Skip to main content

How to Create and Edit a Room

Keywords: REDIT, OLC-REDIT
. Redit - OLC Room Editor To create a room within the area, type redit create <room vnum> To edit an exiting room type redit while standing in the room, or redit <room vnum> Hit enter to see the room editor, below is what you will see. Vnum: Room Vnum Area[Area #]:Area Name Sector Type:See below Name: Room name Owner: (Used in player houses and keeps only) Guild: (Name of Guild if applicable) Religion: (Name of religion if applicable) Description: Room description Night Description: Night description for room (optional) Health recovery: 100% Mana recovery: 100% (do not set higher than default) Purchase cost: 0 Gold Amt the room can be bought for if it will be sold as a pc home Room Flags: [See below] Room2 Flags: [See below] Characters(1): [Will display the characters/mobs in room] Objects: [Will display the objects in the room] -Up to [Vnum of room linked to] Key: [Key Vnum if locked] Exit flags: [See below] MSP: none hint: type usedby to see exits and portals the lead into this room. ---============== R O O M E C H O E S ==================================--- none - add using 'addecho'.See below There are no extended descriptions. See below Sector Types - Choose the best suited sector for the room. Typing 'sector' while in the editor will show all sectors that are avaialble. type sector <sector type> to choose the sector you wish Room Flages - Typing room alone will show all available flags. type room <all room flags that apply> to set room flags. Room2 Flags - Typing room2 alone will show all available flags. type room2 <all room flags that apply> to set room flags. Exit Flags - Typing exit alone will show all available exit flags. type <direction> exit <all exit flags that apply if any> to set the exits flags. You may also wish to name an exit by typing <direction> name <exit name> or clear the exists name by typing <direction> name none ie north name stone Linking Rooms -A room can be linked in another room with one of two ways.. <direction> dig will create a new room using the first free room vnum and link it to the specified exit location. Our you can use <direction> link <vnum> to link the room to another room that already exists. For more linking opetions see help exits addecho - Add ambiance to the room with echos. Syntax: addecho <firsthour> <secondhour> <percentage> echotext For the echotext to be displayed to all in the room the following must be met. IC time hour is inbetween <firsthour> and <secondhour> (inclusive). A random number between 1 and 100 must be less than or equal to <percentage> Examples: addecho 19 22 10 a owl hoots in the distance. (will be displayed froom 7pm to 10pm 10% of the time on the tick) addecho 7 5 3 a bird sings. (will be displayed froom 7am through to 5am the next day 3% of the time on the tick) Extended Descriptions - Rather than creating a lot of items for a room, you can use extended descriptions to showcase, paintings, or give items in the room a more detailed description. Keywords are used as a way for those who come into the room and wish to view them. You can have as many keywords on a single item that you feel applies. Syntax: ed add [keyword] - creates an extra description with specified keywords. ed edit [keyword] - edits an extra description ed delete [keyword] - deletes an extra description ed format [keyword] - formats an extra description. ed rekey [keyword] [keywords] - change the keywords of an extra description ed show - will display extra descriptions in a room. Other room commands: - addmprog - adds an mprog to the room see help 'mprog' addplace - adds places in the room where people can sit and converse in private. see help 'places' autoinn - turn you rooms into an inn see help 'autoinn' rcopy - copies one room into the room you are standing in. see help rcopy rdelete - will delete the room you are in by typing rdelete confirm. No items, mobs, pc's resets or obj's can be in the room when deleting. rlist - shows the list of rooms created in the area. spirit - set a spirit mob to the room with spirit <spirit vnum>