War Cry
Keywords:
WARCRY, WAR-CRY, WAR_CRY
When in battle, a war cry will raise the spirits of your allies, and might turn the tides of battle if things are not going so well. When a war cry is
shouted in battle, the deafening chant causes damage to the victim.
RP Combat Information:
Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Enemies whom hear this (hopefully) terrifying warcry, must make a <Willpower> saving throw at a DC equal to (10 + <Charisma Modifer>) of the user. On a failed save, they will be [STUNNED] as described in RP-Conditions until the end of the users next turn.
Additionally, allies within range are emboldened by their cry. Each should roll 1d6 and restore that number of hitpoints.
Players and Creatures can only be affected by this once every 24 hours (IC-Time).
RP Combat Information:
Spell Type: AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: Enemies whom hear this (hopefully) terrifying warcry, must make a <Willpower> saving throw at a DC equal to (10 + <Charisma Modifer>) of the user. On a failed save, they will be [STUNNED] as described in RP-Conditions until the end of the users next turn.
Additionally, allies within range are emboldened by their cry. Each should roll 1d6 and restore that number of hitpoints.
Players and Creatures can only be affected by this once every 24 hours (IC-Time).