STEAL
Keywords:
STEAL
Category:
command
Syntax: steal <object> <mob/player>
Steal is a skill practiced only by those of the rogue classes. Most commonly practiced amongst thieves and those with the footpad subclass this skill allows one to carefully grab items from another's inventory. With a little luck, and light fingers, those that know how to steal could rob virtually any item that another carries.
It should be noted that, codewise, one can only steal from other players if they are active, and only if the target is within ten levels of the thief. However, via RP-combat and globals, please see the below.
Note: Resist DC Table
Level 1 - 24 DC 6
Level 25 - 44 DC 8
Level 45 - 74 DC 10
Level 75 - 89 DC 14
Level 90 - 100 DC 16
RP-Combat Information:
Skill Name: Steal
Attack Syntax: 1d20 + Dexterity
Remarks: Player can steal an item from an NPC/PC's inventory if successful. Item can be specifically chosen by player or randomized by rolling 1d<number> where <number> is the quantity of RP items and non relic/quest items listed in the inventory. IE: If there are 8 (permitted) objects in the inventory list, then roll 1d8. If you roll a 6, you have stolen the 6th item.
Please determine hide or sneak as per their helpfile. If successfully hidden, player has advantage. If successfully sneaking, player is granted +1 Dexterity. If successfully hidden AND sneaking, reduce DC by -1, plus advantage and +1 Dexterity.
Do keep in mind your position in the room compared to the location of who you are attempting to steal from!
See Resist DC's above.