WIZARD_EYE
Keywords:
WIZARD_EYE, WIZARD-EYE
Category:
magic:spell
This spell allows the caster to see a person not in the same room. If
successful, the caster will be shown the room where the victim is located,
and all the contents of it. This is a spell only detectable by certain
divination spells, but is otherwise useful for spying.
Some rooms and all immortals are immune to this spell.
RP Combat Information:
Spell Type: Miscellaneous
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
RP Combat Information:
Spell Type: Miscellaneous
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.