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DEHYDRATION

Keywords: DEHYDRATION
Syntax: commune 'dehydration' <target> This commune will cause the victim to be gripped with instant thirst. The unlucky victim may be required to consume water or other liquid immediately, or could perish from lack of water. SPHERES: death time

RP Combat Information:

Spell Type: Ranged
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 1d4
Damage Type: Thirst
Remarks: Victim must make a SpellCaster DC <Fortitude> saving throw; upon a failure this spell fills the subject with a terrible sense of thirst. Desperate and unable to focus on any other goal, it must drink as deeply as it can. If denied the opportunity to quench its thirst, an affected creature flies into a rage! The subject attacks friend and foe alike in its quest to find water. Victim takes 1d4 damage per round until a successful <Fortitude> save is made; this save is rolled at the END of each of their turns.