Protector SubClass
Keywords:
PROTECTOR, ENDURANCE
The Druid Protector is one who has devoted themselves to Nature and using all within their power in this endeavor. They train both mind and body so that they may become a Protector of Nature and all they care for.
The below skills/spells will be gained upon becoming a Protector.
Skills:
- Dual Wield - See help dual-wield.
- Circle - See help circle.
- Access to ALL weapon Skills: Axe, Blowgun, Bow, Dagger, Flail, Mace, Polearm, Sickle, Sling, Spear, Staff, Sword, Whip. See helpfile for each individually.
RP Combat Information:
Spell Name: Endurance.
Spell Type: Buff.
Attack Syntax: 1d20 [Check for Critical Failure].
Duration: 3 rounds.
Remarks: Grants +2 AC and also grants +4 to any STR checks until the end of players third round.
RP Combat Information:
Skill Name: Extra Attack.
Attack Type: See remarks.
Attack Syntax: 1d20 + PhyHitroll.
Damage: See RP-Weapon-Damage.
Damage Type: Varies.
Remarks: Player gets 1 extra attack, using either their Primary or Secondary wielded weapon once more. This is not a skill or spell, simply an extra ability for RP-combat.