Call Animal
Keywords:
CALL_ANIMAL, CALL-ANIMAL, CALLANIMAL
Syntax:
cast 'call animal'
You call an animal companion suited to the surrounding terrain. This animal will aid in battle while it is called. The list below show what animal is called in each terrain. The animals all have a unique ability during battle.
Shark (ocean/river/underwater/pier/boat/noswim)
Crocodile (swamp/wetlands)
Giant snake (jungle/treetop)
Giant scorpion (desert/dune/oasis)
Giant spider (cave/tunnel/underground)
Polar bear (ice/snow/tundra)
Fire bear (lava/volcano)
Dire wolf (default/other)
Giant eagle (air/cliff/bridge)
Giant stag (field/farm/garden/grass/plain/valley)
Giant boar (forest/grove/thorn/underbrush)
Giant ram (hills/mountain/rocky)
Giant hyena (barren/wasteland/graveyard/flesh)
Giant rat (sewer)
Giant sea lion (beach/island/port/whirlpool)
It is possible to customize the appearance and arrival and retreat messages with callanimal. Use $n for you and $N for the companion in summon/disperse text.
Syntax:
callanimal short <text> - edits the short that is visible in the room
callanimal long <text> - edits the room description (long)
callanimal desc - opens the description editor (look)
callanimal summon <text> - edits the companion's arrive/summon message
callanimal disperse <text> - edits the companion's leave/disperse message
callanimal summon clear - clears the summon field to default. callanimal disperse clear - clears the disperse field to defaul
callanimal check - displays your current companion settings
callanimal <animal> short <text> - sets a short for a specific form
callanimal <animal> long <text> - sets the room description for a specific form
callanimal <animal> desc - sets the look description for a specific form
callanimal <animal> summon <text> - sets summon text for a specific form
callanimal <animal> disperse <text>- sets disperse text for a specific form
callanimal <animal> check - shows settings for a specific form
Note: Use quotes for multi-word forms like 'dire wolf'.
RP Combat Information
Skill Type: Summon/Attack
Attack Syntax: 1d20 [no fail check to summon]
1d20 + hitroll [to attack]
Damage: 2d6 + 1/2 Damroll
Damage Type: slash or pierce or bash
Crit Strike Mod: x2 damage
Duration: 1d6 rounds
Remarks: The summoned animal can follow the orders of the summoner while they are in sight. The animal gets one attack per round for the duration of its summon. On attack a REFLEX rolls is made versus a DC10 (unless otherwise noted). On a fail, the following condition is applied (help rp-conditions):
Shark (ocean/river/underwater/pier/boat/noswim) - BLEEDING 1d4 for 2 rounds
Crocodile (swamp/wetlands) - BLEEDING 1d4 for 2 rounds
Giant snake (jungle/treetop) - RESTRAINED (DC13)
Giant scorpion (desert/dune/oasis) - POISONED 1d4 for 3 rounds
Giant spider (cave/tunnel/underground) - POISONED 1d4 for 3 rounds
Polar bear (ice/snow/tundra) - AC (-2) for 2 rounds
Fire bear (lava/volcano) - BURNING 1d4 fire for 2 rounds
Dire wolf (default/other) - SLOWED for 2 rounds
Giant eagle (air/cliff/bridge) - BLIND for 1 round
Giant stag (field/farm/garden/grass/plain/valley) - PRONE for 1 round
Giant boar (forest/grove/thorn/underbrush) - BLEEDING 1d4 for 2 rounds
Giant ram (hills/mountain/rocky) - STUNNED for 1 round
Giant hyena (barren/wasteland/graveyard/flesh) - hitroll -5, AC -5 for 1 round
Giant rat (sewer) - POISONED 1d4 for 2 rounds
Giant sea lion (beach/island/port/whirlpool) - RESTRAINED for 1 round
cast 'call animal'
You call an animal companion suited to the surrounding terrain. This animal will aid in battle while it is called. The list below show what animal is called in each terrain. The animals all have a unique ability during battle.
Shark (ocean/river/underwater/pier/boat/noswim)
Crocodile (swamp/wetlands)
Giant snake (jungle/treetop)
Giant scorpion (desert/dune/oasis)
Giant spider (cave/tunnel/underground)
Polar bear (ice/snow/tundra)
Fire bear (lava/volcano)
Dire wolf (default/other)
Giant eagle (air/cliff/bridge)
Giant stag (field/farm/garden/grass/plain/valley)
Giant boar (forest/grove/thorn/underbrush)
Giant ram (hills/mountain/rocky)
Giant hyena (barren/wasteland/graveyard/flesh)
Giant rat (sewer)
Giant sea lion (beach/island/port/whirlpool)
It is possible to customize the appearance and arrival and retreat messages with callanimal. Use $n for you and $N for the companion in summon/disperse text.
Syntax:
callanimal short <text> - edits the short that is visible in the room
callanimal long <text> - edits the room description (long)
callanimal desc - opens the description editor (look)
callanimal summon <text> - edits the companion's arrive/summon message
callanimal disperse <text> - edits the companion's leave/disperse message
callanimal summon clear - clears the summon field to default. callanimal disperse clear - clears the disperse field to defaul
callanimal check - displays your current companion settings
callanimal <animal> short <text> - sets a short for a specific form
callanimal <animal> long <text> - sets the room description for a specific form
callanimal <animal> desc - sets the look description for a specific form
callanimal <animal> summon <text> - sets summon text for a specific form
callanimal <animal> disperse <text>- sets disperse text for a specific form
callanimal <animal> check - shows settings for a specific form
Note: Use quotes for multi-word forms like 'dire wolf'.
RP Combat Information
Skill Type: Summon/Attack
Attack Syntax: 1d20 [no fail check to summon]
1d20 + hitroll [to attack]
Damage: 2d6 + 1/2 Damroll
Damage Type: slash or pierce or bash
Crit Strike Mod: x2 damage
Duration: 1d6 rounds
Remarks: The summoned animal can follow the orders of the summoner while they are in sight. The animal gets one attack per round for the duration of its summon. On attack a REFLEX rolls is made versus a DC10 (unless otherwise noted). On a fail, the following condition is applied (help rp-conditions):
Shark (ocean/river/underwater/pier/boat/noswim) - BLEEDING 1d4 for 2 rounds
Crocodile (swamp/wetlands) - BLEEDING 1d4 for 2 rounds
Giant snake (jungle/treetop) - RESTRAINED (DC13)
Giant scorpion (desert/dune/oasis) - POISONED 1d4 for 3 rounds
Giant spider (cave/tunnel/underground) - POISONED 1d4 for 3 rounds
Polar bear (ice/snow/tundra) - AC (-2) for 2 rounds
Fire bear (lava/volcano) - BURNING 1d4 fire for 2 rounds
Dire wolf (default/other) - SLOWED for 2 rounds
Giant eagle (air/cliff/bridge) - BLIND for 1 round
Giant stag (field/farm/garden/grass/plain/valley) - PRONE for 1 round
Giant boar (forest/grove/thorn/underbrush) - BLEEDING 1d4 for 2 rounds
Giant ram (hills/mountain/rocky) - STUNNED for 1 round
Giant hyena (barren/wasteland/graveyard/flesh) - hitroll -5, AC -5 for 1 round
Giant rat (sewer) - POISONED 1d4 for 2 rounds
Giant sea lion (beach/island/port/whirlpool) - RESTRAINED for 1 round