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Runespells for Armor

Keywords: RUNESPELLS_ARMOR, RUNESPELLS-ARMOR, RC-RUNESPELLS-ARMOR, RC_RUNESPELLS_ARMOR, RUNESPELL_ARMOR, RUNESPELL-ARMOR, RC-RUNESPELL-ARMOR, RC_RUNESPELL_ARMOR
Category: magic:spell

All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.


Runespells for Armor:

RP-Combat Information for above:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Remarks: The caster may imbue their armor with a runespell for 1d4 consecutive rounds. Only one runespell can be applied to armor at a time. Please see further remarks below each runespell section.


Rune of Vampiric Protection - reduces hp draining affects.
Rune of Fire Protection - reduces fire based damage.
Rune of Cold Protection - reduces cold based damage.
Rune of Lightning Protection - reduces lightning damage.
Rune of Acid Protection - reduces acid damage.

Additional remarks for above Protection Runespells:
For each round of the spell, any successful strike that activates the rune will require a 1d6 damage reduction.

Rune of Healing - improves hp regen.
Rune of Recharging - improves mana regen.
Rune of Refreshing - improves move regen.

Additional remarks for above Regeneration Runespells:
For each round of the spell, the player will regenerate 1d10 hp, mana or move depending on which rune is used.

Rune of Absorbtion - reduces bash damage.
Rune of Density - reduces slash/pierce damage.

Additional remarks for above Reduction Runespells:
For each round of the spell, the player will have reduced damage of 1d8 bash or slash/pierce damage depending on which rune is used.