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HYPNOTISM

Keywords: HYPNOTISM
Syntax: summon hypnotism <target> Snake charmers have the skills that any ranger would envy. To merge minds and think like one, with another creature. This spell mimics the skills of the greatest charmers in the land, and allows the caster to control the mind of the victim. You can ORDER your charmed creature to do certain things for you. You are always responsible for the actions of your charmed creatures. ELEMENTS: animal

RPStat Information:

Spell Type: Ranged
Attack Syntax: 1d20 [To ensure no Critical Failure]
Damage: N/A >
Damage Type: Magic
Automatic Hit / Saving Throw: Yes
Remarks: Victim must succeed on a (WILLPOWER) save against the <Spellcaster DC> to resist being [CHARMED] for a period of [3 Rounds]; Victim may make saving rolls on each turn.