CURSE
Keywords:
CURSE
Syntax: commune curse commune curse Those who serve the gods
can brings down the fury of their diety to cause greate discomfort to their
enemies. This spell causes the target to perform much worse in combats, and
reduces the chance to save against spells. It also renders the character unclean in the eyes of their god and unable to RECALL. Curse may be used to fill equipment with evil power as well, allowing (for example) weapons to do
more damage to particularly holy opponents. SPHERES: combat
convocation
RP Combat Information:
Spell Type: Debuff
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: The intended victim should make a <Spellcaster DC> (Willpower) save to resist the curse. If unsuccessful, then target is cursed until Remove Curse, Bless, or similar spell is cast on the target.
While cursed, the victim has disadvantage on attack rolls (against the original caster only), and any successful attacks/spells by the caster deal an extra 1d8 (Harm) damage to the victim.
Finally, the curse prevents the victim from being able to recall to safety.
RP Combat Information:
Spell Type: Debuff
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: The intended victim should make a <Spellcaster DC> (Willpower) save to resist the curse. If unsuccessful, then target is cursed until Remove Curse, Bless, or similar spell is cast on the target.
While cursed, the victim has disadvantage on attack rolls (against the original caster only), and any successful attacks/spells by the caster deal an extra 1d8 (Harm) damage to the victim.
Finally, the curse prevents the victim from being able to recall to safety.