How Wolfsbane Affects Lycans
Keywords:
WOLFSBANE, WOLVESBANE, RP-LYCANTHROPE, RP-WOLFSBANE, RP-WOLVESBANE, RP_LYCANTHROPE, RP_WOLFSBANE, RP_WOLVESBANE
Below is the RP-Combat Information for Lycans affected by wolfsbane. If player rolls a natural 20 on the below, Lycan player immediately succeeds and is not affected by the wolfsbane. If a critical failure is rolled with a natural 1, then player skips the following round and goes to the immediate next.
NOTE: For any attempts at such RP an IMM must be requested prior and available to act as a DM during the RP fight. If an IMM DM is not present, it will be voided. Any attempt to kill a Lycan with the below methods must be declared OOCly first AND also referenced in the attack mote itself. If the attack is not called, it will not count.
RP-Combat Information for Ground Wolfsbane:
If ingested via mouth or nose, the Lycan player has up to 5 chances/rounds to survive. Lycan player gets one chance to fight breathing in with a 1d20 + Dexterity with a DC of 18 to hold breath for 1d5 rounds.
First round, 1d20 + Fortitude with a DC of 19 to survive. If failed, Lycan's lips, tongue, throat and nose are already begining to sting and tingle. Player takes 2d4 straight damage.
Second round, 1d20 + Fortitude with a DC of 20 to survive. If failed, Lycan is starting to have difficulties breathing as if having a really bad allergic reaction. Player takes 2d7 straight damage.
Third round, 1d20 + Fortitude with a DC of 21 to survive. If failed, it feels as though internal organs are begining to shut down and player is in severe pain. Player takes 3d6 straight damage.
Fourth round, 1d20 + Fortitude with a DC of 22 to survive. If failed, player is bleeding internaly and in excrutiating pain. Blood is now coming from the nose and mouth and player can feel their body shutting down. Player takes 3d8 straight damage.
Fifth round, 1d20 + Fortitude with a DC of 23 to survive. If Lycan player does not reach DC then a painful IC death occurs immediately at the end of round five. Only a God(dess) can save the Lycan at this point. Player takes 3d9 straight damage.
If player does reach their DC, they are still gravely wounded and dying unless they have a means to be healed via one of the stronger healing spells listed below, be it cleric, druid or potion/wand/staff/scroll. Healing must occur within 3 rounds or player still has chance of death.
Stronger healing spells: cure critical, heal, mass healing, heavy bonding, heal critical, nature's aid, restore life. If potion/wand/staff/scroll are used, they must be level 100 or match the level of the Lycan player.
If ground wolfsbane is introduced to the eyes, it has potential to permanently blind Lycan. Roll 1d20 + Fortitude with a DC of 19 to resist.
Note: The poison IRV is not used in this situation.
RP-Combat Information for Liquid Wolfsbane:
If ingested as poison or wounded with a poisoned weapon that draws blood, the Lycan player has up to 5 chances/rounds to survive.
First round, 1d20 + Fortitude with a DC of 20 to survive. If failed, Lycan is already having difficulties breathing as though from a bad allergic reaction. Player can barely speak. Player takes 2d5 straight damage.
Second round, 1d20 + Fortitude with a DC of 22 to survive. If failed, Lycan can practically feel the poison racing through their bloodstream, affecting every organ on its way to the heart. Severe pain and player can barely breathe and can't physically speak any longer. Player takes 2d8 straight damage.
Third round, 1d20 + Fortitude with a DC of 23 to survive. If failed, it feels as though their body is failing them as internal organs begin to break down and the poison reaches the heart. Intense pain as it seems as though the heart itself is seizing and blood is now coming from several orfices. Player takes 3d7 straight damage.
Fourth round, 1d20 + Fortitude with a DC of 24 to survive. If failed, player is barely conscious, if conscious at all. Player can no longer breath and is begins to drown in their own blood. Player takes 4d6 straight damage.
Fifth round, 1d20 + Fortitude with a DC of 25 to survive. If Lycan player does not reach DC then a slow, excruciatingly painful IC death occurs immediately at the end of round five. Only a God(dess) can save the Lycan at this point. Player takes 4d8 straight damage.
If player does reach their DC, they are still gravely wounded and dying unless they have a means to be healed via one of the stronger healing spells, be it cleric, druid, or potion/wand/staff/scroll. Healing must occur within 3 rounds or player still has chance of death.
Stronger healing spells: cure critical, heal, mass healing, heavy bonding, heal critical, nature's aid, restore life. If potion/wand/staff/scroll are used, they must be level 100 or match the level of the Lycan player.
Note: The poison IRV is not used in this situation.