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FLEE

Keywords: FLEE, RETREAT
Syntax: flee Syntax: retreat <direction> Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, RETREAT, RECALL, or another character can RESCUE you. Everyone has the ability to FLEE. RETREAT is a skill that only certain classes may gain. When you FLEE or RETREAT, you will run from combat into an adjacent room. You cannot FLEE or RETREAT through closed doors. When you FLEE, the direction that you flee from combat is random. If you RETREAT, you can pick the direction that you run. You can also RECALL from combat, but this is less likely to work and costs more experience points than fleeing. If you lose your link during a fight, then your character will keep fighting, and will attempt to RECALL from time to time. Your chances of making the recall are reduced, and you will lose much more experience.