Runespells for Weapons
Keywords:
RUNESPELLS_WEAPONS, RUNESPELLS-WEAPONS, RC-RUNESPELLS-WEAPONS, RC_RUNESPELLS_WEAPONS, RUNESPELL_WEAPONS, RUNESPELL-WEAPONS, RC-RUNESPELL-WEAPONS, RC_RUNESPELL_WEAPONS
Category:
magic:spell
All RP-Combat Information in this helpfile is subject to change as needed by Tirrian and/or Sheylynn when it is they are able to review it. In the meantime, however, the below information is what should be used.
Notes:
Only one runespell weapon flag can be applied to a weapon at a time. 1Please see help rp-weapon-flags as needed for any information that is not included on the below runespell weapon.
Spell Casters DC Table
Level 1 - 25 DC 6
Level 26 - 50 DC 10
Level 51 - 75 DC 14
Level 76 - 100 DC 16
Rune of Slowing:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d6
Damage Type: Harm
Automatic Hit / Saving Throw: Yes
Remarks: Target makes a (WILLPOWER) save to resist against <Spellcaster DC>. 1d6 [Harm] damage taken even with a successful save throw. If save is failed movement speed is cut in half for 1d3 rounds though can be restored with normal means of rejuvenation/regeneration taken with use of an action.
Rune of Sleeping:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8 damage per round.
Damage Type: Sleep
Automatic Hit / Saving Throw: Yes
Remarks: Target makes a (WILLPOWER) save to resist against <Spellcaster DC>. 1d8 [Sleep] damage taken even with a successful save throw. With successful hit, target is is forced to sleep for duration of 1d3 rounds unless awakened by a full action, damage is received or successful save in following rounds.
Rune of Screaming:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8 damage per round.
Damage Type: Sound
Automatic Hit / Saving Throw: Yes
Remarks: Target makes a (FORTITUDE) save to resist against <Spellcaster DC>. 1d8 [Sound] damage taken even with a successful save throw. With successful hit, target is stunned until the end of their next turn, and deafened until the end of second turn.
Rune of Soulsucking:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d8 damage per round.
Damage Type: Negative
Automatic Hit / Saving Throw: Yes
Remarks: Target makes a (WILLPOWER) save to resist against <Spellcaster DC>. 1d8 HP is drained from the victim and is given to the attacker. Half damage is given if save succeeds.
Rune of Slaying:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: See remarks
Damage Type: N/A
Automatic Hit / Saving Throw: No
Remarks: Attacker rolls 2d4 to determine the bonus damage added to the weapons normal damage. This is for one round only.