Shieldbash
Keywords:
SHIELD-BASH, SHIELD_BASH, SHIELDBASH
Category:
command
Syntax:
shieldbash <victim>
In combat, those wearing a shield may use it as a weapon to slam into their opponent. This attack can cause a good deal of harm to their victim.
RP Combat Information:
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll; (w/ 20ft charge) 3d4 + Damroll
Damage Type: Bash
Crit Strike Mod: x2 Damage; victim may not act for 1 turn
Save: REFLEX
Close Quarters Shieldbash: DC10 + Strength
Charging Shieldbash (20ft): DC14 + Strength
Remarks: A player may use their shield to attack and knock down an opponent. In close quarters, they can smash their shield into a victim to knock them down and do damage. For a close quarters shieldbash; the Victim must make a reflex save of DC10 + Strength or be knocked PRONE. If the player chooses to charge with their shield for at least 20 feet, their damage increases on a hit due to the momentum, they also have a higher chance of knocking the victim prone. In the case of a charging shieldbash, the victim must make a reflex save of DC14 + Strength or be knocked PRONE (see help rp_conditions).
shieldbash <victim>
In combat, those wearing a shield may use it as a weapon to slam into their opponent. This attack can cause a good deal of harm to their victim.
RP Combat Information:
Skill Type: Melee Attack
Attack Syntax: 1d20 + Hitroll
Damage: 1d6 + Damroll; (w/ 20ft charge) 3d4 + Damroll
Damage Type: Bash
Crit Strike Mod: x2 Damage; victim may not act for 1 turn
Save: REFLEX
Close Quarters Shieldbash: DC10 + Strength
Charging Shieldbash (20ft): DC14 + Strength
Remarks: A player may use their shield to attack and knock down an opponent. In close quarters, they can smash their shield into a victim to knock them down and do damage. For a close quarters shieldbash; the Victim must make a reflex save of DC10 + Strength or be knocked PRONE. If the player chooses to charge with their shield for at least 20 feet, their damage increases on a hit due to the momentum, they also have a higher chance of knocking the victim prone. In the case of a charging shieldbash, the victim must make a reflex save of DC14 + Strength or be knocked PRONE (see help rp_conditions).