Whirl Wind
Keywords:
WHIRLWIND
Syntax:
whirlwind
The whirl wind skill is a warrior based talent that allows the dual wielder (using only swords) to swing his blades in the air with strength and a little bit of luck to decimate his foes. The damage is generally more than average combat damage, but emphasis must be placed on the luck required for this skill to land it's blow. Using any other weapon may seem feasible, but alas, will not work, swords are just better.
RP Combat Information
Skill type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage + Damroll
Damage Type: Weapon Dependent
Crit Strike Modifier: 2x damage for each critical
Remarks: The Player gets TWO strikes w/ each weapon to a single enemy. If they are dual wielding this is equivalent to 4 attacks.
NOTE: Player suffers a penalty of -2 AC for ONE FULL round following whirlwind. In addition to the penalty to AC value, following the initial use of this ability, consecutive uses in a single battle will cause the player to gain a Level of exhaustion. The First time, gives the AC penalty, using this OR another skill that stacks exhaustion will add a layer of exhaustion.
See help Exhaustion
Level Effect:
1- Disadvantage on ability checks.
2- Disadvantage on attack rolls and saving throws.
3- AC penalty increase to -8
4- Speed reduced to 0
5- Hitroll reduced by half
6- Cannot act and will collapse into sleep
whirlwind
The whirl wind skill is a warrior based talent that allows the dual wielder (using only swords) to swing his blades in the air with strength and a little bit of luck to decimate his foes. The damage is generally more than average combat damage, but emphasis must be placed on the luck required for this skill to land it's blow. Using any other weapon may seem feasible, but alas, will not work, swords are just better.
RP Combat Information
Skill type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: Weapon Damage + Damroll
Damage Type: Weapon Dependent
Crit Strike Modifier: 2x damage for each critical
Remarks: The Player gets TWO strikes w/ each weapon to a single enemy. If they are dual wielding this is equivalent to 4 attacks.
NOTE: Player suffers a penalty of -2 AC for ONE FULL round following whirlwind. In addition to the penalty to AC value, following the initial use of this ability, consecutive uses in a single battle will cause the player to gain a Level of exhaustion. The First time, gives the AC penalty, using this OR another skill that stacks exhaustion will add a layer of exhaustion.
See help Exhaustion
Level Effect:
1- Disadvantage on ability checks.
2- Disadvantage on attack rolls and saving throws.
3- AC penalty increase to -8
4- Speed reduced to 0
5- Hitroll reduced by half
6- Cannot act and will collapse into sleep