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Holy & Unholy Water

Keywords: HOLY-WORD, HOLYWORD, HOLY_WORD
Syntax: commune 'holy word'

Holy word involves the invocation of the full power of a cleric's god, with disastrous effects upon the enemies of the cleric coupled with powerful blessings on the cleric's allies. All creatures of like alignment in the room are blessed and filled with righteous divine wrath, while those of opposite morals (or both good and evil in the case of neutral clerics) are struck down by holy (or unholy might) and cursed. The cleric suffers greatly from the strain of this spell, being left unable to move and drained of vitality.

SPHERES: combat convocation

RP Combat Information:

Attack Type: Area of Effect
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 2d8 + <Spell Damroll>
Damage Type: Holy / Negative [Varies by Cleric Alignment]
Remarks: This spell requires [2 Rounds] to complete it's casting, and requires concentration be maintained for the duration of up to 30 seconds [3 Rounds]; suffering the following effects at the end of the casters turn, following a successul casting:

Immediately: All friendly players in the vicinity are blessed for the duration the caster maintains concentration; enemies suffer the damage roll above.

Round 2: All enemies are cursed for the duration of the spell.

Round 3: All enemies suffer a final, crippling attack from the Gods; suffering an additional 3d8 holy / negative damage. NOTE: This includes the additional 1d8 damage from the curse spell victims are infliced by in Round 2.
RP Combat Information: Damage: 3d4 + Spell Damroll Damage Type: holy