Crosshook
Keywords:
CROSSHOOK
Syntax:
crosshook target
The user throws a deceptive combination, ending with a hook that can rattle their foe's senses. This standard attack carries a chance to confuse the enemy, disorienting them.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Save: Fortitude vs Spell DC
Duration: 1d4 rounds
Remarks: After taking damage, the target may roll a FORTITUDE save versus the Spell DC of the attacker. On a Failed save, the target is in a state of confusion for 1d4 rounds. Each round of Confusion, the attacker may roll a 1d10. on a 9 or 10, the target will do 1d6 damage to themselves. On a 7 or 8, they will not attack at all. on a 1 through 6 they will attack a random target in the room.
crosshook target
The user throws a deceptive combination, ending with a hook that can rattle their foe's senses. This standard attack carries a chance to confuse the enemy, disorienting them.
RP Combat Information
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 3d6 + Damroll
Damage Type: Bash
Save: Fortitude vs Spell DC
Duration: 1d4 rounds
Remarks: After taking damage, the target may roll a FORTITUDE save versus the Spell DC of the attacker. On a Failed save, the target is in a state of confusion for 1d4 rounds. Each round of Confusion, the attacker may roll a 1d10. on a 9 or 10, the target will do 1d6 damage to themselves. On a 7 or 8, they will not attack at all. on a 1 through 6 they will attack a random target in the room.