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Crusader [Subclass]

Keywords: CRUSADER, CRUSADER-SUBCLASS, LOOT, TURN_UNDEAD, HOLY_BANNER, TURN-UNDEAD, HOLY-BANNER, CODEMN
Category: command
The Crusader subclass is for characters that believe in a pure cause, though for some that cause can be pure evil as often as pure good. Crusaders gain a permanent bonus to hit points of +200, and to critical strike of +10. They may also, at their own discretion, loot up to 3 times per day in cities, to gather money to fund the crusade, as they truly believe that the wealth of the people rightfully belongs in the hands of those that would use it for a true purpose. Whether good or evil though, all crusaders view the undead as impure beings, neither purely alive or purely dead, and to this end they have the ability to 'turn' undead. If the undead creature is not outright killed by this turning, then combat will ensue with the undead creature already with a large portion of damage done by the attempted turning.

MUD Skills:
Syntax: Loot
Loot - Must be standing in a city to use. Crusaders can loot up to 3x per day for treasure payoff to fund the crusade

RP Advantages and Skills:
Critical Strike: [Automatic] Player will 'critical hit' on a natural 19 or 20.

Holy Banner: [Automatic] Player and Allies in range heal 1d4 per round.

Condemn: Once per battle, apply -2AC, -2HR, -2DR to a single target for duration of battle.

Turn Undead: See Below


RP Combat Information:

Turn Undead
Skill Type: Ranged Spell
Attack Syntax: 1d20 [No Fail]
Damage: 2d4 + Spell Damroll
Damage Type: Holy/Unholy
Crit Strike Mod: x2 Damage; victim may not act for 1 turn
Save: Willpower at DC 8 + CHA
Remarks: The undead creature must roll a willpower save, on a failed save they are automatically killed. Even on a save, the creature still takes damage. As with any spell, this may only be used 3 times per day.