FLEE
Keywords:
FLEE, RETREAT
Syntax: flee
Syntax: retreat <direction>
Once you start a fight, you can't just walk away from it. If the
fight is not going well, you can attempt to FLEE, RETREAT, RECALL, or
another character can RESCUE you. Everyone has the ability to FLEE.
RETREAT is a skill that only certain classes may gain. When you FLEE
or RETREAT, you will run from combat into an adjacent room. You
cannot FLEE or RETREAT through closed doors. When you FLEE, the
direction that you flee from combat is random. If you RETREAT, you
can pick the direction that you run. You can also RECALL from combat,
but this is less likely to work and costs more experience points than fleeing.
If you lose your link during a fight, then your character will keep
fighting, and will attempt to RECALL from time to time. Your chances
of making the recall are reduced, and you will lose much more experience.