Trip
Keywords:
TRIP
Category:
command
Syntax:
trip <victim>
Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.
RP Combat Information:
Skill Name: Trip
Attack Syntax: 1d20 + Strength
Remarks: Make a <Strength> check opposed by the defender's <Dexterity> or <Strength> check. If you win, you trip the defender and they are knocked PRONE at your feet.
Note: You may make a trip attack against a mounted opponent. The defender may make a <Dexterity> check to remain seated upon their mount. If you succeed, you pull the rider from their mount.
trip <victim>
Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.
RP Combat Information:
Skill Name: Trip
Attack Syntax: 1d20 + Strength
Remarks: Make a <Strength> check opposed by the defender's <Dexterity> or <Strength> check. If you win, you trip the defender and they are knocked PRONE at your feet.
Note: You may make a trip attack against a mounted opponent. The defender may make a <Dexterity> check to remain seated upon their mount. If you succeed, you pull the rider from their mount.