Skip to main content

RPStats - Damage

Keywords: RP-DAMAGE, RP_DAMAGE
Category: newbie
. Injury and the risk of death are constant companions of those who explore the world of The Gathering.. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures. Each weapon, spell, and harmful monster ability specifies the damage it deals.

Critical Hits: When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you should roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant modifier.

Damage Resistance & Vulnerability: Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance or vulnerability to a damage type, damage of that type is calculated using a formula based on their IRV. For example, a creature has resistance of (10) to piercing damage and is hit by an attack that deals 25 piercing damage damage. The creature is also within a magical aura that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage. Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance. For example, if a creature has resistance to fire damage as well as resistance to all nonmagical damage, the damage of a nonmagical fire is reduced by half against the creature, not reduced by three-quarters. You may fully review Immunities, Resistances, and Vulnerabilities in the following:

RP-IRV