Dodge
Keywords:
DODGE
Syntax: automatic
In the words of one wise warrior, 'the best way to block a blow is to not be where it lands'. The dodge skill honours this tradition, by improving the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target. Any class may learn dodging.
RP Combat Information:
Attack Type: Melee
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Remarks: This is considered the action for the round of the player. No attack can be used if the player wishes to activate this skill. If successful, it will be active until the start of your next turn. As long as you haven't used all of your movement and you are not Incapacitated, attacks made against you have disadvantage and you have advantage on Dexterity saving throws.