower DC 18
Remarks: Type of summon depends on time of day. If successful a flock of flying animals fitting the area or sector will harrass the target for 1d4 rounds. The TARGET must make a WILLPOWER roll of DC 18 each round the flying harrass them in order to be able to attack or cast. This can be used only one per encounter. (Rather than once per day)

See Also