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Recalling

Keywords: RECALL, RECALL-MESSAGE, GRECALL, HRECALL, CRECALL, RRECALLRECALL_MESSAGE, DRECALL
Category: command
Syntax: recall
recall message
recall arrival
rrecall
grecall
crecall
hrecall
hrecall all
drecall
drecall all
recall message <message in room recalling from>
recall messageclear
recall arrival <message in room recalling to when you appear>
recall arrivalclear

RECALL prays for miraculous transportation from where you are back to a your hometown, which for now is Dragondale.

RECALL MESSAGE allows you to set your own custom recall message which replaces the "Soandso prays for transportation." message that normally appears for those in your room. Anywhere in your message you can insert $n to display your name, and RECALL MESSAGECLEAR will clear your recall message and restore it to the mud default.

RECALL ARRIVAL allows you to set your own custom recall arrival message. Anywhere in your message you can insert $n to dispaly your name/short. Typing RECALL ARRIVALCLEAR will clear your recall arrival message and restore it to the mud default.

RRECALL gives you the ability to recall back to your religion recall point.

GRECALL recalls you, plus the people in the room that are following you to your recall location.

CRECALL recalls you to your guild hall if you are in a guild.

HRECALL recalls you to the house you're set up for.
HRECALL ALL recalls you and everyone in the room that is following you to the house you're set up for.

DRECALL allows you to recall to Dragondale when you have your hometown set to another recall location. DRECALL ALL will allow you everyone in the room that is following you to recall to Dragondale as well.

NOTE:
If you use any of the recalls during combat, you will lose experience (more than for fleeing), and you will have a chance of failing (again, more than for fleeing). This chance is based on your recall skill, although a 100% recall does not guarantee success.

RECALL costs half of your movement points.

RECALL doesn't work in certain god-forsaken rooms and characters afflicted by a curse may not recall at all.